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@@ -1,18 +1,89 @@
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import TempNode from '../core/Node.js';
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import TempNode from '../core/Node.js';
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-import { ShaderNode, mul, float } from '../shadernode/ShaderNodeBaseElements.js';
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+import { ShaderNode, vec3, mat3, float, clamp, max, pow } from '../shadernode/ShaderNodeBaseElements.js';
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-import { LinearToneMapping } from 'three';
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+import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping } from 'three';
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// exposure only
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// exposure only
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export const LinearToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
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export const LinearToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
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- return mul( color, exposure );
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+ return color.mul( exposure );
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} );
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} );
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+// source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
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+export const ReinhardToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
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+
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+ color = color.mul( exposure );
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+
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+ return clamp( color.div( vec3( 1.0 ).add( color ) ) );
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+
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+} );
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+
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+// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
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+export const OptimizedCineonToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
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+
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+ // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
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+ color = color.mul( exposure );
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+ color = max( vec3( 0.0 ), color.sub( 0.004 ) );
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+
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+ const a = color.mul( color.mul( 6.2 ).add( 0.5 ) );
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+ const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 );
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+
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+ return pow( a.div( b ), vec3( 2.2 ) );
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+
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+} );
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+
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+// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
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+const RRTAndODTFit = new ShaderNode( ( { color } ) => {
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+
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+ const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 );
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+ const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 );
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+
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+ return a.div( b );
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+
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+} );
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+
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+// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
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+const ACESFilmicToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
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+
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+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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+ const ACESInputMat = mat3(
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+ vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
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+ vec3( 0.35458, 0.90834, 0.13383 ),
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+ vec3( 0.04823, 0.01566, 0.83777 )
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+ );
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+
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+ // ODT_SAT => XYZ => D60_2_D65 => sRGB
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+ const ACESOutputMat = mat3(
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+ vec3( 1.60475, - 0.10208, - 0.00327 ), // transposed from source
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+ vec3( - 0.53108, 1.10813, - 0.07276 ),
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+ vec3( - 0.07367, - 0.00605, 1.07602 )
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+ );
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+
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+ color = color.mul( exposure ).div( 0.6 );
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+
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+ color = ACESInputMat.mul( color );
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+
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+ // Apply RRT and ODT
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+ color = RRTAndODTFit.call( { color } );
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+
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+ color = ACESOutputMat.mul( color );
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+
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+ // Clamp to [0, 1]
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+ return clamp( color );
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+
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+} );
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+
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+const toneMappingLib = {
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+ [ LinearToneMapping ]: LinearToneMappingNode,
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+ [ ReinhardToneMapping ]: ReinhardToneMappingNode,
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+ [ CineonToneMapping ]: OptimizedCineonToneMappingNode,
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+ [ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode
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+};
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+
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class ToneMappingNode extends TempNode {
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class ToneMappingNode extends TempNode {
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- constructor( toneMapping, exposureNode = float( 1 ), colorNode = null ) {
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+ constructor( toneMapping = NoToneMapping, exposureNode = float( 1 ), colorNode = null ) {
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super( 'vec3' );
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super( 'vec3' );
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@@ -26,18 +97,23 @@ class ToneMappingNode extends TempNode {
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construct( builder ) {
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construct( builder ) {
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const colorNode = this.colorNode || builder.context.color;
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const colorNode = this.colorNode || builder.context.color;
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-
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const toneMapping = this.toneMapping;
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const toneMapping = this.toneMapping;
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+
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+ if ( toneMapping === NoToneMapping ) return colorNode;
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+
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const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
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const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
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+ const toneMappingNode = toneMappingLib[ toneMapping ];
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let outputNode = null;
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let outputNode = null;
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- if ( toneMapping === LinearToneMapping ) {
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+ if ( toneMappingNode ) {
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- outputNode = LinearToneMappingNode.call( toneMappingParams );
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+ outputNode = toneMappingNode.call( toneMappingParams );
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} else {
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} else {
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+ console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
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+
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outputNode = colorNode;
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outputNode = colorNode;
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}
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}
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