浏览代码

Changed OBJ converter to use just texture file names instead of full absolute file paths.

alteredq 14 年之前
父节点
当前提交
bbe7e87df6
共有 1 个文件被更改,包括 9 次插入5 次删除
  1. 9 5
      utils/exporters/convert_obj_threejs_slim.py

+ 9 - 5
utils/exporters/convert_obj_threejs_slim.py

@@ -330,6 +330,10 @@ def normalize(v):
 # #####################################################
 # MTL parser
 # #####################################################
+def texture_relative_path(fullpath):
+	texture_file = os.path.basename(fullpath)
+	return texture_file
+	
 def parse_mtl(fname):
     """Parse MTL file.
     """
@@ -383,27 +387,27 @@ def parse_mtl(fname):
             # Diffuse texture
             # map_Kd texture_diffuse.jpg
             if chunks[0] == "map_Kd" and len(chunks) == 2:
-                materials[identifier]["mapDiffuse"] = chunks[1]
+                materials[identifier]["mapDiffuse"] = texture_relative_path(chunks[1])
 
             # Ambient texture
             # map_Ka texture_ambient.jpg
             if chunks[0] == "map_Ka" and len(chunks) == 2:
-                materials[identifier]["mapAmbient"] = chunks[1]
+                materials[identifier]["mapAmbient"] = texture_relative_path(chunks[1])
 
             # Specular texture
             # map_Ks texture_specular.jpg
             if chunks[0] == "map_Ks" and len(chunks) == 2:
-                materials[identifier]["mapSpecular"] = chunks[1]
+                materials[identifier]["mapSpecular"] = texture_relative_path(chunks[1])
 
             # Alpha texture
             # map_d texture_alpha.png
             if chunks[0] == "map_d" and len(chunks) == 2:
-                materials[identifier]["mapAlpha"] = chunks[1]
+                materials[identifier]["mapAlpha"] = texture_relative_path(chunks[1])
 
             # Bump texture
             # map_bump texture_bump.jpg or bump texture_bump.jpg
             if (chunks[0] == "map_bump" or chunks[0] == "bump") and len(chunks) == 2:
-                materials[identifier]["mapBump"] = chunks[1]
+                materials[identifier]["mapBump"] = texture_relative_path(chunks[1])
 
             # Illumination
             # illum 2