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WebGPURenderer: Fix ambiguous field in WebGL Backend (#27619)

* fix ambious field in webgl backend

* fix job

* cleanup

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Renaud Rohlinger 1 年之前
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bd33e679a5
共有 1 个文件被更改,包括 2 次插入3 次删除
  1. 2 3
      examples/jsm/nodes/accessors/CameraNode.js

+ 2 - 3
examples/jsm/nodes/accessors/CameraNode.js

@@ -1,6 +1,5 @@
 import Object3DNode from './Object3DNode.js';
 import { addNodeClass } from '../core/Node.js';
-import { label } from '../core/ContextNode.js';
 import { NodeUpdateType } from '../core/constants.js';
 //import { sharedUniformGroup } from '../core/UniformGroupNode.js';
 import { nodeImmutable } from '../shadernode/ShaderNode.js';
@@ -107,8 +106,8 @@ CameraNode.LOG_DEPTH = 'logDepth';
 
 export default CameraNode;
 
-export const cameraProjectionMatrix = label( nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX ), 'projectionMatrix' );
-export const cameraProjectionMatrixInverse = label( nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX_INVERSE ), 'projectionMatrixInverse' );
+export const cameraProjectionMatrix = nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX );
+export const cameraProjectionMatrixInverse = nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX_INVERSE );
 export const cameraNear = nodeImmutable( CameraNode, CameraNode.NEAR );
 export const cameraFar = nodeImmutable( CameraNode, CameraNode.FAR );
 export const cameraLogDepth = nodeImmutable( CameraNode, CameraNode.LOG_DEPTH );