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@@ -258,7 +258,7 @@ function GPUComputationRenderer( sizeX, sizeY, renderer ) {
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materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed( 1 ) + ', ' + sizeY.toFixed( 1 ) + " )";
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materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed( 1 ) + ', ' + sizeY.toFixed( 1 ) + " )";
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- };
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+ }
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this.addResolutionDefine = addResolutionDefine;
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this.addResolutionDefine = addResolutionDefine;
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@@ -277,7 +277,7 @@ function GPUComputationRenderer( sizeX, sizeY, renderer ) {
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addResolutionDefine( material );
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addResolutionDefine( material );
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return material;
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return material;
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- };
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+ }
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this.createShaderMaterial = createShaderMaterial;
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this.createShaderMaterial = createShaderMaterial;
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this.createRenderTarget = function( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) {
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this.createRenderTarget = function( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) {
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@@ -367,4 +367,4 @@ function GPUComputationRenderer( sizeX, sizeY, renderer ) {
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}
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}
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-}
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+}
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