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@@ -6,7 +6,7 @@ vec3 geometryPosition = - vViewPosition;
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vec3 geometryNormal = normal;
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vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
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-vec3 geometryClearcoatNormal;
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+vec3 geometryClearcoatNormal = vec3( 0.0 );
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#ifdef USE_CLEARCOAT
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