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@@ -101,38 +101,22 @@ import uv2_pars_vertex from './ShaderChunk/uv2_pars_vertex.glsl.js';
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import uv2_vertex from './ShaderChunk/uv2_vertex.glsl.js';
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import uv2_vertex from './ShaderChunk/uv2_vertex.glsl.js';
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import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js';
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import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js';
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-import background_frag from './ShaderLib/background_frag.glsl.js';
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-import background_vert from './ShaderLib/background_vert.glsl.js';
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-import cube_frag from './ShaderLib/cube_frag.glsl.js';
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-import cube_vert from './ShaderLib/cube_vert.glsl.js';
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-import depth_frag from './ShaderLib/depth_frag.glsl.js';
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-import depth_vert from './ShaderLib/depth_vert.glsl.js';
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-import distanceRGBA_frag from './ShaderLib/distanceRGBA_frag.glsl.js';
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-import distanceRGBA_vert from './ShaderLib/distanceRGBA_vert.glsl.js';
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-import equirect_frag from './ShaderLib/equirect_frag.glsl.js';
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-import equirect_vert from './ShaderLib/equirect_vert.glsl.js';
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-import linedashed_frag from './ShaderLib/linedashed_frag.glsl.js';
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-import linedashed_vert from './ShaderLib/linedashed_vert.glsl.js';
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-import meshbasic_frag from './ShaderLib/meshbasic_frag.glsl.js';
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-import meshbasic_vert from './ShaderLib/meshbasic_vert.glsl.js';
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-import meshlambert_frag from './ShaderLib/meshlambert_frag.glsl.js';
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-import meshlambert_vert from './ShaderLib/meshlambert_vert.glsl.js';
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-import meshmatcap_frag from './ShaderLib/meshmatcap_frag.glsl.js';
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-import meshmatcap_vert from './ShaderLib/meshmatcap_vert.glsl.js';
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-import meshnormal_frag from './ShaderLib/meshnormal_frag.glsl.js';
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-import meshnormal_vert from './ShaderLib/meshnormal_vert.glsl.js';
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-import meshphong_frag from './ShaderLib/meshphong_frag.glsl.js';
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-import meshphong_vert from './ShaderLib/meshphong_vert.glsl.js';
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-import meshphysical_frag from './ShaderLib/meshphysical_frag.glsl.js';
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-import meshphysical_vert from './ShaderLib/meshphysical_vert.glsl.js';
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-import meshtoon_frag from './ShaderLib/meshtoon_frag.glsl.js';
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-import meshtoon_vert from './ShaderLib/meshtoon_vert.glsl.js';
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-import points_frag from './ShaderLib/points_frag.glsl.js';
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-import points_vert from './ShaderLib/points_vert.glsl.js';
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-import shadow_frag from './ShaderLib/shadow_frag.glsl.js';
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-import shadow_vert from './ShaderLib/shadow_vert.glsl.js';
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-import sprite_frag from './ShaderLib/sprite_frag.glsl.js';
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-import sprite_vert from './ShaderLib/sprite_vert.glsl.js';
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+import * as background from './ShaderLib/background.glsl.js';
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+import * as cube from './ShaderLib/cube.glsl.js';
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+import * as depth from './ShaderLib/depth.glsl.js';
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+import * as distanceRGBA from './ShaderLib/distanceRGBA.glsl.js';
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+import * as equirect from './ShaderLib/equirect.glsl.js';
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+import * as linedashed from './ShaderLib/linedashed.glsl.js';
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+import * as meshbasic from './ShaderLib/meshbasic.glsl.js';
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+import * as meshlambert from './ShaderLib/meshlambert.glsl.js';
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+import * as meshmatcap from './ShaderLib/meshmatcap.glsl.js';
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+import * as meshnormal from './ShaderLib/meshnormal.glsl.js';
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+import * as meshphong from './ShaderLib/meshphong.glsl.js';
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+import * as meshphysical from './ShaderLib/meshphysical.glsl.js';
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+import * as meshtoon from './ShaderLib/meshtoon.glsl.js';
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+import * as points from './ShaderLib/points.glsl.js';
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+import * as shadow from './ShaderLib/shadow.glsl.js';
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+import * as sprite from './ShaderLib/sprite.glsl.js';
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export const ShaderChunk = {
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export const ShaderChunk = {
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alphamap_fragment: alphamap_fragment,
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alphamap_fragment: alphamap_fragment,
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@@ -238,36 +222,36 @@ export const ShaderChunk = {
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uv2_vertex: uv2_vertex,
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uv2_vertex: uv2_vertex,
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worldpos_vertex: worldpos_vertex,
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worldpos_vertex: worldpos_vertex,
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- background_frag: background_frag,
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- background_vert: background_vert,
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- cube_frag: cube_frag,
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- cube_vert: cube_vert,
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- depth_frag: depth_frag,
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- depth_vert: depth_vert,
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- distanceRGBA_frag: distanceRGBA_frag,
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- distanceRGBA_vert: distanceRGBA_vert,
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- equirect_frag: equirect_frag,
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- equirect_vert: equirect_vert,
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- linedashed_frag: linedashed_frag,
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- linedashed_vert: linedashed_vert,
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- meshbasic_frag: meshbasic_frag,
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- meshbasic_vert: meshbasic_vert,
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- meshlambert_frag: meshlambert_frag,
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- meshlambert_vert: meshlambert_vert,
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- meshmatcap_frag: meshmatcap_frag,
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- meshmatcap_vert: meshmatcap_vert,
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- meshnormal_frag: meshnormal_frag,
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- meshnormal_vert: meshnormal_vert,
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- meshphong_frag: meshphong_frag,
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- meshphong_vert: meshphong_vert,
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- meshphysical_frag: meshphysical_frag,
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- meshphysical_vert: meshphysical_vert,
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- meshtoon_frag: meshtoon_frag,
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- meshtoon_vert: meshtoon_vert,
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- points_frag: points_frag,
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- points_vert: points_vert,
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- shadow_frag: shadow_frag,
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- shadow_vert: shadow_vert,
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- sprite_frag: sprite_frag,
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- sprite_vert: sprite_vert
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+ background_vert: background.vertex,
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+ background_frag: background.fragment,
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+ cube_vert: cube.vertex,
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+ cube_frag: cube.fragment,
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+ depth_vert: depth.vertex,
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+ depth_frag: depth.fragment,
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+ distanceRGBA_vert: distanceRGBA.vertex,
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+ distanceRGBA_frag: distanceRGBA.fragment,
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+ equirect_vert: equirect.vertex,
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+ equirect_frag: equirect.fragment,
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+ linedashed_vert: linedashed.vertex,
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+ linedashed_frag: linedashed.fragment,
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+ meshbasic_vert: meshbasic.vertex,
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+ meshbasic_frag: meshbasic.fragment,
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+ meshlambert_vert: meshlambert.vertex,
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+ meshlambert_frag: meshlambert.fragment,
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+ meshmatcap_vert: meshmatcap.vertex,
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+ meshmatcap_frag: meshmatcap.fragment,
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+ meshnormal_vert: meshnormal.vertex,
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+ meshnormal_frag: meshnormal.fragment,
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+ meshphong_vert: meshphong.vertex,
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+ meshphong_frag: meshphong.fragment,
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+ meshphysical_vert: meshphysical.vertex,
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+ meshphysical_frag: meshphysical.fragment,
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+ meshtoon_vert: meshtoon.vertex,
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+ meshtoon_frag: meshtoon.fragment,
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+ points_vert: points.vertex,
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+ points_frag: points.fragment,
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+ shadow_vert: shadow.vertex,
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+ shadow_frag: shadow.fragment,
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+ sprite_vert: sprite.vertex,
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+ sprite_frag: sprite.fragment
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};
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};
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