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@@ -114,21 +114,11 @@
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new THREE.Vector3( 10, 60, 49),
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new THREE.Vector3( 10, 60, 49),
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new THREE.Vector3( 25, 80, 40)
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new THREE.Vector3( 25, 80, 40)
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- // new THREE.Vector3( 0, 12, 83),
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- // new THREE.Vector3( 0, 20, 67),
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- // new THREE.Vector3( 0, 40, 99),
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- // new THREE.Vector3( 0, 60, 49),
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- // new THREE.Vector3( 0, 80, 40)
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-
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- // new THREE.Vector3( 12, 83, 0 ),
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- // new THREE.Vector3( 20, 67, 0 ),
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- // new THREE.Vector3( 40, 99, 0 ),
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- // new THREE.Vector3( 60, 49, 0 ),
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- // new THREE.Vector3( 80, 40, 0 )
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- ]);
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-
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- var pipeSpline = new THREE.SplineCurve3([
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- new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 30), new THREE.Vector3(0, 0, 30), new THREE.Vector3(-10, 10, 30), new THREE.Vector3(-10, 20, 30), new THREE.Vector3(0, 30, 30), new THREE.Vector3(10, 30, 30), new THREE.Vector3(20, 30, 15), new THREE.Vector3(10, 30, 10), new THREE.Vector3(0, 30, 10), new THREE.Vector3(-10, 20, 10), new THREE.Vector3(-10, 10, 10), new THREE.Vector3(0, 0, 10), new THREE.Vector3(10, -10, 10), new THREE.Vector3(20, -15, 10), new THREE.Vector3(30, -15, 10), new THREE.Vector3(40, -15, 10), new THREE.Vector3(50, -15, 10), new THREE.Vector3(60, 0, 10), new THREE.Vector3(70, 0, 0), new THREE.Vector3(80, 0, 0), new THREE.Vector3(90, 0, 0), new THREE.Vector3(100, 0, 0)]);
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+ ]);
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+
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+ var pipeSpline = new THREE.SplineCurve3([
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+
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+ new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 30), new THREE.Vector3(0, 0, 30), new THREE.Vector3(-10, 10, 30), new THREE.Vector3(-10, 20, 30), new THREE.Vector3(0, 30, 30), new THREE.Vector3(10, 30, 30), new THREE.Vector3(20, 30, 15), new THREE.Vector3(10, 30, 10), new THREE.Vector3(0, 30, 10), new THREE.Vector3(-10, 20, 10), new THREE.Vector3(-10, 10, 10), new THREE.Vector3(0, 0, 10), new THREE.Vector3(10, -10, 10), new THREE.Vector3(20, -15, 10), new THREE.Vector3(30, -15, 10), new THREE.Vector3(40, -15, 10), new THREE.Vector3(50, -15, 10), new THREE.Vector3(60, 0, 10), new THREE.Vector3(70, 0, 0), new THREE.Vector3(80, 0, 0), new THREE.Vector3(90, 0, 0), new THREE.Vector3(100, 0, 0)]);
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var sampleClosedSpline = new THREE.ClosedSplineCurve3([
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var sampleClosedSpline = new THREE.ClosedSplineCurve3([
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new THREE.Vector3(0, -40, -40),
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new THREE.Vector3(0, -40, -40),
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@@ -163,11 +153,6 @@
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var rectLength = 12, rectWidth = 4;
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var rectLength = 12, rectWidth = 4;
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var rectShape = new THREE.Shape();
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var rectShape = new THREE.Shape();
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- // rectShape.moveTo( 0,0 );
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- // rectShape.lineTo( 0, rectWidth );
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- // rectShape.lineTo( rectLength, rectWidth );
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- // rectShape.lineTo( rectLength, 0 );
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- // rectShape.lineTo( 0, 0 );
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rectShape.moveTo( -rectLength/2, -rectWidth/2 );
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rectShape.moveTo( -rectLength/2, -rectWidth/2 );
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rectShape.lineTo( -rectLength/2, rectWidth/2 );
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rectShape.lineTo( -rectLength/2, rectWidth/2 );
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@@ -176,6 +161,21 @@
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rectShape.lineTo( -rectLength/2, -rectLength/2 );
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rectShape.lineTo( -rectLength/2, -rectLength/2 );
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+
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+
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+ var pts = [], starPoints = 5, l;
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+ for (i=0; i<starPoints*2;i++) {
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+ if (i%2==1) {
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+ l = 5;
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+ } else {
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+ l = 10;
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+ }
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+
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+ var a = i / starPoints * Math.PI;
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+ pts.push(new THREE.Vector2(Math.cos(a) * l,Math.sin(a) * l ));
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+ }
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+ var starShape = new THREE.Shape(pts);
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+
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// Smiley
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// Smiley
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var smileyShape = new THREE.Shape();
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var smileyShape = new THREE.Shape();
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@@ -193,12 +193,6 @@
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smileyShape.holes.push( smileyEye2Path );
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smileyShape.holes.push( smileyEye2Path );
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var smileyMouthPath = new THREE.Path();
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var smileyMouthPath = new THREE.Path();
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- // ugly box mouth
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- // smileyMouthPath.moveTo( 20, 40 );
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- // smileyMouthPath.lineTo( 60, 40 );
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- // smileyMouthPath.lineTo( 60, 60 );
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- // smileyMouthPath.lineTo( 20, 60 );
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- // smileyMouthPath.lineTo( 20, 40 );
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smileyMouthPath.moveTo( 20, 40 );
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smileyMouthPath.moveTo( 20, 40 );
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smileyMouthPath.quadraticCurveTo( 40, 60, 60, 40 );
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smileyMouthPath.quadraticCurveTo( 40, 60, 60, 40 );
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@@ -208,10 +202,7 @@
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smileyShape.holes.push( smileyMouthPath );
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smileyShape.holes.push( smileyMouthPath );
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-
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-
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-
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- var circle3d = rectShape.extrude( extrudeSettings ); //circleShape rectShape smileyShape
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+ var circle3d = starShape.extrude( extrudeSettings ); //circleShape rectShape smileyShape starShape
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// var circle3d = new THREE.ExtrudeGeometry(circleShape, extrudeBend, extrudeSettings );
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// var circle3d = new THREE.ExtrudeGeometry(circleShape, extrudeBend, extrudeSettings );
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var tube = new THREE.TubeGeometry(extrudeSettings.extrudePath, 150, 4, 5, false, true);
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var tube = new THREE.TubeGeometry(extrudeSettings.extrudePath, 150, 4, 5, false, true);
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