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@@ -130,13 +130,13 @@
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var shaderMaterial = new THREE.ShaderMaterial( {
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- uniforms: uniforms,
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+ uniforms: uniforms,
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attributes: attributes,
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vertexShader: document.getElementById( 'vertexshader' ).textContent,
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fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
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- blending: THREE.AdditiveBlending,
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- depthTest: false,
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- transparent: true
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+ blending: THREE.AdditiveBlending,
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+ depthTest: false,
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+ transparent: true
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});
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