Browse Source

Updated builds.

Mr.doob 13 years ago
parent
commit
c0894337a1
4 changed files with 553 additions and 548 deletions
  1. 214 212
      build/Three.js
  2. 152 150
      build/custom/ThreeCanvas.js
  3. 4 4
      build/custom/ThreeExtras.js
  4. 183 182
      build/custom/ThreeWebGL.js

+ 214 - 212
build/Three.js

@@ -4,7 +4,7 @@
 function(a){clearTimeout(a)}})();THREE.Clock=function(a){this.autoStart=a!==void 0?a:true;this.elapsedTime=this.oldTime=this.startTime=0;this.running=false};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=true};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=false};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime=this.elapsedTime+this.getDelta()};
 THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime=this.elapsedTime+a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
-this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));switch(d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
+this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=f;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=f;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=f}}return this},setHex:function(a){a=
 Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
 THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
@@ -14,29 +14,29 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
 a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
 this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
 setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],o=d[6],d=d[10];switch(b||"XYZ"){case "YXZ":this.x=Math.asin(-c(j));if(Math.abs(j)<0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(h,i)}else{this.y=Math.atan2(-l,e);this.z=0}break;case "ZXY":this.x=Math.asin(c(o));if(Math.abs(o)<
-0.99999){this.y=Math.atan2(-l,d);this.z=Math.atan2(-f,i)}else{this.y=0;this.z=Math.atan2(g,e)}break;case "ZYX":this.y=Math.asin(-c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(o,d);this.z=Math.atan2(h,e)}else{this.x=0;this.z=Math.atan2(-f,i)}break;case "YZX":this.z=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-j,i);this.y=Math.atan2(-l,e)}else{this.x=0;this.y=Math.atan2(l,d)}break;case "XZY":this.z=Math.asin(-c(f));if(Math.abs(f)<0.99999){this.x=Math.atan2(o,i);this.y=Math.atan2(g,e)}else{this.x=
-Math.atan2(-g,d);this.y=0}break;default:this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-j,d);this.z=Math.atan2(-f,e)}else{this.x=Math.atan2(h,i);this.z=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;switch(b){case "YXZ":this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f);break;case "ZXY":this.x=Math.asin(c(2*
-(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f);break;case "ZYX":this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f);break;case "YZX":this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)));break;case "XZY":this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f);this.y=Math.atan2(2*
-(a.x*a.z+a.y*a.w),g+d-e-f);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)));break;default:this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===
-this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],o=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-j,d);this.z=Math.atan2(-f,e)}else{this.x=Math.atan2(h,i);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(j));if(Math.abs(j)<
+0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(h,i)}else{this.y=Math.atan2(-l,e);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(o));if(Math.abs(o)<0.99999){this.y=Math.atan2(-l,d);this.z=Math.atan2(-f,i)}else{this.y=0;this.z=Math.atan2(g,e)}}else if(b==="ZYX"){this.y=Math.asin(-c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(o,d);this.z=Math.atan2(h,e)}else{this.x=0;this.z=Math.atan2(-f,i)}}else if(b==="YZX"){this.z=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-j,i);this.y=Math.atan2(-l,
+e)}else{this.x=0;this.y=Math.atan2(l,d)}}else if(b==="XZY"){this.z=Math.asin(-c(f));if(Math.abs(f)<0.99999){this.x=Math.atan2(o,i);this.y=Math.atan2(g,e)}else{this.x=Math.atan2(-g,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)}else if(b===
+"YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z*
+a.y),g-d+e-f);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=
+b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
 a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(Math.abs(d-g)<0.01&&Math.abs(f-c)<0.01&&Math.abs(i-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(f+c)<0.1&&Math.abs(i+b)<0.1&&Math.abs(e+h+j-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;if(e>h&&e>j)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=f/b}else if(h>
 j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=f/d;c=i/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],i=d[6],j=d[7],l=d[8],o=d[9],m=d[10],p=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(f-a,j-g,p-l,d-r);c[1].set(f+a,j+g,p+l,d+r);c[2].set(f+b,j+h,p+o,d+n);c[3].set(f-b,j-h,p-o,d-n);c[4].set(f-e,j-i,p-m,d-q);c[5].set(f+e,j+i,p+m,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
-THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],o=c[9],m=c[10],p=c[11],r=c[12],n=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+o,c+n);b[3].set(f-d,j-h,p-o,c-n);b[4].set(f-e,j-i,p-m,c-q);b[5].set(f+e,j+i,p+m,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
+THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
 THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,t,u,w,s=function(a,b,c){r.sub(c,a);t=r.dot(b);u=n.add(a,q.copy(b).multiplyScalar(t));
 return w=c.distanceTo(u)},x,F,C,z,v,H,I,N,R=function(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);x=r.dot(r);F=r.dot(n);C=r.dot(q);z=n.dot(n);v=n.dot(q);H=1/(x*z-F*F);I=(z*C-F*v)*H;N=(x*v-F*C)*H;return I>=0&&N>=0&&I+N<1},Y=1.0E-4;this.setPrecision=function(a){Y=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var k=0,n=a.children.length;k<n;k++)Array.prototype.push.apply(d,this.intersectObject(a.children[k],b));if(a instanceof THREE.Particle){w=s(this.origin,this.direction,a.matrixWorld.getPosition());
 if(w>a.scale.x)return[];c={distance:w,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){k=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());k=a.geometry.boundingSphere.radius*Math.max(k.x,Math.max(k.y,k.z));w=s(this.origin,this.direction,a.matrixWorld.getPosition());if(w>k)return d;var r,q,t=a.geometry,u=t.vertices,v;a.matrixRotationWorld.extractRotation(a.matrixWorld);k=0;for(n=t.faces.length;k<
 n;k++){c=t.faces[k];i.copy(this.origin);j.copy(this.direction);v=a.matrixWorld;l=v.multiplyVector3(l.copy(c.centroid)).subSelf(i);o=a.matrixRotationWorld.multiplyVector3(o.copy(c.normal));r=j.dot(o);if(!(Math.abs(r)<Y)){q=o.dot(l)/r;if(!(q<0)&&(a.doubleSided||(a.flipSided?r>0:r<0))){m.add(i,j.multiplyScalar(q));w=i.distanceTo(m);if(!(w<this.near)&&!(w>this.far))if(c instanceof THREE.Face3){e=v.multiplyVector3(e.copy(u[c.a]));f=v.multiplyVector3(f.copy(u[c.b]));g=v.multiplyVector3(g.copy(u[c.c]));
 if(R(m,e,f,g)){c={distance:w,point:m.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=v.multiplyVector3(e.copy(u[c.a]));f=v.multiplyVector3(f.copy(u[c.b]));g=v.multiplyVector3(g.copy(u[c.c]));h=v.multiplyVector3(h.copy(u[c.d]));if(R(m,e,f,h)||R(m,f,g,h)){c={distance:w,point:m.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(p);
 return c}};
-THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=false;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){if(h){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
-e:g}a()};this.add3Points=function(f,g,l,o,m,p){if(h){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=f>l?f>m?f:m:l>m?l:m;e=g>o?g>p?g:p:o>p?o:p}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>o?g>p?g>e?g:e:p>e?p:e:o>p?o>e?o:e:p>e?p:e}a()};this.addRectangle=function(f){if(h){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
-d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
+THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=false;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
+g;d=d>f?d:f;e=e>g?e:g}a()};this.add3Points=function(f,g,l,o,m,p){if(h===true){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=f>l?f>m?f:m:l>m?l:m;e=g>o?g>p?g:p:o>p?o:p}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>o?g>p?g>e?g:e:p>e?p:e:o>p?o>e?o:e:p>e?p:e}a()};this.addRectangle=function(f){if(h===true){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();
+c=c<f.getTop()?c:f.getTop();d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,o,m,p,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,o||0,m||0,p||0,r||0,n!==void 0?n:1)};
@@ -50,18 +50,18 @@ n=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*o*p+c*i*o*p+d*g*m*p-c*h*m*p-e*h*j*r+d
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
 a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],o=c[2],m=c[6],p=c[10],r=
 c[14],n=c[3],q=c[7],t=c[11],c=c[15];b[0]=j*r*q-l*p*q+l*m*t-i*r*t-j*m*c+i*p*c;b[4]=g*p*q-f*r*q-g*m*t+e*r*t+f*m*c-e*p*c;b[8]=f*l*q-g*j*q+g*i*t-e*l*t-f*i*c+e*j*c;b[12]=g*j*m-f*l*m-g*i*p+e*l*p+f*i*r-e*j*r;b[1]=l*p*n-j*r*n-l*o*t+h*r*t+j*o*c-h*p*c;b[5]=f*r*n-g*p*n+g*o*t-d*r*t-f*o*c+d*p*c;b[9]=g*j*n-f*l*n-g*h*t+d*l*t+f*h*c-d*j*c;b[13]=f*l*o-g*j*o+g*h*p-d*l*p-f*h*r+d*j*r;b[2]=i*r*n-l*m*n+l*o*q-h*r*q-i*o*c+h*m*c;b[6]=g*m*n-e*r*n-g*o*q+d*r*q+e*o*c-d*m*c;b[10]=e*l*n-g*i*n+g*h*q-d*l*q-e*h*c+d*i*c;b[14]=g*i*o-
-e*l*o-g*h*m+d*l*m+e*h*r-d*i*r;b[3]=j*m*n-i*p*n-j*o*q+h*p*q+i*o*t-h*m*t;b[7]=e*p*n-f*m*n+f*o*q-d*p*q-e*o*t+d*m*t;b[11]=f*i*n-e*j*n-f*h*q+d*j*q+e*h*t-d*i*t;b[15]=e*j*o-f*i*o+f*h*m-d*j*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var j=h*i,l=h*f,o=e*i,m=e*f;c[0]=j+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*
-i;c[9]=-d;c[2]=l*d-o;c[6]=m+j*d;c[10]=g*h;break;case "ZXY":j=h*i;l=h*f;o=e*i;m=e*f;c[0]=j-m*d;c[4]=-g*f;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*i;c[9]=m-j*d;c[2]=-g*e;c[6]=d;c[10]=g*h;break;case "ZYX":j=g*i;l=g*f;o=d*i;m=d*f;c[0]=h*i;c[4]=o*e-l;c[8]=j*e+m;c[1]=h*f;c[5]=m*e+j;c[9]=l*e-o;c[2]=-e;c[6]=d*h;c[10]=g*h;break;case "YZX":j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=m-j*f;c[8]=o*f+l;c[1]=f;c[5]=g*i;c[9]=-d*i;c[2]=-e*i;c[6]=l*f+o;c[10]=j-m*f;break;case "XZY":j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=-f;c[8]=e*i;
-c[1]=j*f+m;c[5]=g*i;c[9]=l*f-o;c[2]=o*f-l;c[6]=d*i;c[10]=m*f+j;break;default:j=g*i;l=g*f;o=d*i;m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+o*e;c[5]=j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=o+l*e;c[10]=g*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
-c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
-b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
-d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=
-l*h+a*d;b[10]=l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-r,m=m-l,h=h+(1-h)*j,l=o+d,p=p+r,o=o-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],n=c[3],q=c[4],t=c[5],u=c[6],w=c[7],s=c[8],x=c[9],F=c[10],C=c[11];c[0]=f*j+g*q+e*s;c[1]=f*d+g*t+e*x;c[2]=f*r+g*u+e*F;c[3]=f*n+g*w+e*C;c[4]=m*j+h*q+l*s;c[5]=m*d+h*t+l*x;c[6]=m*r+h*u+l*F;c[7]=m*n+h*w+l*C;c[8]=p*j+o*q+i*s;c[9]=p*d+o*t+i*x;c[10]=p*r+o*u+i*F;c[11]=
-p*n+o*w+i*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
-makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-
-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
+e*l*o-g*h*m+d*l*m+e*h*r-d*i*r;b[3]=j*m*n-i*p*n-j*o*q+h*p*q+i*o*t-h*m*t;b[7]=e*p*n-f*m*n+f*o*q-d*p*q-e*o*t+d*m*t;b[11]=f*i*n-e*j*n-f*h*q+d*j*q+e*h*t-d*i*t;b[15]=e*j*o-f*i*o+f*h*m-d*j*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(b===void 0||b==="XYZ"){var j=g*i,l=g*f,o=d*i,m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+o*e;c[5]=
+j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=o+l*e;c[10]=g*h}else if(b==="YXZ"){j=h*i;l=h*f;o=e*i;m=e*f;c[0]=j+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*i;c[9]=-d;c[2]=l*d-o;c[6]=m+j*d;c[10]=g*h}else if(b==="ZXY"){j=h*i;l=h*f;o=e*i;m=e*f;c[0]=j-m*d;c[4]=-g*f;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*i;c[9]=m-j*d;c[2]=-g*e;c[6]=d;c[10]=g*h}else if(b==="ZYX"){j=g*i;l=g*f;o=d*i;m=d*f;c[0]=h*i;c[4]=o*e-l;c[8]=j*e+m;c[1]=h*f;c[5]=m*e+j;c[9]=l*e-o;c[2]=-e;c[6]=d*h;c[10]=g*h}else if(b==="YZX"){j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=
+m-j*f;c[8]=o*f+l;c[1]=f;c[5]=g*i;c[9]=-d*i;c[2]=-e*i;c[6]=l*f+o;c[10]=j-m*f}else if(b==="XZY"){j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=-f;c[8]=e*i;c[1]=j*f+m;c[5]=g*i;c[9]=l*f-o;c[2]=o*f-l;c[6]=d*i;c[10]=m*f+j}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,
+b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?
+c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,
+a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=
+b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=
+l*g+a*c;b[9]=l*h+a*d;b[10]=l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);
+var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-r,m=m-l,h=h+(1-h)*j,l=o+d,p=p+r,o=o-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],n=c[3],q=c[4],t=c[5],u=c[6],w=c[7],s=c[8],x=c[9],F=c[10],C=c[11];c[0]=f*j+g*q+e*s;c[1]=f*d+g*t+e*x;c[2]=f*r+g*u+e*F;c[3]=f*n+g*w+e*C;c[4]=m*j+h*q+l*s;c[5]=m*d+h*t+l*x;c[6]=m*r+h*u+l*F;c[7]=m*n+h*w+l*C;c[8]=p*j+o*q+i*s;c[9]=p*d+o*t+i*x;c[10]=p*r+o*u+
+i*F;c[11]=p*n+o*w+i*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,
+0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*
+g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
 b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
 THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
@@ -69,22 +69,23 @@ true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRad
 THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.setEulerFromRotationMatrix((new THREE.Matrix4).extractRotation(this.matrix),this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
 this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=
 b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);
-this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,
+this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[i]=j[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,f,g=[],h,i,j=[],l,o,m=[],p,r=[],n,q,t=[],u,w,s=[],x={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,C=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,H=new THREE.Frustum,I=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||H.contains(b))){F.copy(b.matrixWorld.getPosition());
-z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){F.copy(b.matrixWorld.getPosition());z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,F=e.far,D=false,k,P,M,S,aa,K,ca,fa,O,Z,$,X,ha,Sa,La;w=q=p=o=0;x.elements.length=0;if(e.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);H.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(k=x.objects.length;a<k;a++){O=x.objects[a].object;Z=O.matrixWorld;i=0;if(O instanceof THREE.Mesh){$=O.geometry;X=O.geometry.materials;S=$.vertices;ha=$.faces;Sa=$.faceVertexUvs;$=O.matrixRotationWorld.extractRotation(Z);P=0;for(M=
-S.length;P<M;P++){h=b();h.positionWorld.copy(S[P]);Z.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<F}S=0;for(P=ha.length;S<P;S++){M=ha[S];if(M instanceof THREE.Face3){aa=j[M.a];K=j[M.b];ca=j[M.c];if(aa.visible&&K.visible&&ca.visible){D=(ca.positionScreen.x-aa.positionScreen.x)*
-(K.positionScreen.y-aa.positionScreen.y)-(ca.positionScreen.y-aa.positionScreen.y)*(K.positionScreen.x-aa.positionScreen.x)<0;if(O.doubleSided||D!=O.flipSided){fa=m[o]=m[o]||new THREE.RenderableFace3;o++;l=fa;l.v1.copy(aa);l.v2.copy(K);l.v3.copy(ca)}else continue}else continue}else if(M instanceof THREE.Face4){aa=j[M.a];K=j[M.b];ca=j[M.c];fa=j[M.d];if(aa.visible&&K.visible&&ca.visible&&fa.visible){D=(fa.positionScreen.x-aa.positionScreen.x)*(K.positionScreen.y-aa.positionScreen.y)-(fa.positionScreen.y-
-aa.positionScreen.y)*(K.positionScreen.x-aa.positionScreen.x)<0||(K.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-(K.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0;if(O.doubleSided||D!=O.flipSided){La=r[p]=r[p]||new THREE.RenderableFace4;p++;l=La;l.v1.copy(aa);l.v2.copy(K);l.v3.copy(ca);l.v4.copy(fa)}else continue}else continue}l.normalWorld.copy(M.normal);!D&&(O.flipSided||O.doubleSided)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);
-l.centroidWorld.copy(M.centroid);Z.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);ca=M.vertexNormals;aa=0;for(K=ca.length;aa<K;aa++){fa=l.vertexNormalsWorld[aa];fa.copy(ca[aa]);!D&&(O.flipSided||O.doubleSided)&&fa.negate();$.multiplyVector3(fa)}aa=0;for(K=Sa.length;aa<K;aa++)if(La=Sa[aa][S]){ca=0;for(fa=La.length;ca<fa;ca++)l.uvs[aa][ca]=La[ca]}l.material=O.material;l.faceMaterial=M.materialIndex!==null?X[M.materialIndex]:null;l.z=l.centroidScreen.z;
-x.elements.push(l)}}else if(O instanceof THREE.Line){v.multiply(z,Z);S=O.geometry.vertices;aa=b();aa.positionScreen.copy(S[0]);v.multiplyVector4(aa.positionScreen);Z=O.type===THREE.LinePieces?2:1;P=1;for(M=S.length;P<M;P++){aa=b();aa.positionScreen.copy(S[P]);v.multiplyVector4(aa.positionScreen);if(!((P+1)%Z>0)){K=j[i-2];I.copy(aa.positionScreen);N.copy(K.positionScreen);if(d(I,N)){I.multiplyScalar(1/I.w);N.multiplyScalar(1/N.w);X=t[q]=t[q]||new THREE.RenderableLine;q++;n=X;n.v1.positionScreen.copy(I);
-n.v2.positionScreen.copy(N);n.z=Math.max(I.z,N.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(k=x.sprites.length;a<k;a++){O=x.sprites[a].object;Z=O.matrixWorld;if(O instanceof THREE.Particle){C.set(Z.elements[12],Z.elements[13],Z.elements[14],1);z.multiplyVector4(C);C.z=C.z/C.w;if(C.z>0&&C.z<1){g=s[w]=s[w]||new THREE.RenderableParticle;w++;u=g;u.x=C.x/C.w;u.y=C.y/C.w;u.z=C.z;u.rotation=O.rotation.z;u.scale.x=O.scale.x*Math.abs(u.x-(C.x+e.projectionMatrix.elements[0])/(C.w+e.projectionMatrix.elements[12]));
-u.scale.y=O.scale.y*Math.abs(u.y-(C.y+e.projectionMatrix.elements[5])/(C.w+e.projectionMatrix.elements[13]));u.material=O.material;x.elements.push(u)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),e=Math.cos(a.y/2),f=Math.cos(a.z/2),g=Math.sin(a.x/2),h=Math.sin(a.y/2),i=Math.sin(a.z/2);switch(c){case "YXZ":this.x=g*e*f+d*h*i;this.y=d*h*f-g*e*i;this.z=d*e*i-g*h*f;this.w=d*e*f+g*h*i;break;case "ZXY":this.x=g*e*f-d*h*i;this.y=d*h*f+g*e*
-i;this.z=d*e*i+g*h*f;this.w=d*e*f-g*h*i;break;case "ZYX":this.x=g*e*f-d*h*i;this.y=d*h*f+g*e*i;this.z=d*e*i-g*h*f;this.w=d*e*f+g*h*i;break;case "YZX":this.x=g*e*f+d*h*i;this.y=d*h*f+g*e*i;this.z=d*e*i-g*h*f;this.w=d*e*f-g*h*i;break;case "XZY":this.x=g*e*f-d*h*i;this.y=d*h*f-g*e*i;this.z=d*e*i+g*h*f;this.w=d*e*f+g*h*i;break;default:this.x=g*e*f+d*h*i;this.y=d*h*f-g*e*i;this.z=d*e*i+g*h*f;this.w=d*e*f-g*h*i}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
+THREE.Projector=function(){function a(){var a;if(f===g.length){a=new THREE.RenderableObject;g.push(a)}else a=g[f];f++;return a}function b(){var a;if(i===j.length){a=new THREE.RenderableVertex;j.push(a)}else a=j[i];i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,
+g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var e,f,g=[],h,i,j=[],l,o,m=[],p,r=[],n,q,t=[],u,w,s=[],x={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,C=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,H=new THREE.Frustum,I=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=
+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof
+THREE.Line)&&(b.frustumCulled===false||H.contains(b)===true)){F.copy(b.matrixWorld.getPosition());z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){F.copy(b.matrixWorld.getPosition());z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d===true&&x.objects.sort(c);return x};this.projectScene=function(a,
+e,f){var g=e.near,F=e.far,D=false,k,P,L,S,aa,K,ca,ga,O,Z,$,X,ia,ya,Ha;w=q=p=o=0;x.elements.length=0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);H.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(k=x.objects.length;a<k;a++){O=x.objects[a].object;Z=O.matrixWorld;i=0;if(O instanceof THREE.Mesh){$=O.geometry;X=O.geometry.materials;
+S=$.vertices;ia=$.faces;ya=$.faceVertexUvs;$=O.matrixRotationWorld.extractRotation(Z);P=0;for(L=S.length;P<L;P++){h=b();h.positionWorld.copy(S[P]);Z.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<F}S=0;for(P=ia.length;S<P;S++){L=ia[S];if(L instanceof THREE.Face3){aa=j[L.a];K=
+j[L.b];ca=j[L.c];if(aa.visible===true&&K.visible===true&&ca.visible===true){D=(ca.positionScreen.x-aa.positionScreen.x)*(K.positionScreen.y-aa.positionScreen.y)-(ca.positionScreen.y-aa.positionScreen.y)*(K.positionScreen.x-aa.positionScreen.x)<0;if(O.doubleSided===true||D!==O.flipSided){ga=void 0;if(o===m.length){ga=new THREE.RenderableFace3;m.push(ga)}else ga=m[o];o++;l=ga;l.v1.copy(aa);l.v2.copy(K);l.v3.copy(ca)}else continue}else continue}else if(L instanceof THREE.Face4){aa=j[L.a];K=j[L.b];ca=
+j[L.c];ga=j[L.d];if(aa.visible===true&&K.visible===true&&ca.visible===true&&ga.visible===true){D=(ga.positionScreen.x-aa.positionScreen.x)*(K.positionScreen.y-aa.positionScreen.y)-(ga.positionScreen.y-aa.positionScreen.y)*(K.positionScreen.x-aa.positionScreen.x)<0||(K.positionScreen.x-ca.positionScreen.x)*(ga.positionScreen.y-ca.positionScreen.y)-(K.positionScreen.y-ca.positionScreen.y)*(ga.positionScreen.x-ca.positionScreen.x)<0;if(O.doubleSided===true||D!==O.flipSided){Ha=void 0;if(p===r.length){Ha=
+new THREE.RenderableFace4;r.push(Ha)}else Ha=r[p];p++;l=Ha;l.v1.copy(aa);l.v2.copy(K);l.v3.copy(ca);l.v4.copy(ga)}else continue}else continue}l.normalWorld.copy(L.normal);D===false&&(O.flipSided===true||O.doubleSided===true)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);l.centroidWorld.copy(L.centroid);Z.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);ca=L.vertexNormals;aa=0;for(K=ca.length;aa<K;aa++){ga=l.vertexNormalsWorld[aa];
+ga.copy(ca[aa]);D===false&&(O.flipSided===true||O.doubleSided===true)&&ga.negate();$.multiplyVector3(ga)}aa=0;for(K=ya.length;aa<K;aa++){Ha=ya[aa][S];if(Ha!==void 0){ca=0;for(ga=Ha.length;ca<ga;ca++)l.uvs[aa][ca]=Ha[ca]}}l.material=O.material;l.faceMaterial=L.materialIndex!==null?X[L.materialIndex]:null;l.z=l.centroidScreen.z;x.elements.push(l)}}else if(O instanceof THREE.Line){v.multiply(z,Z);S=O.geometry.vertices;aa=b();aa.positionScreen.copy(S[0]);v.multiplyVector4(aa.positionScreen);Z=O.type===
+THREE.LinePieces?2:1;P=1;for(L=S.length;P<L;P++){aa=b();aa.positionScreen.copy(S[P]);v.multiplyVector4(aa.positionScreen);if(!((P+1)%Z>0)){K=j[i-2];I.copy(aa.positionScreen);N.copy(K.positionScreen);if(d(I,N)===true){I.multiplyScalar(1/I.w);N.multiplyScalar(1/N.w);X=void 0;if(q===t.length){X=new THREE.RenderableLine;t.push(X)}else X=t[q];q++;n=X;n.v1.positionScreen.copy(I);n.v2.positionScreen.copy(N);n.z=Math.max(I.z,N.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(k=x.sprites.length;a<k;a++){O=
+x.sprites[a].object;Z=O.matrixWorld;if(O instanceof THREE.Particle){C.set(Z.elements[12],Z.elements[13],Z.elements[14],1);z.multiplyVector4(C);C.z=C.z/C.w;if(C.z>0&&C.z<1){g=void 0;if(w===s.length){g=new THREE.RenderableParticle;s.push(g)}else g=s[w];w++;u=g;u.x=C.x/C.w;u.y=C.y/C.w;u.z=C.z;u.rotation=O.rotation.z;u.scale.x=O.scale.x*Math.abs(u.x-(C.x+e.projectionMatrix.elements[0])/(C.w+e.projectionMatrix.elements[12]));u.scale.y=O.scale.y*Math.abs(u.y-(C.y+e.projectionMatrix.elements[5])/(C.w+e.projectionMatrix.elements[13]));
+u.material=O.material;x.elements.push(u)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
+c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
 (d+h)/c;this.y=(g+i)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
 this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,
@@ -114,7 +115,7 @@ this.faceVertexUvs[e][f])&&h.splice(a,1);break}}}c=this.vertices.length-b.length
 THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,o,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
 f+2;j=this.points[c[0]];l=this.points[c[1]];o=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,o.x,m.x,g,h,i);d.y=b(j.y,l.y,o.y,m.y,g,h,i);d.z=b(j.z,l.z,o.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
 a/c;d=this.getPoint(b);g.copy(d);i=i+g.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){h[b]=i;e=b}}h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++){d=e+c*(1/g)*(f-e);d=this.getPoint(d);
-h.push(i.copy(d).clone())}h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
+h.push(i.copy(d).clone())}h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate===true&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
 THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
 THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
@@ -169,26 +170,26 @@ p;){var q=g[o++],t=q&2,f=q&4,u=q&8,w=q&16,r=q&32,s=q&64,n=q&128;if(q&1){q=new TH
 {};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;m=0;for(l=j.length;m<l;m=m+3){o=new THREE.Color(16755200);o.setRGB(j[m],j[m+1],j[m+2]);e.push(o)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
 THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(m in B.objects)if(!M.objects[m]){t=B.objects[m];if(t.geometry!==void 0){if(I=M.geometries[t.geometry]){a=false;N=M.materials[t.materials[0]];(a=N instanceof THREE.ShaderMaterial)&&I.computeTangents();x=t.position;F=t.rotation;C=t.quaternion;z=t.scale;u=t.matrix;C=0;t.materials.length==0&&(N=new THREE.MeshFaceMaterial);t.materials.length>1&&(N=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(I,N);a.name=m;if(u){a.matrixAutoUpdate=false;a.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2])}a.visible=t.visible;a.doubleSided=t.doubleSided;a.castShadow=t.castShadow;a.receiveShadow=t.receiveShadow;M.scene.add(a);M.objects[m]=a}}else{x=t.position;F=t.rotation;C=t.quaternion;
-z=t.scale;C=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2]);a.visible=t.visible!==void 0?t.visible:false;M.scene.add(a);M.objects[m]=a;M.empties[m]=a}}}function f(a){return function(b){M.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){M.geometries[a]=b}}function h(){i.callbackProgress({totalModels:k,totalTextures:P,loadedModels:k-
-Q,loadedTextures:P-D},M);i.onLoadProgress();Q===0&&D===0&&b(M)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,r,n,q,t,u,w,s,x,F,C,z,v,H,I,N,R,Y,B,G,Q,D,k,P,M;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;D=Q=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;w=B.transform.rotation;v=B.transform.scale;a&&M.scene.position.set(a[0],a[1],a[2]);w&&M.scene.rotation.set(w[0],w[1],
-w[2]);v&&M.scene.scale.set(v[0],v[1],v[2]);if(a||w||v){M.scene.updateMatrix();M.scene.updateMatrixWorld()}}a=function(a){return function(){D=D-a;h();i.onLoadComplete()}};for(r in B.cameras){v=B.cameras[r];v.type==="perspective"?R=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type==="ortho"&&(R=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;w=v.target;v=v.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(w[0],w[1],w[2]);v&&R.up.set(v[0],
-v[1],v[2]);M.cameras[r]=R}for(p in B.lights){w=B.lights[p];r=w.color!==void 0?w.color:16777215;R=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){x=w.direction;s=new THREE.DirectionalLight(r,R);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(w.type==="point"){x=w.position;s=w.distance;s=new THREE.PointLight(r,R,s);s.position.set(x[0],x[1],x[2])}else w.type==="ambient"&&(s=new THREE.AmbientLight(r));M.scene.add(s);M.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type==="linear"?
-Y=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(Y=new THREE.FogExp2(0,p.density));v=p.color;Y.color.setRGB(v[0],v[1],v[2]);M.fogs[n]=Y}if(M.cameras&&B.defaults.camera)M.currentCamera=M.cameras[B.defaults.camera];if(M.fogs&&B.defaults.fog)M.scene.fog=M.fogs[B.defaults.fog];v=B.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}k=Q;
-for(l in B.geometries){n=B.geometries[l];if(n.type==="cube"){I=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);M.geometries[l]=I}else if(n.type==="plane"){I=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=I}else if(n.type==="sphere"){I=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=I}else if(n.type==="cylinder"){I=new THREE.CylinderGeometry(n.topRad,
-n.botRad,n.height,n.radSegs,n.heightSegs);M.geometries[l]=I}else if(n.type==="torus"){I=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);M.geometries[l]=I}else if(n.type==="icosahedron"){I=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);M.geometries[l]=I}else if(n.type==="bin_mesh")c.load(d(n.url,B.urlBaseType),f(l));else if(n.type==="ascii_mesh")G.load(d(n.url,B.urlBaseType),f(l));else if(n.type==="embedded_mesh"){n=B.embeds[n.id];n.metadata=B.metadata;n&&G.createModel(n,g(l),
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(m in B.objects)if(!L.objects[m]){t=B.objects[m];if(t.geometry!==void 0){if(I=L.geometries[t.geometry]){a=false;N=L.materials[t.materials[0]];(a=N instanceof THREE.ShaderMaterial)&&I.computeTangents();x=t.position;F=t.rotation;C=t.quaternion;z=t.scale;u=t.matrix;C=0;t.materials.length==0&&(N=new THREE.MeshFaceMaterial);t.materials.length>1&&(N=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(I,N);a.name=m;if(u){a.matrixAutoUpdate=false;a.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2])}a.visible=t.visible;a.doubleSided=t.doubleSided;a.castShadow=t.castShadow;a.receiveShadow=t.receiveShadow;L.scene.add(a);L.objects[m]=a}}else{x=t.position;F=t.rotation;C=t.quaternion;
+z=t.scale;C=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2]);a.visible=t.visible!==void 0?t.visible:false;L.scene.add(a);L.objects[m]=a;L.empties[m]=a}}}function f(a){return function(b){L.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){L.geometries[a]=b}}function h(){i.callbackProgress({totalModels:k,totalTextures:P,loadedModels:k-
+Q,loadedTextures:P-D},L);i.onLoadProgress();Q===0&&D===0&&b(L)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,r,n,q,t,u,w,s,x,F,C,z,v,H,I,N,R,Y,B,G,Q,D,k,P,L;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;D=Q=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;w=B.transform.rotation;v=B.transform.scale;a&&L.scene.position.set(a[0],a[1],a[2]);w&&L.scene.rotation.set(w[0],w[1],
+w[2]);v&&L.scene.scale.set(v[0],v[1],v[2]);if(a||w||v){L.scene.updateMatrix();L.scene.updateMatrixWorld()}}a=function(a){return function(){D=D-a;h();i.onLoadComplete()}};for(r in B.cameras){v=B.cameras[r];v.type==="perspective"?R=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type==="ortho"&&(R=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;w=v.target;v=v.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(w[0],w[1],w[2]);v&&R.up.set(v[0],
+v[1],v[2]);L.cameras[r]=R}for(p in B.lights){w=B.lights[p];r=w.color!==void 0?w.color:16777215;R=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){x=w.direction;s=new THREE.DirectionalLight(r,R);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(w.type==="point"){x=w.position;s=w.distance;s=new THREE.PointLight(r,R,s);s.position.set(x[0],x[1],x[2])}else w.type==="ambient"&&(s=new THREE.AmbientLight(r));L.scene.add(s);L.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type==="linear"?
+Y=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(Y=new THREE.FogExp2(0,p.density));v=p.color;Y.color.setRGB(v[0],v[1],v[2]);L.fogs[n]=Y}if(L.cameras&&B.defaults.camera)L.currentCamera=L.cameras[B.defaults.camera];if(L.fogs&&B.defaults.fog)L.scene.fog=L.fogs[B.defaults.fog];v=B.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(v[0],v[1],v[2]);L.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}k=Q;
+for(l in B.geometries){n=B.geometries[l];if(n.type==="cube"){I=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);L.geometries[l]=I}else if(n.type==="plane"){I=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);L.geometries[l]=I}else if(n.type==="sphere"){I=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);L.geometries[l]=I}else if(n.type==="cylinder"){I=new THREE.CylinderGeometry(n.topRad,
+n.botRad,n.height,n.radSegs,n.heightSegs);L.geometries[l]=I}else if(n.type==="torus"){I=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);L.geometries[l]=I}else if(n.type==="icosahedron"){I=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);L.geometries[l]=I}else if(n.type==="bin_mesh")c.load(d(n.url,B.urlBaseType),f(l));else if(n.type==="ascii_mesh")G.load(d(n.url,B.urlBaseType),f(l));else if(n.type==="embedded_mesh"){n=B.embeds[n.id];n.metadata=B.metadata;n&&G.createModel(n,g(l),
 "")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){D=D+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{D=D+1;i.onLoadStart()}}P=D;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=l.url.length;Y=[];for(c=0;c<n;c++)Y[c]=d(l.url[c],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(Y,l.mapping,a(n))}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
-void 0)n.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){Y={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(Y[l.wrap[0]]!==void 0)n.wrapS=Y[l.wrap[0]];if(Y[l.wrap[1]]!==void 0)n.wrapT=Y[l.wrap[1]]}}M.textures[q]=n}for(o in B.materials){u=
-B.materials[o];for(H in u.parameters)if(H==="envMap"||H==="map"||H==="lightMap")u.parameters[H]=M.textures[u.parameters[H]];else if(H==="shading")u.parameters[H]=u.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")u.parameters[H]=u.parameters[H]in THREE?THREE[u.parameters[H]]:THREE.NormalBlending;else if(H==="combine")u.parameters[H]=u.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(u.parameters[H]=="face")u.parameters[H]=
-THREE.FaceColors;else if(u.parameters[H])u.parameters[H]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=u.parameters.color;n=u.parameters.specular;Y=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.texture=M.textures[u.parameters.normalMap];if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map){a.tDiffuse.texture=
-u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.lightMap){a.tAO.texture=u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.texture=M.textures[u.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(Y);a.uShininess.value=c;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;N=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
-uniforms:a,lights:true,fog:true})}else N=new THREE[u.type](u.parameters);M.materials[o]=N}e();i.callbackSync(M);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+void 0)n.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){Y={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(Y[l.wrap[0]]!==void 0)n.wrapS=Y[l.wrap[0]];if(Y[l.wrap[1]]!==void 0)n.wrapT=Y[l.wrap[1]]}}L.textures[q]=n}for(o in B.materials){u=
+B.materials[o];for(H in u.parameters)if(H==="envMap"||H==="map"||H==="lightMap")u.parameters[H]=L.textures[u.parameters[H]];else if(H==="shading")u.parameters[H]=u.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")u.parameters[H]=u.parameters[H]in THREE?THREE[u.parameters[H]]:THREE.NormalBlending;else if(H==="combine")u.parameters[H]=u.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(u.parameters[H]=="face")u.parameters[H]=
+THREE.FaceColors;else if(u.parameters[H])u.parameters[H]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=u.parameters.color;n=u.parameters.specular;Y=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.texture=L.textures[u.parameters.normalMap];if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map){a.tDiffuse.texture=
+u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.lightMap){a.tAO.texture=u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.texture=L.textures[u.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(Y);a.uShininess.value=c;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;N=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
+uniforms:a,lights:true,fog:true})}else N=new THREE[u.type](u.parameters);L.materials[o]=N}e();i.callbackSync(L);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
-THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
-THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
+THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
 true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
@@ -238,37 +239,38 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
-THREE.CanvasRenderer=function(a){function b(a){if(u!=a)n.globalAlpha=u=a}function c(a){if(w!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}w=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),o,m,p,r,n=l.getContext("2d"),q=new THREE.Color(0),t=0,u=1,w=0,s=null,x=null,F=null,C=null,z=null,v,H,I,N,R=new THREE.RenderableVertex,Y=new THREE.RenderableVertex,B,G,Q,D,k,P,M,S,aa,K,ca,fa,O=new THREE.Color,Z=new THREE.Color,$=new THREE.Color,X=new THREE.Color,ha=new THREE.Color,Sa=[],La=[],Na,oa,Ta,eb,fb,Za,Lb,mb,jb,nb,ab=new THREE.Rectangle,Ba=new THREE.Rectangle,ya=new THREE.Rectangle,gb=false,wa=new THREE.Color,Oa=new THREE.Color,Da=new THREE.Color,
-la=new THREE.Vector3,ob,$a,ac,Ra,pc,Bc,a=16;ob=document.createElement("canvas");ob.width=ob.height=2;$a=ob.getContext("2d");$a.fillStyle="rgba(0,0,0,1)";$a.fillRect(0,0,2,2);ac=$a.getImageData(0,0,2,2);Ra=ac.data;pc=document.createElement("canvas");pc.width=pc.height=a;Bc=pc.getContext("2d");Bc.translate(-a/2,-a/2);Bc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);
-r=Math.floor(m/2);l.width=o;l.height=m;ab.set(-p,-r,p,r);Ba.set(-p,-r,p,r);u=1;w=0;z=C=F=x=s=null};this.setClearColor=function(a,b){q.copy(a);t=b!==void 0?b:1;Ba.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);t=b!==void 0?b:1;Ba.set(-p,-r,p,r)};this.clear=function(){n.setTransform(1,0,0,-1,p,r);if(!Ba.isEmpty()){Ba.minSelf(ab);Ba.inflate(2);t<1&&n.clearRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()));if(t>0){c(THREE.NormalBlending);
-b(1);e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+t+")");n.fillRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()))}Ba.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;wa.setRGB(0,0,0);Oa.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){wa.r=wa.r+e.r;wa.g=wa.g+e.g;wa.b=wa.b+e.b}else if(d instanceof THREE.DirectionalLight){Oa.r=Oa.r+e.r;
-Oa.g=Oa.g+e.g;Oa.b=Oa.b+e.b}else if(d instanceof THREE.PointLight){Da.r=Da.r+e.r;Da.g=Da.g+e.g;Da.b=Da.b+e.b}}}function o(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(la.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
-g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,l,j,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){l=g.map.image;j=l.width>>1;m=l.height>>1;g=f.scale.x*p;i=f.scale.y*r;h=g*j;k=i*m;ya.set(a.x-h,a.y-k,a.x+h,a.y+k);if(ab.intersects(ya)){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-i);n.translate(-j,-m);n.drawImage(l,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h=
-f.scale.x*p;k=f.scale.y*r;ya.set(a.x-h,a.y-k,a.x+h,a.y+k);if(ab.intersects(ya)){d(g.color.getContextStyle());e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(h,k);g.program(n);n.restore()}}}function t(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!=a)n.lineWidth=F=a;a=g.linecap;if(C!=a)n.lineCap=
-C=a;a=g.linejoin;if(z!=a)n.lineJoin=z=a;d(g.color.getContextStyle());n.stroke();ya.inflate(g.linewidth*2)}}function s(a,d,e,g,h,j,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;D=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;w(B,G,Q,D,k,P);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){eb=m.uvs[0];$c(B,G,Q,D,k,P,eb[g].u,
-eb[g].v,eb[h].u,eb[h].v,eb[j].u,eb[j].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;la.copy(m.vertexNormalsWorld[g]);fb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;Za=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;la.copy(m.vertexNormalsWorld[h]);Lb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;mb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;
-la.copy(m.vertexNormalsWorld[j]);jb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;nb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;$c(B,G,Q,D,k,P,fb,Za,Lb,mb,jb,nb,n.envMap)}}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3){Z.r=$.r=X.r=wa.r;Z.g=$.g=X.g=wa.g;Z.b=$.b=X.b=wa.b;
-o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],Z);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],X);Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));X.r=Math.max(0,Math.min(n.color.r*X.r,1));X.g=Math.max(0,Math.min(n.color.g*X.g,1));X.b=Math.max(0,
-Math.min(n.color.b*X.b,1));ha.r=($.r+X.r)*0.5;ha.g=($.g+X.g)*0.5;ha.b=($.b+X.b)*0.5;Ta=Cc(Z,$,X,ha);hc(B,G,Q,D,k,P,0,0,1,0,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);
-else if(n instanceof THREE.MeshDepthMaterial){Na=l.near;oa=l.far;Z.r=Z.g=Z.b=1-bc(a.positionScreen.z,Na,oa);$.r=$.g=$.b=1-bc(d.positionScreen.z,Na,oa);X.r=X.g=X.b=1-bc(e.positionScreen.z,Na,oa);ha.r=($.r+X.r)*0.5;ha.g=($.g+X.g)*0.5;ha.b=($.b+X.b)*0.5;Ta=Cc(Z,$,X,ha);hc(B,G,Q,D,k,P,0,0,1,0,0,1,Ta)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}}
-function u(a,d,e,g,h,j,m,n,p){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(n.opacity);c(n.blending);if(n.map||n.envMap){s(a,d,g,0,1,3,m,n,p);s(h,e,j,1,2,3,m,n,p)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;D=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;M=g.positionScreen.x;S=g.positionScreen.y;aa=h.positionScreen.x;K=h.positionScreen.y;ca=j.positionScreen.x;fa=j.positionScreen.y;if(n instanceof THREE.MeshBasicMaterial){x(B,G,Q,D,k,
-P,M,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color)}else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4){Z.r=$.r=X.r=ha.r=wa.r;Z.g=$.g=X.g=ha.g=wa.g;Z.b=$.b=X.b=ha.b=wa.b;o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],Z);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],X);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ha);
-Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));X.r=Math.max(0,Math.min(n.color.r*X.r,1));X.g=Math.max(0,Math.min(n.color.g*X.g,1));X.b=Math.max(0,Math.min(n.color.b*X.b,1));ha.r=Math.max(0,Math.min(n.color.r*ha.r,1));ha.g=Math.max(0,Math.min(n.color.g*ha.g,1));ha.b=Math.max(0,Math.min(n.color.b*
-ha.b,1));Ta=Cc(Z,$,X,ha);w(B,G,Q,D,M,S);hc(B,G,Q,D,M,S,0,0,1,0,0,1,Ta);w(aa,K,k,P,ca,fa);hc(aa,K,k,P,ca,fa,1,0,1,1,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));x(B,G,Q,D,k,P,M,S);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else{x(B,G,Q,D,k,P,M,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,
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+n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color);else if(n instanceof THREE.MeshDepthMaterial){Oa=l.near;Pa=l.far;Z.r=Z.g=Z.b=1-bc(a.positionScreen.z,Oa,Pa);$.r=$.g=$.b=1-bc(d.positionScreen.z,Oa,Pa);X.r=X.g=X.b=1-bc(e.positionScreen.z,Oa,Pa);ia.r=($.r+X.r)*0.5;ia.g=($.g+X.g)*0.5;ia.b=($.b+X.b)*0.5;Ta=Cc(Z,$,X,ia);hc(B,G,Q,D,k,P,0,0,1,0,0,1,Ta)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);n.wireframe===true?Mb(O,n.wireframeLinewidth,
+n.wireframeLinecap,n.wireframeLinejoin):Gb(O)}}function u(a,d,e,g,h,j,m,n,fa){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(n.opacity);c(n.blending);if(n.map!==null||n.envMap!==null){s(a,d,g,0,1,3,m,n,fa);s(h,e,j,1,2,3,m,n,fa)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;D=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;L=g.positionScreen.x;S=g.positionScreen.y;aa=h.positionScreen.x;K=h.positionScreen.y;ca=j.positionScreen.x;ga=j.positionScreen.y;
+if(n instanceof THREE.MeshBasicMaterial){x(B,G,Q,D,k,P,L,S);n.wireframe===true?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color)}else if(n instanceof THREE.MeshLambertMaterial)if(jb===true)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4){Z.r=$.r=X.r=ia.r=wa.r;Z.g=$.g=X.g=ia.g=wa.g;Z.b=$.b=X.b=ia.b=wa.b;o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],Z);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],
+X);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ia);Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));X.r=Math.max(0,Math.min(n.color.r*X.r,1));X.g=Math.max(0,Math.min(n.color.g*X.g,1));X.b=Math.max(0,Math.min(n.color.b*X.b,1));ia.r=Math.max(0,Math.min(n.color.r*ia.r,1));ia.g=Math.max(0,Math.min(n.color.g*
+ia.g,1));ia.b=Math.max(0,Math.min(n.color.b*ia.b,1));Ta=Cc(Z,$,X,ia);w(B,G,Q,D,L,S);hc(B,G,Q,D,L,S,0,0,1,0,0,1,Ta);w(aa,K,k,P,ca,ga);hc(aa,K,k,P,ca,ga,1,0,1,1,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));x(B,G,Q,D,k,P,L,S);n.wireframe===true?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(O)}else{x(B,G,Q,D,k,P,L,S);n.wireframe===
+true?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);x(B,G,Q,D,k,P,L,S);n.wireframe===true?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(O)}else if(n instanceof THREE.MeshDepthMaterial){Oa=l.near;Pa=l.far;Z.r=Z.g=Z.b=1-bc(a.positionScreen.z,Oa,Pa);$.r=$.g=$.b=1-bc(d.positionScreen.z,Oa,Pa);X.r=X.g=X.b=1-bc(g.positionScreen.z,
+Oa,Pa);ia.r=ia.g=ia.b=1-bc(e.positionScreen.z,Oa,Pa);Ta=Cc(Z,$,X,ia);w(B,G,Q,D,L,S);hc(B,G,Q,D,L,S,0,0,1,0,0,1,Ta);w(aa,K,k,P,ca,ga);hc(aa,K,k,P,ca,ga,1,0,1,1,0,1,Ta)}}}function w(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(g,h);n.lineTo(a,b)}function Mb(a,b,c,e){if(F!==b)F=n.lineWidth=b;if(C!==c)C=n.lineCap=c;if(z!==e)z=n.lineJoin=e;d(a.getContextStyle());n.stroke();
+za.inflate(b*2)}function Gb(a){e(a.getContextStyle());n.fill()}function $c(a,b,c,d,f,g,h,k,i,j,l,m,o){if(!(o.image===void 0||o.image.width===0)){if(o.needsUpdate===true||ya[o.id]===void 0){var fa=o.wrapS==THREE.RepeatWrapping,p=o.wrapT==THREE.RepeatWrapping;ya[o.id]=n.createPattern(o.image,fa===true&&p===true?"repeat":fa===true&&p===false?"repeat-x":fa===false&&p===true?"repeat-y":"no-repeat");o.needsUpdate=false}e(ya[o.id]);var fa=o.offset.x/o.repeat.x,p=o.offset.y/o.repeat.y,r=o.image.width*o.repeat.x,
+q=o.image.height*o.repeat.y,h=(h+fa)*r,k=(k+p)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+fa)*r-h,j=(j+p)*q-k,l=(l+fa)*r-h,m=(m+p)*q-k,fa=i*m-l*j;if(fa===0){if(Ha[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");b.drawImage(o.image,0,0);Ha[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=Ha[o.id];h=(Math.floor(h)+Math.floor(k)*o.image.width)*4;O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Gb(O)}else{fa=1/fa;o=(m*c-j*f)*fa;j=(m*d-j*g)*
+fa;c=(i*f-l*c)*fa;d=(i*g-l*d)*fa;a=a-o*h-c*k;h=b-j*h-d*k;n.save();n.transform(o,j,c,d,a,h);n.fill();n.restore()}}}function hc(a,b,c,d,e,f,g,h,k,i,j,l,m){var o,fa;o=m.width-1;fa=m.height-1;g=g*o;h=h*fa;c=c-a;d=d-b;e=e-a;f=f-b;k=k*o-g;i=i*fa-h;j=j*o-g;l=l*fa-h;fa=1/(k*l-j*i);o=(l*c-i*e)*fa;i=(l*d-i*f)*fa;c=(k*e-j*c)*fa;d=(k*f-j*d)*fa;a=a-o*g-c*h;b=b-i*g-d*h;n.save();n.transform(o,i,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function Cc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=
+~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),k=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),j=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);fa[0]=e<0?0:e>255?255:e;fa[1]=f<0?0:f>255?255:f;fa[2]=a<0?0:a>255?255:a;fa[4]=g<0?0:g>255?255:g;fa[5]=h<0?0:h>255?255:h;fa[6]=b<0?0:b>255?255:b;fa[8]=k<0?0:k>255?255:k;fa[9]=i<0?0:i>255?255:i;fa[10]=c<0?0:c>255?255:c;fa[12]=j<0?0:j>255?255:j;fa[13]=l<0?0:l>255?255:l;fa[14]=d<0?0:d>255?255:d;$a.putImageData(ac,0,0);Bc.drawImage(pb,0,0);return pc}function bc(a,b,c){a=(a-b)/(c-
+b);return a*a*(3-2*a)}function ic(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Nb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Dc,ad,La,gb;this.autoClear===true?this.clear():n.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;jb=i.length>0;jb===true&&m(i);Dc=0;for(ad=h.length;Dc<ad;Dc++){La=h[Dc];gb=La.material;gb=gb instanceof THREE.MeshFaceMaterial?
+La.faceMaterial:gb;if(!(gb===void 0||gb.visible===false)){za.empty();if(La instanceof THREE.RenderableParticle){v=La;v.x=v.x*p;v.y=v.y*r;q(v,La,gb,a)}else if(La instanceof THREE.RenderableLine){v=La.v1;H=La.v2;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;za.addPoint(v.positionScreen.x,v.positionScreen.y);za.addPoint(H.positionScreen.x,H.positionScreen.y);ab.intersects(za)===true&&t(v,
+H,La,gb,a)}else if(La instanceof THREE.RenderableFace3){v=La.v1;H=La.v2;I=La.v3;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*r;if(gb.overdraw===true){Nb(v.positionScreen,H.positionScreen);Nb(H.positionScreen,I.positionScreen);Nb(I.positionScreen,v.positionScreen)}za.add3Points(v.positionScreen.x,v.positionScreen.y,
+H.positionScreen.x,H.positionScreen.y,I.positionScreen.x,I.positionScreen.y);ab.intersects(za)===true&&s(v,H,I,0,1,2,La,gb,a)}else if(La instanceof THREE.RenderableFace4){v=La.v1;H=La.v2;I=La.v3;N=La.v4;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*r;N.positionScreen.x=N.positionScreen.x*p;N.positionScreen.y=
+N.positionScreen.y*r;R.positionScreen.copy(H.positionScreen);Y.positionScreen.copy(N.positionScreen);if(gb.overdraw===true){Nb(v.positionScreen,H.positionScreen);Nb(H.positionScreen,N.positionScreen);Nb(N.positionScreen,v.positionScreen);Nb(I.positionScreen,R.positionScreen);Nb(I.positionScreen,Y.positionScreen)}za.addPoint(v.positionScreen.x,v.positionScreen.y);za.addPoint(H.positionScreen.x,H.positionScreen.y);za.addPoint(I.positionScreen.x,I.positionScreen.y);za.addPoint(N.positionScreen.x,N.positionScreen.y);
+ab.intersects(za)===true&&u(v,H,I,N,R,Y,La,gb,a)}Ca.addRectangle(za)}}n.setTransform(1,0,0,1,0,0)}};
+THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
+envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
 lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
@@ -305,135 +307,135 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
-var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){wa.copy(gb);wa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Oa.copy(e);wa.multiplyVector3(Oa);n[d]=[Oa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
+var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){wa.copy(jb);wa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Qa.copy(e);wa.multiplyVector3(Qa);n[d]=[Qa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
 if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
 g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
 3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,l,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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 a[m];if(k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&D.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);D.setDepthTest(k.depthTest);D.setDepthWrite(k.depthWrite);u(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}D.setObjectFaces(i);j instanceof THREE.BufferGeometry?D.renderBufferDirect(d,e,f,k,j,i):D.renderBuffer(d,e,f,k,j,i)}}}function l(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++){h=a[i];k=h.object;if(k.visible){if(g)h=g;else{h=h[b];if(!h)continue;
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-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){if(d.needsUpdate){d.program&&D.deallocateMaterial(d);D.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==S){k.useProgram(g);S=g;f=true}if(d.id!==K){K=d.id;f=true}if(f||a!==fa){k.uniformMatrix4fv(h.projectionMatrix,
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-o.z;H[X]=r;Da.copy(o);Da.subSelf(j.target.matrixWorld.getPosition());Da.normalize();Z[O]=Da.x;Z[O+1]=Da.y;Z[O+2]=Da.z;I[X]=Math.cos(j.angle);G[X]=j.exponent;X=X+1}}}c=N*3;for(f=t.length;c<f;c++)t[c]=0;c=M*3;for(f=v.length;c<f;c++)v[c]=0;c=X*3;for(f=F.length;c<f;c++)F[c]=0;q.directional.length=N;q.point.length=M;q.spot.length=X;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;la=false}c=ob;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
+1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){if(d.needsUpdate){d.program&&D.deallocateMaterial(d);D.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==S){k.useProgram(g);S=g;f=true}if(d.id!==K){K=d.id;f=true}if(f||a!==ga){k.uniformMatrix4fv(h.projectionMatrix,
+false,a._projectionMatrixArray);a!==ga&&(ga=a)}if(f){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ja){for(var j,l=0,m=0,n=0,o,r,p,q=pb,t=q.directional.colors,u=q.directional.positions,v=q.point.colors,w=q.point.positions,x=q.point.distances,F=q.spot.colors,B=q.spot.positions,H=q.spot.distances,
+Z=q.spot.directions,I=q.spot.angles,G=q.spot.exponents,N=0,X=0,L=0,O=p=0,c=O=0,f=b.length;c<f;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;r=j.intensity;p=j.distance;if(j instanceof THREE.AmbientLight)if(D.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){p=N*3;if(D.gammaInput){t[p]=o.r*o.r*r*r;t[p+1]=o.g*o.g*r*r;t[p+2]=o.b*o.b*r*r}else{t[p]=o.r*r;t[p+1]=o.g*r;t[p+2]=o.b*r}Ea.copy(j.matrixWorld.getPosition());Ea.subSelf(j.target.matrixWorld.getPosition());
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+o.z;H[L]=p;Ea.copy(o);Ea.subSelf(j.target.matrixWorld.getPosition());Ea.normalize();Z[O]=Ea.x;Z[O+1]=Ea.y;Z[O+2]=Ea.z;I[L]=Math.cos(j.angle);G[L]=j.exponent;L=L+1}}}c=N*3;for(f=t.length;c<f;c++)t[c]=0;c=X*3;for(f=v.length;c<f;c++)v[c]=0;c=L*3;for(f=F.length;c<f;c++)F[c]=0;q.directional.length=N;q.point.length=X;q.spot.length=L;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;ja=false}c=pb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
 c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
 d.opacity;D.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
 THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=z.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(D.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
 i.emissive.value=d.emissive;i.specular.value=d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(D.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=
 d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){f=c=0;for(j=b.length;f<j;f++){l=b[f];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){i.shadowMap.texture[c]=l.shadowMap;i.shadowMapSize.value[c]=l.shadowMapSize;i.shadowMatrix.value[c]=l.shadowMatrix;i.shadowDarkness.value[c]=l.shadowDarkness;i.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(l=g.uniforms[b[i][1]]){f=b[i][0];m=f.type;j=f.value;
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-new Float32Array(16*j.length);m=0;for(n=j.length;m<n;m++)j[m].flattenToArrayOffset(f._array,m*16);k.uniformMatrix4fv(l,false,f._array);break;case "t":k.uniform1i(l,j);l=f.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){f=l;if(f.image.length===6)if(f.needsUpdate){if(!f.image.__webglTextureCube)f.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,f.image.__webglTextureCube);j=[];for(l=0;l<6;l++){m=j;n=l;if(D.autoScaleCubemaps){q=
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-THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray);d.skinning&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,e.boneMatrices)}k.uniformMatrix4fv(h.modelViewMatrix,false,e._modelViewMatrix.elements);
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-b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function s(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,C(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,C(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}else{k.texParameteri(a,
-k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,F(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,F(b.minFilter))}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
-k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function F(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}function C(a){switch(a){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;
-case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.UnsignedShort4444Type:return k.UNSIGNED_SHORT_4_4_4_4;case THREE.UnsignedShort5551Type:return k.UNSIGNED_SHORT_5_5_5_1;
-case THREE.UnsignedShort565Type:return k.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return k.BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedIntType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA;
-case THREE.AddEquation:return k.FUNC_ADD;case THREE.SubtractEquation:return k.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return k.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return k.ZERO;case THREE.OneFactor:return k.ONE;case THREE.SrcColorFactor:return k.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return k.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return k.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return k.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return k.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return k.ONE_MINUS_DST_ALPHA;
-case THREE.DstColorFactor:return k.DST_COLOR;case THREE.OneMinusDstColorFactor:return k.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return k.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==void 0?a.antialias:false,R=a.stencil!==void 0?a.stencil:
-true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,k,P=[],M=0,S=null,aa=null,K=-1,ca=null,fa=null,O=0,Z=-1,$=-1,X=-1,ha=-1,Sa=-1,La=-1,Na=-1,oa=-1,Ta=null,eb=null,fb=null,Za=null,Lb=0,mb=0,jb=0,nb=0,ab=0,Ba=0,ya=new THREE.Frustum,
-gb=new THREE.Matrix4,wa=new THREE.Matrix4,Oa=new THREE.Vector4,Da=new THREE.Vector3,la=true,ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};k=function(){var a;try{if(!(a=z.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:I,antialias:N,stencil:R,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
-console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,G);this.context=k;var $a=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var ac=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE);
-this.getContext=function(){return k};this.supportsVertexTextures=function(){return $a>0};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;jb=c;nb=d;k.viewport(Lb,mb,jb,nb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,
-b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
-this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);
-k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
-void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}D.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);
-k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;k.deleteTexture(a.__webglTexture);D.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);
-k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=P.length;a<c;a++){d=P[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=P.length;a<c;a++){d=P[a];d.program!==b&&e.push(d)}P=e;k.deleteProgram(b);D.info.memory.programs--}}};this.updateShadowMap=function(a,b){S=null;K=ca=oa=Na=X=-1;la=true;$=Z=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
-b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,
-3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];l=n[o+5];h=n[o+6];j=n[o+7];m=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,
-3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,
-0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){var g=e.vertexPositionBuffer.itemSize;k.bindBuffer(k.ARRAY_BUFFER,e.vertexPositionBuffer);k.vertexAttribPointer(a.position,g,k.FLOAT,false,0,f[d].index*g*4);if(a.normal>=0&&e.vertexNormalBuffer){g=e.vertexNormalBuffer.itemSize;
-k.bindBuffer(k.ARRAY_BUFFER,e.vertexNormalBuffer);k.vertexAttribPointer(a.normal,g,k.FLOAT,false,0,f[d].index*g*4)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){g=e.vertexUvBuffer.itemSize;k.bindBuffer(k.ARRAY_BUFFER,e.vertexUvBuffer);k.vertexAttribPointer(a.uv,g,k.FLOAT,false,0,f[d].index*g*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){g=e.vertexColorBuffer.itemSize;k.bindBuffer(k.ARRAY_BUFFER,e.vertexColorBuffer);k.vertexAttribPointer(a.color,
-g,k.FLOAT,false,0,f[d].index*g*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);D.info.render.calls++;D.info.render.vertices=D.info.render.vertices+f[d].count;D.info.render.faces=D.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,
-e.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<
-d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var l,m=g.length;for(l=0;l<m;l++){j=g[l];j>0&&i.push([l,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);
-i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){l=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[l]}else{k.vertexAttribPointer(c["morphTarget"+
-j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],
-c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,
-false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,
-e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){k.lineWidth(d);Za=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,
-k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}D.info.render.calls++;D.info.render.vertices=D.info.render.vertices+e.__webglFaceCount;D.info.render.faces=D.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Za){k.lineWidth(d);Za=d}k.drawArrays(f,0,e.__webglLineCount);D.info.render.calls++}else if(f instanceof
-THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);D.info.render.calls++;D.info.render.points=D.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);D.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;K=-1;la=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
-new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);gb.multiply(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(gb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=
-0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||ya.contains(h))){t(h,b);var p=f,r=p.object,q=p.buffer,s=void 0,s=s=void 0,s=r.material;if(s instanceof THREE.MeshFaceMaterial){s=q.materialIndex;if(s>=0){s=r.geometry.materials[s];if(s.transparent){p.transparent=
-s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Oa.copy(h.matrixWorld.getPosition());gb.multiplyVector3(Oa);f.z=Oa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){t(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=
-null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",
-b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};
-this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=-1;D.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ya):e.render(function(a){D.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;
-g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,t=void 0,v=void 0,u=void 0,w=void 0,x=void 0,z=void 0,F={},C=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(t=q.faces.length;s<t;s++){v=q.faces[s];u=v.materialIndex;x=u!==void 0?u:-1;F[x]===void 0&&(F[x]={hash:x,counter:0});z=F[x].hash+"_"+F[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],
-materialIndex:u,vertices:0,numMorphTargets:C,numMorphNormals:B});w=v instanceof THREE.Face3?3:4;if(q.geometryGroups[z].vertices+w>65535){F[x].counter=F[x].counter+1;z=F[x].hash+"_"+F[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:C,numMorphNormals:B})}v instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=
-[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=O++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var K=l;K.__webglVertexBuffer=k.createBuffer();K.__webglNormalBuffer=k.createBuffer();K.__webglTangentBuffer=k.createBuffer();K.__webglColorBuffer=k.createBuffer();K.__webglUVBuffer=k.createBuffer();K.__webglUV2Buffer=k.createBuffer();K.__webglSkinVertexABuffer=k.createBuffer();K.__webglSkinVertexBBuffer=k.createBuffer();
-K.__webglSkinIndicesBuffer=k.createBuffer();K.__webglSkinWeightsBuffer=k.createBuffer();K.__webglFaceBuffer=k.createBuffer();K.__webglLineBuffer=k.createBuffer();var Z=void 0,I=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];Z=0;for(I=K.numMorphTargets;Z<I;Z++)K.__webglMorphTargetsBuffers.push(k.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];Z=0;for(I=K.numMorphNormals;Z<I;Z++)K.__webglMorphNormalsBuffers.push(k.createBuffer())}D.info.memory.geometries++;var G=
-l,N=g,X=N.geometry,M=G.faces3,$=G.faces4,S=M.length*3+$.length*4,Q=M.length*1+$.length*2,R=M.length*3+$.length*4,P=c(N,G),aa=e(P),Y=d(P),fa=P.vertexColors?P.vertexColors:false;G.__vertexArray=new Float32Array(S*3);if(Y)G.__normalArray=new Float32Array(S*3);if(X.hasTangents)G.__tangentArray=new Float32Array(S*4);if(fa)G.__colorArray=new Float32Array(S*3);if(aa){if(X.faceUvs.length>0||X.faceVertexUvs.length>0)G.__uvArray=new Float32Array(S*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)G.__uv2Array=
-new Float32Array(S*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(S*4);G.__skinVertexBArray=new Float32Array(S*4);G.__skinIndexArray=new Float32Array(S*4);G.__skinWeightArray=new Float32Array(S*4)}G.__faceArray=new Uint16Array(Q*3);G.__lineArray=new Uint16Array(R*2);var ca=void 0,ha=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ca=0;for(ha=G.numMorphTargets;ca<ha;ca++)G.__morphTargetsArrays.push(new Float32Array(S*3))}if(G.numMorphNormals){G.__morphNormalsArrays=
-[];ca=0;for(ha=G.numMorphNormals;ca<ha;ca++)G.__morphNormalsArrays.push(new Float32Array(S*3))}G.__webglFaceCount=Q*3;G.__webglLineCount=R*2;if(P.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in P.attributes){var Sa=P.attributes[Na],oa={},la;for(la in Sa)oa[la]=Sa[la];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=true;var La=1;oa.type==="v2"?La=2:oa.type==="v3"?La=3:oa.type==="v4"?La=4:oa.type==="c"&&(La=3);oa.size=
-La;oa.array=new Float32Array(S*La);oa.buffer=k.createBuffer();oa.buffer.belongsToAttribute=Na;Sa.needsUpdate=true;oa.__original=Sa}G.__webglCustomAttributesList.push(oa)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ta=j;Ta.__webglVertexBuffer=k.createBuffer();Ta.__webglColorBuffer=
-k.createBuffer();D.info.memory.geometries++;var wa=j,ya=wa.vertices.length;wa.__vertexArray=new Float32Array(ya*3);wa.__colorArray=new Float32Array(ya*3);wa.__webglVertexCount=ya;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var Da=j;Da.__webglVertexBuffer=k.createBuffer();Da.__webglColorBuffer=k.createBuffer();D.info.memory.geometries++;var Ba=j,eb=g,Oa=Ba.vertices.length;Ba.__vertexArray=new Float32Array(Oa*3);Ba.__colorArray=
-new Float32Array(Oa*3);Ba.__webglLineCount=Oa;b(Ba,eb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var ab=j;ab.__webglVertexBuffer=k.createBuffer();ab.__webglColorBuffer=k.createBuffer();D.info.geometries++;var Za=j,Lb=g,mb=Za.vertices.length;Za.__vertexArray=new Float32Array(mb*3);Za.__colorArray=new Float32Array(mb*3);Za.__sortArray=[];Za.__webglParticleCount=mb;b(Za,Lb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=
-true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)o(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];o(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;o(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?
-h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var bb=a.__objectsRemoved[0],jb=a;bb instanceof THREE.Mesh||bb instanceof THREE.ParticleSystem||bb instanceof THREE.Ribbon||bb instanceof THREE.Line?r(jb.__webglObjects,bb):bb instanceof THREE.Sprite?n(jb.__webglSprites,bb):bb instanceof THREE.LensFlare?n(jb.__webglFlares,bb):(bb instanceof THREE.ImmediateRenderObject||bb.immediateRenderCallback)&&
-r(jb.__webglObjectsImmediate,bb);bb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var gb=0,ob=a.__webglObjects.length;gb<ob;gb++){var kb=a.__webglObjects[gb].object,ga=kb.geometry,$a=void 0,fb=void 0,Ua=void 0;if(kb instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry){ga.verticesNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=false}else{for(var nb=0,ac=ga.geometryGroupsList.length;nb<ac;nb++){$a=ga.geometryGroupsList[nb];
-Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangetsNeedUpdate||fb){var da=$a,md=kb,Wa=k.DYNAMIC_DRAW,nd=!ga.dynamic,cc=Ua;if(da.__inittedArrays){var bd=d(cc),Sc=cc.vertexColors?cc.vertexColors:false,cd=e(cc),Ec=bd===THREE.SmoothShading,E=void 0,T=void 0,ib=void 0,L=void 0,jc=void 0,Ob=void 0,lb=void 0,Fc=void 0,Gb=void 0,kc=void 0,lc=void 0,U=void 0,V=void 0,W=void 0,
-ma=void 0,pb=void 0,qb=void 0,rb=void 0,qc=void 0,sb=void 0,tb=void 0,ub=void 0,rc=void 0,vb=void 0,wb=void 0,xb=void 0,sc=void 0,yb=void 0,zb=void 0,Ab=void 0,tc=void 0,Bb=void 0,Cb=void 0,Db=void 0,uc=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Gc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Hc=void 0,ia=void 0,dd=void 0,Vb=void 0,mc=void 0,nc=void 0,Ga=void 0,ed=void 0,Ea=void 0,Fa=void 0,Wb=void 0,Hb=void 0,xa=0,Ca=0,Ib=0,Jb=0,cb=0,Ma=0,na=0,Pa=0,za=0,J=0,ba=0,A=0,Xa=void 0,Ha=da.__vertexArray,vc=da.__uvArray,
-wc=da.__uv2Array,db=da.__normalArray,qa=da.__tangentArray,Ia=da.__colorArray,ra=da.__skinVertexAArray,sa=da.__skinVertexBArray,ta=da.__skinIndexArray,ua=da.__skinWeightArray,Tc=da.__morphTargetsArrays,Uc=da.__morphNormalsArrays,Vc=da.__webglCustomAttributesList,y=void 0,Eb=da.__faceArray,Ya=da.__lineArray,Qa=md.geometry,od=Qa.elementsNeedUpdate,fd=Qa.uvsNeedUpdate,pd=Qa.normalsNeedUpdate,qd=Qa.tangetsNeedUpdate,rd=Qa.colorsNeedUpdate,sd=Qa.morphTargetsNeedUpdate,dc=Qa.vertices,ja=da.faces3,ka=da.faces4,
-Aa=Qa.faces,Wc=Qa.faceVertexUvs[0],Xc=Qa.faceVertexUvs[1],ec=Qa.skinVerticesA,fc=Qa.skinVerticesB,gc=Qa.skinIndices,Xb=Qa.skinWeights,Yb=Qa.morphTargets,Ic=Qa.morphNormals;if(Qa.verticesNeedUpdate){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];U=dc[L.a];V=dc[L.b];W=dc[L.c];Ha[Ca]=U.x;Ha[Ca+1]=U.y;Ha[Ca+2]=U.z;Ha[Ca+3]=V.x;Ha[Ca+4]=V.y;Ha[Ca+5]=V.z;Ha[Ca+6]=W.x;Ha[Ca+7]=W.y;Ha[Ca+8]=W.z;Ca=Ca+9}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];U=dc[L.a];V=dc[L.b];W=dc[L.c];ma=dc[L.d];Ha[Ca]=U.x;Ha[Ca+1]=U.y;Ha[Ca+
-2]=U.z;Ha[Ca+3]=V.x;Ha[Ca+4]=V.y;Ha[Ca+5]=V.z;Ha[Ca+6]=W.x;Ha[Ca+7]=W.y;Ha[Ca+8]=W.z;Ha[Ca+9]=ma.x;Ha[Ca+10]=ma.y;Ha[Ca+11]=ma.z;Ca=Ca+12}k.bindBuffer(k.ARRAY_BUFFER,da.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ha,Wa)}if(sd){Ga=0;for(ed=Yb.length;Ga<ed;Ga++){E=ba=0;for(T=ja.length;E<T;E++){Wb=ja[E];L=Aa[Wb];U=Yb[Ga].vertices[L.a];V=Yb[Ga].vertices[L.b];W=Yb[Ga].vertices[L.c];Ea=Tc[Ga];Ea[ba]=U.x;Ea[ba+1]=U.y;Ea[ba+2]=U.z;Ea[ba+3]=V.x;Ea[ba+4]=V.y;Ea[ba+5]=V.z;Ea[ba+6]=W.x;Ea[ba+7]=W.y;Ea[ba+
-8]=W.z;if(cc.morphNormals){if(Ec){Hb=Ic[Ga].vertexNormals[Wb];sb=Hb.a;tb=Hb.b;ub=Hb.c}else ub=tb=sb=Ic[Ga].faceNormals[Wb];Fa=Uc[Ga];Fa[ba]=sb.x;Fa[ba+1]=sb.y;Fa[ba+2]=sb.z;Fa[ba+3]=tb.x;Fa[ba+4]=tb.y;Fa[ba+5]=tb.z;Fa[ba+6]=ub.x;Fa[ba+7]=ub.y;Fa[ba+8]=ub.z}ba=ba+9}E=0;for(T=ka.length;E<T;E++){Wb=ka[E];L=Aa[Wb];U=Yb[Ga].vertices[L.a];V=Yb[Ga].vertices[L.b];W=Yb[Ga].vertices[L.c];ma=Yb[Ga].vertices[L.d];Ea=Tc[Ga];Ea[ba]=U.x;Ea[ba+1]=U.y;Ea[ba+2]=U.z;Ea[ba+3]=V.x;Ea[ba+4]=V.y;Ea[ba+5]=V.z;Ea[ba+6]=W.x;
-Ea[ba+7]=W.y;Ea[ba+8]=W.z;Ea[ba+9]=ma.x;Ea[ba+10]=ma.y;Ea[ba+11]=ma.z;if(cc.morphNormals){if(Ec){Hb=Ic[Ga].vertexNormals[Wb];sb=Hb.a;tb=Hb.b;ub=Hb.c;rc=Hb.d}else rc=ub=tb=sb=Ic[Ga].faceNormals[Wb];Fa=Uc[Ga];Fa[ba]=sb.x;Fa[ba+1]=sb.y;Fa[ba+2]=sb.z;Fa[ba+3]=tb.x;Fa[ba+4]=tb.y;Fa[ba+5]=tb.z;Fa[ba+6]=ub.x;Fa[ba+7]=ub.y;Fa[ba+8]=ub.z;Fa[ba+9]=rc.x;Fa[ba+10]=rc.y;Fa[ba+11]=rc.z}ba=ba+12}k.bindBuffer(k.ARRAY_BUFFER,da.__webglMorphTargetsBuffers[Ga]);k.bufferData(k.ARRAY_BUFFER,Tc[Ga],Wa);if(cc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,
-da.__webglMorphNormalsBuffers[Ga]);k.bufferData(k.ARRAY_BUFFER,Uc[Ga],Wa)}}}if(Xb.length){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];yb=Xb[L.a];zb=Xb[L.b];Ab=Xb[L.c];ua[J]=yb.x;ua[J+1]=yb.y;ua[J+2]=yb.z;ua[J+3]=yb.w;ua[J+4]=zb.x;ua[J+5]=zb.y;ua[J+6]=zb.z;ua[J+7]=zb.w;ua[J+8]=Ab.x;ua[J+9]=Ab.y;ua[J+10]=Ab.z;ua[J+11]=Ab.w;Bb=gc[L.a];Cb=gc[L.b];Db=gc[L.c];ta[J]=Bb.x;ta[J+1]=Bb.y;ta[J+2]=Bb.z;ta[J+3]=Bb.w;ta[J+4]=Cb.x;ta[J+5]=Cb.y;ta[J+6]=Cb.z;ta[J+7]=Cb.w;ta[J+8]=Db.x;ta[J+9]=Db.y;ta[J+10]=Db.z;ta[J+11]=
-Db.w;Pb=ec[L.a];Qb=ec[L.b];Rb=ec[L.c];ra[J]=Pb.x;ra[J+1]=Pb.y;ra[J+2]=Pb.z;ra[J+3]=1;ra[J+4]=Qb.x;ra[J+5]=Qb.y;ra[J+6]=Qb.z;ra[J+7]=1;ra[J+8]=Rb.x;ra[J+9]=Rb.y;ra[J+10]=Rb.z;ra[J+11]=1;Sb=fc[L.a];Tb=fc[L.b];Ub=fc[L.c];sa[J]=Sb.x;sa[J+1]=Sb.y;sa[J+2]=Sb.z;sa[J+3]=1;sa[J+4]=Tb.x;sa[J+5]=Tb.y;sa[J+6]=Tb.z;sa[J+7]=1;sa[J+8]=Ub.x;sa[J+9]=Ub.y;sa[J+10]=Ub.z;sa[J+11]=1;J=J+12}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];yb=Xb[L.a];zb=Xb[L.b];Ab=Xb[L.c];tc=Xb[L.d];ua[J]=yb.x;ua[J+1]=yb.y;ua[J+2]=yb.z;ua[J+3]=
-yb.w;ua[J+4]=zb.x;ua[J+5]=zb.y;ua[J+6]=zb.z;ua[J+7]=zb.w;ua[J+8]=Ab.x;ua[J+9]=Ab.y;ua[J+10]=Ab.z;ua[J+11]=Ab.w;ua[J+12]=tc.x;ua[J+13]=tc.y;ua[J+14]=tc.z;ua[J+15]=tc.w;Bb=gc[L.a];Cb=gc[L.b];Db=gc[L.c];uc=gc[L.d];ta[J]=Bb.x;ta[J+1]=Bb.y;ta[J+2]=Bb.z;ta[J+3]=Bb.w;ta[J+4]=Cb.x;ta[J+5]=Cb.y;ta[J+6]=Cb.z;ta[J+7]=Cb.w;ta[J+8]=Db.x;ta[J+9]=Db.y;ta[J+10]=Db.z;ta[J+11]=Db.w;ta[J+12]=uc.x;ta[J+13]=uc.y;ta[J+14]=uc.z;ta[J+15]=uc.w;Pb=ec[L.a];Qb=ec[L.b];Rb=ec[L.c];Gc=ec[L.d];ra[J]=Pb.x;ra[J+1]=Pb.y;ra[J+2]=Pb.z;
-ra[J+3]=1;ra[J+4]=Qb.x;ra[J+5]=Qb.y;ra[J+6]=Qb.z;ra[J+7]=1;ra[J+8]=Rb.x;ra[J+9]=Rb.y;ra[J+10]=Rb.z;ra[J+11]=1;ra[J+12]=Gc.x;ra[J+13]=Gc.y;ra[J+14]=Gc.z;ra[J+15]=1;Sb=fc[L.a];Tb=fc[L.b];Ub=fc[L.c];Hc=fc[L.d];sa[J]=Sb.x;sa[J+1]=Sb.y;sa[J+2]=Sb.z;sa[J+3]=1;sa[J+4]=Tb.x;sa[J+5]=Tb.y;sa[J+6]=Tb.z;sa[J+7]=1;sa[J+8]=Ub.x;sa[J+9]=Ub.y;sa[J+10]=Ub.z;sa[J+11]=1;sa[J+12]=Hc.x;sa[J+13]=Hc.y;sa[J+14]=Hc.z;sa[J+15]=1;J=J+16}if(J>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,
-ra,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,sa,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ta,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,ua,Wa)}}if(rd&&Sc){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];lb=L.vertexColors;Fc=L.color;if(lb.length===3&&Sc===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2]}else xb=wb=vb=Fc;Ia[za]=vb.r;Ia[za+1]=vb.g;Ia[za+2]=vb.b;Ia[za+3]=
-wb.r;Ia[za+4]=wb.g;Ia[za+5]=wb.b;Ia[za+6]=xb.r;Ia[za+7]=xb.g;Ia[za+8]=xb.b;za=za+9}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];lb=L.vertexColors;Fc=L.color;if(lb.length===4&&Sc===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2];sc=lb[3]}else sc=xb=wb=vb=Fc;Ia[za]=vb.r;Ia[za+1]=vb.g;Ia[za+2]=vb.b;Ia[za+3]=wb.r;Ia[za+4]=wb.g;Ia[za+5]=wb.b;Ia[za+6]=xb.r;Ia[za+7]=xb.g;Ia[za+8]=xb.b;Ia[za+9]=sc.r;Ia[za+10]=sc.g;Ia[za+11]=sc.b;za=za+12}if(za>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
-Ia,Wa)}}if(qd&&Qa.hasTangents){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];Gb=L.vertexTangents;pb=Gb[0];qb=Gb[1];rb=Gb[2];qa[na]=pb.x;qa[na+1]=pb.y;qa[na+2]=pb.z;qa[na+3]=pb.w;qa[na+4]=qb.x;qa[na+5]=qb.y;qa[na+6]=qb.z;qa[na+7]=qb.w;qa[na+8]=rb.x;qa[na+9]=rb.y;qa[na+10]=rb.z;qa[na+11]=rb.w;na=na+12}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];Gb=L.vertexTangents;pb=Gb[0];qb=Gb[1];rb=Gb[2];qc=Gb[3];qa[na]=pb.x;qa[na+1]=pb.y;qa[na+2]=pb.z;qa[na+3]=pb.w;qa[na+4]=qb.x;qa[na+5]=qb.y;qa[na+6]=qb.z;qa[na+7]=qb.w;
-qa[na+8]=rb.x;qa[na+9]=rb.y;qa[na+10]=rb.z;qa[na+11]=rb.w;qa[na+12]=qc.x;qa[na+13]=qc.y;qa[na+14]=qc.z;qa[na+15]=qc.w;na=na+16}k.bindBuffer(k.ARRAY_BUFFER,da.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,qa,Wa)}if(pd&&bd){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];jc=L.vertexNormals;Ob=L.normal;if(jc.length===3&&Ec)for(ia=0;ia<3;ia++){Vb=jc[ia];db[Ma]=Vb.x;db[Ma+1]=Vb.y;db[Ma+2]=Vb.z;Ma=Ma+3}else for(ia=0;ia<3;ia++){db[Ma]=Ob.x;db[Ma+1]=Ob.y;db[Ma+2]=Ob.z;Ma=Ma+3}}E=0;for(T=ka.length;E<T;E++){L=
-Aa[ka[E]];jc=L.vertexNormals;Ob=L.normal;if(jc.length===4&&Ec)for(ia=0;ia<4;ia++){Vb=jc[ia];db[Ma]=Vb.x;db[Ma+1]=Vb.y;db[Ma+2]=Vb.z;Ma=Ma+3}else for(ia=0;ia<4;ia++){db[Ma]=Ob.x;db[Ma+1]=Ob.y;db[Ma+2]=Ob.z;Ma=Ma+3}}k.bindBuffer(k.ARRAY_BUFFER,da.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,db,Wa)}if(fd&&Wc&&cd){E=0;for(T=ja.length;E<T;E++){ib=ja[E];L=Aa[ib];kc=Wc[ib];if(kc!==void 0)for(ia=0;ia<3;ia++){mc=kc[ia];vc[Ib]=mc.u;vc[Ib+1]=mc.v;Ib=Ib+2}}E=0;for(T=ka.length;E<T;E++){ib=ka[E];L=Aa[ib];kc=
-Wc[ib];if(kc!==void 0)for(ia=0;ia<4;ia++){mc=kc[ia];vc[Ib]=mc.u;vc[Ib+1]=mc.v;Ib=Ib+2}}if(Ib>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,vc,Wa)}}if(fd&&Xc&&cd){E=0;for(T=ja.length;E<T;E++){ib=ja[E];L=Aa[ib];lc=Xc[ib];if(lc!==void 0)for(ia=0;ia<3;ia++){nc=lc[ia];wc[Jb]=nc.u;wc[Jb+1]=nc.v;Jb=Jb+2}}E=0;for(T=ka.length;E<T;E++){ib=ka[E];L=Aa[ib];lc=Xc[ib];if(lc!==void 0)for(ia=0;ia<4;ia++){nc=lc[ia];wc[Jb]=nc.u;wc[Jb+1]=nc.v;Jb=Jb+2}}if(Jb>0){k.bindBuffer(k.ARRAY_BUFFER,
-da.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,wc,Wa)}}if(od){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];Eb[cb]=xa;Eb[cb+1]=xa+1;Eb[cb+2]=xa+2;cb=cb+3;Ya[Pa]=xa;Ya[Pa+1]=xa+1;Ya[Pa+2]=xa;Ya[Pa+3]=xa+2;Ya[Pa+4]=xa+1;Ya[Pa+5]=xa+2;Pa=Pa+6;xa=xa+3}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];Eb[cb]=xa;Eb[cb+1]=xa+1;Eb[cb+2]=xa+3;Eb[cb+3]=xa+1;Eb[cb+4]=xa+2;Eb[cb+5]=xa+3;cb=cb+6;Ya[Pa]=xa;Ya[Pa+1]=xa+1;Ya[Pa+2]=xa;Ya[Pa+3]=xa+3;Ya[Pa+4]=xa+1;Ya[Pa+5]=xa+2;Ya[Pa+6]=xa+2;Ya[Pa+7]=xa+3;Pa=Pa+8;xa=xa+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-da.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Eb,Wa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,da.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ya,Wa)}if(Vc){ia=0;for(dd=Vc.length;ia<dd;ia++){y=Vc[ia];if(y.__original.needsUpdate){A=0;if(y.size===1)if(y.boundTo===void 0||y.boundTo==="vertices"){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];y.array[A]=y.value[L.a];y.array[A+1]=y.value[L.b];y.array[A+2]=y.value[L.c];A=A+3}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];y.array[A]=y.value[L.a];y.array[A+
-1]=y.value[L.b];y.array[A+2]=y.value[L.c];y.array[A+3]=y.value[L.d];A=A+4}}else{if(y.boundTo==="faces"){E=0;for(T=ja.length;E<T;E++){Xa=y.value[ja[E]];y.array[A]=Xa;y.array[A+1]=Xa;y.array[A+2]=Xa;A=A+3}E=0;for(T=ka.length;E<T;E++){Xa=y.value[ka[E]];y.array[A]=Xa;y.array[A+1]=Xa;y.array[A+2]=Xa;y.array[A+3]=Xa;A=A+4}}}else if(y.size===2)if(y.boundTo===void 0||y.boundTo==="vertices"){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];U=y.value[L.a];V=y.value[L.b];W=y.value[L.c];y.array[A]=U.x;y.array[A+1]=U.y;
-y.array[A+2]=V.x;y.array[A+3]=V.y;y.array[A+4]=W.x;y.array[A+5]=W.y;A=A+6}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];U=y.value[L.a];V=y.value[L.b];W=y.value[L.c];ma=y.value[L.d];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=V.x;y.array[A+3]=V.y;y.array[A+4]=W.x;y.array[A+5]=W.y;y.array[A+6]=ma.x;y.array[A+7]=ma.y;A=A+8}}else{if(y.boundTo==="faces"){E=0;for(T=ja.length;E<T;E++){W=V=U=Xa=y.value[ja[E]];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=V.x;y.array[A+3]=V.y;y.array[A+4]=W.x;y.array[A+5]=W.y;
-A=A+6}E=0;for(T=ka.length;E<T;E++){ma=W=V=U=Xa=y.value[ka[E]];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=V.x;y.array[A+3]=V.y;y.array[A+4]=W.x;y.array[A+5]=W.y;y.array[A+6]=ma.x;y.array[A+7]=ma.y;A=A+8}}}else if(y.size===3){var ea;ea=y.type==="c"?["r","g","b"]:["x","y","z"];if(y.boundTo===void 0||y.boundTo==="vertices"){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];U=y.value[L.a];V=y.value[L.b];W=y.value[L.c];y.array[A]=U[ea[0]];y.array[A+1]=U[ea[1]];y.array[A+2]=U[ea[2]];y.array[A+3]=V[ea[0]];y.array[A+
-4]=V[ea[1]];y.array[A+5]=V[ea[2]];y.array[A+6]=W[ea[0]];y.array[A+7]=W[ea[1]];y.array[A+8]=W[ea[2]];A=A+9}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];U=y.value[L.a];V=y.value[L.b];W=y.value[L.c];ma=y.value[L.d];y.array[A]=U[ea[0]];y.array[A+1]=U[ea[1]];y.array[A+2]=U[ea[2]];y.array[A+3]=V[ea[0]];y.array[A+4]=V[ea[1]];y.array[A+5]=V[ea[2]];y.array[A+6]=W[ea[0]];y.array[A+7]=W[ea[1]];y.array[A+8]=W[ea[2]];y.array[A+9]=ma[ea[0]];y.array[A+10]=ma[ea[1]];y.array[A+11]=ma[ea[2]];A=A+12}}else if(y.boundTo===
-"faces"){E=0;for(T=ja.length;E<T;E++){W=V=U=Xa=y.value[ja[E]];y.array[A]=U[ea[0]];y.array[A+1]=U[ea[1]];y.array[A+2]=U[ea[2]];y.array[A+3]=V[ea[0]];y.array[A+4]=V[ea[1]];y.array[A+5]=V[ea[2]];y.array[A+6]=W[ea[0]];y.array[A+7]=W[ea[1]];y.array[A+8]=W[ea[2]];A=A+9}E=0;for(T=ka.length;E<T;E++){ma=W=V=U=Xa=y.value[ka[E]];y.array[A]=U[ea[0]];y.array[A+1]=U[ea[1]];y.array[A+2]=U[ea[2]];y.array[A+3]=V[ea[0]];y.array[A+4]=V[ea[1]];y.array[A+5]=V[ea[2]];y.array[A+6]=W[ea[0]];y.array[A+7]=W[ea[1]];y.array[A+
-8]=W[ea[2]];y.array[A+9]=ma[ea[0]];y.array[A+10]=ma[ea[1]];y.array[A+11]=ma[ea[2]];A=A+12}}}else if(y.size===4)if(y.boundTo===void 0||y.boundTo==="vertices"){E=0;for(T=ja.length;E<T;E++){L=Aa[ja[E]];U=y.value[L.a];V=y.value[L.b];W=y.value[L.c];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=U.z;y.array[A+3]=U.w;y.array[A+4]=V.x;y.array[A+5]=V.y;y.array[A+6]=V.z;y.array[A+7]=V.w;y.array[A+8]=W.x;y.array[A+9]=W.y;y.array[A+10]=W.z;y.array[A+11]=W.w;A=A+12}E=0;for(T=ka.length;E<T;E++){L=Aa[ka[E]];U=y.value[L.a];
-V=y.value[L.b];W=y.value[L.c];ma=y.value[L.d];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=U.z;y.array[A+3]=U.w;y.array[A+4]=V.x;y.array[A+5]=V.y;y.array[A+6]=V.z;y.array[A+7]=V.w;y.array[A+8]=W.x;y.array[A+9]=W.y;y.array[A+10]=W.z;y.array[A+11]=W.w;y.array[A+12]=ma.x;y.array[A+13]=ma.y;y.array[A+14]=ma.z;y.array[A+15]=ma.w;A=A+16}}else if(y.boundTo==="faces"){E=0;for(T=ja.length;E<T;E++){W=V=U=Xa=y.value[ja[E]];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=U.z;y.array[A+3]=U.w;y.array[A+4]=V.x;y.array[A+
-5]=V.y;y.array[A+6]=V.z;y.array[A+7]=V.w;y.array[A+8]=W.x;y.array[A+9]=W.y;y.array[A+10]=W.z;y.array[A+11]=W.w;A=A+12}E=0;for(T=ka.length;E<T;E++){ma=W=V=U=Xa=y.value[ka[E]];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=U.z;y.array[A+3]=U.w;y.array[A+4]=V.x;y.array[A+5]=V.y;y.array[A+6]=V.z;y.array[A+7]=V.w;y.array[A+8]=W.x;y.array[A+9]=W.y;y.array[A+10]=W.z;y.array[A+11]=W.w;y.array[A+12]=ma.x;y.array[A+13]=ma.y;y.array[A+14]=ma.z;y.array[A+15]=ma.w;A=A+16}}k.bindBuffer(k.ARRAY_BUFFER,y.buffer);k.bufferData(k.ARRAY_BUFFER,
-y.array,Wa)}}}if(nd){delete da.__inittedArrays;delete da.__colorArray;delete da.__normalArray;delete da.__tangentArray;delete da.__uvArray;delete da.__uv2Array;delete da.__faceArray;delete da.__vertexArray;delete da.__lineArray;delete da.__skinVertexAArray;delete da.__skinVertexBArray;delete da.__skinIndexArray;delete da.__skinWeightArray}}}}ga.verticesNeedUpdate=false;ga.morphTargetsNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=
-false;ga.tangetsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var Zb=ga,gd=k.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,hd=Zb.vertices,id=Zb.colors,td=hd.length,ud=id.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,vd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<td;xc++){Jc=hd[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,
-Lc,gd)}if(vd){for(yc=0;yc<ud;yc++){Kc=id[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Mc,gd)}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||fb){var Kb=ga,Yc=k.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,jd=Kb.vertices,kd=Kb.colors,wd=jd.length,xd=kd.length,Pc=Kb.__vertexArray,
-Qc=Kb.__colorArray,yd=Kb.colorsNeedUpdate,Zc=Kb.__webglCustomAttributesList,Rc=void 0,ld=void 0,Ka=void 0,oc=void 0,Va=void 0,pa=void 0;if(Kb.verticesNeedUpdate){for(zc=0;zc<wd;zc++){Nc=jd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}k.bindBuffer(k.ARRAY_BUFFER,Kb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Yc)}if(yd){for(Ac=0;Ac<xd;Ac++){Oc=kd[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}k.bindBuffer(k.ARRAY_BUFFER,Kb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Qc,Yc)}if(Zc){Rc=
-0;for(ld=Zc.length;Rc<ld;Rc++){pa=Zc[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(Ka=0;Ka<oc;Ka++)pa.array[Ka]=pa.value[Ka];else if(pa.size===2)for(Ka=0;Ka<oc;Ka++){Va=pa.value[Ka];pa.array[va]=Va.x;pa.array[va+1]=Va.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(Ka=0;Ka<oc;Ka++){Va=pa.value[Ka];pa.array[va]=Va.r;pa.array[va+1]=Va.g;pa.array[va+2]=Va.b;va=va+3}else for(Ka=0;Ka<oc;Ka++){Va=pa.value[Ka];pa.array[va]=Va.x;pa.array[va+
-1]=Va.y;pa.array[va+2]=Va.z;va=va+3}else if(pa.size===4)for(Ka=0;Ka<oc;Ka++){Va=pa.value[Ka];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;pa.array[va+3]=Va.w;va=va+4}k.bindBuffer(k.ARRAY_BUFFER,pa.buffer);k.bufferData(k.ARRAY_BUFFER,pa.array,Yc)}}}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.ParticleSystem){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);(ga.verticesNeedUpdate||ga.colorsNeedUpdate||kb.sortParticles||fb)&&f(ga,k.DYNAMIC_DRAW,
-kb);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
-a.uniforms=THREE.UniformsUtils.clone(h.uniforms);a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var i,j,l,m,n;i=m=n=h=0;for(j=b.length;i<j;i++){l=b[i];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&h++}}if(n+h+m<=Q){j=m;l=n;m=h}else{j=Math.ceil(Q*m/(n+m));m=l=Q-j}var o=0,h=0;for(n=b.length;h<n;h++){i=b[h];if(i.castShadow){i instanceof THREE.SpotLight&&o++;i instanceof THREE.DirectionalLight&&!i.shadowCascade&&
-o++}}var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var r;a:{i=a.fragmentShader;n=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:j,maxPointLights:l,maxSpotLights:m,maxShadows:o,
-shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(g)d.push(g);else{d.push(i);d.push(n)}for(q in c){d.push(q);d.push(c[q])}g=d.join();q=0;for(d=P.length;q<d;q++){j=P[q];if(j.code===g){j.usedTimes++;r=j.program;break a}}q=k.createProgram();d=["precision "+v+" float;",$a>
-0?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":
-"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+if(m==="i")k.uniform1i(l,j);else if(m==="f")k.uniform1f(l,j);else if(m==="v2")k.uniform2f(l,j.x,j.y);else if(m==="v3")k.uniform3f(l,j.x,j.y,j.z);else if(m==="v4")k.uniform4f(l,j.x,j.y,j.z,j.w);else if(m==="c")k.uniform3f(l,j.r,j.g,j.b);else if(m==="fv1")k.uniform1fv(l,j);else if(m==="fv")k.uniform3fv(l,j);else if(m==="v2v"){if(f._array===void 0)f._array=new Float32Array(2*j.length);m=0;for(n=j.length;m<n;m++){q=m*2;f._array[q]=j[m].x;f._array[q+1]=j[m].y}k.uniform2fv(l,f._array)}else if(m==="v3v"){if(f._array===
+void 0)f._array=new Float32Array(3*j.length);m=0;for(n=j.length;m<n;m++){q=m*3;f._array[q]=j[m].x;f._array[q+1]=j[m].y;f._array[q+2]=j[m].z}k.uniform3fv(l,f._array)}else if(m==="v4v"){if(f._array===void 0)f._array=new Float32Array(4*j.length);m=0;for(n=j.length;m<n;m++){q=m*4;f._array[q]=j[m].x;f._array[q+1]=j[m].y;f._array[q+2]=j[m].z;f._array[q+3]=j[m].w}k.uniform4fv(l,f._array)}else if(m==="m4"){if(f._array===void 0)f._array=new Float32Array(16);j.flattenToArray(f._array);k.uniformMatrix4fv(l,
+false,f._array)}else if(m==="m4v"){if(f._array===void 0)f._array=new Float32Array(16*j.length);m=0;for(n=j.length;m<n;m++)j[m].flattenToArrayOffset(f._array,m*16);k.uniformMatrix4fv(l,false,f._array)}else if(m==="t"){k.uniform1i(l,j);if(l=f.texture)if(l.image instanceof Array&&l.image.length===6){f=l;if(f.image.length===6)if(f.needsUpdate){if(!f.image.__webglTextureCube)f.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,f.image.__webglTextureCube);
+j=[];for(l=0;l<6;l++){m=j;n=l;if(D.autoScaleCubemaps){q=f.image[l];u=ac;if(!(q.width<=u&&q.height<=u)){v=Math.max(q.width,q.height);t=Math.floor(q.width*u/v);u=Math.floor(q.height*u/v);v=document.createElement("canvas");v.width=t;v.height=u;v.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,t,u);q=v}}else q=f.image[l];m[n]=q}l=j[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=C(f.format);q=C(f.type);s(k.TEXTURE_CUBE_MAP,f,m);for(l=0;l<6;l++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+
+l,0,n,n,q,j[l]);f.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);f.needsUpdate=false;if(f.onUpdate)f.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,f.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){f=l;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,f.__webglTexture)}else D.setTexture(l,j)}else if(m==="tv"){if(f._array===void 0){f._array=[];m=0;for(n=f.texture.length;m<n;m++)f._array[m]=j+m}k.uniform1iv(l,f._array);
+m=0;for(n=f.texture.length;m<n;m++)(l=f.texture[m])&&D.setTexture(l,f._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray);d.skinning&&k.uniformMatrix4fv(h.boneGlobalMatrices,
+false,e.boneMatrices)}k.uniformMatrix4fv(h.modelViewMatrix,false,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,e._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,false,e.matrixWorld.elements);return g}function t(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(Ta!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);
+Ta=a}if(a&&(eb!==b||fb!==c)){k.polygonOffset(b,c);eb=b;fb=c}}function w(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function s(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,C(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,C(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,
+C(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,F(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,F(b.minFilter))}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,
+k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function C(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?
+k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?
+k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?
+k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?
+k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==void 0?a.antialias:false,R=a.stencil!==void 0?a.stencil:true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==
+void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
+true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,k,P=[],L=0,S=null,aa=null,K=-1,ca=null,ga=null,O=0,Z=-1,$=-1,X=-1,ia=-1,ya=-1,Ha=-1,Oa=-1,Pa=-1,Ta=null,eb=null,fb=null,Za=null,mb=0,ib=0,nb=0,ob=0,ab=0,Ca=0,za=new THREE.Frustum,jb=new THREE.Matrix4,wa=new THREE.Matrix4,Qa=new THREE.Vector4,Ea=new THREE.Vector3,ja=true,pb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
+point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};k=function(){var a;try{if(!(a=z.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:I,antialias:N,stencil:R,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();k.clearColor(0,0,0,1);k.clearDepth(1);
+k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,G);this.context=k;var $a=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var ac=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return k};this.supportsVertexTextures=function(){return $a>0};this.setSize=
+function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){mb=a;ib=b;nb=c;ob=d;k.viewport(mb,ib,nb,ob)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=
+function(){return G};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;
+delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);
+k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}D.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;k.deleteTexture(a.__webglTexture);D.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
+false,a=0;for(c=P.length;a<c;a++){d=P[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=P.length;a<c;a++){d=P[a];d.program!==b&&e.push(d)}P=e;k.deleteProgram(b);D.info.memory.programs--}}};this.updateShadowMap=function(a,b){S=null;K=ca=Pa=Oa=X=-1;ja=true;$=Z=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
+e,f,g,h,i,j,l,m,n,o,r=a.count*3;for(o=0;o<r;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];l=n[o+5];h=n[o+6];j=n[o+7];m=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
+a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
+q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){var g=e.vertexPositionBuffer.itemSize;k.bindBuffer(k.ARRAY_BUFFER,e.vertexPositionBuffer);k.vertexAttribPointer(a.position,g,k.FLOAT,false,0,f[d].index*g*4);if(a.normal>=0&&e.vertexNormalBuffer){g=e.vertexNormalBuffer.itemSize;k.bindBuffer(k.ARRAY_BUFFER,e.vertexNormalBuffer);k.vertexAttribPointer(a.normal,g,k.FLOAT,false,0,f[d].index*
+g*4)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){g=e.vertexUvBuffer.itemSize;k.bindBuffer(k.ARRAY_BUFFER,e.vertexUvBuffer);k.vertexAttribPointer(a.uv,g,k.FLOAT,false,0,f[d].index*g*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){g=e.vertexColorBuffer.itemSize;k.bindBuffer(k.ARRAY_BUFFER,e.vertexColorBuffer);k.vertexAttribPointer(a.color,g,k.FLOAT,false,0,f[d].index*g*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}k.drawElements(k.TRIANGLES,
+f[d].count,k.UNSIGNED_SHORT,f[d].start*2);D.info.render.calls++;D.info.render.vertices=D.info.render.vertices+f[d].count;D.info.render.faces=D.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
+d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);
+k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var l,m=g.length;for(l=0;l<m;l++){j=g[l];j>0&&i.push([l,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&
+i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){l=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[l]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+j],3,
+k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);
+if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
+false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){k.lineWidth(d);Za=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
+k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}D.info.render.calls++;D.info.render.vertices=D.info.render.vertices+e.__webglFaceCount;D.info.render.faces=D.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Za){k.lineWidth(d);Za=d}k.drawArrays(f,0,e.__webglLineCount);D.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);D.info.render.calls++;
+D.info.render.points=D.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);D.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;K=-1;ja=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
+new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);jb.multiply(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(jb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||za.contains(h))){t(h,b);var r=f,p=r.object,q=r.buffer,s=void 0,s=s=void 0,s=p.material;if(s instanceof THREE.MeshFaceMaterial){s=q.materialIndex;if(s>=0){s=p.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=
+s;r.opaque=null}else{r.opaque=s;r.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Qa.copy(h.matrixWorld.getPosition());jb.multiplyVector3(Qa);f.z=Qa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){t(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
+d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,
+a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=
+-1;D.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,za):e.render(function(a){D.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=
+g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,t=void 0,v=void 0,u=void 0,w=void 0,x=void 0,z=void 0,F={},C=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(t=q.faces.length;s<t;s++){v=q.faces[s];u=v.materialIndex;x=u!==void 0?u:-1;F[x]===void 0&&(F[x]={hash:x,counter:0});z=F[x].hash+"_"+F[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:C,numMorphNormals:B});
+w=v instanceof THREE.Face3?3:4;if(q.geometryGroups[z].vertices+w>65535){F[x].counter=F[x].counter+1;z=F[x].hash+"_"+F[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:C,numMorphNormals:B})}v instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=
+O++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var K=l;K.__webglVertexBuffer=k.createBuffer();K.__webglNormalBuffer=k.createBuffer();K.__webglTangentBuffer=k.createBuffer();K.__webglColorBuffer=k.createBuffer();K.__webglUVBuffer=k.createBuffer();K.__webglUV2Buffer=k.createBuffer();K.__webglSkinVertexABuffer=k.createBuffer();K.__webglSkinVertexBBuffer=k.createBuffer();K.__webglSkinIndicesBuffer=k.createBuffer();K.__webglSkinWeightsBuffer=
+k.createBuffer();K.__webglFaceBuffer=k.createBuffer();K.__webglLineBuffer=k.createBuffer();var Z=void 0,I=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];Z=0;for(I=K.numMorphTargets;Z<I;Z++)K.__webglMorphTargetsBuffers.push(k.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];Z=0;for(I=K.numMorphNormals;Z<I;Z++)K.__webglMorphNormalsBuffers.push(k.createBuffer())}D.info.memory.geometries++;var G=l,L=g,X=L.geometry,N=G.faces3,$=G.faces4,S=N.length*3+$.length*4,Q=N.length*
+1+$.length*2,R=N.length*3+$.length*4,P=c(L,G),aa=e(P),Y=d(P),ga=P.vertexColors?P.vertexColors:false;G.__vertexArray=new Float32Array(S*3);if(Y)G.__normalArray=new Float32Array(S*3);if(X.hasTangents)G.__tangentArray=new Float32Array(S*4);if(ga)G.__colorArray=new Float32Array(S*3);if(aa){if(X.faceUvs.length>0||X.faceVertexUvs.length>0)G.__uvArray=new Float32Array(S*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(S*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){G.__skinVertexAArray=
+new Float32Array(S*4);G.__skinVertexBArray=new Float32Array(S*4);G.__skinIndexArray=new Float32Array(S*4);G.__skinWeightArray=new Float32Array(S*4)}G.__faceArray=new Uint16Array(Q*3);G.__lineArray=new Uint16Array(R*2);var ca=void 0,ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ca=0;for(ia=G.numMorphTargets;ca<ia;ca++)G.__morphTargetsArrays.push(new Float32Array(S*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];ca=0;for(ia=G.numMorphNormals;ca<ia;ca++)G.__morphNormalsArrays.push(new Float32Array(S*
+3))}G.__webglFaceCount=Q*3;G.__webglLineCount=R*2;if(P.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Oa=void 0;for(Oa in P.attributes){var Ha=P.attributes[Oa],ya={},Pa;for(Pa in Ha)ya[Pa]=Ha[Pa];if(!ya.__webglInitialized||ya.createUniqueBuffers){ya.__webglInitialized=true;var ja=1;ya.type==="v2"?ja=2:ya.type==="v3"?ja=3:ya.type==="v4"?ja=4:ya.type==="c"&&(ja=3);ya.size=ja;ya.array=new Float32Array(S*ja);ya.buffer=k.createBuffer();ya.buffer.belongsToAttribute=
+Oa;Ha.needsUpdate=true;ya.__original=Ha}G.__webglCustomAttributesList.push(ya)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ta=j;Ta.__webglVertexBuffer=k.createBuffer();Ta.__webglColorBuffer=k.createBuffer();D.info.memory.geometries++;var wa=j,za=wa.vertices.length;
+wa.__vertexArray=new Float32Array(za*3);wa.__colorArray=new Float32Array(za*3);wa.__webglVertexCount=za;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var Ea=j;Ea.__webglVertexBuffer=k.createBuffer();Ea.__webglColorBuffer=k.createBuffer();D.info.memory.geometries++;var Ca=j,eb=g,Qa=Ca.vertices.length;Ca.__vertexArray=new Float32Array(Qa*3);Ca.__colorArray=new Float32Array(Qa*3);Ca.__webglLineCount=Qa;b(Ca,eb);j.verticesNeedUpdate=
+true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var ab=j;ab.__webglVertexBuffer=k.createBuffer();ab.__webglColorBuffer=k.createBuffer();D.info.geometries++;var Za=j,jb=g,mb=Za.vertices.length;Za.__vertexArray=new Float32Array(mb*3);Za.__colorArray=new Float32Array(mb*3);Za.__sortArray=[];Za.__webglParticleCount=mb;b(Za,jb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;
+if(j instanceof THREE.BufferGeometry)o(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];o(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;o(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);
+g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var bb=a.__objectsRemoved[0],ib=a;bb instanceof THREE.Mesh||bb instanceof THREE.ParticleSystem||bb instanceof THREE.Ribbon||bb instanceof THREE.Line?r(ib.__webglObjects,bb):bb instanceof THREE.Sprite?n(ib.__webglSprites,bb):bb instanceof THREE.LensFlare?n(ib.__webglFlares,bb):(bb instanceof THREE.ImmediateRenderObject||bb.immediateRenderCallback)&&r(ib.__webglObjectsImmediate,bb);bb.__webglActive=false;a.__objectsRemoved.splice(0,
+1)}for(var nb=0,pb=a.__webglObjects.length;nb<pb;nb++){var kb=a.__webglObjects[nb].object,ha=kb.geometry,$a=void 0,fb=void 0,Ua=void 0;if(kb instanceof THREE.Mesh)if(ha instanceof THREE.BufferGeometry){ha.verticesNeedUpdate=false;ha.elementsNeedUpdate=false;ha.uvsNeedUpdate=false;ha.normalsNeedUpdate=false;ha.colorsNeedUpdate=false}else{for(var ob=0,ac=ha.geometryGroupsList.length;ob<ac;ob++){$a=ha.geometryGroupsList[ob];Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ha.verticesNeedUpdate||ha.morphTargetsNeedUpdate||
+ha.elementsNeedUpdate||ha.uvsNeedUpdate||ha.normalsNeedUpdate||ha.colorsNeedUpdate||ha.tangetsNeedUpdate||fb){var da=$a,md=kb,Wa=k.DYNAMIC_DRAW,nd=!ha.dynamic,cc=Ua;if(da.__inittedArrays){var bd=d(cc),Sc=cc.vertexColors?cc.vertexColors:false,cd=e(cc),Ec=bd===THREE.SmoothShading,E=void 0,T=void 0,hb=void 0,M=void 0,jc=void 0,Ob=void 0,lb=void 0,Fc=void 0,Hb=void 0,kc=void 0,lc=void 0,U=void 0,V=void 0,W=void 0,na=void 0,qb=void 0,rb=void 0,sb=void 0,qc=void 0,tb=void 0,ub=void 0,vb=void 0,rc=void 0,
+wb=void 0,xb=void 0,yb=void 0,sc=void 0,zb=void 0,Ab=void 0,Bb=void 0,tc=void 0,Cb=void 0,Db=void 0,Eb=void 0,uc=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Gc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Hc=void 0,ka=void 0,dd=void 0,Vb=void 0,mc=void 0,nc=void 0,Ia=void 0,ed=void 0,Fa=void 0,Ga=void 0,Wb=void 0,Ib=void 0,xa=0,Da=0,Jb=0,Kb=0,cb=0,Na=0,oa=0,Ra=0,Aa=0,J=0,ba=0,A=0,Xa=void 0,Ja=da.__vertexArray,vc=da.__uvArray,wc=da.__uv2Array,db=da.__normalArray,qa=da.__tangentArray,Ka=da.__colorArray,ra=da.__skinVertexAArray,
+sa=da.__skinVertexBArray,ta=da.__skinIndexArray,ua=da.__skinWeightArray,Tc=da.__morphTargetsArrays,Uc=da.__morphNormalsArrays,Vc=da.__webglCustomAttributesList,y=void 0,Fb=da.__faceArray,Ya=da.__lineArray,Sa=md.geometry,od=Sa.elementsNeedUpdate,fd=Sa.uvsNeedUpdate,pd=Sa.normalsNeedUpdate,qd=Sa.tangetsNeedUpdate,rd=Sa.colorsNeedUpdate,sd=Sa.morphTargetsNeedUpdate,dc=Sa.vertices,la=da.faces3,ma=da.faces4,Ba=Sa.faces,Wc=Sa.faceVertexUvs[0],Xc=Sa.faceVertexUvs[1],ec=Sa.skinVerticesA,fc=Sa.skinVerticesB,
+gc=Sa.skinIndices,Xb=Sa.skinWeights,Yb=Sa.morphTargets,Ic=Sa.morphNormals;if(Sa.verticesNeedUpdate){E=0;for(T=la.length;E<T;E++){M=Ba[la[E]];U=dc[M.a];V=dc[M.b];W=dc[M.c];Ja[Da]=U.x;Ja[Da+1]=U.y;Ja[Da+2]=U.z;Ja[Da+3]=V.x;Ja[Da+4]=V.y;Ja[Da+5]=V.z;Ja[Da+6]=W.x;Ja[Da+7]=W.y;Ja[Da+8]=W.z;Da=Da+9}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];U=dc[M.a];V=dc[M.b];W=dc[M.c];na=dc[M.d];Ja[Da]=U.x;Ja[Da+1]=U.y;Ja[Da+2]=U.z;Ja[Da+3]=V.x;Ja[Da+4]=V.y;Ja[Da+5]=V.z;Ja[Da+6]=W.x;Ja[Da+7]=W.y;Ja[Da+8]=W.z;Ja[Da+9]=na.x;
+Ja[Da+10]=na.y;Ja[Da+11]=na.z;Da=Da+12}k.bindBuffer(k.ARRAY_BUFFER,da.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ja,Wa)}if(sd){Ia=0;for(ed=Yb.length;Ia<ed;Ia++){E=ba=0;for(T=la.length;E<T;E++){Wb=la[E];M=Ba[Wb];U=Yb[Ia].vertices[M.a];V=Yb[Ia].vertices[M.b];W=Yb[Ia].vertices[M.c];Fa=Tc[Ia];Fa[ba]=U.x;Fa[ba+1]=U.y;Fa[ba+2]=U.z;Fa[ba+3]=V.x;Fa[ba+4]=V.y;Fa[ba+5]=V.z;Fa[ba+6]=W.x;Fa[ba+7]=W.y;Fa[ba+8]=W.z;if(cc.morphNormals){if(Ec){Ib=Ic[Ia].vertexNormals[Wb];tb=Ib.a;ub=Ib.b;vb=Ib.c}else vb=ub=
+tb=Ic[Ia].faceNormals[Wb];Ga=Uc[Ia];Ga[ba]=tb.x;Ga[ba+1]=tb.y;Ga[ba+2]=tb.z;Ga[ba+3]=ub.x;Ga[ba+4]=ub.y;Ga[ba+5]=ub.z;Ga[ba+6]=vb.x;Ga[ba+7]=vb.y;Ga[ba+8]=vb.z}ba=ba+9}E=0;for(T=ma.length;E<T;E++){Wb=ma[E];M=Ba[Wb];U=Yb[Ia].vertices[M.a];V=Yb[Ia].vertices[M.b];W=Yb[Ia].vertices[M.c];na=Yb[Ia].vertices[M.d];Fa=Tc[Ia];Fa[ba]=U.x;Fa[ba+1]=U.y;Fa[ba+2]=U.z;Fa[ba+3]=V.x;Fa[ba+4]=V.y;Fa[ba+5]=V.z;Fa[ba+6]=W.x;Fa[ba+7]=W.y;Fa[ba+8]=W.z;Fa[ba+9]=na.x;Fa[ba+10]=na.y;Fa[ba+11]=na.z;if(cc.morphNormals){if(Ec){Ib=
+Ic[Ia].vertexNormals[Wb];tb=Ib.a;ub=Ib.b;vb=Ib.c;rc=Ib.d}else rc=vb=ub=tb=Ic[Ia].faceNormals[Wb];Ga=Uc[Ia];Ga[ba]=tb.x;Ga[ba+1]=tb.y;Ga[ba+2]=tb.z;Ga[ba+3]=ub.x;Ga[ba+4]=ub.y;Ga[ba+5]=ub.z;Ga[ba+6]=vb.x;Ga[ba+7]=vb.y;Ga[ba+8]=vb.z;Ga[ba+9]=rc.x;Ga[ba+10]=rc.y;Ga[ba+11]=rc.z}ba=ba+12}k.bindBuffer(k.ARRAY_BUFFER,da.__webglMorphTargetsBuffers[Ia]);k.bufferData(k.ARRAY_BUFFER,Tc[Ia],Wa);if(cc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,da.__webglMorphNormalsBuffers[Ia]);k.bufferData(k.ARRAY_BUFFER,Uc[Ia],
+Wa)}}}if(Xb.length){E=0;for(T=la.length;E<T;E++){M=Ba[la[E]];zb=Xb[M.a];Ab=Xb[M.b];Bb=Xb[M.c];ua[J]=zb.x;ua[J+1]=zb.y;ua[J+2]=zb.z;ua[J+3]=zb.w;ua[J+4]=Ab.x;ua[J+5]=Ab.y;ua[J+6]=Ab.z;ua[J+7]=Ab.w;ua[J+8]=Bb.x;ua[J+9]=Bb.y;ua[J+10]=Bb.z;ua[J+11]=Bb.w;Cb=gc[M.a];Db=gc[M.b];Eb=gc[M.c];ta[J]=Cb.x;ta[J+1]=Cb.y;ta[J+2]=Cb.z;ta[J+3]=Cb.w;ta[J+4]=Db.x;ta[J+5]=Db.y;ta[J+6]=Db.z;ta[J+7]=Db.w;ta[J+8]=Eb.x;ta[J+9]=Eb.y;ta[J+10]=Eb.z;ta[J+11]=Eb.w;Pb=ec[M.a];Qb=ec[M.b];Rb=ec[M.c];ra[J]=Pb.x;ra[J+1]=Pb.y;ra[J+
+2]=Pb.z;ra[J+3]=1;ra[J+4]=Qb.x;ra[J+5]=Qb.y;ra[J+6]=Qb.z;ra[J+7]=1;ra[J+8]=Rb.x;ra[J+9]=Rb.y;ra[J+10]=Rb.z;ra[J+11]=1;Sb=fc[M.a];Tb=fc[M.b];Ub=fc[M.c];sa[J]=Sb.x;sa[J+1]=Sb.y;sa[J+2]=Sb.z;sa[J+3]=1;sa[J+4]=Tb.x;sa[J+5]=Tb.y;sa[J+6]=Tb.z;sa[J+7]=1;sa[J+8]=Ub.x;sa[J+9]=Ub.y;sa[J+10]=Ub.z;sa[J+11]=1;J=J+12}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];zb=Xb[M.a];Ab=Xb[M.b];Bb=Xb[M.c];tc=Xb[M.d];ua[J]=zb.x;ua[J+1]=zb.y;ua[J+2]=zb.z;ua[J+3]=zb.w;ua[J+4]=Ab.x;ua[J+5]=Ab.y;ua[J+6]=Ab.z;ua[J+7]=Ab.w;ua[J+8]=Bb.x;
+ua[J+9]=Bb.y;ua[J+10]=Bb.z;ua[J+11]=Bb.w;ua[J+12]=tc.x;ua[J+13]=tc.y;ua[J+14]=tc.z;ua[J+15]=tc.w;Cb=gc[M.a];Db=gc[M.b];Eb=gc[M.c];uc=gc[M.d];ta[J]=Cb.x;ta[J+1]=Cb.y;ta[J+2]=Cb.z;ta[J+3]=Cb.w;ta[J+4]=Db.x;ta[J+5]=Db.y;ta[J+6]=Db.z;ta[J+7]=Db.w;ta[J+8]=Eb.x;ta[J+9]=Eb.y;ta[J+10]=Eb.z;ta[J+11]=Eb.w;ta[J+12]=uc.x;ta[J+13]=uc.y;ta[J+14]=uc.z;ta[J+15]=uc.w;Pb=ec[M.a];Qb=ec[M.b];Rb=ec[M.c];Gc=ec[M.d];ra[J]=Pb.x;ra[J+1]=Pb.y;ra[J+2]=Pb.z;ra[J+3]=1;ra[J+4]=Qb.x;ra[J+5]=Qb.y;ra[J+6]=Qb.z;ra[J+7]=1;ra[J+8]=
+Rb.x;ra[J+9]=Rb.y;ra[J+10]=Rb.z;ra[J+11]=1;ra[J+12]=Gc.x;ra[J+13]=Gc.y;ra[J+14]=Gc.z;ra[J+15]=1;Sb=fc[M.a];Tb=fc[M.b];Ub=fc[M.c];Hc=fc[M.d];sa[J]=Sb.x;sa[J+1]=Sb.y;sa[J+2]=Sb.z;sa[J+3]=1;sa[J+4]=Tb.x;sa[J+5]=Tb.y;sa[J+6]=Tb.z;sa[J+7]=1;sa[J+8]=Ub.x;sa[J+9]=Ub.y;sa[J+10]=Ub.z;sa[J+11]=1;sa[J+12]=Hc.x;sa[J+13]=Hc.y;sa[J+14]=Hc.z;sa[J+15]=1;J=J+16}if(J>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,ra,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexBBuffer);
+k.bufferData(k.ARRAY_BUFFER,sa,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ta,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,ua,Wa)}}if(rd&&Sc){E=0;for(T=la.length;E<T;E++){M=Ba[la[E]];lb=M.vertexColors;Fc=M.color;if(lb.length===3&&Sc===THREE.VertexColors){wb=lb[0];xb=lb[1];yb=lb[2]}else yb=xb=wb=Fc;Ka[Aa]=wb.r;Ka[Aa+1]=wb.g;Ka[Aa+2]=wb.b;Ka[Aa+3]=xb.r;Ka[Aa+4]=xb.g;Ka[Aa+5]=xb.b;Ka[Aa+6]=yb.r;Ka[Aa+7]=yb.g;Ka[Aa+
+8]=yb.b;Aa=Aa+9}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];lb=M.vertexColors;Fc=M.color;if(lb.length===4&&Sc===THREE.VertexColors){wb=lb[0];xb=lb[1];yb=lb[2];sc=lb[3]}else sc=yb=xb=wb=Fc;Ka[Aa]=wb.r;Ka[Aa+1]=wb.g;Ka[Aa+2]=wb.b;Ka[Aa+3]=xb.r;Ka[Aa+4]=xb.g;Ka[Aa+5]=xb.b;Ka[Aa+6]=yb.r;Ka[Aa+7]=yb.g;Ka[Aa+8]=yb.b;Ka[Aa+9]=sc.r;Ka[Aa+10]=sc.g;Ka[Aa+11]=sc.b;Aa=Aa+12}if(Aa>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ka,Wa)}}if(qd&&Sa.hasTangents){E=0;for(T=la.length;E<
+T;E++){M=Ba[la[E]];Hb=M.vertexTangents;qb=Hb[0];rb=Hb[1];sb=Hb[2];qa[oa]=qb.x;qa[oa+1]=qb.y;qa[oa+2]=qb.z;qa[oa+3]=qb.w;qa[oa+4]=rb.x;qa[oa+5]=rb.y;qa[oa+6]=rb.z;qa[oa+7]=rb.w;qa[oa+8]=sb.x;qa[oa+9]=sb.y;qa[oa+10]=sb.z;qa[oa+11]=sb.w;oa=oa+12}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];Hb=M.vertexTangents;qb=Hb[0];rb=Hb[1];sb=Hb[2];qc=Hb[3];qa[oa]=qb.x;qa[oa+1]=qb.y;qa[oa+2]=qb.z;qa[oa+3]=qb.w;qa[oa+4]=rb.x;qa[oa+5]=rb.y;qa[oa+6]=rb.z;qa[oa+7]=rb.w;qa[oa+8]=sb.x;qa[oa+9]=sb.y;qa[oa+10]=sb.z;qa[oa+11]=
+sb.w;qa[oa+12]=qc.x;qa[oa+13]=qc.y;qa[oa+14]=qc.z;qa[oa+15]=qc.w;oa=oa+16}k.bindBuffer(k.ARRAY_BUFFER,da.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,qa,Wa)}if(pd&&bd){E=0;for(T=la.length;E<T;E++){M=Ba[la[E]];jc=M.vertexNormals;Ob=M.normal;if(jc.length===3&&Ec)for(ka=0;ka<3;ka++){Vb=jc[ka];db[Na]=Vb.x;db[Na+1]=Vb.y;db[Na+2]=Vb.z;Na=Na+3}else for(ka=0;ka<3;ka++){db[Na]=Ob.x;db[Na+1]=Ob.y;db[Na+2]=Ob.z;Na=Na+3}}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];jc=M.vertexNormals;Ob=M.normal;if(jc.length===
+4&&Ec)for(ka=0;ka<4;ka++){Vb=jc[ka];db[Na]=Vb.x;db[Na+1]=Vb.y;db[Na+2]=Vb.z;Na=Na+3}else for(ka=0;ka<4;ka++){db[Na]=Ob.x;db[Na+1]=Ob.y;db[Na+2]=Ob.z;Na=Na+3}}k.bindBuffer(k.ARRAY_BUFFER,da.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,db,Wa)}if(fd&&Wc&&cd){E=0;for(T=la.length;E<T;E++){hb=la[E];M=Ba[hb];kc=Wc[hb];if(kc!==void 0)for(ka=0;ka<3;ka++){mc=kc[ka];vc[Jb]=mc.u;vc[Jb+1]=mc.v;Jb=Jb+2}}E=0;for(T=ma.length;E<T;E++){hb=ma[E];M=Ba[hb];kc=Wc[hb];if(kc!==void 0)for(ka=0;ka<4;ka++){mc=kc[ka];vc[Jb]=
+mc.u;vc[Jb+1]=mc.v;Jb=Jb+2}}if(Jb>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,vc,Wa)}}if(fd&&Xc&&cd){E=0;for(T=la.length;E<T;E++){hb=la[E];M=Ba[hb];lc=Xc[hb];if(lc!==void 0)for(ka=0;ka<3;ka++){nc=lc[ka];wc[Kb]=nc.u;wc[Kb+1]=nc.v;Kb=Kb+2}}E=0;for(T=ma.length;E<T;E++){hb=ma[E];M=Ba[hb];lc=Xc[hb];if(lc!==void 0)for(ka=0;ka<4;ka++){nc=lc[ka];wc[Kb]=nc.u;wc[Kb+1]=nc.v;Kb=Kb+2}}if(Kb>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,wc,Wa)}}if(od){E=
+0;for(T=la.length;E<T;E++){M=Ba[la[E]];Fb[cb]=xa;Fb[cb+1]=xa+1;Fb[cb+2]=xa+2;cb=cb+3;Ya[Ra]=xa;Ya[Ra+1]=xa+1;Ya[Ra+2]=xa;Ya[Ra+3]=xa+2;Ya[Ra+4]=xa+1;Ya[Ra+5]=xa+2;Ra=Ra+6;xa=xa+3}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];Fb[cb]=xa;Fb[cb+1]=xa+1;Fb[cb+2]=xa+3;Fb[cb+3]=xa+1;Fb[cb+4]=xa+2;Fb[cb+5]=xa+3;cb=cb+6;Ya[Ra]=xa;Ya[Ra+1]=xa+1;Ya[Ra+2]=xa;Ya[Ra+3]=xa+3;Ya[Ra+4]=xa+1;Ya[Ra+5]=xa+2;Ya[Ra+6]=xa+2;Ya[Ra+7]=xa+3;Ra=Ra+8;xa=xa+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,da.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,
+Fb,Wa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,da.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ya,Wa)}if(Vc){ka=0;for(dd=Vc.length;ka<dd;ka++){y=Vc[ka];if(y.__original.needsUpdate){A=0;if(y.size===1)if(y.boundTo===void 0||y.boundTo==="vertices"){E=0;for(T=la.length;E<T;E++){M=Ba[la[E]];y.array[A]=y.value[M.a];y.array[A+1]=y.value[M.b];y.array[A+2]=y.value[M.c];A=A+3}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];y.array[A]=y.value[M.a];y.array[A+1]=y.value[M.b];y.array[A+2]=y.value[M.c];y.array[A+
+3]=y.value[M.d];A=A+4}}else{if(y.boundTo==="faces"){E=0;for(T=la.length;E<T;E++){Xa=y.value[la[E]];y.array[A]=Xa;y.array[A+1]=Xa;y.array[A+2]=Xa;A=A+3}E=0;for(T=ma.length;E<T;E++){Xa=y.value[ma[E]];y.array[A]=Xa;y.array[A+1]=Xa;y.array[A+2]=Xa;y.array[A+3]=Xa;A=A+4}}}else if(y.size===2)if(y.boundTo===void 0||y.boundTo==="vertices"){E=0;for(T=la.length;E<T;E++){M=Ba[la[E]];U=y.value[M.a];V=y.value[M.b];W=y.value[M.c];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=V.x;y.array[A+3]=V.y;y.array[A+4]=W.x;
+y.array[A+5]=W.y;A=A+6}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];U=y.value[M.a];V=y.value[M.b];W=y.value[M.c];na=y.value[M.d];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=V.x;y.array[A+3]=V.y;y.array[A+4]=W.x;y.array[A+5]=W.y;y.array[A+6]=na.x;y.array[A+7]=na.y;A=A+8}}else{if(y.boundTo==="faces"){E=0;for(T=la.length;E<T;E++){W=V=U=Xa=y.value[la[E]];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=V.x;y.array[A+3]=V.y;y.array[A+4]=W.x;y.array[A+5]=W.y;A=A+6}E=0;for(T=ma.length;E<T;E++){na=W=V=U=Xa=y.value[ma[E]];
+y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=V.x;y.array[A+3]=V.y;y.array[A+4]=W.x;y.array[A+5]=W.y;y.array[A+6]=na.x;y.array[A+7]=na.y;A=A+8}}}else if(y.size===3){var ea;ea=y.type==="c"?["r","g","b"]:["x","y","z"];if(y.boundTo===void 0||y.boundTo==="vertices"){E=0;for(T=la.length;E<T;E++){M=Ba[la[E]];U=y.value[M.a];V=y.value[M.b];W=y.value[M.c];y.array[A]=U[ea[0]];y.array[A+1]=U[ea[1]];y.array[A+2]=U[ea[2]];y.array[A+3]=V[ea[0]];y.array[A+4]=V[ea[1]];y.array[A+5]=V[ea[2]];y.array[A+6]=W[ea[0]];y.array[A+
+7]=W[ea[1]];y.array[A+8]=W[ea[2]];A=A+9}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];U=y.value[M.a];V=y.value[M.b];W=y.value[M.c];na=y.value[M.d];y.array[A]=U[ea[0]];y.array[A+1]=U[ea[1]];y.array[A+2]=U[ea[2]];y.array[A+3]=V[ea[0]];y.array[A+4]=V[ea[1]];y.array[A+5]=V[ea[2]];y.array[A+6]=W[ea[0]];y.array[A+7]=W[ea[1]];y.array[A+8]=W[ea[2]];y.array[A+9]=na[ea[0]];y.array[A+10]=na[ea[1]];y.array[A+11]=na[ea[2]];A=A+12}}else if(y.boundTo==="faces"){E=0;for(T=la.length;E<T;E++){W=V=U=Xa=y.value[la[E]];y.array[A]=
+U[ea[0]];y.array[A+1]=U[ea[1]];y.array[A+2]=U[ea[2]];y.array[A+3]=V[ea[0]];y.array[A+4]=V[ea[1]];y.array[A+5]=V[ea[2]];y.array[A+6]=W[ea[0]];y.array[A+7]=W[ea[1]];y.array[A+8]=W[ea[2]];A=A+9}E=0;for(T=ma.length;E<T;E++){na=W=V=U=Xa=y.value[ma[E]];y.array[A]=U[ea[0]];y.array[A+1]=U[ea[1]];y.array[A+2]=U[ea[2]];y.array[A+3]=V[ea[0]];y.array[A+4]=V[ea[1]];y.array[A+5]=V[ea[2]];y.array[A+6]=W[ea[0]];y.array[A+7]=W[ea[1]];y.array[A+8]=W[ea[2]];y.array[A+9]=na[ea[0]];y.array[A+10]=na[ea[1]];y.array[A+11]=
+na[ea[2]];A=A+12}}}else if(y.size===4)if(y.boundTo===void 0||y.boundTo==="vertices"){E=0;for(T=la.length;E<T;E++){M=Ba[la[E]];U=y.value[M.a];V=y.value[M.b];W=y.value[M.c];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=U.z;y.array[A+3]=U.w;y.array[A+4]=V.x;y.array[A+5]=V.y;y.array[A+6]=V.z;y.array[A+7]=V.w;y.array[A+8]=W.x;y.array[A+9]=W.y;y.array[A+10]=W.z;y.array[A+11]=W.w;A=A+12}E=0;for(T=ma.length;E<T;E++){M=Ba[ma[E]];U=y.value[M.a];V=y.value[M.b];W=y.value[M.c];na=y.value[M.d];y.array[A]=U.x;y.array[A+
+1]=U.y;y.array[A+2]=U.z;y.array[A+3]=U.w;y.array[A+4]=V.x;y.array[A+5]=V.y;y.array[A+6]=V.z;y.array[A+7]=V.w;y.array[A+8]=W.x;y.array[A+9]=W.y;y.array[A+10]=W.z;y.array[A+11]=W.w;y.array[A+12]=na.x;y.array[A+13]=na.y;y.array[A+14]=na.z;y.array[A+15]=na.w;A=A+16}}else if(y.boundTo==="faces"){E=0;for(T=la.length;E<T;E++){W=V=U=Xa=y.value[la[E]];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=U.z;y.array[A+3]=U.w;y.array[A+4]=V.x;y.array[A+5]=V.y;y.array[A+6]=V.z;y.array[A+7]=V.w;y.array[A+8]=W.x;y.array[A+
+9]=W.y;y.array[A+10]=W.z;y.array[A+11]=W.w;A=A+12}E=0;for(T=ma.length;E<T;E++){na=W=V=U=Xa=y.value[ma[E]];y.array[A]=U.x;y.array[A+1]=U.y;y.array[A+2]=U.z;y.array[A+3]=U.w;y.array[A+4]=V.x;y.array[A+5]=V.y;y.array[A+6]=V.z;y.array[A+7]=V.w;y.array[A+8]=W.x;y.array[A+9]=W.y;y.array[A+10]=W.z;y.array[A+11]=W.w;y.array[A+12]=na.x;y.array[A+13]=na.y;y.array[A+14]=na.z;y.array[A+15]=na.w;A=A+16}}k.bindBuffer(k.ARRAY_BUFFER,y.buffer);k.bufferData(k.ARRAY_BUFFER,y.array,Wa)}}}if(nd){delete da.__inittedArrays;
+delete da.__colorArray;delete da.__normalArray;delete da.__tangentArray;delete da.__uvArray;delete da.__uv2Array;delete da.__faceArray;delete da.__vertexArray;delete da.__lineArray;delete da.__skinVertexAArray;delete da.__skinVertexBArray;delete da.__skinIndexArray;delete da.__skinWeightArray}}}}ha.verticesNeedUpdate=false;ha.morphTargetsNeedUpdate=false;ha.elementsNeedUpdate=false;ha.uvsNeedUpdate=false;ha.normalsNeedUpdate=false;ha.colorsNeedUpdate=false;ha.tangetsNeedUpdate=false;Ua.attributes&&
+p(Ua)}else if(kb instanceof THREE.Ribbon){if(ha.verticesNeedUpdate||ha.colorsNeedUpdate){var Zb=ha,gd=k.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,hd=Zb.vertices,id=Zb.colors,td=hd.length,ud=id.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,vd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<td;xc++){Jc=hd[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,gd)}if(vd){for(yc=0;yc<ud;yc++){Kc=
+id[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Mc,gd)}}ha.verticesNeedUpdate=false;ha.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ha.verticesNeedUpdate||ha.colorsNeedUpdate||fb){var Lb=ha,Yc=k.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,jd=Lb.vertices,kd=Lb.colors,wd=jd.length,xd=kd.length,Pc=Lb.__vertexArray,Qc=Lb.__colorArray,yd=Lb.colorsNeedUpdate,
+Zc=Lb.__webglCustomAttributesList,Rc=void 0,ld=void 0,Ma=void 0,oc=void 0,Va=void 0,pa=void 0;if(Lb.verticesNeedUpdate){for(zc=0;zc<wd;zc++){Nc=jd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}k.bindBuffer(k.ARRAY_BUFFER,Lb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Yc)}if(yd){for(Ac=0;Ac<xd;Ac++){Oc=kd[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}k.bindBuffer(k.ARRAY_BUFFER,Lb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Qc,Yc)}if(Zc){Rc=0;for(ld=Zc.length;Rc<ld;Rc++){pa=
+Zc[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(Ma=0;Ma<oc;Ma++)pa.array[Ma]=pa.value[Ma];else if(pa.size===2)for(Ma=0;Ma<oc;Ma++){Va=pa.value[Ma];pa.array[va]=Va.x;pa.array[va+1]=Va.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(Ma=0;Ma<oc;Ma++){Va=pa.value[Ma];pa.array[va]=Va.r;pa.array[va+1]=Va.g;pa.array[va+2]=Va.b;va=va+3}else for(Ma=0;Ma<oc;Ma++){Va=pa.value[Ma];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;
+va=va+3}else if(pa.size===4)for(Ma=0;Ma<oc;Ma++){Va=pa.value[Ma];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;pa.array[va+3]=Va.w;va=va+4}k.bindBuffer(k.ARRAY_BUFFER,pa.buffer);k.bufferData(k.ARRAY_BUFFER,pa.array,Yc)}}}}ha.verticesNeedUpdate=false;ha.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.ParticleSystem){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);(ha.verticesNeedUpdate||ha.colorsNeedUpdate||kb.sortParticles||fb)&&f(ha,k.DYNAMIC_DRAW,kb);ha.verticesNeedUpdate=
+false;ha.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];a.uniforms=THREE.UniformsUtils.clone(h.uniforms);
+a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var i,j,l,m,n;i=m=n=h=0;for(j=b.length;i<j;i++){l=b[i];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&h++}}if(n+h+m<=Q){j=m;l=n;m=h}else{j=Math.ceil(Q*m/(n+m));m=l=Q-j}var o=0,h=0;for(n=b.length;h<n;h++){i=b[h];if(i.castShadow){i instanceof THREE.SpotLight&&o++;i instanceof THREE.DirectionalLight&&!i.shadowCascade&&o++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=
+d.bones.length;var p;a:{i=a.fragmentShader;n=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:j,maxPointLights:l,maxSpotLights:m,maxShadows:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,
+shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(g)d.push(g);else{d.push(i);d.push(n)}for(q in c){d.push(q);d.push(c[q])}g=d.join();q=0;for(d=P.length;q<d;q++){j=P[q];if(j.code===g){j.usedTimes++;p=j.program;break a}}q=k.createProgram();d=["precision "+v+" float;",$a>0?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT":
+"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":
+"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 j=["precision "+v+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 i=w("fragment",j+i);d=w("vertex",d+n);k.attachShader(q,d);k.attachShader(q,i);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(i);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s);
-s=d;d=0;for(h=s.length;d<h;d++){n=s[d];q.uniforms[n]=k.getUniformLocation(q,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(b=r.length;s<b;s++){c=r[s];q.attributes[c]=k.getAttribLocation(q,c)}q.id=M++;P.push({program:q,code:g,usedTimes:1});D.info.memory.programs=P.length;r=q}a.program=r;r=a.program.attributes;
-r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(f in a.attributes)r[f]!==void 0&&r[f]>=
-0&&k.enableVertexAttribArray(r[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
-b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(Z!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);Z=a.doubleSided}if($!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Na!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
-Na=a}};this.setDepthWrite=function(a){if(oa!==a){k.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==X){switch(a){case THREE.NoBlending:k.disable(k.BLEND);break;case THREE.AdditiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,
-k.SRC_COLOR);break;case THREE.CustomBlending:k.enable(k.BLEND);break;default:k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}X=a}if(a===THREE.CustomBlending){if(b!==ha){k.blendEquation(C(b));ha=b}if(c!==Sa||d!==La){k.blendFunc(C(c),C(d));Sa=c;La=d}}else La=Sa=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();D.info.memory.textures++}k.activeTexture(k.TEXTURE0+
+s=d;d=0;for(h=s.length;d<h;d++){n=s[d];q.uniforms[n]=k.getUniformLocation(q,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(p in b)d.push(p);p=d;s=0;for(b=p.length;s<b;s++){c=p[s];q.attributes[c]=k.getAttribLocation(q,c)}q.id=L++;P.push({program:q,code:g,usedTimes:1});D.info.memory.programs=P.length;p=q}a.program=p;p=a.program.attributes;
+p.position>=0&&k.enableVertexAttribArray(p.position);p.color>=0&&k.enableVertexAttribArray(p.color);p.normal>=0&&k.enableVertexAttribArray(p.normal);p.tangent>=0&&k.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){k.enableVertexAttribArray(p.skinVertexA);k.enableVertexAttribArray(p.skinVertexB);k.enableVertexAttribArray(p.skinIndex);k.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(f in a.attributes)p[f]!==void 0&&p[f]>=
+0&&k.enableVertexAttribArray(p[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(p[s]>=0){k.enableVertexAttribArray(p[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(p[s]>=0){k.enableVertexAttribArray(p[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
+b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(Z!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);Z=a.doubleSided}if($!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
+Oa=a}};this.setDepthWrite=function(a){if(Pa!==a){k.depthMask(a);Pa=a}};this.setBlending=function(a,b,c,d){if(a!==X){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
+THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}X=a}if(a===THREE.CustomBlending){if(b!==ia){k.blendEquation(C(b));ia=b}if(c!==ya||d!==Ha){k.blendFunc(C(c),C(d));ya=c;Ha=d}}else Ha=ya=ia=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();D.info.memory.textures++}k.activeTexture(k.TEXTURE0+
 b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=C(a.format),f=C(a.type);s(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,
 a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=C(a.format),e=C(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);s(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
 k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,
 a.__webglTexture);s(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
-a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=jb;a=nb;d=Lb;e=mb}if(b!==aa){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);aa=b}ab=c;Ba=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=nb;a=ob;d=mb;e=ib}if(b!==aa){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);aa=b}ab=c;Ca=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -489,7 +491,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,o,p,i);THREE.Shape.Utils.b2(u,m,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;n=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,n,q);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,o,p,n,i);THREE.Shape.Utils.b3(u,m,r,q,l)}}}}}return{offset:t.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var o=2*e;for(j=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,r=j,n=l,q=e,t=g,u=void 0,w=void 0,s=void 0,x=void 0,F=void 0,
-C=void 0,z=void 0,v=void 0,H=void 0,w=m[t[p]].x,s=m[t[p]].y,x=m[t[r]].x,F=m[t[r]].y,C=m[t[n]].x,z=m[t[n]].y;if(1.0E-10>(x-w)*(z-s)-(F-s)*(C-w))m=false;else{for(u=0;u<q;u++)if(!(u==p||u==r||u==n)){var v=m[t[u]].x,H=m[t[u]].y,I=void 0,N=void 0,R=void 0,Y=void 0,B=void 0,G=void 0,Q=void 0,D=void 0,k=void 0,P=void 0,M=void 0,S=void 0,I=R=B=void 0,I=C-x,N=z-F,R=w-C,Y=s-z,B=x-w,G=F-s,Q=v-w,D=H-s,k=v-x,P=H-F,M=v-C,S=H-z,I=I*P-N*k,B=B*D-G*Q,R=R*S-Y*M;if(I>=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
+C=void 0,z=void 0,v=void 0,H=void 0,w=m[t[p]].x,s=m[t[p]].y,x=m[t[r]].x,F=m[t[r]].y,C=m[t[n]].x,z=m[t[n]].y;if(1.0E-10>(x-w)*(z-s)-(F-s)*(C-w))m=false;else{for(u=0;u<q;u++)if(!(u==p||u==r||u==n)){var v=m[t[u]].x,H=m[t[u]].y,I=void 0,N=void 0,R=void 0,Y=void 0,B=void 0,G=void 0,Q=void 0,D=void 0,k=void 0,P=void 0,L=void 0,S=void 0,I=R=B=void 0,I=C-x,N=z-F,R=w-C,Y=s-z,B=x-w,G=F-s,Q=v-w,D=H-s,k=v-x,P=H-F,L=v-C,S=H-z,I=I*P-N*k,B=B*D-G*Q,R=R*S-Y*L;if(I>=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
 a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
 THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
@@ -614,16 +616,16 @@ new THREE.Vector3,e=false,f=-1,g=new THREE.Vector3,h=new THREE.Vector3,i=new THR
 b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-c.screen.width*0.5-c.screen.offsetLeft)/c.radius,(c.screen.height*0.5+c.screen.offsetTop-b)/c.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};
 this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(i);if(c.staticMoving)h=i;else{d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1));d.multiplyVector3(h)}}};this.zoomCamera=function(){var a=1+(l.y-j.y)*c.zoomSpeed;if(a!==1&&a>0){g.multiplyScalar(a);c.staticMoving?j=l:j.y=j.y+(l.y-j.y)*
 this.dynamicDampingFactor}};this.panCamera=function(){var a=m.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?o=m:o.addSelf(a.sub(m,o).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan){c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance);
-g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))}};this.update=function(){g.copy(c.object.position).subSelf(c.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceTo(c.object.position)>0){c.dispatchEvent(p);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",
-function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);o=m=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();if(f===
--1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(o=m=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?f=1:a.keyCode===c.keys[2]&&
-!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false);this.handleResize()};
+g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))}};this.update=function(){g.copy(c.object.position).subSelf(c.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceToSquared(c.object.position)>0){c.dispatchEvent(p);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);
+this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);o=m=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();
+a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(o=m=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?
+f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false);this.handleResize()};
 THREE.OrbitControls=function(a,b){var c,d,e;function f(){return 2*Math.PI/60/60*i.autoRotateSpeed}function g(a){a.preventDefault();if(s===c){o.set(a.clientX,a.clientY);m.sub(o,l);i.rotateLeft(2*Math.PI*m.x/j*i.userRotateSpeed);i.rotateUp(2*Math.PI*m.y/j*i.userRotateSpeed);l.copy(o)}else if(s===d){r.set(a.clientX,a.clientY);n.sub(r,p);n.y>0?i.zoomIn():i.zoomOut();p.copy(r)}}function h(){if(i.userRotate){document.removeEventListener("mousemove",g,false);document.removeEventListener("mouseup",h,false);
 s=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var i=this,j=1800,l=new THREE.Vector2,o=new THREE.Vector2,m=new THREE.Vector2,p=new THREE.Vector2,r=new THREE.Vector2,n=new THREE.Vector2,q=0,t=0,u=1,w=new THREE.Vector3;e=-1;c=0;d=1;var s=e,x={type:"change"};this.rotateLeft=function(a){a===void 0&&(a=f());
 t=t-a};this.rotateRight=function(a){a===void 0&&(a=f());t=t+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));u=u/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));u=u*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());
 var c=c+t,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(u);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=t=0;u=1;if(w.distanceTo(this.object.position)>0){this.dispatchEvent(x);w.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault();
 if(a.button===0||a.button===2){s=c;l.set(a.clientX,a.clientY)}else if(a.button===1){s=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,r=h/2,q=i/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var u=o+1,k=p+1,w=h/o,M=i/p,S=new THREE.Vector3;S[n]=l>0?1:-1;for(h=0;h<k;h++)for(i=0;i<u;i++){var aa=new THREE.Vector3;aa[a]=(i*w-r)*c;aa[b]=(h*M-q)*g;aa[n]=l;j.vertices.push(aa)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,r=h/2,q=i/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var u=o+1,k=p+1,w=h/o,L=i/p,S=new THREE.Vector3;S[n]=l>0?1:-1;for(h=0;h<k;h++)for(i=0;i<u;i++){var aa=new THREE.Vector3;aa[a]=(i*w-r)*c;aa[b]=(h*L-q)*g;aa[n]=l;j.vertices.push(aa)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
 u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(S);a.vertexNormals.push(S.clone(),S.clone(),S.clone(),S.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,h/p),new THREE.UV(i/o,(h+1)/p),new THREE.UV((i+1)/o,(h+1)/p),new THREE.UV((i+1)/o,h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,m=c/2,p,r,n,q,t,u;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;t=3;n=4;u=5}else this.materials=
 [];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var w in h)this.sides[w]!==void 0&&(this.sides[w]=h[w]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,o,r);this.sides.ny&&i("x","z",1,-1,a,c,-o,t);this.sides.pz&&i("x","y",1,-1,a,b,m,n);this.sides.nz&&i("x","y",-1,-1,a,b,-m,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var o=[],m=[],p=i/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,q=new THREE.Vector3;q.x=r*Math.sin(n*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(n*Math.PI*2);this.vertices.push(q);o.push(this.vertices.length-1);m.push(new THREE.UV(n,p))}j.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[j[0][h]].clone();m=this.vertices[j[0][h+
@@ -633,12 +635,12 @@ x=l[i][h+1].clone();F=l[i][h].clone();C=new THREE.UV(F.u,1);this.faces.push(new
 THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(K=c.length;--K>=0;){e=K;f=K-1;f<0&&(f=
-c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=M*g,j=M*(g+1),k=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,o=c,p=g,r=h,q=e,s=f,k=k+N,i=i+N,n=n+N,j=j+N;I.faces.push(new THREE.Face4(k,i,n,j,null,null,u));k=w.generateSideWallUV(I,a,o,b,k,i,n,j,p,r,q,s);I.faceVertexUvs[0].push(k)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+N;d=d+N;e=e+N;I.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?w.generateBottomUV(I,a,b,c,d,e):w.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
+c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=L*g,j=L*(g+1),k=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,o=c,p=g,r=h,q=e,s=f,k=k+N,i=i+N,n=n+N,j=j+N;I.faces.push(new THREE.Face4(k,i,n,j,null,null,u));k=w.generateSideWallUV(I,a,o,b,k,i,n,j,p,r,q,s);I.faceVertexUvs[0].push(k)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+N;d=d+N;e=e+N;I.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?w.generateBottomUV(I,a,b,c,d,e):w.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
 var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,n,q=false,t=b.material,u=b.extrudeMaterial,w=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,x,F,C;if(r){n=r.getSpacedPoints(m);q=true;o=false;s=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
-m,false);x=new THREE.Vector3;F=new THREE.Vector3;C=new THREE.Vector3}if(!o)j=i=l=0;var z,v,H,I=this,N=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,R=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();v=0;for(H=R.length;v<H;v++){z=R[v];THREE.Shape.Utils.isClockWise(z)&&(R[v]=z.reverse())}r=false}var Y=THREE.Shape.Utils.triangulateShape(p,R),B=p;v=0;for(H=R.length;v<H;v++){z=R[v];p=p.concat(z)}var G,Q,D,k,P,M=p.length,S,aa=Y.length,r=[],K=0;D=B.length;G=D-1;
-for(Q=K+1;K<D;K++,G++,Q++){G===D&&(G=0);Q===D&&(Q=0);r[K]=d(B[K],B[G],B[Q])}var ca=[],fa,O=r.concat();v=0;for(H=R.length;v<H;v++){z=R[v];fa=[];K=0;D=z.length;G=D-1;for(Q=K+1;K<D;K++,G++,Q++){G===D&&(G=0);Q===D&&(Q=0);fa[K]=d(z[K],z[G],z[Q])}ca.push(fa);O=O.concat(fa)}for(G=0;G<l;G++){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K<D;K++){P=c(B[K],r[K],Q);f(P.x,P.y,-k)}v=0;for(H=R.length;v<H;v++){z=R[v];fa=ca[v];K=0;for(D=z.length;K<D;K++){P=c(z[K],fa[K],Q);f(P.x,P.y,-k)}}}Q=j;for(K=
-0;K<M;K++){P=o?c(p[K],O[K],Q):p[K];if(q){F.copy(s.normals[0]).multiplyScalar(P.x);x.copy(s.binormals[0]).multiplyScalar(P.y);C.copy(n[0]).addSelf(F).addSelf(x);f(C.x,C.y,C.z)}else f(P.x,P.y,0)}for(D=1;D<=m;D++)for(K=0;K<M;K++){P=o?c(p[K],O[K],Q):p[K];if(q){F.copy(s.normals[D]).multiplyScalar(P.x);x.copy(s.binormals[D]).multiplyScalar(P.y);C.copy(n[D]).addSelf(F).addSelf(x);f(C.x,C.y,C.z)}else f(P.x,P.y,h/m*D)}for(G=l-1;G>=0;G--){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K<D;K++){P=
-c(B[K],r[K],Q);f(P.x,P.y,h+k)}v=0;for(H=R.length;v<H;v++){z=R[v];fa=ca[v];K=0;for(D=z.length;K<D;K++){P=c(z[K],fa[K],Q);q?f(P.x,P.y+n[m-1].y,n[m-1].x+k):f(P.x,P.y,h+k)}}}(function(){if(o){var a;a=M*0;for(K=0;K<aa;K++){S=Y[K];g(S[2]+a,S[1]+a,S[0]+a,true)}a=m+l*2;a=M*a;for(K=0;K<aa;K++){S=Y[K];g(S[0]+a,S[1]+a,S[2]+a,false)}}else{for(K=0;K<aa;K++){S=Y[K];g(S[2],S[1],S[0],true)}for(K=0;K<aa;K++){S=Y[K];g(S[0]+M*m,S[1]+M*m,S[2]+M*m,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;v=0;for(H=R.length;v<
+m,false);x=new THREE.Vector3;F=new THREE.Vector3;C=new THREE.Vector3}if(!o)j=i=l=0;var z,v,H,I=this,N=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,R=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();v=0;for(H=R.length;v<H;v++){z=R[v];THREE.Shape.Utils.isClockWise(z)&&(R[v]=z.reverse())}r=false}var Y=THREE.Shape.Utils.triangulateShape(p,R),B=p;v=0;for(H=R.length;v<H;v++){z=R[v];p=p.concat(z)}var G,Q,D,k,P,L=p.length,S,aa=Y.length,r=[],K=0;D=B.length;G=D-1;
+for(Q=K+1;K<D;K++,G++,Q++){G===D&&(G=0);Q===D&&(Q=0);r[K]=d(B[K],B[G],B[Q])}var ca=[],ga,O=r.concat();v=0;for(H=R.length;v<H;v++){z=R[v];ga=[];K=0;D=z.length;G=D-1;for(Q=K+1;K<D;K++,G++,Q++){G===D&&(G=0);Q===D&&(Q=0);ga[K]=d(z[K],z[G],z[Q])}ca.push(ga);O=O.concat(ga)}for(G=0;G<l;G++){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K<D;K++){P=c(B[K],r[K],Q);f(P.x,P.y,-k)}v=0;for(H=R.length;v<H;v++){z=R[v];ga=ca[v];K=0;for(D=z.length;K<D;K++){P=c(z[K],ga[K],Q);f(P.x,P.y,-k)}}}Q=j;for(K=
+0;K<L;K++){P=o?c(p[K],O[K],Q):p[K];if(q){F.copy(s.normals[0]).multiplyScalar(P.x);x.copy(s.binormals[0]).multiplyScalar(P.y);C.copy(n[0]).addSelf(F).addSelf(x);f(C.x,C.y,C.z)}else f(P.x,P.y,0)}for(D=1;D<=m;D++)for(K=0;K<L;K++){P=o?c(p[K],O[K],Q):p[K];if(q){F.copy(s.normals[D]).multiplyScalar(P.x);x.copy(s.binormals[D]).multiplyScalar(P.y);C.copy(n[D]).addSelf(F).addSelf(x);f(C.x,C.y,C.z)}else f(P.x,P.y,h/m*D)}for(G=l-1;G>=0;G--){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K<D;K++){P=
+c(B[K],r[K],Q);f(P.x,P.y,h+k)}v=0;for(H=R.length;v<H;v++){z=R[v];ga=ca[v];K=0;for(D=z.length;K<D;K++){P=c(z[K],ga[K],Q);q?f(P.x,P.y+n[m-1].y,n[m-1].x+k):f(P.x,P.y,h+k)}}}(function(){if(o){var a;a=L*0;for(K=0;K<aa;K++){S=Y[K];g(S[2]+a,S[1]+a,S[0]+a,true)}a=m+l*2;a=L*a;for(K=0;K<aa;K++){S=Y[K];g(S[0]+a,S[1]+a,S[2]+a,false)}}else{for(K=0;K<aa;K++){S=Y[K];g(S[2],S[1],S[0],true)}for(K=0;K<aa;K++){S=Y[K];g(S[0]+L*m,S[1]+L*m,S[2]+L*m,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;v=0;for(H=R.length;v<
 H;v++){z=R[v];e(z,a);a=a+z.length}})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
 a.vertices[g].y,g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(o,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
@@ -690,8 +692,8 @@ b){R[a]===void 0&&(R[a]=[]);R[a].push(b)}function i(a,b,c){Y[a]===void 0&&(Y[a]=
 u,"vs",v.length);s=0;for(x=r.length;s<x;s++){z=r[s];n.push(z.centroid);j.push(z.centroid);if(m.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u+f(z.d,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v+f(z.d,s).v;v.u=v.u/4;v.v=v.v/4}g(w+s,"",v)}}b("-- added UVs for new Faces",u);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
 var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var I,N,R={},Y={};for(s in x){v=x[s];I=s.split("_");N=I[0];I=I[1];h(N,[N,I]);h(I,[N,I]);F=0;for(C=v.length;F<C;F++){z=v[F];i(N,z,s);i(I,z,s)}v.length<2&&(t[s]=true)}b("vertexEdgeMap",R,"vertexFaceMap",Y);for(s in x){v=
 x[s];z=v[0];C=v[1];I=s.split("_");N=I[0];I=I[1];v=new THREE.Vector3;if(t[s]){v.addSelf(p[N]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(n[z]);v.addSelf(n[C]);v.addSelf(p[N]);v.addSelf(p[I]);v.multiplyScalar(0.25)}q[s]=w+r.length+H;j.push(v);H++;if(m.supportUVs){v=new THREE.UV;v.u=f(N,z).u+f(I,z).u;v.v=f(N,z).v+f(I,z).v;v.u=v.u/2;v.v=v.v/2;g(q[s],z,v);if(!t[s]){v=new THREE.UV;v.u=f(N,C).u+f(I,C).u;v.v=f(N,C).v+f(I,C).v;v.u=v.u/2;v.v=v.v/2;g(q[s],C,v)}}}b("-- Step 2 done");var B,G;C=["123",
-"12","2","23"];I=["123","23","3","31"];var Q=["123","31","1","12"],D=["1234","12","2","23"],k=["1234","23","3","34"],P=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=r[s];v=w+s;if(z instanceof THREE.Face3){H=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.a);d(v,q[H],z.b,q[N],z,C,s);d(v,q[N],z.c,q[B],z,I,s);d(v,q[B],z.a,q[H],z,Q,s)}else if(z instanceof THREE.Face4){H=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.d);G=e(z.d,z.a);d(v,q[H],z.b,q[N],z,D,s);d(v,q[N],z.c,q[B],z,k,s);d(v,q[B],z.d,q[G],
-z,P,s);d(v,q[G],z.a,q[H],z,M,s)}else b("face should be a face!",z)}q=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(R[s]!==void 0){q.set(0,0,0);z.set(0,0,0);N=new THREE.Vector3(0,0,0);v=0;for(F in Y[s]){q.addSelf(n[F]);v++}C=0;H=R[s].length;for(F=0;F<H;F++)t[e(R[s][F][0],R[s][F][1])]&&C++;if(C!=2){q.divideScalar(v);for(F=0;F<H;F++){v=R[s][F];v=p[v[0]].clone().addSelf(p[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(H);N.addSelf(p[s]);N.multiplyScalar(H-3);N.addSelf(q);N.addSelf(z.multiplyScalar(2));
+"12","2","23"];I=["123","23","3","31"];var Q=["123","31","1","12"],D=["1234","12","2","23"],k=["1234","23","3","34"],P=["1234","34","4","41"],L=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=r[s];v=w+s;if(z instanceof THREE.Face3){H=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.a);d(v,q[H],z.b,q[N],z,C,s);d(v,q[N],z.c,q[B],z,I,s);d(v,q[B],z.a,q[H],z,Q,s)}else if(z instanceof THREE.Face4){H=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.d);G=e(z.d,z.a);d(v,q[H],z.b,q[N],z,D,s);d(v,q[N],z.c,q[B],z,k,s);d(v,q[B],z.d,q[G],
+z,P,s);d(v,q[G],z.a,q[H],z,L,s)}else b("face should be a face!",z)}q=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(R[s]!==void 0){q.set(0,0,0);z.set(0,0,0);N=new THREE.Vector3(0,0,0);v=0;for(F in Y[s]){q.addSelf(n[F]);v++}C=0;H=R[s].length;for(F=0;F<H;F++)t[e(R[s][F][0],R[s][F][1])]&&C++;if(C!=2){q.divideScalar(v);for(F=0;F<H;F++){v=R[s][F];v=p[v[0]].clone().addSelf(p[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(H);N.addSelf(p[s]);N.multiplyScalar(H-3);N.addSelf(q);N.addSelf(z.multiplyScalar(2));
 N.divideScalar(H);j[s]=N}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=o;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};

+ 152 - 150
build/custom/ThreeCanvas.js

@@ -3,7 +3,7 @@
 (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),e=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+e)},e);a=c+e;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
 function(a){clearTimeout(a)}})();THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
-this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);e=c*(1-b*f);b=c*(1-b*(1-f));switch(d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=e;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
+this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);e=c*(1-b*f);b=c*(1-b*(1-f));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=e;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=e;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=e}}return this},setHex:function(a){a=
 Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
 THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
@@ -13,82 +13,83 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
 a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
 this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
 setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],g=d[8],m=d[1],k=d[5],j=d[9],h=d[2],n=d[6],d=d[10];switch(b||"XYZ"){case "YXZ":this.x=Math.asin(-c(j));if(Math.abs(j)<0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(m,k)}else{this.y=Math.atan2(-h,f);this.z=0}break;case "ZXY":this.x=Math.asin(c(n));if(Math.abs(n)<
-0.99999){this.y=Math.atan2(-h,d);this.z=Math.atan2(-e,k)}else{this.y=0;this.z=Math.atan2(g,f)}break;case "ZYX":this.y=Math.asin(-c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(n,d);this.z=Math.atan2(m,f)}else{this.x=0;this.z=Math.atan2(-e,k)}break;case "YZX":this.z=Math.asin(c(m));if(Math.abs(m)<0.99999){this.x=Math.atan2(-j,k);this.y=Math.atan2(-h,f)}else{this.x=0;this.y=Math.atan2(h,d)}break;case "XZY":this.z=Math.asin(-c(e));if(Math.abs(e)<0.99999){this.x=Math.atan2(n,k);this.y=Math.atan2(g,f)}else{this.x=
-Math.atan2(-g,d);this.y=0}break;default:this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-j,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(m,k);this.z=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,g=a.w*a.w;switch(b){case "YXZ":this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-f+e);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+f-e);break;case "ZXY":this.x=Math.asin(c(2*
-(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-f+e);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+f-e);break;case "ZYX":this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-f+e);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-f-e);break;case "YZX":this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+f-e);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-f-e);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)));break;case "XZY":this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+f-e);this.y=Math.atan2(2*
-(a.x*a.z+a.y*a.w),g+d-f-e);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)));break;default:this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-f+e);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-f-e)}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===
-this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],g=d[8],j=d[1],m=d[5],l=d[9],h=d[2],n=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-l,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(j,m);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(l));if(Math.abs(l)<
+0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(j,m)}else{this.y=Math.atan2(-h,f);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(n));if(Math.abs(n)<0.99999){this.y=Math.atan2(-h,d);this.z=Math.atan2(-e,m)}else{this.y=0;this.z=Math.atan2(g,f)}}else if(b==="ZYX"){this.y=Math.asin(-c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(n,d);this.z=Math.atan2(j,f)}else{this.x=0;this.z=Math.atan2(-e,m)}}else if(b==="YZX"){this.z=Math.asin(c(j));if(Math.abs(j)<0.99999){this.x=Math.atan2(-l,m);this.y=Math.atan2(-h,
+f)}else{this.x=0;this.y=Math.atan2(h,d)}}else if(b==="XZY"){this.z=Math.asin(-c(e));if(Math.abs(e)<0.99999){this.x=Math.atan2(n,m);this.y=Math.atan2(g,f)}else{this.x=Math.atan2(-g,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,g=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-f+e);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-f-e)}else if(b===
+"YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-f+e);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+f-e)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-f+e);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+f-e)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-f+e);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-f-e)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z*
+a.y),g-d+f-e);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-f-e);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+f-e);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-f-e);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=
+b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
-a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],g=a[1],m=a[5],k=a[9];c=a[2];b=a[6];var j=a[10];if(Math.abs(d-g)<0.01&&Math.abs(e-c)<0.01&&Math.abs(k-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(e+c)<0.1&&Math.abs(k+b)<0.1&&Math.abs(f+m+j-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;f=(f+1)/2;m=(m+1)/2;j=(j+1)/2;d=(d+g)/4;e=(e+c)/4;k=(k+b)/4;if(f>m&&f>j)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(m>
-j)if(m<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(m);b=d/c;d=k/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=e/d;c=k/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(e-c)*(e-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-k)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+m+j-1)/2);return this}};
+a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],g=a[1],j=a[5],m=a[9];c=a[2];b=a[6];var l=a[10];if(Math.abs(d-g)<0.01&&Math.abs(e-c)<0.01&&Math.abs(m-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(e+c)<0.1&&Math.abs(m+b)<0.1&&Math.abs(f+j+l-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;f=(f+1)/2;j=(j+1)/2;l=(l+1)/2;d=(d+g)/4;e=(e+c)/4;m=(m+b)/4;if(f>j&&f>l)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(j>
+l)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=m/c}else if(l<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(l);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+j+l-1)/2);return this}};
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],e=d[3],g=d[4],m=d[5],k=d[6],j=d[7],h=d[8],n=d[9],i=d[10],o=d[11],q=d[12],l=d[13],p=d[14],d=d[15];c[0].set(e-a,j-g,o-h,d-q);c[1].set(e+a,j+g,o+h,d+q);c[2].set(e+b,j+m,o+n,d+l);c[3].set(e-b,j-m,o-n,d-l);c[4].set(e-f,j-k,o-i,d-p);c[5].set(e+f,j+k,o+i,d+p);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
-THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),f=0;f<6;f++){a=b[f].x*d[12]+b[f].y*d[13]+b[f].z*d[14]+b[f].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var f=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3,i=new THREE.Vector3,o=function(a,b){return a.distance-b.distance},q=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,r,s,v,A=function(a,b,c){q.sub(c,a);r=q.dot(b);s=l.add(a,p.copy(b).multiplyScalar(r));
-return v=c.distanceTo(s)},w,B,x,F,u,z,D,H,P=function(a,b,c,d){q.sub(d,b);l.sub(c,b);p.sub(a,b);w=q.dot(q);B=q.dot(l);x=q.dot(p);F=l.dot(l);u=l.dot(p);z=1/(w*F-B*B);D=(F*x-B*u)*z;H=(w*u-B*x)*z;return D>=0&&H>=0&&D+H<1},M=1.0E-4;this.setPrecision=function(a){M=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var l=0,q=a.children.length;l<q;l++)Array.prototype.push.apply(d,this.intersectObject(a.children[l],b));if(a instanceof THREE.Particle){v=A(this.origin,this.direction,a.matrixWorld.getPosition());
-if(v>a.scale.x)return[];c={distance:v,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){l=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());l=a.geometry.boundingSphere.radius*Math.max(l.x,Math.max(l.y,l.z));v=A(this.origin,this.direction,a.matrixWorld.getPosition());if(v>l)return d;var y,S,p=a.geometry,r=p.vertices,s;a.matrixRotationWorld.extractRotation(a.matrixWorld);l=0;for(q=p.faces.length;l<
-q;l++){c=p.faces[l];k.copy(this.origin);j.copy(this.direction);s=a.matrixWorld;h=s.multiplyVector3(h.copy(c.centroid)).subSelf(k);n=a.matrixRotationWorld.multiplyVector3(n.copy(c.normal));y=j.dot(n);if(!(Math.abs(y)<M)){S=n.dot(h)/y;if(!(S<0)&&(a.doubleSided||(a.flipSided?y>0:y<0))){i.add(k,j.multiplyScalar(S));v=k.distanceTo(i);if(!(v<this.near)&&!(v>this.far))if(c instanceof THREE.Face3){f=s.multiplyVector3(f.copy(r[c.a]));e=s.multiplyVector3(e.copy(r[c.b]));g=s.multiplyVector3(g.copy(r[c.c]));
-if(P(i,f,e,g)){c={distance:v,point:i.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){f=s.multiplyVector3(f.copy(r[c.a]));e=s.multiplyVector3(e.copy(r[c.b]));g=s.multiplyVector3(g.copy(r[c.c]));m=s.multiplyVector3(m.copy(r[c.d]));if(P(i,f,e,m)||P(i,e,g,m)){c={distance:v,point:i.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(o);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(o);
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],j=c[5],m=c[6],l=c[7],h=c[8],n=c[9],k=c[10],o=c[11],q=c[12],i=c[13],p=c[14],c=c[15];b[0].set(e-a,l-g,o-h,c-q);b[1].set(e+a,l+g,o+h,c+q);b[2].set(e+d,l+j,o+n,c+i);b[3].set(e-d,l-j,o-n,c-i);b[4].set(e-f,l-m,o-k,c-p);b[5].set(e+f,l+m,o+k,c+p);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
+THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var f=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3,l=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3,o=function(a,b){return a.distance-b.distance},q=new THREE.Vector3,i=new THREE.Vector3,p=new THREE.Vector3,r,s,v,A=function(a,b,c){q.sub(c,a);r=q.dot(b);s=i.add(a,p.copy(b).multiplyScalar(r));
+return v=c.distanceTo(s)},w,B,x,F,u,z,D,H,P=function(a,b,c,d){q.sub(d,b);i.sub(c,b);p.sub(a,b);w=q.dot(q);B=q.dot(i);x=q.dot(p);F=i.dot(i);u=i.dot(p);z=1/(w*F-B*B);D=(F*x-B*u)*z;H=(w*u-B*x)*z;return D>=0&&H>=0&&D+H<1},M=1.0E-4;this.setPrecision=function(a){M=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var i=0,q=a.children.length;i<q;i++)Array.prototype.push.apply(d,this.intersectObject(a.children[i],b));if(a instanceof THREE.Particle){v=A(this.origin,this.direction,a.matrixWorld.getPosition());
+if(v>a.scale.x)return[];c={distance:v,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){i=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());i=a.geometry.boundingSphere.radius*Math.max(i.x,Math.max(i.y,i.z));v=A(this.origin,this.direction,a.matrixWorld.getPosition());if(v>i)return d;var y,S,p=a.geometry,r=p.vertices,s;a.matrixRotationWorld.extractRotation(a.matrixWorld);i=0;for(q=p.faces.length;i<
+q;i++){c=p.faces[i];m.copy(this.origin);l.copy(this.direction);s=a.matrixWorld;h=s.multiplyVector3(h.copy(c.centroid)).subSelf(m);n=a.matrixRotationWorld.multiplyVector3(n.copy(c.normal));y=l.dot(n);if(!(Math.abs(y)<M)){S=n.dot(h)/y;if(!(S<0)&&(a.doubleSided||(a.flipSided?y>0:y<0))){k.add(m,l.multiplyScalar(S));v=m.distanceTo(k);if(!(v<this.near)&&!(v>this.far))if(c instanceof THREE.Face3){f=s.multiplyVector3(f.copy(r[c.a]));e=s.multiplyVector3(e.copy(r[c.b]));g=s.multiplyVector3(g.copy(r[c.c]));
+if(P(k,f,e,g)){c={distance:v,point:k.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){f=s.multiplyVector3(f.copy(r[c.a]));e=s.multiplyVector3(e.copy(r[c.b]));g=s.multiplyVector3(g.copy(r[c.c]));j=s.multiplyVector3(j.copy(r[c.d]));if(P(k,f,e,j)||P(k,e,g,j)){c={distance:v,point:k.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(o);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(o);
 return c}};
-THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,m=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,h,n){m=false;b=e;c=g;d=h;f=n;a()};this.addPoint=function(e,g){if(m){m=false;b=e;c=g;d=e;f=g}else{b=b<e?b:e;c=c<g?c:g;d=d>e?d:e;f=f>g?
-f:g}a()};this.add3Points=function(e,g,h,n,i,o){if(m){m=false;b=e<h?e<i?e:i:h<i?h:i;c=g<n?g<o?g:o:n<o?n:o;d=e>h?e>i?e:i:h>i?h:i;f=g>n?g>o?g:o:n>o?n:o}else{b=e<h?e<i?e<b?e:b:i<b?i:b:h<i?h<b?h:b:i<b?i:b;c=g<n?g<o?g<c?g:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c;d=e>h?e>i?e>d?e:d:i>d?i:d:h>i?h>d?h:d:i>d?i:d;f=g>n?g>o?g>f?g:f:o>f?o:f:n>o?n>f?n:f:o>f?o:f}a()};this.addRectangle=function(e){if(m){m=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();c=c<e.getTop()?c:e.getTop();
-d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){m=true;f=d=c=b=0;a()};this.isEmpty=function(){return m}};
+THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,j=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,h,n){j=false;b=e;c=g;d=h;f=n;a()};this.addPoint=function(e,g){if(j===true){j=false;b=e;c=g;d=e;f=g}else{b=b<e?b:e;c=c<g?c:
+g;d=d>e?d:e;f=f>g?f:g}a()};this.add3Points=function(e,g,h,n,k,o){if(j===true){j=false;b=e<h?e<k?e:k:h<k?h:k;c=g<n?g<o?g:o:n<o?n:o;d=e>h?e>k?e:k:h>k?h:k;f=g>n?g>o?g:o:n>o?n:o}else{b=e<h?e<k?e<b?e:b:k<b?k:b:h<k?h<b?h:b:k<b?k:b;c=g<n?g<o?g<c?g:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c;d=e>h?e>k?e>d?e:d:k>d?k:d:h>k?h>d?h:d:k>d?k:d;f=g>n?g>o?g>f?g:f:o>f?o:f:n>o?n>f?n:f:o>f?o:f}a()};this.addRectangle=function(e){if(j===true){j=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
+c=c<e.getTop()?c:e.getTop();d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){j=true;f=d=c=b=0;a()};this.isEmpty=function(){return j}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
-THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],k=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*m;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,h=this.elements;h[0]=b*a;h[1]=b*c;h[2]=b*d;h[3]=b*f;h[4]=b*e;h[5]=b*g;h[6]=b*m;h[7]=b*k;h[8]=b*j;return this},
-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,m,k,j,h,n,i,o,q,l){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,m||0,k||0,j||0,h!==void 0?h:1,n||0,i||0,o||0,q||0,l!==void 0?l:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,m,k,j,h,n,i,o,q,l){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=f;p[5]=e;p[9]=g;p[13]=m;p[2]=k;p[6]=j;p[10]=h;p[14]=n;p[3]=i;p[7]=o;p[11]=q;p[15]=l;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1.0E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],m=c[8],k=c[12],j=c[1],h=c[5],n=c[9],i=c[13],o=c[2],q=c[6],l=c[10],p=c[14],r=c[3],s=c[7],v=c[11],c=c[15],A=d[0],w=d[4],
-B=d[8],x=d[12],F=d[1],u=d[5],z=d[9],D=d[13],H=d[2],P=d[6],M=d[10],t=d[14],E=d[3],G=d[7],N=d[11],d=d[15];f[0]=e*A+g*F+m*H+k*E;f[4]=e*w+g*u+m*P+k*G;f[8]=e*B+g*z+m*M+k*N;f[12]=e*x+g*D+m*t+k*d;f[1]=j*A+h*F+n*H+i*E;f[5]=j*w+h*u+n*P+i*G;f[9]=j*B+h*z+n*M+i*N;f[13]=j*x+h*D+n*t+i*d;f[2]=o*A+q*F+l*H+p*E;f[6]=o*w+q*u+l*P+p*G;f[10]=o*B+q*z+l*M+p*N;f[14]=o*x+q*D+l*t+p*d;f[3]=r*A+s*F+v*H+c*E;f[7]=r*w+s*u+v*P+c*G;f[11]=r*B+s*z+v*M+c*N;f[15]=r*x+s*D+v*t+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*j;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,h=this.elements;h[0]=b*a;h[1]=b*c;h[2]=b*d;h[3]=b*f;h[4]=b*e;h[5]=b*g;h[6]=b*j;h[7]=b*m;h[8]=b*l;return this},
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,j,m,l,h,n,k,o,q,i){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,j||0,m||0,l||0,h!==void 0?h:1,n||0,k||0,o||0,q||0,i!==void 0?i:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,j,m,l,h,n,k,o,q,i){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=f;p[5]=e;p[9]=g;p[13]=j;p[2]=m;p[6]=l;p[10]=h;p[14]=n;p[3]=k;p[7]=o;p[11]=q;p[15]=i;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1.0E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],j=c[8],m=c[12],l=c[1],h=c[5],n=c[9],k=c[13],o=c[2],q=c[6],i=c[10],p=c[14],r=c[3],s=c[7],v=c[11],c=c[15],A=d[0],w=d[4],
+B=d[8],x=d[12],F=d[1],u=d[5],z=d[9],D=d[13],H=d[2],P=d[6],M=d[10],t=d[14],E=d[3],G=d[7],N=d[11],d=d[15];f[0]=e*A+g*F+j*H+m*E;f[4]=e*w+g*u+j*P+m*G;f[8]=e*B+g*z+j*M+m*N;f[12]=e*x+g*D+j*t+m*d;f[1]=l*A+h*F+n*H+k*E;f[5]=l*w+h*u+n*P+k*G;f[9]=l*B+h*z+n*M+k*N;f[13]=l*x+h*D+n*t+k*d;f[2]=o*A+q*F+i*H+p*E;f[6]=o*w+q*u+i*P+p*G;f[10]=o*B+q*z+i*M+p*N;f[14]=o*x+q*D+i*t+p*d;f[3]=r*A+s*F+v*H+c*E;f[7]=r*w+s*u+v*P+c*G;f[11]=r*B+s*z+v*M+c*N;f[15]=r*x+s*D+v*t+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
-d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],m=a[9],k=a[13],j=a[2],h=a[6],n=a[10],i=a[14],o=a[3],q=a[7],
-l=a[11],a=a[15];return f*m*h*o-d*k*h*o-f*g*n*o+c*k*n*o+d*g*i*o-c*m*i*o-f*m*j*q+d*k*j*q+f*e*n*q-b*k*n*q-d*e*i*q+b*m*i*q+f*g*j*l-c*k*j*l-f*e*h*l+b*k*h*l+c*e*i*l-b*g*i*l-d*g*j*a+c*m*j*a+d*e*h*a-b*m*h*a-c*e*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
+d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],j=a[9],m=a[13],l=a[2],h=a[6],n=a[10],k=a[14],o=a[3],q=a[7],
+i=a[11],a=a[15];return f*j*h*o-d*m*h*o-f*g*n*o+c*m*n*o+d*g*k*o-c*j*k*o-f*j*l*q+d*m*l*q+f*e*n*q-b*m*n*q-d*e*k*q+b*j*k*q+f*g*l*i-c*m*l*i-f*e*h*i+b*m*h*i+c*e*k*i-b*g*k*i-d*g*l*a+c*j*l*a+d*e*h*a-b*j*h*a-c*e*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
-a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],m=c[1],k=c[5],j=c[9],h=c[13],n=c[2],i=c[6],o=c[10],q=
-c[14],l=c[3],p=c[7],r=c[11],c=c[15];b[0]=j*q*p-h*o*p+h*i*r-k*q*r-j*i*c+k*o*c;b[4]=g*o*p-e*q*p-g*i*r+f*q*r+e*i*c-f*o*c;b[8]=e*h*p-g*j*p+g*k*r-f*h*r-e*k*c+f*j*c;b[12]=g*j*i-e*h*i-g*k*o+f*h*o+e*k*q-f*j*q;b[1]=h*o*l-j*q*l-h*n*r+m*q*r+j*n*c-m*o*c;b[5]=e*q*l-g*o*l+g*n*r-d*q*r-e*n*c+d*o*c;b[9]=g*j*l-e*h*l-g*m*r+d*h*r+e*m*c-d*j*c;b[13]=e*h*n-g*j*n+g*m*o-d*h*o-e*m*q+d*j*q;b[2]=k*q*l-h*i*l+h*n*p-m*q*p-k*n*c+m*i*c;b[6]=g*i*l-f*q*l-g*n*p+d*q*p+f*n*c-d*i*c;b[10]=f*h*l-g*k*l+g*m*p-d*h*p-f*m*c+d*k*c;b[14]=g*k*n-
-f*h*n-g*m*i+d*h*i+f*m*q-d*k*q;b[3]=j*i*l-k*o*l-j*n*p+m*o*p+k*n*r-m*i*r;b[7]=f*o*l-e*i*l+e*n*p-d*o*p-f*n*r+d*i*r;b[11]=e*k*l-f*j*l-e*m*p+d*j*p+f*m*r-d*k*r;b[15]=f*j*n-e*k*n+e*m*i-d*j*i-f*m*o+d*k*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),m=Math.cos(f),f=Math.sin(f),k=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var j=m*k,h=m*e,n=f*k,i=f*e;c[0]=j+i*d;c[4]=n*d-h;c[8]=g*f;c[1]=g*e;c[5]=g*
-k;c[9]=-d;c[2]=h*d-n;c[6]=i+j*d;c[10]=g*m;break;case "ZXY":j=m*k;h=m*e;n=f*k;i=f*e;c[0]=j-i*d;c[4]=-g*e;c[8]=n+h*d;c[1]=h+n*d;c[5]=g*k;c[9]=i-j*d;c[2]=-g*f;c[6]=d;c[10]=g*m;break;case "ZYX":j=g*k;h=g*e;n=d*k;i=d*e;c[0]=m*k;c[4]=n*f-h;c[8]=j*f+i;c[1]=m*e;c[5]=i*f+j;c[9]=h*f-n;c[2]=-f;c[6]=d*m;c[10]=g*m;break;case "YZX":j=g*m;h=g*f;n=d*m;i=d*f;c[0]=m*k;c[4]=i-j*e;c[8]=n*e+h;c[1]=e;c[5]=g*k;c[9]=-d*k;c[2]=-f*k;c[6]=h*e+n;c[10]=j-i*e;break;case "XZY":j=g*m;h=g*f;n=d*m;i=d*f;c[0]=m*k;c[4]=-e;c[8]=f*k;
-c[1]=j*e+i;c[5]=g*k;c[9]=h*e-n;c[2]=n*e-h;c[6]=d*k;c[10]=i*e+j;break;default:j=g*k;h=g*e;n=d*k;i=d*e;c[0]=m*k;c[4]=-m*e;c[8]=f;c[1]=h+n*f;c[5]=j-i*f;c[9]=-d*m;c[2]=i-j*f;c[6]=n+h*f;c[10]=g*m}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,m=d+d,k=f+f,a=c*g,j=c*m,c=c*k,h=d*m,d=d*k,f=f*k,g=e*g,m=e*m,e=e*k;b[0]=1-(h+f);b[4]=j-e;b[8]=c+m;b[1]=j+e;b[5]=1-(a+f);b[9]=d-g;b[2]=c-m;b[6]=d+g;b[10]=1-(a+h);return this},compose:function(a,b,c){var d=this.elements,
-f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
-c.x=f.length();c.y=e.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
-b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
-d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],g=b[8],m=b[9],k=b[10],j=b[11],h=Math.cos(a),a=Math.sin(a);b[4]=h*c+a*g;b[5]=h*d+a*m;b[6]=h*f+a*k;b[7]=h*e+a*j;b[8]=h*g-a*c;b[9]=h*m-a*d;b[10]=h*k-a*f;b[11]=h*j-a*e;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[8],m=b[9],k=b[10],j=b[11],h=Math.cos(a),a=Math.sin(a);b[0]=h*c-a*g;b[1]=h*d-a*m;b[2]=h*f-a*k;b[3]=h*e-a*j;b[8]=h*g+a*c;b[9]=
-h*m+a*d;b[10]=h*k+a*f;b[11]=h*j+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[4],m=b[5],k=b[6],j=b[7],h=Math.cos(a),a=Math.sin(a);b[0]=h*c+a*g;b[1]=h*d+a*m;b[2]=h*f+a*k;b[3]=h*e+a*j;b[4]=h*g-a*c;b[5]=h*m-a*d;b[6]=h*k-a*f;b[7]=h*j-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-f=a.y,e=a.z,g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,m=f*f,k=e*e,j=Math.cos(b),h=Math.sin(b),n=1-j,i=d*f*n,o=d*e*n,n=f*e*n,d=d*h,q=f*h,h=e*h,e=g+(1-g)*j,g=i+h,f=o-q,i=i-h,m=m+(1-m)*j,h=n+d,o=o+q,n=n-d,k=k+(1-k)*j,j=c[0],d=c[1],q=c[2],l=c[3],p=c[4],r=c[5],s=c[6],v=c[7],A=c[8],w=c[9],B=c[10],x=c[11];c[0]=e*j+g*p+f*A;c[1]=e*d+g*r+f*w;c[2]=e*q+g*s+f*B;c[3]=e*l+g*v+f*x;c[4]=i*j+m*p+h*A;c[5]=i*d+m*r+h*w;c[6]=i*q+m*s+h*B;c[7]=i*l+m*v+h*x;c[8]=o*j+n*p+k*A;c[9]=o*d+n*r+k*w;c[10]=o*q+n*s+k*B;c[11]=
-o*l+n*v+k*x;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
-makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,m=a.z,k=f*e,j=f*g;this.set(k*e+c,k*g-d*m,k*m+d*g,0,k*g+d*m,j*g+c,j*m-d*e,0,k*m-
-d*g,j*m+d*e,f*m*m+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var g=this.elements;g[0]=2*f/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*f/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(e+f)/(e-f);g[14]=-2*e*f/(e-f);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,
-b,c,d,f,e){var g=this.elements,m=b-a,k=c-d,j=e-f;g[0]=2/m;g[4]=0;g[8]=0;g[12]=-((b+a)/m);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((e+f)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
+a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],j=c[1],m=c[5],l=c[9],h=c[13],n=c[2],k=c[6],o=c[10],q=
+c[14],i=c[3],p=c[7],r=c[11],c=c[15];b[0]=l*q*p-h*o*p+h*k*r-m*q*r-l*k*c+m*o*c;b[4]=g*o*p-e*q*p-g*k*r+f*q*r+e*k*c-f*o*c;b[8]=e*h*p-g*l*p+g*m*r-f*h*r-e*m*c+f*l*c;b[12]=g*l*k-e*h*k-g*m*o+f*h*o+e*m*q-f*l*q;b[1]=h*o*i-l*q*i-h*n*r+j*q*r+l*n*c-j*o*c;b[5]=e*q*i-g*o*i+g*n*r-d*q*r-e*n*c+d*o*c;b[9]=g*l*i-e*h*i-g*j*r+d*h*r+e*j*c-d*l*c;b[13]=e*h*n-g*l*n+g*j*o-d*h*o-e*j*q+d*l*q;b[2]=m*q*i-h*k*i+h*n*p-j*q*p-m*n*c+j*k*c;b[6]=g*k*i-f*q*i-g*n*p+d*q*p+f*n*c-d*k*c;b[10]=f*h*i-g*m*i+g*j*p-d*h*p-f*j*c+d*m*c;b[14]=g*m*n-
+f*h*n-g*j*k+d*h*k+f*j*q-d*m*q;b[3]=l*k*i-m*o*i-l*n*p+j*o*p+m*n*r-j*k*r;b[7]=f*o*i-e*k*i+e*n*p-d*o*p-f*n*r+d*k*r;b[11]=e*m*i-f*l*i-e*j*p+d*l*p+f*j*r-d*m*r;b[15]=f*l*n-e*m*n+e*j*k-d*l*k-f*j*o+d*m*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var l=g*m,h=g*e,n=d*m,k=d*e;c[0]=j*m;c[4]=-j*e;c[8]=f;c[1]=h+n*f;c[5]=
+l-k*f;c[9]=-d*j;c[2]=k-l*f;c[6]=n+h*f;c[10]=g*j}else if(b==="YXZ"){l=j*m;h=j*e;n=f*m;k=f*e;c[0]=l+k*d;c[4]=n*d-h;c[8]=g*f;c[1]=g*e;c[5]=g*m;c[9]=-d;c[2]=h*d-n;c[6]=k+l*d;c[10]=g*j}else if(b==="ZXY"){l=j*m;h=j*e;n=f*m;k=f*e;c[0]=l-k*d;c[4]=-g*e;c[8]=n+h*d;c[1]=h+n*d;c[5]=g*m;c[9]=k-l*d;c[2]=-g*f;c[6]=d;c[10]=g*j}else if(b==="ZYX"){l=g*m;h=g*e;n=d*m;k=d*e;c[0]=j*m;c[4]=n*f-h;c[8]=l*f+k;c[1]=j*e;c[5]=k*f+l;c[9]=h*f-n;c[2]=-f;c[6]=d*j;c[10]=g*j}else if(b==="YZX"){l=g*j;h=g*f;n=d*j;k=d*f;c[0]=j*m;c[4]=
+k-l*e;c[8]=n*e+h;c[1]=e;c[5]=g*m;c[9]=-d*m;c[2]=-f*m;c[6]=h*e+n;c[10]=l-k*e}else if(b==="XZY"){l=g*j;h=g*f;n=d*j;k=d*f;c[0]=j*m;c[4]=-e;c[8]=f*m;c[1]=l*e+k;c[5]=g*m;c[9]=h*e-n;c[2]=n*e-h;c[6]=d*m;c[10]=k*e+l}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,j=d+d,m=f+f,a=c*g,l=c*j,c=c*m,h=d*j,d=d*m,f=f*m,g=e*g,j=e*j,e=e*m;b[0]=1-(h+f);b[4]=l-e;b[8]=c+j;b[1]=l+e;b[5]=1-(a+f);b[9]=d-g;b[2]=c-j;b[6]=d+g;b[10]=1-(a+h);return this},compose:function(a,
+b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?
+c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,
+a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=
+b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],g=b[8],j=b[9],m=b[10],l=b[11],h=Math.cos(a),a=Math.sin(a);b[4]=h*c+a*g;b[5]=h*d+a*j;b[6]=h*f+a*m;b[7]=h*e+a*l;b[8]=h*g-a*c;b[9]=h*j-a*d;b[10]=h*m-a*f;b[11]=h*l-a*e;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[8],j=b[9],m=b[10],l=b[11],h=Math.cos(a),a=Math.sin(a);b[0]=h*c-a*g;b[1]=h*d-a*j;b[2]=h*f-a*m;b[3]=h*e-a*l;b[8]=
+h*g+a*c;b[9]=h*j+a*d;b[10]=h*m+a*f;b[11]=h*l+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[4],j=b[5],m=b[6],l=b[7],h=Math.cos(a),a=Math.sin(a);b[0]=h*c+a*g;b[1]=h*d+a*j;b[2]=h*f+a*m;b[3]=h*e+a*l;b[4]=h*g-a*c;b[5]=h*j-a*d;b[6]=h*m-a*f;b[7]=h*l-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);
+var d=a.x,f=a.y,e=a.z,g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,j=f*f,m=e*e,l=Math.cos(b),h=Math.sin(b),n=1-l,k=d*f*n,o=d*e*n,n=f*e*n,d=d*h,q=f*h,h=e*h,e=g+(1-g)*l,g=k+h,f=o-q,k=k-h,j=j+(1-j)*l,h=n+d,o=o+q,n=n-d,m=m+(1-m)*l,l=c[0],d=c[1],q=c[2],i=c[3],p=c[4],r=c[5],s=c[6],v=c[7],A=c[8],w=c[9],B=c[10],x=c[11];c[0]=e*l+g*p+f*A;c[1]=e*d+g*r+f*w;c[2]=e*q+g*s+f*B;c[3]=e*i+g*v+f*x;c[4]=k*l+j*p+h*A;c[5]=k*d+j*r+h*w;c[6]=k*q+j*s+h*B;c[7]=k*i+j*v+h*x;c[8]=o*l+n*p+m*A;c[9]=o*d+n*r+m*w;c[10]=o*q+n*s+
+m*B;c[11]=o*i+n*v+m*x;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,
+0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,j=a.z,m=f*e,l=f*g;this.set(m*e+c,m*g-d*j,m*j+d*g,0,m*g+d*j,l*
+g+c,l*j-d*e,0,m*j-d*g,l*j+d*e,f*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var g=this.elements;g[0]=2*f/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*f/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(e+f)/(e-f);g[14]=-2*e*f/(e-f);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,
+b,c,d,f,e){var g=this.elements,j=b-a,m=c-d,l=e-f;g[0]=2/j;g[4]=0;g[8]=0;g[12]=-((b+a)/j);g[1]=0;g[5]=2/m;g[9]=0;g[13]=-((c+d)/m);g[2]=0;g[6]=0;g[10]=-2/l;g[14]=-((e+f)/l);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
 THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.setEulerFromRotationMatrix((new THREE.Matrix4).extractRotation(this.matrix),this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
 this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=
 b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},updateMatrix:function(){this.matrix.setPosition(this.position);
-this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,
+this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=g[e]=g[e]||new THREE.RenderableObject;e++;return a}function b(){var a=j[k]=j[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(e>=0&&g>=0&&f>=0&&h>=0)return true;if(e<0&&g<0||f<0&&h<0)return false;e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g)));f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var f,e,g=[],m,k,j=[],h,n,i=[],o,q=[],l,p,r=[],s,v,A=[],w={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,x=new THREE.Vector4,F=new THREE.Matrix4,u=new THREE.Matrix4,z=new THREE.Frustum,D=new THREE.Vector4,H=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);F.multiply(b.projectionMatrix,b.matrixWorldInverse);F.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-F.multiply(b.matrixWorld,b.projectionMatrixInverse);F.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){e=0;w.objects.length=0;w.sprites.length=0;w.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||z.contains(b))){B.copy(b.matrixWorld.getPosition());
-F.multiplyVector3(B);f=a();f.object=b;f.z=B.z;w.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){B.copy(b.matrixWorld.getPosition());F.multiplyVector3(B);f=a();f.object=b;f.z=B.z;w.sprites.push(f)}else b instanceof THREE.Light&&w.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&w.objects.sort(c);return w};this.projectScene=function(a,e,g){var f=e.near,G=e.far,B=false,Q,O,y,S,L,U,T,W,C,J,I,K,R,ja,da;v=p=o=n=0;w.elements.length=0;if(e.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);F.multiply(e.projectionMatrix,e.matrixWorldInverse);z.setFromMatrix(F);w=this.projectGraph(a,false);a=0;for(Q=w.objects.length;a<Q;a++){C=w.objects[a].object;J=C.matrixWorld;k=0;if(C instanceof THREE.Mesh){I=C.geometry;K=C.geometry.materials;S=I.vertices;R=I.faces;ja=I.faceVertexUvs;I=C.matrixRotationWorld.extractRotation(J);O=0;for(y=
-S.length;O<y;O++){m=b();m.positionWorld.copy(S[O]);J.multiplyVector3(m.positionWorld);m.positionScreen.copy(m.positionWorld);F.multiplyVector4(m.positionScreen);m.positionScreen.x=m.positionScreen.x/m.positionScreen.w;m.positionScreen.y=m.positionScreen.y/m.positionScreen.w;m.visible=m.positionScreen.z>f&&m.positionScreen.z<G}S=0;for(O=R.length;S<O;S++){y=R[S];if(y instanceof THREE.Face3){L=j[y.a];U=j[y.b];T=j[y.c];if(L.visible&&U.visible&&T.visible){B=(T.positionScreen.x-L.positionScreen.x)*(U.positionScreen.y-
-L.positionScreen.y)-(T.positionScreen.y-L.positionScreen.y)*(U.positionScreen.x-L.positionScreen.x)<0;if(C.doubleSided||B!=C.flipSided){W=i[n]=i[n]||new THREE.RenderableFace3;n++;h=W;h.v1.copy(L);h.v2.copy(U);h.v3.copy(T)}else continue}else continue}else if(y instanceof THREE.Face4){L=j[y.a];U=j[y.b];T=j[y.c];W=j[y.d];if(L.visible&&U.visible&&T.visible&&W.visible){B=(W.positionScreen.x-L.positionScreen.x)*(U.positionScreen.y-L.positionScreen.y)-(W.positionScreen.y-L.positionScreen.y)*(U.positionScreen.x-
-L.positionScreen.x)<0||(U.positionScreen.x-T.positionScreen.x)*(W.positionScreen.y-T.positionScreen.y)-(U.positionScreen.y-T.positionScreen.y)*(W.positionScreen.x-T.positionScreen.x)<0;if(C.doubleSided||B!=C.flipSided){da=q[o]=q[o]||new THREE.RenderableFace4;o++;h=da;h.v1.copy(L);h.v2.copy(U);h.v3.copy(T);h.v4.copy(W)}else continue}else continue}h.normalWorld.copy(y.normal);!B&&(C.flipSided||C.doubleSided)&&h.normalWorld.negate();I.multiplyVector3(h.normalWorld);h.centroidWorld.copy(y.centroid);J.multiplyVector3(h.centroidWorld);
-h.centroidScreen.copy(h.centroidWorld);F.multiplyVector3(h.centroidScreen);T=y.vertexNormals;L=0;for(U=T.length;L<U;L++){W=h.vertexNormalsWorld[L];W.copy(T[L]);!B&&(C.flipSided||C.doubleSided)&&W.negate();I.multiplyVector3(W)}L=0;for(U=ja.length;L<U;L++)if(da=ja[L][S]){T=0;for(W=da.length;T<W;T++)h.uvs[L][T]=da[T]}h.material=C.material;h.faceMaterial=y.materialIndex!==null?K[y.materialIndex]:null;h.z=h.centroidScreen.z;w.elements.push(h)}}else if(C instanceof THREE.Line){u.multiply(F,J);S=C.geometry.vertices;
-L=b();L.positionScreen.copy(S[0]);u.multiplyVector4(L.positionScreen);J=C.type===THREE.LinePieces?2:1;O=1;for(y=S.length;O<y;O++){L=b();L.positionScreen.copy(S[O]);u.multiplyVector4(L.positionScreen);if(!((O+1)%J>0)){U=j[k-2];D.copy(L.positionScreen);H.copy(U.positionScreen);if(d(D,H)){D.multiplyScalar(1/D.w);H.multiplyScalar(1/H.w);K=r[p]=r[p]||new THREE.RenderableLine;p++;l=K;l.v1.positionScreen.copy(D);l.v2.positionScreen.copy(H);l.z=Math.max(D.z,H.z);l.material=C.material;w.elements.push(l)}}}}}a=
-0;for(Q=w.sprites.length;a<Q;a++){C=w.sprites[a].object;J=C.matrixWorld;if(C instanceof THREE.Particle){x.set(J.elements[12],J.elements[13],J.elements[14],1);F.multiplyVector4(x);x.z=x.z/x.w;if(x.z>0&&x.z<1){f=A[v]=A[v]||new THREE.RenderableParticle;v++;s=f;s.x=x.x/x.w;s.y=x.y/x.w;s.z=x.z;s.rotation=C.rotation.z;s.scale.x=C.scale.x*Math.abs(s.x-(x.x+e.projectionMatrix.elements[0])/(x.w+e.projectionMatrix.elements[12]));s.scale.y=C.scale.y*Math.abs(s.y-(x.y+e.projectionMatrix.elements[5])/(x.w+e.projectionMatrix.elements[13]));
-s.material=C.material;w.elements.push(s)}}}g&&w.elements.sort(c);return w}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),f=Math.cos(a.y/2),e=Math.cos(a.z/2),g=Math.sin(a.x/2),m=Math.sin(a.y/2),k=Math.sin(a.z/2);switch(c){case "YXZ":this.x=g*f*e+d*m*k;this.y=d*m*e-g*f*k;this.z=d*f*k-g*m*e;this.w=d*f*e+g*m*k;break;case "ZXY":this.x=g*f*e-d*m*k;this.y=d*m*e+g*f*
-k;this.z=d*f*k+g*m*e;this.w=d*f*e-g*m*k;break;case "ZYX":this.x=g*f*e-d*m*k;this.y=d*m*e+g*f*k;this.z=d*f*k-g*m*e;this.w=d*f*e+g*m*k;break;case "YZX":this.x=g*f*e+d*m*k;this.y=d*m*e+g*f*k;this.z=d*f*k-g*m*e;this.w=d*f*e-g*m*k;break;case "XZY":this.x=g*f*e-d*m*k;this.y=d*m*e-g*f*k;this.z=d*f*k+g*m*e;this.w=d*f*e+g*m*k;break;default:this.x=g*f*e+d*m*k;this.y=d*m*e-g*f*k;this.z=d*f*k+g*m*e;this.w=d*f*e-g*m*k}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
-d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],m=b[2],k=b[6],b=b[10],j=c+e+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(k-g)*c;this.y=(d-m)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(k-g)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+m)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-m)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(g+k)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
-(d+m)/c;this.y=(g+k)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
-this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,m=a.z,a=a.w;this.x=b*a+f*e+c*m-d*g;this.y=c*a+f*g+d*e-b*m;this.z=d*a+f*m+b*g-c*e;this.w=f*a-b*e-c*g-d*m;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,
-e=this.x,g=this.y,m=this.z,k=this.w,j=k*c+g*f-m*d,h=k*d+m*c-e*f,n=k*f+e*d-g*c,c=-e*c-g*d-m*f;b.x=j*k+c*-e+h*-m-n*-g;b.y=h*k+c*-g+n*-e-j*-m;b.z=n*k+c*-m+j*-g-h*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var m=Math.acos(g),k=Math.sqrt(1-g*g);if(Math.abs(k)<0.001){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x);
-this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}g=Math.sin((1-b)*m)/k;m=Math.sin(b*m)/k;this.w=e*g+this.w*m;this.x=c*g+this.x*m;this.y=d*g+this.y*m;this.z=f*g+this.z*m;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
+THREE.Projector=function(){function a(){var a;if(e===g.length){a=new THREE.RenderableObject;g.push(a)}else a=g[e];e++;return a}function b(){var a;if(m===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[m];m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(e>=0&&g>=0&&f>=0&&h>=0)return true;if(e<0&&g<0||f<0&&h<0)return false;e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g)));f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,
+f/(f-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,g=[],j,m,l=[],h,n,k=[],o,q=[],i,p,r=[],s,v,A=[],w={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,x=new THREE.Vector4,F=new THREE.Matrix4,u=new THREE.Matrix4,z=new THREE.Frustum,D=new THREE.Vector4,H=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);F.multiply(b.projectionMatrix,b.matrixWorldInverse);F.multiplyVector3(a);return a};this.unprojectVector=
+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);F.multiply(b.matrixWorld,b.projectionMatrixInverse);F.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){e=0;w.objects.length=0;w.sprites.length=0;w.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof
+THREE.Line)&&(b.frustumCulled===false||z.contains(b)===true)){B.copy(b.matrixWorld.getPosition());F.multiplyVector3(B);f=a();f.object=b;f.z=B.z;w.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){B.copy(b.matrixWorld.getPosition());F.multiplyVector3(B);f=a();f.object=b;f.z=B.z;w.sprites.push(f)}else b instanceof THREE.Light&&w.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d===true&&w.objects.sort(c);return w};this.projectScene=function(a,
+e,g){var f=e.near,G=e.far,B=false,Q,O,y,S,L,U,T,V,C,K,I,J,R,ja,aa;v=p=o=n=0;w.elements.length=0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);F.multiply(e.projectionMatrix,e.matrixWorldInverse);z.setFromMatrix(F);w=this.projectGraph(a,false);a=0;for(Q=w.objects.length;a<Q;a++){C=w.objects[a].object;K=C.matrixWorld;m=0;if(C instanceof THREE.Mesh){I=C.geometry;J=C.geometry.materials;
+S=I.vertices;R=I.faces;ja=I.faceVertexUvs;I=C.matrixRotationWorld.extractRotation(K);O=0;for(y=S.length;O<y;O++){j=b();j.positionWorld.copy(S[O]);K.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);F.multiplyVector4(j.positionScreen);j.positionScreen.x=j.positionScreen.x/j.positionScreen.w;j.positionScreen.y=j.positionScreen.y/j.positionScreen.w;j.visible=j.positionScreen.z>f&&j.positionScreen.z<G}S=0;for(O=R.length;S<O;S++){y=R[S];if(y instanceof THREE.Face3){L=l[y.a];U=l[y.b];
+T=l[y.c];if(L.visible===true&&U.visible===true&&T.visible===true){B=(T.positionScreen.x-L.positionScreen.x)*(U.positionScreen.y-L.positionScreen.y)-(T.positionScreen.y-L.positionScreen.y)*(U.positionScreen.x-L.positionScreen.x)<0;if(C.doubleSided===true||B!==C.flipSided){V=void 0;if(n===k.length){V=new THREE.RenderableFace3;k.push(V)}else V=k[n];n++;h=V;h.v1.copy(L);h.v2.copy(U);h.v3.copy(T)}else continue}else continue}else if(y instanceof THREE.Face4){L=l[y.a];U=l[y.b];T=l[y.c];V=l[y.d];if(L.visible===
+true&&U.visible===true&&T.visible===true&&V.visible===true){B=(V.positionScreen.x-L.positionScreen.x)*(U.positionScreen.y-L.positionScreen.y)-(V.positionScreen.y-L.positionScreen.y)*(U.positionScreen.x-L.positionScreen.x)<0||(U.positionScreen.x-T.positionScreen.x)*(V.positionScreen.y-T.positionScreen.y)-(U.positionScreen.y-T.positionScreen.y)*(V.positionScreen.x-T.positionScreen.x)<0;if(C.doubleSided===true||B!==C.flipSided){aa=void 0;if(o===q.length){aa=new THREE.RenderableFace4;q.push(aa)}else aa=
+q[o];o++;h=aa;h.v1.copy(L);h.v2.copy(U);h.v3.copy(T);h.v4.copy(V)}else continue}else continue}h.normalWorld.copy(y.normal);B===false&&(C.flipSided===true||C.doubleSided===true)&&h.normalWorld.negate();I.multiplyVector3(h.normalWorld);h.centroidWorld.copy(y.centroid);K.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);F.multiplyVector3(h.centroidScreen);T=y.vertexNormals;L=0;for(U=T.length;L<U;L++){V=h.vertexNormalsWorld[L];V.copy(T[L]);B===false&&(C.flipSided===true||C.doubleSided===
+true)&&V.negate();I.multiplyVector3(V)}L=0;for(U=ja.length;L<U;L++){aa=ja[L][S];if(aa!==void 0){T=0;for(V=aa.length;T<V;T++)h.uvs[L][T]=aa[T]}}h.material=C.material;h.faceMaterial=y.materialIndex!==null?J[y.materialIndex]:null;h.z=h.centroidScreen.z;w.elements.push(h)}}else if(C instanceof THREE.Line){u.multiply(F,K);S=C.geometry.vertices;L=b();L.positionScreen.copy(S[0]);u.multiplyVector4(L.positionScreen);K=C.type===THREE.LinePieces?2:1;O=1;for(y=S.length;O<y;O++){L=b();L.positionScreen.copy(S[O]);
+u.multiplyVector4(L.positionScreen);if(!((O+1)%K>0)){U=l[m-2];D.copy(L.positionScreen);H.copy(U.positionScreen);if(d(D,H)===true){D.multiplyScalar(1/D.w);H.multiplyScalar(1/H.w);J=void 0;if(p===r.length){J=new THREE.RenderableLine;r.push(J)}else J=r[p];p++;i=J;i.v1.positionScreen.copy(D);i.v2.positionScreen.copy(H);i.z=Math.max(D.z,H.z);i.material=C.material;w.elements.push(i)}}}}}a=0;for(Q=w.sprites.length;a<Q;a++){C=w.sprites[a].object;K=C.matrixWorld;if(C instanceof THREE.Particle){x.set(K.elements[12],
+K.elements[13],K.elements[14],1);F.multiplyVector4(x);x.z=x.z/x.w;if(x.z>0&&x.z<1){f=void 0;if(v===A.length){f=new THREE.RenderableParticle;A.push(f)}else f=A[v];v++;s=f;s.x=x.x/x.w;s.y=x.y/x.w;s.z=x.z;s.rotation=C.rotation.z;s.scale.x=C.scale.x*Math.abs(s.x-(x.x+e.projectionMatrix.elements[0])/(x.w+e.projectionMatrix.elements[12]));s.scale.y=C.scale.y*Math.abs(s.y-(x.y+e.projectionMatrix.elements[5])/(x.w+e.projectionMatrix.elements[13]));s.material=C.material;w.elements.push(s)}}}g&&w.elements.sort(c);
+return w}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),j=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*g*j;this.y=c*g*f-e*d*j;this.z=c*d*j+e*g*f;this.w=c*d*f-e*g*j}else if(b==="YXZ"){this.x=e*d*f+c*g*j;this.y=c*g*f-e*d*j;this.z=
+c*d*j-e*g*f;this.w=c*d*f+e*g*j}else if(b==="ZXY"){this.x=e*d*f-c*g*j;this.y=c*g*f+e*d*j;this.z=c*d*j+e*g*f;this.w=c*d*f-e*g*j}else if(b==="ZYX"){this.x=e*d*f-c*g*j;this.y=c*g*f+e*d*j;this.z=c*d*j-e*g*f;this.w=c*d*f+e*g*j}else if(b==="YZX"){this.x=e*d*f+c*g*j;this.y=c*g*f+e*d*j;this.z=c*d*j-e*g*f;this.w=c*d*f-e*g*j}else if(b==="XZY"){this.x=e*d*f-c*g*j;this.y=c*g*f-e*d*j;this.z=c*d*j+e*g*f;this.w=c*d*f+e*g*j}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
+d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],j=b[2],m=b[6],b=b[10],l=c+e+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(m-g)*c;this.y=(d-j)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(m-g)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+j)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-j)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(g+m)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
+(d+j)/c;this.y=(g+m)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
+this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,j=a.z,a=a.w;this.x=b*a+f*e+c*j-d*g;this.y=c*a+f*g+d*e-b*j;this.z=d*a+f*j+b*g-c*e;this.w=f*a-b*e-c*g-d*j;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,
+e=this.x,g=this.y,j=this.z,m=this.w,l=m*c+g*f-j*d,h=m*d+j*c-e*f,n=m*f+e*d-g*c,c=-e*c-g*d-j*f;b.x=l*m+c*-e+h*-j-n*-g;b.y=h*m+c*-g+n*-e-l*-j;b.z=n*m+c*-j+l*-g-h*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var j=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.001){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x);
+this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}g=Math.sin((1-b)*j)/m;j=Math.sin(b*j)/m;this.w=e*g+this.w*j;this.x=c*g+this.x*j;this.y=d*g+this.y*j;this.z=f*g+this.z*j;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
 THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
 THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
@@ -97,20 +98,20 @@ THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.
 return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
 THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.name="";this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=false};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,g=f.vertexNormals.length;e<g;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
-0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,f,e,g=new THREE.Vector3,m=new THREE.Vector3;a=0;for(b=this.faces.length;a<
-b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];e=this.vertices[c.c];g.sub(e,f);m.sub(d,f);g.crossSelf(m);g.isZero()||g.normalize();c.normal.copy(g)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
+0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,f,e,g=new THREE.Vector3,j=new THREE.Vector3;a=0;for(b=this.faces.length;a<
+b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];e=this.vertices[c.c];g.sub(e,f);j.sub(d,f);g.crossSelf(j);g.isZero()||g.normalize();c.normal.copy(g)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
 else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?
 f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
-[];var g=this.morphNormals[a].faceNormals,m=this.morphNormals[a].vertexNormals,k,j;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];k=new THREE.Vector3;j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(k);m.push(j)}}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
-k=g.faceNormals[c];j=g.vertexNormals[c];k.copy(f.normal);if(f instanceof THREE.Face3){j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2])}else{j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2]);j.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,L){m=a.vertices[b];k=a.vertices[c];
-j=a.vertices[d];h=g[e];n=g[f];i=g[L];o=k.x-m.x;q=j.x-m.x;l=k.y-m.y;p=j.y-m.y;r=k.z-m.z;s=j.z-m.z;v=n.u-h.u;A=i.u-h.u;w=n.v-h.v;B=i.v-h.v;x=1/(v*B-A*w);D.set((B*o-w*q)*x,(B*l-w*p)*x,(B*r-w*s)*x);H.set((v*q-A*o)*x,(v*p-A*l)*x,(v*s-A*r)*x);u[b].addSelf(D);u[c].addSelf(D);u[d].addSelf(D);z[b].addSelf(H);z[c].addSelf(H);z[d].addSelf(H)}var b,c,d,f,e,g,m,k,j,h,n,i,o,q,l,p,r,s,v,A,w,B,x,F,u=[],z=[],D=new THREE.Vector3,H=new THREE.Vector3,P=new THREE.Vector3,M=new THREE.Vector3,t=new THREE.Vector3;b=0;for(c=
+[];var g=this.morphNormals[a].faceNormals,j=this.morphNormals[a].vertexNormals,m,l;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;l=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(m);j.push(l)}}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
+m=g.faceNormals[c];l=g.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2])}else{l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2]);l.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,L){j=a.vertices[b];m=a.vertices[c];
+l=a.vertices[d];h=g[e];n=g[f];k=g[L];o=m.x-j.x;q=l.x-j.x;i=m.y-j.y;p=l.y-j.y;r=m.z-j.z;s=l.z-j.z;v=n.u-h.u;A=k.u-h.u;w=n.v-h.v;B=k.v-h.v;x=1/(v*B-A*w);D.set((B*o-w*q)*x,(B*i-w*p)*x,(B*r-w*s)*x);H.set((v*q-A*o)*x,(v*p-A*i)*x,(v*s-A*r)*x);u[b].addSelf(D);u[c].addSelf(D);u[d].addSelf(D);z[b].addSelf(H);z[c].addSelf(H);z[d].addSelf(H)}var b,c,d,f,e,g,j,m,l,h,n,k,o,q,i,p,r,s,v,A,w,B,x,F,u=[],z=[],D=new THREE.Vector3,H=new THREE.Vector3,P=new THREE.Vector3,M=new THREE.Vector3,t=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){u[b]=new THREE.Vector3;z[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];g=this.faceVertexUvs[0][b];if(e instanceof THREE.Face3)a(this,e.a,e.b,e.c,0,1,2);else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.d,0,1,3);a(this,e.b,e.c,e.d,1,2,3)}}var E=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++){t.copy(e.vertexNormals[d]);f=e[E[d]];F=u[f];P.copy(F);P.subSelf(t.multiplyScalar(t.dot(F))).normalize();
 M.cross(e.vertexNormals[d],F);f=M.dot(z[f]);f=f<0?-1:1;e.vertexTangents[d]=new THREE.Vector4(P.x,P.y,P.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
-a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,m;e=0;for(g=this.vertices.length;e<g;e++){d=this.vertices[e];d=[Math.round(d.x*
-f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=e;b.push(this.vertices[e]);c[e]=b.length-1}else c[e]=c[a[d]]}e=0;for(g=this.faces.length;e<g;e++){f=this.faces[e];if(f instanceof THREE.Face3){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c]}else if(f instanceof THREE.Face4){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c];f.d=c[f.d];d=[f.a,f.b,f.c,f.d];for(a=3;a>0;a--)if(d.indexOf(f["abcd"[a]])!=a){d.splice(a,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2]);f=0;for(d=this.faceVertexUvs.length;f<d;f++)(m=
-this.faceVertexUvs[f][e])&&m.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);
-THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);
+a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,j;e=0;for(g=this.vertices.length;e<g;e++){d=this.vertices[e];d=[Math.round(d.x*
+f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=e;b.push(this.vertices[e]);c[e]=b.length-1}else c[e]=c[a[d]]}e=0;for(g=this.faces.length;e<g;e++){f=this.faces[e];if(f instanceof THREE.Face3){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c]}else if(f instanceof THREE.Face4){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c];f.d=c[f.d];d=[f.a,f.b,f.c,f.d];for(a=3;a>0;a--)if(d.indexOf(f["abcd"[a]])!=a){d.splice(a,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2]);f=0;for(d=this.faceVertexUvs.length;f<d;f++)(j=
+this.faceVertexUvs[f][e])&&j.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate===true&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);
 THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);
 THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
@@ -120,68 +121,68 @@ this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);th
 THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(a.length<1?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++){b=a.materials[c];if(b instanceof THREE.ShaderMaterial)return true}return false},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=m.crossOrigin;e.src=b}function e(a,c,d,e,g,h){var m=document.createElement("canvas");a[c]=new THREE.Texture(m);a[c].sourceFile=
-d;if(e){a[c].repeat.set(e[0],e[1]);if(e[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(e[1]!=1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[h[0]]!==void 0)a[c].wrapS=e[h[0]];if(e[h[1]]!==void 0)a[c].wrapT=e[h[1]]}f(a[c],b+"/"+d)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var m=this,k="MeshLambertMaterial",j={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};
-if(a.shading){var h=a.shading.toLowerCase();h==="phong"?k="MeshPhongMaterial":h==="basic"&&(k="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)j.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)j.transparent=a.transparent;if(a.depthTest!==void 0)j.depthTest=a.depthTest;if(a.depthWrite!==void 0)j.depthWrite=a.depthWrite;if(a.vertexColors!==void 0)if(a.vertexColors=="face")j.vertexColors=THREE.FaceColors;else if(a.vertexColors)j.vertexColors=THREE.VertexColors;
-if(a.colorDiffuse)j.color=g(a.colorDiffuse);else if(a.DbgColor)j.color=a.DbgColor;if(a.colorSpecular)j.specular=g(a.colorSpecular);if(a.colorAmbient)j.ambient=g(a.colorAmbient);if(a.transparency)j.opacity=a.transparency;if(a.specularCoef)j.shininess=a.specularCoef;a.mapDiffuse&&b&&e(j,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&e(j,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(j,"normalMap",a.mapNormal,a.mapNormalRepeat,
-a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&e(j,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){k=THREE.ShaderUtils.lib.normal;h=THREE.UniformsUtils.clone(k.uniforms);h.tNormal.texture=j.normalMap;if(a.mapNormalFactor)h.uNormalScale.value=a.mapNormalFactor;if(j.map){h.tDiffuse.texture=j.map;h.enableDiffuse.value=true}if(j.specularMap){h.tSpecular.texture=j.specularMap;h.enableSpecular.value=true}if(j.lightMap){h.tAO.texture=j.lightMap;
-h.enableAO.value=true}h.uDiffuseColor.value.setHex(j.color);h.uSpecularColor.value.setHex(j.specular);h.uAmbientColor.value.setHex(j.ambient);h.uShininess.value=j.shininess;if(j.opacity!==void 0)h.uOpacity.value=j.opacity;j=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:h,lights:true,fog:true})}else j=new THREE[k](j);if(a.DbgName!==void 0)j.name=a.DbgName;return j}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=j.crossOrigin;e.src=b}function e(a,c,d,e,g,h){var j=document.createElement("canvas");a[c]=new THREE.Texture(j);a[c].sourceFile=
+d;if(e){a[c].repeat.set(e[0],e[1]);if(e[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(e[1]!=1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[h[0]]!==void 0)a[c].wrapS=e[h[0]];if(e[h[1]]!==void 0)a[c].wrapT=e[h[1]]}f(a[c],b+"/"+d)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var j=this,m="MeshLambertMaterial",l={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};
+if(a.shading){var h=a.shading.toLowerCase();h==="phong"?m="MeshPhongMaterial":h==="basic"&&(m="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)l.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)l.transparent=a.transparent;if(a.depthTest!==void 0)l.depthTest=a.depthTest;if(a.depthWrite!==void 0)l.depthWrite=a.depthWrite;if(a.vertexColors!==void 0)if(a.vertexColors=="face")l.vertexColors=THREE.FaceColors;else if(a.vertexColors)l.vertexColors=THREE.VertexColors;
+if(a.colorDiffuse)l.color=g(a.colorDiffuse);else if(a.DbgColor)l.color=a.DbgColor;if(a.colorSpecular)l.specular=g(a.colorSpecular);if(a.colorAmbient)l.ambient=g(a.colorAmbient);if(a.transparency)l.opacity=a.transparency;if(a.specularCoef)l.shininess=a.specularCoef;a.mapDiffuse&&b&&e(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&e(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(l,"normalMap",a.mapNormal,a.mapNormalRepeat,
+a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&e(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){m=THREE.ShaderUtils.lib.normal;h=THREE.UniformsUtils.clone(m.uniforms);h.tNormal.texture=l.normalMap;if(a.mapNormalFactor)h.uNormalScale.value=a.mapNormalFactor;if(l.map){h.tDiffuse.texture=l.map;h.enableDiffuse.value=true}if(l.specularMap){h.tSpecular.texture=l.specularMap;h.enableSpecular.value=true}if(l.lightMap){h.tAO.texture=l.lightMap;
+h.enableAO.value=true}h.uDiffuseColor.value.setHex(l.color);h.uSpecularColor.value.setHex(l.specular);h.uAmbientColor.value.setHex(l.ambient);h.uShininess.value=l.shininess;if(l.opacity!==void 0)h.uOpacity.value=l.opacity;l=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:h,lights:true,fog:true})}else l=new THREE[m](l);if(a.DbgName!==void 0)l.name=a.DbgName;return l}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
 THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
-THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var m=JSON.parse(g.responseText);a.loadAjaxBuffers(m,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
-THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,m=0;e.onreadystatechange=function(){if(e.readyState==4)e.status==200||e.status==0?THREE.BinaryLoader.prototype.createBinModel(e.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(f){m==0&&(m=e.getResponseHeader("Content-Length"));f({total:m,loaded:e.responseText.length})}}else e.readyState==2&&(m=e.getResponseHeader("Content-Length"))};
+THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var j=JSON.parse(g.responseText);a.loadAjaxBuffers(j,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
+THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,j=0;e.onreadystatechange=function(){if(e.readyState==4)e.status==200||e.status==0?THREE.BinaryLoader.prototype.createBinModel(e.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(f){j==0&&(j=e.getResponseHeader("Content-Length"));f({total:j,loaded:e.responseText.length})}}else e.readyState==2&&(j=e.getResponseHeader("Content-Length"))};
 e.open("GET",g,true);e.responseType="arraybuffer";e.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,k,j,h,n,i,o,q,l,p,r,s,v,A;function w(a){return a%4?4-a%4:0}function B(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function F(b,c){var d,e,f,g,h,m,j,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];h=G[e*2];e=G[e*2+1];m=G[f*2];j=G[f*2+1];f=G[g*2];k=G[g*2+1];g=M.faceVertexUvs[0];var i=[];i.push(new THREE.UV(h,e));i.push(new THREE.UV(m,j));i.push(new THREE.UV(f,
-k));g.push(i)}}function u(b,c){var d,e,f,g,h,m,j,k,l,i,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];h=n[d*4+3];m=G[e*2];e=G[e*2+1];j=G[f*2];l=G[f*2+1];k=G[g*2];i=G[g*2+1];g=G[h*2];f=G[h*2+1];h=M.faceVertexUvs[0];var o=[];o.push(new THREE.UV(m,e));o.push(new THREE.UV(j,l));o.push(new THREE.UV(k,i));o.push(new THREE.UV(g,f));h.push(o)}}function z(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),m=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=m[d];
-M.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function D(b,c,d){for(var e,f,g,h,m,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];m=j[d];M.faces.push(new THREE.Face4(e,f,g,h,null,null,m))}}function H(b,c,d,e){for(var f,g,h,m,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),i=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];j=d[e*3];k=d[e*3+1];l=d[e*3+2];m=i[e];var n=E[k*3],o=E[k*3+1];k=E[k*3+2];var p=E[l*3],
-q=E[l*3+1];l=E[l*3+2];M.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(E[j*3],E[j*3+1],E[j*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,q,l)],null,m))}}function P(b,c,d,e){for(var f,g,h,m,j,k,l,i,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];m=c[e*4+3];k=d[e*4];l=d[e*4+1];i=d[e*4+2];n=d[e*4+3];j=o[e];var p=E[l*3],q=E[l*3+1];l=E[l*3+2];var r=E[i*3],s=E[i*3+1];i=E[i*3+2];var t=E[n*3],z=E[n*3+1];n=E[n*3+2];M.faces.push(new THREE.Face4(f,
-g,h,m,[new THREE.Vector3(E[k*3],E[k*3+1],E[k*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,i),new THREE.Vector3(t,z,n)],null,j))}}var M=this,t=0,E=[],G=[],N,Q,O;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,t,12);c=B(a,t+12);B(a,t+13);B(a,t+14);B(a,t+15);f=B(a,t+16);k=B(a,t+17);j=B(a,t+18);h=B(a,t+19);n=x(a,t+20);i=x(a,t+20+4);o=x(a,t+20+8);b=x(a,t+20+12);q=
-x(a,t+20+16);l=x(a,t+20+20);p=x(a,t+20+24);r=x(a,t+20+28);s=x(a,t+20+32);v=x(a,t+20+36);A=x(a,t+20+40);t=t+c;c=f*3+h;O=f*4+h;N=b*c;Q=q*(c+k*3);f=l*(c+j*3);h=p*(c+k*3+j*3);c=r*O;k=s*(O+k*4);j=v*(O+j*4);t=t+function(b){var b=new Float32Array(a,b,n*3),c,d,e,f;for(c=0;c<n;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];M.vertices.push(new THREE.Vector3(d,e,f))}return n*3*Float32Array.BYTES_PER_ELEMENT}(t);t=t+function(b){if(i){var b=new Int8Array(a,b,i*3),c,d,e,f;for(c=0;c<i;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];E.push(d/
-127,e/127,f/127)}}return i*3*Int8Array.BYTES_PER_ELEMENT}(t);t=t+w(i*3);t=t+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,e;for(c=0;c<o;c++){d=b[c*2];e=b[c*2+1];G.push(d,e)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(t);N=t+N+w(b*2);Q=N+Q+w(q*2);f=Q+f+w(l*2);h=f+h+w(p*2);c=h+c+w(r*2);k=c+k+w(s*2);j=k+j+w(v*2);(function(a){if(l){var b=a+l*Uint32Array.BYTES_PER_ELEMENT*3;z(l,a,b+l*Uint32Array.BYTES_PER_ELEMENT*3);F(l,b)}})(Q);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
-p*Uint32Array.BYTES_PER_ELEMENT*3;H(p,a,b,c+p*Uint32Array.BYTES_PER_ELEMENT*3);F(p,c)}})(f);(function(a){if(v){var b=a+v*Uint32Array.BYTES_PER_ELEMENT*4;D(v,a,b+v*Uint32Array.BYTES_PER_ELEMENT*4);u(v,b)}})(k);(function(a){if(A){var b=a+A*Uint32Array.BYTES_PER_ELEMENT*4,c=b+A*Uint32Array.BYTES_PER_ELEMENT*4;P(A,a,b,c+A*Uint32Array.BYTES_PER_ELEMENT*4);u(A,c)}})(j);b&&z(b,t,t+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;H(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,l,h,n,k,o,q,i,p,r,s,v,A;function w(a){return a%4?4-a%4:0}function B(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function F(b,c){var d,e,f,g,h,j,l,i,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[d*3];f=m[d*3+1];g=m[d*3+2];h=G[e*2];e=G[e*2+1];j=G[f*2];l=G[f*2+1];f=G[g*2];i=G[g*2+1];g=M.faceVertexUvs[0];var k=[];k.push(new THREE.UV(h,e));k.push(new THREE.UV(j,l));k.push(new THREE.UV(f,
+i));g.push(k)}}function u(b,c){var d,e,f,g,h,j,l,i,m,k,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];h=n[d*4+3];j=G[e*2];e=G[e*2+1];l=G[f*2];m=G[f*2+1];i=G[g*2];k=G[g*2+1];g=G[h*2];f=G[h*2+1];h=M.faceVertexUvs[0];var o=[];o.push(new THREE.UV(j,e));o.push(new THREE.UV(l,m));o.push(new THREE.UV(i,k));o.push(new THREE.UV(g,f));h.push(o)}}function z(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=j[d];
+M.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function D(b,c,d){for(var e,f,g,h,j,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];j=l[d];M.faces.push(new THREE.Face4(e,f,g,h,null,null,j))}}function H(b,c,d,e){for(var f,g,h,j,l,i,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),k=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];l=d[e*3];i=d[e*3+1];m=d[e*3+2];j=k[e];var n=E[i*3],o=E[i*3+1];i=E[i*3+2];var p=E[m*3],
+q=E[m*3+1];m=E[m*3+2];M.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(E[l*3],E[l*3+1],E[l*3+2]),new THREE.Vector3(n,o,i),new THREE.Vector3(p,q,m)],null,j))}}function P(b,c,d,e){for(var f,g,h,j,l,i,m,k,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];j=c[e*4+3];i=d[e*4];m=d[e*4+1];k=d[e*4+2];n=d[e*4+3];l=o[e];var p=E[m*3],q=E[m*3+1];m=E[m*3+2];var r=E[k*3],s=E[k*3+1];k=E[k*3+2];var t=E[n*3],z=E[n*3+1];n=E[n*3+2];M.faces.push(new THREE.Face4(f,
+g,h,j,[new THREE.Vector3(E[i*3],E[i*3+1],E[i*3+2]),new THREE.Vector3(p,q,m),new THREE.Vector3(r,s,k),new THREE.Vector3(t,z,n)],null,l))}}var M=this,t=0,E=[],G=[],N,Q,O;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,t,12);c=B(a,t+12);B(a,t+13);B(a,t+14);B(a,t+15);f=B(a,t+16);m=B(a,t+17);l=B(a,t+18);h=B(a,t+19);n=x(a,t+20);k=x(a,t+20+4);o=x(a,t+20+8);b=x(a,t+20+12);q=
+x(a,t+20+16);i=x(a,t+20+20);p=x(a,t+20+24);r=x(a,t+20+28);s=x(a,t+20+32);v=x(a,t+20+36);A=x(a,t+20+40);t=t+c;c=f*3+h;O=f*4+h;N=b*c;Q=q*(c+m*3);f=i*(c+l*3);h=p*(c+m*3+l*3);c=r*O;m=s*(O+m*4);l=v*(O+l*4);t=t+function(b){var b=new Float32Array(a,b,n*3),c,d,e,f;for(c=0;c<n;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];M.vertices.push(new THREE.Vector3(d,e,f))}return n*3*Float32Array.BYTES_PER_ELEMENT}(t);t=t+function(b){if(k){var b=new Int8Array(a,b,k*3),c,d,e,f;for(c=0;c<k;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];E.push(d/
+127,e/127,f/127)}}return k*3*Int8Array.BYTES_PER_ELEMENT}(t);t=t+w(k*3);t=t+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,e;for(c=0;c<o;c++){d=b[c*2];e=b[c*2+1];G.push(d,e)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(t);N=t+N+w(b*2);Q=N+Q+w(q*2);f=Q+f+w(i*2);h=f+h+w(p*2);c=h+c+w(r*2);m=c+m+w(s*2);l=m+l+w(v*2);(function(a){if(i){var b=a+i*Uint32Array.BYTES_PER_ELEMENT*3;z(i,a,b+i*Uint32Array.BYTES_PER_ELEMENT*3);F(i,b)}})(Q);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+p*Uint32Array.BYTES_PER_ELEMENT*3;H(p,a,b,c+p*Uint32Array.BYTES_PER_ELEMENT*3);F(p,c)}})(f);(function(a){if(v){var b=a+v*Uint32Array.BYTES_PER_ELEMENT*4;D(v,a,b+v*Uint32Array.BYTES_PER_ELEMENT*4);u(v,b)}})(m);(function(a){if(A){var b=a+A*Uint32Array.BYTES_PER_ELEMENT*4,c=b+A*Uint32Array.BYTES_PER_ELEMENT*4;P(A,a,b,c+A*Uint32Array.BYTES_PER_ELEMENT*4);u(A,c)}})(l);b&&z(b,t,t+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;H(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
 3)}})(N);r&&D(r,h,h+r*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4;P(s,a,b,b+s*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
-THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,g=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(e.status===200||e.status===0){if(e.responseText){var m=JSON.parse(e.responseText);a.createModel(m,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else if(e.readyState===e.LOADING){if(f){g===0&&(g=e.getResponseHeader("Content-Length"));
+THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,g=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(e.status===200||e.status===0){if(e.responseText){var j=JSON.parse(e.responseText);a.createModel(j,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else if(e.readyState===e.LOADING){if(f){g===0&&(g=e.getResponseHeader("Content-Length"));
 f({total:g,loaded:e.responseText.length})}}else e.readyState===e.HEADERS_RECEIVED&&(g=e.getResponseHeader("Content-Length"))};e.open("GET",b,true);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,k,j,h,n,i,o,q,l,p,r,s,v,A=a.faces;n=a.vertices;var w=a.normals,B=a.colors,x=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&x++;for(c=0;c<x;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(h=n.length;j<h;){i=new THREE.Vector3;i.x=n[j++]*b;i.y=n[j++]*b;i.z=n[j++]*b;d.vertices.push(i)}j=0;for(h=A.length;j<h;){b=A[j++];n=b&1;k=b&2;c=b&
-4;f=b&8;o=b&16;i=b&32;l=b&64;b=b&128;if(n){p=new THREE.Face4;p.a=A[j++];p.b=A[j++];p.c=A[j++];p.d=A[j++];n=4}else{p=new THREE.Face3;p.a=A[j++];p.b=A[j++];p.c=A[j++];n=3}if(k){k=A[j++];p.materialIndex=k}k=d.faces.length;if(c)for(c=0;c<x;c++){r=a.uvs[c];q=A[j++];v=r[q*2];q=r[q*2+1];d.faceUvs[c][k]=new THREE.UV(v,q)}if(f)for(c=0;c<x;c++){r=a.uvs[c];s=[];for(f=0;f<n;f++){q=A[j++];v=r[q*2];q=r[q*2+1];s[f]=new THREE.UV(v,q)}d.faceVertexUvs[c][k]=s}if(o){o=A[j++]*3;f=new THREE.Vector3;f.x=w[o++];f.y=w[o++];
-f.z=w[o];p.normal=f}if(i)for(c=0;c<n;c++){o=A[j++]*3;f=new THREE.Vector3;f.x=w[o++];f.y=w[o++];f.z=w[o];p.vertexNormals.push(f)}if(l){i=A[j++];i=new THREE.Color(B[i]);p.color=i}if(b)for(c=0;c<n;c++){i=A[j++];i=new THREE.Color(B[i]);p.vertexColors.push(i)}d.faces.push(p)}})(f);(function(){var b,c,f,k;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];k=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,k,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
-b+2){f=a.skinIndices[b];k=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(f,k,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,f,k,j,h,n;c=0;for(f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];h=d.morphTargets[c].vertices;n=a.morphTargets[c].vertices;k=0;for(j=n.length;k<j;k=k+3){var i=new THREE.Vector3;i.x=n[k]*b;i.y=n[k+1]*b;i.z=n[k+2]*b;h.push(i)}}}if(a.morphColors!==
-void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;h=a.morphColors[c].colors;b=0;for(k=h.length;b<k;b=b+3){n=new THREE.Color(16755200);n.setRGB(h[b],h[b+1],h[b+2]);j.push(n)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,m,l,h,n,k,o,q,i,p,r,s,v,A=a.faces;n=a.vertices;var w=a.normals,B=a.colors,x=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&x++;for(c=0;c<x;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}l=0;for(h=n.length;l<h;){k=new THREE.Vector3;k.x=n[l++]*b;k.y=n[l++]*b;k.z=n[l++]*b;d.vertices.push(k)}l=0;for(h=A.length;l<h;){b=A[l++];n=b&1;m=b&2;c=b&
+4;f=b&8;o=b&16;k=b&32;i=b&64;b=b&128;if(n){p=new THREE.Face4;p.a=A[l++];p.b=A[l++];p.c=A[l++];p.d=A[l++];n=4}else{p=new THREE.Face3;p.a=A[l++];p.b=A[l++];p.c=A[l++];n=3}if(m){m=A[l++];p.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<x;c++){r=a.uvs[c];q=A[l++];v=r[q*2];q=r[q*2+1];d.faceUvs[c][m]=new THREE.UV(v,q)}if(f)for(c=0;c<x;c++){r=a.uvs[c];s=[];for(f=0;f<n;f++){q=A[l++];v=r[q*2];q=r[q*2+1];s[f]=new THREE.UV(v,q)}d.faceVertexUvs[c][m]=s}if(o){o=A[l++]*3;f=new THREE.Vector3;f.x=w[o++];f.y=w[o++];
+f.z=w[o];p.normal=f}if(k)for(c=0;c<n;c++){o=A[l++]*3;f=new THREE.Vector3;f.x=w[o++];f.y=w[o++];f.z=w[o];p.vertexNormals.push(f)}if(i){k=A[l++];k=new THREE.Color(B[k]);p.color=k}if(b)for(c=0;c<n;c++){k=A[l++];k=new THREE.Color(B[k]);p.vertexColors.push(k)}d.faces.push(p)}})(f);(function(){var b,c,f,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+b+2){f=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(f,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,f,m,l,h,n;c=0;for(f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];h=d.morphTargets[c].vertices;n=a.morphTargets[c].vertices;m=0;for(l=n.length;m<l;m=m+3){var k=new THREE.Vector3;k.x=n[m]*b;k.y=n[m+1]*b;k.z=n[m+2]*b;h.push(k)}}}if(a.morphColors!==
+void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;h=a.morphColors[c].colors;b=0;for(m=h.length;b<m;b=b+3){n=new THREE.Color(16755200);n.setRGB(h[b],h[b+1],h[b+2]);l.push(n)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),f):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
-a,true);d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var g=a.materials[e],m=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},k=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,e,f,g,h){a[d]=new THREE.Texture;a[d].sourceFile=
-e;if(f){a[d].repeat.set(f[0],f[1]);if(f[0]!=1)a[d].wrapS=THREE.RepeatWrapping;if(f[1]!=1)a[d].wrapT=THREE.RepeatWrapping}g&&a[d].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[d].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[d].wrapT=f[h[1]]}var j=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!m(a.width)||!m(a.height)){var b=k(a.width),c=k(a.height);j.image=document.createElement("canvas");j.image.width=
-b;j.image.height=c;j.image.getContext("2d").drawImage(a,0,0,b,c)}else j.image=a;j.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+e);b&&b.add(a)},h=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},n="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:g.wireframe};if(g.shading){var o=g.shading.toLowerCase();o==="phong"?n="MeshPhongMaterial":o==="basic"&&(n="MeshBasicMaterial")}if(g.blending!==void 0&&THREE[g.blending]!==void 0)i.blending=
-THREE[g.blending];if(g.transparent!==void 0||g.opacity<1)i.transparent=g.transparent;if(g.depthTest!==void 0)i.depthTest=g.depthTest;if(g.depthWrite!==void 0)i.depthWrite=g.depthWrite;if(g.vertexColors!==void 0)if(g.vertexColors=="face")i.vertexColors=THREE.FaceColors;else if(g.vertexColors)i.vertexColors=THREE.VertexColors;if(g.colorDiffuse)i.color=h(g.colorDiffuse);else if(g.DbgColor)i.color=g.DbgColor;if(g.colorSpecular)i.specular=h(g.colorSpecular);if(g.colorAmbient)i.ambient=h(g.colorAmbient);
-if(g.transparency)i.opacity=g.transparency;if(g.specularCoef)i.shininess=g.specularCoef;g.mapDiffuse&&j(i,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(i,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapNormal&&j(i,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(i,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){j=THREE.ShaderUtils.lib.normal;
-h=THREE.UniformsUtils.clone(j.uniforms);h.tNormal.texture=i.normalMap;if(g.mapNormalFactor)h.uNormalScale.value=g.mapNormalFactor;if(i.map){h.tDiffuse.texture=i.map;h.enableDiffuse.value=true}if(i.specularMap){h.tSpecular.texture=i.specularMap;h.enableSpecular.value=true}if(i.lightMap){h.tAO.texture=i.lightMap;h.enableAO.value=true}h.uDiffuseColor.value.setHex(i.color);h.uSpecularColor.value.setHex(i.specular);h.uAmbientColor.value.setHex(i.ambient);h.uShininess.value=i.shininess;if(i.opacity!==void 0)h.uOpacity.value=
-i.opacity;i=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:h,lights:true,fog:true})}else i=new THREE[n](i);if(g.DbgName!==void 0)i.name=g.DbgName;d.materials[e]=i}}var g=a.faces,q=a.vertices,i=a.normals,j=a.colors,h=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&h++;for(e=0;e<h;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}n=0;for(o=q.length;n<o;){var l=new THREE.Vector3;l.x=q[n++]*f;l.y=q[n++]*f;l.z=q[n++]*f;d.vertices.push(l)}n=0;for(o=g.length;n<
-o;){var p=g[n++],r=p&2,e=p&4,s=p&8,v=p&16,q=p&32,A=p&64,l=p&128;if(p&1){p=new THREE.Face4;p.a=g[n++];p.b=g[n++];p.c=g[n++];p.d=g[n++];var w=4}else{p=new THREE.Face3;p.a=g[n++];p.b=g[n++];p.c=g[n++];w=3}if(r){r=g[n++];p.materialIndex=r}var B=d.faces.length;if(e)for(e=0;e<h;e++){var x=a.uvs[e],r=g[n++],F=x[r*2],r=x[r*2+1];d.faceUvs[e][B]=new THREE.UV(F,r)}if(s)for(e=0;e<h;e++){for(var x=a.uvs[e],s=[],u=0;u<w;u++){r=g[n++];F=x[r*2];r=x[r*2+1];s[u]=new THREE.UV(F,r)}d.faceVertexUvs[e][B]=s}if(v){v=g[n++]*
-3;r=new THREE.Vector3;r.x=i[v++];r.y=i[v++];r.z=i[v];p.normal=r}if(q)for(e=0;e<w;e++){v=g[n++]*3;r=new THREE.Vector3;r.x=i[v++];r.y=i[v++];r.z=i[v];p.vertexNormals.push(r)}if(A){q=g[n++];p.color=new THREE.Color(j[q])}if(l)for(e=0;e<w;e++){q=g[n++];p.vertexColors.push(new THREE.Color(j[q]))}d.faces.push(p)}if(a.skinWeights){e=0;for(g=a.skinWeights.length;e<g;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e=e+
-2){i=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],i,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<g;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morphTargets[e].vertices=[];i=d.morphTargets[e].vertices;j=a.morphTargets[e].vertices;r=0;for(h=j.length;r<h;r=r+3){l=new THREE.Vector3;l.x=j[r]*f;l.y=j[r+1]*f;l.z=j[r+2]*f;i.push(l)}}}if(a.morphColors){e=0;for(g=a.morphColors.length;e<g;e++){d.morphColors[e]=
-{};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;j=a.morphColors[e].colors;i=0;for(h=j.length;i<h;i=i+3){n=new THREE.Color(16755200);n.setRGB(j[i],j[i+1],j[i+2]);f.push(n)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
+a,true);d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var g=a.materials[e],j=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},m=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},l=function(a,d,e,f,g,h){a[d]=new THREE.Texture;a[d].sourceFile=
+e;if(f){a[d].repeat.set(f[0],f[1]);if(f[0]!=1)a[d].wrapS=THREE.RepeatWrapping;if(f[1]!=1)a[d].wrapT=THREE.RepeatWrapping}g&&a[d].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[d].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[d].wrapT=f[h[1]]}var l=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!j(a.width)||!j(a.height)){var b=m(a.width),c=m(a.height);l.image=document.createElement("canvas");l.image.width=
+b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;l.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+e);b&&b.add(a)},h=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},n="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:g.wireframe};if(g.shading){var o=g.shading.toLowerCase();o==="phong"?n="MeshPhongMaterial":o==="basic"&&(n="MeshBasicMaterial")}if(g.blending!==void 0&&THREE[g.blending]!==void 0)k.blending=
+THREE[g.blending];if(g.transparent!==void 0||g.opacity<1)k.transparent=g.transparent;if(g.depthTest!==void 0)k.depthTest=g.depthTest;if(g.depthWrite!==void 0)k.depthWrite=g.depthWrite;if(g.vertexColors!==void 0)if(g.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(g.vertexColors)k.vertexColors=THREE.VertexColors;if(g.colorDiffuse)k.color=h(g.colorDiffuse);else if(g.DbgColor)k.color=g.DbgColor;if(g.colorSpecular)k.specular=h(g.colorSpecular);if(g.colorAmbient)k.ambient=h(g.colorAmbient);
+if(g.transparency)k.opacity=g.transparency;if(g.specularCoef)k.shininess=g.specularCoef;g.mapDiffuse&&l(k,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&l(k,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapNormal&&l(k,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&l(k,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){l=THREE.ShaderUtils.lib.normal;
+h=THREE.UniformsUtils.clone(l.uniforms);h.tNormal.texture=k.normalMap;if(g.mapNormalFactor)h.uNormalScale.value=g.mapNormalFactor;if(k.map){h.tDiffuse.texture=k.map;h.enableDiffuse.value=true}if(k.specularMap){h.tSpecular.texture=k.specularMap;h.enableSpecular.value=true}if(k.lightMap){h.tAO.texture=k.lightMap;h.enableAO.value=true}h.uDiffuseColor.value.setHex(k.color);h.uSpecularColor.value.setHex(k.specular);h.uAmbientColor.value.setHex(k.ambient);h.uShininess.value=k.shininess;if(k.opacity!==void 0)h.uOpacity.value=
+k.opacity;k=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:h,lights:true,fog:true})}else k=new THREE[n](k);if(g.DbgName!==void 0)k.name=g.DbgName;d.materials[e]=k}}var g=a.faces,q=a.vertices,k=a.normals,l=a.colors,h=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&h++;for(e=0;e<h;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}n=0;for(o=q.length;n<o;){var i=new THREE.Vector3;i.x=q[n++]*f;i.y=q[n++]*f;i.z=q[n++]*f;d.vertices.push(i)}n=0;for(o=g.length;n<
+o;){var p=g[n++],r=p&2,e=p&4,s=p&8,v=p&16,q=p&32,A=p&64,i=p&128;if(p&1){p=new THREE.Face4;p.a=g[n++];p.b=g[n++];p.c=g[n++];p.d=g[n++];var w=4}else{p=new THREE.Face3;p.a=g[n++];p.b=g[n++];p.c=g[n++];w=3}if(r){r=g[n++];p.materialIndex=r}var B=d.faces.length;if(e)for(e=0;e<h;e++){var x=a.uvs[e],r=g[n++],F=x[r*2],r=x[r*2+1];d.faceUvs[e][B]=new THREE.UV(F,r)}if(s)for(e=0;e<h;e++){for(var x=a.uvs[e],s=[],u=0;u<w;u++){r=g[n++];F=x[r*2];r=x[r*2+1];s[u]=new THREE.UV(F,r)}d.faceVertexUvs[e][B]=s}if(v){v=g[n++]*
+3;r=new THREE.Vector3;r.x=k[v++];r.y=k[v++];r.z=k[v];p.normal=r}if(q)for(e=0;e<w;e++){v=g[n++]*3;r=new THREE.Vector3;r.x=k[v++];r.y=k[v++];r.z=k[v];p.vertexNormals.push(r)}if(A){q=g[n++];p.color=new THREE.Color(l[q])}if(i)for(e=0;e<w;e++){q=g[n++];p.vertexColors.push(new THREE.Color(l[q]))}d.faces.push(p)}if(a.skinWeights){e=0;for(g=a.skinWeights.length;e<g;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e=e+
+2){k=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],k,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<g;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morphTargets[e].vertices=[];k=d.morphTargets[e].vertices;l=a.morphTargets[e].vertices;r=0;for(h=l.length;r<h;r=r+3){i=new THREE.Vector3;i.x=l[r]*f;i.y=l[r+1]*f;i.z=l[r+2]*f;k.push(i)}}}if(a.morphColors){e=0;for(g=a.morphColors.length;e<g;e++){d.morphColors[e]=
+{};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;l=a.morphColors[e].colors;k=0;for(h=l.length;k<h;k=k+3){n=new THREE.Color(16755200);n.setRGB(l[k],l[k+1],l[k+2]);f.push(n)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
 THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(){var a;for(i in t.objects)if(!y.objects[i]){r=t.objects[i];if(r.geometry!==void 0){if(D=y.geometries[r.geometry]){a=false;H=y.materials[r.materials[0]];(a=H instanceof THREE.ShaderMaterial)&&D.computeTangents();w=r.position;B=r.rotation;x=r.quaternion;F=r.scale;s=r.matrix;x=0;r.materials.length==0&&(H=new THREE.MeshFaceMaterial);r.materials.length>1&&(H=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(D,H);a.name=i;if(s){a.matrixAutoUpdate=false;a.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])}else{a.position.set(w[0],w[1],w[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(B[0],B[1],B[2]);a.scale.set(F[0],F[1],F[2])}a.visible=r.visible;a.doubleSided=r.doubleSided;a.castShadow=r.castShadow;a.receiveShadow=r.receiveShadow;y.scene.add(a);y.objects[i]=a}}else{w=r.position;B=r.rotation;x=r.quaternion;
-F=r.scale;x=0;a=new THREE.Object3D;a.name=i;a.position.set(w[0],w[1],w[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(B[0],B[1],B[2]);a.scale.set(F[0],F[1],F[2]);a.visible=r.visible!==void 0?r.visible:false;y.scene.add(a);y.objects[i]=a;y.empties[i]=a}}}function e(a){return function(b){y.geometries[a]=b;f();G=G-1;k.onLoadComplete();m()}}function g(a){return function(b){y.geometries[a]=b}}function m(){k.callbackProgress({totalModels:Q,totalTextures:O,loadedModels:Q-
-G,loadedTextures:O-N},y);k.onLoadProgress();G===0&&N===0&&b(y)}var k=this,j=THREE.Loader.prototype.extractUrlBase(c),h,n,i,o,q,l,p,r,s,v,A,w,B,x,F,u,z,D,H,P,M,t,E,G,N,Q,O,y;t=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;N=G=0;y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(t.transform){a=t.transform.position;v=t.transform.rotation;u=t.transform.scale;a&&y.scene.position.set(a[0],a[1],a[2]);v&&y.scene.rotation.set(v[0],v[1],
-v[2]);u&&y.scene.scale.set(u[0],u[1],u[2]);if(a||v||u){y.scene.updateMatrix();y.scene.updateMatrixWorld()}}a=function(a){return function(){N=N-a;m();k.onLoadComplete()}};for(q in t.cameras){u=t.cameras[q];u.type==="perspective"?P=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(P=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));w=u.position;v=u.target;u=u.up;P.position.set(w[0],w[1],w[2]);P.target=new THREE.Vector3(v[0],v[1],v[2]);u&&P.up.set(u[0],
-u[1],u[2]);y.cameras[q]=P}for(o in t.lights){v=t.lights[o];q=v.color!==void 0?v.color:16777215;P=v.intensity!==void 0?v.intensity:1;if(v.type==="directional"){w=v.direction;A=new THREE.DirectionalLight(q,P);A.position.set(w[0],w[1],w[2]);A.position.normalize()}else if(v.type==="point"){w=v.position;A=v.distance;A=new THREE.PointLight(q,P,A);A.position.set(w[0],w[1],w[2])}else v.type==="ambient"&&(A=new THREE.AmbientLight(q));y.scene.add(A);y.lights[o]=A}for(l in t.fogs){o=t.fogs[l];o.type==="linear"?
-M=new THREE.Fog(0,o.near,o.far):o.type==="exp2"&&(M=new THREE.FogExp2(0,o.density));u=o.color;M.color.setRGB(u[0],u[1],u[2]);y.fogs[l]=M}if(y.cameras&&t.defaults.camera)y.currentCamera=y.cameras[t.defaults.camera];if(y.fogs&&t.defaults.fog)y.scene.fog=y.fogs[t.defaults.fog];u=t.defaults.bgcolor;y.bgColor=new THREE.Color;y.bgColor.setRGB(u[0],u[1],u[2]);y.bgColorAlpha=t.defaults.bgalpha;for(h in t.geometries){l=t.geometries[h];if(l.type=="bin_mesh"||l.type=="ascii_mesh"){G=G+1;k.onLoadStart()}}Q=G;
-for(h in t.geometries){l=t.geometries[h];if(l.type==="cube"){D=new THREE.CubeGeometry(l.width,l.height,l.depth,l.segmentsWidth,l.segmentsHeight,l.segmentsDepth,null,l.flipped,l.sides);y.geometries[h]=D}else if(l.type==="plane"){D=new THREE.PlaneGeometry(l.width,l.height,l.segmentsWidth,l.segmentsHeight);y.geometries[h]=D}else if(l.type==="sphere"){D=new THREE.SphereGeometry(l.radius,l.segmentsWidth,l.segmentsHeight);y.geometries[h]=D}else if(l.type==="cylinder"){D=new THREE.CylinderGeometry(l.topRad,
-l.botRad,l.height,l.radSegs,l.heightSegs);y.geometries[h]=D}else if(l.type==="torus"){D=new THREE.TorusGeometry(l.radius,l.tube,l.segmentsR,l.segmentsT);y.geometries[h]=D}else if(l.type==="icosahedron"){D=new THREE.IcosahedronGeometry(l.radius,l.subdivisions);y.geometries[h]=D}else if(l.type==="bin_mesh")c.load(d(l.url,t.urlBaseType),e(h));else if(l.type==="ascii_mesh")E.load(d(l.url,t.urlBaseType),e(h));else if(l.type==="embedded_mesh"){l=t.embeds[l.id];l.metadata=t.metadata;l&&E.createModel(l,g(h),
-"")}}for(p in t.textures){h=t.textures[p];if(h.url instanceof Array){N=N+h.url.length;for(l=0;l<h.url.length;l++)k.onLoadStart()}else{N=N+1;k.onLoadStart()}}O=N;for(p in t.textures){h=t.textures[p];if(h.mapping!==void 0&&THREE[h.mapping]!==void 0)h.mapping=new THREE[h.mapping];if(h.url instanceof Array){l=h.url.length;M=[];for(c=0;c<l;c++)M[c]=d(h.url[c],t.urlBaseType);l=THREE.ImageUtils.loadTextureCube(M,h.mapping,a(l))}else{l=THREE.ImageUtils.loadTexture(d(h.url,t.urlBaseType),h.mapping,a(1));if(THREE[h.minFilter]!==
-void 0)l.minFilter=THREE[h.minFilter];if(THREE[h.magFilter]!==void 0)l.magFilter=THREE[h.magFilter];if(h.repeat){l.repeat.set(h.repeat[0],h.repeat[1]);if(h.repeat[0]!==1)l.wrapS=THREE.RepeatWrapping;if(h.repeat[1]!==1)l.wrapT=THREE.RepeatWrapping}h.offset&&l.offset.set(h.offset[0],h.offset[1]);if(h.wrap){M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(M[h.wrap[0]]!==void 0)l.wrapS=M[h.wrap[0]];if(M[h.wrap[1]]!==void 0)l.wrapT=M[h.wrap[1]]}}y.textures[p]=l}for(n in t.materials){s=
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function f(){var a;for(k in t.objects)if(!y.objects[k]){r=t.objects[k];if(r.geometry!==void 0){if(D=y.geometries[r.geometry]){a=false;H=y.materials[r.materials[0]];(a=H instanceof THREE.ShaderMaterial)&&D.computeTangents();w=r.position;B=r.rotation;x=r.quaternion;F=r.scale;s=r.matrix;x=0;r.materials.length==0&&(H=new THREE.MeshFaceMaterial);r.materials.length>1&&(H=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(D,H);a.name=k;if(s){a.matrixAutoUpdate=false;a.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])}else{a.position.set(w[0],w[1],w[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(B[0],B[1],B[2]);a.scale.set(F[0],F[1],F[2])}a.visible=r.visible;a.doubleSided=r.doubleSided;a.castShadow=r.castShadow;a.receiveShadow=r.receiveShadow;y.scene.add(a);y.objects[k]=a}}else{w=r.position;B=r.rotation;x=r.quaternion;
+F=r.scale;x=0;a=new THREE.Object3D;a.name=k;a.position.set(w[0],w[1],w[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(B[0],B[1],B[2]);a.scale.set(F[0],F[1],F[2]);a.visible=r.visible!==void 0?r.visible:false;y.scene.add(a);y.objects[k]=a;y.empties[k]=a}}}function e(a){return function(b){y.geometries[a]=b;f();G=G-1;m.onLoadComplete();j()}}function g(a){return function(b){y.geometries[a]=b}}function j(){m.callbackProgress({totalModels:Q,totalTextures:O,loadedModels:Q-
+G,loadedTextures:O-N},y);m.onLoadProgress();G===0&&N===0&&b(y)}var m=this,l=THREE.Loader.prototype.extractUrlBase(c),h,n,k,o,q,i,p,r,s,v,A,w,B,x,F,u,z,D,H,P,M,t,E,G,N,Q,O,y;t=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;N=G=0;y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(t.transform){a=t.transform.position;v=t.transform.rotation;u=t.transform.scale;a&&y.scene.position.set(a[0],a[1],a[2]);v&&y.scene.rotation.set(v[0],v[1],
+v[2]);u&&y.scene.scale.set(u[0],u[1],u[2]);if(a||v||u){y.scene.updateMatrix();y.scene.updateMatrixWorld()}}a=function(a){return function(){N=N-a;j();m.onLoadComplete()}};for(q in t.cameras){u=t.cameras[q];u.type==="perspective"?P=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(P=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));w=u.position;v=u.target;u=u.up;P.position.set(w[0],w[1],w[2]);P.target=new THREE.Vector3(v[0],v[1],v[2]);u&&P.up.set(u[0],
+u[1],u[2]);y.cameras[q]=P}for(o in t.lights){v=t.lights[o];q=v.color!==void 0?v.color:16777215;P=v.intensity!==void 0?v.intensity:1;if(v.type==="directional"){w=v.direction;A=new THREE.DirectionalLight(q,P);A.position.set(w[0],w[1],w[2]);A.position.normalize()}else if(v.type==="point"){w=v.position;A=v.distance;A=new THREE.PointLight(q,P,A);A.position.set(w[0],w[1],w[2])}else v.type==="ambient"&&(A=new THREE.AmbientLight(q));y.scene.add(A);y.lights[o]=A}for(i in t.fogs){o=t.fogs[i];o.type==="linear"?
+M=new THREE.Fog(0,o.near,o.far):o.type==="exp2"&&(M=new THREE.FogExp2(0,o.density));u=o.color;M.color.setRGB(u[0],u[1],u[2]);y.fogs[i]=M}if(y.cameras&&t.defaults.camera)y.currentCamera=y.cameras[t.defaults.camera];if(y.fogs&&t.defaults.fog)y.scene.fog=y.fogs[t.defaults.fog];u=t.defaults.bgcolor;y.bgColor=new THREE.Color;y.bgColor.setRGB(u[0],u[1],u[2]);y.bgColorAlpha=t.defaults.bgalpha;for(h in t.geometries){i=t.geometries[h];if(i.type=="bin_mesh"||i.type=="ascii_mesh"){G=G+1;m.onLoadStart()}}Q=G;
+for(h in t.geometries){i=t.geometries[h];if(i.type==="cube"){D=new THREE.CubeGeometry(i.width,i.height,i.depth,i.segmentsWidth,i.segmentsHeight,i.segmentsDepth,null,i.flipped,i.sides);y.geometries[h]=D}else if(i.type==="plane"){D=new THREE.PlaneGeometry(i.width,i.height,i.segmentsWidth,i.segmentsHeight);y.geometries[h]=D}else if(i.type==="sphere"){D=new THREE.SphereGeometry(i.radius,i.segmentsWidth,i.segmentsHeight);y.geometries[h]=D}else if(i.type==="cylinder"){D=new THREE.CylinderGeometry(i.topRad,
+i.botRad,i.height,i.radSegs,i.heightSegs);y.geometries[h]=D}else if(i.type==="torus"){D=new THREE.TorusGeometry(i.radius,i.tube,i.segmentsR,i.segmentsT);y.geometries[h]=D}else if(i.type==="icosahedron"){D=new THREE.IcosahedronGeometry(i.radius,i.subdivisions);y.geometries[h]=D}else if(i.type==="bin_mesh")c.load(d(i.url,t.urlBaseType),e(h));else if(i.type==="ascii_mesh")E.load(d(i.url,t.urlBaseType),e(h));else if(i.type==="embedded_mesh"){i=t.embeds[i.id];i.metadata=t.metadata;i&&E.createModel(i,g(h),
+"")}}for(p in t.textures){h=t.textures[p];if(h.url instanceof Array){N=N+h.url.length;for(i=0;i<h.url.length;i++)m.onLoadStart()}else{N=N+1;m.onLoadStart()}}O=N;for(p in t.textures){h=t.textures[p];if(h.mapping!==void 0&&THREE[h.mapping]!==void 0)h.mapping=new THREE[h.mapping];if(h.url instanceof Array){i=h.url.length;M=[];for(c=0;c<i;c++)M[c]=d(h.url[c],t.urlBaseType);i=THREE.ImageUtils.loadTextureCube(M,h.mapping,a(i))}else{i=THREE.ImageUtils.loadTexture(d(h.url,t.urlBaseType),h.mapping,a(1));if(THREE[h.minFilter]!==
+void 0)i.minFilter=THREE[h.minFilter];if(THREE[h.magFilter]!==void 0)i.magFilter=THREE[h.magFilter];if(h.repeat){i.repeat.set(h.repeat[0],h.repeat[1]);if(h.repeat[0]!==1)i.wrapS=THREE.RepeatWrapping;if(h.repeat[1]!==1)i.wrapT=THREE.RepeatWrapping}h.offset&&i.offset.set(h.offset[0],h.offset[1]);if(h.wrap){M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(M[h.wrap[0]]!==void 0)i.wrapS=M[h.wrap[0]];if(M[h.wrap[1]]!==void 0)i.wrapT=M[h.wrap[1]]}}y.textures[p]=i}for(n in t.materials){s=
 t.materials[n];for(z in s.parameters)if(z==="envMap"||z==="map"||z==="lightMap")s.parameters[z]=y.textures[s.parameters[z]];else if(z==="shading")s.parameters[z]=s.parameters[z]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(z==="blending")s.parameters[z]=s.parameters[z]in THREE?THREE[s.parameters[z]]:THREE.NormalBlending;else if(z==="combine")s.parameters[z]=s.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z==="vertexColors")if(s.parameters[z]=="face")s.parameters[z]=
-THREE.FaceColors;else if(s.parameters[z])s.parameters[z]=THREE.VertexColors;if(s.parameters.opacity!==void 0&&s.parameters.opacity<1)s.parameters.transparent=true;if(s.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(p.uniforms);h=s.parameters.color;l=s.parameters.specular;M=s.parameters.ambient;c=s.parameters.shininess;a.tNormal.texture=y.textures[s.parameters.normalMap];if(s.parameters.normalMapFactor)a.uNormalScale.value=s.parameters.normalMapFactor;if(s.parameters.map){a.tDiffuse.texture=
-s.parameters.map;a.enableDiffuse.value=true}if(s.parameters.lightMap){a.tAO.texture=s.parameters.lightMap;a.enableAO.value=true}if(s.parameters.specularMap){a.tSpecular.texture=y.textures[s.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(l);a.uAmbientColor.value.setHex(M);a.uShininess.value=c;if(s.parameters.opacity)a.uOpacity.value=s.parameters.opacity;H=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,
-uniforms:a,lights:true,fog:true})}else H=new THREE[s.type](s.parameters);y.materials[n]=H}f();k.callbackSync(y);m()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.FaceColors;else if(s.parameters[z])s.parameters[z]=THREE.VertexColors;if(s.parameters.opacity!==void 0&&s.parameters.opacity<1)s.parameters.transparent=true;if(s.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(p.uniforms);h=s.parameters.color;i=s.parameters.specular;M=s.parameters.ambient;c=s.parameters.shininess;a.tNormal.texture=y.textures[s.parameters.normalMap];if(s.parameters.normalMapFactor)a.uNormalScale.value=s.parameters.normalMapFactor;if(s.parameters.map){a.tDiffuse.texture=
+s.parameters.map;a.enableDiffuse.value=true}if(s.parameters.lightMap){a.tAO.texture=s.parameters.lightMap;a.enableAO.value=true}if(s.parameters.specularMap){a.tSpecular.texture=y.textures[s.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(i);a.uAmbientColor.value.setHex(M);a.uShininess.value=c;if(s.parameters.opacity)a.uOpacity.value=s.parameters.opacity;H=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,
+uniforms:a,lights:true,fog:true})}else H=new THREE[s.type](s.parameters);y.materials[n]=H}f();m.callbackSync(y);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
-THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
-THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
+THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
 true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
@@ -196,10 +197,10 @@ a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:fa
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:true;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);
-THREE.Texture=function(a,b,c,d,f,e,g,m){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=m!==void 0?m:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
+THREE.Texture=function(a,b,c,d,f,e,g,j){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=j!==void 0?j:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
 true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.UnsignedByteType=9;THREE.ByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
-THREE.UnsignedShort4444Type=16;THREE.UnsignedShort5551Type=17;THREE.UnsignedShort565Type=18;THREE.AlphaFormat=19;THREE.RGBFormat=20;THREE.RGBAFormat=21;THREE.LuminanceFormat=22;THREE.LuminanceAlphaFormat=23;THREE.DataTexture=function(a,b,c,d,f,e,g,m,k,j){THREE.Texture.call(this,null,e,g,m,k,j,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);
+THREE.UnsignedShort4444Type=16;THREE.UnsignedShort5551Type=17;THREE.UnsignedShort565Type=18;THREE.AlphaFormat=19;THREE.RGBFormat=20;THREE.RGBAFormat=21;THREE.LuminanceFormat=22;THREE.LuminanceAlphaFormat=23;THREE.DataTexture=function(a,b,c,d,f,e,g,j,m,l){THREE.Texture.call(this,null,e,g,j,m,l,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);
 THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
@@ -212,35 +213,36 @@ THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.to
 THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
-THREE.CanvasRenderer=function(a){function b(a){if(s!=a)l.globalAlpha=s=a}function c(a){if(v!=a){switch(a){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}v=a}}function d(a){if(A!=a)l.strokeStyle=A=a}function f(a){if(w!=a)l.fillStyle=w=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,m,k,j=new THREE.Projector,h=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),n,i,o,q,l=h.getContext("2d"),p=new THREE.Color(0),r=0,s=1,v=0,A=null,w=null,B=null,x=null,F=null,u,z,D,H,P=new THREE.RenderableVertex,M=new THREE.RenderableVertex,t,E,G,N,Q,O,y,S,L,U,T,W,C=new THREE.Color,J=new THREE.Color,I=new THREE.Color,K=new THREE.Color,R=new THREE.Color,ja=[],da=[],ea,fa,ca,ka,za,Aa,Ba,Ca,Da,Ea,la=new THREE.Rectangle,$=new THREE.Rectangle,Z=new THREE.Rectangle,xa=false,Y=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,V=
-new THREE.Vector3,ra,sa,ya,aa,ta,ua,a=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);ya=sa.getImageData(0,0,2,2);aa=ya.data;ta=document.createElement("canvas");ta.width=ta.height=a;ua=ta.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;i=b;o=Math.floor(n/2);q=Math.floor(i/
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 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};

+ 4 - 4
build/custom/ThreeExtras.js

@@ -170,10 +170,10 @@ new THREE.Vector3,e=false,f=-1,g=new THREE.Vector3,h=new THREE.Vector3,i=new THR
 b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-c.screen.width*0.5-c.screen.offsetLeft)/c.radius,(c.screen.height*0.5+c.screen.offsetTop-b)/c.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};
 this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(i);if(c.staticMoving)h=i;else{d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1));d.multiplyVector3(h)}}};this.zoomCamera=function(){var a=1+(l.y-j.y)*c.zoomSpeed;if(a!==1&&a>0){g.multiplyScalar(a);c.staticMoving?j=l:j.y=j.y+(l.y-j.y)*
 this.dynamicDampingFactor}};this.panCamera=function(){var a=k.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?n=k:n.addSelf(a.sub(k,n).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan){c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance);
-g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))}};this.update=function(){g.copy(c.object.position).subSelf(c.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceTo(c.object.position)>0){c.dispatchEvent(m);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",
-function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);n=k=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(k=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();if(f===
--1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(n=k=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?f=1:a.keyCode===c.keys[2]&&
-!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false);this.handleResize()};
+g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))}};this.update=function(){g.copy(c.object.position).subSelf(c.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceToSquared(c.object.position)>0){c.dispatchEvent(m);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);
+this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);n=k=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(k=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();
+a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(n=k=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?
+f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false);this.handleResize()};
 THREE.OrbitControls=function(b,a){var c,d,e;function f(){return 2*Math.PI/60/60*i.autoRotateSpeed}function g(a){a.preventDefault();if(p===c){n.set(a.clientX,a.clientY);k.sub(n,l);i.rotateLeft(2*Math.PI*k.x/j*i.userRotateSpeed);i.rotateUp(2*Math.PI*k.y/j*i.userRotateSpeed);l.copy(n)}else if(p===d){o.set(a.clientX,a.clientY);q.sub(o,m);q.y>0?i.zoomIn():i.zoomOut();m.copy(o)}}function h(){if(i.userRotate){document.removeEventListener("mousemove",g,false);document.removeEventListener("mouseup",h,false);
 p=e}}THREE.EventTarget.call(this);this.object=b;this.domElement=a!==void 0?a:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var i=this,j=1800,l=new THREE.Vector2,n=new THREE.Vector2,k=new THREE.Vector2,m=new THREE.Vector2,o=new THREE.Vector2,q=new THREE.Vector2,r=0,s=0,t=1,v=new THREE.Vector3;e=-1;c=0;d=1;var p=e,x={type:"change"};this.rotateLeft=function(a){a===void 0&&(a=f());
 s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());r=r-a};this.rotateDown=function(a){a===void 0&&(a=f());r=r+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));t=t/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));t=t*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());

+ 183 - 182
build/custom/ThreeWebGL.js

@@ -3,7 +3,7 @@
 (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),e=Math.max(0,16-(c-a)),h=window.setTimeout(function(){b(c+e)},e);a=c+e;return h};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
 function(a){clearTimeout(a)}})();THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
-this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);e=c*(1-b*f);b=c*(1-b*(1-f));switch(d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=e;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
+this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);e=c*(1-b*f);b=c*(1-b*(1-f));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=e;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=e;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=e}}return this},setHex:function(a){a=
 Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
 THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
@@ -13,35 +13,35 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
 a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
 this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
 setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],h=d[8],l=d[1],m=d[5],k=d[9],i=d[2],o=d[6],d=d[10];switch(b||"XYZ"){case "YXZ":this.x=Math.asin(-c(k));if(Math.abs(k)<0.99999){this.y=Math.atan2(h,d);this.z=Math.atan2(l,m)}else{this.y=Math.atan2(-i,f);this.z=0}break;case "ZXY":this.x=Math.asin(c(o));if(Math.abs(o)<
-0.99999){this.y=Math.atan2(-i,d);this.z=Math.atan2(-e,m)}else{this.y=0;this.z=Math.atan2(h,f)}break;case "ZYX":this.y=Math.asin(-c(i));if(Math.abs(i)<0.99999){this.x=Math.atan2(o,d);this.z=Math.atan2(l,f)}else{this.x=0;this.z=Math.atan2(-e,m)}break;case "YZX":this.z=Math.asin(c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(-k,m);this.y=Math.atan2(-i,f)}else{this.x=0;this.y=Math.atan2(i,d)}break;case "XZY":this.z=Math.asin(-c(e));if(Math.abs(e)<0.99999){this.x=Math.atan2(o,m);this.y=Math.atan2(h,f)}else{this.x=
-Math.atan2(-h,d);this.y=0}break;default:this.y=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-k,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(l,m);this.z=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,h=a.w*a.w;switch(b){case "YXZ":this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-d-f+e);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-d+f-e);break;case "ZXY":this.x=Math.asin(c(2*
-(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-d-f+e);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-d+f-e);break;case "ZYX":this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-d-f+e);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+d-f-e);break;case "YZX":this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-d+f-e);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+d-f-e);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)));break;case "XZY":this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-d+f-e);this.y=Math.atan2(2*
-(a.x*a.z+a.y*a.w),h+d-f-e);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)));break;default:this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-d-f+e);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+d-f-e)}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===
-this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],h=d[8],l=d[1],m=d[5],k=d[9],i=d[2],o=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-k,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(l,m);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(k));if(Math.abs(k)<
+0.99999){this.y=Math.atan2(h,d);this.z=Math.atan2(l,m)}else{this.y=Math.atan2(-i,f);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(o));if(Math.abs(o)<0.99999){this.y=Math.atan2(-i,d);this.z=Math.atan2(-e,m)}else{this.y=0;this.z=Math.atan2(h,f)}}else if(b==="ZYX"){this.y=Math.asin(-c(i));if(Math.abs(i)<0.99999){this.x=Math.atan2(o,d);this.z=Math.atan2(l,f)}else{this.x=0;this.z=Math.atan2(-e,m)}}else if(b==="YZX"){this.z=Math.asin(c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(-k,m);this.y=Math.atan2(-i,
+f)}else{this.x=0;this.y=Math.atan2(i,d)}}else if(b==="XZY"){this.z=Math.asin(-c(e));if(Math.abs(e)<0.99999){this.x=Math.atan2(o,m);this.y=Math.atan2(h,f)}else{this.x=Math.atan2(-h,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,h=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-d-f+e);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+d-f-e)}else if(b===
+"YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-d-f+e);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-d+f-e)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-d-f+e);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-d+f-e)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-d-f+e);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+d-f-e)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z*
+a.y),h-d+f-e);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+d-f-e);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-d+f-e);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+d-f-e);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=
+b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
 a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],h=a[1],l=a[5],m=a[9];c=a[2];b=a[6];var k=a[10];if(Math.abs(d-h)<0.01&&Math.abs(e-c)<0.01&&Math.abs(m-b)<0.01){if(Math.abs(d+h)<0.1&&Math.abs(e+c)<0.1&&Math.abs(m+b)<0.1&&Math.abs(f+l+k-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;f=(f+1)/2;l=(l+1)/2;k=(k+1)/2;d=(d+h)/4;e=(e+c)/4;m=(m+b)/4;if(f>l&&f>k)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(l>
 k)if(l<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(l);b=d/c;d=m/c}else if(k<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(k);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(h-d)*(h-d));Math.abs(a)<0.001&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(h-d)/a;this.w=Math.acos((f+l+k-1)/2);return this}};
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],e=d[3],h=d[4],l=d[5],m=d[6],k=d[7],i=d[8],o=d[9],j=d[10],w=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(e-a,k-h,w-i,d-r);c[1].set(e+a,k+h,w+i,d+r);c[2].set(e+b,k+l,w+o,d+n);c[3].set(e-b,k-l,w-o,d-n);c[4].set(e-f,k-m,w-j,d-q);c[5].set(e+f,k+m,w+j,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
-THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),f=0;f<6;f++){a=b[f].x*d[12]+b[f].y*d[13]+b[f].z*d[14]+b[f].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var f=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,o=new THREE.Vector3,j=new THREE.Vector3,w=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,p,u,B,A=function(a,b,c){r.sub(c,a);p=r.dot(b);u=n.add(a,q.copy(b).multiplyScalar(p));
-return B=c.distanceTo(u)},s,J,D,M,E,Q,G,R,T=function(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);s=r.dot(r);J=r.dot(n);D=r.dot(q);M=n.dot(n);E=n.dot(q);Q=1/(s*M-J*J);G=(M*D-J*E)*Q;R=(s*E-J*D)*Q;return G>=0&&R>=0&&G+R<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var g=0,n=a.children.length;g<n;g++)Array.prototype.push.apply(d,this.intersectObject(a.children[g],b));if(a instanceof THREE.Particle){B=A(this.origin,this.direction,a.matrixWorld.getPosition());
-if(B>a.scale.x)return[];c={distance:B,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){g=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());g=a.geometry.boundingSphere.radius*Math.max(g.x,Math.max(g.y,g.z));B=A(this.origin,this.direction,a.matrixWorld.getPosition());if(B>g)return d;var r,q,p=a.geometry,u=p.vertices,s;a.matrixRotationWorld.extractRotation(a.matrixWorld);g=0;for(n=p.faces.length;g<
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],h=c[4],l=c[5],m=c[6],k=c[7],i=c[8],o=c[9],j=c[10],w=c[11],r=c[12],n=c[13],q=c[14],c=c[15];b[0].set(e-a,k-h,w-i,c-r);b[1].set(e+a,k+h,w+i,c+r);b[2].set(e+d,k+l,w+o,c+n);b[3].set(e-d,k-l,w-o,c-n);b[4].set(e-f,k-m,w-j,c-q);b[5].set(e+f,k+m,w+j,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
+THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var f=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,o=new THREE.Vector3,j=new THREE.Vector3,w=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,p,u,B,D=function(a,b,c){r.sub(c,a);p=r.dot(b);u=n.add(a,q.copy(b).multiplyScalar(p));
+return B=c.distanceTo(u)},s,J,A,M,E,Q,G,R,T=function(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);s=r.dot(r);J=r.dot(n);A=r.dot(q);M=n.dot(n);E=n.dot(q);Q=1/(s*M-J*J);G=(M*A-J*E)*Q;R=(s*E-J*A)*Q;return G>=0&&R>=0&&G+R<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var g=0,n=a.children.length;g<n;g++)Array.prototype.push.apply(d,this.intersectObject(a.children[g],b));if(a instanceof THREE.Particle){B=D(this.origin,this.direction,a.matrixWorld.getPosition());
+if(B>a.scale.x)return[];c={distance:B,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){g=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());g=a.geometry.boundingSphere.radius*Math.max(g.x,Math.max(g.y,g.z));B=D(this.origin,this.direction,a.matrixWorld.getPosition());if(B>g)return d;var r,q,p=a.geometry,u=p.vertices,s;a.matrixRotationWorld.extractRotation(a.matrixWorld);g=0;for(n=p.faces.length;g<
 n;g++){c=p.faces[g];m.copy(this.origin);k.copy(this.direction);s=a.matrixWorld;i=s.multiplyVector3(i.copy(c.centroid)).subSelf(m);o=a.matrixRotationWorld.multiplyVector3(o.copy(c.normal));r=k.dot(o);if(!(Math.abs(r)<S)){q=o.dot(i)/r;if(!(q<0)&&(a.doubleSided||(a.flipSided?r>0:r<0))){j.add(m,k.multiplyScalar(q));B=m.distanceTo(j);if(!(B<this.near)&&!(B>this.far))if(c instanceof THREE.Face3){f=s.multiplyVector3(f.copy(u[c.a]));e=s.multiplyVector3(e.copy(u[c.b]));h=s.multiplyVector3(h.copy(u[c.c]));
 if(T(j,f,e,h)){c={distance:B,point:j.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){f=s.multiplyVector3(f.copy(u[c.a]));e=s.multiplyVector3(e.copy(u[c.b]));h=s.multiplyVector3(h.copy(u[c.c]));l=s.multiplyVector3(l.copy(u[c.d]));if(T(j,f,e,l)||T(j,e,h,l)){c={distance:B,point:j.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(w);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,g=a.length;d<g;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(w);
 return c}};
-THREE.Rectangle=function(){function a(){e=d-b;h=f-c}var b,c,d,f,e,h,l=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,h,i,o){l=false;b=e;c=h;d=i;f=o;a()};this.addPoint=function(e,h){if(l){l=false;b=e;c=h;d=e;f=h}else{b=b<e?b:e;c=c<h?c:h;d=d>e?d:e;f=f>h?
-f:h}a()};this.add3Points=function(e,h,i,o,j,w){if(l){l=false;b=e<i?e<j?e:j:i<j?i:j;c=h<o?h<w?h:w:o<w?o:w;d=e>i?e>j?e:j:i>j?i:j;f=h>o?h>w?h:w:o>w?o:w}else{b=e<i?e<j?e<b?e:b:j<b?j:b:i<j?i<b?i:b:j<b?j:b;c=h<o?h<w?h<c?h:c:w<c?w:c:o<w?o<c?o:c:w<c?w:c;d=e>i?e>j?e>d?e:d:j>d?j:d:i>j?i>d?i:d:j>d?j:d;f=h>o?h>w?h>f?h:f:w>f?w:f:o>w?o>f?o:f:w>f?w:f}a()};this.addRectangle=function(e){if(l){l=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();c=c<e.getTop()?c:e.getTop();
-d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){l=true;f=d=c=b=0;a()};this.isEmpty=function(){return l}};
+THREE.Rectangle=function(){function a(){e=d-b;h=f-c}var b=0,c=0,d=0,f=0,e=0,h=0,l=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,h,i,o){l=false;b=e;c=h;d=i;f=o;a()};this.addPoint=function(e,h){if(l===true){l=false;b=e;c=h;d=e;f=h}else{b=b<e?b:e;c=c<h?c:
+h;d=d>e?d:e;f=f>h?f:h}a()};this.add3Points=function(e,h,i,o,j,w){if(l===true){l=false;b=e<i?e<j?e:j:i<j?i:j;c=h<o?h<w?h:w:o<w?o:w;d=e>i?e>j?e:j:i>j?i:j;f=h>o?h>w?h:w:o>w?o:w}else{b=e<i?e<j?e<b?e:b:j<b?j:b:i<j?i<b?i:b:j<b?j:b;c=h<o?h<w?h<c?h:c:w<c?w:c:o<w?o<c?o:c:w<c?w:c;d=e>i?e>j?e>d?e:d:j>d?j:d:i>j?i>d?i:d:j>d?j:d;f=h>o?h>w?h>f?h:f:w>f?w:f:o>w?o>f?o:f:w>f?w:f}a()};this.addRectangle=function(e){if(l===true){l=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
+c=c<e.getTop()?c:e.getTop();d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){l=true;f=d=c=b=0;a()};this.isEmpty=function(){return l}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*l;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*f;i[4]=b*e;i[5]=b*h;i[6]=b*l;i[7]=b*m;i[8]=b*k;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,h,l,m,k,i,o,j,w,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,h||0,l||0,m||0,k||0,i!==void 0?i:1,o||0,j||0,w||0,r||0,n!==void 0?n:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,h,l,m,k,i,o,j,w,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=f;q[5]=e;q[9]=h;q[13]=l;q[2]=m;q[6]=k;q[10]=i;q[14]=o;q[3]=j;q[7]=w;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x=h.x+1.0E-4;f.cross(c,h).normalize()}e.cross(h,f);d[0]=f.x;d[4]=e.x;d[8]=h.x;d[1]=f.y;d[5]=e.y;d[9]=h.y;d[2]=f.z;d[6]=e.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],h=c[4],l=c[8],m=c[12],k=c[1],i=c[5],o=c[9],j=c[13],w=c[2],r=c[6],n=c[10],q=c[14],p=c[3],u=c[7],B=c[11],c=c[15],A=d[0],s=d[4],
-J=d[8],D=d[12],M=d[1],E=d[5],Q=d[9],G=d[13],R=d[2],T=d[6],S=d[10],y=d[14],L=d[3],Z=d[7],F=d[11],d=d[15];f[0]=e*A+h*M+l*R+m*L;f[4]=e*s+h*E+l*T+m*Z;f[8]=e*J+h*Q+l*S+m*F;f[12]=e*D+h*G+l*y+m*d;f[1]=k*A+i*M+o*R+j*L;f[5]=k*s+i*E+o*T+j*Z;f[9]=k*J+i*Q+o*S+j*F;f[13]=k*D+i*G+o*y+j*d;f[2]=w*A+r*M+n*R+q*L;f[6]=w*s+r*E+n*T+q*Z;f[10]=w*J+r*Q+n*S+q*F;f[14]=w*D+r*G+n*y+q*d;f[3]=p*A+u*M+B*R+c*L;f[7]=p*s+u*E+B*T+c*Z;f[11]=p*J+u*Q+B*S+c*F;f[15]=p*D+u*G+B*y+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x=h.x+1.0E-4;f.cross(c,h).normalize()}e.cross(h,f);d[0]=f.x;d[4]=e.x;d[8]=h.x;d[1]=f.y;d[5]=e.y;d[9]=h.y;d[2]=f.z;d[6]=e.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],h=c[4],l=c[8],m=c[12],k=c[1],i=c[5],o=c[9],j=c[13],w=c[2],r=c[6],n=c[10],q=c[14],p=c[3],u=c[7],B=c[11],c=c[15],D=d[0],s=d[4],
+J=d[8],A=d[12],M=d[1],E=d[5],Q=d[9],G=d[13],R=d[2],T=d[6],S=d[10],y=d[14],L=d[3],Z=d[7],F=d[11],d=d[15];f[0]=e*D+h*M+l*R+m*L;f[4]=e*s+h*E+l*T+m*Z;f[8]=e*J+h*Q+l*S+m*F;f[12]=e*A+h*G+l*y+m*d;f[1]=k*D+i*M+o*R+j*L;f[5]=k*s+i*E+o*T+j*Z;f[9]=k*J+i*Q+o*S+j*F;f[13]=k*A+i*G+o*y+j*d;f[2]=w*D+r*M+n*R+q*L;f[6]=w*s+r*E+n*T+q*Z;f[10]=w*J+r*Q+n*S+q*F;f[14]=w*A+r*G+n*y+q*d;f[3]=p*D+u*M+B*R+c*L;f[7]=p*s+u*E+B*T+c*Z;f[11]=p*J+u*Q+B*S+c*F;f[15]=p*A+u*G+B*y+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],h=a[5],l=a[9],m=a[13],k=a[2],i=a[6],o=a[10],j=a[14],w=a[3],r=a[7],
@@ -49,18 +49,18 @@ n=a[11],a=a[15];return f*l*i*w-d*m*i*w-f*h*o*w+c*m*o*w+d*h*j*w-c*l*j*w-f*l*k*r+d
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
 a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],h=c[12],l=c[1],m=c[5],k=c[9],i=c[13],o=c[2],j=c[6],w=c[10],r=
 c[14],n=c[3],q=c[7],p=c[11],c=c[15];b[0]=k*r*q-i*w*q+i*j*p-m*r*p-k*j*c+m*w*c;b[4]=h*w*q-e*r*q-h*j*p+f*r*p+e*j*c-f*w*c;b[8]=e*i*q-h*k*q+h*m*p-f*i*p-e*m*c+f*k*c;b[12]=h*k*j-e*i*j-h*m*w+f*i*w+e*m*r-f*k*r;b[1]=i*w*n-k*r*n-i*o*p+l*r*p+k*o*c-l*w*c;b[5]=e*r*n-h*w*n+h*o*p-d*r*p-e*o*c+d*w*c;b[9]=h*k*n-e*i*n-h*l*p+d*i*p+e*l*c-d*k*c;b[13]=e*i*o-h*k*o+h*l*w-d*i*w-e*l*r+d*k*r;b[2]=m*r*n-i*j*n+i*o*q-l*r*q-m*o*c+l*j*c;b[6]=h*j*n-f*r*n-h*o*q+d*r*q+f*o*c-d*j*c;b[10]=f*i*n-h*m*n+h*l*q-d*i*q-f*l*c+d*m*c;b[14]=h*m*o-
-f*i*o-h*l*j+d*i*j+f*l*r-d*m*r;b[3]=k*j*n-m*w*n-k*o*q+l*w*q+m*o*p-l*j*p;b[7]=f*w*n-e*j*n+e*o*q-d*w*q-f*o*p+d*j*p;b[11]=e*m*n-f*k*n-e*l*q+d*k*q+f*l*p-d*m*p;b[15]=f*k*o-e*m*o+e*l*j-d*k*j-f*l*w+d*m*w;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,h=Math.cos(d),d=Math.sin(d),l=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var k=l*m,i=l*e,o=f*m,j=f*e;c[0]=k+j*d;c[4]=o*d-i;c[8]=h*f;c[1]=h*e;c[5]=h*
-m;c[9]=-d;c[2]=i*d-o;c[6]=j+k*d;c[10]=h*l;break;case "ZXY":k=l*m;i=l*e;o=f*m;j=f*e;c[0]=k-j*d;c[4]=-h*e;c[8]=o+i*d;c[1]=i+o*d;c[5]=h*m;c[9]=j-k*d;c[2]=-h*f;c[6]=d;c[10]=h*l;break;case "ZYX":k=h*m;i=h*e;o=d*m;j=d*e;c[0]=l*m;c[4]=o*f-i;c[8]=k*f+j;c[1]=l*e;c[5]=j*f+k;c[9]=i*f-o;c[2]=-f;c[6]=d*l;c[10]=h*l;break;case "YZX":k=h*l;i=h*f;o=d*l;j=d*f;c[0]=l*m;c[4]=j-k*e;c[8]=o*e+i;c[1]=e;c[5]=h*m;c[9]=-d*m;c[2]=-f*m;c[6]=i*e+o;c[10]=k-j*e;break;case "XZY":k=h*l;i=h*f;o=d*l;j=d*f;c[0]=l*m;c[4]=-e;c[8]=f*m;
-c[1]=k*e+j;c[5]=h*m;c[9]=i*e-o;c[2]=o*e-i;c[6]=d*m;c[10]=j*e+k;break;default:k=h*m;i=h*e;o=d*m;j=d*e;c[0]=l*m;c[4]=-l*e;c[8]=f;c[1]=i+o*f;c[5]=k-j*f;c[9]=-d*l;c[2]=j-k*f;c[6]=o+i*f;c[10]=h*l}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,h=c+c,l=d+d,m=f+f,a=c*h,k=c*l,c=c*m,i=d*l,d=d*m,f=f*m,h=e*h,l=e*l,e=e*m;b[0]=1-(i+f);b[4]=k-e;b[8]=c+l;b[1]=k+e;b[5]=1-(a+f);b[9]=d-h;b[2]=c-l;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,
-f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
-c.x=f.length();c.y=e.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
-b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
-d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],h=b[8],l=b[9],m=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*l;b[6]=i*f+a*m;b[7]=i*e+a*k;b[8]=i*h-a*c;b[9]=i*l-a*d;b[10]=i*m-a*f;b[11]=i*k-a*e;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[8],l=b[9],m=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*l;b[2]=i*f-a*m;b[3]=i*e-a*k;b[8]=i*h+a*c;b[9]=
-i*l+a*d;b[10]=i*m+a*f;b[11]=i*k+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[4],l=b[5],m=b[6],k=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*l;b[2]=i*f+a*m;b[3]=i*e+a*k;b[4]=i*h-a*c;b[5]=i*l-a*d;b[6]=i*m-a*f;b[7]=i*k-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-f=a.y,e=a.z,h=Math.sqrt(d*d+f*f+e*e),d=d/h,f=f/h,e=e/h,h=d*d,l=f*f,m=e*e,k=Math.cos(b),i=Math.sin(b),o=1-k,j=d*f*o,w=d*e*o,o=f*e*o,d=d*i,r=f*i,i=e*i,e=h+(1-h)*k,h=j+i,f=w-r,j=j-i,l=l+(1-l)*k,i=o+d,w=w+r,o=o-d,m=m+(1-m)*k,k=c[0],d=c[1],r=c[2],n=c[3],q=c[4],p=c[5],u=c[6],B=c[7],A=c[8],s=c[9],J=c[10],D=c[11];c[0]=e*k+h*q+f*A;c[1]=e*d+h*p+f*s;c[2]=e*r+h*u+f*J;c[3]=e*n+h*B+f*D;c[4]=j*k+l*q+i*A;c[5]=j*d+l*p+i*s;c[6]=j*r+l*u+i*J;c[7]=j*n+l*B+i*D;c[8]=w*k+o*q+m*A;c[9]=w*d+o*p+m*s;c[10]=w*r+o*u+m*J;c[11]=
-w*n+o*B+m*D;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
-makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,h=a.y,l=a.z,m=f*e,k=f*h;this.set(m*e+c,m*h-d*l,m*l+d*h,0,m*h+d*l,k*h+c,k*l-d*e,0,m*l-
-d*h,k*l+d*e,f*l*l+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var h=this.elements;h[0]=2*f/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*f/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(e+f)/(e-f);h[14]=-2*e*f/(e-f);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,
+f*i*o-h*l*j+d*i*j+f*l*r-d*m*r;b[3]=k*j*n-m*w*n-k*o*q+l*w*q+m*o*p-l*j*p;b[7]=f*w*n-e*j*n+e*o*q-d*w*q-f*o*p+d*j*p;b[11]=e*m*n-f*k*n-e*l*q+d*k*q+f*l*p-d*m*p;b[15]=f*k*o-e*m*o+e*l*j-d*k*j-f*l*w+d*m*w;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,h=Math.cos(d),d=Math.sin(d),l=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var k=h*m,i=h*e,o=d*m,j=d*e;c[0]=l*m;c[4]=-l*e;c[8]=f;c[1]=i+o*f;c[5]=
+k-j*f;c[9]=-d*l;c[2]=j-k*f;c[6]=o+i*f;c[10]=h*l}else if(b==="YXZ"){k=l*m;i=l*e;o=f*m;j=f*e;c[0]=k+j*d;c[4]=o*d-i;c[8]=h*f;c[1]=h*e;c[5]=h*m;c[9]=-d;c[2]=i*d-o;c[6]=j+k*d;c[10]=h*l}else if(b==="ZXY"){k=l*m;i=l*e;o=f*m;j=f*e;c[0]=k-j*d;c[4]=-h*e;c[8]=o+i*d;c[1]=i+o*d;c[5]=h*m;c[9]=j-k*d;c[2]=-h*f;c[6]=d;c[10]=h*l}else if(b==="ZYX"){k=h*m;i=h*e;o=d*m;j=d*e;c[0]=l*m;c[4]=o*f-i;c[8]=k*f+j;c[1]=l*e;c[5]=j*f+k;c[9]=i*f-o;c[2]=-f;c[6]=d*l;c[10]=h*l}else if(b==="YZX"){k=h*l;i=h*f;o=d*l;j=d*f;c[0]=l*m;c[4]=
+j-k*e;c[8]=o*e+i;c[1]=e;c[5]=h*m;c[9]=-d*m;c[2]=-f*m;c[6]=i*e+o;c[10]=k-j*e}else if(b==="XZY"){k=h*l;i=h*f;o=d*l;j=d*f;c[0]=l*m;c[4]=-e;c[8]=f*m;c[1]=k*e+j;c[5]=h*m;c[9]=i*e-o;c[2]=o*e-i;c[6]=d*m;c[10]=j*e+k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,h=c+c,l=d+d,m=f+f,a=c*h,k=c*l,c=c*m,i=d*l,d=d*m,f=f*m,h=e*h,l=e*l,e=e*m;b[0]=1-(i+f);b[4]=k-e;b[8]=c+l;b[1]=k+e;b[5]=1-(a+f);b[9]=d-h;b[2]=c-l;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,
+b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?
+c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,
+a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=
+b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],h=b[8],l=b[9],m=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*l;b[6]=i*f+a*m;b[7]=i*e+a*k;b[8]=i*h-a*c;b[9]=i*l-a*d;b[10]=i*m-a*f;b[11]=i*k-a*e;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[8],l=b[9],m=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*l;b[2]=i*f-a*m;b[3]=i*e-a*k;b[8]=
+i*h+a*c;b[9]=i*l+a*d;b[10]=i*m+a*f;b[11]=i*k+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[4],l=b[5],m=b[6],k=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*l;b[2]=i*f+a*m;b[3]=i*e+a*k;b[4]=i*h-a*c;b[5]=i*l-a*d;b[6]=i*m-a*f;b[7]=i*k-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);
+var d=a.x,f=a.y,e=a.z,h=Math.sqrt(d*d+f*f+e*e),d=d/h,f=f/h,e=e/h,h=d*d,l=f*f,m=e*e,k=Math.cos(b),i=Math.sin(b),o=1-k,j=d*f*o,w=d*e*o,o=f*e*o,d=d*i,r=f*i,i=e*i,e=h+(1-h)*k,h=j+i,f=w-r,j=j-i,l=l+(1-l)*k,i=o+d,w=w+r,o=o-d,m=m+(1-m)*k,k=c[0],d=c[1],r=c[2],n=c[3],q=c[4],p=c[5],u=c[6],B=c[7],D=c[8],s=c[9],J=c[10],A=c[11];c[0]=e*k+h*q+f*D;c[1]=e*d+h*p+f*s;c[2]=e*r+h*u+f*J;c[3]=e*n+h*B+f*A;c[4]=j*k+l*q+i*D;c[5]=j*d+l*p+i*s;c[6]=j*r+l*u+i*J;c[7]=j*n+l*B+i*A;c[8]=w*k+o*q+m*D;c[9]=w*d+o*p+m*s;c[10]=w*r+o*u+
+m*J;c[11]=w*n+o*B+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,
+0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,h=a.y,l=a.z,m=f*e,k=f*h;this.set(m*e+c,m*h-d*l,m*l+d*h,0,m*h+d*l,k*
+h+c,k*l-d*e,0,m*l-d*h,k*l+d*e,f*l*l+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var h=this.elements;h[0]=2*f/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*f/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(e+f)/(e-f);h[14]=-2*e*f/(e-f);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,
 b,c,d,f,e){var h=this.elements,l=b-a,m=c-d,k=e-f;h[0]=2/l;h[4]=0;h[8]=0;h[12]=-((b+a)/l);h[1]=0;h[5]=2/m;h[9]=0;h[13]=-((c+d)/m);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((e+f)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
 THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
@@ -68,22 +68,23 @@ true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRad
 THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.setEulerFromRotationMatrix((new THREE.Matrix4).extractRotation(this.matrix),this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
 this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=
 b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},updateMatrix:function(){this.matrix.setPosition(this.position);
-this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,
+this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=h[e]=h[e]||new THREE.RenderableObject;e++;return a}function b(){var a=k[m]=k[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var f,e,h=[],l,m,k=[],i,o,j=[],w,r=[],n,q,p=[],u,B,A=[],s={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,D=new THREE.Vector4,M=new THREE.Matrix4,E=new THREE.Matrix4,Q=new THREE.Frustum,G=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){e=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||Q.contains(b))){J.copy(b.matrixWorld.getPosition());
-M.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){J.copy(b.matrixWorld.getPosition());M.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.sprites.push(f)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,e,f){var h=e.near,J=e.far,F=false,g,W,I,za,H,na,ca,ga,oa,Ba,Ha,Ia,Sa,Ua,Na;B=q=w=o=0;s.elements.length=
-0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);M.multiply(e.projectionMatrix,e.matrixWorldInverse);Q.setFromMatrix(M);s=this.projectGraph(a,false);a=0;for(g=s.objects.length;a<g;a++){oa=s.objects[a].object;Ba=oa.matrixWorld;m=0;if(oa instanceof THREE.Mesh){Ha=oa.geometry;Ia=oa.geometry.materials;za=Ha.vertices;Sa=Ha.faces;Ua=Ha.faceVertexUvs;Ha=oa.matrixRotationWorld.extractRotation(Ba);
-W=0;for(I=za.length;W<I;W++){l=b();l.positionWorld.copy(za[W]);Ba.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);M.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>h&&l.positionScreen.z<J}za=0;for(W=Sa.length;za<W;za++){I=Sa[za];if(I instanceof THREE.Face3){H=k[I.a];na=k[I.b];ca=k[I.c];if(H.visible&&na.visible&&ca.visible){F=(ca.positionScreen.x-
-H.positionScreen.x)*(na.positionScreen.y-H.positionScreen.y)-(ca.positionScreen.y-H.positionScreen.y)*(na.positionScreen.x-H.positionScreen.x)<0;if(oa.doubleSided||F!=oa.flipSided){ga=j[o]=j[o]||new THREE.RenderableFace3;o++;i=ga;i.v1.copy(H);i.v2.copy(na);i.v3.copy(ca)}else continue}else continue}else if(I instanceof THREE.Face4){H=k[I.a];na=k[I.b];ca=k[I.c];ga=k[I.d];if(H.visible&&na.visible&&ca.visible&&ga.visible){F=(ga.positionScreen.x-H.positionScreen.x)*(na.positionScreen.y-H.positionScreen.y)-
-(ga.positionScreen.y-H.positionScreen.y)*(na.positionScreen.x-H.positionScreen.x)<0||(na.positionScreen.x-ca.positionScreen.x)*(ga.positionScreen.y-ca.positionScreen.y)-(na.positionScreen.y-ca.positionScreen.y)*(ga.positionScreen.x-ca.positionScreen.x)<0;if(oa.doubleSided||F!=oa.flipSided){Na=r[w]=r[w]||new THREE.RenderableFace4;w++;i=Na;i.v1.copy(H);i.v2.copy(na);i.v3.copy(ca);i.v4.copy(ga)}else continue}else continue}i.normalWorld.copy(I.normal);!F&&(oa.flipSided||oa.doubleSided)&&i.normalWorld.negate();
-Ha.multiplyVector3(i.normalWorld);i.centroidWorld.copy(I.centroid);Ba.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);M.multiplyVector3(i.centroidScreen);ca=I.vertexNormals;H=0;for(na=ca.length;H<na;H++){ga=i.vertexNormalsWorld[H];ga.copy(ca[H]);!F&&(oa.flipSided||oa.doubleSided)&&ga.negate();Ha.multiplyVector3(ga)}H=0;for(na=Ua.length;H<na;H++)if(Na=Ua[H][za]){ca=0;for(ga=Na.length;ca<ga;ca++)i.uvs[H][ca]=Na[ca]}i.material=oa.material;i.faceMaterial=I.materialIndex!==null?
-Ia[I.materialIndex]:null;i.z=i.centroidScreen.z;s.elements.push(i)}}else if(oa instanceof THREE.Line){E.multiply(M,Ba);za=oa.geometry.vertices;H=b();H.positionScreen.copy(za[0]);E.multiplyVector4(H.positionScreen);Ba=oa.type===THREE.LinePieces?2:1;W=1;for(I=za.length;W<I;W++){H=b();H.positionScreen.copy(za[W]);E.multiplyVector4(H.positionScreen);if(!((W+1)%Ba>0)){na=k[m-2];G.copy(H.positionScreen);R.copy(na.positionScreen);if(d(G,R)){G.multiplyScalar(1/G.w);R.multiplyScalar(1/R.w);Ia=p[q]=p[q]||new THREE.RenderableLine;
-q++;n=Ia;n.v1.positionScreen.copy(G);n.v2.positionScreen.copy(R);n.z=Math.max(G.z,R.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(g=s.sprites.length;a<g;a++){oa=s.sprites[a].object;Ba=oa.matrixWorld;if(oa instanceof THREE.Particle){D.set(Ba.elements[12],Ba.elements[13],Ba.elements[14],1);M.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){h=A[B]=A[B]||new THREE.RenderableParticle;B++;u=h;u.x=D.x/D.w;u.y=D.y/D.w;u.z=D.z;u.rotation=oa.rotation.z;u.scale.x=oa.scale.x*Math.abs(u.x-(D.x+e.projectionMatrix.elements[0])/
-(D.w+e.projectionMatrix.elements[12]));u.scale.y=oa.scale.y*Math.abs(u.y-(D.y+e.projectionMatrix.elements[5])/(D.w+e.projectionMatrix.elements[13]));u.material=oa.material;s.elements.push(u)}}}f&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),f=Math.cos(a.y/2),e=Math.cos(a.z/2),h=Math.sin(a.x/2),l=Math.sin(a.y/2),m=Math.sin(a.z/2);switch(c){case "YXZ":this.x=h*f*e+d*l*m;this.y=d*l*e-h*f*m;this.z=d*f*m-h*l*e;this.w=d*f*e+h*l*m;break;case "ZXY":this.x=h*f*e-d*l*m;this.y=d*l*e+h*f*
-m;this.z=d*f*m+h*l*e;this.w=d*f*e-h*l*m;break;case "ZYX":this.x=h*f*e-d*l*m;this.y=d*l*e+h*f*m;this.z=d*f*m-h*l*e;this.w=d*f*e+h*l*m;break;case "YZX":this.x=h*f*e+d*l*m;this.y=d*l*e+h*f*m;this.z=d*f*m-h*l*e;this.w=d*f*e-h*l*m;break;case "XZY":this.x=h*f*e-d*l*m;this.y=d*l*e-h*f*m;this.z=d*f*m+h*l*e;this.w=d*f*e+h*l*m;break;default:this.x=h*f*e+d*l*m;this.y=d*l*e-h*f*m;this.z=d*f*m+h*l*e;this.w=d*f*e-h*l*m}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
+THREE.Projector=function(){function a(){var a;if(e===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[e];e++;return a}function b(){var a;if(m===k.length){a=new THREE.RenderableVertex;k.push(a)}else a=k[m];m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,
+g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,h=[],l,m,k=[],i,o,j=[],w,r=[],n,q,p=[],u,B,D=[],s={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,A=new THREE.Vector4,M=new THREE.Matrix4,E=new THREE.Matrix4,Q=new THREE.Frustum,G=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){e=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof
+THREE.Line)&&(b.frustumCulled===false||Q.contains(b)===true)){J.copy(b.matrixWorld.getPosition());M.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){J.copy(b.matrixWorld.getPosition());M.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.sprites.push(f)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d===true&&s.objects.sort(c);return s};this.projectScene=function(a,
+e,f){var h=e.near,J=e.far,F=false,g,W,I,za,H,na,ca,da,oa,Ca,Ja,Aa,Sa,Ua,Da;B=q=w=o=0;s.elements.length=0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);M.multiply(e.projectionMatrix,e.matrixWorldInverse);Q.setFromMatrix(M);s=this.projectGraph(a,false);a=0;for(g=s.objects.length;a<g;a++){oa=s.objects[a].object;Ca=oa.matrixWorld;m=0;if(oa instanceof THREE.Mesh){Ja=oa.geometry;
+Aa=oa.geometry.materials;za=Ja.vertices;Sa=Ja.faces;Ua=Ja.faceVertexUvs;Ja=oa.matrixRotationWorld.extractRotation(Ca);W=0;for(I=za.length;W<I;W++){l=b();l.positionWorld.copy(za[W]);Ca.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);M.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>h&&l.positionScreen.z<J}za=0;for(W=Sa.length;za<W;za++){I=Sa[za];if(I instanceof
+THREE.Face3){H=k[I.a];na=k[I.b];ca=k[I.c];if(H.visible===true&&na.visible===true&&ca.visible===true){F=(ca.positionScreen.x-H.positionScreen.x)*(na.positionScreen.y-H.positionScreen.y)-(ca.positionScreen.y-H.positionScreen.y)*(na.positionScreen.x-H.positionScreen.x)<0;if(oa.doubleSided===true||F!==oa.flipSided){da=void 0;if(o===j.length){da=new THREE.RenderableFace3;j.push(da)}else da=j[o];o++;i=da;i.v1.copy(H);i.v2.copy(na);i.v3.copy(ca)}else continue}else continue}else if(I instanceof THREE.Face4){H=
+k[I.a];na=k[I.b];ca=k[I.c];da=k[I.d];if(H.visible===true&&na.visible===true&&ca.visible===true&&da.visible===true){F=(da.positionScreen.x-H.positionScreen.x)*(na.positionScreen.y-H.positionScreen.y)-(da.positionScreen.y-H.positionScreen.y)*(na.positionScreen.x-H.positionScreen.x)<0||(na.positionScreen.x-ca.positionScreen.x)*(da.positionScreen.y-ca.positionScreen.y)-(na.positionScreen.y-ca.positionScreen.y)*(da.positionScreen.x-ca.positionScreen.x)<0;if(oa.doubleSided===true||F!==oa.flipSided){Da=
+void 0;if(w===r.length){Da=new THREE.RenderableFace4;r.push(Da)}else Da=r[w];w++;i=Da;i.v1.copy(H);i.v2.copy(na);i.v3.copy(ca);i.v4.copy(da)}else continue}else continue}i.normalWorld.copy(I.normal);F===false&&(oa.flipSided===true||oa.doubleSided===true)&&i.normalWorld.negate();Ja.multiplyVector3(i.normalWorld);i.centroidWorld.copy(I.centroid);Ca.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);M.multiplyVector3(i.centroidScreen);ca=I.vertexNormals;H=0;for(na=ca.length;H<na;H++){da=
+i.vertexNormalsWorld[H];da.copy(ca[H]);F===false&&(oa.flipSided===true||oa.doubleSided===true)&&da.negate();Ja.multiplyVector3(da)}H=0;for(na=Ua.length;H<na;H++){Da=Ua[H][za];if(Da!==void 0){ca=0;for(da=Da.length;ca<da;ca++)i.uvs[H][ca]=Da[ca]}}i.material=oa.material;i.faceMaterial=I.materialIndex!==null?Aa[I.materialIndex]:null;i.z=i.centroidScreen.z;s.elements.push(i)}}else if(oa instanceof THREE.Line){E.multiply(M,Ca);za=oa.geometry.vertices;H=b();H.positionScreen.copy(za[0]);E.multiplyVector4(H.positionScreen);
+Ca=oa.type===THREE.LinePieces?2:1;W=1;for(I=za.length;W<I;W++){H=b();H.positionScreen.copy(za[W]);E.multiplyVector4(H.positionScreen);if(!((W+1)%Ca>0)){na=k[m-2];G.copy(H.positionScreen);R.copy(na.positionScreen);if(d(G,R)===true){G.multiplyScalar(1/G.w);R.multiplyScalar(1/R.w);Aa=void 0;if(q===p.length){Aa=new THREE.RenderableLine;p.push(Aa)}else Aa=p[q];q++;n=Aa;n.v1.positionScreen.copy(G);n.v2.positionScreen.copy(R);n.z=Math.max(G.z,R.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(g=
+s.sprites.length;a<g;a++){oa=s.sprites[a].object;Ca=oa.matrixWorld;if(oa instanceof THREE.Particle){A.set(Ca.elements[12],Ca.elements[13],Ca.elements[14],1);M.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(B===D.length){h=new THREE.RenderableParticle;D.push(h)}else h=D[B];B++;u=h;u.x=A.x/A.w;u.y=A.y/A.w;u.z=A.z;u.rotation=oa.rotation.z;u.scale.x=oa.scale.x*Math.abs(u.x-(A.x+e.projectionMatrix.elements[0])/(A.w+e.projectionMatrix.elements[12]));u.scale.y=oa.scale.y*Math.abs(u.y-(A.y+e.projectionMatrix.elements[5])/
+(A.w+e.projectionMatrix.elements[13]));u.material=oa.material;s.elements.push(u)}}}f&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),h=Math.sin(a.y/2),l=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*h*l;this.y=c*h*f-e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f-e*h*l}else if(b==="YXZ"){this.x=e*d*f+c*h*l;this.y=c*h*f-e*d*l;this.z=
+c*d*l-e*h*f;this.w=c*d*f+e*h*l}else if(b==="ZXY"){this.x=e*d*f-c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f-e*h*l}else if(b==="ZYX"){this.x=e*d*f-c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l-e*h*f;this.w=c*d*f+e*h*l}else if(b==="YZX"){this.x=e*d*f+c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l-e*h*f;this.w=c*d*f-e*h*l}else if(b==="XZY"){this.x=e*d*f-c*h*l;this.y=c*h*f-e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f+e*h*l}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],h=b[9],l=b[2],m=b[6],b=b[10],k=c+e+b;if(k>0){c=0.5/Math.sqrt(k+1);this.w=0.25/c;this.x=(m-h)*c;this.y=(d-l)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(m-h)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+l)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-l)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(h+m)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
 (d+l)/c;this.y=(h+m)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
 this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,h=a.y,l=a.z,a=a.w;this.x=b*a+f*e+c*l-d*h;this.y=c*a+f*h+d*e-b*l;this.z=d*a+f*l+b*h-c*e;this.w=f*a-b*e-c*h-d*l;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,
@@ -104,7 +105,7 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var h=this.morphNormals[a].faceNormals,l=this.morphNormals[a].vertexNormals,m,k;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;k=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(m);l.push(k)}}h=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
 m=h.faceNormals[c];k=h.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){k.a.copy(f.vertexNormals[0]);k.b.copy(f.vertexNormals[1]);k.c.copy(f.vertexNormals[2])}else{k.a.copy(f.vertexNormals[0]);k.b.copy(f.vertexNormals[1]);k.c.copy(f.vertexNormals[2]);k.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,y){l=a.vertices[b];m=a.vertices[c];
-k=a.vertices[d];i=h[e];o=h[f];j=h[y];w=m.x-l.x;r=k.x-l.x;n=m.y-l.y;q=k.y-l.y;p=m.z-l.z;u=k.z-l.z;B=o.u-i.u;A=j.u-i.u;s=o.v-i.v;J=j.v-i.v;D=1/(B*J-A*s);G.set((J*w-s*r)*D,(J*n-s*q)*D,(J*p-s*u)*D);R.set((B*r-A*w)*D,(B*q-A*n)*D,(B*u-A*p)*D);E[b].addSelf(G);E[c].addSelf(G);E[d].addSelf(G);Q[b].addSelf(R);Q[c].addSelf(R);Q[d].addSelf(R)}var b,c,d,f,e,h,l,m,k,i,o,j,w,r,n,q,p,u,B,A,s,J,D,M,E=[],Q=[],G=new THREE.Vector3,R=new THREE.Vector3,T=new THREE.Vector3,S=new THREE.Vector3,y=new THREE.Vector3;b=0;for(c=
+k=a.vertices[d];i=h[e];o=h[f];j=h[y];w=m.x-l.x;r=k.x-l.x;n=m.y-l.y;q=k.y-l.y;p=m.z-l.z;u=k.z-l.z;B=o.u-i.u;D=j.u-i.u;s=o.v-i.v;J=j.v-i.v;A=1/(B*J-D*s);G.set((J*w-s*r)*A,(J*n-s*q)*A,(J*p-s*u)*A);R.set((B*r-D*w)*A,(B*q-D*n)*A,(B*u-D*p)*A);E[b].addSelf(G);E[c].addSelf(G);E[d].addSelf(G);Q[b].addSelf(R);Q[c].addSelf(R);Q[d].addSelf(R)}var b,c,d,f,e,h,l,m,k,i,o,j,w,r,n,q,p,u,B,D,s,J,A,M,E=[],Q=[],G=new THREE.Vector3,R=new THREE.Vector3,T=new THREE.Vector3,S=new THREE.Vector3,y=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){E[b]=new THREE.Vector3;Q[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];h=this.faceVertexUvs[0][b];if(e instanceof THREE.Face3)a(this,e.a,e.b,e.c,0,1,2);else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.d,0,1,3);a(this,e.b,e.c,e.d,1,2,3)}}var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++){y.copy(e.vertexNormals[d]);f=e[L[d]];M=E[f];T.copy(M);T.subSelf(y.multiplyScalar(y.dot(M))).normalize();
 S.cross(e.vertexNormals[d],M);f=S.dot(Q[f]);f=f<0?-1:1;e.vertexTangents[d]=new THREE.Vector4(T.x,T.y,T.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,h,l;e=0;for(h=this.vertices.length;e<h;e++){d=this.vertices[e];d=[Math.round(d.x*
@@ -113,7 +114,7 @@ this.faceVertexUvs[f][e])&&l.splice(a,1);break}}}c=this.vertices.length-b.length
 THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,h,l,m,k,i,o,j;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);h=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
 e+2;k=this.points[c[0]];i=this.points[c[1]];o=this.points[c[2]];j=this.points[c[3]];l=h*h;m=h*l;d.x=b(k.x,i.x,o.x,j.x,h,l,m);d.y=b(k.y,i.y,o.y,j.y,h,l,m);d.z=b(k.z,i.z,o.z,j.z,h,l,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,i=[],l=0;i[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
 a/c;d=this.getPoint(b);h.copy(d);l=l+h.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){i[b]=l;e=b}}i[i.length]=l;return{chunks:i,total:l}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,h,i=[],l=new THREE.Vector3,j=this.getLength();i.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];h=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++){d=e+c*(1/h)*(f-e);d=this.getPoint(d);
-i.push(l.copy(d).clone())}i.push(l.copy(this.points[b]).clone())}this.points=i}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
+i.push(l.copy(d).clone())}i.push(l.copy(this.points[b]).clone())}this.points=i}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate===true&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
 THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
 THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};
@@ -136,22 +137,22 @@ THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryL
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var l=JSON.parse(h.responseText);a.loadAjaxBuffers(l,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,h=c+"/"+a.buffers,l=0;e.onreadystatechange=function(){if(e.readyState==4)e.status==200||e.status==0?THREE.BinaryLoader.prototype.createBinModel(e.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+e.status+"]");else if(e.readyState==3){if(f){l==0&&(l=e.getResponseHeader("Content-Length"));f({total:l,loaded:e.responseText.length})}}else e.readyState==2&&(l=e.getResponseHeader("Content-Length"))};
 e.open("GET",h,true);e.responseType="arraybuffer";e.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,k,i,o,j,w,r,n,q,p,u,B,A;function s(a){return a%4?4-a%4:0}function J(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function M(b,c){var d,g,e,f,h,i,l,j,k=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){g=k[d*3];e=k[d*3+1];f=k[d*3+2];h=Z[g*2];g=Z[g*2+1];i=Z[e*2];l=Z[e*2+1];e=Z[f*2];j=Z[f*2+1];f=S.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,g));m.push(new THREE.UV(i,l));m.push(new THREE.UV(e,
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,k,i,o,j,w,r,n,q,p,u,B,D;function s(a){return a%4?4-a%4:0}function J(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function M(b,c){var d,g,e,f,h,i,l,j,k=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){g=k[d*3];e=k[d*3+1];f=k[d*3+2];h=Z[g*2];g=Z[g*2+1];i=Z[e*2];l=Z[e*2+1];e=Z[f*2];j=Z[f*2+1];f=S.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,g));m.push(new THREE.UV(i,l));m.push(new THREE.UV(e,
 j));f.push(m)}}function E(b,c){var d,g,e,f,h,i,l,j,k,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){g=o[d*4];e=o[d*4+1];f=o[d*4+2];h=o[d*4+3];i=Z[g*2];g=Z[g*2+1];l=Z[e*2];k=Z[e*2+1];j=Z[f*2];m=Z[f*2+1];f=Z[h*2];e=Z[h*2+1];h=S.faceVertexUvs[0];var n=[];n.push(new THREE.UV(i,g));n.push(new THREE.UV(l,k));n.push(new THREE.UV(j,m));n.push(new THREE.UV(f,e));h.push(n)}}function Q(b,c,d){for(var g,e,f,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){g=c[d*3];e=c[d*3+1];f=c[d*3+2];h=i[d];
 S.faces.push(new THREE.Face3(g,e,f,null,null,h))}}function G(b,c,d){for(var g,e,f,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++){g=c[d*4];e=c[d*4+1];f=c[d*4+2];h=c[d*4+3];i=l[d];S.faces.push(new THREE.Face4(g,e,f,h,null,null,i))}}function R(b,c,d,g){for(var e,f,h,i,l,j,k,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,g,b),g=0;g<b;g++){e=c[g*3];f=c[g*3+1];h=c[g*3+2];l=d[g*3];j=d[g*3+1];k=d[g*3+2];i=m[g];var o=L[j*3],n=L[j*3+1];j=L[j*3+2];var q=L[k*3],
 r=L[k*3+1];k=L[k*3+2];S.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(L[l*3],L[l*3+1],L[l*3+2]),new THREE.Vector3(o,n,j),new THREE.Vector3(q,r,k)],null,i))}}function T(b,c,d,g){for(var e,f,h,i,l,j,k,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),n=new Uint16Array(a,g,b),g=0;g<b;g++){e=c[g*4];f=c[g*4+1];h=c[g*4+2];i=c[g*4+3];j=d[g*4];k=d[g*4+1];m=d[g*4+2];o=d[g*4+3];l=n[g];var q=L[k*3],r=L[k*3+1];k=L[k*3+2];var p=L[m*3],u=L[m*3+1];m=L[m*3+2];var w=L[o*3],s=L[o*3+1];o=L[o*3+2];S.faces.push(new THREE.Face4(e,
-f,h,i,[new THREE.Vector3(L[j*3],L[j*3+1],L[j*3+2]),new THREE.Vector3(q,r,k),new THREE.Vector3(p,u,m),new THREE.Vector3(w,s,o)],null,l))}}var S=this,y=0,L=[],Z=[],F,g,W;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",g=0;g<c;g++)d=d+String.fromCharCode(a[b+g]);return d})(a,y,12);c=J(a,y+12);J(a,y+13);J(a,y+14);J(a,y+15);f=J(a,y+16);m=J(a,y+17);k=J(a,y+18);i=J(a,y+19);o=D(a,y+20);j=D(a,y+20+4);w=D(a,y+20+8);b=D(a,y+20+12);r=
-D(a,y+20+16);n=D(a,y+20+20);q=D(a,y+20+24);p=D(a,y+20+28);u=D(a,y+20+32);B=D(a,y+20+36);A=D(a,y+20+40);y=y+c;c=f*3+i;W=f*4+i;F=b*c;g=r*(c+m*3);f=n*(c+k*3);i=q*(c+m*3+k*3);c=p*W;m=u*(W+m*4);k=B*(W+k*4);y=y+function(b){var b=new Float32Array(a,b,o*3),c,d,g,e;for(c=0;c<o;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,g,e))}return o*3*Float32Array.BYTES_PER_ELEMENT}(y);y=y+function(b){if(j){var b=new Int8Array(a,b,j*3),c,d,g,e;for(c=0;c<j;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];L.push(d/
+f,h,i,[new THREE.Vector3(L[j*3],L[j*3+1],L[j*3+2]),new THREE.Vector3(q,r,k),new THREE.Vector3(p,u,m),new THREE.Vector3(w,s,o)],null,l))}}var S=this,y=0,L=[],Z=[],F,g,W;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",g=0;g<c;g++)d=d+String.fromCharCode(a[b+g]);return d})(a,y,12);c=J(a,y+12);J(a,y+13);J(a,y+14);J(a,y+15);f=J(a,y+16);m=J(a,y+17);k=J(a,y+18);i=J(a,y+19);o=A(a,y+20);j=A(a,y+20+4);w=A(a,y+20+8);b=A(a,y+20+12);r=
+A(a,y+20+16);n=A(a,y+20+20);q=A(a,y+20+24);p=A(a,y+20+28);u=A(a,y+20+32);B=A(a,y+20+36);D=A(a,y+20+40);y=y+c;c=f*3+i;W=f*4+i;F=b*c;g=r*(c+m*3);f=n*(c+k*3);i=q*(c+m*3+k*3);c=p*W;m=u*(W+m*4);k=B*(W+k*4);y=y+function(b){var b=new Float32Array(a,b,o*3),c,d,g,e;for(c=0;c<o;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,g,e))}return o*3*Float32Array.BYTES_PER_ELEMENT}(y);y=y+function(b){if(j){var b=new Int8Array(a,b,j*3),c,d,g,e;for(c=0;c<j;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];L.push(d/
 127,g/127,e/127)}}return j*3*Int8Array.BYTES_PER_ELEMENT}(y);y=y+s(j*3);y=y+function(b){if(w){var b=new Float32Array(a,b,w*2),c,d,g;for(c=0;c<w;c++){d=b[c*2];g=b[c*2+1];Z.push(d,g)}}return w*2*Float32Array.BYTES_PER_ELEMENT}(y);F=y+F+s(b*2);g=F+g+s(r*2);f=g+f+s(n*2);i=f+i+s(q*2);c=i+c+s(p*2);m=c+m+s(u*2);k=m+k+s(B*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;Q(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);M(n,b)}})(g);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
-q*Uint32Array.BYTES_PER_ELEMENT*3;R(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);M(q,c)}})(f);(function(a){if(B){var b=a+B*Uint32Array.BYTES_PER_ELEMENT*4;G(B,a,b+B*Uint32Array.BYTES_PER_ELEMENT*4);E(B,b)}})(m);(function(a){if(A){var b=a+A*Uint32Array.BYTES_PER_ELEMENT*4,c=b+A*Uint32Array.BYTES_PER_ELEMENT*4;T(A,a,b,c+A*Uint32Array.BYTES_PER_ELEMENT*4);E(A,c)}})(k);b&&Q(b,y,y+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;R(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
+q*Uint32Array.BYTES_PER_ELEMENT*3;R(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);M(q,c)}})(f);(function(a){if(B){var b=a+B*Uint32Array.BYTES_PER_ELEMENT*4;G(B,a,b+B*Uint32Array.BYTES_PER_ELEMENT*4);E(B,b)}})(m);(function(a){if(D){var b=a+D*Uint32Array.BYTES_PER_ELEMENT*4,c=b+D*Uint32Array.BYTES_PER_ELEMENT*4;T(D,a,b,c+D*Uint32Array.BYTES_PER_ELEMENT*4);E(D,c)}})(k);b&&Q(b,y,y+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;R(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
 3)}})(F);p&&G(p,i,i+p*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*4;T(u,a,b,b+u*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,h=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(e.status===200||e.status===0){if(e.responseText){var l=JSON.parse(e.responseText);a.createModel(l,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else if(e.readyState===e.LOADING){if(f){h===0&&(h=e.getResponseHeader("Content-Length"));
 f({total:h,loaded:e.responseText.length})}}else e.readyState===e.HEADERS_RECEIVED&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",b,true);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,m,k,i,o,j,w,r,n,q,p,u,B,A=a.faces;o=a.vertices;var s=a.normals,J=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=o.length;k<i;){j=new THREE.Vector3;j.x=o[k++]*b;j.y=o[k++]*b;j.z=o[k++]*b;d.vertices.push(j)}k=0;for(i=A.length;k<i;){b=A[k++];o=b&1;m=b&2;c=b&
-4;f=b&8;w=b&16;j=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=A[k++];q.b=A[k++];q.c=A[k++];q.d=A[k++];o=4}else{q=new THREE.Face3;q.a=A[k++];q.b=A[k++];q.c=A[k++];o=3}if(m){m=A[k++];q.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<D;c++){p=a.uvs[c];r=A[k++];B=p[r*2];r=p[r*2+1];d.faceUvs[c][m]=new THREE.UV(B,r)}if(f)for(c=0;c<D;c++){p=a.uvs[c];u=[];for(f=0;f<o;f++){r=A[k++];B=p[r*2];r=p[r*2+1];u[f]=new THREE.UV(B,r)}d.faceVertexUvs[c][m]=u}if(w){w=A[k++]*3;f=new THREE.Vector3;f.x=s[w++];f.y=s[w++];
-f.z=s[w];q.normal=f}if(j)for(c=0;c<o;c++){w=A[k++]*3;f=new THREE.Vector3;f.x=s[w++];f.y=s[w++];f.z=s[w];q.vertexNormals.push(f)}if(n){j=A[k++];j=new THREE.Color(J[j]);q.color=j}if(b)for(c=0;c<o;c++){j=A[k++];j=new THREE.Color(J[j]);q.vertexColors.push(j)}d.faces.push(q)}})(f);(function(){var b,c,f,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,m,k,i,o,j,w,r,n,q,p,u,B,D=a.faces;o=a.vertices;var s=a.normals,J=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=o.length;k<i;){j=new THREE.Vector3;j.x=o[k++]*b;j.y=o[k++]*b;j.z=o[k++]*b;d.vertices.push(j)}k=0;for(i=D.length;k<i;){b=D[k++];o=b&1;m=b&2;c=b&
+4;f=b&8;w=b&16;j=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=D[k++];q.b=D[k++];q.c=D[k++];q.d=D[k++];o=4}else{q=new THREE.Face3;q.a=D[k++];q.b=D[k++];q.c=D[k++];o=3}if(m){m=D[k++];q.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<A;c++){p=a.uvs[c];r=D[k++];B=p[r*2];r=p[r*2+1];d.faceUvs[c][m]=new THREE.UV(B,r)}if(f)for(c=0;c<A;c++){p=a.uvs[c];u=[];for(f=0;f<o;f++){r=D[k++];B=p[r*2];r=p[r*2+1];u[f]=new THREE.UV(B,r)}d.faceVertexUvs[c][m]=u}if(w){w=D[k++]*3;f=new THREE.Vector3;f.x=s[w++];f.y=s[w++];
+f.z=s[w];q.normal=f}if(j)for(c=0;c<o;c++){w=D[k++]*3;f=new THREE.Vector3;f.x=s[w++];f.y=s[w++];f.z=s[w];q.vertexNormals.push(f)}if(n){j=D[k++];j=new THREE.Color(J[j]);q.color=j}if(b)for(c=0;c<o;c++){j=D[k++];j=new THREE.Color(J[j]);q.vertexColors.push(j)}d.faces.push(q)}})(f);(function(){var b,c,f,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){f=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(f,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,f,m,k,i,o;c=0;for(f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;m=0;for(k=o.length;m<k;m=m+3){var j=new THREE.Vector3;j.x=o[m]*b;j.y=o[m+1]*b;j.z=o[m+2]*b;i.push(j)}}}if(a.morphColors!==
 void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(m=i.length;b<m;b=b+3){o=new THREE.Color(16755200);o.setRGB(i[b],i[b+1],i[b+2]);k.push(o)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),f):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
@@ -162,18 +163,18 @@ THREE[h.blending];if(h.transparent!==void 0||h.opacity<1)j.transparent=h.transpa
 if(h.transparency)j.opacity=h.transparency;if(h.specularCoef)j.shininess=h.specularCoef;h.mapDiffuse&&k(j,"map",h.mapDiffuse,h.mapDiffuseRepeat,h.mapDiffuseOffset,h.mapDiffuseWrap);h.mapLight&&k(j,"lightMap",h.mapLight,h.mapLightRepeat,h.mapLightOffset,h.mapLightWrap);h.mapNormal&&k(j,"normalMap",h.mapNormal,h.mapNormalRepeat,h.mapNormalOffset,h.mapNormalWrap);h.mapSpecular&&k(j,"specularMap",h.mapSpecular,h.mapSpecularRepeat,h.mapSpecularOffset,h.mapSpecularWrap);if(h.mapNormal){k=THREE.ShaderUtils.lib.normal;
 i=THREE.UniformsUtils.clone(k.uniforms);i.tNormal.texture=j.normalMap;if(h.mapNormalFactor)i.uNormalScale.value=h.mapNormalFactor;if(j.map){i.tDiffuse.texture=j.map;i.enableDiffuse.value=true}if(j.specularMap){i.tSpecular.texture=j.specularMap;i.enableSpecular.value=true}if(j.lightMap){i.tAO.texture=j.lightMap;i.enableAO.value=true}i.uDiffuseColor.value.setHex(j.color);i.uSpecularColor.value.setHex(j.specular);i.uAmbientColor.value.setHex(j.ambient);i.uShininess.value=j.shininess;if(j.opacity!==void 0)i.uOpacity.value=
 j.opacity;j=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:i,lights:true,fog:true})}else j=new THREE[o](j);if(h.DbgName!==void 0)j.name=h.DbgName;d.materials[e]=j}}var h=a.faces,r=a.vertices,j=a.normals,k=a.colors,i=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&i++;for(e=0;e<i;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}o=0;for(w=r.length;o<w;){var n=new THREE.Vector3;n.x=r[o++]*f;n.y=r[o++]*f;n.z=r[o++]*f;d.vertices.push(n)}o=0;for(w=h.length;o<
-w;){var q=h[o++],p=q&2,e=q&4,u=q&8,B=q&16,r=q&32,A=q&64,n=q&128;if(q&1){q=new THREE.Face4;q.a=h[o++];q.b=h[o++];q.c=h[o++];q.d=h[o++];var s=4}else{q=new THREE.Face3;q.a=h[o++];q.b=h[o++];q.c=h[o++];s=3}if(p){p=h[o++];q.materialIndex=p}var J=d.faces.length;if(e)for(e=0;e<i;e++){var D=a.uvs[e],p=h[o++],M=D[p*2],p=D[p*2+1];d.faceUvs[e][J]=new THREE.UV(M,p)}if(u)for(e=0;e<i;e++){for(var D=a.uvs[e],u=[],E=0;E<s;E++){p=h[o++];M=D[p*2];p=D[p*2+1];u[E]=new THREE.UV(M,p)}d.faceVertexUvs[e][J]=u}if(B){B=h[o++]*
-3;p=new THREE.Vector3;p.x=j[B++];p.y=j[B++];p.z=j[B];q.normal=p}if(r)for(e=0;e<s;e++){B=h[o++]*3;p=new THREE.Vector3;p.x=j[B++];p.y=j[B++];p.z=j[B];q.vertexNormals.push(p)}if(A){r=h[o++];q.color=new THREE.Color(k[r])}if(n)for(e=0;e<s;e++){r=h[o++];q.vertexColors.push(new THREE.Color(k[r]))}d.faces.push(q)}if(a.skinWeights){e=0;for(h=a.skinWeights.length;e<h;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(h=a.skinIndices.length;e<h;e=e+
+w;){var q=h[o++],p=q&2,e=q&4,u=q&8,B=q&16,r=q&32,D=q&64,n=q&128;if(q&1){q=new THREE.Face4;q.a=h[o++];q.b=h[o++];q.c=h[o++];q.d=h[o++];var s=4}else{q=new THREE.Face3;q.a=h[o++];q.b=h[o++];q.c=h[o++];s=3}if(p){p=h[o++];q.materialIndex=p}var J=d.faces.length;if(e)for(e=0;e<i;e++){var A=a.uvs[e],p=h[o++],M=A[p*2],p=A[p*2+1];d.faceUvs[e][J]=new THREE.UV(M,p)}if(u)for(e=0;e<i;e++){for(var A=a.uvs[e],u=[],E=0;E<s;E++){p=h[o++];M=A[p*2];p=A[p*2+1];u[E]=new THREE.UV(M,p)}d.faceVertexUvs[e][J]=u}if(B){B=h[o++]*
+3;p=new THREE.Vector3;p.x=j[B++];p.y=j[B++];p.z=j[B];q.normal=p}if(r)for(e=0;e<s;e++){B=h[o++]*3;p=new THREE.Vector3;p.x=j[B++];p.y=j[B++];p.z=j[B];q.vertexNormals.push(p)}if(D){r=h[o++];q.color=new THREE.Color(k[r])}if(n)for(e=0;e<s;e++){r=h[o++];q.vertexColors.push(new THREE.Color(k[r]))}d.faces.push(q)}if(a.skinWeights){e=0;for(h=a.skinWeights.length;e<h;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(h=a.skinIndices.length;e<h;e=e+
 2){j=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],j,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(h=a.morphTargets.length;e<h;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morphTargets[e].vertices=[];j=d.morphTargets[e].vertices;k=a.morphTargets[e].vertices;p=0;for(i=k.length;p<i;p=p+3){n=new THREE.Vector3;n.x=k[p]*f;n.y=k[p+1]*f;n.z=k[p+2]*f;j.push(n)}}}if(a.morphColors){e=0;for(h=a.morphColors.length;e<h;e++){d.morphColors[e]=
 {};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;k=a.morphColors[e].colors;j=0;for(i=k.length;j<i;j=j+3){o=new THREE.Color(16755200);o.setRGB(k[j],k[j+1],k[j+2]);f.push(o)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
 THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function f(){var a;for(j in y.objects)if(!I.objects[j]){p=y.objects[j];if(p.geometry!==void 0){if(G=I.geometries[p.geometry]){a=false;R=I.materials[p.materials[0]];(a=R instanceof THREE.ShaderMaterial)&&G.computeTangents();s=p.position;J=p.rotation;D=p.quaternion;M=p.scale;u=p.matrix;D=0;p.materials.length==0&&(R=new THREE.MeshFaceMaterial);p.materials.length>1&&(R=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(G,R);a.name=j;if(u){a.matrixAutoUpdate=false;a.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{a.position.set(s[0],s[1],s[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2])}a.visible=p.visible;a.doubleSided=p.doubleSided;a.castShadow=p.castShadow;a.receiveShadow=p.receiveShadow;I.scene.add(a);I.objects[j]=a}}else{s=p.position;J=p.rotation;D=p.quaternion;
-M=p.scale;D=0;a=new THREE.Object3D;a.name=j;a.position.set(s[0],s[1],s[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2]);a.visible=p.visible!==void 0?p.visible:false;I.scene.add(a);I.objects[j]=a;I.empties[j]=a}}}function e(a){return function(b){I.geometries[a]=b;f();Z=Z-1;m.onLoadComplete();l()}}function h(a){return function(b){I.geometries[a]=b}}function l(){m.callbackProgress({totalModels:g,totalTextures:W,loadedModels:g-
-Z,loadedTextures:W-F},I);m.onLoadProgress();Z===0&&F===0&&b(I)}var m=this,k=THREE.Loader.prototype.extractUrlBase(c),i,o,j,w,r,n,q,p,u,B,A,s,J,D,M,E,Q,G,R,T,S,y,L,Z,F,g,W,I;y=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;F=Z=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(y.transform){a=y.transform.position;B=y.transform.rotation;E=y.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);B&&I.scene.rotation.set(B[0],B[1],
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function f(){var a;for(j in y.objects)if(!I.objects[j]){p=y.objects[j];if(p.geometry!==void 0){if(G=I.geometries[p.geometry]){a=false;R=I.materials[p.materials[0]];(a=R instanceof THREE.ShaderMaterial)&&G.computeTangents();s=p.position;J=p.rotation;A=p.quaternion;M=p.scale;u=p.matrix;A=0;p.materials.length==0&&(R=new THREE.MeshFaceMaterial);p.materials.length>1&&(R=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(G,R);a.name=j;if(u){a.matrixAutoUpdate=false;a.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2])}a.visible=p.visible;a.doubleSided=p.doubleSided;a.castShadow=p.castShadow;a.receiveShadow=p.receiveShadow;I.scene.add(a);I.objects[j]=a}}else{s=p.position;J=p.rotation;A=p.quaternion;
+M=p.scale;A=0;a=new THREE.Object3D;a.name=j;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2]);a.visible=p.visible!==void 0?p.visible:false;I.scene.add(a);I.objects[j]=a;I.empties[j]=a}}}function e(a){return function(b){I.geometries[a]=b;f();Z=Z-1;m.onLoadComplete();l()}}function h(a){return function(b){I.geometries[a]=b}}function l(){m.callbackProgress({totalModels:g,totalTextures:W,loadedModels:g-
+Z,loadedTextures:W-F},I);m.onLoadProgress();Z===0&&F===0&&b(I)}var m=this,k=THREE.Loader.prototype.extractUrlBase(c),i,o,j,w,r,n,q,p,u,B,D,s,J,A,M,E,Q,G,R,T,S,y,L,Z,F,g,W,I;y=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;F=Z=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(y.transform){a=y.transform.position;B=y.transform.rotation;E=y.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);B&&I.scene.rotation.set(B[0],B[1],
 B[2]);E&&I.scene.scale.set(E[0],E[1],E[2]);if(a||B||E){I.scene.updateMatrix();I.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;l();m.onLoadComplete()}};for(r in y.cameras){E=y.cameras[r];E.type==="perspective"?T=new THREE.PerspectiveCamera(E.fov,E.aspect,E.near,E.far):E.type==="ortho"&&(T=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far));s=E.position;B=E.target;E=E.up;T.position.set(s[0],s[1],s[2]);T.target=new THREE.Vector3(B[0],B[1],B[2]);E&&T.up.set(E[0],
-E[1],E[2]);I.cameras[r]=T}for(w in y.lights){B=y.lights[w];r=B.color!==void 0?B.color:16777215;T=B.intensity!==void 0?B.intensity:1;if(B.type==="directional"){s=B.direction;A=new THREE.DirectionalLight(r,T);A.position.set(s[0],s[1],s[2]);A.position.normalize()}else if(B.type==="point"){s=B.position;A=B.distance;A=new THREE.PointLight(r,T,A);A.position.set(s[0],s[1],s[2])}else B.type==="ambient"&&(A=new THREE.AmbientLight(r));I.scene.add(A);I.lights[w]=A}for(n in y.fogs){w=y.fogs[n];w.type==="linear"?
+E[1],E[2]);I.cameras[r]=T}for(w in y.lights){B=y.lights[w];r=B.color!==void 0?B.color:16777215;T=B.intensity!==void 0?B.intensity:1;if(B.type==="directional"){s=B.direction;D=new THREE.DirectionalLight(r,T);D.position.set(s[0],s[1],s[2]);D.position.normalize()}else if(B.type==="point"){s=B.position;D=B.distance;D=new THREE.PointLight(r,T,D);D.position.set(s[0],s[1],s[2])}else B.type==="ambient"&&(D=new THREE.AmbientLight(r));I.scene.add(D);I.lights[w]=D}for(n in y.fogs){w=y.fogs[n];w.type==="linear"?
 S=new THREE.Fog(0,w.near,w.far):w.type==="exp2"&&(S=new THREE.FogExp2(0,w.density));E=w.color;S.color.setRGB(E[0],E[1],E[2]);I.fogs[n]=S}if(I.cameras&&y.defaults.camera)I.currentCamera=I.cameras[y.defaults.camera];if(I.fogs&&y.defaults.fog)I.scene.fog=I.fogs[y.defaults.fog];E=y.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(E[0],E[1],E[2]);I.bgColorAlpha=y.defaults.bgalpha;for(i in y.geometries){n=y.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Z=Z+1;m.onLoadStart()}}g=Z;
 for(i in y.geometries){n=y.geometries[i];if(n.type==="cube"){G=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);I.geometries[i]=G}else if(n.type==="plane"){G=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=G}else if(n.type==="sphere"){G=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=G}else if(n.type==="cylinder"){G=new THREE.CylinderGeometry(n.topRad,
 n.botRad,n.height,n.radSegs,n.heightSegs);I.geometries[i]=G}else if(n.type==="torus"){G=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);I.geometries[i]=G}else if(n.type==="icosahedron"){G=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);I.geometries[i]=G}else if(n.type==="bin_mesh")c.load(d(n.url,y.urlBaseType),e(i));else if(n.type==="ascii_mesh")L.load(d(n.url,y.urlBaseType),e(i));else if(n.type==="embedded_mesh"){n=y.embeds[n.id];n.metadata=y.metadata;n&&L.createModel(n,h(i),
@@ -186,8 +187,8 @@ uniforms:a,lights:true,fog:true})}else R=new THREE[u.type](u.parameters);I.mater
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
-THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
-THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
+THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
 true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
@@ -272,130 +273,130 @@ var j=a.colors,l=j.length,k=a.__vertexArray,m=a.__colorArray,o=a.__sortArray,n=a
 if(i.boundTo===void 0||i.boundTo==="vertices"){f=0;e=i.value.length;if(i.size===1)for(d=0;d<e;d++){h=o[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;f=f+2}else if(i.size===3)if(i.type==="c")for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.r;i.array[f+1]=h.g;i.array[f+2]=h.b;f=f+3}else for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;f=f+3}else if(i.size===4)for(d=0;d<e;d++){h=o[d][1];
 h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;i.array[f+3]=h.w;f=f+4}}}}}else{if(n)for(d=0;d<h;d++){e=i[d];f=d*3;k[f]=e.x;k[f+1]=e.y;k[f+2]=e.z}if(q)for(d=0;d<l;d++){e=j[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){j=0;for(l=r.length;j<l;j++){i=r[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){e=i.value.length;f=0;if(i.size===1)for(d=0;d<e;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;f=f+2}else if(i.size===
 3)if(i.type==="c")for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.r;i.array[f+1]=h.g;i.array[f+2]=h.b;f=f+3}else for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;f=f+3}else if(i.size===4)for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;i.array[f+3]=h.w;f=f+4}}}}}if(n||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,k,b)}if(q||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,
-m,b)}if(r){j=0;for(l=r.length;j<l;j++){i=r[j];if(i.needsUpdate||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.bufferData(g.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function l(a,b){return b[1]-a[1]}function m(a,b,c){if(a.length)for(var d=0,g=a.length;d<g;d++){ga=za=null;na=ca=Ha=Ba=nb=Xa=Ia=-1;ob=true;a[d].render(b,c,$b,ac);ga=za=null;na=ca=Ha=Ba=nb=Xa=Ia=-1;ob=true}}function k(a,b,c,d,g,f,e,h){var i,j,l,k;if(b){j=a.length-1;k=b=-1}else{j=0;b=a.length;k=1}for(var m=j;m!==
+m,b)}if(r){j=0;for(l=r.length;j<l;j++){i=r[j];if(i.needsUpdate||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.bufferData(g.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function l(a,b){return b[1]-a[1]}function m(a,b,c){if(a.length)for(var d=0,g=a.length;d<g;d++){da=za=null;na=ca=Ja=Ca=nb=Xa=Aa=-1;ob=true;a[d].render(b,c,$b,ac);da=za=null;na=ca=Ja=Ca=nb=Xa=Aa=-1;ob=true}}function k(a,b,c,d,g,f,e,h){var i,j,l,k;if(b){j=a.length-1;k=b=-1}else{j=0;b=a.length;k=1}for(var m=j;m!==
 b;m=m+k){i=a[m];if(i.render){j=i.object;l=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;e&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setObjectFaces(j);l instanceof THREE.BufferGeometry?F.renderBufferDirect(d,g,f,i,l,j):F.renderBuffer(d,g,f,i,l,j)}}}function i(a,b,c,d,g,f,e){for(var h,i,j=0,l=a.length;j<l;j++){h=a[j];i=h.object;if(i.visible){if(e)h=e;else{h=
 h[b];if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,g,h,i)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function j(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,
-b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==za){g.useProgram(h);za=h;e=true}if(d.id!==na){na=d.id;e=true}if(e||a!==ga){g.uniformMatrix4fv(i.projectionMatrix,
-false,a._projectionMatrixArray);a!==ga&&(ga=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ob){for(var l,k=0,m=0,o=0,n,r,q,p=bc,u=p.directional.colors,w=p.directional.positions,s=p.point.colors,y=p.point.positions,B=p.point.distances,E=p.spot.colors,I=p.spot.positions,J=p.spot.distances,
-L=p.spot.directions,Q=p.spot.angles,G=p.spot.exponents,R=0,S=0,T=0,H=q=0,c=H=0,e=b.length;c<e;c++){l=b[c];if(!l.onlyShadow&&l.visible){n=l.color;r=l.intensity;q=l.distance;if(l instanceof THREE.AmbientLight)if(F.gammaInput){k=k+n.r*n.r;m=m+n.g*n.g;o=o+n.b*n.b}else{k=k+n.r;m=m+n.g;o=o+n.b}else if(l instanceof THREE.DirectionalLight){q=R*3;if(F.gammaInput){u[q]=n.r*n.r*r*r;u[q+1]=n.g*n.g*r*r;u[q+2]=n.b*n.b*r*r}else{u[q]=n.r*r;u[q+1]=n.g*r;u[q+2]=n.b*r}Ca.copy(l.matrixWorld.getPosition());Ca.subSelf(l.target.matrixWorld.getPosition());
-Ca.normalize();w[q]=Ca.x;w[q+1]=Ca.y;w[q+2]=Ca.z;R=R+1}else if(l instanceof THREE.PointLight){H=S*3;if(F.gammaInput){s[H]=n.r*n.r*r*r;s[H+1]=n.g*n.g*r*r;s[H+2]=n.b*n.b*r*r}else{s[H]=n.r*r;s[H+1]=n.g*r;s[H+2]=n.b*r}n=l.matrixWorld.getPosition();y[H]=n.x;y[H+1]=n.y;y[H+2]=n.z;B[S]=q;S=S+1}else if(l instanceof THREE.SpotLight){H=T*3;if(F.gammaInput){E[H]=n.r*n.r*r*r;E[H+1]=n.g*n.g*r*r;E[H+2]=n.b*n.b*r*r}else{E[H]=n.r*r;E[H+1]=n.g*r;E[H+2]=n.b*r}n=l.matrixWorld.getPosition();I[H]=n.x;I[H+1]=n.y;I[H+2]=
-n.z;J[T]=q;Ca.copy(n);Ca.subSelf(l.target.matrixWorld.getPosition());Ca.normalize();L[H]=Ca.x;L[H+1]=Ca.y;L[H+2]=Ca.z;Q[T]=Math.cos(l.angle);G[T]=l.exponent;T=T+1}}}c=R*3;for(e=u.length;c<e;c++)u[c]=0;c=S*3;for(e=s.length;c<e;c++)s[c]=0;c=T*3;for(e=E.length;c<e;c++)E[c]=0;p.directional.length=R;p.point.length=S;p.spot.length=T;p.ambient[0]=k;p.ambient[1]=m;p.ambient[2]=o;ob=false}c=bc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
+b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==za){g.useProgram(h);za=h;e=true}if(d.id!==na){na=d.id;e=true}if(e||a!==da){g.uniformMatrix4fv(i.projectionMatrix,
+false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ob){for(var l,k=0,m=0,o=0,n,r,q,p=bc,u=p.directional.colors,w=p.directional.positions,s=p.point.colors,y=p.point.positions,B=p.point.distances,E=p.spot.colors,I=p.spot.positions,J=p.spot.distances,
+L=p.spot.directions,Q=p.spot.angles,G=p.spot.exponents,R=0,S=0,T=0,H=q=0,c=H=0,e=b.length;c<e;c++){l=b[c];if(!l.onlyShadow&&l.visible){n=l.color;r=l.intensity;q=l.distance;if(l instanceof THREE.AmbientLight)if(F.gammaInput){k=k+n.r*n.r;m=m+n.g*n.g;o=o+n.b*n.b}else{k=k+n.r;m=m+n.g;o=o+n.b}else if(l instanceof THREE.DirectionalLight){q=R*3;if(F.gammaInput){u[q]=n.r*n.r*r*r;u[q+1]=n.g*n.g*r*r;u[q+2]=n.b*n.b*r*r}else{u[q]=n.r*r;u[q+1]=n.g*r;u[q+2]=n.b*r}Ga.copy(l.matrixWorld.getPosition());Ga.subSelf(l.target.matrixWorld.getPosition());
+Ga.normalize();w[q]=Ga.x;w[q+1]=Ga.y;w[q+2]=Ga.z;R=R+1}else if(l instanceof THREE.PointLight){H=S*3;if(F.gammaInput){s[H]=n.r*n.r*r*r;s[H+1]=n.g*n.g*r*r;s[H+2]=n.b*n.b*r*r}else{s[H]=n.r*r;s[H+1]=n.g*r;s[H+2]=n.b*r}n=l.matrixWorld.getPosition();y[H]=n.x;y[H+1]=n.y;y[H+2]=n.z;B[S]=q;S=S+1}else if(l instanceof THREE.SpotLight){H=T*3;if(F.gammaInput){E[H]=n.r*n.r*r*r;E[H+1]=n.g*n.g*r*r;E[H+2]=n.b*n.b*r*r}else{E[H]=n.r*r;E[H+1]=n.g*r;E[H+2]=n.b*r}n=l.matrixWorld.getPosition();I[H]=n.x;I[H+1]=n.y;I[H+2]=
+n.z;J[T]=q;Ga.copy(n);Ga.subSelf(l.target.matrixWorld.getPosition());Ga.normalize();L[H]=Ga.x;L[H+1]=Ga.y;L[H+2]=Ga.z;Q[T]=Math.cos(l.angle);G[T]=l.exponent;T=T+1}}}c=R*3;for(e=u.length;c<e;c++)u[c]=0;c=S*3;for(e=s.length;c<e;c++)s[c]=0;c=T*3;for(e=E.length;c<e;c++)E[c]=0;p.directional.length=R;p.point.length=S;p.spot.length=T;p.ambient[0]=k;p.ambient[1]=m;p.ambient[2]=o;ob=false}c=bc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
 c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
 d.opacity;F.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
 THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=M.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
 j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
 d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){e=c=0;for(l=b.length;e<l;e++){k=b[e];if(k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade)){j.shadowMap.texture[c]=k.shadowMap;j.shadowMapSize.value[c]=k.shadowMapSize;j.shadowMatrix.value[c]=k.shadowMatrix;j.shadowDarkness.value[c]=k.shadowDarkness;j.shadowBias.value[c]=k.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(k=h.uniforms[b[j][1]]){e=b[j][0];m=e.type;l=e.value;
-switch(m){case "i":g.uniform1i(k,l);break;case "f":g.uniform1f(k,l);break;case "v2":g.uniform2f(k,l.x,l.y);break;case "v3":g.uniform3f(k,l.x,l.y,l.z);break;case "v4":g.uniform4f(k,l.x,l.y,l.z,l.w);break;case "c":g.uniform3f(k,l.r,l.g,l.b);break;case "fv1":g.uniform1fv(k,l);break;case "fv":g.uniform3fv(k,l);break;case "v2v":if(!e._array)e._array=new Float32Array(2*l.length);m=0;for(o=l.length;m<o;m++){p=m*2;e._array[p]=l[m].x;e._array[p+1]=l[m].y}g.uniform2fv(k,e._array);break;case "v3v":if(!e._array)e._array=
-new Float32Array(3*l.length);m=0;for(o=l.length;m<o;m++){p=m*3;e._array[p]=l[m].x;e._array[p+1]=l[m].y;e._array[p+2]=l[m].z}g.uniform3fv(k,e._array);break;case "v4v":if(!e._array)e._array=new Float32Array(4*l.length);m=0;for(o=l.length;m<o;m++){p=m*4;e._array[p]=l[m].x;e._array[p+1]=l[m].y;e._array[p+2]=l[m].z;e._array[p+3]=l[m].w}g.uniform4fv(k,e._array);break;case "m4":if(!e._array)e._array=new Float32Array(16);l.flattenToArray(e._array);g.uniformMatrix4fv(k,false,e._array);break;case "m4v":if(!e._array)e._array=
-new Float32Array(16*l.length);m=0;for(o=l.length;m<o;m++)l[m].flattenToArrayOffset(e._array,m*16);g.uniformMatrix4fv(k,false,e._array);break;case "t":g.uniform1i(k,l);k=e.texture;if(!k)continue;if(k.image instanceof Array&&k.image.length===6){e=k;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=g.createTexture();g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);l=[];for(k=0;k<6;k++){m=l;o=k;if(F.autoScaleCubemaps){p=
-e.image[k];w=Kc;if(!(p.width<=w&&p.height<=w)){s=Math.max(p.width,p.height);u=Math.floor(p.width*w/s);w=Math.floor(p.height*w/s);s=document.createElement("canvas");s.width=u;s.height=w;s.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,u,w);p=s}}else p=e.image[k];m[o]=p}k=l[0];m=(k.width&k.width-1)===0&&(k.height&k.height-1)===0;o=D(e.format);p=D(e.type);A(g.TEXTURE_CUBE_MAP,e,m);for(k=0;k<6;k++)g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,o,o,p,l[k]);e.generateMipmaps&&m&&g.generateMipmap(g.TEXTURE_CUBE_MAP);
-e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(k instanceof THREE.WebGLRenderTargetCube){e=k;g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(k,l);break;case "tv":if(!e._array){e._array=[];m=0;for(o=e.texture.length;m<o;m++)e._array[m]=l+m}g.uniform1iv(k,e._array);m=0;for(o=e.texture.length;m<o;m++)(k=e.texture[m])&&F.setTexture(k,e._array[m])}}if((d instanceof
-THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();g.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&g.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices)}g.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);
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-b){var c;a==="fragment"?c=g.createShader(g.FRAGMENT_SHADER):a==="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,b);g.compileShader(c);if(!g.getShaderParameter(c,g.COMPILE_STATUS)){console.error(g.getShaderInfoLog(c));console.error(b);return null}return c}function A(a,b,c){if(c){g.texParameteri(a,g.TEXTURE_WRAP_S,D(b.wrapS));g.texParameteri(a,g.TEXTURE_WRAP_T,D(b.wrapT));g.texParameteri(a,g.TEXTURE_MAG_FILTER,D(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,D(b.minFilter))}else{g.texParameteri(a,
-g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_MAG_FILTER,J(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,J(b.minFilter))}}function s(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,
-g.DEPTH_STENCIL,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function J(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return g.NEAREST;default:return g.LINEAR}}function D(a){switch(a){case THREE.RepeatWrapping:return g.REPEAT;case THREE.ClampToEdgeWrapping:return g.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return g.MIRRORED_REPEAT;
-case THREE.NearestFilter:return g.NEAREST;case THREE.NearestMipMapNearestFilter:return g.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return g.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return g.LINEAR;case THREE.LinearMipMapNearestFilter:return g.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return g.LINEAR_MIPMAP_LINEAR;case THREE.UnsignedByteType:return g.UNSIGNED_BYTE;case THREE.UnsignedShort4444Type:return g.UNSIGNED_SHORT_4_4_4_4;case THREE.UnsignedShort5551Type:return g.UNSIGNED_SHORT_5_5_5_1;
-case THREE.UnsignedShort565Type:return g.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return g.BYTE;case THREE.ShortType:return g.SHORT;case THREE.UnsignedShortType:return g.UNSIGNED_SHORT;case THREE.IntType:return g.INT;case THREE.UnsignedIntType:return g.UNSIGNED_INT;case THREE.FloatType:return g.FLOAT;case THREE.AlphaFormat:return g.ALPHA;case THREE.RGBFormat:return g.RGB;case THREE.RGBAFormat:return g.RGBA;case THREE.LuminanceFormat:return g.LUMINANCE;case THREE.LuminanceAlphaFormat:return g.LUMINANCE_ALPHA;
-case THREE.AddEquation:return g.FUNC_ADD;case THREE.SubtractEquation:return g.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return g.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return g.ZERO;case THREE.OneFactor:return g.ONE;case THREE.SrcColorFactor:return g.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return g.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return g.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return g.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return g.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return g.ONE_MINUS_DST_ALPHA;
-case THREE.DstColorFactor:return g.DST_COLOR;case THREE.OneMinusDstColorFactor:return g.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return g.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=a.canvas!==void 0?a.canvas:document.createElement("canvas"),E=a.precision!==void 0?a.precision:"highp",Q=a.alpha!==void 0?a.alpha:true,G=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,R=a.antialias!==void 0?a.antialias:false,T=a.stencil!==void 0?a.stencil:
-true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,y=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==void 0?a.clearAlpha:0,Z=a.maxLights!==void 0?a.maxLights:4;this.domElement=M;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,g,W=[],I=0,za=null,H=null,na=-1,ca=null,ga=null,oa=0,Ba=-1,Ha=-1,Ia=-1,Sa=-1,Ua=-1,Na=-1,Xa=-1,nb=-1,sc=null,tc=null,uc=null,Hb=null,Ib=0,cc=0,Jb=0,Kb=0,$b=0,ac=0,dc=new THREE.Frustum,
-Rb=new THREE.Matrix4,Qb=new THREE.Matrix4,Oa=new THREE.Vector4,Ca=new THREE.Vector3,ob=true,bc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};g=function(){var a;try{if(!(a=M.getContext("experimental-webgl",{alpha:Q,premultipliedAlpha:G,antialias:R,stencil:T,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
-console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();g.clearColor(0,0,0,1);g.clearDepth(1);g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(y.r,y.g,y.b,L);this.context=g;var ec=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Kc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE);
-this.getContext=function(){return g};this.supportsVertexTextures=function(){return ec>0};this.setSize=function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){Ib=a;cc=b;Jb=c;Kb=d;g.viewport(Ib,cc,Jb,Kb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){y.setHex(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.setClearColor=function(a,
-b){y.copy(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.getClearColor=function(){return y};this.getClearAlpha=function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
-this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);
-g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);g.deleteBuffer(c.__webglSkinIndicesBuffer);g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
-void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);
-g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);
-g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=W.length;a<c;a++){d=W[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=W.length;a<c;a++){d=W[a];d.program!==b&&e.push(d)}W=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){za=null;na=ca=nb=Xa=Ia=-1;ob=true;Ha=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
-b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,
-3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,h,i,j,l,k,m,n,o,r=a.count*3;for(o=0;o<r;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];h=n[o+3];j=n[o+4];k=n[o+5];i=n[o+6];l=n[o+7];m=n[o+8];d=(d+h+i)/3;e=(e+j+l)/3;f=(f+k+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,
-3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,
-0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){var h=e.vertexPositionBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexPositionBuffer);g.vertexAttribPointer(a.position,h,g.FLOAT,false,0,f[d].index*h*4);if(a.normal>=0&&e.vertexNormalBuffer){h=e.vertexNormalBuffer.itemSize;
-g.bindBuffer(g.ARRAY_BUFFER,e.vertexNormalBuffer);g.vertexAttribPointer(a.normal,h,g.FLOAT,false,0,f[d].index*h*4)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){h=e.vertexUvBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexUvBuffer);g.vertexAttribPointer(a.uv,h,g.FLOAT,false,0,f[d].index*h*4);g.enableVertexAttribArray(a.uv)}else g.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){h=e.vertexColorBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexColorBuffer);g.vertexAttribPointer(a.color,
-h,g.FLOAT,false,0,f[d].index*h*4)}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}g.drawElements(g.TRIANGLES,f[d].count,g.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,
-e.__webglVertexBuffer);g.vertexAttribPointer(b.position,3,g.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}else if(c.position>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;j<
-d.numSupportedMorphTargets&&j<i.length;){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);g.vertexAttribPointer(c["morphTarget"+j],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);g.vertexAttribPointer(c["morphNormal"+j],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=h[i[j]];j++}}else{i=[];h=f.morphTargetInfluences;var k,m=h.length;for(k=0;k<m;k++){j=h[k];j>0&&i.push([k,j])}if(i.length>d.numSupportedMorphTargets){i.sort(l);
-i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(l):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){k=i[j][0];g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);g.vertexAttribPointer(c["morphTarget"+j],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k]);g.vertexAttribPointer(c["morphNormal"+j],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=h[k]}else{g.vertexAttribPointer(c["morphTarget"+
-j],3,g.FLOAT,false,0,0);d.morphNormals&&g.vertexAttribPointer(c["morphNormal"+j],3,g.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&g.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){g.bindBuffer(g.ARRAY_BUFFER,c.buffer);g.vertexAttribPointer(b[c.buffer.belongsToAttribute],
-c.size,g.FLOAT,false,0,0)}}}if(b.color>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.normal>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglNormalBuffer);g.vertexAttribPointer(b.normal,3,g.FLOAT,false,0,0)}if(b.tangent>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglTangentBuffer);g.vertexAttribPointer(b.tangent,4,g.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUVBuffer);g.vertexAttribPointer(b.uv,2,g.FLOAT,
-false,0,0);g.enableVertexAttribArray(b.uv)}else g.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,
-e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){g.lineWidth(d);Hb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,
-g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==Hb){g.lineWidth(d);Hb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof
-THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,l,o=a.__lights,n=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();
-if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=
-0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(e=l.length;d<e;d++){f=l[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||dc.contains(j))){p(j,b);var r=f,q=r.object,w=r.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=w.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=
-s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Oa.copy(j.matrixWorld.getPosition());Rb.multiplyVector3(Oa);f.z=Oa.z}}}this.sortObjects&&l.sort(h);l=a.__webglObjectsImmediate;d=0;for(e=l.length;d<e;d++){f=l[d];j=f.object;if(j.visible){p(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=
-null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,o,n,true,d);i(a.__webglObjectsImmediate,"",b,o,n,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,o,n,false);i(a.__webglObjectsImmediate,"opaque",b,o,n,false);k(a.__webglObjects,false,"transparent",
-b,o,n,true);i(a.__webglObjectsImmediate,"transparent",b,o,n,true)}m(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};
-this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=-1;F.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,g,dc):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,l=void 0,k=void 0,m=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;
-h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var p=k,q=void 0,s=void 0,u=void 0,y=void 0,D=void 0,A=void 0,B=void 0,E={},I=p.morphTargets.length,J=p.morphNormals.length;p.geometryGroups={};q=0;for(s=p.faces.length;q<s;q++){u=p.faces[q];y=u.materialIndex;A=y!==void 0?y:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});B=E[A].hash+"_"+E[A].counter;p.geometryGroups[B]===void 0&&(p.geometryGroups[B]={faces3:[],faces4:[],
-materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J});D=u instanceof THREE.Face3?3:4;if(p.geometryGroups[B].vertices+D>65535){E[A].counter=E[A].counter+1;B=E[A].hash+"_"+E[A].counter;p.geometryGroups[B]===void 0&&(p.geometryGroups[B]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J})}u instanceof THREE.Face3?p.geometryGroups[B].faces3.push(q):p.geometryGroups[B].faces4.push(q);p.geometryGroups[B].vertices=p.geometryGroups[B].vertices+D}p.geometryGroupsList=
-[];var L=void 0;for(L in p.geometryGroups){p.geometryGroups[L].id=oa++;p.geometryGroupsList.push(p.geometryGroups[L])}}for(l in k.geometryGroups){m=k.geometryGroups[l];if(!m.__webglVertexBuffer){var H=m;H.__webglVertexBuffer=g.createBuffer();H.__webglNormalBuffer=g.createBuffer();H.__webglTangentBuffer=g.createBuffer();H.__webglColorBuffer=g.createBuffer();H.__webglUVBuffer=g.createBuffer();H.__webglUV2Buffer=g.createBuffer();H.__webglSkinVertexABuffer=g.createBuffer();H.__webglSkinVertexBBuffer=
-g.createBuffer();H.__webglSkinIndicesBuffer=g.createBuffer();H.__webglSkinWeightsBuffer=g.createBuffer();H.__webglFaceBuffer=g.createBuffer();H.__webglLineBuffer=g.createBuffer();var M=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];M=0;for(Q=H.numMorphTargets;M<Q;M++)H.__webglMorphTargetsBuffers.push(g.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];M=0;for(Q=H.numMorphNormals;M<Q;M++)H.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;
-var G=m,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,W=T.length*3+Z.length*4,ca=T.length*1+Z.length*2,na=T.length*3+Z.length*4,ga=c(S,G),za=f(ga),Ba=d(ga),Ha=ga.vertexColors?ga.vertexColors:false;G.__vertexArray=new Float32Array(W*3);if(Ba)G.__normalArray=new Float32Array(W*3);if(R.hasTangents)G.__tangentArray=new Float32Array(W*4);if(Ha)G.__colorArray=new Float32Array(W*3);if(za){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>
-1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ca=void 0,Ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Ia=G.numMorphTargets;Ca<Ia;Ca++)G.__morphTargetsArrays.push(new Float32Array(W*
-3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Ia=G.numMorphNormals;Ca<Ia;Ca++)G.__morphNormalsArrays.push(new Float32Array(W*3))}G.__webglFaceCount=ca*3;G.__webglLineCount=na*2;if(ga.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in ga.attributes){var Sa=ga.attributes[Na],Ma={},Ua;for(Ua in Sa)Ma[Ua]=Sa[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Oa=1;Ma.type==="v2"?Oa=2:Ma.type===
-"v3"?Oa=3:Ma.type==="v4"?Oa=4:Ma.type==="c"&&(Oa=3);Ma.size=Oa;Ma.array=new Float32Array(W*Oa);Ma.buffer=g.createBuffer();Ma.buffer.belongsToAttribute=Na;Sa.needsUpdate=true;Ma.__original=Sa}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var ob=
-k;ob.__webglVertexBuffer=g.createBuffer();ob.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Xa=k,nb=Xa.vertices.length;Xa.__vertexArray=new Float32Array(nb*3);Xa.__colorArray=new Float32Array(nb*3);Xa.__webglVertexCount=nb;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var Hb=k;Hb.__webglVertexBuffer=g.createBuffer();Hb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var fc=k,Rb=h,Ib=fc.vertices.length;
-fc.__vertexArray=new Float32Array(Ib*3);fc.__colorArray=new Float32Array(Ib*3);fc.__webglLineCount=Ib;b(fc,Rb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=h.geometry;if(!k.__webglVertexBuffer){var Qb=k;Qb.__webglVertexBuffer=g.createBuffer();Qb.__webglColorBuffer=g.createBuffer();F.info.geometries++;var Sb=k,cc=h,Jb=Sb.vertices.length;Sb.__vertexArray=new Float32Array(Jb*3);Sb.__colorArray=new Float32Array(Jb*3);Sb.__sortArray=[];Sb.__webglParticleCount=
-Jb;b(Sb,cc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.BufferGeometry)o(i.__webglObjects,k,h);else for(l in k.geometryGroups){m=k.geometryGroups[l];o(i.__webglObjects,m,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=h.geometry;o(i.__webglObjects,k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,
-opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Pa=a.__objectsRemoved[0],vc=a;Pa instanceof THREE.Mesh||Pa instanceof THREE.ParticleSystem||Pa instanceof THREE.Ribbon||Pa instanceof THREE.Line?r(vc.__webglObjects,Pa):Pa instanceof THREE.Sprite?n(vc.__webglSprites,Pa):Pa instanceof THREE.LensFlare?n(vc.__webglFlares,Pa):(Pa instanceof
-THREE.ImmediateRenderObject||Pa.immediateRenderCallback)&&r(vc.__webglObjectsImmediate,Pa);Pa.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Kb=0,dc=a.__webglObjects.length;Kb<dc;Kb++){var Va=a.__webglObjects[Kb].object,Y=Va.geometry,gc=void 0,Tb=void 0,Fa=void 0;if(Va instanceof THREE.Mesh)if(Y instanceof THREE.BufferGeometry){Y.verticesNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false}else{for(var Lc=0,sc=Y.geometryGroupsList.length;Lc<
-sc;Lc++){gc=Y.geometryGroupsList[Lc];Fa=c(Va,gc);Tb=Fa.attributes&&j(Fa);if(Y.verticesNeedUpdate||Y.morphTargetsNeedUpdate||Y.elementsNeedUpdate||Y.uvsNeedUpdate||Y.normalsNeedUpdate||Y.colorsNeedUpdate||Y.tangetsNeedUpdate||Tb){var V=gc,tc=Va,Ja=g.DYNAMIC_DRAW,uc=!Y.dynamic,Lb=Fa;if(V.__inittedArrays){var $b=d(Lb),Mc=Lb.vertexColors?Lb.vertexColors:false,ac=f(Lb),wc=$b===THREE.SmoothShading,x=void 0,K=void 0,Ta=void 0,C=void 0,Ub=void 0,ub=void 0,Wa=void 0,xc=void 0,pb=void 0,Vb=void 0,Wb=void 0,
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-1]=N[X[1]];t.array[v+2]=N[X[2]];t.array[v+3]=O[X[0]];t.array[v+4]=O[X[1]];t.array[v+5]=O[X[2]];t.array[v+6]=P[X[0]];t.array[v+7]=P[X[1]];t.array[v+8]=P[X[2]];v=v+9}x=0;for(K=ba.length;x<K;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[v]=N[X[0]];t.array[v+1]=N[X[1]];t.array[v+2]=N[X[2]];t.array[v+3]=O[X[0]];t.array[v+4]=O[X[1]];t.array[v+5]=O[X[2]];t.array[v+6]=P[X[0]];t.array[v+7]=P[X[1]];t.array[v+8]=P[X[2]];t.array[v+9]=da[X[0]];t.array[v+10]=da[X[1]];t.array[v+11]=da[X[2]];v=v+12}}}else if(t.size===
-4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;v=v+12}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];da=t.value[C.d];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+
-3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;t.array[v+12]=da.x;t.array[v+13]=da.y;t.array[v+14]=da.z;t.array[v+15]=da.w;v=v+16}}else if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){P=O=N=Ka=t.value[aa[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+
-11]=P.w;v=v+12}x=0;for(K=ba.length;x<K;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;t.array[v+12]=da.x;t.array[v+13]=da.y;t.array[v+14]=da.z;t.array[v+15]=da.w;v=v+16}}g.bindBuffer(g.ARRAY_BUFFER,t.buffer);g.bufferData(g.ARRAY_BUFFER,t.array,Ja)}}}if(uc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;
-delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Fa.attributes&&w(Fa)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||
-Y.colorsNeedUpdate){var Fb=Y,Vc=g.DYNAMIC_DRAW,oc=void 0,pc=void 0,Bc=void 0,Gb=void 0,Cc=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Dc=Fb.__vertexArray,Ec=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(oc=0;oc<ed;oc++){Bc=Wc[oc];Gb=oc*3;Dc[Gb]=Bc.x;Dc[Gb+1]=Bc.y;Dc[Gb+2]=Bc.z}g.bindBuffer(g.ARRAY_BUFFER,Fb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Dc,Vc)}if(gd){for(pc=0;pc<fd;pc++){Cc=Xc[pc];Gb=pc*3;Ec[Gb]=Cc.r;Ec[Gb+1]=Cc.g;Ec[Gb+2]=Cc.b}g.bindBuffer(g.ARRAY_BUFFER,
-Fb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Ec,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Fa=c(Va,gc);Tb=Fa.attributes&&j(Fa);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Tb){var tb=Y,Sc=g.DYNAMIC_DRAW,qc=void 0,rc=void 0,Fc=void 0,ma=void 0,Gc=void 0,Yc=tb.vertices,Zc=tb.colors,hd=Yc.length,id=Zc.length,Hc=tb.__vertexArray,Ic=tb.__colorArray,jd=tb.colorsNeedUpdate,Tc=tb.__webglCustomAttributesList,Jc=void 0,$c=void 0,ya=void 0,Zb=void 0,Ga=void 0,
-fa=void 0;if(tb.verticesNeedUpdate){for(qc=0;qc<hd;qc++){Fc=Yc[qc];ma=qc*3;Hc[ma]=Fc.x;Hc[ma+1]=Fc.y;Hc[ma+2]=Fc.z}g.bindBuffer(g.ARRAY_BUFFER,tb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Hc,Sc)}if(jd){for(rc=0;rc<id;rc++){Gc=Zc[rc];ma=rc*3;Ic[ma]=Gc.r;Ic[ma+1]=Gc.g;Ic[ma+2]=Gc.b}g.bindBuffer(g.ARRAY_BUFFER,tb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,Sc)}if(Tc){Jc=0;for($c=Tc.length;Jc<$c;Jc++){fa=Tc[Jc];if(fa.needsUpdate&&(fa.boundTo===void 0||fa.boundTo==="vertices")){ma=0;Zb=fa.value.length;
-if(fa.size===1)for(ya=0;ya<Zb;ya++)fa.array[ya]=fa.value[ya];else if(fa.size===2)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;ma=ma+2}else if(fa.size===3)if(fa.type==="c")for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.r;fa.array[ma+1]=Ga.g;fa.array[ma+2]=Ga.b;ma=ma+3}else for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;fa.array[ma+2]=Ga.z;ma=ma+3}else if(fa.size===4)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=
-Ga.y;fa.array[ma+2]=Ga.z;fa.array[ma+3]=Ga.w;ma=ma+4}g.bindBuffer(g.ARRAY_BUFFER,fa.buffer);g.bufferData(g.ARRAY_BUFFER,fa.array,Sc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&w(Fa)}else if(Va instanceof THREE.ParticleSystem){Fa=c(Va,gc);Tb=Fa.attributes&&j(Fa);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Tb)&&e(Y,g.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&w(Fa)}}};this.initMaterial=function(a,b,c,d){var e,f,h;a instanceof
-THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,o;j=m=o=
-i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&o++;l instanceof THREE.SpotLight&&i++}}if(o+i+m<=Z){k=m;l=o;m=i}else{k=Math.ceil(Z*m/(o+m));m=l=Z-k}var n=0,i=0;for(o=b.length;i<o;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&n++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&n++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var p;a:{j=a.fragmentShader;o=a.vertexShader;var i=
-a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
-shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(j);d.push(o)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=W.length;q<d;q++){k=W[q];if(k.code===h){k.usedTimes++;p=k.program;break a}}q=g.createProgram();d=["precision "+E+" float;",ec>0?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?
-"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?
-"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+if(m==="i")g.uniform1i(k,l);else if(m==="f")g.uniform1f(k,l);else if(m==="v2")g.uniform2f(k,l.x,l.y);else if(m==="v3")g.uniform3f(k,l.x,l.y,l.z);else if(m==="v4")g.uniform4f(k,l.x,l.y,l.z,l.w);else if(m==="c")g.uniform3f(k,l.r,l.g,l.b);else if(m==="fv1")g.uniform1fv(k,l);else if(m==="fv")g.uniform3fv(k,l);else if(m==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*l.length);m=0;for(o=l.length;m<o;m++){p=m*2;e._array[p]=l[m].x;e._array[p+1]=l[m].y}g.uniform2fv(k,e._array)}else if(m==="v3v"){if(e._array===
+void 0)e._array=new Float32Array(3*l.length);m=0;for(o=l.length;m<o;m++){p=m*3;e._array[p]=l[m].x;e._array[p+1]=l[m].y;e._array[p+2]=l[m].z}g.uniform3fv(k,e._array)}else if(m==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*l.length);m=0;for(o=l.length;m<o;m++){p=m*4;e._array[p]=l[m].x;e._array[p+1]=l[m].y;e._array[p+2]=l[m].z;e._array[p+3]=l[m].w}g.uniform4fv(k,e._array)}else if(m==="m4"){if(e._array===void 0)e._array=new Float32Array(16);l.flattenToArray(e._array);g.uniformMatrix4fv(k,
+false,e._array)}else if(m==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*l.length);m=0;for(o=l.length;m<o;m++)l[m].flattenToArrayOffset(e._array,m*16);g.uniformMatrix4fv(k,false,e._array)}else if(m==="t"){g.uniform1i(k,l);if(k=e.texture)if(k.image instanceof Array&&k.image.length===6){e=k;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=g.createTexture();g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);
+l=[];for(k=0;k<6;k++){m=l;o=k;if(F.autoScaleCubemaps){p=e.image[k];w=Kc;if(!(p.width<=w&&p.height<=w)){s=Math.max(p.width,p.height);u=Math.floor(p.width*w/s);w=Math.floor(p.height*w/s);s=document.createElement("canvas");s.width=u;s.height=w;s.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,u,w);p=s}}else p=e.image[k];m[o]=p}k=l[0];m=(k.width&k.width-1)===0&&(k.height&k.height-1)===0;o=A(e.format);p=A(e.type);D(g.TEXTURE_CUBE_MAP,e,m);for(k=0;k<6;k++)g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+
+k,0,o,o,p,l[k]);e.generateMipmaps&&m&&g.generateMipmap(g.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(k instanceof THREE.WebGLRenderTargetCube){e=k;g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(k,l)}else if(m==="tv"){if(e._array===void 0){e._array=[];m=0;for(o=e.texture.length;m<o;m++)e._array[m]=l+m}g.uniform1iv(k,e._array);
+m=0;for(o=e.texture.length;m<o;m++)(k=e.texture[m])&&F.setTexture(k,e._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();g.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&g.uniformMatrix4fv(i.boneGlobalMatrices,
+false,f.boneMatrices)}g.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);i.normalMatrix&&g.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&g.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return h}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(sc!==a){a?g.enable(g.POLYGON_OFFSET_FILL):g.disable(g.POLYGON_OFFSET_FILL);
+sc=a}if(a&&(tc!==b||uc!==c)){g.polygonOffset(b,c);tc=b;uc=c}}function B(a,b){var c;a==="fragment"?c=g.createShader(g.FRAGMENT_SHADER):a==="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,b);g.compileShader(c);if(!g.getShaderParameter(c,g.COMPILE_STATUS)){console.error(g.getShaderInfoLog(c));console.error(b);return null}return c}function D(a,b,c){if(c){g.texParameteri(a,g.TEXTURE_WRAP_S,A(b.wrapS));g.texParameteri(a,g.TEXTURE_WRAP_T,A(b.wrapT));g.texParameteri(a,g.TEXTURE_MAG_FILTER,
+A(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,A(b.minFilter))}else{g.texParameteri(a,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_MAG_FILTER,J(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,J(b.minFilter))}}function s(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,
+g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_STENCIL,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?g.NEAREST:g.LINEAR}function A(a){return a===THREE.RepeatWrapping?g.REPEAT:a===THREE.ClampToEdgeWrapping?
+g.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?g.MIRRORED_REPEAT:a===THREE.NearestFilter?g.NEAREST:a===THREE.NearestMipMapNearestFilter?g.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?g.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?g.LINEAR:a===THREE.LinearMipMapNearestFilter?g.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?g.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?g.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?g.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?
+g.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?g.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?g.BYTE:a===THREE.ShortType?g.SHORT:a===THREE.UnsignedShortType?g.UNSIGNED_SHORT:a===THREE.IntType?g.INT:a===THREE.UnsignedIntType?g.UNSIGNED_INT:a===THREE.FloatType?g.FLOAT:a===THREE.AlphaFormat?g.ALPHA:a===THREE.RGBFormat?g.RGB:a===THREE.RGBAFormat?g.RGBA:a===THREE.LuminanceFormat?g.LUMINANCE:a===THREE.LuminanceAlphaFormat?g.LUMINANCE_ALPHA:a===THREE.AddEquation?g.FUNC_ADD:a===THREE.SubtractEquation?
+g.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?g.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?g.ZERO:a===THREE.OneFactor?g.ONE:a===THREE.SrcColorFactor?g.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?g.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?g.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?g.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?g.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?g.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?g.DST_COLOR:a===THREE.OneMinusDstColorFactor?g.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?
+g.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=a.canvas!==void 0?a.canvas:document.createElement("canvas"),E=a.precision!==void 0?a.precision:"highp",Q=a.alpha!==void 0?a.alpha:true,G=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,R=a.antialias!==void 0?a.antialias:false,T=a.stencil!==void 0?a.stencil:true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,y=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==
+void 0?a.clearAlpha:0,Z=a.maxLights!==void 0?a.maxLights:4;this.domElement=M;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
+true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,g,W=[],I=0,za=null,H=null,na=-1,ca=null,da=null,oa=0,Ca=-1,Ja=-1,Aa=-1,Sa=-1,Ua=-1,Da=-1,Xa=-1,nb=-1,sc=null,tc=null,uc=null,Hb=null,Ib=0,cc=0,Jb=0,Kb=0,$b=0,ac=0,dc=new THREE.Frustum,Rb=new THREE.Matrix4,Qb=new THREE.Matrix4,Oa=new THREE.Vector4,Ga=new THREE.Vector3,ob=true,bc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
+point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};g=function(){var a;try{if(!(a=M.getContext("experimental-webgl",{alpha:Q,premultipliedAlpha:G,antialias:R,stencil:T,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();g.clearColor(0,0,0,1);g.clearDepth(1);
+g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(y.r,y.g,y.b,L);this.context=g;var ec=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Kc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return g};this.supportsVertexTextures=function(){return ec>0};this.setSize=
+function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){Ib=a;cc=b;Jb=c;Kb=d;g.viewport(Ib,cc,Jb,Kb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){y.setHex(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.setClearColor=function(a,b){y.copy(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.getClearColor=function(){return y};this.getClearAlpha=
+function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;
+delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);
+g.deleteBuffer(c.__webglSkinIndicesBuffer);g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
+false,a=0;for(c=W.length;a<c;a++){d=W[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=W.length;a<c;a++){d=W[a];d.program!==b&&e.push(d)}W=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){za=null;na=ca=nb=Xa=Aa=-1;ob=true;Ja=Ca=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
+e,f,h,i,j,l,k,m,n,o,r=a.count*3;for(o=0;o<r;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];h=n[o+3];j=n[o+4];k=n[o+5];i=n[o+6];l=n[o+7];m=n[o+8];d=(d+h+i)/3;e=(e+j+l)/3;f=(f+k+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,
+a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
+q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){var h=e.vertexPositionBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexPositionBuffer);g.vertexAttribPointer(a.position,h,g.FLOAT,false,0,f[d].index*h*4);if(a.normal>=0&&e.vertexNormalBuffer){h=e.vertexNormalBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexNormalBuffer);g.vertexAttribPointer(a.normal,h,g.FLOAT,false,0,f[d].index*
+h*4)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){h=e.vertexUvBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexUvBuffer);g.vertexAttribPointer(a.uv,h,g.FLOAT,false,0,f[d].index*h*4);g.enableVertexAttribArray(a.uv)}else g.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){h=e.vertexColorBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexColorBuffer);g.vertexAttribPointer(a.color,h,g.FLOAT,false,0,f[d].index*h*4)}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}g.drawElements(g.TRIANGLES,
+f[d].count,g.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(b.position,3,g.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
+d.program.attributes;if(f.morphTargetBase!==-1){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}else if(c.position>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);
+g.vertexAttribPointer(c["morphTarget"+j],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);g.vertexAttribPointer(c["morphNormal"+j],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=h[i[j]];j++}}else{i=[];h=f.morphTargetInfluences;var k,m=h.length;for(k=0;k<m;k++){j=h[k];j>0&&i.push([k,j])}if(i.length>d.numSupportedMorphTargets){i.sort(l);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(l):i.length===0&&
+i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){k=i[j][0];g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);g.vertexAttribPointer(c["morphTarget"+j],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k]);g.vertexAttribPointer(c["morphNormal"+j],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=h[k]}else{g.vertexAttribPointer(c["morphTarget"+j],3,g.FLOAT,false,0,0);d.morphNormals&&g.vertexAttribPointer(c["morphNormal"+j],3,
+g.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&g.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){g.bindBuffer(g.ARRAY_BUFFER,c.buffer);g.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,g.FLOAT,false,0,0)}}}if(b.color>=0){g.bindBuffer(g.ARRAY_BUFFER,
+e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.normal>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglNormalBuffer);g.vertexAttribPointer(b.normal,3,g.FLOAT,false,0,0)}if(b.tangent>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglTangentBuffer);g.vertexAttribPointer(b.tangent,4,g.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUVBuffer);g.vertexAttribPointer(b.uv,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv)}else g.disableVertexAttribArray(b.uv);
+if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,
+false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){g.lineWidth(d);Hb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
+g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==Hb){g.lineWidth(d);Hb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
+F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,l,o=a.__lights,n=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
+new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(e=l.length;d<e;d++){f=l[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||dc.contains(j))){p(j,b);var r=f,q=r.object,w=r.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=w.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=
+s;r.opaque=null}else{r.opaque=s;r.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Oa.copy(j.matrixWorld.getPosition());Rb.multiplyVector3(Oa);f.z=Oa.z}}}this.sortObjects&&l.sort(h);l=a.__webglObjectsImmediate;d=0;for(e=l.length;d<e;d++){f=l[d];j=f.object;if(j.visible){p(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
+d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,o,n,true,d);i(a.__webglObjectsImmediate,"",b,o,n,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,o,n,false);i(a.__webglObjectsImmediate,"opaque",b,o,n,false);k(a.__webglObjects,false,"transparent",b,o,n,true);i(a.__webglObjectsImmediate,"transparent",b,o,n,true)}m(this.renderPluginsPost,
+a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=
+-1;F.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,g,dc):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,l=void 0,k=void 0,m=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=
+h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var p=k,q=void 0,s=void 0,u=void 0,y=void 0,D=void 0,A=void 0,B=void 0,E={},I=p.morphTargets.length,J=p.morphNormals.length;p.geometryGroups={};q=0;for(s=p.faces.length;q<s;q++){u=p.faces[q];y=u.materialIndex;A=y!==void 0?y:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});B=E[A].hash+"_"+E[A].counter;p.geometryGroups[B]===void 0&&(p.geometryGroups[B]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J});
+D=u instanceof THREE.Face3?3:4;if(p.geometryGroups[B].vertices+D>65535){E[A].counter=E[A].counter+1;B=E[A].hash+"_"+E[A].counter;p.geometryGroups[B]===void 0&&(p.geometryGroups[B]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J})}u instanceof THREE.Face3?p.geometryGroups[B].faces3.push(q):p.geometryGroups[B].faces4.push(q);p.geometryGroups[B].vertices=p.geometryGroups[B].vertices+D}p.geometryGroupsList=[];var L=void 0;for(L in p.geometryGroups){p.geometryGroups[L].id=
+oa++;p.geometryGroupsList.push(p.geometryGroups[L])}}for(l in k.geometryGroups){m=k.geometryGroups[l];if(!m.__webglVertexBuffer){var H=m;H.__webglVertexBuffer=g.createBuffer();H.__webglNormalBuffer=g.createBuffer();H.__webglTangentBuffer=g.createBuffer();H.__webglColorBuffer=g.createBuffer();H.__webglUVBuffer=g.createBuffer();H.__webglUV2Buffer=g.createBuffer();H.__webglSkinVertexABuffer=g.createBuffer();H.__webglSkinVertexBBuffer=g.createBuffer();H.__webglSkinIndicesBuffer=g.createBuffer();H.__webglSkinWeightsBuffer=
+g.createBuffer();H.__webglFaceBuffer=g.createBuffer();H.__webglLineBuffer=g.createBuffer();var M=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];M=0;for(Q=H.numMorphTargets;M<Q;M++)H.__webglMorphTargetsBuffers.push(g.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];M=0;for(Q=H.numMorphNormals;M<Q;M++)H.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;var G=m,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,W=T.length*3+Z.length*4,ca=T.length*
+1+Z.length*2,na=T.length*3+Z.length*4,da=c(S,G),za=f(da),Ca=d(da),Ja=da.vertexColors?da.vertexColors:false;G.__vertexArray=new Float32Array(W*3);if(Ca)G.__normalArray=new Float32Array(W*3);if(R.hasTangents)G.__tangentArray=new Float32Array(W*4);if(Ja)G.__colorArray=new Float32Array(W*3);if(za){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=
+new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Aa=void 0,Da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Aa=0;for(Da=G.numMorphTargets;Aa<Da;Aa++)G.__morphTargetsArrays.push(new Float32Array(W*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Aa=0;for(Da=G.numMorphNormals;Aa<Da;Aa++)G.__morphNormalsArrays.push(new Float32Array(W*
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+Ga;Sa.needsUpdate=true;Na.__original=Sa}G.__webglCustomAttributesList.push(Na)}}G.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var ob=k;ob.__webglVertexBuffer=g.createBuffer();ob.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Xa=k,nb=Xa.vertices.length;
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+V.__webglTangentBuffer);g.bufferData(g.ARRAY_BUFFER,ha,Ka)}if(ad&&$b){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];Ub=C.vertexNormals;ub=C.normal;if(Ub.length===3&&wc)for($=0;$<3;$++){Bb=Ub[$];Ra[Ba]=Bb.x;Ra[Ba+1]=Bb.y;Ra[Ba+2]=Bb.z;Ba=Ba+3}else for($=0;$<3;$++){Ra[Ba]=ub.x;Ra[Ba+1]=ub.y;Ra[Ba+2]=ub.z;Ba=Ba+3}}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];Ub=C.vertexNormals;ub=C.normal;if(Ub.length===4&&wc)for($=0;$<4;$++){Bb=Ub[$];Ra[Ba]=Bb.x;Ra[Ba+1]=Bb.y;Ra[Ba+2]=Bb.z;Ba=Ba+3}else for($=0;$<4;$++){Ra[Ba]=
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+Rc&&ac){x=0;for(K=aa.length;x<K;x++){Ta=aa[x];C=ra[Ta];Wb=Rc[Ta];if(Wb!==void 0)for($=0;$<3;$++){Yb=Wb[$];nc[sb]=Yb.u;nc[sb+1]=Yb.v;sb=sb+2}}x=0;for(K=ba.length;x<K;x++){Ta=ba[x];C=ra[Ta];Wb=Rc[Ta];if(Wb!==void 0)for($=0;$<4;$++){Yb=Wb[$];nc[sb]=Yb.u;nc[sb+1]=Yb.v;sb=sb+2}}if(sb>0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,nc,Ka)}}if(Kc){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];mb[Qa]=pa;mb[Qa+1]=pa+1;mb[Qa+2]=pa+2;Qa=Qa+3;Ma[Ea]=pa;Ma[Ea+1]=pa+1;Ma[Ea+2]=pa;Ma[Ea+
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+0;for(bc=Pc.length;$<bc;$++){t=Pc[$];if(t.__original.needsUpdate){v=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];t.array[v]=t.value[C.a];t.array[v+1]=t.value[C.b];t.array[v+2]=t.value[C.c];v=v+3}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];t.array[v]=t.value[C.a];t.array[v+1]=t.value[C.b];t.array[v+2]=t.value[C.c];t.array[v+3]=t.value[C.d];v=v+4}}else{if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){La=t.value[aa[x]];t.array[v]=La;t.array[v+
+1]=La;t.array[v+2]=La;v=v+3}x=0;for(K=ba.length;x<K;x++){La=t.value[ba[x]];t.array[v]=La;t.array[v+1]=La;t.array[v+2]=La;t.array[v+3]=La;v=v+4}}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=O.x;t.array[v+3]=O.y;t.array[v+4]=P.x;t.array[v+5]=P.y;v=v+6}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];ea=t.value[C.d];
+t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=O.x;t.array[v+3]=O.y;t.array[v+4]=P.x;t.array[v+5]=P.y;t.array[v+6]=ea.x;t.array[v+7]=ea.y;v=v+8}}else{if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){P=O=N=La=t.value[aa[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=O.x;t.array[v+3]=O.y;t.array[v+4]=P.x;t.array[v+5]=P.y;v=v+6}x=0;for(K=ba.length;x<K;x++){ea=P=O=N=La=t.value[ba[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=O.x;t.array[v+3]=O.y;t.array[v+4]=P.x;t.array[v+5]=P.y;t.array[v+6]=ea.x;
+t.array[v+7]=ea.y;v=v+8}}}else if(t.size===3){var X;X=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];t.array[v]=N[X[0]];t.array[v+1]=N[X[1]];t.array[v+2]=N[X[2]];t.array[v+3]=O[X[0]];t.array[v+4]=O[X[1]];t.array[v+5]=O[X[2]];t.array[v+6]=P[X[0]];t.array[v+7]=P[X[1]];t.array[v+8]=P[X[2]];v=v+9}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];
+ea=t.value[C.d];t.array[v]=N[X[0]];t.array[v+1]=N[X[1]];t.array[v+2]=N[X[2]];t.array[v+3]=O[X[0]];t.array[v+4]=O[X[1]];t.array[v+5]=O[X[2]];t.array[v+6]=P[X[0]];t.array[v+7]=P[X[1]];t.array[v+8]=P[X[2]];t.array[v+9]=ea[X[0]];t.array[v+10]=ea[X[1]];t.array[v+11]=ea[X[2]];v=v+12}}else if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){P=O=N=La=t.value[aa[x]];t.array[v]=N[X[0]];t.array[v+1]=N[X[1]];t.array[v+2]=N[X[2]];t.array[v+3]=O[X[0]];t.array[v+4]=O[X[1]];t.array[v+5]=O[X[2]];t.array[v+6]=P[X[0]];
+t.array[v+7]=P[X[1]];t.array[v+8]=P[X[2]];v=v+9}x=0;for(K=ba.length;x<K;x++){ea=P=O=N=La=t.value[ba[x]];t.array[v]=N[X[0]];t.array[v+1]=N[X[1]];t.array[v+2]=N[X[2]];t.array[v+3]=O[X[0]];t.array[v+4]=O[X[1]];t.array[v+5]=O[X[2]];t.array[v+6]=P[X[0]];t.array[v+7]=P[X[1]];t.array[v+8]=P[X[2]];t.array[v+9]=ea[X[0]];t.array[v+10]=ea[X[1]];t.array[v+11]=ea[X[2]];v=v+12}}}else if(t.size===4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];N=t.value[C.a];O=t.value[C.b];
+P=t.value[C.c];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;v=v+12}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];ea=t.value[C.d];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+
+10]=P.z;t.array[v+11]=P.w;t.array[v+12]=ea.x;t.array[v+13]=ea.y;t.array[v+14]=ea.z;t.array[v+15]=ea.w;v=v+16}}else if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){P=O=N=La=t.value[aa[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;v=v+12}x=0;for(K=ba.length;x<K;x++){ea=P=O=N=La=t.value[ba[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+
+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;t.array[v+12]=ea.x;t.array[v+13]=ea.y;t.array[v+14]=ea.z;t.array[v+15]=ea.w;v=v+16}}g.bindBuffer(g.ARRAY_BUFFER,t.buffer);g.bufferData(g.ARRAY_BUFFER,t.array,Ka)}}}if(uc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;delete V.__faceArray;delete V.__vertexArray;
+delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Ha.attributes&&w(Ha)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||Y.colorsNeedUpdate){var Fb=Y,Vc=g.DYNAMIC_DRAW,oc=void 0,pc=void 0,Bc=void 0,Gb=void 0,Cc=void 0,Wc=Fb.vertices,
+Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Dc=Fb.__vertexArray,Ec=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(oc=0;oc<ed;oc++){Bc=Wc[oc];Gb=oc*3;Dc[Gb]=Bc.x;Dc[Gb+1]=Bc.y;Dc[Gb+2]=Bc.z}g.bindBuffer(g.ARRAY_BUFFER,Fb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Dc,Vc)}if(gd){for(pc=0;pc<fd;pc++){Cc=Xc[pc];Gb=pc*3;Ec[Gb]=Cc.r;Ec[Gb+1]=Cc.g;Ec[Gb+2]=Cc.b}g.bindBuffer(g.ARRAY_BUFFER,Fb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Ec,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=
+false}else if(Va instanceof THREE.Line){Ha=c(Va,gc);Tb=Ha.attributes&&j(Ha);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Tb){var tb=Y,Sc=g.DYNAMIC_DRAW,qc=void 0,rc=void 0,Fc=void 0,ma=void 0,Gc=void 0,Yc=tb.vertices,Zc=tb.colors,hd=Yc.length,id=Zc.length,Hc=tb.__vertexArray,Ic=tb.__colorArray,jd=tb.colorsNeedUpdate,Tc=tb.__webglCustomAttributesList,Jc=void 0,$c=void 0,ya=void 0,Zb=void 0,Ia=void 0,ga=void 0;if(tb.verticesNeedUpdate){for(qc=0;qc<hd;qc++){Fc=Yc[qc];ma=qc*3;Hc[ma]=Fc.x;Hc[ma+1]=Fc.y;
+Hc[ma+2]=Fc.z}g.bindBuffer(g.ARRAY_BUFFER,tb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Hc,Sc)}if(jd){for(rc=0;rc<id;rc++){Gc=Zc[rc];ma=rc*3;Ic[ma]=Gc.r;Ic[ma+1]=Gc.g;Ic[ma+2]=Gc.b}g.bindBuffer(g.ARRAY_BUFFER,tb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,Sc)}if(Tc){Jc=0;for($c=Tc.length;Jc<$c;Jc++){ga=Tc[Jc];if(ga.needsUpdate&&(ga.boundTo===void 0||ga.boundTo==="vertices")){ma=0;Zb=ga.value.length;if(ga.size===1)for(ya=0;ya<Zb;ya++)ga.array[ya]=ga.value[ya];else if(ga.size===2)for(ya=
+0;ya<Zb;ya++){Ia=ga.value[ya];ga.array[ma]=Ia.x;ga.array[ma+1]=Ia.y;ma=ma+2}else if(ga.size===3)if(ga.type==="c")for(ya=0;ya<Zb;ya++){Ia=ga.value[ya];ga.array[ma]=Ia.r;ga.array[ma+1]=Ia.g;ga.array[ma+2]=Ia.b;ma=ma+3}else for(ya=0;ya<Zb;ya++){Ia=ga.value[ya];ga.array[ma]=Ia.x;ga.array[ma+1]=Ia.y;ga.array[ma+2]=Ia.z;ma=ma+3}else if(ga.size===4)for(ya=0;ya<Zb;ya++){Ia=ga.value[ya];ga.array[ma]=Ia.x;ga.array[ma+1]=Ia.y;ga.array[ma+2]=Ia.z;ga.array[ma+3]=Ia.w;ma=ma+4}g.bindBuffer(g.ARRAY_BUFFER,ga.buffer);
+g.bufferData(g.ARRAY_BUFFER,ga.array,Sc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ha.attributes&&w(Ha)}else if(Va instanceof THREE.ParticleSystem){Ha=c(Va,gc);Tb=Ha.attributes&&j(Ha);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Tb)&&e(Y,g.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ha.attributes&&w(Ha)}}};this.initMaterial=function(a,b,c,d){var e,f,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":
+a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,o;j=m=o=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&
+m++;l instanceof THREE.PointLight&&o++;l instanceof THREE.SpotLight&&i++}}if(o+i+m<=Z){k=m;l=o;m=i}else{k=Math.ceil(Z*m/(o+m));m=l=Z-k}var n=0,i=0;for(o=b.length;i<o;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&n++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&n++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var p;a:{j=a.fragmentShader;o=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,
+fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
+doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(j);d.push(o)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=W.length;q<d;q++){k=W[q];if(k.code===h){k.usedTimes++;p=k.program;break a}}q=g.createProgram();d=["precision "+E+" float;",ec>0?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,
+"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?
+"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 k=["precision "+E+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 j=B("fragment",k+j);d=B("vertex",d+o);g.attachShader(q,d);g.attachShader(q,j);g.linkProgram(q);g.getProgramParameter(q,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(q,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(j);g.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s);
 s=d;d=0;for(i=s.length;d<i;d++){o=s[d];q.uniforms[o]=g.getUniformLocation(q,o)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(p in b)d.push(p);p=d;s=0;for(b=p.length;s<b;s++){c=p[s];q.attributes[c]=g.getAttribLocation(q,c)}q.id=I++;W.push({program:q,code:h,usedTimes:1});F.info.memory.programs=W.length;p=q}a.program=p;p=a.program.attributes;
 p.position>=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>=0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){g.enableVertexAttribArray(p.skinVertexA);g.enableVertexAttribArray(p.skinVertexB);g.enableVertexAttribArray(p.skinIndex);g.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(f in a.attributes)p[f]!==void 0&&p[f]>=
 0&&g.enableVertexAttribArray(p[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(p[s]>=0){g.enableVertexAttribArray(p[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(p[s]>=0){g.enableVertexAttribArray(p[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
-b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(Ba!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);Ba=a.doubleSided}if(Ha!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);Ha=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
-Xa=a}};this.setDepthWrite=function(a){if(nb!==a){g.depthMask(a);nb=a}};this.setBlending=function(a,b,c,d){if(a!==Ia){switch(a){case THREE.NoBlending:g.disable(g.BLEND);break;case THREE.AdditiveBlending:g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE);break;case THREE.SubtractiveBlending:g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
-g.SRC_COLOR);break;case THREE.CustomBlending:g.enable(g.BLEND);break;default:g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}Ia=a}if(a===THREE.CustomBlending){if(b!==Sa){g.blendEquation(D(b));Sa=b}if(c!==Ua||d!==Na){g.blendFunc(D(c),D(d));Ua=c;Na=d}}else Na=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+
-b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=D(a.format),f=D(a.type);A(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+b);g.bindTexture(g.TEXTURE_2D,
-a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=D(a.format),e=D(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);A(g.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
+b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(Ca!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);Ca=a.doubleSided}if(Ja!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);Ja=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
+Xa=a}};this.setDepthWrite=function(a){if(nb!==a){g.depthMask(a);nb=a}};this.setBlending=function(a,b,c,d){if(a!==Aa){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
+g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}Aa=a}if(a===THREE.CustomBlending){if(b!==Sa){g.blendEquation(A(b));Sa=b}if(c!==Ua||d!==Da){g.blendFunc(A(c),A(d));Ua=c;Da=d}}else Da=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+
+b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);D(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+b);g.bindTexture(g.TEXTURE_2D,
+a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);D(g.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
 g.createFramebuffer();a.__webglRenderbuffer[f]=g.createRenderbuffer();g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,i=g.TEXTURE_CUBE_MAP_POSITIVE_X+f;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer[f]);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,i,h.__webglTexture,0);s(a.__webglRenderbuffer[f],a)}c&&g.generateMipmap(g.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=g.createFramebuffer();a.__webglRenderbuffer=g.createRenderbuffer();g.bindTexture(g.TEXTURE_2D,
-a.__webglTexture);A(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
+a.__webglTexture);D(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
 a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Jb;a=Kb;d=Ib;e=cc}if(b!==H){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);H=b}$b=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
@@ -420,18 +421,18 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;e=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);l=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){k=false;i=a(THREE.ShaderFlares.lensFlare)}else{k=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};j={};o.vertex=b.getAttribLocation(i,"position");o.uv=b.getAttribLocation(i,"uv");j.renderType=b.getUniformLocation(i,"renderType");j.map=b.getUniformLocation(i,"map");j.occlusionMap=b.getUniformLocation(i,"occlusionMap");j.opacity=b.getUniformLocation(i,"opacity");j.color=b.getUniformLocation(i,
-"color");j.scale=b.getUniformLocation(i,"scale");j.rotation=b.getUniformLocation(i,"rotation");j.screenPosition=b.getUniformLocation(i,"screenPosition");w=false};this.render=function(a,d,f,p){var a=a.__webglFlares,u=a.length;if(u){var B=new THREE.Vector3,A=p/f,s=f*0.5,J=p*0.5,D=16/p,M=new THREE.Vector2(D*A,D),E=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1),G=j,D=o;b.useProgram(i);if(!w){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);w=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var R,T,S,y,L;for(R=0;R<u;R++){D=16/p;M.set(D*A,D);y=a[R];B.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(B);d.projectionMatrix.multiplyVector3(B);E.copy(B);Q.x=E.x*s+s;Q.y=E.y*J+J;if(k||Q.x>0&&Q.x<f&&Q.y>0&&
+"color");j.scale=b.getUniformLocation(i,"scale");j.rotation=b.getUniformLocation(i,"rotation");j.screenPosition=b.getUniformLocation(i,"screenPosition");w=false};this.render=function(a,d,f,p){var a=a.__webglFlares,u=a.length;if(u){var B=new THREE.Vector3,D=p/f,s=f*0.5,J=p*0.5,A=16/p,M=new THREE.Vector2(A*D,A),E=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1),G=j,A=o;b.useProgram(i);if(!w){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);w=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var R,T,S,y,L;for(R=0;R<u;R++){A=16/p;M.set(A*D,A);y=a[R];B.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(B);d.projectionMatrix.multiplyVector3(B);E.copy(B);Q.x=E.x*s+s;Q.y=E.y*J+J;if(k||Q.x>0&&Q.x<f&&Q.y>0&&
 Q.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,Q.x-8,Q.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,M.x,M.y);b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,Q.x-8,Q.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,l);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);y.positionScreen.copy(E);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);T=0;for(S=y.lensFlares.length;T<S;T++){L=y.lensFlares[T];if(L.opacity>0.001&&L.scale>0.001){E.x=L.x;E.y=L.y;E.z=L.z;D=L.size*L.scale/p;M.x=D*A;M.y=D;b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.uniform2f(G.scale,M.x,M.y);b.uniform1f(G.rotation,L.rotation);b.uniform1f(G.opacity,L.opacity);
+b.bindTexture(b.TEXTURE_2D,l);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);y.positionScreen.copy(E);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);T=0;for(S=y.lensFlares.length;T<S;T++){L=y.lensFlares[T];if(L.opacity>0.001&&L.scale>0.001){E.x=L.x;E.y=L.y;E.z=L.z;A=L.size*L.scale/p;M.x=A*D;M.y=A;b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.uniform2f(G.scale,M.x,M.y);b.uniform1f(G.rotation,L.rotation);b.uniform1f(G.opacity,L.opacity);
 b.uniform3f(G.color,L.color.r,L.color.g,L.color.b);c.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);c.setTexture(L.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4,h=new THREE.Vector3,l=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,k){var i,o,j,w,r,n,q,p,u,B=[];w=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(o=m.__lights.length;i<o;i++){j=m.__lights[i];if(j.castShadow)if(j instanceof THREE.DirectionalLight&&j.shadowCascade)for(r=0;r<j.shadowCascadeCount;r++){var A;if(j.shadowCascadeArray[r])A=j.shadowCascadeArray[r];
-else{u=j;q=r;A=new THREE.DirectionalLight;A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=u.shadowCameraNear;A.shadowCameraFar=u.shadowCameraFar;A.shadowCameraLeft=u.shadowCameraLeft;A.shadowCameraRight=u.shadowCameraRight;A.shadowCameraBottom=u.shadowCameraBottom;A.shadowCameraTop=u.shadowCameraTop;A.shadowCameraVisible=u.shadowCameraVisible;A.shadowDarkness=u.shadowDarkness;A.shadowBias=u.shadowCascadeBias[q];A.shadowMapWidth=u.shadowCascadeWidth[q];A.shadowMapHeight=u.shadowCascadeHeight[q];
-A.pointsWorld=[];A.pointsFrustum=[];p=A.pointsWorld;n=A.pointsFrustum;for(var s=0;s<8;s++){p[s]=new THREE.Vector3;n[s]=new THREE.Vector3}p=u.shadowCascadeNearZ[q];u=u.shadowCascadeFarZ[q];n[0].set(-1,-1,p);n[1].set(1,-1,p);n[2].set(-1,1,p);n[3].set(1,1,p);n[4].set(-1,-1,u);n[5].set(1,-1,u);n[6].set(-1,1,u);n[7].set(1,1,u);A.originalCamera=k;n=new THREE.Gyroscope;n.position=j.shadowCascadeOffset;n.add(A);n.add(A.target);k.add(n);j.shadowCascadeArray[r]=A;console.log("Created virtualLight",A)}q=j;p=
-r;u=q.shadowCascadeArray[p];u.position.copy(q.position);u.target.position.copy(q.target.position);u.lookAt(u.target);u.shadowCameraVisible=q.shadowCameraVisible;u.shadowDarkness=q.shadowDarkness;u.shadowBias=q.shadowCascadeBias[p];n=q.shadowCascadeNearZ[p];q=q.shadowCascadeFarZ[p];u=u.pointsFrustum;u[0].z=n;u[1].z=n;u[2].z=n;u[3].z=n;u[4].z=q;u[5].z=q;u[6].z=q;u[7].z=q;B[w]=A;w++}else{B[w]=j;w++}}i=0;for(o=B.length;i<o;i++){j=B[i];if(!j.shadowMap){j.shadowMap=new THREE.WebGLRenderTarget(j.shadowMapWidth,
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,k){var i,o,j,w,r,n,q,p,u,B=[];w=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(o=m.__lights.length;i<o;i++){j=m.__lights[i];if(j.castShadow)if(j instanceof THREE.DirectionalLight&&j.shadowCascade)for(r=0;r<j.shadowCascadeCount;r++){var D;if(j.shadowCascadeArray[r])D=j.shadowCascadeArray[r];
+else{u=j;q=r;D=new THREE.DirectionalLight;D.isVirtual=true;D.onlyShadow=true;D.castShadow=true;D.shadowCameraNear=u.shadowCameraNear;D.shadowCameraFar=u.shadowCameraFar;D.shadowCameraLeft=u.shadowCameraLeft;D.shadowCameraRight=u.shadowCameraRight;D.shadowCameraBottom=u.shadowCameraBottom;D.shadowCameraTop=u.shadowCameraTop;D.shadowCameraVisible=u.shadowCameraVisible;D.shadowDarkness=u.shadowDarkness;D.shadowBias=u.shadowCascadeBias[q];D.shadowMapWidth=u.shadowCascadeWidth[q];D.shadowMapHeight=u.shadowCascadeHeight[q];
+D.pointsWorld=[];D.pointsFrustum=[];p=D.pointsWorld;n=D.pointsFrustum;for(var s=0;s<8;s++){p[s]=new THREE.Vector3;n[s]=new THREE.Vector3}p=u.shadowCascadeNearZ[q];u=u.shadowCascadeFarZ[q];n[0].set(-1,-1,p);n[1].set(1,-1,p);n[2].set(-1,1,p);n[3].set(1,1,p);n[4].set(-1,-1,u);n[5].set(1,-1,u);n[6].set(-1,1,u);n[7].set(1,1,u);D.originalCamera=k;n=new THREE.Gyroscope;n.position=j.shadowCascadeOffset;n.add(D);n.add(D.target);k.add(n);j.shadowCascadeArray[r]=D;console.log("Created virtualLight",D)}q=j;p=
+r;u=q.shadowCascadeArray[p];u.position.copy(q.position);u.target.position.copy(q.target.position);u.lookAt(u.target);u.shadowCameraVisible=q.shadowCameraVisible;u.shadowDarkness=q.shadowDarkness;u.shadowBias=q.shadowCascadeBias[p];n=q.shadowCascadeNearZ[p];q=q.shadowCascadeFarZ[p];u=u.pointsFrustum;u[0].z=n;u[1].z=n;u[2].z=n;u[3].z=n;u[4].z=q;u[5].z=q;u[6].z=q;u[7].z=q;B[w]=D;w++}else{B[w]=j;w++}}i=0;for(o=B.length;i<o;i++){j=B[i];if(!j.shadowMap){j.shadowMap=new THREE.WebGLRenderTarget(j.shadowMapWidth,
 j.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});j.shadowMapSize=new THREE.Vector2(j.shadowMapWidth,j.shadowMapHeight);j.shadowMatrix=new THREE.Matrix4}if(!j.shadowCamera){if(j instanceof THREE.SpotLight)j.shadowCamera=new THREE.PerspectiveCamera(j.shadowCameraFov,j.shadowMapWidth/j.shadowMapHeight,j.shadowCameraNear,j.shadowCameraFar);else if(j instanceof THREE.DirectionalLight)j.shadowCamera=new THREE.OrthographicCamera(j.shadowCameraLeft,j.shadowCameraRight,
-j.shadowCameraTop,j.shadowCameraBottom,j.shadowCameraNear,j.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(j.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(j.shadowCameraVisible&&!j.cameraHelper){j.cameraHelper=new THREE.CameraHelper(j.shadowCamera);j.shadowCamera.add(j.cameraHelper)}if(j.isVirtual&&A.originalCamera==k){r=k;w=j.shadowCamera;n=j.pointsFrustum;u=j.pointsWorld;h.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(q=
+j.shadowCameraTop,j.shadowCameraBottom,j.shadowCameraNear,j.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(j.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(j.shadowCameraVisible&&!j.cameraHelper){j.cameraHelper=new THREE.CameraHelper(j.shadowCamera);j.shadowCamera.add(j.cameraHelper)}if(j.isVirtual&&D.originalCamera==k){r=k;w=j.shadowCamera;n=j.pointsFrustum;u=j.pointsWorld;h.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(q=
 0;q<8;q++){p=u[q];p.copy(n[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(p,r);w.matrixWorldInverse.multiplyVector3(p);if(p.x<h.x)h.x=p.x;if(p.x>l.x)l.x=p.x;if(p.y<h.y)h.y=p.y;if(p.y>l.y)l.y=p.y;if(p.z<h.z)h.z=p.z;if(p.z>l.z)l.z=p.z}w.left=h.x;w.right=l.x;w.top=l.y;w.bottom=h.y;w.updateProjectionMatrix()}w=j.shadowMap;n=j.shadowMatrix;r=j.shadowCamera;r.position.copy(j.matrixWorld.getPosition());r.lookAt(j.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);
 if(j.cameraHelper)j.cameraHelper.lines.visible=j.shadowCameraVisible;j.shadowCameraVisible&&j.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);e.multiply(r.projectionMatrix,
 r.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(w);b.clear();u=m.__webglObjects;j=0;for(w=u.length;j<w;j++){q=u[j];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}j=0;for(w=u.length;j<w;j++){q=u[j];if(q.render){n=q.object;q=q.buffer;p=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
@@ -439,10 +440,10 @@ b.renderBufferDirect(r,m.__lights,null,p,q,n):b.renderBuffer(r,m.__lights,null,p
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,e,h,l,m,k,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;e=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,j=b.createProgram(),w=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(w,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(w);b.compileShader(r);b.attachShader(j,w);b.attachShader(j,r);b.linkProgram(j);l=j;m={};k={};m.position=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");k.uvOffset=b.getUniformLocation(l,"uvOffset");k.uvScale=b.getUniformLocation(l,
 "uvScale");k.rotation=b.getUniformLocation(l,"rotation");k.scale=b.getUniformLocation(l,"scale");k.alignment=b.getUniformLocation(l,"alignment");k.color=b.getUniformLocation(l,"color");k.map=b.getUniformLocation(l,"map");k.opacity=b.getUniformLocation(l,"opacity");k.useScreenCoordinates=b.getUniformLocation(l,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(l,"affectedByDistance");k.screenPosition=b.getUniformLocation(l,"screenPosition");k.modelViewMatrix=b.getUniformLocation(l,"modelViewMatrix");
-k.projectionMatrix=b.getUniformLocation(l,"projectionMatrix");i=false};this.render=function(d,f,w,r){var d=d.__webglSprites,n=d.length;if(n){var q=m,p=k,u=r/w,w=w*0.5,B=r*0.5,A=true;b.useProgram(l);if(!i){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+k.projectionMatrix=b.getUniformLocation(l,"projectionMatrix");i=false};this.render=function(d,f,w,r){var d=d.__webglSprites,n=d.length;if(n){var q=m,p=k,u=r/w,w=w*0.5,B=r*0.5,D=true;b.useProgram(l);if(!i){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 h);b.uniformMatrix4fv(p.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(p.map,0);for(var s,J=[],q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0)if(s.useScreenCoordinates)s.z=-s.position.z;else{s._modelViewMatrix.multiply(f.matrixWorldInverse,s.matrixWorld);s.z=-s._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0&&s.map&&s.map.image&&s.map.image.width){if(s.useScreenCoordinates){b.uniform1i(p.useScreenCoordinates,1);
 b.uniform3f(p.screenPosition,(s.position.x-w)/w,(B-s.position.y)/B,Math.max(0,Math.min(1,s.position.z)))}else{b.uniform1i(p.useScreenCoordinates,0);b.uniform1i(p.affectedByDistance,s.affectedByDistance?1:0);b.uniformMatrix4fv(p.modelViewMatrix,false,s._modelViewMatrix.elements)}f=s.map.image.width/(s.scaleByViewport?r:1);J[0]=f*u*s.scale.x;J[1]=f*s.scale.y;b.uniform2f(p.uvScale,s.uvScale.x,s.uvScale.y);b.uniform2f(p.uvOffset,s.uvOffset.x,s.uvOffset.y);b.uniform2f(p.alignment,s.alignment.x,s.alignment.y);
-b.uniform1f(p.opacity,s.opacity);b.uniform3f(p.color,s.color.r,s.color.g,s.color.b);b.uniform1f(p.rotation,s.rotation);b.uniform2fv(p.scale,J);if(s.mergeWith3D&&!A){b.enable(b.DEPTH_TEST);A=true}else if(!s.mergeWith3D&&A){b.disable(b.DEPTH_TEST);A=false}c.setBlending(s.blending,s.blendEquation,s.blendSrc,s.blendDst);c.setTexture(s.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+b.uniform1f(p.opacity,s.opacity);b.uniform3f(p.color,s.color.r,s.color.g,s.color.b);b.uniform1f(p.rotation,s.rotation);b.uniform2fv(p.scale,J);if(s.mergeWith3D&&!D){b.enable(b.DEPTH_TEST);D=true}else if(!s.mergeWith3D&&D){b.disable(b.DEPTH_TEST);D=false}c.setBlending(s.blending,s.blendEquation,s.blendSrc,s.blendDst);c.setTexture(s.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
 THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",