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gonnavis 4 жил өмнө
parent
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be30944325

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docs/api/zh/core/Object3D.html

@@ -96,13 +96,13 @@
 		另一方面,modelViewMatrix矩阵中的位移部分和法线的计算无关,因此Matrix3就已经足够了。
 		另一方面,modelViewMatrix矩阵中的位移部分和法线的计算无关,因此Matrix3就已经足够了。
 	</p>
 	</p>
 
 
-	<h3>[property:function onAfterRender]</h3>
+	<h3>[property:Function onAfterRender]</h3>
 	<p>
 	<p>
 		一个可选的回调函数,在Object3D渲染之后直接执行。
 		一个可选的回调函数,在Object3D渲染之后直接执行。
 		使用以下参数来调用此函数:renderer,scene,camera,geometry,material,group。
 		使用以下参数来调用此函数:renderer,scene,camera,geometry,material,group。
 	</p>
 	</p>
 
 
-	<h3>[property:function onBeforeRender]</h3>
+	<h3>[property:Function onBeforeRender]</h3>
 	<p>
 	<p>
 		一个可选的回调函数,在Object3D渲染之前直接执行。
 		一个可选的回调函数,在Object3D渲染之前直接执行。
 		使用以下参数来调用此函数:renderer,scene,camera,geometry,material,group。
 		使用以下参数来调用此函数:renderer,scene,camera,geometry,material,group。

+ 1 - 1
docs/examples/en/animations/MMDAnimationHelper.html

@@ -97,7 +97,7 @@
 		<h3>[property:WeakMap objects]</h3>
 		<h3>[property:WeakMap objects]</h3>
 		<p>A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"</p>
 		<p>A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"</p>
 
 
-		<h3>[property:function onBeforePhysics]</h3>
+		<h3>[property:Function onBeforePhysics]</h3>
 		<p>An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].</p>
 		<p>An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>

+ 1 - 1
docs/examples/zh/animations/MMDAnimationHelper.html

@@ -97,7 +97,7 @@
 		<h3>[property:WeakMap objects]</h3>
 		<h3>[property:WeakMap objects]</h3>
 		<p>A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"</p>
 		<p>A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"</p>
 
 
-		<h3>[property:function onBeforePhysics]</h3>
+		<h3>[property:Function onBeforePhysics]</h3>
 		<p>An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].</p>
 		<p>An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>