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WebGLRenderer: Points scale collides with pixelRatio.

Mr.doob 9 年之前
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bdc4053d3a
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/renderers/WebGLRenderer.js

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -1985,7 +1985,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		uniforms.diffuse.value = material.color;
 		uniforms.diffuse.value = material.color;
 		uniforms.opacity.value = material.opacity;
 		uniforms.opacity.value = material.opacity;
-		uniforms.size.value = material.size * getTargetPixelRatio();
+		uniforms.size.value = material.size;
 		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
 		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
 
 
 		uniforms.map.value = material.map;
 		uniforms.map.value = material.map;