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@@ -30,8 +30,8 @@ e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,
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return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*
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this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},crossVectors:function(a,
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b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,
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--1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],k=d[9],l=d[2],m=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(m,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(m)),0.99999>Math.abs(m)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,
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-e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(m,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-k,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(m,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,
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+-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],k=d[9],m=d[2],p=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(p,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-m,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(p)),0.99999>Math.abs(p)?(this.y=Math.atan2(-m,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,
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+e))):"ZYX"===b?(this.y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this.x=Math.atan2(p,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-k,i),this.y=Math.atan2(-m,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(p,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,
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-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):
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"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],
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a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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@@ -58,26 +58,26 @@ translate:function(a){this.min.add(a);this.max.add(a);return this},equals:functi
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=g;k[5]=h;k[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+
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2]=b.z;return a},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+
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c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=
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-this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,k,l,m,n,s,q,p){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,k||0,void 0!==l?l:1,m||0,n||0,s||0,q||0,void 0!==p?p:1)};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,k,l,m,n,s,q,p){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=k;r[10]=l;r[14]=m;r[3]=n;r[7]=s;r[11]=q;r[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},setRotationFromEuler:function(a,b){var c=
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-this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var k=g*i,l=g*f,m=d*i,n=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+m*e;c[5]=k-n*e;c[9]=-d*h;c[2]=n-k*e;c[6]=m+l*e;c[10]=g*h}else"YXZ"===b?(k=h*i,l=h*f,m=e*i,n=e*f,c[0]=k+n*d,c[4]=m*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-m,c[6]=n+k*d,c[10]=g*h):"ZXY"===b?(k=h*i,l=h*f,m=e*i,n=e*f,c[0]=k-n*d,c[4]=-g*f,c[8]=m+l*d,c[1]=l+m*d,c[5]=g*i,c[9]=n-k*d,c[2]=-g*e,c[6]=
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-d,c[10]=g*h):"ZYX"===b?(k=g*i,l=g*f,m=d*i,n=d*f,c[0]=h*i,c[4]=m*e-l,c[8]=k*e+n,c[1]=h*f,c[5]=n*e+k,c[9]=l*e-m,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(k=g*h,l=g*e,m=d*h,n=d*e,c[0]=h*i,c[4]=n-k*f,c[8]=m*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+m,c[10]=k-n*f):"XZY"===b&&(k=g*h,l=g*e,m=d*h,n=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=k*f+n,c[5]=g*i,c[9]=l*f-m,c[2]=m*f-l,c[6]=d*i,c[10]=n*f+k);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+
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-e,a=c*g,k=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=k-f;b[8]=c+h;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},lookAt:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.subVectors(a,b).normalize();0===g.length()&&(g.z=1);e.crossVectors(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.crossVectors(c,g).normalize());f.crossVectors(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=
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-f.z;d[10]=g.z;return this},multiply:function(a){return this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],k=c[1],l=c[5],m=c[9],n=c[13],s=c[2],q=c[6],p=c[10],r=c[14],t=c[3],w=c[7],B=c[11],c=c[15],v=d[0],J=d[4],G=d[8],C=d[12],z=d[1],F=d[5],E=d[9],I=d[13],V=d[2],A=d[6],T=d[10],y=d[14],H=d[3],L=d[7],M=d[11],d=d[15];e[0]=f*v+g*z+h*V+i*H;e[4]=f*J+g*F+h*A+i*L;e[8]=f*G+g*E+h*T+i*M;e[12]=f*C+g*I+h*y+i*d;e[1]=k*v+l*z+m*V+
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-n*H;e[5]=k*J+l*F+m*A+n*L;e[9]=k*G+l*E+m*T+n*M;e[13]=k*C+l*I+m*y+n*d;e[2]=s*v+q*z+p*V+r*H;e[6]=s*J+q*F+p*A+r*L;e[10]=s*G+q*E+p*T+r*M;e[14]=s*C+q*I+p*y+r*d;e[3]=t*v+w*z+B*V+c*H;e[7]=t*J+w*F+B*A+c*L;e[11]=t*G+w*E+B*T+c*M;e[15]=t*C+w*I+B*y+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];
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+this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,k,m,p,n,s,q,l){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,k||0,void 0!==m?m:1,p||0,n||0,s||0,q||0,void 0!==l?l:1)};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,k,m,p,n,s,q,l){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=k;r[10]=m;r[14]=p;r[3]=n;r[7]=s;r[11]=q;r[15]=l;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},setRotationFromEuler:function(a,b){var c=
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+this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var k=g*i,m=g*f,p=d*i,n=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+p*e;c[5]=k-n*e;c[9]=-d*h;c[2]=n-k*e;c[6]=p+m*e;c[10]=g*h}else"YXZ"===b?(k=h*i,m=h*f,p=e*i,n=e*f,c[0]=k+n*d,c[4]=p*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-p,c[6]=n+k*d,c[10]=g*h):"ZXY"===b?(k=h*i,m=h*f,p=e*i,n=e*f,c[0]=k-n*d,c[4]=-g*f,c[8]=p+m*d,c[1]=m+p*d,c[5]=g*i,c[9]=n-k*d,c[2]=-g*e,c[6]=
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+d,c[10]=g*h):"ZYX"===b?(k=g*i,m=g*f,p=d*i,n=d*f,c[0]=h*i,c[4]=p*e-m,c[8]=k*e+n,c[1]=h*f,c[5]=n*e+k,c[9]=m*e-p,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(k=g*h,m=g*e,p=d*h,n=d*e,c[0]=h*i,c[4]=n-k*f,c[8]=p*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+p,c[10]=k-n*f):"XZY"===b&&(k=g*h,m=g*e,p=d*h,n=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=k*f+n,c[5]=g*i,c[9]=m*f-p,c[2]=p*f-m,c[6]=d*i,c[10]=n*f+k);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+
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+e,a=c*g,k=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=k-f;b[8]=c+h;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);return this},lookAt:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.subVectors(a,b).normalize();0===g.length()&&(g.z=1);e.crossVectors(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.crossVectors(c,g).normalize());f.crossVectors(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=
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+f.z;d[10]=g.z;return this},multiply:function(a){return this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],k=c[1],m=c[5],p=c[9],n=c[13],s=c[2],q=c[6],l=c[10],r=c[14],t=c[3],x=c[7],z=c[11],c=c[15],w=d[0],I=d[4],F=d[8],C=d[12],y=d[1],E=d[5],G=d[9],H=d[13],X=d[2],A=d[6],W=d[10],B=d[14],K=d[3],L=d[7],S=d[11],d=d[15];e[0]=f*w+g*y+h*X+i*K;e[4]=f*I+g*E+h*A+i*L;e[8]=f*F+g*G+h*W+i*S;e[12]=f*C+g*H+h*B+i*d;e[1]=k*w+m*y+p*X+
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|
+n*K;e[5]=k*I+m*E+p*A+n*L;e[9]=k*F+m*G+p*W+n*S;e[13]=k*C+m*H+p*B+n*d;e[2]=s*w+q*y+l*X+r*K;e[6]=s*I+q*E+l*A+r*L;e[10]=s*F+q*G+l*W+r*S;e[14]=s*C+q*H+l*B+r*d;e[3]=t*w+x*y+z*X+c*K;e[7]=t*I+x*E+z*A+c*L;e[11]=t*F+x*G+z*W+c*S;e[15]=t*C+x*H+z*B+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];
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|
return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=
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-c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],k=a[2],l=a[6],m=a[10],n=a[14];return a[3]*(+e*h*l-d*i*l-e*g*m+c*i*m+d*g*n-c*h*n)+a[7]*(+b*h*n-b*i*m+e*f*m-d*
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|
-f*n+d*i*k-e*h*k)+a[11]*(+b*i*l-b*g*n-e*f*l+c*f*n+e*g*k-c*i*k)+a[15]*(-d*g*k-b*h*l+b*g*m+d*f*l-c*f*m+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=
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+c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],k=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*i*m-e*g*p+c*i*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*i*p+e*f*p-d*
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+f*n+d*i*k-e*h*k)+a[11]*(+b*i*m-b*g*n-e*f*m+c*f*n+e*g*k-c*i*k)+a[15]*(-d*g*k-b*h*m+b*g*p+d*f*m-c*f*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=
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b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=
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|
-this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],k=d[5],l=d[9],m=d[13],n=d[2],s=d[6],q=d[10],p=d[14],r=d[3],t=d[7],w=d[11],B=d[15];c[0]=l*p*t-m*q*t+m*s*w-k*p*w-l*s*B+k*q*B;c[4]=h*q*t-g*p*t-h*s*w+f*p*w+g*s*B-f*q*B;c[8]=
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|
-g*m*t-h*l*t+h*k*w-f*m*w-g*k*B+f*l*B;c[12]=h*l*s-g*m*s-h*k*q+f*m*q+g*k*p-f*l*p;c[1]=m*q*r-l*p*r-m*n*w+i*p*w+l*n*B-i*q*B;c[5]=g*p*r-h*q*r+h*n*w-e*p*w-g*n*B+e*q*B;c[9]=h*l*r-g*m*r-h*i*w+e*m*w+g*i*B-e*l*B;c[13]=g*m*n-h*l*n+h*i*q-e*m*q-g*i*p+e*l*p;c[2]=k*p*r-m*s*r+m*n*t-i*p*t-k*n*B+i*s*B;c[6]=h*s*r-f*p*r-h*n*t+e*p*t+f*n*B-e*s*B;c[10]=f*m*r-h*k*r+h*i*t-e*m*t-f*i*B+e*k*B;c[14]=h*k*n-f*m*n-h*i*s+e*m*s+f*i*p-e*k*p;c[3]=l*s*r-k*q*r-l*n*t+i*q*t+k*n*w-i*s*w;c[7]=f*q*r-g*s*r+g*n*t-e*q*t-f*n*w+e*s*w;c[11]=g*k*
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|
-r-f*l*r-g*i*t+e*l*t+f*i*w-e*k*w;c[15]=f*l*n-g*k*n+g*i*s-e*l*s-f*i*q+e*k*q;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c);this.multiplyMatrices(e,
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+this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],k=d[5],m=d[9],p=d[13],n=d[2],s=d[6],q=d[10],l=d[14],r=d[3],t=d[7],x=d[11],z=d[15];c[0]=m*l*t-p*q*t+p*s*x-k*l*x-m*s*z+k*q*z;c[4]=h*q*t-g*l*t-h*s*x+f*l*x+g*s*z-f*q*z;c[8]=
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|
+g*p*t-h*m*t+h*k*x-f*p*x-g*k*z+f*m*z;c[12]=h*m*s-g*p*s-h*k*q+f*p*q+g*k*l-f*m*l;c[1]=p*q*r-m*l*r-p*n*x+i*l*x+m*n*z-i*q*z;c[5]=g*l*r-h*q*r+h*n*x-e*l*x-g*n*z+e*q*z;c[9]=h*m*r-g*p*r-h*i*x+e*p*x+g*i*z-e*m*z;c[13]=g*p*n-h*m*n+h*i*q-e*p*q-g*i*l+e*m*l;c[2]=k*l*r-p*s*r+p*n*t-i*l*t-k*n*z+i*s*z;c[6]=h*s*r-f*l*r-h*n*t+e*l*t+f*n*z-e*s*z;c[10]=f*p*r-h*k*r+h*i*t-e*p*t-f*i*z+e*k*z;c[14]=h*k*n-f*p*n-h*i*s+e*p*s+f*i*l-e*k*l;c[3]=m*s*r-k*q*r-m*n*t+i*q*t+k*n*x-i*s*x;c[7]=f*q*r-g*s*r+g*n*t-e*q*t-f*n*x+e*s*x;c[11]=g*k*
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|
+r-f*m*r-g*i*t+e*m*t+f*i*x-e*k*x;c[15]=f*m*n-g*k*n+g*i*s-e*m*s-f*i*q+e*k*q;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c);this.multiplyMatrices(e,
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f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]/=c.x;
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d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*
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-d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*k;b[8]=
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-l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*k;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=l*i+a*e;b[11]=l*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],k=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*k;b[4]=l*g-a*c;b[5]=
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-l*h-a*d;b[6]=l*i-a*e;b[7]=l*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,k=Math.cos(b),l=Math.sin(b),m=1-k,n=d*e*m,s=d*f*m,m=e*f*m,d=d*l,q=e*l,l=f*l,f=g+(1-g)*k,g=n+l,e=s-q,n=n-l,h=h+(1-h)*k,l=m+d,s=s+q,m=m-d,i=i+(1-i)*k,k=c[0],d=c[1],q=c[2],
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-p=c[3],r=c[4],t=c[5],w=c[6],B=c[7],v=c[8],J=c[9],G=c[10],C=c[11];c[0]=f*k+g*r+e*v;c[1]=f*d+g*t+e*J;c[2]=f*q+g*w+e*G;c[3]=f*p+g*B+e*C;c[4]=n*k+h*r+l*v;c[5]=n*d+h*t+l*J;c[6]=n*q+h*w+l*G;c[7]=n*p+h*B+l*C;c[8]=s*k+m*r+i*v;c[9]=s*d+m*t+i*J;c[10]=s*q+m*w+i*G;c[11]=s*p+m*B+i*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*
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|
+d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],k=b[11],m=Math.cos(a),a=Math.sin(a);b[4]=m*c+a*g;b[5]=m*d+a*h;b[6]=m*e+a*i;b[7]=m*f+a*k;b[8]=
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|
+m*g-a*c;b[9]=m*h-a*d;b[10]=m*i-a*e;b[11]=m*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],k=b[11],m=Math.cos(a),a=Math.sin(a);b[0]=m*c-a*g;b[1]=m*d-a*h;b[2]=m*e-a*i;b[3]=m*f-a*k;b[8]=m*g+a*c;b[9]=m*h+a*d;b[10]=m*i+a*e;b[11]=m*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],k=b[7],m=Math.cos(a),a=Math.sin(a);b[0]=m*c+a*g;b[1]=m*d+a*h;b[2]=m*e+a*i;b[3]=m*f+a*k;b[4]=m*g-a*c;b[5]=
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+m*h-a*d;b[6]=m*i-a*e;b[7]=m*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,k=Math.cos(b),m=Math.sin(b),p=1-k,n=d*e*p,s=d*f*p,p=e*f*p,d=d*m,q=e*m,m=f*m,f=g+(1-g)*k,g=n+m,e=s-q,n=n-m,h=h+(1-h)*k,m=p+d,s=s+q,p=p-d,i=i+(1-i)*k,k=c[0],d=c[1],q=c[2],
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+l=c[3],r=c[4],t=c[5],x=c[6],z=c[7],w=c[8],I=c[9],F=c[10],C=c[11];c[0]=f*k+g*r+e*w;c[1]=f*d+g*t+e*I;c[2]=f*q+g*x+e*F;c[3]=f*l+g*z+e*C;c[4]=n*k+h*r+m*w;c[5]=n*d+h*t+m*I;c[6]=n*q+h*x+m*F;c[7]=n*l+h*z+m*C;c[8]=s*k+p*r+i*w;c[9]=s*d+p*t+i*I;c[10]=s*q+p*x+i*F;c[11]=s*l+p*z+i*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*
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a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a){this.set(1,0,0,a.x,0,1,0,a.y,0,0,1,a.z,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,
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0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,k=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,k*g+c,k*h-d*f,0,i*h-d*g,k*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a){this.set(a.x,0,0,0,0,a.y,0,0,0,0,a.z,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=
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-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,k=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/k;g[14]=-((f+e)/k);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],
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@@ -89,8 +89,8 @@ THREE.Ray.__v1=new THREE.Vector3;THREE.Ray.__v2=new THREE.Vector3;THREE.Sphere=f
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
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this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},transform:function(a){this.center.applyMatrix4(a);
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this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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-THREE.Frustum.prototype={set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],k=c[7],l=c[8],m=c[9],n=c[10],s=c[11],q=c[12],p=c[13],r=c[14],c=c[15];b[0].setComponents(f-a,k-g,s-l,c-q).normalize();b[1].setComponents(f+a,k+g,s+l,
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-c+q).normalize();b[2].setComponents(f+d,k+h,s+m,c+p).normalize();b[3].setComponents(f-d,k-h,s-m,c-p).normalize();b[4].setComponents(f-e,k-i,s-n,c-r).normalize();b[5].setComponents(f+e,k+i,s+n,c+r).normalize();return this},intersectsObject:function(a){for(var b=a.matrixWorld,c=this.planes,d=b.getPosition(),a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),b=0;6>b;b++)if(c[b].distanceToPoint(d)<a)return!1;return!0},intersectsSphere:function(a){for(var b=this.planes,c=a.center,a=-a.radius,d=
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+THREE.Frustum.prototype={set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],k=c[7],m=c[8],p=c[9],n=c[10],s=c[11],q=c[12],l=c[13],r=c[14],c=c[15];b[0].setComponents(f-a,k-g,s-m,c-q).normalize();b[1].setComponents(f+a,k+g,s+m,
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+c+q).normalize();b[2].setComponents(f+d,k+h,s+p,c+l).normalize();b[3].setComponents(f-d,k-h,s-p,c-l).normalize();b[4].setComponents(f-e,k-i,s-n,c-r).normalize();b[5].setComponents(f+e,k+i,s+n,c+r).normalize();return this},intersectsObject:function(a){for(var b=a.matrixWorld,c=this.planes,d=b.getPosition(),a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),b=0;6>b;b++)if(c[b].distanceToPoint(d)<a)return!1;return!0},intersectsSphere:function(a){for(var b=this.planes,c=a.center,a=-a.radius,d=
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0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){var a=this.planes;return new THREE.Frustum(a[0],a[1],a[2],a[3],a[4],a[5])}};THREE.Plane=function(a,b){this.normal=void 0!==a?a.clone():new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a).normalize();this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=THREE.Plane.__v1.subVectors(c,b).cross(THREE.Plane.__v2.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},copy:function(a){this.normal.copy(a.normal);
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this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||
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@@ -103,8 +103,8 @@ h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,thi
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return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],k=c+f+b;0<k?(c=0.5/Math.sqrt(k+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
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return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=this.length();0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*
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h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyQuaternions:function(a,b){return this.copy(a).multiply(b)},slerp:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),
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-this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,k,l,m,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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-f+2;k=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(k.x,l.x,m.x,n.x,g,h,i);d.y=b(k.y,l.y,m.y,n.y,g,h,i);d.z=b(k.z,l.z,m.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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+this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,k,m,p,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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+f+2;k=this.points[c[0]];m=this.points[c[1]];p=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(k.x,m.x,p.x,n.x,g,h,i);d.y=b(k.y,m.y,p.y,n.y,g,h,i);d.z=b(k.z,m.z,p.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,k=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];g=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=new THREE.Vector3;this.b=new THREE.Vector3;this.c=new THREE.Vector3;void 0!==a&&(void 0!==b&&void 0!==c)&&(this.a.copy(a),this.b.copy(b),this.c.copy(c))};THREE.Triangle.normal=function(a,b,c,d){d=d||new THREE.Vector3;d.subVectors(c,b);THREE.Triangle.__v0.subVectors(a,b);d.cross(THREE.Triangle.__v0);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)};
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THREE.Triangle.barycoordFromPoint=function(a,b,c,d,e){THREE.Triangle.__v0.subVectors(d,b);THREE.Triangle.__v1.subVectors(c,b);THREE.Triangle.__v2.subVectors(a,b);var a=THREE.Triangle.__v0.dot(THREE.Triangle.__v0),b=THREE.Triangle.__v0.dot(THREE.Triangle.__v1),c=THREE.Triangle.__v0.dot(THREE.Triangle.__v2),f=THREE.Triangle.__v1.dot(THREE.Triangle.__v1),d=THREE.Triangle.__v1.dot(THREE.Triangle.__v2),g=a*f-b*b,e=e||new THREE.Vector3;if(0==g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1-
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@@ -113,9 +113,9 @@ THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.
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new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
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clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Triangle.__v0=new THREE.Vector3;THREE.Triangle.__v1=new THREE.Vector3;THREE.Triangle.__v2=new THREE.Vector3;THREE.Triangle.__v3=new THREE.Vector3;THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.getDelta();return this.elapsedTime};
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THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.EventDispatcher=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)};this.dispatchEvent=function(b){var c=a[b.type];if(void 0!==c){b.target=this;for(var d=0,e=c.length;d<e;d++)c[d].call(this,b)}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.length()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Matrix4,g=function(a,b){return a.distance-b.distance},h=function(g,h,i){if(g instanceof a.Particle){h=h.ray.distanceToPoint(g.matrixWorld.getPosition());if(h>g.scale.x)return i;i.push({distance:h,point:g.position,face:null,object:g})}else if(g instanceof a.Mesh){b.set(g.matrixWorld.getPosition(),
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-g.geometry.boundingSphere.radius*g.matrixWorld.getMaxScaleOnAxis());if(!h.ray.isIntersectionSphere(b))return i;var n=g.geometry,s=n.vertices,q=g.material instanceof a.MeshFaceMaterial,p=!0===q?g.material.materials:null,r=g.material.side,t,w,B,v=h.precision;g.matrixRotationWorld.extractRotation(g.matrixWorld);f.getInverse(g.matrixWorld);c.copy(h.ray).transform(f);for(var J=0,G=n.faces.length;J<G;J++){var C=n.faces[J],r=!0===q?p[C.materialIndex]:g.material;if(void 0!==r){d.setFromNormalAndCoplanarPoint(C.normal,
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-s[C.a]);var z=c.distanceToPlane(d);if(!(Math.abs(z)<v)&&!(0>z)){r=r.side;if(r!==a.DoubleSide&&(t=c.direction.dot(d.normal),!(r===a.FrontSide?0>t:0<t)))continue;if(!(z<h.near||z>h.far)){e=c.at(z,e);if(C instanceof a.Face3){if(r=s[C.a],t=s[C.b],w=s[C.c],!a.Triangle.containsPoint(e,r,t,w))continue}else if(C instanceof a.Face4){if(r=s[C.a],t=s[C.b],w=s[C.c],B=s[C.d],!a.Triangle.containsPoint(e,r,t,B)&&!a.Triangle.containsPoint(e,t,w,B))continue}else throw Error("face type not supported");i.push({distance:z,
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-point:h.ray.at(z),face:C,faceIndex:J,object:g})}}}}}},i=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)h(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&i(a,this,c);h(a,this,c);c.sort(g);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)h(a[d],
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+g.geometry.boundingSphere.radius*g.matrixWorld.getMaxScaleOnAxis());if(!h.ray.isIntersectionSphere(b))return i;var n=g.geometry,s=n.vertices,q=g.material instanceof a.MeshFaceMaterial,l=!0===q?g.material.materials:null,r=g.material.side,t,x,z,w=h.precision;g.matrixRotationWorld.extractRotation(g.matrixWorld);f.getInverse(g.matrixWorld);c.copy(h.ray).transform(f);for(var I=0,F=n.faces.length;I<F;I++){var C=n.faces[I],r=!0===q?l[C.materialIndex]:g.material;if(void 0!==r){d.setFromNormalAndCoplanarPoint(C.normal,
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+s[C.a]);var y=c.distanceToPlane(d);if(!(Math.abs(y)<w)&&!(0>y)){r=r.side;if(r!==a.DoubleSide&&(t=c.direction.dot(d.normal),!(r===a.FrontSide?0>t:0<t)))continue;if(!(y<h.near||y>h.far)){e=c.at(y,e);if(C instanceof a.Face3){if(r=s[C.a],t=s[C.b],x=s[C.c],!a.Triangle.containsPoint(e,r,t,x))continue}else if(C instanceof a.Face4){if(r=s[C.a],t=s[C.b],x=s[C.c],z=s[C.d],!a.Triangle.containsPoint(e,r,t,z)&&!a.Triangle.containsPoint(e,t,x,z))continue}else throw Error("face type not supported");i.push({distance:y,
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+point:h.ray.at(y),face:C,faceIndex:I,object:g})}}}}}},i=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)h(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&i(a,this,c);h(a,this,c);c.sort(g);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)h(a[d],
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this,c),!0===b&&i(a[d],this,c);c.sort(g);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
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!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
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THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);a=(new THREE.Matrix4).extractRotation(this.matrix);this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.add(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
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@@ -124,19 +124,19 @@ this)console.warn("THREE.Object3D.add: An object can't be added as a child of it
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traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getChildByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getChildByName(a,b),void 0!==e))return e}},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.setPosition(this.position);
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!1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
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this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);
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-a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(k===m){var a=new THREE.RenderableVertex;l.push(a);m++;k++;return a}return l[k++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,k,l=[],m=0,n,s,q=[],p=0,r,t=[],w=0,B,v,J=[],G=0,C,z,F=[],E=0,I={objects:[],sprites:[],lights:[],elements:[]},V=new THREE.Vector3,A=new THREE.Vector4,T=new THREE.Matrix4,y=new THREE.Matrix4,H,L=new THREE.Matrix4,M=new THREE.Matrix3,P=new THREE.Matrix3,ca=new THREE.Vector3,oa=new THREE.Frustum,K=new THREE.Vector4,ha=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);y.multiplyMatrices(b.projectionMatrix,
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-b.matrixWorldInverse);return a.applyMatrix4(y)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);y.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyMatrix4(y)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};this.projectScene=function(g,h,m,ia){var wa=h.near,ya=h.far,sa=!1,ga,fa,xa,pa,za,Oa,ja,ta,qa,kb,Ja,
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-Ya,qb;z=v=r=s=0;I.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();T.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));y.multiplyMatrices(h.projectionMatrix,T);P.getInverse(T);P.transpose();oa.setFromMatrix(y);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var Db=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===
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-f.frustumCulled||!0===oa.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(V.copy(f.matrixWorld.getPosition()),V.applyMatrix4(y),e.z=V.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(V.copy(f.matrixWorld.getPosition()),V.applyMatrix4(y),e.z=V.z),I.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(V.copy(f.matrixWorld.getPosition()),V.applyMatrix4(y),e.z=V.z),
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-I.objects.push(e));Db(f)}}};Db(g);!0===m&&I.objects.sort(c);g=0;for(m=I.objects.length;g<m;g++)if(ta=I.objects[g].object,H=ta.matrixWorld,k=0,ta instanceof THREE.Mesh){qa=ta.geometry;xa=qa.vertices;kb=qa.faces;qa=qa.faceVertexUvs;M.getInverse(H);M.transpose();Ya=ta.material instanceof THREE.MeshFaceMaterial;qb=!0===Ya?ta.material:null;ga=0;for(fa=xa.length;ga<fa;ga++)i=b(),i.positionWorld.copy(xa[ga]),i.positionWorld.applyMatrix4(H),i.positionScreen.copy(i.positionWorld),i.positionScreen.applyMatrix4(y),
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-i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>wa&&i.positionScreen.z<ya;xa=0;for(ga=kb.length;xa<ga;xa++){fa=kb[xa];var zb=!0===Ya?qb.materials[fa.materialIndex]:ta.material;if(void 0!==zb){Oa=zb.side;if(fa instanceof THREE.Face3)if(pa=l[fa.a],za=l[fa.b],ja=l[fa.c],!0===pa.visible&&!0===za.visible&&!0===ja.visible)if(sa=0>(ja.positionScreen.x-pa.positionScreen.x)*(za.positionScreen.y-pa.positionScreen.y)-(ja.positionScreen.y-pa.positionScreen.y)*
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-(za.positionScreen.x-pa.positionScreen.x),Oa===THREE.DoubleSide||sa===(Oa===THREE.FrontSide))s===p?(Ja=new THREE.RenderableFace3,q.push(Ja),p++,s++,n=Ja):n=q[s++],n.v1.copy(pa),n.v2.copy(za),n.v3.copy(ja);else continue;else continue;else if(fa instanceof THREE.Face4)if(pa=l[fa.a],za=l[fa.b],ja=l[fa.c],Ja=l[fa.d],!0===pa.visible&&!0===za.visible&&!0===ja.visible&&!0===Ja.visible)if(sa=0>(Ja.positionScreen.x-pa.positionScreen.x)*(za.positionScreen.y-pa.positionScreen.y)-(Ja.positionScreen.y-pa.positionScreen.y)*
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-(za.positionScreen.x-pa.positionScreen.x)||0>(za.positionScreen.x-ja.positionScreen.x)*(Ja.positionScreen.y-ja.positionScreen.y)-(za.positionScreen.y-ja.positionScreen.y)*(Ja.positionScreen.x-ja.positionScreen.x),Oa===THREE.DoubleSide||sa===(Oa===THREE.FrontSide)){if(r===w){var rb=new THREE.RenderableFace4;t.push(rb);w++;r++;n=rb}else n=t[r++];n.v1.copy(pa);n.v2.copy(za);n.v3.copy(ja);n.v4.copy(Ja)}else continue;else continue;n.normalModel.copy(fa.normal);!1===sa&&(Oa===THREE.BackSide||Oa===THREE.DoubleSide)&&
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-n.normalModel.negate();n.normalModel.applyMatrix3(M);n.normalModel.normalize();n.normalModelView.copy(n.normalModel);n.normalModelView.applyMatrix3(P);n.centroidModel.copy(fa.centroid);n.centroidModel.applyMatrix4(H);ja=fa.vertexNormals;pa=0;for(za=ja.length;pa<za;pa++)Ja=n.vertexNormalsModel[pa],Ja.copy(ja[pa]),!1===sa&&(Oa===THREE.BackSide||Oa===THREE.DoubleSide)&&Ja.negate(),Ja.applyMatrix3(M),Ja.normalize(),rb=n.vertexNormalsModelView[pa],rb.copy(Ja),rb.applyMatrix3(P);n.vertexNormalsLength=ja.length;
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-Oa=0;for(pa=qa.length;Oa<pa;Oa++)if(Ja=qa[Oa][xa],void 0!==Ja){za=0;for(ja=Ja.length;za<ja;za++)n.uvs[Oa][za]=Ja[za]}n.color=fa.color;n.material=zb;ca.copy(n.centroidModel);ca.applyMatrix4(y);n.z=ca.z;I.elements.push(n)}}}else if(ta instanceof THREE.Line){L.multiplyMatrices(y,H);xa=ta.geometry.vertices;pa=b();pa.positionScreen.copy(xa[0]);pa.positionScreen.applyMatrix4(L);kb=ta.type===THREE.LinePieces?2:1;ga=1;for(fa=xa.length;ga<fa;ga++)pa=b(),pa.positionScreen.copy(xa[ga]),pa.positionScreen.applyMatrix4(L),
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-0<(ga+1)%kb||(za=l[k-2],K.copy(pa.positionScreen),ha.copy(za.positionScreen),!0===d(K,ha)&&(K.multiplyScalar(1/K.w),ha.multiplyScalar(1/ha.w),v===G?(qa=new THREE.RenderableLine,J.push(qa),G++,v++,B=qa):B=J[v++],B.v1.positionScreen.copy(K),B.v2.positionScreen.copy(ha),B.z=Math.max(K.z,ha.z),B.material=ta.material,I.elements.push(B)))}g=0;for(m=I.sprites.length;g<m;g++)ta=I.sprites[g].object,H=ta.matrixWorld,ta instanceof THREE.Particle&&(A.set(H.elements[12],H.elements[13],H.elements[14],1),A.applyMatrix4(y),
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-A.z/=A.w,0<A.z&&1>A.z&&(z===E?(wa=new THREE.RenderableParticle,F.push(wa),E++,z++,C=wa):C=F[z++],C.object=ta,C.x=A.x/A.w,C.y=A.y/A.w,C.z=A.z,C.rotation=ta.rotation.z,C.scale.x=ta.scale.x*Math.abs(C.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),C.scale.y=ta.scale.y*Math.abs(C.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),C.material=ta.material,I.elements.push(C)));!0===ia&&I.elements.sort(c);return I}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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+a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(k===p){var a=new THREE.RenderableVertex;m.push(a);p++;k++;return a}return m[k++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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+c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,k,m=[],p=0,n,s,q=[],l=0,r,t=[],x=0,z,w,I=[],F=0,C,y,E=[],G=0,H={objects:[],sprites:[],lights:[],elements:[]},X=new THREE.Vector3,A=new THREE.Vector4,W=new THREE.Matrix4,B=new THREE.Matrix4,K,L=new THREE.Matrix4,S=new THREE.Matrix3,Z=new THREE.Matrix3,ra=new THREE.Vector3,sa=new THREE.Frustum,J=new THREE.Vector4,ca=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);B.multiplyMatrices(b.projectionMatrix,
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+b.matrixWorldInverse);return a.applyMatrix4(B)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);B.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyMatrix4(B)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};this.projectScene=function(g,h,p,ga){var ya=h.near,za=h.far,qa=!1,ma,ea,ta,na,wa,Ba,ia,oa,xa,lb,ha,
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+Za,rb;y=w=r=s=0;H.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();W.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));B.multiplyMatrices(h.projectionMatrix,W);Z.getInverse(W);Z.transpose();sa.setFromMatrix(B);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var Db=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===
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+f.frustumCulled||!0===sa.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),
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+H.objects.push(e));Db(f)}}};Db(g);!0===p&&H.objects.sort(c);g=0;for(p=H.objects.length;g<p;g++)if(oa=H.objects[g].object,K=oa.matrixWorld,k=0,oa instanceof THREE.Mesh){xa=oa.geometry;ta=xa.vertices;lb=xa.faces;xa=xa.faceVertexUvs;S.getInverse(K);S.transpose();Za=oa.material instanceof THREE.MeshFaceMaterial;rb=!0===Za?oa.material:null;ma=0;for(ea=ta.length;ma<ea;ma++)i=b(),i.positionWorld.copy(ta[ma]),i.positionWorld.applyMatrix4(K),i.positionScreen.copy(i.positionWorld),i.positionScreen.applyMatrix4(B),
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+i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>ya&&i.positionScreen.z<za;ta=0;for(ma=lb.length;ta<ma;ta++){ea=lb[ta];var zb=!0===Za?rb.materials[ea.materialIndex]:oa.material;if(void 0!==zb){Ba=zb.side;if(ea instanceof THREE.Face3)if(na=m[ea.a],wa=m[ea.b],ia=m[ea.c],!0===na.visible&&!0===wa.visible&&!0===ia.visible)if(qa=0>(ia.positionScreen.x-na.positionScreen.x)*(wa.positionScreen.y-na.positionScreen.y)-(ia.positionScreen.y-na.positionScreen.y)*
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+(wa.positionScreen.x-na.positionScreen.x),Ba===THREE.DoubleSide||qa===(Ba===THREE.FrontSide))s===l?(ha=new THREE.RenderableFace3,q.push(ha),l++,s++,n=ha):n=q[s++],n.v1.copy(na),n.v2.copy(wa),n.v3.copy(ia);else continue;else continue;else if(ea instanceof THREE.Face4)if(na=m[ea.a],wa=m[ea.b],ia=m[ea.c],ha=m[ea.d],!0===na.visible&&!0===wa.visible&&!0===ia.visible&&!0===ha.visible)if(qa=0>(ha.positionScreen.x-na.positionScreen.x)*(wa.positionScreen.y-na.positionScreen.y)-(ha.positionScreen.y-na.positionScreen.y)*
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+(wa.positionScreen.x-na.positionScreen.x)||0>(wa.positionScreen.x-ia.positionScreen.x)*(ha.positionScreen.y-ia.positionScreen.y)-(wa.positionScreen.y-ia.positionScreen.y)*(ha.positionScreen.x-ia.positionScreen.x),Ba===THREE.DoubleSide||qa===(Ba===THREE.FrontSide)){if(r===x){var sb=new THREE.RenderableFace4;t.push(sb);x++;r++;n=sb}else n=t[r++];n.v1.copy(na);n.v2.copy(wa);n.v3.copy(ia);n.v4.copy(ha)}else continue;else continue;n.normalModel.copy(ea.normal);!1===qa&&(Ba===THREE.BackSide||Ba===THREE.DoubleSide)&&
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+n.normalModel.negate();n.normalModel.applyMatrix3(S);n.normalModel.normalize();n.normalModelView.copy(n.normalModel);n.normalModelView.applyMatrix3(Z);n.centroidModel.copy(ea.centroid);n.centroidModel.applyMatrix4(K);ia=ea.vertexNormals;na=0;for(wa=ia.length;na<wa;na++)ha=n.vertexNormalsModel[na],ha.copy(ia[na]),!1===qa&&(Ba===THREE.BackSide||Ba===THREE.DoubleSide)&&ha.negate(),ha.applyMatrix3(S),ha.normalize(),sb=n.vertexNormalsModelView[na],sb.copy(ha),sb.applyMatrix3(Z);n.vertexNormalsLength=ia.length;
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+Ba=0;for(na=xa.length;Ba<na;Ba++)if(ha=xa[Ba][ta],void 0!==ha){wa=0;for(ia=ha.length;wa<ia;wa++)n.uvs[Ba][wa]=ha[wa]}n.color=ea.color;n.material=zb;ra.copy(n.centroidModel);ra.applyMatrix4(B);n.z=ra.z;H.elements.push(n)}}}else if(oa instanceof THREE.Line){L.multiplyMatrices(B,K);ta=oa.geometry.vertices;na=b();na.positionScreen.copy(ta[0]);na.positionScreen.applyMatrix4(L);lb=oa.type===THREE.LinePieces?2:1;ma=1;for(ea=ta.length;ma<ea;ma++)na=b(),na.positionScreen.copy(ta[ma]),na.positionScreen.applyMatrix4(L),
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+0<(ma+1)%lb||(wa=m[k-2],J.copy(na.positionScreen),ca.copy(wa.positionScreen),!0===d(J,ca)&&(J.multiplyScalar(1/J.w),ca.multiplyScalar(1/ca.w),w===F?(xa=new THREE.RenderableLine,I.push(xa),F++,w++,z=xa):z=I[w++],z.v1.positionScreen.copy(J),z.v2.positionScreen.copy(ca),z.z=Math.max(J.z,ca.z),z.material=oa.material,H.elements.push(z)))}g=0;for(p=H.sprites.length;g<p;g++)oa=H.sprites[g].object,K=oa.matrixWorld,oa instanceof THREE.Particle&&(A.set(K.elements[12],K.elements[13],K.elements[14],1),A.applyMatrix4(B),
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+A.z/=A.w,0<A.z&&1>A.z&&(y===G?(ya=new THREE.RenderableParticle,E.push(ya),G++,y++,C=ya):C=E[y++],C.object=oa,C.x=A.x/A.w,C.y=A.y/A.w,C.z=A.z,C.rotation=oa.rotation.z,C.scale.x=oa.scale.x*Math.abs(C.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),C.scale.y=oa.scale.y*Math.abs(C.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),C.material=oa.material,H.elements.push(C)));!0===ga&&H.elements.sort(c);return H}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
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THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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@@ -145,83 +145,71 @@ this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesN
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getInverse(a).transpose(),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],
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c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=
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this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.subVectors(f,e),h.subVectors(d,e),g.cross(h),g.normalize(),c.normal.copy(g)},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof
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-THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),k.subVectors(a,f),i.cross(k),e[d.a].add(i),
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-e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],l.subVectors(h,f),k.subVectors(a,f),l.cross(k),e[d.a].add(l),e[d.b].add(l),e[d.d].add(l),m.subVectors(h,g),n.subVectors(f,g),m.cross(n),e[d.b].add(m),e[d.c].add(m),e[d.d].add(m))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),
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+THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),k.subVectors(a,f),i.cross(k),e[d.a].add(i),
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+e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],m.subVectors(h,f),k.subVectors(a,f),m.cross(k),e[d.a].add(m),e[d.b].add(m),e[d.d].add(m),p.subVectors(h,g),n.subVectors(f,g),p.cross(n),e[d.b].add(p),e[d.c].add(p),e[d.d].add(p))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),
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e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;
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for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]=
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{};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,k;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();
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f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],k=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])):(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2]),k.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,
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-b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];k=a.vertices[d];l=g[e];m=g[f];n=g[z];s=i.x-h.x;q=k.x-h.x;p=i.y-h.y;r=k.y-h.y;t=i.z-h.z;w=k.z-h.z;B=m.x-l.x;v=n.x-l.x;J=m.y-l.y;G=n.y-l.y;C=1/(B*G-v*J);I.set((G*s-J*q)*C,(G*p-J*r)*C,(G*t-J*w)*C);V.set((B*q-v*s)*C,(B*r-v*p)*C,(B*w-v*t)*C);F[b].add(I);F[c].add(I);F[d].add(I);E[b].add(V);E[c].add(V);E[d].add(V)}var b,c,d,e,f,g,h,i,k,l,m,n,s,q,p,r,t,w,B,v,J,G,C,z,F=[],E=[],I=new THREE.Vector3,V=new THREE.Vector3,A=new THREE.Vector3,T=new THREE.Vector3,y=new THREE.Vector3;
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-b=0;for(c=this.vertices.length;b<c;b++)F[b]=new THREE.Vector3,E[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var H=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)y.copy(f.vertexNormals[d]),e=f[H[d]],z=F[e],A.copy(z),A.sub(y.multiplyScalar(y.dot(z))).normalize(),
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-T.crossVectors(f.vertexNormals[d],z),e=T.dot(E[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(A.x,A.y,A.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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+b,c,d,e,f,y){h=a.vertices[b];i=a.vertices[c];k=a.vertices[d];m=g[e];p=g[f];n=g[y];s=i.x-h.x;q=k.x-h.x;l=i.y-h.y;r=k.y-h.y;t=i.z-h.z;x=k.z-h.z;z=p.x-m.x;w=n.x-m.x;I=p.y-m.y;F=n.y-m.y;C=1/(z*F-w*I);H.set((F*s-I*q)*C,(F*l-I*r)*C,(F*t-I*x)*C);X.set((z*q-w*s)*C,(z*r-w*l)*C,(z*x-w*t)*C);E[b].add(H);E[c].add(H);E[d].add(H);G[b].add(X);G[c].add(X);G[d].add(X)}var b,c,d,e,f,g,h,i,k,m,p,n,s,q,l,r,t,x,z,w,I,F,C,y,E=[],G=[],H=new THREE.Vector3,X=new THREE.Vector3,A=new THREE.Vector3,W=new THREE.Vector3,B=new THREE.Vector3;
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+b=0;for(c=this.vertices.length;b<c;b++)E[b]=new THREE.Vector3,G[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)B.copy(f.vertexNormals[d]),e=f[K[d]],y=E[e],A.copy(y),A.sub(B.multiplyScalar(B.dot(y))).normalize(),
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+W.crossVectors(f.vertexNormals[d],y),e=W.dot(G[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(A.x,A.y,A.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,k;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];
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-h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=d){h.splice(d,1);var l=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(k=this.faceVertexUvs[h][f])&&k.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(l.vertexNormals=a.vertexNormals,l.vertexNormals.splice(d,
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-1));a.vertexColors&&0<a.vertexColors.length&&(l.vertexColors=a.vertexColors,l.vertexColors.splice(d,1));this.faces[f]=l}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];
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+h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=d){h.splice(d,1);var m=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(k=this.faceVertexUvs[h][f])&&k.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,
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+1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];
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c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){THREE.EventDispatcher.call(this);this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix3,b.getInverse(a).transpose(),b.multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);
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var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=
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new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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-0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,k,l,m,n=new THREE.Vector3,s=new THREE.Vector3,q=new THREE.Vector3,p=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var t=this.attributes.index.array,w=this.offsets;c=0;for(d=w.length;c<d;++c){b=w[c].start;g=w[c].count;var B=w[c].index;a=b;for(b+=g;a<b;a+=3)g=B+t[a],h=B+t[a+1],i=B+t[a+2],k=e[3*g],l=e[3*g+1],m=e[3*g+2],n.set(k,l,m),k=e[3*h],l=e[3*h+1],m=e[3*h+2],s.set(k,l,m),k=e[3*i],l=e[3*i+1],m=e[3*i+2],q.set(k,
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-l,m),p.subVectors(q,s),r.subVectors(n,s),p.cross(r),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*i]+=p.x,f[3*i+1]+=p.y,f[3*i+2]+=p.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],l=e[a+1],m=e[a+2],n.set(k,l,m),k=e[a+3],l=e[a+4],m=e[a+5],s.set(k,l,m),k=e[a+6],l=e[a+7],m=e[a+8],q.set(k,l,m),p.subVectors(q,s),r.subVectors(n,s),p.cross(r),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z}this.normalizeNormals();this.normalsNeedUpdate=
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-!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ca.x=d[3*a];ca.y=d[3*a+1];ca.z=d[3*a+2];oa.copy(ca);ha=i[a];M.copy(ha);M.sub(ca.multiplyScalar(ca.dot(ha))).normalize();P.crossVectors(oa,ha);ea=P.dot(k[a]);K=0>ea?-1:1;h[4*a]=M.x;h[4*a+1]=M.y;h[4*a+2]=M.z;h[4*a+3]=K}if(void 0===this.attributes.index||void 0===this.attributes.position||
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+0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,k,m,p,n=new THREE.Vector3,s=new THREE.Vector3,q=new THREE.Vector3,l=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var t=this.attributes.index.array,x=this.offsets;c=0;for(d=x.length;c<d;++c){b=x[c].start;g=x[c].count;var z=x[c].index;a=b;for(b+=g;a<b;a+=3)g=z+t[a],h=z+t[a+1],i=z+t[a+2],k=e[3*g],m=e[3*g+1],p=e[3*g+2],n.set(k,m,p),k=e[3*h],m=e[3*h+1],p=e[3*h+2],s.set(k,m,p),k=e[3*i],m=e[3*i+1],p=e[3*i+2],q.set(k,
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+m,p),l.subVectors(q,s),r.subVectors(n,s),l.cross(r),f[3*g]+=l.x,f[3*g+1]+=l.y,f[3*g+2]+=l.z,f[3*h]+=l.x,f[3*h+1]+=l.y,f[3*h+2]+=l.z,f[3*i]+=l.x,f[3*i+1]+=l.y,f[3*i+2]+=l.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],m=e[a+1],p=e[a+2],n.set(k,m,p),k=e[a+3],m=e[a+4],p=e[a+5],s.set(k,m,p),k=e[a+6],m=e[a+7],p=e[a+8],q.set(k,m,p),l.subVectors(q,s),r.subVectors(n,s),l.cross(r),f[a]=l.x,f[a+1]=l.y,f[a+2]=l.z,f[a+3]=l.x,f[a+4]=l.y,f[a+5]=l.z,f[a+6]=l.x,f[a+7]=l.y,f[a+8]=l.z}this.normalizeNormals();this.normalsNeedUpdate=
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+!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ra.x=d[3*a];ra.y=d[3*a+1];ra.z=d[3*a+2];sa.copy(ra);ca=i[a];S.copy(ca);S.sub(ra.multiplyScalar(ra.dot(ca))).normalize();Z.crossVectors(sa,ca);Ka=Z.dot(k[a]);J=0>Ka?-1:1;h[4*a]=S.x;h[4*a+1]=S.y;h[4*a+2]=S.z;h[4*a+3]=J}if(void 0===this.attributes.index||void 0===this.attributes.position||
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void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],k=[],g=0;g<f;g++)i[g]=
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-new THREE.Vector3,k[g]=new THREE.Vector3;var l,m,n,s,q,p,r,t,w,B,v,J,G,C,z,f=new THREE.Vector3,g=new THREE.Vector3,F,E,I,V,A,T,y,H=this.offsets;I=0;for(V=H.length;I<V;++I){E=H[I].start;A=H[I].count;var L=H[I].index;F=E;for(E+=A;F<E;F+=3)A=L+b[F],T=L+b[F+1],y=L+b[F+2],l=c[3*A],m=c[3*A+1],n=c[3*A+2],s=c[3*T],q=c[3*T+1],p=c[3*T+2],r=c[3*y],t=c[3*y+1],w=c[3*y+2],B=e[2*A],v=e[2*A+1],J=e[2*T],G=e[2*T+1],C=e[2*y],z=e[2*y+1],s-=l,l=r-l,q-=m,m=t-m,p-=n,n=w-n,J-=B,B=C-B,G-=v,v=z-v,z=1/(J*v-B*G),f.set((v*s-
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-G*l)*z,(v*q-G*m)*z,(v*p-G*n)*z),g.set((J*l-B*s)*z,(J*m-B*q)*z,(J*n-B*p)*z),i[A].add(f),i[T].add(f),i[y].add(f),k[A].add(g),k[T].add(g),k[y].add(g)}var M=new THREE.Vector3,P=new THREE.Vector3,ca=new THREE.Vector3,oa=new THREE.Vector3,K,ha,ea;I=0;for(V=H.length;I<V;++I){E=H[I].start;A=H[I].count;L=H[I].index;F=E;for(E+=A;F<E;F+=3)A=L+b[F],T=L+b[F+1],y=L+b[F+2],a(A),a(T),a(y)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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+new THREE.Vector3,k[g]=new THREE.Vector3;var m,p,n,s,q,l,r,t,x,z,w,I,F,C,y,f=new THREE.Vector3,g=new THREE.Vector3,E,G,H,X,A,W,B,K=this.offsets;H=0;for(X=K.length;H<X;++H){G=K[H].start;A=K[H].count;var L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],m=c[3*A],p=c[3*A+1],n=c[3*A+2],s=c[3*W],q=c[3*W+1],l=c[3*W+2],r=c[3*B],t=c[3*B+1],x=c[3*B+2],z=e[2*A],w=e[2*A+1],I=e[2*W],F=e[2*W+1],C=e[2*B],y=e[2*B+1],s-=m,m=r-m,q-=p,p=t-p,l-=n,n=x-n,I-=z,z=C-z,F-=w,w=y-w,y=1/(I*w-z*F),f.set((w*s-
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+F*m)*y,(w*q-F*p)*y,(w*l-F*n)*y),g.set((I*m-z*s)*y,(I*p-z*q)*y,(I*n-z*l)*y),i[A].add(f),i[W].add(f),i[B].add(f),k[A].add(g),k[W].add(g),k[B].add(g)}var S=new THREE.Vector3,Z=new THREE.Vector3,ra=new THREE.Vector3,sa=new THREE.Vector3,J,ca,Ka;H=0;for(X=K.length;H<X;++H){G=K[H].start;A=K[H].count;L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],a(A),a(W),a(B)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=
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new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
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this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
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a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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-a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,k,r){var t=f.toLowerCase().endsWith(".dds"),w=b+"/"+f;if(t){var B=THREE.ImageUtils.loadCompressedTexture(w);a[e]=B}else B=document.createElement("canvas"),a[e]=new THREE.Texture(B);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
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-void 0!==f[k[0]]&&(a[e].wrapS=f[k[0]]),void 0!==f[k[1]]&&(a[e].wrapT=f[k[1]]));r&&(a[e].anisotropy=r);if(!t){var v=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);v.image.width=a;v.image.height=b;v.image.getContext("2d").drawImage(this,0,0,a,b)}else v.image=this;v.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=w}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,
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+a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,k,r){var t=f.toLowerCase().endsWith(".dds"),x=b+"/"+f;if(t){var z=THREE.ImageUtils.loadCompressedTexture(x);a[e]=z}else z=document.createElement("canvas"),a[e]=new THREE.Texture(z);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
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+void 0!==f[k[0]]&&(a[e].wrapS=f[k[0]]),void 0!==f[k[1]]&&(a[e].wrapT=f[k[1]]));r&&(a[e].anisotropy=r);if(!t){var w=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);w.image.width=a;w.image.height=b;w.image.getContext("2d").drawImage(this,0,0,a,b)}else w.image=this;w.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=x}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,
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map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?h="MeshPhongMaterial":"basic"===k&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
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void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
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b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
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a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderUtils.lib.normal,k=THREE.UniformsUtils.clone(h.uniforms),k.tNormal.value=i.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(k.tDiffuse.value=i.map,k.enableDiffuse.value=!0),i.specularMap&&(k.tSpecular.value=i.specularMap,k.enableSpecular.value=!0),i.lightMap&&(k.tAO.value=i.lightMap,k.enableAO.value=!0),k.uDiffuseColor.value.setHex(i.color),
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-k.uSpecularColor.value.setHex(i.specular),k.uAmbientColor.value.setHex(i.ambient),k.uShininess.value=i.shininess,void 0!==i.opacity&&(k.uOpacity.value=i.opacity),h=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:k,lights:!0,fog:!0}),i.transparent&&(h.transparent=!0)):h=new THREE[h](i);void 0!==a.DbgName&&(h.name=a.DbgName);return h}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c&&"string"===typeof c?c:this.extractUrlBase(a),d=d&&"string"===typeof d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
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-THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
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-THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
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-2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,k,l,m,n,s,q,p,r,t,w,B,v;function J(a){return a%4?4-a%4:0}function G(a,b){return(new Uint8Array(a,b,1))[0]}function C(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,h,i,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=l[3*d],f=l[3*d+1],g=l[3*d+2],h=L[2*e],e=L[2*e+1],i=L[2*f],k=L[2*f+1],f=L[2*g],g=L[2*g+1],T.faceVertexUvs[0].push([new THREE.Vector2(h,e),new THREE.Vector2(i,k),new THREE.Vector2(f,
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-g)])}function F(b,c){var d,e,f,g,h,i,k,l,n,m=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=m[4*d],f=m[4*d+1],g=m[4*d+2],h=m[4*d+3],i=L[2*e],e=L[2*e+1],k=L[2*f],l=L[2*f+1],f=L[2*g],n=L[2*g+1],g=L[2*h],h=L[2*h+1],T.faceVertexUvs[0].push([new THREE.Vector2(i,e),new THREE.Vector2(k,l),new THREE.Vector2(f,n),new THREE.Vector2(g,h)])}function E(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],T.faces.push(new THREE.Face3(e,f,g,null,
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-null,h))}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=k[d],T.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function V(b,c,d,e){for(var f,g,h,i,k,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];k=d[3*e];l=d[3*e+1];n=d[3*e+2];i=m[e];var q=H[3*l],p=H[3*l+1];l=H[3*l+2];var s=H[3*n],r=H[3*n+1];n=H[3*n+2];T.faces.push(new THREE.Face3(f,
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-g,h,[new THREE.Vector3(H[3*k],H[3*k+1],H[3*k+2]),new THREE.Vector3(q,p,l),new THREE.Vector3(s,r,n)],null,i))}}function A(b,c,d,e){for(var f,g,h,i,k,l,n,m,q,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];n=d[4*e+1];m=d[4*e+2];q=d[4*e+3];k=p[e];var s=H[3*n],r=H[3*n+1];n=H[3*n+2];var t=H[3*m],w=H[3*m+1];m=H[3*m+2];var v=H[3*q],z=H[3*q+1];q=H[3*q+2];T.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(H[3*
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-l],H[3*l+1],H[3*l+2]),new THREE.Vector3(s,r,n),new THREE.Vector3(t,w,m),new THREE.Vector3(v,z,q)],null,k))}}var T=this,y=0,H=[],L=[],M,P,ca;THREE.Geometry.call(this);v=a;P=y;w=new Uint8Array(v,P,12);q="";for(t=0;12>t;t++)q+=String.fromCharCode(w[P+t]);b=G(v,P+12);G(v,P+13);G(v,P+14);G(v,P+15);c=G(v,P+16);d=G(v,P+17);e=G(v,P+18);k=G(v,P+19);l=C(v,P+20);m=C(v,P+20+4);n=C(v,P+20+8);s=C(v,P+20+12);q=C(v,P+20+16);p=C(v,P+20+20);r=C(v,P+20+24);t=C(v,P+20+28);w=C(v,P+20+32);B=C(v,P+20+36);v=C(v,P+20+40);
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-y+=b;P=3*c+k;ca=4*c+k;M=s*P;b=q*(P+3*d);c=p*(P+3*e);k=r*(P+3*d+3*e);P=t*ca;d=w*(ca+4*d);e=B*(ca+4*e);ca=y;var y=new Float32Array(a,y,3*l),oa,K,ha,ea;for(oa=0;oa<l;oa++)K=y[3*oa],ha=y[3*oa+1],ea=y[3*oa+2],T.vertices.push(new THREE.Vector3(K,ha,ea));l=y=ca+3*l*Float32Array.BYTES_PER_ELEMENT;if(m){y=new Int8Array(a,y,3*m);for(ca=0;ca<m;ca++)oa=y[3*ca],K=y[3*ca+1],ha=y[3*ca+2],H.push(oa/127,K/127,ha/127)}y=l+3*m*Int8Array.BYTES_PER_ELEMENT;m=y+=J(3*m);if(n){l=new Float32Array(a,y,2*n);for(y=0;y<n;y++)ca=
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|
-l[2*y],oa=l[2*y+1],L.push(ca,oa)}n=y=m+2*n*Float32Array.BYTES_PER_ELEMENT;M=n+M+J(2*s);m=M+b+J(2*q);b=m+c+J(2*p);c=b+k+J(2*r);P=c+P+J(2*t);k=P+d+J(2*w);d=k+e+J(2*B);p&&(e=m+3*p*Uint32Array.BYTES_PER_ELEMENT,E(p,m,e+3*p*Uint32Array.BYTES_PER_ELEMENT),z(p,e));r&&(p=b+3*r*Uint32Array.BYTES_PER_ELEMENT,e=p+3*r*Uint32Array.BYTES_PER_ELEMENT,V(r,b,p,e+3*r*Uint32Array.BYTES_PER_ELEMENT),z(r,e));B&&(r=k+4*B*Uint32Array.BYTES_PER_ELEMENT,I(B,k,r+4*B*Uint32Array.BYTES_PER_ELEMENT),F(B,r));v&&(B=d+4*v*Uint32Array.BYTES_PER_ELEMENT,
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|
-r=B+4*v*Uint32Array.BYTES_PER_ELEMENT,A(v,d,B,r+4*v*Uint32Array.BYTES_PER_ELEMENT),F(v,r));s&&E(s,n,n+3*s*Uint32Array.BYTES_PER_ELEMENT);q&&(s=M+3*q*Uint32Array.BYTES_PER_ELEMENT,V(q,M,s,s+3*q*Uint32Array.BYTES_PER_ELEMENT));t&&I(t,c,c+4*t*Uint32Array.BYTES_PER_ELEMENT);w&&(q=P+4*w*Uint32Array.BYTES_PER_ELEMENT,A(w,P,q,q+4*w*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals()};e.prototype=Object.create(THREE.Geometry.prototype);e=new e(c);c=this.initMaterials(d,c);this.needsTangents(c)&&
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|
-e.computeTangents();b(e,c)};THREE.ImageLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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|
+k.uSpecularColor.value.setHex(i.specular),k.uAmbientColor.value.setHex(i.ambient),k.uShininess.value=i.shininess,void 0!==i.opacity&&(k.uOpacity.value=i.opacity),h=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:k,lights:!0,fog:!0}),i.transparent&&(h.transparent=!0)):h=new THREE[h](i);void 0!==a.DbgName&&(h.name=a.DbgName);return h}};THREE.ImageLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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|
THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
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|
f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
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|
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,k,l,m,n,s,q,p,r,t,w,B,v=a.faces;q=a.vertices;var J=a.normals,G=a.colors,C=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&C++;for(f=0;f<C;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(k=q.length;i<k;)l=new THREE.Vector3,l.x=q[i++]*e,l.y=q[i++]*e,l.z=q[i++]*e,d.vertices.push(l);i=0;for(k=v.length;i<k;){q=v[i++];l=q&1;h=q&2;f=q&4;g=q&8;n=q&16;m=q&32;p=q&64;q&=128;l?(r=new THREE.Face4,
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|
-r.a=v[i++],r.b=v[i++],r.c=v[i++],r.d=v[i++],l=4):(r=new THREE.Face3,r.a=v[i++],r.b=v[i++],r.c=v[i++],l=3);h&&(h=v[i++],r.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<C;f++)t=a.uvs[f],s=v[i++],B=t[2*s],s=t[2*s+1],d.faceUvs[f][h]=new THREE.Vector2(B,s);if(g)for(f=0;f<C;f++){t=a.uvs[f];w=[];for(g=0;g<l;g++)s=v[i++],B=t[2*s],s=t[2*s+1],w[g]=new THREE.Vector2(B,s);d.faceVertexUvs[f][h]=w}n&&(n=3*v[i++],g=new THREE.Vector3,g.x=J[n++],g.y=J[n++],g.z=J[n],r.normal=g);if(m)for(f=0;f<l;f++)n=3*v[i++],g=
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|
-new THREE.Vector3,g.x=J[n++],g.y=J[n++],g.z=J[n],r.vertexNormals.push(g);p&&(m=v[i++],m=new THREE.Color(G[m]),r.color=m);if(q)for(f=0;f<l;f++)m=v[i++],m=new THREE.Color(G[m]),r.vertexColors.push(m);d.faces.push(r)}if(a.skinWeights){i=0;for(k=a.skinWeights.length;i<k;i+=2)v=a.skinWeights[i],J=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(v,J,0,0))}if(a.skinIndices){i=0;for(k=a.skinIndices.length;i<k;i+=2)v=a.skinIndices[i],J=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(v,J,0,0))}d.bones=
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|
-a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(k=a.morphTargets.length;i<k;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];G=d.morphTargets[i].vertices;C=a.morphTargets[i].vertices;v=0;for(J=C.length;v<J;v+=3)q=new THREE.Vector3,q.x=C[v]*e,q.y=C[v+1]*e,q.z=C[v+2]*e,G.push(q)}}if(void 0!==a.morphColors){i=0;for(k=a.morphColors.length;i<k;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=
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|
|
-[];J=d.morphColors[i].colors;G=a.morphColors[i].colors;e=0;for(v=G.length;e<v;e+=3)C=new THREE.Color(16755200),C.setRGB(G[e],G[e+1],G[e+2]),J.push(C)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};THREE.LoadingMonitor=function(){THREE.EventDispatcher.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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|
|
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,k,m,p,n,s,q,l,r,t,x,z,w=a.faces;q=a.vertices;var I=a.normals,F=a.colors,C=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&C++;for(f=0;f<C;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(k=q.length;i<k;)m=new THREE.Vector3,m.x=q[i++]*e,m.y=q[i++]*e,m.z=q[i++]*e,d.vertices.push(m);i=0;for(k=w.length;i<k;){q=w[i++];m=q&1;h=q&2;f=q&4;g=q&8;n=q&16;p=q&32;l=q&64;q&=128;m?(r=new THREE.Face4,
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|
+r.a=w[i++],r.b=w[i++],r.c=w[i++],r.d=w[i++],m=4):(r=new THREE.Face3,r.a=w[i++],r.b=w[i++],r.c=w[i++],m=3);h&&(h=w[i++],r.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<C;f++)t=a.uvs[f],s=w[i++],z=t[2*s],s=t[2*s+1],d.faceUvs[f][h]=new THREE.Vector2(z,s);if(g)for(f=0;f<C;f++){t=a.uvs[f];x=[];for(g=0;g<m;g++)s=w[i++],z=t[2*s],s=t[2*s+1],x[g]=new THREE.Vector2(z,s);d.faceVertexUvs[f][h]=x}n&&(n=3*w[i++],g=new THREE.Vector3,g.x=I[n++],g.y=I[n++],g.z=I[n],r.normal=g);if(p)for(f=0;f<m;f++)n=3*w[i++],g=
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|
+new THREE.Vector3,g.x=I[n++],g.y=I[n++],g.z=I[n],r.vertexNormals.push(g);l&&(p=w[i++],p=new THREE.Color(F[p]),r.color=p);if(q)for(f=0;f<m;f++)p=w[i++],p=new THREE.Color(F[p]),r.vertexColors.push(p);d.faces.push(r)}if(a.skinWeights){i=0;for(k=a.skinWeights.length;i<k;i+=2)w=a.skinWeights[i],I=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(w,I,0,0))}if(a.skinIndices){i=0;for(k=a.skinIndices.length;i<k;i+=2)w=a.skinIndices[i],I=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(w,I,0,0))}d.bones=
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+a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(k=a.morphTargets.length;i<k;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];F=d.morphTargets[i].vertices;C=a.morphTargets[i].vertices;w=0;for(I=C.length;w<I;w+=3)q=new THREE.Vector3,q.x=C[w]*e,q.y=C[w+1]*e,q.z=C[w+2]*e,F.push(q)}}if(void 0!==a.morphColors){i=0;for(k=a.morphColors.length;i<k;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=
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+[];I=d.morphColors[i].colors;F=a.morphColors[i].colors;e=0;for(w=F.length;e<w;e+=3)C=new THREE.Color(16755200),C.setRGB(F[e],F[e+1],F[e+2]),I.push(C)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};THREE.LoadingMonitor=function(){THREE.EventDispatcher.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
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-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(z.scene,E.objects)}function f(a,b){var c,e,g,i,k,m;for(m in b)if(void 0===z.objects[m]){var p=b[m],r=null;if(p.type&&p.type in l.hierarchyHandlerMap){if(void 0===p.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,properties:1,skin:1,morph:1,mirroredLoop:1,duration:1};e={};for(var v in p)v in c||(e[v]=p[v]);s=z.materials[p.material];p.loading=!0;
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-c=l.hierarchyHandlerMap[p.type].loaderObject;c.options?c.load(d(p.url,E.urlBaseType),h(m,a,s,p)):c.load(d(p.url,E.urlBaseType),h(m,a,s,p),e)}}else if(void 0!==p.geometry){if(n=z.geometries[p.geometry]){r=!1;s=z.materials[p.material];r=s instanceof THREE.ShaderMaterial;e=p.position;g=p.rotation;i=p.scale;c=p.matrix;k=p.quaternion;p.material||(s=new THREE.MeshFaceMaterial(z.face_materials[p.geometry]));s instanceof THREE.MeshFaceMaterial&&0===s.materials.length&&(s=new THREE.MeshFaceMaterial(z.face_materials[p.geometry]));
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-if(s instanceof THREE.MeshFaceMaterial)for(var y=0;y<s.materials.length;y++)r=r||s.materials[y]instanceof THREE.ShaderMaterial;r&&n.computeTangents();p.skin?r=new THREE.SkinnedMesh(n,s):p.morph?(r=new THREE.MorphAnimMesh(n,s),void 0!==p.duration&&(r.duration=p.duration),void 0!==p.time&&(r.time=p.time),void 0!==p.mirroredLoop&&(r.mirroredLoop=p.mirroredLoop),s.morphNormals&&n.computeMorphNormals()):r=new THREE.Mesh(n,s);r.name=m;c?(r.matrixAutoUpdate=!1,r.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],
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-c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(r.position.set(e[0],e[1],e[2]),k?(r.quaternion.set(k[0],k[1],k[2],k[3]),r.useQuaternion=!0):r.rotation.set(g[0],g[1],g[2]),r.scale.set(i[0],i[1],i[2]));r.visible=p.visible;r.castShadow=p.castShadow;r.receiveShadow=p.receiveShadow;a.add(r);z.objects[m]=r}}else"DirectionalLight"===p.type||"PointLight"===p.type||"AmbientLight"===p.type?(w=void 0!==p.color?p.color:16777215,B=void 0!==p.intensity?p.intensity:1,"DirectionalLight"===p.type?(e=p.direction,
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-t=new THREE.DirectionalLight(w,B),t.position.set(e[0],e[1],e[2]),p.target&&(F.push({object:t,targetName:p.target}),t.target=null)):"PointLight"===p.type?(e=p.position,c=p.distance,t=new THREE.PointLight(w,B,c),t.position.set(e[0],e[1],e[2])):"AmbientLight"===p.type&&(t=new THREE.AmbientLight(w)),a.add(t),t.name=m,z.lights[m]=t,z.objects[m]=t):"PerspectiveCamera"===p.type||"OrthographicCamera"===p.type?("PerspectiveCamera"===p.type?q=new THREE.PerspectiveCamera(p.fov,p.aspect,p.near,p.far):"OrthographicCamera"===
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-p.type&&(q=new THREE.OrthographicCamera(p.left,p.right,p.top,p.bottom,p.near,p.far)),e=p.position,q.position.set(e[0],e[1],e[2]),a.add(q),q.name=m,z.cameras[m]=q,z.objects[m]=q):(e=p.position,g=p.rotation,i=p.scale,k=p.quaternion,r=new THREE.Object3D,r.name=m,r.position.set(e[0],e[1],e[2]),k?(r.quaternion.set(k[0],k[1],k[2],k[3]),r.useQuaternion=!0):r.rotation.set(g[0],g[1],g[2]),r.scale.set(i[0],i[1],i[2]),r.visible=void 0!==p.visible?p.visible:!1,a.add(r),z.objects[m]=r,z.empties[m]=r);if(r){if(void 0!==
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-p.properties)for(var A in p.properties)r.properties[A]=p.properties[A];void 0!==p.children&&f(r,p.children)}}}function g(a){return function(b,c){z.geometries[a]=b;z.face_materials[a]=c;e();v-=1;l.onLoadComplete();k()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,p=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(p[0],p[1],p[2]);
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-c&&f.traverse(function(a){a.material=c});var n=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=n});b.add(f);f.name=a;z.objects[a]=f;e();v-=1;l.onLoadComplete();k()}}function i(a){return function(b,c){z.geometries[a]=b;z.face_materials[a]=c}}function k(){l.callbackProgress({totalModels:G,totalTextures:C,loadedModels:G-v,loadedTextures:C-J},z);l.onLoadProgress();if(0===v&&0===J){for(var a=0;a<F.length;a++){var c=F[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,
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-z.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(z)}}var l=this,m=THREE.Loader.prototype.extractUrlBase(c),n,s,q,p,r,t,w,B,v,J,G,C,z,F=[],E=a,I;for(I in this.geometryHandlerMap)a=this.geometryHandlerMap[I].loaderClass,this.geometryHandlerMap[I].loaderObject=new a;for(I in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[I].loaderClass,this.hierarchyHandlerMap[I].loaderObject=new a;J=v=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
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-objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(E.transform&&(I=E.transform.position,a=E.transform.rotation,c=E.transform.scale,I&&z.scene.position.set(I[0],I[1],I[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0],c[1],c[2]),I||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();I=function(a){return function(){J-=a;k();l.onLoadComplete()}};for(var V in E.fogs)a=E.fogs[V],"linear"===a.type?p=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(p=new THREE.FogExp2(0,a.density)),
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-a=a.color,p.color.setRGB(a[0],a[1],a[2]),z.fogs[V]=p;for(var A in E.geometries)p=E.geometries[A],p.type in this.geometryHandlerMap&&(v+=1,l.onLoadStart());for(var T in E.objects)p=E.objects[T],p.type&&p.type in this.hierarchyHandlerMap&&(v+=1,l.onLoadStart());G=v;for(A in E.geometries)if(p=E.geometries[A],"cube"===p.type)n=new THREE.CubeGeometry(p.width,p.height,p.depth,p.widthSegments,p.heightSegments,p.depthSegments),z.geometries[A]=n;else if("plane"===p.type)n=new THREE.PlaneGeometry(p.width,p.height,
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-p.widthSegments,p.heightSegments),z.geometries[A]=n;else if("sphere"===p.type)n=new THREE.SphereGeometry(p.radius,p.widthSegments,p.heightSegments),z.geometries[A]=n;else if("cylinder"===p.type)n=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),z.geometries[A]=n;else if("torus"===p.type)n=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),z.geometries[A]=n;else if("icosahedron"===p.type)n=new THREE.IcosahedronGeometry(p.radius,p.subdivisions),z.geometries[A]=
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-n;else if(p.type in this.geometryHandlerMap){T={};for(r in p)"type"!==r&&"url"!==r&&(T[r]=p[r]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,E.urlBaseType),g(A),T)}else"embedded"===p.type&&(T=E.embeds[p.id],T.metadata=E.metadata,T&&this.geometryHandlerMap.ascii.loaderObject.createModel(T,i(A),""));for(var y in E.textures)if(A=E.textures[y],A.url instanceof Array){J+=A.url.length;for(r=0;r<A.url.length;r++)l.onLoadStart()}else J+=1,l.onLoadStart();C=J;for(y in E.textures){A=E.textures[y];
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|
-void 0!==A.mapping&&void 0!==THREE[A.mapping]&&(A.mapping=new THREE[A.mapping]);if(A.url instanceof Array){T=A.url.length;p=[];for(r=0;r<T;r++)p[r]=d(A.url[r],E.urlBaseType);r=(r=p[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(p,A.mapping,I(T)):THREE.ImageUtils.loadTextureCube(p,A.mapping,I(T))}else r=A.url.toLowerCase().endsWith(".dds"),T=d(A.url,E.urlBaseType),p=I(1),r=r?THREE.ImageUtils.loadCompressedTexture(T,A.mapping,p):THREE.ImageUtils.loadTexture(T,A.mapping,p),void 0!==
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|
-THREE[A.minFilter]&&(r.minFilter=THREE[A.minFilter]),void 0!==THREE[A.magFilter]&&(r.magFilter=THREE[A.magFilter]),A.anisotropy&&(r.anisotropy=A.anisotropy),A.repeat&&(r.repeat.set(A.repeat[0],A.repeat[1]),1!==A.repeat[0]&&(r.wrapS=THREE.RepeatWrapping),1!==A.repeat[1]&&(r.wrapT=THREE.RepeatWrapping)),A.offset&&r.offset.set(A.offset[0],A.offset[1]),A.wrap&&(T={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==T[A.wrap[0]]&&(r.wrapS=T[A.wrap[0]]),void 0!==T[A.wrap[1]]&&(r.wrapT=
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-T[A.wrap[1]]));z.textures[y]=r}var H,L;for(H in E.materials){y=E.materials[H];for(L in y.parameters)"envMap"===L||"map"===L||"lightMap"===L||"bumpMap"===L?y.parameters[L]=z.textures[y.parameters[L]]:"shading"===L?y.parameters[L]="flat"===y.parameters[L]?THREE.FlatShading:THREE.SmoothShading:"side"===L?y.parameters[L]="double"==y.parameters[L]?THREE.DoubleSide:"back"==y.parameters[L]?THREE.BackSide:THREE.FrontSide:"blending"===L?y.parameters[L]=y.parameters[L]in THREE?THREE[y.parameters[L]]:THREE.NormalBlending:
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|
-"combine"===L?y.parameters[L]=y.parameters[L]in THREE?THREE[y.parameters[L]]:THREE.MultiplyOperation:"vertexColors"===L?"face"==y.parameters[L]?y.parameters[L]=THREE.FaceColors:y.parameters[L]&&(y.parameters[L]=THREE.VertexColors):"wrapRGB"===L&&(I=y.parameters[L],y.parameters[L]=new THREE.Vector3(I[0],I[1],I[2]));void 0!==y.parameters.opacity&&1>y.parameters.opacity&&(y.parameters.transparent=!0);y.parameters.normalMap?(I=THREE.ShaderUtils.lib.normal,A=THREE.UniformsUtils.clone(I.uniforms),r=y.parameters.color,
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|
-T=y.parameters.specular,p=y.parameters.ambient,V=y.parameters.shininess,A.tNormal.value=z.textures[y.parameters.normalMap],y.parameters.normalScale&&A.uNormalScale.value.set(y.parameters.normalScale[0],y.parameters.normalScale[1]),y.parameters.map&&(A.tDiffuse.value=y.parameters.map,A.enableDiffuse.value=!0),y.parameters.envMap&&(A.tCube.value=y.parameters.envMap,A.enableReflection.value=!0,A.uReflectivity.value=y.parameters.reflectivity),y.parameters.lightMap&&(A.tAO.value=y.parameters.lightMap,
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|
-A.enableAO.value=!0),y.parameters.specularMap&&(A.tSpecular.value=z.textures[y.parameters.specularMap],A.enableSpecular.value=!0),y.parameters.displacementMap&&(A.tDisplacement.value=z.textures[y.parameters.displacementMap],A.enableDisplacement.value=!0,A.uDisplacementBias.value=y.parameters.displacementBias,A.uDisplacementScale.value=y.parameters.displacementScale),A.uDiffuseColor.value.setHex(r),A.uSpecularColor.value.setHex(T),A.uAmbientColor.value.setHex(p),A.uShininess.value=V,y.parameters.opacity&&
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|
|
-(A.uOpacity.value=y.parameters.opacity),s=new THREE.ShaderMaterial({fragmentShader:I.fragmentShader,vertexShader:I.vertexShader,uniforms:A,lights:!0,fog:!0})):s=new THREE[y.type](y.parameters);z.materials[H]=s}for(H in E.materials)if(y=E.materials[H],y.parameters.materials){L=[];for(r=0;r<y.parameters.materials.length;r++)L.push(z.materials[y.parameters.materials[r]]);z.materials[H].materials=L}e();z.cameras&&E.defaults.camera&&(z.currentCamera=z.cameras[E.defaults.camera]);z.fogs&&E.defaults.fog&&
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|
|
-(z.scene.fog=z.fogs[E.defaults.fog]);a=E.defaults.bgcolor;z.bgColor=new THREE.Color;z.bgColor.setRGB(a[0],a[1],a[2]);z.bgColorAlpha=E.defaults.bgalpha;l.callbackSync(z);k()};THREE.TextureLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.EventDispatcher.call(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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|
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:p+"/"+a}function e(){f(y.scene,G.objects)}function f(a,b){var c,e,g,i,k,p;for(p in b)if(void 0===y.objects[p]){var l=b[p],r=null;if(l.type&&l.type in m.hierarchyHandlerMap){if(void 0===l.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,properties:1,skin:1,morph:1,mirroredLoop:1,duration:1};e={};for(var w in l)w in c||(e[w]=l[w]);s=y.materials[l.material];l.loading=!0;
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|
+c=m.hierarchyHandlerMap[l.type].loaderObject;c.options?c.load(d(l.url,G.urlBaseType),h(p,a,s,l)):c.load(d(l.url,G.urlBaseType),h(p,a,s,l),e)}}else if(void 0!==l.geometry){if(n=y.geometries[l.geometry]){r=!1;s=y.materials[l.material];r=s instanceof THREE.ShaderMaterial;e=l.position;g=l.rotation;i=l.scale;c=l.matrix;k=l.quaternion;l.material||(s=new THREE.MeshFaceMaterial(y.face_materials[l.geometry]));s instanceof THREE.MeshFaceMaterial&&0===s.materials.length&&(s=new THREE.MeshFaceMaterial(y.face_materials[l.geometry]));
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|
+if(s instanceof THREE.MeshFaceMaterial)for(var A=0;A<s.materials.length;A++)r=r||s.materials[A]instanceof THREE.ShaderMaterial;r&&n.computeTangents();l.skin?r=new THREE.SkinnedMesh(n,s):l.morph?(r=new THREE.MorphAnimMesh(n,s),void 0!==l.duration&&(r.duration=l.duration),void 0!==l.time&&(r.time=l.time),void 0!==l.mirroredLoop&&(r.mirroredLoop=l.mirroredLoop),s.morphNormals&&n.computeMorphNormals()):r=new THREE.Mesh(n,s);r.name=p;c?(r.matrixAutoUpdate=!1,r.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],
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|
+c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(r.position.set(e[0],e[1],e[2]),k?(r.quaternion.set(k[0],k[1],k[2],k[3]),r.useQuaternion=!0):r.rotation.set(g[0],g[1],g[2]),r.scale.set(i[0],i[1],i[2]));r.visible=l.visible;r.castShadow=l.castShadow;r.receiveShadow=l.receiveShadow;a.add(r);y.objects[p]=r}}else"DirectionalLight"===l.type||"PointLight"===l.type||"AmbientLight"===l.type?(x=void 0!==l.color?l.color:16777215,z=void 0!==l.intensity?l.intensity:1,"DirectionalLight"===l.type?(e=l.direction,
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|
+t=new THREE.DirectionalLight(x,z),t.position.set(e[0],e[1],e[2]),l.target&&(E.push({object:t,targetName:l.target}),t.target=null)):"PointLight"===l.type?(e=l.position,c=l.distance,t=new THREE.PointLight(x,z,c),t.position.set(e[0],e[1],e[2])):"AmbientLight"===l.type&&(t=new THREE.AmbientLight(x)),a.add(t),t.name=p,y.lights[p]=t,y.objects[p]=t):"PerspectiveCamera"===l.type||"OrthographicCamera"===l.type?("PerspectiveCamera"===l.type?q=new THREE.PerspectiveCamera(l.fov,l.aspect,l.near,l.far):"OrthographicCamera"===
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|
+l.type&&(q=new THREE.OrthographicCamera(l.left,l.right,l.top,l.bottom,l.near,l.far)),e=l.position,q.position.set(e[0],e[1],e[2]),a.add(q),q.name=p,y.cameras[p]=q,y.objects[p]=q):(e=l.position,g=l.rotation,i=l.scale,k=l.quaternion,r=new THREE.Object3D,r.name=p,r.position.set(e[0],e[1],e[2]),k?(r.quaternion.set(k[0],k[1],k[2],k[3]),r.useQuaternion=!0):r.rotation.set(g[0],g[1],g[2]),r.scale.set(i[0],i[1],i[2]),r.visible=void 0!==l.visible?l.visible:!1,a.add(r),y.objects[p]=r,y.empties[p]=r);if(r){if(void 0!==
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|
+l.properties)for(var B in l.properties)r.properties[B]=l.properties[B];void 0!==l.children&&f(r,l.children)}}}function g(a){return function(b,c){y.geometries[a]=b;y.face_materials[a]=c;e();w-=1;m.onLoadComplete();k()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);
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+c&&f.traverse(function(a){a.material=c});var n=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=n});b.add(f);f.name=a;y.objects[a]=f;e();w-=1;m.onLoadComplete();k()}}function i(a){return function(b,c){y.geometries[a]=b;y.face_materials[a]=c}}function k(){m.callbackProgress({totalModels:F,totalTextures:C,loadedModels:F-w,loadedTextures:C-I},y);m.onLoadProgress();if(0===w&&0===I){for(var a=0;a<E.length;a++){var c=E[a],d=y.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,
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+y.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(y)}}var m=this,p=THREE.Loader.prototype.extractUrlBase(c),n,s,q,l,r,t,x,z,w,I,F,C,y,E=[],G=a,H;for(H in this.geometryHandlerMap)a=this.geometryHandlerMap[H].loaderClass,this.geometryHandlerMap[H].loaderObject=new a;for(H in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[H].loaderClass,this.hierarchyHandlerMap[H].loaderObject=new a;I=w=0;y={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
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+objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(G.transform&&(H=G.transform.position,a=G.transform.rotation,c=G.transform.scale,H&&y.scene.position.set(H[0],H[1],H[2]),a&&y.scene.rotation.set(a[0],a[1],a[2]),c&&y.scene.scale.set(c[0],c[1],c[2]),H||a||c))y.scene.updateMatrix(),y.scene.updateMatrixWorld();H=function(a){return function(){I-=a;k();m.onLoadComplete()}};for(var X in G.fogs)a=G.fogs[X],"linear"===a.type?l=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(l=new THREE.FogExp2(0,a.density)),
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+a=a.color,l.color.setRGB(a[0],a[1],a[2]),y.fogs[X]=l;for(var A in G.geometries)l=G.geometries[A],l.type in this.geometryHandlerMap&&(w+=1,m.onLoadStart());for(var W in G.objects)l=G.objects[W],l.type&&l.type in this.hierarchyHandlerMap&&(w+=1,m.onLoadStart());F=w;for(A in G.geometries)if(l=G.geometries[A],"cube"===l.type)n=new THREE.CubeGeometry(l.width,l.height,l.depth,l.widthSegments,l.heightSegments,l.depthSegments),y.geometries[A]=n;else if("plane"===l.type)n=new THREE.PlaneGeometry(l.width,l.height,
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+l.widthSegments,l.heightSegments),y.geometries[A]=n;else if("sphere"===l.type)n=new THREE.SphereGeometry(l.radius,l.widthSegments,l.heightSegments),y.geometries[A]=n;else if("cylinder"===l.type)n=new THREE.CylinderGeometry(l.topRad,l.botRad,l.height,l.radSegs,l.heightSegs),y.geometries[A]=n;else if("torus"===l.type)n=new THREE.TorusGeometry(l.radius,l.tube,l.segmentsR,l.segmentsT),y.geometries[A]=n;else if("icosahedron"===l.type)n=new THREE.IcosahedronGeometry(l.radius,l.subdivisions),y.geometries[A]=
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+n;else if(l.type in this.geometryHandlerMap){W={};for(r in l)"type"!==r&&"url"!==r&&(W[r]=l[r]);this.geometryHandlerMap[l.type].loaderObject.load(d(l.url,G.urlBaseType),g(A),W)}else"embedded"===l.type&&(W=G.embeds[l.id],W.metadata=G.metadata,W&&this.geometryHandlerMap.ascii.loaderObject.createModel(W,i(A),""));for(var B in G.textures)if(A=G.textures[B],A.url instanceof Array){I+=A.url.length;for(r=0;r<A.url.length;r++)m.onLoadStart()}else I+=1,m.onLoadStart();C=I;for(B in G.textures){A=G.textures[B];
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+void 0!==A.mapping&&void 0!==THREE[A.mapping]&&(A.mapping=new THREE[A.mapping]);if(A.url instanceof Array){W=A.url.length;l=[];for(r=0;r<W;r++)l[r]=d(A.url[r],G.urlBaseType);r=(r=l[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(l,A.mapping,H(W)):THREE.ImageUtils.loadTextureCube(l,A.mapping,H(W))}else r=A.url.toLowerCase().endsWith(".dds"),W=d(A.url,G.urlBaseType),l=H(1),r=r?THREE.ImageUtils.loadCompressedTexture(W,A.mapping,l):THREE.ImageUtils.loadTexture(W,A.mapping,l),void 0!==
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+THREE[A.minFilter]&&(r.minFilter=THREE[A.minFilter]),void 0!==THREE[A.magFilter]&&(r.magFilter=THREE[A.magFilter]),A.anisotropy&&(r.anisotropy=A.anisotropy),A.repeat&&(r.repeat.set(A.repeat[0],A.repeat[1]),1!==A.repeat[0]&&(r.wrapS=THREE.RepeatWrapping),1!==A.repeat[1]&&(r.wrapT=THREE.RepeatWrapping)),A.offset&&r.offset.set(A.offset[0],A.offset[1]),A.wrap&&(W={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==W[A.wrap[0]]&&(r.wrapS=W[A.wrap[0]]),void 0!==W[A.wrap[1]]&&(r.wrapT=
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+W[A.wrap[1]]));y.textures[B]=r}var K,L;for(K in G.materials){B=G.materials[K];for(L in B.parameters)"envMap"===L||"map"===L||"lightMap"===L||"bumpMap"===L?B.parameters[L]=y.textures[B.parameters[L]]:"shading"===L?B.parameters[L]="flat"===B.parameters[L]?THREE.FlatShading:THREE.SmoothShading:"side"===L?B.parameters[L]="double"==B.parameters[L]?THREE.DoubleSide:"back"==B.parameters[L]?THREE.BackSide:THREE.FrontSide:"blending"===L?B.parameters[L]=B.parameters[L]in THREE?THREE[B.parameters[L]]:THREE.NormalBlending:
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+"combine"===L?B.parameters[L]=B.parameters[L]in THREE?THREE[B.parameters[L]]:THREE.MultiplyOperation:"vertexColors"===L?"face"==B.parameters[L]?B.parameters[L]=THREE.FaceColors:B.parameters[L]&&(B.parameters[L]=THREE.VertexColors):"wrapRGB"===L&&(H=B.parameters[L],B.parameters[L]=new THREE.Vector3(H[0],H[1],H[2]));void 0!==B.parameters.opacity&&1>B.parameters.opacity&&(B.parameters.transparent=!0);B.parameters.normalMap?(H=THREE.ShaderUtils.lib.normal,A=THREE.UniformsUtils.clone(H.uniforms),r=B.parameters.color,
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+W=B.parameters.specular,l=B.parameters.ambient,X=B.parameters.shininess,A.tNormal.value=y.textures[B.parameters.normalMap],B.parameters.normalScale&&A.uNormalScale.value.set(B.parameters.normalScale[0],B.parameters.normalScale[1]),B.parameters.map&&(A.tDiffuse.value=B.parameters.map,A.enableDiffuse.value=!0),B.parameters.envMap&&(A.tCube.value=B.parameters.envMap,A.enableReflection.value=!0,A.uReflectivity.value=B.parameters.reflectivity),B.parameters.lightMap&&(A.tAO.value=B.parameters.lightMap,
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+A.enableAO.value=!0),B.parameters.specularMap&&(A.tSpecular.value=y.textures[B.parameters.specularMap],A.enableSpecular.value=!0),B.parameters.displacementMap&&(A.tDisplacement.value=y.textures[B.parameters.displacementMap],A.enableDisplacement.value=!0,A.uDisplacementBias.value=B.parameters.displacementBias,A.uDisplacementScale.value=B.parameters.displacementScale),A.uDiffuseColor.value.setHex(r),A.uSpecularColor.value.setHex(W),A.uAmbientColor.value.setHex(l),A.uShininess.value=X,B.parameters.opacity&&
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+(A.uOpacity.value=B.parameters.opacity),s=new THREE.ShaderMaterial({fragmentShader:H.fragmentShader,vertexShader:H.vertexShader,uniforms:A,lights:!0,fog:!0})):s=new THREE[B.type](B.parameters);y.materials[K]=s}for(K in G.materials)if(B=G.materials[K],B.parameters.materials){L=[];for(r=0;r<B.parameters.materials.length;r++)L.push(y.materials[B.parameters.materials[r]]);y.materials[K].materials=L}e();y.cameras&&G.defaults.camera&&(y.currentCamera=y.cameras[G.defaults.camera]);y.fogs&&G.defaults.fog&&
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+(y.scene.fog=y.fogs[G.defaults.fog]);a=G.defaults.bgcolor;y.bgColor=new THREE.Color;y.bgColor.setRGB(a[0],a[1],a[2]);y.bgColorAlpha=G.defaults.bgalpha;m.callbackSync(y);k()};THREE.TextureLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.EventDispatcher.call(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
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a.visible=this.visible;return a};THREE.Material.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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@@ -244,7 +232,7 @@ THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;T
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THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,g,h,i){THREE.EventDispatcher.call(this);this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;
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this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=
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-this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,k,l){THREE.Texture.call(this,null,f,g,h,i,k,d,e,l);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,k,l){THREE.Texture.call(this,null,f,g,h,i,k,d,e,l);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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+this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,k,m){THREE.Texture.call(this,null,f,g,h,i,k,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,k,m){THREE.Texture.call(this,null,f,g,h,i,k,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0});void 0!==this.geometry&&(null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.updateMorphTargets())};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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@@ -264,35 +252,35 @@ THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInver
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!1}};THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);(1!==this.scale.x||1!==this.scale.y)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0};
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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-THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){w!==a&&(w=p.globalAlpha=a)}function c(a){B!==a&&(a===THREE.NormalBlending?p.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?p.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(p.globalCompositeOperation="darker"),B=a)}function d(a){v!==a&&(v=p.strokeStyle=a)}function e(a){J!==a&&(J=p.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,k=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
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-document.createElement("canvas"),m,n,s,q,p=l.getContext("2d"),r=new THREE.Color(0),t=0,w=1,B=0,v=null,J=null,G=null,C=null,z=null,F,E,I,V,A=new THREE.RenderableVertex,T=new THREE.RenderableVertex,y,H,L,M,P,ca,oa,K,ha,ea,Sa,O,ia=new THREE.Color,wa=new THREE.Color,ya=new THREE.Color,sa=new THREE.Color,ga=new THREE.Color,fa=new THREE.Color,xa=new THREE.Color,pa=new THREE.Color,za={},Oa={},ja,ta,qa,kb,Ja,Ya,qb,Db,zb,rb,ob=new THREE.Box2,ma=new THREE.Box2,Fa=new THREE.Box2,Cb=!1,Za=new THREE.Color,kc=
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-new THREE.Color,Lb=new THREE.Color,pb=new THREE.Vector3,Ab,Ob,qc,lb,Ga,$a,fb=16;Ab=document.createElement("canvas");Ab.width=Ab.height=2;Ob=Ab.getContext("2d");Ob.fillStyle="rgba(0,0,0,1)";Ob.fillRect(0,0,2,2);qc=Ob.getImageData(0,0,2,2);lb=qc.data;Ga=document.createElement("canvas");Ga.width=Ga.height=fb;$a=Ga.getContext("2d");$a.translate(-fb/2,-fb/2);$a.scale(fb,fb);fb--;this.domElement=l;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:
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-1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a*this.devicePixelRatio;n=b*this.devicePixelRatio;s=Math.floor(m/2);q=Math.floor(n/2);l.width=m;l.height=n;l.style.width=a+"px";l.style.height=b+"px";ob.min.set(-s,-q);ob.max.set(s,q);ma.min.set(-s,-q);ma.max.set(s,q);w=1;B=0;z=C=G=J=v=null};this.setClearColor=function(a,b){r.copy(a);t=void 0!==b?b:1;ma.min.set(-s,-q);ma.max.set(s,q)};this.setClearColorHex=function(a,b){r.setHex(a);
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|
-t=void 0!==b?b:1;ma.min.set(-s,-q);ma.max.set(s,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){p.setTransform(1,0,0,-1,s,q);!1===ma.empty()&&(ma.intersect(ob),ma.expandByScalar(2),1>t&&p.clearRect(ma.min.x|0,ma.min.y|0,ma.max.x-ma.min.x|0,ma.max.y-ma.min.y|0),0<t&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+t+")"),p.fillRect(ma.min.x|0,ma.min.y|0,ma.max.x-ma.min.x|0,ma.max.y-ma.min.y|0)),ma.makeEmpty())};this.render=
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|
|
-function(a,l){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d];pa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=f.matrixWorld.getPosition().normalize(),j=b.dot(g);0>=j||(j*=f.intensity,c.add(pa.multiplyScalar(j)))}else f instanceof THREE.PointLight&&(g=f.matrixWorld.getPosition(),j=b.dot(pb.subVectors(g,a).normalize()),0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=j&&(j*=f.intensity,c.add(pa.multiplyScalar(j)))))}}function m(a,d,e,g,j,h,i,k){f.info.render.vertices+=
|
|
|
-3;f.info.render.faces++;b(k.opacity);c(k.blending);y=a.positionScreen.x;H=a.positionScreen.y;L=d.positionScreen.x;M=d.positionScreen.y;P=e.positionScreen.x;ca=e.positionScreen.y;r(y,H,L,M,P,ca);(k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshPhongMaterial)&&null===k.map&&null===k.map?(fa.copy(k.color),xa.copy(k.emissive),k.vertexColors===THREE.FaceColors&&fa.multiply(i.color),!0===Cb?!1===k.wireframe&&k.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(wa.copy(Za),ya.copy(Za),
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|
|
-sa.copy(Za),n(i.v1.positionWorld,i.vertexNormalsModel[0],wa),n(i.v2.positionWorld,i.vertexNormalsModel[1],ya),n(i.v3.positionWorld,i.vertexNormalsModel[2],sa),wa.multiply(fa).add(xa),ya.multiply(fa).add(xa),sa.multiply(fa).add(xa),ga.addColors(ya,sa).multiplyScalar(0.5),qa=gb(wa,ya,sa,ga),J(y,H,L,M,P,ca,0,0,1,0,0,1,qa)):(ia.copy(Za),n(i.centroidModel,i.normalModel,ia),ia.multiply(fa).add(xa),!0===k.wireframe?v(ia,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):w(ia)):!0===k.wireframe?
|
|
|
-v(k.color,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):w(k.color)):k instanceof THREE.MeshBasicMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshPhongMaterial?null!==k.map?k.map.mapping instanceof THREE.UVMapping&&(kb=i.uvs[0],B(y,H,L,M,P,ca,kb[g].x,kb[g].y,kb[j].x,kb[j].y,kb[h].x,kb[h].y,k.map)):null!==k.envMap?k.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(pb.copy(i.vertexNormalsModelView[g]),Ja=0.5*pb.x+0.5,Ya=0.5*pb.y+0.5,pb.copy(i.vertexNormalsModelView[j]),
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|
-qb=0.5*pb.x+0.5,Db=0.5*pb.y+0.5,pb.copy(i.vertexNormalsModelView[h]),zb=0.5*pb.x+0.5,rb=0.5*pb.y+0.5,B(y,H,L,M,P,ca,Ja,Ya,qb,Db,zb,rb,k.envMap)):(ia.copy(k.color),k.vertexColors===THREE.FaceColors&&ia.multiply(i.color),!0===k.wireframe?v(ia,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):w(ia)):k instanceof THREE.MeshDepthMaterial?(ja=l.near,ta=l.far,j=1-ab(a.positionScreen.z,ja,ta),wa.setRGB(j,j,j),j=1-ab(d.positionScreen.z,ja,ta),ya.setRGB(j,j,j),j=1-ab(e.positionScreen.z,ja,ta),sa.setRGB(j,
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|
-j,j),ga.addColors(ya,sa).multiplyScalar(0.5),qa=gb(wa,ya,sa,ga),J(y,H,L,M,P,ca,0,0,1,0,0,1,qa)):k instanceof THREE.MeshNormalMaterial&&(k.shading==THREE.FlatShading?(d=i.normalModelView,ia.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),!0===k.wireframe?v(ia,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):w(ia)):k.shading==THREE.SmoothShading&&(d=i.vertexNormalsModelView[g],wa.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[j],ya.setRGB(d.x,d.y,
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|
-d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[h],sa.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),ga.addColors(ya,sa).multiplyScalar(0.5),qa=gb(wa,ya,sa,ga),J(y,H,L,M,P,ca,0,0,1,0,0,1,qa)))}function r(a,b,c,d,e,f){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.closePath()}function t(a,b,c,d,e,f,g,j){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(g,j);p.closePath()}function v(a,b,c,e){G!==b&&(G=p.lineWidth=b);C!==c&&(C=p.lineCap=c);z!==e&&
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|
-(z=p.lineJoin=e);d(a.getStyle());p.stroke();Fa.expandByScalar(2*b)}function w(a){e(a.getStyle());p.fill()}function B(a,b,c,d,f,g,j,h,i,k,sb,l,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var m=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;za[n.id]=p.createPattern(n.image,!0===m&&!0===q?"repeat":!0===m&&!1===q?"repeat-x":!1===m&&!0===q?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===za[n.id]?e("rgba(0,0,0,1)"):e(za[n.id]);var m=
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|
-n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,s=n.image.width*n.repeat.x,r=n.image.height*n.repeat.y,j=(j+m)*s,h=(1-h+q)*r,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+m)*s-j,k=(1-k+q)*r-h,sb=(sb+m)*s-j,l=(1-l+q)*r-h,m=i*l-sb*k;0===m?(void 0===Oa[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),Oa[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=Oa[n.id],j=4*(Math.floor(j)+Math.floor(h)*n.image.width),ia.setRGB(b[j]/
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|
-255,b[j+1]/255,b[j+2]/255),w(ia)):(m=1/m,n=(l*c-k*f)*m,k=(l*d-k*g)*m,c=(i*f-sb*c)*m,d=(i*g-sb*d)*m,a=a-n*j-c*h,j=b-k*j-d*h,p.save(),p.transform(n,k,c,d,a,j),p.fill(),p.restore())}}function J(a,b,c,d,e,f,g,j,h,i,k,sb,n){var l,m;l=n.width-1;m=n.height-1;g*=l;j*=m;c-=a;d-=b;e-=a;f-=b;h=h*l-g;i=i*m-j;k=k*l-g;sb=sb*m-j;m=1/(h*sb-k*i);l=(sb*c-i*e)*m;i=(sb*d-i*f)*m;c=(h*e-k*c)*m;d=(h*f-k*d)*m;a=a-l*g-c*j;b=b-i*g-d*j;p.save();p.transform(l,i,c,d,a,b);p.clip();p.drawImage(n,0,0);p.restore()}function gb(a,
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|
|
-b,c,d){lb[0]=255*a.r|0;lb[1]=255*a.g|0;lb[2]=255*a.b|0;lb[4]=255*b.r|0;lb[5]=255*b.g|0;lb[6]=255*b.b|0;lb[8]=255*c.r|0;lb[9]=255*c.g|0;lb[10]=255*c.b|0;lb[12]=255*d.r|0;lb[13]=255*d.g|0;lb[14]=255*d.b|0;Ob.putImageData(qc,0,0);$a.drawImage(Ab,0,0);return Ga}function ab(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ub(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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|
-else{!0===this.autoClear&&this.clear();p.setTransform(1,0,0,-1,s,q);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;Cb=0<i.length;if(!0===Cb){Za.setRGB(0,0,0);kc.setRGB(0,0,0);Lb.setRGB(0,0,0);for(var fb=0,Nb=i.length;fb<Nb;fb++){var W=i[fb],Y=W.color;W instanceof THREE.AmbientLight?Za.add(Y):W instanceof THREE.DirectionalLight?kc.add(Y):W instanceof THREE.PointLight&&Lb.add(Y)}}fb=0;for(Nb=h.length;fb<Nb;fb++){var Z=
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|
-h[fb],W=Z.material;if(!(void 0===W||!1===W.visible)){Fa.makeEmpty();if(Z instanceof THREE.RenderableParticle){F=Z;F.x*=s;F.y*=q;var Y=F,bb=Z;b(W.opacity);c(W.blending);var Va=void 0,Pa=void 0,hb=void 0,Ta=void 0,sb=Z=void 0,dd=void 0;W instanceof THREE.ParticleBasicMaterial?null===W.map?(hb=bb.object.scale.x,Ta=bb.object.scale.y,hb*=bb.scale.x*s,Ta*=bb.scale.y*q,Fa.min.set(Y.x-hb,Y.y-Ta),Fa.max.set(Y.x+hb,Y.y+Ta),!1!==ob.isIntersectionBox(Fa)&&(e(W.color.getStyle()),p.save(),p.translate(Y.x,Y.y),
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|
|
-p.rotate(-bb.rotation),p.scale(hb,Ta),p.fillRect(-1,-1,2,2),p.restore())):(Z=W.map.image,sb=Z.width>>1,dd=Z.height>>1,hb=bb.scale.x*s,Ta=bb.scale.y*q,Va=hb*sb,Pa=Ta*dd,Fa.min.set(Y.x-Va,Y.y-Pa),Fa.max.set(Y.x+Va,Y.y+Pa),!1!==ob.isIntersectionBox(Fa)&&(p.save(),p.translate(Y.x,Y.y),p.rotate(-bb.rotation),p.scale(hb,-Ta),p.translate(-sb,-dd),p.drawImage(Z,0,0),p.restore())):W instanceof THREE.ParticleCanvasMaterial&&(Va=bb.scale.x*s,Pa=bb.scale.y*q,Fa.min.set(Y.x-Va,Y.y-Pa),Fa.max.set(Y.x+Va,Y.y+Pa),
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|
|
-!1!==ob.isIntersectionBox(Fa)&&(d(W.color.getStyle()),e(W.color.getStyle()),p.save(),p.translate(Y.x,Y.y),p.rotate(-bb.rotation),p.scale(Va,Pa),W.program(p),p.restore()))}else Z instanceof THREE.RenderableLine?(F=Z.v1,E=Z.v2,F.positionScreen.x*=s,F.positionScreen.y*=q,E.positionScreen.x*=s,E.positionScreen.y*=q,Fa.setFromPoints([F.positionScreen,E.positionScreen]),!0===ob.isIntersectionBox(Fa)&&(Y=F,bb=E,b(W.opacity),c(W.blending),p.beginPath(),p.moveTo(Y.positionScreen.x,Y.positionScreen.y),p.lineTo(bb.positionScreen.x,
|
|
|
-bb.positionScreen.y),W instanceof THREE.LineBasicMaterial&&(Y=W.linewidth,G!==Y&&(G=p.lineWidth=Y),Y=W.linecap,C!==Y&&(C=p.lineCap=Y),Y=W.linejoin,z!==Y&&(z=p.lineJoin=Y),d(W.color.getStyle()),p.stroke(),Fa.expandByScalar(2*W.linewidth)))):Z instanceof THREE.RenderableFace3?(F=Z.v1,E=Z.v2,I=Z.v3,F.positionScreen.x*=s,F.positionScreen.y*=q,E.positionScreen.x*=s,E.positionScreen.y*=q,I.positionScreen.x*=s,I.positionScreen.y*=q,!0===W.overdraw&&(ub(F.positionScreen,E.positionScreen),ub(E.positionScreen,
|
|
|
-I.positionScreen),ub(I.positionScreen,F.positionScreen)),Fa.setFromPoints([F.positionScreen,E.positionScreen,I.positionScreen]),!0===ob.isIntersectionBox(Fa)&&m(F,E,I,0,1,2,Z,W,a)):Z instanceof THREE.RenderableFace4&&(F=Z.v1,E=Z.v2,I=Z.v3,V=Z.v4,F.positionScreen.x*=s,F.positionScreen.y*=q,E.positionScreen.x*=s,E.positionScreen.y*=q,I.positionScreen.x*=s,I.positionScreen.y*=q,V.positionScreen.x*=s,V.positionScreen.y*=q,A.positionScreen.copy(E.positionScreen),T.positionScreen.copy(V.positionScreen),
|
|
|
-!0===W.overdraw&&(ub(F.positionScreen,E.positionScreen),ub(E.positionScreen,V.positionScreen),ub(V.positionScreen,F.positionScreen),ub(I.positionScreen,A.positionScreen),ub(I.positionScreen,T.positionScreen)),Fa.setFromPoints([F.positionScreen,E.positionScreen,I.positionScreen,V.positionScreen]),!0===ob.isIntersectionBox(Fa)&&(Y=F,bb=E,Va=I,Pa=V,hb=A,Ta=T,sb=a,f.info.render.vertices+=4,f.info.render.faces++,b(W.opacity),c(W.blending),void 0!==W.map&&null!==W.map||void 0!==W.envMap&&null!==W.envMap?
|
|
|
-(m(Y,bb,Pa,0,1,3,Z,W,sb),m(hb,Va,Ta,1,2,3,Z,W,sb)):(y=Y.positionScreen.x,H=Y.positionScreen.y,L=bb.positionScreen.x,M=bb.positionScreen.y,P=Va.positionScreen.x,ca=Va.positionScreen.y,oa=Pa.positionScreen.x,K=Pa.positionScreen.y,ha=hb.positionScreen.x,ea=hb.positionScreen.y,Sa=Ta.positionScreen.x,O=Ta.positionScreen.y,W instanceof THREE.MeshLambertMaterial||W instanceof THREE.MeshPhongMaterial?(fa.copy(W.color),xa.copy(W.emissive),W.vertexColors===THREE.FaceColors&&fa.multiply(Z.color),!0===Cb?!1===
|
|
|
-W.wireframe&&W.shading==THREE.SmoothShading&&4==Z.vertexNormalsLength?(wa.copy(Za),ya.copy(Za),sa.copy(Za),ga.copy(Za),n(Z.v1.positionWorld,Z.vertexNormalsModel[0],wa),n(Z.v2.positionWorld,Z.vertexNormalsModel[1],ya),n(Z.v4.positionWorld,Z.vertexNormalsModel[3],sa),n(Z.v3.positionWorld,Z.vertexNormalsModel[2],ga),wa.multiply(fa).add(xa),ya.multiply(fa).add(xa),sa.multiply(fa).add(xa),ga.multiply(fa).add(xa),qa=gb(wa,ya,sa,ga),r(y,H,L,M,oa,K),J(y,H,L,M,oa,K,0,0,1,0,0,1,qa),r(ha,ea,P,ca,Sa,O),J(ha,
|
|
|
-ea,P,ca,Sa,O,1,0,1,1,0,1,qa)):(ia.copy(Za),n(Z.centroidModel,Z.normalModel,ia),ia.multiply(fa).add(xa),t(y,H,L,M,P,ca,oa,K),!0===W.wireframe?v(ia,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):w(ia)):(ia.addColors(fa,xa),t(y,H,L,M,P,ca,oa,K),!0===W.wireframe?v(ia,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):w(ia))):W instanceof THREE.MeshBasicMaterial?(ia.copy(W.color),W.vertexColors===THREE.FaceColors&&ia.multiply(Z.color),t(y,H,L,M,P,ca,oa,K),!0===W.wireframe?v(ia,
|
|
|
-W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):w(ia)):W instanceof THREE.MeshNormalMaterial?(Y=void 0,W.shading==THREE.FlatShading?(Y=Z.normalModelView,ia.setRGB(Y.x,Y.y,Y.z).multiplyScalar(0.5).addScalar(0.5),t(y,H,L,M,P,ca,oa,K),!0===W.wireframe?v(ia,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):w(ia)):W.shading==THREE.SmoothShading&&(Y=Z.vertexNormalsModelView[0],wa.setRGB(Y.x,Y.y,Y.z).multiplyScalar(0.5).addScalar(0.5),Y=Z.vertexNormalsModelView[1],ya.setRGB(Y.x,Y.y,
|
|
|
-Y.z).multiplyScalar(0.5).addScalar(0.5),Y=Z.vertexNormalsModelView[3],sa.setRGB(Y.x,Y.y,Y.z).multiplyScalar(0.5).addScalar(0.5),Y=Z.vertexNormalsModelView[2],ga.setRGB(Y.x,Y.y,Y.z).multiplyScalar(0.5).addScalar(0.5),qa=gb(wa,ya,sa,ga),r(y,H,L,M,oa,K),J(y,H,L,M,oa,K,0,0,1,0,0,1,qa),r(ha,ea,P,ca,Sa,O),J(ha,ea,P,ca,Sa,O,1,0,1,1,0,1,qa))):W instanceof THREE.MeshDepthMaterial&&(ja=l.near,ta=l.far,wa.r=wa.g=wa.b=1-ab(Y.positionScreen.z,ja,ta),ya.r=ya.g=ya.b=1-ab(bb.positionScreen.z,ja,ta),sa.r=sa.g=sa.b=
|
|
|
-1-ab(Pa.positionScreen.z,ja,ta),ga.r=ga.g=ga.b=1-ab(Va.positionScreen.z,ja,ta),qa=gb(wa,ya,sa,ga),r(y,H,L,M,oa,K),J(y,H,L,M,oa,K,0,0,1,0,0,1,qa),r(ha,ea,P,ca,Sa,O),J(ha,ea,P,ca,Sa,O,1,0,1,1,0,1,qa)))));ma.union(Fa)}}p.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){x!==a&&(x=l.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?l.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?l.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(l.globalCompositeOperation="darker"),z=a)}function d(a){w!==a&&(w=l.strokeStyle=a)}function e(a){I!==a&&(I=l.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,k=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
|
|
|
+document.createElement("canvas"),p,n,s,q,l=m.getContext("2d"),r=new THREE.Color(0),t=0,x=1,z=0,w=null,I=null,F=null,C=null,y=null,E,G,H,X,A=new THREE.RenderableVertex,W=new THREE.RenderableVertex,B,K,L,S,Z,ra,sa,J,ca,Ka,Ta,N,ga=new THREE.Color,ya=new THREE.Color,za=new THREE.Color,qa=new THREE.Color,ma=new THREE.Color,ea=new THREE.Color,ta=new THREE.Color,na=new THREE.Color,wa={},Ba={},ia,oa,xa,lb,ha,Za,rb,Db,zb,sb,pb=new THREE.Box2,La=new THREE.Box2,Ha=new THREE.Box2,Cb=!1,$a=new THREE.Color,kc=
|
|
|
+new THREE.Color,Lb=new THREE.Color,qb=new THREE.Vector3,Ab,Ob,qc,mb,Ca,ab,gb=16;Ab=document.createElement("canvas");Ab.width=Ab.height=2;Ob=Ab.getContext("2d");Ob.fillStyle="rgba(0,0,0,1)";Ob.fillRect(0,0,2,2);qc=Ob.getImageData(0,0,2,2);mb=qc.data;Ca=document.createElement("canvas");Ca.width=Ca.height=gb;ab=Ca.getContext("2d");ab.translate(-gb/2,-gb/2);ab.scale(gb,gb);gb--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:
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|
|
+1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a*this.devicePixelRatio;n=b*this.devicePixelRatio;s=Math.floor(p/2);q=Math.floor(n/2);m.width=p;m.height=n;m.style.width=a+"px";m.style.height=b+"px";pb.min.set(-s,-q);pb.max.set(s,q);La.min.set(-s,-q);La.max.set(s,q);x=1;z=0;y=C=F=I=w=null};this.setClearColor=function(a,b){r.copy(a);t=void 0!==b?b:1;La.min.set(-s,-q);La.max.set(s,q)};this.setClearColorHex=function(a,b){r.setHex(a);
|
|
|
+t=void 0!==b?b:1;La.min.set(-s,-q);La.max.set(s,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){l.setTransform(1,0,0,-1,s,q);!1===La.empty()&&(La.intersect(pb),La.expandByScalar(2),1>t&&l.clearRect(La.min.x|0,La.min.y|0,La.max.x-La.min.x|0,La.max.y-La.min.y|0),0<t&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+t+")"),l.fillRect(La.min.x|0,La.min.y|0,La.max.x-La.min.x|0,La.max.y-La.min.y|0)),La.makeEmpty())};this.render=
|
|
|
+function(a,m){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d];na.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=f.matrixWorld.getPosition().normalize(),j=b.dot(g);0>=j||(j*=f.intensity,c.add(na.multiplyScalar(j)))}else f instanceof THREE.PointLight&&(g=f.matrixWorld.getPosition(),j=b.dot(qb.subVectors(g,a).normalize()),0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=j&&(j*=f.intensity,c.add(na.multiplyScalar(j)))))}}function p(a,d,e,g,j,h,i,Y){f.info.render.vertices+=
|
|
|
+3;f.info.render.faces++;b(Y.opacity);c(Y.blending);B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;S=d.positionScreen.y;Z=e.positionScreen.x;ra=e.positionScreen.y;r(B,K,L,S,Z,ra);(Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial)&&null===Y.map&&null===Y.map?(ea.copy(Y.color),ta.copy(Y.emissive),Y.vertexColors===THREE.FaceColors&&ea.multiply(i.color),!0===Cb?!1===Y.wireframe&&Y.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ya.copy($a),za.copy($a),
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|
|
+qa.copy($a),n(i.v1.positionWorld,i.vertexNormalsModel[0],ya),n(i.v2.positionWorld,i.vertexNormalsModel[1],za),n(i.v3.positionWorld,i.vertexNormalsModel[2],qa),ya.multiply(ea).add(ta),za.multiply(ea).add(ta),qa.multiply(ea).add(ta),ma.addColors(za,qa).multiplyScalar(0.5),xa=hb(ya,za,qa,ma),I(B,K,L,S,Z,ra,0,0,1,0,0,1,xa)):(ga.copy($a),n(i.centroidModel,i.normalModel,ga),ga.multiply(ea).add(ta),!0===Y.wireframe?x(ga,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ga)):!0===Y.wireframe?
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|
|
+x(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(Y.color)):Y instanceof THREE.MeshBasicMaterial||Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial?null!==Y.map?Y.map.mapping instanceof THREE.UVMapping&&(lb=i.uvs[0],z(B,K,L,S,Z,ra,lb[g].x,lb[g].y,lb[j].x,lb[j].y,lb[h].x,lb[h].y,Y.map)):null!==Y.envMap?Y.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(qb.copy(i.vertexNormalsModelView[g]),ha=0.5*qb.x+0.5,Za=0.5*qb.y+0.5,qb.copy(i.vertexNormalsModelView[j]),
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|
|
+rb=0.5*qb.x+0.5,Db=0.5*qb.y+0.5,qb.copy(i.vertexNormalsModelView[h]),zb=0.5*qb.x+0.5,sb=0.5*qb.y+0.5,z(B,K,L,S,Z,ra,ha,Za,rb,Db,zb,sb,Y.envMap)):(ga.copy(Y.color),Y.vertexColors===THREE.FaceColors&&ga.multiply(i.color),!0===Y.wireframe?x(ga,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ga)):Y instanceof THREE.MeshDepthMaterial?(ia=m.near,oa=m.far,j=1-bb(a.positionScreen.z,ia,oa),ya.setRGB(j,j,j),j=1-bb(d.positionScreen.z,ia,oa),za.setRGB(j,j,j),j=1-bb(e.positionScreen.z,ia,oa),qa.setRGB(j,
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|
+j,j),ma.addColors(za,qa).multiplyScalar(0.5),xa=hb(ya,za,qa,ma),I(B,K,L,S,Z,ra,0,0,1,0,0,1,xa)):Y instanceof THREE.MeshNormalMaterial&&(Y.shading==THREE.FlatShading?(d=i.normalModelView,ga.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),!0===Y.wireframe?x(ga,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ga)):Y.shading==THREE.SmoothShading&&(d=i.vertexNormalsModelView[g],ya.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[j],za.setRGB(d.x,d.y,
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|
+d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[h],qa.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),ma.addColors(za,qa).multiplyScalar(0.5),xa=hb(ya,za,qa,ma),I(B,K,L,S,Z,ra,0,0,1,0,0,1,xa)))}function r(a,b,c,d,e,f){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.closePath()}function t(a,b,c,d,e,f,g,j){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.lineTo(g,j);l.closePath()}function x(a,b,c,e){F!==b&&(F=l.lineWidth=b);C!==c&&(C=l.lineCap=c);y!==e&&
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|
|
+(y=l.lineJoin=e);d(a.getStyle());l.stroke();Ha.expandByScalar(2*b)}function w(a){e(a.getStyle());l.fill()}function z(a,b,c,d,f,g,j,h,i,Y,k,m,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;wa[n.id]=l.createPattern(n.image,!0===p&&!0===q?"repeat":!0===p&&!1===q?"repeat-x":!1===p&&!0===q?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===wa[n.id]?e("rgba(0,0,0,1)"):e(wa[n.id]);var p=
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|
+n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,s=n.image.width*n.repeat.x,r=n.image.height*n.repeat.y,j=(j+p)*s,h=(1-h+q)*r,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*s-j,Y=(1-Y+q)*r-h,k=(k+p)*s-j,m=(1-m+q)*r-h,p=i*m-k*Y;0===p?(void 0===Ba[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),Ba[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=Ba[n.id],j=4*(Math.floor(j)+Math.floor(h)*n.image.width),ga.setRGB(b[j]/
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|
+255,b[j+1]/255,b[j+2]/255),w(ga)):(p=1/p,n=(m*c-Y*f)*p,Y=(m*d-Y*g)*p,c=(i*f-k*c)*p,d=(i*g-k*d)*p,a=a-n*j-c*h,j=b-Y*j-d*h,l.save(),l.transform(n,Y,c,d,a,j),l.fill(),l.restore())}}function I(a,b,c,d,e,f,g,j,h,i,Y,k,n){var m,p;m=n.width-1;p=n.height-1;g*=m;j*=p;c-=a;d-=b;e-=a;f-=b;h=h*m-g;i=i*p-j;Y=Y*m-g;k=k*p-j;p=1/(h*k-Y*i);m=(k*c-i*e)*p;i=(k*d-i*f)*p;c=(h*e-Y*c)*p;d=(h*f-Y*d)*p;a=a-m*g-c*j;b=b-i*g-d*j;l.save();l.transform(m,i,c,d,a,b);l.clip();l.drawImage(n,0,0);l.restore()}function hb(a,b,c,d){mb[0]=
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|
+255*a.r|0;mb[1]=255*a.g|0;mb[2]=255*a.b|0;mb[4]=255*b.r|0;mb[5]=255*b.g|0;mb[6]=255*b.b|0;mb[8]=255*c.r|0;mb[9]=255*c.g|0;mb[10]=255*c.b|0;mb[12]=255*d.r|0;mb[13]=255*d.g|0;mb[14]=255*d.b|0;Ob.putImageData(qc,0,0);ab.drawImage(Ab,0,0);return Ca}function bb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ub(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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|
+else{!0===this.autoClear&&this.clear();l.setTransform(1,0,0,-1,s,q);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,m,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;Cb=0<i.length;if(!0===Cb){$a.setRGB(0,0,0);kc.setRGB(0,0,0);Lb.setRGB(0,0,0);for(var gb=0,Nb=i.length;gb<Nb;gb++){var T=i[gb],U=T.color;T instanceof THREE.AmbientLight?$a.add(U):T instanceof THREE.DirectionalLight?kc.add(U):T instanceof THREE.PointLight&&Lb.add(U)}}gb=0;for(Nb=h.length;gb<Nb;gb++){var fa=
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|
+h[gb],T=fa.material;if(!(void 0===T||!1===T.visible)){Ha.makeEmpty();if(fa instanceof THREE.RenderableParticle){E=fa;E.x*=s;E.y*=q;var U=E,cb=fa;b(T.opacity);c(T.blending);var Wa=void 0,Qa=void 0,ib=void 0,Ua=void 0,Y=fa=void 0,dd=void 0;T instanceof THREE.ParticleBasicMaterial?null===T.map?(ib=cb.object.scale.x,Ua=cb.object.scale.y,ib*=cb.scale.x*s,Ua*=cb.scale.y*q,Ha.min.set(U.x-ib,U.y-Ua),Ha.max.set(U.x+ib,U.y+Ua),!1!==pb.isIntersectionBox(Ha)&&(e(T.color.getStyle()),l.save(),l.translate(U.x,U.y),
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|
+l.rotate(-cb.rotation),l.scale(ib,Ua),l.fillRect(-1,-1,2,2),l.restore())):(fa=T.map.image,Y=fa.width>>1,dd=fa.height>>1,ib=cb.scale.x*s,Ua=cb.scale.y*q,Wa=ib*Y,Qa=Ua*dd,Ha.min.set(U.x-Wa,U.y-Qa),Ha.max.set(U.x+Wa,U.y+Qa),!1!==pb.isIntersectionBox(Ha)&&(l.save(),l.translate(U.x,U.y),l.rotate(-cb.rotation),l.scale(ib,-Ua),l.translate(-Y,-dd),l.drawImage(fa,0,0),l.restore())):T instanceof THREE.ParticleCanvasMaterial&&(Wa=cb.scale.x*s,Qa=cb.scale.y*q,Ha.min.set(U.x-Wa,U.y-Qa),Ha.max.set(U.x+Wa,U.y+Qa),
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|
|
+!1!==pb.isIntersectionBox(Ha)&&(d(T.color.getStyle()),e(T.color.getStyle()),l.save(),l.translate(U.x,U.y),l.rotate(-cb.rotation),l.scale(Wa,Qa),T.program(l),l.restore()))}else fa instanceof THREE.RenderableLine?(E=fa.v1,G=fa.v2,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,Ha.setFromPoints([E.positionScreen,G.positionScreen]),!0===pb.isIntersectionBox(Ha)&&(U=E,cb=G,b(T.opacity),c(T.blending),l.beginPath(),l.moveTo(U.positionScreen.x,U.positionScreen.y),l.lineTo(cb.positionScreen.x,
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|
|
+cb.positionScreen.y),T instanceof THREE.LineBasicMaterial&&(U=T.linewidth,F!==U&&(F=l.lineWidth=U),U=T.linecap,C!==U&&(C=l.lineCap=U),U=T.linejoin,y!==U&&(y=l.lineJoin=U),d(T.color.getStyle()),l.stroke(),Ha.expandByScalar(2*T.linewidth)))):fa instanceof THREE.RenderableFace3?(E=fa.v1,G=fa.v2,H=fa.v3,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,!0===T.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,
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|
+H.positionScreen),ub(H.positionScreen,E.positionScreen)),Ha.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen]),!0===pb.isIntersectionBox(Ha)&&p(E,G,H,0,1,2,fa,T,a)):fa instanceof THREE.RenderableFace4&&(E=fa.v1,G=fa.v2,H=fa.v3,X=fa.v4,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,X.positionScreen.x*=s,X.positionScreen.y*=q,A.positionScreen.copy(G.positionScreen),W.positionScreen.copy(X.positionScreen),
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|
+!0===T.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,X.positionScreen),ub(X.positionScreen,E.positionScreen),ub(H.positionScreen,A.positionScreen),ub(H.positionScreen,W.positionScreen)),Ha.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen,X.positionScreen]),!0===pb.isIntersectionBox(Ha)&&(U=E,cb=G,Wa=H,Qa=X,ib=A,Ua=W,Y=a,f.info.render.vertices+=4,f.info.render.faces++,b(T.opacity),c(T.blending),void 0!==T.map&&null!==T.map||void 0!==T.envMap&&null!==T.envMap?
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|
|
+(p(U,cb,Qa,0,1,3,fa,T,Y),p(ib,Wa,Ua,1,2,3,fa,T,Y)):(B=U.positionScreen.x,K=U.positionScreen.y,L=cb.positionScreen.x,S=cb.positionScreen.y,Z=Wa.positionScreen.x,ra=Wa.positionScreen.y,sa=Qa.positionScreen.x,J=Qa.positionScreen.y,ca=ib.positionScreen.x,Ka=ib.positionScreen.y,Ta=Ua.positionScreen.x,N=Ua.positionScreen.y,T instanceof THREE.MeshLambertMaterial||T instanceof THREE.MeshPhongMaterial?(ea.copy(T.color),ta.copy(T.emissive),T.vertexColors===THREE.FaceColors&&ea.multiply(fa.color),!0===Cb?!1===
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|
|
+T.wireframe&&T.shading==THREE.SmoothShading&&4==fa.vertexNormalsLength?(ya.copy($a),za.copy($a),qa.copy($a),ma.copy($a),n(fa.v1.positionWorld,fa.vertexNormalsModel[0],ya),n(fa.v2.positionWorld,fa.vertexNormalsModel[1],za),n(fa.v4.positionWorld,fa.vertexNormalsModel[3],qa),n(fa.v3.positionWorld,fa.vertexNormalsModel[2],ma),ya.multiply(ea).add(ta),za.multiply(ea).add(ta),qa.multiply(ea).add(ta),ma.multiply(ea).add(ta),xa=hb(ya,za,qa,ma),r(B,K,L,S,sa,J),I(B,K,L,S,sa,J,0,0,1,0,0,1,xa),r(ca,Ka,Z,ra,Ta,
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|
|
+N),I(ca,Ka,Z,ra,Ta,N,1,0,1,1,0,1,xa)):(ga.copy($a),n(fa.centroidModel,fa.normalModel,ga),ga.multiply(ea).add(ta),t(B,K,L,S,Z,ra,sa,J),!0===T.wireframe?x(ga,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):w(ga)):(ga.addColors(ea,ta),t(B,K,L,S,Z,ra,sa,J),!0===T.wireframe?x(ga,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):w(ga))):T instanceof THREE.MeshBasicMaterial?(ga.copy(T.color),T.vertexColors===THREE.FaceColors&&ga.multiply(fa.color),t(B,K,L,S,Z,ra,sa,J),!0===T.wireframe?
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|
|
+x(ga,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):w(ga)):T instanceof THREE.MeshNormalMaterial?(U=void 0,T.shading==THREE.FlatShading?(U=fa.normalModelView,ga.setRGB(U.x,U.y,U.z).multiplyScalar(0.5).addScalar(0.5),t(B,K,L,S,Z,ra,sa,J),!0===T.wireframe?x(ga,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):w(ga)):T.shading==THREE.SmoothShading&&(U=fa.vertexNormalsModelView[0],ya.setRGB(U.x,U.y,U.z).multiplyScalar(0.5).addScalar(0.5),U=fa.vertexNormalsModelView[1],za.setRGB(U.x,
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|
|
+U.y,U.z).multiplyScalar(0.5).addScalar(0.5),U=fa.vertexNormalsModelView[3],qa.setRGB(U.x,U.y,U.z).multiplyScalar(0.5).addScalar(0.5),U=fa.vertexNormalsModelView[2],ma.setRGB(U.x,U.y,U.z).multiplyScalar(0.5).addScalar(0.5),xa=hb(ya,za,qa,ma),r(B,K,L,S,sa,J),I(B,K,L,S,sa,J,0,0,1,0,0,1,xa),r(ca,Ka,Z,ra,Ta,N),I(ca,Ka,Z,ra,Ta,N,1,0,1,1,0,1,xa))):T instanceof THREE.MeshDepthMaterial&&(ia=m.near,oa=m.far,ya.r=ya.g=ya.b=1-bb(U.positionScreen.z,ia,oa),za.r=za.g=za.b=1-bb(cb.positionScreen.z,ia,oa),qa.r=qa.g=
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|
|
+qa.b=1-bb(Qa.positionScreen.z,ia,oa),ma.r=ma.g=ma.b=1-bb(Wa.positionScreen.z,ia,oa),xa=hb(ya,za,qa,ma),r(B,K,L,S,sa,J),I(B,K,L,S,sa,J,0,0,1,0,0,1,xa),r(ca,Ka,Z,ra,Ta,N),I(ca,Ka,Z,ra,Ta,N,1,0,1,1,0,1,xa)))));La.union(Ha)}}l.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -337,179 +325,179 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
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value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)j.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
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-g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=j.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,k=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),n=g(d),l=f(d),m=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);l&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));m&&
|
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|
+g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=j.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,k=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),n=g(d),m=f(d),l=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));l&&
|
|
|
(a.__colorArray=new Float32Array(3*i));if(n){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*k);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(n=a.numMorphTargets;c<
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|
n;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*k;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var p in d.attributes){var k=d.attributes[p],c={},q;for(q in k)c[q]=k[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
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|
"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=j.createBuffer(),c.buffer.belongsToAttribute=p,k.needsUpdate=!0,c.__original=k;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
|
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|
THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?j.ELEMENT_ARRAY_BUFFER:j.ARRAY_BUFFER,c=a.attributes[b],c.buffer=j.createBuffer(),j.bindBuffer(d,c.buffer),j.bufferData(d,c.array,j.STATIC_DRAW)}function i(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&
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|
void 0!==e&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),j.bufferData(j.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(j.bindBuffer(j.ARRAY_BUFFER,g.buffer),j.bufferData(j.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(j.bindBuffer(j.ARRAY_BUFFER,
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|
-i.buffer),j.bufferData(j.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(j.bindBuffer(j.ARRAY_BUFFER,d.buffer),j.bufferData(j.ARRAY_BUFFER,d.array,b));if(c)for(var k in a.attributes)delete a.attributes[k].array}function k(a){pb[a]||(j.enableVertexAttribArray(a),pb[a]=!0)}function l(){for(var a in pb)pb[a]&&(j.disableVertexAttribArray(a),pb[a]=!1)}function m(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function n(a,b){return b[0]-a[0]}function s(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)xa=
|
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|
-ya=null,ga=fa=ja=Oa=qb=Ya=ta=-1,$a=!0,a[d].render(b,c,kc,Lb),xa=ya=null,ga=fa=ja=Oa=qb=Ya=ta=-1,$a=!0}function q(a,b,c,d,e,f,g,j){var h,i,k,n;b?(i=a.length-1,n=b=-1):(i=0,b=a.length,n=1);for(var l=i;l!==b;l+=n)if(h=a[l],h.render){i=h.object;k=h.buffer;if(j)h=j;else{h=h[c];if(!h)continue;g&&O.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);O.setDepthTest(h.depthTest);O.setDepthWrite(h.depthWrite);E(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}O.setMaterialFaces(h);k instanceof
|
|
|
-THREE.BufferGeometry?O.renderBufferDirect(d,e,f,h,k,i):O.renderBuffer(d,e,f,h,k,i)}}function p(a,b,c,d,e,f,g){for(var j,h,i=0,k=a.length;i<k;i++)if(j=a[i],h=j.object,h.visible){if(g)j=g;else{j=j[b];if(!j)continue;f&&O.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);O.setDepthTest(j.depthTest);O.setDepthWrite(j.depthWrite);E(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}O.renderImmediateObject(c,d,e,j,h)}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
|
|
|
-function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function B(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function v(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function J(a,b,c,d,e){za=0;d.needsUpdate&&(d.program&&Ta(d),O.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(O.maxMorphTargets));
|
|
|
-var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ya&&(j.useProgram(g),ya=g,f=!0);d.id!==ga&&(ga=d.id,f=!0);if(f||a!==xa)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==xa&&(xa=a);if(d.skinning)if(ab&&e.useVertexTexture){if(null!==h.boneTexture){var k=G();j.uniform1i(h.boneTexture,k);O.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?
|
|
|
-(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if($a){for(var n,l=k=0,m=0,p,q,s,r=fb,t=r.directional.colors,w=r.directional.positions,v=r.point.colors,y=r.point.positions,B=r.point.distances,C=r.spot.colors,E=r.spot.positions,I=r.spot.distances,J=r.spot.directions,K=r.spot.anglesCos,ia=r.spot.exponents,M=r.hemi.skyColors,T=r.hemi.groundColors,P=r.hemi.positions,
|
|
|
-W=0,V=0,Y=0,fa=0,ca=0,wa=0,pa=0,sa=0,U=n=0,c=s=U=0,f=b.length;c<f;c++)n=b[c],n.onlyShadow||(p=n.color,q=n.intensity,s=n.distance,n instanceof THREE.AmbientLight?n.visible&&(O.gammaInput?(k+=p.r*p.r,l+=p.g*p.g,m+=p.b*p.b):(k+=p.r,l+=p.g,m+=p.b)):n instanceof THREE.DirectionalLight?(ca+=1,n.visible&&(Ga.copy(n.matrixWorld.getPosition()),Ga.sub(n.target.matrixWorld.getPosition()),Ga.normalize(),0===Ga.x&&0===Ga.y&&0===Ga.z||(n=3*W,w[n]=Ga.x,w[n+1]=Ga.y,w[n+2]=Ga.z,O.gammaInput?z(t,n,p,q*q):F(t,n,p,q),
|
|
|
-W+=1))):n instanceof THREE.PointLight?(wa+=1,n.visible&&(U=3*V,O.gammaInput?z(v,U,p,q*q):F(v,U,p,q),q=n.matrixWorld.getPosition(),y[U]=q.x,y[U+1]=q.y,y[U+2]=q.z,B[V]=s,V+=1)):n instanceof THREE.SpotLight?(pa+=1,n.visible&&(U=3*Y,O.gammaInput?z(C,U,p,q*q):F(C,U,p,q),q=n.matrixWorld.getPosition(),E[U]=q.x,E[U+1]=q.y,E[U+2]=q.z,I[Y]=s,Ga.copy(q),Ga.sub(n.target.matrixWorld.getPosition()),Ga.normalize(),J[U]=Ga.x,J[U+1]=Ga.y,J[U+2]=Ga.z,K[Y]=Math.cos(n.angle),ia[Y]=n.exponent,Y+=1)):n instanceof THREE.HemisphereLight&&
|
|
|
-(sa+=1,n.visible&&(Ga.copy(n.matrixWorld.getPosition()),Ga.normalize(),0===Ga.x&&0===Ga.y&&0===Ga.z||(s=3*fa,P[s]=Ga.x,P[s+1]=Ga.y,P[s+2]=Ga.z,p=n.color,n=n.groundColor,O.gammaInput?(q*=q,z(M,s,p,q),z(T,s,n,q)):(F(M,s,p,q),F(T,s,n,q)),fa+=1))));c=3*W;for(f=Math.max(t.length,3*ca);c<f;c++)t[c]=0;c=3*V;for(f=Math.max(v.length,3*wa);c<f;c++)v[c]=0;c=3*Y;for(f=Math.max(C.length,3*pa);c<f;c++)C[c]=0;c=3*fa;for(f=Math.max(M.length,3*sa);c<f;c++)M[c]=0;c=3*fa;for(f=Math.max(T.length,3*sa);c<f;c++)T[c]=0;
|
|
|
-r.directional.length=W;r.point.length=V;r.spot.length=Y;r.hemi.length=fa;r.ambient[0]=k;r.ambient[1]=l;r.ambient[2]=m;$a=!1}c=fb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=
|
|
|
-c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;O.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):
|
|
|
+i.buffer),j.bufferData(j.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(j.bindBuffer(j.ARRAY_BUFFER,d.buffer),j.bufferData(j.ARRAY_BUFFER,d.array,b));if(c)for(var k in a.attributes)delete a.attributes[k].array}function k(a){qb[a]||(j.enableVertexAttribArray(a),qb[a]=!0)}function m(){for(var a in qb)qb[a]&&(j.disableVertexAttribArray(a),qb[a]=!1)}function p(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function n(a,b){return b[0]-a[0]}function s(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ta=
|
|
|
+za=null,ma=ea=ia=Ba=rb=Za=oa=-1,ab=!0,a[d].render(b,c,kc,Lb),ta=za=null,ma=ea=ia=Ba=rb=Za=oa=-1,ab=!0}function q(a,b,c,d,e,f,g,j){var h,i,k,n;b?(i=a.length-1,n=b=-1):(i=0,b=a.length,n=1);for(var m=i;m!==b;m+=n)if(h=a[m],h.render){i=h.object;k=h.buffer;if(j)h=j;else{h=h[c];if(!h)continue;g&&N.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);N.setDepthTest(h.depthTest);N.setDepthWrite(h.depthWrite);G(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}N.setMaterialFaces(h);k instanceof
|
|
|
+THREE.BufferGeometry?N.renderBufferDirect(d,e,f,h,k,i):N.renderBuffer(d,e,f,h,k,i)}}function l(a,b,c,d,e,f,g){for(var j,h,i=0,k=a.length;i<k;i++)if(j=a[i],h=j.object,h.visible){if(g)j=g;else{j=j[b];if(!j)continue;f&&N.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);N.setDepthTest(j.depthTest);N.setDepthWrite(j.depthWrite);G(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}N.renderImmediateObject(c,d,e,j,h)}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
|
|
|
+function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function x(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function I(a,b,c,d,e){wa=0;d.needsUpdate&&(d.program&&Ua(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));
|
|
|
+var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==za&&(j.useProgram(g),za=g,f=!0);d.id!==ma&&(ma=d.id,f=!0);if(f||a!==ta)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==ta&&(ta=a);if(d.skinning)if(bb&&e.useVertexTexture){if(null!==h.boneTexture){var k=F();j.uniform1i(h.boneTexture,k);N.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?
|
|
|
+(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ab){for(var n,m=k=0,l=0,p,q,s,r=gb,t=r.directional.colors,x=r.directional.positions,w=r.point.colors,z=r.point.positions,B=r.point.distances,C=r.spot.colors,G=r.spot.positions,H=r.spot.distances,I=r.spot.directions,J=r.spot.anglesCos,ga=r.spot.exponents,S=r.hemi.skyColors,T=r.hemi.groundColors,W=r.hemi.positions,
|
|
|
+X=0,U=0,ea=0,ya=0,na=0,qa=0,fa=0,ca=0,R=n=0,c=s=R=0,f=b.length;c<f;c++)n=b[c],n.onlyShadow||(p=n.color,q=n.intensity,s=n.distance,n instanceof THREE.AmbientLight?n.visible&&(N.gammaInput?(k+=p.r*p.r,m+=p.g*p.g,l+=p.b*p.b):(k+=p.r,m+=p.g,l+=p.b)):n instanceof THREE.DirectionalLight?(na+=1,n.visible&&(Ca.copy(n.matrixWorld.getPosition()),Ca.sub(n.target.matrixWorld.getPosition()),Ca.normalize(),0===Ca.x&&0===Ca.y&&0===Ca.z||(n=3*X,x[n]=Ca.x,x[n+1]=Ca.y,x[n+2]=Ca.z,N.gammaInput?y(t,n,p,q*q):E(t,n,p,
|
|
|
+q),X+=1))):n instanceof THREE.PointLight?(qa+=1,n.visible&&(R=3*U,N.gammaInput?y(w,R,p,q*q):E(w,R,p,q),q=n.matrixWorld.getPosition(),z[R]=q.x,z[R+1]=q.y,z[R+2]=q.z,B[U]=s,U+=1)):n instanceof THREE.SpotLight?(fa+=1,n.visible&&(R=3*ea,N.gammaInput?y(C,R,p,q*q):E(C,R,p,q),q=n.matrixWorld.getPosition(),G[R]=q.x,G[R+1]=q.y,G[R+2]=q.z,H[ea]=s,Ca.copy(q),Ca.sub(n.target.matrixWorld.getPosition()),Ca.normalize(),I[R]=Ca.x,I[R+1]=Ca.y,I[R+2]=Ca.z,J[ea]=Math.cos(n.angle),ga[ea]=n.exponent,ea+=1)):n instanceof
|
|
|
+THREE.HemisphereLight&&(ca+=1,n.visible&&(Ca.copy(n.matrixWorld.getPosition()),Ca.normalize(),0===Ca.x&&0===Ca.y&&0===Ca.z||(s=3*ya,W[s]=Ca.x,W[s+1]=Ca.y,W[s+2]=Ca.z,p=n.color,n=n.groundColor,N.gammaInput?(q*=q,y(S,s,p,q),y(T,s,n,q)):(E(S,s,p,q),E(T,s,n,q)),ya+=1))));c=3*X;for(f=Math.max(t.length,3*na);c<f;c++)t[c]=0;c=3*U;for(f=Math.max(w.length,3*qa);c<f;c++)w[c]=0;c=3*ea;for(f=Math.max(C.length,3*fa);c<f;c++)C[c]=0;c=3*ya;for(f=Math.max(S.length,3*ca);c<f;c++)S[c]=0;c=3*ya;for(f=Math.max(T.length,
|
|
|
+3*ca);c<f;c++)T[c]=0;r.directional.length=X;r.point.length=U;r.spot.length=ea;r.hemi.length=ya;r.ambient[0]=k;r.ambient[1]=m;r.ambient[2]=l;ab=!1}c=gb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;
|
|
|
+i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):
|
|
|
i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Z;d.map?Z=d.map:d.specularMap?Z=d.specularMap:d.normalMap?Z=d.normalMap:d.bumpMap&&(Z=d.bumpMap);void 0!==Z&&(c=Z.offset,Z=Z.repeat,i.offsetRepeat.value.set(c.x,c.y,Z.x,Z.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
|
|
|
1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?
|
|
|
-(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=L.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,O.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?
|
|
|
-(O.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Z=0;for(f=b.length;c<f;c++)if(k=b[c],k.castShadow&&(k instanceof
|
|
|
-THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.value[Z]=k.shadowMap,i.shadowMapSize.value[Z]=k.shadowMapSize,i.shadowMatrix.value[Z]=k.shadowMatrix,i.shadowDarkness.value[Z]=k.shadowDarkness,i.shadowBias.value[Z]=k.shadowBias,Z++}b=d.uniformsList;i=0;for(Z=b.length;i<Z;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,k=c.value,"i"===l)j.uniform1i(f,k);else if("f"===l)j.uniform1f(f,k);else if("v2"===l)j.uniform2f(f,k.x,k.y);else if("v3"===l)j.uniform3f(f,k.x,
|
|
|
-k.y,k.z);else if("v4"===l)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===l)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===l)j.uniform1iv(f,k);else if("iv"===l)j.uniform3iv(f,k);else if("fv1"===l)j.uniform1fv(f,k);else if("fv"===l)j.uniform3fv(f,k);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*k.length));l=0;for(m=k.length;l<m;l++)r=2*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y;j.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*k.length));l=0;for(m=
|
|
|
-k.length;l<m;l++)r=3*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z;j.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*k.length));l=0;for(m=k.length;l<m;l++)r=4*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z,c._array[r+3]=k[l].w;j.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=
|
|
|
-new Float32Array(16*k.length));l=0;for(m=k.length;l<m;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(r=k,k=G(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=j.createTexture(),O.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,
|
|
|
-c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)O.autoScaleCubemaps&&!f?(m=k,r=l,t=c.image[l],v=ad,t.width<=v&&t.height<=v||(y=Math.max(t.width,t.height),w=Math.floor(t.width*v/y),v=Math.floor(t.height*v/y),y=document.createElement("canvas"),y.width=w,y.height=v,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,w,v),t=y),m[r]=t):k[l]=c.image[l];l=k[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);r=H(c.format);t=H(c.type);A(j.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){v=
|
|
|
-k[l].mipmaps;y=0;for(B=v.length;y<B;y++)w=v[y],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,r,w.width,w.height,0,w.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,r,r,t,k[l]);c.generateMipmaps&&m&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,
|
|
|
-c.__webglTexture)):O.setTexture(r,k)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=G();j.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)r=c.value[l],k=c._array[l],r&&O.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
-d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function G(){var a=za;a>=Jc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Jc);
|
|
|
-za+=1;return a}function C(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function z(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function F(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function E(a,b,c){Db!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),Db=a);if(a&&(zb!==b||rb!==c))j.polygonOffset(b,c),zb=b,rb=c}function I(a){for(var a=a.split("\n"),b=0,c=
|
|
|
-a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function V(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(I(b)),null):c}function A(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,H(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,H(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,H(b.magFilter)),
|
|
|
-j.texParameteri(a,j.TEXTURE_MIN_FILTER,H(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,y(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,y(b.minFilter)));if(Eb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Eb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ac)),b.__oldAnisotropy=b.anisotropy}function T(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&
|
|
|
-!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function y(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
|
|
|
-a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;
|
|
|
+(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=L.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?
|
|
|
+(N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Z=0;for(f=b.length;c<f;c++)if(k=b[c],k.castShadow&&(k instanceof
|
|
|
+THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.value[Z]=k.shadowMap,i.shadowMapSize.value[Z]=k.shadowMapSize,i.shadowMatrix.value[Z]=k.shadowMatrix,i.shadowDarkness.value[Z]=k.shadowDarkness,i.shadowBias.value[Z]=k.shadowBias,Z++}b=d.uniformsList;i=0;for(Z=b.length;i<Z;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],m=c.type,k=c.value,"i"===m)j.uniform1i(f,k);else if("f"===m)j.uniform1f(f,k);else if("v2"===m)j.uniform2f(f,k.x,k.y);else if("v3"===m)j.uniform3f(f,k.x,
|
|
|
+k.y,k.z);else if("v4"===m)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===m)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===m)j.uniform1iv(f,k);else if("iv"===m)j.uniform3iv(f,k);else if("fv1"===m)j.uniform1fv(f,k);else if("fv"===m)j.uniform3fv(f,k);else if("v2v"===m){void 0===c._array&&(c._array=new Float32Array(2*k.length));m=0;for(l=k.length;m<l;m++)r=2*m,c._array[r]=k[m].x,c._array[r+1]=k[m].y;j.uniform2fv(f,c._array)}else if("v3v"===m){void 0===c._array&&(c._array=new Float32Array(3*k.length));m=0;for(l=
|
|
|
+k.length;m<l;m++)r=3*m,c._array[r]=k[m].x,c._array[r+1]=k[m].y,c._array[r+2]=k[m].z;j.uniform3fv(f,c._array)}else if("v4v"===m){void 0===c._array&&(c._array=new Float32Array(4*k.length));m=0;for(l=k.length;m<l;m++)r=4*m,c._array[r]=k[m].x,c._array[r+1]=k[m].y,c._array[r+2]=k[m].z,c._array[r+3]=k[m].w;j.uniform4fv(f,c._array)}else if("m4"===m)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===m){void 0===c._array&&(c._array=
|
|
|
+new Float32Array(16*k.length));m=0;for(l=k.length;m<l;m++)k[m].flattenToArrayOffset(c._array,16*m);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===m){if(r=k,k=F(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=j.createTexture(),N.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,
|
|
|
+c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(m=0;6>m;m++)N.autoScaleCubemaps&&!f?(l=k,r=m,t=c.image[m],w=ad,t.width<=w&&t.height<=w||(z=Math.max(t.width,t.height),x=Math.floor(t.width*w/z),w=Math.floor(t.height*w/z),z=document.createElement("canvas"),z.width=x,z.height=w,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,x,w),t=z),l[r]=t):k[m]=c.image[m];m=k[0];l=0===(m.width&m.width-1)&&0===(m.height&m.height-1);r=K(c.format);t=K(c.type);A(j.TEXTURE_CUBE_MAP,c,l);for(m=0;6>m;m++)if(f){w=
|
|
|
+k[m].mipmaps;z=0;for(B=w.length;z<B;z++)x=w[z],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,z,r,x.width,x.height,0,x.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,r,r,t,k[m]);c.generateMipmaps&&l&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,
|
|
|
+c.__webglTexture)):N.setTexture(r,k)}else if("tv"===m){void 0===c._array&&(c._array=[]);m=0;for(l=c.value.length;m<l;m++)c._array[m]=F();j.uniform1iv(f,c._array);m=0;for(l=c.value.length;m<l;m++)r=c.value[m],k=c._array[m],r&&N.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
+d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=wa;a>=Jc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Jc);
|
|
|
+wa+=1;return a}function C(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a,b,c){Db!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),Db=a);if(a&&(zb!==b||sb!==c))j.polygonOffset(b,c),zb=b,sb=c}function H(a){for(var a=a.split("\n"),b=0,c=
|
|
|
+a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function X(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(H(b)),null):c}function A(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,K(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,K(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,K(b.magFilter)),
|
|
|
+j.texParameteri(a,j.TEXTURE_MIN_FILTER,K(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,B(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,B(b.minFilter)));if(Eb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Eb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ac)),b.__oldAnisotropy=b.anisotropy}function W(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&
|
|
|
+!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
|
|
|
+a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function K(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;
|
|
|
if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT;
|
|
|
if(a===THREE.FloatType)return j.FLOAT;if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a===
|
|
|
THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE;
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|
|
-if(void 0!==Mb){if(a===THREE.RGB_S3TC_DXT1_Format)return Mb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=void 0!==a.precision?a.precision:"highp",P=void 0!==
|
|
|
-a.alpha?a.alpha:!0,ca=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,oa=void 0!==a.antialias?a.antialias:!1,K=void 0!==a.stencil?a.stencil:!0,ha=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ea=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Sa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=
|
|
|
+if(void 0!==Mb){if(a===THREE.RGB_S3TC_DXT1_Format)return Mb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.precision?a.precision:"highp",Z=void 0!==
|
|
|
+a.alpha?a.alpha:!0,ra=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,sa=void 0!==a.antialias?a.antialias:!1,J=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ka=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Ta=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=
|
|
|
this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,
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|
|
-geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var O=this,ia=[],wa=0,ya=null,sa=null,ga=-1,fa=null,xa=null,pa=0,za=0,Oa=-1,ja=-1,ta=-1,qa=-1,kb=-1,Ja=-1,Ya=-1,qb=-1,Db=null,zb=null,rb=null,ob=null,ma=0,Fa=0,Cb=0,Za=0,kc=0,Lb=0,pb={},Ab=new THREE.Frustum,Ob=new THREE.Matrix4,qc=new THREE.Matrix4,lb=new THREE.Vector3,Ga=new THREE.Vector3,$a=!0,fb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
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|
|
-colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,rc,Ic,Eb,Mb;try{if(!(j=L.getContext("experimental-webgl",{alpha:P,premultipliedAlpha:ca,antialias:oa,stencil:K,preserveDrawingBuffer:ha})))throw"Error creating WebGL context.";}catch(bd){console.error(bd)}rc=j.getExtension("OES_texture_float");Ic=j.getExtension("OES_standard_derivatives");Eb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||
|
|
|
+geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ga=[],ya=0,za=null,qa=null,ma=-1,ea=null,ta=null,na=0,wa=0,Ba=-1,ia=-1,oa=-1,xa=-1,lb=-1,ha=-1,Za=-1,rb=-1,Db=null,zb=null,sb=null,pb=null,La=0,Ha=0,Cb=0,$a=0,kc=0,Lb=0,qb={},Ab=new THREE.Frustum,Ob=new THREE.Matrix4,qc=new THREE.Matrix4,mb=new THREE.Vector3,Ca=new THREE.Vector3,ab=!0,gb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
|
|
|
+colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,rc,Ic,Eb,Mb;try{if(!(j=L.getContext("experimental-webgl",{alpha:Z,premultipliedAlpha:ra,antialias:sa,stencil:J,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(bd){console.error(bd)}rc=j.getExtension("OES_texture_float");Ic=j.getExtension("OES_standard_derivatives");Eb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||
|
|
|
j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Mb=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");rc||console.log("THREE.WebGLRenderer: Float textures not supported.");Ic||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Eb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Mb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
|
|
|
-j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ea.r,ea.g,ea.b,Sa);this.context=j;var Jc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),$c=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var ad=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Ac=Eb?j.getParameter(Eb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
-0,gb=0<$c,ab=gb&&rc;Mb&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var ub=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),cd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var Nb=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),W=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
|
|
|
-j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var Y=0<ub.precision&&0<Nb.precision,Z=0<cd.precision&&0<W.precision;"highp"===M&&!Y&&(Z?(M="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(M="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
|
|
|
-M&&!Z&&(M="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return gb};this.getMaxAnisotropy=function(){return Ac};this.getPrecision=function(){return M};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){ma=void 0!==a?a:0;Fa=void 0!==b?b:0;Cb=
|
|
|
-void 0!==c?c:L.width;Za=void 0!==d?d:L.height;j.viewport(ma,Fa,Cb,Za)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ea.setHex(a);Sa=b;j.clearColor(ea.r,ea.g,ea.b,Sa)};this.setClearColor=function(a,b){ea.copy(a);Sa=b;j.clearColor(ea.r,ea.g,ea.b,Sa)};this.getClearColor=function(){return ea};this.getClearAlpha=function(){return Sa};this.clear=function(a,b,c){var d=0;if(void 0===
|
|
|
-a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){ya=null;ga=fa=qb=Ya=ta=-1;$a=!0;ja=Oa=-1;this.shadowMapPlugin.update(a,b)};var bb=function(a){a=a.target;a.removeEventListener("dispose",
|
|
|
-bb);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);
|
|
|
+j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(Ka.r,Ka.g,Ka.b,Ta);this.context=j;var Jc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),$c=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var ad=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Ac=Eb?j.getParameter(Eb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
+0,hb=0<$c,bb=hb&&rc;Mb&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var ub=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),cd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var Nb=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),T=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
|
|
|
+j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var U=0<ub.precision&&0<Nb.precision,fa=0<cd.precision&&0<T.precision;"highp"===S&&!U&&(fa?(S="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(S="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
|
|
|
+S&&!fa&&(S="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return hb};this.getMaxAnisotropy=function(){return Ac};this.getPrecision=function(){return S};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){La=void 0!==a?a:0;Ha=void 0!==b?b:0;Cb=
|
|
|
+void 0!==c?c:L.width;$a=void 0!==d?d:L.height;j.viewport(La,Ha,Cb,$a)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Ka.setHex(a);Ta=b;j.clearColor(Ka.r,Ka.g,Ka.b,Ta)};this.setClearColor=function(a,b){Ka.copy(a);Ta=b;j.clearColor(Ka.r,Ka.g,Ka.b,Ta)};this.getClearColor=function(){return Ka};this.getClearAlpha=function(){return Ta};this.clear=function(a,b,c){var d=0;if(void 0===
|
|
|
+a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){za=null;ma=ea=rb=Za=oa=-1;ab=!0;ia=Ba=-1;this.shadowMapPlugin.update(a,b)};var cb=function(a){a=a.target;a.removeEventListener("dispose",
|
|
|
+cb);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);
|
|
|
void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==
|
|
|
-d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);O.info.memory.geometries--},Va=function(a){a=a.target;a.removeEventListener("dispose",Va);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));O.info.memory.textures--},Pa=function(a){a=a.target;a.removeEventListener("dispose",Pa);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof
|
|
|
-THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);O.info.memory.textures--},hb=function(a){a=a.target;a.removeEventListener("dispose",hb);Ta(a)},Ta=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ia.length;a<c;a++)if(d=ia[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===
|
|
|
-e){e=[];a=0;for(c=ia.length;a<c;a++)d=ia[a],d.program!==b&&e.push(d);ia=e;j.deleteProgram(b);O.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
-a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,k,l,n,m,p,q=3*a.count;for(p=0;p<q;p+=9)m=a.normalArray,d=m[p],e=m[p+1],f=m[p+2],g=m[p+3],h=m[p+4],l=m[p+5],i=m[p+6],k=m[p+7],n=m[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+l+n)/3,m[p]=d,m[p+1]=e,m[p+
|
|
|
-2]=f,m[p+3]=d,m[p+4]=e,m[p+5]=f,m[p+6]=d,m[p+7]=e,m[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
-a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=J(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==fa&&(fa=d,b=!0),b&&l(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<
|
|
|
-g;c++){var i=d[c].index;if(b){var h=e.attributes.position,n=h.itemSize;j.bindBuffer(j.ARRAY_BUFFER,h.buffer);k(a.position);j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,4*i*n);n=e.attributes.normal;if(0<=a.normal&&n){var m=n.itemSize;j.bindBuffer(j.ARRAY_BUFFER,n.buffer);k(a.normal);j.vertexAttribPointer(a.normal,m,j.FLOAT,!1,0,4*i*m)}n=e.attributes.uv;0<=a.uv&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,m,j.FLOAT,!1,0,4*i*m));n=e.attributes.color;0<=
|
|
|
-a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,4*i*m));n=e.attributes.tangent;0<=a.tangent&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,m,j.FLOAT,!1,0,4*i*m));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,d[c].count,j.UNSIGNED_SHORT,2*d[c].start);O.info.render.calls++;O.info.render.vertices+=d[c].count;O.info.render.faces+=d[c].count/3}}else b&&
|
|
|
-(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,m,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,m,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
-n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,m,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,h.numItems/3),O.info.render.calls++,O.info.render.vertices+=h.numItems/3,O.info.render.faces+=h.numItems/3/3;else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,
|
|
|
-n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,h.numItems/3),O.info.render.calls++,O.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=J(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==fa&&(fa=c,a=!0);a&&l();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),
|
|
|
+d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},Wa=function(a){a=a.target;a.removeEventListener("dispose",Wa);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));N.info.memory.textures--},Qa=function(a){a=a.target;a.removeEventListener("dispose",Qa);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof
|
|
|
+THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},ib=function(a){a=a.target;a.removeEventListener("dispose",ib);Ua(a)},Ua=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===
|
|
|
+e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;j.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
+a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,k,m,n,l,p,q=3*a.count;for(p=0;p<q;p+=9)l=a.normalArray,d=l[p],e=l[p+1],f=l[p+2],g=l[p+3],h=l[p+4],m=l[p+5],i=l[p+6],k=l[p+7],n=l[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+m+n)/3,l[p]=d,l[p+1]=e,l[p+
|
|
|
+2]=f,l[p+3]=d,l[p+4]=e,l[p+5]=f,l[p+6]=d,l[p+7]=e,l[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
+a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=I(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==ea&&(ea=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<
|
|
|
+g;c++){var i=d[c].index;if(b){var h=e.attributes.position,n=h.itemSize;j.bindBuffer(j.ARRAY_BUFFER,h.buffer);k(a.position);j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,4*i*n);n=e.attributes.normal;if(0<=a.normal&&n){var l=n.itemSize;j.bindBuffer(j.ARRAY_BUFFER,n.buffer);k(a.normal);j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,4*i*l)}n=e.attributes.uv;0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.color;0<=
|
|
|
+a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.tangent;0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,4*i*l));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,d[c].count,j.UNSIGNED_SHORT,2*d[c].start);N.info.render.calls++;N.info.render.vertices+=d[c].count;N.info.render.faces+=d[c].count/3}}else b&&
|
|
|
+(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
+n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,h.numItems/3),N.info.render.calls++,N.info.render.vertices+=h.numItems/3,N.info.render.faces+=h.numItems/3/3;else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,
|
|
|
+n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,h.numItems/3),N.info.render.calls++,N.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=I(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ea&&(ea=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),
|
|
|
k(b.position),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var h=0;i=f.morphTargetForcedOrder;
|
|
|
for(g=f.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<i.length;)0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[h]]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[h]]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[i[h]],h++}else{i=[];g=f.morphTargetInfluences;
|
|
|
-var m,p=g.length;for(m=0;m<p;m++)h=g[m],0<h&&i.push([h,m]);i.length>d.numSupportedMorphTargets?(i.sort(n),i.length=d.numSupportedMorphTargets):i.length>d.numSupportedMorphNormals?i.sort(n):0===i.length&&i.push([0,0]);for(h=0;h<d.numSupportedMorphTargets;)i[h]?(m=i[h][1],0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
-e.__webglMorphNormalsBuffers[m]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[m]):f.__webglMorphTargetInfluences[h]=0,h++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
+var l,p=g.length;for(l=0;l<p;l++)h=g[l],0<h&&i.push([h,l]);i.length>d.numSupportedMorphTargets?(i.sort(n),i.length=d.numSupportedMorphTargets):i.length>d.numSupportedMorphNormals?i.sort(n):0===i.length&&i.push([0,0]);for(h=0;h<d.numSupportedMorphTargets;)i[h]?(l=i[h][1],0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
+e.__webglMorphNormalsBuffers[l]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[l]):f.__webglMorphTargetInfluences[h]=0,h++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
c.buffer),k(b[c.buffer.belongsToAttribute]),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));
|
|
|
0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight,
|
|
|
-4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ob&&(j.lineWidth(d),ob=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,
|
|
|
-0)),O.info.render.calls++,O.info.render.vertices+=e.__webglFaceCount,O.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==ob&&(j.lineWidth(d),ob=d),j.drawArrays(f,0,e.__webglLineCount),O.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),O.info.render.calls++,O.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
|
|
|
-O.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,k=a.fog;ga=-1;$a=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ob.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Ob);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
|
|
|
-a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){C(g,b);var n=f,l=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
|
|
|
-l.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(lb.copy(g.matrixWorld.getPosition()),lb.applyMatrix4(Ob),f.z=lb.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
|
|
|
-(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),E(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,i,k,!0,d),p(a.__webglObjectsImmediate,"",b,i,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,i,k,!1,d),p(a.__webglObjectsImmediate,"opaque",
|
|
|
-b,i,k,!1,d),q(a.__webglObjects,!1,"transparent",b,i,k,!0,d),p(a.__webglObjectsImmediate,"transparent",b,i,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,
|
|
|
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=J(a,b,c,d,e);fa=-1;O.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,Ab):e.render(function(a){O.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,l=void 0,m=void 0,p=void 0,q=void 0;
|
|
|
-if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",bb)),b instanceof THREE.Mesh)if(m=b.geometry,p=b.material,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var s=m,y=void 0,z=void 0,C=void 0,A=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,J=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
|
|
|
-{};y=0;for(z=s.faces.length;y<z;y++)C=s.faces[y],A=J?C.materialIndex:0,void 0===F[A]&&(F[A]={hash:A,counter:0}),E=F[A].hash+"_"+F[A].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:I}),G=C instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+G&&(F[A].counter+=1,E=F[A].hash+"_"+F[A].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,
|
|
|
-numMorphNormals:I})),C instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=pa++,s.geometryGroupsList.push(s.geometryGroups[L])}for(l in m.geometryGroups)if(q=m.geometryGroups[l],!q.__webglVertexBuffer){var K=q;K.__webglVertexBuffer=j.createBuffer();K.__webglNormalBuffer=j.createBuffer();K.__webglTangentBuffer=j.createBuffer();K.__webglColorBuffer=
|
|
|
-j.createBuffer();K.__webglUVBuffer=j.createBuffer();K.__webglUV2Buffer=j.createBuffer();K.__webglSkinIndicesBuffer=j.createBuffer();K.__webglSkinWeightsBuffer=j.createBuffer();K.__webglFaceBuffer=j.createBuffer();K.__webglLineBuffer=j.createBuffer();var M=void 0,ia=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];M=0;for(ia=K.numMorphTargets;M<ia;M++)K.__webglMorphTargetsBuffers.push(j.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];M=0;for(ia=K.numMorphNormals;M<
|
|
|
-ia;M++)K.__webglMorphNormalsBuffers.push(j.createBuffer())}O.info.memory.geometries++;d(q,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var T=m;T.__webglVertexBuffer=j.createBuffer();T.__webglColorBuffer=j.createBuffer();T.__webglNormalBuffer=j.createBuffer();
|
|
|
-O.info.memory.geometries++;var P=m,W=b,V=P.vertices.length;P.__vertexArray=new Float32Array(3*V);P.__colorArray=new Float32Array(3*V);P.__normalArray=new Float32Array(3*V);P.__webglVertexCount=V;c(P,W);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var Y=m;Y.__webglVertexBuffer=j.createBuffer();Y.__webglColorBuffer=j.createBuffer();Y.__webglLineDistanceBuffer=j.createBuffer();O.info.memory.geometries++;
|
|
|
-var Z=m,fa=b,ya=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ya);Z.__colorArray=new Float32Array(3*ya);Z.__lineDistanceArray=new Float32Array(1*ya);Z.__webglLineCount=ya;c(Z,fa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var ca=m;ca.__webglVertexBuffer=j.createBuffer();ca.__webglColorBuffer=j.createBuffer();O.info.memory.geometries++;var wa=m,sa=
|
|
|
-b,xa=wa.vertices.length;wa.__vertexArray=new Float32Array(3*xa);wa.__colorArray=new Float32Array(3*xa);wa.__sortArray=[];wa.__webglParticleCount=xa;c(wa,sa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)r(k.__webglObjects,m,b);else{if(m instanceof THREE.Geometry)for(l in m.geometryGroups)q=m.geometryGroups[l],r(k.__webglObjects,q,b)}else b instanceof THREE.Ribbon||
|
|
|
-b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,r(k.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ga=a.__objectsRemoved[0],ha=a;ga instanceof THREE.Mesh||ga instanceof THREE.ParticleSystem||
|
|
|
-ga instanceof THREE.Ribbon||ga instanceof THREE.Line?B(ha.__webglObjects,ga):ga instanceof THREE.Sprite?v(ha.__webglSprites,ga):ga instanceof THREE.LensFlare?v(ha.__webglFlares,ga):(ga instanceof THREE.ImmediateRenderObject||ga.immediateRenderCallback)&&B(ha.__webglObjectsImmediate,ga);ga.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var za=0,ta=a.__webglObjects.length;za<ta;za++){var ja=a.__webglObjects[za].object,U=ja.geometry,oa=void 0,qa=void 0,ea=void 0;if(ja instanceof THREE.Mesh)if(U instanceof
|
|
|
-THREE.BufferGeometry)(U.verticesNeedUpdate||U.elementsNeedUpdate||U.uvsNeedUpdate||U.normalsNeedUpdate||U.colorsNeedUpdate||U.tangentsNeedUpdate)&&i(U,j.DYNAMIC_DRAW,!U.dynamic),U.verticesNeedUpdate=!1,U.elementsNeedUpdate=!1,U.uvsNeedUpdate=!1,U.normalsNeedUpdate=!1,U.colorsNeedUpdate=!1,U.tangentsNeedUpdate=!1;else{for(var Oa=0,Ja=U.geometryGroupsList.length;Oa<Ja;Oa++)if(oa=U.geometryGroupsList[Oa],ea=e(ja,oa),U.buffersNeedUpdate&&d(oa,ja),qa=ea.attributes&&t(ea),U.verticesNeedUpdate||U.morphTargetsNeedUpdate||
|
|
|
-U.elementsNeedUpdate||U.uvsNeedUpdate||U.normalsNeedUpdate||U.colorsNeedUpdate||U.tangentsNeedUpdate||qa){var ra=oa,Ga=ja,ma=j.DYNAMIC_DRAW,Sa=!U.dynamic,Fa=ea;if(ra.__inittedArrays){var kb=f(Fa),fb=Fa.vertexColors?Fa.vertexColors:!1,pb=g(Fa),hb=kb===THREE.SmoothShading,D=void 0,X=void 0,Ta=void 0,N=void 0,Za=void 0,Va=void 0,Pa=void 0,ob=void 0,Ya=void 0,qb=void 0,rb=void 0,Q=void 0,R=void 0,S=void 0,na=void 0,$a=void 0,ab=void 0,gb=void 0,ub=void 0,Pb=void 0,Qb=void 0,Rb=void 0,zb=void 0,Sb=void 0,
|
|
|
-Tb=void 0,Ub=void 0,Ab=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Cb=void 0,Yb=void 0,Zb=void 0,$b=void 0,Db=void 0,Aa=void 0,Mb=void 0,lc=void 0,Eb=void 0,wc=void 0,cb=void 0,kc=void 0,Wa=void 0,Xa=void 0,mc=void 0,fc=void 0,Qa=0,Ua=0,gc=0,hc=0,Fb=0,mb=0,Da=0,tb=0,Ra=0,aa=0,ka=0,x=0,Ba=void 0,db=ra.__vertexArray,Lb=ra.__uvArray,Nb=ra.__uv2Array,Gb=ra.__normalArray,Ka=ra.__tangentArray,eb=ra.__colorArray,La=ra.__skinIndexArray,Ma=ra.__skinWeightArray,rc=ra.__morphTargetsArrays,ed=ra.__morphNormalsArrays,
|
|
|
-fd=ra.__webglCustomAttributesList,u=void 0,ac=ra.__faceArray,Bb=ra.__lineArray,vb=Ga.geometry,Ic=vb.elementsNeedUpdate,Ac=vb.uvsNeedUpdate,Jc=vb.normalsNeedUpdate,$c=vb.tangentsNeedUpdate,ad=vb.colorsNeedUpdate,bd=vb.morphTargetsNeedUpdate,sc=vb.vertices,ua=ra.faces3,va=ra.faces4,nb=vb.faces,gd=vb.faceVertexUvs[0],hd=vb.faceVertexUvs[1],tc=vb.skinIndices,nc=vb.skinWeights,oc=vb.morphTargets,Kc=vb.morphNormals;if(vb.verticesNeedUpdate){D=0;for(X=ua.length;D<X;D++)N=nb[ua[D]],Q=sc[N.a],R=sc[N.b],S=
|
|
|
-sc[N.c],db[Ua]=Q.x,db[Ua+1]=Q.y,db[Ua+2]=Q.z,db[Ua+3]=R.x,db[Ua+4]=R.y,db[Ua+5]=R.z,db[Ua+6]=S.x,db[Ua+7]=S.y,db[Ua+8]=S.z,Ua+=9;D=0;for(X=va.length;D<X;D++)N=nb[va[D]],Q=sc[N.a],R=sc[N.b],S=sc[N.c],na=sc[N.d],db[Ua]=Q.x,db[Ua+1]=Q.y,db[Ua+2]=Q.z,db[Ua+3]=R.x,db[Ua+4]=R.y,db[Ua+5]=R.z,db[Ua+6]=S.x,db[Ua+7]=S.y,db[Ua+8]=S.z,db[Ua+9]=na.x,db[Ua+10]=na.y,db[Ua+11]=na.z,Ua+=12;j.bindBuffer(j.ARRAY_BUFFER,ra.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,db,ma)}if(bd){cb=0;for(kc=oc.length;cb<kc;cb++){D=
|
|
|
-ka=0;for(X=ua.length;D<X;D++)mc=ua[D],N=nb[mc],Q=oc[cb].vertices[N.a],R=oc[cb].vertices[N.b],S=oc[cb].vertices[N.c],Wa=rc[cb],Wa[ka]=Q.x,Wa[ka+1]=Q.y,Wa[ka+2]=Q.z,Wa[ka+3]=R.x,Wa[ka+4]=R.y,Wa[ka+5]=R.z,Wa[ka+6]=S.x,Wa[ka+7]=S.y,Wa[ka+8]=S.z,Fa.morphNormals&&(hb?(fc=Kc[cb].vertexNormals[mc],Pb=fc.a,Qb=fc.b,Rb=fc.c):Rb=Qb=Pb=Kc[cb].faceNormals[mc],Xa=ed[cb],Xa[ka]=Pb.x,Xa[ka+1]=Pb.y,Xa[ka+2]=Pb.z,Xa[ka+3]=Qb.x,Xa[ka+4]=Qb.y,Xa[ka+5]=Qb.z,Xa[ka+6]=Rb.x,Xa[ka+7]=Rb.y,Xa[ka+8]=Rb.z),ka+=9;D=0;for(X=va.length;D<
|
|
|
-X;D++)mc=va[D],N=nb[mc],Q=oc[cb].vertices[N.a],R=oc[cb].vertices[N.b],S=oc[cb].vertices[N.c],na=oc[cb].vertices[N.d],Wa=rc[cb],Wa[ka]=Q.x,Wa[ka+1]=Q.y,Wa[ka+2]=Q.z,Wa[ka+3]=R.x,Wa[ka+4]=R.y,Wa[ka+5]=R.z,Wa[ka+6]=S.x,Wa[ka+7]=S.y,Wa[ka+8]=S.z,Wa[ka+9]=na.x,Wa[ka+10]=na.y,Wa[ka+11]=na.z,Fa.morphNormals&&(hb?(fc=Kc[cb].vertexNormals[mc],Pb=fc.a,Qb=fc.b,Rb=fc.c,zb=fc.d):zb=Rb=Qb=Pb=Kc[cb].faceNormals[mc],Xa=ed[cb],Xa[ka]=Pb.x,Xa[ka+1]=Pb.y,Xa[ka+2]=Pb.z,Xa[ka+3]=Qb.x,Xa[ka+4]=Qb.y,Xa[ka+5]=Qb.z,Xa[ka+
|
|
|
-6]=Rb.x,Xa[ka+7]=Rb.y,Xa[ka+8]=Rb.z,Xa[ka+9]=zb.x,Xa[ka+10]=zb.y,Xa[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,ra.__webglMorphTargetsBuffers[cb]);j.bufferData(j.ARRAY_BUFFER,rc[cb],ma);Fa.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglMorphNormalsBuffers[cb]),j.bufferData(j.ARRAY_BUFFER,ed[cb],ma))}}if(nc.length){D=0;for(X=ua.length;D<X;D++)N=nb[ua[D]],Vb=nc[N.a],Wb=nc[N.b],Xb=nc[N.c],Ma[aa]=Vb.x,Ma[aa+1]=Vb.y,Ma[aa+2]=Vb.z,Ma[aa+3]=Vb.w,Ma[aa+4]=Wb.x,Ma[aa+5]=Wb.y,Ma[aa+6]=Wb.z,Ma[aa+
|
|
|
-7]=Wb.w,Ma[aa+8]=Xb.x,Ma[aa+9]=Xb.y,Ma[aa+10]=Xb.z,Ma[aa+11]=Xb.w,Yb=tc[N.a],Zb=tc[N.b],$b=tc[N.c],La[aa]=Yb.x,La[aa+1]=Yb.y,La[aa+2]=Yb.z,La[aa+3]=Yb.w,La[aa+4]=Zb.x,La[aa+5]=Zb.y,La[aa+6]=Zb.z,La[aa+7]=Zb.w,La[aa+8]=$b.x,La[aa+9]=$b.y,La[aa+10]=$b.z,La[aa+11]=$b.w,aa+=12;D=0;for(X=va.length;D<X;D++)N=nb[va[D]],Vb=nc[N.a],Wb=nc[N.b],Xb=nc[N.c],Cb=nc[N.d],Ma[aa]=Vb.x,Ma[aa+1]=Vb.y,Ma[aa+2]=Vb.z,Ma[aa+3]=Vb.w,Ma[aa+4]=Wb.x,Ma[aa+5]=Wb.y,Ma[aa+6]=Wb.z,Ma[aa+7]=Wb.w,Ma[aa+8]=Xb.x,Ma[aa+9]=Xb.y,Ma[aa+
|
|
|
-10]=Xb.z,Ma[aa+11]=Xb.w,Ma[aa+12]=Cb.x,Ma[aa+13]=Cb.y,Ma[aa+14]=Cb.z,Ma[aa+15]=Cb.w,Yb=tc[N.a],Zb=tc[N.b],$b=tc[N.c],Db=tc[N.d],La[aa]=Yb.x,La[aa+1]=Yb.y,La[aa+2]=Yb.z,La[aa+3]=Yb.w,La[aa+4]=Zb.x,La[aa+5]=Zb.y,La[aa+6]=Zb.z,La[aa+7]=Zb.w,La[aa+8]=$b.x,La[aa+9]=$b.y,La[aa+10]=$b.z,La[aa+11]=$b.w,La[aa+12]=Db.x,La[aa+13]=Db.y,La[aa+14]=Db.z,La[aa+15]=Db.w,aa+=16;0<aa&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,La,ma),j.bindBuffer(j.ARRAY_BUFFER,ra.__webglSkinWeightsBuffer),
|
|
|
-j.bufferData(j.ARRAY_BUFFER,Ma,ma))}if(ad&&fb){D=0;for(X=ua.length;D<X;D++)N=nb[ua[D]],Pa=N.vertexColors,ob=N.color,3===Pa.length&&fb===THREE.VertexColors?(Sb=Pa[0],Tb=Pa[1],Ub=Pa[2]):Ub=Tb=Sb=ob,eb[Ra]=Sb.r,eb[Ra+1]=Sb.g,eb[Ra+2]=Sb.b,eb[Ra+3]=Tb.r,eb[Ra+4]=Tb.g,eb[Ra+5]=Tb.b,eb[Ra+6]=Ub.r,eb[Ra+7]=Ub.g,eb[Ra+8]=Ub.b,Ra+=9;D=0;for(X=va.length;D<X;D++)N=nb[va[D]],Pa=N.vertexColors,ob=N.color,4===Pa.length&&fb===THREE.VertexColors?(Sb=Pa[0],Tb=Pa[1],Ub=Pa[2],Ab=Pa[3]):Ab=Ub=Tb=Sb=ob,eb[Ra]=Sb.r,eb[Ra+
|
|
|
-1]=Sb.g,eb[Ra+2]=Sb.b,eb[Ra+3]=Tb.r,eb[Ra+4]=Tb.g,eb[Ra+5]=Tb.b,eb[Ra+6]=Ub.r,eb[Ra+7]=Ub.g,eb[Ra+8]=Ub.b,eb[Ra+9]=Ab.r,eb[Ra+10]=Ab.g,eb[Ra+11]=Ab.b,Ra+=12;0<Ra&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,eb,ma))}if($c&&vb.hasTangents){D=0;for(X=ua.length;D<X;D++)N=nb[ua[D]],Ya=N.vertexTangents,$a=Ya[0],ab=Ya[1],gb=Ya[2],Ka[Da]=$a.x,Ka[Da+1]=$a.y,Ka[Da+2]=$a.z,Ka[Da+3]=$a.w,Ka[Da+4]=ab.x,Ka[Da+5]=ab.y,Ka[Da+6]=ab.z,Ka[Da+7]=ab.w,Ka[Da+8]=gb.x,Ka[Da+9]=gb.y,Ka[Da+
|
|
|
-10]=gb.z,Ka[Da+11]=gb.w,Da+=12;D=0;for(X=va.length;D<X;D++)N=nb[va[D]],Ya=N.vertexTangents,$a=Ya[0],ab=Ya[1],gb=Ya[2],ub=Ya[3],Ka[Da]=$a.x,Ka[Da+1]=$a.y,Ka[Da+2]=$a.z,Ka[Da+3]=$a.w,Ka[Da+4]=ab.x,Ka[Da+5]=ab.y,Ka[Da+6]=ab.z,Ka[Da+7]=ab.w,Ka[Da+8]=gb.x,Ka[Da+9]=gb.y,Ka[Da+10]=gb.z,Ka[Da+11]=gb.w,Ka[Da+12]=ub.x,Ka[Da+13]=ub.y,Ka[Da+14]=ub.z,Ka[Da+15]=ub.w,Da+=16;j.bindBuffer(j.ARRAY_BUFFER,ra.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ka,ma)}if(Jc&&kb){D=0;for(X=ua.length;D<X;D++)if(N=nb[ua[D]],
|
|
|
-Za=N.vertexNormals,Va=N.normal,3===Za.length&&hb)for(Aa=0;3>Aa;Aa++)lc=Za[Aa],Gb[mb]=lc.x,Gb[mb+1]=lc.y,Gb[mb+2]=lc.z,mb+=3;else for(Aa=0;3>Aa;Aa++)Gb[mb]=Va.x,Gb[mb+1]=Va.y,Gb[mb+2]=Va.z,mb+=3;D=0;for(X=va.length;D<X;D++)if(N=nb[va[D]],Za=N.vertexNormals,Va=N.normal,4===Za.length&&hb)for(Aa=0;4>Aa;Aa++)lc=Za[Aa],Gb[mb]=lc.x,Gb[mb+1]=lc.y,Gb[mb+2]=lc.z,mb+=3;else for(Aa=0;4>Aa;Aa++)Gb[mb]=Va.x,Gb[mb+1]=Va.y,Gb[mb+2]=Va.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,ra.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,
|
|
|
-Gb,ma)}if(Ac&&gd&&pb){D=0;for(X=ua.length;D<X;D++)if(Ta=ua[D],qb=gd[Ta],void 0!==qb)for(Aa=0;3>Aa;Aa++)Eb=qb[Aa],Lb[gc]=Eb.x,Lb[gc+1]=Eb.y,gc+=2;D=0;for(X=va.length;D<X;D++)if(Ta=va[D],qb=gd[Ta],void 0!==qb)for(Aa=0;4>Aa;Aa++)Eb=qb[Aa],Lb[gc]=Eb.x,Lb[gc+1]=Eb.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Lb,ma))}if(Ac&&hd&&pb){D=0;for(X=ua.length;D<X;D++)if(Ta=ua[D],rb=hd[Ta],void 0!==rb)for(Aa=0;3>Aa;Aa++)wc=rb[Aa],Nb[hc]=wc.x,Nb[hc+1]=wc.y,hc+=2;D=0;
|
|
|
-for(X=va.length;D<X;D++)if(Ta=va[D],rb=hd[Ta],void 0!==rb)for(Aa=0;4>Aa;Aa++)wc=rb[Aa],Nb[hc]=wc.x,Nb[hc+1]=wc.y,hc+=2;0<hc&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Nb,ma))}if(Ic){D=0;for(X=ua.length;D<X;D++)ac[Fb]=Qa,ac[Fb+1]=Qa+1,ac[Fb+2]=Qa+2,Fb+=3,Bb[tb]=Qa,Bb[tb+1]=Qa+1,Bb[tb+2]=Qa,Bb[tb+3]=Qa+2,Bb[tb+4]=Qa+1,Bb[tb+5]=Qa+2,tb+=6,Qa+=3;D=0;for(X=va.length;D<X;D++)ac[Fb]=Qa,ac[Fb+1]=Qa+1,ac[Fb+2]=Qa+3,ac[Fb+3]=Qa+1,ac[Fb+4]=Qa+2,ac[Fb+5]=Qa+3,Fb+=6,Bb[tb]=
|
|
|
-Qa,Bb[tb+1]=Qa+1,Bb[tb+2]=Qa,Bb[tb+3]=Qa+3,Bb[tb+4]=Qa+1,Bb[tb+5]=Qa+2,Bb[tb+6]=Qa+2,Bb[tb+7]=Qa+3,tb+=8,Qa+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ra.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,ac,ma);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ra.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,ma)}if(fd){Aa=0;for(Mb=fd.length;Aa<Mb;Aa++)if(u=fd[Aa],u.__original.needsUpdate){x=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(X=ua.length;D<X;D++)N=nb[ua[D]],u.array[x]=
|
|
|
-u.value[N.a],u.array[x+1]=u.value[N.b],u.array[x+2]=u.value[N.c],x+=3;D=0;for(X=va.length;D<X;D++)N=nb[va[D]],u.array[x]=u.value[N.a],u.array[x+1]=u.value[N.b],u.array[x+2]=u.value[N.c],u.array[x+3]=u.value[N.d],x+=4}else{if("faces"===u.boundTo){D=0;for(X=ua.length;D<X;D++)Ba=u.value[ua[D]],u.array[x]=Ba,u.array[x+1]=Ba,u.array[x+2]=Ba,x+=3;D=0;for(X=va.length;D<X;D++)Ba=u.value[va[D]],u.array[x]=Ba,u.array[x+1]=Ba,u.array[x+2]=Ba,u.array[x+3]=Ba,x+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===
|
|
|
-u.boundTo){D=0;for(X=ua.length;D<X;D++)N=nb[ua[D]],Q=u.value[N.a],R=u.value[N.b],S=u.value[N.c],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=R.x,u.array[x+3]=R.y,u.array[x+4]=S.x,u.array[x+5]=S.y,x+=6;D=0;for(X=va.length;D<X;D++)N=nb[va[D]],Q=u.value[N.a],R=u.value[N.b],S=u.value[N.c],na=u.value[N.d],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=R.x,u.array[x+3]=R.y,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=na.x,u.array[x+7]=na.y,x+=8}else{if("faces"===u.boundTo){D=0;for(X=ua.length;D<X;D++)S=
|
|
|
-R=Q=Ba=u.value[ua[D]],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=R.x,u.array[x+3]=R.y,u.array[x+4]=S.x,u.array[x+5]=S.y,x+=6;D=0;for(X=va.length;D<X;D++)na=S=R=Q=Ba=u.value[va[D]],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=R.x,u.array[x+3]=R.y,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=na.x,u.array[x+7]=na.y,x+=8}}else if(3===u.size){var $;$="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(X=ua.length;D<X;D++)N=nb[ua[D]],Q=u.value[N.a],R=u.value[N.b],
|
|
|
-S=u.value[N.c],u.array[x]=Q[$[0]],u.array[x+1]=Q[$[1]],u.array[x+2]=Q[$[2]],u.array[x+3]=R[$[0]],u.array[x+4]=R[$[1]],u.array[x+5]=R[$[2]],u.array[x+6]=S[$[0]],u.array[x+7]=S[$[1]],u.array[x+8]=S[$[2]],x+=9;D=0;for(X=va.length;D<X;D++)N=nb[va[D]],Q=u.value[N.a],R=u.value[N.b],S=u.value[N.c],na=u.value[N.d],u.array[x]=Q[$[0]],u.array[x+1]=Q[$[1]],u.array[x+2]=Q[$[2]],u.array[x+3]=R[$[0]],u.array[x+4]=R[$[1]],u.array[x+5]=R[$[2]],u.array[x+6]=S[$[0]],u.array[x+7]=S[$[1]],u.array[x+8]=S[$[2]],u.array[x+
|
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|
-9]=na[$[0]],u.array[x+10]=na[$[1]],u.array[x+11]=na[$[2]],x+=12}else if("faces"===u.boundTo){D=0;for(X=ua.length;D<X;D++)S=R=Q=Ba=u.value[ua[D]],u.array[x]=Q[$[0]],u.array[x+1]=Q[$[1]],u.array[x+2]=Q[$[2]],u.array[x+3]=R[$[0]],u.array[x+4]=R[$[1]],u.array[x+5]=R[$[2]],u.array[x+6]=S[$[0]],u.array[x+7]=S[$[1]],u.array[x+8]=S[$[2]],x+=9;D=0;for(X=va.length;D<X;D++)na=S=R=Q=Ba=u.value[va[D]],u.array[x]=Q[$[0]],u.array[x+1]=Q[$[1]],u.array[x+2]=Q[$[2]],u.array[x+3]=R[$[0]],u.array[x+4]=R[$[1]],u.array[x+
|
|
|
-5]=R[$[2]],u.array[x+6]=S[$[0]],u.array[x+7]=S[$[1]],u.array[x+8]=S[$[2]],u.array[x+9]=na[$[0]],u.array[x+10]=na[$[1]],u.array[x+11]=na[$[2]],x+=12}else if("faceVertices"===u.boundTo){D=0;for(X=ua.length;D<X;D++)Ba=u.value[ua[D]],Q=Ba[0],R=Ba[1],S=Ba[2],u.array[x]=Q[$[0]],u.array[x+1]=Q[$[1]],u.array[x+2]=Q[$[2]],u.array[x+3]=R[$[0]],u.array[x+4]=R[$[1]],u.array[x+5]=R[$[2]],u.array[x+6]=S[$[0]],u.array[x+7]=S[$[1]],u.array[x+8]=S[$[2]],x+=9;D=0;for(X=va.length;D<X;D++)Ba=u.value[va[D]],Q=Ba[0],R=
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|
|
-Ba[1],S=Ba[2],na=Ba[3],u.array[x]=Q[$[0]],u.array[x+1]=Q[$[1]],u.array[x+2]=Q[$[2]],u.array[x+3]=R[$[0]],u.array[x+4]=R[$[1]],u.array[x+5]=R[$[2]],u.array[x+6]=S[$[0]],u.array[x+7]=S[$[1]],u.array[x+8]=S[$[2]],u.array[x+9]=na[$[0]],u.array[x+10]=na[$[1]],u.array[x+11]=na[$[2]],x+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(X=ua.length;D<X;D++)N=nb[ua[D]],Q=u.value[N.a],R=u.value[N.b],S=u.value[N.c],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=Q.z,u.array[x+3]=Q.w,
|
|
|
-u.array[x+4]=R.x,u.array[x+5]=R.y,u.array[x+6]=R.z,u.array[x+7]=R.w,u.array[x+8]=S.x,u.array[x+9]=S.y,u.array[x+10]=S.z,u.array[x+11]=S.w,x+=12;D=0;for(X=va.length;D<X;D++)N=nb[va[D]],Q=u.value[N.a],R=u.value[N.b],S=u.value[N.c],na=u.value[N.d],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=Q.z,u.array[x+3]=Q.w,u.array[x+4]=R.x,u.array[x+5]=R.y,u.array[x+6]=R.z,u.array[x+7]=R.w,u.array[x+8]=S.x,u.array[x+9]=S.y,u.array[x+10]=S.z,u.array[x+11]=S.w,u.array[x+12]=na.x,u.array[x+13]=na.y,u.array[x+14]=
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|
|
-na.z,u.array[x+15]=na.w,x+=16}else if("faces"===u.boundTo){D=0;for(X=ua.length;D<X;D++)S=R=Q=Ba=u.value[ua[D]],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=Q.z,u.array[x+3]=Q.w,u.array[x+4]=R.x,u.array[x+5]=R.y,u.array[x+6]=R.z,u.array[x+7]=R.w,u.array[x+8]=S.x,u.array[x+9]=S.y,u.array[x+10]=S.z,u.array[x+11]=S.w,x+=12;D=0;for(X=va.length;D<X;D++)na=S=R=Q=Ba=u.value[va[D]],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=Q.z,u.array[x+3]=Q.w,u.array[x+4]=R.x,u.array[x+5]=R.y,u.array[x+6]=R.z,u.array[x+
|
|
|
-7]=R.w,u.array[x+8]=S.x,u.array[x+9]=S.y,u.array[x+10]=S.z,u.array[x+11]=S.w,u.array[x+12]=na.x,u.array[x+13]=na.y,u.array[x+14]=na.z,u.array[x+15]=na.w,x+=16}else if("faceVertices"===u.boundTo){D=0;for(X=ua.length;D<X;D++)Ba=u.value[ua[D]],Q=Ba[0],R=Ba[1],S=Ba[2],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=Q.z,u.array[x+3]=Q.w,u.array[x+4]=R.x,u.array[x+5]=R.y,u.array[x+6]=R.z,u.array[x+7]=R.w,u.array[x+8]=S.x,u.array[x+9]=S.y,u.array[x+10]=S.z,u.array[x+11]=S.w,x+=12;D=0;for(X=va.length;D<X;D++)Ba=
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|
|
-u.value[va[D]],Q=Ba[0],R=Ba[1],S=Ba[2],na=Ba[3],u.array[x]=Q.x,u.array[x+1]=Q.y,u.array[x+2]=Q.z,u.array[x+3]=Q.w,u.array[x+4]=R.x,u.array[x+5]=R.y,u.array[x+6]=R.z,u.array[x+7]=R.w,u.array[x+8]=S.x,u.array[x+9]=S.y,u.array[x+10]=S.z,u.array[x+11]=S.w,u.array[x+12]=na.x,u.array[x+13]=na.y,u.array[x+14]=na.z,u.array[x+15]=na.w,x+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,ma)}}Sa&&(delete ra.__inittedArrays,delete ra.__colorArray,delete ra.__normalArray,delete ra.__tangentArray,
|
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|
-delete ra.__uvArray,delete ra.__uv2Array,delete ra.__faceArray,delete ra.__vertexArray,delete ra.__lineArray,delete ra.__skinIndexArray,delete ra.__skinWeightArray)}}U.verticesNeedUpdate=!1;U.morphTargetsNeedUpdate=!1;U.elementsNeedUpdate=!1;U.uvsNeedUpdate=!1;U.normalsNeedUpdate=!1;U.colorsNeedUpdate=!1;U.tangentsNeedUpdate=!1;U.buffersNeedUpdate=!1;ea.attributes&&w(ea)}else if(ja instanceof THREE.Ribbon){ea=e(ja,U);qa=ea.attributes&&t(ea);if(U.verticesNeedUpdate||U.colorsNeedUpdate||U.normalsNeedUpdate||
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|
|
-qa){var Hb=U,Lc=j.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Dc=void 0,Mc=void 0,Ca=void 0,Nc=void 0,Oc=void 0,Pc=void 0,nd=void 0,ib=void 0,xc=void 0,Ha=void 0,wb=void 0,od=Hb.vertices,pd=Hb.colors,qd=Hb.normals,cd=od.length,zd=pd.length,Ad=qd.length,Qc=Hb.__vertexArray,Rc=Hb.__colorArray,Sc=Hb.__normalArray,Bd=Hb.colorsNeedUpdate,Cd=Hb.normalsNeedUpdate,id=Hb.__webglCustomAttributesList;if(Hb.verticesNeedUpdate){for(Bc=0;Bc<cd;Bc++)Mc=od[Bc],Ca=3*Bc,Qc[Ca]=Mc.x,Qc[Ca+1]=Mc.y,Qc[Ca+2]=Mc.z;j.bindBuffer(j.ARRAY_BUFFER,
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|
|
-Hb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Qc,Lc)}if(Bd){for(Cc=0;Cc<zd;Cc++)Nc=pd[Cc],Ca=3*Cc,Rc[Ca]=Nc.r,Rc[Ca+1]=Nc.g,Rc[Ca+2]=Nc.b;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Lc)}if(Cd){for(Dc=0;Dc<Ad;Dc++)Oc=qd[Dc],Ca=3*Dc,Sc[Ca]=Oc.x,Sc[Ca+1]=Oc.y,Sc[Ca+2]=Oc.z;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Lc)}if(id){Pc=0;for(nd=id.length;Pc<nd;Pc++)if(Ha=id[Pc],Ha.needsUpdate&&(void 0===Ha.boundTo||"vertices"===
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|
|
-Ha.boundTo)){Ca=0;xc=Ha.value.length;if(1===Ha.size)for(ib=0;ib<xc;ib++)Ha.array[ib]=Ha.value[ib];else if(2===Ha.size)for(ib=0;ib<xc;ib++)wb=Ha.value[ib],Ha.array[Ca]=wb.x,Ha.array[Ca+1]=wb.y,Ca+=2;else if(3===Ha.size)if("c"===Ha.type)for(ib=0;ib<xc;ib++)wb=Ha.value[ib],Ha.array[Ca]=wb.r,Ha.array[Ca+1]=wb.g,Ha.array[Ca+2]=wb.b,Ca+=3;else for(ib=0;ib<xc;ib++)wb=Ha.value[ib],Ha.array[Ca]=wb.x,Ha.array[Ca+1]=wb.y,Ha.array[Ca+2]=wb.z,Ca+=3;else if(4===Ha.size)for(ib=0;ib<xc;ib++)wb=Ha.value[ib],Ha.array[Ca]=
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|
-wb.x,Ha.array[Ca+1]=wb.y,Ha.array[Ca+2]=wb.z,Ha.array[Ca+3]=wb.w,Ca+=4;j.bindBuffer(j.ARRAY_BUFFER,Ha.buffer);j.bufferData(j.ARRAY_BUFFER,Ha.array,Lc)}}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;U.normalsNeedUpdate=!1;ea.attributes&&w(ea)}else if(ja instanceof THREE.Line){ea=e(ja,U);qa=ea.attributes&&t(ea);if(U.verticesNeedUpdate||U.colorsNeedUpdate||U.lineDistancesNeedUpdate||qa){var Ib=U,Tc=j.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Gc=void 0,Uc=void 0,Na=void 0,Vc=void 0,rd=Ib.vertices,sd=Ib.colors,
|
|
|
-td=Ib.lineDistances,Dd=rd.length,Ed=sd.length,Fd=td.length,Wc=Ib.__vertexArray,Xc=Ib.__colorArray,ud=Ib.__lineDistanceArray,Gd=Ib.colorsNeedUpdate,Hd=Ib.lineDistancesNeedUpdate,jd=Ib.__webglCustomAttributesList,Yc=void 0,vd=void 0,jb=void 0,yc=void 0,xb=void 0,Ia=void 0;if(Ib.verticesNeedUpdate){for(Ec=0;Ec<Dd;Ec++)Uc=rd[Ec],Na=3*Ec,Wc[Na]=Uc.x,Wc[Na+1]=Uc.y,Wc[Na+2]=Uc.z;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Wc,Tc)}if(Gd){for(Fc=0;Fc<Ed;Fc++)Vc=sd[Fc],Na=
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|
|
-3*Fc,Xc[Na]=Vc.r,Xc[Na+1]=Vc.g,Xc[Na+2]=Vc.b;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Xc,Tc)}if(Hd){for(Gc=0;Gc<Fd;Gc++)ud[Gc]=td[Gc];j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,ud,Tc)}if(jd){Yc=0;for(vd=jd.length;Yc<vd;Yc++)if(Ia=jd[Yc],Ia.needsUpdate&&(void 0===Ia.boundTo||"vertices"===Ia.boundTo)){Na=0;yc=Ia.value.length;if(1===Ia.size)for(jb=0;jb<yc;jb++)Ia.array[jb]=Ia.value[jb];else if(2===Ia.size)for(jb=0;jb<yc;jb++)xb=
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|
|
-Ia.value[jb],Ia.array[Na]=xb.x,Ia.array[Na+1]=xb.y,Na+=2;else if(3===Ia.size)if("c"===Ia.type)for(jb=0;jb<yc;jb++)xb=Ia.value[jb],Ia.array[Na]=xb.r,Ia.array[Na+1]=xb.g,Ia.array[Na+2]=xb.b,Na+=3;else for(jb=0;jb<yc;jb++)xb=Ia.value[jb],Ia.array[Na]=xb.x,Ia.array[Na+1]=xb.y,Ia.array[Na+2]=xb.z,Na+=3;else if(4===Ia.size)for(jb=0;jb<yc;jb++)xb=Ia.value[jb],Ia.array[Na]=xb.x,Ia.array[Na+1]=xb.y,Ia.array[Na+2]=xb.z,Ia.array[Na+3]=xb.w,Na+=4;j.bindBuffer(j.ARRAY_BUFFER,Ia.buffer);j.bufferData(j.ARRAY_BUFFER,
|
|
|
-Ia.array,Tc)}}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;U.lineDistancesNeedUpdate=!1;ea.attributes&&w(ea)}else if(ja instanceof THREE.ParticleSystem)if(U instanceof THREE.BufferGeometry)(U.verticesNeedUpdate||U.colorsNeedUpdate)&&i(U,j.DYNAMIC_DRAW,!U.dynamic),U.verticesNeedUpdate=!1,U.colorsNeedUpdate=!1;else{ea=e(ja,U);qa=ea.attributes&&t(ea);if(U.verticesNeedUpdate||U.colorsNeedUpdate||ja.sortParticles||qa){var bc=U,kd=j.DYNAMIC_DRAW,Hc=ja,yb=void 0,cc=void 0,dc=void 0,da=void 0,ec=void 0,
|
|
|
-pc=void 0,Zc=bc.vertices,ld=Zc.length,md=bc.colors,wd=md.length,uc=bc.__vertexArray,vc=bc.__colorArray,ic=bc.__sortArray,xd=bc.verticesNeedUpdate,yd=bc.colorsNeedUpdate,jc=bc.__webglCustomAttributesList,Jb=void 0,zc=void 0,la=void 0,Kb=void 0,Ea=void 0,ba=void 0;if(Hc.sortParticles){qc.copy(Ob);qc.multiply(Hc.matrixWorld);for(yb=0;yb<ld;yb++)dc=Zc[yb],lb.copy(dc),lb.applyMatrix4(qc),ic[yb]=[lb.z,yb];ic.sort(n);for(yb=0;yb<ld;yb++)dc=Zc[ic[yb][1]],da=3*yb,uc[da]=dc.x,uc[da+1]=dc.y,uc[da+2]=dc.z;for(cc=
|
|
|
-0;cc<wd;cc++)da=3*cc,pc=md[ic[cc][1]],vc[da]=pc.r,vc[da+1]=pc.g,vc[da+2]=pc.b;if(jc){Jb=0;for(zc=jc.length;Jb<zc;Jb++)if(ba=jc[Jb],void 0===ba.boundTo||"vertices"===ba.boundTo)if(da=0,Kb=ba.value.length,1===ba.size)for(la=0;la<Kb;la++)ec=ic[la][1],ba.array[la]=ba.value[ec];else if(2===ba.size)for(la=0;la<Kb;la++)ec=ic[la][1],Ea=ba.value[ec],ba.array[da]=Ea.x,ba.array[da+1]=Ea.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(la=0;la<Kb;la++)ec=ic[la][1],Ea=ba.value[ec],ba.array[da]=Ea.r,ba.array[da+
|
|
|
-1]=Ea.g,ba.array[da+2]=Ea.b,da+=3;else for(la=0;la<Kb;la++)ec=ic[la][1],Ea=ba.value[ec],ba.array[da]=Ea.x,ba.array[da+1]=Ea.y,ba.array[da+2]=Ea.z,da+=3;else if(4===ba.size)for(la=0;la<Kb;la++)ec=ic[la][1],Ea=ba.value[ec],ba.array[da]=Ea.x,ba.array[da+1]=Ea.y,ba.array[da+2]=Ea.z,ba.array[da+3]=Ea.w,da+=4}}else{if(xd)for(yb=0;yb<ld;yb++)dc=Zc[yb],da=3*yb,uc[da]=dc.x,uc[da+1]=dc.y,uc[da+2]=dc.z;if(yd)for(cc=0;cc<wd;cc++)pc=md[cc],da=3*cc,vc[da]=pc.r,vc[da+1]=pc.g,vc[da+2]=pc.b;if(jc){Jb=0;for(zc=jc.length;Jb<
|
|
|
-zc;Jb++)if(ba=jc[Jb],ba.needsUpdate&&(void 0===ba.boundTo||"vertices"===ba.boundTo))if(Kb=ba.value.length,da=0,1===ba.size)for(la=0;la<Kb;la++)ba.array[la]=ba.value[la];else if(2===ba.size)for(la=0;la<Kb;la++)Ea=ba.value[la],ba.array[da]=Ea.x,ba.array[da+1]=Ea.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(la=0;la<Kb;la++)Ea=ba.value[la],ba.array[da]=Ea.r,ba.array[da+1]=Ea.g,ba.array[da+2]=Ea.b,da+=3;else for(la=0;la<Kb;la++)Ea=ba.value[la],ba.array[da]=Ea.x,ba.array[da+1]=Ea.y,ba.array[da+2]=Ea.z,
|
|
|
-da+=3;else if(4===ba.size)for(la=0;la<Kb;la++)Ea=ba.value[la],ba.array[da]=Ea.x,ba.array[da+1]=Ea.y,ba.array[da+2]=Ea.z,ba.array[da+3]=Ea.w,da+=4}}if(xd||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,bc.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,uc,kd);if(yd||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,bc.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,vc,kd);if(jc){Jb=0;for(zc=jc.length;Jb<zc;Jb++)if(ba=jc[Jb],ba.needsUpdate||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ba.buffer),j.bufferData(j.ARRAY_BUFFER,
|
|
|
-ba.array,kd)}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;ea.attributes&&w(ea)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",hb);var i,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?
|
|
|
-m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,r,s;e=g=r=s=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&p++);e=g;f=r;g=s;h=p;p=q=0;for(s=b.length;p<s;p++)r=b[p],r.castShadow&&
|
|
|
-(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);l=q;ab&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{r=a.fragmentShader;s=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;
|
|
|
-var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:n,useVertexTexture:ab&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,
|
|
|
-maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,w,d=[];m?d.push(m):(d.push(r),d.push(s));for(v in q)d.push(v),d.push(q[v]);for(t in c)d.push(t),d.push(c[t]);
|
|
|
-m=d.join();t=0;for(v=ia.length;t<v;t++)if(d=ia[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,v.push(d));d=v.join("\n");w=j.createProgram();v=["precision "+M+" float;",d,gb?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?
|
|
|
+4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==pb&&(j.lineWidth(d),pb=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,
|
|
|
+0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==pb&&(j.lineWidth(d),pb=d),j.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
|
|
|
+N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ma=-1;ab=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ob.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Ob);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
|
|
|
+a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){C(g,b);var n=f,m=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
|
|
|
+m.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(mb.copy(g.matrixWorld.getPosition()),mb.applyMatrix4(Ob),f.z=mb.z),f.id=g.id)}this.sortObjects&&i.sort(p);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
|
|
|
+(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,h,k,!0,d),l(a.__webglObjectsImmediate,"",b,h,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,h,k,!1,d),l(a.__webglObjectsImmediate,"opaque",
|
|
|
+b,h,k,!1,d),q(a.__webglObjects,!1,"transparent",b,h,k,!0,d),l(a.__webglObjectsImmediate,"transparent",b,h,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,
|
|
|
+null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);ea=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,Ab):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,l=void 0,p=void 0,q=void 0;
|
|
|
+if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",cb)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
|
|
|
+{};y=0;for(B=s.faces.length;y<B;y++)A=s.faces[y],C=K?A.materialIndex:0,void 0===F[C]&&(F[C]={hash:C,counter:0}),E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I}),G=A instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+G&&(F[C].counter+=1,E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,
|
|
|
+numMorphNormals:I})),A instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=na++,s.geometryGroupsList.push(s.geometryGroups[L])}for(m in l.geometryGroups)if(q=l.geometryGroups[m],!q.__webglVertexBuffer){var J=q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer=
|
|
|
+j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var ga=void 0,S=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];ga=0;for(S=J.numMorphTargets;ga<S;ga++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];ga=0;for(S=J.numMorphNormals;ga<
|
|
|
+S;ga++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}N.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var T=l;T.__webglVertexBuffer=j.createBuffer();T.__webglColorBuffer=j.createBuffer();T.__webglNormalBuffer=j.createBuffer();
|
|
|
+N.info.memory.geometries++;var U=l,X=b,W=U.vertices.length;U.__vertexArray=new Float32Array(3*W);U.__colorArray=new Float32Array(3*W);U.__normalArray=new Float32Array(3*W);U.__webglVertexCount=W;c(U,X);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(l=b.geometry,!l.__webglVertexBuffer){var ea=l;ea.__webglVertexBuffer=j.createBuffer();ea.__webglColorBuffer=j.createBuffer();ea.__webglLineDistanceBuffer=j.createBuffer();N.info.memory.geometries++;
|
|
|
+var Z=l,ya=b,za=Z.vertices.length;Z.__vertexArray=new Float32Array(3*za);Z.__colorArray=new Float32Array(3*za);Z.__lineDistanceArray=new Float32Array(1*za);Z.__webglLineCount=za;c(Z,ya);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(l=b.geometry,!l.__webglVertexBuffer))if(l instanceof THREE.Geometry){var qa=l;qa.__webglVertexBuffer=j.createBuffer();qa.__webglColorBuffer=j.createBuffer();N.info.memory.geometries++;var ta=l,fa=
|
|
|
+b,ma=ta.vertices.length;ta.__vertexArray=new Float32Array(3*ma);ta.__colorArray=new Float32Array(3*ma);ta.__sortArray=[];ta.__webglParticleCount=ma;c(ta,fa);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0}else l instanceof THREE.BufferGeometry&&h(l);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(l=b.geometry,l instanceof THREE.BufferGeometry)r(k.__webglObjects,l,b);else{if(l instanceof THREE.Geometry)for(m in l.geometryGroups)q=l.geometryGroups[m],r(k.__webglObjects,q,b)}else b instanceof THREE.Ribbon||
|
|
|
+b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(l=b.geometry,r(k.__webglObjects,l,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ca=a.__objectsRemoved[0],wa=a;ca instanceof THREE.Mesh||ca instanceof THREE.ParticleSystem||
|
|
|
+ca instanceof THREE.Ribbon||ca instanceof THREE.Line?z(wa.__webglObjects,ca):ca instanceof THREE.Sprite?w(wa.__webglSprites,ca):ca instanceof THREE.LensFlare?w(wa.__webglFlares,ca):(ca instanceof THREE.ImmediateRenderObject||ca.immediateRenderCallback)&&z(wa.__webglObjectsImmediate,ca);ca.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var oa=0,ra=a.__webglObjects.length;oa<ra;oa++){var ia=a.__webglObjects[oa].object,R=ia.geometry,xa=void 0,Ba=void 0,ha=void 0;if(ia instanceof THREE.Mesh)if(R instanceof
|
|
|
+THREE.BufferGeometry)(R.verticesNeedUpdate||R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.elementsNeedUpdate=!1,R.uvsNeedUpdate=!1,R.normalsNeedUpdate=!1,R.colorsNeedUpdate=!1,R.tangentsNeedUpdate=!1;else{for(var Ca=0,Ka=R.geometryGroupsList.length;Ca<Ka;Ca++)if(xa=R.geometryGroupsList[Ca],ha=e(ia,xa),R.buffersNeedUpdate&&d(xa,ia),Ba=ha.attributes&&t(ha),R.verticesNeedUpdate||R.morphTargetsNeedUpdate||
|
|
|
+R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate||Ba){var pa=xa,La=ia,sa=j.DYNAMIC_DRAW,Ta=!R.dynamic,Ha=ha;if(pa.__inittedArrays){var lb=f(Ha),gb=Ha.vertexColors?Ha.vertexColors:!1,qb=g(Ha),ib=lb===THREE.SmoothShading,D=void 0,V=void 0,Ua=void 0,M=void 0,$a=void 0,Wa=void 0,Qa=void 0,pb=void 0,Za=void 0,rb=void 0,sb=void 0,O=void 0,P=void 0,Q=void 0,la=void 0,ab=void 0,bb=void 0,hb=void 0,ub=void 0,Pb=void 0,Qb=void 0,Rb=void 0,zb=void 0,Sb=void 0,
|
|
|
+Tb=void 0,Ub=void 0,Ab=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Cb=void 0,Yb=void 0,Zb=void 0,$b=void 0,Db=void 0,Aa=void 0,Mb=void 0,lc=void 0,Eb=void 0,wc=void 0,db=void 0,kc=void 0,Xa=void 0,Ya=void 0,mc=void 0,fc=void 0,Ra=0,Va=0,gc=0,hc=0,Fb=0,nb=0,Fa=0,tb=0,Sa=0,aa=0,ja=0,v=0,Da=void 0,eb=pa.__vertexArray,Lb=pa.__uvArray,Nb=pa.__uv2Array,Gb=pa.__normalArray,Ma=pa.__tangentArray,fb=pa.__colorArray,Na=pa.__skinIndexArray,Oa=pa.__skinWeightArray,rc=pa.__morphTargetsArrays,ed=pa.__morphNormalsArrays,
|
|
|
+fd=pa.__webglCustomAttributesList,u=void 0,ac=pa.__faceArray,Bb=pa.__lineArray,vb=La.geometry,Ic=vb.elementsNeedUpdate,Ac=vb.uvsNeedUpdate,Jc=vb.normalsNeedUpdate,$c=vb.tangentsNeedUpdate,ad=vb.colorsNeedUpdate,bd=vb.morphTargetsNeedUpdate,sc=vb.vertices,ua=pa.faces3,va=pa.faces4,ob=vb.faces,gd=vb.faceVertexUvs[0],hd=vb.faceVertexUvs[1],tc=vb.skinIndices,nc=vb.skinWeights,oc=vb.morphTargets,Kc=vb.morphNormals;if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],O=sc[M.a],P=sc[M.b],Q=
|
|
|
+sc[M.c],eb[Va]=O.x,eb[Va+1]=O.y,eb[Va+2]=O.z,eb[Va+3]=P.x,eb[Va+4]=P.y,eb[Va+5]=P.z,eb[Va+6]=Q.x,eb[Va+7]=Q.y,eb[Va+8]=Q.z,Va+=9;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],O=sc[M.a],P=sc[M.b],Q=sc[M.c],la=sc[M.d],eb[Va]=O.x,eb[Va+1]=O.y,eb[Va+2]=O.z,eb[Va+3]=P.x,eb[Va+4]=P.y,eb[Va+5]=P.z,eb[Va+6]=Q.x,eb[Va+7]=Q.y,eb[Va+8]=Q.z,eb[Va+9]=la.x,eb[Va+10]=la.y,eb[Va+11]=la.z,Va+=12;j.bindBuffer(j.ARRAY_BUFFER,pa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,eb,sa)}if(bd){db=0;for(kc=oc.length;db<kc;db++){D=
|
|
|
+ja=0;for(V=ua.length;D<V;D++)mc=ua[D],M=ob[mc],O=oc[db].vertices[M.a],P=oc[db].vertices[M.b],Q=oc[db].vertices[M.c],Xa=rc[db],Xa[ja]=O.x,Xa[ja+1]=O.y,Xa[ja+2]=O.z,Xa[ja+3]=P.x,Xa[ja+4]=P.y,Xa[ja+5]=P.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,Ha.morphNormals&&(ib?(fc=Kc[db].vertexNormals[mc],Pb=fc.a,Qb=fc.b,Rb=fc.c):Rb=Qb=Pb=Kc[db].faceNormals[mc],Ya=ed[db],Ya[ja]=Pb.x,Ya[ja+1]=Pb.y,Ya[ja+2]=Pb.z,Ya[ja+3]=Qb.x,Ya[ja+4]=Qb.y,Ya[ja+5]=Qb.z,Ya[ja+6]=Rb.x,Ya[ja+7]=Rb.y,Ya[ja+8]=Rb.z),ja+=9;D=0;for(V=va.length;D<
|
|
|
+V;D++)mc=va[D],M=ob[mc],O=oc[db].vertices[M.a],P=oc[db].vertices[M.b],Q=oc[db].vertices[M.c],la=oc[db].vertices[M.d],Xa=rc[db],Xa[ja]=O.x,Xa[ja+1]=O.y,Xa[ja+2]=O.z,Xa[ja+3]=P.x,Xa[ja+4]=P.y,Xa[ja+5]=P.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,Xa[ja+9]=la.x,Xa[ja+10]=la.y,Xa[ja+11]=la.z,Ha.morphNormals&&(ib?(fc=Kc[db].vertexNormals[mc],Pb=fc.a,Qb=fc.b,Rb=fc.c,zb=fc.d):zb=Rb=Qb=Pb=Kc[db].faceNormals[mc],Ya=ed[db],Ya[ja]=Pb.x,Ya[ja+1]=Pb.y,Ya[ja+2]=Pb.z,Ya[ja+3]=Qb.x,Ya[ja+4]=Qb.y,Ya[ja+5]=Qb.z,Ya[ja+
|
|
|
+6]=Rb.x,Ya[ja+7]=Rb.y,Ya[ja+8]=Rb.z,Ya[ja+9]=zb.x,Ya[ja+10]=zb.y,Ya[ja+11]=zb.z),ja+=12;j.bindBuffer(j.ARRAY_BUFFER,pa.__webglMorphTargetsBuffers[db]);j.bufferData(j.ARRAY_BUFFER,rc[db],sa);Ha.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglMorphNormalsBuffers[db]),j.bufferData(j.ARRAY_BUFFER,ed[db],sa))}}if(nc.length){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],Vb=nc[M.a],Wb=nc[M.b],Xb=nc[M.c],Oa[aa]=Vb.x,Oa[aa+1]=Vb.y,Oa[aa+2]=Vb.z,Oa[aa+3]=Vb.w,Oa[aa+4]=Wb.x,Oa[aa+5]=Wb.y,Oa[aa+6]=Wb.z,Oa[aa+
|
|
|
+7]=Wb.w,Oa[aa+8]=Xb.x,Oa[aa+9]=Xb.y,Oa[aa+10]=Xb.z,Oa[aa+11]=Xb.w,Yb=tc[M.a],Zb=tc[M.b],$b=tc[M.c],Na[aa]=Yb.x,Na[aa+1]=Yb.y,Na[aa+2]=Yb.z,Na[aa+3]=Yb.w,Na[aa+4]=Zb.x,Na[aa+5]=Zb.y,Na[aa+6]=Zb.z,Na[aa+7]=Zb.w,Na[aa+8]=$b.x,Na[aa+9]=$b.y,Na[aa+10]=$b.z,Na[aa+11]=$b.w,aa+=12;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],Vb=nc[M.a],Wb=nc[M.b],Xb=nc[M.c],Cb=nc[M.d],Oa[aa]=Vb.x,Oa[aa+1]=Vb.y,Oa[aa+2]=Vb.z,Oa[aa+3]=Vb.w,Oa[aa+4]=Wb.x,Oa[aa+5]=Wb.y,Oa[aa+6]=Wb.z,Oa[aa+7]=Wb.w,Oa[aa+8]=Xb.x,Oa[aa+9]=Xb.y,Oa[aa+
|
|
|
+10]=Xb.z,Oa[aa+11]=Xb.w,Oa[aa+12]=Cb.x,Oa[aa+13]=Cb.y,Oa[aa+14]=Cb.z,Oa[aa+15]=Cb.w,Yb=tc[M.a],Zb=tc[M.b],$b=tc[M.c],Db=tc[M.d],Na[aa]=Yb.x,Na[aa+1]=Yb.y,Na[aa+2]=Yb.z,Na[aa+3]=Yb.w,Na[aa+4]=Zb.x,Na[aa+5]=Zb.y,Na[aa+6]=Zb.z,Na[aa+7]=Zb.w,Na[aa+8]=$b.x,Na[aa+9]=$b.y,Na[aa+10]=$b.z,Na[aa+11]=$b.w,Na[aa+12]=Db.x,Na[aa+13]=Db.y,Na[aa+14]=Db.z,Na[aa+15]=Db.w,aa+=16;0<aa&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Na,sa),j.bindBuffer(j.ARRAY_BUFFER,pa.__webglSkinWeightsBuffer),
|
|
|
+j.bufferData(j.ARRAY_BUFFER,Oa,sa))}if(ad&&gb){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],Qa=M.vertexColors,pb=M.color,3===Qa.length&&gb===THREE.VertexColors?(Sb=Qa[0],Tb=Qa[1],Ub=Qa[2]):Ub=Tb=Sb=pb,fb[Sa]=Sb.r,fb[Sa+1]=Sb.g,fb[Sa+2]=Sb.b,fb[Sa+3]=Tb.r,fb[Sa+4]=Tb.g,fb[Sa+5]=Tb.b,fb[Sa+6]=Ub.r,fb[Sa+7]=Ub.g,fb[Sa+8]=Ub.b,Sa+=9;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],Qa=M.vertexColors,pb=M.color,4===Qa.length&&gb===THREE.VertexColors?(Sb=Qa[0],Tb=Qa[1],Ub=Qa[2],Ab=Qa[3]):Ab=Ub=Tb=Sb=pb,fb[Sa]=Sb.r,fb[Sa+
|
|
|
+1]=Sb.g,fb[Sa+2]=Sb.b,fb[Sa+3]=Tb.r,fb[Sa+4]=Tb.g,fb[Sa+5]=Tb.b,fb[Sa+6]=Ub.r,fb[Sa+7]=Ub.g,fb[Sa+8]=Ub.b,fb[Sa+9]=Ab.r,fb[Sa+10]=Ab.g,fb[Sa+11]=Ab.b,Sa+=12;0<Sa&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,fb,sa))}if($c&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],Za=M.vertexTangents,ab=Za[0],bb=Za[1],hb=Za[2],Ma[Fa]=ab.x,Ma[Fa+1]=ab.y,Ma[Fa+2]=ab.z,Ma[Fa+3]=ab.w,Ma[Fa+4]=bb.x,Ma[Fa+5]=bb.y,Ma[Fa+6]=bb.z,Ma[Fa+7]=bb.w,Ma[Fa+8]=hb.x,Ma[Fa+9]=hb.y,Ma[Fa+
|
|
|
+10]=hb.z,Ma[Fa+11]=hb.w,Fa+=12;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],Za=M.vertexTangents,ab=Za[0],bb=Za[1],hb=Za[2],ub=Za[3],Ma[Fa]=ab.x,Ma[Fa+1]=ab.y,Ma[Fa+2]=ab.z,Ma[Fa+3]=ab.w,Ma[Fa+4]=bb.x,Ma[Fa+5]=bb.y,Ma[Fa+6]=bb.z,Ma[Fa+7]=bb.w,Ma[Fa+8]=hb.x,Ma[Fa+9]=hb.y,Ma[Fa+10]=hb.z,Ma[Fa+11]=hb.w,Ma[Fa+12]=ub.x,Ma[Fa+13]=ub.y,Ma[Fa+14]=ub.z,Ma[Fa+15]=ub.w,Fa+=16;j.bindBuffer(j.ARRAY_BUFFER,pa.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ma,sa)}if(Jc&&lb){D=0;for(V=ua.length;D<V;D++)if(M=ob[ua[D]],
|
|
|
+$a=M.vertexNormals,Wa=M.normal,3===$a.length&&ib)for(Aa=0;3>Aa;Aa++)lc=$a[Aa],Gb[nb]=lc.x,Gb[nb+1]=lc.y,Gb[nb+2]=lc.z,nb+=3;else for(Aa=0;3>Aa;Aa++)Gb[nb]=Wa.x,Gb[nb+1]=Wa.y,Gb[nb+2]=Wa.z,nb+=3;D=0;for(V=va.length;D<V;D++)if(M=ob[va[D]],$a=M.vertexNormals,Wa=M.normal,4===$a.length&&ib)for(Aa=0;4>Aa;Aa++)lc=$a[Aa],Gb[nb]=lc.x,Gb[nb+1]=lc.y,Gb[nb+2]=lc.z,nb+=3;else for(Aa=0;4>Aa;Aa++)Gb[nb]=Wa.x,Gb[nb+1]=Wa.y,Gb[nb+2]=Wa.z,nb+=3;j.bindBuffer(j.ARRAY_BUFFER,pa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,
|
|
|
+Gb,sa)}if(Ac&&gd&&qb){D=0;for(V=ua.length;D<V;D++)if(Ua=ua[D],rb=gd[Ua],void 0!==rb)for(Aa=0;3>Aa;Aa++)Eb=rb[Aa],Lb[gc]=Eb.x,Lb[gc+1]=Eb.y,gc+=2;D=0;for(V=va.length;D<V;D++)if(Ua=va[D],rb=gd[Ua],void 0!==rb)for(Aa=0;4>Aa;Aa++)Eb=rb[Aa],Lb[gc]=Eb.x,Lb[gc+1]=Eb.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Lb,sa))}if(Ac&&hd&&qb){D=0;for(V=ua.length;D<V;D++)if(Ua=ua[D],sb=hd[Ua],void 0!==sb)for(Aa=0;3>Aa;Aa++)wc=sb[Aa],Nb[hc]=wc.x,Nb[hc+1]=wc.y,hc+=2;D=0;
|
|
|
+for(V=va.length;D<V;D++)if(Ua=va[D],sb=hd[Ua],void 0!==sb)for(Aa=0;4>Aa;Aa++)wc=sb[Aa],Nb[hc]=wc.x,Nb[hc+1]=wc.y,hc+=2;0<hc&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Nb,sa))}if(Ic){D=0;for(V=ua.length;D<V;D++)ac[Fb]=Ra,ac[Fb+1]=Ra+1,ac[Fb+2]=Ra+2,Fb+=3,Bb[tb]=Ra,Bb[tb+1]=Ra+1,Bb[tb+2]=Ra,Bb[tb+3]=Ra+2,Bb[tb+4]=Ra+1,Bb[tb+5]=Ra+2,tb+=6,Ra+=3;D=0;for(V=va.length;D<V;D++)ac[Fb]=Ra,ac[Fb+1]=Ra+1,ac[Fb+2]=Ra+3,ac[Fb+3]=Ra+1,ac[Fb+4]=Ra+2,ac[Fb+5]=Ra+3,Fb+=6,Bb[tb]=
|
|
|
+Ra,Bb[tb+1]=Ra+1,Bb[tb+2]=Ra,Bb[tb+3]=Ra+3,Bb[tb+4]=Ra+1,Bb[tb+5]=Ra+2,Bb[tb+6]=Ra+2,Bb[tb+7]=Ra+3,tb+=8,Ra+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,pa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,ac,sa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,pa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,sa)}if(fd){Aa=0;for(Mb=fd.length;Aa<Mb;Aa++)if(u=fd[Aa],u.__original.needsUpdate){v=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],u.array[v]=
|
|
|
+u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],v+=3;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],u.array[v]=u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],u.array[v+3]=u.value[M.d],v+=4}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Da=u.value[ua[D]],u.array[v]=Da,u.array[v+1]=Da,u.array[v+2]=Da,v+=3;D=0;for(V=va.length;D<V;D++)Da=u.value[va[D]],u.array[v]=Da,u.array[v+1]=Da,u.array[v+2]=Da,u.array[v+3]=Da,v+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===
|
|
|
+u.boundTo){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],la=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=la.x,u.array[v+7]=la.y,v+=8}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=
|
|
|
+P=O=Da=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)la=Q=P=O=Da=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=la.x,u.array[v+7]=la.y,v+=8}}else if(3===u.size){var $;$="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],O=u.value[M.a],P=u.value[M.b],
|
|
|
+Q=u.value[M.c],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],v+=9;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],la=u.value[M.d],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],u.array[v+
|
|
|
+9]=la[$[0]],u.array[v+10]=la[$[1]],u.array[v+11]=la[$[2]],v+=12}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=P=O=Da=u.value[ua[D]],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],v+=9;D=0;for(V=va.length;D<V;D++)la=Q=P=O=Da=u.value[va[D]],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+
|
|
|
+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],u.array[v+9]=la[$[0]],u.array[v+10]=la[$[1]],u.array[v+11]=la[$[2]],v+=12}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Da=u.value[ua[D]],O=Da[0],P=Da[1],Q=Da[2],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],v+=9;D=0;for(V=va.length;D<V;D++)Da=u.value[va[D]],O=Da[0],P=
|
|
|
+Da[1],Q=Da[2],la=Da[3],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],u.array[v+9]=la[$[0]],u.array[v+10]=la[$[1]],u.array[v+11]=la[$[2]],v+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,
|
|
|
+u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],la=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=la.x,u.array[v+13]=la.y,u.array[v+14]=
|
|
|
+la.z,u.array[v+15]=la.w,v+=16}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=P=O=Da=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)la=Q=P=O=Da=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+
|
|
|
+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=la.x,u.array[v+13]=la.y,u.array[v+14]=la.z,u.array[v+15]=la.w,v+=16}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Da=u.value[ua[D]],O=Da[0],P=Da[1],Q=Da[2],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)Da=
|
|
|
+u.value[va[D]],O=Da[0],P=Da[1],Q=Da[2],la=Da[3],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=la.x,u.array[v+13]=la.y,u.array[v+14]=la.z,u.array[v+15]=la.w,v+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,sa)}}Ta&&(delete pa.__inittedArrays,delete pa.__colorArray,delete pa.__normalArray,delete pa.__tangentArray,
|
|
|
+delete pa.__uvArray,delete pa.__uv2Array,delete pa.__faceArray,delete pa.__vertexArray,delete pa.__lineArray,delete pa.__skinIndexArray,delete pa.__skinWeightArray)}}R.verticesNeedUpdate=!1;R.morphTargetsNeedUpdate=!1;R.elementsNeedUpdate=!1;R.uvsNeedUpdate=!1;R.normalsNeedUpdate=!1;R.colorsNeedUpdate=!1;R.tangentsNeedUpdate=!1;R.buffersNeedUpdate=!1;ha.attributes&&x(ha)}else if(ia instanceof THREE.Ribbon){ha=e(ia,R);Ba=ha.attributes&&t(ha);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.normalsNeedUpdate||
|
|
|
+Ba){var Hb=R,Lc=j.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Dc=void 0,Mc=void 0,Ea=void 0,Nc=void 0,Oc=void 0,Pc=void 0,nd=void 0,jb=void 0,xc=void 0,Ia=void 0,wb=void 0,od=Hb.vertices,pd=Hb.colors,qd=Hb.normals,cd=od.length,zd=pd.length,Ad=qd.length,Qc=Hb.__vertexArray,Rc=Hb.__colorArray,Sc=Hb.__normalArray,Bd=Hb.colorsNeedUpdate,Cd=Hb.normalsNeedUpdate,id=Hb.__webglCustomAttributesList;if(Hb.verticesNeedUpdate){for(Bc=0;Bc<cd;Bc++)Mc=od[Bc],Ea=3*Bc,Qc[Ea]=Mc.x,Qc[Ea+1]=Mc.y,Qc[Ea+2]=Mc.z;j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
+Hb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Qc,Lc)}if(Bd){for(Cc=0;Cc<zd;Cc++)Nc=pd[Cc],Ea=3*Cc,Rc[Ea]=Nc.r,Rc[Ea+1]=Nc.g,Rc[Ea+2]=Nc.b;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Lc)}if(Cd){for(Dc=0;Dc<Ad;Dc++)Oc=qd[Dc],Ea=3*Dc,Sc[Ea]=Oc.x,Sc[Ea+1]=Oc.y,Sc[Ea+2]=Oc.z;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Lc)}if(id){Pc=0;for(nd=id.length;Pc<nd;Pc++)if(Ia=id[Pc],Ia.needsUpdate&&(void 0===Ia.boundTo||"vertices"===
|
|
|
+Ia.boundTo)){Ea=0;xc=Ia.value.length;if(1===Ia.size)for(jb=0;jb<xc;jb++)Ia.array[jb]=Ia.value[jb];else if(2===Ia.size)for(jb=0;jb<xc;jb++)wb=Ia.value[jb],Ia.array[Ea]=wb.x,Ia.array[Ea+1]=wb.y,Ea+=2;else if(3===Ia.size)if("c"===Ia.type)for(jb=0;jb<xc;jb++)wb=Ia.value[jb],Ia.array[Ea]=wb.r,Ia.array[Ea+1]=wb.g,Ia.array[Ea+2]=wb.b,Ea+=3;else for(jb=0;jb<xc;jb++)wb=Ia.value[jb],Ia.array[Ea]=wb.x,Ia.array[Ea+1]=wb.y,Ia.array[Ea+2]=wb.z,Ea+=3;else if(4===Ia.size)for(jb=0;jb<xc;jb++)wb=Ia.value[jb],Ia.array[Ea]=
|
|
|
+wb.x,Ia.array[Ea+1]=wb.y,Ia.array[Ea+2]=wb.z,Ia.array[Ea+3]=wb.w,Ea+=4;j.bindBuffer(j.ARRAY_BUFFER,Ia.buffer);j.bufferData(j.ARRAY_BUFFER,Ia.array,Lc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.normalsNeedUpdate=!1;ha.attributes&&x(ha)}else if(ia instanceof THREE.Line){ha=e(ia,R);Ba=ha.attributes&&t(ha);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.lineDistancesNeedUpdate||Ba){var Ib=R,Tc=j.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Gc=void 0,Uc=void 0,Pa=void 0,Vc=void 0,rd=Ib.vertices,sd=Ib.colors,
|
|
|
+td=Ib.lineDistances,Dd=rd.length,Ed=sd.length,Fd=td.length,Wc=Ib.__vertexArray,Xc=Ib.__colorArray,ud=Ib.__lineDistanceArray,Gd=Ib.colorsNeedUpdate,Hd=Ib.lineDistancesNeedUpdate,jd=Ib.__webglCustomAttributesList,Yc=void 0,vd=void 0,kb=void 0,yc=void 0,xb=void 0,Ja=void 0;if(Ib.verticesNeedUpdate){for(Ec=0;Ec<Dd;Ec++)Uc=rd[Ec],Pa=3*Ec,Wc[Pa]=Uc.x,Wc[Pa+1]=Uc.y,Wc[Pa+2]=Uc.z;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Wc,Tc)}if(Gd){for(Fc=0;Fc<Ed;Fc++)Vc=sd[Fc],Pa=
|
|
|
+3*Fc,Xc[Pa]=Vc.r,Xc[Pa+1]=Vc.g,Xc[Pa+2]=Vc.b;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Xc,Tc)}if(Hd){for(Gc=0;Gc<Fd;Gc++)ud[Gc]=td[Gc];j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,ud,Tc)}if(jd){Yc=0;for(vd=jd.length;Yc<vd;Yc++)if(Ja=jd[Yc],Ja.needsUpdate&&(void 0===Ja.boundTo||"vertices"===Ja.boundTo)){Pa=0;yc=Ja.value.length;if(1===Ja.size)for(kb=0;kb<yc;kb++)Ja.array[kb]=Ja.value[kb];else if(2===Ja.size)for(kb=0;kb<yc;kb++)xb=
|
|
|
+Ja.value[kb],Ja.array[Pa]=xb.x,Ja.array[Pa+1]=xb.y,Pa+=2;else if(3===Ja.size)if("c"===Ja.type)for(kb=0;kb<yc;kb++)xb=Ja.value[kb],Ja.array[Pa]=xb.r,Ja.array[Pa+1]=xb.g,Ja.array[Pa+2]=xb.b,Pa+=3;else for(kb=0;kb<yc;kb++)xb=Ja.value[kb],Ja.array[Pa]=xb.x,Ja.array[Pa+1]=xb.y,Ja.array[Pa+2]=xb.z,Pa+=3;else if(4===Ja.size)for(kb=0;kb<yc;kb++)xb=Ja.value[kb],Ja.array[Pa]=xb.x,Ja.array[Pa+1]=xb.y,Ja.array[Pa+2]=xb.z,Ja.array[Pa+3]=xb.w,Pa+=4;j.bindBuffer(j.ARRAY_BUFFER,Ja.buffer);j.bufferData(j.ARRAY_BUFFER,
|
|
|
+Ja.array,Tc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.lineDistancesNeedUpdate=!1;ha.attributes&&x(ha)}else if(ia instanceof THREE.ParticleSystem)if(R instanceof THREE.BufferGeometry)(R.verticesNeedUpdate||R.colorsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.colorsNeedUpdate=!1;else{ha=e(ia,R);Ba=ha.attributes&&t(ha);if(R.verticesNeedUpdate||R.colorsNeedUpdate||ia.sortParticles||Ba){var bc=R,kd=j.DYNAMIC_DRAW,Hc=ia,yb=void 0,cc=void 0,dc=void 0,da=void 0,ec=void 0,
|
|
|
+pc=void 0,Zc=bc.vertices,ld=Zc.length,md=bc.colors,wd=md.length,uc=bc.__vertexArray,vc=bc.__colorArray,ic=bc.__sortArray,xd=bc.verticesNeedUpdate,yd=bc.colorsNeedUpdate,jc=bc.__webglCustomAttributesList,Jb=void 0,zc=void 0,ka=void 0,Kb=void 0,Ga=void 0,ba=void 0;if(Hc.sortParticles){qc.copy(Ob);qc.multiply(Hc.matrixWorld);for(yb=0;yb<ld;yb++)dc=Zc[yb],mb.copy(dc),mb.applyMatrix4(qc),ic[yb]=[mb.z,yb];ic.sort(n);for(yb=0;yb<ld;yb++)dc=Zc[ic[yb][1]],da=3*yb,uc[da]=dc.x,uc[da+1]=dc.y,uc[da+2]=dc.z;for(cc=
|
|
|
+0;cc<wd;cc++)da=3*cc,pc=md[ic[cc][1]],vc[da]=pc.r,vc[da+1]=pc.g,vc[da+2]=pc.b;if(jc){Jb=0;for(zc=jc.length;Jb<zc;Jb++)if(ba=jc[Jb],void 0===ba.boundTo||"vertices"===ba.boundTo)if(da=0,Kb=ba.value.length,1===ba.size)for(ka=0;ka<Kb;ka++)ec=ic[ka][1],ba.array[ka]=ba.value[ec];else if(2===ba.size)for(ka=0;ka<Kb;ka++)ec=ic[ka][1],Ga=ba.value[ec],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(ka=0;ka<Kb;ka++)ec=ic[ka][1],Ga=ba.value[ec],ba.array[da]=Ga.r,ba.array[da+
|
|
|
+1]=Ga.g,ba.array[da+2]=Ga.b,da+=3;else for(ka=0;ka<Kb;ka++)ec=ic[ka][1],Ga=ba.value[ec],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,ba.array[da+2]=Ga.z,da+=3;else if(4===ba.size)for(ka=0;ka<Kb;ka++)ec=ic[ka][1],Ga=ba.value[ec],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,ba.array[da+2]=Ga.z,ba.array[da+3]=Ga.w,da+=4}}else{if(xd)for(yb=0;yb<ld;yb++)dc=Zc[yb],da=3*yb,uc[da]=dc.x,uc[da+1]=dc.y,uc[da+2]=dc.z;if(yd)for(cc=0;cc<wd;cc++)pc=md[cc],da=3*cc,vc[da]=pc.r,vc[da+1]=pc.g,vc[da+2]=pc.b;if(jc){Jb=0;for(zc=jc.length;Jb<
|
|
|
+zc;Jb++)if(ba=jc[Jb],ba.needsUpdate&&(void 0===ba.boundTo||"vertices"===ba.boundTo))if(Kb=ba.value.length,da=0,1===ba.size)for(ka=0;ka<Kb;ka++)ba.array[ka]=ba.value[ka];else if(2===ba.size)for(ka=0;ka<Kb;ka++)Ga=ba.value[ka],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(ka=0;ka<Kb;ka++)Ga=ba.value[ka],ba.array[da]=Ga.r,ba.array[da+1]=Ga.g,ba.array[da+2]=Ga.b,da+=3;else for(ka=0;ka<Kb;ka++)Ga=ba.value[ka],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,ba.array[da+2]=Ga.z,
|
|
|
+da+=3;else if(4===ba.size)for(ka=0;ka<Kb;ka++)Ga=ba.value[ka],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,ba.array[da+2]=Ga.z,ba.array[da+3]=Ga.w,da+=4}}if(xd||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,bc.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,uc,kd);if(yd||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,bc.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,vc,kd);if(jc){Jb=0;for(zc=jc.length;Jb<zc;Jb++)if(ba=jc[Jb],ba.needsUpdate||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ba.buffer),j.bufferData(j.ARRAY_BUFFER,
|
|
|
+ba.array,kd)}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;ha.attributes&&x(ha)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",ib);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?
|
|
|
+m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&
|
|
|
+(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);l=q;bb&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;
|
|
|
+var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:n,useVertexTexture:bb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,
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|
|
+maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,w,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);
|
|
|
+m=d.join();t=0;for(x=ga.length;t<x;t++)if(d=ga[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,x.push(d));d=x.join("\n");w=j.createProgram();x=["precision "+S+" float;",d,hb?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?
|
|
|
"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?
|
|
|
"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-t=["precision "+M+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+t=["precision "+S+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=V("fragment",t+r);v=V("vertex",v+s);j.attachShader(w,v);j.attachShader(w,t);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
|
|
|
-j.getError()+"]");j.deleteShader(t);j.deleteShader(v);w.uniforms={};w.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in p)t.push(y);y=t;t=0;for(v=y.length;t<v;t++)p=y[t],w.uniforms[p]=j.getUniformLocation(w,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
|
|
|
-y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(k in b)t.push(k);k=t;y=0;for(b=k.length;y<b;y++)t=k[y],w.attributes[t]=j.getAttribLocation(w,t);w.id=wa++;ia.push({program:w,code:m,usedTimes:1});O.info.memory.programs=ia.length;k=w}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
|
|
|
-b+k,0<=y[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Oa!==
|
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|
-b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),Oa=b);ja!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),ja=a)};this.setDepthTest=function(a){Ya!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Ya=a)};this.setDepthWrite=function(a){qb!==a&&(j.depthMask(a),qb=a)};this.setBlending=function(a,b,c,d){a!==ta&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
|
|
|
-j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),ta=a);if(a===THREE.CustomBlending){if(b!==qa&&(j.blendEquation(H(b)),qa=b),c!==kb||d!==Ja)j.blendFunc(H(c),H(d)),kb=c,Ja=d}else Ja=
|
|
|
-kb=qa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Va),a.__webglTexture=j.createTexture(),O.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),
|
|
|
-f=H(a.type);A(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],j.texImage2D(j.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],j.compressedTexImage2D(j.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],j.texImage2D(j.TEXTURE_2D,
|
|
|
-h,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Pa);a.__webglTexture=
|
|
|
-j.createTexture();O.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);A(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
|
|
|
-a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,h,g.__webglTexture,0);T(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),A(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
-j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):T(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
|
|
|
-null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Cb,a=Za,d=ma,e=Fa);b!==sa&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),sa=b);kc=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
|
|
|
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=X("fragment",t+s);x=X("vertex",x+r);j.attachShader(w,x);j.attachShader(w,t);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
|
|
|
+j.getError()+"]");j.deleteShader(t);j.deleteShader(x);w.uniforms={};w.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in p)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)p=y[t],w.uniforms[p]=j.getUniformLocation(w,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
|
|
|
+y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(k in b)t.push(k);k=t;y=0;for(b=k.length;y<b;y++)t=k[y],w.attributes[t]=j.getAttribLocation(w,t);w.id=ya++;ga.push({program:w,code:m,usedTimes:1});N.info.memory.programs=ga.length;k=w}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
|
|
|
+b+k,0<=y[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Ba!==
|
|
|
+b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),Ba=b);ia!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),ia=a)};this.setDepthTest=function(a){Za!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Za=a)};this.setDepthWrite=function(a){rb!==a&&(j.depthMask(a),rb=a)};this.setBlending=function(a,b,c,d){a!==oa&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
|
|
|
+j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),oa=a);if(a===THREE.CustomBlending){if(b!==xa&&(j.blendEquation(K(b)),xa=b),c!==lb||d!==ha)j.blendFunc(K(c),K(d)),lb=c,ha=d}else ha=
|
|
|
+lb=xa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Wa),a.__webglTexture=j.createTexture(),N.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=K(a.format),
|
|
|
+f=K(a.type);A(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var i=0,h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){i=0;for(h=g.length;i<h;i++)c=g[i],j.compressedTexImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){i=0;for(h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,
|
|
|
+i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Qa);a.__webglTexture=
|
|
|
+j.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);A(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,i=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
|
|
|
+a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,i,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),A(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
+j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):W(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
|
|
|
+null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Cb,a=$a,d=La,e=Ha);b!==qa&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),qa=b);kc=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
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|
|
this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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|
THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a};
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|
THREE.WebGLRenderTarget.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
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|
-this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,k=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix3,d.getInverse(c),d.transpose());for(var m=0,n=h.length;m<n;m++){var s=h[m].clone();c&&s.applyMatrix4(c);g.push(s)}m=0;for(n=k.length;m<n;m++){var s=k[m],q,p,r=s.vertexNormals,t=s.vertexColors;s instanceof THREE.Face3?
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|
|
-q=new THREE.Face3(s.a+e,s.b+e,s.c+e):s instanceof THREE.Face4&&(q=new THREE.Face4(s.a+e,s.b+e,s.c+e,s.d+e));q.normal.copy(s.normal);d&&q.normal.applyMatrix3(d).normalize();g=0;for(h=r.length;g<h;g++)p=r[g].clone(),d&&p.applyMatrix3(d).normalize(),q.vertexNormals.push(p);q.color.copy(s.color);g=0;for(h=t.length;g<h;g++)p=t[g],q.vertexColors.push(p.clone());q.materialIndex=s.materialIndex;q.centroid.copy(s.centroid);c&&q.centroid.applyMatrix4(c);i.push(q)}m=0;for(n=f.length;m<n;m++){c=f[m];d=[];g=0;
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|
|
-for(h=c.length;g<h;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));l.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.add(h);
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|
|
+this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,k=f.faces,m=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix3,d.getInverse(c),d.transpose());for(var p=0,n=h.length;p<n;p++){var s=h[p].clone();c&&s.applyMatrix4(c);g.push(s)}p=0;for(n=k.length;p<n;p++){var s=k[p],q,l,r=s.vertexNormals,t=s.vertexColors;s instanceof THREE.Face3?
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|
|
+q=new THREE.Face3(s.a+e,s.b+e,s.c+e):s instanceof THREE.Face4&&(q=new THREE.Face4(s.a+e,s.b+e,s.c+e,s.d+e));q.normal.copy(s.normal);d&&q.normal.applyMatrix3(d).normalize();g=0;for(h=r.length;g<h;g++)l=r[g].clone(),d&&l.applyMatrix3(d).normalize(),q.vertexNormals.push(l);q.color.copy(s.color);g=0;for(h=t.length;g<h;g++)l=t[g],q.vertexColors.push(l.clone());q.materialIndex=s.materialIndex;q.centroid.copy(s.centroid);c&&q.centroid.applyMatrix4(c);i.push(q)}p=0;for(n=f.length;p<n;p++){c=f[p];d=[];g=0;
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|
+for(h=c.length;g<h;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));m.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.add(h);
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h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,
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|
-e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,k=[],l,m,n,s;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],m=g[d.b],n=g[d.c],
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|
-d._area=THREE.GeometryUtils.triangleArea(l,m,n)):d instanceof THREE.Face4&&(l=g[d.a],m=g[d.b],n=g[d.c],s=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,m,s),d._area2=THREE.GeometryUtils.triangleArea(m,n,s),d._area=d._area1+d._area2),i+=d._area,k[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,a);e.subVectors(c,a);
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|
|
+e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,k=[],m,p,n,s;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(m=g[d.a],p=g[d.b],n=g[d.c],
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|
|
+d._area=THREE.GeometryUtils.triangleArea(m,p,n)):d instanceof THREE.Face4&&(m=g[d.a],p=g[d.b],n=g[d.c],s=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,p,s),d._area2=THREE.GeometryUtils.triangleArea(p,n,s),d._area=d._area1+d._area2),i+=d._area,k[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,a);e.subVectors(c,a);
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|
|
d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,c,d,e,f=[],g=[],
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|
|
-h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,k=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;m.a=e;m.b=i;m.c=l;n.a=i;n.b=k;n.c=l;4===d.vertexColors.length&&(m.vertexColors[0]=d.vertexColors[0].clone(),m.vertexColors[1]=d.vertexColors[1].clone(),m.vertexColors[2]=
|
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|
-d.vertexColors[3].clone(),n.vertexColors[0]=d.vertexColors[1].clone(),n.vertexColors[1]=d.vertexColors[2].clone(),n.vertexColors[2]=d.vertexColors[3].clone());f.push(m,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(m=a.faceVertexUvs[d][b],i=m[1],k=m[2],l=m[3],m=[m[0].clone(),i.clone(),l.clone()],i=[i.clone(),k.clone(),l.clone()],h[d].push(m,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<
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|
|
+h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,k=d.c,m=d.d,p=new THREE.Face3,n=new THREE.Face3;p.color.copy(d.color);n.color.copy(d.color);p.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;p.a=e;p.b=i;p.c=m;n.a=i;n.b=k;n.c=m;4===d.vertexColors.length&&(p.vertexColors[0]=d.vertexColors[0].clone(),p.vertexColors[1]=d.vertexColors[1].clone(),p.vertexColors[2]=
|
|
|
+d.vertexColors[3].clone(),n.vertexColors[0]=d.vertexColors[1].clone(),n.vertexColors[1]=d.vertexColors[2].clone(),n.vertexColors[2]=d.vertexColors[3].clone());f.push(p,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(p=a.faceVertexUvs[d][b],i=p[1],k=p[2],m=p[3],p=[p[0].clone(),i.clone(),m.clone()],i=[i.clone(),k.clone(),m.clone()],h[d].push(p,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<
|
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|
e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
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|
|
!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=
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|
this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={};
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|
e[g]=i;var k=new XMLHttpRequest;k.onload=b(k,i);k.onerror=d;i=a[g];k.open("GET",i,!0);k.responseType="arraybuffer";k.send(null)}else k=new XMLHttpRequest,k.onload=function(){var a=THREE.ImageUtils.parseDDS(k.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},k.onerror=
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|
d,k.open("GET",a,!0),k.responseType="arraybuffer",k.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
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|
d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap?
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|
-6:1,k=0;k<i;k++){for(var l=0;l<d.mipmapCount;l++){var m=Math.max(4,f)/4*Math.max(4,g)/4*e,n={data:new Uint8Array(a,h,m),width:f,height:g};d.mipmaps.push(n);h+=m;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
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-0,d,e).data,i=g.createImageData(d,e),k=i.data,l=0;l<d;l++)for(var m=0;m<e;m++){var n=0>m-1?0:m-1,s=m+1>e-1?e-1:m+1,q=0>l-1?0:l-1,p=l+1>d-1?d-1:l+1,r=[],t=[0,0,h[4*(m*d+l)]/255*b];r.push([-1,0,h[4*(m*d+q)]/255*b]);r.push([-1,-1,h[4*(n*d+q)]/255*b]);r.push([0,-1,h[4*(n*d+l)]/255*b]);r.push([1,-1,h[4*(n*d+p)]/255*b]);r.push([1,0,h[4*(m*d+p)]/255*b]);r.push([1,1,h[4*(s*d+p)]/255*b]);r.push([0,1,h[4*(s*d+l)]/255*b]);r.push([-1,1,h[4*(s*d+q)]/255*b]);n=[];q=r.length;for(s=0;s<q;s++){var p=r[s],w=r[(s+1)%
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-q],p=[p[0]-t[0],p[1]-t[1],p[2]-t[2]],w=[w[0]-t[0],w[1]-t[1],w[2]-t[2]];n.push(c([p[1]*w[2]-p[2]*w[1],p[2]*w[0]-p[0]*w[2],p[0]*w[1]-p[1]*w[0]]))}r=[0,0,0];for(s=0;s<n.length;s++)r[0]+=n[s][0],r[1]+=n[s][1],r[2]+=n[s][2];r[0]/=n.length;r[1]/=n.length;r[2]/=n.length;t=4*(m*d+l);k[t]=255*((r[0]+1)/2)|0;k[t+1]=255*((r[1]+1)/2)|0;k[t+2]=255*r[2]|0;k[t+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
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+6:1,k=0;k<i;k++){for(var m=0;m<d.mipmapCount;m++){var p=Math.max(4,f)/4*Math.max(4,g)/4*e,n={data:new Uint8Array(a,h,p),width:f,height:g};d.mipmaps.push(n);h+=p;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
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+0,d,e).data,i=g.createImageData(d,e),k=i.data,m=0;m<d;m++)for(var p=0;p<e;p++){var n=0>p-1?0:p-1,s=p+1>e-1?e-1:p+1,q=0>m-1?0:m-1,l=m+1>d-1?d-1:m+1,r=[],t=[0,0,h[4*(p*d+m)]/255*b];r.push([-1,0,h[4*(p*d+q)]/255*b]);r.push([-1,-1,h[4*(n*d+q)]/255*b]);r.push([0,-1,h[4*(n*d+m)]/255*b]);r.push([1,-1,h[4*(n*d+l)]/255*b]);r.push([1,0,h[4*(p*d+l)]/255*b]);r.push([1,1,h[4*(s*d+l)]/255*b]);r.push([0,1,h[4*(s*d+m)]/255*b]);r.push([-1,1,h[4*(s*d+q)]/255*b]);n=[];q=r.length;for(s=0;s<q;s++){var l=r[s],x=r[(s+1)%
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+q],l=[l[0]-t[0],l[1]-t[1],l[2]-t[2]],x=[x[0]-t[0],x[1]-t[1],x[2]-t[2]];n.push(c([l[1]*x[2]-l[2]*x[1],l[2]*x[0]-l[0]*x[2],l[0]*x[1]-l[1]*x[0]]))}r=[0,0,0];for(s=0;s<n.length;s++)r[0]+=n[s][0],r[1]+=n[s][1],r[2]+=n[s][2];r[0]/=n.length;r[1]/=n.length;r[2]/=n.length;t=4*(p*d+m);k[t]=255*((r[0]+1)/2)|0;k[t+1]=255*((r[1]+1)/2)|0;k[t+2]=255*r[2]|0;k[t+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
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c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = worldPosition.xyz - cameraPosition;\nvReflect = reflect( I, worldNormal );\nvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,
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@@ -519,12 +507,12 @@ THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"v
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THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"}}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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-0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,k,l,m,n,s,q,p,r,t=b.glyphs[a]||b.glyphs["?"];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
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-c+d;l=b[a++]*c;s=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(s,q,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var w=g/h;THREE.Shape.Utils.b2(w,m,s,i);THREE.Shape.Utils.b2(w,n,q,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,s=b[a++]*c+d,q=b[a++]*-c,p=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,l,s,q,p,r),g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)w=g/h,THREE.Shape.Utils.b3(w,m,s,p,i),THREE.Shape.Utils.b3(w,n,q,r,l)}}}return{offset:t.ha*c,path:e}}}};
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+0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,k,m,p,n,s,q,l,r,t=b.glyphs[a]||b.glyphs["?"];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
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+c+d;m=b[a++]*c;s=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(s,q,i,m);if(g=f[f.length-1]){p=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,p,s,i);THREE.Shape.Utils.b2(x,n,q,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,s=b[a++]*c+d,q=b[a++]*-c,l=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,m,s,q,l,r),g=f[f.length-1]){p=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)x=g/h,THREE.Shape.Utils.b3(x,p,s,l,i),THREE.Shape.Utils.b3(x,n,q,r,m)}}}return{offset:t.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,k,l;if(0<b(a))for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var m=2*e;for(k=e-1;2<e;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var n;a:{var s=n=void 0,q=void 0,p=void 0,r=void 0,t=void 0,w=void 0,B=void 0,v=
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-void 0,s=a[g[i]].x,q=a[g[i]].y,p=a[g[k]].x,r=a[g[k]].y,t=a[g[l]].x,w=a[g[l]].y;if(1E-10>(p-s)*(w-q)-(r-q)*(t-s))n=!1;else{var J=void 0,G=void 0,C=void 0,z=void 0,F=void 0,E=void 0,I=void 0,V=void 0,A=void 0,T=void 0,A=V=I=v=B=void 0,J=t-p,G=w-r,C=s-t,z=q-w,F=p-s,E=r-q;for(n=0;n<e;n++)if(!(n===i||n===k||n===l))if(B=a[g[n]].x,v=a[g[n]].y,I=B-s,V=v-q,A=B-p,T=v-r,B-=t,v-=w,A=J*T-G*A,I=F*V-E*I,V=C*v-z*B,0<=A&&0<=V&&0<=I){n=!1;break a}n=!0}}if(n){f.push([a[g[i]],a[g[k]],a[g[l]]]);h.push([g[i],g[k],g[l]]);
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-i=k;for(l=k+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,k,m;if(0<b(a))for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var p=2*e;for(k=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);m=k+1;e<=m&&(m=0);var n;a:{var s=n=void 0,q=void 0,l=void 0,r=void 0,t=void 0,x=void 0,z=void 0,w=
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+void 0,s=a[g[i]].x,q=a[g[i]].y,l=a[g[k]].x,r=a[g[k]].y,t=a[g[m]].x,x=a[g[m]].y;if(1E-10>(l-s)*(x-q)-(r-q)*(t-s))n=!1;else{var I=void 0,F=void 0,C=void 0,y=void 0,E=void 0,G=void 0,H=void 0,X=void 0,A=void 0,W=void 0,A=X=H=w=z=void 0,I=t-l,F=x-r,C=s-t,y=q-x,E=l-s,G=r-q;for(n=0;n<e;n++)if(!(n===i||n===k||n===m))if(z=a[g[n]].x,w=a[g[n]].y,H=z-s,X=w-q,A=z-l,W=w-r,z-=t,w-=x,A=I*W-F*A,H=E*X-G*H,X=C*w-y*z,0<=A&&0<=X&&0<=H){n=!1;break a}n=!0}}if(n){f.push([a[g[i]],a[g[k]],a[g[m]]]);h.push([g[i],g[k],g[m]]);
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+i=k;for(m=k+1;m<e;i++,m++)g[i]=g[m];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};
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@@ -543,7 +531,7 @@ THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]
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d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
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THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,k,l,m=a[0]instanceof THREE.Vector3;l=m?new THREE.Vector3:new THREE.Vector2;i=0;for(k=a.length;i<k;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),m&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),l.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(k)};m&&(a.maxZ=d,a.minZ=g);return a};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,k,m,p=a[0]instanceof THREE.Vector3;m=p?new THREE.Vector3:new THREE.Vector2;i=0;for(k=a.length;i<k;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),m.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(k)};p&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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@@ -555,29 +543,29 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,k,l,m,n,s,q,p;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];m=f[0];n=f[1];0<c.length?(g=c[c.length-1],s=g.x,
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-q=g.y):(g=this.actions[d-1].args,s=g[g.length-2],q=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b2(p,s,m,h),p=THREE.Shape.Utils.b2(p,q,n,i),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];m=f[0];n=f[1];k=f[2];l=f[3];0<c.length?(g=c[c.length-1],s=g.x,q=g.y):(g=this.actions[d-1].args,s=g[g.length-2],q=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b3(p,s,m,k,h),p=THREE.Shape.Utils.b3(p,q,n,l,i),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.CSPLINE_THRU:g=
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-this.actions[d-1].args;p=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;p=p.concat(f[0]);p=new THREE.SplineCurve(p);for(f=1;f<=g;f++)c.push(p.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];k=f[3];g=f[4];m=!!f[5];s=g-k;q=2*a;for(f=1;f<=q;f++)p=f/q,m||(p=1-p),p=k+p*s,g=h+n*Math.cos(p),p=i+n*Math.sin(p),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];l=f[3];k=f[4];g=f[5];m=!!f[6];s=g-k;q=2*a;for(f=1;f<=q;f++)p=f/q,m||
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-(p=1-p),p=k+p*s,g=h+n*Math.cos(p),p=i+l*Math.sin(p),c.push(new THREE.Vector2(g,p))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,k,m,p,n,s,q,l;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];p=f[0];n=f[1];0<c.length?(g=c[c.length-1],s=g.x,
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+q=g.y):(g=this.actions[d-1].args,s=g[g.length-2],q=g[g.length-1]);for(f=1;f<=a;f++)l=f/a,g=THREE.Shape.Utils.b2(l,s,p,h),l=THREE.Shape.Utils.b2(l,q,n,i),c.push(new THREE.Vector2(g,l));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];p=f[0];n=f[1];k=f[2];m=f[3];0<c.length?(g=c[c.length-1],s=g.x,q=g.y):(g=this.actions[d-1].args,s=g[g.length-2],q=g[g.length-1]);for(f=1;f<=a;f++)l=f/a,g=THREE.Shape.Utils.b3(l,s,p,k,h),l=THREE.Shape.Utils.b3(l,q,n,m,i),c.push(new THREE.Vector2(g,l));break;case THREE.PathActions.CSPLINE_THRU:g=
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+this.actions[d-1].args;l=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;l=l.concat(f[0]);l=new THREE.SplineCurve(l);for(f=1;f<=g;f++)c.push(l.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];k=f[3];g=f[4];p=!!f[5];s=g-k;q=2*a;for(f=1;f<=q;f++)l=f/q,p||(l=1-l),l=k+l*s,g=h+n*Math.cos(l),l=i+n*Math.sin(l),c.push(new THREE.Vector2(g,l));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];m=f[3];k=f[4];g=f[5];p=!!f[6];s=g-k;q=2*a;for(f=1;f<=q;f++)l=f/q,p||
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+(l=1-l),l=k+l*s,g=h+n*Math.cos(l),l=i+m*Math.sin(l),c.push(new THREE.Vector2(g,l))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
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b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
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THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,k,l,m,n,s,q=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){n=k[e];s=[];for(m=0;m<c.length;m++)l=c[m],l=n.distanceToSquared(l),s.push(l),l<f&&(f=l,g=e,h=m)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:k.length-1;var p=[k[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(p);var r=[k[g],k[f],c[h]];n=THREE.FontUtils.Triangulate.area(r);s=h;l=g;h+=1;g+=-1;0>
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-h&&(h+=c.length);h%=c.length;0>g&&(g+=k.length);g%=k.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:k.length-1;p=[k[g],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(p);r=[k[g],k[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);m+n>p+r&&(h=s,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=k.length),g%=k.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:k.length-1);m=c.slice(0,h);n=c.slice(h);s=k.slice(g);l=k.slice(0,g);f=[k[g],k[f],c[h]];q.push([k[g],c[h],c[e]]);q.push(f);c=m.concat(s).concat(l).concat(n)}return{shape:c,
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+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,k,m,p,n,s,q=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){n=k[e];s=[];for(p=0;p<c.length;p++)m=c[p],m=n.distanceToSquared(m),s.push(m),m<f&&(f=m,g=e,h=p)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:k.length-1;var l=[k[g],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(l);var r=[k[g],k[f],c[h]];n=THREE.FontUtils.Triangulate.area(r);s=h;m=g;h+=1;g+=-1;0>
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+h&&(h+=c.length);h%=c.length;0>g&&(g+=k.length);g%=k.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:k.length-1;l=[k[g],c[h],c[e]];l=THREE.FontUtils.Triangulate.area(l);r=[k[g],k[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);p+n>l+r&&(h=s,g=m,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=k.length),g%=k.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:k.length-1);p=c.slice(0,h);n=c.slice(h);s=k.slice(g);m=k.slice(0,g);f=[k[g],k[f],c[h]];q.push([k[g],c[h],c[e]]);q.push(f);c=p.concat(s).concat(m).concat(n)}return{shape:c,
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isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,k={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==k[i]&&console.log("Duplicate point",i),k[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
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isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,e)}};THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
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(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var k=a.hierarchy[c].keys[d].morphTargets[i];h[k]=-1}a.hierarchy[c].usedMorphTargets=h;
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-for(d=0;d<a.hierarchy[c].keys.length;d++){var l={};for(k in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===k){l[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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+for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(k in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===k){m[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
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b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
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THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
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THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
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-THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,k,l;l=this.currentTime+=a*this.timeScale;k=this.currentTime%=this.data.length;parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,n=this.hierarchy.length;m<n;m++){a=this.hierarchy[m];i=a.animationCache;for(var s=0;3>s;s++){c=b[s];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(k<l)if(this.loop){g=this.data.hierarchy[m].keys[0];for(h=this.getNextKeyWith(c,m,1);h.time<
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-k;)g=h,h=this.getNextKeyWith(c,m,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,m,h.index+1);while(h.time<k)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
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-(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",m,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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+THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,k,m;m=this.currentTime+=a*this.timeScale;k=this.currentTime%=this.data.length;parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,n=this.hierarchy.length;p<n;p++){a=this.hierarchy[p];i=a.animationCache;for(var s=0;3>s;s++){c=b[s];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=m){if(k<m)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time<
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+k;)g=h,h=this.getNextKeyWith(c,p,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,p,h.index+1);while(h.time<k)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
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+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],k[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],k[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],k[2],e,c,g);return d};
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THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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@@ -586,9 +574,9 @@ d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
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e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
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-THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l=
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-0;l<f.length;l++)g=f[l],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,m=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&m&&(d instanceof
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-THREE.Bone?d.skinMatrix=m.originalMatrix:d.matrix=m.originalMatrix);b=m.prevKey;c=m.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!i)for(var n=l.length-1;c.time<g&&c.index!==n;)b=c,c=l[b.index+1];m.prevKey=b;m.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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+THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m=
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+0;m<f.length;m++)g=f[m],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&p&&(d instanceof
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+THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix);b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=m[0];for(c=m[1];c.time<g;)b=c,c=m[b.index+1]}else if(!i)for(var n=m.length-1;c.time<g&&c.index!==n;)b=c,c=m[b.index+1];p.prevKey=b;p.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
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1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
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2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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@@ -599,44 +587,44 @@ THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a,d=0.707*b,c=[[a,0,0],[b,0,0],[-a,0,0],[-b,0,0],[0,a,0],[0,b,0],[0,-a,0],[0,-b,0],[0,0,a],[0,0,b],[0,0,-a],[0,0,-b],[c,c,0],[d,d,0],[-c,-c,0],[-d,-d,0],[c,-c,0],[d,-d,0],[-c,c,0],[-d,d,0],[c,0,c],[d,0,d],[-c,0,-c],[-d,0,-d],[c,0,-c],[d,0,-d],[-c,0,c],[-d,0,d],[0,c,c],[0,d,d],[0,-c,-c],[0,-d,-d],[0,c,-c],[0,d,-d],[0,-c,c],[0,-d,d]],d=0,e=c.length;d<e;d++)this.vertices.push(new THREE.Vector3(c[d][0],c[d][1],c[d][2]))};
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THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),
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-this.faceVertexUvs[0].push([f[e],f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var r,t=h.widthSegments,w=h.heightSegments,B=e/2,v=f/2,J=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)r="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)r="y",w=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)r="x",t=h.depthSegments;var G=t+1,C=w+1,z=e/t,F=f/w,E=new THREE.Vector3;E[r]=0<g?1:-1;for(e=0;e<C;e++)for(f=0;f<G;f++){var I=new THREE.Vector3;I[a]=(f*z-B)*c;I[b]=(e*F-v)*d;I[r]=g;h.vertices.push(I)}for(e=
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-0;e<w;e++)for(f=0;f<t;f++)a=new THREE.Face4(f+G*e+J,f+G*(e+1)+J,f+1+G*(e+1)+J,f+1+G*e+J),a.normal.copy(E),a.vertexNormals.push(E.clone(),E.clone(),E.clone(),E.clone()),a.materialIndex=p,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/t,1-e/w),new THREE.Vector2(f/t,1-(e+1)/w),new THREE.Vector2((f+1)/t,1-(e+1)/w),new THREE.Vector2((f+1)/t,1-e/w)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
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-f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,k=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],s=i/e,q=s*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,r=new THREE.Vector3;r.x=q*Math.sin(2*p*Math.PI);r.y=-s*c+g;r.z=q*Math.cos(2*p*Math.PI);this.vertices.push(r);m.push(this.vertices.length-1);n.push(new THREE.Vector2(p,1-s))}k.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(m=this.vertices[k[0][h]].clone(),
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|
|
-n=this.vertices[k[0][h+1]].clone()):(m=this.vertices[k[1][h]].clone(),n=this.vertices[k[1][h+1]].clone());m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var s=k[i][h],q=k[i+1][h],p=k[i+1][h+1],r=k[i][h+1],t=m.clone(),w=m.clone(),B=n.clone(),v=n.clone(),J=l[i][h].clone(),G=l[i+1][h].clone(),C=l[i+1][h+1].clone(),z=l[i][h+1].clone();this.faces.push(new THREE.Face4(s,q,p,r,[t,w,B,v]));this.faceVertexUvs[0].push([J,G,C,z])}}if(!f&&0<
|
|
|
-a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)s=k[0][h],q=k[0][h+1],p=this.vertices.length-1,t=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),B=new THREE.Vector3(0,1,0),J=l[0][h].clone(),G=l[0][h+1].clone(),C=new THREE.Vector2(G.u,0),this.faces.push(new THREE.Face3(s,q,p,[t,w,B])),this.faceVertexUvs[0].push([J,G,C])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)s=k[i][h+1],q=k[i][h],p=this.vertices.length-1,t=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,
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|
|
--1,0),B=new THREE.Vector3(0,-1,0),J=l[i][h+1].clone(),G=l[i][h].clone(),C=new THREE.Vector2(G.u,1),this.faces.push(new THREE.Face3(s,q,p,[t,w,B])),this.faceVertexUvs[0].push([J,G,C])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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|
|
-THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
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|
-h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(K=c.length;0<=--K;){e=K;f=K-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*l,
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|
-g=0;g<h;g++){var i=P*g,k=P*(g+1),m=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,p=c,q=g,r=h,t=e,v=f,m=m+V,i=i+V,n=n+V,k=k+V;I.faces.push(new THREE.Face4(m,i,n,k,null,null,w));m=B.generateSideWallUV(I,a,p,b,m,i,n,k,q,r,t,v);I.faceVertexUvs[0].push(m)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=V;d+=V;e+=V;I.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?B.generateBottomUV(I,a,b,c,d,e):B.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
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|
|
-100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,q=b.extrudePath,p,r=!1,t=b.material,w=b.extrudeMaterial,B=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,J,G,C;q&&(p=q.getSpacedPoints(s),r=!0,m=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,s,
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|
|
-!1),J=new THREE.Vector3,G=new THREE.Vector3,C=new THREE.Vector3);m||(k=i=l=0);var z,F,E,I=this,V=this.vertices.length,n=a.extractPoints(n),A=n.shape,n=n.holes;if(q=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();F=0;for(E=n.length;F<E;F++)z=n[F],THREE.Shape.Utils.isClockWise(z)&&(n[F]=z.reverse());q=!1}var T=THREE.Shape.Utils.triangulateShape(A,n),q=A;F=0;for(E=n.length;F<E;F++)z=n[F],A=A.concat(z);var y,H,L,M,P=A.length,ca=T.length,oa=[],K=0,ha=q.length;y=ha-1;for(H=K+1;K<ha;K++,y++,H++)y===ha&&
|
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|
-(y=0),H===ha&&(H=0),oa[K]=d(q[K],q[y],q[H]);var ea=[],Sa,O=oa.concat();F=0;for(E=n.length;F<E;F++){z=n[F];Sa=[];K=0;ha=z.length;y=ha-1;for(H=K+1;K<ha;K++,y++,H++)y===ha&&(y=0),H===ha&&(H=0),Sa[K]=d(z[K],z[y],z[H]);ea.push(Sa);O=O.concat(Sa)}for(y=0;y<l;y++){z=y/l;L=i*(1-z);H=k*Math.sin(z*Math.PI/2);K=0;for(ha=q.length;K<ha;K++)M=c(q[K],oa[K],H),f(M.x,M.y,-L);F=0;for(E=n.length;F<E;F++){z=n[F];Sa=ea[F];K=0;for(ha=z.length;K<ha;K++)M=c(z[K],Sa[K],H),f(M.x,M.y,-L)}}H=k;for(K=0;K<P;K++)M=m?c(A[K],O[K],
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|
-H):A[K],r?(G.copy(v.normals[0]).multiplyScalar(M.x),J.copy(v.binormals[0]).multiplyScalar(M.y),C.copy(p[0]).add(G).add(J),f(C.x,C.y,C.z)):f(M.x,M.y,0);for(z=1;z<=s;z++)for(K=0;K<P;K++)M=m?c(A[K],O[K],H):A[K],r?(G.copy(v.normals[z]).multiplyScalar(M.x),J.copy(v.binormals[z]).multiplyScalar(M.y),C.copy(p[z]).add(G).add(J),f(C.x,C.y,C.z)):f(M.x,M.y,h/s*z);for(y=l-1;0<=y;y--){z=y/l;L=i*(1-z);H=k*Math.sin(z*Math.PI/2);K=0;for(ha=q.length;K<ha;K++)M=c(q[K],oa[K],H),f(M.x,M.y,h+L);F=0;for(E=n.length;F<E;F++){z=
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|
-n[F];Sa=ea[F];K=0;for(ha=z.length;K<ha;K++)M=c(z[K],Sa[K],H),r?f(M.x,M.y+p[s-1].y,p[s-1].x+L):f(M.x,M.y,h+L)}}if(m){i=0*P;for(K=0;K<ca;K++)h=T[K],g(h[2]+i,h[1]+i,h[0]+i,!0);i=P*(s+2*l);for(K=0;K<ca;K++)h=T[K],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(K=0;K<ca;K++)h=T[K],g(h[2],h[1],h[0],!0);for(K=0;K<ca;K++)h=T[K],g(h[0]+P*s,h[1]+P*s,h[2]+P*s,!1)}h=0;e(q,h);h+=q.length;F=0;for(E=n.length;F<E;F++)z=n[F],e(z,h),h+=z.length};
|
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|
+this.faceVertexUvs[0].push([f[e],f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l){var r,t=h.widthSegments,x=h.heightSegments,z=e/2,w=f/2,I=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)r="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)r="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)r="x",t=h.depthSegments;var F=t+1,C=x+1,y=e/t,E=f/x,G=new THREE.Vector3;G[r]=0<g?1:-1;for(e=0;e<C;e++)for(f=0;f<F;f++){var H=new THREE.Vector3;H[a]=(f*y-z)*c;H[b]=(e*E-w)*d;H[r]=g;h.vertices.push(H)}for(e=
|
|
|
+0;e<x;e++)for(f=0;f<t;f++)a=new THREE.Face4(f+F*e+I,f+F*(e+1)+I,f+1+F*(e+1)+I,f+1+F*e+I),a.normal.copy(G),a.vertexNormals.push(G.clone(),G.clone(),G.clone(),G.clone()),a.materialIndex=l,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/t,1-e/x),new THREE.Vector2(f/t,1-(e+1)/x),new THREE.Vector2((f+1)/t,1-(e+1)/x),new THREE.Vector2((f+1)/t,1-e/x)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
|
|
|
+f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,k=[],m=[];for(i=0;i<=e;i++){var p=[],n=[],s=i/e,q=s*(b-a)+a;for(h=0;h<=d;h++){var l=h/d,r=new THREE.Vector3;r.x=q*Math.sin(2*l*Math.PI);r.y=-s*c+g;r.z=q*Math.cos(2*l*Math.PI);this.vertices.push(r);p.push(this.vertices.length-1);n.push(new THREE.Vector2(l,1-s))}k.push(p);m.push(n)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(p=this.vertices[k[0][h]].clone(),
|
|
|
+n=this.vertices[k[0][h+1]].clone()):(p=this.vertices[k[1][h]].clone(),n=this.vertices[k[1][h+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var s=k[i][h],q=k[i+1][h],l=k[i+1][h+1],r=k[i][h+1],t=p.clone(),x=p.clone(),z=n.clone(),w=n.clone(),I=m[i][h].clone(),F=m[i+1][h].clone(),C=m[i+1][h+1].clone(),y=m[i][h+1].clone();this.faces.push(new THREE.Face4(s,q,l,r,[t,x,z,w]));this.faceVertexUvs[0].push([I,F,C,y])}}if(!f&&0<
|
|
|
+a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)s=k[0][h],q=k[0][h+1],l=this.vertices.length-1,t=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),I=m[0][h].clone(),F=m[0][h+1].clone(),C=new THREE.Vector2(F.u,0),this.faces.push(new THREE.Face3(s,q,l,[t,x,z])),this.faceVertexUvs[0].push([I,F,C])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)s=k[i][h+1],q=k[i][h],l=this.vertices.length-1,t=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,
|
|
|
+-1,0),z=new THREE.Vector3(0,-1,0),I=m[i][h+1].clone(),F=m[i][h].clone(),C=new THREE.Vector2(F.u,1),this.faces.push(new THREE.Face3(s,q,l,[t,x,z])),this.faceVertexUvs[0].push([I,F,C])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
|
|
|
+THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,i=THREE.ExtrudeGeometry.__v5,h=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);i.copy(a).add(f);h.copy(a).add(g);if(i.equals(h))return g.clone();
|
|
|
+i.copy(b).add(f);h.copy(c).add(g);f=d.dot(g);g=h.sub(i).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(i).sub(a).clone()}function e(c,d){var e,f;for(J=c.length;0<=--J;){e=J;f=J-1;0>f&&(f=c.length-1);for(var g=0,i=s+2*m,
|
|
|
+g=0;g<i;g++){var h=Z*g,k=Z*(g+1),l=d+e+h,h=d+f+h,n=d+f+k,k=d+e+k,p=c,q=g,r=i,t=e,w=f,l=l+X,h=h+X,n=n+X,k=k+X;H.faces.push(new THREE.Face4(l,h,n,k,null,null,x));l=z.generateSideWallUV(H,a,p,b,l,h,n,k,q,r,t,w);H.faceVertexUvs[0].push(l)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=X;d+=X;e+=X;H.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(H,a,b,c,d,e):z.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
|
|
|
+100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,q=b.extrudePath,l,r=!1,t=b.material,x=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,I,F,C;q&&(l=q.getSpacedPoints(s),r=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,s,
|
|
|
+!1),I=new THREE.Vector3,F=new THREE.Vector3,C=new THREE.Vector3);p||(k=i=m=0);var y,E,G,H=this,X=this.vertices.length,n=a.extractPoints(n),A=n.shape,n=n.holes;if(q=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();E=0;for(G=n.length;E<G;E++)y=n[E],THREE.Shape.Utils.isClockWise(y)&&(n[E]=y.reverse());q=!1}var W=THREE.Shape.Utils.triangulateShape(A,n),q=A;E=0;for(G=n.length;E<G;E++)y=n[E],A=A.concat(y);var B,K,L,S,Z=A.length,ra=W.length,sa=[],J=0,ca=q.length;B=ca-1;for(K=J+1;J<ca;J++,B++,K++)B===ca&&
|
|
|
+(B=0),K===ca&&(K=0),sa[J]=d(q[J],q[B],q[K]);var Ka=[],Ta,N=sa.concat();E=0;for(G=n.length;E<G;E++){y=n[E];Ta=[];J=0;ca=y.length;B=ca-1;for(K=J+1;J<ca;J++,B++,K++)B===ca&&(B=0),K===ca&&(K=0),Ta[J]=d(y[J],y[B],y[K]);Ka.push(Ta);N=N.concat(Ta)}for(B=0;B<m;B++){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ca=q.length;J<ca;J++)S=c(q[J],sa[J],K),f(S.x,S.y,-L);E=0;for(G=n.length;E<G;E++){y=n[E];Ta=Ka[E];J=0;for(ca=y.length;J<ca;J++)S=c(y[J],Ta[J],K),f(S.x,S.y,-L)}}K=k;for(J=0;J<Z;J++)S=p?c(A[J],N[J],
|
|
|
+K):A[J],r?(F.copy(w.normals[0]).multiplyScalar(S.x),I.copy(w.binormals[0]).multiplyScalar(S.y),C.copy(l[0]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,0);for(y=1;y<=s;y++)for(J=0;J<Z;J++)S=p?c(A[J],N[J],K):A[J],r?(F.copy(w.normals[y]).multiplyScalar(S.x),I.copy(w.binormals[y]).multiplyScalar(S.y),C.copy(l[y]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,h/s*y);for(B=m-1;0<=B;B--){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ca=q.length;J<ca;J++)S=c(q[J],sa[J],K),f(S.x,S.y,h+L);E=0;for(G=n.length;E<G;E++){y=
|
|
|
+n[E];Ta=Ka[E];J=0;for(ca=y.length;J<ca;J++)S=c(y[J],Ta[J],K),r?f(S.x,S.y+l[s-1].y,l[s-1].x+L):f(S.x,S.y,h+L)}}if(p){i=0*Z;for(J=0;J<ra;J++)h=W[J],g(h[2]+i,h[1]+i,h[0]+i,!0);i=Z*(s+2*m);for(J=0;J<ra;J++)h=W[J],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(J=0;J<ra;J++)h=W[J],g(h[2],h[1],h[0],!0);for(J=0;J<ra;J++)h=W[J],g(h[0]+Z*s,h[1]+Z*s,h[2]+Z*s,!1)}h=0;e(q,h);h+=q.length;E=0;for(G=n.length;E<G;E++)y=n[E],e(y,h),h+=y.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,
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-l=a.vertices[g].y,g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(m,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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+m=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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-THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=k.length;e<f;e++)g=k[e],THREE.Shape.Utils.isClockWise(g)&&(k[e]=g.reverse())}var l=THREE.Shape.Utils.triangulateShape(i,k);e=0;for(f=k.length;e<f;e++)g=k[e],
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-i=i.concat(g);k=i.length;f=l.length;for(e=0;e<k;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)k=l[e],i=k[0]+h,g=k[1]+h,k=k[2]+h,this.faces.push(new THREE.Face3(i,g,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,k))};THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++)d[f]=a[f].clone(),this.vertices.push(d[f]);for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++)d[f]=d[f].clone().applyMatrix4(e),this.vertices.push(d[f]);for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++)this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e)),this.faceVertexUvs[0].push([new THREE.Vector2(1-c/b,d/e),new THREE.Vector2(1-
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-(c+1)/b,d/e),new THREE.Vector2(1-(c+1)/b,(d+1)/e),new THREE.Vector2(1-c/b,(d+1)/e)])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,k=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*k-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(),
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-l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,h=[],i=[],c=0;c<=this.heightSegments;c++){for(var k=[],l=[],b=0;b<=this.widthSegments;b++){var m=b/this.widthSegments,n=c/this.heightSegments,s=new THREE.Vector3;s.x=-this.radius*Math.cos(d+m*e)*Math.sin(f+n*g);s.y=this.radius*
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-Math.cos(f+n*g);s.z=this.radius*Math.sin(d+m*e)*Math.sin(f+n*g);this.vertices.push(s);k.push(this.vertices.length-1);l.push(new THREE.Vector2(m,1-n))}h.push(k);i.push(l)}for(c=0;c<this.heightSegments;c++)for(b=0;b<this.widthSegments;b++){var d=h[c][b+1],e=h[c][b],f=h[c+1][b],g=h[c+1][b+1],k=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),m=this.vertices[f].clone().normalize(),n=this.vertices[g].clone().normalize(),s=i[c][b+1].clone(),q=i[c][b].clone(),p=i[c+1][b].clone(),
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-r=i[c+1][b+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[k,m,n])),this.faceVertexUvs[0].push([s,p,r])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[k,l,m])),this.faceVertexUvs[0].push([s,q,p])):(this.faces.push(new THREE.Face4(d,e,f,g,[k,l,m,n])),this.faceVertexUvs[0].push([s,q,p,r]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};
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+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=k.length;e<f;e++)g=k[e],THREE.Shape.Utils.isClockWise(g)&&(k[e]=g.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,k);e=0;for(f=k.length;e<f;e++)g=k[e],
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+i=i.concat(g);k=i.length;f=m.length;for(e=0;e<k;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)k=m[e],i=k[0]+h,g=k[1]+h,k=k[2]+h,this.faces.push(new THREE.Face3(i,g,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,k))};THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++)d[f]=a[f].clone(),this.vertices.push(d[f]);for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++)d[f]=d[f].clone().applyMatrix4(e),this.vertices.push(d[f]);for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++)this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e)),this.faceVertexUvs[0].push([new THREE.Vector2(1-c/b,d/e),new THREE.Vector2(1-
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+(c+1)/b,d/e),new THREE.Vector2(1-(c+1)/b,(d+1)/e),new THREE.Vector2(1-c/b,(d+1)/e)])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,k=this.height/f,m=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*k-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(m),c.vertexNormals.push(m.clone(),m.clone(),
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+m.clone(),m.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,h=[],i=[],c=0;c<=this.heightSegments;c++){for(var k=[],m=[],b=0;b<=this.widthSegments;b++){var p=b/this.widthSegments,n=c/this.heightSegments,s=new THREE.Vector3;s.x=-this.radius*Math.cos(d+p*e)*Math.sin(f+n*g);s.y=this.radius*
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+Math.cos(f+n*g);s.z=this.radius*Math.sin(d+p*e)*Math.sin(f+n*g);this.vertices.push(s);k.push(this.vertices.length-1);m.push(new THREE.Vector2(p,1-n))}h.push(k);i.push(m)}for(c=0;c<this.heightSegments;c++)for(b=0;b<this.widthSegments;b++){var d=h[c][b+1],e=h[c][b],f=h[c+1][b],g=h[c+1][b+1],k=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),n=this.vertices[g].clone().normalize(),s=i[c][b+1].clone(),q=i[c][b].clone(),l=i[c+1][b].clone(),
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+r=i[c+1][b+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[k,p,n])),this.faceVertexUvs[0].push([s,l,r])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[k,m,p])),this.faceVertexUvs[0].push([s,q,l])):(this.faces.push(new THREE.Face4(d,e,f,g,[k,m,p,n])),this.faceVertexUvs[0].push([s,q,l,r]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};
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THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
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Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.add(b[h]);
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i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
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Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.subVectors(i,f);d.addVectors(i,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,
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-f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),k=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
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-d,e,f));this.faceVertexUvs[0].push([g,i,k,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,k,l,f=new THREE.Vector3,m,n,s,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);m=b.tangents;n=b.normals;s=b.binormals;this.tangents=m;this.normals=n;this.binormals=s;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=m[b];g=n[b];
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-h=s[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,l,c,255)),this.debug.add(new THREE.ArrowHelper(g,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,l,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,k=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(l),f.x+=k*g.x+i*h.x,f.y+=k*g.y+i*h.y,f.z+=k*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
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-(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],m=new THREE.Vector2(b/this.segments,d/this.radiusSegments),n=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),s=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([m,n,s,g]);this.computeCentroids();this.computeFaceNormals();
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+f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),k=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
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+d,e,f));this.faceVertexUvs[0].push([g,i,k,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,k,m,f=new THREE.Vector3,p,n,s,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);p=b.tangents;n=b.normals;s=b.binormals;this.tangents=p;this.normals=n;this.binormals=s;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);m=a.getPointAt(d);d=p[b];g=n[b];
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+h=s[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,m,c,255)),this.debug.add(new THREE.ArrowHelper(g,m,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,m,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,k=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(m),f.x+=k*g.x+i*h.x,f.y+=k*g.y+i*h.y,f.z+=k*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
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+(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],p=new THREE.Vector2(b/this.segments,d/this.radiusSegments),n=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),s=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([p,n,s,g]);this.computeCentroids();this.computeFaceNormals();
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this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,l,m;this.tangents=e;this.normals=f;this.binormals=g;for(k=0;k<b;k++)l=k/(b-1),e[k]=a.getTangentAt(l),e[k].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);l=Math.abs(e[0].y);m=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));m<=a&&d.set(0,0,1);h.crossVectors(e[0],
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+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,m,p;this.tangents=e;this.normals=f;this.binormals=g;for(k=0;k<b;k++)m=k/(b-1),e[k]=a.getTangentAt(m),e[k].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],
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d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(k=1;k<b;k++)f[k]=f[k-1].clone(),g[k]=g[k-1].clone(),h.crossVectors(e[k-1],e[k]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[k-1].dot(e[k])),f[k].applyMatrix4(i.makeRotationAxis(h,d))),g[k].crossVectors(e[k],f[k]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d);for(k=1;k<b;k++)f[k].applyMatrix4(i.makeRotationAxis(e[k],d*k)),g[k].crossVectors(e[k],f[k])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.add(a).add(b).add(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),i.faceVertexUvs[0].push([h(a.uv,
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-a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];void 0===c&&(m[a.index][b.index]=m[b.index][a.index]=c=e((new THREE.Vector3).addVectors(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a}THREE.Geometry.call(this);
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-for(var c=c||1,d=d||0,i=this,k=0,l=a.length;k<l;k++)e(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var m=[],a=this.vertices,k=0,l=b.length;k<l;k++)f(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(l=this.vertices.length;k<l;k++)this.vertices[k].multiplyScalar(c);this.computeCentroids();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,k,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)k=i/b,k=a(k,l),e.push(k)}var n,s,q,p;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*m+i,e=h*m+i+1,l=(h+1)*m+i,k=(h+1)*m+i+1,n=new THREE.Vector2(i/b,h/c),s=new THREE.Vector2((i+1)/b,h/c),q=new THREE.Vector2(i/b,(h+1)/c),p=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,
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-k,l)),g.push([n,s,q]),g.push([s,p,q])):(f.push(new THREE.Face4(a,e,k,l)),g.push([n,s,p,q]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],k=f,l=a[i[0]],m;m=l;var n=a[i[1]],s=a[i[2]],q=new THREE.Vector3,p=new THREE.Vector3;q.subVectors(s,n);p.subVectors(m,n);q.cross(p);q.normalize();m=q;l=m.dot(l);
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-if(m.dot(k)>=l){for(k=0;3>k;k++){l=[i[k],i[(k+1)%3]];m=!0;for(n=0;n<g.length;n++)if(g[n][0]===l[1]&&g[n][1]===l[0]){g[n]=g[g.length-1];g.pop();m=!1;break}m&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(n=0;n<g.length;n++)c.push([g[n][0],g[n][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=
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+a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){p[a.index]||(p[a.index]=[]);p[b.index]||(p[b.index]=[]);var c=p[a.index][b.index];void 0===c&&(p[a.index][b.index]=p[b.index][a.index]=c=e((new THREE.Vector3).addVectors(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a}THREE.Geometry.call(this);
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+for(var c=c||1,d=d||0,i=this,k=0,m=a.length;k<m;k++)e(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var p=[],a=this.vertices,k=0,m=b.length;k<m;k++)f(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(m=this.vertices.length;k<m;k++)this.vertices[k].multiplyScalar(c);this.computeCentroids();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,k,m,p=b+1;for(h=0;h<=c;h++){m=h/c;for(i=0;i<=b;i++)k=i/b,k=a(k,m),e.push(k)}var n,s,q,l;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*p+i,e=h*p+i+1,m=(h+1)*p+i,k=(h+1)*p+i+1,n=new THREE.Vector2(i/b,h/c),s=new THREE.Vector2((i+1)/b,h/c),q=new THREE.Vector2(i/b,(h+1)/c),l=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,m)),f.push(new THREE.Face3(e,
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+k,m)),g.push([n,s,q]),g.push([s,l,q])):(f.push(new THREE.Face4(a,e,k,m)),g.push([n,s,l,q]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],k=f,m=a[i[0]],p;p=m;var n=a[i[1]],s=a[i[2]],q=new THREE.Vector3,l=new THREE.Vector3;q.subVectors(s,n);l.subVectors(p,n);q.cross(l);q.normalize();p=q;m=p.dot(m);
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+if(p.dot(k)>=m){for(k=0;3>k;k++){m=[i[k],i[(k+1)%3]];p=!0;for(n=0;n<g.length;n++)if(g[n][0]===m[1]&&g[n][1]===m[0]){g[n]=g[g.length-1];g.pop();p=!1;break}p&&g.push(m)}c[h]=c[c.length-1];c.pop()}else h++}for(n=0;n<g.length;n++)c.push([g[n][0],g[n][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=
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this.faces[d],this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===c&&(c=20);void 0===d&&(d=16776960);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);b instanceof THREE.Vector3&&(this.position=
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b);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(a){var b=THREE.ArrowHelper.__v1.copy(a).normalize();0.999<b.y?this.rotation.set(0,0,0):-0.999>b.y?this.rotation.set(Math.PI,0,0):(a=THREE.ArrowHelper.__v2.set(b.z,0,-b.x).normalize(),b=Math.acos(b.y),a=THREE.ArrowHelper.__q1.setFromAxisAngle(a,b),this.rotation.setEulerFromQuaternion(a,this.eulerOrder))};
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@@ -649,7 +637,7 @@ new THREE.Mesh(d,f);this.lightRays=new THREE.Line(e,g,THREE.LinePieces);this.add
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!0,this.targetSphere.properties.gizmoSubject=a.target,this.targetSphere.properties.gizmoRoot=this.targetSphere,c=new THREE.LineDashedMaterial({color:c,dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1}),d=new THREE.Geometry,d.vertices.push(this.position.clone()),d.vertices.push(this.targetSphere.position.clone()),d.computeLineDistances(),this.targetLine=new THREE.Line(d,c),this.targetLine.properties.isGizmo=!0);this.properties.isGizmo=!0};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.DirectionalLightHelper.prototype.update=function(){this.direction.subVectors(this.light.target.position,this.light.position);var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.copy(this.light.color);this.color.multiplyScalar(a);this.lightSphere.material.color.copy(this.color);this.lightRays.material.color.copy(this.color);this.targetSphere.material.color.copy(this.color);this.targetLine.material.color.copy(this.color);this.targetLine.geometry.vertices[0].copy(this.light.position);this.targetLine.geometry.vertices[1].copy(this.light.target.position);
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this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b,c){THREE.Object3D.call(this);this.light=a;this.position=a.position;var d=THREE.Math.clamp(a.intensity,0,1);this.color=a.color.clone();this.color.multiplyScalar(d);var e=this.color.getHex();this.groundColor=a.groundColor.clone();this.groundColor.multiplyScalar(d);for(var d=this.groundColor.getHex(),f=new THREE.SphereGeometry(b,16,8,0,2*Math.PI,0,0.5*Math.PI),g=new THREE.SphereGeometry(b,16,8,0,2*Math.PI,0.5*Math.PI,Math.PI),h=new THREE.MeshBasicMaterial({color:e,
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-fog:!1}),i=new THREE.MeshBasicMaterial({color:d,fog:!1}),k=0,l=f.faces.length;k<l;k++)f.faces[k].materialIndex=0;k=0;for(l=g.faces.length;k<l;k++)g.faces[k].materialIndex=1;THREE.GeometryUtils.merge(f,g);this.lightSphere=new THREE.Mesh(f,new THREE.MeshFaceMaterial([h,i]));this.lightArrow=new THREE.ArrowHelper(new THREE.Vector3(0,1,0),new THREE.Vector3(0,1.1*(b+c),0),c,e);this.lightArrow.rotation.x=Math.PI;this.lightArrowGround=new THREE.ArrowHelper(new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1.1*
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+fog:!1}),i=new THREE.MeshBasicMaterial({color:d,fog:!1}),k=0,m=f.faces.length;k<m;k++)f.faces[k].materialIndex=0;k=0;for(m=g.faces.length;k<m;k++)g.faces[k].materialIndex=1;THREE.GeometryUtils.merge(f,g);this.lightSphere=new THREE.Mesh(f,new THREE.MeshFaceMaterial([h,i]));this.lightArrow=new THREE.ArrowHelper(new THREE.Vector3(0,1,0),new THREE.Vector3(0,1.1*(b+c),0),c,e);this.lightArrow.rotation.x=Math.PI;this.lightArrowGround=new THREE.ArrowHelper(new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1.1*
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(b+c),0),c,d);b=new THREE.Object3D;b.rotation.x=0.5*-Math.PI;b.add(this.lightSphere);b.add(this.lightArrow);b.add(this.lightArrowGround);this.add(b);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.properties.isGizmo=!0;this.target=new THREE.Vector3;this.lookAt(this.target)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.HemisphereLightHelper.prototype.update=function(){var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.copy(this.light.color);this.color.multiplyScalar(a);this.groundColor.copy(this.light.groundColor);this.groundColor.multiplyScalar(a);this.lightSphere.material.materials[0].color.copy(this.color);this.lightSphere.material.materials[1].color.copy(this.groundColor);this.lightArrow.setColor(this.color.getHex());this.lightArrowGround.setColor(this.groundColor.getHex());this.lookAt(this.target)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.position=a.position;var c=THREE.Math.clamp(a.intensity,0,1);this.color=a.color.clone();this.color.multiplyScalar(c);var d=this.color.getHex(),c=new THREE.SphereGeometry(b,16,8),e=new THREE.AsteriskGeometry(1.25*b,2.25*b),f=new THREE.IcosahedronGeometry(1,2),g=new THREE.MeshBasicMaterial({color:d,fog:!1}),h=new THREE.LineBasicMaterial({color:d,fog:!1}),d=new THREE.MeshBasicMaterial({color:d,fog:!1,wireframe:!0,opacity:0.1,
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transparent:!0});this.lightSphere=new THREE.Mesh(c,g);this.lightRays=new THREE.Line(e,h,THREE.LinePieces);this.lightDistance=new THREE.Mesh(f,d);c=a.distance;0===c?this.lightDistance.visible=!1:this.lightDistance.scale.set(c,c,c);this.add(this.lightSphere);this.add(this.lightRays);this.add(this.lightDistance);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.properties.isGizmo=!0};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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@@ -667,38 +655,38 @@ THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=thi
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THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
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THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
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-f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,k,l,m,n,s;this.init=function(q){b=q.context;c=q;d=q.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);q=0;e[q++]=-1;e[q++]=-1;
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+f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,k,m,p,n,s;this.init=function(q){b=q.context;c=q;d=q.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);q=0;e[q++]=-1;e[q++]=-1;
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e[q++]=0;e[q++]=0;e[q++]=1;e[q++]=-1;e[q++]=1;e[q++]=0;e[q++]=1;e[q++]=1;e[q++]=1;e[q++]=1;e[q++]=-1;e[q++]=1;e[q++]=0;e[q++]=1;q=0;f[q++]=0;f[q++]=1;f[q++]=2;f[q++]=0;f[q++]=2;f[q++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,m=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,m=a(THREE.ShaderFlares.lensFlareVertexTexture,d));n={};s={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");s.renderType=b.getUniformLocation(m,"renderType");s.map=b.getUniformLocation(m,"map");s.occlusionMap=b.getUniformLocation(m,"occlusionMap");s.opacity=
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-b.getUniformLocation(m,"opacity");s.color=b.getUniformLocation(m,"color");s.scale=b.getUniformLocation(m,"scale");s.rotation=b.getUniformLocation(m,"rotation");s.screenPosition=b.getUniformLocation(m,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,w=a.length;if(w){var B=new THREE.Vector3,v=f/e,J=0.5*e,G=0.5*f,C=16/f,z=new THREE.Vector2(C*v,C),F=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),I=s,C=n;b.useProgram(m);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);
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-b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var V,A,T,y,H;for(V=0;V<w;V++)if(C=16/f,z.set(C*v,C),y=a[V],B.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]),B.applyMatrix4(d.matrixWorldInverse),B.applyMatrix4(d.projectionMatrix),F.copy(B),E.x=F.x*J+J,E.y=
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-F.y*G+G,l||0<E.x&&E.x<e&&0<E.y&&E.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,E.x-8,E.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,z.x,z.y);b.uniform3f(I.screenPosition,F.x,F.y,F.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,E.x-8,E.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);
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-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);y.positionScreen.copy(F);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);A=0;for(T=y.lensFlares.length;A<T;A++)H=y.lensFlares[A],0.001<H.opacity&&0.001<H.scale&&(F.x=H.x,F.y=H.y,F.z=H.z,C=H.size*H.scale/f,z.x=C*v,z.y=C,b.uniform3f(I.screenPosition,F.x,F.y,F.z),b.uniform2f(I.scale,z.x,z.y),b.uniform1f(I.rotation,H.rotation),b.uniform1f(I.opacity,
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-H.opacity),b.uniform3f(I.color,H.color.r,H.color.g,H.color.b),c.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),c.setTexture(H.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,m){var n,s,q,p,r,t,w,B,v,J=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);n=0;for(s=l.__lights.length;n<s;n++)if(q=l.__lights[n],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(r=0;r<q.shadowCascadeCount;r++){var G;if(q.shadowCascadeArray[r])G=q.shadowCascadeArray[r];else{v=q;w=r;G=new THREE.DirectionalLight;G.isVirtual=!0;G.onlyShadow=!0;G.castShadow=!0;G.shadowCameraNear=v.shadowCameraNear;G.shadowCameraFar=v.shadowCameraFar;G.shadowCameraLeft=v.shadowCameraLeft;G.shadowCameraRight=v.shadowCameraRight;
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-G.shadowCameraBottom=v.shadowCameraBottom;G.shadowCameraTop=v.shadowCameraTop;G.shadowCameraVisible=v.shadowCameraVisible;G.shadowDarkness=v.shadowDarkness;G.shadowBias=v.shadowCascadeBias[w];G.shadowMapWidth=v.shadowCascadeWidth[w];G.shadowMapHeight=v.shadowCascadeHeight[w];G.pointsWorld=[];G.pointsFrustum=[];B=G.pointsWorld;t=G.pointsFrustum;for(var C=0;8>C;C++)B[C]=new THREE.Vector3,t[C]=new THREE.Vector3;B=v.shadowCascadeNearZ[w];v=v.shadowCascadeFarZ[w];t[0].set(-1,-1,B);t[1].set(1,-1,B);t[2].set(-1,
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-1,B);t[3].set(1,1,B);t[4].set(-1,-1,v);t[5].set(1,-1,v);t[6].set(-1,1,v);t[7].set(1,1,v);G.originalCamera=m;t=new THREE.Gyroscope;t.position=q.shadowCascadeOffset;t.add(G);t.add(G.target);m.add(t);q.shadowCascadeArray[r]=G;console.log("Created virtualLight",G)}w=q;B=r;v=w.shadowCascadeArray[B];v.position.copy(w.position);v.target.position.copy(w.target.position);v.lookAt(v.target);v.shadowCameraVisible=w.shadowCameraVisible;v.shadowDarkness=w.shadowDarkness;v.shadowBias=w.shadowCascadeBias[B];t=w.shadowCascadeNearZ[B];
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-w=w.shadowCascadeFarZ[B];v=v.pointsFrustum;v[0].z=t;v[1].z=t;v[2].z=t;v[3].z=t;v[4].z=w;v[5].z=w;v[6].z=w;v[7].z=w;J[p]=G;p++}else J[p]=q,p++;n=0;for(s=J.length;n<s;n++){q=J[n];q.shadowMap||(r=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(r=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:r,magFilter:r,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);
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-if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(q.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}q.shadowCameraVisible&&
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-!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&G.originalCamera==m){r=m;p=q.shadowCamera;t=q.pointsFrustum;v=q.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(w=0;8>w;w++)B=v[w],B.copy(t[w]),THREE.ShadowMapPlugin.__projector.unprojectVector(B,r),B.applyMatrix4(p.matrixWorldInverse),B.x<i.x&&(i.x=B.x),B.x>k.x&&(k.x=B.x),B.y<i.y&&(i.y=B.y),B.y>k.y&&(k.y=B.y),B.z<i.z&&(i.z=B.z),B.z>k.z&&
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-(k.z=B.z);p.left=i.x;p.right=k.x;p.top=k.y;p.bottom=i.y;p.updateProjectionMatrix()}p=q.shadowMap;t=q.shadowMatrix;r=q.shadowCamera;r.position.copy(q.matrixWorld.getPosition());r.lookAt(q.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiply(r.projectionMatrix);t.multiply(r.matrixWorldInverse);
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-h.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(p);b.clear();v=l.__webglObjects;q=0;for(p=v.length;q<p;q++)if(w=v[q],t=w.object,w.render=!1,t.visible&&t.castShadow&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||g.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,t.matrixWorld),w.render=!0;q=0;for(p=v.length;q<p;q++)w=v[q],w.render&&(t=w.object,w=w.buffer,C=t.material instanceof THREE.MeshFaceMaterial?
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-t.material.materials[0]:t.material,B=0<t.geometry.morphTargets.length&&C.morphTargets,C=t instanceof THREE.SkinnedMesh&&C.skinning,B=t.customDepthMaterial?t.customDepthMaterial:C?B?f:e:B?d:c,w instanceof THREE.BufferGeometry?b.renderBufferDirect(r,l.__lights,null,B,w,t):b.renderBuffer(r,l.__lights,null,B,w,t));v=l.__webglObjectsImmediate;q=0;for(p=v.length;q<p;q++)w=v[q],t=w.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,t.matrixWorld),b.renderImmediateObject(r,
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-l.__lights,null,c,t))}n=b.getClearColor();s=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,s);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,k,l;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
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-e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),s=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER),p="precision "+d+" float;\n";b.shaderSource(s,p+a.fragmentShader);b.shaderSource(q,p+a.vertexShader);b.compileShader(s);b.compileShader(q);b.attachShader(n,s);b.attachShader(n,q);b.linkProgram(n);i=n;k={};l={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,
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-"uv");l.uvOffset=b.getUniformLocation(i,"uvOffset");l.uvScale=b.getUniformLocation(i,"uvScale");l.rotation=b.getUniformLocation(i,"rotation");l.scale=b.getUniformLocation(i,"scale");l.alignment=b.getUniformLocation(i,"alignment");l.color=b.getUniformLocation(i,"color");l.map=b.getUniformLocation(i,"map");l.opacity=b.getUniformLocation(i,"opacity");l.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");l.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");l.screenPosition=b.getUniformLocation(i,
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-"screenPosition");l.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");l.fogType=b.getUniformLocation(i,"fogType");l.fogDensity=b.getUniformLocation(i,"fogDensity");l.fogNear=b.getUniformLocation(i,"fogNear");l.fogFar=b.getUniformLocation(i,"fogFar");l.fogColor=b.getUniformLocation(i,"fogColor");l.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,q){var p=d.__webglSprites,r=p.length;if(r){var t=k,w=l,B=q/
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-f,f=0.5*f,v=0.5*q;b.useProgram(i);b.enableVertexAttribArray(t.position);b.enableVertexAttribArray(t.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(w.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);var J=t=0,G=d.fog;G?(b.uniform3f(w.fogColor,G.color.r,G.color.g,G.color.b),
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-G instanceof THREE.Fog?(b.uniform1f(w.fogNear,G.near),b.uniform1f(w.fogFar,G.far),b.uniform1i(w.fogType,1),J=t=1):G instanceof THREE.FogExp2&&(b.uniform1f(w.fogDensity,G.density),b.uniform1i(w.fogType,2),J=t=2)):(b.uniform1i(w.fogType,0),J=t=0);for(var C,z,F=[],G=0;G<r;G++)C=p[G],z=C.material,C.visible&&0!==z.opacity&&(z.useScreenCoordinates?C.z=-C.position.z:(C._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,C.matrixWorld),C.z=-C._modelViewMatrix.elements[14]));p.sort(a);for(G=0;G<r;G++)C=
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-p[G],z=C.material,C.visible&&0!==z.opacity&&(z.map&&z.map.image&&z.map.image.width)&&(b.uniform1f(w.alphaTest,z.alphaTest),!0===z.useScreenCoordinates?(b.uniform1i(w.useScreenCoordinates,1),b.uniform3f(w.screenPosition,(C.position.x*c.devicePixelRatio-f)/f,(v-C.position.y*c.devicePixelRatio)/v,Math.max(0,Math.min(1,C.position.z))),F[0]=c.devicePixelRatio,F[1]=c.devicePixelRatio):(b.uniform1i(w.useScreenCoordinates,0),b.uniform1i(w.sizeAttenuation,z.sizeAttenuation?1:0),b.uniformMatrix4fv(w.modelViewMatrix,
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|
|
-!1,C._modelViewMatrix.elements),F[0]=1,F[1]=1),e=d.fog&&z.fog?J:0,t!==e&&(b.uniform1i(w.fogType,e),t=e),e=1/(z.scaleByViewport?q:1),F[0]*=e*B*C.scale.x,F[1]*=e*C.scale.y,b.uniform2f(w.uvScale,z.uvScale.x,z.uvScale.y),b.uniform2f(w.uvOffset,z.uvOffset.x,z.uvOffset.y),b.uniform2f(w.alignment,z.alignment.x,z.alignment.y),b.uniform1f(w.opacity,z.opacity),b.uniform3f(w.color,z.color.r,z.color.g,z.color.b),b.uniform1f(w.rotation,C.rotation),b.uniform2fv(w.scale,F),c.setBlending(z.blending,z.blendEquation,
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|
|
-z.blendSrc,z.blendDst),c.setDepthTest(z.depthTest),c.setDepthWrite(z.depthWrite),c.setTexture(z.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
|
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,k){var l,m,n,s,q,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);h.multiplyMatrices(k.projectionMatrix,
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|
|
-k.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();p=i.__webglObjects;l=0;for(m=p.length;l<m;l++)if(n=p[l],q=n.object,n.render=!1,q.visible&&(!(q instanceof THREE.Mesh||q instanceof THREE.ParticleSystem)||!q.frustumCulled||g.intersectsObject(q)))q._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,q.matrixWorld),n.render=!0;var r;l=0;for(m=p.length;l<m;l++)if(n=p[l],n.render&&(q=n.object,n=n.buffer,!(q instanceof THREE.ParticleSystem)||q.customDepthMaterial))(r=
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|
|
-q.material instanceof THREE.MeshFaceMaterial?q.material.materials[0]:q.material)&&b.setMaterialFaces(q.material),s=0<q.geometry.morphTargets.length&&r.morphTargets,r=q instanceof THREE.SkinnedMesh&&r.skinning,s=q.customDepthMaterial?q.customDepthMaterial:r?s?f:e:s?d:c,n instanceof THREE.BufferGeometry?b.renderBufferDirect(k,i.__lights,null,s,n,q):b.renderBuffer(k,i.__lights,null,s,n,q);p=i.__webglObjectsImmediate;l=0;for(m=p.length;l<m;l++)n=p[l],q=n.object,q.visible&&(q._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,
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|
|
-q.matrixWorld),b.renderImmediateObject(k,i.__lights,null,c,q));l=b.getClearColor();m=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,m);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));n={};s={};n.vertex=b.getAttribLocation(p,"position");n.uv=b.getAttribLocation(p,"uv");s.renderType=b.getUniformLocation(p,"renderType");s.map=b.getUniformLocation(p,"map");s.occlusionMap=b.getUniformLocation(p,"occlusionMap");s.opacity=
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|
|
+b.getUniformLocation(p,"opacity");s.color=b.getUniformLocation(p,"color");s.scale=b.getUniformLocation(p,"scale");s.rotation=b.getUniformLocation(p,"rotation");s.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,x=a.length;if(x){var z=new THREE.Vector3,w=f/e,I=0.5*e,F=0.5*f,C=16/f,y=new THREE.Vector2(C*w,C),E=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),H=s,C=n;b.useProgram(p);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);
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|
|
+b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var X,A,W,B,K;for(X=0;X<x;X++)if(C=16/f,y.set(C*w,C),B=a[X],z.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyMatrix4(d.projectionMatrix),E.copy(z),G.x=E.x*I+I,G.y=
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|
|
+E.y*F+F,m||0<G.x&&G.x<e&&0<G.y&&G.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,y.x,y.y);b.uniform3f(H.screenPosition,E.x,E.y,E.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);
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|
|
+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(E);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);A=0;for(W=B.lensFlares.length;A<W;A++)K=B.lensFlares[A],0.001<K.opacity&&0.001<K.scale&&(E.x=K.x,E.y=K.y,E.z=K.z,C=K.size*K.scale/f,y.x=C*w,y.y=C,b.uniform3f(H.screenPosition,E.x,E.y,E.z),b.uniform2f(H.scale,y.x,y.y),b.uniform1f(H.rotation,K.rotation),b.uniform1f(H.opacity,
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|
+K.opacity),b.uniform3f(H.color,K.color.r,K.color.g,K.color.b),c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst),c.setTexture(K.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,i=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
+vertexShader:g.vertexShader,uniforms:i,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,p){var n,s,q,l,r,t,x,z,w,I=[];l=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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|
|
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);n=0;for(s=m.__lights.length;n<s;n++)if(q=m.__lights[n],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(r=0;r<q.shadowCascadeCount;r++){var F;if(q.shadowCascadeArray[r])F=q.shadowCascadeArray[r];else{w=q;x=r;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=w.shadowCameraNear;F.shadowCameraFar=w.shadowCameraFar;F.shadowCameraLeft=w.shadowCameraLeft;F.shadowCameraRight=w.shadowCameraRight;
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|
|
+F.shadowCameraBottom=w.shadowCameraBottom;F.shadowCameraTop=w.shadowCameraTop;F.shadowCameraVisible=w.shadowCameraVisible;F.shadowDarkness=w.shadowDarkness;F.shadowBias=w.shadowCascadeBias[x];F.shadowMapWidth=w.shadowCascadeWidth[x];F.shadowMapHeight=w.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];z=F.pointsWorld;t=F.pointsFrustum;for(var C=0;8>C;C++)z[C]=new THREE.Vector3,t[C]=new THREE.Vector3;z=w.shadowCascadeNearZ[x];w=w.shadowCascadeFarZ[x];t[0].set(-1,-1,z);t[1].set(1,-1,z);t[2].set(-1,
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|
|
+1,z);t[3].set(1,1,z);t[4].set(-1,-1,w);t[5].set(1,-1,w);t[6].set(-1,1,w);t[7].set(1,1,w);F.originalCamera=p;t=new THREE.Gyroscope;t.position=q.shadowCascadeOffset;t.add(F);t.add(F.target);p.add(t);q.shadowCascadeArray[r]=F;console.log("Created virtualLight",F)}x=q;z=r;w=x.shadowCascadeArray[z];w.position.copy(x.position);w.target.position.copy(x.target.position);w.lookAt(w.target);w.shadowCameraVisible=x.shadowCameraVisible;w.shadowDarkness=x.shadowDarkness;w.shadowBias=x.shadowCascadeBias[z];t=x.shadowCascadeNearZ[z];
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|
|
+x=x.shadowCascadeFarZ[z];w=w.pointsFrustum;w[0].z=t;w[1].z=t;w[2].z=t;w[3].z=t;w[4].z=x;w[5].z=x;w[6].z=x;w[7].z=x;I[l]=F;l++}else I[l]=q,l++;n=0;for(s=I.length;n<s;n++){q=I[n];q.shadowMap||(r=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(r=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:r,magFilter:r,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);
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|
|
+if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(q.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}q.shadowCameraVisible&&
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|
|
+!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&F.originalCamera==p){r=p;l=q.shadowCamera;t=q.pointsFrustum;w=q.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)z=w[x],z.copy(t[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,r),z.applyMatrix4(l.matrixWorldInverse),z.x<i.x&&(i.x=z.x),z.x>k.x&&(k.x=z.x),z.y<i.y&&(i.y=z.y),z.y>k.y&&(k.y=z.y),z.z<i.z&&(i.z=z.z),z.z>k.z&&
|
|
|
+(k.z=z.z);l.left=i.x;l.right=k.x;l.top=k.y;l.bottom=i.y;l.updateProjectionMatrix()}l=q.shadowMap;t=q.shadowMatrix;r=q.shadowCamera;r.position.copy(q.matrixWorld.getPosition());r.lookAt(q.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiply(r.projectionMatrix);t.multiply(r.matrixWorldInverse);
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|
|
+h.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(l);b.clear();w=m.__webglObjects;q=0;for(l=w.length;q<l;q++)if(x=w[q],t=x.object,x.render=!1,t.visible&&t.castShadow&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||g.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,t.matrixWorld),x.render=!0;q=0;for(l=w.length;q<l;q++)x=w[q],x.render&&(t=x.object,x=x.buffer,C=t.material instanceof THREE.MeshFaceMaterial?
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|
|
+t.material.materials[0]:t.material,z=0<t.geometry.morphTargets.length&&C.morphTargets,C=t instanceof THREE.SkinnedMesh&&C.skinning,z=t.customDepthMaterial?t.customDepthMaterial:C?z?f:e:z?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(r,m.__lights,null,z,x,t):b.renderBuffer(r,m.__lights,null,z,x,t));w=m.__webglObjectsImmediate;q=0;for(l=w.length;q<l;q++)x=w[q],t=x.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,t.matrixWorld),b.renderImmediateObject(r,
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|
|
+m.__lights,null,c,t))}n=b.getClearColor();s=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,s);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,k,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
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|
|
+e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),s=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER),l="precision "+d+" float;\n";b.shaderSource(s,l+a.fragmentShader);b.shaderSource(q,l+a.vertexShader);b.compileShader(s);b.compileShader(q);b.attachShader(n,s);b.attachShader(n,q);b.linkProgram(n);i=n;k={};m={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,
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|
|
+"uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i,
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|
|
+"screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,q){var l=d.__webglSprites,r=l.length;if(r){var t=k,x=m,z=q/
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|
|
+f,f=0.5*f,w=0.5*q;b.useProgram(i);b.enableVertexAttribArray(t.position);b.enableVertexAttribArray(t.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(x.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(x.map,0);var I=t=0,F=d.fog;F?(b.uniform3f(x.fogColor,F.color.r,F.color.g,F.color.b),
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|
|
+F instanceof THREE.Fog?(b.uniform1f(x.fogNear,F.near),b.uniform1f(x.fogFar,F.far),b.uniform1i(x.fogType,1),I=t=1):F instanceof THREE.FogExp2&&(b.uniform1f(x.fogDensity,F.density),b.uniform1i(x.fogType,2),I=t=2)):(b.uniform1i(x.fogType,0),I=t=0);for(var C,y,E=[],F=0;F<r;F++)C=l[F],y=C.material,C.visible&&0!==y.opacity&&(y.useScreenCoordinates?C.z=-C.position.z:(C._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,C.matrixWorld),C.z=-C._modelViewMatrix.elements[14]));l.sort(a);for(F=0;F<r;F++)C=
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|
|
+l[F],y=C.material,C.visible&&0!==y.opacity&&(y.map&&y.map.image&&y.map.image.width)&&(b.uniform1f(x.alphaTest,y.alphaTest),!0===y.useScreenCoordinates?(b.uniform1i(x.useScreenCoordinates,1),b.uniform3f(x.screenPosition,(C.position.x*c.devicePixelRatio-f)/f,(w-C.position.y*c.devicePixelRatio)/w,Math.max(0,Math.min(1,C.position.z))),E[0]=c.devicePixelRatio,E[1]=c.devicePixelRatio):(b.uniform1i(x.useScreenCoordinates,0),b.uniform1i(x.sizeAttenuation,y.sizeAttenuation?1:0),b.uniformMatrix4fv(x.modelViewMatrix,
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|
|
+!1,C._modelViewMatrix.elements),E[0]=1,E[1]=1),e=d.fog&&y.fog?I:0,t!==e&&(b.uniform1i(x.fogType,e),t=e),e=1/(y.scaleByViewport?q:1),E[0]*=e*z*C.scale.x,E[1]*=e*C.scale.y,b.uniform2f(x.uvScale,y.uvScale.x,y.uvScale.y),b.uniform2f(x.uvOffset,y.uvOffset.x,y.uvOffset.y),b.uniform2f(x.alignment,y.alignment.x,y.alignment.y),b.uniform1f(x.opacity,y.opacity),b.uniform3f(x.color,y.color.r,y.color.g,y.color.b),b.uniform1f(x.rotation,C.rotation),b.uniform2fv(x.scale,E),c.setBlending(y.blending,y.blendEquation,
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+y.blendSrc,y.blendDst),c.setDepthTest(y.depthTest),c.setDepthWrite(y.depthWrite),c.setTexture(y.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,k){var m,p,n,s,q,l;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);h.multiplyMatrices(k.projectionMatrix,
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+k.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();l=i.__webglObjects;m=0;for(p=l.length;m<p;m++)if(n=l[m],q=n.object,n.render=!1,q.visible&&(!(q instanceof THREE.Mesh||q instanceof THREE.ParticleSystem)||!q.frustumCulled||g.intersectsObject(q)))q._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,q.matrixWorld),n.render=!0;var r;m=0;for(p=l.length;m<p;m++)if(n=l[m],n.render&&(q=n.object,n=n.buffer,!(q instanceof THREE.ParticleSystem)||q.customDepthMaterial))(r=
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+q.material instanceof THREE.MeshFaceMaterial?q.material.materials[0]:q.material)&&b.setMaterialFaces(q.material),s=0<q.geometry.morphTargets.length&&r.morphTargets,r=q instanceof THREE.SkinnedMesh&&r.skinning,s=q.customDepthMaterial?q.customDepthMaterial:r?s?f:e:s?d:c,n instanceof THREE.BufferGeometry?b.renderBufferDirect(k,i.__lights,null,s,n,q):b.renderBuffer(k,i.__lights,null,s,n,q);l=i.__webglObjectsImmediate;m=0;for(p=l.length;m<p;m++)n=l[m],q=n.object,q.visible&&(q._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,
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+q.matrixWorld),b.renderImmediateObject(k,i.__lights,null,c,q));m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};
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