@@ -117,7 +117,7 @@
var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
- var shader = THREE.ShaderLib[ "normal2" ];
+ var shader = THREE.ShaderLib[ "normalmap" ];
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "tNormal" ].value = normalTexture;
@@ -188,7 +188,7 @@
var ambient = 0xffffff, diffuse = 0xffffff, specular = 0x0e0e0e, shininess = 50;
uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
@@ -155,7 +155,7 @@
// normal map shader
uniforms[ "enableAO" ].value = true;
@@ -122,7 +122,7 @@
var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x060606, shininess = 35;
@@ -330,7 +330,7 @@
var ambient = 0x444444, diffuse = 0x999999, specular = 0x080808, shininess = 20;
@@ -371,7 +371,7 @@ THREE.Loader.prototype = {
if ( m.mapNormal ) {
uniforms[ "tNormal" ].value = mpars.normalMap;
@@ -1048,7 +1048,7 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
if ( matJSON.parameters.normalMap ) {
var diffuse = matJSON.parameters.color;
@@ -2481,7 +2481,7 @@ THREE.ShaderLib = {
// - point and directional lights (use with "lights: true" material option)
------------------------------------------------------------------------- */
- 'normal2' : {
+ 'normalmap' : {
uniforms: THREE.UniformsUtils.merge( [