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Examples: Ensure single quotes when generating modules.

Mugen87 4 éve
szülő
commit
bff1f2485a
100 módosított fájl, 140 hozzáadás és 140 törlés
  1. 1 1
      examples/jsm/animation/AnimationClipCreator.js
  2. 1 1
      examples/jsm/animation/CCDIKSolver.js
  3. 3 3
      examples/jsm/animation/MMDAnimationHelper.js
  4. 1 1
      examples/jsm/animation/MMDPhysics.js
  5. 3 3
      examples/jsm/cameras/CinematicCamera.js
  6. 1 1
      examples/jsm/controls/DeviceOrientationControls.js
  7. 1 1
      examples/jsm/controls/DragControls.js
  8. 1 1
      examples/jsm/controls/FirstPersonControls.js
  9. 1 1
      examples/jsm/controls/FlyControls.js
  10. 1 1
      examples/jsm/controls/OrbitControls.js
  11. 1 1
      examples/jsm/controls/PointerLockControls.js
  12. 1 1
      examples/jsm/controls/TrackballControls.js
  13. 1 1
      examples/jsm/controls/TransformControls.js
  14. 1 1
      examples/jsm/curves/CurveExtras.js
  15. 2 2
      examples/jsm/curves/NURBSCurve.js
  16. 2 2
      examples/jsm/curves/NURBSSurface.js
  17. 1 1
      examples/jsm/curves/NURBSUtils.js
  18. 1 1
      examples/jsm/effects/AnaglyphEffect.js
  19. 1 1
      examples/jsm/effects/OutlineEffect.js
  20. 1 1
      examples/jsm/effects/ParallaxBarrierEffect.js
  21. 1 1
      examples/jsm/effects/PeppersGhostEffect.js
  22. 1 1
      examples/jsm/effects/StereoEffect.js
  23. 1 1
      examples/jsm/exporters/ColladaExporter.js
  24. 1 1
      examples/jsm/exporters/DRACOExporter.js
  25. 1 1
      examples/jsm/exporters/GLTFExporter.js
  26. 2 2
      examples/jsm/exporters/MMDExporter.js
  27. 1 1
      examples/jsm/exporters/OBJExporter.js
  28. 1 1
      examples/jsm/exporters/PLYExporter.js
  29. 1 1
      examples/jsm/exporters/STLExporter.js
  30. 1 1
      examples/jsm/geometries/BoxLineGeometry.js
  31. 2 2
      examples/jsm/geometries/ConvexGeometry.js
  32. 1 1
      examples/jsm/geometries/DecalGeometry.js
  33. 2 2
      examples/jsm/geometries/LightningStrike.js
  34. 1 1
      examples/jsm/geometries/ParametricGeometries.js
  35. 1 1
      examples/jsm/geometries/TeapotBufferGeometry.js
  36. 1 1
      examples/jsm/interactive/SelectionBox.js
  37. 1 1
      examples/jsm/interactive/SelectionHelper.js
  38. 1 1
      examples/jsm/lights/LightProbeGenerator.js
  39. 1 1
      examples/jsm/lights/RectAreaLightUniformsLib.js
  40. 3 3
      examples/jsm/lines/Line2.js
  41. 1 1
      examples/jsm/lines/LineGeometry.js
  42. 1 1
      examples/jsm/lines/LineMaterial.js
  43. 3 3
      examples/jsm/lines/LineSegments2.js
  44. 1 1
      examples/jsm/lines/LineSegmentsGeometry.js
  45. 3 3
      examples/jsm/lines/Wireframe.js
  46. 2 2
      examples/jsm/lines/WireframeGeometry2.js
  47. 2 2
      examples/jsm/loaders/3MFLoader.js
  48. 2 2
      examples/jsm/loaders/AMFLoader.js
  49. 1 1
      examples/jsm/loaders/AssimpLoader.js
  50. 1 1
      examples/jsm/loaders/BVHLoader.js
  51. 1 1
      examples/jsm/loaders/BasisTextureLoader.js
  52. 2 2
      examples/jsm/loaders/ColladaLoader.js
  53. 1 1
      examples/jsm/loaders/DDSLoader.js
  54. 1 1
      examples/jsm/loaders/DRACOLoader.js
  55. 2 2
      examples/jsm/loaders/EXRLoader.js
  56. 3 3
      examples/jsm/loaders/FBXLoader.js
  57. 1 1
      examples/jsm/loaders/GCodeLoader.js
  58. 1 1
      examples/jsm/loaders/GLTFLoader.js
  59. 2 2
      examples/jsm/loaders/HDRCubeTextureLoader.js
  60. 3 3
      examples/jsm/loaders/KMZLoader.js
  61. 1 1
      examples/jsm/loaders/KTXLoader.js
  62. 1 1
      examples/jsm/loaders/LDrawLoader.js
  63. 1 1
      examples/jsm/loaders/MD2Loader.js
  64. 3 3
      examples/jsm/loaders/MMDLoader.js
  65. 1 1
      examples/jsm/loaders/MTLLoader.js
  66. 3 3
      examples/jsm/loaders/NRRDLoader.js
  67. 1 1
      examples/jsm/loaders/OBJLoader.js
  68. 1 1
      examples/jsm/loaders/PCDLoader.js
  69. 1 1
      examples/jsm/loaders/PDBLoader.js
  70. 1 1
      examples/jsm/loaders/PLYLoader.js
  71. 1 1
      examples/jsm/loaders/PRWMLoader.js
  72. 1 1
      examples/jsm/loaders/PVRLoader.js
  73. 1 1
      examples/jsm/loaders/RGBELoader.js
  74. 1 1
      examples/jsm/loaders/STLLoader.js
  75. 1 1
      examples/jsm/loaders/SVGLoader.js
  76. 1 1
      examples/jsm/loaders/TDSLoader.js
  77. 1 1
      examples/jsm/loaders/TGALoader.js
  78. 2 2
      examples/jsm/loaders/TTFLoader.js
  79. 2 2
      examples/jsm/loaders/VRMLLoader.js
  80. 2 2
      examples/jsm/loaders/VRMLoader.js
  81. 2 2
      examples/jsm/loaders/VTKLoader.js
  82. 1 1
      examples/jsm/loaders/XLoader.js
  83. 1 1
      examples/jsm/math/ColorConverter.js
  84. 1 1
      examples/jsm/math/ConvexHull.js
  85. 1 1
      examples/jsm/math/Lut.js
  86. 2 2
      examples/jsm/misc/ConvexObjectBreaker.js
  87. 1 1
      examples/jsm/misc/GPUComputationRenderer.js
  88. 1 1
      examples/jsm/misc/Gyroscope.js
  89. 2 2
      examples/jsm/misc/MD2Character.js
  90. 3 3
      examples/jsm/misc/MD2CharacterComplex.js
  91. 1 1
      examples/jsm/misc/MorphAnimMesh.js
  92. 1 1
      examples/jsm/misc/MorphBlendMesh.js
  93. 2 2
      examples/jsm/misc/Ocean.js
  94. 1 1
      examples/jsm/misc/RollerCoaster.js
  95. 2 2
      examples/jsm/misc/Volume.js
  96. 1 1
      examples/jsm/misc/VolumeSlice.js
  97. 2 2
      examples/jsm/modifiers/EdgeSplitModifier.js
  98. 1 1
      examples/jsm/modifiers/SimplifyModifier.js
  99. 1 1
      examples/jsm/modifiers/SubdivisionModifier.js
  100. 1 1
      examples/jsm/modifiers/TessellateModifier.js

+ 1 - 1
examples/jsm/animation/AnimationClipCreator.js

@@ -5,7 +5,7 @@ import {
 	NumberKeyframeTrack,
 	Vector3,
 	VectorKeyframeTrack
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var AnimationClipCreator = function () {};
 

+ 1 - 1
examples/jsm/animation/CCDIKSolver.js

@@ -11,7 +11,7 @@ import {
 	Quaternion,
 	SphereBufferGeometry,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * CCD Algorithm

+ 3 - 3
examples/jsm/animation/MMDAnimationHelper.js

@@ -3,9 +3,9 @@ import {
 	Object3D,
 	Quaternion,
 	Vector3
-} from "../../../build/three.module.js";
-import { CCDIKSolver } from "../animation/CCDIKSolver.js";
-import { MMDPhysics } from "../animation/MMDPhysics.js";
+} from '../../../build/three.module.js';
+import { CCDIKSolver } from '../animation/CCDIKSolver.js';
+import { MMDPhysics } from '../animation/MMDPhysics.js';
 
 /**
  * MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader

+ 1 - 1
examples/jsm/animation/MMDPhysics.js

@@ -11,7 +11,7 @@ import {
 	Quaternion,
 	SphereBufferGeometry,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Dependencies

+ 3 - 3
examples/jsm/cameras/CinematicCamera.js

@@ -9,9 +9,9 @@ import {
 	ShaderMaterial,
 	UniformsUtils,
 	WebGLRenderTarget
-} from "../../../build/three.module.js";
-import { BokehShader } from "../shaders/BokehShader2.js";
-import { BokehDepthShader } from "../shaders/BokehShader2.js";
+} from '../../../build/three.module.js';
+import { BokehShader } from '../shaders/BokehShader2.js';
+import { BokehDepthShader } from '../shaders/BokehShader2.js';
 
 var CinematicCamera = function ( fov, aspect, near, far ) {
 

+ 1 - 1
examples/jsm/controls/DeviceOrientationControls.js

@@ -4,7 +4,7 @@ import {
 	MathUtils,
 	Quaternion,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)

+ 1 - 1
examples/jsm/controls/DragControls.js

@@ -5,7 +5,7 @@ import {
 	Raycaster,
 	Vector2,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var DragControls = function ( _objects, _camera, _domElement ) {
 

+ 1 - 1
examples/jsm/controls/FirstPersonControls.js

@@ -2,7 +2,7 @@ import {
 	MathUtils,
 	Spherical,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var FirstPersonControls = function ( object, domElement ) {
 

+ 1 - 1
examples/jsm/controls/FlyControls.js

@@ -2,7 +2,7 @@ import {
 	EventDispatcher,
 	Quaternion,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var FlyControls = function ( object, domElement ) {
 

+ 1 - 1
examples/jsm/controls/OrbitControls.js

@@ -6,7 +6,7 @@ import {
 	TOUCH,
 	Vector2,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 // This set of controls performs orbiting, dollying (zooming), and panning.
 // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).

+ 1 - 1
examples/jsm/controls/PointerLockControls.js

@@ -2,7 +2,7 @@ import {
 	Euler,
 	EventDispatcher,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var PointerLockControls = function ( camera, domElement ) {
 

+ 1 - 1
examples/jsm/controls/TrackballControls.js

@@ -4,7 +4,7 @@ import {
 	Quaternion,
 	Vector2,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var TrackballControls = function ( object, domElement ) {
 

+ 1 - 1
examples/jsm/controls/TransformControls.js

@@ -19,7 +19,7 @@ import {
 	SphereBufferGeometry,
 	TorusBufferGeometry,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var TransformControls = function ( camera, domElement ) {
 

+ 1 - 1
examples/jsm/curves/CurveExtras.js

@@ -1,7 +1,7 @@
 import {
 	Curve,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * A bunch of parametric curves

+ 2 - 2
examples/jsm/curves/NURBSCurve.js

@@ -2,8 +2,8 @@ import {
 	Curve,
 	Vector3,
 	Vector4
-} from "../../../build/three.module.js";
-import { NURBSUtils } from "../curves/NURBSUtils.js";
+} from '../../../build/three.module.js';
+import { NURBSUtils } from '../curves/NURBSUtils.js';
 
 /**
  * NURBS curve object

+ 2 - 2
examples/jsm/curves/NURBSSurface.js

@@ -1,7 +1,7 @@
 import {
 	Vector4
-} from "../../../build/three.module.js";
-import { NURBSUtils } from "../curves/NURBSUtils.js";
+} from '../../../build/three.module.js';
+import { NURBSUtils } from '../curves/NURBSUtils.js';
 
 /**
  * NURBS surface object

+ 1 - 1
examples/jsm/curves/NURBSUtils.js

@@ -1,7 +1,7 @@
 import {
 	Vector3,
 	Vector4
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * NURBS utils

+ 1 - 1
examples/jsm/effects/AnaglyphEffect.js

@@ -10,7 +10,7 @@ import {
 	ShaderMaterial,
 	StereoCamera,
 	WebGLRenderTarget
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var AnaglyphEffect = function ( renderer, width, height ) {
 

+ 1 - 1
examples/jsm/effects/OutlineEffect.js

@@ -4,7 +4,7 @@ import {
 	ShaderMaterial,
 	UniformsLib,
 	UniformsUtils
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Reference: https://en.wikipedia.org/wiki/Cel_shading

+ 1 - 1
examples/jsm/effects/ParallaxBarrierEffect.js

@@ -9,7 +9,7 @@ import {
 	ShaderMaterial,
 	StereoCamera,
 	WebGLRenderTarget
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var ParallaxBarrierEffect = function ( renderer ) {
 

+ 1 - 1
examples/jsm/effects/PeppersGhostEffect.js

@@ -2,7 +2,7 @@ import {
 	PerspectiveCamera,
 	Quaternion,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS

+ 1 - 1
examples/jsm/effects/StereoEffect.js

@@ -1,7 +1,7 @@
 import {
 	StereoCamera,
 	Vector2
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var StereoEffect = function ( renderer ) {
 

+ 1 - 1
examples/jsm/exporters/ColladaExporter.js

@@ -7,7 +7,7 @@ import {
 	Mesh,
 	MeshBasicMaterial,
 	MeshLambertMaterial
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * https://github.com/gkjohnson/collada-exporter-js

+ 1 - 1
examples/jsm/exporters/DRACOExporter.js

@@ -1,6 +1,6 @@
 import {
 	BufferGeometry
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Export draco compressed files from threejs geometry objects.

+ 1 - 1
examples/jsm/exporters/GLTFExporter.js

@@ -19,7 +19,7 @@ import {
 	RepeatWrapping,
 	Scene,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 //------------------------------------------------------------------------------
 // Constants

+ 2 - 2
examples/jsm/exporters/MMDExporter.js

@@ -2,8 +2,8 @@ import {
 	Matrix4,
 	Quaternion,
 	Vector3
-} from "../../../build/three.module.js";
-import { MMDParser } from "../libs/mmdparser.module.js";
+} from '../../../build/three.module.js';
+import { MMDParser } from '../libs/mmdparser.module.js';
 
 /**
  * Dependencies

+ 1 - 1
examples/jsm/exporters/OBJExporter.js

@@ -8,7 +8,7 @@ import {
 	Points,
 	Vector2,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var OBJExporter = function () {};
 

+ 1 - 1
examples/jsm/exporters/PLYExporter.js

@@ -2,7 +2,7 @@ import {
 	BufferGeometry,
 	Matrix3,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * https://github.com/gkjohnson/ply-exporter-js

+ 1 - 1
examples/jsm/exporters/STLExporter.js

@@ -1,7 +1,7 @@
 import {
 	BufferGeometry,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Usage:

+ 1 - 1
examples/jsm/geometries/BoxLineGeometry.js

@@ -1,7 +1,7 @@
 import {
 	BufferGeometry,
 	Float32BufferAttribute
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
 

+ 2 - 2
examples/jsm/geometries/ConvexGeometry.js

@@ -2,8 +2,8 @@ import {
 	BufferGeometry,
 	Float32BufferAttribute,
 	Geometry
-} from "../../../build/three.module.js";
-import { ConvexHull } from "../math/ConvexHull.js";
+} from '../../../build/three.module.js';
+import { ConvexHull } from '../math/ConvexHull.js';
 
 // ConvexGeometry
 

+ 1 - 1
examples/jsm/geometries/DecalGeometry.js

@@ -3,7 +3,7 @@ import {
 	Float32BufferAttribute,
 	Matrix4,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * You can use this geometry to create a decal mesh, that serves different kinds of purposes.

+ 2 - 2
examples/jsm/geometries/LightningStrike.js

@@ -5,8 +5,8 @@ import {
 	MathUtils,
 	Uint32BufferAttribute,
 	Vector3
-} from "../../../build/three.module.js";
-import { SimplexNoise } from "../math/SimplexNoise.js";
+} from '../../../build/three.module.js';
+import { SimplexNoise } from '../math/SimplexNoise.js';
 
 /**
  * @fileoverview LightningStrike object for creating lightning strikes and voltaic arcs.

+ 1 - 1
examples/jsm/geometries/ParametricGeometries.js

@@ -3,7 +3,7 @@ import {
 	Geometry,
 	ParametricGeometry,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Experimenting of primitive geometry creation using Surface Parametric equations

+ 1 - 1
examples/jsm/geometries/TeapotBufferGeometry.js

@@ -4,7 +4,7 @@ import {
 	Matrix4,
 	Vector3,
 	Vector4
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Tessellates the famous Utah teapot database by Martin Newell into triangles.

+ 1 - 1
examples/jsm/interactive/SelectionBox.js

@@ -1,7 +1,7 @@
 import {
 	Frustum,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * This is a class to check whether objects are in a selection area in 3D space

+ 1 - 1
examples/jsm/interactive/SelectionHelper.js

@@ -1,6 +1,6 @@
 import {
 	Vector2
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var SelectionHelper = ( function () {
 

+ 1 - 1
examples/jsm/lights/LightProbeGenerator.js

@@ -5,7 +5,7 @@ import {
 	SphericalHarmonics3,
 	Vector3,
 	sRGBEncoding
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var LightProbeGenerator = {
 

+ 1 - 1
examples/jsm/lights/RectAreaLightUniformsLib.js

@@ -9,7 +9,7 @@ import {
 	RGBAFormat,
 	UVMapping,
 	UniformsLib
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Uniforms library for RectAreaLight shared webgl shaders

+ 3 - 3
examples/jsm/lines/Line2.js

@@ -1,6 +1,6 @@
-import { LineSegments2 } from "../lines/LineSegments2.js";
-import { LineGeometry } from "../lines/LineGeometry.js";
-import { LineMaterial } from "../lines/LineMaterial.js";
+import { LineSegments2 } from '../lines/LineSegments2.js';
+import { LineGeometry } from '../lines/LineGeometry.js';
+import { LineMaterial } from '../lines/LineMaterial.js';
 
 var Line2 = function ( geometry, material ) {
 

+ 1 - 1
examples/jsm/lines/LineGeometry.js

@@ -1,4 +1,4 @@
-import { LineSegmentsGeometry } from "../lines/LineSegmentsGeometry.js";
+import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
 
 var LineGeometry = function () {
 

+ 1 - 1
examples/jsm/lines/LineMaterial.js

@@ -4,7 +4,7 @@ import {
 	UniformsLib,
 	UniformsUtils,
 	Vector2
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * parameters = {

+ 3 - 3
examples/jsm/lines/LineSegments2.js

@@ -7,9 +7,9 @@ import {
 	Mesh,
 	Vector3,
 	Vector4
-} from "../../../build/three.module.js";
-import { LineSegmentsGeometry } from "../lines/LineSegmentsGeometry.js";
-import { LineMaterial } from "../lines/LineMaterial.js";
+} from '../../../build/three.module.js';
+import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
+import { LineMaterial } from '../lines/LineMaterial.js';
 
 var LineSegments2 = function ( geometry, material ) {
 

+ 1 - 1
examples/jsm/lines/LineSegmentsGeometry.js

@@ -7,7 +7,7 @@ import {
 	Sphere,
 	Vector3,
 	WireframeGeometry
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var LineSegmentsGeometry = function () {
 

+ 3 - 3
examples/jsm/lines/Wireframe.js

@@ -3,9 +3,9 @@ import {
 	InterleavedBufferAttribute,
 	Mesh,
 	Vector3
-} from "../../../build/three.module.js";
-import { LineSegmentsGeometry } from "../lines/LineSegmentsGeometry.js";
-import { LineMaterial } from "../lines/LineMaterial.js";
+} from '../../../build/three.module.js';
+import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
+import { LineMaterial } from '../lines/LineMaterial.js';
 
 var Wireframe = function ( geometry, material ) {
 

+ 2 - 2
examples/jsm/lines/WireframeGeometry2.js

@@ -1,7 +1,7 @@
 import {
 	WireframeGeometry
-} from "../../../build/three.module.js";
-import { LineSegmentsGeometry } from "../lines/LineSegmentsGeometry.js";
+} from '../../../build/three.module.js';
+import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
 
 var WireframeGeometry2 = function ( geometry ) {
 

+ 2 - 2
examples/jsm/loaders/3MFLoader.js

@@ -19,8 +19,8 @@ import {
 	RepeatWrapping,
 	TextureLoader,
 	sRGBEncoding
-} from "../../../build/three.module.js";
-import { JSZip } from "../libs/jszip.module.min.js";
+} from '../../../build/three.module.js';
+import { JSZip } from '../libs/jszip.module.min.js';
 
 /**
  *

+ 2 - 2
examples/jsm/loaders/AMFLoader.js

@@ -8,8 +8,8 @@ import {
 	LoaderUtils,
 	Mesh,
 	MeshPhongMaterial
-} from "../../../build/three.module.js";
-import { JSZip } from "../libs/jszip.module.min.js";
+} from '../../../build/three.module.js';
+import { JSZip } from '../libs/jszip.module.min.js';
 
 /**
  * Description: Early release of an AMF Loader following the pattern of the

+ 1 - 1
examples/jsm/loaders/AssimpLoader.js

@@ -16,7 +16,7 @@ import {
 	SkinnedMesh,
 	TextureLoader,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var AssimpLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/BVHLoader.js

@@ -8,7 +8,7 @@ import {
 	Skeleton,
 	Vector3,
 	VectorKeyframeTrack
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Description: reads BVH files and outputs a single Skeleton and an AnimationClip

+ 1 - 1
examples/jsm/loaders/BasisTextureLoader.js

@@ -10,7 +10,7 @@ import {
 	RGB_ETC1_Format,
 	RGB_PVRTC_4BPPV1_Format,
 	UnsignedByteType
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Loader for Basis Universal GPU Texture Codec.

+ 2 - 2
examples/jsm/loaders/ColladaLoader.js

@@ -35,8 +35,8 @@ import {
 	TextureLoader,
 	Vector3,
 	VectorKeyframeTrack
-} from "../../../build/three.module.js";
-import { TGALoader } from "../loaders/TGALoader.js";
+} from '../../../build/three.module.js';
+import { TGALoader } from '../loaders/TGALoader.js';
 
 var ColladaLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/DDSLoader.js

@@ -5,7 +5,7 @@ import {
 	RGBA_S3TC_DXT5_Format,
 	RGB_ETC1_Format,
 	RGB_S3TC_DXT1_Format
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var DDSLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/DRACOLoader.js

@@ -3,7 +3,7 @@ import {
 	BufferGeometry,
 	FileLoader,
 	Loader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var DRACOLoader = function ( manager ) {
 

+ 2 - 2
examples/jsm/loaders/EXRLoader.js

@@ -11,8 +11,8 @@ import {
 	RGBEFormat,
 	RGBFormat,
 	UnsignedByteType
-} from "../../../build/three.module.js";
-import { Inflate } from "../libs/inflate.module.min.js";
+} from '../../../build/three.module.js';
+import { Inflate } from '../libs/inflate.module.min.js';
 
 /**
  * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.

+ 3 - 3
examples/jsm/loaders/FBXLoader.js

@@ -41,9 +41,9 @@ import {
 	Vector4,
 	VectorKeyframeTrack,
 	sRGBEncoding
-} from "../../../build/three.module.js";
-import { Inflate } from "../libs/inflate.module.min.js";
-import { NURBSCurve } from "../curves/NURBSCurve.js";
+} from '../../../build/three.module.js';
+import { Inflate } from '../libs/inflate.module.min.js';
+import { NURBSCurve } from '../curves/NURBSCurve.js';
 
 /**
  * Loader loads FBX file and generates Group representing FBX scene.

+ 1 - 1
examples/jsm/loaders/GCodeLoader.js

@@ -7,7 +7,7 @@ import {
 	LineBasicMaterial,
 	LineSegments,
 	Loader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.

+ 1 - 1
examples/jsm/loaders/GLTFLoader.js

@@ -61,7 +61,7 @@ import {
 	Vector3,
 	VectorKeyframeTrack,
 	sRGBEncoding
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var GLTFLoader = ( function () {
 

+ 2 - 2
examples/jsm/loaders/HDRCubeTextureLoader.js

@@ -12,8 +12,8 @@ import {
 	RGBEEncoding,
 	RGBFormat,
 	UnsignedByteType
-} from "../../../build/three.module.js";
-import { RGBELoader } from "../loaders/RGBELoader.js";
+} from '../../../build/three.module.js';
+import { RGBELoader } from '../loaders/RGBELoader.js';
 
 var HDRCubeTextureLoader = function ( manager ) {
 

+ 3 - 3
examples/jsm/loaders/KMZLoader.js

@@ -3,9 +3,9 @@ import {
 	Group,
 	Loader,
 	LoadingManager
-} from "../../../build/three.module.js";
-import { ColladaLoader } from "../loaders/ColladaLoader.js";
-import { JSZip } from "../libs/jszip.module.min.js";
+} from '../../../build/three.module.js';
+import { ColladaLoader } from '../loaders/ColladaLoader.js';
+import { JSZip } from '../libs/jszip.module.min.js';
 
 var KMZLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/KTXLoader.js

@@ -1,6 +1,6 @@
 import {
 	CompressedTextureLoader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * for description see https://www.khronos.org/opengles/sdk/tools/KTX/

+ 1 - 1
examples/jsm/loaders/LDrawLoader.js

@@ -14,7 +14,7 @@ import {
 	MeshStandardMaterial,
 	ShaderMaterial,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var LDrawLoader = ( function () {
 

+ 1 - 1
examples/jsm/loaders/MD2Loader.js

@@ -5,7 +5,7 @@ import {
 	Float32BufferAttribute,
 	Loader,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var MD2Loader = function ( manager ) {
 

+ 3 - 3
examples/jsm/loaders/MMDLoader.js

@@ -29,9 +29,9 @@ import {
 	Uint16BufferAttribute,
 	Vector3,
 	VectorKeyframeTrack
-} from "../../../build/three.module.js";
-import { TGALoader } from "../loaders/TGALoader.js";
-import { MMDParser } from "../libs/mmdparser.module.js";
+} from '../../../build/three.module.js';
+import { TGALoader } from '../loaders/TGALoader.js';
+import { MMDParser } from '../libs/mmdparser.module.js';
 
 /**
  * Dependencies

+ 1 - 1
examples/jsm/loaders/MTLLoader.js

@@ -9,7 +9,7 @@ import {
 	RepeatWrapping,
 	TextureLoader,
 	Vector2
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Loads a Wavefront .mtl file specifying materials

+ 3 - 3
examples/jsm/loaders/NRRDLoader.js

@@ -3,9 +3,9 @@ import {
 	Loader,
 	Matrix4,
 	Vector3
-} from "../../../build/three.module.js";
-import { Zlib } from "../libs/gunzip.module.min.js";
-import { Volume } from "../misc/Volume.js";
+} from '../../../build/three.module.js';
+import { Zlib } from '../libs/gunzip.module.min.js';
+import { Volume } from '../misc/Volume.js';
 
 var NRRDLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/OBJLoader.js

@@ -12,7 +12,7 @@ import {
 	Points,
 	PointsMaterial,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var OBJLoader = ( function () {
 

+ 1 - 1
examples/jsm/loaders/PCDLoader.js

@@ -6,7 +6,7 @@ import {
 	LoaderUtils,
 	Points,
 	PointsMaterial
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var PCDLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/PDBLoader.js

@@ -3,7 +3,7 @@ import {
 	FileLoader,
 	Float32BufferAttribute,
 	Loader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var PDBLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/PLYLoader.js

@@ -4,7 +4,7 @@ import {
 	Float32BufferAttribute,
 	Loader,
 	LoaderUtils
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Description: A THREE loader for PLY ASCII files (known as the Polygon

+ 1 - 1
examples/jsm/loaders/PRWMLoader.js

@@ -3,7 +3,7 @@ import {
 	BufferGeometry,
 	FileLoader,
 	Loader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * See https://github.com/kchapelier/PRWM for more informations about this file format

+ 1 - 1
examples/jsm/loaders/PVRLoader.js

@@ -4,7 +4,7 @@ import {
 	RGBA_PVRTC_4BPPV1_Format,
 	RGB_PVRTC_2BPPV1_Format,
 	RGB_PVRTC_4BPPV1_Format
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /*
  *	 PVR v2 (legacy) parser

+ 1 - 1
examples/jsm/loaders/RGBELoader.js

@@ -10,7 +10,7 @@ import {
 	RGBEFormat,
 	RGBFormat,
 	UnsignedByteType
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 // https://github.com/mrdoob/three.js/issues/5552
 // http://en.wikipedia.org/wiki/RGBE_image_format

+ 1 - 1
examples/jsm/loaders/STLLoader.js

@@ -6,7 +6,7 @@ import {
 	Loader,
 	LoaderUtils,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.

+ 1 - 1
examples/jsm/loaders/SVGLoader.js

@@ -8,7 +8,7 @@ import {
 	ShapePath,
 	Vector2,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var SVGLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/TDSLoader.js

@@ -12,7 +12,7 @@ import {
 	Mesh,
 	MeshPhongMaterial,
 	TextureLoader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Autodesk 3DS three.js file loader, based on lib3ds.

+ 1 - 1
examples/jsm/loaders/TGALoader.js

@@ -2,7 +2,7 @@ import {
 	FileLoader,
 	Loader,
 	Texture
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var TGALoader = function ( manager ) {
 

+ 2 - 2
examples/jsm/loaders/TTFLoader.js

@@ -1,8 +1,8 @@
 import {
 	FileLoader,
 	Loader
-} from "../../../build/three.module.js";
-import { opentype } from "../libs/opentype.module.min.js";
+} from '../../../build/three.module.js';
+import { opentype } from '../libs/opentype.module.min.js';
 
 /**
  * Requires opentype.js to be included in the project.

+ 2 - 2
examples/jsm/loaders/VRMLLoader.js

@@ -33,8 +33,8 @@ import {
 	TextureLoader,
 	Vector2,
 	Vector3
-} from "../../../build/three.module.js";
-import { chevrotain } from "../libs/chevrotain.module.min.js";
+} from '../../../build/three.module.js';
+import { chevrotain } from '../libs/chevrotain.module.min.js';
 
 var VRMLLoader = ( function () {
 

+ 2 - 2
examples/jsm/loaders/VRMLoader.js

@@ -1,7 +1,7 @@
 import {
 	Loader
-} from "../../../build/three.module.js";
-import { GLTFLoader } from "../loaders/GLTFLoader.js";
+} from '../../../build/three.module.js';
+import { GLTFLoader } from '../loaders/GLTFLoader.js';
 
 // VRM Specification: https://dwango.github.io/vrm/vrm_spec/
 //

+ 2 - 2
examples/jsm/loaders/VTKLoader.js

@@ -5,8 +5,8 @@ import {
 	Float32BufferAttribute,
 	Loader,
 	LoaderUtils
-} from "../../../build/three.module.js";
-import { Inflate } from "../libs/inflate.module.min.js";
+} from '../../../build/three.module.js';
+import { Inflate } from '../libs/inflate.module.min.js';
 
 var VTKLoader = function ( manager ) {
 

+ 1 - 1
examples/jsm/loaders/XLoader.js

@@ -18,7 +18,7 @@ import {
 	Uint16BufferAttribute,
 	Vector2,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var XLoader = ( function () {
 

+ 1 - 1
examples/jsm/math/ColorConverter.js

@@ -1,6 +1,6 @@
 import {
 	MathUtils
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var ColorConverter = {
 

+ 1 - 1
examples/jsm/math/ConvexHull.js

@@ -3,7 +3,7 @@ import {
 	Plane,
 	Triangle,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)

+ 1 - 1
examples/jsm/math/Lut.js

@@ -1,6 +1,6 @@
 import {
 	Color
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var Lut = function ( colormap, numberofcolors ) {
 

+ 2 - 2
examples/jsm/misc/ConvexObjectBreaker.js

@@ -3,8 +3,8 @@ import {
 	Mesh,
 	Plane,
 	Vector3
-} from "../../../build/three.module.js";
-import { ConvexBufferGeometry } from "../geometries/ConvexGeometry.js";
+} from '../../../build/three.module.js';
+import { ConvexBufferGeometry } from '../geometries/ConvexGeometry.js';
 
 /**
  * @fileoverview This class can be used to subdivide a convex Geometry object into pieces.

+ 1 - 1
examples/jsm/misc/GPUComputationRenderer.js

@@ -10,7 +10,7 @@ import {
 	Scene,
 	ShaderMaterial,
 	WebGLRenderTarget
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * GPUComputationRenderer, based on SimulationRenderer by zz85

+ 1 - 1
examples/jsm/misc/Gyroscope.js

@@ -2,7 +2,7 @@ import {
 	Object3D,
 	Quaternion,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var Gyroscope = function () {
 

+ 2 - 2
examples/jsm/misc/MD2Character.js

@@ -7,8 +7,8 @@ import {
 	TextureLoader,
 	UVMapping,
 	sRGBEncoding
-} from "../../../build/three.module.js";
-import { MD2Loader } from "../loaders/MD2Loader.js";
+} from '../../../build/three.module.js';
+import { MD2Loader } from '../loaders/MD2Loader.js';
 
 var MD2Character = function () {
 

+ 3 - 3
examples/jsm/misc/MD2CharacterComplex.js

@@ -6,9 +6,9 @@ import {
 	TextureLoader,
 	UVMapping,
 	sRGBEncoding
-} from "../../../build/three.module.js";
-import { MD2Loader } from "../loaders/MD2Loader.js";
-import { MorphBlendMesh } from "../misc/MorphBlendMesh.js";
+} from '../../../build/three.module.js';
+import { MD2Loader } from '../loaders/MD2Loader.js';
+import { MorphBlendMesh } from '../misc/MorphBlendMesh.js';
 
 var MD2CharacterComplex = function () {
 

+ 1 - 1
examples/jsm/misc/MorphAnimMesh.js

@@ -2,7 +2,7 @@ import {
 	AnimationClip,
 	AnimationMixer,
 	Mesh
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var MorphAnimMesh = function ( geometry, material ) {
 

+ 1 - 1
examples/jsm/misc/MorphBlendMesh.js

@@ -1,7 +1,7 @@
 import {
 	MathUtils,
 	Mesh
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var MorphBlendMesh = function ( geometry, material ) {
 

+ 2 - 2
examples/jsm/misc/Ocean.js

@@ -16,8 +16,8 @@ import {
 	Vector2,
 	Vector3,
 	WebGLRenderTarget
-} from "../../../build/three.module.js";
-import { OceanShaders } from "../shaders/OceanShaders.js";
+} from '../../../build/three.module.js';
+import { OceanShaders } from '../shaders/OceanShaders.js';
 
 var Ocean = function ( renderer, camera, scene, options ) {
 

+ 1 - 1
examples/jsm/misc/RollerCoaster.js

@@ -4,7 +4,7 @@ import {
 	Quaternion,
 	Raycaster,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var RollerCoasterGeometry = function ( curve, divisions ) {
 

+ 2 - 2
examples/jsm/misc/Volume.js

@@ -2,8 +2,8 @@ import {
 	Matrix3,
 	Matrix4,
 	Vector3
-} from "../../../build/three.module.js";
-import { VolumeSlice } from "../misc/VolumeSlice.js";
+} from '../../../build/three.module.js';
+import { VolumeSlice } from '../misc/VolumeSlice.js';
 
 /**
  * This class had been written to handle the output of the NRRD loader.

+ 1 - 1
examples/jsm/misc/VolumeSlice.js

@@ -6,7 +6,7 @@ import {
 	MeshBasicMaterial,
 	PlaneBufferGeometry,
 	Texture
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * This class has been made to hold a slice of a volume data

+ 2 - 2
examples/jsm/modifiers/EdgeSplitModifier.js

@@ -2,8 +2,8 @@ import {
 	BufferAttribute,
 	BufferGeometry,
 	Vector3
-} from "../../../build/three.module.js";
-import { BufferGeometryUtils } from "../utils/BufferGeometryUtils.js";
+} from '../../../build/three.module.js';
+import { BufferGeometryUtils } from '../utils/BufferGeometryUtils.js';
 
 
 var EdgeSplitModifier = function () {

+ 1 - 1
examples/jsm/modifiers/SimplifyModifier.js

@@ -3,7 +3,7 @@ import {
 	Float32BufferAttribute,
 	Geometry,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  *	Simplification Geometry Modifier

+ 1 - 1
examples/jsm/modifiers/SubdivisionModifier.js

@@ -4,7 +4,7 @@ import {
 	Geometry,
 	Vector2,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  *	Subdivision Geometry Modifier

+ 1 - 1
examples/jsm/modifiers/TessellateModifier.js

@@ -2,7 +2,7 @@ import {
 	BufferGeometry,
 	Face3,
 	Geometry
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Break faces with edges longer than maxEdgeLength

Nem az összes módosított fájl került megjelenítésre, mert túl sok fájl változott