set material.skinning in ObjectLoader for skinned meshes
@@ -51541,7 +51541,7 @@
"vertexColors":0,
"name":"MaleMarineC",
"type":"MeshPhongMaterial",
- "uuid":"CB03D851-DD70-39D9-879D-B50FD9EA22B2",
+ "uuid":"CB03D851-DD70-39D9-879D-B50FD9EA22B2",
"map":"57C8C518-0CD0-3866-88FE-BBB14474EBD7",
"transparent":false,
"depthTest":true,
@@ -51549,7 +51549,8 @@
"shininess":9,
"emissive":0,
"depthWrite":true,
- "specular":3223857
+ "specular":3223857,
+ "skinning":true
}],
"object":{
"children":[{