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Added webvr_vive_dragging example.

Mr.doob 9 years ago
parent
commit
bbb6aeb850
2 changed files with 309 additions and 0 deletions
  1. 1 0
      examples/files.js
  2. 308 0
      examples/webvr_vive_dragging.html

+ 1 - 0
examples/files.js

@@ -265,6 +265,7 @@ var files = {
 		"webvr_shadow",
 		"webvr_video",
 		"webvr_vive",
+		"webvr_vive_dragging",
 		"webvr_vive_paint",
 		"webvr_vive_sculpt"
 	],

+ 308 - 0
examples/webvr_vive_dragging.html

@@ -0,0 +1,308 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webvr - htc vive</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #101010;
+				color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+			a {
+				color: #f00;
+			}
+		</style>
+	</head>
+	<body>
+
+		<script src="../build/three.js"></script>
+
+		<script src="js/WebVR.js"></script>
+		<script src="js/effects/VREffect.js"></script>
+		<script src="js/controls/VRControls.js"></script>
+		<script src="js/ViveController.js"></script>
+
+		<script src="js/loaders/OBJLoader.js"></script>
+
+		<script>
+
+			if ( WEBVR.isLatestAvailable() === false ) {
+
+				document.body.appendChild( WEBVR.getMessage() );
+
+			}
+
+			//
+
+			var clock = new THREE.Clock();
+
+			var container;
+			var camera, scene, renderer;
+			var effect, controls;
+			var controller1, controller2;
+
+			var raycaster, intersected = [];
+			var tempMatrix = new THREE.Matrix4();
+
+			var room, group;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				var info = document.createElement( 'div' );
+				info.style.position = 'absolute';
+				info.style.top = '10px';
+				info.style.width = '100%';
+				info.style.textAlign = 'center';
+				info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - htc vive';
+				container.appendChild( info );
+
+				scene = new THREE.Scene();
+
+				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
+				scene.add( camera );
+
+				room = new THREE.Mesh(
+					new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
+					new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
+				);
+				room.position.y = 3;
+				scene.add( room );
+
+				scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
+
+				var light = new THREE.DirectionalLight( 0xffffff );
+				light.position.set( 1, 1, 1 ).normalize();
+				scene.add( light );
+
+				group = new THREE.Group();
+				scene.add( group );
+
+				var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
+
+				for ( var i = 0; i < 200; i ++ ) {
+
+					var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
+
+					object.position.x = Math.random() * 4 - 2;
+					object.position.y = Math.random() * 6;
+					object.position.z = Math.random() * 4 - 2;
+
+					object.rotation.x = Math.random() * 2 * Math.PI;
+					object.rotation.y = Math.random() * 2 * Math.PI;
+					object.rotation.z = Math.random() * 2 * Math.PI;
+
+					object.scale.x = Math.random() + 0.5;
+					object.scale.y = Math.random() + 0.5;
+					object.scale.z = Math.random() + 0.5;
+
+					object.userData.velocity = new THREE.Vector3();
+					object.userData.velocity.x = Math.random() * 0.01 - 0.005;
+					object.userData.velocity.y = Math.random() * 0.01 - 0.005;
+					object.userData.velocity.z = Math.random() * 0.01 - 0.005;
+
+					group.add( object );
+
+				}
+
+				//
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setClearColor( 0x505050 );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.sortObjects = false;
+				container.appendChild( renderer.domElement );
+
+				controls = new THREE.VRControls( camera );
+				controls.standing = true;
+
+				// controllers
+
+				controller1 = new THREE.ViveController( 0 );
+				controller1.standingMatrix = controls.getStandingMatrix();
+				controller1.addEventListener( 'triggerdown', onTriggerDown );
+				controller1.addEventListener( 'triggerup', onTriggerUp );
+				scene.add( controller1 );
+
+				controller2 = new THREE.ViveController( 1 );
+				controller2.standingMatrix = controls.getStandingMatrix();
+				controller2.addEventListener( 'triggerdown', onTriggerDown );
+				controller2.addEventListener( 'triggerup', onTriggerUp );
+				scene.add( controller2 );
+
+				var loader = new THREE.OBJLoader();
+				loader.setPath( 'models/obj/vive-controller/' );
+				loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
+
+					var loader = new THREE.TextureLoader();
+					loader.setPath( 'models/obj/vive-controller/' );
+
+					var controller = object.children[ 0 ];
+					controller.material.map = loader.load( 'onepointfive_texture.png' );
+					controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
+
+					controller1.add( object.clone() );
+					controller2.add( object.clone() );
+
+				} );
+
+				//
+
+				var geometry = new THREE.Geometry();
+				geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
+				geometry.vertices.push( new THREE.Vector3( 0, 0, - 5 ) );
+				var line = new THREE.Line( geometry );
+
+				controller1.add( line.clone() );
+				controller2.add( line.clone() );
+
+				raycaster = new THREE.Raycaster();
+
+
+				//
+
+				effect = new THREE.VREffect( renderer );
+
+				if ( WEBVR.isAvailable() === true ) {
+
+					document.body.appendChild( WEBVR.getButton( effect ) );
+
+				}
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				effect.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function onTriggerDown( event ) {
+
+				var controller = event.target;
+
+				var intersections = getIntersections( controller );
+
+				if ( intersections.length > 0 ) {
+
+					var intersection = intersections[ 0 ];
+
+					tempMatrix.getInverse( controller.matrixWorld );
+
+					var object = intersection.object;
+					object.matrix.premultiply( tempMatrix );
+					object.matrix.decompose( object.position, object.quaternion, object.scale );
+					controller.add( object );
+
+					controller.userData.selected = object;
+
+				}
+
+			}
+
+			function onTriggerUp( event ) {
+
+				var controller = event.target;
+
+				if ( controller.userData.selected !== undefined ) {
+
+					var object = controller.userData.selected;
+
+					object.matrix.premultiply( controller.matrixWorld );
+					object.matrix.decompose( object.position, object.quaternion, object.scale );
+					group.add( object );
+
+					controller.userData.selected = undefined;
+
+				}
+
+
+			}
+
+			function getIntersections( controller ) {
+
+				tempMatrix.identity().extractRotation( controller.matrixWorld );
+
+				raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
+				raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
+
+				return raycaster.intersectObjects( group.children );
+
+			}
+
+			function intersectObjects( controller ) {
+
+				// Do not highlight when already selected
+
+				if ( controller.userData.selected !== undefined ) return;
+
+				var intersections = getIntersections( controller );
+
+				if ( intersections.length > 0 ) {
+
+					var intersection = intersections[ 0 ];
+					intersection.object.material.emissive.r = 1;
+					intersected.push( intersection.object );
+
+				}
+
+			}
+
+			function cleanIntersected() {
+
+				while ( intersected.length ) {
+
+					var object = intersected.pop();
+					object.material.emissive.r = 0;
+
+				}
+
+			}
+
+			//
+
+			function animate() {
+
+				effect.requestAnimationFrame( animate );
+				render();
+
+			}
+
+			function render() {
+
+				var delta = clock.getDelta() * 60;
+
+				controller1.update();
+				controller2.update();
+
+				controls.update();
+
+				cleanIntersected();
+
+				intersectObjects( controller1 );
+				intersectObjects( controller2 );
+
+				effect.render( scene, camera );
+
+			}
+
+		</script>
+	</body>
+</html>