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Added forgotten FlyCamera.

alteredq 14 years ago
parent
commit
bcd21b1191
1 changed files with 288 additions and 0 deletions
  1. 288 0
      src/extras/cameras/FlyCamera.js

+ 288 - 0
src/extras/cameras/FlyCamera.js

@@ -0,0 +1,288 @@
+/**
+ * @author James Baicoianu / http://www.baicoianu.com/
+
+ * parameters = {
+ *	fov: <float>,
+ *	aspect: <float>,
+ *	near: <float>,
+ *	far: <float>,
+ *	target: <THREE.Object3D>,
+
+ *	movementSpeed: <float>,
+ *	rollSpeed: <float>,
+
+ *	noFly: <bool>,
+ *	lookVertical: <bool>,
+ *	autoForward: <bool>,
+
+ *	heightSpeed: <bool>,
+ *	heightCoef: <float>,
+ *	heightMin: <float>,
+ *	heightMax: <float>,
+
+ *	domElement: <HTMLElement>,
+ * }
+ */
+
+THREE.FlyCamera = function ( parameters ) {
+
+	THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target );
+
+	this.tmpQuaternion = new THREE.Quaternion();
+	this.tdiff = 0;
+	
+	this.movementSpeed = 1.0;
+	this.rollSpeed = 0.005;
+	this.dragToLook = false;
+	this.domElement = document;
+
+	if ( parameters ) {
+
+		if ( parameters.movementSpeed !== undefined ) this.movementSpeed = parameters.movementSpeed;
+		if ( parameters.rollSpeed !== undefined ) this.rollSpeed	= parameters.rollSpeed;
+		if ( parameters.dragToLook !== undefined ) this.dragToLook = parameters.dragToLook;
+		if ( parameters.domElement !== undefined ) this.domElement = parameters.domElement;
+
+	}
+
+	this.useTarget = false;
+	this.useQuaternion = true;
+
+	this.mouseStatus = 0;
+
+	this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
+	this.moveVector = new THREE.Vector3( 0, 0, 0 );
+	this.rotationVector = new THREE.Vector3( 0, 0, 0 );
+
+	this.lastUpdate = new Date().getTime();
+
+	this.handleEvent = function ( event ) {
+
+		if ( typeof this[ event.type ] == 'function' ) {
+
+			this[ event.type ]( event );
+
+		}
+
+	};
+
+	this.keydown = function( event ) {
+
+		if ( event.altKey ) {
+
+			return;
+
+		}
+
+		switch( event.keyCode ) {
+
+			case 16: /* shift */ this.movementSpeedMultiplier = .1; break;
+
+			case 87: /*W*/ this.moveState.forward = 1; break;
+			case 83: /*S*/ this.moveState.back = 1; break;
+
+			case 65: /*A*/ this.moveState.left = 1; break;
+			case 68: /*D*/ this.moveState.right = 1; break;
+
+			case 82: /*R*/ this.moveState.up = 1; break;
+			case 70: /*F*/ this.moveState.down = 1; break;
+
+			case 38: /*up*/ this.moveState.pitchUp = 1; break;
+			case 40: /*down*/ this.moveState.pitchDown = 1; break;
+
+			case 37: /*left*/ this.moveState.yawLeft = 1; break;
+			case 39: /*right*/ this.moveState.yawRight = 1; break;
+
+			case 81: /*Q*/ this.moveState.rollLeft = 1; break;
+			case 69: /*E*/ this.moveState.rollRight = 1; break;
+
+		}
+
+		this.updateMovementVector();
+		this.updateRotationVector();
+
+	};
+
+	this.keyup = function( event ) {
+
+		switch( event.keyCode ) {
+
+			case 16: /* shift */ this.movementSpeedMultiplier = 1; break;
+
+			case 87: /*W*/ this.moveState.forward = 0; break;
+			case 83: /*S*/ this.moveState.back = 0; break;
+
+			case 65: /*A*/ this.moveState.left = 0; break;
+			case 68: /*D*/ this.moveState.right = 0; break;
+
+			case 82: /*R*/ this.moveState.up = 0; break;
+			case 70: /*F*/ this.moveState.down = 0; break;
+
+			case 38: /*up*/ this.moveState.pitchUp = 0; break;
+			case 40: /*down*/ this.moveState.pitchDown = 0; break;
+
+			case 37: /*left*/ this.moveState.yawLeft = 0; break;
+			case 39: /*right*/ this.moveState.yawRight = 0; break;
+
+			case 81: /*Q*/ this.moveState.rollLeft = 0; break;
+			case 69: /*E*/ this.moveState.rollRight = 0; break;
+
+		}
+
+		this.updateMovementVector();
+		this.updateRotationVector();
+
+	};
+
+	this.mousedown = function(event) {
+
+		event.preventDefault();
+		event.stopPropagation();
+
+		if ( this.dragToLook ) {
+
+			this.mouseStatus ++;
+
+		} else {
+
+			switch ( event.button ) {
+
+				case 0: this.moveForward = true; break;
+				case 2: this.moveBackward = true; break;
+
+			}
+
+		}
+
+	};
+
+	this.mousemove = function( event ) {
+
+		if ( !this.dragToLook || this.mouseStatus > 0 ) {
+
+			var container = this.getContainerDimensions();
+			var halfWidth  = container.size[ 0 ] / 2;
+			var halfHeight = container.size[ 1 ] / 2;
+			
+			this.moveState.yawLeft   = - ( ( event.clientX - container.offset[ 0 ] ) - halfWidth  ) / halfWidth;
+			this.moveState.pitchDown =   ( ( event.clientY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
+			this.updateRotationVector();
+
+		}
+
+	};
+
+	this.mouseup = function( event ) {
+
+		event.preventDefault();
+		event.stopPropagation();
+
+		if ( this.dragToLook ) {
+
+			this.mouseStatus --;
+
+			//this.mouseX = this.mouseY = 0;
+			this.moveState.yawLeft = this.moveState.pitchDown = 0;
+
+		} else {
+
+			switch ( event.button ) {
+
+				case 0: this.moveForward = false; break;
+				case 2: this.moveBackward = false; break;
+
+			}
+
+		}
+
+		this.updateRotationVector();
+
+	};
+	
+	this.update = function( parentMatrixWorld, forceUpdate, camera ) {
+
+		var now = new Date().getTime();
+		this.tdiff = ( now - this.lastUpdate ) / 1000;
+		this.lastUpdate = now;
+
+		//this.position.addSelf( this.moveVector.multiplyScalar( tdiff ) );
+		var moveMult = this.tdiff * this.movementSpeed;
+		var rotMult = this.tdiff * this.rollSpeed;
+
+		this.translateX( this.moveVector.x * moveMult );
+		this.translateY( this.moveVector.y * moveMult );
+		this.translateZ( this.moveVector.z * moveMult );
+
+		this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize();
+		this.quaternion.multiplySelf( this.tmpQuaternion );
+		
+		this.matrix.setPosition( this.position );
+		this.matrix.setRotationFromQuaternion( this.quaternion );
+		this.matrixWorldNeedsUpdate = true;
+
+		this.supr.update.call( this );
+
+	};
+
+	this.updateMovementVector = function() {
+
+		this.moveVector.x = ( -this.moveState.left    + this.moveState.right );
+		this.moveVector.y = ( -this.moveState.down    + this.moveState.up );
+		this.moveVector.z = ( -this.moveState.forward + this.moveState.back );
+
+		//console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
+
+	};
+
+	this.updateRotationVector = function() {
+
+		this.rotationVector.x = ( -this.moveState.pitchDown + this.moveState.pitchUp );
+		this.rotationVector.y = ( -this.moveState.yawRight  + this.moveState.yawLeft );
+		this.rotationVector.z = ( -this.moveState.rollRight + this.moveState.rollLeft );
+
+		//console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
+
+	};
+
+	this.getContainerDimensions = function() {
+
+		if ( this.domElement != document ) {
+			
+			return {
+				size	: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
+				offset	: [ this.domElement.offsetLeft,  this.domElement.offsetTop ] 
+			};
+
+		} else {
+
+			return {
+				size	: [ window.innerWidth, window.innerHeight ],
+				offset	: [ 0, 0 ] 
+			};
+
+		}
+
+	};
+
+	function bind( scope, fn ) {
+
+		return function () {
+
+			fn.apply( scope, arguments );
+
+		};
+
+	};
+	
+	this.domElement.addEventListener( 'mousemove', bind( this, this.mousemove ), false );
+	this.domElement.addEventListener( 'mousedown', bind( this, this.mousedown ), false );
+	this.domElement.addEventListener( 'mouseup',   bind( this, this.mouseup ), false );
+
+	window.addEventListener( 'keydown', bind( this, this.keydown ), false );
+	window.addEventListener( 'keyup',   bind( this, this.keyup ), false );
+
+};
+
+THREE.FlyCamera.prototype = new THREE.Camera();
+THREE.FlyCamera.prototype.constructor = THREE.FlyCamera;
+THREE.FlyCamera.prototype.supr = THREE.Camera.prototype;