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Update examples with SplineCurve3 to CatmullRomCurve3

Joshua Koo 10 years ago
parent
commit
c003fac638

+ 1 - 1
examples/webgl_geometry_extrude_shapes.html

@@ -116,7 +116,7 @@
 
 				}
 
-				var randomSpline =  new THREE.SplineCurve3( randomPoints );
+				var randomSpline =  new THREE.CatmullRomCurve3( randomPoints );
 
 				//
 

+ 1 - 6
examples/webgl_geometry_extrude_splines.html

@@ -16,11 +16,6 @@
 	<body>
 
 		<script src="../build/three.min.js"></script>
-		<!--
-		<script src="../src/extras/core/Curve.js"></script>
-		<script src="../src/extras/geometries/TubeGeometry.js"></script>
-		<script src="../src/extras/helpers/CameraHelper.js"></script>
-		-->
 
 		<!-- where curves formulas are defined -->
 		<script src="js/CurveExtras.js"></script>
@@ -48,7 +43,7 @@
 		var normal = new THREE.Vector3();
 
 
-		var pipeSpline = new THREE.SplineCurve3([
+		var pipeSpline = new THREE.CatmullRomCurve3([
 				new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 30), new THREE.Vector3(0, 0, 30), new THREE.Vector3(-10, 10, 30), new THREE.Vector3(-10, 20, 30), new THREE.Vector3(0, 30, 30), new THREE.Vector3(10, 30, 30), new THREE.Vector3(20, 30, 15), new THREE.Vector3(10, 30, 10), new THREE.Vector3(0, 30, 10), new THREE.Vector3(-10, 20, 10), new THREE.Vector3(-10, 10, 10), new THREE.Vector3(0, 0, 10), new THREE.Vector3(10, -10, 10), new THREE.Vector3(20, -15, 10), new THREE.Vector3(30, -15, 10), new THREE.Vector3(40, -15, 10), new THREE.Vector3(50, -15, 10), new THREE.Vector3(60, 0, 10), new THREE.Vector3(70, 0, 0), new THREE.Vector3(80, 0, 0), new THREE.Vector3(90, 0, 0), new THREE.Vector3(100, 0, 0)]);
 
 		var sampleClosedSpline = new THREE.ClosedSplineCurve3([