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Merge pull request #19819 from markstrefford/patch-1

Fixed typo in GLTFLoader.html
Mr.doob 5 years ago
parent
commit
be589a1c43
1 changed files with 1 additions and 1 deletions
  1. 1 1
      docs/examples/en/loaders/GLTFLoader.html

+ 1 - 1
docs/examples/en/loaders/GLTFLoader.html

@@ -44,7 +44,7 @@
 		<p><i>
 		<p><i>
 			<sup>2</sup>UV transforms are supported, with several key limitations. Transforms applied to
 			<sup>2</sup>UV transforms are supported, with several key limitations. Transforms applied to
 			a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
 			a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
-			transform, or no transfor at all. The aoMap and lightMap textures cannot be transformed. No
+			transform, or no transform at all. The aoMap and lightMap textures cannot be transformed. No
 			more than one transform may be used per material. Each use of a texture with a unique
 			more than one transform may be used per material. Each use of a texture with a unique
 			transform will result in an additional GPU texture upload. See
 			transform will result in an additional GPU texture upload. See
 			#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
 			#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and