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@@ -2,6 +2,7 @@ varying vec4 vWorldPosition;
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#include <common>
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#include <common>
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#include <uv_pars_vertex>
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#include <uv_pars_vertex>
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+#include <displacementmap_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <skinning_pars_vertex>
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#include <clipping_planes_pars_vertex>
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#include <clipping_planes_pars_vertex>
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@@ -11,9 +12,19 @@ void main() {
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#include <uv_vertex>
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#include <uv_vertex>
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#include <skinbase_vertex>
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#include <skinbase_vertex>
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+
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+ #ifdef USE_DISPLACEMENTMAP
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+
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+ #include <beginnormal_vertex>
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+ #include <morphnormal_vertex>
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+ #include <skinnormal_vertex>
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+
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+ #endif
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+
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#include <begin_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <skinning_vertex>
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+ #include <displacementmap_vertex>
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#include <project_vertex>
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#include <project_vertex>
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#include <worldpos_vertex>
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#include <worldpos_vertex>
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#include <clipping_planes_vertex>
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#include <clipping_planes_vertex>
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