|
@@ -4593,15 +4593,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
uniforms.opacity.value = material.opacity;
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- uniforms.diffuse.value.copyGammaToLinear( material.color, _this.gammaFactor );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- uniforms.diffuse.value = material.color;
|
|
|
-
|
|
|
- }
|
|
|
+ uniforms.diffuse.value = material.color;
|
|
|
|
|
|
uniforms.map.value = material.map;
|
|
|
uniforms.lightMap.value = material.lightMap;
|
|
@@ -4665,17 +4657,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
uniforms.envMap.value = material.envMap;
|
|
|
uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- //uniforms.reflectivity.value = material.reflectivity * material.reflectivity;
|
|
|
- uniforms.reflectivity.value = material.reflectivity;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- uniforms.reflectivity.value = material.reflectivity;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
+ uniforms.reflectivity.value = material.reflectivity;
|
|
|
uniforms.refractionRatio.value = material.refractionRatio;
|
|
|
|
|
|
}
|
|
@@ -4727,17 +4709,8 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
uniforms.shininess.value = material.shininess;
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- uniforms.emissive.value.copyGammaToLinear( material.emissive, _this.gammaFactor );
|
|
|
- uniforms.specular.value.copyGammaToLinear( material.specular, _this.gammaFactor );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- uniforms.emissive.value = material.emissive;
|
|
|
- uniforms.specular.value = material.specular;
|
|
|
-
|
|
|
- }
|
|
|
+ uniforms.emissive.value = material.emissive;
|
|
|
+ uniforms.specular.value = material.specular;
|
|
|
|
|
|
if ( material.wrapAround ) {
|
|
|
|
|
@@ -4749,15 +4722,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
function refreshUniformsLambert ( uniforms, material ) {
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- uniforms.emissive.value.copyGammaToLinear( material.emissive, _this.gammaFactor );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- uniforms.emissive.value = material.emissive;
|
|
|
-
|
|
|
- }
|
|
|
+ uniforms.emissive.value = material.emissive;
|
|
|
|
|
|
if ( material.wrapAround ) {
|
|
|
|
|
@@ -5226,16 +5191,6 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
}
|
|
|
|
|
|
- //
|
|
|
-
|
|
|
- function setColorGamma( array, offset, color, intensity, gammaFactor ) {
|
|
|
-
|
|
|
- array[ offset ] = Math.pow( color.r * intensity, gammaFactor );
|
|
|
- array[ offset + 1 ] = Math.pow( color.g * intensity, gammaFactor );
|
|
|
- array[ offset + 2 ] = Math.pow( color.b * intensity, gammaFactor );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
function setColorLinear( array, offset, color, intensity ) {
|
|
|
|
|
|
array[ offset ] = color.r * intensity;
|
|
@@ -5304,19 +5259,9 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
if ( ! light.visible ) continue;
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- r += Math.pow( color.r, _this.gammaFactor );
|
|
|
- g += Math.pow( color.g, _this.gammaFactor );
|
|
|
- b += Math.pow( color.b, _this.gammaFactor );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- r += color.r;
|
|
|
- g += color.g;
|
|
|
- b += color.b;
|
|
|
-
|
|
|
- }
|
|
|
+ r += color.r;
|
|
|
+ g += color.g;
|
|
|
+ b += color.b;
|
|
|
|
|
|
} else if ( light instanceof THREE.DirectionalLight ) {
|
|
|
|
|
@@ -5335,15 +5280,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
dirPositions[ dirOffset + 1 ] = _direction.y;
|
|
|
dirPositions[ dirOffset + 2 ] = _direction.z;
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- setColorGamma( dirColors, dirOffset, color, intensity, _this.gammaFactor );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- setColorLinear( dirColors, dirOffset, color, intensity );
|
|
|
-
|
|
|
- }
|
|
|
+ setColorLinear( dirColors, dirOffset, color, intensity );
|
|
|
|
|
|
dirLength += 1;
|
|
|
|
|
@@ -5355,15 +5292,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
pointOffset = pointLength * 3;
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- setColorGamma( pointColors, pointOffset, color, intensity, _this.gammaFactor );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- setColorLinear( pointColors, pointOffset, color, intensity );
|
|
|
-
|
|
|
- }
|
|
|
+ setColorLinear( pointColors, pointOffset, color, intensity );
|
|
|
|
|
|
_vector3.setFromMatrixPosition( light.matrixWorld );
|
|
|
|
|
@@ -5385,15 +5314,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
spotOffset = spotLength * 3;
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- setColorGamma( spotColors, spotOffset, color, intensity, _this.gammaFactor );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- setColorLinear( spotColors, spotOffset, color, intensity );
|
|
|
-
|
|
|
- }
|
|
|
+ setColorLinear( spotColors, spotOffset, color, intensity );
|
|
|
|
|
|
_direction.setFromMatrixPosition( light.matrixWorld );
|
|
|
|
|
@@ -5435,17 +5356,8 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
skyColor = light.color;
|
|
|
groundColor = light.groundColor;
|
|
|
|
|
|
- if ( _this.gammaInput ) {
|
|
|
-
|
|
|
- setColorGamma( hemiSkyColors, hemiOffset, skyColor, intensity, _this.gammaFactor );
|
|
|
- setColorGamma( hemiGroundColors, hemiOffset, groundColor, intensity, _this.gammaFactor );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
|
|
|
- setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
|
|
|
-
|
|
|
- }
|
|
|
+ setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
|
|
|
+ setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
|
|
|
|
|
|
hemiLength += 1;
|
|
|
|