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Merge pull request #20357 from ycw/patch-2

Removed override of .receiveShadow from Light.js
Mr.doob 4 years ago
parent
commit
c03a3e347d
3 changed files with 1 additions and 7 deletions
  1. 1 1
      editor/js/Sidebar.Object.js
  2. 0 4
      src/lights/Light.d.ts
  3. 0 2
      src/lights/Light.js

+ 1 - 1
editor/js/Sidebar.Object.js

@@ -539,7 +539,7 @@ function SidebarObject( editor ) {
 
 			}
 
-			if ( object.receiveShadow !== undefined && object.receiveShadow !== objectReceiveShadow.getValue() ) {
+			if ( object.receiveShadow !== objectReceiveShadow.getValue() ) {
 
 				if ( object.material !== undefined ) object.material.needsUpdate = true;
 				editor.execute( new SetValueCommand( editor, object, 'receiveShadow', objectReceiveShadow.getValue() ) );

+ 0 - 4
src/lights/Light.d.ts

@@ -24,10 +24,6 @@ export class Light extends Object3D {
 	intensity: number;
 	readonly isLight: true;
 
-	/**
-	 * @default undefined
-	 */
-	receiveShadow: boolean;
 	shadow: LightShadow;
 	/**
 	 * @deprecated Use shadow.camera.fov instead.

+ 0 - 2
src/lights/Light.js

@@ -10,8 +10,6 @@ function Light( color, intensity ) {
 	this.color = new Color( color );
 	this.intensity = intensity !== undefined ? intensity : 1;
 
-	this.receiveShadow = undefined;
-
 }
 
 Light.prototype = Object.assign( Object.create( Object3D.prototype ), {