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best screen adjustment

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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      examples/webgl_sprites_nodes.html

+ 2 - 2
examples/webgl_sprites_nodes.html

@@ -120,10 +120,10 @@
 			container.appendChild( renderer.domElement );
 			container.appendChild( renderer.domElement );
 
 
 			scene = new THREE.Scene();
 			scene = new THREE.Scene();
-			scene.fog = new THREE.Fog( 0x0000FF, 0.0, 100 );
+			scene.fog = new THREE.Fog( 0x0000FF, 70, 150 );
 
 
 			camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
 			camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
-			camera.position.z = 50;
+			camera.position.z = 100;
 			camera.target = new THREE.Vector3();
 			camera.target = new THREE.Vector3();
 
 
 			controls = new THREE.OrbitControls( camera, renderer.domElement );
 			controls = new THREE.OrbitControls( camera, renderer.domElement );