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@@ -12,9 +12,9 @@ function WebGLInfo( gl ) {
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var render = {
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frame: 0,
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calls: 0,
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- faces: 0,
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+ triangles: 0,
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points: 0,
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- segments: 0
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+ lines: 0
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};
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function update( count, mode, instanceCount ) {
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@@ -26,24 +26,24 @@ function WebGLInfo( gl ) {
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switch ( mode ) {
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case gl.TRIANGLES:
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- render.faces += instanceCount * ( count / 3 );
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+ render.triangles += instanceCount * ( count / 3 );
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break;
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case gl.TRIANGLE_STRIP:
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case gl.TRIANGLE_FAN:
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- render.faces += instanceCount * ( count - 2 );
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+ render.triangles += instanceCount * ( count - 2 );
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break;
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case gl.LINES:
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- render.segments += instanceCount * ( count / 2 );
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+ render.lines += instanceCount * ( count / 2 );
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break;
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case gl.LINE_STRIP:
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- render.segments += instanceCount * ( count - 1 );
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+ render.lines += instanceCount * ( count - 1 );
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break;
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case gl.LINE_LOOP:
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- render.segments += instanceCount * count;
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+ render.lines += instanceCount * count;
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break;
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case gl.POINTS:
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@@ -62,9 +62,9 @@ function WebGLInfo( gl ) {
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render.frame ++;
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render.calls = 0;
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- render.faces = 0;
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+ render.triangles = 0;
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render.points = 0;
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- render.segments = 0;
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+ render.lines = 0;
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}
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