@@ -35,6 +35,7 @@ THREE.NodeMaterial.addShortcuts( THREE.MeshStandardNodeMaterial.prototype, 'prop
"metalness.value",
"map",
"normalMap",
+ "normalScale.value",
"metalnessMap",
"roughnessMap",
"envMap"
@@ -499,6 +499,7 @@
mtl.map = getTexture( "brick" );
mtl.normalMap = getTexture( "grassNormal" );
+ mtl.normalScale = new THREE.Vector2( .3, -.3 );
mtl.envMap = cubemap;