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remove double reference

Gregg Tavares 4 years ago
parent
commit
be001a3b64
1 changed files with 4 additions and 4 deletions
  1. 4 4
      threejs/lessons/threejs-textures.md

+ 4 - 4
threejs/lessons/threejs-textures.md

@@ -97,9 +97,9 @@ It works!
 {{{example url="../threejs-textured-cube-6-textures.html" }}}
 {{{example url="../threejs-textured-cube-6-textures.html" }}}
 
 
 It should be noted though that not all geometry types supports multiple
 It should be noted though that not all geometry types supports multiple
-materials. `BoxGeometry` and `BoxGeometry` can use 6 materials one for each face.
-`ConeGeometry` and `ConeGeometry` can use 2 materials, one for the bottom and one for the cone.
-`CylinderGeometry` and `CylinderGeometry` can use 3 materials, bottom, top, and side.
+materials. `BoxGeometry` can use 6 materials one for each face.
+`ConeGeometry` can use 2 materials, one for the bottom and one for the cone.
+`CylinderGeometry` can use 3 materials, bottom, top, and side.
 For other cases you will need to build or load custom geometry and/or modify texture coordinates.
 For other cases you will need to build or load custom geometry and/or modify texture coordinates.
 
 
 It's far more common in other 3D engines and far more performant to use a
 It's far more common in other 3D engines and far more performant to use a
@@ -340,7 +340,7 @@ Now, when the cube is drawn so small that it's only 1 or 2 pixels large the GPU
 to use just the smallest or next to smallest mip level to decide what color to make the
 to use just the smallest or next to smallest mip level to decide what color to make the
 tiny cube.
 tiny cube.
 
 
-In three you can choose what happens both when the texture is drawn
+In three.js you can choose what happens both when the texture is drawn
 larger than its original size and what happens when it's drawn smaller than its
 larger than its original size and what happens when it's drawn smaller than its
 original size.
 original size.