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@@ -241,7 +241,7 @@ THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){va
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.CanvasRenderer=function(a){function b(a){if(w!==a)w=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(v!==a)v=o.strokeStyle=a}function e(a){if(x!==a)x=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
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THREE.CanvasRenderer=function(a){function b(a){if(w!==a)w=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(v!==a)v=o.strokeStyle=a}function e(a){if(x!==a)x=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
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void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,w=1,t=0,v=null,x=null,C=null,D=null,z=null,u,G,J,M,O=new THREE.RenderableVertex,X=new THREE.RenderableVertex,B,F,Q,E,aa,T,N,W,ba,H,ca,ia,S=new THREE.Color,R=new THREE.Color,P=new THREE.Color,U=new THREE.Color,fa=new THREE.Color,ma=[],Ga=[],na,Oa,Pa,bb,nb,gb,Ob,ob,kb,ec,Ua=new THREE.Rectangle,Da=new THREE.Rectangle,Aa=new THREE.Rectangle,hb=false,qa=new THREE.Color,Fa=new THREE.Color,Ra=new THREE.Color,
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void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,w=1,t=0,v=null,x=null,C=null,D=null,z=null,u,G,J,M,O=new THREE.RenderableVertex,X=new THREE.RenderableVertex,B,F,Q,E,aa,T,N,W,ba,H,ca,ia,S=new THREE.Color,R=new THREE.Color,P=new THREE.Color,U=new THREE.Color,fa=new THREE.Color,ma=[],Ga=[],na,Oa,Pa,bb,nb,gb,Ob,ob,kb,ec,Ua=new THREE.Rectangle,Da=new THREE.Rectangle,Aa=new THREE.Rectangle,hb=false,qa=new THREE.Color,Fa=new THREE.Color,Ra=new THREE.Color,
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-sa=new THREE.Vector3,k,Ya,Gb,Va,cb,pb,a=16;k=document.createElement("canvas");k.width=k.height=2;Ya=k.getContext("2d");Ya.fillStyle="rgba(0,0,0,1)";Ya.fillRect(0,0,2,2);Gb=Ya.getImageData(0,0,2,2);Va=Gb.data;cb=document.createElement("canvas");cb.width=cb.height=a;pb=cb.getContext("2d");pb.translate(-a/2,-a/2);pb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
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+sa=new THREE.Vector3,k,Ya,Gb,Va,pb,cb,a=16;k=document.createElement("canvas");k.width=k.height=2;Ya=k.getContext("2d");Ya.fillStyle="rgba(0,0,0,1)";Ya.fillRect(0,0,2,2);Gb=Ya.getImageData(0,0,2,2);Va=Gb.data;pb=document.createElement("canvas");pb.width=pb.height=a;cb=pb.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
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2);l.width=m;l.height=n;Ua.set(-p,-r,p,r);Da.set(-p,-r,p,r);w=1;t=0;z=D=C=x=v=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Da.isEmpty()===false){Da.minSelf(Ua);Da.inflate(2);s<1&&o.clearRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
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2);l.width=m;l.height=n;Ua.set(-p,-r,p,r);Da.set(-p,-r,p,r);w=1;t=0;z=D=C=x=v=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Da.isEmpty()===false){Da.minSelf(Ua);Da.inflate(2);s<1&&o.clearRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
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e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()))}Da.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;qa.setRGB(0,0,0);Fa.setRGB(0,0,0);Ra.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){qa.r=qa.r+e.r;qa.g=qa.g+e.g;qa.b=qa.b+e.b}else if(d instanceof THREE.DirectionalLight){Fa.r=Fa.r+e.r;Fa.g=
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e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()))}Da.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;qa.setRGB(0,0,0);Fa.setRGB(0,0,0);Ra.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){qa.r=qa.r+e.r;qa.g=qa.g+e.g;qa.b=qa.b+e.b}else if(d instanceof THREE.DirectionalLight){Fa.r=Fa.r+e.r;Fa.g=
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Fa.g+e.g;Fa.b=Fa.b+e.b}else if(d instanceof THREE.PointLight){Ra.r=Ra.r+e.r;Ra.g=Ra.g+e.g;Ra.b=Ra.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(sa.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
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Fa.g+e.g;Fa.b=Fa.b+e.b}else if(d instanceof THREE.PointLight){Ra.r=Ra.r+e.r;Ra.g=Ra.g+e.g;Ra.b=Ra.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(sa.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
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@@ -262,7 +262,7 @@ na,Oa);U.r=U.g=U.b=1-gc(g.positionScreen.z,na,Oa);fa.r=fa.g=fa.b=1-gc(e.position
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e;d(a.getContextStyle());o.stroke();Aa.inflate(b*2)}function Hb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===0)){if(n.needsUpdate===true||ma[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,fc=n.wrapT==THREE.RepeatWrapping;ma[n.id]=o.createPattern(n.image,p===true&&fc===true?"repeat":p===true&&fc===false?"repeat-x":p===false&&fc===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(ma[n.id]);var p=n.offset.x/n.repeat.x,fc=n.offset.y/
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e;d(a.getContextStyle());o.stroke();Aa.inflate(b*2)}function Hb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===0)){if(n.needsUpdate===true||ma[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,fc=n.wrapT==THREE.RepeatWrapping;ma[n.id]=o.createPattern(n.image,p===true&&fc===true?"repeat":p===true&&fc===false?"repeat-x":p===false&&fc===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(ma[n.id]);var p=n.offset.x/n.repeat.x,fc=n.offset.y/
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n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+fc)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+fc)*q-k,m=(m+p)*r-h,l=(1-l+fc)*q-k,p=i*l-m*j;if(p===0){if(Ga[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);Ga[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=Ga[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Hb(S)}else{p=
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n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+fc)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+fc)*q-k,m=(m+p)*r-h,l=(1-l+fc)*q-k,p=i*l-m*j;if(p===0){if(Ga[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);Ga[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=Ga[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Hb(S)}else{p=
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1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),
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1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),
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-a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Va[0]=e<0?0:e>255?255:e;Va[1]=f<0?0:f>255?255:f;Va[2]=a<0?0:a>255?255:a;Va[4]=g<0?0:g>255?255:g;Va[5]=h<0?0:h>255?255:h;Va[6]=b<0?0:b>255?255:b;Va[8]=i<0?0:i>255?255:i;Va[9]=j<0?0:j>255?255:j;Va[10]=c<0?0:c>255?255:c;Va[12]=m<0?0:m>255?255:m;Va[13]=l<0?0:l>255?255:l;Va[14]=d<0?0:d>255?255:d;Ya.putImageData(Gb,0,0);pb.drawImage(k,0,0);return cb}function gc(a,b,
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+a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Va[0]=e<0?0:e>255?255:e;Va[1]=f<0?0:f>255?255:f;Va[2]=a<0?0:a>255?255:a;Va[4]=g<0?0:g>255?255:g;Va[5]=h<0?0:h>255?255:h;Va[6]=b<0?0:b>255?255:b;Va[8]=i<0?0:i>255?255:i;Va[9]=j<0?0:j>255?255:j;Va[10]=c<0?0:c>255?255:c;Va[12]=m<0?0:m>255?255:m;Va[13]=l<0?0:l>255?255:l;Va[14]=d<0?0:d>255?255:d;Ya.putImageData(Gb,0,0);cb.drawImage(k,0,0);return pb}function gc(a,b,
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c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Ma,ib;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Ma=h[Jc];ib=Ma.material;ib=ib instanceof
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c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Ma,ib;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Ma=h[Jc];ib=Ma.material;ib=ib instanceof
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THREE.MeshFaceMaterial?Ma.faceMaterial:ib;if(!(ib===void 0||ib.visible===false)){Aa.empty();if(Ma instanceof THREE.RenderableParticle){u=Ma;u.x=u.x*p;u.y=u.y*r;q(u,Ma,ib,a)}else if(Ma instanceof THREE.RenderableLine){u=Ma.v1;G=Ma.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*r;Aa.addPoint(u.positionScreen.x,u.positionScreen.y);Aa.addPoint(G.positionScreen.x,G.positionScreen.y);Ua.intersects(Aa)===
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THREE.MeshFaceMaterial?Ma.faceMaterial:ib;if(!(ib===void 0||ib.visible===false)){Aa.empty();if(Ma instanceof THREE.RenderableParticle){u=Ma;u.x=u.x*p;u.y=u.y*r;q(u,Ma,ib,a)}else if(Ma instanceof THREE.RenderableLine){u=Ma.v1;G=Ma.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*r;Aa.addPoint(u.positionScreen.x,u.positionScreen.y);Aa.addPoint(G.positionScreen.x,G.positionScreen.y);Ua.intersects(Aa)===
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true&&s(u,G,Ma,ib,a)}else if(Ma instanceof THREE.RenderableFace3){u=Ma.v1;G=Ma.v2;J=Ma.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(ib.overdraw===true){Qb(u.positionScreen,G.positionScreen);Qb(G.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}Aa.add3Points(u.positionScreen.x,u.positionScreen.y,
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true&&s(u,G,Ma,ib,a)}else if(Ma instanceof THREE.RenderableFace3){u=Ma.v1;G=Ma.v2;J=Ma.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(ib.overdraw===true){Qb(u.positionScreen,G.positionScreen);Qb(G.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}Aa.add3Points(u.positionScreen.x,u.positionScreen.y,
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@@ -335,60 +335,60 @@ j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.lengt
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d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);E.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,
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d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);E.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,
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false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(Oa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Oa=a}if(a&&(Pa!==b||bb!==c)){k.polygonOffset(b,c);Pa=b;bb=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
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false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(Oa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Oa=a}if(a&&(Pa!==b||bb!==c)){k.polygonOffset(b,c);Pa=b;bb=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
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|
if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function v(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,D(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,D(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,D(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,D(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
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|
if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function v(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,D(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,D(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,D(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,D(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
|
|
-k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}Ya&&k.texParameterf(a,Ya.TEXTURE_MAX_ANISOTROPY_EXT,b.anisotropy)}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,
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|
|
|
-k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function D(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===
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|
|
|
-THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:
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|
|
|
-a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?
|
|
|
|
-k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?
|
|
|
|
-a.precision:"highp",G=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,X=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),F=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=
|
|
|
|
-this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};
|
|
|
|
-var E=this,aa=[],T=0,N=null,W=null,ba=-1,H=null,ca=null,ia=0,S=-1,R=-1,P=-1,U=-1,fa=-1,ma=-1,Ga=-1,na=-1,Oa=null,Pa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Ua=0,Da=new THREE.Frustum,Aa=new THREE.Matrix4,hb=new THREE.Matrix4,qa=new THREE.Vector4,Fa=new THREE.Vector3,Ra=true,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Ya;try{if(!(k=
|
|
|
|
-z.getContext("experimental-webgl",{alpha:G,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");G=k.getExtension("OES_standard_derivatives");Ya=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");a||console.log("THREE.WebGLRenderer: Float textures not supported.");G||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
|
|
|
|
-Ya||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,F);this.context=k;G=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Va=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),
|
|
|
|
-cb=Ya?k.getParameter(Ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,pb=G>0,dc=pb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return pb};this.getMaxAnisotropy=function(){return cb};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:z.width;kb=d!==void 0?d:z.height;k.viewport(gb,Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=
|
|
|
|
-function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,b){B.copy(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,
|
|
|
|
-c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];
|
|
|
|
-k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=
|
|
|
|
-0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof
|
|
|
|
-THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;k.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);
|
|
|
|
-if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=aa.length;a<c;a++){d=aa[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=aa.length;a<c;a++){d=aa[a];d.program!==
|
|
|
|
-b&&e.push(d)}aa=e;k.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ba=H=na=Ga=P=-1;Ra=true;R=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=
|
|
|
|
-k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+
|
|
|
|
-7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,
|
|
|
|
-false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==H){H=d;b=true}if(f instanceof
|
|
|
|
-THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,
|
|
|
|
-i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,
|
|
|
|
-f[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f[d].count;E.info.render.faces=E.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==H){H=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;
|
|
|
|
-if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);k.vertexAttribPointer(c["morphTarget"+
|
|
|
|
-j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var m,l=g.length;for(m=0;m<l;m++){j=g[m];j>0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){m=
|
|
|
|
-i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[m]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==
|
|
|
|
-null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=
|
|
|
|
-0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);
|
|
|
|
-k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,
|
|
|
|
-4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==nb){k.lineWidth(d);nb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}E.info.render.calls++;
|
|
|
|
-E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==nb){k.lineWidth(d);nb=d}k.drawArrays(f,0,e.__webglLineCount);E.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(f instanceof
|
|
|
|
-THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ba=-1;Ra=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);
|
|
|
|
-b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Aa.multiply(b.projectionMatrix,b.matrixWorldInverse);Da.setFromMatrix(Aa);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;
|
|
|
|
-for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Da.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,t=void 0,t=t=void 0,t=r.material;if(t instanceof THREE.MeshFaceMaterial){t=q.materialIndex;if(t>=0){t=r.geometry.materials[t];if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=
|
|
|
|
-null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{qa.copy(h.matrixWorld.getPosition());Aa.multiplyVector3(qa);f.z=qa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);
|
|
|
|
-this.setDepthWrite(d.depthWrite);w(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
|
|
|
|
-c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);H=-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,
|
|
|
|
-k,Da):e.render(function(a){E.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=
|
|
|
|
-j,s=void 0,t=void 0,u=void 0,v=void 0,w=void 0,x=void 0,z=void 0,C={},D=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(t=q.faces.length;s<t;s++){u=q.faces[s];v=u.materialIndex;x=v!==void 0?v:-1;C[x]===void 0&&(C[x]={hash:x,counter:0});z=C[x].hash+"_"+C[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B});w=u instanceof THREE.Face3?3:4;if(q.geometryGroups[z].vertices+w>65535){C[x].counter=
|
|
|
|
-C[x].counter+1;z=C[x].hash+"_"+C[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B})}u instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=[];var R=void 0;for(R in q.geometryGroups){q.geometryGroups[R].id=ia++;q.geometryGroupsList.push(q.geometryGroups[R])}}for(i in j.geometryGroups){l=
|
|
|
|
-j.geometryGroups[i];if(!l.__webglVertexBuffer){var H=l;H.__webglVertexBuffer=k.createBuffer();H.__webglNormalBuffer=k.createBuffer();H.__webglTangentBuffer=k.createBuffer();H.__webglColorBuffer=k.createBuffer();H.__webglUVBuffer=k.createBuffer();H.__webglUV2Buffer=k.createBuffer();H.__webglSkinVertexABuffer=k.createBuffer();H.__webglSkinVertexBBuffer=k.createBuffer();H.__webglSkinIndicesBuffer=k.createBuffer();H.__webglSkinWeightsBuffer=k.createBuffer();H.__webglFaceBuffer=k.createBuffer();H.__webglLineBuffer=
|
|
|
|
-k.createBuffer();var G=void 0,P=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];G=0;for(P=H.numMorphTargets;G<P;G++)H.__webglMorphTargetsBuffers.push(k.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];G=0;for(P=H.numMorphNormals;G<P;G++)H.__webglMorphNormalsBuffers.push(k.createBuffer())}E.info.memory.geometries++;var F=l,J=g,U=J.geometry,M=F.faces3,N=F.faces4,O=M.length*3+N.length*4,W=M.length*1+N.length*2,S=M.length*3+N.length*4,Q=c(J,F),X=e(Q),T=d(Q),ba=Q.vertexColors?
|
|
|
|
-Q.vertexColors:false;F.__vertexArray=new Float32Array(O*3);if(T)F.__normalArray=new Float32Array(O*3);if(U.hasTangents)F.__tangentArray=new Float32Array(O*4);if(ba)F.__colorArray=new Float32Array(O*3);if(X){if(U.faceUvs.length>0||U.faceVertexUvs.length>0)F.__uvArray=new Float32Array(O*2);if(U.faceUvs.length>1||U.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(O*4);F.__skinVertexBArray=
|
|
|
|
-new Float32Array(O*4);F.__skinIndexArray=new Float32Array(O*4);F.__skinWeightArray=new Float32Array(O*4)}F.__faceArray=new Uint16Array(W*3);F.__lineArray=new Uint16Array(S*2);var fa=void 0,ca=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];fa=0;for(ca=F.numMorphTargets;fa<ca;fa++)F.__morphTargetsArrays.push(new Float32Array(O*3))}if(F.numMorphNormals){F.__morphNormalsArrays=[];fa=0;for(ca=F.numMorphNormals;fa<ca;fa++)F.__morphNormalsArrays.push(new Float32Array(O*3))}F.__webglFaceCount=W*3;
|
|
|
|
-F.__webglLineCount=S*2;if(Q.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var aa=void 0;for(aa in Q.attributes){var na=Q.attributes[aa],ma={},bb;for(bb in na)ma[bb]=na[bb];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=true;var Ga=1;ma.type==="v2"?Ga=2:ma.type==="v3"?Ga=3:ma.type==="v4"?Ga=4:ma.type==="c"&&(Ga=3);ma.size=Ga;ma.array=new Float32Array(O*Ga);ma.buffer=k.createBuffer();ma.buffer.belongsToAttribute=aa;na.needsUpdate=true;
|
|
|
|
-ma.__original=na}F.__webglCustomAttributesList.push(ma)}}F.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Oa=j,Pa=void 0,qa=void 0,sa=void 0;for(Pa in Oa.attributes){sa=Pa==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;qa=Oa.attributes[Pa];qa.buffer=k.createBuffer();k.bindBuffer(sa,qa.buffer);k.bufferData(sa,
|
|
|
|
-qa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Aa=j;Aa.__webglVertexBuffer=k.createBuffer();Aa.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var Da=j,Fa=Da.vertices.length;Da.__vertexArray=new Float32Array(Fa*3);Da.__colorArray=new Float32Array(Fa*3);Da.__webglVertexCount=Fa;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var nb=j;nb.__webglVertexBuffer=
|
|
|
|
-k.createBuffer();nb.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var gb=j,Va=g,Ra=gb.vertices.length;gb.__vertexArray=new Float32Array(Ra*3);gb.__colorArray=new Float32Array(Ra*3);gb.__webglLineCount=Ra;b(gb,Va);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var Ya=j;Ya.__webglVertexBuffer=k.createBuffer();Ya.__webglColorBuffer=k.createBuffer();E.info.geometries++;var Ua=j,Ob=g,ob=Ua.vertices.length;
|
|
|
|
-Ua.__vertexArray=new Float32Array(ob*3);Ua.__colorArray=new Float32Array(ob*3);Ua.__sortArray=[];Ua.__webglParticleCount=ob;b(Ua,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;m(h.__webglObjects,
|
|
|
|
-j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],kb=a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof THREE.Line?r(kb.__webglObjects,
|
|
|
|
-db):db instanceof THREE.Sprite?o(kb.__webglSprites,db):db instanceof THREE.LensFlare?o(kb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,pb=a.__webglObjects.length;hb<pb;hb++){var lb=a.__webglObjects[hb].object,da=lb.geometry,cb=void 0,oc=void 0,Wa=void 0;if(lb instanceof THREE.Mesh)if(da instanceof THREE.BufferGeometry){if(da.verticesNeedUpdate||da.elementsNeedUpdate||
|
|
|
|
-da.uvsNeedUpdate||da.normalsNeedUpdate||da.colorsNeedUpdate||da.tangentsNeedUpdate){var Ib=da,pc=k.DYNAMIC_DRAW,ec=!da.dynamic,qc=Ib.attributes,Gb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Gb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Gb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb.array,pc)}if(Ib.verticesNeedUpdate&&dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&Yc!==
|
|
|
|
-void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}da.verticesNeedUpdate=
|
|
|
|
|
|
+k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}Ya&&b.type!==THREE.FloatType&&k.texParameterf(a,Ya.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb))}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,
|
|
|
|
+b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function D(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?k.NEAREST:a===THREE.NearestMipMapNearestFilter?
|
|
|
|
+k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?k.BYTE:a===THREE.ShortType?k.SHORT:a===
|
|
|
|
+THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?
|
|
|
|
+k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
|
|
|
|
+u=a.precision!==void 0?a.precision:"highp",G=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,X=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),F=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=
|
|
|
|
+this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,
|
|
|
|
+vertices:0,faces:0,points:0}};var E=this,aa=[],T=0,N=null,W=null,ba=-1,H=null,ca=null,ia=0,S=-1,R=-1,P=-1,U=-1,fa=-1,ma=-1,Ga=-1,na=-1,Oa=null,Pa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Ua=0,Da=new THREE.Frustum,Aa=new THREE.Matrix4,hb=new THREE.Matrix4,qa=new THREE.Vector4,Fa=new THREE.Vector3,Ra=true,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],
|
|
|
|
+exponents:[]}},k,Ya;try{if(!(k=z.getContext("experimental-webgl",{alpha:G,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");G=k.getExtension("OES_standard_derivatives");Ya=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");a||console.log("THREE.WebGLRenderer: Float textures not supported.");
|
|
|
|
+G||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Ya||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,F);this.context=k;G=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
|
|
|
|
+k.getParameter(k.MAX_TEXTURE_SIZE);var Va=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),pb=Ya?k.getParameter(Ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=G>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return pb};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:z.width;kb=d!==void 0?d:z.height;k.viewport(gb,
|
|
|
|
+Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,b){B.copy(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;
|
|
|
|
+if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof
|
|
|
|
+THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);
|
|
|
|
+k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);
|
|
|
|
+k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;k.deleteTexture(a.__webglTexture);E.info.memory.textures--}};
|
|
|
|
+this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=aa.length;a<c;a++){d=aa[a];if(d.program===b){d.usedTimes--;
|
|
|
|
+d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=aa.length;a<c;a++){d=aa[a];d.program!==b&&e.push(d)}aa=e;k.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ba=H=na=Ga=P=-1;Ra=true;R=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=
|
|
|
|
+k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;
|
|
|
|
+d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);
|
|
|
|
+k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?
|
|
|
|
+1:0);if(d!==H){H=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
|
+h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,
|
|
|
|
+f[d].count,k.UNSIGNED_SHORT,f[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f[d].count;E.info.render.faces=E.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==H){H=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
|
|
|
|
+d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);
|
|
|
|
+k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var m,l=g.length;for(m=0;m<l;m++){j=g[m];j>0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&
|
|
|
|
+i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){m=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[m]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+j],3,
|
|
|
|
+k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
|
+e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);
|
|
|
|
+if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
|
|
|
|
+false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==nb){k.lineWidth(d);nb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
|
|
|
|
+k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==nb){k.lineWidth(d);nb=d}k.drawArrays(f,0,e.__webglLineCount);E.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);E.info.render.calls++;
|
|
|
|
+E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ba=-1;Ra=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
|
|
|
|
+new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Aa.multiply(b.projectionMatrix,b.matrixWorldInverse);Da.setFromMatrix(Aa);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
|
|
|
|
+this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Da.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,t=void 0,t=t=void 0,t=r.material;if(t instanceof THREE.MeshFaceMaterial){t=q.materialIndex;if(t>=0){t=r.geometry.materials[t];if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=
|
|
|
|
+t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{qa.copy(h.matrixWorld.getPosition());Aa.multiplyVector3(qa);f.z=qa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
|
|
|
|
+d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);w(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,
|
|
|
|
+a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);H=
|
|
|
|
+-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,Da):e.render(function(a){E.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=
|
|
|
|
+g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,t=void 0,u=void 0,v=void 0,w=void 0,x=void 0,z=void 0,C={},D=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(t=q.faces.length;s<t;s++){u=q.faces[s];v=u.materialIndex;x=v!==void 0?v:-1;C[x]===void 0&&(C[x]={hash:x,counter:0});z=C[x].hash+"_"+C[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B});
|
|
|
|
+w=u instanceof THREE.Face3?3:4;if(q.geometryGroups[z].vertices+w>65535){C[x].counter=C[x].counter+1;z=C[x].hash+"_"+C[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B})}u instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=[];var R=void 0;for(R in q.geometryGroups){q.geometryGroups[R].id=
|
|
|
|
+ia++;q.geometryGroupsList.push(q.geometryGroups[R])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var H=l;H.__webglVertexBuffer=k.createBuffer();H.__webglNormalBuffer=k.createBuffer();H.__webglTangentBuffer=k.createBuffer();H.__webglColorBuffer=k.createBuffer();H.__webglUVBuffer=k.createBuffer();H.__webglUV2Buffer=k.createBuffer();H.__webglSkinVertexABuffer=k.createBuffer();H.__webglSkinVertexBBuffer=k.createBuffer();H.__webglSkinIndicesBuffer=k.createBuffer();H.__webglSkinWeightsBuffer=
|
|
|
|
+k.createBuffer();H.__webglFaceBuffer=k.createBuffer();H.__webglLineBuffer=k.createBuffer();var G=void 0,P=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];G=0;for(P=H.numMorphTargets;G<P;G++)H.__webglMorphTargetsBuffers.push(k.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];G=0;for(P=H.numMorphNormals;G<P;G++)H.__webglMorphNormalsBuffers.push(k.createBuffer())}E.info.memory.geometries++;var F=l,J=g,U=J.geometry,M=F.faces3,N=F.faces4,O=M.length*3+N.length*4,W=M.length*
|
|
|
|
+1+N.length*2,S=M.length*3+N.length*4,Q=c(J,F),X=e(Q),T=d(Q),ba=Q.vertexColors?Q.vertexColors:false;F.__vertexArray=new Float32Array(O*3);if(T)F.__normalArray=new Float32Array(O*3);if(U.hasTangents)F.__tangentArray=new Float32Array(O*4);if(ba)F.__colorArray=new Float32Array(O*3);if(X){if(U.faceUvs.length>0||U.faceVertexUvs.length>0)F.__uvArray=new Float32Array(O*2);if(U.faceUvs.length>1||U.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){F.__skinVertexAArray=
|
|
|
|
+new Float32Array(O*4);F.__skinVertexBArray=new Float32Array(O*4);F.__skinIndexArray=new Float32Array(O*4);F.__skinWeightArray=new Float32Array(O*4)}F.__faceArray=new Uint16Array(W*3);F.__lineArray=new Uint16Array(S*2);var fa=void 0,ca=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];fa=0;for(ca=F.numMorphTargets;fa<ca;fa++)F.__morphTargetsArrays.push(new Float32Array(O*3))}if(F.numMorphNormals){F.__morphNormalsArrays=[];fa=0;for(ca=F.numMorphNormals;fa<ca;fa++)F.__morphNormalsArrays.push(new Float32Array(O*
|
|
|
|
+3))}F.__webglFaceCount=W*3;F.__webglLineCount=S*2;if(Q.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var aa=void 0;for(aa in Q.attributes){var na=Q.attributes[aa],ma={},bb;for(bb in na)ma[bb]=na[bb];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=true;var Ga=1;ma.type==="v2"?Ga=2:ma.type==="v3"?Ga=3:ma.type==="v4"?Ga=4:ma.type==="c"&&(Ga=3);ma.size=Ga;ma.array=new Float32Array(O*Ga);ma.buffer=k.createBuffer();ma.buffer.belongsToAttribute=
|
|
|
|
+aa;na.needsUpdate=true;ma.__original=na}F.__webglCustomAttributesList.push(ma)}}F.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Oa=j,Pa=void 0,qa=void 0,sa=void 0;for(Pa in Oa.attributes){sa=Pa==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;qa=Oa.attributes[Pa];qa.buffer=k.createBuffer();k.bindBuffer(sa,
|
|
|
|
+qa.buffer);k.bufferData(sa,qa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Aa=j;Aa.__webglVertexBuffer=k.createBuffer();Aa.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var Da=j,Fa=Da.vertices.length;Da.__vertexArray=new Float32Array(Fa*3);Da.__colorArray=new Float32Array(Fa*3);Da.__webglVertexCount=Fa;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var nb=
|
|
|
|
+j;nb.__webglVertexBuffer=k.createBuffer();nb.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var gb=j,Va=g,Ra=gb.vertices.length;gb.__vertexArray=new Float32Array(Ra*3);gb.__colorArray=new Float32Array(Ra*3);gb.__webglLineCount=Ra;b(gb,Va);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var Ya=j;Ya.__webglVertexBuffer=k.createBuffer();Ya.__webglColorBuffer=k.createBuffer();E.info.geometries++;var Ua=
|
|
|
|
+j,Ob=g,ob=Ua.vertices.length;Ua.__vertexArray=new Float32Array(ob*3);Ua.__colorArray=new Float32Array(ob*3);Ua.__sortArray=[];Ua.__webglParticleCount=ob;b(Ua,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=
|
|
|
|
+g.geometry;m(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],kb=a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof
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+THREE.Line?r(kb.__webglObjects,db):db instanceof THREE.Sprite?o(kb.__webglSprites,db):db instanceof THREE.LensFlare?o(kb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,pb=a.__webglObjects.length;hb<pb;hb++){var lb=a.__webglObjects[hb].object,da=lb.geometry,cb=void 0,oc=void 0,Wa=void 0;if(lb instanceof THREE.Mesh)if(da instanceof THREE.BufferGeometry){if(da.verticesNeedUpdate||
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+da.elementsNeedUpdate||da.uvsNeedUpdate||da.normalsNeedUpdate||da.colorsNeedUpdate||da.tangentsNeedUpdate){var Ib=da,pc=k.DYNAMIC_DRAW,ec=!da.dynamic,qc=Ib.attributes,Gb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Gb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Gb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb.array,pc)}if(Ib.verticesNeedUpdate&&dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&
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+Yc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}da.verticesNeedUpdate=
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false;da.elementsNeedUpdate=false;da.uvsNeedUpdate=false;da.normalsNeedUpdate=false;da.colorsNeedUpdate=false;da.tangentsNeedUpdate=false}else{for(var bd=0,yd=da.geometryGroupsList.length;bd<yd;bd++){cb=da.geometryGroupsList[bd];Wa=c(lb,cb);oc=Wa.attributes&&n(Wa);if(da.verticesNeedUpdate||da.morphTargetsNeedUpdate||da.elementsNeedUpdate||da.uvsNeedUpdate||da.normalsNeedUpdate||da.colorsNeedUpdate||da.tangentsNeedUpdate||oc){var ga=cb,zd=lb,Za=k.DYNAMIC_DRAW,Ad=!da.dynamic,hc=Wa;if(ga.__inittedArrays){var nd=
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false;da.elementsNeedUpdate=false;da.uvsNeedUpdate=false;da.normalsNeedUpdate=false;da.colorsNeedUpdate=false;da.tangentsNeedUpdate=false}else{for(var bd=0,yd=da.geometryGroupsList.length;bd<yd;bd++){cb=da.geometryGroupsList[bd];Wa=c(lb,cb);oc=Wa.attributes&&n(Wa);if(da.verticesNeedUpdate||da.morphTargetsNeedUpdate||da.elementsNeedUpdate||da.uvsNeedUpdate||da.normalsNeedUpdate||da.colorsNeedUpdate||da.tangentsNeedUpdate||oc){var ga=cb,zd=lb,Za=k.DYNAMIC_DRAW,Ad=!da.dynamic,hc=Wa;if(ga.__inittedArrays){var nd=
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d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,I=void 0,V=void 0,jb=void 0,L=void 0,rc=void 0,Rb=void 0,mb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,Y=void 0,Z=void 0,$=void 0,oa=void 0,qb=void 0,rb=void 0,sb=void 0,xc=void 0,tb=void 0,ub=void 0,vb=void 0,yc=void 0,wb=void 0,xb=void 0,yb=void 0,zc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Ac=void 0,Cb=void 0,Db=void 0,Eb=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
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d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,I=void 0,V=void 0,jb=void 0,L=void 0,rc=void 0,Rb=void 0,mb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,Y=void 0,Z=void 0,$=void 0,oa=void 0,qb=void 0,rb=void 0,sb=void 0,xc=void 0,tb=void 0,ub=void 0,vb=void 0,yc=void 0,wb=void 0,xb=void 0,yb=void 0,zc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Ac=void 0,Cb=void 0,Db=void 0,Eb=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
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void 0,ja=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ja=void 0,qd=void 0,Ha=void 0,Ia=void 0,Zb=void 0,Kb=void 0,za=0,Ea=0,Lb=0,Mb=0,eb=0,Qa=0,pa=0,Sa=0,Ba=0,K=0,ea=0,A=0,$a=void 0,Ka=ga.__vertexArray,Cc=ga.__uvArray,Dc=ga.__uv2Array,fb=ga.__normalArray,ta=ga.__tangentArray,La=ga.__colorArray,ua=ga.__skinVertexAArray,va=ga.__skinVertexBArray,wa=ga.__skinIndexArray,xa=ga.__skinWeightArray,dd=ga.__morphTargetsArrays,ed=ga.__morphNormalsArrays,fd=ga.__webglCustomAttributesList,y=void 0,Fb=ga.__faceArray,
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void 0,ja=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ja=void 0,qd=void 0,Ha=void 0,Ia=void 0,Zb=void 0,Kb=void 0,za=0,Ea=0,Lb=0,Mb=0,eb=0,Qa=0,pa=0,Sa=0,Ba=0,K=0,ea=0,A=0,$a=void 0,Ka=ga.__vertexArray,Cc=ga.__uvArray,Dc=ga.__uv2Array,fb=ga.__normalArray,ta=ga.__tangentArray,La=ga.__colorArray,ua=ga.__skinVertexAArray,va=ga.__skinVertexBArray,wa=ga.__skinIndexArray,xa=ga.__skinWeightArray,dd=ga.__morphTargetsArrays,ed=ga.__morphNormalsArrays,fd=ga.__webglCustomAttributesList,y=void 0,Fb=ga.__faceArray,
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@@ -427,7 +427,7 @@ l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.Mes
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g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
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g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
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d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,
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d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,
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maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();
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maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();
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-q=0;for(d=aa.length;q<d;q++){e=aa[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",pb?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
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+q=0;for(d=aa.length;q<d;q++){e=aa[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
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c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":
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|
c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":
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|
"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
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e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
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