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@@ -562,7 +562,10 @@ Object.assign( Quaternion.prototype, {
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this._y = s * y + t * this._y;
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this._y = s * y + t * this._y;
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this._z = s * z + t * this._z;
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this._z = s * z + t * this._z;
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- return this.normalize();
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+ this.normalize();
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+ this._onChangeCallback();
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+
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+ return this;
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}
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}
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