Browse Source

added module for CarControls.js

Lewy Blue 6 years ago
parent
commit
bc20e6c6c3
3 changed files with 7 additions and 312 deletions
  1. 0 305
      examples/js/Car.js
  2. 1 1
      examples/jsm/controls/CarControls.d.ts
  3. 6 6
      examples/webgl_materials_cars.html

+ 0 - 305
examples/js/Car.js

@@ -1,305 +0,0 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author Lewy Blue https://github.com/looeee
- *
- * The model is expected to follow real world car proportions. You can try unusual car types
- * but your results may be unexpected. Scaled models are also not supported.
- *
- * Defaults are rough estimates for a real world scale car model
- *
- */
-
-THREE.Car = ( function ( ) {
-
-	// private variables
-	var steeringWheelSpeed = 1.5;
-	var maxSteeringRotation = 0.6;
-
-	var acceleration = 0;
-
-	var maxSpeedReverse, accelerationReverse, deceleration;
-
-	var controlKeys = { LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40, BRAKE: 32 };
-
-	var wheelOrientation = 0;
-	var carOrientation = 0;
-
-	var root = null;
-
-	var frontLeftWheelRoot = null;
-	var frontRightWheelRoot = null;
-
-	var frontLeftWheel = new THREE.Group();
-	var frontRightWheel = new THREE.Group();
-	var backLeftWheel = null;
-	var backRightWheel = null;
-
-	var steeringWheel = null;
-
-	var wheelDiameter = 1;
-	var length = 1;
-
-	var loaded = false;
-
-	var controls = {
-
-		brake: false,
-		moveForward: false,
-		moveBackward: false,
-		moveLeft: false,
-		moveRight: false
-
-	};
-
-	function Car( maxSpeed, acceleration, brakePower, turningRadius, keys ) {
-
-		this.enabled = true;
-
-		this.elemNames = {
-			flWheel: 'wheel_fl',
-			frWheel: 'wheel_fr',
-			rlWheel: 'wheel_rl',
-			rrWheel: 'wheel_rr',
-			steeringWheel: 'steering_wheel', // set to null to disable
-		};
-
-		// km/hr
-		this.maxSpeed = maxSpeed || 180;
-		maxSpeedReverse = - this.maxSpeed * 0.25;
-
-		// m/s
-		this.acceleration = acceleration || 10;
-		accelerationReverse = this.acceleration * 0.5;
-
-		// metres
-		this.turningRadius = turningRadius || 6;
-
-		// m/s
-		deceleration = this.acceleration * 2;
-
-		// multiplied with deceleration, so breaking deceleration = ( acceleration * 2 * brakePower ) m/s
-		this.brakePower = brakePower || 10;
-
-		// exposed so that a user can use this for various effect, e.g blur
-		this.speed = 0;
-
-		// keys used to control car - by default the arrow keys and space to brake
-		controlKeys = keys || controlKeys;
-
-		// local axes of rotation - these are likely to vary between models
-		this.wheelRotationAxis = 'x';
-		this.wheelTurnAxis = 'z';
-		this.steeringWheelTurnAxis = 'y';
-
-		document.addEventListener( 'keydown', this.onKeyDown, false );
-		document.addEventListener( 'keyup', this.onKeyUp, false );
-
-	}
-
-	Car.prototype = {
-
-		constructor: Car,
-
-		onKeyDown: function ( event ) {
-
-			switch ( event.keyCode ) {
-
-				case controlKeys.BRAKE:
-					controls.brake = true;
-					controls.moveForward = false;
-					controls.moveBackward = false;
-					break;
-
-				case controlKeys.UP: controls.moveForward = true; break;
-
-				case controlKeys.DOWN: controls.moveBackward = true; break;
-
-				case controlKeys.LEFT: controls.moveLeft = true; break;
-
-				case controlKeys.RIGHT: controls.moveRight = true; break;
-
-			}
-
-		},
-
-		onKeyUp: function ( event ) {
-
-			switch ( event.keyCode ) {
-
-				case controlKeys.BRAKE: controls.brake = false; break;
-
-				case controlKeys.UP: controls.moveForward = false; break;
-
-				case controlKeys.DOWN: controls.moveBackward = false; break;
-
-				case controlKeys.LEFT: controls.moveLeft = false; break;
-
-				case controlKeys.RIGHT: controls.moveRight = false; break;
-
-			}
-
-		},
-
-		dispose: function () {
-
-			document.removeEventListener( 'keydown', this.onKeyDown, false );
-			document.removeEventListener( 'keyup', this.onKeyUp, false );
-
-		},
-
-		update: function ( delta ) {
-
-			if ( ! loaded || ! this.enabled ) return;
-
-			var brakingDeceleration = 1;
-
-			if ( controls.brake ) brakingDeceleration = this.brakePower;
-
-			if ( controls.moveForward ) {
-
-				this.speed = THREE.Math.clamp( this.speed + delta * this.acceleration, maxSpeedReverse, this.maxSpeed );
-				acceleration = THREE.Math.clamp( acceleration + delta, - 1, 1 );
-
-			}
-
-			if ( controls.moveBackward ) {
-
-				this.speed = THREE.Math.clamp( this.speed - delta * accelerationReverse, maxSpeedReverse, this.maxSpeed );
-				acceleration = THREE.Math.clamp( acceleration - delta, - 1, 1 );
-
-			}
-
-			if ( controls.moveLeft ) {
-
-				wheelOrientation = THREE.Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
-
-			}
-
-			if ( controls.moveRight ) {
-
-				wheelOrientation = THREE.Math.clamp( wheelOrientation - delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
-
-			}
-
-			// this.speed decay
-			if ( ! ( controls.moveForward || controls.moveBackward ) ) {
-
-				if ( this.speed > 0 ) {
-
-					var k = exponentialEaseOut( this.speed / this.maxSpeed );
-
-					this.speed = THREE.Math.clamp( this.speed - k * delta * deceleration * brakingDeceleration, 0, this.maxSpeed );
-					acceleration = THREE.Math.clamp( acceleration - k * delta, 0, 1 );
-
-				} else {
-
-					var k = exponentialEaseOut( this.speed / maxSpeedReverse );
-
-					this.speed = THREE.Math.clamp( this.speed + k * delta * accelerationReverse * brakingDeceleration, maxSpeedReverse, 0 );
-					acceleration = THREE.Math.clamp( acceleration + k * delta, - 1, 0 );
-
-				}
-
-			}
-
-			// steering decay
-			if ( ! ( controls.moveLeft || controls.moveRight ) ) {
-
-				if ( wheelOrientation > 0 ) {
-
-					wheelOrientation = THREE.Math.clamp( wheelOrientation - delta * steeringWheelSpeed, 0, maxSteeringRotation );
-
-				} else {
-
-					wheelOrientation = THREE.Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, 0 );
-
-				}
-
-			}
-
-			var forwardDelta = - this.speed * delta;
-
-			carOrientation -= ( forwardDelta * this.turningRadius * 0.02 ) * wheelOrientation;
-
-			// movement of car
-			root.position.x += Math.sin( carOrientation ) * forwardDelta * length;
-			root.position.z += Math.cos( carOrientation ) * forwardDelta * length;
-
-			// angle of car
-			root.rotation.y = carOrientation;
-
-			// wheels rolling
-			var angularSpeedRatio = - 2 / wheelDiameter;
-
-			var wheelDelta = forwardDelta * angularSpeedRatio * length;
-
-			frontLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
-			frontRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
-			backLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
-			backRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
-
-			// rotation while steering
-			frontLeftWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
-			frontRightWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
-
-			steeringWheel.rotation[ this.steeringWheelTurnAxis ] = -wheelOrientation * 6;
-
-		},
-
-		setModel: function ( model, elemNames ) {
-
-			if ( elemNames ) this.elemNames = elemNames;
-
-			root = model;
-
-			this.setupWheels();
-			this.computeDimensions();
-
-			loaded = true;
-
-		},
-
-		setupWheels: function () {
-
-			frontLeftWheelRoot = root.getObjectByName( this.elemNames.flWheel );
-			frontRightWheelRoot = root.getObjectByName( this.elemNames.frWheel );
-			backLeftWheel = root.getObjectByName( this.elemNames.rlWheel );
-			backRightWheel = root.getObjectByName( this.elemNames.rrWheel );
-
-			if ( this.elemNames.steeringWheel !== null ) steeringWheel = root.getObjectByName( this.elemNames.steeringWheel );
-
-			while ( frontLeftWheelRoot.children.length > 0 ) frontLeftWheel.add( frontLeftWheelRoot.children[ 0 ] );
-			while ( frontRightWheelRoot.children.length > 0 ) frontRightWheel.add( frontRightWheelRoot.children[ 0 ] );
-
-			frontLeftWheelRoot.add( frontLeftWheel );
-			frontRightWheelRoot.add( frontRightWheel );
-
-		},
-
-		computeDimensions: function () {
-
-			var bb = new THREE.Box3().setFromObject( frontLeftWheelRoot );
-
-			var size = new THREE.Vector3();
-			bb.getSize( size );
-
-			wheelDiameter = Math.max( size.x, size.y, size.z );
-
-			bb.setFromObject( root );
-
-			size = bb.getSize( size );
-			length = Math.max( size.x, size.y, size.z );
-
-		}
-
-	};
-
-	function exponentialEaseOut( k ) {
-
-		return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;
-
-	}
-
-	return Car;
-
-} )();

+ 1 - 1
examples/jsm/controls/CarControls.d.ts

@@ -3,7 +3,7 @@ import {
 } from '../../../src/Three';
 } from '../../../src/Three';
 
 
 export class CarControls {
 export class CarControls {
-  constructor( maxSpeed: number, acceleration: number, brakePower: number, turningRadius: number, keys: object );
+  constructor( maxSpeed?: number, acceleration?: number, brakePower?: number, turningRadius?: number, keys?: object );
 
 
   // API
   // API
   enabled: boolean;
   enabled: boolean;

+ 6 - 6
examples/webgl_materials_cars.html

@@ -37,7 +37,7 @@
 		<script src="js/pmrem/PMREMGenerator.js"></script>
 		<script src="js/pmrem/PMREMGenerator.js"></script>
 		<script src="js/pmrem/PMREMCubeUVPacker.js"></script>
 		<script src="js/pmrem/PMREMCubeUVPacker.js"></script>
 
 
-		<script src="js/Car.js"></script>
+		<script src="js/controls/CarControls.js"></script>
 
 
 		<script src="js/WebGL.js"></script>
 		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/libs/stats.min.js"></script>
@@ -59,8 +59,8 @@
 			var followCamera = document.getElementById( 'camera-toggle' );
 			var followCamera = document.getElementById( 'camera-toggle' );
 
 
 			var clock = new THREE.Clock();
 			var clock = new THREE.Clock();
-			var car = new THREE.Car();
-			car.turningRadius = 75;
+			var carControls = new THREE.CarControls();
+			carControls.turningRadius = 75;
 
 
 			var carParts = {
 			var carParts = {
 				body: [],
 				body: [],
@@ -156,7 +156,7 @@
 
 
 					carModel = gltf.scene.children[ 0 ];
 					carModel = gltf.scene.children[ 0 ];
 
 
-					car.setModel( carModel );
+					carControls.setModel( carModel );
 
 
 					carModel.traverse( function ( child ) {
 					carModel.traverse( function ( child ) {
 
 
@@ -289,14 +289,14 @@
 
 
 				if ( carModel ) {
 				if ( carModel ) {
 
 
-					car.update( delta / 3 );
+					carControls.update( delta / 3 );
 
 
 					console.log(   );
 					console.log(   );
 
 
 					if ( carModel.position.length() > 200 ) {
 					if ( carModel.position.length() > 200 ) {
 
 
 						carModel.position.set( 0, 0, 0 );
 						carModel.position.set( 0, 0, 0 );
-						car.speed = 0;
+						carControls.speed = 0;
 
 
 					}
 					}