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Commented out WebGLRenderer console.log (not really useful anymore) and added new console.logs on all renderers (hopefully more useful).

Mr.doob %!s(int64=13) %!d(string=hai) anos
pai
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bc9aac9729

+ 2 - 0
src/renderers/CanvasRenderer.js

@@ -4,6 +4,8 @@
 
 THREE.CanvasRenderer = function ( parameters ) {
 
+	console.log( 'THREE.CanvasRenderer', THREE.REVISION );
+
 	parameters = parameters || {};
 
 	var _this = this,

+ 2 - 0
src/renderers/DOMRenderer.js

@@ -4,6 +4,8 @@
 
 THREE.DOMRenderer = function () {
 
+	console.log( 'THREE.DOMRenderer', THREE.REVISION );
+
 	var _renderData, _elements,
 	_width, _height, _widthHalf, _heightHalf, _transformProp,
 	_projector = new THREE.Projector();

+ 2 - 0
src/renderers/SVGRenderer.js

@@ -4,6 +4,8 @@
 
 THREE.SVGRenderer = function () {
 
+	console.log( 'THREE.SVGRenderer', THREE.REVISION );
+
 	var _this = this,
 	_renderData, _elements, _lights,
 	_projector = new THREE.Projector(),

+ 3 - 1
src/renderers/WebGLRenderer.js

@@ -7,7 +7,7 @@
 
 THREE.WebGLRenderer = function ( parameters ) {
 
-	// constructor parameters
+	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
 
 	parameters = parameters || {};
 
@@ -6127,6 +6127,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
+			/*
 			console.log(
 				navigator.userAgent + " | " +
 				gl.getParameter( gl.VERSION ) + " | " +
@@ -6134,6 +6135,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 				gl.getParameter( gl.RENDERER ) + " | " +
 				gl.getParameter( gl.SHADING_LANGUAGE_VERSION )
 			);
+			*/
 
 		} catch ( error ) {