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Fixes mrdoob/three.js#19811 Remove legacy constant

Jonathan Stichbury преди 5 години
родител
ревизия
bee4bd4a81
променени са 5 файла, в които са добавени 0 реда и са изтрити 28 реда
  1. 0 10
      docs/api/en/constants/Renderer.html
  2. 0 10
      docs/api/zh/constants/Renderer.html
  3. 0 4
      src/constants.d.ts
  4. 0 2
      src/constants.js
  5. 0 2
      test/unit/src/constants.tests.js

+ 0 - 10
docs/api/en/constants/Renderer.html

@@ -24,16 +24,6 @@
 		[page:constant CullFaceFrontBack] culls both front and back faces.
 		</p>
 
-		<h2>Front Face Direction</h2>
-		<code>
-		THREE.FrontFaceDirectionCW
-		THREE.FrontFaceDirectionCCW
-		</code>
-		<p>
-		[page:constant FrontFaceDirectionCW] sets the winding order for polygons to clockwise.<br />
-		[page:constant FrontFaceDirectionCCW] sets the winding order for polygons to counter-clockwise (default).
-		</p>
-
 		<h2>Shadow Types</h2>
 		<code>
 		THREE.BasicShadowMap

+ 0 - 10
docs/api/zh/constants/Renderer.html

@@ -24,16 +24,6 @@
 		[page:constant CullFaceFrontBack] 剔除正面和背面。
 		</p>
 
-		<h2>正面方向</h2>
-		<code>
-		THREE.FrontFaceDirectionCW
-		THREE.FrontFaceDirectionCCW
-		</code>
-		<p>
-		[page:constant FrontFaceDirectionCW] 将多边形的缠绕顺序设置为顺时针方向。 <br />
-		[page:constant FrontFaceDirectionCCW] 为默认值,将多边形的缠绕顺序设置为逆时针方向。
-		</p>
-
 		<h2>阴影类型</h2>
 		<code>
 		THREE.BasicShadowMap

+ 0 - 4
src/constants.d.ts

@@ -24,10 +24,6 @@ export const CullFaceBack: CullFace;
 export const CullFaceFront: CullFace;
 export const CullFaceFrontBack: CullFace;
 
-export enum FrontFaceDirection {}
-export const FrontFaceDirectionCW: FrontFaceDirection;
-export const FrontFaceDirectionCCW: FrontFaceDirection;
-
 // Shadowing Type
 export enum ShadowMapType {}
 export const BasicShadowMap: ShadowMapType;

+ 0 - 2
src/constants.js

@@ -5,8 +5,6 @@ export const CullFaceNone = 0;
 export const CullFaceBack = 1;
 export const CullFaceFront = 2;
 export const CullFaceFrontBack = 3;
-export const FrontFaceDirectionCW = 0;
-export const FrontFaceDirectionCCW = 1;
 export const BasicShadowMap = 0;
 export const PCFShadowMap = 1;
 export const PCFSoftShadowMap = 2;

+ 0 - 2
test/unit/src/constants.tests.js

@@ -15,8 +15,6 @@ export default QUnit.module( 'Constants', () => {
 		assert.equal( Constants.CullFaceBack, 1, 'CullFaceBack equal 1' );
 		assert.equal( Constants.CullFaceFront, 2, 'CullFaceFront is equal to 2' );
 		assert.equal( Constants.CullFaceFrontBack, 3, 'CullFaceFrontBack is equal to 3' );
-		assert.equal( Constants.FrontFaceDirectionCW, 0, 'FrontFaceDirectionCW is equal to 0' );
-		assert.equal( Constants.FrontFaceDirectionCCW, 1, 'FrontFaceDirectionCCW is equal to 1' );
 		assert.equal( Constants.BasicShadowMap, 0, 'BasicShadowMap is equal to 0' );
 		assert.equal( Constants.PCFShadowMap, 1, 'PCFShadowMap is equal to 1' );
 		assert.equal( Constants.PCFSoftShadowMap, 2, 'PCFSoftShadowMap is equal to 2' );