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Merge pull request #17950 from munrocket/dev2

packing.glsl: fix RGBAToDepth artifacts
Mr.doob 5 years ago
parent
commit
be37c3227e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/packing.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/packing.glsl.js

@@ -22,7 +22,7 @@ vec4 packDepthToRGBA( const in float v ) {
 }
 
 float unpackRGBAToDepth( const in vec4 v ) {
-	return dot( v, UnpackFactors );
+	return dot( floor( v * 255.0 + 0.5 ) / 255.0, UnpackFactors );
 }
 
 vec4 packHalfToRGBA( vec2 v ) {