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@@ -14,20 +14,20 @@ THREE.Vector4.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w
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b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
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setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,e){return b.distance-e.distance});return f},intersectObject:function(b){function c(b,e,c){var f,c=c.matrixWorld.getPosition();f=c.clone().subSelf(b).dot(e);b=b.clone().addSelf(e.clone().multiplyScalar(f));return c.distanceTo(b)}function e(b,e,c,f){var f=f.clone().subSelf(e),c=c.clone().subSelf(e),
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-j=b.clone().subSelf(e),b=f.dot(f),e=f.dot(c),f=f.dot(j),h=c.dot(c),c=c.dot(j),j=1/(b*h-e*e),h=(h*f-e*c)*j,b=(b*c-e*f)*j;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,g,j,m,p,t,n,o,v,u,x=b.geometry,
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-z=x.vertices,y=[],f=0;for(h=x.faces.length;f<h;f++)if(g=x.faces[f],v=this.origin.clone(),u=this.direction.clone(),t=b.matrixWorld,j=t.multiplyVector3(z[g.a].position.clone()),m=t.multiplyVector3(z[g.b].position.clone()),p=t.multiplyVector3(z[g.c].position.clone()),t=g instanceof THREE.Face4?t.multiplyVector3(z[g.d].position.clone()):null,n=b.matrixRotationWorld.multiplyVector3(g.normal.clone()),o=u.dot(n),b.doubleSided||(b.flipSided?o>0:o<0))if(n=n.dot((new THREE.Vector3).sub(j,v))/o,v=v.addSelf(u.multiplyScalar(n)),
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-g instanceof THREE.Face3)e(v,j,m,p)&&(g={distance:this.origin.distanceTo(v),point:v,face:g,object:b},y.push(g));else if(g instanceof THREE.Face4&&(e(v,j,m,t)||e(v,m,p,t)))g={distance:this.origin.distanceTo(v),point:v,face:g,object:b},y.push(g);return y}else return[]}};
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+j=b.clone().subSelf(e),b=f.dot(f),e=f.dot(c),f=f.dot(j),h=c.dot(c),c=c.dot(j),j=1/(b*h-e*e),h=(h*f-e*c)*j,b=(b*c-e*f)*j;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,g,j,m,p,t,n,o,v,u,y=b.geometry,
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+w=y.vertices,C=[],f=0;for(h=y.faces.length;f<h;f++)if(g=y.faces[f],v=this.origin.clone(),u=this.direction.clone(),t=b.matrixWorld,j=t.multiplyVector3(w[g.a].position.clone()),m=t.multiplyVector3(w[g.b].position.clone()),p=t.multiplyVector3(w[g.c].position.clone()),t=g instanceof THREE.Face4?t.multiplyVector3(w[g.d].position.clone()):null,n=b.matrixRotationWorld.multiplyVector3(g.normal.clone()),o=u.dot(n),b.doubleSided||(b.flipSided?o>0:o<0))if(n=n.dot((new THREE.Vector3).sub(j,v))/o,v=v.addSelf(u.multiplyScalar(n)),
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+g instanceof THREE.Face3)e(v,j,m,p)&&(g={distance:this.origin.distanceTo(v),point:v,face:g,object:b},C.push(g));else if(g instanceof THREE.Face4&&(e(v,j,m,t)||e(v,m,p,t)))g={distance:this.origin.distanceTo(v),point:v,face:g,object:b},C.push(g);return C}else return[]}};
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THREE.Rectangle=function(){function b(){g=f-c;j=h-e}var c,e,f,h,g,j,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return g};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(j,g,n,o){m=!1;c=j;e=g;f=n;h=o;b()};this.addPoint=function(j,g){m?(m=!1,c=j,e=g,f=j,h=g):(c=c<j?c:j,e=e<g?e:g,f=f>j?f:j,h=h>g?h:g);b()};this.add3Points=
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function(j,g,n,o,v,u){m?(m=!1,c=j<n?j<v?j:v:n<v?n:v,e=g<o?g<u?g:u:o<u?o:u,f=j>n?j>v?j:v:n>v?n:v,h=g>o?g>u?g:u:o>u?o:u):(c=j<n?j<v?j<c?j:c:v<c?v:c:n<v?n<c?n:c:v<c?v:c,e=g<o?g<u?g<e?g:e:u<e?u:e:o<u?o<e?o:e:u<e?u:e,f=j>n?j>v?j>f?j:f:v>f?v:f:n>v?n>f?n:f:v>f?v:f,h=g>o?g>u?g>h?g:h:u>h?u:h:o>u?o>h?o:h:u>h?u:h);b()};this.addRectangle=function(j){m?(m=!1,c=j.getLeft(),e=j.getTop(),f=j.getRight(),h=j.getBottom()):(c=c<j.getLeft()?c:j.getLeft(),e=e<j.getTop()?e:j.getTop(),f=f>j.getRight()?f:j.getRight(),h=h>
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j.getBottom()?h:j.getBottom());b()};this.inflate=function(j){c-=j;e-=j;f+=j;h+=j;b()};this.minSelf=function(j){c=c>j.getLeft()?c:j.getLeft();e=e>j.getTop()?e:j.getTop();f=f<j.getRight()?f:j.getRight();h=h<j.getBottom()?h:j.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;h=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]};
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-THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,g,j,m,p,t,n,o,v,u,x,z){this.set(b||1,c||0,e||0,f||0,h||0,g||1,j||0,m||0,p||0,t||0,n||1,o||0,v||0,u||0,x||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={set:function(b,c,e,f,h,g,j,m,p,t,n,o,v,u,x,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=g;this.n23=j;this.n24=m;this.n31=p;this.n32=t;this.n33=n;this.n34=o;this.n41=v;this.n42=u;this.n43=x;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1,
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+THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,g,j,m,p,t,n,o,v,u,y,w){this.set(b||1,c||0,e||0,f||0,h||0,g||1,j||0,m||0,p||0,t||0,n||1,o||0,v||0,u||0,y||0,w||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={set:function(b,c,e,f,h,g,j,m,p,t,n,o,v,u,y,w){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=g;this.n23=j;this.n24=m;this.n31=p;this.n32=t;this.n33=n;this.n34=o;this.n41=v;this.n42=u;this.n43=y;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1,
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h=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(b,c).normalize();if(g.length()===0)g.z=1;f.cross(e,g).normalize();f.length()===0&&(g.x+=1.0E-4,f.cross(e,g).normalize());h.cross(g,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=g.x;this.n21=f.y;this.n22=h.y;this.n23=g.y;this.n31=f.z;this.n32=h.z;this.n33=g.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h;b.y=(this.n21*c+this.n22*e+this.n23*
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f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize();
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-return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,g=b.n14,j=b.n21,m=b.n22,p=b.n23,t=b.n24,n=b.n31,o=b.n32,v=b.n33,u=b.n34,x=b.n41,z=b.n42,y=b.n43,w=b.n44,I=c.n11,C=c.n12,K=c.n13,F=c.n14,B=c.n21,O=c.n22,
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-E=c.n23,H=c.n24,P=c.n31,V=c.n32,G=c.n33,aa=c.n34,Q=c.n41,S=c.n42,T=c.n43,k=c.n44;this.n11=e*I+f*B+h*P+g*Q;this.n12=e*C+f*O+h*V+g*S;this.n13=e*K+f*E+h*G+g*T;this.n14=e*F+f*H+h*aa+g*k;this.n21=j*I+m*B+p*P+t*Q;this.n22=j*C+m*O+p*V+t*S;this.n23=j*K+m*E+p*G+t*T;this.n24=j*F+m*H+p*aa+t*k;this.n31=n*I+o*B+v*P+u*Q;this.n32=n*C+o*O+v*V+u*S;this.n33=n*K+o*E+v*G+u*T;this.n34=n*F+o*H+v*aa+u*k;this.n41=x*I+z*B+y*P+w*Q;this.n42=x*C+z*O+y*V+w*S;this.n43=x*K+z*E+y*G+w*T;this.n44=x*F+z*H+y*aa+w*k;return this},multiplyToArray:function(b,
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+return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,g=b.n14,j=b.n21,m=b.n22,p=b.n23,t=b.n24,n=b.n31,o=b.n32,v=b.n33,u=b.n34,y=b.n41,w=b.n42,C=b.n43,x=b.n44,I=c.n11,B=c.n12,K=c.n13,F=c.n14,A=c.n21,X=c.n22,
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+G=c.n23,H=c.n24,L=c.n31,O=c.n32,P=c.n33,N=c.n34,Q=c.n41,S=c.n42,$=c.n43,k=c.n44;this.n11=e*I+f*A+h*L+g*Q;this.n12=e*B+f*X+h*O+g*S;this.n13=e*K+f*G+h*P+g*$;this.n14=e*F+f*H+h*N+g*k;this.n21=j*I+m*A+p*L+t*Q;this.n22=j*B+m*X+p*O+t*S;this.n23=j*K+m*G+p*P+t*$;this.n24=j*F+m*H+p*N+t*k;this.n31=n*I+o*A+v*L+u*Q;this.n32=n*B+o*X+v*O+u*S;this.n33=n*K+o*G+v*P+u*$;this.n34=n*F+o*H+v*N+u*k;this.n41=y*I+w*A+C*L+x*Q;this.n42=y*B+w*X+C*O+x*S;this.n43=y*K+w*G+C*P+x*$;this.n44=y*F+w*H+C*N+x*k;return this},multiplyToArray:function(b,
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c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=
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-b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,g=this.n22,j=this.n23,m=this.n24,p=this.n31,t=this.n32,n=this.n33,o=this.n34,v=this.n41,u=this.n42,x=this.n43,z=this.n44;return f*j*t*v-e*m*t*v-f*g*n*v+c*m*n*v+e*g*o*v-c*j*o*v-f*j*p*u+e*m*p*u+f*h*n*u-b*m*n*u-e*h*o*u+b*j*o*u+f*g*p*x-c*m*p*x-f*h*t*x+b*m*t*x+c*h*o*x-b*g*o*x-e*g*p*z+c*j*p*z+e*h*t*z-b*j*t*z-c*h*n*z+b*g*n*z},transpose:function(){var b;b=this.n21;this.n21=
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+b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,g=this.n22,j=this.n23,m=this.n24,p=this.n31,t=this.n32,n=this.n33,o=this.n34,v=this.n41,u=this.n42,y=this.n43,w=this.n44;return f*j*t*v-e*m*t*v-f*g*n*v+c*m*n*v+e*g*o*v-c*j*o*v-f*j*p*u+e*m*p*u+f*h*n*u-b*m*n*u-e*h*o*u+b*j*o*u+f*g*p*y-c*m*p*y-f*h*t*y+b*m*t*y+c*h*o*y-b*g*o*y-e*g*p*w+c*j*p*w+e*h*t*w-b*j*t*w-c*h*n*w+b*g*n*w},transpose:function(){var b;b=this.n21;this.n21=
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this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=
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this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=
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this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,
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@@ -38,8 +38,8 @@ n*e-t;this.n13=g*f;this.n21=g*h;this.n22=g*m;this.n23=-e;this.n31=t*e-n;this.n32
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n*h+t;this.n21=h;this.n22=g*m;this.n23=-e*m;this.n31=-f*m;this.n32=t*h+n;this.n33=p-o*h;break;case "XZY":p=g*j;t=g*f;n=e*j;o=e*f;this.n11=j*m;this.n12=-h;this.n13=f*m;this.n21=p*h+o;this.n22=g*m;this.n23=t*h-n;this.n31=n*h-t;this.n32=e*m;this.n33=o*h+p;break;default:p=g*m,t=g*h,n=e*m,o=e*h,this.n11=j*m,this.n12=-j*h,this.n13=f,this.n21=t+n*f,this.n22=p-o*f,this.n23=-e*j,this.n31=o-p*f,this.n32=n+t*f,this.n33=g*j}return this},setRotationFromQuaternion:function(b){var c=b.x,e=b.y,f=b.z,h=b.w,g=c+c,
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j=e+e,m=f+f,b=c*g,p=c*j;c*=m;var t=e*j;e*=m;f*=m;g*=h;j*=h;h*=m;this.n11=1-(t+f);this.n12=p-h;this.n13=c+j;this.n21=p+h;this.n22=1-(b+f);this.n23=e-g;this.n31=c-j;this.n32=e+g;this.n33=1-(b+t);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,
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c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}};
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-THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,g=b.n14,j=b.n21,m=b.n22,p=b.n23,t=b.n24,n=b.n31,o=b.n32,v=b.n33,u=b.n34,x=b.n41,z=b.n42,y=b.n43,w=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*u*z-t*v*z+t*o*y-m*u*y-p*o*w+m*v*w;c.n12=g*v*z-h*u*z-g*o*y+f*u*y+h*o*w-f*v*w;c.n13=h*t*z-g*p*z+g*m*y-f*t*y-h*m*w+f*p*w;c.n14=g*p*o-h*t*o-g*m*v+f*t*v+h*m*u-f*p*u;c.n21=t*v*x-p*u*x-t*n*y+j*u*y+p*n*w-j*v*w;c.n22=h*u*x-g*v*x+g*n*y-e*u*y-h*n*w+e*v*w;c.n23=g*p*x-h*t*x-g*j*y+e*t*y+h*j*w-e*p*w;c.n24=
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-h*t*n-g*p*n+g*j*v-e*t*v-h*j*u+e*p*u;c.n31=m*u*x-t*o*x+t*n*z-j*u*z-m*n*w+j*o*w;c.n32=g*o*x-f*u*x-g*n*z+e*u*z+f*n*w-e*o*w;c.n33=h*t*x-g*m*x+g*j*z-e*t*z-f*j*w+e*m*w;c.n34=g*m*n-f*t*n-g*j*o+e*t*o+f*j*u-e*m*u;c.n41=p*o*x-m*v*x-p*n*z+j*v*z+m*n*y-j*o*y;c.n42=f*v*x-h*o*x+h*n*z-e*v*z-f*n*y+e*o*y;c.n43=h*m*x-f*p*x-h*j*z+e*p*z+f*j*y-e*m*y;c.n44=f*p*n-h*m*n+h*j*o-e*p*o-f*j*v+e*m*v;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,g=b.n14,j=b.n21,m=b.n22,p=b.n23,t=b.n24,n=b.n31,o=b.n32,v=b.n33,u=b.n34,y=b.n41,w=b.n42,C=b.n43,x=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*u*w-t*v*w+t*o*C-m*u*C-p*o*x+m*v*x;c.n12=g*v*w-h*u*w-g*o*C+f*u*C+h*o*x-f*v*x;c.n13=h*t*w-g*p*w+g*m*C-f*t*C-h*m*x+f*p*x;c.n14=g*p*o-h*t*o-g*m*v+f*t*v+h*m*u-f*p*u;c.n21=t*v*y-p*u*y-t*n*C+j*u*C+p*n*x-j*v*x;c.n22=h*u*y-g*v*y+g*n*C-e*u*C-h*n*x+e*v*x;c.n23=g*p*y-h*t*y-g*j*C+e*t*C+h*j*x-e*p*x;c.n24=
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+h*t*n-g*p*n+g*j*v-e*t*v-h*j*u+e*p*u;c.n31=m*u*y-t*o*y+t*n*w-j*u*w-m*n*x+j*o*x;c.n32=g*o*y-f*u*y-g*n*w+e*u*w+f*n*x-e*o*x;c.n33=h*t*y-g*m*y+g*j*w-e*t*w-f*j*x+e*m*x;c.n34=g*m*n-f*t*n-g*j*o+e*t*o+f*j*u-e*m*u;c.n41=p*o*y-m*v*y-p*n*w+j*v*w+m*n*C-j*o*C;c.n42=f*v*y-h*o*y+h*n*w-e*v*w-f*n*C+e*o*C;c.n43=h*m*y-f*p*y-h*j*w+e*p*w+f*j*C-e*m*C;c.n44=f*p*n-h*m*n+h*j*o-e*p*o-f*j*v+e*m*v;c.multiplyScalar(1/b.determinant());return c};
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THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,g=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,t=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,o=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*t;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*g;e[3]=b*j;e[4]=b*m;e[5]=b*p;e[6]=b*t;e[7]=b*n;e[8]=b*o;return c};
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THREE.Matrix4.makeFrustum=function(b,c,e,f,h,g){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(f-e);j.n23=(f+e)/(f-e);j.n24=0;j.n31=0;j.n32=0;j.n33=-(g+h)/(g-h);j.n34=-2*g*h/(g-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)};
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THREE.Matrix4.makeOrtho=function(b,c,e,f,h,g){var j,m,p,t;j=new THREE.Matrix4;m=c-b;p=e-f;t=g-h;j.n11=2/m;j.n12=0;j.n13=0;j.n14=-((c+b)/m);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((e+f)/p);j.n31=0;j.n32=0;j.n33=-2/t;j.n34=-((g+h)/t);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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@@ -61,9 +61,9 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,e;b=0;for(c=this.f
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e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,h,g,j,m=new THREE.Vector3,p=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){g=this.faces[f];if(b&&g.vertexNormals.length){m.set(0,0,0);c=0;for(e=g.vertexNormals.length;c<e;c++)m.addSelf(g.vertexNormals[c]);m.divideScalar(3)}else c=this.vertices[g.a],e=this.vertices[g.b],j=this.vertices[g.c],m.sub(j.position,e.position),p.sub(c.position,e.position),m.crossSelf(p);m.isZero()||
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m.normalize();g.normal.copy(m)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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-e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,g,h,E){m=b.vertices[e].position;p=b.vertices[c].position;t=b.vertices[f].position;n=j[g];o=j[h];v=j[E];u=p.x-m.x;x=t.x-m.x;z=p.y-m.y;y=t.y-m.y;w=p.z-m.z;I=t.z-m.z;C=o.u-n.u;K=v.u-n.u;F=o.v-n.v;B=v.v-n.v;O=1/(C*B-K*F);V.set((B*u-F*x)*
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-O,(B*z-F*y)*O,(B*w-F*I)*O);G.set((C*x-K*u)*O,(C*y-K*z)*O,(C*I-K*w)*O);H[e].addSelf(V);H[c].addSelf(V);H[f].addSelf(V);P[e].addSelf(G);P[c].addSelf(G);P[f].addSelf(G)}var c,e,f,h,g,j,m,p,t,n,o,v,u,x,z,y,w,I,C,K,F,B,O,E,H=[],P=[],V=new THREE.Vector3,G=new THREE.Vector3,aa=new THREE.Vector3,Q=new THREE.Vector3,S=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)H[c]=new THREE.Vector3,P[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)g=this.faces[c],j=this.faceVertexUvs[0][c],g instanceof
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-THREE.Face3?b(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(b(this,g.a,g.b,g.c,0,1,2),b(this,g.a,g.b,g.d,0,1,3));var T=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){g=this.faces[c];for(f=0;f<g.vertexNormals.length;f++)S.copy(g.vertexNormals[f]),h=g[T[f]],E=H[h],aa.copy(E),aa.subSelf(S.multiplyScalar(S.dot(E))).normalize(),Q.cross(g.vertexNormals[f],E),h=Q.dot(P[h]),h=h<0?-1:1,g.vertexTangents[f]=new THREE.Vector4(aa.x,aa.y,aa.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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+e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,g,h,G){m=b.vertices[e].position;p=b.vertices[c].position;t=b.vertices[f].position;n=j[g];o=j[h];v=j[G];u=p.x-m.x;y=t.x-m.x;w=p.y-m.y;C=t.y-m.y;x=p.z-m.z;I=t.z-m.z;B=o.u-n.u;K=v.u-n.u;F=o.v-n.v;A=v.v-n.v;X=1/(B*A-K*F);O.set((A*u-F*y)*
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+X,(A*w-F*C)*X,(A*x-F*I)*X);P.set((B*y-K*u)*X,(B*C-K*w)*X,(B*I-K*x)*X);H[e].addSelf(O);H[c].addSelf(O);H[f].addSelf(O);L[e].addSelf(P);L[c].addSelf(P);L[f].addSelf(P)}var c,e,f,h,g,j,m,p,t,n,o,v,u,y,w,C,x,I,B,K,F,A,X,G,H=[],L=[],O=new THREE.Vector3,P=new THREE.Vector3,N=new THREE.Vector3,Q=new THREE.Vector3,S=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)H[c]=new THREE.Vector3,L[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)g=this.faces[c],j=this.faceVertexUvs[0][c],g instanceof
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+THREE.Face3?b(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(b(this,g.a,g.b,g.c,0,1,2),b(this,g.a,g.b,g.d,0,1,3));var $=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){g=this.faces[c];for(f=0;f<g.vertexNormals.length;f++)S.copy(g.vertexNormals[f]),h=g[$[f]],G=H[h],N.copy(G),N.subSelf(S.multiplyScalar(S.dot(G))).normalize(),Q.cross(g.vertexNormals[f],G),h=Q.dot(L[h]),h=h<0?-1:1,g.vertexTangents[f]=new THREE.Vector4(N.x,N.y,N.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]===
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void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,h,g,j,m={};e=0;for(f=this.faces.length;e<f;e++)j=this.faces[e],j instanceof THREE.Face3?(h=b(j.a,j.b),c(m,h,e),h=b(j.b,j.c),c(m,h,e),h=b(j.a,j.c),c(m,h,e)):j instanceof THREE.Face4&&(h=b(j.b,j.d),c(m,h,e),h=b(j.a,j.b),c(m,h,e),h=b(j.a,j.d),c(m,h,e),h=b(j.b,j.c),c(m,h,e),h=b(j.c,j.d),c(m,h,e));e=0;for(f=this.edges.length;e<f;e++){j=this.edges[e];h=j.vertexIndices[0];g=j.vertexIndices[1];
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@@ -124,12 +124,12 @@ THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THR
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THREE.LOD.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
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this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.ShadowVolume=function(b,c){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
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THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,e,f,h,g,j,m,p,t,n,o,v,u,x=new THREE.Geometry;x.vertices=this.geometry.vertices;f=x.faces=this.geometry.faces;var z=x.egdes=this.geometry.edges,y=x.edgeFaces=[];h=0;var w=[];b=0;for(c=f.length;b<c;b++)if(e=f[b],w.push(h),h+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
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-e.normal;b=0;for(c=z.length;b<c;b++)m=z[b],e=m.faces[0],f=m.faces[1],h=m.faceIndices[0],g=m.faceIndices[1],j=m.vertexIndices[0],m=m.vertexIndices[1],e.a===j?(p="a",n=w[h]+0):e.b===j?(p="b",n=w[h]+1):e.c===j?(p="c",n=w[h]+2):e.d===j&&(p="d",n=w[h]+3),e.a===m?(p+="a",o=w[h]+0):e.b===m?(p+="b",o=w[h]+1):e.c===m?(p+="c",o=w[h]+2):e.d===m&&(p+="d",o=w[h]+3),f.a===j?(t="a",v=w[g]+0):f.b===j?(t="b",v=w[g]+1):f.c===j?(t="c",v=w[g]+2):f.d===j&&(t="d",v=w[g]+3),f.a===m?(t+="a",u=w[g]+0):f.b===m?(t+="b",u=w[g]+
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-1):f.c===m?(t+="c",u=w[g]+2):f.d===m&&(t+="d",u=w[g]+3),p==="ac"||p==="ad"||p==="ca"||p==="da"?n>o&&(e=n,n=o,o=e):n<o&&(e=n,n=o,o=e),t==="ac"||t==="ad"||t==="ca"||t==="da"?v>u&&(e=v,v=u,u=e):v<u&&(e=v,v=u,u=e),e=new THREE.Face4(n,o,v,u),e.normal.set(1,0,0),y.push(e);this.geometry=x}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
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+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,e,f,h,g,j,m,p,t,n,o,v,u,y=new THREE.Geometry;y.vertices=this.geometry.vertices;f=y.faces=this.geometry.faces;var w=y.egdes=this.geometry.edges,C=y.edgeFaces=[];h=0;var x=[];b=0;for(c=f.length;b<c;b++)if(e=f[b],x.push(h),h+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
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+e.normal;b=0;for(c=w.length;b<c;b++)m=w[b],e=m.faces[0],f=m.faces[1],h=m.faceIndices[0],g=m.faceIndices[1],j=m.vertexIndices[0],m=m.vertexIndices[1],e.a===j?(p="a",n=x[h]+0):e.b===j?(p="b",n=x[h]+1):e.c===j?(p="c",n=x[h]+2):e.d===j&&(p="d",n=x[h]+3),e.a===m?(p+="a",o=x[h]+0):e.b===m?(p+="b",o=x[h]+1):e.c===m?(p+="c",o=x[h]+2):e.d===m&&(p+="d",o=x[h]+3),f.a===j?(t="a",v=x[g]+0):f.b===j?(t="b",v=x[g]+1):f.c===j?(t="c",v=x[g]+2):f.d===j&&(t="d",v=x[g]+3),f.a===m?(t+="a",u=x[g]+0):f.b===m?(t+="b",u=x[g]+
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+1):f.c===m?(t+="c",u=x[g]+2):f.d===m&&(t+="d",u=x[g]+3),p==="ac"||p==="ad"||p==="ca"||p==="da"?n>o&&(e=n,n=o,o=e):n<o&&(e=n,n=o,o=e),t==="ac"||t==="ad"||t==="ca"||t==="da"?v>u&&(e=v,v=u,u=e):v<u&&(e=v,v=u,u=e),e=new THREE.Face4(n,o,v,u),e.normal.set(1,0,0),C.push(e);this.geometry=y}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,e=this.geometry.faces,f=this.geometry.edgeFaces,h=b.faces,b=b.vertices,g=h.length,j,m,p,t,n,o=["a","b","c","d"];for(p=0;p<g;p++){m=c.length;j=h[p];j instanceof THREE.Face4?(t=4,m=new THREE.Face4(m,m+1,m+2,m+3)):(t=3,m=new THREE.Face3(m,m+1,m+2));m.normal.copy(j.normal);e.push(m);
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for(m=0;m<t;m++)n=b[j[o[m]]],c.push(new THREE.Vertex(n.position.clone()))}for(g=0;g<h.length-1;g++){b=e[g];for(j=g+1;j<h.length;j++)m=e[j],m=this.facesShareEdge(c,b,m),m!==void 0&&(m=new THREE.Face4(m.indices[0],m.indices[3],m.indices[2],m.indices[1]),m.normal.set(1,0,0),f.push(m))}};
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-THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,e){var f,h,g,j,m,p,t,n,o,v,u,x,z,y=0,w=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(x=0;x<f;x++){g=c[w[x]];m=b[g];for(z=0;z<h;z++)if(j=e[w[z]],p=b[j],Math.abs(m.position.x-p.position.x)<1.0E-4&&Math.abs(m.position.y-p.position.y)<1.0E-4&&Math.abs(m.position.z-p.position.z)<1.0E-4&&(y++,y===1&&(t=m,n=p,o=g,v=j,u=w[x]),y===2))return u+=w[x],u==="ad"||u==="ac"?{faces:[c,e],vertices:[t,n,p,m],indices:[o,v,
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+THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,e){var f,h,g,j,m,p,t,n,o,v,u,y,w,C=0,x=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(y=0;y<f;y++){g=c[x[y]];m=b[g];for(w=0;w<h;w++)if(j=e[x[w]],p=b[j],Math.abs(m.position.x-p.position.x)<1.0E-4&&Math.abs(m.position.y-p.position.y)<1.0E-4&&Math.abs(m.position.z-p.position.z)<1.0E-4&&(C++,C===1&&(t=m,n=p,o=g,v=j,u=x[y]),C===2))return u+=x[y],u==="ad"||u==="ac"?{faces:[c,e],vertices:[t,n,p,m],indices:[o,v,
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j,g],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,e],vertices:[t,m,p,n],indices:[o,g,j,v],vertexTypes:[1,1,2,2],extrudable:!0}}};
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THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
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this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
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@@ -139,56 +139,57 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
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THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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-THREE.Projector=function(){function b(){var b=p[m]=p[m]||new THREE.RenderableVertex;m++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,j=b.z+b.w,g=e.z+e.w,k=-b.z+b.w,h=-e.z+e.w;return j>=0&&g>=0&&k>=0&&h>=0?!0:j<0&&g<0||k<0&&h<0?!1:(j<0?c=Math.max(c,j/(j-g)):g<0&&(f=Math.min(f,j/(j-g))),k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,h,g=[],j,m,p=[],t,n,o=[],v,u=[],x,z,y=[],w,I,C=[],K=new THREE.Vector4,F=new THREE.Vector4,
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-B=new THREE.Matrix4,O=new THREE.Matrix4,E=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],H=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(b,e){B.multiply(e.projectionMatrix,e.matrixWorldInverse);B.multiplyVector3(b);return b};this.unprojectVector=function(b,e){B.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));B.multiplyVector3(b);return b};this.projectObjects=function(b,e,j){var e=[],m,p,t;h=0;p=
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-b.objects;b=0;for(m=p.length;b<m;b++){t=p[b];var k;if(!(k=!t.visible))if(k=t instanceof THREE.Mesh){a:{k=void 0;for(var n=t.matrixWorld,o=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),u=0;u<6;u++)if(k=E[u].x*n.n14+E[u].y*n.n24+E[u].z*n.n34+E[u].w,k<=o){k=!1;break a}k=!0}k=!k}if(!k)k=g[h]=g[h]||new THREE.RenderableObject,h++,f=k,K.copy(t.position),B.multiplyVector3(K),f.object=t,f.z=K.z,e.push(f)}j&&e.sort(c);return e};this.projectScene=function(f,g,h){var K=[],
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-S=g.near,T=g.far,k,L,ca,W,X,$,da,ea,fa,J,ia,la,ja,oa,U,ha,ga;I=z=v=n=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);B.multiply(g.projectionMatrix,g.matrixWorldInverse);E[0].set(B.n41-B.n11,B.n42-B.n12,B.n43-B.n13,B.n44-B.n14);E[1].set(B.n41+B.n11,B.n42+B.n12,B.n43+B.n13,B.n44+B.n14);E[2].set(B.n41+B.n21,B.n42+B.n22,B.n43+B.n23,B.n44+B.n24);E[3].set(B.n41-B.n21,B.n42-B.n22,B.n43-B.n23,B.n44-B.n24);E[4].set(B.n41-B.n31,B.n42-B.n32,B.n43-B.n33,B.n44-B.n34);E[5].set(B.n41+B.n31,B.n42+
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-B.n32,B.n43+B.n33,B.n44+B.n34);for(k=0;k<6;k++)fa=E[k],fa.divideScalar(Math.sqrt(fa.x*fa.x+fa.y*fa.y+fa.z*fa.z));fa=this.projectObjects(f,g,!0);f=0;for(k=fa.length;f<k;f++)if(J=fa[f].object,J.visible)if(ia=J.matrixWorld,la=J.matrixRotationWorld,ja=J.materials,oa=J.overdraw,m=0,J instanceof THREE.Mesh){U=J.geometry;W=U.vertices;ha=U.faces;U=U.faceVertexUvs;L=0;for(ca=W.length;L<ca;L++)j=b(),j.positionWorld.copy(W[L].position),ia.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),
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-B.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>S&&j.positionScreen.z<T;W=0;for(L=ha.length;W<L;W++){ca=ha[W];if(ca instanceof THREE.Face3)if(X=p[ca.a],$=p[ca.b],da=p[ca.c],X.visible&&$.visible&&da.visible&&(J.doubleSided||J.flipSided!=(da.positionScreen.x-X.positionScreen.x)*($.positionScreen.y-X.positionScreen.y)-(da.positionScreen.y-X.positionScreen.y)*($.positionScreen.x-X.positionScreen.x)<0))ea=o[n]=
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-o[n]||new THREE.RenderableFace3,n++,t=ea,t.v1.copy(X),t.v2.copy($),t.v3.copy(da);else continue;else if(ca instanceof THREE.Face4)if(X=p[ca.a],$=p[ca.b],da=p[ca.c],ea=p[ca.d],X.visible&&$.visible&&da.visible&&ea.visible&&(J.doubleSided||J.flipSided!=((ea.positionScreen.x-X.positionScreen.x)*($.positionScreen.y-X.positionScreen.y)-(ea.positionScreen.y-X.positionScreen.y)*($.positionScreen.x-X.positionScreen.x)<0||($.positionScreen.x-da.positionScreen.x)*(ea.positionScreen.y-da.positionScreen.y)-($.positionScreen.y-
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-da.positionScreen.y)*(ea.positionScreen.x-da.positionScreen.x)<0)))ga=u[v]=u[v]||new THREE.RenderableFace4,v++,t=ga,t.v1.copy(X),t.v2.copy($),t.v3.copy(da),t.v4.copy(ea);else continue;t.normalWorld.copy(ca.normal);la.multiplyVector3(t.normalWorld);t.centroidWorld.copy(ca.centroid);ia.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);B.multiplyVector3(t.centroidScreen);da=ca.vertexNormals;X=0;for($=da.length;X<$;X++)ea=t.vertexNormalsWorld[X],ea.copy(da[X]),la.multiplyVector3(ea);
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-X=0;for($=U.length;X<$;X++)if(ga=U[X][W]){da=0;for(ea=ga.length;da<ea;da++)t.uvs[X][da]=ga[da]}t.meshMaterials=ja;t.faceMaterials=ca.materials;t.overdraw=oa;t.z=t.centroidScreen.z;K.push(t)}}else if(J instanceof THREE.Line){O.multiply(B,ia);W=J.geometry.vertices;X=b();X.positionScreen.copy(W[0].position);O.multiplyVector4(X.positionScreen);L=1;for(ca=W.length;L<ca;L++)if(X=b(),X.positionScreen.copy(W[L].position),O.multiplyVector4(X.positionScreen),$=p[m-2],H.copy(X.positionScreen),P.copy($.positionScreen),
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-e(H,P))H.multiplyScalar(1/H.w),P.multiplyScalar(1/P.w),ia=y[z]=y[z]||new THREE.RenderableLine,z++,x=ia,x.v1.positionScreen.copy(H),x.v2.positionScreen.copy(P),x.z=Math.max(H.z,P.z),x.materials=J.materials,K.push(x)}else if(J instanceof THREE.Particle&&(F.set(J.matrixWorld.n14,J.matrixWorld.n24,J.matrixWorld.n34,1),B.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))ia=C[I]=C[I]||new THREE.RenderableParticle,I++,w=ia,w.x=F.x/F.w,w.y=F.y/F.w,w.z=F.z,w.rotation=J.rotation.z,w.scale.x=J.scale.x*Math.abs(w.x-
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-(F.x+g.projectionMatrix.n11)/(F.w+g.projectionMatrix.n14)),w.scale.y=J.scale.y*Math.abs(w.y-(F.y+g.projectionMatrix.n22)/(F.w+g.projectionMatrix.n24)),w.materials=J.materials,K.push(w);h&&K.sort(c);return K}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,g;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;g=f/2};this.render=function(e,f){var p,t,n,o,v,u,x,z;b=c.projectScene(e,f);p=0;for(t=b.length;p<t;p++)if(v=b[p],v instanceof THREE.RenderableParticle){x=v.x*h+h;z=v.y*g+g;n=0;for(o=v.material.length;n<o;n++)if(u=v.material[n],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=x+"px",u.style.top=z+"px"}}};
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-THREE.CanvasRenderer=function(b){function c(b){if(w!=b)x.globalAlpha=w=b}function e(b){if(I!=b){switch(b){case THREE.NormalBlending:x.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:x.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:x.globalCompositeOperation="darker"}I=b}}function f(b){if(C!=b.hex)C=b.hex,x.strokeStyle="#"+g(C.toString(16))}function h(b){if(K!=b.hex)K=b.hex,x.fillStyle="#"+g(K.toString(16))}function g(b){for(;b.length<6;)b="0"+b;return b}
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-var j=this,m=null,p=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),n,o,v,u,x=t.getContext("2d"),z=new THREE.Color(0),y=0,w=1,I=0,C=null,K=null,F=null,B=null,O=null,E,H,P,V,G=new THREE.RenderableVertex,aa=new THREE.RenderableVertex,Q,S,T,k,L,ca,W,X,$,da,ea,fa,J=new THREE.Color(0),ia=new THREE.Color(0),la=new THREE.Color(0),ja=new THREE.Color(0),oa=new THREE.Color(0),U,ha,ga,na,za,wa,Aa,Ia,Ba,Pa,Z=new THREE.Rectangle,ka=new THREE.Rectangle,qa=new THREE.Rectangle,
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-sa=!1,ta=new THREE.Color,va=new THREE.Color,Da=new THREE.Color,xa=new THREE.Color,ra=new THREE.Vector3,Ea,Y,R,ua,M,ya,b=16;Ea=document.createElement("canvas");Ea.width=Ea.height=2;Y=Ea.getContext("2d");Y.fillStyle="rgba(0,0,0,1)";Y.fillRect(0,0,2,2);R=Y.getImageData(0,0,2,2);ua=R.data;M=document.createElement("canvas");M.width=M.height=b;ya=M.getContext("2d");ya.translate(-b/2,-b/2);ya.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};
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-this.setSize=function(b,e){n=b;o=e;v=n/2;u=o/2;t.width=n;t.height=o;Z.set(-v,-u,v,u);ka.set(-v,-u,v,u);w=1;I=0;O=B=F=K=C=null};this.setClearColor=function(b,e){z=b;y=e;ka.set(-v,-u,v,u)};this.setClearColorHex=function(b,e){z.setHex(b);y=e;ka.set(-v,-u,v,u)};this.clear=function(){x.setTransform(1,0,0,-1,v,u);if(!ka.isEmpty())ka.inflate(1),ka.minSelf(Z),y==0?x.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight()):(e(THREE.NormalBlending),c(1),K="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+
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-","+Math.floor(z.b*255)+","+y+")",x.fillStyle=K,x.fillRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight())),ka.empty()};this.render=function(b,g){function t(b){var e,c,f,j=b.lights;va.setRGB(0,0,0);Da.setRGB(0,0,0);xa.setRGB(0,0,0);b=0;for(e=j.length;b<e;b++)c=j[b],f=c.color,c instanceof THREE.AmbientLight?(va.r+=f.r,va.g+=f.g,va.b+=f.b):c instanceof THREE.DirectionalLight?(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b):c instanceof THREE.PointLight&&(xa.r+=f.r,xa.g+=f.g,xa.b+=f.b)}function n(b,e,c,f){var j,k,
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-g,h,m=b.lights,b=0;for(j=m.length;b<j;b++)k=m[b],g=k.color,k instanceof THREE.DirectionalLight?(h=c.dot(k.position),h<=0||(h*=k.intensity,f.r+=g.r*h,f.g+=g.g*h,f.b+=g.b*h)):k instanceof THREE.PointLight&&(h=c.dot(ra.sub(k.position,e).normalize()),h<=0||(h*=k.distance==0?1:1-Math.min(e.distanceTo(k.position)/k.distance,1),h!=0&&(h*=k.intensity,f.r+=g.r*h,f.g+=g.g*h,f.b+=g.b*h)))}function o(b,j,k){c(k.opacity);e(k.blending);var g,m,p,t,ma,n;if(k instanceof THREE.ParticleBasicMaterial){if(k.map)t=k.map.image,
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-ma=t.width>>1,n=t.height>>1,k=j.scale.x*v,p=j.scale.y*u,g=k*ma,m=p*n,qa.set(b.x-g,b.y-m,b.x+g,b.y+m),Z.instersects(qa)&&(x.save(),x.translate(b.x,b.y),x.rotate(-j.rotation),x.scale(k,-p),x.translate(-ma,-n),x.drawImage(t,0,0),x.restore())}else k instanceof THREE.ParticleCanvasMaterial&&(g=j.scale.x*v,m=j.scale.y*u,qa.set(b.x-g,b.y-m,b.x+g,b.y+m),Z.instersects(qa)&&(f(k.color),h(k.color),x.save(),x.translate(b.x,b.y),x.rotate(-j.rotation),x.scale(g,m),k.program(x),x.restore()))}function w(b,j,k,g){c(g.opacity);
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|
-e(g.blending);x.beginPath();x.moveTo(b.positionScreen.x,b.positionScreen.y);x.lineTo(j.positionScreen.x,j.positionScreen.y);x.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)x.lineWidth=F=b;b=g.linecap;if(B!=b)x.lineCap=B=b;b=g.linejoin;if(O!=b)x.lineJoin=O=b;f(g.color);x.stroke();qa.inflate(g.linewidth*2)}}function y(b,f,h,m,p,t,ma,o,u){j.data.vertices+=3;j.data.faces++;c(o.opacity);e(o.blending);Q=b.positionScreen.x;S=b.positionScreen.y;T=f.positionScreen.x;k=f.positionScreen.y;
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|
-L=h.positionScreen.x;ca=h.positionScreen.y;C(Q,S,T,k,L,ca);if(o instanceof THREE.MeshBasicMaterial)if(o.map)o.map.mapping instanceof THREE.UVMapping&&(na=ma.uvs[0],Ga(Q,S,T,k,L,ca,o.map.image,na[m].u,na[m].v,na[p].u,na[p].v,na[t].u,na[t].v));else if(o.envMap){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=g.matrixWorldInverse,ra.copy(ma.vertexNormalsWorld[0]),za=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,wa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ma.vertexNormalsWorld[1]),
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|
-Aa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Ia=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ma.vertexNormalsWorld[2]),Ba=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Pa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,Ga(Q,S,T,k,L,ca,o.envMap.image,za,wa,Aa,Ia,Ba,Pa)}else o.wireframe?Ja(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(o.color);else if(o instanceof THREE.MeshLambertMaterial)o.map&&!o.wireframe&&(o.map.mapping instanceof THREE.UVMapping&&(na=ma.uvs[0],Ga(Q,S,
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|
-T,k,L,ca,o.map.image,na[m].u,na[m].v,na[p].u,na[p].v,na[t].u,na[t].v)),e(THREE.SubtractiveBlending)),sa?!o.wireframe&&o.shading==THREE.SmoothShading&&ma.vertexNormalsWorld.length==3?(ia.r=la.r=ja.r=va.r,ia.g=la.g=ja.g=va.g,ia.b=la.b=ja.b=va.b,n(u,ma.v1.positionWorld,ma.vertexNormalsWorld[0],ia),n(u,ma.v2.positionWorld,ma.vertexNormalsWorld[1],la),n(u,ma.v3.positionWorld,ma.vertexNormalsWorld[2],ja),oa.r=(la.r+ja.r)*0.5,oa.g=(la.g+ja.g)*0.5,oa.b=(la.b+ja.b)*0.5,ga=K(ia,la,ja,oa),Ga(Q,S,T,k,L,ca,ga,
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|
-0,0,1,0,0,1)):(ta.r=va.r,ta.g=va.g,ta.b=va.b,n(u,ma.centroidWorld,ma.normalWorld,ta),J.r=Math.max(0,Math.min(o.color.r*ta.r,1)),J.g=Math.max(0,Math.min(o.color.g*ta.g,1)),J.b=Math.max(0,Math.min(o.color.b*ta.b,1)),J.updateHex(),o.wireframe?Ja(J,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(J)):o.wireframe?Ja(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(o.color);else if(o instanceof THREE.MeshDepthMaterial)U=g.near,ha=g.far,ia.r=ia.g=ia.b=1-Na(b.positionScreen.z,
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|
-U,ha),la.r=la.g=la.b=1-Na(f.positionScreen.z,U,ha),ja.r=ja.g=ja.b=1-Na(h.positionScreen.z,U,ha),oa.r=(la.r+ja.r)*0.5,oa.g=(la.g+ja.g)*0.5,oa.b=(la.b+ja.b)*0.5,ga=K(ia,la,ja,oa),Ga(Q,S,T,k,L,ca,ga,0,0,1,0,0,1);else if(o instanceof THREE.MeshNormalMaterial)J.r=Qa(ma.normalWorld.x),J.g=Qa(ma.normalWorld.y),J.b=Qa(ma.normalWorld.z),J.updateHex(),o.wireframe?Ja(J,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(J)}function z(b,f,h,m,p,t,ma,o,u){j.data.vertices+=4;j.data.faces++;c(o.opacity);
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|
-e(o.blending);if(o.map||o.envMap)y(b,f,m,0,1,3,ma,o,u),y(p,h,t,1,2,3,ma,o,u);else if(Q=b.positionScreen.x,S=b.positionScreen.y,T=f.positionScreen.x,k=f.positionScreen.y,L=h.positionScreen.x,ca=h.positionScreen.y,W=m.positionScreen.x,X=m.positionScreen.y,$=p.positionScreen.x,da=p.positionScreen.y,ea=t.positionScreen.x,fa=t.positionScreen.y,o instanceof THREE.MeshBasicMaterial)Sa(Q,S,T,k,L,ca,W,X),o.wireframe?Ja(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(o.color);else if(o instanceof
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|
-THREE.MeshLambertMaterial)sa?!o.wireframe&&o.shading==THREE.SmoothShading&&ma.vertexNormalsWorld.length==4?(ia.r=la.r=ja.r=oa.r=va.r,ia.g=la.g=ja.g=oa.g=va.g,ia.b=la.b=ja.b=oa.b=va.b,n(u,ma.v1.positionWorld,ma.vertexNormalsWorld[0],ia),n(u,ma.v2.positionWorld,ma.vertexNormalsWorld[1],la),n(u,ma.v4.positionWorld,ma.vertexNormalsWorld[3],ja),n(u,ma.v3.positionWorld,ma.vertexNormalsWorld[2],oa),ga=K(ia,la,ja,oa),C(Q,S,T,k,W,X),Ga(Q,S,T,k,W,X,ga,0,0,1,0,0,1),C($,da,L,ca,ea,fa),Ga($,da,L,ca,ea,fa,ga,1,
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|
-0,1,1,0,1)):(ta.r=va.r,ta.g=va.g,ta.b=va.b,n(u,ma.centroidWorld,ma.normalWorld,ta),J.r=Math.max(0,Math.min(o.color.r*ta.r,1)),J.g=Math.max(0,Math.min(o.color.g*ta.g,1)),J.b=Math.max(0,Math.min(o.color.b*ta.b,1)),J.updateHex(),Sa(Q,S,T,k,L,ca,W,X),o.wireframe?Ja(J,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(J)):(Sa(Q,S,T,k,L,ca,W,X),o.wireframe?Ja(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(o.color));else if(o instanceof THREE.MeshNormalMaterial)J.r=Qa(ma.normalWorld.x),
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-J.g=Qa(ma.normalWorld.y),J.b=Qa(ma.normalWorld.z),J.updateHex(),Sa(Q,S,T,k,L,ca,W,X),o.wireframe?Ja(J,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(J);else if(o instanceof THREE.MeshDepthMaterial)U=g.near,ha=g.far,ia.r=ia.g=ia.b=1-Na(b.positionScreen.z,U,ha),la.r=la.g=la.b=1-Na(f.positionScreen.z,U,ha),ja.r=ja.g=ja.b=1-Na(m.positionScreen.z,U,ha),oa.r=oa.g=oa.b=1-Na(h.positionScreen.z,U,ha),ga=K(ia,la,ja,oa),C(Q,S,T,k,W,X),Ga(Q,S,T,k,W,X,ga,0,0,1,0,0,1),C($,da,L,ca,ea,fa),Ga($,da,
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-L,ca,ea,fa,ga,1,0,1,1,0,1)}function C(b,e,c,f,j,k){x.beginPath();x.moveTo(b,e);x.lineTo(c,f);x.lineTo(j,k);x.lineTo(b,e);x.closePath()}function Sa(b,e,c,f,j,k,g,h){x.beginPath();x.moveTo(b,e);x.lineTo(c,f);x.lineTo(j,k);x.lineTo(g,h);x.lineTo(b,e);x.closePath()}function Ja(b,e,c,j){if(F!=e)x.lineWidth=F=e;if(B!=c)x.lineCap=B=c;if(O!=j)x.lineJoin=O=j;f(b);x.stroke();qa.inflate(e*2)}function I(b){h(b);x.fill()}function Ga(b,e,c,f,j,k,g,h,m,p,ma,o,t){var n,u;n=g.width-1;u=g.height-1;h*=n;m*=u;p*=n;ma*=
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-u;o*=n;t*=u;c-=b;f-=e;j-=b;k-=e;p-=h;ma-=m;o-=h;t-=m;n=p*t-o*ma;if(!((n<0?-n:n)<1))u=1/n,n=(t*c-ma*j)*u,ma=(t*f-ma*k)*u,c=(p*j-o*c)*u,f=(p*k-o*f)*u,b=b-n*h-c*m,e=e-ma*h-f*m,x.save(),x.transform(n,ma,c,f,b,e),x.clip(),x.drawImage(g,0,0),x.restore()}function K(b,e,c,f){var j=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),g=~~(e.r*255),h=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),ma=~~(c.g*255),c=~~(c.b*255),p=~~(f.r*255),o=~~(f.g*255),f=~~(f.b*255);ua[0]=j<0?0:j>255?255:j;ua[1]=k<0?0:k>255?255:k;ua[2]=b<0?0:
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|
-b>255?255:b;ua[4]=g<0?0:g>255?255:g;ua[5]=h<0?0:h>255?255:h;ua[6]=e<0?0:e>255?255:e;ua[8]=m<0?0:m>255?255:m;ua[9]=ma<0?0:ma>255?255:ma;ua[10]=c<0?0:c>255?255:c;ua[12]=p<0?0:p>255?255:p;ua[13]=o<0?0:o>255?255:o;ua[14]=f<0?0:f>255?255:f;Y.putImageData(R,0,0);ya.drawImage(Ea,0,0);return M}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Qa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ka(b,e){var c=e.x-b.x,f=e.y-b.y,j=c*c+f*f;j!=0&&(j=1/Math.sqrt(j),c*=j,f*=j,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}
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-var Ta,Va,pa,Ca,La,Ra,Ua,D;this.autoClear?this.clear():x.setTransform(1,0,0,-1,v,u);j.data.vertices=0;j.data.faces=0;m=p.projectScene(b,g,this.sortElements);(sa=b.lights.length>0)&&t(b);Ta=0;for(Va=m.length;Ta<Va;Ta++){pa=m[Ta];qa.empty();if(pa instanceof THREE.RenderableParticle){E=pa;E.x*=v;E.y*=u;Ca=0;for(La=pa.materials.length;Ca<La;)D=pa.materials[Ca++],D.opacity!=0&&o(E,pa,D,b)}else if(pa instanceof THREE.RenderableLine){if(E=pa.v1,H=pa.v2,E.positionScreen.x*=v,E.positionScreen.y*=u,H.positionScreen.x*=
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|
-v,H.positionScreen.y*=u,qa.addPoint(E.positionScreen.x,E.positionScreen.y),qa.addPoint(H.positionScreen.x,H.positionScreen.y),Z.instersects(qa)){Ca=0;for(La=pa.materials.length;Ca<La;)D=pa.materials[Ca++],D.opacity!=0&&w(E,H,pa,D,b)}}else if(pa instanceof THREE.RenderableFace3){if(E=pa.v1,H=pa.v2,P=pa.v3,E.positionScreen.x*=v,E.positionScreen.y*=u,H.positionScreen.x*=v,H.positionScreen.y*=u,P.positionScreen.x*=v,P.positionScreen.y*=u,pa.overdraw&&(Ka(E.positionScreen,H.positionScreen),Ka(H.positionScreen,
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|
-P.positionScreen),Ka(P.positionScreen,E.positionScreen)),qa.add3Points(E.positionScreen.x,E.positionScreen.y,H.positionScreen.x,H.positionScreen.y,P.positionScreen.x,P.positionScreen.y),Z.instersects(qa)){Ca=0;for(La=pa.meshMaterials.length;Ca<La;)if(D=pa.meshMaterials[Ca++],D instanceof THREE.MeshFaceMaterial){Ra=0;for(Ua=pa.faceMaterials.length;Ra<Ua;)(D=pa.faceMaterials[Ra++])&&D.opacity!=0&&y(E,H,P,0,1,2,pa,D,b)}else D.opacity!=0&&y(E,H,P,0,1,2,pa,D,b)}}else if(pa instanceof THREE.RenderableFace4&&
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|
|
-(E=pa.v1,H=pa.v2,P=pa.v3,V=pa.v4,E.positionScreen.x*=v,E.positionScreen.y*=u,H.positionScreen.x*=v,H.positionScreen.y*=u,P.positionScreen.x*=v,P.positionScreen.y*=u,V.positionScreen.x*=v,V.positionScreen.y*=u,G.positionScreen.copy(H.positionScreen),aa.positionScreen.copy(V.positionScreen),pa.overdraw&&(Ka(E.positionScreen,H.positionScreen),Ka(H.positionScreen,V.positionScreen),Ka(V.positionScreen,E.positionScreen),Ka(P.positionScreen,G.positionScreen),Ka(P.positionScreen,aa.positionScreen)),qa.addPoint(E.positionScreen.x,
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|
-E.positionScreen.y),qa.addPoint(H.positionScreen.x,H.positionScreen.y),qa.addPoint(P.positionScreen.x,P.positionScreen.y),qa.addPoint(V.positionScreen.x,V.positionScreen.y),Z.instersects(qa))){Ca=0;for(La=pa.meshMaterials.length;Ca<La;)if(D=pa.meshMaterials[Ca++],D instanceof THREE.MeshFaceMaterial){Ra=0;for(Ua=pa.faceMaterials.length;Ra<Ua;)(D=pa.faceMaterials[Ra++])&&D.opacity!=0&&z(E,H,P,V,G,aa,pa,D,b)}else D.opacity!=0&&z(E,H,P,V,G,aa,pa,D,b)}ka.addRectangle(qa)}x.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function b(b,e,c){var f,j,k,g;f=0;for(j=b.lights.length;f<j;f++)k=b.lights[f],k instanceof THREE.DirectionalLight?(g=e.normalWorld.dot(k.position)*k.intensity,g>0&&(c.r+=k.color.r*g,c.g+=k.color.g*g,c.b+=k.color.b*g)):k instanceof THREE.PointLight&&(V.sub(k.position,e.centroidWorld),V.normalize(),g=e.normalWorld.dot(V)*k.intensity,g>0&&(c.r+=k.color.r*g,c.g+=k.color.g*g,c.b+=k.color.b*g))}function c(e,c,k,m,p,o){j.data.vertices+=3;j.data.faces++;Q=f(S++);Q.setAttribute("d",
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|
-"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?K?(B.r=O.r,B.g=O.g,B.b=O.b,b(o,m,B),F.r=Math.max(0,Math.min(p.color.r*B.r,1)),F.g=Math.max(0,Math.min(p.color.g*B.g,1)),F.b=Math.max(0,Math.min(p.color.b*B.b,1)),F.updateHex()):F.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(P=1-p.__2near/(p.__farPlusNear-
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|
-m.z*p.__farMinusNear),F.setRGB(P,P,P)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(h(m.normalWorld.x),h(m.normalWorld.y),h(m.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style","fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+p.opacity);t.appendChild(Q)}function e(e,c,k,m,
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|
-p,o,n){j.data.vertices+=4;j.data.faces++;Q=f(S++);Q.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");o instanceof THREE.MeshBasicMaterial?F.hex=o.color.hex:o instanceof THREE.MeshLambertMaterial?K?(B.r=O.r,B.g=O.g,B.b=O.b,b(n,p,B),F.r=Math.max(0,Math.min(o.color.r*B.r,1)),F.g=Math.max(0,Math.min(o.color.g*B.g,1)),F.b=Math.max(0,Math.min(o.color.b*
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-B.b,1)),F.updateHex()):F.hex=o.color.hex:o instanceof THREE.MeshDepthMaterial?(P=1-o.__2near/(o.__farPlusNear-p.z*o.__farMinusNear),F.setRGB(P,P,P)):o instanceof THREE.MeshNormalMaterial&&F.setRGB(h(p.normalWorld.x),h(p.normalWorld.y),h(p.normalWorld.z));o.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+o.wireframeLinewidth+"; stroke-opacity: "+o.opacity+"; stroke-linecap: "+o.wireframeLinecap+"; stroke-linejoin: "+o.wireframeLinejoin):Q.setAttribute("style",
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|
|
-"fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+o.opacity);t.appendChild(Q)}function f(b){G[b]==null&&(G[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),k==0&&G[b].setAttribute("shape-rendering","crispEdges"));return G[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function g(b){for(;b.length<6;)b="0"+b;return b}var j=this,m=null,p=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,v,u,x,z,y,w,I=new THREE.Rectangle,C=new THREE.Rectangle,K=
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|
-!1,F=new THREE.Color(16777215),B=new THREE.Color(16777215),O=new THREE.Color(0),E=new THREE.Color(0),H=new THREE.Color(0),P,V=new THREE.Vector3,G=[],aa=[],Q,S,T,k=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":k=1;break;case "low":k=0}};this.setSize=function(b,e){n=b;o=e;v=n/2;u=o/2;t.setAttribute("viewBox",-v+" "+-u+" "+n+" "+o);t.setAttribute("width",n);t.setAttribute("height",o);I.set(-v,
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|
--u,v,u)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(b,f){var h,o,n,F,B,P,J,G;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;m=p.projectScene(b,f,this.sortElements);T=S=0;if(K=b.lights.length>0){J=b.lights;O.setRGB(0,0,0);E.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(o=J.length;h<o;h++)n=J[h],F=n.color,n instanceof THREE.AmbientLight?(O.r+=F.r,O.g+=F.g,O.b+=F.b):n instanceof THREE.DirectionalLight?(E.r+=F.r,E.g+=F.g,E.b+=F.b):n instanceof
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|
-THREE.PointLight&&(H.r+=F.r,H.g+=F.g,H.b+=F.b)}h=0;for(o=m.length;h<o;h++)if(J=m[h],C.empty(),J instanceof THREE.RenderableParticle){x=J;x.x*=v;x.y*=-u;n=0;for(F=J.materials.length;n<F;)n++}else if(J instanceof THREE.RenderableLine){if(x=J.v1,z=J.v2,x.positionScreen.x*=v,x.positionScreen.y*=-u,z.positionScreen.x*=v,z.positionScreen.y*=-u,C.addPoint(x.positionScreen.x,x.positionScreen.y),C.addPoint(z.positionScreen.x,z.positionScreen.y),I.instersects(C)){n=0;for(F=J.materials.length;n<F;)if((G=J.materials[n++])&&
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|
-G.opacity!=0){B=x;P=z;var V=T++;aa[V]==null&&(aa[V]=document.createElementNS("http://www.w3.org/2000/svg","line"),k==0&&aa[V].setAttribute("shape-rendering","crispEdges"));Q=aa[V];Q.setAttribute("x1",B.positionScreen.x);Q.setAttribute("y1",B.positionScreen.y);Q.setAttribute("x2",P.positionScreen.x);Q.setAttribute("y2",P.positionScreen.y);G instanceof THREE.LineBasicMaterial&&(Q.setAttribute("style","fill: none; stroke: ##"+g(G.color.hex.toString(16))+"; stroke-width: "+G.linewidth+"; stroke-opacity: "+
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|
-G.opacity+"; stroke-linecap: "+G.linecap+"; stroke-linejoin: "+G.linejoin),t.appendChild(Q))}}}else if(J instanceof THREE.RenderableFace3){if(x=J.v1,z=J.v2,y=J.v3,x.positionScreen.x*=v,x.positionScreen.y*=-u,z.positionScreen.x*=v,z.positionScreen.y*=-u,y.positionScreen.x*=v,y.positionScreen.y*=-u,C.addPoint(x.positionScreen.x,x.positionScreen.y),C.addPoint(z.positionScreen.x,z.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),I.instersects(C)){n=0;for(F=J.meshMaterials.length;n<
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|
|
-F;)if(G=J.meshMaterials[n++],G instanceof THREE.MeshFaceMaterial){B=0;for(P=J.faceMaterials.length;B<P;)(G=J.faceMaterials[B++])&&G.opacity!=0&&c(x,z,y,J,G,b)}else G&&G.opacity!=0&&c(x,z,y,J,G,b)}}else if(J instanceof THREE.RenderableFace4&&(x=J.v1,z=J.v2,y=J.v3,w=J.v4,x.positionScreen.x*=v,x.positionScreen.y*=-u,z.positionScreen.x*=v,z.positionScreen.y*=-u,y.positionScreen.x*=v,y.positionScreen.y*=-u,w.positionScreen.x*=v,w.positionScreen.y*=-u,C.addPoint(x.positionScreen.x,x.positionScreen.y),C.addPoint(z.positionScreen.x,
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|
-z.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),C.addPoint(w.positionScreen.x,w.positionScreen.y),I.instersects(C))){n=0;for(F=J.meshMaterials.length;n<F;)if(G=J.meshMaterials[n++],G instanceof THREE.MeshFaceMaterial){B=0;for(P=J.faceMaterials.length;B<P;)(G=J.faceMaterials[B++])&&G.opacity!=0&&e(x,z,y,w,J,G,b)}else G&&G.opacity!=0&&e(x,z,y,w,J,G,b)}}};
|
|
|
+THREE.Projector=function(){function b(){var b=p[m]=p[m]||new THREE.RenderableVertex;m++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,j=b.z+b.w,g=e.z+e.w,k=-b.z+b.w,h=-e.z+e.w;return j>=0&&g>=0&&k>=0&&h>=0?!0:j<0&&g<0||k<0&&h<0?!1:(j<0?c=Math.max(c,j/(j-g)):g<0&&(f=Math.min(f,j/(j-g))),k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,h,g=[],j,m,p=[],t,n,o=[],v,u=[],y,w,C=[],x,I,B=[],K=new THREE.Vector4,F=new THREE.Vector4,
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|
|
+A=new THREE.Matrix4,X=new THREE.Matrix4,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],H=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(b,e){A.multiply(e.projectionMatrix,e.matrixWorldInverse);A.multiplyVector3(b);return b};this.unprojectVector=function(b,e){A.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));A.multiplyVector3(b);return b};this.projectObjects=function(b,e,j){var e=[],m,p,t;h=0;p=
|
|
|
+b.objects;b=0;for(m=p.length;b<m;b++){t=p[b];var k;if(!(k=!t.visible))if(k=t instanceof THREE.Mesh){a:{k=void 0;for(var n=t.matrixWorld,o=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),u=0;u<6;u++)if(k=G[u].x*n.n14+G[u].y*n.n24+G[u].z*n.n34+G[u].w,k<=o){k=!1;break a}k=!0}k=!k}if(!k)k=g[h]=g[h]||new THREE.RenderableObject,h++,f=k,K.copy(t.position),A.multiplyVector3(K),f.object=t,f.z=K.z,e.push(f)}j&&e.sort(c);return e};this.projectScene=function(f,g,h){var K=[],
|
|
|
+S=g.near,$=g.far,k,J,da,Z,aa,ha,ma,fa,pa,D,ea,ca,ja,na,V,U,ga;I=w=v=n=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);A.multiply(g.projectionMatrix,g.matrixWorldInverse);G[0].set(A.n41-A.n11,A.n42-A.n12,A.n43-A.n13,A.n44-A.n14);G[1].set(A.n41+A.n11,A.n42+A.n12,A.n43+A.n13,A.n44+A.n14);G[2].set(A.n41+A.n21,A.n42+A.n22,A.n43+A.n23,A.n44+A.n24);G[3].set(A.n41-A.n21,A.n42-A.n22,A.n43-A.n23,A.n44-A.n24);G[4].set(A.n41-A.n31,A.n42-A.n32,A.n43-A.n33,A.n44-A.n34);G[5].set(A.n41+A.n31,A.n42+
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|
+A.n32,A.n43+A.n33,A.n44+A.n34);for(k=0;k<6;k++)pa=G[k],pa.divideScalar(Math.sqrt(pa.x*pa.x+pa.y*pa.y+pa.z*pa.z));pa=this.projectObjects(f,g,!0);f=0;for(k=pa.length;f<k;f++)if(D=pa[f].object,D.visible)if(ea=D.matrixWorld,ca=D.matrixRotationWorld,ja=D.materials,na=D.overdraw,m=0,D instanceof THREE.Mesh){V=D.geometry;Z=V.vertices;U=V.faces;V=V.faceVertexUvs;J=0;for(da=Z.length;J<da;J++)j=b(),j.positionWorld.copy(Z[J].position),ea.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),
|
|
|
+A.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>S&&j.positionScreen.z<$;Z=0;for(J=U.length;Z<J;Z++){da=U[Z];if(da instanceof THREE.Face3)if(aa=p[da.a],ha=p[da.b],ma=p[da.c],aa.visible&&ha.visible&&ma.visible&&(D.doubleSided||D.flipSided!=(ma.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(ma.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<
|
|
|
+0))fa=o[n]=o[n]||new THREE.RenderableFace3,n++,t=fa,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(ma);else continue;else if(da instanceof THREE.Face4)if(aa=p[da.a],ha=p[da.b],ma=p[da.c],fa=p[da.d],aa.visible&&ha.visible&&ma.visible&&fa.visible&&(D.doubleSided||D.flipSided!=((fa.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(fa.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<0||(ha.positionScreen.x-ma.positionScreen.x)*(fa.positionScreen.y-
|
|
|
+ma.positionScreen.y)-(ha.positionScreen.y-ma.positionScreen.y)*(fa.positionScreen.x-ma.positionScreen.x)<0)))ga=u[v]=u[v]||new THREE.RenderableFace4,v++,t=ga,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(ma),t.v4.copy(fa);else continue;t.normalWorld.copy(da.normal);ca.multiplyVector3(t.normalWorld);t.centroidWorld.copy(da.centroid);ea.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);A.multiplyVector3(t.centroidScreen);ma=da.vertexNormals;aa=0;for(ha=ma.length;aa<ha;aa++)fa=t.vertexNormalsWorld[aa],
|
|
|
+fa.copy(ma[aa]),ca.multiplyVector3(fa);aa=0;for(ha=V.length;aa<ha;aa++)if(ga=V[aa][Z]){ma=0;for(fa=ga.length;ma<fa;ma++)t.uvs[aa][ma]=ga[ma]}t.meshMaterials=ja;t.faceMaterials=da.materials;t.overdraw=na;t.z=t.centroidScreen.z;K.push(t)}}else if(D instanceof THREE.Line){X.multiply(A,ea);Z=D.geometry.vertices;aa=b();aa.positionScreen.copy(Z[0].position);X.multiplyVector4(aa.positionScreen);J=1;for(da=Z.length;J<da;J++)if(aa=b(),aa.positionScreen.copy(Z[J].position),X.multiplyVector4(aa.positionScreen),
|
|
|
+ha=p[m-2],H.copy(aa.positionScreen),L.copy(ha.positionScreen),e(H,L))H.multiplyScalar(1/H.w),L.multiplyScalar(1/L.w),ea=C[w]=C[w]||new THREE.RenderableLine,w++,y=ea,y.v1.positionScreen.copy(H),y.v2.positionScreen.copy(L),y.z=Math.max(H.z,L.z),y.materials=D.materials,K.push(y)}else if(D instanceof THREE.Particle&&(F.set(D.matrixWorld.n14,D.matrixWorld.n24,D.matrixWorld.n34,1),A.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))ea=B[I]=B[I]||new THREE.RenderableParticle,I++,x=ea,x.x=F.x/F.w,x.y=F.y/F.w,x.z=
|
|
|
+F.z,x.rotation=D.rotation.z,x.scale.x=D.scale.x*Math.abs(x.x-(F.x+g.projectionMatrix.n11)/(F.w+g.projectionMatrix.n14)),x.scale.y=D.scale.y*Math.abs(x.y-(F.y+g.projectionMatrix.n22)/(F.w+g.projectionMatrix.n24)),x.materials=D.materials,K.push(x);h&&K.sort(c);return K}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,g;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;g=f/2};this.render=function(e,f){var p,t,n,o,v,u,y,w;b=c.projectScene(e,f);p=0;for(t=b.length;p<t;p++)if(v=b[p],v instanceof THREE.RenderableParticle){y=v.x*h+h;w=v.y*g+g;n=0;for(o=v.material.length;n<o;n++)if(u=v.material[n],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=y+"px",u.style.top=w+"px"}}};
|
|
|
+THREE.CanvasRenderer=function(b){function c(b){if(x!=b)y.globalAlpha=x=b}function e(b){if(I!=b){switch(b){case THREE.NormalBlending:y.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:y.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:y.globalCompositeOperation="darker"}I=b}}function f(b){if(B!=b.hex)B=b.hex,y.strokeStyle="#"+g(B.toString(16))}function h(b){if(K!=b.hex)K=b.hex,y.fillStyle="#"+g(K.toString(16))}function g(b){for(;b.length<6;)b="0"+b;return b}
|
|
|
+var j=this,m=null,p=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),n,o,v,u,y=t.getContext("2d"),w=new THREE.Color(0),C=0,x=1,I=0,B=null,K=null,F=null,A=null,X=null,G,H,L,O,P=new THREE.RenderableVertex,N=new THREE.RenderableVertex,Q,S,$,k,J,da,Z,aa,ha,ma,fa,pa,D=new THREE.Color(0),ea=new THREE.Color(0),ca=new THREE.Color(0),ja=new THREE.Color(0),na=new THREE.Color(0),V,U,ga,la,sa,xa,Aa,Ia,Ba,Pa,W=new THREE.Rectangle,ia=new THREE.Rectangle,qa=new THREE.Rectangle,
|
|
|
+ta=!1,ua=new THREE.Color,wa=new THREE.Color,Da=new THREE.Color,ya=new THREE.Color,ra=new THREE.Vector3,Ea,Y,R,va,T,za,b=16;Ea=document.createElement("canvas");Ea.width=Ea.height=2;Y=Ea.getContext("2d");Y.fillStyle="rgba(0,0,0,1)";Y.fillRect(0,0,2,2);R=Y.getImageData(0,0,2,2);va=R.data;T=document.createElement("canvas");T.width=T.height=b;za=T.getContext("2d");za.translate(-b/2,-b/2);za.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};
|
|
|
+this.setSize=function(b,e){n=b;o=e;v=n/2;u=o/2;t.width=n;t.height=o;W.set(-v,-u,v,u);ia.set(-v,-u,v,u);x=1;I=0;X=A=F=K=B=null};this.setClearColor=function(b,e){w=b;C=e;ia.set(-v,-u,v,u)};this.setClearColorHex=function(b,e){w.setHex(b);C=e;ia.set(-v,-u,v,u)};this.clear=function(){y.setTransform(1,0,0,-1,v,u);if(!ia.isEmpty())ia.inflate(1),ia.minSelf(W),C==0?y.clearRect(ia.getX(),ia.getY(),ia.getWidth(),ia.getHeight()):(e(THREE.NormalBlending),c(1),K="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+
|
|
|
+","+Math.floor(w.b*255)+","+C+")",y.fillStyle=K,y.fillRect(ia.getX(),ia.getY(),ia.getWidth(),ia.getHeight())),ia.empty()};this.render=function(b,g){function t(b){var e,c,f,j=b.lights;wa.setRGB(0,0,0);Da.setRGB(0,0,0);ya.setRGB(0,0,0);b=0;for(e=j.length;b<e;b++)c=j[b],f=c.color,c instanceof THREE.AmbientLight?(wa.r+=f.r,wa.g+=f.g,wa.b+=f.b):c instanceof THREE.DirectionalLight?(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b):c instanceof THREE.PointLight&&(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b)}function n(b,e,c,f){var j,k,
|
|
|
+g,h,m=b.lights,b=0;for(j=m.length;b<j;b++)k=m[b],g=k.color,k instanceof THREE.DirectionalLight?(h=c.dot(k.position),h<=0||(h*=k.intensity,f.r+=g.r*h,f.g+=g.g*h,f.b+=g.b*h)):k instanceof THREE.PointLight&&(h=c.dot(ra.sub(k.position,e).normalize()),h<=0||(h*=k.distance==0?1:1-Math.min(e.distanceTo(k.position)/k.distance,1),h!=0&&(h*=k.intensity,f.r+=g.r*h,f.g+=g.g*h,f.b+=g.b*h)))}function o(b,j,k){c(k.opacity);e(k.blending);var g,m,p,t,ka,n;if(k instanceof THREE.ParticleBasicMaterial){if(k.map)t=k.map.image,
|
|
|
+ka=t.width>>1,n=t.height>>1,k=j.scale.x*v,p=j.scale.y*u,g=k*ka,m=p*n,qa.set(b.x-g,b.y-m,b.x+g,b.y+m),W.instersects(qa)&&(y.save(),y.translate(b.x,b.y),y.rotate(-j.rotation),y.scale(k,-p),y.translate(-ka,-n),y.drawImage(t,0,0),y.restore())}else k instanceof THREE.ParticleCanvasMaterial&&(g=j.scale.x*v,m=j.scale.y*u,qa.set(b.x-g,b.y-m,b.x+g,b.y+m),W.instersects(qa)&&(f(k.color),h(k.color),y.save(),y.translate(b.x,b.y),y.rotate(-j.rotation),y.scale(g,m),k.program(y),y.restore()))}function x(b,j,k,g){c(g.opacity);
|
|
|
+e(g.blending);y.beginPath();y.moveTo(b.positionScreen.x,b.positionScreen.y);y.lineTo(j.positionScreen.x,j.positionScreen.y);y.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)y.lineWidth=F=b;b=g.linecap;if(A!=b)y.lineCap=A=b;b=g.linejoin;if(X!=b)y.lineJoin=X=b;f(g.color);y.stroke();qa.inflate(g.linewidth*2)}}function C(b,f,h,m,p,t,ka,o,u){j.data.vertices+=3;j.data.faces++;c(o.opacity);e(o.blending);Q=b.positionScreen.x;S=b.positionScreen.y;$=f.positionScreen.x;k=f.positionScreen.y;
|
|
|
+J=h.positionScreen.x;da=h.positionScreen.y;B(Q,S,$,k,J,da);if(o instanceof THREE.MeshBasicMaterial)if(o.map)o.map.mapping instanceof THREE.UVMapping&&(la=ka.uvs[0],Ga(Q,S,$,k,J,da,o.map.image,la[m].u,la[m].v,la[p].u,la[p].v,la[t].u,la[t].v));else if(o.envMap){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=g.matrixWorldInverse,ra.copy(ka.vertexNormalsWorld[0]),sa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,xa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ka.vertexNormalsWorld[1]),
|
|
|
+Aa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Ia=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ka.vertexNormalsWorld[2]),Ba=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Pa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,Ga(Q,S,$,k,J,da,o.envMap.image,sa,xa,Aa,Ia,Ba,Pa)}else o.wireframe?Ja(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(o.color);else if(o instanceof THREE.MeshLambertMaterial)o.map&&!o.wireframe&&(o.map.mapping instanceof THREE.UVMapping&&(la=ka.uvs[0],Ga(Q,S,
|
|
|
+$,k,J,da,o.map.image,la[m].u,la[m].v,la[p].u,la[p].v,la[t].u,la[t].v)),e(THREE.SubtractiveBlending)),ta?!o.wireframe&&o.shading==THREE.SmoothShading&&ka.vertexNormalsWorld.length==3?(ea.r=ca.r=ja.r=wa.r,ea.g=ca.g=ja.g=wa.g,ea.b=ca.b=ja.b=wa.b,n(u,ka.v1.positionWorld,ka.vertexNormalsWorld[0],ea),n(u,ka.v2.positionWorld,ka.vertexNormalsWorld[1],ca),n(u,ka.v3.positionWorld,ka.vertexNormalsWorld[2],ja),na.r=(ca.r+ja.r)*0.5,na.g=(ca.g+ja.g)*0.5,na.b=(ca.b+ja.b)*0.5,ga=K(ea,ca,ja,na),Ga(Q,S,$,k,J,da,ga,
|
|
|
+0,0,1,0,0,1)):(ua.r=wa.r,ua.g=wa.g,ua.b=wa.b,n(u,ka.centroidWorld,ka.normalWorld,ua),D.r=Math.max(0,Math.min(o.color.r*ua.r,1)),D.g=Math.max(0,Math.min(o.color.g*ua.g,1)),D.b=Math.max(0,Math.min(o.color.b*ua.b,1)),D.updateHex(),o.wireframe?Ja(D,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(D)):o.wireframe?Ja(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(o.color);else if(o instanceof THREE.MeshDepthMaterial)V=g.near,U=g.far,ea.r=ea.g=ea.b=1-Na(b.positionScreen.z,
|
|
|
+V,U),ca.r=ca.g=ca.b=1-Na(f.positionScreen.z,V,U),ja.r=ja.g=ja.b=1-Na(h.positionScreen.z,V,U),na.r=(ca.r+ja.r)*0.5,na.g=(ca.g+ja.g)*0.5,na.b=(ca.b+ja.b)*0.5,ga=K(ea,ca,ja,na),Ga(Q,S,$,k,J,da,ga,0,0,1,0,0,1);else if(o instanceof THREE.MeshNormalMaterial)D.r=Qa(ka.normalWorld.x),D.g=Qa(ka.normalWorld.y),D.b=Qa(ka.normalWorld.z),D.updateHex(),o.wireframe?Ja(D,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(D)}function w(b,f,h,m,p,t,ka,o,u){j.data.vertices+=4;j.data.faces++;c(o.opacity);
|
|
|
+e(o.blending);if(o.map||o.envMap)C(b,f,m,0,1,3,ka,o,u),C(p,h,t,1,2,3,ka,o,u);else if(Q=b.positionScreen.x,S=b.positionScreen.y,$=f.positionScreen.x,k=f.positionScreen.y,J=h.positionScreen.x,da=h.positionScreen.y,Z=m.positionScreen.x,aa=m.positionScreen.y,ha=p.positionScreen.x,ma=p.positionScreen.y,fa=t.positionScreen.x,pa=t.positionScreen.y,o instanceof THREE.MeshBasicMaterial)Sa(Q,S,$,k,J,da,Z,aa),o.wireframe?Ja(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(o.color);else if(o instanceof
|
|
|
+THREE.MeshLambertMaterial)ta?!o.wireframe&&o.shading==THREE.SmoothShading&&ka.vertexNormalsWorld.length==4?(ea.r=ca.r=ja.r=na.r=wa.r,ea.g=ca.g=ja.g=na.g=wa.g,ea.b=ca.b=ja.b=na.b=wa.b,n(u,ka.v1.positionWorld,ka.vertexNormalsWorld[0],ea),n(u,ka.v2.positionWorld,ka.vertexNormalsWorld[1],ca),n(u,ka.v4.positionWorld,ka.vertexNormalsWorld[3],ja),n(u,ka.v3.positionWorld,ka.vertexNormalsWorld[2],na),ga=K(ea,ca,ja,na),B(Q,S,$,k,Z,aa),Ga(Q,S,$,k,Z,aa,ga,0,0,1,0,0,1),B(ha,ma,J,da,fa,pa),Ga(ha,ma,J,da,fa,pa,
|
|
|
+ga,1,0,1,1,0,1)):(ua.r=wa.r,ua.g=wa.g,ua.b=wa.b,n(u,ka.centroidWorld,ka.normalWorld,ua),D.r=Math.max(0,Math.min(o.color.r*ua.r,1)),D.g=Math.max(0,Math.min(o.color.g*ua.g,1)),D.b=Math.max(0,Math.min(o.color.b*ua.b,1)),D.updateHex(),Sa(Q,S,$,k,J,da,Z,aa),o.wireframe?Ja(D,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(D)):(Sa(Q,S,$,k,J,da,Z,aa),o.wireframe?Ja(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(o.color));else if(o instanceof THREE.MeshNormalMaterial)D.r=
|
|
|
+Qa(ka.normalWorld.x),D.g=Qa(ka.normalWorld.y),D.b=Qa(ka.normalWorld.z),D.updateHex(),Sa(Q,S,$,k,J,da,Z,aa),o.wireframe?Ja(D,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):I(D);else if(o instanceof THREE.MeshDepthMaterial)V=g.near,U=g.far,ea.r=ea.g=ea.b=1-Na(b.positionScreen.z,V,U),ca.r=ca.g=ca.b=1-Na(f.positionScreen.z,V,U),ja.r=ja.g=ja.b=1-Na(m.positionScreen.z,V,U),na.r=na.g=na.b=1-Na(h.positionScreen.z,V,U),ga=K(ea,ca,ja,na),B(Q,S,$,k,Z,aa),Ga(Q,S,$,k,Z,aa,ga,0,0,1,0,0,1),B(ha,ma,
|
|
|
+J,da,fa,pa),Ga(ha,ma,J,da,fa,pa,ga,1,0,1,1,0,1)}function B(b,e,c,f,j,k){y.beginPath();y.moveTo(b,e);y.lineTo(c,f);y.lineTo(j,k);y.lineTo(b,e);y.closePath()}function Sa(b,e,c,f,j,k,g,h){y.beginPath();y.moveTo(b,e);y.lineTo(c,f);y.lineTo(j,k);y.lineTo(g,h);y.lineTo(b,e);y.closePath()}function Ja(b,e,c,j){if(F!=e)y.lineWidth=F=e;if(A!=c)y.lineCap=A=c;if(X!=j)y.lineJoin=X=j;f(b);y.stroke();qa.inflate(e*2)}function I(b){h(b);y.fill()}function Ga(b,e,c,f,j,k,g,h,m,p,ka,o,t){var n,u;n=g.width-1;u=g.height-
|
|
|
+1;h*=n;m*=u;p*=n;ka*=u;o*=n;t*=u;c-=b;f-=e;j-=b;k-=e;p-=h;ka-=m;o-=h;t-=m;n=p*t-o*ka;if(!((n<0?-n:n)<1))u=1/n,n=(t*c-ka*j)*u,ka=(t*f-ka*k)*u,c=(p*j-o*c)*u,f=(p*k-o*f)*u,b=b-n*h-c*m,e=e-ka*h-f*m,y.save(),y.transform(n,ka,c,f,b,e),y.clip(),y.drawImage(g,0,0),y.restore()}function K(b,e,c,f){var j=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),g=~~(e.r*255),h=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),ka=~~(f.r*255),o=~~(f.g*255),f=~~(f.b*255);va[0]=j<0?0:j>255?255:j;va[1]=k<0?0:k>255?
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+255:k;va[2]=b<0?0:b>255?255:b;va[4]=g<0?0:g>255?255:g;va[5]=h<0?0:h>255?255:h;va[6]=e<0?0:e>255?255:e;va[8]=m<0?0:m>255?255:m;va[9]=p<0?0:p>255?255:p;va[10]=c<0?0:c>255?255:c;va[12]=ka<0?0:ka>255?255:ka;va[13]=o<0?0:o>255?255:o;va[14]=f<0?0:f>255?255:f;Y.putImageData(R,0,0);za.drawImage(Ea,0,0);return T}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Qa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ka(b,e){var c=e.x-b.x,f=e.y-b.y,j=c*c+f*f;j!=0&&(j=1/Math.sqrt(j),c*=j,f*=j,e.x+=c,e.y+=
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+f,b.x-=c,b.y-=f)}var Ta,Va,oa,Ca,La,Ra,Ua,E;this.autoClear?this.clear():y.setTransform(1,0,0,-1,v,u);j.data.vertices=0;j.data.faces=0;m=p.projectScene(b,g,this.sortElements);(ta=b.lights.length>0)&&t(b);Ta=0;for(Va=m.length;Ta<Va;Ta++){oa=m[Ta];qa.empty();if(oa instanceof THREE.RenderableParticle){G=oa;G.x*=v;G.y*=u;Ca=0;for(La=oa.materials.length;Ca<La;)E=oa.materials[Ca++],E.opacity!=0&&o(G,oa,E,b)}else if(oa instanceof THREE.RenderableLine){if(G=oa.v1,H=oa.v2,G.positionScreen.x*=v,G.positionScreen.y*=
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+u,H.positionScreen.x*=v,H.positionScreen.y*=u,qa.addPoint(G.positionScreen.x,G.positionScreen.y),qa.addPoint(H.positionScreen.x,H.positionScreen.y),W.instersects(qa)){Ca=0;for(La=oa.materials.length;Ca<La;)E=oa.materials[Ca++],E.opacity!=0&&x(G,H,oa,E,b)}}else if(oa instanceof THREE.RenderableFace3){if(G=oa.v1,H=oa.v2,L=oa.v3,G.positionScreen.x*=v,G.positionScreen.y*=u,H.positionScreen.x*=v,H.positionScreen.y*=u,L.positionScreen.x*=v,L.positionScreen.y*=u,oa.overdraw&&(Ka(G.positionScreen,H.positionScreen),
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+Ka(H.positionScreen,L.positionScreen),Ka(L.positionScreen,G.positionScreen)),qa.add3Points(G.positionScreen.x,G.positionScreen.y,H.positionScreen.x,H.positionScreen.y,L.positionScreen.x,L.positionScreen.y),W.instersects(qa)){Ca=0;for(La=oa.meshMaterials.length;Ca<La;)if(E=oa.meshMaterials[Ca++],E instanceof THREE.MeshFaceMaterial){Ra=0;for(Ua=oa.faceMaterials.length;Ra<Ua;)(E=oa.faceMaterials[Ra++])&&E.opacity!=0&&C(G,H,L,0,1,2,oa,E,b)}else E.opacity!=0&&C(G,H,L,0,1,2,oa,E,b)}}else if(oa instanceof
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+THREE.RenderableFace4&&(G=oa.v1,H=oa.v2,L=oa.v3,O=oa.v4,G.positionScreen.x*=v,G.positionScreen.y*=u,H.positionScreen.x*=v,H.positionScreen.y*=u,L.positionScreen.x*=v,L.positionScreen.y*=u,O.positionScreen.x*=v,O.positionScreen.y*=u,P.positionScreen.copy(H.positionScreen),N.positionScreen.copy(O.positionScreen),oa.overdraw&&(Ka(G.positionScreen,H.positionScreen),Ka(H.positionScreen,O.positionScreen),Ka(O.positionScreen,G.positionScreen),Ka(L.positionScreen,P.positionScreen),Ka(L.positionScreen,N.positionScreen)),
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+qa.addPoint(G.positionScreen.x,G.positionScreen.y),qa.addPoint(H.positionScreen.x,H.positionScreen.y),qa.addPoint(L.positionScreen.x,L.positionScreen.y),qa.addPoint(O.positionScreen.x,O.positionScreen.y),W.instersects(qa))){Ca=0;for(La=oa.meshMaterials.length;Ca<La;)if(E=oa.meshMaterials[Ca++],E instanceof THREE.MeshFaceMaterial){Ra=0;for(Ua=oa.faceMaterials.length;Ra<Ua;)(E=oa.faceMaterials[Ra++])&&E.opacity!=0&&w(G,H,L,O,P,N,oa,E,b)}else E.opacity!=0&&w(G,H,L,O,P,N,oa,E,b)}ia.addRectangle(qa)}y.setTransform(1,
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+0,0,1,0,0)}};
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+THREE.SVGRenderer=function(){function b(b,e,c){var f,j,k,g;f=0;for(j=b.lights.length;f<j;f++)k=b.lights[f],k instanceof THREE.DirectionalLight?(g=e.normalWorld.dot(k.position)*k.intensity,g>0&&(c.r+=k.color.r*g,c.g+=k.color.g*g,c.b+=k.color.b*g)):k instanceof THREE.PointLight&&(O.sub(k.position,e.centroidWorld),O.normalize(),g=e.normalWorld.dot(O)*k.intensity,g>0&&(c.r+=k.color.r*g,c.g+=k.color.g*g,c.b+=k.color.b*g))}function c(e,c,k,m,p,o){j.data.vertices+=3;j.data.faces++;Q=f(S++);Q.setAttribute("d",
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+"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?K?(A.r=X.r,A.g=X.g,A.b=X.b,b(o,m,A),F.r=Math.max(0,Math.min(p.color.r*A.r,1)),F.g=Math.max(0,Math.min(p.color.g*A.g,1)),F.b=Math.max(0,Math.min(p.color.b*A.b,1)),F.updateHex()):F.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(L=1-p.__2near/(p.__farPlusNear-
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+m.z*p.__farMinusNear),F.setRGB(L,L,L)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(h(m.normalWorld.x),h(m.normalWorld.y),h(m.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style","fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+p.opacity);t.appendChild(Q)}function e(e,c,k,m,
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|
+p,o,n){j.data.vertices+=4;j.data.faces++;Q=f(S++);Q.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");o instanceof THREE.MeshBasicMaterial?F.hex=o.color.hex:o instanceof THREE.MeshLambertMaterial?K?(A.r=X.r,A.g=X.g,A.b=X.b,b(n,p,A),F.r=Math.max(0,Math.min(o.color.r*A.r,1)),F.g=Math.max(0,Math.min(o.color.g*A.g,1)),F.b=Math.max(0,Math.min(o.color.b*
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+A.b,1)),F.updateHex()):F.hex=o.color.hex:o instanceof THREE.MeshDepthMaterial?(L=1-o.__2near/(o.__farPlusNear-p.z*o.__farMinusNear),F.setRGB(L,L,L)):o instanceof THREE.MeshNormalMaterial&&F.setRGB(h(p.normalWorld.x),h(p.normalWorld.y),h(p.normalWorld.z));o.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+o.wireframeLinewidth+"; stroke-opacity: "+o.opacity+"; stroke-linecap: "+o.wireframeLinecap+"; stroke-linejoin: "+o.wireframeLinejoin):Q.setAttribute("style",
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|
+"fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+o.opacity);t.appendChild(Q)}function f(b){P[b]==null&&(P[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),k==0&&P[b].setAttribute("shape-rendering","crispEdges"));return P[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function g(b){for(;b.length<6;)b="0"+b;return b}var j=this,m=null,p=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,v,u,y,w,C,x,I=new THREE.Rectangle,B=new THREE.Rectangle,K=
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+!1,F=new THREE.Color(16777215),A=new THREE.Color(16777215),X=new THREE.Color(0),G=new THREE.Color(0),H=new THREE.Color(0),L,O=new THREE.Vector3,P=[],N=[],Q,S,$,k=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":k=1;break;case "low":k=0}};this.setSize=function(b,e){n=b;o=e;v=n/2;u=o/2;t.setAttribute("viewBox",-v+" "+-u+" "+n+" "+o);t.setAttribute("width",n);t.setAttribute("height",o);I.set(-v,-u,
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+v,u)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(b,f){var h,o,n,F,A,L,D,O;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;m=p.projectScene(b,f,this.sortElements);$=S=0;if(K=b.lights.length>0){D=b.lights;X.setRGB(0,0,0);G.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(o=D.length;h<o;h++)n=D[h],F=n.color,n instanceof THREE.AmbientLight?(X.r+=F.r,X.g+=F.g,X.b+=F.b):n instanceof THREE.DirectionalLight?(G.r+=F.r,G.g+=F.g,G.b+=F.b):n instanceof
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+THREE.PointLight&&(H.r+=F.r,H.g+=F.g,H.b+=F.b)}h=0;for(o=m.length;h<o;h++)if(D=m[h],B.empty(),D instanceof THREE.RenderableParticle){y=D;y.x*=v;y.y*=-u;n=0;for(F=D.materials.length;n<F;)n++}else if(D instanceof THREE.RenderableLine){if(y=D.v1,w=D.v2,y.positionScreen.x*=v,y.positionScreen.y*=-u,w.positionScreen.x*=v,w.positionScreen.y*=-u,B.addPoint(y.positionScreen.x,y.positionScreen.y),B.addPoint(w.positionScreen.x,w.positionScreen.y),I.instersects(B)){n=0;for(F=D.materials.length;n<F;)if((O=D.materials[n++])&&
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+O.opacity!=0){A=y;L=w;var P=$++;N[P]==null&&(N[P]=document.createElementNS("http://www.w3.org/2000/svg","line"),k==0&&N[P].setAttribute("shape-rendering","crispEdges"));Q=N[P];Q.setAttribute("x1",A.positionScreen.x);Q.setAttribute("y1",A.positionScreen.y);Q.setAttribute("x2",L.positionScreen.x);Q.setAttribute("y2",L.positionScreen.y);O instanceof THREE.LineBasicMaterial&&(Q.setAttribute("style","fill: none; stroke: ##"+g(O.color.hex.toString(16))+"; stroke-width: "+O.linewidth+"; stroke-opacity: "+
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|
+O.opacity+"; stroke-linecap: "+O.linecap+"; stroke-linejoin: "+O.linejoin),t.appendChild(Q))}}}else if(D instanceof THREE.RenderableFace3){if(y=D.v1,w=D.v2,C=D.v3,y.positionScreen.x*=v,y.positionScreen.y*=-u,w.positionScreen.x*=v,w.positionScreen.y*=-u,C.positionScreen.x*=v,C.positionScreen.y*=-u,B.addPoint(y.positionScreen.x,y.positionScreen.y),B.addPoint(w.positionScreen.x,w.positionScreen.y),B.addPoint(C.positionScreen.x,C.positionScreen.y),I.instersects(B)){n=0;for(F=D.meshMaterials.length;n<
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|
+F;)if(O=D.meshMaterials[n++],O instanceof THREE.MeshFaceMaterial){A=0;for(L=D.faceMaterials.length;A<L;)(O=D.faceMaterials[A++])&&O.opacity!=0&&c(y,w,C,D,O,b)}else O&&O.opacity!=0&&c(y,w,C,D,O,b)}}else if(D instanceof THREE.RenderableFace4&&(y=D.v1,w=D.v2,C=D.v3,x=D.v4,y.positionScreen.x*=v,y.positionScreen.y*=-u,w.positionScreen.x*=v,w.positionScreen.y*=-u,C.positionScreen.x*=v,C.positionScreen.y*=-u,x.positionScreen.x*=v,x.positionScreen.y*=-u,B.addPoint(y.positionScreen.x,y.positionScreen.y),B.addPoint(w.positionScreen.x,
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+w.positionScreen.y),B.addPoint(C.positionScreen.x,C.positionScreen.y),B.addPoint(x.positionScreen.x,x.positionScreen.y),I.instersects(B))){n=0;for(F=D.meshMaterials.length;n<F;)if(O=D.meshMaterials[n++],O instanceof THREE.MeshFaceMaterial){A=0;for(L=D.faceMaterials.length;A<L;)(O=D.faceMaterials[A++])&&O.opacity!=0&&e(y,w,C,x,D,O,b)}else O&&O.opacity!=0&&e(y,w,C,x,D,O,b)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -224,131 +225,131 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\
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THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
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THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",
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vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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-THREE.WebGLRenderer=function(b){function c(b,e,c){var f,j,g,h=b.vertices,m=h.length,p=b.colors,o=p.length,t=b.__vertexArray,n=b.__colorArray,u=b.__sortArray,v=b.__dirtyVertices,x=b.__dirtyColors,w=b.__webglCustomAttributes,y,z;if(w)for(y in w)w[y].offset=0;if(c.sortParticles){na.multiplySelf(c.matrixWorld);for(f=0;f<m;f++)j=h[f].position,Aa.copy(j),na.multiplyVector3(Aa),u[f]=[Aa.z,f];u.sort(function(b,e){return e[0]-b[0]});for(f=0;f<m;f++)j=h[u[f][1]].position,g=f*3,t[g]=j.x,t[g+1]=j.y,t[g+2]=j.z;
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-for(f=0;f<o;f++)g=f*3,color=p[u[f][1]],n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b;if(w)for(y in w){f=w[y];p=f.value.length;for(g=0;g<p;g++){index=u[g][1];o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")z=f.value[index];f.size===2?(f.array[o]=z.x,f.array[o+1]=z.y):f.size===3?f.type==="c"?(f.array[o]=z.r,f.array[o+1]=z.g,f.array[o+2]=z.b):(f.array[o]=z.x,f.array[o+1]=z.y,f.array[o+2]=z.z):(f.array[o]=
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-z.x,f.array[o+1]=z.y,f.array[o+2]=z.z,f.array[o+3]=z.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<m;f++)j=h[f].position,g=f*3,t[g]=j.x,t[g+1]=j.y,t[g+2]=j.z;if(x)for(f=0;f<o;f++)color=p[f],g=f*3,n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b;if(w)for(y in w)if(f=w[y],f.__original.needsUpdate){p=f.value.length;for(g=0;g<p;g++){o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")z=f.value[g];f.size===2?(f.array[o]=
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-z.x,f.array[o+1]=z.y):f.size===3?f.type==="c"?(f.array[o]=z.r,f.array[o+1]=z.g,f.array[o+2]=z.b):(f.array[o]=z.x,f.array[o+1]=z.y,f.array[o+2]=z.z):(f.array[o]=z.x,f.array[o+1]=z.y,f.array[o+2]=z.z,f.array[o+3]=z.w)}f.offset+=f.size}}}if(v||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,t,e);if(x||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,e);if(w)for(y in w)if(f=w[y],f.__original.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
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-f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,j){f.program||T.initMaterial(f,e,c,j);if(f.morphTargets&&!j.__webglMorphTargetInfluences){j.__webglMorphTargetInfluences=new Float32Array(T.maxMorphTargets);for(var g=0,h=this.maxMorphTargets;g<h;g++)j.__webglMorphTargetInfluences[g]=0}var g=f.program,h=g.uniforms,m=f.uniforms;g!=ca&&(k.useProgram(g),ca=g);k.uniformMatrix4fv(h.projectionMatrix,!1,za);if(c&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
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|
-f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(m.fogColor.value=c.color,c instanceof THREE.Fog)m.fogNear.value=c.near,m.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)m.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var o,p,t,n=0,u=0,v=0,x,w,y,z=Ia,C=z.directional.colors,E=z.directional.positions,F=z.point.colors,I=z.point.positions,B=z.point.distances,
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|
-U=0,D=0,c=p=y=0;for(o=e.length;c<o;c++)if(p=e[c],t=p.color,x=p.position,w=p.intensity,y=p.distance,p instanceof THREE.AmbientLight)n+=t.r,u+=t.g,v+=t.b;else if(p instanceof THREE.DirectionalLight)y=U*3,C[y]=t.r*w,C[y+1]=t.g*w,C[y+2]=t.b*w,E[y]=x.x,E[y+1]=x.y,E[y+2]=x.z,U+=1;else if(p instanceof THREE.SpotLight)y=U*3,C[y]=t.r*w,C[y+1]=t.g*w,C[y+2]=t.b*w,t=1/x.length(),E[y]=x.x*t,E[y+1]=x.y*t,E[y+2]=x.z*t,U+=1;else if(p instanceof THREE.PointLight)p=D*3,F[p]=t.r*w,F[p+1]=t.g*w,F[p+2]=t.b*w,I[p]=x.x,
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|
|
-I[p+1]=x.y,I[p+2]=x.z,B[D]=y,D+=1;for(c=U*3;c<C.length;c++)C[c]=0;for(c=D*3;c<F.length;c++)F[c]=0;z.point.length=D;z.directional.length=U;z.ambient[0]=n;z.ambient[1]=u;z.ambient[2]=v;c=Ia;m.enableLighting.value=c.directional.length+c.point.length;m.ambientLightColor.value=c.ambient;m.directionalLightColor.value=c.directional.colors;m.directionalLightDirection.value=c.directional.positions;m.pointLightColor.value=c.point.colors;m.pointLightPosition.value=c.point.positions;m.pointLightDistance.value=
|
|
|
+THREE.WebGLRenderer=function(b){function c(b,e,c){var f,j,g,h=b.vertices,m=h.length,p=b.colors,o=p.length,t=b.__vertexArray,n=b.__colorArray,u=b.__sortArray,v=b.__dirtyVertices,y=b.__dirtyColors,x=b.__webglCustomAttributes,C,w;if(x)for(C in x)x[C].offset=0;if(c.sortParticles){la.multiplySelf(c.matrixWorld);for(f=0;f<m;f++)j=h[f].position,Aa.copy(j),la.multiplyVector3(Aa),u[f]=[Aa.z,f];u.sort(function(b,e){return e[0]-b[0]});for(f=0;f<m;f++)j=h[u[f][1]].position,g=f*3,t[g]=j.x,t[g+1]=j.y,t[g+2]=j.z;
|
|
|
+for(f=0;f<o;f++)g=f*3,color=p[u[f][1]],n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b;if(x)for(C in x){f=x[C];p=f.value.length;for(g=0;g<p;g++){index=u[g][1];o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")w=f.value[index];f.size===2?(f.array[o]=w.x,f.array[o+1]=w.y):f.size===3?f.type==="c"?(f.array[o]=w.r,f.array[o+1]=w.g,f.array[o+2]=w.b):(f.array[o]=w.x,f.array[o+1]=w.y,f.array[o+2]=w.z):(f.array[o]=
|
|
|
+w.x,f.array[o+1]=w.y,f.array[o+2]=w.z,f.array[o+3]=w.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<m;f++)j=h[f].position,g=f*3,t[g]=j.x,t[g+1]=j.y,t[g+2]=j.z;if(y)for(f=0;f<o;f++)color=p[f],g=f*3,n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b;if(x)for(C in x)if(f=x[C],f.__original.needsUpdate){p=f.value.length;for(g=0;g<p;g++){o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")w=f.value[g];f.size===2?(f.array[o]=
|
|
|
+w.x,f.array[o+1]=w.y):f.size===3?f.type==="c"?(f.array[o]=w.r,f.array[o+1]=w.g,f.array[o+2]=w.b):(f.array[o]=w.x,f.array[o+1]=w.y,f.array[o+2]=w.z):(f.array[o]=w.x,f.array[o+1]=w.y,f.array[o+2]=w.z,f.array[o+3]=w.w)}f.offset+=f.size}}}if(v||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,t,e);if(y||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,e);if(x)for(C in x)if(f=x[C],f.__original.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,j){f.program||$.initMaterial(f,e,c,j);if(f.morphTargets&&!j.__webglMorphTargetInfluences){j.__webglMorphTargetInfluences=new Float32Array($.maxMorphTargets);for(var g=0,h=this.maxMorphTargets;g<h;g++)j.__webglMorphTargetInfluences[g]=0}var g=f.program,h=g.uniforms,m=f.uniforms;g!=da&&(k.useProgram(g),da=g);k.uniformMatrix4fv(h.projectionMatrix,!1,sa);if(c&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
|
|
|
+f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(m.fogColor.value=c.color,c instanceof THREE.Fog)m.fogNear.value=c.near,m.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)m.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var o,p,t,n=0,u=0,v=0,y,x,w,C=Ia,B=C.directional.colors,F=C.directional.positions,G=C.point.colors,I=C.point.positions,A=C.point.distances,
|
|
|
+V=0,E=0,c=p=w=0;for(o=e.length;c<o;c++)if(p=e[c],t=p.color,y=p.position,x=p.intensity,w=p.distance,p instanceof THREE.AmbientLight)n+=t.r,u+=t.g,v+=t.b;else if(p instanceof THREE.DirectionalLight)w=V*3,B[w]=t.r*x,B[w+1]=t.g*x,B[w+2]=t.b*x,F[w]=y.x,F[w+1]=y.y,F[w+2]=y.z,V+=1;else if(p instanceof THREE.SpotLight)w=V*3,B[w]=t.r*x,B[w+1]=t.g*x,B[w+2]=t.b*x,t=1/y.length(),F[w]=y.x*t,F[w+1]=y.y*t,F[w+2]=y.z*t,V+=1;else if(p instanceof THREE.PointLight)p=E*3,G[p]=t.r*x,G[p+1]=t.g*x,G[p+2]=t.b*x,I[p]=y.x,
|
|
|
+I[p+1]=y.y,I[p+2]=y.z,A[E]=w,E+=1;for(c=V*3;c<B.length;c++)B[c]=0;for(c=E*3;c<G.length;c++)G[c]=0;C.point.length=E;C.directional.length=V;C.ambient[0]=n;C.ambient[1]=u;C.ambient[2]=v;c=Ia;m.enableLighting.value=c.directional.length+c.point.length;m.ambientLightColor.value=c.ambient;m.directionalLightColor.value=c.directional.colors;m.directionalLightDirection.value=c.directional.positions;m.pointLightColor.value=c.point.colors;m.pointLightPosition.value=c.point.positions;m.pointLightDistance.value=
|
|
|
c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)m.diffuse.value=f.color,m.opacity.value=f.opacity,(m.map.texture=f.map)&&m.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),m.lightMap.texture=f.lightMap,m.envMap.texture=f.envMap,m.reflectivity.value=f.reflectivity,m.refractionRatio.value=f.refractionRatio,m.combine.value=f.combine,m.useRefract.value=f.envMap&&f.envMap.mapping instanceof
|
|
|
THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)m.diffuse.value=f.color,m.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)m.psColor.value=f.color,m.opacity.value=f.opacity,m.size.value=f.size,m.scale.value=Ba.height/2,m.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)m.ambient.value=f.ambient,m.specular.value=f.specular,m.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)m.mNear.value=b.near,m.mFar.value=b.far,m.opacity.value=
|
|
|
-f.opacity;else if(f instanceof THREE.MeshNormalMaterial)m.opacity.value=f.opacity;if(j.receiveShadow&&!f._shadowPass&&m.shadowMatrix){for(c=0;c<ta.length;c++)m.shadowMatrix.value[c]=ta[c],m.shadowMap.texture[c]=T.shadowMap[c];m.shadowDarkness.value=T.shadowMapDarkness;m.shadowBias.value=T.shadowMapBias}for(var K in m)if(n=g.uniforms[K])if(o=m[K],u=o.type,c=o.value,u=="i")k.uniform1i(n,c);else if(u=="f")k.uniform1f(n,c);else if(u=="fv1")k.uniform1fv(n,c);else if(u=="fv")k.uniform3fv(n,c);else if(u==
|
|
|
+f.opacity;else if(f instanceof THREE.MeshNormalMaterial)m.opacity.value=f.opacity;if(j.receiveShadow&&!f._shadowPass&&m.shadowMatrix){for(c=0;c<ua.length;c++)m.shadowMatrix.value[c]=ua[c],m.shadowMap.texture[c]=$.shadowMap[c];m.shadowDarkness.value=$.shadowMapDarkness;m.shadowBias.value=$.shadowMapBias}for(var K in m)if(n=g.uniforms[K])if(o=m[K],u=o.type,c=o.value,u=="i")k.uniform1i(n,c);else if(u=="f")k.uniform1f(n,c);else if(u=="fv1")k.uniform1fv(n,c);else if(u=="fv")k.uniform3fv(n,c);else if(u==
|
|
|
"v2")k.uniform2f(n,c.x,c.y);else if(u=="v3")k.uniform3f(n,c.x,c.y,c.z);else if(u=="v4")k.uniform4f(n,c.x,c.y,c.z,c.w);else if(u=="m4"){if(!o._array)o._array=new Float32Array(16);c.flattenToArray(o._array);k.uniformMatrix4fv(n,!1,o._array)}else if(u=="m4v"){if(!o._array)o._array=new Float32Array(16*c.length);u=0;for(v=c.length;u<v;u++)c[u].flattenToArrayOffset(o._array,u*16);k.uniformMatrix4fv(n,!1,o._array)}else if(u=="c")k.uniform3f(n,c.r,c.g,c.b);else if(u=="t"){if(k.uniform1i(n,c),n=o.texture)if(n.image instanceof
|
|
|
-Array&&n.image.length==6){if(o=n,o.image.length==6){if(o.needsUpdate){if(o.__webglInit){k.bindTexture(k.TEXTURE_CUBE_MAP,o.image.__webglTextureCube);for(n=0;n<6;++n)k.texSubImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,k.RGBA,k.UNSIGNED_BYTE,o.image[n])}else{o.image.__webglTextureCube=k.createTexture();k.bindTexture(k.TEXTURE_CUBE_MAP,o.image.__webglTextureCube);for(n=0;n<6;++n)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,o.image[n]);o.__webglInit=!0}P(k.TEXTURE_CUBE_MAP,
|
|
|
-o,o.image[0]);k.bindTexture(k.TEXTURE_CUBE_MAP,null);o.needsUpdate=!1}k.activeTexture(k.TEXTURE0+c);k.bindTexture(k.TEXTURE_CUBE_MAP,o.image.__webglTextureCube)}}else V(n,c)}else if(u=="tv"){if(!o._array){o._array=[];u=0;for(v=o.texture.length;u<v;u++)o._array[u]=c+u}k.uniform1iv(n,o._array);u=0;for(v=o.texture.length;u<v;u++)(n=o.texture[u])&&V(n,o._array[u])}k.uniformMatrix4fv(h.modelViewMatrix,!1,j._modelViewMatrixArray);k.uniformMatrix3fv(h.normalMatrix,!1,j._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||
|
|
|
-f instanceof THREE.MeshPhongMaterial||f.envMap)&&h.cameraPosition!==null&&k.uniform3f(h.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||j.receiveShadow)&&h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,!1,j._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,!1,wa);if(f instanceof
|
|
|
-THREE.ShadowVolumeDynamicMaterial)b=m.directionalLightDirection.value,b[0]=-e[1].position.x,b[1]=-e[1].position.y,b[2]=-e[1].position.z,k.uniform3fv(h.directionalLightDirection,b),k.uniformMatrix4fv(h.objectMatrix,!1,j._objectMatrixArray),k.uniformMatrix4fv(h.viewMatrix,!1,wa);f.skinning&&(k.uniformMatrix4fv(h.cameraInverseMatrix,!1,wa),k.uniformMatrix4fv(h.boneGlobalMatrices,!1,j.boneMatrices));return g}function f(b,c,f,j,g,h){if(j.opacity!=0){var m,b=e(b,c,f,j,h).attributes;if(!j.morphTargets&&
|
|
|
+Array&&n.image.length==6){if(o=n,o.image.length==6){if(o.needsUpdate){if(o.__webglInit){k.bindTexture(k.TEXTURE_CUBE_MAP,o.image.__webglTextureCube);for(n=0;n<6;++n)k.texSubImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,k.RGBA,k.UNSIGNED_BYTE,o.image[n])}else{o.image.__webglTextureCube=k.createTexture();k.bindTexture(k.TEXTURE_CUBE_MAP,o.image.__webglTextureCube);for(n=0;n<6;++n)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,o.image[n]);o.__webglInit=!0}L(k.TEXTURE_CUBE_MAP,
|
|
|
+o,o.image[0]);k.bindTexture(k.TEXTURE_CUBE_MAP,null);o.needsUpdate=!1}k.activeTexture(k.TEXTURE0+c);k.bindTexture(k.TEXTURE_CUBE_MAP,o.image.__webglTextureCube)}}else O(n,c)}else if(u=="tv"){if(!o._array){o._array=[];u=0;for(v=o.texture.length;u<v;u++)o._array[u]=c+u}k.uniform1iv(n,o._array);u=0;for(v=o.texture.length;u<v;u++)(n=o.texture[u])&&O(n,o._array[u])}k.uniformMatrix4fv(h.modelViewMatrix,!1,j._modelViewMatrixArray);k.uniformMatrix3fv(h.normalMatrix,!1,j._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||
|
|
|
+f instanceof THREE.MeshPhongMaterial||f.envMap)&&h.cameraPosition!==null&&k.uniform3f(h.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||j.receiveShadow)&&h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,!1,j._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,!1,xa);if(f instanceof
|
|
|
+THREE.ShadowVolumeDynamicMaterial)b=m.directionalLightDirection.value,b[0]=-e[1].position.x,b[1]=-e[1].position.y,b[2]=-e[1].position.z,k.uniform3fv(h.directionalLightDirection,b),k.uniformMatrix4fv(h.objectMatrix,!1,j._objectMatrixArray),k.uniformMatrix4fv(h.viewMatrix,!1,xa);f.skinning&&(k.uniformMatrix4fv(h.cameraInverseMatrix,!1,xa),k.uniformMatrix4fv(h.boneGlobalMatrices,!1,j.boneMatrices));return g}function f(b,c,f,j,g,h){if(j.opacity!=0){var m,b=e(b,c,f,j,h).attributes;if(!j.morphTargets&&
|
|
|
b.position>=0)k.bindBuffer(k.ARRAY_BUFFER,g.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0);else if(h.morphTargetBase){c=j.program.attributes;h.morphTargetBase!==-1?(k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[h.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):c.position>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length)for(var f=0,o=h.morphTargetForcedOrder,
|
|
|
p=h.morphTargetInfluences;f<j.numSupportedMorphTargets&&f<o.length;)k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o[f]]),k.vertexAttribPointer(c["morphTarget"+f],3,k.FLOAT,!1,0,0),h.__webglMorphTargetInfluences[f]=p[o[f]],f++;else{var o=[],t=-1,n=0,p=h.morphTargetInfluences,u,v=p.length,f=0;for(h.morphTargetBase!==-1&&(o[h.morphTargetBase]=!0);f<j.numSupportedMorphTargets;){for(u=0;u<v;u++)!o[u]&&p[u]>t&&(n=u,t=p[n]);k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[n]);k.vertexAttribPointer(c["morphTarget"+
|
|
|
f],3,k.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[f]=t;o[n]=1;t=-1;f++}}j.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(j.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(m in g.__webglCustomAttributes)b[m]>=0&&(c=g.__webglCustomAttributes[m],k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[m],c.size,k.FLOAT,!1,0,0));b.color>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,
|
|
|
!1,0,0));b.normal>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));b.tangent>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUV2Buffer),
|
|
|
k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));j.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexABuffer),k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,
|
|
|
-4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));h instanceof THREE.Mesh?(j.wireframe?(k.lineWidth(j.wireframeLinewidth),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.drawElements(k.LINES,g.__webglLineCount,k.UNSIGNED_SHORT,0)):(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.drawElements(k.TRIANGLES,g.__webglFaceCount,k.UNSIGNED_SHORT,0)),T.data.vertices+=g.__webglFaceCount,T.data.faces+=g.__webglFaceCount/
|
|
|
-3,T.data.drawCalls++):h instanceof THREE.Line?(h=h.type==THREE.LineStrip?k.LINE_STRIP:k.LINES,k.lineWidth(j.linewidth),k.drawArrays(h,0,g.__webglLineCount),T.data.drawCalls++):h instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,g.__webglParticleCount),T.data.drawCalls++):h instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,g.__webglVertexCount),T.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=k.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=
|
|
|
+4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));h instanceof THREE.Mesh?(j.wireframe?(k.lineWidth(j.wireframeLinewidth),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.drawElements(k.LINES,g.__webglLineCount,k.UNSIGNED_SHORT,0)):(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.drawElements(k.TRIANGLES,g.__webglFaceCount,k.UNSIGNED_SHORT,0)),$.data.vertices+=g.__webglFaceCount,$.data.faces+=g.__webglFaceCount/
|
|
|
+3,$.data.drawCalls++):h instanceof THREE.Line?(h=h.type==THREE.LineStrip?k.LINE_STRIP:k.LINES,k.lineWidth(j.linewidth),k.drawArrays(h,0,g.__webglLineCount),$.data.drawCalls++):h instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,g.__webglParticleCount),$.data.drawCalls++):h instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,g.__webglVertexCount),$.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=k.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=
|
|
|
k.createBuffer();b.hasPos&&(k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,b.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(e.attributes.position),k.vertexAttribPointer(e.attributes.position,3,k.FLOAT,!1,0,0));if(b.hasNormal){k.bindBuffer(k.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,g,j,h,m,o,p,t,n,u,v=b.count*3;for(u=0;u<v;u+=9)c=b.normalArray,f=c[u],g=c[u+1],j=c[u+2],h=c[u+3],o=c[u+4],t=c[u+5],m=c[u+6],p=c[u+7],n=c[u+8],f=(f+h+m)/
|
|
|
-3,g=(g+o+p)/3,j=(j+t+n)/3,c[u]=f,c[u+1]=g,c[u+2]=j,c[u+3]=f,c[u+4]=g,c[u+5]=j,c[u+6]=f,c[u+7]=g,c[u+8]=j}k.bufferData(k.ARRAY_BUFFER,b.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(e.attributes.normal);k.vertexAttribPointer(e.attributes.normal,3,k.FLOAT,!1,0,0)}k.drawArrays(k.TRIANGLES,0,b.count);b.count=0}function g(b){if($!=b.doubleSided)b.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),$=b.doubleSided;if(da!=b.flipSided)b.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW),da=b.flipSided}
|
|
|
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+3,g=(g+o+p)/3,j=(j+t+n)/3,c[u]=f,c[u+1]=g,c[u+2]=j,c[u+3]=f,c[u+4]=g,c[u+5]=j,c[u+6]=f,c[u+7]=g,c[u+8]=j}k.bufferData(k.ARRAY_BUFFER,b.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(e.attributes.normal);k.vertexAttribPointer(e.attributes.normal,3,k.FLOAT,!1,0,0)}k.drawArrays(k.TRIANGLES,0,b.count);b.count=0}function g(b){if(ha!=b.doubleSided)b.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),ha=b.doubleSided;if(ma!=b.flipSided)b.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW),ma=b.flipSided}
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b.n32,b.n43-b.n33,b.n44-b.n34);ga[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var e,b=0;b<6;b++)e=ga[b],e.divideScalar(Math.sqrt(e.x*e.x+e.y*e.y+e.z*e.z))}function t(b){for(var e=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=ga[f].x*e.n14+ga[f].y*e.n24+ga[f].z*e.n34+ga[f].w,b<=c)return!1;return!0}function n(b,e){b.list[b.count]=e;b.count+=1}function o(b){var e,c,f=b.object,g=b.opaque,j=b.transparent;j.count=0;b=
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-g.count=0;for(e=f.materials.length;b<e;b++)c=f.materials[b],c.transparent?n(j,c):n(g,c)}function v(b){var e,c,f,g,j=b.object,h=b.buffer,k=b.opaque,m=b.transparent;m.count=0;b=k.count=0;for(f=j.materials.length;b<f;b++)if(e=j.materials[b],e instanceof THREE.MeshFaceMaterial){e=0;for(c=h.materials.length;e<c;e++)(g=h.materials[e])&&(g.transparent?n(m,g):n(k,g))}else(g=e)&&(g.transparent?n(m,g):n(k,g))}function u(b,e){return e.z-b.z}function x(b,c){var m,o,n,u=0,v,x,w,y,z=b.lights;sa||(sa=new THREE.Camera(T.shadowCameraFov,
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-c.aspect,T.shadowCameraNear,T.shadowCameraFar));m=0;for(o=z.length;m<o;m++)if(n=z[m],n instanceof THREE.SpotLight&&n.castShadow){T.shadowMap[u]||(T.shadowMap[u]=new THREE.WebGLRenderTarget(T.shadowMapWidth,T.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));ta[u]||(ta[u]=new THREE.Matrix4);v=T.shadowMap[u];x=ta[u];sa.position.copy(n.position);sa.target.position.copy(n.target.position);sa.update(void 0,!0);b.update(void 0,!1,sa);x.set(0.5,0,0,0.5,
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-0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);x.multiplySelf(sa.projectionMatrix);x.multiplySelf(sa.matrixWorldInverse);sa.matrixWorldInverse.flattenToArray(wa);sa.projectionMatrix.flattenToArray(za);na.multiply(sa.projectionMatrix,sa.matrixWorldInverse);p(na);T.initWebGLObjects(b);G(v);k.clearColor(1,1,1,1);T.clear();k.clearColor(ka.r,ka.g,ka.b,qa);x=b.__webglObjects.length;n=b.__webglObjectsImmediate.length;for(v=0;v<x;v++)w=b.__webglObjects[v],y=w.object,y.visible&&y.castShadow?!(y instanceof THREE.Mesh)||
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-t(y)?(y.matrixWorld.flattenToArray(y._objectMatrixArray),I(y,sa,!1),w.render=!0):w.render=!1:w.render=!1;j(!0);H(THREE.NormalBlending);for(v=0;v<x;v++)if(w=b.__webglObjects[v],w.render)y=w.object,buffer=w.buffer,g(y),w=y.geometry.morphTargets.length?xa:Da,f(sa,z,null,w,buffer,y);for(v=0;v<n;v++)w=b.__webglObjectsImmediate[v],y=w.object,y.visible&&y.castShadow&&(y.matrixAutoUpdate&&y.matrixWorld.flattenToArray(y._objectMatrixArray),I(y,sa,!1),g(y),program=e(sa,z,null,Da,y),y.render(function(b){h(b,
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|
|
-program,Da.shading)}));u++}}function z(b){k.enable(k.POLYGON_OFFSET_FILL);k.polygonOffset(0.1,1);k.enable(k.STENCIL_TEST);k.enable(k.DEPTH_TEST);k.depthMask(!1);k.colorMask(!1,!1,!1,!1);k.stencilFunc(k.ALWAYS,1,255);k.stencilOpSeparate(k.BACK,k.KEEP,k.INCR,k.KEEP);k.stencilOpSeparate(k.FRONT,k.KEEP,k.DECR,k.KEEP);var e,c=b.lights.length,f,g=b.lights,j=[],h,m,o,p,t,n=b.__webglShadowVolumes.length;for(e=0;e<c;e++)if(f=b.lights[e],f instanceof THREE.DirectionalLight&&f.castShadow){j[0]=-f.position.x;
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|
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-j[1]=-f.position.y;j[2]=-f.position.z;for(t=0;t<n;t++)f=b.__webglShadowVolumes[t].object,h=b.__webglShadowVolumes[t].buffer,m=f.materials[0],m.program||T.initMaterial(m,g,void 0,f),m=m.program,o=m.uniforms,p=m.attributes,ca!==m&&(k.useProgram(m),ca=m,k.uniformMatrix4fv(o.projectionMatrix,!1,za),k.uniformMatrix4fv(o.viewMatrix,!1,wa),k.uniform3fv(o.directionalLightDirection,j)),f.matrixWorld.flattenToArray(f._objectMatrixArray),k.uniformMatrix4fv(o.objectMatrix,!1,f._objectMatrixArray),k.bindBuffer(k.ARRAY_BUFFER,
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|
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+g.count=0;for(e=f.materials.length;b<e;b++)c=f.materials[b],c.transparent?n(j,c):n(g,c)}function v(b){var e,c,f,g,j=b.object,h=b.buffer,k=b.opaque,m=b.transparent;m.count=0;b=k.count=0;for(f=j.materials.length;b<f;b++)if(e=j.materials[b],e instanceof THREE.MeshFaceMaterial){e=0;for(c=h.materials.length;e<c;e++)(g=h.materials[e])&&(g.transparent?n(m,g):n(k,g))}else(g=e)&&(g.transparent?n(m,g):n(k,g))}function u(b,e){return e.z-b.z}function y(b,c){var m,o,n,u=0,v,y,x,w,C=b.lights;ta||(ta=new THREE.Camera($.shadowCameraFov,
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|
|
+c.aspect,$.shadowCameraNear,$.shadowCameraFar));m=0;for(o=C.length;m<o;m++)if(n=C[m],n instanceof THREE.SpotLight&&n.castShadow){$.shadowMap[u]||($.shadowMap[u]=new THREE.WebGLRenderTarget($.shadowMapWidth,$.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));ua[u]||(ua[u]=new THREE.Matrix4);v=$.shadowMap[u];y=ua[u];ta.position.copy(n.position);ta.target.position.copy(n.target.position);ta.update(void 0,!0);b.update(void 0,!1,ta);y.set(0.5,0,0,0.5,
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|
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+0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);y.multiplySelf(ta.projectionMatrix);y.multiplySelf(ta.matrixWorldInverse);ta.matrixWorldInverse.flattenToArray(xa);ta.projectionMatrix.flattenToArray(sa);la.multiply(ta.projectionMatrix,ta.matrixWorldInverse);p(la);$.initWebGLObjects(b);P(v);k.clearColor(1,1,1,1);$.clear();k.clearColor(ia.r,ia.g,ia.b,qa);y=b.__webglObjects.length;n=b.__webglObjectsImmediate.length;for(v=0;v<y;v++)x=b.__webglObjects[v],w=x.object,w.visible&&w.castShadow?!(w instanceof THREE.Mesh)||
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|
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+t(w)?(w.matrixWorld.flattenToArray(w._objectMatrixArray),I(w,ta,!1),x.render=!0):x.render=!1:x.render=!1;j(!0);H(THREE.NormalBlending);for(v=0;v<y;v++)if(x=b.__webglObjects[v],x.render)w=x.object,buffer=x.buffer,g(w),x=w.geometry.morphTargets.length?ya:Da,f(ta,C,null,x,buffer,w);for(v=0;v<n;v++)x=b.__webglObjectsImmediate[v],w=x.object,w.visible&&w.castShadow&&(w.matrixAutoUpdate&&w.matrixWorld.flattenToArray(w._objectMatrixArray),I(w,ta,!1),g(w),program=e(ta,C,null,Da,w),w.render(function(b){h(b,
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|
|
+program,Da.shading)}));u++}}function w(b){k.enable(k.POLYGON_OFFSET_FILL);k.polygonOffset(0.1,1);k.enable(k.STENCIL_TEST);k.enable(k.DEPTH_TEST);k.depthMask(!1);k.colorMask(!1,!1,!1,!1);k.stencilFunc(k.ALWAYS,1,255);k.stencilOpSeparate(k.BACK,k.KEEP,k.INCR,k.KEEP);k.stencilOpSeparate(k.FRONT,k.KEEP,k.DECR,k.KEEP);var e,c=b.lights.length,f,g=b.lights,j=[],h,m,o,p,t,n=b.__webglShadowVolumes.length;for(e=0;e<c;e++)if(f=b.lights[e],f instanceof THREE.DirectionalLight&&f.castShadow){j[0]=-f.position.x;
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|
|
+j[1]=-f.position.y;j[2]=-f.position.z;for(t=0;t<n;t++)f=b.__webglShadowVolumes[t].object,h=b.__webglShadowVolumes[t].buffer,m=f.materials[0],m.program||$.initMaterial(m,g,void 0,f),m=m.program,o=m.uniforms,p=m.attributes,da!==m&&(k.useProgram(m),da=m,k.uniformMatrix4fv(o.projectionMatrix,!1,sa),k.uniformMatrix4fv(o.viewMatrix,!1,xa),k.uniform3fv(o.directionalLightDirection,j)),f.matrixWorld.flattenToArray(f._objectMatrixArray),k.uniformMatrix4fv(o.objectMatrix,!1,f._objectMatrixArray),k.bindBuffer(k.ARRAY_BUFFER,
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|
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h.__webglVertexBuffer),k.vertexAttribPointer(p.position,3,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,h.__webglNormalBuffer),k.vertexAttribPointer(p.normal,3,k.FLOAT,!1,0,0),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),k.cullFace(k.FRONT),k.drawElements(k.TRIANGLES,h.__webglFaceCount,k.UNSIGNED_SHORT,0),k.cullFace(k.BACK),k.drawElements(k.TRIANGLES,h.__webglFaceCount,k.UNSIGNED_SHORT,0)}k.disable(k.POLYGON_OFFSET_FILL);k.colorMask(!0,!0,!0,!0);k.stencilFunc(k.NOTEQUAL,0,255);k.stencilOp(k.KEEP,
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|
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-k.KEEP,k.KEEP);k.disable(k.DEPTH_TEST);fa=ea=-1;ca=Y.program;k.useProgram(Y.program);k.uniformMatrix4fv(Y.projectionLocation,!1,za);k.uniform1f(Y.darknessLocation,Y.darkness);k.bindBuffer(k.ARRAY_BUFFER,Y.vertexBuffer);k.vertexAttribPointer(Y.vertexLocation,3,k.FLOAT,!1,0,0);k.enableVertexAttribArray(Y.vertexLocation);k.blendFunc(k.ONE,k.ONE_MINUS_SRC_ALPHA);k.blendEquation(k.FUNC_ADD);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.disable(k.STENCIL_TEST);
|
|
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-k.enable(k.DEPTH_TEST);k.depthMask(X)}function y(b,e){var c,f,g;c=M.attributes;var j=M.uniforms,h=ha/U,m,o=[],p=U*0.5,t=ha*0.5,n=!0;k.useProgram(M.program);ca=M.program;fa=ea=-1;ya||(k.enableVertexAttribArray(M.attributes.position),k.enableVertexAttribArray(M.attributes.uv),ya=!0);k.disable(k.CULL_FACE);k.enable(k.BLEND);k.depthMask(!0);k.bindBuffer(k.ARRAY_BUFFER,M.vertexBuffer);k.vertexAttribPointer(c.position,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
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|
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-M.elementBuffer);k.uniformMatrix4fv(j.projectionMatrix,!1,za);k.activeTexture(k.TEXTURE0);k.uniform1i(j.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)g=b.__webglSprites[c],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(u);c=0;for(f=b.__webglSprites.length;c<f;c++)g=b.__webglSprites[c],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?
|
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-(k.uniform1i(j.useScreenCoordinates,1),k.uniform3f(j.screenPosition,(g.position.x-p)/p,(t-g.position.y)/t,Math.max(0,Math.min(1,g.position.z)))):(k.uniform1i(j.useScreenCoordinates,0),k.uniform1i(j.affectedByDistance,g.affectedByDistance?1:0),k.uniformMatrix4fv(j.modelViewMatrix,!1,g._modelViewMatrixArray)),m=g.map.image.width/(g.scaleByViewport?ha:1),o[0]=m*h*g.scale.x,o[1]=m*g.scale.y,k.uniform2f(j.uvScale,g.uvScale.x,g.uvScale.y),k.uniform2f(j.uvOffset,g.uvOffset.x,g.uvOffset.y),k.uniform2f(j.alignment,
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-g.alignment.x,g.alignment.y),k.uniform1f(j.opacity,g.opacity),k.uniform1f(j.rotation,g.rotation),k.uniform2fv(j.scale,o),g.mergeWith3D&&!n?(k.enable(k.DEPTH_TEST),n=!0):!g.mergeWith3D&&n&&(k.disable(k.DEPTH_TEST),n=!1),H(g.blending),V(g.map,0),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0));k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(X)}function w(b,e){var c,f,g=b.__webglLensFlares.length,j,h,m,o=new THREE.Vector3,p=ha/U,t=U*0.5,n=ha*0.5,u=16/ha,v=[u*p,u],x=[1,1,0],w=[1,1],y=R.uniforms;
|
|
|
-c=R.attributes;k.useProgram(R.program);ca=R.program;fa=ea=-1;ua||(k.enableVertexAttribArray(R.attributes.vertex),k.enableVertexAttribArray(R.attributes.uv),ua=!0);k.uniform1i(y.occlusionMap,0);k.uniform1i(y.map,1);k.bindBuffer(k.ARRAY_BUFFER,R.vertexBuffer);k.vertexAttribPointer(c.vertex,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,R.elementBuffer);k.disable(k.CULL_FACE);k.depthMask(!1);k.activeTexture(k.TEXTURE0);k.bindTexture(k.TEXTURE_2D,
|
|
|
-R.occlusionTexture);k.activeTexture(k.TEXTURE1);for(f=0;f<g;f++)if(c=b.__webglLensFlares[f].object,o.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(o),e.projectionMatrix.multiplyVector3(o),x[0]=o.x,x[1]=o.y,x[2]=o.z,w[0]=x[0]*t+t,w[1]=x[1]*n+n,R.hasVertexTexture||w[0]>0&&w[0]<U&&w[1]>0&&w[1]<ha){k.bindTexture(k.TEXTURE_2D,R.tempTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGB,w[0]-8,w[1]-8,16,16,0);k.uniform1i(y.renderType,0);k.uniform2fv(y.scale,v);
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|
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-k.uniform3fv(y.screenPosition,x);k.disable(k.BLEND);k.enable(k.DEPTH_TEST);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.bindTexture(k.TEXTURE_2D,R.occlusionTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGBA,w[0]-8,w[1]-8,16,16,0);k.uniform1i(y.renderType,1);k.disable(k.DEPTH_TEST);k.bindTexture(k.TEXTURE_2D,R.tempTexture);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);c.positionScreen.x=x[0];c.positionScreen.y=x[1];c.positionScreen.z=x[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();
|
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|
-k.uniform1i(y.renderType,2);k.enable(k.BLEND);j=0;for(h=c.lensFlares.length;j<h;j++)if(m=c.lensFlares[j],m.opacity>0.0010&&m.scale>0.0010)x[0]=m.x,x[1]=m.y,x[2]=m.z,u=m.size*m.scale/ha,v[0]=u*p,v[1]=u,k.uniform3fv(y.screenPosition,x),k.uniform2fv(y.scale,v),k.uniform1f(y.rotation,m.rotation),k.uniform1f(y.opacity,m.opacity),H(m.blending),V(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(X)}function I(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,
|
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-b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function C(b){var e,c,f,g;g=b.__materials;b=0;for(c=g.length;b<c;b++)if(f=g[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function K(b){var e,c,f,g;g=b.__materials;b=0;for(c=g.length;b<c;b++)if(f=g[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function F(b){var e,f,g,j;if(b instanceof THREE.Mesh){f=b.geometry;
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|
|
-for(e in f.geometryGroups)if(g=f.geometryGroups[e],j=C(g),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||j){j=g;var h=b,m=k.DYNAMIC_DRAW;if(j.__inittedArrays){var o=void 0,p=void 0,t=void 0,n=void 0,u=t=void 0,v=void 0,x=void 0,w=void 0,y=void 0,z=void 0,E=void 0,F=void 0,I=void 0,B=void 0,U=void 0,H=void 0,ha=void 0,D=n=w=n=x=v=void 0,G=void 0,A=G=D=v=void 0,L=void 0,P=A=G=D=t=t=u=w=n=A=G=D=L=A=G=D=L=A=G=D=void 0,J=
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|
|
-0,ga=0,Q=0,X=0,O=0,R=0,M=0,S=0,na=0,N=0,V=0,G=D=0,T=j.__vertexArray,aa=j.__uvArray,ca=j.__uv2Array,Z=j.__normalArray,W=j.__tangentArray,Y=j.__colorArray,da=j.__skinVertexAArray,ea=j.__skinVertexBArray,$=j.__skinIndexArray,fa=j.__skinWeightArray,za=j.__morphTargetsArrays,la=j.__webglCustomAttributes,A=void 0,ia=j.__faceArray,ja=j.__lineArray,oa=j.__needsSmoothNormals,z=j.__vertexColorType,y=j.__uvType,E=j.__normalType,ka=h.geometry,qa=ka.__dirtyVertices,ra=ka.__dirtyElements,wa=ka.__dirtyUvs,sa=ka.__dirtyNormals,
|
|
|
-ta=ka.__dirtyTangents,va=ka.__dirtyColors,Aa=ka.__dirtyMorphTargets,ua=ka.vertices,Ba=j.faces,Da=ka.faces,Ia=ka.faceVertexUvs[0],Ea=ka.faceVertexUvs[1],xa=ka.skinVerticesA,ya=ka.skinVerticesB,Oa=ka.skinIndices,Ha=ka.skinWeights,Ma=h instanceof THREE.ShadowVolume?ka.edgeFaces:void 0,Fa=ka.morphTargets;if(la)for(P in la)la[P].offset=0,la[P].offsetSrc=0;o=0;for(p=Ba.length;o<p;o++)if(t=Ba[o],n=Da[t],Ia&&(F=Ia[t]),Ea&&(I=Ea[t]),t=n.vertexNormals,u=n.normal,v=n.vertexColors,x=n.color,w=n.vertexTangents,
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-n instanceof THREE.Face3){if(qa)B=ua[n.a].position,U=ua[n.b].position,H=ua[n.c].position,T[ga]=B.x,T[ga+1]=B.y,T[ga+2]=B.z,T[ga+3]=U.x,T[ga+4]=U.y,T[ga+5]=U.z,T[ga+6]=H.x,T[ga+7]=H.y,T[ga+8]=H.z,ga+=9;if(la)for(P in la)if(A=la[P],A.__original.needsUpdate)D=A.offset,G=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[D+0]=A.value[n.a],A.array[D+1]=A.value[n.b],A.array[D+2]=A.value[n.c]):A.boundTo==="faces"?(A.array[D+0]=A.value[G],A.array[D+1]=A.value[G],A.array[D+2]=A.value[G],
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|
|
-A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[D+0]=A.value[G+0],A.array[D+1]=A.value[G+1],A.array[D+2]=A.value[G+2],A.offsetSrc+=3),A.offset+=3):(A.boundTo===void 0||A.boundTo==="vertices"?(B=A.value[n.a],U=A.value[n.b],H=A.value[n.c]):A.boundTo==="faces"?(B=A.value[G],U=A.value[G],H=A.value[G],A.offsetSrc++):A.boundTo==="faceVertices"&&(B=A.value[G+0],U=A.value[G+1],H=A.value[G+2],A.offsetSrc+=3),A.size===2?(A.array[D+0]=B.x,A.array[D+1]=B.y,A.array[D+2]=U.x,A.array[D+3]=U.y,A.array[D+4]=H.x,
|
|
|
-A.array[D+5]=H.y,A.offset+=6):A.size===3?(A.type==="c"?(A.array[D+0]=B.r,A.array[D+1]=B.g,A.array[D+2]=B.b,A.array[D+3]=U.r,A.array[D+4]=U.g,A.array[D+5]=U.b,A.array[D+6]=H.r,A.array[D+7]=H.g,A.array[D+8]=H.b):(A.array[D+0]=B.x,A.array[D+1]=B.y,A.array[D+2]=B.z,A.array[D+3]=U.x,A.array[D+4]=U.y,A.array[D+5]=U.z,A.array[D+6]=H.x,A.array[D+7]=H.y,A.array[D+8]=H.z),A.offset+=9):(A.array[D+0]=B.x,A.array[D+1]=B.y,A.array[D+2]=B.z,A.array[D+3]=B.w,A.array[D+4]=U.x,A.array[D+5]=U.y,A.array[D+6]=U.z,A.array[D+
|
|
|
-7]=U.w,A.array[D+8]=H.x,A.array[D+9]=H.y,A.array[D+10]=H.z,A.array[D+11]=H.w,A.offset+=12));if(Aa){D=0;for(G=Fa.length;D<G;D++)B=Fa[D].vertices[n.a].position,U=Fa[D].vertices[n.b].position,H=Fa[D].vertices[n.c].position,A=za[D],A[V+0]=B.x,A[V+1]=B.y,A[V+2]=B.z,A[V+3]=U.x,A[V+4]=U.y,A[V+5]=U.z,A[V+6]=H.x,A[V+7]=H.y,A[V+8]=H.z;V+=9}if(Ha.length)D=Ha[n.a],G=Ha[n.b],A=Ha[n.c],fa[N]=D.x,fa[N+1]=D.y,fa[N+2]=D.z,fa[N+3]=D.w,fa[N+4]=G.x,fa[N+5]=G.y,fa[N+6]=G.z,fa[N+7]=G.w,fa[N+8]=A.x,fa[N+9]=A.y,fa[N+10]=
|
|
|
-A.z,fa[N+11]=A.w,D=Oa[n.a],G=Oa[n.b],A=Oa[n.c],$[N]=D.x,$[N+1]=D.y,$[N+2]=D.z,$[N+3]=D.w,$[N+4]=G.x,$[N+5]=G.y,$[N+6]=G.z,$[N+7]=G.w,$[N+8]=A.x,$[N+9]=A.y,$[N+10]=A.z,$[N+11]=A.w,D=xa[n.a],G=xa[n.b],A=xa[n.c],da[N]=D.x,da[N+1]=D.y,da[N+2]=D.z,da[N+3]=1,da[N+4]=G.x,da[N+5]=G.y,da[N+6]=G.z,da[N+7]=1,da[N+8]=A.x,da[N+9]=A.y,da[N+10]=A.z,da[N+11]=1,D=ya[n.a],G=ya[n.b],A=ya[n.c],ea[N]=D.x,ea[N+1]=D.y,ea[N+2]=D.z,ea[N+3]=1,ea[N+4]=G.x,ea[N+5]=G.y,ea[N+6]=G.z,ea[N+7]=1,ea[N+8]=A.x,ea[N+9]=A.y,ea[N+10]=A.z,
|
|
|
-ea[N+11]=1,N+=12;if(va&&z)v.length==3&&z==THREE.VertexColors?(n=v[0],D=v[1],G=v[2]):G=D=n=x,Y[na]=n.r,Y[na+1]=n.g,Y[na+2]=n.b,Y[na+3]=D.r,Y[na+4]=D.g,Y[na+5]=D.b,Y[na+6]=G.r,Y[na+7]=G.g,Y[na+8]=G.b,na+=9;if(ta&&ka.hasTangents)v=w[0],x=w[1],n=w[2],W[M]=v.x,W[M+1]=v.y,W[M+2]=v.z,W[M+3]=v.w,W[M+4]=x.x,W[M+5]=x.y,W[M+6]=x.z,W[M+7]=x.w,W[M+8]=n.x,W[M+9]=n.y,W[M+10]=n.z,W[M+11]=n.w,M+=12;if(sa&&E)if(t.length==3&&oa)for(w=0;w<3;w++)u=t[w],Z[R]=u.x,Z[R+1]=u.y,Z[R+2]=u.z,R+=3;else for(w=0;w<3;w++)Z[R]=u.x,
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|
-Z[R+1]=u.y,Z[R+2]=u.z,R+=3;if(wa&&F!==void 0&&y)for(w=0;w<3;w++)t=F[w],aa[Q]=t.u,aa[Q+1]=t.v,Q+=2;if(wa&&I!==void 0&&y)for(w=0;w<3;w++)t=I[w],ca[X]=t.u,ca[X+1]=t.v,X+=2;ra&&(ia[O]=J,ia[O+1]=J+1,ia[O+2]=J+2,O+=3,ja[S]=J,ja[S+1]=J+1,ja[S+2]=J,ja[S+3]=J+2,ja[S+4]=J+1,ja[S+5]=J+2,S+=6,J+=3)}else if(n instanceof THREE.Face4){if(qa)B=ua[n.a].position,U=ua[n.b].position,H=ua[n.c].position,ha=ua[n.d].position,T[ga]=B.x,T[ga+1]=B.y,T[ga+2]=B.z,T[ga+3]=U.x,T[ga+4]=U.y,T[ga+5]=U.z,T[ga+6]=H.x,T[ga+7]=H.y,T[ga+
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|
|
-8]=H.z,T[ga+9]=ha.x,T[ga+10]=ha.y,T[ga+11]=ha.z,ga+=12;if(la)for(P in la)if(A=la[P],A.__original.needsUpdate)D=A.offset,G=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[D+0]=A.value[n.a],A.array[D+1]=A.value[n.b],A.array[D+2]=A.value[n.c],A.array[D+3]=A.value[n.d]):A.boundTo==="faces"?(A.array[D+0]=A.value[G],A.array[D+1]=A.value[G],A.array[D+2]=A.value[G],A.array[D+3]=A.value[G],A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[D+0]=A.value[G+0],A.array[D+1]=A.value[G+
|
|
|
-1],A.array[D+2]=A.value[G+2],A.array[D+3]=A.value[G+3],A.offsetSrc+=4),A.offset+=4):(A.boundTo===void 0||A.boundTo==="vertices"?(B=A.value[n.a],U=A.value[n.b],H=A.value[n.c],ha=A.value[n.d]):A.boundTo==="faces"?(B=A.value[G],U=A.value[G],H=A.value[G],ha=A.value[G],A.offsetSrc++):A.boundTo==="faceVertices"&&(B=A.value[G+0],U=A.value[G+1],H=A.value[G+2],ha=A.value[G+3],A.offsetSrc+=4),A.size===2?(A.array[D+0]=B.x,A.array[D+1]=B.y,A.array[D+2]=U.x,A.array[D+3]=U.y,A.array[D+4]=H.x,A.array[D+5]=H.y,A.array[D+
|
|
|
-6]=ha.x,A.array[D+7]=ha.y,A.offset+=8):A.size===3?(A.type==="c"?(A.array[D+0]=B.r,A.array[D+1]=B.g,A.array[D+2]=B.b,A.array[D+3]=U.r,A.array[D+4]=U.g,A.array[D+5]=U.b,A.array[D+6]=H.r,A.array[D+7]=H.g,A.array[D+8]=H.b,A.array[D+9]=ha.r,A.array[D+10]=ha.g,A.array[D+11]=ha.b):(A.array[D+0]=B.x,A.array[D+1]=B.y,A.array[D+2]=B.z,A.array[D+3]=U.x,A.array[D+4]=U.y,A.array[D+5]=U.z,A.array[D+6]=H.x,A.array[D+7]=H.y,A.array[D+8]=H.z,A.array[D+9]=ha.x,A.array[D+10]=ha.y,A.array[D+11]=ha.z),A.offset+=12):(A.array[D+
|
|
|
-0]=B.x,A.array[D+1]=B.y,A.array[D+2]=B.z,A.array[D+3]=B.w,A.array[D+4]=U.x,A.array[D+5]=U.y,A.array[D+6]=U.z,A.array[D+7]=U.w,A.array[D+8]=H.x,A.array[D+9]=H.y,A.array[D+10]=H.z,A.array[D+11]=H.w,A.array[D+12]=ha.x,A.array[D+13]=ha.y,A.array[D+14]=ha.z,A.array[D+15]=ha.w,A.offset+=16));if(Aa){D=0;for(G=Fa.length;D<G;D++)B=Fa[D].vertices[n.a].position,U=Fa[D].vertices[n.b].position,H=Fa[D].vertices[n.c].position,ha=Fa[D].vertices[n.d].position,A=za[D],A[V+0]=B.x,A[V+1]=B.y,A[V+2]=B.z,A[V+3]=U.x,A[V+
|
|
|
-4]=U.y,A[V+5]=U.z,A[V+6]=H.x,A[V+7]=H.y,A[V+8]=H.z,A[V+9]=ha.x,A[V+10]=ha.y,A[V+11]=ha.z;V+=12}if(Ha.length)D=Ha[n.a],G=Ha[n.b],A=Ha[n.c],L=Ha[n.d],fa[N]=D.x,fa[N+1]=D.y,fa[N+2]=D.z,fa[N+3]=D.w,fa[N+4]=G.x,fa[N+5]=G.y,fa[N+6]=G.z,fa[N+7]=G.w,fa[N+8]=A.x,fa[N+9]=A.y,fa[N+10]=A.z,fa[N+11]=A.w,fa[N+12]=L.x,fa[N+13]=L.y,fa[N+14]=L.z,fa[N+15]=L.w,D=Oa[n.a],G=Oa[n.b],A=Oa[n.c],L=Oa[n.d],$[N]=D.x,$[N+1]=D.y,$[N+2]=D.z,$[N+3]=D.w,$[N+4]=G.x,$[N+5]=G.y,$[N+6]=G.z,$[N+7]=G.w,$[N+8]=A.x,$[N+9]=A.y,$[N+10]=A.z,
|
|
|
-$[N+11]=A.w,$[N+12]=L.x,$[N+13]=L.y,$[N+14]=L.z,$[N+15]=L.w,D=xa[n.a],G=xa[n.b],A=xa[n.c],L=xa[n.d],da[N]=D.x,da[N+1]=D.y,da[N+2]=D.z,da[N+3]=1,da[N+4]=G.x,da[N+5]=G.y,da[N+6]=G.z,da[N+7]=1,da[N+8]=A.x,da[N+9]=A.y,da[N+10]=A.z,da[N+11]=1,da[N+12]=L.x,da[N+13]=L.y,da[N+14]=L.z,da[N+15]=1,D=ya[n.a],G=ya[n.b],A=ya[n.c],n=ya[n.d],ea[N]=D.x,ea[N+1]=D.y,ea[N+2]=D.z,ea[N+3]=1,ea[N+4]=G.x,ea[N+5]=G.y,ea[N+6]=G.z,ea[N+7]=1,ea[N+8]=A.x,ea[N+9]=A.y,ea[N+10]=A.z,ea[N+11]=1,ea[N+12]=n.x,ea[N+13]=n.y,ea[N+14]=
|
|
|
-n.z,ea[N+15]=1,N+=16;if(va&&z)v.length==4&&z==THREE.VertexColors?(n=v[0],D=v[1],G=v[2],v=v[3]):v=G=D=n=x,Y[na]=n.r,Y[na+1]=n.g,Y[na+2]=n.b,Y[na+3]=D.r,Y[na+4]=D.g,Y[na+5]=D.b,Y[na+6]=G.r,Y[na+7]=G.g,Y[na+8]=G.b,Y[na+9]=v.r,Y[na+10]=v.g,Y[na+11]=v.b,na+=12;if(ta&&ka.hasTangents)v=w[0],x=w[1],n=w[2],w=w[3],W[M]=v.x,W[M+1]=v.y,W[M+2]=v.z,W[M+3]=v.w,W[M+4]=x.x,W[M+5]=x.y,W[M+6]=x.z,W[M+7]=x.w,W[M+8]=n.x,W[M+9]=n.y,W[M+10]=n.z,W[M+11]=n.w,W[M+12]=w.x,W[M+13]=w.y,W[M+14]=w.z,W[M+15]=w.w,M+=16;if(sa&&E)if(t.length==
|
|
|
-4&&oa)for(w=0;w<4;w++)u=t[w],Z[R]=u.x,Z[R+1]=u.y,Z[R+2]=u.z,R+=3;else for(w=0;w<4;w++)Z[R]=u.x,Z[R+1]=u.y,Z[R+2]=u.z,R+=3;if(wa&&F!==void 0&&y)for(w=0;w<4;w++)t=F[w],aa[Q]=t.u,aa[Q+1]=t.v,Q+=2;if(wa&&I!==void 0&&y)for(w=0;w<4;w++)t=I[w],ca[X]=t.u,ca[X+1]=t.v,X+=2;ra&&(ia[O]=J,ia[O+1]=J+1,ia[O+2]=J+3,ia[O+3]=J+1,ia[O+4]=J+2,ia[O+5]=J+3,O+=6,ja[S]=J,ja[S+1]=J+1,ja[S+2]=J,ja[S+3]=J+3,ja[S+4]=J+1,ja[S+5]=J+2,ja[S+6]=J+2,ja[S+7]=J+3,S+=8,J+=4)}if(Ma){o=0;for(p=Ma.length;o<p;o++)ia[O]=Ma[o].a,ia[O+1]=Ma[o].b,
|
|
|
-ia[O+2]=Ma[o].c,ia[O+3]=Ma[o].a,ia[O+4]=Ma[o].c,ia[O+5]=Ma[o].d,O+=6}qa&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,T,m));if(la)for(P in la)A=la[P],A.__original.needsUpdate&&(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,m));if(Aa){D=0;for(G=Fa.length;D<G;D++)k.bindBuffer(k.ARRAY_BUFFER,j.__webglMorphTargetsBuffers[D]),k.bufferData(k.ARRAY_BUFFER,za[D],m)}va&&na>0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,
|
|
|
-Y,m));sa&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,Z,m));ta&&ka.hasTangents&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,W,m));wa&&Q>0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,aa,m));wa&&X>0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ca,m));ra&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,ia,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
-j.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,ja,m));N>0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,da,m),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,ea,m),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,$,m),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,fa,m));h.dynamic||(delete j.__inittedArrays,delete j.__colorArray,delete j.__normalArray,
|
|
|
-delete j.__tangentArray,delete j.__uvArray,delete j.__uv2Array,delete j.__faceArray,delete j.__vertexArray,delete j.__lineArray,delete j.__skinVertexAArray,delete j.__skinVertexBArray,delete j.__skinIndexArray,delete j.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;K(g)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;y=b.vertices;
|
|
|
-j=b.colors;z=y.length;h=j.length;E=b.__vertexArray;m=b.__colorArray;F=b.__dirtyColors;if(b.__dirtyVertices){for(o=0;o<z;o++)p=y[o].position,g=o*3,E[g]=p.x,E[g+1]=p.y,E[g+2]=p.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,E,e)}if(F){for(o=0;o<h;o++)color=j[o],g=o*3,m[g]=color.r,m[g+1]=color.g,m[g+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Line){f=
|
|
|
-b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;y=b.vertices;j=b.colors;z=y.length;h=j.length;E=b.__vertexArray;m=b.__colorArray;F=b.__dirtyColors;if(b.__dirtyVertices){for(o=0;o<z;o++)p=y[o].position,g=o*3,E[g]=p.x,E[g+1]=p.y,E[g+2]=p.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,E,e)}if(F){for(o=0;o<h;o++)color=j[o],g=o*3,m[g]=color.r,m[g+1]=color.g,m[g+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
-m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,j=C(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||j)&&c(f,k.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1,K(f)}function B(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function O(b){function e(b){var g=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?g.push("undefined"):g.push(b[c].id);return g.join("_")}var c,f,g,j,h,k,m,o,n={},p=b.morphTargets!==void 0?b.morphTargets.length:
|
|
|
-0;b.geometryGroups={};g=0;for(j=b.faces.length;g<j;g++)h=b.faces[g],k=h.materials,m=e(k),n[m]==void 0&&(n[m]={hash:m,counter:0}),o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:p}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[o].vertices+h>65535&&(n[m].counter+=1,o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(g),
|
|
|
-b.geometryGroups[o].vertices+=h}function E(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(b){if(b!=ea){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,
|
|
|
-k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}ea=b}}function P(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,S(e.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,S(e.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,S(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,S(e.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,
|
|
|
-k.TEXTURE_MAG_FILTER,Q(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,Q(e.minFilter)))}function V(b,e){if(b.needsUpdate)b.__webglInit?(k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image)):(b.__webglTexture=k.createTexture(),k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image),b.__webglInit=!0),P(k.TEXTURE_2D,b,b.image),k.bindTexture(k.TEXTURE_2D,null),b.needsUpdate=!1;k.activeTexture(k.TEXTURE0+
|
|
|
-e);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function G(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,S(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,S(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,
|
|
|
+k.KEEP,k.KEEP);k.disable(k.DEPTH_TEST);pa=fa=-1;da=Y.program;k.useProgram(Y.program);k.uniformMatrix4fv(Y.projectionLocation,!1,sa);k.uniform1f(Y.darknessLocation,Y.darkness);k.bindBuffer(k.ARRAY_BUFFER,Y.vertexBuffer);k.vertexAttribPointer(Y.vertexLocation,3,k.FLOAT,!1,0,0);k.enableVertexAttribArray(Y.vertexLocation);k.blendFunc(k.ONE,k.ONE_MINUS_SRC_ALPHA);k.blendEquation(k.FUNC_ADD);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.disable(k.STENCIL_TEST);
|
|
|
+k.enable(k.DEPTH_TEST);k.depthMask(aa)}function C(b,e){var c,f,g;c=T.attributes;var j=T.uniforms,h=U/V,m,o=[],p=V*0.5,t=U*0.5,n=!0;k.useProgram(T.program);da=T.program;pa=fa=-1;za||(k.enableVertexAttribArray(T.attributes.position),k.enableVertexAttribArray(T.attributes.uv),za=!0);k.disable(k.CULL_FACE);k.enable(k.BLEND);k.depthMask(!0);k.bindBuffer(k.ARRAY_BUFFER,T.vertexBuffer);k.vertexAttribPointer(c.position,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
+T.elementBuffer);k.uniformMatrix4fv(j.projectionMatrix,!1,sa);k.activeTexture(k.TEXTURE0);k.uniform1i(j.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)g=b.__webglSprites[c],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(u);c=0;for(f=b.__webglSprites.length;c<f;c++)g=b.__webglSprites[c],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?
|
|
|
+(k.uniform1i(j.useScreenCoordinates,1),k.uniform3f(j.screenPosition,(g.position.x-p)/p,(t-g.position.y)/t,Math.max(0,Math.min(1,g.position.z)))):(k.uniform1i(j.useScreenCoordinates,0),k.uniform1i(j.affectedByDistance,g.affectedByDistance?1:0),k.uniformMatrix4fv(j.modelViewMatrix,!1,g._modelViewMatrixArray)),m=g.map.image.width/(g.scaleByViewport?U:1),o[0]=m*h*g.scale.x,o[1]=m*g.scale.y,k.uniform2f(j.uvScale,g.uvScale.x,g.uvScale.y),k.uniform2f(j.uvOffset,g.uvOffset.x,g.uvOffset.y),k.uniform2f(j.alignment,
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|
|
+g.alignment.x,g.alignment.y),k.uniform1f(j.opacity,g.opacity),k.uniform1f(j.rotation,g.rotation),k.uniform2fv(j.scale,o),g.mergeWith3D&&!n?(k.enable(k.DEPTH_TEST),n=!0):!g.mergeWith3D&&n&&(k.disable(k.DEPTH_TEST),n=!1),H(g.blending),O(g.map,0),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0));k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function x(b,e){var c,f,g=b.__webglLensFlares.length,j,h,m,o=new THREE.Vector3,p=U/V,t=V*0.5,n=U*0.5,u=16/U,v=[u*p,u],y=[1,1,0],x=[1,1],w=R.uniforms;
|
|
|
+c=R.attributes;k.useProgram(R.program);da=R.program;pa=fa=-1;va||(k.enableVertexAttribArray(R.attributes.vertex),k.enableVertexAttribArray(R.attributes.uv),va=!0);k.uniform1i(w.occlusionMap,0);k.uniform1i(w.map,1);k.bindBuffer(k.ARRAY_BUFFER,R.vertexBuffer);k.vertexAttribPointer(c.vertex,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,R.elementBuffer);k.disable(k.CULL_FACE);k.depthMask(!1);k.activeTexture(k.TEXTURE0);k.bindTexture(k.TEXTURE_2D,
|
|
|
+R.occlusionTexture);k.activeTexture(k.TEXTURE1);for(f=0;f<g;f++)if(c=b.__webglLensFlares[f].object,o.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(o),e.projectionMatrix.multiplyVector3(o),y[0]=o.x,y[1]=o.y,y[2]=o.z,x[0]=y[0]*t+t,x[1]=y[1]*n+n,R.hasVertexTexture||x[0]>0&&x[0]<V&&x[1]>0&&x[1]<U){k.bindTexture(k.TEXTURE_2D,R.tempTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGB,x[0]-8,x[1]-8,16,16,0);k.uniform1i(w.renderType,0);k.uniform2fv(w.scale,v);k.uniform3fv(w.screenPosition,
|
|
|
+y);k.disable(k.BLEND);k.enable(k.DEPTH_TEST);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.bindTexture(k.TEXTURE_2D,R.occlusionTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGBA,x[0]-8,x[1]-8,16,16,0);k.uniform1i(w.renderType,1);k.disable(k.DEPTH_TEST);k.bindTexture(k.TEXTURE_2D,R.tempTexture);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);c.positionScreen.x=y[0];c.positionScreen.y=y[1];c.positionScreen.z=y[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();k.uniform1i(w.renderType,
|
|
|
+2);k.enable(k.BLEND);j=0;for(h=c.lensFlares.length;j<h;j++)if(m=c.lensFlares[j],m.opacity>0.0010&&m.scale>0.0010)y[0]=m.x,y[1]=m.y,y[2]=m.z,u=m.size*m.scale/U,v[0]=u*p,v[1]=u,k.uniform3fv(w.screenPosition,y),k.uniform2fv(w.scale,v),k.uniform1f(w.rotation,m.rotation),k.uniform1f(w.opacity,m.opacity),H(m.blending),O(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function I(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,
|
|
|
+b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function B(b){var e,c,f,g;g=b.__materials;b=0;for(c=g.length;b<c;b++)if(f=g[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function K(b){var e,c,f,g;g=b.__materials;b=0;for(c=g.length;b<c;b++)if(f=g[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function F(b){var e,f,g,j;if(b instanceof THREE.Mesh){f=b.geometry;
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|
|
+for(e in f.geometryGroups)if(g=f.geometryGroups[e],j=B(g),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||j){j=g;var h=b,m=k.DYNAMIC_DRAW;if(j.__inittedArrays){var o=void 0,p=void 0,t=void 0,n=void 0,u=t=void 0,v=void 0,y=void 0,x=void 0,w=void 0,C=void 0,F=void 0,G=void 0,I=void 0,A=void 0,V=void 0,H=void 0,U=void 0,E=n=x=n=y=v=void 0,D=void 0,z=D=E=v=void 0,L=void 0,O=z=D=E=t=t=u=x=n=z=D=E=L=z=D=E=L=z=D=E=void 0,J=
|
|
|
+0,ga=0,aa=0,X=0,P=0,R=0,N=0,T=0,la=0,M=0,Q=0,D=E=0,S=j.__vertexArray,$=j.__uvArray,da=j.__uv2Array,ma=j.__normalArray,W=j.__tangentArray,Z=j.__colorArray,Y=j.__skinVertexAArray,fa=j.__skinVertexBArray,ea=j.__skinIndexArray,ca=j.__skinWeightArray,pa=j.__morphTargetsArrays,ja=j.__webglCustomAttributes,z=void 0,ha=j.__faceArray,sa=j.__lineArray,na=j.__needsSmoothNormals,C=j.__vertexColorType,w=j.__uvType,F=j.__normalType,ia=h.geometry,qa=ia.__dirtyVertices,ra=ia.__dirtyElements,xa=ia.__dirtyUvs,ta=ia.__dirtyNormals,
|
|
|
+ua=ia.__dirtyTangents,wa=ia.__dirtyColors,Aa=ia.__dirtyMorphTargets,va=ia.vertices,Ba=j.faces,Da=ia.faces,Ia=ia.faceVertexUvs[0],Ea=ia.faceVertexUvs[1],ya=ia.skinVerticesA,za=ia.skinVerticesB,Oa=ia.skinIndices,Ha=ia.skinWeights,Ma=h instanceof THREE.ShadowVolume?ia.edgeFaces:void 0,Fa=ia.morphTargets;if(ja)for(O in ja)ja[O].offset=0,ja[O].offsetSrc=0;o=0;for(p=Ba.length;o<p;o++)if(t=Ba[o],n=Da[t],Ia&&(G=Ia[t]),Ea&&(I=Ea[t]),t=n.vertexNormals,u=n.normal,v=n.vertexColors,y=n.color,x=n.vertexTangents,
|
|
|
+n instanceof THREE.Face3){if(qa)A=va[n.a].position,V=va[n.b].position,H=va[n.c].position,S[ga]=A.x,S[ga+1]=A.y,S[ga+2]=A.z,S[ga+3]=V.x,S[ga+4]=V.y,S[ga+5]=V.z,S[ga+6]=H.x,S[ga+7]=H.y,S[ga+8]=H.z,ga+=9;if(ja)for(O in ja)if(z=ja[O],z.__original.needsUpdate)E=z.offset,D=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[E+0]=z.value[n.a],z.array[E+1]=z.value[n.b],z.array[E+2]=z.value[n.c]):z.boundTo==="faces"?(z.array[E+0]=z.value[D],z.array[E+1]=z.value[D],z.array[E+2]=z.value[D],
|
|
|
+z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[E+0]=z.value[D+0],z.array[E+1]=z.value[D+1],z.array[E+2]=z.value[D+2],z.offsetSrc+=3),z.offset+=3):(z.boundTo===void 0||z.boundTo==="vertices"?(A=z.value[n.a],V=z.value[n.b],H=z.value[n.c]):z.boundTo==="faces"?(A=z.value[D],V=z.value[D],H=z.value[D],z.offsetSrc++):z.boundTo==="faceVertices"&&(A=z.value[D+0],V=z.value[D+1],H=z.value[D+2],z.offsetSrc+=3),z.size===2?(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=V.x,z.array[E+3]=V.y,z.array[E+4]=H.x,
|
|
|
+z.array[E+5]=H.y,z.offset+=6):z.size===3?(z.type==="c"?(z.array[E+0]=A.r,z.array[E+1]=A.g,z.array[E+2]=A.b,z.array[E+3]=V.r,z.array[E+4]=V.g,z.array[E+5]=V.b,z.array[E+6]=H.r,z.array[E+7]=H.g,z.array[E+8]=H.b):(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=A.z,z.array[E+3]=V.x,z.array[E+4]=V.y,z.array[E+5]=V.z,z.array[E+6]=H.x,z.array[E+7]=H.y,z.array[E+8]=H.z),z.offset+=9):(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=A.z,z.array[E+3]=A.w,z.array[E+4]=V.x,z.array[E+5]=V.y,z.array[E+6]=V.z,z.array[E+
|
|
|
+7]=V.w,z.array[E+8]=H.x,z.array[E+9]=H.y,z.array[E+10]=H.z,z.array[E+11]=H.w,z.offset+=12));if(Aa){E=0;for(D=Fa.length;E<D;E++)A=Fa[E].vertices[n.a].position,V=Fa[E].vertices[n.b].position,H=Fa[E].vertices[n.c].position,z=pa[E],z[Q+0]=A.x,z[Q+1]=A.y,z[Q+2]=A.z,z[Q+3]=V.x,z[Q+4]=V.y,z[Q+5]=V.z,z[Q+6]=H.x,z[Q+7]=H.y,z[Q+8]=H.z;Q+=9}if(Ha.length)E=Ha[n.a],D=Ha[n.b],z=Ha[n.c],ca[M]=E.x,ca[M+1]=E.y,ca[M+2]=E.z,ca[M+3]=E.w,ca[M+4]=D.x,ca[M+5]=D.y,ca[M+6]=D.z,ca[M+7]=D.w,ca[M+8]=z.x,ca[M+9]=z.y,ca[M+10]=
|
|
|
+z.z,ca[M+11]=z.w,E=Oa[n.a],D=Oa[n.b],z=Oa[n.c],ea[M]=E.x,ea[M+1]=E.y,ea[M+2]=E.z,ea[M+3]=E.w,ea[M+4]=D.x,ea[M+5]=D.y,ea[M+6]=D.z,ea[M+7]=D.w,ea[M+8]=z.x,ea[M+9]=z.y,ea[M+10]=z.z,ea[M+11]=z.w,E=ya[n.a],D=ya[n.b],z=ya[n.c],Y[M]=E.x,Y[M+1]=E.y,Y[M+2]=E.z,Y[M+3]=1,Y[M+4]=D.x,Y[M+5]=D.y,Y[M+6]=D.z,Y[M+7]=1,Y[M+8]=z.x,Y[M+9]=z.y,Y[M+10]=z.z,Y[M+11]=1,E=za[n.a],D=za[n.b],z=za[n.c],fa[M]=E.x,fa[M+1]=E.y,fa[M+2]=E.z,fa[M+3]=1,fa[M+4]=D.x,fa[M+5]=D.y,fa[M+6]=D.z,fa[M+7]=1,fa[M+8]=z.x,fa[M+9]=z.y,fa[M+10]=z.z,
|
|
|
+fa[M+11]=1,M+=12;if(wa&&C)v.length==3&&C==THREE.VertexColors?(n=v[0],E=v[1],D=v[2]):D=E=n=y,Z[la]=n.r,Z[la+1]=n.g,Z[la+2]=n.b,Z[la+3]=E.r,Z[la+4]=E.g,Z[la+5]=E.b,Z[la+6]=D.r,Z[la+7]=D.g,Z[la+8]=D.b,la+=9;if(ua&&ia.hasTangents)v=x[0],y=x[1],n=x[2],W[N]=v.x,W[N+1]=v.y,W[N+2]=v.z,W[N+3]=v.w,W[N+4]=y.x,W[N+5]=y.y,W[N+6]=y.z,W[N+7]=y.w,W[N+8]=n.x,W[N+9]=n.y,W[N+10]=n.z,W[N+11]=n.w,N+=12;if(ta&&F)if(t.length==3&&na)for(x=0;x<3;x++)u=t[x],ma[R]=u.x,ma[R+1]=u.y,ma[R+2]=u.z,R+=3;else for(x=0;x<3;x++)ma[R]=
|
|
|
+u.x,ma[R+1]=u.y,ma[R+2]=u.z,R+=3;if(xa&&G!==void 0&&w)for(x=0;x<3;x++)t=G[x],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&I!==void 0&&w)for(x=0;x<3;x++)t=I[x],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ha[P]=J,ha[P+1]=J+1,ha[P+2]=J+2,P+=3,sa[T]=J,sa[T+1]=J+1,sa[T+2]=J,sa[T+3]=J+2,sa[T+4]=J+1,sa[T+5]=J+2,T+=6,J+=3)}else if(n instanceof THREE.Face4){if(qa)A=va[n.a].position,V=va[n.b].position,H=va[n.c].position,U=va[n.d].position,S[ga]=A.x,S[ga+1]=A.y,S[ga+2]=A.z,S[ga+3]=V.x,S[ga+4]=V.y,S[ga+5]=V.z,S[ga+6]=H.x,S[ga+7]=
|
|
|
+H.y,S[ga+8]=H.z,S[ga+9]=U.x,S[ga+10]=U.y,S[ga+11]=U.z,ga+=12;if(ja)for(O in ja)if(z=ja[O],z.__original.needsUpdate)E=z.offset,D=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[E+0]=z.value[n.a],z.array[E+1]=z.value[n.b],z.array[E+2]=z.value[n.c],z.array[E+3]=z.value[n.d]):z.boundTo==="faces"?(z.array[E+0]=z.value[D],z.array[E+1]=z.value[D],z.array[E+2]=z.value[D],z.array[E+3]=z.value[D],z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[E+0]=z.value[D+0],z.array[E+1]=
|
|
|
+z.value[D+1],z.array[E+2]=z.value[D+2],z.array[E+3]=z.value[D+3],z.offsetSrc+=4),z.offset+=4):(z.boundTo===void 0||z.boundTo==="vertices"?(A=z.value[n.a],V=z.value[n.b],H=z.value[n.c],U=z.value[n.d]):z.boundTo==="faces"?(A=z.value[D],V=z.value[D],H=z.value[D],U=z.value[D],z.offsetSrc++):z.boundTo==="faceVertices"&&(A=z.value[D+0],V=z.value[D+1],H=z.value[D+2],U=z.value[D+3],z.offsetSrc+=4),z.size===2?(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=V.x,z.array[E+3]=V.y,z.array[E+4]=H.x,z.array[E+5]=
|
|
|
+H.y,z.array[E+6]=U.x,z.array[E+7]=U.y,z.offset+=8):z.size===3?(z.type==="c"?(z.array[E+0]=A.r,z.array[E+1]=A.g,z.array[E+2]=A.b,z.array[E+3]=V.r,z.array[E+4]=V.g,z.array[E+5]=V.b,z.array[E+6]=H.r,z.array[E+7]=H.g,z.array[E+8]=H.b,z.array[E+9]=U.r,z.array[E+10]=U.g,z.array[E+11]=U.b):(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=A.z,z.array[E+3]=V.x,z.array[E+4]=V.y,z.array[E+5]=V.z,z.array[E+6]=H.x,z.array[E+7]=H.y,z.array[E+8]=H.z,z.array[E+9]=U.x,z.array[E+10]=U.y,z.array[E+11]=U.z),z.offset+=
|
|
|
+12):(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=A.z,z.array[E+3]=A.w,z.array[E+4]=V.x,z.array[E+5]=V.y,z.array[E+6]=V.z,z.array[E+7]=V.w,z.array[E+8]=H.x,z.array[E+9]=H.y,z.array[E+10]=H.z,z.array[E+11]=H.w,z.array[E+12]=U.x,z.array[E+13]=U.y,z.array[E+14]=U.z,z.array[E+15]=U.w,z.offset+=16));if(Aa){E=0;for(D=Fa.length;E<D;E++)A=Fa[E].vertices[n.a].position,V=Fa[E].vertices[n.b].position,H=Fa[E].vertices[n.c].position,U=Fa[E].vertices[n.d].position,z=pa[E],z[Q+0]=A.x,z[Q+1]=A.y,z[Q+2]=A.z,z[Q+
|
|
|
+3]=V.x,z[Q+4]=V.y,z[Q+5]=V.z,z[Q+6]=H.x,z[Q+7]=H.y,z[Q+8]=H.z,z[Q+9]=U.x,z[Q+10]=U.y,z[Q+11]=U.z;Q+=12}if(Ha.length)E=Ha[n.a],D=Ha[n.b],z=Ha[n.c],L=Ha[n.d],ca[M]=E.x,ca[M+1]=E.y,ca[M+2]=E.z,ca[M+3]=E.w,ca[M+4]=D.x,ca[M+5]=D.y,ca[M+6]=D.z,ca[M+7]=D.w,ca[M+8]=z.x,ca[M+9]=z.y,ca[M+10]=z.z,ca[M+11]=z.w,ca[M+12]=L.x,ca[M+13]=L.y,ca[M+14]=L.z,ca[M+15]=L.w,E=Oa[n.a],D=Oa[n.b],z=Oa[n.c],L=Oa[n.d],ea[M]=E.x,ea[M+1]=E.y,ea[M+2]=E.z,ea[M+3]=E.w,ea[M+4]=D.x,ea[M+5]=D.y,ea[M+6]=D.z,ea[M+7]=D.w,ea[M+8]=z.x,ea[M+
|
|
|
+9]=z.y,ea[M+10]=z.z,ea[M+11]=z.w,ea[M+12]=L.x,ea[M+13]=L.y,ea[M+14]=L.z,ea[M+15]=L.w,E=ya[n.a],D=ya[n.b],z=ya[n.c],L=ya[n.d],Y[M]=E.x,Y[M+1]=E.y,Y[M+2]=E.z,Y[M+3]=1,Y[M+4]=D.x,Y[M+5]=D.y,Y[M+6]=D.z,Y[M+7]=1,Y[M+8]=z.x,Y[M+9]=z.y,Y[M+10]=z.z,Y[M+11]=1,Y[M+12]=L.x,Y[M+13]=L.y,Y[M+14]=L.z,Y[M+15]=1,E=za[n.a],D=za[n.b],z=za[n.c],n=za[n.d],fa[M]=E.x,fa[M+1]=E.y,fa[M+2]=E.z,fa[M+3]=1,fa[M+4]=D.x,fa[M+5]=D.y,fa[M+6]=D.z,fa[M+7]=1,fa[M+8]=z.x,fa[M+9]=z.y,fa[M+10]=z.z,fa[M+11]=1,fa[M+12]=n.x,fa[M+13]=n.y,
|
|
|
+fa[M+14]=n.z,fa[M+15]=1,M+=16;if(wa&&C)v.length==4&&C==THREE.VertexColors?(n=v[0],E=v[1],D=v[2],v=v[3]):v=D=E=n=y,Z[la]=n.r,Z[la+1]=n.g,Z[la+2]=n.b,Z[la+3]=E.r,Z[la+4]=E.g,Z[la+5]=E.b,Z[la+6]=D.r,Z[la+7]=D.g,Z[la+8]=D.b,Z[la+9]=v.r,Z[la+10]=v.g,Z[la+11]=v.b,la+=12;if(ua&&ia.hasTangents)v=x[0],y=x[1],n=x[2],x=x[3],W[N]=v.x,W[N+1]=v.y,W[N+2]=v.z,W[N+3]=v.w,W[N+4]=y.x,W[N+5]=y.y,W[N+6]=y.z,W[N+7]=y.w,W[N+8]=n.x,W[N+9]=n.y,W[N+10]=n.z,W[N+11]=n.w,W[N+12]=x.x,W[N+13]=x.y,W[N+14]=x.z,W[N+15]=x.w,N+=16;
|
|
|
+if(ta&&F)if(t.length==4&&na)for(x=0;x<4;x++)u=t[x],ma[R]=u.x,ma[R+1]=u.y,ma[R+2]=u.z,R+=3;else for(x=0;x<4;x++)ma[R]=u.x,ma[R+1]=u.y,ma[R+2]=u.z,R+=3;if(xa&&G!==void 0&&w)for(x=0;x<4;x++)t=G[x],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&I!==void 0&&w)for(x=0;x<4;x++)t=I[x],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ha[P]=J,ha[P+1]=J+1,ha[P+2]=J+3,ha[P+3]=J+1,ha[P+4]=J+2,ha[P+5]=J+3,P+=6,sa[T]=J,sa[T+1]=J+1,sa[T+2]=J,sa[T+3]=J+3,sa[T+4]=J+1,sa[T+5]=J+2,sa[T+6]=J+2,sa[T+7]=J+3,T+=8,J+=4)}if(Ma){o=0;for(p=Ma.length;o<
|
|
|
+p;o++)ha[P]=Ma[o].a,ha[P+1]=Ma[o].b,ha[P+2]=Ma[o].c,ha[P+3]=Ma[o].a,ha[P+4]=Ma[o].c,ha[P+5]=Ma[o].d,P+=6}qa&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,S,m));if(ja)for(O in ja)z=ja[O],z.__original.needsUpdate&&(k.bindBuffer(k.ARRAY_BUFFER,z.buffer),k.bufferData(k.ARRAY_BUFFER,z.array,m));if(Aa){E=0;for(D=Fa.length;E<D;E++)k.bindBuffer(k.ARRAY_BUFFER,j.__webglMorphTargetsBuffers[E]),k.bufferData(k.ARRAY_BUFFER,pa[E],m)}wa&&la>0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglColorBuffer),
|
|
|
+k.bufferData(k.ARRAY_BUFFER,Z,m));ta&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,ma,m));ua&&ia.hasTangents&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,W,m));xa&&aa>0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,$,m));xa&&X>0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,da,m));ra&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,
|
|
|
+ha,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,j.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,sa,m));M>0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,Y,m),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,fa,m),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,ea,m),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,ca,m));h.dynamic||(delete j.__inittedArrays,
|
|
|
+delete j.__colorArray,delete j.__normalArray,delete j.__tangentArray,delete j.__uvArray,delete j.__uv2Array,delete j.__faceArray,delete j.__vertexArray,delete j.__lineArray,delete j.__skinVertexAArray,delete j.__skinVertexBArray,delete j.__skinIndexArray,delete j.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;K(g)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||
|
|
|
+f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;w=b.vertices;j=b.colors;C=w.length;h=j.length;F=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(o=0;o<C;o++)p=w[o].position,g=o*3,F[g]=p.x,F[g+1]=p.y,F[g+2]=p.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,F,e)}if(G){for(o=0;o<h;o++)color=j[o],g=o*3,m[g]=color.r,m[g+1]=color.g,m[g+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=
|
|
|
+!1}else if(b instanceof THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;w=b.vertices;j=b.colors;C=w.length;h=j.length;F=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(o=0;o<C;o++)p=w[o].position,g=o*3,F[g]=p.x,F[g+1]=p.y,F[g+2]=p.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,F,e)}if(G){for(o=0;o<h;o++)color=j[o],g=o*3,m[g]=color.r,m[g+1]=color.g,m[g+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);
|
|
|
+k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,j=B(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||j)&&c(f,k.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1,K(f)}function A(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function X(b){function e(b){var g=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?g.push("undefined"):g.push(b[c].id);return g.join("_")}var c,f,g,j,h,k,m,o,n={},p=b.morphTargets!==
|
|
|
+void 0?b.morphTargets.length:0;b.geometryGroups={};g=0;for(j=b.faces.length;g<j;g++)h=b.faces[g],k=h.materials,m=e(k),n[m]==void 0&&(n[m]={hash:m,counter:0}),o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:p}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[o].vertices+h>65535&&(n[m].counter+=1,o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:p})),
|
|
|
+b.geometryGroups[o].faces.push(g),b.geometryGroups[o].vertices+=h}function G(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,
|
|
|
+k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}fa=b}}function L(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,S(e.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,S(e.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,S(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,S(e.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,
|
|
|
+k.TEXTURE_MAG_FILTER,Q(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,Q(e.minFilter)))}function O(b,e){if(b.needsUpdate)b.__webglInit?(k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image)):(b.__webglTexture=k.createTexture(),k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image),b.__webglInit=!0),L(k.TEXTURE_2D,b,b.image),k.bindTexture(k.TEXTURE_2D,null),b.needsUpdate=!1;k.activeTexture(k.TEXTURE0+
|
|
|
+e);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function P(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,S(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,S(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,
|
|
|
S(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,S(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,
|
|
|
k.DEPTH_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height);k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,
|
|
|
-c=U,b=ha);e!=W&&(k.bindFramebuffer(k.FRAMEBUFFER,e),k.viewport(ja,oa,c,b),W=e)}function aa(b,e){var c;b=="fragment"?c=k.createShader(k.FRAGMENT_SHADER):b=="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,e);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(e),null;return c}function Q(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;
|
|
|
-default:return k.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;
|
|
|
+c=V,b=U);e!=Z&&(k.bindFramebuffer(k.FRAMEBUFFER,e),k.viewport(ja,na,c,b),Z=e)}function N(b,e){var c;b=="fragment"?c=k.createShader(k.FRAGMENT_SHADER):b=="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,e);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(e),null;return c}function Q(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}
|
|
|
+function S(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;
|
|
|
case THREE.ByteType:return k.BYTE;case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedShortType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA}return 0}
|
|
|
-var T=this,k,L=[],ca=null,W=null,X=!0,$=null,da=null,ea=null,fa=null,J=null,ia=null,la=null,ja=0,oa=0,U=0,ha=0,ga=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],na=new THREE.Matrix4,za=new Float32Array(16),wa=new Float32Array(16),Aa=new THREE.Vector4,Ia={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
|
|
|
-Pa=b.stencil!==void 0?b.stencil:!0,Z=b.antialias!==void 0?b.antialias:!1,ka=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),qa=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=
|
|
|
-!1;this.shadowMapSoft=!0;var sa,ta=[],b=THREE.ShaderLib.depthRGBA,va=THREE.UniformsUtils.clone(b.uniforms),Da=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:va}),xa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:va,morphTargets:!0});Da._shadowPass=!0;xa._shadowPass=!0;try{if(!(k=Ba.getContext("experimental-webgl",{antialias:Z,stencil:Pa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+
|
|
|
-" | "+k.getParameter(k.VERSION)+" | "+k.getParameter(k.VENDOR)+" | "+k.getParameter(k.RENDERER)+" | "+k.getParameter(k.SHADING_LANGUAGE_VERSION))}catch(ra){console.error(ra)}k.clearColor(0,0,0,1);k.clearDepth(1);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ka.r,ka.g,ka.b,qa);this.context=k;var Ea=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
+var $=this,k,J=[],da=null,Z=null,aa=!0,ha=null,ma=null,fa=null,pa=null,D=null,ea=null,ca=null,ja=0,na=0,V=0,U=0,ga=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],la=new THREE.Matrix4,sa=new Float32Array(16),xa=new Float32Array(16),Aa=new THREE.Vector4,Ia={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
|
|
|
+Pa=b.stencil!==void 0?b.stencil:!0,W=b.antialias!==void 0?b.antialias:!1,ia=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),qa=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=
|
|
|
+!1;this.shadowMapSoft=!0;var ta,ua=[],b=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(b.uniforms),Da=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa,morphTargets:!0});Da._shadowPass=!0;ya._shadowPass=!0;try{if(!(k=Ba.getContext("experimental-webgl",{antialias:W,stencil:Pa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+
|
|
|
+" | "+k.getParameter(k.VERSION)+" | "+k.getParameter(k.VENDOR)+" | "+k.getParameter(k.RENDERER)+" | "+k.getParameter(k.SHADING_LANGUAGE_VERSION))}catch(ra){console.error(ra)}k.clearColor(0,0,0,1);k.clearDepth(1);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ia.r,ia.g,ia.b,qa);this.context=k;var Ea=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
0;if(Pa){var Y={};Y.vertices=new Float32Array(12);Y.faces=new Uint16Array(6);Y.darkness=0.5;Y.vertices[0]=-20;Y.vertices[1]=-20;Y.vertices[2]=-1;Y.vertices[3]=20;Y.vertices[4]=-20;Y.vertices[5]=-1;Y.vertices[6]=20;Y.vertices[7]=20;Y.vertices[8]=-1;Y.vertices[9]=-20;Y.vertices[10]=20;Y.vertices[11]=-1;Y.faces[0]=0;Y.faces[1]=1;Y.faces[2]=2;Y.faces[3]=0;Y.faces[4]=2;Y.faces[5]=3;Y.vertexBuffer=k.createBuffer();Y.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,Y.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
-Y.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Y.faces,k.STATIC_DRAW);Y.program=k.createProgram();k.attachShader(Y.program,aa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));k.attachShader(Y.program,aa("vertex",THREE.ShaderLib.shadowPost.vertexShader));k.linkProgram(Y.program);Y.vertexLocation=k.getAttribLocation(Y.program,"position");Y.projectionLocation=k.getUniformLocation(Y.program,"projectionMatrix");Y.darknessLocation=
|
|
|
-k.getUniformLocation(Y.program,"darkness")}var R={};R.vertices=new Float32Array(16);R.faces=new Uint16Array(6);Z=0;R.vertices[Z++]=-1;R.vertices[Z++]=-1;R.vertices[Z++]=0;R.vertices[Z++]=0;R.vertices[Z++]=1;R.vertices[Z++]=-1;R.vertices[Z++]=1;R.vertices[Z++]=0;R.vertices[Z++]=1;R.vertices[Z++]=1;R.vertices[Z++]=1;R.vertices[Z++]=1;R.vertices[Z++]=-1;R.vertices[Z++]=1;R.vertices[Z++]=0;R.vertices[Z++]=1;Z=0;R.faces[Z++]=0;R.faces[Z++]=1;R.faces[Z++]=2;R.faces[Z++]=0;R.faces[Z++]=2;R.faces[Z++]=3;
|
|
|
+Y.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Y.faces,k.STATIC_DRAW);Y.program=k.createProgram();k.attachShader(Y.program,N("fragment",THREE.ShaderLib.shadowPost.fragmentShader));k.attachShader(Y.program,N("vertex",THREE.ShaderLib.shadowPost.vertexShader));k.linkProgram(Y.program);Y.vertexLocation=k.getAttribLocation(Y.program,"position");Y.projectionLocation=k.getUniformLocation(Y.program,"projectionMatrix");Y.darknessLocation=
|
|
|
+k.getUniformLocation(Y.program,"darkness")}var R={};R.vertices=new Float32Array(16);R.faces=new Uint16Array(6);W=0;R.vertices[W++]=-1;R.vertices[W++]=-1;R.vertices[W++]=0;R.vertices[W++]=0;R.vertices[W++]=1;R.vertices[W++]=-1;R.vertices[W++]=1;R.vertices[W++]=0;R.vertices[W++]=1;R.vertices[W++]=1;R.vertices[W++]=1;R.vertices[W++]=1;R.vertices[W++]=-1;R.vertices[W++]=1;R.vertices[W++]=0;R.vertices[W++]=1;W=0;R.faces[W++]=0;R.faces[W++]=1;R.faces[W++]=2;R.faces[W++]=0;R.faces[W++]=2;R.faces[W++]=3;
|
|
|
R.vertexBuffer=k.createBuffer();R.elementBuffer=k.createBuffer();R.tempTexture=k.createTexture();R.occlusionTexture=k.createTexture();k.bindBuffer(k.ARRAY_BUFFER,R.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,R.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,R.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,R.faces,k.STATIC_DRAW);k.bindTexture(k.TEXTURE_2D,R.tempTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGB,16,16,0,k.RGB,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,
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k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.bindTexture(k.TEXTURE_2D,R.occlusionTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGBA,16,16,0,k.RGBA,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);
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-k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(R.hasVertexTexture=!1,R.program=k.createProgram(),k.attachShader(R.program,aa("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),k.attachShader(R.program,aa("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(R.hasVertexTexture=!0,R.program=k.createProgram(),k.attachShader(R.program,aa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),k.attachShader(R.program,aa("vertex",
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+k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(R.hasVertexTexture=!1,R.program=k.createProgram(),k.attachShader(R.program,N("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),k.attachShader(R.program,N("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(R.hasVertexTexture=!0,R.program=k.createProgram(),k.attachShader(R.program,N("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),k.attachShader(R.program,N("vertex",
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THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));k.linkProgram(R.program);R.attributes={};R.uniforms={};R.attributes.vertex=k.getAttribLocation(R.program,"position");R.attributes.uv=k.getAttribLocation(R.program,"UV");R.uniforms.renderType=k.getUniformLocation(R.program,"renderType");R.uniforms.map=k.getUniformLocation(R.program,"map");R.uniforms.occlusionMap=k.getUniformLocation(R.program,"occlusionMap");R.uniforms.opacity=k.getUniformLocation(R.program,"opacity");R.uniforms.scale=k.getUniformLocation(R.program,
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-"scale");R.uniforms.rotation=k.getUniformLocation(R.program,"rotation");R.uniforms.screenPosition=k.getUniformLocation(R.program,"screenPosition");var ua=!1,M={};M.vertices=new Float32Array(16);M.faces=new Uint16Array(6);Z=0;M.vertices[Z++]=-1;M.vertices[Z++]=-1;M.vertices[Z++]=0;M.vertices[Z++]=1;M.vertices[Z++]=1;M.vertices[Z++]=-1;M.vertices[Z++]=1;M.vertices[Z++]=1;M.vertices[Z++]=1;M.vertices[Z++]=1;M.vertices[Z++]=1;M.vertices[Z++]=0;M.vertices[Z++]=-1;M.vertices[Z++]=1;M.vertices[Z++]=0;Z=
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-M.vertices[Z++]=0;M.faces[Z++]=0;M.faces[Z++]=1;M.faces[Z++]=2;M.faces[Z++]=0;M.faces[Z++]=2;M.faces[Z++]=3;M.vertexBuffer=k.createBuffer();M.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,M.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,M.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,M.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,M.faces,k.STATIC_DRAW);M.program=k.createProgram();k.attachShader(M.program,aa("fragment",THREE.ShaderLib.sprite.fragmentShader));k.attachShader(M.program,
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-aa("vertex",THREE.ShaderLib.sprite.vertexShader));k.linkProgram(M.program);M.attributes={};M.uniforms={};M.attributes.position=k.getAttribLocation(M.program,"position");M.attributes.uv=k.getAttribLocation(M.program,"uv");M.uniforms.uvOffset=k.getUniformLocation(M.program,"uvOffset");M.uniforms.uvScale=k.getUniformLocation(M.program,"uvScale");M.uniforms.rotation=k.getUniformLocation(M.program,"rotation");M.uniforms.scale=k.getUniformLocation(M.program,"scale");M.uniforms.alignment=k.getUniformLocation(M.program,
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-"alignment");M.uniforms.map=k.getUniformLocation(M.program,"map");M.uniforms.opacity=k.getUniformLocation(M.program,"opacity");M.uniforms.useScreenCoordinates=k.getUniformLocation(M.program,"useScreenCoordinates");M.uniforms.affectedByDistance=k.getUniformLocation(M.program,"affectedByDistance");M.uniforms.screenPosition=k.getUniformLocation(M.program,"screenPosition");M.uniforms.modelViewMatrix=k.getUniformLocation(M.program,"modelViewMatrix");M.uniforms.projectionMatrix=k.getUniformLocation(M.program,
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-"projectionMatrix");var ya=!1;this.setSize=function(b,e){Ba.width=b;Ba.height=e;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,e,c,f){ja=b;oa=e;U=c;ha=f;k.viewport(ja,oa,U,ha)};this.setScissor=function(b,e,c,f){k.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){X=b;k.depthMask(b)};this.setClearColorHex=function(b,e){ka.setHex(b);qa=e;k.clearColor(ka.r,ka.g,ka.b,qa)};this.setClearColor=
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|
-function(b,e){ka.copy(b);qa=e;k.clearColor(ka.r,ka.g,ka.b,qa)};this.clear=function(){k.clear(k.COLOR_BUFFER_BIT|k.DEPTH_BUFFER_BIT|k.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){Y.darkness=b};this.getContext=function(){return k};this.initMaterial=function(b,e,c,f){var g,j,h;b instanceof THREE.MeshDepthMaterial?h="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?h="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?h="normal":b instanceof THREE.MeshBasicMaterial?h="basic":
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+"scale");R.uniforms.rotation=k.getUniformLocation(R.program,"rotation");R.uniforms.screenPosition=k.getUniformLocation(R.program,"screenPosition");var va=!1,T={};T.vertices=new Float32Array(16);T.faces=new Uint16Array(6);W=0;T.vertices[W++]=-1;T.vertices[W++]=-1;T.vertices[W++]=0;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=-1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=0;T.vertices[W++]=-1;T.vertices[W++]=1;T.vertices[W++]=0;W=
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|
+T.vertices[W++]=0;T.faces[W++]=0;T.faces[W++]=1;T.faces[W++]=2;T.faces[W++]=0;T.faces[W++]=2;T.faces[W++]=3;T.vertexBuffer=k.createBuffer();T.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,T.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,T.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,T.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,T.faces,k.STATIC_DRAW);T.program=k.createProgram();k.attachShader(T.program,N("fragment",THREE.ShaderLib.sprite.fragmentShader));k.attachShader(T.program,
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|
+N("vertex",THREE.ShaderLib.sprite.vertexShader));k.linkProgram(T.program);T.attributes={};T.uniforms={};T.attributes.position=k.getAttribLocation(T.program,"position");T.attributes.uv=k.getAttribLocation(T.program,"uv");T.uniforms.uvOffset=k.getUniformLocation(T.program,"uvOffset");T.uniforms.uvScale=k.getUniformLocation(T.program,"uvScale");T.uniforms.rotation=k.getUniformLocation(T.program,"rotation");T.uniforms.scale=k.getUniformLocation(T.program,"scale");T.uniforms.alignment=k.getUniformLocation(T.program,
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|
+"alignment");T.uniforms.map=k.getUniformLocation(T.program,"map");T.uniforms.opacity=k.getUniformLocation(T.program,"opacity");T.uniforms.useScreenCoordinates=k.getUniformLocation(T.program,"useScreenCoordinates");T.uniforms.affectedByDistance=k.getUniformLocation(T.program,"affectedByDistance");T.uniforms.screenPosition=k.getUniformLocation(T.program,"screenPosition");T.uniforms.modelViewMatrix=k.getUniformLocation(T.program,"modelViewMatrix");T.uniforms.projectionMatrix=k.getUniformLocation(T.program,
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|
+"projectionMatrix");var za=!1;this.setSize=function(b,e){Ba.width=b;Ba.height=e;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,e,c,f){ja=b;na=e;V=c;U=f;k.viewport(ja,na,V,U)};this.setScissor=function(b,e,c,f){k.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){aa=b;k.depthMask(b)};this.setClearColorHex=function(b,e){ia.setHex(b);qa=e;k.clearColor(ia.r,ia.g,ia.b,qa)};this.setClearColor=
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|
+function(b,e){ia.copy(b);qa=e;k.clearColor(ia.r,ia.g,ia.b,qa)};this.clear=function(){k.clear(k.COLOR_BUFFER_BIT|k.DEPTH_BUFFER_BIT|k.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){Y.darkness=b};this.getContext=function(){return k};this.initMaterial=function(b,e,c,f){var g,j,h;b instanceof THREE.MeshDepthMaterial?h="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?h="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?h="normal":b instanceof THREE.MeshBasicMaterial?h="basic":
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|
b instanceof THREE.MeshLambertMaterial?h="lambert":b instanceof THREE.MeshPhongMaterial?h="phong":b instanceof THREE.LineBasicMaterial?h="basic":b instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var m=THREE.ShaderLib[h];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var o,n,p;o=p=m=0;for(n=e.length;o<n;o++)j=e[o],j instanceof THREE.SpotLight&&p++,j instanceof THREE.DirectionalLight&&p++,j instanceof THREE.PointLight&&
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m++;m+p<=4?o=p:(o=Math.ceil(4*p/(m+p)),m=4-o);j={directional:o,point:m};m=p=0;for(o=e.length;m<o;m++)n=e[m],n instanceof THREE.SpotLight&&n.castShadow&&p++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var u;a:{o=b.fragmentShader;n=b.vertexShader;var m=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
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|
-maxDirLights:j.directional,maxPointLights:j.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:p},v,f=[];h?f.push(h):(f.push(o),f.push(n));for(v in c)f.push(v),f.push(c[v]);h=f.join();v=0;for(f=L.length;v<f;v++)if(L[v].code==h){u=L[v].program;break a}v=k.createProgram();f=[Ea?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
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|
+maxDirLights:j.directional,maxPointLights:j.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:p},v,f=[];h?f.push(h):(f.push(o),f.push(n));for(v in c)f.push(v),f.push(c[v]);h=f.join();v=0;for(f=J.length;v<f;v++)if(J[v].code==h){u=J[v].program;break a}v=k.createProgram();f=[Ea?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
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|
c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
j=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+
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|
-c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");k.attachShader(v,aa("fragment",j+o));k.attachShader(v,aa("vertex",f+n));k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");v.uniforms={};v.attributes={};var w,f=["viewMatrix","modelViewMatrix",
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|
|
-"projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in m)f.push(w);w=f;f=0;for(m=w.length;f<m;f++)o=w[f],v.uniforms[o]=k.getUniformLocation(v,o);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<c.maxMorphTargets;w++)f.push("morphTarget"+w);for(u in e)f.push(u);u=f;w=0;for(e=u.length;w<e;w++)c=u[w],v.attributes[c]=k.getAttribLocation(v,c);L.push({program:v,
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|
|
+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");k.attachShader(v,N("fragment",j+o));k.attachShader(v,N("vertex",f+n));k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");v.uniforms={};v.attributes={};var x,f=["viewMatrix","modelViewMatrix",
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|
|
+"projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in m)f.push(x);x=f;f=0;for(m=x.length;f<m;f++)o=x[f],v.uniforms[o]=k.getUniformLocation(v,o);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<c.maxMorphTargets;x++)f.push("morphTarget"+x);for(u in e)f.push(u);u=f;x=0;for(e=u.length;x<e;x++)c=u[x],v.attributes[c]=k.getAttribLocation(v,c);J.push({program:v,
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|
code:h});u=v}b.program=u;u=b.program.attributes;u.position>=0&&k.enableVertexAttribArray(u.position);u.color>=0&&k.enableVertexAttribArray(u.color);u.normal>=0&&k.enableVertexAttribArray(u.normal);u.tangent>=0&&k.enableVertexAttribArray(u.tangent);b.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(k.enableVertexAttribArray(u.skinVertexA),k.enableVertexAttribArray(u.skinVertexB),k.enableVertexAttribArray(u.skinIndex),k.enableVertexAttribArray(u.skinWeight));if(b.attributes)for(g in b.attributes)u[g]!==
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|
void 0&&u[g]>=0&&k.enableVertexAttribArray(u[g]);if(b.morphTargets)b.numSupportedMorphTargets=0,u.morphTarget0>=0&&(k.enableVertexAttribArray(u.morphTarget0),b.numSupportedMorphTargets++),u.morphTarget1>=0&&(k.enableVertexAttribArray(u.morphTarget1),b.numSupportedMorphTargets++),u.morphTarget2>=0&&(k.enableVertexAttribArray(u.morphTarget2),b.numSupportedMorphTargets++),u.morphTarget3>=0&&(k.enableVertexAttribArray(u.morphTarget3),b.numSupportedMorphTargets++),u.morphTarget4>=0&&(k.enableVertexAttribArray(u.morphTarget4),
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|
|
-b.numSupportedMorphTargets++),u.morphTarget5>=0&&(k.enableVertexAttribArray(u.morphTarget5),b.numSupportedMorphTargets++),u.morphTarget6>=0&&(k.enableVertexAttribArray(u.morphTarget6),b.numSupportedMorphTargets++),u.morphTarget7>=0&&(k.enableVertexAttribArray(u.morphTarget7),b.numSupportedMorphTargets++)};this.render=function(b,c,n,C){var B,U,E,F,K,ha,J,L,ga=b.lights,M=b.fog;this.shadowMapEnabled&&x(b,c);T.data.vertices=0;T.data.faces=0;T.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
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|
|
-!1,c);c.matrixWorldInverse.flattenToArray(wa);c.projectionMatrix.flattenToArray(za);na.multiply(c.projectionMatrix,c.matrixWorldInverse);p(na);this.initWebGLObjects(b);G(n);(this.autoClear||C)&&this.clear();K=b.__webglObjects.length;for(C=0;C<K;C++)if(B=b.__webglObjects[C],J=B.object,J.visible)if(!(J instanceof THREE.Mesh)||t(J)){if(J.matrixWorld.flattenToArray(J._objectMatrixArray),I(J,c,!0),v(B),B.render=!0,this.sortObjects)B.object.renderDepth?B.z=B.object.renderDepth:(Aa.copy(J.position),na.multiplyVector3(Aa),
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|
|
-B.z=Aa.z)}else B.render=!1;else B.render=!1;this.sortObjects&&b.__webglObjects.sort(u);ha=b.__webglObjectsImmediate.length;for(C=0;C<ha;C++)B=b.__webglObjectsImmediate[C],J=B.object,J.visible&&(J.matrixAutoUpdate&&J.matrixWorld.flattenToArray(J._objectMatrixArray),I(J,c,!0),o(B));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);H(b.overrideMaterial.blending);for(C=0;C<K;C++)if(B=b.__webglObjects[C],B.render)J=B.object,L=B.buffer,g(J),f(c,ga,M,b.overrideMaterial,L,J);for(C=0;C<ha;C++)B=b.__webglObjectsImmediate[C],
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|
|
-J=B.object,J.visible&&(g(J),U=e(c,ga,M,b.overrideMaterial,J),J.render(function(e){h(e,U,b.overrideMaterial.shading)}))}else{H(THREE.NormalBlending);for(C=0;C<K;C++)if(B=b.__webglObjects[C],B.render){J=B.object;L=B.buffer;E=B.opaque;g(J);for(B=0;B<E.count;B++)F=E.list[B],j(F.depthTest),m(F.polygonOffset,F.polygonOffsetFactor,F.polygonOffsetUnits),f(c,ga,M,F,L,J)}for(C=0;C<ha;C++)if(B=b.__webglObjectsImmediate[C],J=B.object,J.visible){E=B.opaque;g(J);for(B=0;B<E.count;B++)F=E.list[B],j(F.depthTest),
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|
|
-m(F.polygonOffset,F.polygonOffsetFactor,F.polygonOffsetUnits),U=e(c,ga,M,F,J),J.render(function(b){h(b,U,F.shading)})}for(C=0;C<K;C++)if(B=b.__webglObjects[C],B.render){J=B.object;L=B.buffer;E=B.transparent;g(J);for(B=0;B<E.count;B++)F=E.list[B],H(F.blending),j(F.depthTest),m(F.polygonOffset,F.polygonOffsetFactor,F.polygonOffsetUnits),f(c,ga,M,F,L,J)}for(C=0;C<ha;C++)if(B=b.__webglObjectsImmediate[C],J=B.object,J.visible){E=B.transparent;g(J);for(B=0;B<E.count;B++)F=E.list[B],H(F.blending),j(F.depthTest),
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|
|
-m(F.polygonOffset,F.polygonOffsetFactor,F.polygonOffsetUnits),U=e(c,ga,M,F,J),J.render(function(b){h(b,U,F.shading)})}}b.__webglSprites.length&&y(b,c);Pa&&b.__webglShadowVolumes.length&&b.lights.length&&z(b);b.__webglLensFlares.length&&w(b,c);n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter&&(k.bindTexture(k.TEXTURE_2D,n.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],
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|
+b.numSupportedMorphTargets++),u.morphTarget5>=0&&(k.enableVertexAttribArray(u.morphTarget5),b.numSupportedMorphTargets++),u.morphTarget6>=0&&(k.enableVertexAttribArray(u.morphTarget6),b.numSupportedMorphTargets++),u.morphTarget7>=0&&(k.enableVertexAttribArray(u.morphTarget7),b.numSupportedMorphTargets++)};this.render=function(b,c,n,B){var A,V,F,D,G,K,U,J,L=b.lights,ga=b.fog;this.shadowMapEnabled&&y(b,c);$.data.vertices=0;$.data.faces=0;$.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
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|
|
+!1,c);c.matrixWorldInverse.flattenToArray(xa);c.projectionMatrix.flattenToArray(sa);la.multiply(c.projectionMatrix,c.matrixWorldInverse);p(la);this.initWebGLObjects(b);P(n);(this.autoClear||B)&&this.clear();G=b.__webglObjects.length;for(B=0;B<G;B++)if(A=b.__webglObjects[B],U=A.object,U.visible)if(!(U instanceof THREE.Mesh)||t(U)){if(U.matrixWorld.flattenToArray(U._objectMatrixArray),I(U,c,!0),v(A),A.render=!0,this.sortObjects)A.object.renderDepth?A.z=A.object.renderDepth:(Aa.copy(U.position),la.multiplyVector3(Aa),
|
|
|
+A.z=Aa.z)}else A.render=!1;else A.render=!1;this.sortObjects&&b.__webglObjects.sort(u);K=b.__webglObjectsImmediate.length;for(B=0;B<K;B++)A=b.__webglObjectsImmediate[B],U=A.object,U.visible&&(U.matrixAutoUpdate&&U.matrixWorld.flattenToArray(U._objectMatrixArray),I(U,c,!0),o(A));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);H(b.overrideMaterial.blending);for(B=0;B<G;B++)if(A=b.__webglObjects[B],A.render)U=A.object,J=A.buffer,g(U),f(c,L,ga,b.overrideMaterial,J,U);for(B=0;B<K;B++)A=b.__webglObjectsImmediate[B],
|
|
|
+U=A.object,U.visible&&(g(U),V=e(c,L,ga,b.overrideMaterial,U),U.render(function(e){h(e,V,b.overrideMaterial.shading)}))}else{H(THREE.NormalBlending);for(B=0;B<G;B++)if(A=b.__webglObjects[B],A.render){U=A.object;J=A.buffer;F=A.opaque;g(U);for(A=0;A<F.count;A++)D=F.list[A],j(D.depthTest),m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),f(c,L,ga,D,J,U)}for(B=0;B<K;B++)if(A=b.__webglObjectsImmediate[B],U=A.object,U.visible){F=A.opaque;g(U);for(A=0;A<F.count;A++)D=F.list[A],j(D.depthTest),
|
|
|
+m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),V=e(c,L,ga,D,U),U.render(function(b){h(b,V,D.shading)})}for(B=0;B<G;B++)if(A=b.__webglObjects[B],A.render){U=A.object;J=A.buffer;F=A.transparent;g(U);for(A=0;A<F.count;A++)D=F.list[A],H(D.blending),j(D.depthTest),m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),f(c,L,ga,D,J,U)}for(B=0;B<K;B++)if(A=b.__webglObjectsImmediate[B],U=A.object,U.visible){F=A.transparent;g(U);for(A=0;A<F.count;A++)D=F.list[A],H(D.blending),j(D.depthTest),
|
|
|
+m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),V=e(c,L,ga,D,U),U.render(function(b){h(b,V,D.shading)})}}b.__webglSprites.length&&C(b,c);Pa&&b.__webglShadowVolumes.length&&b.lights.length&&w(b);b.__webglLensFlares.length&&x(b,c);n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter&&(k.bindTexture(k.TEXTURE_2D,n.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],
|
|
|
b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],c=b,f=void 0,g=void 0,j=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(f in g=e.geometry,g.geometryGroups==void 0&&
|
|
|
-O(g),g.geometryGroups){j=g.geometryGroups[f];if(!j.__webglVertexBuffer){var h=j;h.__webglVertexBuffer=k.createBuffer();h.__webglNormalBuffer=k.createBuffer();h.__webglTangentBuffer=k.createBuffer();h.__webglColorBuffer=k.createBuffer();h.__webglUVBuffer=k.createBuffer();h.__webglUV2Buffer=k.createBuffer();h.__webglSkinVertexABuffer=k.createBuffer();h.__webglSkinVertexBBuffer=k.createBuffer();h.__webglSkinIndicesBuffer=k.createBuffer();h.__webglSkinWeightsBuffer=k.createBuffer();h.__webglFaceBuffer=
|
|
|
-k.createBuffer();h.__webglLineBuffer=k.createBuffer();if(h.numMorphTargets){var m=void 0,o=void 0;h.__webglMorphTargetsBuffers=[];m=0;for(o=h.numMorphTargets;m<o;m++)h.__webglMorphTargetsBuffers.push(k.createBuffer())}for(var h=j,m=e,n=void 0,p=void 0,t=void 0,u=t=void 0,v=void 0,w=void 0,x=w=o=0,y=t=p=void 0,z=y=p=n=void 0,t=void 0,u=m.geometry,v=u.faces,y=h.faces,n=0,p=y.length;n<p;n++)t=y[n],t=v[t],t instanceof THREE.Face3?(o+=3,w+=1,x+=3):t instanceof THREE.Face4&&(o+=4,w+=2,x+=4);for(var n=h,
|
|
|
-p=m,C=y=v=void 0,U=void 0,C=void 0,t=[],v=0,y=p.materials.length;v<y;v++)if(C=p.materials[v],C instanceof THREE.MeshFaceMaterial){C=0;for(l=n.materials.length;C<l;C++)(U=n.materials[C])&&t.push(U)}else(U=C)&&t.push(U);n=t;h.__materials=n;a:{v=p=void 0;y=n.length;for(p=0;p<y;p++)if(v=n[p],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){p=!0;break a}p=!1}a:{y=v=void 0;t=n.length;for(v=0;v<t;v++)if(y=n[v],!(y instanceof THREE.MeshBasicMaterial&&!y.envMap||y instanceof THREE.MeshDepthMaterial)){y=
|
|
|
-y&&y.shading!=void 0&&y.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}y=!1}a:{t=v=void 0;C=n.length;for(v=0;v<C;v++)if(t=n[v],t.vertexColors){t=t.vertexColors;break a}t=!1}h.__vertexArray=new Float32Array(o*3);if(y)h.__normalArray=new Float32Array(o*3);if(u.hasTangents)h.__tangentArray=new Float32Array(o*4);if(t)h.__colorArray=new Float32Array(o*3);if(p){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)h.__uvArray=new Float32Array(o*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>
|
|
|
-1)h.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)h.__skinVertexAArray=new Float32Array(o*4),h.__skinVertexBArray=new Float32Array(o*4),h.__skinIndexArray=new Float32Array(o*4),h.__skinWeightArray=new Float32Array(o*4);h.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));h.__lineArray=new Uint16Array(x*2);if(h.numMorphTargets){h.__morphTargetsArrays=[];u=0;for(v=h.numMorphTargets;u<v;u++)h.__morphTargetsArrays.push(new Float32Array(o*
|
|
|
-3))}h.__needsSmoothNormals=y==THREE.SmoothShading;h.__uvType=p;h.__vertexColorType=t;h.__normalType=y;h.__webglFaceCount=w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);h.__webglLineCount=x*2;u=0;for(v=n.length;u<v;u++)if(p=n[u],p.attributes){if(h.__webglCustomAttributes===void 0)h.__webglCustomAttributes={};for(a in p.attributes){t=p.attributes[a];y={};for(z in t)y[z]=t[z];if(!y.__webglInitialized||y.createUniqueBuffers)y.__webglInitialized=!0,w=1,y.type==="v2"?w=2:y.type==="v3"?w=3:y.type===
|
|
|
-"v4"?w=4:y.type==="c"&&(w=3),y.size=w,y.array=new Float32Array(o*w),y.buffer=k.createBuffer(),y.buffer.belongsToAttribute=a,t.needsUpdate=!0,y.__original=t;h.__webglCustomAttributes[a]=y}}h.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}e instanceof THREE.ShadowVolume?E(c.__webglShadowVolumes,j,e):E(c.__webglObjects,j,e)}else if(e instanceof THREE.LensFlare)E(c.__webglLensFlares,void 0,
|
|
|
-e);else if(e instanceof THREE.Ribbon){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=k.createBuffer(),f.__webglColorBuffer=k.createBuffer(),f=g,j=f.vertices.length,f.__vertexArray=new Float32Array(j*3),f.__colorArray=new Float32Array(j*3),f.__webglVertexCount=j,g.__dirtyVertices=!0,g.__dirtyColors=!0;E(c.__webglObjects,g,e)}else if(e instanceof THREE.Line){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=k.createBuffer(),f.__webglColorBuffer=k.createBuffer(),f=g,
|
|
|
-j=f.vertices.length,f.__vertexArray=new Float32Array(j*3),f.__colorArray=new Float32Array(j*3),f.__webglLineCount=j,g.__dirtyVertices=!0,g.__dirtyColors=!0;E(c.__webglObjects,g,e)}else if(e instanceof THREE.ParticleSystem){g=e.geometry;if(!g.__webglVertexBuffer){f=g;f.__webglVertexBuffer=k.createBuffer();f.__webglColorBuffer=k.createBuffer();f=g;j=e;h=f.vertices.length;f.__vertexArray=new Float32Array(h*3);f.__colorArray=new Float32Array(h*3);f.__sortArray=[];f.__webglParticleCount=h;f.__materials=
|
|
|
-j.materials;z=o=m=void 0;m=0;for(o=j.materials.length;m<o;m++)if(z=j.materials[m],z.attributes){if(f.__webglCustomAttributes===void 0)f.__webglCustomAttributes={};for(a in z.attributes){originalAttribute=z.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=
|
|
|
-4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(h*size),attribute.buffer=k.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;f.__webglCustomAttributes[a]=attribute}}g.__dirtyVertices=!0;g.__dirtyColors=!0}E(c.__webglObjects,g,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?c.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):
|
|
|
-e instanceof THREE.Sprite&&c.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];e=b;if(c instanceof THREE.ShadowVolume)B(e.__webglShadowVolumes,c);else if(c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line)B(e.__webglObjects,c);else if(c instanceof THREE.Sprite){e=e.__webglSprites;g=void 0;for(g=e.length-1;g>=0;g--)e[g]==c&&e.splice(g,1)}else c instanceof THREE.LensFlare?B(e.__webglLensFlares,
|
|
|
-c):c instanceof THREE.MarchingCubes&&B(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e<c;e++)F(b.__webglObjects[e].object,b);e=0;for(c=b.__webglShadowVolumes.length;e<c;e++)F(b.__webglShadowVolumes[e].object,b);e=0;for(c=b.__webglLensFlares.length;e<c;e++)F(b.__webglLensFlares[e].object,b)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),b=="back"?k.cullFace(k.BACK):b=="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),
|
|
|
+X(g),g.geometryGroups){j=g.geometryGroups[f];if(!j.__webglVertexBuffer){var h=j;h.__webglVertexBuffer=k.createBuffer();h.__webglNormalBuffer=k.createBuffer();h.__webglTangentBuffer=k.createBuffer();h.__webglColorBuffer=k.createBuffer();h.__webglUVBuffer=k.createBuffer();h.__webglUV2Buffer=k.createBuffer();h.__webglSkinVertexABuffer=k.createBuffer();h.__webglSkinVertexBBuffer=k.createBuffer();h.__webglSkinIndicesBuffer=k.createBuffer();h.__webglSkinWeightsBuffer=k.createBuffer();h.__webglFaceBuffer=
|
|
|
+k.createBuffer();h.__webglLineBuffer=k.createBuffer();if(h.numMorphTargets){var m=void 0,o=void 0;h.__webglMorphTargetsBuffers=[];m=0;for(o=h.numMorphTargets;m<o;m++)h.__webglMorphTargetsBuffers.push(k.createBuffer())}for(var h=j,m=e,n=void 0,p=void 0,t=void 0,u=t=void 0,v=void 0,x=void 0,y=x=o=0,w=t=p=void 0,C=w=p=n=void 0,t=void 0,u=m.geometry,v=u.faces,w=h.faces,n=0,p=w.length;n<p;n++)t=w[n],t=v[t],t instanceof THREE.Face3?(o+=3,x+=1,y+=3):t instanceof THREE.Face4&&(o+=4,x+=2,y+=4);for(var n=h,
|
|
|
+p=m,B=w=v=void 0,D=void 0,B=void 0,t=[],v=0,w=p.materials.length;v<w;v++)if(B=p.materials[v],B instanceof THREE.MeshFaceMaterial){B=0;for(l=n.materials.length;B<l;B++)(D=n.materials[B])&&t.push(D)}else(D=B)&&t.push(D);n=t;h.__materials=n;a:{v=p=void 0;w=n.length;for(p=0;p<w;p++)if(v=n[p],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){p=!0;break a}p=!1}a:{w=v=void 0;t=n.length;for(v=0;v<t;v++)if(w=n[v],!(w instanceof THREE.MeshBasicMaterial&&!w.envMap||w instanceof THREE.MeshDepthMaterial)){w=
|
|
|
+w&&w.shading!=void 0&&w.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}w=!1}a:{t=v=void 0;B=n.length;for(v=0;v<B;v++)if(t=n[v],t.vertexColors){t=t.vertexColors;break a}t=!1}h.__vertexArray=new Float32Array(o*3);if(w)h.__normalArray=new Float32Array(o*3);if(u.hasTangents)h.__tangentArray=new Float32Array(o*4);if(t)h.__colorArray=new Float32Array(o*3);if(p){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)h.__uvArray=new Float32Array(o*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>
|
|
|
+1)h.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)h.__skinVertexAArray=new Float32Array(o*4),h.__skinVertexBArray=new Float32Array(o*4),h.__skinIndexArray=new Float32Array(o*4),h.__skinWeightArray=new Float32Array(o*4);h.__faceArray=new Uint16Array(x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));h.__lineArray=new Uint16Array(y*2);if(h.numMorphTargets){h.__morphTargetsArrays=[];u=0;for(v=h.numMorphTargets;u<v;u++)h.__morphTargetsArrays.push(new Float32Array(o*
|
|
|
+3))}h.__needsSmoothNormals=w==THREE.SmoothShading;h.__uvType=p;h.__vertexColorType=t;h.__normalType=w;h.__webglFaceCount=x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);h.__webglLineCount=y*2;u=0;for(v=n.length;u<v;u++)if(p=n[u],p.attributes){if(h.__webglCustomAttributes===void 0)h.__webglCustomAttributes={};for(a in p.attributes){t=p.attributes[a];w={};for(C in t)w[C]=t[C];if(!w.__webglInitialized||w.createUniqueBuffers)w.__webglInitialized=!0,x=1,w.type==="v2"?x=2:w.type==="v3"?x=3:w.type===
|
|
|
+"v4"?x=4:w.type==="c"&&(x=3),w.size=x,w.array=new Float32Array(o*x),w.buffer=k.createBuffer(),w.buffer.belongsToAttribute=a,t.needsUpdate=!0,w.__original=t;h.__webglCustomAttributes[a]=w}}h.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}e instanceof THREE.ShadowVolume?G(c.__webglShadowVolumes,j,e):G(c.__webglObjects,j,e)}else if(e instanceof THREE.LensFlare)G(c.__webglLensFlares,void 0,
|
|
|
+e);else if(e instanceof THREE.Ribbon){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=k.createBuffer(),f.__webglColorBuffer=k.createBuffer(),f=g,j=f.vertices.length,f.__vertexArray=new Float32Array(j*3),f.__colorArray=new Float32Array(j*3),f.__webglVertexCount=j,g.__dirtyVertices=!0,g.__dirtyColors=!0;G(c.__webglObjects,g,e)}else if(e instanceof THREE.Line){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=k.createBuffer(),f.__webglColorBuffer=k.createBuffer(),f=g,
|
|
|
+j=f.vertices.length,f.__vertexArray=new Float32Array(j*3),f.__colorArray=new Float32Array(j*3),f.__webglLineCount=j,g.__dirtyVertices=!0,g.__dirtyColors=!0;G(c.__webglObjects,g,e)}else if(e instanceof THREE.ParticleSystem){g=e.geometry;if(!g.__webglVertexBuffer){f=g;f.__webglVertexBuffer=k.createBuffer();f.__webglColorBuffer=k.createBuffer();f=g;j=e;h=f.vertices.length;f.__vertexArray=new Float32Array(h*3);f.__colorArray=new Float32Array(h*3);f.__sortArray=[];f.__webglParticleCount=h;f.__materials=
|
|
|
+j.materials;C=o=m=void 0;m=0;for(o=j.materials.length;m<o;m++)if(C=j.materials[m],C.attributes){if(f.__webglCustomAttributes===void 0)f.__webglCustomAttributes={};for(a in C.attributes){originalAttribute=C.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=
|
|
|
+4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(h*size),attribute.buffer=k.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;f.__webglCustomAttributes[a]=attribute}}g.__dirtyVertices=!0;g.__dirtyColors=!0}G(c.__webglObjects,g,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?c.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):
|
|
|
+e instanceof THREE.Sprite&&c.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];e=b;if(c instanceof THREE.ShadowVolume)A(e.__webglShadowVolumes,c);else if(c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line)A(e.__webglObjects,c);else if(c instanceof THREE.Sprite){e=e.__webglSprites;g=void 0;for(g=e.length-1;g>=0;g--)e[g]==c&&e.splice(g,1)}else c instanceof THREE.LensFlare?A(e.__webglLensFlares,
|
|
|
+c):c instanceof THREE.MarchingCubes&&A(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e<c;e++)F(b.__webglObjects[e].object,b);e=0;for(c=b.__webglShadowVolumes.length;e<c;e++)F(b.__webglShadowVolumes[e].object,b);e=0;for(c=b.__webglLensFlares.length;e<c;e++)F(b.__webglLensFlares[e].object,b)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),b=="back"?k.cullFace(k.BACK):b=="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),
|
|
|
k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.supportsVertexTextures=function(){return Ea}};
|
|
|
THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
|
|
|
THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
|
|
@@ -357,8 +358,8 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
|
|
|
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
|
|
|
THREE.ColorUtils={adjustHSV:function(b,c,e,f){var h=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,h);h.h=THREE.ColorUtils.clamp(h.h+c,0,1);h.s=THREE.ColorUtils.clamp(h.s+e,0,1);h.v=THREE.ColorUtils.clamp(h.v+f,0,1);b.setHSV(h.h,h.s,h.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,h=b.b,g=Math.max(Math.max(e,f),h),j=Math.min(Math.min(e,f),h);if(j==g)j=e=0;else{var m=g-j,j=m/g,e=e==g?(f-h)/m:f==g?2+(h-e)/m:4+(e-f)/m;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=j;c.v=g;return c},
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clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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-THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,g=b.vertices,j=h.vertices,m=b.faces,p=h.faces,t=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var n=0,o=j.length;n<o;n++){var v=new THREE.Vertex(j[n].position.clone());e&&c.matrix.multiplyVector3(v.position);g.push(v)}n=0;for(o=p.length;n<o;n++){var j=p[n],u,x,z=j.vertexNormals,v=j.vertexColors;j instanceof THREE.Face3?u=new THREE.Face3(j.a+f,j.b+f,j.c+
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-f):j instanceof THREE.Face4&&(u=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));u.normal.copy(j.normal);e=0;for(g=z.length;e<g;e++)x=z[e],u.vertexNormals.push(x.clone());u.color.copy(j.color);e=0;for(g=v.length;e<g;e++)x=v[e],u.vertexColors.push(x.clone());u.materials=j.materials.slice();u.centroid.copy(j.centroid);m.push(u)}n=0;for(o=h.length;n<o;n++){f=h[n];m=[];e=0;for(g=f.length;e<g;e++)m.push(new THREE.UV(f[e].u,f[e].v));t.push(m)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,h=b.faces,
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+THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,g=b.vertices,j=h.vertices,m=b.faces,p=h.faces,t=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var n=0,o=j.length;n<o;n++){var v=new THREE.Vertex(j[n].position.clone());e&&c.matrix.multiplyVector3(v.position);g.push(v)}n=0;for(o=p.length;n<o;n++){var j=p[n],u,y,w=j.vertexNormals,v=j.vertexColors;j instanceof THREE.Face3?u=new THREE.Face3(j.a+f,j.b+f,j.c+
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+f):j instanceof THREE.Face4&&(u=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));u.normal.copy(j.normal);e=0;for(g=w.length;e<g;e++)y=w[e],u.vertexNormals.push(y.clone());u.color.copy(j.color);e=0;for(g=v.length;e<g;e++)y=v[e],u.vertexColors.push(y.clone());u.materials=j.materials.slice();u.centroid.copy(j.centroid);m.push(u)}n=0;for(o=h.length;n<o;n++){f=h[n];m=[];e=0;for(g=f.length;e<g;e++)m.push(new THREE.UV(f[e].u,f[e].v));t.push(m)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,h=b.faces,
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g=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var j=new THREE.Vertex(f[b].position.clone());c.vertices.push(j)}b=0;for(e=h.length;b<e;b++){var m=h[b],p,t,n=m.vertexNormals,o=m.vertexColors;m instanceof THREE.Face3?p=new THREE.Face3(m.a,m.b,m.c):m instanceof THREE.Face4&&(p=new THREE.Face4(m.a,m.b,m.c,m.d));p.normal.copy(m.normal);f=0;for(j=n.length;f<j;f++)t=n[f],p.vertexNormals.push(t.clone());p.color.copy(m.color);f=0;for(j=o.length;f<j;f++)t=o[f],p.vertexColors.push(t.clone());p.materials=m.materials.slice();
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p.centroid.copy(m.centroid);c.faces.push(p)}b=0;for(e=g.length;b<e;b++){h=g[b];p=[];f=0;for(j=h.length;f<j;f++)p.push(new THREE.UV(h[f].u,h[f].v));c.faceVertexUvs[0].push(p)}return c}};
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THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,h=new THREE.Texture(f,c);f.onload=function(){h.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return h},loadTextureCube:function(b,c,e){var f,h=[],g=new THREE.Texture(h,c),c=h.loadCount=0;for(f=b.length;c<f;++c)h[c]=new Image,h[c].onload=function(){h.loadCount+=1;if(h.loadCount==6)g.needsUpdate=!0;e&&e(this)},h[c].crossOrigin="",h[c].src=b[c];return g}};
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@@ -382,8 +383,8 @@ THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=
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THREE.Bone?h.skinMatrix:h.matrix;var g=h.animationCache.prevKey;h=h.animationCache.nextKey;g.pos=this.data.hierarchy[e].keys[0];g.rot=this.data.hierarchy[e].keys[0];g.scl=this.data.hierarchy[e].keys[0];h.pos=this.getNextKeyWith("pos",e,1);h.rot=this.getNextKeyWith("rot",e,1);h.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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-THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,h,g,j,m,p,t,n=this.data.JIT.hierarchy,o,v;this.currentTime+=b*this.timeScale;v=this.currentTime;o=this.currentTime%=this.data.length;t=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,x=this.hierarchy.length;u<x;u++)if(b=this.hierarchy[u],p=b.animationCache,this.JITCompile&&n[u][t]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=n[u][t],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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-!1):(b.matrix=n[u][t],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var z=0;z<3;z++){e=c[z];j=p.prevKey[e];m=p.nextKey[e];if(m.time<=v){if(o<v)if(this.loop){j=this.data.hierarchy[u].keys[0];for(m=this.getNextKeyWith(e,u,1);m.time<o;)j=m,m=this.getNextKeyWith(e,u,m.index+1)}else{this.stop();return}else{do j=m,m=this.getNextKeyWith(e,u,m.index+1);while(m.time<
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+THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,h,g,j,m,p,t,n=this.data.JIT.hierarchy,o,v;this.currentTime+=b*this.timeScale;v=this.currentTime;o=this.currentTime%=this.data.length;t=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,y=this.hierarchy.length;u<y;u++)if(b=this.hierarchy[u],p=b.animationCache,this.JITCompile&&n[u][t]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=n[u][t],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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+!1):(b.matrix=n[u][t],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var w=0;w<3;w++){e=c[w];j=p.prevKey[e];m=p.nextKey[e];if(m.time<=v){if(o<v)if(this.loop){j=this.data.hierarchy[u].keys[0];for(m=this.getNextKeyWith(e,u,1);m.time<o;)j=m,m=this.getNextKeyWith(e,u,m.index+1)}else{this.stop();return}else{do j=m,m=this.getNextKeyWith(e,u,m.index+1);while(m.time<
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o)}p.prevKey[e]=j;p.nextKey[e]=m}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(o-j.time)/(m.time-j.time);h=j[e];g=m[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(g[0]-h[0])*f,e.y=h[1]+(g[1]-h[1])*f,e.z=h[2]+(g[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
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this.getPrevKeyWith("pos",u,j.index-1).pos,this.points[1]=h,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",u,m.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
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"rot")THREE.Quaternion.slerp(h,g,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(g[0]-h[0])*f,e.y=h[1]+(g[1]-h[1])*f,e.z=h[2]+(g[2]-h[2])*f}}if(this.JITCompile&&n[0][t]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u<this.hierarchy.length;u++)n[u][t]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
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@@ -420,12 +421,12 @@ this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVec
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this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
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document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
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this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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-THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Matrix4,p=!1,t=1,n=0,o=0,v=0,u=0,x=0,z=window.innerWidth/2,y=window.innerHeight/2;this.update=
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-function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.translateZ(b*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(b*o);this.translateY(b*v);p&&(this.roll+=this.rollSpeed*this.delta*t);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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+THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Matrix4,p=!1,t=1,n=0,o=0,v=0,u=0,y=0,w=window.innerWidth/2,C=window.innerHeight/2;this.update=
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+function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*y));b=this.delta*this.movementSpeed;this.translateZ(b*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(b*o);this.translateY(b*v);p&&(this.roll+=this.rollSpeed*this.delta*t);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();j.copy(this.forward);g.set(0,1,0);h.cross(g,j).normalize();g.cross(j,h).normalize();this.matrix.n11=h.x;this.matrix.n12=g.x;this.matrix.n13=j.x;this.matrix.n21=h.y;this.matrix.n22=g.y;this.matrix.n23=j.y;this.matrix.n31=h.z;this.matrix.n32=g.z;this.matrix.n33=j.z;m.identity();m.n11=Math.cos(this.roll);m.n12=-Math.sin(this.roll);m.n21=Math.sin(this.roll);m.n22=Math.cos(this.roll);this.matrix.multiplySelf(m);
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){h.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);h.multiplyScalar(b);this.forward.subSelf(h);this.forward.normalize()};this.rotateVertically=function(b){g.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);g.multiplyScalar(b);this.forward.addSelf(g);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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-function(b){u=(b.clientX-z)/window.innerWidth;x=(b.clientY-y)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:n=1;break;case 37:case 65:o=-1;break;
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+function(b){u=(b.clientX-w)/window.innerWidth;y=(b.clientY-C)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:n=1;break;case 37:case 65:o=-1;break;
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case 40:case 83:n=-1;break;case 39:case 68:o=1;break;case 81:p=!0;t=1;break;case 69:p=!0;t=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:n=0;break;case 37:case 65:o=0;break;case 40:case 83:n=0;break;case 39:case 68:o=0;break;case 81:p=!1;break;case 69:p=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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@@ -454,39 +455,40 @@ THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var h=Array.prototype.sl
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THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,h,g){var j=Array.prototype.slice.call(arguments),m=this.actions[this.actions.length-1].args,m=new THREE.CubicBezierCurve(m[m.length-2],m[m.length-1],b,c,e,f,h,g);this.curves.push(m);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:j,curve:m})};
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THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b),e=new THREE.SplineCurve(e);this.curves.push(e);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c,curve:e})};
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THREE.Path.prototype.arc=function(b,c,e,f,h,g){var j=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,h,g));this.actions.push({action:THREE.PathActions.ARC,args:j})};THREE.Path.prototype.getSpacedPoints=function(b,c){b||(b=40);for(var e=[],f=0;f<b;f++)e.push(this.getPoint(f/b));c&&e.push(e[0]);return e};
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-THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,h,g,j,m,p,t,n,o,v,u,x,z;f=0;for(h=this.actions.length;f<h;f++)switch(g=this.actions[f],j=g.action,g=g.args,j){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:m=g[2];p=g[3];o=g[0];v=g[1];e.length>0?(j=e[e.length-1],u=j.x,x=j.y):(j=this.actions[f-1].args,u=j[j.length-2],x=j[j.length-1]);for(j=1;j<=b;j++)z=j/b,g=THREE.Shape.Utils.b2(z,u,o,m),z=THREE.Shape.Utils.b2(z,x,v,
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-p),e.push(new THREE.Vector2(g,z));break;case THREE.PathActions.BEZIER_CURVE_TO:m=g[4];p=g[5];o=g[0];v=g[1];t=g[2];n=g[3];e.length>0?(j=e[e.length-1],u=j.x,x=j.y):(j=this.actions[f-1].args,u=j[j.length-2],x=j[j.length-1]);for(j=1;j<=b;j++)z=j/b,g=THREE.Shape.Utils.b3(z,u,o,t,m),z=THREE.Shape.Utils.b3(z,x,v,n,p),e.push(new THREE.Vector2(g,z));break;case THREE.PathActions.CSPLINE_THRU:j=this.actions[f-1].args;j=[new THREE.Vector2(j[j.length-2],j[j.length-1])];z=b*g[0].length;j=j.concat(g[0]);g=new THREE.SplineCurve(j);
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-for(j=1;j<=z;j++)e.push(g.getPointAt(j/z));break;case THREE.PathActions.ARC:j=this.actions[f-1].args;m=g[0];p=g[1];t=g[2];o=g[3];z=g[4];v=!!g[5];n=j[j.length-2];u=j[j.length-1];j.length==0&&(n=u=0);x=z-o;var y=b*2;for(j=1;j<=y;j++)z=j/y,v||(z=1-z),z=o+z*x,g=n+m+t*Math.cos(z),z=u+p+t*Math.sin(z),e.push(new THREE.Vector2(g,z))}c&&e.push(e[0]);return e};
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-THREE.Path.prototype.getMinAndMax=function(){var b=this.getPoints(),c,e,f,h;c=e=Number.NEGATIVE_INFINITY;f=h=Number.POSITIVE_INFINITY;var g,j,m;j=0;for(m=b.length;j<m;j++){g=b[j];if(g.x>c)c=g.x;else if(g.x<f)f=g.x;if(g.y>e)e=g.y;else if(g.y<e)h=g.y}return{minX:f,minY:h,maxX:c,maxY:e}};THREE.Path.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.sums,b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};
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-THREE.Path.prototype.getLength=function(){var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);this.sums=b;return c};THREE.Path.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};THREE.Path.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};
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-THREE.Path.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};
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-THREE.Path.prototype.transform=function(b){b=new THREE.Path;b.moveTo(0,0);b.quadraticCurveTo(100,20,140,80);console.log(b.cacheArcLengths());var c=this.getMinAndMax(),e=this.getPoints(),f,h,g,j,m,p;f=0;for(h=e.length;f<h;f++)g=e[f],j=g.x,m=g.y,p=j/c.maxX,j=b.getPoint(p),m=b.getNormalVector(p).multiplyScalar(m),g.x=j.x+m.x,g.y=j.y+m.y;return e};
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+THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,h,g,j,m,p,t,n,o,v,u,y,w;f=0;for(h=this.actions.length;f<h;f++)switch(g=this.actions[f],j=g.action,g=g.args,j){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:m=g[2];p=g[3];o=g[0];v=g[1];e.length>0?(j=e[e.length-1],u=j.x,y=j.y):(j=this.actions[f-1].args,u=j[j.length-2],y=j[j.length-1]);for(j=1;j<=b;j++)w=j/b,g=THREE.Shape.Utils.b2(w,u,o,m),w=THREE.Shape.Utils.b2(w,y,v,
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+p),e.push(new THREE.Vector2(g,w));break;case THREE.PathActions.BEZIER_CURVE_TO:m=g[4];p=g[5];o=g[0];v=g[1];t=g[2];n=g[3];e.length>0?(j=e[e.length-1],u=j.x,y=j.y):(j=this.actions[f-1].args,u=j[j.length-2],y=j[j.length-1]);for(j=1;j<=b;j++)w=j/b,g=THREE.Shape.Utils.b3(w,u,o,t,m),w=THREE.Shape.Utils.b3(w,y,v,n,p),e.push(new THREE.Vector2(g,w));break;case THREE.PathActions.CSPLINE_THRU:j=this.actions[f-1].args;j=[new THREE.Vector2(j[j.length-2],j[j.length-1])];w=b*g[0].length;j=j.concat(g[0]);g=new THREE.SplineCurve(j);
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+for(j=1;j<=w;j++)e.push(g.getPointAt(j/w));break;case THREE.PathActions.ARC:j=this.actions[f-1].args;m=g[0];p=g[1];t=g[2];o=g[3];w=g[4];v=!!g[5];n=j[j.length-2];u=j[j.length-1];j.length==0&&(n=u=0);y=w-o;var C=b*2;for(j=1;j<=C;j++)w=j/C,v||(w=1-w),w=o+w*y,g=n+m+t*Math.cos(w),w=u+p+t*Math.sin(w),e.push(new THREE.Vector2(g,w))}c&&e.push(e[0]);return e};
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+THREE.Path.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,h;c=e=Number.NEGATIVE_INFINITY;f=h=Number.POSITIVE_INFINITY;var g,j,m,p;p=new THREE.Vector2;j=0;for(m=b.length;j<m;j++){g=b[j];if(g.x>c)c=g.x;else if(g.x<f)f=g.x;if(g.y>e)e=g.y;else if(g.y<e)h=g.y;p.addSelf(g.x,g.y)}return{minX:f,minY:h,maxX:c,maxY:e,centroid:p.divideScalar(m)}};
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+THREE.Path.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.sums,b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.Path.prototype.getLength=function(){var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);this.sums=b;return c};THREE.Path.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
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+THREE.Path.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};THREE.Path.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};
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+THREE.Path.prototype.transform=function(b){b=new THREE.Path;b.moveTo(0,0);b.quadraticCurveTo(100,20,140,80);console.log(b.cacheArcLengths());var c=this.getBoundingBox(),e=this.getPoints(),f,h,g,j,m,p;f=0;for(h=e.length;f<h;f++)g=e[f],j=g.x,m=g.y,p=j/c.maxX,j=b.getPoint(p),m=b.getNormalVector(p).multiplyScalar(m),g.x=j.x+m.x,g.y=j.y+m.y;return e};
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THREE.Path.prototype.nltransform=function(b,c,e,f,h,g){var j=this.getPoints(),m,p,t,n,o;m=0;for(p=j.length;m<p;m++)t=j[m],n=t.x,o=t.y,t.x=b*n+c*o+e,t.y=f*o+h*n+g;return j};
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THREE.Path.prototype.debug=function(b){var c=this.getMinAndMax();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,h,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],h=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,h);c.stroke();c.closePath();c.strokeStyle="red";f=this.getPoints();
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b=0;for(e=f.length;b<e;b++)h=f[b],c.beginPath(),c.arc(h.x,h.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
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THREE.Path.prototype.toShapes=function(){var b,c,e,f,h=[],g=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&g.actions.length!=0&&(h.push(g),g=new THREE.Path),g[e].apply(g,f);g.actions.length!=0&&h.push(g);if(h.length==0)return[];var j,g=[];if(THREE.Shape.Utils.isClockWise(h[0].getPoints())){b=0;for(c=h.length;b<c;b++)f=h[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(j&&g.push(j),j=new THREE.Shape,j.actions=f.actions,j.curves=
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f.curves):j.holes.push(f);g.push(j)}else{j=new THREE.Shape;b=0;for(c=h.length;b<c;b++)f=h[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(j.actions=f.actions,j.curves=f.curves,g.push(j),j=new THREE.Shape):j.holes.push(f)}return g};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
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THREE.Shape.prototype.getPointsHoles=function(){var b,c=this.holes.length,e=[];for(b=0;b<c;b++)e[b]=this.holes[b].getPoints();return e};THREE.Shape.prototype.getSpacedPointsHoles=function(){var b,c=this.holes.length,e=[];for(b=0;b<c;b++)e[b]=this.holes[b].getSpacedPoints();return e};THREE.Shape.prototype.extractAllPoints=function(){return{shape:this.getPoints(),holes:this.getPointsHoles()}};THREE.Shape.prototype.extractAllSpacedPoints=function(){return{shape:this.getSpacedPoints(),holes:this.getSpacedPointsHoles()}};
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-THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),h,g,j,m,p,t,n,o,v,u,x=[];for(p=0;p<c.length;p++){t=c[p];f=f.concat(t);g=Number.POSITIVE_INFINITY;for(h=0;h<t.length;h++){v=t[h];u=[];for(o=0;o<e.length;o++)n=e[o],n=v.distanceTo(n),u.push(n),n<g&&(g=n,j=h,m=o)}h=m-1>=0?m-1:e.length-1;g=j-1>=0?j-1:t.length-1;var z=[t[j],e[m],e[h]];o=THREE.FontUtils.Triangulate.area(z);var y=[t[j],t[g],e[m]];v=THREE.FontUtils.Triangulate.area(y);u=m;n=j;m+=1;j+=-1;m<0&&(m+=e.length);m%=e.length;
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-j<0&&(j+=t.length);j%=t.length;h=m-1>=0?m-1:e.length-1;g=j-1>=0?j-1:t.length-1;z=[t[j],e[m],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[t[j],t[g],e[m]];y=THREE.FontUtils.Triangulate.area(y);o+v>z+y&&(m=u,j=n,m<0&&(m+=e.length),m%=e.length,j<0&&(j+=t.length),j%=t.length,h=m-1>=0?m-1:e.length-1,g=j-1>=0?j-1:t.length-1);o=e.slice(0,m);v=e.slice(m);u=t.slice(j);n=t.slice(0,j);g=[t[j],t[g],e[m]];x.push([t[j],e[m],e[h]]);x.push(g);e=o.concat(u).concat(n).concat(v)}return{shape:e,isolatedPts:x,allpoints:f}},
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-triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),g,j,m,p;for(g=0;g<e.length;g++){p=e[g];for(j=0;j<3;j++)for(m=0;m<f.length;m++)f[m].equals(p[j])&&(p[j]=m)}for(g=0;g<h.length;g++){p=h[g];for(j=0;j<3;j++)for(m=0;m<f.length;m++)f[m].equals(p[j])&&(p[j]=m)}return e.concat(h)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*
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-(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,h){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,h)}};THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};
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+THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),h,g,j,m,p,t,n,o,v,u,y=[];for(p=0;p<c.length;p++){t=c[p];f=f.concat(t);g=Number.POSITIVE_INFINITY;for(h=0;h<t.length;h++){v=t[h];u=[];for(o=0;o<e.length;o++)n=e[o],n=v.distanceToSquared(n),u.push(n),n<g&&(g=n,j=h,m=o)}h=m-1>=0?m-1:e.length-1;g=j-1>=0?j-1:t.length-1;var w=[t[j],e[m],e[h]];o=THREE.FontUtils.Triangulate.area(w);var C=[t[j],t[g],e[m]];v=THREE.FontUtils.Triangulate.area(C);u=m;n=j;m+=1;j+=-1;m<0&&(m+=e.length);m%=
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+e.length;j<0&&(j+=t.length);j%=t.length;h=m-1>=0?m-1:e.length-1;g=j-1>=0?j-1:t.length-1;w=[t[j],e[m],e[h]];w=THREE.FontUtils.Triangulate.area(w);C=[t[j],t[g],e[m]];C=THREE.FontUtils.Triangulate.area(C);o+v>w+C&&(m=u,j=n,m<0&&(m+=e.length),m%=e.length,j<0&&(j+=t.length),j%=t.length,h=m-1>=0?m-1:e.length-1,g=j-1>=0?j-1:t.length-1);o=e.slice(0,m);v=e.slice(m);u=t.slice(j);n=t.slice(0,j);g=[t[j],t[g],e[m]];y.push([t[j],e[m],e[h]]);y.push(g);e=o.concat(u).concat(n).concat(v)}return{shape:e,isolatedPts:y,
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+allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),g,j,m,p;for(g=0;g<e.length;g++){p=e[g];for(j=0;j<3;j++)for(m=0;m<f.length;m++)f[m].equals(p[j])&&(p[j]=m)}for(g=0;g<h.length;g++){p=h[g];for(j=0;j<3;j++)for(m=0;m<f.length;m++)f[m].equals(p[j])&&(p[j]=m)}return e.concat(h)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,
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+c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,h){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,h)}};THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};
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THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",h=c.weight!==void 0?c.weight:"normal",g=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=h;THREE.FontUtils.style=g};
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THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
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-THREE.CubeGeometry=function(b,c,e,f,h,g,j,m,p){function t(b,c,e,j,m,o,p,t){var u,v,x=f||1,z=h||1,G=m/2,aa=o/2,Q=n.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",z=g||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",x=g||1;var S=x+1,T=z+1;m/=x;var k=o/z;for(v=0;v<T;v++)for(o=0;o<S;o++){var L=new THREE.Vector3;L[b]=(o*m-G)*e;L[c]=(v*k-aa)*j;L[u]=p;n.vertices.push(new THREE.Vertex(L))}for(v=0;v<z;v++)for(o=0;o<x;o++)n.faces.push(new THREE.Face4(o+S*
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-v+Q,o+S*(v+1)+Q,o+1+S*(v+1)+Q,o+1+S*v+Q,null,null,t)),n.faceVertexUvs[0].push([new THREE.UV(o/x,v/z),new THREE.UV(o/x,(v+1)/z),new THREE.UV((o+1)/x,(v+1)/z),new THREE.UV((o+1)/x,v/z)])}THREE.Geometry.call(this);var n=this,o=b/2,v=c/2,u=e/2,m=m?-1:1;if(j!==void 0)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(p!=void 0)for(var z in p)this.sides[z]!=void 0&&(this.sides[z]=
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-p[z]);this.sides.px&&t("z","y",1*m,-1,e,c,-o,this.materials[0]);this.sides.nx&&t("z","y",-1*m,-1,e,c,o,this.materials[1]);this.sides.py&&t("x","z",1*m,1,b,e,v,this.materials[2]);this.sides.ny&&t("x","z",1*m,-1,b,e,-v,this.materials[3]);this.sides.pz&&t("x","y",1*m,-1,b,c,u,this.materials[4]);this.sides.nz&&t("x","y",-1*m,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=n.vertices.length;e<f;e++){for(var g=n.vertices[e],j=!1,h=0,m=b.length;h<m;h++){var o=b[h];if(g.position.x==o.position.x&&
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+THREE.CubeGeometry=function(b,c,e,f,h,g,j,m,p){function t(b,c,e,j,m,o,p,t){var u,v,w=f||1,y=h||1,P=m/2,N=o/2,Q=n.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",y=g||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=g||1;var S=w+1,$=y+1;m/=w;var k=o/y;for(v=0;v<$;v++)for(o=0;o<S;o++){var J=new THREE.Vector3;J[b]=(o*m-P)*e;J[c]=(v*k-N)*j;J[u]=p;n.vertices.push(new THREE.Vertex(J))}for(v=0;v<y;v++)for(o=0;o<w;o++)n.faces.push(new THREE.Face4(o+S*v+
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+Q,o+S*(v+1)+Q,o+1+S*(v+1)+Q,o+1+S*v+Q,null,null,t)),n.faceVertexUvs[0].push([new THREE.UV(o/w,v/y),new THREE.UV(o/w,(v+1)/y),new THREE.UV((o+1)/w,(v+1)/y),new THREE.UV((o+1)/w,v/y)])}THREE.Geometry.call(this);var n=this,o=b/2,v=c/2,u=e/2,m=m?-1:1;if(j!==void 0)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(p!=void 0)for(var w in p)this.sides[w]!=void 0&&(this.sides[w]=
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+p[w]);this.sides.px&&t("z","y",1*m,-1,e,c,-o,this.materials[0]);this.sides.nx&&t("z","y",-1*m,-1,e,c,o,this.materials[1]);this.sides.py&&t("x","z",1*m,1,b,e,v,this.materials[2]);this.sides.ny&&t("x","z",1*m,-1,b,e,-v,this.materials[3]);this.sides.pz&&t("x","y",1*m,-1,b,c,u,this.materials[4]);this.sides.nz&&t("x","y",-1*m,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=n.vertices.length;e<f;e++){for(var g=n.vertices[e],j=!1,h=0,m=b.length;h<m;h++){var o=b[h];if(g.position.x==o.position.x&&
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g.position.y==o.position.y&&g.position.z==o.position.z){c[e]=h;j=!0;break}}if(!j)c[e]=b.length,b.push(new THREE.Vertex(g.position.clone()))}e=0;for(f=n.faces.length;e<f;e++)g=n.faces[e],g.a=c[g.a],g.b=c[g.b],g.c=c[g.c],g.d=c[g.d];n.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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THREE.CylinderGeometry=function(b,c,e,f,h,g){function j(b,c,e){m.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var m=this,p,t=Math.PI*2,n=f/2;for(p=0;p<b;p++)j(Math.sin(t*p/b)*c,Math.cos(t*p/b)*c,-n);for(p=0;p<b;p++)j(Math.sin(t*p/b)*e,Math.cos(t*p/b)*e,n);for(p=0;p<b;p++)m.faces.push(new THREE.Face4(p,p+b,b+(p+1)%b,(p+1)%b));if(e>0){j(0,0,-n-(g||0));for(p=b;p<b+b/2;p++)m.faces.push(new THREE.Face4(2*b,(2*p-2*b)%b,(2*p-2*b+1)%b,(2*p-2*b+2)%b))}if(c>0){j(0,0,n+
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(h||0));for(p=b+b/2;p<2*b;p++)m.faces.push(new THREE.Face4(2*b+1,(2*p-2*b+2)%b+b,(2*p-2*b+1)%b+b,(2*p-2*b)%b+b))}p=0;for(b=this.faces.length;p<b;p++){var c=[],e=this.faces[p],h=this.vertices[e.a],g=this.vertices[e.b],n=this.vertices[e.c],o=this.vertices[e.d];c.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/t,0.5+h.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/t,0.5+g.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/t,0.5+n.position.z/
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f));e instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(o.position.x,o.position.y)/t,0.5+o.position.z/f));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,h;for(e=0;e<f;e++)h=b[e],this.addShape(h,c)}};
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THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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-THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){return b.clone().addSelf(c.clone().multiplyScalar(e))}function f(b,c,e){c=Math.atan2(c.y-b.y,c.x-b.x);b=Math.atan2(e.y-b.y,e.x-b.x);c>b&&(b+=Math.PI*2);anglec=(c+b)/2;return(new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec))).normalize()}function h(b){for(E=b.length;--E>=0;){W=E;X=E-1;X<0&&(X=b.length-1);for(var c=0,c=0;c<v+n*2;c++){var e=S*c,f=S*(c+1),g=$+W+e,e=$+X+e,j=$+X+f,f=$+W+f;g+=K;e+=K;j+=K;f+=K;C.faces.push(new THREE.Face4(g,
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-e,j,f))}}}function g(b,c,e){C.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function j(b,c,e){b+=K;c+=K;e+=K;C.faces.push(new THREE.Face3(b,c,e))}var m=c.amount!==void 0?c.amount:100,p=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:p-2,n=c.bevelSegments!==void 0?c.bevelSegments:3,o=c.bevelEnabled!==void 0?c.bevelEnabled:!0;o||(t=p=n=0);var v=c.steps!==void 0?c.steps:1,u=c.path!==void 0?c.path:null,x,z=!1;if(u)x=u.getPoints(),v=x.length,z=!0;var y,w,I,C=
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-this,K=this.vertices.length,u=b.extractAllPoints(),F=u.shape,u=u.holes,B=!THREE.Shape.Utils.isClockWise(F);if(B){F=F.reverse();w=0;for(I=u.length;w<I;w++)y=u[w],THREE.Shape.Utils.isClockWise(y)&&(u[w]=y.reverse());B=!1}var B=THREE.Shape.Utils.triangulateShape(F,u),O=F;w=0;for(I=u.length;w<I;w++)y=u[w],F=F.concat(y);var E,H,P=new THREE.Vector2;E=0;for(H=O.length;E<H;E++)P.addSelf(O[E]);P.divideScalar(O.length);w=0;for(I=u.length;w<I;w++){P=new THREE.Vector2;y=u[w];E=0;for(H=y.length;E<H;E++)P.addSelf(y[E]);
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-P.divideScalar(y.length)}var V,G,aa,Q,S=F.length,P=B.length,T=[];E=0;H=O.length;W=H-1;for(X=E+1;E<H;E++,W++,X++)W==H&&(W=0),X==H&&(X=0),T[E]=f(O[E],O[W],O[X]);var k=[],L,ca=T.concat();w=0;for(I=u.length;w<I;w++){y=u[w];L=[];E=0;H=y.length;W=H-1;for(X=E+1;E<H;E++,W++,X++)W==H&&(W=0),X==H&&(X=0),L[E]=f(y[E],y[W],y[X]);k.push(L);ca=ca.concat(L)}for(V=0;V<n;V++){y=V/n;aa=p*(1-y);G=t*Math.sin(y*Math.PI/2);E=0;for(H=O.length;E<H;E++)Q=e(O[E],T[E],G),g(Q.x,Q.y,-aa);w=0;for(I=u.length;w<I;w++){y=u[w];L=k[w];
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-E=0;for(H=y.length;E<H;E++)Q=e(y[E],L[E],G),g(Q.x,Q.y,-aa)}}G=t;for(E=0;E<S;E++)Q=e(F[E],ca[E],G),z?g(Q.x,Q.y+x[0].y,x[0].x):g(Q.x,Q.y,0);for(y=1;y<=v;y++)for(E=0;E<S;E++)Q=e(F[E],ca[E],G),z?g(Q.x,Q.y+x[y-1].y,x[y-1].x):g(Q.x,Q.y,m/v*y);for(V=n-1;V>=0;V--){y=V/n;aa=p*(1-y);G=t*Math.sin(y*Math.PI/2);E=0;for(H=O.length;E<H;E++)Q=e(O[E],T[E],G),g(Q.x,Q.y,m+aa);w=0;for(I=u.length;w<I;w++){y=u[w];L=k[w];E=0;for(H=y.length;E<H;E++)Q=e(y[E],L[E],G),z?g(Q.x,Q.y+x[v-1].y,x[v-1].x+aa):g(Q.x,Q.y,m+aa)}}if(o){p=
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-S*0;for(E=0;E<P;E++)m=B[E],j(m[2]+p,m[1]+p,m[0]+p);p=S*(v+n*2);for(E=0;E<P;E++)m=B[E],j(m[0]+p,m[1]+p,m[2]+p)}else{for(E=0;E<P;E++)m=B[E],j(m[2],m[1],m[0]);for(E=0;E<P;E++)m=B[E],j(m[0]+S*v,m[1]+S*v,m[2]+S*v)}var W,X,$=0;h(O);$+=O.length;w=0;for(I=u.length;w<I;w++)y=u[w],h(y),$+=y.length;this.computeCentroids();this.computeFaceNormals()};
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+THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f,g,j,h,k;f=new THREE.Vector2(b.x-c.x,b.y-c.y);g=new THREE.Vector2(b.x-e.x,b.y-e.y);f=f.normalize();g=g.normalize();j=new THREE.Vector2(-f.y,f.x);h=new THREE.Vector2(g.y,-g.x);g=b.clone().addSelf(j);k=b.clone().addSelf(h);if(g.equals(k))return h;g=c.clone().addSelf(j);k=e.clone().addSelf(h);j=f.dot(h);h=k.clone().subSelf(g).dot(h);j==0&&
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+(console.log("Either infinite or no solutions!"),h==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j=h/j;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.clone().multiplyScalar(j).addSelf(g).subSelf(b)}function h(b){for(G=b.length;--G>=0;){Z=G;aa=G-1;aa<0&&(aa=b.length-1);for(var c=0,c=0;c<v+n*2;c++){var e=Q*c,f=Q*(c+1),g=ha+Z+e,e=ha+aa+e,j=ha+
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+aa+f,f=ha+Z+f;g+=K;e+=K;j+=K;f+=K;B.faces.push(new THREE.Face4(g,e,j,f))}}}function g(b,c,e){B.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function j(b,c,e){b+=K;c+=K;e+=K;B.faces.push(new THREE.Face3(b,c,e))}var m=c.amount!==void 0?c.amount:100,p=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:p-2,n=c.bevelSegments!==void 0?c.bevelSegments:3,o=c.bevelEnabled!==void 0?c.bevelEnabled:!0;o||(n=0);var v=c.steps!==void 0?c.steps:1,u=c.path!==void 0?c.path:
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+null,y,w=!1;if(u)y=u.getPoints(),v=y.length,w=!0;var C,x,I,B=this,K=this.vertices.length,u=b.extractAllPoints(),F=u.shape,u=u.holes,A=!THREE.Shape.Utils.isClockWise(F);if(A){F=F.reverse();x=0;for(I=u.length;x<I;x++)C=u[x],THREE.Shape.Utils.isClockWise(C)&&(u[x]=C.reverse());A=!1}var A=THREE.Shape.Utils.triangulateShape(F,u),X=F;x=0;for(I=u.length;x<I;x++)C=u[x],F=F.concat(C);var G,H,L,O,P,N,Q=F.length,S=A.length,$=[];G=0;H=X.length;Z=H-1;for(aa=G+1;G<H;G++,Z++,aa++)Z==H&&(Z=0),aa==H&&(aa=0),$[G]=
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+f(X[G],X[Z],X[aa]);var k=[],J,da=$.concat();x=0;for(I=u.length;x<I;x++){C=u[x];J=[];G=0;H=C.length;Z=H-1;for(aa=G+1;G<H;G++,Z++,aa++)Z==H&&(Z=0),aa==H&&(aa=0),J[G]=f(C[G],C[Z],C[aa]);k.push(J);da=da.concat(J)}for(L=0;L<n;L++){O=L/n;P=p*(1-O);O=t*Math.sin(O*Math.PI/2);G=0;for(H=X.length;G<H;G++)N=e(X[G],$[G],O),g(N.x,N.y,-P);x=0;for(I=u.length;x<I;x++){C=u[x];J=k[x];G=0;for(H=C.length;G<H;G++)N=e(C[G],J[G],O),g(N.x,N.y,-P)}}O=t;for(G=0;G<Q;G++)N=o?e(F[G],da[G],O):F[G],w?g(N.x,N.y+y[0].y,y[0].x):g(N.x,
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+N.y,0);for(L=1;L<=v;L++)for(G=0;G<Q;G++)N=o?e(F[G],da[G],O):F[G],w?g(N.x,N.y+y[L-1].y,y[L-1].x):g(N.x,N.y,m/v*L);for(L=n-1;L>=0;L--){O=L/n;P=p*(1-O);O=t*Math.sin(O*Math.PI/2);G=0;for(H=X.length;G<H;G++)N=e(X[G],$[G],O),g(N.x,N.y,m+P);x=0;for(I=u.length;x<I;x++){C=u[x];J=k[x];G=0;for(H=C.length;G<H;G++)N=e(C[G],J[G],O),w?g(N.x,N.y+y[v-1].y,y[v-1].x+P):g(N.x,N.y,m+P)}}if(o){p=Q*0;for(G=0;G<S;G++)m=A[G],j(m[2]+p,m[1]+p,m[0]+p);p=Q*(v+n*2);for(G=0;G<S;G++)m=A[G],j(m[0]+p,m[1]+p,m[2]+p)}else{for(G=0;G<
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+S;G++)m=A[G],j(m[2],m[1],m[0]);for(G=0;G<S;G++)m=A[G],j(m[0]+Q*v,m[1]+Q*v,m[2]+Q*v)}var Z,aa,ha=0;h(X);ha+=X.length;x=0;for(I=u.length;x<I;x++)C=u[x],h(C),ha+=C.length;this.computeCentroids();this.computeFaceNormals()};
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THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=h.vertices[b].position,g=h.vertices[e].position;return c((f.x+g.x)/2,(f.y+g.y)/2,(f.z+g.z)/2)}var h=this,g=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,g);e(0,5,1,g);e(0,1,7,g);e(0,7,10,g);e(0,10,11,g);e(1,5,9,g);e(5,11,4,g);e(11,10,2,g);e(10,7,6,g);e(7,1,8,g);e(3,9,4,g);e(3,4,2,g);e(3,2,6,g);e(3,6,8,g);e(3,8,9,g);e(4,9,5,g);e(2,4,11,g);e(6,2,10,g);e(8,6,7,g);e(9,8,1,g);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var m in g.faces){var p=f(g.faces[m].a,g.faces[m].b),t=f(g.faces[m].b,g.faces[m].c),n=f(g.faces[m].c,g.faces[m].a);e(g.faces[m].a,p,n,j);e(g.faces[m].b,t,p,j);
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e(g.faces[m].c,n,t,j);e(p,t,n,j)}g.faces=j.faces}h.faces=g.faces;delete g;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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@@ -494,16 +496,16 @@ THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;t
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for(m=0;m<f.length-1;m++)this.faces.push(new THREE.Face4(h[m],h[m+1],f[m+1],f[m])),this.faceVertexUvs[0].push([new THREE.UV(1-p/this.angle,m/b.length),new THREE.UV(1-p/this.angle,(m+1)/b.length),new THREE.UV(1-(p-c)/this.angle,(m+1)/b.length),new THREE.UV(1-(p-c)/this.angle,m/b.length)]);f=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var h,g=b/2,j=c/2,e=e||1,f=f||1,m=e+1,p=f+1;b/=e;var t=c/f;for(h=0;h<p;h++)for(c=0;c<m;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-g,-(h*t-j),0)));for(h=0;h<f;h++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+m*h,c+m*(h+1),c+1+m*(h+1),c+1+m*h)),this.faceVertexUvs[0].push([new THREE.UV(c/e,h/f),new THREE.UV(c/e,(h+1)/f),new THREE.UV((c+1)/e,(h+1)/f),new THREE.UV((c+1)/e,h/f)]);this.computeCentroids();this.computeFaceNormals()};
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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-THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,g=Math.max(3,c||8),j=Math.max(2,e||6),c=[],e=0;e<j+1;e++){f=e/j;var m=b*Math.cos(f*h),p=b*Math.sin(f*h),t=[],n=0;for(f=0;f<g;f++){var o=2*f/g,v=p*Math.sin(o*h),o=p*Math.cos(o*h);(e==0||e==j)&&f>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,m,v)))-1);t.push(n)}c.push(t)}for(var u,x,z,h=c.length,e=0;e<h;e++)if(g=c[e].length,e>0)for(f=0;f<g;f++){t=f==g-1;j=c[e][t?0:f+1];m=c[e][t?g-1:f];p=c[e-1][t?
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-g-1:f];t=c[e-1][t?0:f+1];v=e/(h-1);u=(e-1)/(h-1);x=(f+1)/g;var o=f/g,n=new THREE.UV(1-x,v),v=new THREE.UV(1-o,v),o=new THREE.UV(1-o,u),y=new THREE.UV(1-x,u);e<c.length-1&&(u=this.vertices[j].position.clone(),x=this.vertices[m].position.clone(),z=this.vertices[p].position.clone(),u.normalize(),x.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,m,p,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([n,v,o]));e>1&&(u=
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-this.vertices[j].position.clone(),x=this.vertices[p].position.clone(),z=this.vertices[t].position.clone(),u.normalize(),x.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,p,t,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([n,o,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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+THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,g=Math.max(3,c||8),j=Math.max(2,e||6),c=[],e=0;e<j+1;e++){f=e/j;var m=b*Math.cos(f*h),p=b*Math.sin(f*h),t=[],n=0;for(f=0;f<g;f++){var o=2*f/g,v=p*Math.sin(o*h),o=p*Math.cos(o*h);(e==0||e==j)&&f>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,m,v)))-1);t.push(n)}c.push(t)}for(var u,y,w,h=c.length,e=0;e<h;e++)if(g=c[e].length,e>0)for(f=0;f<g;f++){t=f==g-1;j=c[e][t?0:f+1];m=c[e][t?g-1:f];p=c[e-1][t?
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+g-1:f];t=c[e-1][t?0:f+1];v=e/(h-1);u=(e-1)/(h-1);y=(f+1)/g;var o=f/g,n=new THREE.UV(1-y,v),v=new THREE.UV(1-o,v),o=new THREE.UV(1-o,u),C=new THREE.UV(1-y,u);e<c.length-1&&(u=this.vertices[j].position.clone(),y=this.vertices[m].position.clone(),w=this.vertices[p].position.clone(),u.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(j,m,p,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([n,v,o]));e>1&&(u=
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+this.vertices[j].position.clone(),y=this.vertices[p].position.clone(),w=this.vertices[t].position.clone(),u.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(j,p,t,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([n,o,C]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
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-this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),g=h.length,j=[],b=0;b<g;b++){var m=new THREE.Path,m=this.extractGlyphPoints(h[b],c,e,f,m);f+=m.offset;j.push(m.path)}return{paths:j,offset:f/2}},extractGlyphPoints:function(b,c,e,f,h){var g=[],j,m,p,t,n,o,v,u,x,z,y=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(y){if(y.o){c=y._cachedOutline||(y._cachedOutline=y.o.split(" "));p=c.length;for(b=0;b<p;)switch(m=c[b++],m){case "m":m=c[b++]*e+f;t=c[b++]*e;g.push(new THREE.Vector2(m,
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-t));h.moveTo(m,t);break;case "l":m=c[b++]*e+f;t=c[b++]*e;g.push(new THREE.Vector2(m,t));h.lineTo(m,t);break;case "q":m=c[b++]*e+f;t=c[b++]*e;v=c[b++]*e+f;u=c[b++]*e;h.quadraticCurveTo(v,u,m,t);if(j=g[g.length-1]){n=j.x;o=j.y;j=1;for(divisions=this.divisions;j<=divisions;j++){var w=j/divisions,I=THREE.Shape.Utils.b2(w,n,v,m),w=THREE.Shape.Utils.b2(w,o,u,t);g.push(new THREE.Vector2(I,w))}}break;case "b":if(m=c[b++]*e+f,t=c[b++]*e,v=c[b++]*e+f,u=c[b++]*-e,x=c[b++]*e+f,z=c[b++]*-e,h.bezierCurveTo(m,t,
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-v,u,x,z),j=g[g.length-1]){n=j.x;o=j.y;j=1;for(divisions=this.divisions;j<=divisions;j++)w=j/divisions,I=THREE.Shape.Utils.b3(w,n,v,x,m),w=THREE.Shape.Utils.b3(w,o,u,z,t),g.push(new THREE.Vector2(I,w))}}}return{offset:y.ha*e,points:g,path:h}}}};
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-(function(b){var c=function(b){for(var c=b.length,h=0,g=c-1,j=0;j<c;g=j++)h+=b[g].x*b[j].y-b[j].x*b[g].y;return h*0.5};b.Triangulate=function(b,f){var h=b.length;if(h<3)return null;var g=[],j=[],m=[],p,t,n;if(c(b)>0)for(t=0;t<h;t++)j[t]=t;else for(t=0;t<h;t++)j[t]=h-1-t;var o=2*h;for(t=h-1;h>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return g}p=t;h<=p&&(p=0);t=p+1;h<=t&&(t=0);n=t+1;h<=n&&(n=0);var v;a:{v=b;var u=p,x=t,z=n,y=h,w=j,I=void 0,C=void 0,K=void 0,
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-F=void 0,B=void 0,O=void 0,E=void 0,H=void 0,P=void 0,C=v[w[u]].x,K=v[w[u]].y,F=v[w[x]].x,B=v[w[x]].y,O=v[w[z]].x,E=v[w[z]].y;if(1.0E-10>(F-C)*(E-K)-(B-K)*(O-C))v=!1;else{for(I=0;I<y;I++)if(!(I==u||I==x||I==z)){var H=v[w[I]].x,P=v[w[I]].y,V=void 0,G=void 0,aa=void 0,Q=void 0,S=void 0,T=void 0,k=void 0,L=void 0,ca=void 0,W=void 0,X=void 0,$=void 0,V=aa=S=void 0,V=O-F,G=E-B,aa=C-O,Q=K-E,S=F-C,T=B-K,k=H-C,L=P-K,ca=H-F,W=P-B,X=H-O,$=P-E,V=V*W-G*ca,S=S*L-T*k,aa=aa*$-Q*X;if(V>=0&&aa>=0&&S>=0){v=!1;break a}}v=
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+this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),g=h.length,j=[],b=0;b<g;b++){var m=new THREE.Path,m=this.extractGlyphPoints(h[b],c,e,f,m);f+=m.offset;j.push(m.path)}return{paths:j,offset:f/2}},extractGlyphPoints:function(b,c,e,f,h){var g=[],j,m,p,t,n,o,v,u,y,w,C=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(C){if(C.o){c=C._cachedOutline||(C._cachedOutline=C.o.split(" "));p=c.length;for(b=0;b<p;)switch(m=c[b++],m){case "m":m=c[b++]*e+f;t=c[b++]*e;g.push(new THREE.Vector2(m,
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+t));h.moveTo(m,t);break;case "l":m=c[b++]*e+f;t=c[b++]*e;g.push(new THREE.Vector2(m,t));h.lineTo(m,t);break;case "q":m=c[b++]*e+f;t=c[b++]*e;v=c[b++]*e+f;u=c[b++]*e;h.quadraticCurveTo(v,u,m,t);if(j=g[g.length-1]){n=j.x;o=j.y;j=1;for(divisions=this.divisions;j<=divisions;j++){var x=j/divisions,I=THREE.Shape.Utils.b2(x,n,v,m),x=THREE.Shape.Utils.b2(x,o,u,t);g.push(new THREE.Vector2(I,x))}}break;case "b":if(m=c[b++]*e+f,t=c[b++]*e,v=c[b++]*e+f,u=c[b++]*-e,y=c[b++]*e+f,w=c[b++]*-e,h.bezierCurveTo(m,t,
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+v,u,y,w),j=g[g.length-1]){n=j.x;o=j.y;j=1;for(divisions=this.divisions;j<=divisions;j++)x=j/divisions,I=THREE.Shape.Utils.b3(x,n,v,y,m),x=THREE.Shape.Utils.b3(x,o,u,w,t),g.push(new THREE.Vector2(I,x))}}}return{offset:C.ha*e,points:g,path:h}}}};
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+(function(b){var c=function(b){for(var c=b.length,h=0,g=c-1,j=0;j<c;g=j++)h+=b[g].x*b[j].y-b[j].x*b[g].y;return h*0.5};b.Triangulate=function(b,f){var h=b.length;if(h<3)return null;var g=[],j=[],m=[],p,t,n;if(c(b)>0)for(t=0;t<h;t++)j[t]=t;else for(t=0;t<h;t++)j[t]=h-1-t;var o=2*h;for(t=h-1;h>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return g}p=t;h<=p&&(p=0);t=p+1;h<=t&&(t=0);n=t+1;h<=n&&(n=0);var v;a:{v=b;var u=p,y=t,w=n,C=h,x=j,I=void 0,B=void 0,K=void 0,
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+F=void 0,A=void 0,X=void 0,G=void 0,H=void 0,L=void 0,B=v[x[u]].x,K=v[x[u]].y,F=v[x[y]].x,A=v[x[y]].y,X=v[x[w]].x,G=v[x[w]].y;if(1.0E-10>(F-B)*(G-K)-(A-K)*(X-B))v=!1;else{for(I=0;I<C;I++)if(!(I==u||I==y||I==w)){var H=v[x[I]].x,L=v[x[I]].y,O=void 0,P=void 0,N=void 0,Q=void 0,S=void 0,$=void 0,k=void 0,J=void 0,da=void 0,Z=void 0,aa=void 0,ha=void 0,O=N=S=void 0,O=X-F,P=G-A,N=B-X,Q=K-G,S=F-B,$=A-K,k=H-B,J=L-K,da=H-F,Z=L-A,aa=H-X,ha=L-G,O=O*Z-P*da,S=S*J-$*k,N=N*ha-Q*aa;if(O>=0&&N>=0&&S>=0){v=!1;break a}}v=
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!0}}if(v){g.push([b[j[p]],b[j[t]],b[j[n]]]);m.push([j[p],j[t],j[n]]);p=t;for(n=t+1;n<h;p++,n++)j[p]=j[n];h--;o=2*h}}if(f)return m;return g};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.TorusGeometry=function(b,c,e,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e){var f=e/this.segmentsT*2*Math.PI,h=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(h))*Math.cos(f),(this.radius+this.tube*Math.cos(h))*Math.sin(f),this.tube*Math.sin(h))));b.push([e/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(e=
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1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,h=(this.segmentsT+1)*c+e-1,g=(this.segmentsT+1)*(c-1)+e-1,j=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,h,g,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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@@ -521,54 +523,54 @@ else if(b.DbgColor)j.color=b.DbgColor;if(b.colorSpecular)j.specular=g(b.colorSpe
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b.mapSpecular&&c&&h(j,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var t=THREE.ShaderUtils.lib.normal,n=THREE.UniformsUtils.clone(t.uniforms),o=j.color;m=j.specular;p=j.ambient;var v=j.shininess;n.tNormal.texture=j.normalMap;if(b.mapNormalFactor)n.uNormalScale.value=b.mapNormalFactor;if(j.map)n.tDiffuse.texture=j.map,n.enableDiffuse.value=!0;if(j.specularMap)n.tSpecular.texture=j.specularMap,n.enableSpecular.value=!0;if(j.lightMap)n.tAO.texture=
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j.lightMap,n.enableAO.value=!0;n.uDiffuseColor.value.setHex(o);n.uSpecularColor.value.setHex(m);n.uAmbientColor.value.setHex(p);n.uShininess.value=v;if(j.opacity)n.uOpacity.value=j.opacity;j=new THREE.MeshShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:n,lights:!0,fog:!0})}else j=new THREE[m](j);return j}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
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THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,h=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,h);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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-THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,h=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,h,p,t,n,o,v,u,x,z,y,w,I,C,K=b.faces;o=b.vertices;var F=b.normals,B=b.colors,O=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&O++;for(e=0;e<O;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];t=0;for(n=o.length;t<n;)v=new THREE.Vertex,v.position.x=o[t++]*c,v.position.y=
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-o[t++]*c,v.position.z=o[t++]*c,f.vertices.push(v);t=0;for(n=K.length;t<n;){c=K[t++];o=c&1;p=c&2;e=c&4;h=c&8;u=c&16;v=c&32;z=c&64;c&=128;o?(y=new THREE.Face4,y.a=K[t++],y.b=K[t++],y.c=K[t++],y.d=K[t++],o=4):(y=new THREE.Face3,y.a=K[t++],y.b=K[t++],y.c=K[t++],o=3);if(p)p=K[t++],y.materials=f.materials[p];p=f.faces.length;if(e)for(e=0;e<O;e++)w=b.uvs[e],x=K[t++],C=w[x*2],x=w[x*2+1],f.faceUvs[e][p]=new THREE.UV(C,x);if(h)for(e=0;e<O;e++){w=b.uvs[e];I=[];for(h=0;h<o;h++)x=K[t++],C=w[x*2],x=w[x*2+1],I[h]=
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-new THREE.UV(C,x);f.faceVertexUvs[e][p]=I}if(u)u=K[t++]*3,h=new THREE.Vector3,h.x=F[u++],h.y=F[u++],h.z=F[u],y.normal=h;if(v)for(e=0;e<o;e++)u=K[t++]*3,h=new THREE.Vector3,h.x=F[u++],h.y=F[u++],h.z=F[u],y.vertexNormals.push(h);if(z)v=K[t++],v=new THREE.Color(B[v]),y.color=v;if(c)for(e=0;e<o;e++)v=K[t++],v=new THREE.Color(B[v]),y.vertexColors.push(v);f.faces.push(y)}}})(h);(function(){var c,e,h,p;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)h=b.skinWeights[c],p=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(h,
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-p,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)h=b.skinIndices[c],p=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(h,p,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,h,p,t,n,o,v,u,x;e=0;for(h=b.morphTargets.length;e<h;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];u=f.morphTargets[e].vertices;x=b.morphTargets[e].vertices;p=0;for(t=x.length;p<t;p+=3)n=x[p]*c,o=x[p+1]*
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-c,v=x[p+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(n,o,v)))}}if(b.morphColors!==void 0){e=0;for(h=b.morphColors.length;e<h;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];t=f.morphColors[e].colors;n=b.morphColors[e].colors;c=0;for(p=n.length;c<p;c+=3)o=new THREE.Color(16755200),o.setRGB(n[c],n[c+1],n[c+2]),t.push(o)}}})(h);(function(){if(b.edges!==void 0){var c,e,h;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],h=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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+THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,h=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,h,p,t,n,o,v,u,y,w,C,x,I,B,K=b.faces;o=b.vertices;var F=b.normals,A=b.colors,X=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&X++;for(e=0;e<X;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];t=0;for(n=o.length;t<n;)v=new THREE.Vertex,v.position.x=o[t++]*c,v.position.y=
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+o[t++]*c,v.position.z=o[t++]*c,f.vertices.push(v);t=0;for(n=K.length;t<n;){c=K[t++];o=c&1;p=c&2;e=c&4;h=c&8;u=c&16;v=c&32;w=c&64;c&=128;o?(C=new THREE.Face4,C.a=K[t++],C.b=K[t++],C.c=K[t++],C.d=K[t++],o=4):(C=new THREE.Face3,C.a=K[t++],C.b=K[t++],C.c=K[t++],o=3);if(p)p=K[t++],C.materials=f.materials[p];p=f.faces.length;if(e)for(e=0;e<X;e++)x=b.uvs[e],y=K[t++],B=x[y*2],y=x[y*2+1],f.faceUvs[e][p]=new THREE.UV(B,y);if(h)for(e=0;e<X;e++){x=b.uvs[e];I=[];for(h=0;h<o;h++)y=K[t++],B=x[y*2],y=x[y*2+1],I[h]=
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+new THREE.UV(B,y);f.faceVertexUvs[e][p]=I}if(u)u=K[t++]*3,h=new THREE.Vector3,h.x=F[u++],h.y=F[u++],h.z=F[u],C.normal=h;if(v)for(e=0;e<o;e++)u=K[t++]*3,h=new THREE.Vector3,h.x=F[u++],h.y=F[u++],h.z=F[u],C.vertexNormals.push(h);if(w)v=K[t++],v=new THREE.Color(A[v]),C.color=v;if(c)for(e=0;e<o;e++)v=K[t++],v=new THREE.Color(A[v]),C.vertexColors.push(v);f.faces.push(C)}}})(h);(function(){var c,e,h,p;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)h=b.skinWeights[c],p=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(h,
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+p,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)h=b.skinIndices[c],p=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(h,p,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,h,p,t,n,o,v,u,y;e=0;for(h=b.morphTargets.length;e<h;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];u=f.morphTargets[e].vertices;y=b.morphTargets[e].vertices;p=0;for(t=y.length;p<t;p+=3)n=y[p]*c,o=y[p+1]*
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+c,v=y[p+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(n,o,v)))}}if(b.morphColors!==void 0){e=0;for(h=b.morphColors.length;e<h;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];t=f.morphColors[e].colors;n=b.morphColors[e].colors;c=0;for(p=n.length;c<p;c+=3)o=new THREE.Color(16755200),o.setRGB(n[c],n[c+1],n[c+2]),t.push(o)}}})(h);(function(){if(b.edges!==void 0){var c,e,h;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],h=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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f.vertices[h],e,h))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),h=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,h,f,g)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,h,g){var j=new XMLHttpRequest,m=f+"/"+b,p=0;j.onreadystatechange=function(){j.readyState==4?j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,e,h,c):alert("Couldn't load ["+m+"] ["+j.status+"]"):j.readyState==3?g&&(p==0&&(p=j.getResponseHeader("Content-Length")),g({total:p,loaded:j.responseText.length})):j.readyState==2&&(p=j.getResponseHeader("Content-Length"))};j.open("GET",m,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
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j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,e,f){var h=function(c){function e(b,c){var f=n(b,c),g=n(b,c+1),h=n(b,c+2),j=n(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function h(b,c){var e=n(b,c),f=n(b,c+1),g=n(b,c+2);return(n(b,c+3)<<24)+(g<<16)+(f<<8)+e}function p(b,c){var e=n(b,c);return(n(b,c+1)<<8)+e}function t(b,c){var e=n(b,c);return e>127?e-256:e}function n(b,
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-c){return b.charCodeAt(c)&255}function o(c){var e,f,g;e=h(b,c);f=h(b,c+B);g=h(b,c+O);c=p(b,c+E);THREE.BinaryLoader.prototype.f3(w,e,f,g,c)}function v(c){var e,f,g,j,k,n;e=h(b,c);f=h(b,c+B);g=h(b,c+O);j=p(b,c+E);k=h(b,c+H);n=h(b,c+P);c=h(b,c+V);THREE.BinaryLoader.prototype.f3n(w,K,e,f,g,j,k,n,c)}function u(c){var e,f,g,j;e=h(b,c);f=h(b,c+G);g=h(b,c+aa);j=h(b,c+Q);c=p(b,c+S);THREE.BinaryLoader.prototype.f4(w,e,f,g,j,c)}function x(c){var e,f,g,j,n,o,t,u;e=h(b,c);f=h(b,c+G);g=h(b,c+aa);j=h(b,c+Q);n=p(b,
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-c+S);o=h(b,c+T);t=h(b,c+k);u=h(b,c+L);c=h(b,c+ca);THREE.BinaryLoader.prototype.f4n(w,K,e,f,g,j,n,o,t,u,c)}function z(c){var e,f;e=h(b,c);f=h(b,c+W);c=h(b,c+X);THREE.BinaryLoader.prototype.uv3(w.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[c*2],F[c*2+1])}function y(c){var e,f,g;e=h(b,c);f=h(b,c+$);g=h(b,c+da);c=h(b,c+ea);THREE.BinaryLoader.prototype.uv4(w.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[g*2],F[g*2+1],F[c*2],F[c*2+1])}var w=this,I=0,C,K=[],F=[],B,O,E,H,P,V,G,aa,Q,S,T,k,L,ca,
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-W,X,$,da,ea,fa,J,ia,la,ja,oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,f,c);C={signature:b.substr(I,8),header_bytes:n(b,I+8),vertex_coordinate_bytes:n(b,I+9),normal_coordinate_bytes:n(b,I+10),uv_coordinate_bytes:n(b,I+11),vertex_index_bytes:n(b,I+12),normal_index_bytes:n(b,I+13),uv_index_bytes:n(b,I+14),material_index_bytes:n(b,I+15),nvertices:h(b,I+16),nnormals:h(b,I+16+4),nuvs:h(b,I+16+8),ntri_flat:h(b,I+16+12),ntri_smooth:h(b,I+16+16),ntri_flat_uv:h(b,I+16+20),ntri_smooth_uv:h(b,
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-I+16+24),nquad_flat:h(b,I+16+28),nquad_smooth:h(b,I+16+32),nquad_flat_uv:h(b,I+16+36),nquad_smooth_uv:h(b,I+16+40)};I+=C.header_bytes;B=C.vertex_index_bytes;O=C.vertex_index_bytes*2;E=C.vertex_index_bytes*3;H=C.vertex_index_bytes*3+C.material_index_bytes;P=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;V=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;G=C.vertex_index_bytes;aa=C.vertex_index_bytes*2;Q=C.vertex_index_bytes*3;S=C.vertex_index_bytes*4;T=C.vertex_index_bytes*
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-4+C.material_index_bytes;k=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;L=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;ca=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;W=C.uv_index_bytes;X=C.uv_index_bytes*2;$=C.uv_index_bytes;da=C.uv_index_bytes*2;ea=C.uv_index_bytes*3;c=C.vertex_index_bytes*3+C.material_index_bytes;oa=C.vertex_index_bytes*4+C.material_index_bytes;fa=C.ntri_flat*c;J=C.ntri_smooth*(c+C.normal_index_bytes*3);ia=C.ntri_flat_uv*
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-(c+C.uv_index_bytes*3);la=C.ntri_smooth_uv*(c+C.normal_index_bytes*3+C.uv_index_bytes*3);ja=C.nquad_flat*oa;c=C.nquad_smooth*(oa+C.normal_index_bytes*4);oa=C.nquad_flat_uv*(oa+C.uv_index_bytes*4);I+=function(c){for(var f,g,h,k=C.vertex_coordinate_bytes*3,m=c+C.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+C.vertex_coordinate_bytes),h=e(b,c+C.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(w,f,g,h);return C.nvertices*k}(I);I+=function(c){for(var e,f,g,h=C.normal_coordinate_bytes*3,j=c+C.nnormals*
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-h;c<j;c+=h)e=t(b,c),f=t(b,c+C.normal_coordinate_bytes),g=t(b,c+C.normal_coordinate_bytes*2),K.push(e/127,f/127,g/127);return C.nnormals*h}(I);I+=function(c){for(var f,g,h=C.uv_coordinate_bytes*2,k=c+C.nuvs*h;c<k;c+=h)f=e(b,c),g=e(b,c+C.uv_coordinate_bytes),F.push(f,g);return C.nuvs*h}(I);fa=I+fa;J=fa+J;ia=J+ia;la=ia+la;ja=la+ja;c=ja+c;oa=c+oa;(function(b){var c,e=C.vertex_index_bytes*3+C.material_index_bytes,f=e+C.uv_index_bytes*3,g=b+C.ntri_flat_uv*f;for(c=b;c<g;c+=f)o(c),z(c+e);return g-b})(J);
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-(function(b){var c,e=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*3,f=e+C.uv_index_bytes*3,g=b+C.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),z(c+e);return g-b})(ia);(function(b){var c,e=C.vertex_index_bytes*4+C.material_index_bytes,f=e+C.uv_index_bytes*4,g=b+C.nquad_flat_uv*f;for(c=b;c<g;c+=f)u(c),y(c+e);return g-b})(c);(function(b){var c,e=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*4,f=e+C.uv_index_bytes*4,g=b+C.nquad_smooth_uv*f;for(c=b;c<g;c+=f)x(c),y(c+
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-e);return g-b})(oa);(function(b){var c,e=C.vertex_index_bytes*3+C.material_index_bytes,f=b+C.ntri_flat*e;for(c=b;c<f;c+=e)o(c);return f-b})(I);(function(b){var c,e=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*3,f=b+C.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})(fa);(function(b){var c,e=C.vertex_index_bytes*4+C.material_index_bytes,f=b+C.nquad_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(la);(function(b){var c,e=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*
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-4,f=b+C.nquad_smooth*e;for(c=b;c<f;c+=e)x(c);return f-b})(ja);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,h){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[h]))},f4:function(b,c,e,f,h,g){b.faces.push(new THREE.Face4(c,e,f,h,null,null,b.materials[g]))},
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-f3n:function(b,c,e,f,h,g,j,m,p){var g=b.materials[g],t=c[m*3],n=c[m*3+1],m=c[m*3+2],o=c[p*3],v=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(t,n,m),new THREE.Vector3(o,v,p)],null,g))},f4n:function(b,c,e,f,h,g,j,m,p,t,n){var j=b.materials[j],o=c[p*3],v=c[p*3+1],p=c[p*3+2],u=c[t*3],x=c[t*3+1],t=c[t*3+2],z=c[n*3],y=c[n*3+1],n=c[n*3+2];b.faces.push(new THREE.Face4(e,f,h,g,[new THREE.Vector3(c[m*3],c[m*3+1],c[m*3+2]),new THREE.Vector3(o,
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-v,p),new THREE.Vector3(u,x,t),new THREE.Vector3(z,y,n)],null,j))},uv3:function(b,c,e,f,h,g,j){var m=[];m.push(new THREE.UV(c,e));m.push(new THREE.UV(f,h));m.push(new THREE.UV(g,j));b.push(m)},uv4:function(b,c,e,f,h,g,j,m,p){var t=[];t.push(new THREE.UV(c,e));t.push(new THREE.UV(f,h));t.push(new THREE.UV(g,j));t.push(new THREE.UV(m,p));b.push(t)}};
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+c){return b.charCodeAt(c)&255}function o(c){var e,f,g;e=h(b,c);f=h(b,c+A);g=h(b,c+X);c=p(b,c+G);THREE.BinaryLoader.prototype.f3(x,e,f,g,c)}function v(c){var e,f,g,j,k,n;e=h(b,c);f=h(b,c+A);g=h(b,c+X);j=p(b,c+G);k=h(b,c+H);n=h(b,c+L);c=h(b,c+O);THREE.BinaryLoader.prototype.f3n(x,K,e,f,g,j,k,n,c)}function u(c){var e,f,g,j;e=h(b,c);f=h(b,c+P);g=h(b,c+N);j=h(b,c+Q);c=p(b,c+S);THREE.BinaryLoader.prototype.f4(x,e,f,g,j,c)}function y(c){var e,f,g,j,n,o,t,u;e=h(b,c);f=h(b,c+P);g=h(b,c+N);j=h(b,c+Q);n=p(b,
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+c+S);o=h(b,c+$);t=h(b,c+k);u=h(b,c+J);c=h(b,c+da);THREE.BinaryLoader.prototype.f4n(x,K,e,f,g,j,n,o,t,u,c)}function w(c){var e,f;e=h(b,c);f=h(b,c+Z);c=h(b,c+aa);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[c*2],F[c*2+1])}function C(c){var e,f,g;e=h(b,c);f=h(b,c+ha);g=h(b,c+ma);c=h(b,c+fa);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[g*2],F[g*2+1],F[c*2],F[c*2+1])}var x=this,I=0,B,K=[],F=[],A,X,G,H,L,O,P,N,Q,S,$,k,J,da,
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+Z,aa,ha,ma,fa,pa,D,ea,ca,ja,na;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,f,c);B={signature:b.substr(I,8),header_bytes:n(b,I+8),vertex_coordinate_bytes:n(b,I+9),normal_coordinate_bytes:n(b,I+10),uv_coordinate_bytes:n(b,I+11),vertex_index_bytes:n(b,I+12),normal_index_bytes:n(b,I+13),uv_index_bytes:n(b,I+14),material_index_bytes:n(b,I+15),nvertices:h(b,I+16),nnormals:h(b,I+16+4),nuvs:h(b,I+16+8),ntri_flat:h(b,I+16+12),ntri_smooth:h(b,I+16+16),ntri_flat_uv:h(b,I+16+20),ntri_smooth_uv:h(b,
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+I+16+24),nquad_flat:h(b,I+16+28),nquad_smooth:h(b,I+16+32),nquad_flat_uv:h(b,I+16+36),nquad_smooth_uv:h(b,I+16+40)};I+=B.header_bytes;A=B.vertex_index_bytes;X=B.vertex_index_bytes*2;G=B.vertex_index_bytes*3;H=B.vertex_index_bytes*3+B.material_index_bytes;L=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;O=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;P=B.vertex_index_bytes;N=B.vertex_index_bytes*2;Q=B.vertex_index_bytes*3;S=B.vertex_index_bytes*4;$=B.vertex_index_bytes*
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+4+B.material_index_bytes;k=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;J=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;da=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;Z=B.uv_index_bytes;aa=B.uv_index_bytes*2;ha=B.uv_index_bytes;ma=B.uv_index_bytes*2;fa=B.uv_index_bytes*3;c=B.vertex_index_bytes*3+B.material_index_bytes;na=B.vertex_index_bytes*4+B.material_index_bytes;pa=B.ntri_flat*c;D=B.ntri_smooth*(c+B.normal_index_bytes*3);ea=
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+B.ntri_flat_uv*(c+B.uv_index_bytes*3);ca=B.ntri_smooth_uv*(c+B.normal_index_bytes*3+B.uv_index_bytes*3);ja=B.nquad_flat*na;c=B.nquad_smooth*(na+B.normal_index_bytes*4);na=B.nquad_flat_uv*(na+B.uv_index_bytes*4);I+=function(c){for(var f,g,h,k=B.vertex_coordinate_bytes*3,m=c+B.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+B.vertex_coordinate_bytes),h=e(b,c+B.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,f,g,h);return B.nvertices*k}(I);I+=function(c){for(var e,f,g,h=B.normal_coordinate_bytes*3,
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+j=c+B.nnormals*h;c<j;c+=h)e=t(b,c),f=t(b,c+B.normal_coordinate_bytes),g=t(b,c+B.normal_coordinate_bytes*2),K.push(e/127,f/127,g/127);return B.nnormals*h}(I);I+=function(c){for(var f,g,h=B.uv_coordinate_bytes*2,k=c+B.nuvs*h;c<k;c+=h)f=e(b,c),g=e(b,c+B.uv_coordinate_bytes),F.push(f,g);return B.nuvs*h}(I);pa=I+pa;D=pa+D;ea=D+ea;ca=ea+ca;ja=ca+ja;c=ja+c;na=c+na;(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes,f=e+B.uv_index_bytes*3,g=b+B.ntri_flat_uv*f;for(c=b;c<g;c+=f)o(c),w(c+e);return g-
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+b})(D);(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,f=e+B.uv_index_bytes*3,g=b+B.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),w(c+e);return g-b})(ea);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes,f=e+B.uv_index_bytes*4,g=b+B.nquad_flat_uv*f;for(c=b;c<g;c+=f)u(c),C(c+e);return g-b})(c);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,f=e+B.uv_index_bytes*4,g=b+B.nquad_smooth_uv*f;for(c=b;c<g;c+=f)y(c),
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+C(c+e);return g-b})(na);(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes,f=b+B.ntri_flat*e;for(c=b;c<f;c+=e)o(c);return f-b})(I);(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,f=b+B.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})(pa);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes,f=b+B.nquad_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(ca);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*
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+4,f=b+B.nquad_smooth*e;for(c=b;c<f;c+=e)y(c);return f-b})(ja);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,h){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[h]))},f4:function(b,c,e,f,h,g){b.faces.push(new THREE.Face4(c,e,f,h,null,null,b.materials[g]))},
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+f3n:function(b,c,e,f,h,g,j,m,p){var g=b.materials[g],t=c[m*3],n=c[m*3+1],m=c[m*3+2],o=c[p*3],v=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(t,n,m),new THREE.Vector3(o,v,p)],null,g))},f4n:function(b,c,e,f,h,g,j,m,p,t,n){var j=b.materials[j],o=c[p*3],v=c[p*3+1],p=c[p*3+2],u=c[t*3],y=c[t*3+1],t=c[t*3+2],w=c[n*3],C=c[n*3+1],n=c[n*3+2];b.faces.push(new THREE.Face4(e,f,h,g,[new THREE.Vector3(c[m*3],c[m*3+1],c[m*3+2]),new THREE.Vector3(o,
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+v,p),new THREE.Vector3(u,y,t),new THREE.Vector3(w,C,n)],null,j))},uv3:function(b,c,e,f,h,g,j){var m=[];m.push(new THREE.UV(c,e));m.push(new THREE.UV(f,h));m.push(new THREE.UV(g,j));b.push(m)},uv4:function(b,c,e,f,h,g,j,m,p){var t=[];t.push(new THREE.UV(c,e));t.push(new THREE.UV(f,h));t.push(new THREE.UV(g,j));t.push(new THREE.UV(m,p));b.push(t)}};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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|
-THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:h+"/"+b}function m(){for(u in G.objects)if(!L.objects[u])if(I=G.objects[u],I.geometry!==void 0){if(B=L.geometries[I.geometry]){var b=!1;P=[];for(W=0;W<I.materials.length;W++)P[W]=L.materials[I.materials[W]],b=P[W]instanceof THREE.MeshShaderMaterial;b&&B.computeTangents();C=I.position;r=I.rotation;
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-q=I.quaternion;s=I.scale;q=0;P.length==0&&(P[0]=new THREE.MeshFaceMaterial);P.length>1&&(P=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,P);object.name=u;object.position.set(C[0],C[1],C[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=I.visible;L.scene.addObject(object);L.objects[u]=object;I.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),L.scene.collisions.colliders.push(b));
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|
-if(I.castsShadow)b=new THREE.ShadowVolume(B),L.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},L.triggers[object.name]=b)}}else C=I.position,r=I.rotation,q=I.quaternion,s=I.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(C[0],C[1],C[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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-s[1],s[2]),object.visible=I.visible!==void 0?I.visible:!1,L.scene.addObject(object),L.objects[u]=object,L.empties[u]=object,I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},L.triggers[object.name]=b)}function p(b){return function(c){L.geometries[b]=c;m();Q-=1;e.onLoadComplete();n()}}function t(b){return function(c){L.geometries[b]=c}}function n(){e.callbackProgress({totalModels:T,totalTextures:k,loadedModels:T-Q,loadedTextures:k-S},L);e.onLoadProgress();Q==0&&S==0&&c(L)}var o,
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-v,u,x,z,y,w,I,C,K,F,B,O,E,H,P,V,G,aa,Q,S,T,k,L;G=b.data;H=new THREE.BinaryLoader;aa=new THREE.JSONLoader;S=Q=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in G.objects)if(I=G.objects[u],I.meshCollider){b=!0;break}if(b)L.scene.collisions=new THREE.CollisionSystem;if(G.transform){b=G.transform.position;K=G.transform.rotation;var ca=G.transform.scale;b&&L.scene.position.set(b[0],b[1],b[2]);K&&L.scene.rotation.set(K[0],
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|
-K[1],K[2]);ca&&L.scene.scale.set(ca[0],ca[1],ca[2]);(b||K||ca)&&L.scene.updateMatrix()}b=function(){S-=1;n();e.onLoadComplete()};for(z in G.cameras){K=G.cameras[z];if(K.type=="perspective")O=new THREE.Camera(K.fov,K.aspect,K.near,K.far);else if(K.type=="ortho")O=new THREE.Camera,O.projectionMatrix=THREE.Matrix4.makeOrtho(K.left,K.right,K.top,K.bottom,K.near,K.far);C=K.position;K=K.target;O.position.set(C[0],C[1],C[2]);O.target.position.set(K[0],K[1],K[2]);L.cameras[z]=O}for(x in G.lights)z=G.lights[x],
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-O=z.color!==void 0?z.color:16777215,K=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(C=z.direction,V=new THREE.DirectionalLight(O,K),V.position.set(C[0],C[1],C[2]),V.position.normalize()):z.type=="point"?(C=z.position,d=z.distance,V=new THREE.PointLight(O,K,d),V.position.set(C[0],C[1],C[2])):z.type=="ambient"&&(V=new THREE.AmbientLight(O)),L.scene.addLight(V),L.lights[x]=V;for(y in G.fogs)x=G.fogs[y],x.type=="linear"?E=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(E=new THREE.FogExp2(0,
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|
-x.density)),K=x.color,E.color.setRGB(K[0],K[1],K[2]),L.fogs[y]=E;if(L.cameras&&G.defaults.camera)L.currentCamera=L.cameras[G.defaults.camera];if(L.fogs&&G.defaults.fog)L.scene.fog=L.fogs[G.defaults.fog];K=G.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(K[0],K[1],K[2]);L.bgColorAlpha=G.defaults.bgalpha;for(o in G.geometries)if(y=G.geometries[o],y.type=="bin_mesh"||y.type=="ascii_mesh")Q+=1,e.onLoadStart();T=Q;for(o in G.geometries)y=G.geometries[o],y.type=="cube"?(B=new THREE.CubeGeometry(y.width,
|
|
|
-y.height,y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),L.geometries[o]=B):y.type=="plane"?(B=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),L.geometries[o]=B):y.type=="sphere"?(B=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),L.geometries[o]=B):y.type=="cylinder"?(B=new THREE.CylinderGeometry(y.numSegs,y.topRad,y.botRad,y.height,y.topOffset,y.botOffset),L.geometries[o]=B):y.type=="torus"?(B=new THREE.TorusGeometry(y.radius,
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|
-y.tube,y.segmentsR,y.segmentsT),L.geometries[o]=B):y.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(y.subdivisions),L.geometries[o]=B):y.type=="bin_mesh"?H.load({model:f(y.url,G.urlBaseType),callback:p(o)}):y.type=="ascii_mesh"?aa.load({model:f(y.url,G.urlBaseType),callback:p(o)}):y.type=="embedded_mesh"&&(y=G.embeds[y.id])&&aa.createModel(y,t(o),"");for(w in G.textures)if(o=G.textures[w],o.url instanceof Array){S+=o.url.length;for(H=0;H<o.url.length;H++)e.onLoadStart()}else S+=1,e.onLoadStart();
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|
|
-k=S;for(w in G.textures){o=G.textures[w];if(o.mapping!=void 0&&THREE[o.mapping]!=void 0)o.mapping=new THREE[o.mapping];if(o.url instanceof Array){H=[];for(var W=0;W<o.url.length;W++)H[W]=f(o.url[W],G.urlBaseType);H=THREE.ImageUtils.loadTextureCube(H,o.mapping,b)}else{H=THREE.ImageUtils.loadTexture(f(o.url,G.urlBaseType),o.mapping,b);if(THREE[o.minFilter]!=void 0)H.minFilter=THREE[o.minFilter];if(THREE[o.magFilter]!=void 0)H.magFilter=THREE[o.magFilter];if(o.repeat){H.repeat.set(o.repeat[0],o.repeat[1]);
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|
|
-if(o.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(o.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}o.offset&&H.offset.set(o.offset[0],o.offset[1]);if(o.wrap){aa={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(aa[o.wrap[0]]!==void 0)H.wrapS=aa[o.wrap[0]];if(aa[o.wrap[1]]!==void 0)H.wrapT=aa[o.wrap[1]]}}L.textures[w]=H}for(v in G.materials){w=G.materials[v];for(F in w.parameters)if(F=="envMap"||F=="map"||F=="lightMap")w.parameters[F]=L.textures[w.parameters[F]];else if(F=="shading")w.parameters[F]=
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|
-w.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")w.parameters[F]=THREE[w.parameters[F]]?THREE[w.parameters[F]]:THREE.NormalBlending;else if(F=="combine")w.parameters[F]=w.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(w.parameters[F]=="face")w.parameters[F]=THREE.FaceColors;else if(w.parameters[F])w.parameters[F]=THREE.VertexColors;if(w.parameters.opacity!==void 0&&w.parameters.opacity<1)w.parameters.transparent=
|
|
|
-!0;if(w.parameters.normalMap){o=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(o.uniforms);H=w.parameters.color;aa=w.parameters.specular;y=w.parameters.ambient;E=w.parameters.shininess;b.tNormal.texture=L.textures[w.parameters.normalMap];if(w.parameters.normalMapFactor)b.uNormalScale.value=w.parameters.normalMapFactor;if(w.parameters.map)b.tDiffuse.texture=w.parameters.map,b.enableDiffuse.value=!0;if(w.parameters.lightMap)b.tAO.texture=w.parameters.lightMap,b.enableAO.value=!0;if(w.parameters.specularMap)b.tSpecular.texture=
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|
-L.textures[w.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(H);b.uSpecularColor.value.setHex(aa);b.uAmbientColor.value.setHex(y);b.uShininess.value=E;if(w.parameters.opacity)b.uOpacity.value=w.parameters.opacity;w=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:b,lights:!0,fog:!0})}else w=new THREE[w.type](w.parameters);L.materials[v]=w}m();e.callbackSync(L)}}};
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|
+THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:h+"/"+b}function m(){for(u in P.objects)if(!J.objects[u])if(I=P.objects[u],I.geometry!==void 0){if(A=J.geometries[I.geometry]){var b=!1;L=[];for(Z=0;Z<I.materials.length;Z++)L[Z]=J.materials[I.materials[Z]],b=L[Z]instanceof THREE.MeshShaderMaterial;b&&A.computeTangents();B=I.position;r=I.rotation;
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|
+q=I.quaternion;s=I.scale;q=0;L.length==0&&(L[0]=new THREE.MeshFaceMaterial);L.length>1&&(L=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(A,L);object.name=u;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=I.visible;J.scene.addObject(object);J.objects[u]=object;I.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),J.scene.collisions.colliders.push(b));
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|
+if(I.castsShadow)b=new THREE.ShadowVolume(A),J.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},J.triggers[object.name]=b)}}else B=I.position,r=I.rotation,q=I.quaternion,s=I.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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|
+s[1],s[2]),object.visible=I.visible!==void 0?I.visible:!1,J.scene.addObject(object),J.objects[u]=object,J.empties[u]=object,I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},J.triggers[object.name]=b)}function p(b){return function(c){J.geometries[b]=c;m();Q-=1;e.onLoadComplete();n()}}function t(b){return function(c){J.geometries[b]=c}}function n(){e.callbackProgress({totalModels:$,totalTextures:k,loadedModels:$-Q,loadedTextures:k-S},J);e.onLoadProgress();Q==0&&S==0&&c(J)}var o,
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|
+v,u,y,w,C,x,I,B,K,F,A,X,G,H,L,O,P,N,Q,S,$,k,J;P=b.data;H=new THREE.BinaryLoader;N=new THREE.JSONLoader;S=Q=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in P.objects)if(I=P.objects[u],I.meshCollider){b=!0;break}if(b)J.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;K=P.transform.rotation;var da=P.transform.scale;b&&J.scene.position.set(b[0],b[1],b[2]);K&&J.scene.rotation.set(K[0],
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|
+K[1],K[2]);da&&J.scene.scale.set(da[0],da[1],da[2]);(b||K||da)&&J.scene.updateMatrix()}b=function(){S-=1;n();e.onLoadComplete()};for(w in P.cameras){K=P.cameras[w];if(K.type=="perspective")X=new THREE.Camera(K.fov,K.aspect,K.near,K.far);else if(K.type=="ortho")X=new THREE.Camera,X.projectionMatrix=THREE.Matrix4.makeOrtho(K.left,K.right,K.top,K.bottom,K.near,K.far);B=K.position;K=K.target;X.position.set(B[0],B[1],B[2]);X.target.position.set(K[0],K[1],K[2]);J.cameras[w]=X}for(y in P.lights)w=P.lights[y],
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|
+X=w.color!==void 0?w.color:16777215,K=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(B=w.direction,O=new THREE.DirectionalLight(X,K),O.position.set(B[0],B[1],B[2]),O.position.normalize()):w.type=="point"?(B=w.position,d=w.distance,O=new THREE.PointLight(X,K,d),O.position.set(B[0],B[1],B[2])):w.type=="ambient"&&(O=new THREE.AmbientLight(X)),J.scene.addLight(O),J.lights[y]=O;for(C in P.fogs)y=P.fogs[C],y.type=="linear"?G=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(G=new THREE.FogExp2(0,
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|
|
+y.density)),K=y.color,G.color.setRGB(K[0],K[1],K[2]),J.fogs[C]=G;if(J.cameras&&P.defaults.camera)J.currentCamera=J.cameras[P.defaults.camera];if(J.fogs&&P.defaults.fog)J.scene.fog=J.fogs[P.defaults.fog];K=P.defaults.bgcolor;J.bgColor=new THREE.Color;J.bgColor.setRGB(K[0],K[1],K[2]);J.bgColorAlpha=P.defaults.bgalpha;for(o in P.geometries)if(C=P.geometries[o],C.type=="bin_mesh"||C.type=="ascii_mesh")Q+=1,e.onLoadStart();$=Q;for(o in P.geometries)C=P.geometries[o],C.type=="cube"?(A=new THREE.CubeGeometry(C.width,
|
|
|
+C.height,C.depth,C.segmentsWidth,C.segmentsHeight,C.segmentsDepth,null,C.flipped,C.sides),J.geometries[o]=A):C.type=="plane"?(A=new THREE.PlaneGeometry(C.width,C.height,C.segmentsWidth,C.segmentsHeight),J.geometries[o]=A):C.type=="sphere"?(A=new THREE.SphereGeometry(C.radius,C.segmentsWidth,C.segmentsHeight),J.geometries[o]=A):C.type=="cylinder"?(A=new THREE.CylinderGeometry(C.numSegs,C.topRad,C.botRad,C.height,C.topOffset,C.botOffset),J.geometries[o]=A):C.type=="torus"?(A=new THREE.TorusGeometry(C.radius,
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|
|
+C.tube,C.segmentsR,C.segmentsT),J.geometries[o]=A):C.type=="icosahedron"?(A=new THREE.IcosahedronGeometry(C.subdivisions),J.geometries[o]=A):C.type=="bin_mesh"?H.load({model:f(C.url,P.urlBaseType),callback:p(o)}):C.type=="ascii_mesh"?N.load({model:f(C.url,P.urlBaseType),callback:p(o)}):C.type=="embedded_mesh"&&(C=P.embeds[C.id])&&N.createModel(C,t(o),"");for(x in P.textures)if(o=P.textures[x],o.url instanceof Array){S+=o.url.length;for(H=0;H<o.url.length;H++)e.onLoadStart()}else S+=1,e.onLoadStart();
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|
|
+k=S;for(x in P.textures){o=P.textures[x];if(o.mapping!=void 0&&THREE[o.mapping]!=void 0)o.mapping=new THREE[o.mapping];if(o.url instanceof Array){H=[];for(var Z=0;Z<o.url.length;Z++)H[Z]=f(o.url[Z],P.urlBaseType);H=THREE.ImageUtils.loadTextureCube(H,o.mapping,b)}else{H=THREE.ImageUtils.loadTexture(f(o.url,P.urlBaseType),o.mapping,b);if(THREE[o.minFilter]!=void 0)H.minFilter=THREE[o.minFilter];if(THREE[o.magFilter]!=void 0)H.magFilter=THREE[o.magFilter];if(o.repeat){H.repeat.set(o.repeat[0],o.repeat[1]);
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|
|
+if(o.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(o.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}o.offset&&H.offset.set(o.offset[0],o.offset[1]);if(o.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(N[o.wrap[0]]!==void 0)H.wrapS=N[o.wrap[0]];if(N[o.wrap[1]]!==void 0)H.wrapT=N[o.wrap[1]]}}J.textures[x]=H}for(v in P.materials){x=P.materials[v];for(F in x.parameters)if(F=="envMap"||F=="map"||F=="lightMap")x.parameters[F]=J.textures[x.parameters[F]];else if(F=="shading")x.parameters[F]=
|
|
|
+x.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")x.parameters[F]=THREE[x.parameters[F]]?THREE[x.parameters[F]]:THREE.NormalBlending;else if(F=="combine")x.parameters[F]=x.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(x.parameters[F]=="face")x.parameters[F]=THREE.FaceColors;else if(x.parameters[F])x.parameters[F]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=
|
|
|
+!0;if(x.parameters.normalMap){o=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(o.uniforms);H=x.parameters.color;N=x.parameters.specular;C=x.parameters.ambient;G=x.parameters.shininess;b.tNormal.texture=J.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)b.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map)b.tDiffuse.texture=x.parameters.map,b.enableDiffuse.value=!0;if(x.parameters.lightMap)b.tAO.texture=x.parameters.lightMap,b.enableAO.value=!0;if(x.parameters.specularMap)b.tSpecular.texture=
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|
|
+J.textures[x.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(H);b.uSpecularColor.value.setHex(N);b.uAmbientColor.value.setHex(C);b.uShininess.value=G;if(x.parameters.opacity)b.uOpacity.value=x.parameters.opacity;x=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:b,lights:!0,fog:!0})}else x=new THREE[x.type](x.parameters);J.materials[v]=x}m();e.callbackSync(J)}}};
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|
|
THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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|
|
0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,h){return b+(c-b)*h};this.VIntX=function(b,c,h,g,j,m,p,t,n,o){j=(j-n)/(o-n);n=this.normal_cache;c[g]=m+j*this.delta;c[g+1]=p;c[g+2]=t;h[g]=this.lerp(n[b],n[b+3],j);h[g+1]=this.lerp(n[b+1],n[b+4],j);h[g+2]=this.lerp(n[b+2],n[b+5],j)};this.VIntY=function(b,c,h,g,j,m,p,t,n,o){j=(j-n)/(o-n);n=this.normal_cache;c[g]=m;c[g+1]=p+j*this.delta;c[g+
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|
2]=t;c=b+this.yd*3;h[g]=this.lerp(n[b],n[c],j);h[g+1]=this.lerp(n[b+1],n[c+1],j);h[g+2]=this.lerp(n[b+2],n[c+2],j)};this.VIntZ=function(b,c,h,g,j,m,p,t,n,o){j=(j-n)/(o-n);n=this.normal_cache;c[g]=m;c[g+1]=p;c[g+2]=t+j*this.delta;c=b+this.zd*3;h[g]=this.lerp(n[b],n[c],j);h[g+1]=this.lerp(n[b+1],n[c+1],j);h[g+2]=this.lerp(n[b+2],n[c+2],j)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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|
-this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,h,g,j,m){var p=g+1,t=g+this.yd,n=g+this.zd,o=p+this.yd,v=p+this.zd,u=g+this.yd+this.zd,x=p+this.yd+this.zd,z=0,y=this.field[g],w=this.field[p],I=this.field[t],C=this.field[o],K=this.field[n],F=this.field[v],B=this.field[u],O=this.field[x];y<j&&(z|=1);w<j&&(z|=2);I<j&&(z|=8);C<j&&(z|=4);K<j&&(z|=16);F<j&&(z|=32);B<j&&(z|=128);O<j&&(z|=64);var E=THREE.edgeTable[z];if(E==0)return 0;var H=this.delta,
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|
|
-P=b+H,V=c+H,H=h+H;E&1&&(this.compNorm(g),this.compNorm(p),this.VIntX(g*3,this.vlist,this.nlist,0,j,b,c,h,y,w));E&2&&(this.compNorm(p),this.compNorm(o),this.VIntY(p*3,this.vlist,this.nlist,3,j,P,c,h,w,C));E&4&&(this.compNorm(t),this.compNorm(o),this.VIntX(t*3,this.vlist,this.nlist,6,j,b,V,h,I,C));E&8&&(this.compNorm(g),this.compNorm(t),this.VIntY(g*3,this.vlist,this.nlist,9,j,b,c,h,y,I));E&16&&(this.compNorm(n),this.compNorm(v),this.VIntX(n*3,this.vlist,this.nlist,12,j,b,c,H,K,F));E&32&&(this.compNorm(v),
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|
-this.compNorm(x),this.VIntY(v*3,this.vlist,this.nlist,15,j,P,c,H,F,O));E&64&&(this.compNorm(u),this.compNorm(x),this.VIntX(u*3,this.vlist,this.nlist,18,j,b,V,H,B,O));E&128&&(this.compNorm(n),this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,21,j,b,c,H,K,B));E&256&&(this.compNorm(g),this.compNorm(n),this.VIntZ(g*3,this.vlist,this.nlist,24,j,b,c,h,y,K));E&512&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*3,this.vlist,this.nlist,27,j,P,c,h,w,F));E&1024&&(this.compNorm(o),this.compNorm(x),this.VIntZ(o*
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|
-3,this.vlist,this.nlist,30,j,P,V,h,C,O));E&2048&&(this.compNorm(t),this.compNorm(u),this.VIntZ(t*3,this.vlist,this.nlist,33,j,b,V,h,I,B));z<<=4;for(j=g=0;THREE.triTable[z+j]!=-1;)b=z+j,c=b+1,h=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[h],m),j+=3,g++;return g};this.posnormtriv=function(b,c,h,g,j,m){var p=this.count*3;this.positionArray[p]=b[h];this.positionArray[p+1]=b[h+1];this.positionArray[p+2]=b[h+2];this.positionArray[p+3]=b[g];this.positionArray[p+
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+this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,h,g,j,m){var p=g+1,t=g+this.yd,n=g+this.zd,o=p+this.yd,v=p+this.zd,u=g+this.yd+this.zd,y=p+this.yd+this.zd,w=0,C=this.field[g],x=this.field[p],I=this.field[t],B=this.field[o],K=this.field[n],F=this.field[v],A=this.field[u],X=this.field[y];C<j&&(w|=1);x<j&&(w|=2);I<j&&(w|=8);B<j&&(w|=4);K<j&&(w|=16);F<j&&(w|=32);A<j&&(w|=128);X<j&&(w|=64);var G=THREE.edgeTable[w];if(G==0)return 0;var H=this.delta,
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+L=b+H,O=c+H,H=h+H;G&1&&(this.compNorm(g),this.compNorm(p),this.VIntX(g*3,this.vlist,this.nlist,0,j,b,c,h,C,x));G&2&&(this.compNorm(p),this.compNorm(o),this.VIntY(p*3,this.vlist,this.nlist,3,j,L,c,h,x,B));G&4&&(this.compNorm(t),this.compNorm(o),this.VIntX(t*3,this.vlist,this.nlist,6,j,b,O,h,I,B));G&8&&(this.compNorm(g),this.compNorm(t),this.VIntY(g*3,this.vlist,this.nlist,9,j,b,c,h,C,I));G&16&&(this.compNorm(n),this.compNorm(v),this.VIntX(n*3,this.vlist,this.nlist,12,j,b,c,H,K,F));G&32&&(this.compNorm(v),
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+this.compNorm(y),this.VIntY(v*3,this.vlist,this.nlist,15,j,L,c,H,F,X));G&64&&(this.compNorm(u),this.compNorm(y),this.VIntX(u*3,this.vlist,this.nlist,18,j,b,O,H,A,X));G&128&&(this.compNorm(n),this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,21,j,b,c,H,K,A));G&256&&(this.compNorm(g),this.compNorm(n),this.VIntZ(g*3,this.vlist,this.nlist,24,j,b,c,h,C,K));G&512&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*3,this.vlist,this.nlist,27,j,L,c,h,x,F));G&1024&&(this.compNorm(o),this.compNorm(y),this.VIntZ(o*
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+3,this.vlist,this.nlist,30,j,L,O,h,B,X));G&2048&&(this.compNorm(t),this.compNorm(u),this.VIntZ(t*3,this.vlist,this.nlist,33,j,b,O,h,I,A));w<<=4;for(j=g=0;THREE.triTable[w+j]!=-1;)b=w+j,c=b+1,h=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[h],m),j+=3,g++;return g};this.posnormtriv=function(b,c,h,g,j,m){var p=this.count*3;this.positionArray[p]=b[h];this.positionArray[p+1]=b[h+1];this.positionArray[p+2]=b[h+2];this.positionArray[p+3]=b[g];this.positionArray[p+
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4]=b[g+1];this.positionArray[p+5]=b[g+2];this.positionArray[p+6]=b[j];this.positionArray[p+7]=b[j+1];this.positionArray[p+8]=b[j+2];this.normalArray[p]=c[h];this.normalArray[p+1]=c[h+1];this.normalArray[p+2]=c[h+2];this.normalArray[p+3]=c[g];this.normalArray[p+4]=c[g+1];this.normalArray[p+5]=c[g+2];this.normalArray[p+6]=c[j];this.normalArray[p+7]=c[j+1];this.normalArray[p+8]=c[j+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&m(this)};this.begin=function(){this.count=0;
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this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,h,g,j){var m=this.size*Math.sqrt(g/j),p=h*this.size,t=c*this.size,n=b*this.size,o=Math.floor(p-m);o<1&&(o=1);p=Math.floor(p+m);p>this.size-1&&(p=this.size-1);var v=Math.floor(t-m);v<1&&(v=1);t=Math.floor(t+m);t>this.size-1&&(t=this.size-1);var u=Math.floor(n-m);u<1&&(u=1);m=Math.floor(n+m);m>this.size-1&&(m=this.size-
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-1);for(var x,z,y,w,I,C;o<p;o++){n=this.size2*o;z=o/this.size-h;I=z*z;for(z=v;z<t;z++){y=n+this.size*z;x=z/this.size-c;C=x*x;for(x=u;x<m;x++)w=x/this.size-b,w=g/(1.0E-6+w*w+C+I)-j,w>0&&(this.field[y+x]+=w)}}};this.addPlaneX=function(b,c){var h,g,j,m,p,t=this.size,n=this.yd,o=this.zd,v=this.field,u=t*Math.sqrt(b/c);u>t&&(u=t);for(h=0;h<u;h++)if(g=h/t,g*=g,m=b/(1.0E-4+g)-c,m>0)for(g=0;g<t;g++){p=h+g*n;for(j=0;j<t;j++)v[o*j+p]+=m}};this.addPlaneY=function(b,c){var h,g,j,m,p,t,n=this.size,o=this.yd,v=
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-this.zd,u=this.field,x=n*Math.sqrt(b/c);x>n&&(x=n);for(g=0;g<x;g++)if(h=g/n,h*=h,m=b/(1.0E-4+h)-c,m>0){p=g*o;for(h=0;h<n;h++){t=p+h;for(j=0;j<n;j++)u[v*j+t]+=m}}};this.addPlaneZ=function(b,c){var h,g,j,m,p,t;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(j=0;j<dist;j++)if(h=j/size,h*=h,m=b/(1.0E-4+h)-c,m>0){p=zd*j;for(g=0;g<size;g++){t=p+g*yd;for(h=0;h<size;h++)field[t+h]+=m}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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+1);for(var y,w,C,x,I,B;o<p;o++){n=this.size2*o;w=o/this.size-h;I=w*w;for(w=v;w<t;w++){C=n+this.size*w;y=w/this.size-c;B=y*y;for(y=u;y<m;y++)x=y/this.size-b,x=g/(1.0E-6+x*x+B+I)-j,x>0&&(this.field[C+y]+=x)}}};this.addPlaneX=function(b,c){var h,g,j,m,p,t=this.size,n=this.yd,o=this.zd,v=this.field,u=t*Math.sqrt(b/c);u>t&&(u=t);for(h=0;h<u;h++)if(g=h/t,g*=g,m=b/(1.0E-4+g)-c,m>0)for(g=0;g<t;g++){p=h+g*n;for(j=0;j<t;j++)v[o*j+p]+=m}};this.addPlaneY=function(b,c){var h,g,j,m,p,t,n=this.size,o=this.yd,v=
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+this.zd,u=this.field,y=n*Math.sqrt(b/c);y>n&&(y=n);for(g=0;g<y;g++)if(h=g/n,h*=h,m=b/(1.0E-4+h)-c,m>0){p=g*o;for(h=0;h<n;h++){t=p+h;for(j=0;j<n;j++)u[v*j+t]+=m}}};this.addPlaneZ=function(b,c){var h,g,j,m,p,t;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(j=0;j<dist;j++)if(h=j/size,h*=h,m=b/(1.0E-4+h)-c,m>0){p=zd*j;for(g=0;g<size;g++){t=p+g*yd;for(h=0;h<size;h++)field[t+h]+=m}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,h,g,j,m,p,t,n,o,v=this.size-2;for(j=1;j<v;j++){o=this.size2*j;t=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++){n=o+this.size*g;p=(g-this.halfsize)/this.halfsize;for(h=1;h<v;h++)m=(h-this.halfsize)/this.halfsize,c=n+h,this.polygonize(m,p,t,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,h=[];this.render(function(g){var j,m,p,t,n,o,v,u;for(j=0;j<g.count;j++)v=j*3,n=v+1,u=v+2,m=g.positionArray[v],
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p=g.positionArray[n],t=g.positionArray[u],o=new THREE.Vector3(m,p,t),m=g.normalArray[v],p=g.normalArray[n],t=g.normalArray[u],v=new THREE.Vector3(m,p,t),v.normalize(),n=new THREE.Vertex(o),c.vertices.push(n),h.push(v);nfaces=g.count/3;for(j=0;j<nfaces;j++)v=(b+j)*3,n=v+1,u=v+2,o=h[v],m=h[n],p=h[u],v=new THREE.Face3(v,n,u,[o,m,p]),c.faces.push(v);b+=nfaces;g.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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@@ -615,7 +617,7 @@ THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionU
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,g=new THREE.Camera,j=new THREE.Matrix4,m=new THREE.Matrix4,p,t,n;h.useTarget=g.useTarget=!1;h.matrixAutoUpdate=g.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.Camera(53,1,1,1E4);u.position.z=
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2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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-var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);o.width=b;o.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(p!==e.aspect||t!==e.near||n!==e.fov){p=e.aspect;t=e.near;n=e.fov;var w=e.projectionMatrix.clone(),I=125/30*0.5,C=I*t/125,K=t*Math.tan(n*Math.PI/360),F;j.n14=I;m.n14=-I;I=-K*p+C;F=K*p+C;w.n11=2*t/(F-I);w.n13=(F+I)/(F-I);h.projectionMatrix=w.clone();I=-K*p-C;F=K*p-C;w.n11=2*t/(F-I);
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-w.n13=(F+I)/(F-I);g.projectionMatrix=w.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(m);h.update(null,!0);h.position.copy(e.position);h.near=t;h.far=e.far;f.call(c,b,h,o,!0);g.matrix=e.matrixWorld.clone().multiplySelf(j);g.update(null,!0);g.position.copy(e.position);g.near=t;g.far=e.far;f.call(c,b,g,v,!0);f.call(c,x,u)}};
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+var y=new THREE.Scene;y.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);o.width=b;o.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(p!==e.aspect||t!==e.near||n!==e.fov){p=e.aspect;t=e.near;n=e.fov;var x=e.projectionMatrix.clone(),I=125/30*0.5,B=I*t/125,K=t*Math.tan(n*Math.PI/360),F;j.n14=I;m.n14=-I;I=-K*p+B;F=K*p+B;x.n11=2*t/(F-I);x.n13=(F+I)/(F-I);h.projectionMatrix=x.clone();I=-K*p-B;F=K*p-B;x.n11=2*t/(F-I);
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+x.n13=(F+I)/(F-I);g.projectionMatrix=x.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(m);h.update(null,!0);h.position.copy(e.position);h.near=t;h.far=e.far;f.call(c,b,h,o,!0);g.matrix=e.matrixWorld.clone().multiplySelf(j);g.update(null,!0);g.position.copy(e.position);g.near=t;g.far=e.far;f.call(c,b,g,v,!0);f.call(c,y,u)}};
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,g,j=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);h=b/2;g=f};this.render=function(b,e){this.clear();j.fov=e.fov;j.aspect=0.5*e.aspect;j.near=e.near;j.far=e.far;
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j.updateProjectionMatrix();j.position.copy(e.position);j.target.position.copy(e.target.position);j.translateX(c.separation);m.projectionMatrix=j.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,h,g);f.call(c,b,j);this.setViewport(h,0,h,g);f.call(c,b,m,!1)}};
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