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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - point light</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ }
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+
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+ a {
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+ color: #ff0080;
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+ text-decoration: none;
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+ }
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+
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+ a:hover {
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+ color: #0080ff;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights demo.<br />
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+ Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
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+ </div>
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+
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+ <script type="text/javascript" src="obj/WaltHead.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ var camera, scene, renderer,
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+ particle1, particle2, particle2,
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+ light1, light2, light3,
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+ geometry, mesh;
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+
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+ init();
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+ setInterval( loop, 1000 / 60 );
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+
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+ function init() {
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+
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+ var container = document.getElementById( 'container' );
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+
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+ camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.z = 100;
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+
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+ scene = new THREE.Scene();
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+
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+ scene.addLight( new THREE.AmbientLight( 0x00020 ) );
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+
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+ light1 = new THREE.PointLight( 0xff0040 );
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+ scene.addLight( light1 );
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+
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+ light2 = new THREE.PointLight( 0x0040ff );
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+ scene.addLight( light2 );
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+
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+ light3 = new THREE.PointLight( 0x80ff80 );
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+ scene.addLight( light3 );
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+
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+ particle1 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xff0040 } ) );
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+ particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
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+ scene.addObject( particle1 );
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+
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+ particle2 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x0040ff } ) );
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+ particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
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+ scene.addObject( particle2 );
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+
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+ particle3 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x80ff80 } ) );
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+ particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
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+ scene.addObject( particle3 );
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+
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+ geometry = new WaltHead();
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+ geometry.computeVertexNormals();
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+
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+ mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) );
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+ mesh.overdraw = true;
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+ scene.addObject( mesh );
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ }
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+
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+ function loop() {
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+
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+ var time = new Date().getTime() * 0.0005;
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+
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+ mesh.rotation.y -= 0.01;
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+
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+ particle1.position.x = Math.sin( time * 0.7 ) * 30;
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+ particle1.position.y = Math.cos( time * 0.5 ) * 40;
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+ particle1.position.z = Math.cos( time * 0.3 ) * 30;
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+
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+ light1.position.x = particle1.position.x;
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+ light1.position.y = particle1.position.y;
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+ light1.position.z = particle1.position.z;
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+
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+ particle2.position.x = Math.cos( time * 0.3 ) * 30;
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+ particle2.position.y = Math.sin( time * 0.5 ) * 40;
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+ particle2.position.z = Math.sin( time * 0.7 ) * 30;
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+
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+ light2.position.x = particle2.position.x;
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+ light2.position.y = particle2.position.y;
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+ light2.position.z = particle2.position.z;
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+
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+ particle3.position.x = Math.sin( time * 0.7 ) * 30;
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+ particle3.position.y = Math.cos( time * 0.3 ) * 40;
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+ particle3.position.z = Math.sin( time * 0.5 ) * 30;
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+
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+ light3.position.x = particle3.position.x;
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+ light3.position.y = particle3.position.y;
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+ light3.position.z = particle3.position.z;
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+
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+ renderer.render(scene, camera);
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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