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+<!DOCTYPE html>
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+<html lang="en">
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+
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+<head>
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+ <title>three.js webgl - materials - clearcoat normal</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+ #vt {
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+ display: none
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+ }
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+
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+ #vt,
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+ #vt a {
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+ color: orange;
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+ }
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+ </style>
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+</head>
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+
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+<body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal
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+ demo.<br />
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+ </div>
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+
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+ <script type="module">
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+
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+ import * as THREE from '../build/three.module.js';
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+
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+ import Stats from './jsm/libs/stats.module.js';
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+
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+ import { GUI } from './jsm/libs/dat.gui.module.js';
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+
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+ import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
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+ import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
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+ import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
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+
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+ var container, stats, loader;
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+
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+ var camera, scene, renderer;
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+
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+ var guiParams = {
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+ metalness: 0.0,
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+ roughness: 1.0,
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+ clearCoat: 1.0,
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+ clearCoatRoughness: 0.0,
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+ reflectivity: 0.0,
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+ };
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+
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+ var guiNormalMapNames = [
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+ "face",
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+ "tentacle"
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+ ];
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+
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+ var guiMatParams = {
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+ normalMap: "face",
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+ normalScale: 1.0,
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+ clearCoatNormalMap: "tentacle",
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+ clearCoatNormalScale: 1.0,
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+ };
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+
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+ var particleLight;
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+ var meshes = [];
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+ var mats = [];
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+ var normalMaps = {};
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ const sphereSize = 80;
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+ const sphereSpacing = 1.25 * sphereSize * 2;
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+
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+ const variationsX = [
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+ (mat, scale, map) => { mat.clearCoatNormalScale.copy(mat.normalScale); },
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+ (mat, scale, map) => {
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+ mat.clearCoatNormalScale = new THREE.Vector2(scale, scale);
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+ if (mat.clearCoatNormalMap !== map) {
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+ mat.clearCoatNormalMap = map;
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+ mat.needsUpdate = true;
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+ }
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+ },
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+ ];
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+
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+ const variationsY = [
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+ (mat, scale, map) => { },
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+ (mat, scale, map) => {
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+ mat.normalScale = new THREE.Vector2(scale, scale);
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+ if (mat.normalMap !== map) {
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+ mat.normalMap = map;
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+ mat.needsUpdate = true;
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+ }
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+ },
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+ ];
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+
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+ const maxI = variationsX.length;
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+ const maxJ = variationsY.length;
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+
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+ new THREE.FontLoader()
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+ .load('fonts/gentilis_regular.typeface.json', function (font) {
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+ init(font);
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+ animate();
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+ });
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+
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+
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+ function init(font) {
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+
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+ container = document.createElement('div');
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+ document.body.appendChild(container);
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+
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+ camera = new THREE.PerspectiveCamera(27, window.innerWidth / window.innerHeight, 1, 10000);
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+ camera.position.z = 1500;
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+
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+ var genCubeUrls = function (prefix, postfix) {
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+
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+ return [
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+ prefix + 'px' + postfix, prefix + 'nx' + postfix,
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+ prefix + 'py' + postfix, prefix + 'ny' + postfix,
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+ prefix + 'pz' + postfix, prefix + 'nz' + postfix
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+ ];
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+
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+ };
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+
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+ scene = new THREE.Scene();
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+
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+ var hdrUrls = genCubeUrls('./textures/cube/pisaHDR/', '.hdr');
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+
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+ new HDRCubeTextureLoader()
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+ .setType(THREE.UnsignedByteType)
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+ .load(hdrUrls, function (hdrCubeMap) {
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+
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+ var pmremGenerator = new PMREMGenerator(hdrCubeMap);
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+ pmremGenerator.update(renderer);
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+
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+ var pmremCubeUVPacker = new PMREMCubeUVPacker(pmremGenerator.cubeLods);
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+ pmremCubeUVPacker.update(renderer);
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+
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+ var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
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+
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+ var geometry = new THREE.SphereBufferGeometry(80, 64, 32);
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+
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+ var textureLoader = new THREE.TextureLoader();
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+
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+ normalMaps.tentacle = textureLoader
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+ .load("textures/nvidia_tentacle/tentacle_tangent_space.png");
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+
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+ normalMaps.face = textureLoader
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+ .load("models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg");
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+
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+ // objectNormalMap = textureLoader
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+ // .load("textures/nvidia_tentacle/tentacle_object_space.png");
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+
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+ var matParams = {
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+ envMap: hdrCubeRenderTarget.texture,
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+ };
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+
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+
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+ for (var ii = 0; ii < maxI; ii++) {
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+ if (!mats[ii]) {
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+ mats[ii] = [];
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+ }
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+ for (var jj = 0; jj < maxJ; jj++) {
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+
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+ var mat = mats[ii][jj] = new THREE.MeshPhysicalMaterial(matParams);
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+
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+ variationsX[ii](mat, 1, normalMaps.tentacle);
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+ variationsY[jj](mat, 1, normalMaps.face);
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+ var mesh = new THREE.Mesh(geometry, mat);
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+ meshes.push(mesh);
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+ mesh.position.x = (ii - (maxI - 1) / 2) * sphereSpacing;
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+ mesh.position.y = (jj - (maxJ - 1) / 2) * sphereSpacing;
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+ scene.add(mesh);
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+ }
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+ }
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+
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+ hdrCubeMap.magFilter = THREE.LinearFilter;
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+ hdrCubeMap.needsUpdate = true;
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+ scene.background = hdrCubeMap;
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+
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+ pmremGenerator.dispose();
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+ pmremCubeUVPacker.dispose();
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+ });
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+
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+ function addLabel(name, location, fontSize) {
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+ fontSize = fontSize | 20;
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+ var textGeo = new THREE.TextBufferGeometry(name, {
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+
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+ font: font,
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+ size: fontSize,
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+ height: 1,
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+ curveSegments: 1
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+
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+ });
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+
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+ var textMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
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+ var textMesh = new THREE.Mesh(textGeo, textMaterial);
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+
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+ textGeo.computeBoundingBox();
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+ var bb = textGeo.boundingBox.clone();
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+ var displace = bb.max.sub(bb.min).divide(new THREE.Vector3(2, 2, 2));
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+
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+ textMesh.position.copy(location.sub(displace));
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+ scene.add(textMesh);
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+
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+ }
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+
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+
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+ addLabel("Normal Map", new THREE.Vector3(-350, 0, 0), 30);
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+ addLabel("None", new THREE.Vector3(-250, -100, 0));
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+ addLabel("Map", new THREE.Vector3(-300, 100, 0));
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+
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+ addLabel("Clearcoat Normal Map", new THREE.Vector3(0, 260, 0), 30);
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+ addLabel("None", new THREE.Vector3(-100, 200, 0));
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+ addLabel("Map", new THREE.Vector3(100, 200, 0));
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+
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+ // LIGHTS
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+
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+ particleLight = new THREE.Mesh(new THREE.SphereBufferGeometry(4, 8, 8), new THREE.MeshBasicMaterial({ color: 0xffffff }));
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+ scene.add(particleLight);
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+
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+ {
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+ var ambientLight = new THREE.AmbientLight(0x444444);
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+ scene.add(ambientLight);
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+ }
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+ {
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+ var pointLight = new THREE.PointLight(0xffffff, 1.25, 1000);
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+ particleLight.add(pointLight);
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+ }
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+ {
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+ var directionalLight = new THREE.DirectionalLight(0xffffff);
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+ directionalLight.position.set(1, - 0.5, - 1);
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+ scene.add(directionalLight);
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+ }
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+
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize(window.innerWidth, window.innerHeight);
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+ container.appendChild(renderer.domElement);
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+
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+ //
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+
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+ //
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+
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+ stats = new Stats();
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+ container.appendChild(stats.dom);
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+
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+ // EVENTS
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+
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+ var controls = new OrbitControls(camera, renderer.domElement);
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+
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+ window.addEventListener('resize', onWindowResize, false);
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+
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+ var gui = new GUI();
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+
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+ {
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+ var materialGui = gui.addFolder( 'Physical Material' );
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+ materialGui.add(guiParams, 'metalness', 0, 1, 0.01);
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+ materialGui.add(guiParams, 'roughness', 0, 1, 0.01);
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+ materialGui.add(guiParams, 'reflectivity', 0, 1, 0.01);
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+ materialGui.open();
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+ }
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+ {
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+ var clearCoatGui = gui.addFolder( 'ClearCoat' );
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+ clearCoatGui.add(guiParams, 'clearCoat', 0, 1, 0.01);
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+ clearCoatGui.add(guiParams, 'clearCoatRoughness', 0, 1, 0.01);
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+ clearCoatGui.open();
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+ }
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+ {
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+ var normalGui = gui.addFolder( 'Normal Maps' );
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+ normalGui.add(guiMatParams, 'normalMap', guiNormalMapNames);
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+ normalGui.add(guiMatParams, 'normalScale', 0, 1, 0.01);
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+ normalGui.add(guiMatParams, 'clearCoatNormalMap', guiNormalMapNames);
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+ normalGui.add(guiMatParams, 'clearCoatNormalScale', 0, 1, 0.01);
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+ normalGui.open();
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+ }
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+
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+
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+
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+
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+
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+ gui.open();
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+ }
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+
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+ //
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+
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+ function onWindowResize() {
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+ var width = window.innerWidth;
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+ var height = window.innerHeight;
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+
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize(width, height);
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame(animate);
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+
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+ render();
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+
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var matColor = new THREE.Color().setHSL(0.0, 0.5, 0.25);
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+
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+ for (var ii = 0; ii < maxI; ii++) {
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+ if (mats[ii]) {
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+ for (var jj = 0; jj < maxJ; jj++) {
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+ var mat = mats[ii][jj];
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+ mat.color = matColor;
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+ for (var matParam in guiParams) {
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+ mat[matParam] = guiParams[matParam];
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+ }
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+
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+ var normalMap = normalMaps[guiMatParams.normalMap];
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+ var clearCoatNormalMap = normalMaps[guiMatParams.clearCoatNormalMap];
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+
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+ variationsX[ii](mat, guiMatParams.clearCoatNormalScale, clearCoatNormalMap);
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+ variationsY[jj](mat, guiMatParams.normalScale, normalMap);
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+ }
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+ }
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+ }
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+
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+ var timer = Date.now() * 0.00025;
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+ particleLight.position.x = Math.sin(timer * 7) * 300;
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+ particleLight.position.y = Math.cos(timer * 5) * 400;
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+ particleLight.position.z = Math.cos(timer * 3) * 300;
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+
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+
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+ for (var mesh of meshes) {
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+ mesh.rotation.y += 0.01;
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+ }
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+
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+
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+ renderer.render(scene, camera);
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+
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+ }
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+
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+ </script>
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+
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+</body>
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+
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+</html>
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