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@@ -44,10 +44,6 @@ THREE.SceneLoader2.prototype = {
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parse: function ( json ) {
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- // console.log( json );
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-
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- var scene = new THREE.Scene();
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-
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// geometries
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var geometries = [];
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@@ -177,102 +173,105 @@ THREE.SceneLoader2.prototype = {
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// objects
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- var parseObject = function ( array, parent ) {
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+ var parseObject = function ( data ) {
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- for ( var i = 0, l = array.length; i < l; i ++ ) {
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+ var object;
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- var object;
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- var data = array[ i ];
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+ switch ( data.type ) {
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- switch ( data.type ) {
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+ case 'Scene':
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- case 'PerspectiveCamera':
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+ object = new THREE.Scene();
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- object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
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- object.position.fromArray( data.position );
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- object.rotation.fromArray( data.rotation );
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+ break;
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- break;
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+ case 'PerspectiveCamera':
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- case 'OrthographicCamera':
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+ object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
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+ object.position.fromArray( data.position );
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+ object.rotation.fromArray( data.rotation );
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- object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
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- object.position.fromArray( data.position );
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- object.rotation.fromArray( data.rotation );
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+ break;
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- break;
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+ case 'OrthographicCamera':
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- case 'AmbientLight':
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+ object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
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+ object.position.fromArray( data.position );
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+ object.rotation.fromArray( data.rotation );
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- object = new THREE.AmbientLight( data.color );
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+ break;
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+
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+ case 'AmbientLight':
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- break;
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+ object = new THREE.AmbientLight( data.color );
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+
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+ break;
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- case 'DirectionalLight':
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+ case 'DirectionalLight':
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- object = new THREE.DirectionalLight( data.color, data.intensity );
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- object.position.fromArray( data.position );
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+ object = new THREE.DirectionalLight( data.color, data.intensity );
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+ object.position.fromArray( data.position );
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- break;
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+ break;
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- case 'PointLight':
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+ case 'PointLight':
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- object = new THREE.PointLight( data.color, data.intensity );
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- object.position.fromArray( data.position );
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+ object = new THREE.PointLight( data.color, data.intensity );
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+ object.position.fromArray( data.position );
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- break;
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+ break;
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- case 'SpotLight':
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+ case 'SpotLight':
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- object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.exponent );
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- object.position.fromArray( data.position );
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+ object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.exponent );
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+ object.position.fromArray( data.position );
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- break;
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+ break;
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- case 'HemisphereLight':
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+ case 'HemisphereLight':
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- object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity );
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- object.position.fromArray( data.position );
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+ object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity );
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+ object.position.fromArray( data.position );
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- break;
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+ break;
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- case 'Mesh':
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+ case 'Mesh':
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- object = new THREE.Mesh( geometries[ data.geometry ], materials[ data.material ] );
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- object.position.fromArray( data.position );
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- object.rotation.fromArray( data.rotation );
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- object.scale.fromArray( data.scale );
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+ object = new THREE.Mesh( geometries[ data.geometry ], materials[ data.material ] );
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+ object.position.fromArray( data.position );
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+ object.rotation.fromArray( data.rotation );
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+ object.scale.fromArray( data.scale );
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- break;
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+ break;
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- default:
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+ default:
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- object = new THREE.Object3D();
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- object.position.fromArray( data.position );
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- object.rotation.fromArray( data.rotation );
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- object.scale.fromArray( data.scale );
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+ object = new THREE.Object3D();
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+ object.position.fromArray( data.position );
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+ object.rotation.fromArray( data.rotation );
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+ object.scale.fromArray( data.scale );
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- }
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+ }
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- if ( data.name !== undefined ) object.name = data.name;
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- if ( data.visible !== undefined ) object.visible = data.visible;
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- if ( data.userData !== undefined ) object.userData = data.userData;
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+ if ( data.name !== undefined ) object.name = data.name;
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+ if ( data.visible !== undefined ) object.visible = data.visible;
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+ if ( data.userData !== undefined ) object.userData = data.userData;
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- parent.add( object );
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+ if ( data.children !== undefined ) {
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- if ( data.children !== undefined ) {
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+ for ( var i = 0, l = data.children.length; i < l; i ++ ) {
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- parseObject( data.children, object );
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+ object.add( parseObject( data.children[ i ] ) );
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}
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}
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- }
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+ return object;
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- parseObject( json.scene, scene );
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+ }
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- return scene;
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+ return parseObject( json.scene );
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}
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