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@@ -97,9 +97,9 @@ It works!
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{{{example url="../threejs-textured-cube-6-textures.html" }}}
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{{{example url="../threejs-textured-cube-6-textures.html" }}}
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It should be noted though that not all geometry types supports multiple
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It should be noted though that not all geometry types supports multiple
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-materials. `BoxGeometry` and `BoxGeometry` can use 6 materials one for each face.
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-`ConeGeometry` and `ConeGeometry` can use 2 materials, one for the bottom and one for the cone.
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-`CylinderGeometry` and `CylinderGeometry` can use 3 materials, bottom, top, and side.
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+materials. `BoxGeometry` can use 6 materials one for each face.
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+`ConeGeometry` can use 2 materials, one for the bottom and one for the cone.
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+`CylinderGeometry` can use 3 materials, bottom, top, and side.
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For other cases you will need to build or load custom geometry and/or modify texture coordinates.
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For other cases you will need to build or load custom geometry and/or modify texture coordinates.
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It's far more common in other 3D engines and far more performant to use a
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It's far more common in other 3D engines and far more performant to use a
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@@ -340,7 +340,7 @@ Now, when the cube is drawn so small that it's only 1 or 2 pixels large the GPU
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to use just the smallest or next to smallest mip level to decide what color to make the
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to use just the smallest or next to smallest mip level to decide what color to make the
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tiny cube.
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tiny cube.
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-In three you can choose what happens both when the texture is drawn
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+In three.js you can choose what happens both when the texture is drawn
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larger than its original size and what happens when it's drawn smaller than its
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larger than its original size and what happens when it's drawn smaller than its
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original size.
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original size.
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