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@@ -64,7 +64,7 @@ scene.background = new THREE.CubeTextureLoader()
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when looking up the positive-z axis -- in other words, using a left-handed coordinate system.
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Since three.js uses a right-handed coordinate system, environment maps used in three.js will have pos-x and neg-x swapped.<br />
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[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
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- [page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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+ [page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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[page:Function onError] — Will be called when load errors.<br />
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</p>
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<p>
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