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@@ -128,6 +128,11 @@
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When drawing 2D overlays it can be useful to disable the depth writing in order to layer several things together without creating z-index artifacts.
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</p>
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+ <h3>[property:Number format]</h3>
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+ <p>
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+ When this property is set to [page:Textures THREE.RGBFormat], the material is considered to be opaque and alpha values are ignored. Default is [page:Textures THREE.RGBAFormat].
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+ </p>
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+
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<h3>[property:Boolean stencilWrite]</h3>
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<p>
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Whether stencil operations are performed against the stencil buffer. In order to perform writes or comparisons against the stencil buffer this value must be *true*. Default is *false*.
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