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@@ -0,0 +1,288 @@
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+/**
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+ * @author James Baicoianu / http://www.baicoianu.com/
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+
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+ * parameters = {
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+ * fov: <float>,
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+ * aspect: <float>,
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+ * near: <float>,
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+ * far: <float>,
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+ * target: <THREE.Object3D>,
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+
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+ * movementSpeed: <float>,
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+ * rollSpeed: <float>,
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+
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+ * noFly: <bool>,
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+ * lookVertical: <bool>,
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+ * autoForward: <bool>,
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+
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+ * heightSpeed: <bool>,
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+ * heightCoef: <float>,
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+ * heightMin: <float>,
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+ * heightMax: <float>,
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+
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+ * domElement: <HTMLElement>,
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+ * }
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+ */
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+
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+THREE.FlyCamera = function ( parameters ) {
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+
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+ THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target );
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+
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+ this.tmpQuaternion = new THREE.Quaternion();
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+ this.tdiff = 0;
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+
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+ this.movementSpeed = 1.0;
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+ this.rollSpeed = 0.005;
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+ this.dragToLook = false;
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+ this.domElement = document;
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+
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+ if ( parameters ) {
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+
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+ if ( parameters.movementSpeed !== undefined ) this.movementSpeed = parameters.movementSpeed;
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+ if ( parameters.rollSpeed !== undefined ) this.rollSpeed = parameters.rollSpeed;
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+ if ( parameters.dragToLook !== undefined ) this.dragToLook = parameters.dragToLook;
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+ if ( parameters.domElement !== undefined ) this.domElement = parameters.domElement;
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+
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+ }
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+
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+ this.useTarget = false;
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+ this.useQuaternion = true;
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+
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+ this.mouseStatus = 0;
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+
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+ this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
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+ this.moveVector = new THREE.Vector3( 0, 0, 0 );
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+ this.rotationVector = new THREE.Vector3( 0, 0, 0 );
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+
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+ this.lastUpdate = new Date().getTime();
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+
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+ this.handleEvent = function ( event ) {
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+
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+ if ( typeof this[ event.type ] == 'function' ) {
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+
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+ this[ event.type ]( event );
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+
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+ }
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+
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+ };
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+
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+ this.keydown = function( event ) {
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+
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+ if ( event.altKey ) {
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+
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+ return;
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+
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+ }
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+
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+ switch( event.keyCode ) {
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+
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+ case 16: /* shift */ this.movementSpeedMultiplier = .1; break;
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+
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+ case 87: /*W*/ this.moveState.forward = 1; break;
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+ case 83: /*S*/ this.moveState.back = 1; break;
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+
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+ case 65: /*A*/ this.moveState.left = 1; break;
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+ case 68: /*D*/ this.moveState.right = 1; break;
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+
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+ case 82: /*R*/ this.moveState.up = 1; break;
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+ case 70: /*F*/ this.moveState.down = 1; break;
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+
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+ case 38: /*up*/ this.moveState.pitchUp = 1; break;
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+ case 40: /*down*/ this.moveState.pitchDown = 1; break;
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+
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+ case 37: /*left*/ this.moveState.yawLeft = 1; break;
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+ case 39: /*right*/ this.moveState.yawRight = 1; break;
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+
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+ case 81: /*Q*/ this.moveState.rollLeft = 1; break;
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+ case 69: /*E*/ this.moveState.rollRight = 1; break;
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+
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+ }
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+
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+ this.updateMovementVector();
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+ this.updateRotationVector();
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+
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+ };
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+
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+ this.keyup = function( event ) {
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+
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+ switch( event.keyCode ) {
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+
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+ case 16: /* shift */ this.movementSpeedMultiplier = 1; break;
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+
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+ case 87: /*W*/ this.moveState.forward = 0; break;
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+ case 83: /*S*/ this.moveState.back = 0; break;
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+
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+ case 65: /*A*/ this.moveState.left = 0; break;
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+ case 68: /*D*/ this.moveState.right = 0; break;
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+
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+ case 82: /*R*/ this.moveState.up = 0; break;
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+ case 70: /*F*/ this.moveState.down = 0; break;
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+
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+ case 38: /*up*/ this.moveState.pitchUp = 0; break;
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+ case 40: /*down*/ this.moveState.pitchDown = 0; break;
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+
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+ case 37: /*left*/ this.moveState.yawLeft = 0; break;
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+ case 39: /*right*/ this.moveState.yawRight = 0; break;
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+
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+ case 81: /*Q*/ this.moveState.rollLeft = 0; break;
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+ case 69: /*E*/ this.moveState.rollRight = 0; break;
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+
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+ }
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+
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+ this.updateMovementVector();
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+ this.updateRotationVector();
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+
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+ };
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+
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+ this.mousedown = function(event) {
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+
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+ event.preventDefault();
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+ event.stopPropagation();
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+
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+ if ( this.dragToLook ) {
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+
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+ this.mouseStatus ++;
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+
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+ } else {
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+
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+ switch ( event.button ) {
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+
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+ case 0: this.moveForward = true; break;
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+ case 2: this.moveBackward = true; break;
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+
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+ }
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+
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+ }
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+
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+ };
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+
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+ this.mousemove = function( event ) {
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+
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+ if ( !this.dragToLook || this.mouseStatus > 0 ) {
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+
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+ var container = this.getContainerDimensions();
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+ var halfWidth = container.size[ 0 ] / 2;
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+ var halfHeight = container.size[ 1 ] / 2;
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+
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+ this.moveState.yawLeft = - ( ( event.clientX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
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+ this.moveState.pitchDown = ( ( event.clientY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
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+ this.updateRotationVector();
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+
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+ }
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+
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+ };
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+
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+ this.mouseup = function( event ) {
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+
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+ event.preventDefault();
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+ event.stopPropagation();
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+
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+ if ( this.dragToLook ) {
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+
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+ this.mouseStatus --;
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+
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+ //this.mouseX = this.mouseY = 0;
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+ this.moveState.yawLeft = this.moveState.pitchDown = 0;
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+
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+ } else {
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+
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+ switch ( event.button ) {
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+
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+ case 0: this.moveForward = false; break;
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+ case 2: this.moveBackward = false; break;
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+
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+ }
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+
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+ }
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+
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+ this.updateRotationVector();
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+
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+ };
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+
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+ this.update = function( parentMatrixWorld, forceUpdate, camera ) {
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+
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+ var now = new Date().getTime();
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+ this.tdiff = ( now - this.lastUpdate ) / 1000;
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+ this.lastUpdate = now;
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+
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+ //this.position.addSelf( this.moveVector.multiplyScalar( tdiff ) );
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+ var moveMult = this.tdiff * this.movementSpeed;
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+ var rotMult = this.tdiff * this.rollSpeed;
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+
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+ this.translateX( this.moveVector.x * moveMult );
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+ this.translateY( this.moveVector.y * moveMult );
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+ this.translateZ( this.moveVector.z * moveMult );
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+
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+ this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize();
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+ this.quaternion.multiplySelf( this.tmpQuaternion );
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+
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+ this.matrix.setPosition( this.position );
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+ this.matrix.setRotationFromQuaternion( this.quaternion );
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+ this.matrixWorldNeedsUpdate = true;
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+
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+ this.supr.update.call( this );
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+
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+ };
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+
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+ this.updateMovementVector = function() {
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+
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+ this.moveVector.x = ( -this.moveState.left + this.moveState.right );
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+ this.moveVector.y = ( -this.moveState.down + this.moveState.up );
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+ this.moveVector.z = ( -this.moveState.forward + this.moveState.back );
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+
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+ //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
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+
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+ };
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+
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+ this.updateRotationVector = function() {
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+
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+ this.rotationVector.x = ( -this.moveState.pitchDown + this.moveState.pitchUp );
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+ this.rotationVector.y = ( -this.moveState.yawRight + this.moveState.yawLeft );
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+ this.rotationVector.z = ( -this.moveState.rollRight + this.moveState.rollLeft );
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+
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+ //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
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+
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+ };
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+
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+ this.getContainerDimensions = function() {
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+
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+ if ( this.domElement != document ) {
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+
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+ return {
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+ size : [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
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+ offset : [ this.domElement.offsetLeft, this.domElement.offsetTop ]
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+ };
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+
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+ } else {
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+
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+ return {
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+ size : [ window.innerWidth, window.innerHeight ],
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+ offset : [ 0, 0 ]
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+ };
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+
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+ }
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+
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+ };
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+
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+ function bind( scope, fn ) {
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+
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+ return function () {
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+
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+ fn.apply( scope, arguments );
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+
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+ };
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+
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+ };
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+
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+ this.domElement.addEventListener( 'mousemove', bind( this, this.mousemove ), false );
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+ this.domElement.addEventListener( 'mousedown', bind( this, this.mousedown ), false );
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+ this.domElement.addEventListener( 'mouseup', bind( this, this.mouseup ), false );
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+
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+ window.addEventListener( 'keydown', bind( this, this.keydown ), false );
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+ window.addEventListener( 'keyup', bind( this, this.keyup ), false );
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+
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+};
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+
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+THREE.FlyCamera.prototype = new THREE.Camera();
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+THREE.FlyCamera.prototype.constructor = THREE.FlyCamera;
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+THREE.FlyCamera.prototype.supr = THREE.Camera.prototype;
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