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+#VRML V2.0 utf8
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+# X3D-to-VRML-97 XSL translation autogenerated by X3dToVrml97.xslt
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+# http://www.web3d.org/x3d/content/X3dToVrml97.xslt
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+# Generated using XSLT processor: SAXON 9.1.0.2 from Saxonica
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+
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+# [X3D] VRML V3.0 utf8
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+# PROFILE Immersive
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+# [X3D] version=3.0
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+# [X3D] noNamespaceSchemaLocation=http://www.web3d.org/specifications/x3d-3.0.xsd
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+# [head]
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+
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+# META "title" "Figure15.15TwistedBar.x3d"
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+# META "creator" "Figure 15.15, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland"
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+# META "reference" "http://www.wiley.com/legacy/compbooks/vrml2sbk/ch15/15fig15.htm"
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+# META "translator" "Don Brutzman"
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+# META "created" "20 August 2000"
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+# META "modified" "14 January 2010"
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+# META "description" "A bar twisted using Y-axis, cross-section rotation at each spine coordinate."
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+# META "identifier" "http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15-Extrusion/Figure15.15TwistedBar.x3d"
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+# META "generator" "X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit"
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+# META "license" "../../license.html"
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+
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+# [Scene] ========== ========== ==========
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+
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+NavigationInfo { type [ "EXAMINE" "ANY" ] } ### Default X3D NavigationInfo
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+
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+# Computational cost of Extrusion compared to IndexedFaceSet: quicker to download, takes time to calculate polygonal faces and normals during initial loading, equally fast at run time.
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+# Authoring capabilities of Extrusion compared to IndexedFaceSet: can be more complicated to express, but also can provide great detail with much less effort.
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+# First position and rotate viewpoint into positive-X-Y-Z octant using a Transform
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+Transform {
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+ rotation 0 1 0 0.758
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+ translation 10 5 10
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+ children [
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+ Viewpoint {
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+ description "Twisted bar using extrusion orientations"
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+ orientation 1 0 0 -0.3
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+ position 0 0 0
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+ }
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+ ]
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+}
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+Shape {
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+ appearance Appearance {
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+ material Material {
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+ diffuseColor 1 0.5 0
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+ }
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+ }
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+ geometry Extrusion {
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+ creaseAngle 0.785
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+ crossSection [ -1 1 1 1 1 -1 -1 -1 -1 1 ]
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+ orientation [ 0 1 0 0 0 1 0 0.175 0 1 0 0.349 0 1 0 0.524 0 1 0 0.698 0 1 0 0.873 0 1 0 1.047 0 1 0 1.222 0 1 0 1.396 ]
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+ spine [ 0 0.0 0 0 0.5 0 0 1.0 0 0 1.5 0 0 2.0 0 0 2.5 0 0 3.0 0 0 3.5 0 0 4.0 0 ]
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+ }
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+}
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