@@ -84,8 +84,7 @@
var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
- plane = new THREE.Mesh( geometry );
- plane.visible = false;
+ plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
scene.add( plane );
objects.push( plane );
@@ -101,9 +101,8 @@
plane = new THREE.Mesh(
new THREE.PlaneBufferGeometry( 2000, 2000, 8, 8 ),
- new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true } )
+ new THREE.MeshBasicMaterial( { visible: false } )
);
renderer = new THREE.WebGLRenderer( { antialias: true } );
@@ -98,8 +98,7 @@