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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - postprocessing - edge detection (Sobel)</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background:#777;
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+ padding:0;
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+ margin:0;
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+ font-weight: bold;
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+ overflow:hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px;
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+ width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ }
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+
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+ a {
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+ color: #ffffff;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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+ <script src="js/shaders/CopyShader.js"></script>
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+ <script src="js/shaders/LuminosityShader.js"></script>
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+ <script src="js/shaders/SobelOperatorShader.js"></script>
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+
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+ <script src="js/postprocessing/EffectComposer.js"></script>
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+ <script src="js/postprocessing/RenderPass.js"></script>
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+ <script src="js/postprocessing/ShaderPass.js"></script>
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+
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank">three.js</a> - webgl - postprocessing - edge detection (Sobel)
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+ </div>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var camera, scene, renderer, composer;
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+
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+ var effectSobel;
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+
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+ var params = {
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+ enable: true
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+ };
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ //
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.set( 0, 10, 20 );
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+ camera.lookAt( scene.position );
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+
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+ //
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+
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+ var geometry = new THREE.IcosahedronGeometry( 8 );
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+ var material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
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+
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+ var mesh = new THREE.Mesh( geometry, material );
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+ scene.add( mesh );
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+
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+ //
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+
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+ var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
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+ scene.add( ambientLight );
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+
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+ var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
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+ camera.add( pointLight );
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+ scene.add( camera );
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ // postprocessing
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+
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+ composer = new THREE.EffectComposer( renderer );
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+ var renderPass = new THREE.RenderPass( scene, camera );
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+ composer.addPass( renderPass );
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+
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+ // color to grayscale conversion
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+
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+ var effectGrayScale = new THREE.ShaderPass( THREE.LuminosityShader );
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+ composer.addPass( effectGrayScale );
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+
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+ // you might want to use a gaussian blur filter before
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+ // the next pass to improve the result of the Sobel operator
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+
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+ // Sobel operator
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+
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+ effectSobel = new THREE.ShaderPass( THREE.SobelOperatorShader );
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+ effectSobel.renderToScreen = true;
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+ effectSobel.uniforms.resolution.value.x = window.innerWidth;
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+ effectSobel.uniforms.resolution.value.y = window.innerHeight;
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+ composer.addPass( effectSobel );
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+
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+ var controls = new THREE.OrbitControls( camera );
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+
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+ //
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+
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+ var gui = new dat.GUI();
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+
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+ gui.add( params, 'enable' );
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+ gui.open();
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ composer.setSize( window.innerWidth, window.innerHeight );
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+
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+ effectSobel.uniforms.resolution.value.x = window.innerWidth;
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+ effectSobel.uniforms.resolution.value.y = window.innerHeight;
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ if ( params.enable === true ) {
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+
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+ composer.render();
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+
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+ } else {
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ }
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+
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+ </script>
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+
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+ </body>
|
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+</html>
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