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@@ -875,9 +875,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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var materials = material.materials;
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- for ( var j = 0, jl = materials.length; j < jl; j ++ ) {
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+ for ( var i = 0, il = materials.length; i < il; i ++ ) {
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- _this.renderBufferDirect( camera, lights, fog, materials[ j ], object );
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+ _this.renderBufferDirect( camera, lights, fog, materials[ i ], object );
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}
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