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@@ -23,7 +23,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
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"maxBones", "useVertexTexture", "morphTargets", "morphNormals",
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"maxMorphTargets", "maxMorphNormals", "maxDirLights", "maxPointLights",
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"maxSpotLights", "maxHemiLights", "maxShadows", "shadowMapEnabled", "pointLightShadows",
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- "shadowMapType", "shadowMapDebug", "alphaTest", "metal", "doubleSided",
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+ "shadowMapType", "shadowMapDebug", "alphaTest", "doubleSided",
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"flipSided"
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];
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@@ -144,7 +144,6 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
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shadowMapDebug: renderer.shadowMap.debug,
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alphaTest: material.alphaTest,
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- metal: material.metal,
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doubleSided: material.side === THREE.DoubleSide,
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flipSided: material.side === THREE.BackSide
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