浏览代码

Revert "improve frustum culling"

This reverts commit de6d62bf3d6ecdc7608b75b4d764939d939b6a33.
ide user ide_gero3 13 年之前
父节点
当前提交
c09d834992
共有 8 个文件被更改,包括 896 次插入90569 次删除
  1. 220 36395
      build/Three.js
  2. 178 6923
      build/custom/ThreeCanvas.js
  3. 126 4917
      build/custom/ThreeDOM.js
  4. 38 20027
      build/custom/ThreeExtras.js
  5. 163 6279
      build/custom/ThreeSVG.js
  6. 169 16017
      build/custom/ThreeWebGL.js
  7. 2 1
      src/core/Frustum.js
  8. 0 10
      src/core/Matrix4.js

文件差异内容过多而无法显示
+ 220 - 36395
build/Three.js


+ 178 - 6923
build/custom/ThreeCanvas.js

@@ -1,6923 +1,178 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-var THREE = THREE || { REVISION: '49dev' };
-
-if ( ! self.Int32Array ) {
-
-	self.Int32Array = Array;
-	self.Float32Array = Array;
-
-}
-
-// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
-// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
-
-// requestAnimationFrame polyfill by Erik Möller
-// fixes from Paul Irish and Tino Zijdel
-
-( function () {
-
-	var lastTime = 0;
-	var vendors = [ 'ms', 'moz', 'webkit', 'o' ];
-
-	for ( var x = 0; x < vendors.length && !window.requestAnimationFrame; ++ x ) {
-
-		window.requestAnimationFrame = window[ vendors[ x ] + 'RequestAnimationFrame' ];
-		window.cancelAnimationFrame = window[ vendors[ x ] + 'CancelAnimationFrame' ] || window[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
-
-	}
-
-	if ( !window.requestAnimationFrame ) {
-
-		window.requestAnimationFrame = function ( callback, element ) {
-
-			var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) );
-			var id = window.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
-			lastTime = currTime + timeToCall;
-			return id;
-
-		};
-
-	}
-
-
-	if ( !window.cancelAnimationFrame ) {
-
-		window.cancelAnimationFrame = function ( id ) { clearTimeout( id ); };
-
-	}
-
-}() );
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Color = function ( hex ) {
-
-	if ( hex !== undefined ) this.setHex( hex );
-	return this;
-
-};
-
-THREE.Color.prototype = {
-
-	constructor: THREE.Color,
-
-	r: 1, g: 1, b: 1,
-
-	copy: function ( color ) {
-
-		this.r = color.r;
-		this.g = color.g;
-		this.b = color.b;
-
-		return this;
-
-	},
-
-	copyGammaToLinear: function ( color ) {
-
-		this.r = color.r * color.r;
-		this.g = color.g * color.g;
-		this.b = color.b * color.b;
-
-		return this;
-
-	},
-
-	copyLinearToGamma: function ( color ) {
-
-		this.r = Math.sqrt( color.r );
-		this.g = Math.sqrt( color.g );
-		this.b = Math.sqrt( color.b );
-
-		return this;
-
-	},
-
-	convertGammaToLinear: function () {
-
-		var r = this.r, g = this.g, b = this.b;
-
-		this.r = r * r;
-		this.g = g * g;
-		this.b = b * b;
-
-		return this;
-
-	},
-
-	convertLinearToGamma: function () {
-
-		this.r = Math.sqrt( this.r );
-		this.g = Math.sqrt( this.g );
-		this.b = Math.sqrt( this.b );
-
-		return this;
-
-	},
-
-	setRGB: function ( r, g, b ) {
-
-		this.r = r;
-		this.g = g;
-		this.b = b;
-
-		return this;
-
-	},
-
-	setHSV: function ( h, s, v ) {
-
-		// based on MochiKit implementation by Bob Ippolito
-		// h,s,v ranges are < 0.0 - 1.0 >
-
-		var i, f, p, q, t;
-
-		if ( v === 0 ) {
-
-			this.r = this.g = this.b = 0;
-
-		} else {
-
-			i = Math.floor( h * 6 );
-			f = ( h * 6 ) - i;
-			p = v * ( 1 - s );
-			q = v * ( 1 - ( s * f ) );
-			t = v * ( 1 - ( s * ( 1 - f ) ) );
-
-			switch ( i ) {
-
-				case 1: this.r = q; this.g = v; this.b = p; break;
-				case 2: this.r = p; this.g = v; this.b = t; break;
-				case 3: this.r = p; this.g = q; this.b = v; break;
-				case 4: this.r = t; this.g = p; this.b = v; break;
-				case 5: this.r = v; this.g = p; this.b = q; break;
-				case 6: // fall through
-				case 0: this.r = v; this.g = t; this.b = p; break;
-
-			}
-
-		}
-
-		return this;
-
-	},
-
-	setHex: function ( hex ) {
-
-		hex = Math.floor( hex );
-
-		this.r = ( hex >> 16 & 255 ) / 255;
-		this.g = ( hex >> 8 & 255 ) / 255;
-		this.b = ( hex & 255 ) / 255;
-
-		return this;
-
-	},
-
-	lerpSelf: function ( color, alpha ) {
-
-		this.r += ( color.r - this.r ) * alpha;
-		this.g += ( color.g - this.g ) * alpha;
-		this.b += ( color.b - this.b ) * alpha;
-
-		return this;
-
-	},
-
-	getHex: function () {
-
-		return Math.floor( this.r * 255 ) << 16 ^ Math.floor( this.g * 255 ) << 8 ^ Math.floor( this.b * 255 );
-
-	},
-
-	getContextStyle: function () {
-
-		return 'rgb(' + Math.floor( this.r * 255 ) + ',' + Math.floor( this.g * 255 ) + ',' + Math.floor( this.b * 255 ) + ')';
-
-	},
-
-	clone: function () {
-
-		return new THREE.Color().setRGB( this.r, this.g, this.b );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author philogb / http://blog.thejit.org/
- * @author egraether / http://egraether.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.Vector2 = function ( x, y ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-
-};
-
-THREE.Vector2.prototype = {
-
-	constructor: THREE.Vector2,
-
-	set: function ( x, y ) {
-
-		this.x = x;
-		this.y = y;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-
-		} else {
-
-			this.set( 0, 0 );
-
-		}
-
-		return this;
-
-	},
-
-	negate: function() {
-
-		return this.multiplyScalar( - 1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y;
-
-	},
-
-	lengthSq: function () {
-
-		return this.x * this.x + this.y * this.y;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	distanceTo: function ( v ) {
-
-		return Math.sqrt( this.distanceToSquared( v ) );
-
-	},
-
-	distanceToSquared: function ( v ) {
-
-		var dx = this.x - v.x, dy = this.y - v.y;
-		return dx * dx + dy * dy;
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-
-		return this;
-
-	},
-
-	equals: function( v ) {
-
-		return ( ( v.x === this.x ) && ( v.y === this.y ) );
-
-	},
-
-	isZero: function () {
-
-		return ( this.lengthSq() < 0.0001 /* almostZero */ );
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector2( this.x, this.y );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
-
-THREE.Vector3 = function ( x, y, z ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-
-};
-
-
-THREE.Vector3.prototype = {
-
-	constructor: THREE.Vector3,
-
-	set: function ( x, y, z ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-
-		return this;
-
-	},
-
-	setX: function ( x ) {
-
-		this.x = x;
-
-		return this;
-
-	},
-
-	setY: function ( y ) {
-
-		this.y = y;
-
-		return this;
-
-	},
-
-	setZ: function ( z ) {
-
-		this.z = z;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-		this.z = v.z;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-		this.z = a.z + b.z;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-		this.z += v.z;
-
-		return this;
-
-	},
-
-	addScalar: function ( s ) {
-
-		this.x += s;
-		this.y += s;
-		this.z += s;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-		this.z = a.z - b.z;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-		this.z -= v.z;
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		this.x = a.x * b.x;
-		this.y = a.y * b.y;
-		this.z = a.z * b.z;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( v ) {
-
-		this.x *= v.x;
-		this.y *= v.y;
-		this.z *= v.z;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-		this.z *= s;
-
-		return this;
-
-	},
-
-	divideSelf: function ( v ) {
-
-		this.x /= v.x;
-		this.y /= v.y;
-		this.z /= v.z;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-			this.z /= s;
-
-		} else {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-
-		}
-
-		return this;
-
-	},
-
-
-	negate: function() {
-
-		return this.multiplyScalar( - 1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y + this.z * v.z;
-
-	},
-
-	lengthSq: function () {
-
-		return this.x * this.x + this.y * this.y + this.z * this.z;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	lengthManhattan: function () {
-
-		return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-		this.z += ( v.z - this.z ) * alpha;
-
-		return this;
-
-	},
-
-	cross: function ( a, b ) {
-
-		this.x = a.y * b.z - a.z * b.y;
-		this.y = a.z * b.x - a.x * b.z;
-		this.z = a.x * b.y - a.y * b.x;
-
-		return this;
-
-	},
-
-	crossSelf: function ( v ) {
-
-		var x = this.x, y = this.y, z = this.z;
-
-		this.x = y * v.z - z * v.y;
-		this.y = z * v.x - x * v.z;
-		this.z = x * v.y - y * v.x;
-
-		return this;
-
-	},
-
-	distanceTo: function ( v ) {
-
-		return Math.sqrt( this.distanceToSquared( v ) );
-
-	},
-
-	distanceToSquared: function ( v ) {
-
-		return new THREE.Vector3().sub( this, v ).lengthSq();
-
-	},
-
-	getPositionFromMatrix: function ( m ) {
-
-		this.x = m.n14;
-		this.y = m.n24;
-		this.z = m.n34;
-
-		return this;
-
-	},
-
-	getRotationFromMatrix: function ( m, scale ) {
-
-		var sx = scale ? scale.x : 1;
-		var sy = scale ? scale.y : 1;
-		var sz = scale ? scale.z : 1;
-
-		var m11 = m.n11 / sx, m12 = m.n12 / sy, m13 = m.n13 / sz;
-		var m21 = m.n21 / sx, m22 = m.n22 / sy, m23 = m.n23 / sz;
-		var m33 = m.n33 / sz;
-
-		this.y = Math.asin( m13 );
-
-		var cosY = Math.cos( this.y );
-
-		if ( Math.abs( cosY ) > 0.00001 ) {
-
-			this.x = Math.atan2( - m23 / cosY, m33 / cosY );
-			this.z = Math.atan2( - m12 / cosY, m11 / cosY );
-
-		} else {
-
-			this.x = 0;
-			this.z = Math.atan2( m21, m22 );
-
-		}
-
-		return this;
-
-	},
-
-	/*
-
-	// from http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m
-	// order XYZ
-
-	getEulerXYZFromQuaternion: function ( q ) {
-
-		this.x = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z ) );
-		this.y = Math.asin( 2 *  ( q.x * q.z + q.y * q.w ) );
-		this.z = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z ) );
-
-	},
-
-	// from http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm
-	// order YZX (assuming heading == y, attitude == z, bank == x)
-
-	getEulerYZXFromQuaternion: function ( q ) {
-
-		var sqw = q.w * q.w;
-		var sqx = q.x * q.x;
-		var sqy = q.y * q.y;
-		var sqz = q.z * q.z;
-		var unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
-		var test = q.x * q.y + q.z * q.w;
-
-		if ( test > 0.499 * unit ) { // singularity at north pole
-
-			this.y = 2 * Math.atan2( q.x, q.w );
-			this.z = Math.PI / 2;
-			this.x = 0;
-
-			return;
-
-		}
-
-		if ( test < -0.499 * unit ) { // singularity at south pole
-
-			this.y = -2 * Math.atan2( q.x, q.w );
-			this.z = -Math.PI / 2;
-			this.x = 0;
-
-			return;
-
-		}
-
-		this.y = Math.atan2( 2 * q.y * q.w - 2 * q.x * q.z, sqx - sqy - sqz + sqw );
-		this.z = Math.asin( 2 * test / unit );
-		this.x = Math.atan2( 2 * q.x * q.w - 2 * q.y * q.z, -sqx + sqy - sqz + sqw );
-
-	},
-
-	*/
-
-	getScaleFromMatrix: function ( m ) {
-
-		var sx = this.set( m.n11, m.n21, m.n31 ).length();
-		var sy = this.set( m.n12, m.n22, m.n32 ).length();
-		var sz = this.set( m.n13, m.n23, m.n33 ).length();
-
-		this.x = sx;
-		this.y = sy;
-		this.z = sz;
-
-	},
-
-	equals: function ( v ) {
-
-		return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
-
-	},
-
-	isZero: function () {
-
-		return ( this.lengthSq() < 0.0001 /* almostZero */ );
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector3( this.x, this.y, this.z );
-
-	}
-
-};
-
-/**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
-
-THREE.Vector4 = function ( x, y, z, w ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-	this.w = ( w !== undefined ) ? w : 1;
-
-};
-
-THREE.Vector4.prototype = {
-
-	constructor: THREE.Vector4,
-
-	set: function ( x, y, z, w ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-		this.w = w;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-		this.z = v.z;
-		this.w = ( v.w !== undefined ) ? v.w : 1;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-		this.z = a.z + b.z;
-		this.w = a.w + b.w;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-		this.z += v.z;
-		this.w += v.w;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-		this.z = a.z - b.z;
-		this.w = a.w - b.w;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-		this.z -= v.z;
-		this.w -= v.w;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-		this.z *= s;
-		this.w *= s;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-			this.z /= s;
-			this.w /= s;
-
-		} else {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-			this.w = 1;
-
-		}
-
-		return this;
-
-	},
-
-
-	negate: function() {
-
-		return this.multiplyScalar( -1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
-
-	},
-
-	lengthSq: function () {
-
-		return this.dot( this );
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-		this.z += ( v.z - this.z ) * alpha;
-		this.w += ( v.w - this.w ) * alpha;
-
-		return this;
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector4( this.x, this.y, this.z, this.w );
-
-	}
-
-};
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Frustum = function ( ) {
-
-	this.planes = [
-
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4()
-
-	];
-
-};
-
-THREE.Frustum.prototype.setFromMatrix = function ( m ) {
-
-	var i, plane,
-	planes = this.planes;
-
-	planes[ 0 ].set( m.n41 - m.n11, m.n42 - m.n12, m.n43 - m.n13, m.n44 - m.n14 );
-	planes[ 1 ].set( m.n41 + m.n11, m.n42 + m.n12, m.n43 + m.n13, m.n44 + m.n14 );
-	planes[ 2 ].set( m.n41 + m.n21, m.n42 + m.n22, m.n43 + m.n23, m.n44 + m.n24 );
-	planes[ 3 ].set( m.n41 - m.n21, m.n42 - m.n22, m.n43 - m.n23, m.n44 - m.n24 );
-	planes[ 4 ].set( m.n41 - m.n31, m.n42 - m.n32, m.n43 - m.n33, m.n44 - m.n34 );
-	planes[ 5 ].set( m.n41 + m.n31, m.n42 + m.n32, m.n43 + m.n33, m.n44 + m.n34 );
-
-	for ( i = 0; i < 6; i ++ ) {
-
-		plane = planes[ i ];
-		plane.divideScalar( Math.sqrt( plane.x * plane.x + plane.y * plane.y + plane.z * plane.z ) );
-
-	}
-
-};
-
-THREE.Frustum.prototype.contains = function ( object ) {
-
-	var distance,
-	planes = this.planes,
-	matrix = object.matrixWorld,
-	radius = - object.geometry.boundingSphere.radius * matrix.getMaxScaleOnAxis();
-
-	for ( var i = 0; i < 6; i ++ ) {
-
-		distance = planes[ i ].x * matrix.n14 + planes[ i ].y * matrix.n24 + planes[ i ].z * matrix.n34 + planes[ i ].w;
-		if ( distance <= radius ) return false;
-
-	}
-
-	return true;
-
-};
-
-THREE.Frustum.__v1 = new THREE.Vector3();
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Ray = function ( origin, direction ) {
-
-	this.origin = origin || new THREE.Vector3();
-	this.direction = direction || new THREE.Vector3();
-
-	var precision = 0.0001;
-
-	this.setPrecision = function ( value ) {
-
-		precision = value;
-
-	};
-
-	var a = new THREE.Vector3();
-	var b = new THREE.Vector3();
-	var c = new THREE.Vector3();
-	var d = new THREE.Vector3();
-
-	var originCopy = new THREE.Vector3();
-	var directionCopy = new THREE.Vector3();
-
-	var vector = new THREE.Vector3();
-	var normal = new THREE.Vector3();
-	var intersectPoint = new THREE.Vector3()
-
-	this.intersectObject = function ( object ) {
-
-		var intersect, intersects = [];
-
-		if ( object instanceof THREE.Particle ) {
-
-			var distance = distanceFromIntersection( this.origin, this.direction, object.matrixWorld.getPosition() );
-
-			if ( distance > object.scale.x ) {
-
-				return [];
-
-			}
-
-			intersect = {
-
-				distance: distance,
-				point: object.position,
-				face: null,
-				object: object
-
-			};
-
-			intersects.push( intersect );
-
-		} else if ( object instanceof THREE.Mesh ) {
-
-			// Checking boundingSphere
-
-			var distance = distanceFromIntersection( this.origin, this.direction, object.matrixWorld.getPosition() );
-			var scale = THREE.Frustum.__v1.set( object.matrixWorld.getColumnX().length(), object.matrixWorld.getColumnY().length(), object.matrixWorld.getColumnZ().length() );
-
-			if ( distance > object.geometry.boundingSphere.radius * Math.max( scale.x, Math.max( scale.y, scale.z ) ) ) {
-
-				return intersects;
-
-			}
-
-			// Checking faces
-
-			var f, fl, face, dot, scalar,
-			geometry = object.geometry,
-			vertices = geometry.vertices,
-			objMatrix;
-
-			object.matrixRotationWorld.extractRotation( object.matrixWorld );
-
-			for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
-
-				face = geometry.faces[ f ];
-
-				originCopy.copy( this.origin );
-				directionCopy.copy( this.direction );
-
-				objMatrix = object.matrixWorld;
-
-				// determine if ray intersects the plane of the face
-				// note: this works regardless of the direction of the face normal
-
-				vector = objMatrix.multiplyVector3( vector.copy( face.centroid ) ).subSelf( originCopy );
-				normal = object.matrixRotationWorld.multiplyVector3( normal.copy( face.normal ) );
-				dot = directionCopy.dot( normal );
-
-				// bail if ray and plane are parallel
-
-				if ( Math.abs( dot ) < precision ) continue;
-
-				// calc distance to plane
-
-				scalar = normal.dot( vector ) / dot;
-
-				// if negative distance, then plane is behind ray
-
-				if ( scalar < 0 ) continue;
-
-				if ( object.doubleSided || ( object.flipSided ? dot > 0 : dot < 0 ) ) {
-
-					intersectPoint.add( originCopy, directionCopy.multiplyScalar( scalar ) );
-
-					if ( face instanceof THREE.Face3 ) {
-
-						a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ] ) );
-						b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ] ) );
-						c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ] ) );
-
-						if ( pointInFace3( intersectPoint, a, b, c ) ) {
-
-							intersect = {
-
-								distance: originCopy.distanceTo( intersectPoint ),
-								point: intersectPoint.clone(),
-								face: face,
-								object: object
-
-							};
-
-							intersects.push( intersect );
-
-						}
-
-					} else if ( face instanceof THREE.Face4 ) {
-
-						a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ] ) );
-						b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ] ) );
-						c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ] ) );
-						d = objMatrix.multiplyVector3( d.copy( vertices[ face.d ] ) );
-
-						if ( pointInFace3( intersectPoint, a, b, d ) || pointInFace3( intersectPoint, b, c, d ) ) {
-
-							intersect = {
-
-								distance: originCopy.distanceTo( intersectPoint ),
-								point: intersectPoint.clone(),
-								face: face,
-								object: object
-
-							};
-
-							intersects.push( intersect );
-
-						}
-
-					}
-
-				}
-
-			}
-
-		}
-
-		return intersects;
-
-	}
-
-	this.intersectObjects = function ( objects ) {
-
-		var intersects = [];
-
-		for ( var i = 0, l = objects.length; i < l; i ++ ) {
-
-			Array.prototype.push.apply( intersects, this.intersectObject( objects[ i ] ) );
-
-		}
-
-		intersects.sort( function ( a, b ) { return a.distance - b.distance; } );
-
-		return intersects;
-
-	};
-
-	var v0 = new THREE.Vector3(), v1 = new THREE.Vector3(), v2 = new THREE.Vector3();
-	var dot, intersect, distance;
-
-	function distanceFromIntersection( origin, direction, position ) {
-
-		v0.sub( position, origin );
-		dot = v0.dot( direction );
-
-		intersect = v1.add( origin, v2.copy( direction ).multiplyScalar( dot ) );
-		distance = position.distanceTo( intersect );
-
-		return distance;
-
-	}
-
-	// http://www.blackpawn.com/texts/pointinpoly/default.html
-
-	var dot00, dot01, dot02, dot11, dot12, invDenom, u, v;
-
-	function pointInFace3( p, a, b, c ) {
-
-		v0.sub( c, a );
-		v1.sub( b, a );
-		v2.sub( p, a );
-
-		dot00 = v0.dot( v0 );
-		dot01 = v0.dot( v1 );
-		dot02 = v0.dot( v2 );
-		dot11 = v1.dot( v1 );
-		dot12 = v1.dot( v2 );
-
-		invDenom = 1 / ( dot00 * dot11 - dot01 * dot01 );
-		u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
-		v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
-
-		return ( u >= 0 ) && ( v >= 0 ) && ( u + v < 1 );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Rectangle = function () {
-
-	var _left, _top, _right, _bottom,
-	_width, _height, _isEmpty = true;
-
-	function resize() {
-
-		_width = _right - _left;
-		_height = _bottom - _top;
-
-	}
-
-	this.getX = function () {
-
-		return _left;
-
-	};
-
-	this.getY = function () {
-
-		return _top;
-
-	};
-
-	this.getWidth = function () {
-
-		return _width;
-
-	};
-
-	this.getHeight = function () {
-
-		return _height;
-
-	};
-
-	this.getLeft = function() {
-
-		return _left;
-
-	};
-
-	this.getTop = function() {
-
-		return _top;
-
-	};
-
-	this.getRight = function() {
-
-		return _right;
-
-	};
-
-	this.getBottom = function() {
-
-		return _bottom;
-
-	};
-
-	this.set = function ( left, top, right, bottom ) {
-
-		_isEmpty = false;
-
-		_left = left; _top = top;
-		_right = right; _bottom = bottom;
-
-		resize();
-
-	};
-
-	this.addPoint = function ( x, y ) {
-
-		if ( _isEmpty ) {
-
-			_isEmpty = false;
-			_left = x; _top = y;
-			_right = x; _bottom = y;
-
-			resize();
-
-		} else {
-
-			_left = _left < x ? _left : x; // Math.min( _left, x );
-			_top = _top < y ? _top : y; // Math.min( _top, y );
-			_right = _right > x ? _right : x; // Math.max( _right, x );
-			_bottom = _bottom > y ? _bottom : y; // Math.max( _bottom, y );
-
-			resize();
-		}
-
-	};
-
-	this.add3Points = function ( x1, y1, x2, y2, x3, y3 ) {
-
-		if (_isEmpty) {
-
-			_isEmpty = false;
-			_left = x1 < x2 ? ( x1 < x3 ? x1 : x3 ) : ( x2 < x3 ? x2 : x3 );
-			_top = y1 < y2 ? ( y1 < y3 ? y1 : y3 ) : ( y2 < y3 ? y2 : y3 );
-			_right = x1 > x2 ? ( x1 > x3 ? x1 : x3 ) : ( x2 > x3 ? x2 : x3 );
-			_bottom = y1 > y2 ? ( y1 > y3 ? y1 : y3 ) : ( y2 > y3 ? y2 : y3 );
-
-			resize();
-
-		} else {
-
-			_left = x1 < x2 ? ( x1 < x3 ? ( x1 < _left ? x1 : _left ) : ( x3 < _left ? x3 : _left ) ) : ( x2 < x3 ? ( x2 < _left ? x2 : _left ) : ( x3 < _left ? x3 : _left ) );
-			_top = y1 < y2 ? ( y1 < y3 ? ( y1 < _top ? y1 : _top ) : ( y3 < _top ? y3 : _top ) ) : ( y2 < y3 ? ( y2 < _top ? y2 : _top ) : ( y3 < _top ? y3 : _top ) );
-			_right = x1 > x2 ? ( x1 > x3 ? ( x1 > _right ? x1 : _right ) : ( x3 > _right ? x3 : _right ) ) : ( x2 > x3 ? ( x2 > _right ? x2 : _right ) : ( x3 > _right ? x3 : _right ) );
-			_bottom = y1 > y2 ? ( y1 > y3 ? ( y1 > _bottom ? y1 : _bottom ) : ( y3 > _bottom ? y3 : _bottom ) ) : ( y2 > y3 ? ( y2 > _bottom ? y2 : _bottom ) : ( y3 > _bottom ? y3 : _bottom ) );
-
-			resize();
-
-		};
-
-	};
-
-	this.addRectangle = function ( r ) {
-
-		if ( _isEmpty ) {
-
-			_isEmpty = false;
-			_left = r.getLeft(); _top = r.getTop();
-			_right = r.getRight(); _bottom = r.getBottom();
-
-			resize();
-
-		} else {
-
-			_left = _left < r.getLeft() ? _left : r.getLeft(); // Math.min(_left, r.getLeft() );
-			_top = _top < r.getTop() ? _top : r.getTop(); // Math.min(_top, r.getTop() );
-			_right = _right > r.getRight() ? _right : r.getRight(); // Math.max(_right, r.getRight() );
-			_bottom = _bottom > r.getBottom() ? _bottom : r.getBottom(); // Math.max(_bottom, r.getBottom() );
-
-			resize();
-
-		}
-
-	};
-
-	this.inflate = function ( v ) {
-
-		_left -= v; _top -= v;
-		_right += v; _bottom += v;
-
-		resize();
-
-	};
-
-	this.minSelf = function ( r ) {
-
-		_left = _left > r.getLeft() ? _left : r.getLeft(); // Math.max( _left, r.getLeft() );
-		_top = _top > r.getTop() ? _top : r.getTop(); // Math.max( _top, r.getTop() );
-		_right = _right < r.getRight() ? _right : r.getRight(); // Math.min( _right, r.getRight() );
-		_bottom = _bottom < r.getBottom() ? _bottom : r.getBottom(); // Math.min( _bottom, r.getBottom() );
-
-		resize();
-
-	};
-
-	this.intersects = function ( r ) {
-
-		// http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/
-
-		if ( _right < r.getLeft() ) return false;
-		if ( _left > r.getRight() ) return false;
-		if ( _bottom < r.getTop() ) return false;
-		if ( _top > r.getBottom() ) return false;
-
-		return true;
-
-	};
-
-	this.empty = function () {
-
-		_isEmpty = true;
-
-		_left = 0; _top = 0;
-		_right = 0; _bottom = 0;
-
-		resize();
-
-	};
-
-	this.isEmpty = function () {
-
-		return _isEmpty;
-
-	};
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Math = {
-
-	// Clamp value to range <a, b>
-
-	clamp: function ( x, a, b ) {
-
-		return ( x < a ) ? a : ( ( x > b ) ? b : x );
-
-	},
-
-	// Clamp value to range <a, inf)
-
-	clampBottom: function ( x, a ) {
-
-		return x < a ? a : x;
-
-	},
-
-	// Linear mapping from range <a1, a2> to range <b1, b2>
-
-	mapLinear: function ( x, a1, a2, b1, b2 ) {
-
-		return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
-
-	},
-
-	// Random float from <0, 1> with 16 bits of randomness
-	// (standard Math.random() creates repetitive patterns when applied over larger space)
-
-	random16: function () {
-
-		return ( 65280 * Math.random() + 255 * Math.random() ) / 65535;
-
-	},
-
-	// Random integer from <low, high> interval
-
-	randInt: function ( low, high ) {
-
-		return low + Math.floor( Math.random() * ( high - low + 1 ) );
-
-	},
-
-	// Random float from <low, high> interval
-
-	randFloat: function ( low, high ) {
-
-		return low + Math.random() * ( high - low );
-
-	},
-
-	// Random float from <-range/2, range/2> interval
-
-	randFloatSpread: function ( range ) {
-
-		return range * ( 0.5 - Math.random() );
-
-	},
-
-	sign: function ( x ) {
-
-		return ( x < 0 ) ? -1 : ( ( x > 0 ) ? 1 : 0 );
-
-	}
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Matrix3 = function () {
-
-	this.m = [];
-
-};
-
-THREE.Matrix3.prototype = {
-
-	constructor: THREE.Matrix3,
-
-	getInverse: function ( matrix ) {
-
-		// input: THREE.Matrix4
-		// ( based on http://code.google.com/p/webgl-mjs/ )
-
-		var a11 =   matrix.n33 * matrix.n22 - matrix.n32 * matrix.n23;
-		var a21 = - matrix.n33 * matrix.n21 + matrix.n31 * matrix.n23;
-		var a31 =   matrix.n32 * matrix.n21 - matrix.n31 * matrix.n22;
-		var a12 = - matrix.n33 * matrix.n12 + matrix.n32 * matrix.n13;
-		var a22 =   matrix.n33 * matrix.n11 - matrix.n31 * matrix.n13;
-		var a32 = - matrix.n32 * matrix.n11 + matrix.n31 * matrix.n12;
-		var a13 =   matrix.n23 * matrix.n12 - matrix.n22 * matrix.n13;
-		var a23 = - matrix.n23 * matrix.n11 + matrix.n21 * matrix.n13;
-		var a33 =   matrix.n22 * matrix.n11 - matrix.n21 * matrix.n12;
-
-		var det = matrix.n11 * a11 + matrix.n21 * a12 + matrix.n31 * a13;
-
-		// no inverse
-
-		if ( det === 0 ) {
-
-			console.warn( "Matrix3.getInverse(): determinant == 0" );
-
-		}
-
-		var idet = 1.0 / det;
-
-		var m = this.m;
-
-		m[ 0 ] = idet * a11; m[ 1 ] = idet * a21; m[ 2 ] = idet * a31;
-		m[ 3 ] = idet * a12; m[ 4 ] = idet * a22; m[ 5 ] = idet * a32;
-		m[ 6 ] = idet * a13; m[ 7 ] = idet * a23; m[ 8 ] = idet * a33;
-
-		return this;
-
-	},
-
-	/*
-	transpose: function () {
-
-		var tmp, m = this.m;
-
-		tmp = m[1]; m[1] = m[3]; m[3] = tmp;
-		tmp = m[2]; m[2] = m[6]; m[6] = tmp;
-		tmp = m[5]; m[5] = m[7]; m[7] = tmp;
-
-		return this;
-
-	},
-	*/
-
-	transposeIntoArray: function ( r ) {
-
-		var m = this.m;
-
-		r[ 0 ] = m[ 0 ];
-		r[ 1 ] = m[ 3 ];
-		r[ 2 ] = m[ 6 ];
-		r[ 3 ] = m[ 1 ];
-		r[ 4 ] = m[ 4 ];
-		r[ 5 ] = m[ 7 ];
-		r[ 6 ] = m[ 2 ];
-		r[ 7 ] = m[ 5 ];
-		r[ 8 ] = m[ 8 ];
-
-		return this;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author jordi_ros / http://plattsoft.com
- * @author D1plo1d / http://github.com/D1plo1d
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author timknip / http://www.floorplanner.com/
- */
-
-THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
-	this.set(
-
-		( n11 !== undefined ) ? n11 : 1, n12 || 0, n13 || 0, n14 || 0,
-		n21 || 0, ( n22 !== undefined ) ? n22 : 1, n23 || 0, n24 || 0,
-		n31 || 0, n32 || 0, ( n33 !== undefined ) ? n33 : 1, n34 || 0,
-		n41 || 0, n42 || 0, n43 || 0, ( n44 !== undefined ) ? n44 : 1
-
-	);
-
-};
-
-THREE.Matrix4.prototype = {
-
-	constructor: THREE.Matrix4,
-
-	set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
-		this.n11 = n11; this.n12 = n12; this.n13 = n13; this.n14 = n14;
-		this.n21 = n21; this.n22 = n22; this.n23 = n23; this.n24 = n24;
-		this.n31 = n31; this.n32 = n32; this.n33 = n33; this.n34 = n34;
-		this.n41 = n41; this.n42 = n42; this.n43 = n43; this.n44 = n44;
-
-		return this;
-
-	},
-
-	identity: function () {
-
-		this.set(
-
-			1, 0, 0, 0,
-			0, 1, 0, 0,
-			0, 0, 1, 0,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	copy: function ( m ) {
-
-		this.set(
-
-			m.n11, m.n12, m.n13, m.n14,
-			m.n21, m.n22, m.n23, m.n24,
-			m.n31, m.n32, m.n33, m.n34,
-			m.n41, m.n42, m.n43, m.n44
-
-		);
-
-		return this;
-
-	},
-
-	lookAt: function ( eye, target, up ) {
-
-		var x = THREE.Matrix4.__v1;
-		var y = THREE.Matrix4.__v2;
-		var z = THREE.Matrix4.__v3;
-
-		z.sub( eye, target ).normalize();
-
-		if ( z.length() === 0 ) {
-
-			z.z = 1;
-
-		}
-
-		x.cross( up, z ).normalize();
-
-		if ( x.length() === 0 ) {
-
-			z.x += 0.0001;
-			x.cross( up, z ).normalize();
-
-		}
-
-		y.cross( z, x );
-
-
-		this.n11 = x.x; this.n12 = y.x; this.n13 = z.x;
-		this.n21 = x.y; this.n22 = y.y; this.n23 = z.y;
-		this.n31 = x.z; this.n32 = y.z; this.n33 = z.z;
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		var a11 = a.n11, a12 = a.n12, a13 = a.n13, a14 = a.n14;
-		var a21 = a.n21, a22 = a.n22, a23 = a.n23, a24 = a.n24;
-		var a31 = a.n31, a32 = a.n32, a33 = a.n33, a34 = a.n34;
-		var a41 = a.n41, a42 = a.n42, a43 = a.n43, a44 = a.n44;
-
-		var b11 = b.n11, b12 = b.n12, b13 = b.n13, b14 = b.n14;
-		var b21 = b.n21, b22 = b.n22, b23 = b.n23, b24 = b.n24;
-		var b31 = b.n31, b32 = b.n32, b33 = b.n33, b34 = b.n34;
-		var b41 = b.n41, b42 = b.n42, b43 = b.n43, b44 = b.n44;
-
-		this.n11 = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
-		this.n12 = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
-		this.n13 = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
-		this.n14 = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
-
-		this.n21 = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
-		this.n22 = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
-		this.n23 = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
-		this.n24 = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
-
-		this.n31 = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
-		this.n32 = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
-		this.n33 = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
-		this.n34 = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
-
-		this.n41 = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
-		this.n42 = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
-		this.n43 = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
-		this.n44 = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( m ) {
-
-		return this.multiply( this, m );
-
-	},
-
-	multiplyToArray: function ( a, b, r ) {
-
-		this.multiply( a, b );
-
-		r[ 0 ] = this.n11; r[ 1 ] = this.n21; r[ 2 ] = this.n31; r[ 3 ] = this.n41;
-		r[ 4 ] = this.n12; r[ 5 ] = this.n22; r[ 6 ] = this.n32; r[ 7 ] = this.n42;
-		r[ 8 ]  = this.n13; r[ 9 ]  = this.n23; r[ 10 ] = this.n33; r[ 11 ] = this.n43;
-		r[ 12 ] = this.n14; r[ 13 ] = this.n24; r[ 14 ] = this.n34; r[ 15 ] = this.n44;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.n11 *= s; this.n12 *= s; this.n13 *= s; this.n14 *= s;
-		this.n21 *= s; this.n22 *= s; this.n23 *= s; this.n24 *= s;
-		this.n31 *= s; this.n32 *= s; this.n33 *= s; this.n34 *= s;
-		this.n41 *= s; this.n42 *= s; this.n43 *= s; this.n44 *= s;
-
-		return this;
-
-	},
-
-	multiplyVector3: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z;
-		var d = 1 / ( this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 );
-
-		v.x = ( this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 ) * d;
-		v.y = ( this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 ) * d;
-		v.z = ( this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 ) * d;
-
-		return v;
-
-	},
-
-	multiplyVector4: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z, vw = v.w;
-
-		v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 * vw;
-		v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 * vw;
-		v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 * vw;
-		v.w = this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 * vw;
-
-		return v;
-
-	},
-
-	rotateAxis: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z;
-
-		v.x = vx * this.n11 + vy * this.n12 + vz * this.n13;
-		v.y = vx * this.n21 + vy * this.n22 + vz * this.n23;
-		v.z = vx * this.n31 + vy * this.n32 + vz * this.n33;
-
-		v.normalize();
-
-		return v;
-
-	},
-
-	crossVector: function ( a ) {
-
-		var v = new THREE.Vector4();
-
-		v.x = this.n11 * a.x + this.n12 * a.y + this.n13 * a.z + this.n14 * a.w;
-		v.y = this.n21 * a.x + this.n22 * a.y + this.n23 * a.z + this.n24 * a.w;
-		v.z = this.n31 * a.x + this.n32 * a.y + this.n33 * a.z + this.n34 * a.w;
-
-		v.w = ( a.w ) ? this.n41 * a.x + this.n42 * a.y + this.n43 * a.z + this.n44 * a.w : 1;
-
-		return v;
-
-	},
-
-	determinant: function () {
-
-		var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14;
-		var n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24;
-		var n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34;
-		var n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44;
-
-		//TODO: make this more efficient
-		//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
-
-		return (
-			n14 * n23 * n32 * n41-
-			n13 * n24 * n32 * n41-
-			n14 * n22 * n33 * n41+
-			n12 * n24 * n33 * n41+
-
-			n13 * n22 * n34 * n41-
-			n12 * n23 * n34 * n41-
-			n14 * n23 * n31 * n42+
-			n13 * n24 * n31 * n42+
-
-			n14 * n21 * n33 * n42-
-			n11 * n24 * n33 * n42-
-			n13 * n21 * n34 * n42+
-			n11 * n23 * n34 * n42+
-
-			n14 * n22 * n31 * n43-
-			n12 * n24 * n31 * n43-
-			n14 * n21 * n32 * n43+
-			n11 * n24 * n32 * n43+
-
-			n12 * n21 * n34 * n43-
-			n11 * n22 * n34 * n43-
-			n13 * n22 * n31 * n44+
-			n12 * n23 * n31 * n44+
-
-			n13 * n21 * n32 * n44-
-			n11 * n23 * n32 * n44-
-			n12 * n21 * n33 * n44+
-			n11 * n22 * n33 * n44
-		);
-
-	},
-
-	transpose: function () {
-
-		var tmp;
-
-		tmp = this.n21; this.n21 = this.n12; this.n12 = tmp;
-		tmp = this.n31; this.n31 = this.n13; this.n13 = tmp;
-		tmp = this.n32; this.n32 = this.n23; this.n23 = tmp;
-
-		tmp = this.n41; this.n41 = this.n14; this.n14 = tmp;
-		tmp = this.n42; this.n42 = this.n24; this.n24 = tmp;
-		tmp = this.n43; this.n43 = this.n34; this.n34 = tmp;
-
-		return this;
-
-	},
-
-	flattenToArray: function ( flat ) {
-
-		flat[ 0 ] = this.n11; flat[ 1 ] = this.n21; flat[ 2 ] = this.n31; flat[ 3 ] = this.n41;
-		flat[ 4 ] = this.n12; flat[ 5 ] = this.n22; flat[ 6 ] = this.n32; flat[ 7 ] = this.n42;
-		flat[ 8 ]  = this.n13; flat[ 9 ]  = this.n23; flat[ 10 ] = this.n33; flat[ 11 ] = this.n43;
-		flat[ 12 ] = this.n14; flat[ 13 ] = this.n24; flat[ 14 ] = this.n34; flat[ 15 ] = this.n44;
-
-		return flat;
-
-	},
-
-	flattenToArrayOffset: function( flat, offset ) {
-
-		flat[ offset ] = this.n11;
-		flat[ offset + 1 ] = this.n21;
-		flat[ offset + 2 ] = this.n31;
-		flat[ offset + 3 ] = this.n41;
-
-		flat[ offset + 4 ] = this.n12;
-		flat[ offset + 5 ] = this.n22;
-		flat[ offset + 6 ] = this.n32;
-		flat[ offset + 7 ] = this.n42;
-
-		flat[ offset + 8 ]  = this.n13;
-		flat[ offset + 9 ]  = this.n23;
-		flat[ offset + 10 ] = this.n33;
-		flat[ offset + 11 ] = this.n43;
-
-		flat[ offset + 12 ] = this.n14;
-		flat[ offset + 13 ] = this.n24;
-		flat[ offset + 14 ] = this.n34;
-		flat[ offset + 15 ] = this.n44;
-
-		return flat;
-
-	},
-
-	getPosition: function () {
-
-		return THREE.Matrix4.__v1.set( this.n14, this.n24, this.n34 );
-
-	},
-
-	setPosition: function ( v ) {
-
-		this.n14 = v.x;
-		this.n24 = v.y;
-		this.n34 = v.z;
-
-		return this;
-
-	},
-
-	getColumnX: function () {
-
-		return THREE.Matrix4.__v1.set( this.n11, this.n21, this.n31 );
-
-	},
-
-	getColumnY: function () {
-
-		return THREE.Matrix4.__v1.set( this.n12, this.n22, this.n32 );
-
-	},
-
-	getColumnZ: function() {
-
-		return THREE.Matrix4.__v1.set( this.n13, this.n23, this.n33 );
-
-	},
-
-	getInverse: function ( m ) {
-
-		// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
-
-		var n11 = m.n11, n12 = m.n12, n13 = m.n13, n14 = m.n14;
-		var n21 = m.n21, n22 = m.n22, n23 = m.n23, n24 = m.n24;
-		var n31 = m.n31, n32 = m.n32, n33 = m.n33, n34 = m.n34;
-		var n41 = m.n41, n42 = m.n42, n43 = m.n43, n44 = m.n44;
-
-		this.n11 = n23*n34*n42 - n24*n33*n42 + n24*n32*n43 - n22*n34*n43 - n23*n32*n44 + n22*n33*n44;
-		this.n12 = n14*n33*n42 - n13*n34*n42 - n14*n32*n43 + n12*n34*n43 + n13*n32*n44 - n12*n33*n44;
-		this.n13 = n13*n24*n42 - n14*n23*n42 + n14*n22*n43 - n12*n24*n43 - n13*n22*n44 + n12*n23*n44;
-		this.n14 = n14*n23*n32 - n13*n24*n32 - n14*n22*n33 + n12*n24*n33 + n13*n22*n34 - n12*n23*n34;
-		this.n21 = n24*n33*n41 - n23*n34*n41 - n24*n31*n43 + n21*n34*n43 + n23*n31*n44 - n21*n33*n44;
-		this.n22 = n13*n34*n41 - n14*n33*n41 + n14*n31*n43 - n11*n34*n43 - n13*n31*n44 + n11*n33*n44;
-		this.n23 = n14*n23*n41 - n13*n24*n41 - n14*n21*n43 + n11*n24*n43 + n13*n21*n44 - n11*n23*n44;
-		this.n24 = n13*n24*n31 - n14*n23*n31 + n14*n21*n33 - n11*n24*n33 - n13*n21*n34 + n11*n23*n34;
-		this.n31 = n22*n34*n41 - n24*n32*n41 + n24*n31*n42 - n21*n34*n42 - n22*n31*n44 + n21*n32*n44;
-		this.n32 = n14*n32*n41 - n12*n34*n41 - n14*n31*n42 + n11*n34*n42 + n12*n31*n44 - n11*n32*n44;
-		this.n33 = n12*n24*n41 - n14*n22*n41 + n14*n21*n42 - n11*n24*n42 - n12*n21*n44 + n11*n22*n44;
-		this.n34 = n14*n22*n31 - n12*n24*n31 - n14*n21*n32 + n11*n24*n32 + n12*n21*n34 - n11*n22*n34;
-		this.n41 = n23*n32*n41 - n22*n33*n41 - n23*n31*n42 + n21*n33*n42 + n22*n31*n43 - n21*n32*n43;
-		this.n42 = n12*n33*n41 - n13*n32*n41 + n13*n31*n42 - n11*n33*n42 - n12*n31*n43 + n11*n32*n43;
-		this.n43 = n13*n22*n41 - n12*n23*n41 - n13*n21*n42 + n11*n23*n42 + n12*n21*n43 - n11*n22*n43;
-		this.n44 = n12*n23*n31 - n13*n22*n31 + n13*n21*n32 - n11*n23*n32 - n12*n21*n33 + n11*n22*n33;
-		this.multiplyScalar( 1 / m.determinant() );
-
-		return this;
-
-	},
-
-	setRotationFromEuler: function( v, order ) {
-
-		var x = v.x, y = v.y, z = v.z;
-		var a = Math.cos( x ), b = Math.sin( x );
-		var c = Math.cos( y ), d = Math.sin( y );
-		var e = Math.cos( z ), f = Math.sin( z );
-
-		switch ( order ) {
-
-			case 'YXZ':
-
-				var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
-				this.n11 = ce + df * b;
-				this.n12 = de * b - cf;
-				this.n13 = a * d;
-
-				this.n21 = a * f;
-				this.n22 = a * e;
-				this.n23 = - b;
-
-				this.n31 = cf * b - de;
-				this.n32 = df + ce * b;
-				this.n33 = a * c;
-				break;
-
-			case 'ZXY':
-
-				var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
-				this.n11 = ce - df * b;
-				this.n12 = - a * f;
-				this.n13 = de + cf * b;
-
-				this.n21 = cf + de * b;
-				this.n22 = a * e;
-				this.n23 = df - ce * b;
-
-				this.n31 = - a * d;
-				this.n32 = b;
-				this.n33 = a * c;
-				break;
-
-			case 'ZYX':
-
-				var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
-				this.n11 = c * e;
-				this.n12 = be * d - af;
-				this.n13 = ae * d + bf;
-
-				this.n21 = c * f;
-				this.n22 = bf * d + ae;
-				this.n23 = af * d - be;
-
-				this.n31 = - d;
-				this.n32 = b * c;
-				this.n33 = a * c;
-				break;
-
-			case 'YZX':
-
-				var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
-				this.n11 = c * e;
-				this.n12 = bd - ac * f;
-				this.n13 = bc * f + ad;
-
-				this.n21 = f;
-				this.n22 = a * e;
-				this.n23 = - b * e;
-
-				this.n31 = - d * e;
-				this.n32 = ad * f + bc;
-				this.n33 = ac - bd * f;
-				break;
-
-			case 'XZY':
-
-				var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
-				this.n11 = c * e;
-				this.n12 = - f;
-				this.n13 = d * e;
-
-				this.n21 = ac * f + bd;
-				this.n22 = a * e;
-				this.n23 = ad * f - bc;
-
-				this.n31 = bc * f - ad;
-				this.n32 = b * e;
-				this.n33 = bd * f + ac;
-				break;
-
-			default: // 'XYZ'
-
-				var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
-				this.n11 = c * e;
-				this.n12 = - c * f;
-				this.n13 = d;
-
-				this.n21 = af + be * d;
-				this.n22 = ae - bf * d;
-				this.n23 = - b * c;
-
-				this.n31 = bf - ae * d;
-				this.n32 = be + af * d;
-				this.n33 = a * c;
-				break;
-
-		}
-
-		return this;
-
-	},
-
-
-	setRotationFromQuaternion: function( q ) {
-
-		var x = q.x, y = q.y, z = q.z, w = q.w;
-		var x2 = x + x, y2 = y + y, z2 = z + z;
-		var xx = x * x2, xy = x * y2, xz = x * z2;
-		var yy = y * y2, yz = y * z2, zz = z * z2;
-		var wx = w * x2, wy = w * y2, wz = w * z2;
-
-		this.n11 = 1 - ( yy + zz );
-		this.n12 = xy - wz;
-		this.n13 = xz + wy;
-
-		this.n21 = xy + wz;
-		this.n22 = 1 - ( xx + zz );
-		this.n23 = yz - wx;
-
-		this.n31 = xz - wy;
-		this.n32 = yz + wx;
-		this.n33 = 1 - ( xx + yy );
-
-		return this;
-
-	},
-
-	compose: function ( translation, rotation, scale ) {
-
-		var mRotation = THREE.Matrix4.__m1;
-		var mScale = THREE.Matrix4.__m2;
-
-		mRotation.identity();
-		mRotation.setRotationFromQuaternion( rotation );
-
-		mScale.makeScale( scale.x, scale.y, scale.z );
-
-		this.multiply( mRotation, mScale );
-
-		this.n14 = translation.x;
-		this.n24 = translation.y;
-		this.n34 = translation.z;
-
-		return this;
-
-	},
-
-	decompose: function ( translation, rotation, scale ) {
-
-		// grab the axis vectors
-
-		var x = THREE.Matrix4.__v1;
-		var y = THREE.Matrix4.__v2;
-		var z = THREE.Matrix4.__v3;
-
-		x.set( this.n11, this.n21, this.n31 );
-		y.set( this.n12, this.n22, this.n32 );
-		z.set( this.n13, this.n23, this.n33 );
-
-		translation = ( translation instanceof THREE.Vector3 ) ? translation : new THREE.Vector3();
-		rotation = ( rotation instanceof THREE.Quaternion ) ? rotation : new THREE.Quaternion();
-		scale = ( scale instanceof THREE.Vector3 ) ? scale : new THREE.Vector3();
-
-		scale.x = x.length();
-		scale.y = y.length();
-		scale.z = z.length();
-
-		translation.x = this.n14;
-		translation.y = this.n24;
-		translation.z = this.n34;
-
-		// scale the rotation part
-
-		var matrix = THREE.Matrix4.__m1;
-
-		matrix.copy( this );
-
-		matrix.n11 /= scale.x;
-		matrix.n21 /= scale.x;
-		matrix.n31 /= scale.x;
-
-		matrix.n12 /= scale.y;
-		matrix.n22 /= scale.y;
-		matrix.n32 /= scale.y;
-
-		matrix.n13 /= scale.z;
-		matrix.n23 /= scale.z;
-		matrix.n33 /= scale.z;
-
-		rotation.setFromRotationMatrix( matrix );
-
-		return [ translation, rotation, scale ];
-
-	},
-
-	extractPosition: function ( m ) {
-
-		this.n14 = m.n14;
-		this.n24 = m.n24;
-		this.n34 = m.n34;
-
-		return this;
-
-	},
-
-	extractRotation: function ( m ) {
-
-		var vector = THREE.Matrix4.__v1;
-
-		var scaleX = 1 / vector.set( m.n11, m.n21, m.n31 ).length();
-		var scaleY = 1 / vector.set( m.n12, m.n22, m.n32 ).length();
-		var scaleZ = 1 / vector.set( m.n13, m.n23, m.n33 ).length();
-
-		this.n11 = m.n11 * scaleX;
-		this.n21 = m.n21 * scaleX;
-		this.n31 = m.n31 * scaleX;
-
-		this.n12 = m.n12 * scaleY;
-		this.n22 = m.n22 * scaleY;
-		this.n32 = m.n32 * scaleY;
-
-		this.n13 = m.n13 * scaleZ;
-		this.n23 = m.n23 * scaleZ;
-		this.n33 = m.n33 * scaleZ;
-
-		return this;
-
-	},
-
-	//
-
-	translate: function ( v ) {
-
-		var x = v.x, y = v.y, z = v.z;
-
-		this.n14 = this.n11 * x + this.n12 * y + this.n13 * z + this.n14;
-		this.n24 = this.n21 * x + this.n22 * y + this.n23 * z + this.n24;
-		this.n34 = this.n31 * x + this.n32 * y + this.n33 * z + this.n34;
-		this.n44 = this.n41 * x + this.n42 * y + this.n43 * z + this.n44;
-
-		return this;
-
-	},
-
-	rotateX: function ( angle ) {
-
-		var m12 = this.n12;
-		var m22 = this.n22;
-		var m32 = this.n32;
-		var m42 = this.n42;
-		var m13 = this.n13;
-		var m23 = this.n23;
-		var m33 = this.n33;
-		var m43 = this.n43;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n12 = c * m12 + s * m13;
-		this.n22 = c * m22 + s * m23;
-		this.n32 = c * m32 + s * m33;
-		this.n42 = c * m42 + s * m43;
-
-		this.n13 = c * m13 - s * m12;
-		this.n23 = c * m23 - s * m22;
-		this.n33 = c * m33 - s * m32;
-		this.n43 = c * m43 - s * m42;
-
-		return this;
-
-  	},
-
-	rotateY: function ( angle ) {
-
-		var m11 = this.n11;
-		var m21 = this.n21;
-		var m31 = this.n31;
-		var m41 = this.n41;
-		var m13 = this.n13;
-		var m23 = this.n23;
-		var m33 = this.n33;
-		var m43 = this.n43;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n11 = c * m11 - s * m13;
-		this.n21 = c * m21 - s * m23;
-		this.n31 = c * m31 - s * m33;
-		this.n41 = c * m41 - s * m43;
-
-		this.n13 = c * m13 + s * m11;
-		this.n23 = c * m23 + s * m21;
-		this.n33 = c * m33 + s * m31;
-		this.n43 = c * m43 + s * m41;
-
-		return this;
-
-	},
-
-	rotateZ: function ( angle ) {
-
-		var m11 = this.n11;
-		var m21 = this.n21;
-		var m31 = this.n31;
-		var m41 = this.n41;
-		var m12 = this.n12;
-		var m22 = this.n22;
-		var m32 = this.n32;
-		var m42 = this.n42;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n11 = c * m11 + s * m12;
-		this.n21 = c * m21 + s * m22;
-		this.n31 = c * m31 + s * m32;
-		this.n41 = c * m41 + s * m42;
-
-		this.n12 = c * m12 - s * m11;
-		this.n22 = c * m22 - s * m21;
-		this.n32 = c * m32 - s * m31;
-		this.n42 = c * m42 - s * m41;
-
-		return this;
-
-	},
-
-	rotateByAxis: function ( axis, angle ) {
-
-		// optimize by checking axis
-
-		if ( axis.x === 1 && axis.y === 0 && axis.z === 0 ) {
-
-			return this.rotateX( angle );
-
-		} else if ( axis.x === 0 && axis.y === 1 && axis.z === 0 ) {
-
-			return this.rotateY( angle );
-
-		} else if ( axis.x === 0 && axis.y === 0 && axis.z === 1 ) {
-
-			return this.rotateZ( angle );
-
-		}
-
-		var x = axis.x, y = axis.y, z = axis.z;
-		var n = Math.sqrt(x * x + y * y + z * z);
-
-		x /= n;
-		y /= n;
-		z /= n;
-
-		var xx = x * x, yy = y * y, zz = z * z;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-		var oneMinusCosine = 1 - c;
-		var xy = x * y * oneMinusCosine;
-		var xz = x * z * oneMinusCosine;
-		var yz = y * z * oneMinusCosine;
-		var xs = x * s;
-		var ys = y * s;
-		var zs = z * s;
-
-		var r11 = xx + (1 - xx) * c;
-		var r21 = xy + zs;
-		var r31 = xz - ys;
-		var r12 = xy - zs;
-		var r22 = yy + (1 - yy) * c;
-		var r32 = yz + xs;
-		var r13 = xz + ys;
-		var r23 = yz - xs;
-		var r33 = zz + (1 - zz) * c;
-
-		var m11 = this.n11, m21 = this.n21, m31 = this.n31, m41 = this.n41;
-		var m12 = this.n12, m22 = this.n22, m32 = this.n32, m42 = this.n42;
-		var m13 = this.n13, m23 = this.n23, m33 = this.n33, m43 = this.n43;
-		var m14 = this.n14, m24 = this.n24, m34 = this.n34, m44 = this.n44;
-
-		this.n11 = r11 * m11 + r21 * m12 + r31 * m13;
-		this.n21 = r11 * m21 + r21 * m22 + r31 * m23;
-		this.n31 = r11 * m31 + r21 * m32 + r31 * m33;
-		this.n41 = r11 * m41 + r21 * m42 + r31 * m43;
-
-		this.n12 = r12 * m11 + r22 * m12 + r32 * m13;
-		this.n22 = r12 * m21 + r22 * m22 + r32 * m23;
-		this.n32 = r12 * m31 + r22 * m32 + r32 * m33;
-		this.n42 = r12 * m41 + r22 * m42 + r32 * m43;
-
-		this.n13 = r13 * m11 + r23 * m12 + r33 * m13;
-		this.n23 = r13 * m21 + r23 * m22 + r33 * m23;
-		this.n33 = r13 * m31 + r23 * m32 + r33 * m33;
-		this.n43 = r13 * m41 + r23 * m42 + r33 * m43;
-
-		return this;
-
-	},
-
-	scale: function ( v ) {
-
-		var x = v.x, y = v.y, z = v.z;
-
-		this.n11 *= x; this.n12 *= y; this.n13 *= z;
-		this.n21 *= x; this.n22 *= y; this.n23 *= z;
-		this.n31 *= x; this.n32 *= y; this.n33 *= z;
-		this.n41 *= x; this.n42 *= y; this.n43 *= z;
-
-		return this;
-
-	},
-    
-    getMaxScaleOnAxis : function () {
-
-        var scaleXSq =  this.n11 * this.n11 + this.n21 * this.n21 + this.n31 * this.n31;
-        var scaleYSq =  this.n12 * this.n12 + this.n22 * this.n22 + this.n32 * this.n32;
-        var scaleZSq =  this.n13 * this.n13 + this.n23 * this.n23 + this.n33 * this.n33;
-        
-        return Math.sqrt(Math.max( scaleXSq , Math.max( scaleYSq , scaleZSq )));
-
-    },
-
-	//
-
-	makeTranslation: function ( x, y, z ) {
-
-		this.set(
-
-			1, 0, 0, x,
-			0, 1, 0, y,
-			0, 0, 1, z,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationX: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			1, 0,  0, 0,
-			0, c, -s, 0,
-			0, s,  c, 0,
-			0, 0,  0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationY: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			 c, 0, s, 0,
-			 0, 1, 0, 0,
-			-s, 0, c, 0,
-			 0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationZ: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			c, -s, 0, 0,
-			s,  c, 0, 0,
-			0,  0, 1, 0,
-			0,  0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationAxis: function ( axis, angle ) {
-
-		// Based on http://www.gamedev.net/reference/articles/article1199.asp
-
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-		var t = 1 - c;
-		var x = axis.x, y = axis.y, z = axis.z;
-		var tx = t * x, ty = t * y;
-
-		this.set(
-
-		 	tx * x + c, tx * y - s * z, tx * z + s * y, 0,
-			tx * y + s * z, ty * y + c, ty * z - s * x, 0,
-			tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
-			0, 0, 0, 1
-
-		);
-
-		 return this;
-
-	},
-
-	makeScale: function ( x, y, z ) {
-
-		this.set(
-
-			x, 0, 0, 0,
-			0, y, 0, 0,
-			0, 0, z, 0,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeFrustum: function ( left, right, bottom, top, near, far ) {
-
-		var x = 2 * near / ( right - left );
-		var y = 2 * near / ( top - bottom );
-
-		var a = ( right + left ) / ( right - left );
-		var b = ( top + bottom ) / ( top - bottom );
-		var c = - ( far + near ) / ( far - near );
-		var d = - 2 * far * near / ( far - near );
-
-		this.n11 = x;  this.n12 = 0;  this.n13 = a;   this.n14 = 0;
-		this.n21 = 0;  this.n22 = y;  this.n23 = b;   this.n24 = 0;
-		this.n31 = 0;  this.n32 = 0;  this.n33 = c;   this.n34 = d;
-		this.n41 = 0;  this.n42 = 0;  this.n43 = - 1; this.n44 = 0;
-
-		return this;
-
-	},
-
-	makePerspective: function ( fov, aspect, near, far ) {
-
-		var ymax = near * Math.tan( fov * Math.PI / 360 );
-		var ymin = - ymax;
-		var xmin = ymin * aspect;
-		var xmax = ymax * aspect;
-
-		return this.makeFrustum( xmin, xmax, ymin, ymax, near, far );
-
-	},
-
-	makeOrthographic: function ( left, right, top, bottom, near, far ) {
-
-		var w = right - left;
-		var h = top - bottom;
-		var p = far - near;
-
-		var x = ( right + left ) / w;
-		var y = ( top + bottom ) / h;
-		var z = ( far + near ) / p;
-
-		this.n11 = 2 / w; this.n12 = 0;     this.n13 = 0;      this.n14 = -x;
-		this.n21 = 0;     this.n22 = 2 / h; this.n23 = 0;      this.n24 = -y;
-		this.n31 = 0;     this.n32 = 0;     this.n33 = -2 / p; this.n34 = -z;
-		this.n41 = 0;     this.n42 = 0;     this.n43 = 0;      this.n44 = 1;
-
-		return this;
-
-	},
-
-
-	clone: function () {
-
-		return new THREE.Matrix4(
-
-			this.n11, this.n12, this.n13, this.n14,
-			this.n21, this.n22, this.n23, this.n24,
-			this.n31, this.n32, this.n33, this.n34,
-			this.n41, this.n42, this.n43, this.n44
-
-		);
-
-	}
-
-};
-
-THREE.Matrix4.__v1 = new THREE.Vector3();
-THREE.Matrix4.__v2 = new THREE.Vector3();
-THREE.Matrix4.__v3 = new THREE.Vector3();
-
-THREE.Matrix4.__m1 = new THREE.Matrix4();
-THREE.Matrix4.__m2 = new THREE.Matrix4();
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Object3D = function () {
-
-	this.id = THREE.Object3DCount ++;
-
-	this.name = '';
-
-	this.parent = undefined;
-	this.children = [];
-
-	this.up = new THREE.Vector3( 0, 1, 0 );
-
-	this.position = new THREE.Vector3();
-	this.rotation = new THREE.Vector3();
-	this.eulerOrder = 'XYZ';
-	this.scale = new THREE.Vector3( 1, 1, 1 );
-
-	this.doubleSided = false;
-	this.flipSided = false;
-
-	this.renderDepth = null;
-
-	this.rotationAutoUpdate = true;
-
-	this.matrix = new THREE.Matrix4();
-	this.matrixWorld = new THREE.Matrix4();
-	this.matrixRotationWorld = new THREE.Matrix4();
-
-	this.matrixAutoUpdate = true;
-	this.matrixWorldNeedsUpdate = true;
-
-	this.quaternion = new THREE.Quaternion();
-	this.useQuaternion = false;
-
-	this.boundRadius = 0.0;
-	this.boundRadiusScale = 1.0;
-
-	this.visible = true;
-
-	this.castShadow = false;
-	this.receiveShadow = false;
-
-	this.frustumCulled = true;
-
-	this._vector = new THREE.Vector3();
-
-};
-
-
-THREE.Object3D.prototype = {
-
-	constructor: THREE.Object3D,
-
-	applyMatrix: function ( matrix ) {
-
-		this.matrix.multiply( matrix, this.matrix );
-
-		this.scale.getScaleFromMatrix( this.matrix );
-		this.rotation.getRotationFromMatrix( this.matrix, this.scale );
-		this.position.getPositionFromMatrix( this.matrix );
-
-	},
-
-	translate: function ( distance, axis ) {
-
-		this.matrix.rotateAxis( axis );
-		this.position.addSelf( axis.multiplyScalar( distance ) );
-
-	},
-
-	translateX: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 1, 0, 0 ) );
-
-	},
-
-	translateY: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 0, 1, 0 ) );
-
-	},
-
-	translateZ: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 0, 0, 1 ) );
-
-	},
-
-	lookAt: function ( vector ) {
-
-		// TODO: Add hierarchy support.
-
-		this.matrix.lookAt( vector, this.position, this.up );
-
-		if ( this.rotationAutoUpdate ) {
-
-			this.rotation.getRotationFromMatrix( this.matrix );
-
-		}
-
-	},
-
-	add: function ( object ) {
-
-		if ( object === this ) {
-
-			console.warn( 'THREE.Object3D.add: An object can\'t be added as a child of itself.' );
-			return;
-
-		}
-
-		if ( object instanceof THREE.Object3D ) { // && this.children.indexOf( object ) === - 1
-
-			if ( object.parent !== undefined ) {
-
-				object.parent.remove( object );
-
-			}
-
-			object.parent = this;
-			this.children.push( object );
-
-			// add to scene
-
-			var scene = this;
-
-			while ( scene.parent !== undefined ) {
-
-				scene = scene.parent;
-
-			}
-
-			if ( scene !== undefined && scene instanceof THREE.Scene )  {
-
-				scene.__addObject( object );
-
-			}
-
-		}
-
-	},
-
-	remove: function ( object ) {
-
-		var index = this.children.indexOf( object );
-
-		if ( index !== - 1 ) {
-
-			object.parent = undefined;
-			this.children.splice( index, 1 );
-
-			// remove from scene
-
-			var scene = this;
-
-			while ( scene.parent !== undefined ) {
-
-				scene = scene.parent;
-
-			}
-
-			if ( scene !== undefined && scene instanceof THREE.Scene ) {
-
-				scene.__removeObject( object );
-
-			}
-
-		}
-
-	},
-
-	getChildByName: function ( name, recursive ) {
-
-		var c, cl, child;
-
-		for ( c = 0, cl = this.children.length; c < cl; c ++ ) {
-
-			child = this.children[ c ];
-
-			if ( child.name === name ) {
-
-				return child;
-
-			}
-
-			if ( recursive ) {
-
-				child = child.getChildByName( name, recursive );
-
-				if ( child !== undefined ) {
-
-					return child;
-
-				}
-
-			}
-
-		}
-
-		return undefined;
-
-	},
-
-	updateMatrix: function () {
-
-		this.matrix.setPosition( this.position );
-
-		if ( this.useQuaternion )  {
-
-			this.matrix.setRotationFromQuaternion( this.quaternion );
-
-		} else {
-
-			this.matrix.setRotationFromEuler( this.rotation, this.eulerOrder );
-
-		}
-
-		if ( this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1 ) {
-
-			this.matrix.scale( this.scale );
-			this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ) );
-
-		}
-
-		this.matrixWorldNeedsUpdate = true;
-
-	},
-
-	updateMatrixWorld: function ( force ) {
-
-		this.matrixAutoUpdate && this.updateMatrix();
-
-		// update matrixWorld
-
-		if ( this.matrixWorldNeedsUpdate || force ) {
-
-			if ( this.parent ) {
-
-				this.matrixWorld.multiply( this.parent.matrixWorld, this.matrix );
-
-			} else {
-
-				this.matrixWorld.copy( this.matrix );
-
-			}
-
-			this.matrixWorldNeedsUpdate = false;
-
-			force = true;
-
-		}
-
-		// update children
-
-		for ( var i = 0, l = this.children.length; i < l; i ++ ) {
-
-			this.children[ i ].updateMatrixWorld( force );
-
-		}
-
-	}
-
-};
-
-THREE.Object3DCount = 0;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author julianwa / https://github.com/julianwa
- */
-
-THREE.Projector = function() {
-
-	var _object, _objectCount, _objectPool = [],
-	_vertex, _vertexCount, _vertexPool = [],
-	_face, _face3Count, _face3Pool = [], _face4Count, _face4Pool = [],
-	_line, _lineCount, _linePool = [],
-	_particle, _particleCount, _particlePool = [],
-
-	_renderData = { objects: [], sprites: [], lights: [], elements: [] },
-
-	_vector3 = new THREE.Vector3(),
-	_vector4 = new THREE.Vector4(),
-
-	_projScreenMatrix = new THREE.Matrix4(),
-	_projScreenobjectMatrixWorld = new THREE.Matrix4(),
-
-	_frustum = new THREE.Frustum(),
-
-	_clippedVertex1PositionScreen = new THREE.Vector4(),
-	_clippedVertex2PositionScreen = new THREE.Vector4(),
-
-	_face3VertexNormals;
-
-	this.projectVector = function ( vector, camera ) {
-
-		camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
-		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
-		_projScreenMatrix.multiplyVector3( vector );
-
-		return vector;
-
-	};
-
-	this.unprojectVector = function ( vector, camera ) {
-
-		camera.projectionMatrixInverse.getInverse( camera.projectionMatrix );
-
-		_projScreenMatrix.multiply( camera.matrixWorld, camera.projectionMatrixInverse );
-		_projScreenMatrix.multiplyVector3( vector );
-
-		return vector;
-
-	};
-
-	this.pickingRay = function ( vector, camera ) {
-
-		var end, ray, t;
-
-		// set two vectors with opposing z values
-		vector.z = -1.0;
-		end = new THREE.Vector3( vector.x, vector.y, 1.0 );
-
-		this.unprojectVector( vector, camera );
-		this.unprojectVector( end, camera );
-
-		// find direction from vector to end
-		end.subSelf( vector ).normalize();
-
-		return new THREE.Ray( vector, end );
-
-	};
-
-	this.projectGraph = function ( root, sort ) {
-
-		_objectCount = 0;
-
-		_renderData.objects.length = 0;
-		_renderData.sprites.length = 0;
-		_renderData.lights.length = 0;
-
-		var projectObject = function ( object ) {
-
-			if ( object.visible === false ) return;
-
-			if ( ( object instanceof THREE.Mesh || object instanceof THREE.Line ) &&
-			( object.frustumCulled === false || _frustum.contains( object ) ) ) {
-
-				_vector3.copy( object.matrixWorld.getPosition() );
-				_projScreenMatrix.multiplyVector3( _vector3 );
-
-				_object = getNextObjectInPool();
-				_object.object = object;
-				_object.z = _vector3.z;
-
-				_renderData.objects.push( _object );
-
-			} else if ( object instanceof THREE.Sprite || object instanceof THREE.Particle ) {
-
-				_vector3.copy( object.matrixWorld.getPosition() );
-				_projScreenMatrix.multiplyVector3( _vector3 );
-
-				_object = getNextObjectInPool();
-				_object.object = object;
-				_object.z = _vector3.z;
-
-				_renderData.sprites.push( _object );
-
-			} else if ( object instanceof THREE.Light ) {
-
-				_renderData.lights.push( object );
-
-			}
-
-			for ( var c = 0, cl = object.children.length; c < cl; c ++ ) {
-
-				projectObject( object.children[ c ] );
-
-			}
-
-		};
-
-		projectObject( root );
-
-		sort && _renderData.objects.sort( painterSort );
-
-		return _renderData;
-
-	};
-
-	this.projectScene = function ( scene, camera, sort ) {
-
-		var near = camera.near, far = camera.far, visible = false,
-		o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object,
-		objectMatrixWorld, objectMatrixWorldRotation,
-		geometry, geometryMaterials, vertices, vertex, vertexPositionScreen,
-		faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
-		v1, v2, v3, v4;
-
-		_face3Count = 0;
-		_face4Count = 0;
-		_lineCount = 0;
-		_particleCount = 0;
-
-		_renderData.elements.length = 0;
-
-		if ( camera.parent === undefined ) {
-
-			console.warn( 'DEPRECATED: Camera hasn\'t been added to a Scene. Adding it...' );
-			scene.add( camera );
-
-		}
-
-		scene.updateMatrixWorld();
-
-		camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
-		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
-
-		_frustum.setFromMatrix( _projScreenMatrix );
-
-		_renderData = this.projectGraph( scene, false );
-
-		for ( o = 0, ol = _renderData.objects.length; o < ol; o++ ) {
-
-			object = _renderData.objects[ o ].object;
-
-			objectMatrixWorld = object.matrixWorld;
-
-			_vertexCount = 0;
-
-			if ( object instanceof THREE.Mesh ) {
-
-				geometry = object.geometry;
-				geometryMaterials = object.geometry.materials;
-				vertices = geometry.vertices;
-				faces = geometry.faces;
-				faceVertexUvs = geometry.faceVertexUvs;
-
-				objectMatrixWorldRotation = object.matrixRotationWorld.extractRotation( objectMatrixWorld );
-
-				for ( v = 0, vl = vertices.length; v < vl; v ++ ) {
-
-					_vertex = getNextVertexInPool();
-					_vertex.positionWorld.copy( vertices[ v ] );
-
-					objectMatrixWorld.multiplyVector3( _vertex.positionWorld );
-
-					_vertex.positionScreen.copy( _vertex.positionWorld );
-					_projScreenMatrix.multiplyVector4( _vertex.positionScreen );
-
-					_vertex.positionScreen.x /= _vertex.positionScreen.w;
-					_vertex.positionScreen.y /= _vertex.positionScreen.w;
-
-					_vertex.visible = _vertex.positionScreen.z > near && _vertex.positionScreen.z < far;
-
-				}
-
-				for ( f = 0, fl = faces.length; f < fl; f ++ ) {
-
-					face = faces[ f ];
-
-					if ( face instanceof THREE.Face3 ) {
-
-						v1 = _vertexPool[ face.a ];
-						v2 = _vertexPool[ face.b ];
-						v3 = _vertexPool[ face.c ];
-
-						if ( v1.visible && v2.visible && v3.visible ) {
-
-							visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
-								( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
-
-							if ( object.doubleSided || visible != object.flipSided ) {
-
-								_face = getNextFace3InPool();
-
-								_face.v1.copy( v1 );
-								_face.v2.copy( v2 );
-								_face.v3.copy( v3 );
-
-							} else {
-
-								continue;
-
-							}
-
-						} else {
-
-							continue;
-
-						}
-
-					} else if ( face instanceof THREE.Face4 ) {
-
-						v1 = _vertexPool[ face.a ];
-						v2 = _vertexPool[ face.b ];
-						v3 = _vertexPool[ face.c ];
-						v4 = _vertexPool[ face.d ];
-
-						if ( v1.visible && v2.visible && v3.visible && v4.visible ) {
-
-							visible = ( v4.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
-								( v4.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ||
-								( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) -
-								( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0;
-
-
-							if ( object.doubleSided || visible != object.flipSided ) {
-
-								_face = getNextFace4InPool();
-
-								_face.v1.copy( v1 );
-								_face.v2.copy( v2 );
-								_face.v3.copy( v3 );
-								_face.v4.copy( v4 );
-
-							} else {
-
-								continue;
-
-							}
-
-						} else {
-
-							continue;
-
-						}
-
-					}
-
-					_face.normalWorld.copy( face.normal );
-					if ( !visible && ( object.flipSided || object.doubleSided ) ) _face.normalWorld.negate();
-					objectMatrixWorldRotation.multiplyVector3( _face.normalWorld );
-
-					_face.centroidWorld.copy( face.centroid );
-					objectMatrixWorld.multiplyVector3( _face.centroidWorld );
-
-					_face.centroidScreen.copy( _face.centroidWorld );
-					_projScreenMatrix.multiplyVector3( _face.centroidScreen );
-
-					faceVertexNormals = face.vertexNormals;
-
-					for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) {
-
-						normal = _face.vertexNormalsWorld[ n ];
-						normal.copy( faceVertexNormals[ n ] );
-						if ( !visible && ( object.flipSided || object.doubleSided ) ) normal.negate();
-						objectMatrixWorldRotation.multiplyVector3( normal );
-
-					}
-
-					for ( c = 0, cl = faceVertexUvs.length; c < cl; c ++ ) {
-
-						uvs = faceVertexUvs[ c ][ f ];
-
-						if ( !uvs ) continue;
-
-						for ( u = 0, ul = uvs.length; u < ul; u ++ ) {
-
-							_face.uvs[ c ][ u ] = uvs[ u ];
-
-						}
-
-					}
-
-					_face.material = object.material;
-					_face.faceMaterial = face.materialIndex !== null ? geometryMaterials[ face.materialIndex ] : null;
-
-					_face.z = _face.centroidScreen.z;
-
-					_renderData.elements.push( _face );
-
-				}
-
-			} else if ( object instanceof THREE.Line ) {
-
-				_projScreenobjectMatrixWorld.multiply( _projScreenMatrix, objectMatrixWorld );
-
-				vertices = object.geometry.vertices;
-				
-				v1 = getNextVertexInPool();
-				v1.positionScreen.copy( vertices[ 0 ] );
-				_projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
-
-				// Handle LineStrip and LinePieces
-				var step = object.type === THREE.LinePieces ? 2 : 1;
-
-				for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
-
-					v1 = getNextVertexInPool();
-					v1.positionScreen.copy( vertices[ v ] );
-					_projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
-
-					if ( ( v + 1 ) % step > 0 ) continue;
-
-					v2 = _vertexPool[ _vertexCount - 2 ];
-
-					_clippedVertex1PositionScreen.copy( v1.positionScreen );
-					_clippedVertex2PositionScreen.copy( v2.positionScreen );
-
-					if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) ) {
-
-						// Perform the perspective divide
-						_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
-						_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
-
-						_line = getNextLineInPool();
-						_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
-						_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
-
-						_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
-
-						_line.material = object.material;
-
-						_renderData.elements.push( _line );
-
-					}
-
-				}
-
-			}
-
-		}
-
-		for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
-
-			object = _renderData.sprites[ o ].object;
-
-			objectMatrixWorld = object.matrixWorld;
-
-			if ( object instanceof THREE.Particle ) {
-
-				_vector4.set( objectMatrixWorld.n14, objectMatrixWorld.n24, objectMatrixWorld.n34, 1 );
-				_projScreenMatrix.multiplyVector4( _vector4 );
-
-				_vector4.z /= _vector4.w;
-
-				if ( _vector4.z > 0 && _vector4.z < 1 ) {
-
-					_particle = getNextParticleInPool();
-					_particle.x = _vector4.x / _vector4.w;
-					_particle.y = _vector4.y / _vector4.w;
-					_particle.z = _vector4.z;
-
-					_particle.rotation = object.rotation.z;
-
-					_particle.scale.x = object.scale.x * Math.abs( _particle.x - ( _vector4.x + camera.projectionMatrix.n11 ) / ( _vector4.w + camera.projectionMatrix.n14 ) );
-					_particle.scale.y = object.scale.y * Math.abs( _particle.y - ( _vector4.y + camera.projectionMatrix.n22 ) / ( _vector4.w + camera.projectionMatrix.n24 ) );
-
-					_particle.material = object.material;
-
-					_renderData.elements.push( _particle );
-
-				}
-
-			}
-
-		}
-
-		sort && _renderData.elements.sort( painterSort );
-
-		return _renderData;
-
-	};
-
-	// Pools
-
-	function getNextObjectInPool() {
-
-		var object = _objectPool[ _objectCount ] = _objectPool[ _objectCount ] || new THREE.RenderableObject();
-
-		_objectCount ++;
-
-		return object;
-
-	}
-
-	function getNextVertexInPool() {
-
-		var vertex = _vertexPool[ _vertexCount ] = _vertexPool[ _vertexCount ] || new THREE.RenderableVertex();
-
-		_vertexCount ++;
-
-		return vertex;
-
-	}
-
-	function getNextFace3InPool() {
-
-		var face = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
-
-		_face3Count ++;
-
-		return face;
-
-	}
-
-	function getNextFace4InPool() {
-
-		var face = _face4Pool[ _face4Count ] = _face4Pool[ _face4Count ] || new THREE.RenderableFace4();
-
-		_face4Count ++;
-
-		return face;
-
-	}
-
-	function getNextLineInPool() {
-
-		var line = _linePool[ _lineCount ] = _linePool[ _lineCount ] || new THREE.RenderableLine();
-
-		_lineCount ++;
-
-		return line;
-
-	}
-
-	function getNextParticleInPool() {
-
-		var particle = _particlePool[ _particleCount ] = _particlePool[ _particleCount ] || new THREE.RenderableParticle();
-		_particleCount ++;
-		return particle;
-
-	}
-
-	//
-
-	function painterSort( a, b ) {
-
-		return b.z - a.z;
-
-	}
-
-	function clipLine( s1, s2 ) {
-
-		var alpha1 = 0, alpha2 = 1,
-
-		// Calculate the boundary coordinate of each vertex for the near and far clip planes,
-		// Z = -1 and Z = +1, respectively.
-		bc1near =  s1.z + s1.w,
-		bc2near =  s2.z + s2.w,
-		bc1far =  - s1.z + s1.w,
-		bc2far =  - s2.z + s2.w;
-
-		if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
-
-			// Both vertices lie entirely within all clip planes.
-			return true;
-
-		} else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
-
-			// Both vertices lie entirely outside one of the clip planes.
-			return false;
-
-		} else {
-
-			// The line segment spans at least one clip plane.
-
-			if ( bc1near < 0 ) {
-
-				// v1 lies outside the near plane, v2 inside
-				alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
-
-			} else if ( bc2near < 0 ) {
-
-				// v2 lies outside the near plane, v1 inside
-				alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
-
-			}
-
-			if ( bc1far < 0 ) {
-
-				// v1 lies outside the far plane, v2 inside
-				alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
-
-			} else if ( bc2far < 0 ) {
-
-				// v2 lies outside the far plane, v2 inside
-				alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
-
-			}
-
-			if ( alpha2 < alpha1 ) {
-
-				// The line segment spans two boundaries, but is outside both of them.
-				// (This can't happen when we're only clipping against just near/far but good
-				//  to leave the check here for future usage if other clip planes are added.)
-				return false;
-
-			} else {
-
-				// Update the s1 and s2 vertices to match the clipped line segment.
-				s1.lerpSelf( s2, alpha1 );
-				s2.lerpSelf( s1, 1 - alpha2 );
-
-				return true;
-
-			}
-
-		}
-
-	}
-
-};
-/**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Quaternion = function( x, y, z, w ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-	this.w = ( w !== undefined ) ? w : 1;
-
-};
-
-THREE.Quaternion.prototype = {
-
-	constructor: THREE.Quaternion,
-
-	set: function ( x, y, z, w ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-		this.w = w;
-
-		return this;
-
-	},
-
-	copy: function ( q ) {
-
-		this.x = q.x;
-		this.y = q.y;
-		this.z = q.z;
-		this.w = q.w;
-
-		return this;
-
-	},
-
-	setFromEuler: function ( vector ) {
-
-		var c = Math.PI / 360, // 0.5 * Math.PI / 360, // 0.5 is an optimization
-		x = vector.x * c,
-		y = vector.y * c,
-		z = vector.z * c,
-
-		c1 = Math.cos( y  ),
-		s1 = Math.sin( y  ),
-		c2 = Math.cos( -z ),
-		s2 = Math.sin( -z ),
-		c3 = Math.cos( x  ),
-		s3 = Math.sin( x  ),
-
-		c1c2 = c1 * c2,
-		s1s2 = s1 * s2;
-
-		this.w = c1c2 * c3  - s1s2 * s3;
-	  	this.x = c1c2 * s3  + s1s2 * c3;
-		this.y = s1 * c2 * c3 + c1 * s2 * s3;
-		this.z = c1 * s2 * c3 - s1 * c2 * s3;
-
-		return this;
-
-	},
-
-	setFromAxisAngle: function ( axis, angle ) {
-
-		// from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
-		// axis have to be normalized
-
-		var halfAngle = angle / 2,
-			s = Math.sin( halfAngle );
-
-		this.x = axis.x * s;
-		this.y = axis.y * s;
-		this.z = axis.z * s;
-		this.w = Math.cos( halfAngle );
-
-		return this;
-
-	},
-
-	setFromRotationMatrix: function ( m ) {
-
-		// Adapted from: http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
-
-		function copySign( a, b ) {
-
-			return b < 0 ? -Math.abs( a ) : Math.abs( a );
-
-		}
-
-		var absQ = Math.pow( m.determinant(), 1.0 / 3.0 );
-		this.w = Math.sqrt( Math.max( 0, absQ + m.n11 + m.n22 + m.n33 ) ) / 2;
-		this.x = Math.sqrt( Math.max( 0, absQ + m.n11 - m.n22 - m.n33 ) ) / 2;
-		this.y = Math.sqrt( Math.max( 0, absQ - m.n11 + m.n22 - m.n33 ) ) / 2;
-		this.z = Math.sqrt( Math.max( 0, absQ - m.n11 - m.n22 + m.n33 ) ) / 2;
-		this.x = copySign( this.x, ( m.n32 - m.n23 ) );
-		this.y = copySign( this.y, ( m.n13 - m.n31 ) );
-		this.z = copySign( this.z, ( m.n21 - m.n12 ) );
-		this.normalize();
-
-		return this;
-
-	},
-
-	calculateW : function () {
-
-		this.w = - Math.sqrt( Math.abs( 1.0 - this.x * this.x - this.y * this.y - this.z * this.z ) );
-
-		return this;
-
-	},
-
-	inverse: function () {
-
-		this.x *= -1;
-		this.y *= -1;
-		this.z *= -1;
-
-		return this;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
-	},
-
-	normalize: function () {
-
-		var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
-		if ( l === 0 ) {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-			this.w = 0;
-
-		} else {
-
-			l = 1 / l;
-
-			this.x = this.x * l;
-			this.y = this.y * l;
-			this.z = this.z * l;
-			this.w = this.w * l;
-
-		}
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
-
-		this.x =  a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;
-		this.y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;
-		this.z =  a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;
-		this.w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( b ) {
-
-		var qax = this.x, qay = this.y, qaz = this.z, qaw = this.w,
-		qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w;
-
-		this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
-		this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
-		this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
-		this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
-
-		return this;
-
-	},
-
-	multiplyVector3: function ( vector, dest ) {
-
-		if ( !dest ) { dest = vector; }
-
-		var x    = vector.x,  y  = vector.y,  z  = vector.z,
-			qx   = this.x, qy = this.y, qz = this.z, qw = this.w;
-
-		// calculate quat * vector
-
-		var ix =  qw * x + qy * z - qz * y,
-			iy =  qw * y + qz * x - qx * z,
-			iz =  qw * z + qx * y - qy * x,
-			iw = -qx * x - qy * y - qz * z;
-
-		// calculate result * inverse quat
-
-		dest.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
-		dest.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
-		dest.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
-
-		return dest;
-
-	},
-
-	clone: function () {
-
-		return new THREE.Quaternion( this.x, this.y, this.z, this.w );
-
-	}
-
-}
-
-THREE.Quaternion.slerp = function ( qa, qb, qm, t ) {
-
-	// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
-
-	var cosHalfTheta = qa.w * qb.w + qa.x * qb.x + qa.y * qb.y + qa.z * qb.z;
-
-	if (cosHalfTheta < 0) {
-		qm.w = -qb.w; qm.x = -qb.x; qm.y = -qb.y; qm.z = -qb.z;
-		cosHalfTheta = -cosHalfTheta;
-	} else {
-		qm.copy(qb);
-	}
-
-	if ( Math.abs( cosHalfTheta ) >= 1.0 ) {
-
-		qm.w = qa.w; qm.x = qa.x; qm.y = qa.y; qm.z = qa.z;
-		return qm;
-
-	}
-
-	var halfTheta = Math.acos( cosHalfTheta ),
-	sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
-
-	if ( Math.abs( sinHalfTheta ) < 0.001 ) {
-
-		qm.w = 0.5 * ( qa.w + qb.w );
-		qm.x = 0.5 * ( qa.x + qb.x );
-		qm.y = 0.5 * ( qa.y + qb.y );
-		qm.z = 0.5 * ( qa.z + qb.z );
-
-		return qm;
-
-	}
-
-	var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
-	ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
-
-	qm.w = ( qa.w * ratioA + qm.w * ratioB );
-	qm.x = ( qa.x * ratioA + qm.x * ratioB );
-	qm.y = ( qa.y * ratioA + qm.y * ratioB );
-	qm.z = ( qa.z * ratioA + qm.z * ratioB );
-
-	return qm;
-
-}
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Vertex = THREE.Vector3;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) {
-
-	this.a = a;
-	this.b = b;
-	this.c = c;
-
-	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals = normal instanceof Array ? normal : [ ];
-
-	this.color = color instanceof THREE.Color ? color : new THREE.Color();
-	this.vertexColors = color instanceof Array ? color : [];
-
-	this.vertexTangents = [];
-
-	this.materialIndex = materialIndex;
-
-	this.centroid = new THREE.Vector3();
-
-};
-
-THREE.Face3.prototype = {
-
-	constructor: THREE.Face3,
-
-	clone: function () {
-
-		var face = new THREE.Face3( this.a, this.b, this.c );
-
-		face.normal.copy( this.normal );
-		face.color.copy( this.color );
-		face.centroid.copy( this.centroid );
-
-		face.materialIndex = this.materialIndex;
-
-		var i, il;
-		for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
-		for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
-		for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
-
-		return face;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) {
-
-	this.a = a;
-	this.b = b;
-	this.c = c;
-	this.d = d;
-
-	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals = normal instanceof Array ? normal : [ ];
-
-	this.color = color instanceof THREE.Color ? color : new THREE.Color();
-	this.vertexColors = color instanceof Array ? color : [];
-
-	this.vertexTangents = [];
-
-	this.materialIndex = materialIndex;
-
-	this.centroid = new THREE.Vector3();
-
-};
-
-THREE.Face4.prototype = {
-
-	constructor: THREE.Face4,
-
-	clone: function () {
-
-		var face = new THREE.Face4( this.a, this.b, this.c, this.d );
-
-		face.normal.copy( this.normal );
-		face.color.copy( this.color );
-		face.centroid.copy( this.centroid );
-
-		face.materialIndex = this.materialIndex;
-
-		var i, il;
-		for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
-		for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
-		for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
-
-		return face;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.UV = function ( u, v ) {
-
-	this.u = u || 0;
-	this.v = v || 0;
-
-};
-
-THREE.UV.prototype = {
-
-	constructor: THREE.UV,
-
-	set: function ( u, v ) {
-
-		this.u = u;
-		this.v = v;
-
-		return this;
-
-	},
-
-	copy: function ( uv ) {
-
-		this.u = uv.u;
-		this.v = uv.v;
-
-		return this;
-
-	},
-
-	lerpSelf: function ( uv, alpha ) {
-
-		this.u += ( uv.u - this.u ) * alpha;
-		this.v += ( uv.v - this.v ) * alpha;
-
-		return this;
-
-	},
-
-	clone: function () {
-
-		return new THREE.UV( this.u, this.v );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.Geometry = function () {
-
-	this.id = THREE.GeometryCount ++;
-
-	this.vertices = [];
-	this.colors = []; // one-to-one vertex colors, used in ParticleSystem, Line and Ribbon
-
-	this.materials = [];
-
-	this.faces = [];
-
-	this.faceUvs = [[]];
-	this.faceVertexUvs = [[]];
-
-	this.morphTargets = [];
-	this.morphColors = [];
-	this.morphNormals = [];
-
-	this.skinWeights = [];
-	this.skinIndices = [];
-
-	this.boundingBox = null;
-	this.boundingSphere = null;
-
-	this.hasTangents = false;
-
-	this.dynamic = false; // unless set to true the *Arrays will be deleted once sent to a buffer.
-
-};
-
-THREE.Geometry.prototype = {
-
-	constructor : THREE.Geometry,
-
-	applyMatrix: function ( matrix ) {
-
-		var matrixRotation = new THREE.Matrix4();
-		matrixRotation.extractRotation( matrix );
-
-		for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
-
-			var vertex = this.vertices[ i ];
-
-			matrix.multiplyVector3( vertex );
-
-		}
-
-		for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
-
-			var face = this.faces[ i ];
-
-			matrixRotation.multiplyVector3( face.normal );
-
-			for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
-
-				matrixRotation.multiplyVector3( face.vertexNormals[ j ] );
-
-			}
-
-			matrix.multiplyVector3( face.centroid );
-
-		}
-
-	},
-
-	computeCentroids: function () {
-
-		var f, fl, face;
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-			face.centroid.set( 0, 0, 0 );
-
-			if ( face instanceof THREE.Face3 ) {
-
-				face.centroid.addSelf( this.vertices[ face.a ] );
-				face.centroid.addSelf( this.vertices[ face.b ] );
-				face.centroid.addSelf( this.vertices[ face.c ] );
-				face.centroid.divideScalar( 3 );
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				face.centroid.addSelf( this.vertices[ face.a ] );
-				face.centroid.addSelf( this.vertices[ face.b ] );
-				face.centroid.addSelf( this.vertices[ face.c ] );
-				face.centroid.addSelf( this.vertices[ face.d ] );
-				face.centroid.divideScalar( 4 );
-
-			}
-
-		}
-
-	},
-
-	computeFaceNormals: function () {
-
-		var n, nl, v, vl, vertex, f, fl, face, vA, vB, vC,
-		cb = new THREE.Vector3(), ab = new THREE.Vector3();
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			vA = this.vertices[ face.a ];
-			vB = this.vertices[ face.b ];
-			vC = this.vertices[ face.c ];
-
-			cb.sub( vC, vB );
-			ab.sub( vA, vB );
-			cb.crossSelf( ab );
-
-			if ( !cb.isZero() ) {
-
-				cb.normalize();
-
-			}
-
-			face.normal.copy( cb );
-
-		}
-
-	},
-
-	computeVertexNormals: function () {
-
-		var v, vl, f, fl, face, vertices;
-
-		// create internal buffers for reuse when calling this method repeatedly
-		// (otherwise memory allocation / deallocation every frame is big resource hog)
-
-		if ( this.__tmpVertices === undefined ) {
-
-			this.__tmpVertices = new Array( this.vertices.length );
-			vertices = this.__tmpVertices;
-
-			for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-				vertices[ v ] = new THREE.Vector3();
-
-			}
-
-			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-				face = this.faces[ f ];
-
-				if ( face instanceof THREE.Face3 ) {
-
-					face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-				} else if ( face instanceof THREE.Face4 ) {
-
-					face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-				}
-
-			}
-
-		} else {
-
-			vertices = this.__tmpVertices;
-
-			for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-				vertices[ v ].set( 0, 0, 0 );
-
-			}
-
-		}
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			if ( face instanceof THREE.Face3 ) {
-
-				vertices[ face.a ].addSelf( face.normal );
-				vertices[ face.b ].addSelf( face.normal );
-				vertices[ face.c ].addSelf( face.normal );
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				vertices[ face.a ].addSelf( face.normal );
-				vertices[ face.b ].addSelf( face.normal );
-				vertices[ face.c ].addSelf( face.normal );
-				vertices[ face.d ].addSelf( face.normal );
-
-			}
-
-		}
-
-		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-			vertices[ v ].normalize();
-
-		}
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			if ( face instanceof THREE.Face3 ) {
-
-				face.vertexNormals[ 0 ].copy( vertices[ face.a ] );
-				face.vertexNormals[ 1 ].copy( vertices[ face.b ] );
-				face.vertexNormals[ 2 ].copy( vertices[ face.c ] );
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				face.vertexNormals[ 0 ].copy( vertices[ face.a ] );
-				face.vertexNormals[ 1 ].copy( vertices[ face.b ] );
-				face.vertexNormals[ 2 ].copy( vertices[ face.c ] );
-				face.vertexNormals[ 3 ].copy( vertices[ face.d ] );
-
-			}
-
-		}
-
-	},
-
-	computeMorphNormals: function () {
-
-		var i, il, f, fl, face;
-
-		// save original normals
-		// - create temp variables on first access
-		//   otherwise just copy (for faster repeated calls)
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			if ( ! face.__originalFaceNormal ) {
-
-				face.__originalFaceNormal = face.normal.clone();
-
-			} else {
-
-				face.__originalFaceNormal.copy( face.normal );
-
-			}
-
-			if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
-
-			for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
-
-				if ( ! face.__originalVertexNormals[ i ] ) {
-
-					face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
-
-				} else {
-
-					face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
-
-				}
-
-			}
-
-		}
-
-		// use temp geometry to compute face and vertex normals for each morph
-
-		var tmpGeo = new THREE.Geometry();
-		tmpGeo.faces = this.faces;
-
-		for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
-
-			// create on first access
-
-			if ( ! this.morphNormals[ i ] ) {
-
-				this.morphNormals[ i ] = {};
-				this.morphNormals[ i ].faceNormals = [];
-				this.morphNormals[ i ].vertexNormals = [];
-
-				var dstNormalsFace = this.morphNormals[ i ].faceNormals;
-				var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
-
-				var faceNormal, vertexNormals;
-
-				for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-					face = this.faces[ f ];
-
-					faceNormal = new THREE.Vector3();
-
-					if ( face instanceof THREE.Face3 ) {
-
-						vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };
-
-					} else {
-
-						vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3(), d: new THREE.Vector3() };
-
-					}
-
-					dstNormalsFace.push( faceNormal );
-					dstNormalsVertex.push( vertexNormals );
-
-				}
-
-			}
-
-			var morphNormals = this.morphNormals[ i ];
-
-			// set vertices to morph target
-
-			tmpGeo.vertices = this.morphTargets[ i ].vertices;
-
-			// compute morph normals
-
-			tmpGeo.computeFaceNormals();
-			tmpGeo.computeVertexNormals();
-
-			// store morph normals
-
-			var faceNormal, vertexNormals;
-
-			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-				face = this.faces[ f ];
-
-				faceNormal = morphNormals.faceNormals[ f ];
-				vertexNormals = morphNormals.vertexNormals[ f ];
-
-				faceNormal.copy( face.normal );
-
-				if ( face instanceof THREE.Face3 ) {
-
-					vertexNormals.a.copy( face.vertexNormals[ 0 ] );
-					vertexNormals.b.copy( face.vertexNormals[ 1 ] );
-					vertexNormals.c.copy( face.vertexNormals[ 2 ] );
-
-				} else {
-
-					vertexNormals.a.copy( face.vertexNormals[ 0 ] );
-					vertexNormals.b.copy( face.vertexNormals[ 1 ] );
-					vertexNormals.c.copy( face.vertexNormals[ 2 ] );
-					vertexNormals.d.copy( face.vertexNormals[ 3 ] );
-
-				}
-
-			}
-
-		}
-
-		// restore original normals
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			face.normal = face.__originalFaceNormal;
-			face.vertexNormals = face.__originalVertexNormals;
-
-		}
-
-	},
-
-	computeTangents: function () {
-
-		// based on http://www.terathon.com/code/tangent.html
-		// tangents go to vertices
-
-		var f, fl, v, vl, i, il, vertexIndex,
-			face, uv, vA, vB, vC, uvA, uvB, uvC,
-			x1, x2, y1, y2, z1, z2,
-			s1, s2, t1, t2, r, t, test,
-			tan1 = [], tan2 = [],
-			sdir = new THREE.Vector3(), tdir = new THREE.Vector3(),
-			tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(),
-			n = new THREE.Vector3(), w;
-
-		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-			tan1[ v ] = new THREE.Vector3();
-			tan2[ v ] = new THREE.Vector3();
-
-		}
-
-		function handleTriangle( context, a, b, c, ua, ub, uc ) {
-
-			vA = context.vertices[ a ];
-			vB = context.vertices[ b ];
-			vC = context.vertices[ c ];
-
-			uvA = uv[ ua ];
-			uvB = uv[ ub ];
-			uvC = uv[ uc ];
-
-			x1 = vB.x - vA.x;
-			x2 = vC.x - vA.x;
-			y1 = vB.y - vA.y;
-			y2 = vC.y - vA.y;
-			z1 = vB.z - vA.z;
-			z2 = vC.z - vA.z;
-
-			s1 = uvB.u - uvA.u;
-			s2 = uvC.u - uvA.u;
-			t1 = uvB.v - uvA.v;
-			t2 = uvC.v - uvA.v;
-
-			r = 1.0 / ( s1 * t2 - s2 * t1 );
-			sdir.set( ( t2 * x1 - t1 * x2 ) * r,
-					  ( t2 * y1 - t1 * y2 ) * r,
-					  ( t2 * z1 - t1 * z2 ) * r );
-			tdir.set( ( s1 * x2 - s2 * x1 ) * r,
-					  ( s1 * y2 - s2 * y1 ) * r,
-					  ( s1 * z2 - s2 * z1 ) * r );
-
-			tan1[ a ].addSelf( sdir );
-			tan1[ b ].addSelf( sdir );
-			tan1[ c ].addSelf( sdir );
-
-			tan2[ a ].addSelf( tdir );
-			tan2[ b ].addSelf( tdir );
-			tan2[ c ].addSelf( tdir );
-
-		}
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-			uv = this.faceVertexUvs[ 0 ][ f ]; // use UV layer 0 for tangents
-
-			if ( face instanceof THREE.Face3 ) {
-
-				handleTriangle( this, face.a, face.b, face.c, 0, 1, 2 );
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				handleTriangle( this, face.a, face.b, face.d, 0, 1, 3 );
-				handleTriangle( this, face.b, face.c, face.d, 1, 2, 3 );
-
-			}
-
-		}
-
-		var faceIndex = [ 'a', 'b', 'c', 'd' ];
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			for ( i = 0; i < face.vertexNormals.length; i++ ) {
-
-				n.copy( face.vertexNormals[ i ] );
-
-				vertexIndex = face[ faceIndex[ i ] ];
-
-				t = tan1[ vertexIndex ];
-
-				// Gram-Schmidt orthogonalize
-
-				tmp.copy( t );
-				tmp.subSelf( n.multiplyScalar( n.dot( t ) ) ).normalize();
-
-				// Calculate handedness
-
-				tmp2.cross( face.vertexNormals[ i ], t );
-				test = tmp2.dot( tan2[ vertexIndex ] );
-				w = (test < 0.0) ? -1.0 : 1.0;
-
-				face.vertexTangents[ i ] = new THREE.Vector4( tmp.x, tmp.y, tmp.z, w );
-
-			}
-
-		}
-
-		this.hasTangents = true;
-
-	},
-
-	computeBoundingBox: function () {
-
-		if ( ! this.boundingBox ) {
-
-			this.boundingBox = { min: new THREE.Vector3(), max: new THREE.Vector3() };
-
-		}
-
-		if ( this.vertices.length > 0 ) {
-
-			var position, firstPosition = this.vertices[ 0 ];
-
-			this.boundingBox.min.copy( firstPosition );
-			this.boundingBox.max.copy( firstPosition );
-
-			var min = this.boundingBox.min,
-				max = this.boundingBox.max;
-
-			for ( var v = 1, vl = this.vertices.length; v < vl; v ++ ) {
-
-				position = this.vertices[ v ];
-
-				if ( position.x < min.x ) {
-
-					min.x = position.x;
-
-				} else if ( position.x > max.x ) {
-
-					max.x = position.x;
-
-				}
-
-				if ( position.y < min.y ) {
-
-					min.y = position.y;
-
-				} else if ( position.y > max.y ) {
-
-					max.y = position.y;
-
-				}
-
-				if ( position.z < min.z ) {
-
-					min.z = position.z;
-
-				} else if ( position.z > max.z ) {
-
-					max.z = position.z;
-
-				}
-
-			}
-
-		} else {
-
-			this.boundingBox.min.set( 0, 0, 0 );
-			this.boundingBox.max.set( 0, 0, 0 );
-
-		}
-
-	},
-
-	computeBoundingSphere: function () {
-
-		if ( ! this.boundingSphere ) this.boundingSphere = { radius: 0 };
-
-		var radius, maxRadius = 0;
-
-		for ( var v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-			radius = this.vertices[ v ].length();
-			if ( radius > maxRadius ) maxRadius = radius;
-
-		}
-
-		this.boundingSphere.radius = maxRadius;
-
-	},
-
-	/*
-	 * Checks for duplicate vertices with hashmap.
-	 * Duplicated vertices are removed
-	 * and faces' vertices are updated.
-	 */
-
-	mergeVertices: function() {
-
-		var verticesMap = {}; // Hashmap for looking up vertice by position coordinates (and making sure they are unique)
-		var unique = [], changes = [];
-
-		var v, key;
-		var precisionPoints = 4; // number of decimal points, eg. 4 for epsilon of 0.0001
-		var precision = Math.pow( 10, precisionPoints );
-		var i,il, face;
-
-		for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
-
-			v = this.vertices[ i ];
-			key = [ Math.round( v.x * precision ), Math.round( v.y * precision ), Math.round( v.z * precision ) ].join( '_' );
-
-			if ( verticesMap[ key ] === undefined ) {
-
-				verticesMap[ key ] = i;
-				unique.push( this.vertices[ i ] );
-				changes[ i ] = unique.length - 1;
-
-			} else {
-
-				//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
-				changes[ i ] = changes[ verticesMap[ key ] ];
-
-			}
-
-		};
-
-
-		// Start to patch face indices
-
-		for( i = 0, il = this.faces.length; i < il; i ++ ) {
-
-			face = this.faces[ i ];
-
-			if ( face instanceof THREE.Face3 ) {
-
-				face.a = changes[ face.a ];
-				face.b = changes[ face.b ];
-				face.c = changes[ face.c ];
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				face.a = changes[ face.a ];
-				face.b = changes[ face.b ];
-				face.c = changes[ face.c ];
-				face.d = changes[ face.d ];
-
-			}
-
-		}
-
-		// Use unique set of vertices
-
-		this.vertices = unique;
-
-	}
-
-};
-
-THREE.GeometryCount = 0;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Camera = function () {
-
-	THREE.Object3D.call( this );
-
-	this.matrixWorldInverse = new THREE.Matrix4();
-
-	this.projectionMatrix = new THREE.Matrix4();
-	this.projectionMatrixInverse = new THREE.Matrix4();
-
-};
-
-THREE.Camera.prototype = new THREE.Object3D();
-THREE.Camera.prototype.constructor = THREE.Camera;
-
-THREE.Camera.prototype.lookAt = function ( vector ) {
-
-	// TODO: Add hierarchy support.
-
-	this.matrix.lookAt( this.position, vector, this.up );
-
-	if ( this.rotationAutoUpdate ) {
-
-		this.rotation.getRotationFromMatrix( this.matrix );
-
-	}
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) {
-
-	THREE.Camera.call( this );
-
-	this.left = left;
-	this.right = right;
-	this.top = top;
-	this.bottom = bottom;
-
-	this.near = ( near !== undefined ) ? near : 0.1;
-	this.far = ( far !== undefined ) ? far : 2000;
-
-	this.updateProjectionMatrix();
-
-};
-
-THREE.OrthographicCamera.prototype = new THREE.Camera();
-THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera;
-
-THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () {
-
-	this.projectionMatrix.makeOrthographic( this.left, this.right, this.top, this.bottom, this.near, this.far );
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author greggman / http://games.greggman.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.PerspectiveCamera = function ( fov, aspect, near, far ) {
-
-	THREE.Camera.call( this );
-
-	this.fov = fov !== undefined ? fov : 50;
-	this.aspect = aspect !== undefined ? aspect : 1;
-	this.near = near !== undefined ? near : 0.1;
-	this.far = far !== undefined ? far : 2000;
-
-	this.updateProjectionMatrix();
-
-};
-
-THREE.PerspectiveCamera.prototype = new THREE.Camera();
-THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera;
-
-
-/**
- * Uses Focal Length (in mm) to estimate and set FOV
- * 35mm (fullframe) camera is used if frame size is not specified;
- * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html
- */
-
-THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight ) {
-
-	frameHeight = frameHeight !== undefined ? frameHeight : 24;
-
-	this.fov = 2 * Math.atan( frameHeight / ( focalLength * 2 ) ) * ( 180 / Math.PI );
-	this.updateProjectionMatrix();
-
-}
-
-
-/**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- *   +---+---+---+
- *   | A | B | C |
- *   +---+---+---+
- *   | D | E | F |
- *   +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- *   var w = 1920;
- *   var h = 1080;
- *   var fullWidth = w * 3;
- *   var fullHeight = h * 2;
- *
- *   --A--
- *   camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- *   --B--
- *   camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- *   --C--
- *   camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- *   --D--
- *   camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- *   --E--
- *   camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- *   --F--
- *   camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- *   Note there is no reason monitors have to be the same size or in a grid.
- */
-
-THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) {
-
-	this.fullWidth = fullWidth;
-	this.fullHeight = fullHeight;
-	this.x = x;
-	this.y = y;
-	this.width = width;
-	this.height = height;
-
-	this.updateProjectionMatrix();
-
-};
-
-
-THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () {
-
-	if ( this.fullWidth ) {
-
-		var aspect = this.fullWidth / this.fullHeight;
-		var top = Math.tan( this.fov * Math.PI / 360 ) * this.near;
-		var bottom = -top;
-		var left = aspect * bottom;
-		var right = aspect * top;
-		var width = Math.abs( right - left );
-		var height = Math.abs( top - bottom );
-
-		this.projectionMatrix.makeFrustum(
-			left + this.x * width / this.fullWidth,
-			left + ( this.x + this.width ) * width / this.fullWidth,
-			top - ( this.y + this.height ) * height / this.fullHeight,
-			top - this.y * height / this.fullHeight,
-			this.near,
-			this.far
-		);
-
-	} else {
-
-		this.projectionMatrix.makePerspective( this.fov, this.aspect, this.near, this.far );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- 
-THREE.Light = function ( hex ) {
-
-	THREE.Object3D.call( this );
-
-	this.color = new THREE.Color( hex );
-
-};
-
-THREE.Light.prototype = new THREE.Object3D();
-THREE.Light.prototype.constructor = THREE.Light;
-THREE.Light.prototype.supr = THREE.Object3D.prototype;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.AmbientLight = function ( hex ) {
-
-	THREE.Light.call( this, hex );
-
-};
-
-THREE.AmbientLight.prototype = new THREE.Light();
-THREE.AmbientLight.prototype.constructor = THREE.AmbientLight; 
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.DirectionalLight = function ( hex, intensity, distance ) {
-
-	THREE.Light.call( this, hex );
-
-	this.position = new THREE.Vector3( 0, 1, 0 );
-	this.target = new THREE.Object3D();
-
-	this.intensity = ( intensity !== undefined ) ? intensity : 1;
-	this.distance = ( distance !== undefined ) ? distance : 0;
-
-	this.castShadow = false;
-	this.onlyShadow = false;
-
-	//
-
-	this.shadowCameraNear = 50;
-	this.shadowCameraFar = 5000;
-
-	this.shadowCameraLeft = -500;
-	this.shadowCameraRight = 500;
-	this.shadowCameraTop = 500;
-	this.shadowCameraBottom = -500;
-
-	this.shadowCameraVisible = false;
-
-	this.shadowBias = 0;
-	this.shadowDarkness = 0.5;
-
-	this.shadowMapWidth = 512;
-	this.shadowMapHeight = 512;
-
-	//
-
-	this.shadowCascade = false;
-
-	this.shadowCascadeOffset = new THREE.Vector3( 0, 0, -1000 );
-	this.shadowCascadeCount = 2;
-
-	this.shadowCascadeBias = [ 0, 0, 0 ];
-	this.shadowCascadeWidth = [ 512, 512, 512 ];
-	this.shadowCascadeHeight = [ 512, 512, 512 ];
-
-	this.shadowCascadeNearZ = [ -1.000, 0.990, 0.998 ];
-	this.shadowCascadeFarZ  = [  0.990, 0.998, 1.000 ];
-
-	this.shadowCascadeArray = [];
-
-	//
-
-	this.shadowMap = null;
-	this.shadowMapSize = null;
-	this.shadowCamera = null;
-	this.shadowMatrix = null;
-
-};
-
-THREE.DirectionalLight.prototype = new THREE.Light();
-THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.PointLight = function ( hex, intensity, distance ) {
-
-	THREE.Light.call( this, hex );
-
-	this.position = new THREE.Vector3( 0, 0, 0 );
-	this.intensity = ( intensity !== undefined ) ? intensity : 1;
-	this.distance = ( distance !== undefined ) ? distance : 0;
-
-};
-
-THREE.PointLight.prototype = new THREE.Light();
-THREE.PointLight.prototype.constructor = THREE.PointLight;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Material = function ( parameters ) {
-
-	parameters = parameters || {};
-
-	this.id = THREE.MaterialCount ++;
-
-	this.name = '';
-
-	this.opacity = parameters.opacity !== undefined ? parameters.opacity : 1;
-	this.transparent = parameters.transparent !== undefined ? parameters.transparent : false;
-
-	this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending;
-
-	this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
-	this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
-	this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
-
-	this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true;
-	this.depthWrite = parameters.depthWrite !== undefined ? parameters.depthWrite : true;
-
-	this.polygonOffset = parameters.polygonOffset !== undefined ? parameters.polygonOffset : false;
-	this.polygonOffsetFactor = parameters.polygonOffsetFactor !== undefined ? parameters.polygonOffsetFactor : 0;
-	this.polygonOffsetUnits = parameters.polygonOffsetUnits !== undefined ? parameters.polygonOffsetUnits : 0;
-
-	this.alphaTest = parameters.alphaTest !== undefined ? parameters.alphaTest : 0;
-
-	this.overdraw = parameters.overdraw !== undefined ? parameters.overdraw : false; // Boolean for fixing antialiasing gaps in CanvasRenderer
-
-	this.needsUpdate = true;
-
-}
-
-THREE.MaterialCount = 0;
-
-// shading
-
-THREE.NoShading = 0;
-THREE.FlatShading = 1;
-THREE.SmoothShading = 2;
-
-// colors
-
-THREE.NoColors = 0;
-THREE.FaceColors = 1;
-THREE.VertexColors = 2;
-
-// blending modes
-
-THREE.NoBlending = 0;
-THREE.NormalBlending = 1;
-THREE.AdditiveBlending = 2;
-THREE.SubtractiveBlending = 3;
-THREE.MultiplyBlending = 4;
-THREE.AdditiveAlphaBlending = 5;
-THREE.CustomBlending = 6;
-
-// custom blending equations
-// (numbers start from 100 not to clash with other
-//  mappings to OpenGL constants defined in Texture.js)
-
-THREE.AddEquation = 100;
-THREE.SubtractEquation = 101;
-THREE.ReverseSubtractEquation = 102;
-
-// custom blending destination factors
-
-THREE.ZeroFactor = 200;
-THREE.OneFactor = 201;
-THREE.SrcColorFactor = 202;
-THREE.OneMinusSrcColorFactor = 203;
-THREE.SrcAlphaFactor = 204;
-THREE.OneMinusSrcAlphaFactor = 205;
-THREE.DstAlphaFactor = 206;
-THREE.OneMinusDstAlphaFactor = 207;
-
-// custom blending source factors
-
-//THREE.ZeroFactor = 200;
-//THREE.OneFactor = 201;
-//THREE.SrcAlphaFactor = 204;
-//THREE.OneMinusSrcAlphaFactor = 205;
-//THREE.DstAlphaFactor = 206;
-//THREE.OneMinusDstAlphaFactor = 207;
-THREE.DstColorFactor = 208;
-THREE.OneMinusDstColorFactor = 209;
-THREE.SrcAlphaSaturateFactor = 210;
-
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  linewidth: <float>,
- *  linecap: "round",
- *  linejoin: "round",
- *
- *  vertexColors: <bool>
- *
- *  fog: <bool>
- * }
- */
-
-THREE.LineBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.linewidth = parameters.linewidth !== undefined ? parameters.linewidth : 1;
-	this.linecap = parameters.linecap !== undefined ? parameters.linecap : 'round';
-	this.linejoin = parameters.linejoin !== undefined ? parameters.linejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors ? parameters.vertexColors : false;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-};
-
-THREE.LineBasicMaterial.prototype = new THREE.Material();
-THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *  map: new THREE.Texture( <Image> ),
- *
- *  lightMap: new THREE.Texture( <Image> ),
- *
- *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  combine: THREE.Multiply,
- *  reflectivity: <float>,
- *  refractionRatio: <float>,
- *
- *  shading: THREE.SmoothShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>,
- *
- *  vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- *  skinning: <bool>,
- *  morphTargets: <bool>,
- *
- *	fog: <bool>
- * }
- */
-
-THREE.MeshBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	// color property represents emissive for MeshBasicMaterial
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
-
-	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
-	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
-	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
-	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
-	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
-
-	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
-	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
-
-};
-
-THREE.MeshBasicMaterial.prototype = new THREE.Material();
-THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  ambient: <hex>,
- *  emissive: <hex>,
- *  opacity: <float>,
- *
- *  map: new THREE.Texture( <Image> ),
- *
- *  lightMap: new THREE.Texture( <Image> ),
- *
- *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  combine: THREE.Multiply,
- *  reflectivity: <float>,
- *  refractionRatio: <float>,
- *
- *  shading: THREE.SmoothShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>,
- *
- *  vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- *  skinning: <bool>,
- *  morphTargets: <bool>,
- *  morphNormals: <bool>,
- *
- *	fog: <bool>
- * }
- */
-
-THREE.MeshLambertMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	// color property represents diffuse for MeshLambertMaterial
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-	this.ambient = parameters.ambient !== undefined ? new THREE.Color( parameters.ambient ) : new THREE.Color( 0xffffff );
-	this.emissive = parameters.emissive !== undefined ? new THREE.Color( parameters.emissive ) : new THREE.Color( 0x000000 );
-
-	this.wrapAround = parameters.wrapAround !== undefined ? parameters.wrapAround: false;
-	this.wrapRGB = new THREE.Vector3( 1, 1, 1 );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
-
-	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
-	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
-	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
-	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
-	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
-
-	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
-	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
-	this.morphNormals = parameters.morphNormals !== undefined ? parameters.morphNormals : false;
-
-};
-
-THREE.MeshLambertMaterial.prototype = new THREE.Material();
-THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  ambient: <hex>,
- *  emissive: <hex>,
- *  specular: <hex>,
- *  shininess: <float>,
- *  opacity: <float>,
- *
- *  map: new THREE.Texture( <Image> ),
- *
- *  lightMap: new THREE.Texture( <Image> ),
- *
- *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  combine: THREE.Multiply,
- *  reflectivity: <float>,
- *  refractionRatio: <float>,
- *
- *  shading: THREE.SmoothShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>,
- *
- *  vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- *  skinning: <bool>,
- *  morphTargets: <bool>,
- *  morphNormals: <bool>,
- *
- *	fog: <bool>
- * }
- */
-
-THREE.MeshPhongMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	// color property represents diffuse for MeshPhongMaterial
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-	this.ambient = parameters.ambient !== undefined ? new THREE.Color( parameters.ambient ) : new THREE.Color( 0xffffff );
-	this.emissive = parameters.emissive !== undefined ? new THREE.Color( parameters.emissive ) : new THREE.Color( 0x000000 );
-	this.specular = parameters.specular !== undefined ? new THREE.Color( parameters.specular ) : new THREE.Color( 0x111111 );
-	this.shininess = parameters.shininess !== undefined ? parameters.shininess : 30;
-
-	this.metal = parameters.metal !== undefined ? parameters.metal : false;
-	this.perPixel = parameters.perPixel !== undefined ? parameters.perPixel : false;
-
-	this.wrapAround = parameters.wrapAround !== undefined ? parameters.wrapAround: false;
-	this.wrapRGB = new THREE.Vector3( 1, 1, 1 );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
-
-	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
-	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
-	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
-	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
-	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
-
-	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
-	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
-	this.morphNormals = parameters.morphNormals !== undefined ? parameters.morphNormals : false;
-
-};
-
-THREE.MeshPhongMaterial.prototype = new THREE.Material();
-THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  opacity: <float>,
- 
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- 
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>
- * } 
- */
-
-THREE.MeshDepthMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; // doesn't really apply here, normals are not used
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-
-};
-
-THREE.MeshDepthMaterial.prototype = new THREE.Material();
-THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- *
- * parameters = {
- *  opacity: <float>,
- 
- *  shading: THREE.FlatShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- 
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>
- * }
- */
-
-THREE.MeshNormalMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.shading = parameters.shading ? parameters.shading : THREE.FlatShading;
-
-	this.wireframe = parameters.wireframe ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth ? parameters.wireframeLinewidth : 1;
-
-};
-
-THREE.MeshNormalMaterial.prototype = new THREE.Material();
-THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.MeshFaceMaterial = function () {
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *  map: new THREE.Texture( <Image> ),
- *
- *  size: <float>,
- *
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  vertexColors: <bool>,
- *
- *  fog: <bool>
- * }
- */
-
-THREE.ParticleBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.size = parameters.size !== undefined ? parameters.size : 1;
-	this.sizeAttenuation = parameters.sizeAttenuation !== undefined ? parameters.sizeAttenuation : true;
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-};
-
-THREE.ParticleBasicMaterial.prototype = new THREE.Material();
-THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- *
- * parameters = {
- *  color: <hex>,
- *  program: <function>,
- *  opacity: <float>,
- *  blending: THREE.NormalBlending
- * }
- */
-
-THREE.ParticleCanvasMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-	this.program = parameters.program !== undefined ? parameters.program : function ( context, color ) {};
-
-};
-
-THREE.ParticleCanvasMaterial.prototype = new THREE.Material();
-THREE.ParticleCanvasMaterial.prototype.constructor = THREE.ParticleCanvasMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
-
-THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type ) {
-
-	this.id = THREE.TextureCount ++;
-
-	this.image = image;
-
-	this.mapping = mapping !== undefined ? mapping : new THREE.UVMapping();
-
-	this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping;
-	this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping;
-
-	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
-	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
-
-	this.format = format !== undefined ? format : THREE.RGBAFormat;
-	this.type = type !== undefined ? type : THREE.UnsignedByteType;
-
-	this.offset = new THREE.Vector2( 0, 0 );
-	this.repeat = new THREE.Vector2( 1, 1 );
-
-	this.generateMipmaps = true;
-	this.premultiplyAlpha = false;
-
-	this.needsUpdate = false;
-	this.onUpdate = null;
-
-};
-
-THREE.Texture.prototype = {
-
-	constructor: THREE.Texture,
-
-	clone: function () {
-
-		var clonedTexture = new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter, this.format, this.type );
-
-		clonedTexture.offset.copy( this.offset );
-		clonedTexture.repeat.copy( this.repeat );
-
-		return clonedTexture;
-
-	}
-
-};
-
-THREE.TextureCount = 0;
-
-THREE.MultiplyOperation = 0;
-THREE.MixOperation = 1;
-
-// Mapping modes
-
-THREE.UVMapping = function () {};
-
-THREE.CubeReflectionMapping = function () {};
-THREE.CubeRefractionMapping = function () {};
-
-THREE.SphericalReflectionMapping = function () {};
-THREE.SphericalRefractionMapping = function () {};
-
-// Wrapping modes
-
-THREE.RepeatWrapping = 0;
-THREE.ClampToEdgeWrapping = 1;
-THREE.MirroredRepeatWrapping = 2;
-
-// Filters
-
-THREE.NearestFilter = 3;
-THREE.NearestMipMapNearestFilter = 4;
-THREE.NearestMipMapLinearFilter = 5;
-THREE.LinearFilter = 6;
-THREE.LinearMipMapNearestFilter = 7;
-THREE.LinearMipMapLinearFilter = 8;
-
-// Types
-
-THREE.ByteType = 9;
-THREE.UnsignedByteType = 10;
-THREE.ShortType = 11;
-THREE.UnsignedShortType = 12;
-THREE.IntType = 13;
-THREE.UnsignedIntType = 14;
-THREE.FloatType = 15;
-
-// Formats
-
-THREE.AlphaFormat = 16;
-THREE.RGBFormat = 17;
-THREE.RGBAFormat = 18;
-THREE.LuminanceFormat = 19;
-THREE.LuminanceAlphaFormat = 20;
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter ) {
-
-	THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type );
-
-	this.image = { data: data, width: width, height: height };
-
-};
-
-THREE.DataTexture.prototype = new THREE.Texture();
-THREE.DataTexture.prototype.constructor = THREE.DataTexture;
-
-THREE.DataTexture.prototype.clone = function () {
-
-	var clonedTexture = new THREE.DataTexture( this.image.data,  this.image.width, this.image.height, this.format, this.type, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
-
-	clonedTexture.offset.copy( this.offset );
-	clonedTexture.repeat.copy( this.repeat );
-
-	return clonedTexture;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Particle = function ( material ) {
-
-	THREE.Object3D.call( this );
-
-	this.material = material;
-
-};
-
-THREE.Particle.prototype = new THREE.Object3D();
-THREE.Particle.prototype.constructor = THREE.Particle;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Line = function ( geometry, material, type ) {
-
-	THREE.Object3D.call( this );
-
-	this.geometry = geometry;
-	this.material = ( material !== undefined ) ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
-	this.type = ( type !== undefined ) ? type : THREE.LineStrip;
-
-	if ( this.geometry ) {
-
-		if ( ! this.geometry.boundingSphere ) {
-
-			this.geometry.computeBoundingSphere();
-
-		}
-
-	}
-
-};
-
-THREE.LineStrip = 0;
-THREE.LinePieces = 1;
-
-THREE.Line.prototype = new THREE.Object3D();
-THREE.Line.prototype.constructor = THREE.Line;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Mesh = function ( geometry, material ) {
-
-	THREE.Object3D.call( this );
-
-	this.geometry = geometry;
-	this.material = ( material !== undefined ) ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: true } );
-
-	if ( this.geometry ) {
-
-		// calc bound radius
-
-		if( ! this.geometry.boundingSphere ) {
-
-			this.geometry.computeBoundingSphere();
-
-		}
-
-		this.boundRadius = geometry.boundingSphere.radius;
-
-
-		// setup morph targets
-
-		if( this.geometry.morphTargets.length ) {
-
-			this.morphTargetBase = -1;
-			this.morphTargetForcedOrder = [];
-			this.morphTargetInfluences = [];
-			this.morphTargetDictionary = {};
-
-			for( var m = 0; m < this.geometry.morphTargets.length; m ++ ) {
-
-				this.morphTargetInfluences.push( 0 );
-				this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m;
-
-			}
-
-		}
-
-	}
-
-}
-
-THREE.Mesh.prototype = new THREE.Object3D();
-THREE.Mesh.prototype.constructor = THREE.Mesh;
-THREE.Mesh.prototype.supr = THREE.Object3D.prototype;
-
-
-/*
- * Get Morph Target Index by Name
- */
-
-THREE.Mesh.prototype.getMorphTargetIndexByName = function( name ) {
-
-	if ( this.morphTargetDictionary[ name ] !== undefined ) {
-
-		return this.morphTargetDictionary[ name ];
-	}
-
-	console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." );
-	return 0;
-
-}
-/**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Bone = function( belongsToSkin ) {
-
-	THREE.Object3D.call( this );
-
-	this.skin = belongsToSkin;
-	this.skinMatrix = new THREE.Matrix4();
-
-};
-
-THREE.Bone.prototype = new THREE.Object3D();
-THREE.Bone.prototype.constructor = THREE.Bone;
-THREE.Bone.prototype.supr = THREE.Object3D.prototype;
-
-
-THREE.Bone.prototype.update = function( parentSkinMatrix, forceUpdate ) {
-
-	// update local
-
-	if ( this.matrixAutoUpdate ) {
-
-		forceUpdate |= this.updateMatrix();
-
-	}
-
-	// update skin matrix
-
-	if ( forceUpdate || this.matrixWorldNeedsUpdate ) {
-
-		if( parentSkinMatrix ) {
-
-			this.skinMatrix.multiply( parentSkinMatrix, this.matrix );
-
-		} else {
-
-			this.skinMatrix.copy( this.matrix );
-
-		}
-
-		this.matrixWorldNeedsUpdate = false;
-		forceUpdate = true;
-
-	}
-
-	// update children
-
-	var child, i, l = this.children.length;
-
-	for ( i = 0; i < l; i ++ ) {
-
-		this.children[ i ].update( this.skinMatrix, forceUpdate );
-
-	}
-
-};
-
-/**
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Sprite = function ( parameters ) {
-
-	THREE.Object3D.call( this );
-
-	this.color = ( parameters.color !== undefined ) ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-	this.map = ( parameters.map !== undefined ) ? parameters.map : new THREE.Texture();
-
-	this.blending = ( parameters.blending !== undefined ) ? parameters.blending : THREE.NormalBlending;
-
-	this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
-	this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
-	this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
-
-	this.useScreenCoordinates = ( parameters.useScreenCoordinates !== undefined ) ? parameters.useScreenCoordinates : true;
-	this.mergeWith3D = ( parameters.mergeWith3D !== undefined ) ? parameters.mergeWith3D : !this.useScreenCoordinates;
-	this.affectedByDistance = ( parameters.affectedByDistance !== undefined ) ? parameters.affectedByDistance : !this.useScreenCoordinates;
-	this.scaleByViewport = ( parameters.scaleByViewport !== undefined ) ? parameters.scaleByViewport : !this.affectedByDistance;
-	this.alignment = ( parameters.alignment instanceof THREE.Vector2 ) ? parameters.alignment : THREE.SpriteAlignment.center;
-
-	this.rotation3d = this.rotation;
-	this.rotation = 0;
-	this.opacity = 1;
-
-	this.uvOffset = new THREE.Vector2( 0, 0 );
-	this.uvScale  = new THREE.Vector2( 1, 1 );
-
-};
-
-THREE.Sprite.prototype = new THREE.Object3D();
-THREE.Sprite.prototype.constructor = THREE.Sprite;
-
-
-/*
- * Custom update matrix
- */
-
-THREE.Sprite.prototype.updateMatrix = function () {
-
-	this.matrix.setPosition( this.position );
-
-	this.rotation3d.set( 0, 0, this.rotation );
-	this.matrix.setRotationFromEuler( this.rotation3d );
-
-	if ( this.scale.x !== 1 || this.scale.y !== 1 ) {
-
-		this.matrix.scale( this.scale );
-		this.boundRadiusScale = Math.max( this.scale.x, this.scale.y );
-
-	}
-
-	this.matrixWorldNeedsUpdate = true;
-
-};
-
-/*
- * Alignment
- */
-
-THREE.SpriteAlignment = {};
-THREE.SpriteAlignment.topLeft = new THREE.Vector2( 1, -1 );
-THREE.SpriteAlignment.topCenter = new THREE.Vector2( 0, -1 );
-THREE.SpriteAlignment.topRight = new THREE.Vector2( -1, -1 );
-THREE.SpriteAlignment.centerLeft = new THREE.Vector2( 1, 0 );
-THREE.SpriteAlignment.center = new THREE.Vector2( 0, 0 );
-THREE.SpriteAlignment.centerRight = new THREE.Vector2( -1, 0 );
-THREE.SpriteAlignment.bottomLeft = new THREE.Vector2( 1, 1 );
-THREE.SpriteAlignment.bottomCenter = new THREE.Vector2( 0, 1 );
-THREE.SpriteAlignment.bottomRight = new THREE.Vector2( -1, 1 );
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Scene = function () {
-
-	THREE.Object3D.call( this );
-
-	this.fog = null;
-	this.overrideMaterial = null;
-
-	this.matrixAutoUpdate = false;
-
-	this.__objects = [];
-	this.__lights = [];
-
-	this.__objectsAdded = [];
-	this.__objectsRemoved = [];
-
-};
-
-THREE.Scene.prototype = new THREE.Object3D();
-THREE.Scene.prototype.constructor = THREE.Scene;
-
-THREE.Scene.prototype.__addObject = function ( object ) {
-
-	if ( object instanceof THREE.Light ) {
-
-		if ( this.__lights.indexOf( object ) === - 1 ) {
-
-			this.__lights.push( object );
-
-		}
-
-	} else if ( !( object instanceof THREE.Camera || object instanceof THREE.Bone ) ) {
-
-		if ( this.__objects.indexOf( object ) === - 1 ) {
-
-			this.__objects.push( object );
-			this.__objectsAdded.push( object );
-
-			// check if previously removed
-
-			var i = this.__objectsRemoved.indexOf( object );
-
-			if ( i !== -1 ) {
-
-				this.__objectsRemoved.splice( i, 1 );
-
-			}
-
-		}
-
-	}
-
-	for ( var c = 0; c < object.children.length; c ++ ) {
-
-		this.__addObject( object.children[ c ] );
-
-	}
-
-};
-
-THREE.Scene.prototype.__removeObject = function ( object ) {
-
-	if ( object instanceof THREE.Light ) {
-
-		var i = this.__lights.indexOf( object );
-
-		if ( i !== -1 ) {
-
-			this.__lights.splice( i, 1 );
-
-		}
-
-	} else if ( !( object instanceof THREE.Camera ) ) {
-
-		var i = this.__objects.indexOf( object );
-
-		if( i !== -1 ) {
-
-			this.__objects.splice( i, 1 );
-			this.__objectsRemoved.push( object );
-
-			// check if previously added
-
-			var ai = this.__objectsAdded.indexOf( object );
-
-			if ( ai !== -1 ) {
-
-				this.__objectsAdded.splice( ai, 1 );
-
-			}
-
-		}
-
-	}
-
-	for ( var c = 0; c < object.children.length; c ++ ) {
-
-		this.__removeObject( object.children[ c ] );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.CanvasRenderer = function ( parameters ) {
-
-	console.log( 'THREE.CanvasRenderer', THREE.REVISION );
-
-	parameters = parameters || {};
-
-	var _this = this,
-	_renderData, _elements, _lights,
-	_projector = new THREE.Projector(),
-
-	_canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
-
-	_canvasWidth, _canvasHeight, _canvasWidthHalf, _canvasHeightHalf,
-	_context = _canvas.getContext( '2d' ),
-
-	_clearColor = new THREE.Color( 0x000000 ),
-	_clearOpacity = 0,
-
-	_contextGlobalAlpha = 1,
-	_contextGlobalCompositeOperation = 0,
-	_contextStrokeStyle = null,
-	_contextFillStyle = null,
-	_contextLineWidth = null,
-	_contextLineCap = null,
-	_contextLineJoin = null,
-
-	_v1, _v2, _v3, _v4,
-	_v5 = new THREE.RenderableVertex(),
-	_v6 = new THREE.RenderableVertex(),
-
-	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
-	_v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
-
-	_color = new THREE.Color(),
-	_color1 = new THREE.Color(),
-	_color2 = new THREE.Color(),
-	_color3 = new THREE.Color(),
-	_color4 = new THREE.Color(),
-
-	_patterns = [], _imagedatas = [],
-
-	_near, _far,
-
-	_image, _uvs,
-	_uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
-
-	_clipRect = new THREE.Rectangle(),
-	_clearRect = new THREE.Rectangle(),
-	_bboxRect = new THREE.Rectangle(),
-
-	_enableLighting = false,
-	_ambientLight = new THREE.Color(),
-	_directionalLights = new THREE.Color(),
-	_pointLights = new THREE.Color(),
-
-	_pi2 = Math.PI * 2,
-	_vector3 = new THREE.Vector3(), // Needed for PointLight
-
-	_pixelMap, _pixelMapContext, _pixelMapImage, _pixelMapData,
-	_gradientMap, _gradientMapContext, _gradientMapQuality = 16;
-
-	_pixelMap = document.createElement( 'canvas' );
-	_pixelMap.width = _pixelMap.height = 2;
-
-	_pixelMapContext = _pixelMap.getContext( '2d' );
-	_pixelMapContext.fillStyle = 'rgba(0,0,0,1)';
-	_pixelMapContext.fillRect( 0, 0, 2, 2 );
-
-	_pixelMapImage = _pixelMapContext.getImageData( 0, 0, 2, 2 );
-	_pixelMapData = _pixelMapImage.data;
-
-	_gradientMap = document.createElement( 'canvas' );
-	_gradientMap.width = _gradientMap.height = _gradientMapQuality;
-
-	_gradientMapContext = _gradientMap.getContext( '2d' );
-	_gradientMapContext.translate( - _gradientMapQuality / 2, - _gradientMapQuality / 2 );
-	_gradientMapContext.scale( _gradientMapQuality, _gradientMapQuality );
-
-	_gradientMapQuality --; // Fix UVs
-
-	this.domElement = _canvas;
-
-	this.autoClear = true;
-	this.sortObjects = true;
-	this.sortElements = true;
-
-	this.info = {
-
-		render: {
-
-			vertices: 0,
-			faces: 0
-
-		}
-
-	}
-
-	this.setSize = function ( width, height ) {
-
-		_canvasWidth = width;
-		_canvasHeight = height;
-		_canvasWidthHalf = Math.floor( _canvasWidth / 2 );
-		_canvasHeightHalf = Math.floor( _canvasHeight / 2 );
-
-		_canvas.width = _canvasWidth;
-		_canvas.height = _canvasHeight;
-
-		_clipRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
-		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
-
-		_contextGlobalAlpha = 1;
-		_contextGlobalCompositeOperation = 0;
-		_contextStrokeStyle = null;
-		_contextFillStyle = null;
-		_contextLineWidth = null;
-		_contextLineCap = null;
-		_contextLineJoin = null;
-
-	};
-
-	this.setClearColor = function ( color, opacity ) {
-
-		_clearColor.copy( color );
-		_clearOpacity = opacity !== undefined ? opacity : 1;
-
-		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
-
-	};
-
-	this.setClearColorHex = function ( hex, opacity ) {
-
-		_clearColor.setHex( hex );
-		_clearOpacity = opacity !== undefined ? opacity : 1;
-
-		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
-
-	};
-
-	this.clear = function () {
-
-		_context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
-
-		if ( !_clearRect.isEmpty() ) {
-
-			_clearRect.minSelf( _clipRect );
-			_clearRect.inflate( 2 );
-
-			if ( _clearOpacity < 1 ) {
-
-				_context.clearRect( Math.floor( _clearRect.getX() ), Math.floor( _clearRect.getY() ), Math.floor( _clearRect.getWidth() ), Math.floor( _clearRect.getHeight() ) );
-
-			}
-
-			if ( _clearOpacity > 0 ) {
-
-				setBlending( THREE.NormalBlending );
-				setOpacity( 1 );
-
-				setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearOpacity + ')' );
-
-				_context.fillRect( Math.floor( _clearRect.getX() ), Math.floor( _clearRect.getY() ), Math.floor( _clearRect.getWidth() ), Math.floor( _clearRect.getHeight() ) );
-
-			}
-
-			_clearRect.empty();
-
-		}
-
-
-	};
-
-	this.render = function ( scene, camera ) {
-
-		var e, el, element, material;
-
-		this.autoClear ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
-
-		_this.info.render.vertices = 0;
-		_this.info.render.faces = 0;
-
-		_renderData = _projector.projectScene( scene, camera, this.sortElements );
-		_elements = _renderData.elements;
-		_lights = _renderData.lights;
-
-		/* DEBUG
-		_context.fillStyle = 'rgba( 0, 255, 255, 0.5 )';
-		_context.fillRect( _clipRect.getX(), _clipRect.getY(), _clipRect.getWidth(), _clipRect.getHeight() );
-		*/
-
-		_enableLighting = _lights.length > 0;
-
-		if ( _enableLighting ) {
-
-			 calculateLights( _lights );
-
-		}
-
-		for ( e = 0, el = _elements.length; e < el; e++ ) {
-
-			element = _elements[ e ];
-
-			material = element.material;
-			material = material instanceof THREE.MeshFaceMaterial ? element.faceMaterial : material;
-
-			if ( material == null || material.opacity == 0 ) continue;
-
-			_bboxRect.empty();
-
-			if ( element instanceof THREE.RenderableParticle ) {
-
-				_v1 = element;
-				_v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
-
-				renderParticle( _v1, element, material, scene );
-
-			} else if ( element instanceof THREE.RenderableLine ) {
-
-				_v1 = element.v1; _v2 = element.v2;
-
-				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
-				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
-
-				_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
-				_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
-
-				if ( _clipRect.intersects( _bboxRect ) ) {
-
-					renderLine( _v1, _v2, element, material, scene );
-
-				}
-
-
-			} else if ( element instanceof THREE.RenderableFace3 ) {
-
-				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
-
-				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
-				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
-				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
-
-				if ( material.overdraw ) {
-
-					expand( _v1.positionScreen, _v2.positionScreen );
-					expand( _v2.positionScreen, _v3.positionScreen );
-					expand( _v3.positionScreen, _v1.positionScreen );
-
-				}
-
-				_bboxRect.add3Points( _v1.positionScreen.x, _v1.positionScreen.y,
-						      _v2.positionScreen.x, _v2.positionScreen.y,
-						      _v3.positionScreen.x, _v3.positionScreen.y );
-
-				if ( _clipRect.intersects( _bboxRect ) ) {
-
-					renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material, scene );
-
-				}
-
-			} else if ( element instanceof THREE.RenderableFace4 ) {
-
-				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
-
-				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
-				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
-				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
-				_v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf;
-
-				_v5.positionScreen.copy( _v2.positionScreen );
-				_v6.positionScreen.copy( _v4.positionScreen );
-
-				if ( material.overdraw ) {
-
-					expand( _v1.positionScreen, _v2.positionScreen );
-					expand( _v2.positionScreen, _v4.positionScreen );
-					expand( _v4.positionScreen, _v1.positionScreen );
-
-					expand( _v3.positionScreen, _v5.positionScreen );
-					expand( _v3.positionScreen, _v6.positionScreen );
-
-				}
-
-				_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
-				_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
-				_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
-				_bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
-
-				if ( _clipRect.intersects( _bboxRect ) ) {
-
-					renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
-
-				}
-
-			}
-
-			/*
-			_context.lineWidth = 1;
-			_context.strokeStyle = 'rgba( 0, 255, 0, 0.5 )';
-			_context.strokeRect( _bboxRect.getX(), _bboxRect.getY(), _bboxRect.getWidth(), _bboxRect.getHeight() );
-			*/
-
-			_clearRect.addRectangle( _bboxRect );
-
-
-		}
-
-		/* DEBUG
-		_context.lineWidth = 1;
-		_context.strokeStyle = 'rgba( 255, 0, 0, 0.5 )';
-		_context.strokeRect( _clearRect.getX(), _clearRect.getY(), _clearRect.getWidth(), _clearRect.getHeight() );
-		*/
-
-		_context.setTransform( 1, 0, 0, 1, 0, 0 );
-
-		//
-
-		function calculateLights( lights ) {
-
-			var l, ll, light, lightColor;
-
-			_ambientLight.setRGB( 0, 0, 0 );
-			_directionalLights.setRGB( 0, 0, 0 );
-			_pointLights.setRGB( 0, 0, 0 );
-
-			for ( l = 0, ll = lights.length; l < ll; l ++ ) {
-
-				light = lights[ l ];
-				lightColor = light.color;
-
-				if ( light instanceof THREE.AmbientLight ) {
-
-					_ambientLight.r += lightColor.r;
-					_ambientLight.g += lightColor.g;
-					_ambientLight.b += lightColor.b;
-
-				} else if ( light instanceof THREE.DirectionalLight ) {
-
-					// for particles
-
-					_directionalLights.r += lightColor.r;
-					_directionalLights.g += lightColor.g;
-					_directionalLights.b += lightColor.b;
-
-				} else if ( light instanceof THREE.PointLight ) {
-
-					// for particles
-
-					_pointLights.r += lightColor.r;
-					_pointLights.g += lightColor.g;
-					_pointLights.b += lightColor.b;
-
-				}
-
-			}
-
-		}
-
-		function calculateLight( lights, position, normal, color ) {
-
-			var l, ll, light, lightColor, lightPosition, amount;
-
-			for ( l = 0, ll = lights.length; l < ll; l ++ ) {
-
-				light = lights[ l ];
-				lightColor = light.color;
-
-				if ( light instanceof THREE.DirectionalLight ) {
-
-					lightPosition = light.matrixWorld.getPosition();
-
-					amount = normal.dot( lightPosition );
-
-					if ( amount <= 0 ) continue;
-
-					amount *= light.intensity;
-
-					color.r += lightColor.r * amount;
-					color.g += lightColor.g * amount;
-					color.b += lightColor.b * amount;
-
-				} else if ( light instanceof THREE.PointLight ) {
-
-					lightPosition = light.matrixWorld.getPosition();
-
-					amount = normal.dot( _vector3.sub( lightPosition, position ).normalize() );
-
-					if ( amount <= 0 ) continue;
-
-					amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
-
-					if ( amount == 0 ) continue;
-
-					amount *= light.intensity;
-
-					color.r += lightColor.r * amount;
-					color.g += lightColor.g * amount;
-					color.b += lightColor.b * amount;
-
-				}
-
-			}
-
-		}
-
-		function renderParticle ( v1, element, material, scene ) {
-
-			setOpacity( material.opacity );
-			setBlending( material.blending );
-
-			var width, height, scaleX, scaleY,
-			bitmap, bitmapWidth, bitmapHeight;
-
-			if ( material instanceof THREE.ParticleBasicMaterial ) {
-
-				if ( material.map ) {
-
-					bitmap = material.map.image;
-					bitmapWidth = bitmap.width >> 1;
-					bitmapHeight = bitmap.height >> 1;
-
-					scaleX = element.scale.x * _canvasWidthHalf;
-					scaleY = element.scale.y * _canvasHeightHalf;
-
-					width = scaleX * bitmapWidth;
-					height = scaleY * bitmapHeight;
-
-					// TODO: Rotations break this...
-
-					_bboxRect.set( v1.x - width, v1.y - height, v1.x  + width, v1.y + height );
-
-					if ( !_clipRect.intersects( _bboxRect ) ) {
-
-						return;
-
-					}
-
-					_context.save();
-					_context.translate( v1.x, v1.y );
-					_context.rotate( - element.rotation );
-					_context.scale( scaleX, - scaleY );
-
-					_context.translate( - bitmapWidth, - bitmapHeight );
-					_context.drawImage( bitmap, 0, 0 );
-
-					_context.restore();
-
-				}
-
-				/* DEBUG
-				_context.beginPath();
-				_context.moveTo( v1.x - 10, v1.y );
-				_context.lineTo( v1.x + 10, v1.y );
-				_context.moveTo( v1.x, v1.y - 10 );
-				_context.lineTo( v1.x, v1.y + 10 );
-				_context.closePath();
-				_context.strokeStyle = 'rgb(255,255,0)';
-				_context.stroke();
-				*/
-
-			} else if ( material instanceof THREE.ParticleCanvasMaterial ) {
-
-				width = element.scale.x * _canvasWidthHalf;
-				height = element.scale.y * _canvasHeightHalf;
-
-				_bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
-
-				if ( !_clipRect.intersects( _bboxRect ) ) {
-
-					return;
-
-				}
-
-				setStrokeStyle( material.color.getContextStyle() );
-				setFillStyle( material.color.getContextStyle() );
-
-				_context.save();
-				_context.translate( v1.x, v1.y );
-				_context.rotate( - element.rotation );
-				_context.scale( width, height );
-
-				material.program( _context );
-
-				_context.restore();
-
-			}
-
-		}
-
-		function renderLine( v1, v2, element, material, scene ) {
-
-			setOpacity( material.opacity );
-			setBlending( material.blending );
-
-			_context.beginPath();
-			_context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
-			_context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
-			_context.closePath();
-
-			if ( material instanceof THREE.LineBasicMaterial ) {
-
-				setLineWidth( material.linewidth );
-				setLineCap( material.linecap );
-				setLineJoin( material.linejoin );
-				setStrokeStyle( material.color.getContextStyle() );
-
-				_context.stroke();
-				_bboxRect.inflate( material.linewidth * 2 );
-
-			}
-
-		}
-
-		function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material, scene ) {
-
-			_this.info.render.vertices += 3;
-			_this.info.render.faces ++;
-
-			setOpacity( material.opacity );
-			setBlending( material.blending );
-
-			_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
-			_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
-			_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
-
-			drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
-
-			if ( material instanceof THREE.MeshBasicMaterial ) {
-
-				if ( material.map/* && !material.wireframe*/ ) {
-
-					if ( material.map.mapping instanceof THREE.UVMapping ) {
-
-						_uvs = element.uvs[ 0 ];
-						patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].u, _uvs[ uv1 ].v, _uvs[ uv2 ].u, _uvs[ uv2 ].v, _uvs[ uv3 ].u, _uvs[ uv3 ].v, material.map );
-
-					}
-
-
-				} else if ( material.envMap ) {
-
-					if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) {
-
-						var cameraMatrix = camera.matrixWorldInverse;
-
-						_vector3.copy( element.vertexNormalsWorld[ uv1 ] );
-						_uv1x = ( _vector3.x * cameraMatrix.n11 + _vector3.y * cameraMatrix.n12 + _vector3.z * cameraMatrix.n13 ) * 0.5 + 0.5;
-						_uv1y = - ( _vector3.x * cameraMatrix.n21 + _vector3.y * cameraMatrix.n22 + _vector3.z * cameraMatrix.n23 ) * 0.5 + 0.5;
-
-						_vector3.copy( element.vertexNormalsWorld[ uv2 ] );
-						_uv2x = ( _vector3.x * cameraMatrix.n11 + _vector3.y * cameraMatrix.n12 + _vector3.z * cameraMatrix.n13 ) * 0.5 + 0.5;
-						_uv2y = - ( _vector3.x * cameraMatrix.n21 + _vector3.y * cameraMatrix.n22 + _vector3.z * cameraMatrix.n23 ) * 0.5 + 0.5;
-
-						_vector3.copy( element.vertexNormalsWorld[ uv3 ] );
-						_uv3x = ( _vector3.x * cameraMatrix.n11 + _vector3.y * cameraMatrix.n12 + _vector3.z * cameraMatrix.n13 ) * 0.5 + 0.5;
-						_uv3y = - ( _vector3.x * cameraMatrix.n21 + _vector3.y * cameraMatrix.n22 + _vector3.z * cameraMatrix.n23 ) * 0.5 + 0.5;
-
-						patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
-
-					}/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) {
-
-
-
-					}*/
-
-
-				} else {
-
-					material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
-
-				}
-
-			} else if ( material instanceof THREE.MeshLambertMaterial ) {
-
-				if ( material.map && !material.wireframe ) {
-
-					if ( material.map.mapping instanceof THREE.UVMapping ) {
-
-						_uvs = element.uvs[ 0 ];
-						patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].u, _uvs[ uv1 ].v, _uvs[ uv2 ].u, _uvs[ uv2 ].v, _uvs[ uv3 ].u, _uvs[ uv3 ].v, material.map );
-
-					}
-
-					setBlending( THREE.SubtractiveBlending );
-
-				}
-
-				if ( _enableLighting ) {
-
-					if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 3 ) {
-
-						_color1.r = _color2.r = _color3.r = _ambientLight.r;
-						_color1.g = _color2.g = _color3.g = _ambientLight.g;
-						_color1.b = _color2.b = _color3.b = _ambientLight.b;
-
-						calculateLight( _lights, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
-						calculateLight( _lights, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
-						calculateLight( _lights, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 );
-
-						_color1.r = Math.max( 0, Math.min( material.color.r * _color1.r, 1 ) );
-						_color1.g = Math.max( 0, Math.min( material.color.g * _color1.g, 1 ) );
-						_color1.b = Math.max( 0, Math.min( material.color.b * _color1.b, 1 ) );
-
-						_color2.r = Math.max( 0, Math.min( material.color.r * _color2.r, 1 ) );
-						_color2.g = Math.max( 0, Math.min( material.color.g * _color2.g, 1 ) );
-						_color2.b = Math.max( 0, Math.min( material.color.b * _color2.b, 1 ) );
-
-						_color3.r = Math.max( 0, Math.min( material.color.r * _color3.r, 1 ) );
-						_color3.g = Math.max( 0, Math.min( material.color.g * _color3.g, 1 ) );
-						_color3.b = Math.max( 0, Math.min( material.color.b * _color3.b, 1 ) );
-
-						_color4.r = ( _color2.r + _color3.r ) * 0.5;
-						_color4.g = ( _color2.g + _color3.g ) * 0.5;
-						_color4.b = ( _color2.b + _color3.b ) * 0.5;
-
-						_image = getGradientTexture( _color1, _color2, _color3, _color4 );
-
-						clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
-
-					} else {
-
-						_color.r = _ambientLight.r;
-						_color.g = _ambientLight.g;
-						_color.b = _ambientLight.b;
-
-						calculateLight( _lights, element.centroidWorld, element.normalWorld, _color );
-
-						_color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) );
-						_color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) );
-						_color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) );
-
-						material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
-
-					}
-
-				} else {
-
-					material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
-
-				}
-
-			} else if ( material instanceof THREE.MeshDepthMaterial ) {
-
-				_near = camera.near;
-				_far = camera.far;
-
-				_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
-				_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
-				_color3.r = _color3.g = _color3.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );
-
-				_color4.r = ( _color2.r + _color3.r ) * 0.5;
-				_color4.g = ( _color2.g + _color3.g ) * 0.5;
-				_color4.b = ( _color2.b + _color3.b ) * 0.5;
-
-				_image = getGradientTexture( _color1, _color2, _color3, _color4 );
-
-				clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
-
-			} else if ( material instanceof THREE.MeshNormalMaterial ) {
-
-				_color.r = normalToComponent( element.normalWorld.x );
-				_color.g = normalToComponent( element.normalWorld.y );
-				_color.b = normalToComponent( element.normalWorld.z );
-
-				material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
-
-			}
-
-		}
-
-		function renderFace4( v1, v2, v3, v4, v5, v6, element, material, scene ) {
-
-			_this.info.render.vertices += 4;
-			_this.info.render.faces ++;
-
-			setOpacity( material.opacity );
-			setBlending( material.blending );
-
-			if ( material.map || material.envMap ) {
-
-				// Let renderFace3() handle this
-
-				renderFace3( v1, v2, v4, 0, 1, 3, element, material, scene );
-				renderFace3( v5, v3, v6, 1, 2, 3, element, material, scene );
-
-				return;
-
-			}
-
-			_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
-			_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
-			_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
-			_v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
-			_v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
-			_v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
-
-			if ( material instanceof THREE.MeshBasicMaterial ) {
-
-				drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
-
-				material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
-
-			} else if ( material instanceof THREE.MeshLambertMaterial ) {
-
-				if ( _enableLighting ) {
-
-					if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 4 ) {
-
-						_color1.r = _color2.r = _color3.r = _color4.r = _ambientLight.r;
-						_color1.g = _color2.g = _color3.g = _color4.g = _ambientLight.g;
-						_color1.b = _color2.b = _color3.b = _color4.b = _ambientLight.b;
-
-						calculateLight( _lights, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
-						calculateLight( _lights, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
-						calculateLight( _lights, element.v4.positionWorld, element.vertexNormalsWorld[ 3 ], _color3 );
-						calculateLight( _lights, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color4 );
-
-						_color1.r = Math.max( 0, Math.min( material.color.r * _color1.r, 1 ) );
-						_color1.g = Math.max( 0, Math.min( material.color.g * _color1.g, 1 ) );
-						_color1.b = Math.max( 0, Math.min( material.color.b * _color1.b, 1 ) );
-
-						_color2.r = Math.max( 0, Math.min( material.color.r * _color2.r, 1 ) );
-						_color2.g = Math.max( 0, Math.min( material.color.g * _color2.g, 1 ) );
-						_color2.b = Math.max( 0, Math.min( material.color.b * _color2.b, 1 ) );
-
-						_color3.r = Math.max( 0, Math.min( material.color.r * _color3.r, 1 ) );
-						_color3.g = Math.max( 0, Math.min( material.color.g * _color3.g, 1 ) );
-						_color3.b = Math.max( 0, Math.min( material.color.b * _color3.b, 1 ) );
-
-						_color4.r = Math.max( 0, Math.min( material.color.r * _color4.r, 1 ) );
-						_color4.g = Math.max( 0, Math.min( material.color.g * _color4.g, 1 ) );
-						_color4.b = Math.max( 0, Math.min( material.color.b * _color4.b, 1 ) );
-
-						_image = getGradientTexture( _color1, _color2, _color3, _color4 );
-
-						// TODO: UVs are incorrect, v4->v3?
-
-						drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
-						clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
-
-						drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
-						clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
-
-					} else {
-
-						_color.r = _ambientLight.r;
-						_color.g = _ambientLight.g;
-						_color.b = _ambientLight.b;
-
-						calculateLight( _lights, element.centroidWorld, element.normalWorld, _color );
-
-						_color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) );
-						_color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) );
-						_color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) );
-
-						drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
-
-						material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
-
-					}
-
-				} else {
-
-					drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
-
-					material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
-
-				}
-
-			} else if ( material instanceof THREE.MeshNormalMaterial ) {
-
-				_color.r = normalToComponent( element.normalWorld.x );
-				_color.g = normalToComponent( element.normalWorld.y );
-				_color.b = normalToComponent( element.normalWorld.z );
-
-				drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
-
-				material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
-
-			} else if ( material instanceof THREE.MeshDepthMaterial ) {
-
-				_near = camera.near;
-				_far = camera.far;
-
-				_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
-				_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
-				_color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z, _near, _far );
-				_color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );
-
-				_image = getGradientTexture( _color1, _color2, _color3, _color4 );
-
-				// TODO: UVs are incorrect, v4->v3?
-
-				drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
-				clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
-
-				drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
-				clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
-
-			}
-
-		}
-
-		//
-
-		function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
-
-			_context.beginPath();
-			_context.moveTo( x0, y0 );
-			_context.lineTo( x1, y1 );
-			_context.lineTo( x2, y2 );
-			_context.lineTo( x0, y0 );
-			_context.closePath();
-
-		}
-
-		function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {
-
-			_context.beginPath();
-			_context.moveTo( x0, y0 );
-			_context.lineTo( x1, y1 );
-			_context.lineTo( x2, y2 );
-			_context.lineTo( x3, y3 );
-			_context.lineTo( x0, y0 );
-			_context.closePath();
-
-		}
-
-		function strokePath( color, linewidth, linecap, linejoin ) {
-
-			setLineWidth( linewidth );
-			setLineCap( linecap );
-			setLineJoin( linejoin );
-			setStrokeStyle( color.getContextStyle() );
-
-			_context.stroke();
-
-			_bboxRect.inflate( linewidth * 2 );
-
-		}
-
-		function fillPath( color ) {
-
-			setFillStyle( color.getContextStyle() );
-			_context.fill();
-
-		}
-
-		function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
-
-			if ( texture.image.width == 0 ) return;
-
-			if ( texture.needsUpdate == true || _patterns[ texture.id ] == undefined ) {
-
-				var repeatX = texture.wrapS == THREE.RepeatWrapping;
-				var repeatY = texture.wrapT == THREE.RepeatWrapping;
-
-				_patterns[ texture.id ] = _context.createPattern( texture.image, repeatX && repeatY ? 'repeat' : repeatX && !repeatY ? 'repeat-x' : !repeatX && repeatY ? 'repeat-y' : 'no-repeat' );
-
-				texture.needsUpdate = false;
-
-			}
-
-			setFillStyle( _patterns[ texture.id ] );
-
-			// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
-
-			var a, b, c, d, e, f, det, idet,
-			offsetX = texture.offset.x / texture.repeat.x,
-			offsetY = texture.offset.y / texture.repeat.y,
-			width = texture.image.width * texture.repeat.x,
-			height = texture.image.height * texture.repeat.y;
-
-			u0 = ( u0 + offsetX ) * width;
-			v0 = ( v0 + offsetY ) * height;
-
-			u1 = ( u1 + offsetX ) * width;
-			v1 = ( v1 + offsetY ) * height;
-
-			u2 = ( u2 + offsetX ) * width;
-			v2 = ( v2 + offsetY ) * height;
-
-			x1 -= x0; y1 -= y0;
-			x2 -= x0; y2 -= y0;
-
-			u1 -= u0; v1 -= v0;
-			u2 -= u0; v2 -= v0;
-
-			det = u1 * v2 - u2 * v1;
-
-			if ( det == 0 ) {
-
-				if ( _imagedatas[ texture.id ] === undefined ) {
-
-					var canvas = document.createElement( 'canvas' )
-					canvas.width = texture.image.width;
-					canvas.height = texture.image.height;
-
-					var context = canvas.getContext( '2d' );
-					context.drawImage( texture.image, 0, 0 );
-
-					_imagedatas[ texture.id ] = context.getImageData( 0, 0, texture.image.width, texture.image.height ).data;
-
-					// variables cannot be deleted in ES5 strict mode
-					//delete canvas;
-
-				}
-
-				var data = _imagedatas[ texture.id ];
-				var index = ( Math.floor( u0 ) + Math.floor( v0 ) * texture.image.width ) * 4;
-
-				_color.setRGB( data[ index ] / 255, data[ index + 1 ] / 255, data[ index + 2 ] / 255 );
-				fillPath( _color );
-
-				return;
-
-			}
-
-			idet = 1 / det;
-
-			a = ( v2 * x1 - v1 * x2 ) * idet;
-			b = ( v2 * y1 - v1 * y2 ) * idet;
-			c = ( u1 * x2 - u2 * x1 ) * idet;
-			d = ( u1 * y2 - u2 * y1 ) * idet;
-
-			e = x0 - a * u0 - c * v0;
-			f = y0 - b * u0 - d * v0;
-
-			_context.save();
-			_context.transform( a, b, c, d, e, f );
-			_context.fill();
-			_context.restore();
-
-		}
-
-		function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
-
-			// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
-
-			var a, b, c, d, e, f, det, idet,
-			width = image.width - 1,
-			height = image.height - 1;
-
-			u0 *= width; v0 *= height;
-			u1 *= width; v1 *= height;
-			u2 *= width; v2 *= height;
-
-			x1 -= x0; y1 -= y0;
-			x2 -= x0; y2 -= y0;
-
-			u1 -= u0; v1 -= v0;
-			u2 -= u0; v2 -= v0;
-
-			det = u1 * v2 - u2 * v1;
-
-			idet = 1 / det;
-
-			a = ( v2 * x1 - v1 * x2 ) * idet;
-			b = ( v2 * y1 - v1 * y2 ) * idet;
-			c = ( u1 * x2 - u2 * x1 ) * idet;
-			d = ( u1 * y2 - u2 * y1 ) * idet;
-
-			e = x0 - a * u0 - c * v0;
-			f = y0 - b * u0 - d * v0;
-
-			_context.save();
-			_context.transform( a, b, c, d, e, f );
-			_context.clip();
-			_context.drawImage( image, 0, 0 );
-			_context.restore();
-
-		}
-
-		function getGradientTexture( color1, color2, color3, color4 ) {
-
-			// http://mrdoob.com/blog/post/710
-
-			var c1r = ~~ ( color1.r * 255 ), c1g = ~~ ( color1.g * 255 ), c1b = ~~ ( color1.b * 255 ),
-			c2r = ~~ ( color2.r * 255 ), c2g = ~~ ( color2.g * 255 ), c2b = ~~ ( color2.b * 255 ),
-			c3r = ~~ ( color3.r * 255 ), c3g = ~~ ( color3.g * 255 ), c3b = ~~ ( color3.b * 255 ),
-			c4r = ~~ ( color4.r * 255 ), c4g = ~~ ( color4.g * 255 ), c4b = ~~ ( color4.b * 255 );
-
-			_pixelMapData[ 0 ] = c1r < 0 ? 0 : c1r > 255 ? 255 : c1r;
-			_pixelMapData[ 1 ] = c1g < 0 ? 0 : c1g > 255 ? 255 : c1g;
-			_pixelMapData[ 2 ] = c1b < 0 ? 0 : c1b > 255 ? 255 : c1b;
-
-			_pixelMapData[ 4 ] = c2r < 0 ? 0 : c2r > 255 ? 255 : c2r;
-			_pixelMapData[ 5 ] = c2g < 0 ? 0 : c2g > 255 ? 255 : c2g;
-			_pixelMapData[ 6 ] = c2b < 0 ? 0 : c2b > 255 ? 255 : c2b;
-
-			_pixelMapData[ 8 ] = c3r < 0 ? 0 : c3r > 255 ? 255 : c3r;
-			_pixelMapData[ 9 ] = c3g < 0 ? 0 : c3g > 255 ? 255 : c3g;
-			_pixelMapData[ 10 ] = c3b < 0 ? 0 : c3b > 255 ? 255 : c3b;
-
-			_pixelMapData[ 12 ] = c4r < 0 ? 0 : c4r > 255 ? 255 : c4r;
-			_pixelMapData[ 13 ] = c4g < 0 ? 0 : c4g > 255 ? 255 : c4g;
-			_pixelMapData[ 14 ] = c4b < 0 ? 0 : c4b > 255 ? 255 : c4b;
-
-			_pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
-			_gradientMapContext.drawImage( _pixelMap, 0, 0 );
-
-			return _gradientMap;
-
-		}
-
-		function smoothstep( value, min, max ) {
-
-			var x = ( value - min ) / ( max - min );
-			return x * x * ( 3 - 2 * x );
-
-		}
-
-		function normalToComponent( normal ) {
-
-			var component = ( normal + 1 ) * 0.5;
-			return component < 0 ? 0 : ( component > 1 ? 1 : component );
-
-		}
-
-		// Hide anti-alias gaps
-
-		function expand( v1, v2 ) {
-
-			var x = v2.x - v1.x, y =  v2.y - v1.y,
-			det = x * x + y * y, idet;
-
-			if ( det == 0 ) return;
-
-			idet = 1 / Math.sqrt( det );
-
-			x *= idet; y *= idet;
-
-			v2.x += x; v2.y += y;
-			v1.x -= x; v1.y -= y;
-
-		}
-	};
-
-	// Context cached methods.
-
-	function setOpacity( value ) {
-
-		if ( _contextGlobalAlpha != value ) {
-
-			_context.globalAlpha = _contextGlobalAlpha = value;
-
-		}
-
-	}
-
-	function setBlending( value ) {
-
-		if ( _contextGlobalCompositeOperation != value ) {
-
-			switch ( value ) {
-
-				case THREE.NormalBlending:
-
-					_context.globalCompositeOperation = 'source-over';
-
-					break;
-
-				case THREE.AdditiveBlending:
-
-					_context.globalCompositeOperation = 'lighter';
-
-					break;
-
-				case THREE.SubtractiveBlending:
-
-					_context.globalCompositeOperation = 'darker';
-
-					break;
-
-			}
-
-			_contextGlobalCompositeOperation = value;
-
-		}
-
-	}
-
-	function setLineWidth( value ) {
-
-		if ( _contextLineWidth != value ) {
-
-			_context.lineWidth = _contextLineWidth = value;
-
-		}
-
-	}
-
-	function setLineCap( value ) {
-
-		// "butt", "round", "square"
-
-		if ( _contextLineCap != value ) {
-
-			_context.lineCap = _contextLineCap = value;
-
-		}
-
-	}
-
-	function setLineJoin( value ) {
-
-		// "round", "bevel", "miter"
-
-		if ( _contextLineJoin != value ) {
-
-			_context.lineJoin = _contextLineJoin = value;
-
-		}
-
-	}
-
-	function setStrokeStyle( style ) {
-
-		if ( _contextStrokeStyle != style ) {
-
-			_context.strokeStyle = _contextStrokeStyle = style;
-
-		}
-
-	}
-
-	function setFillStyle( style ) {
-
-		if ( _contextFillStyle != style ) {
-
-			_context.fillStyle = _contextFillStyle = style;
-
-		}
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableVertex = function () {
-
-	this.positionWorld = new THREE.Vector3();
-	this.positionScreen = new THREE.Vector4();
-
-	this.visible = true;
-
-};
-
-THREE.RenderableVertex.prototype.copy = function ( vertex ) {
-
-	this.positionWorld.copy( vertex.positionWorld );
-	this.positionScreen.copy( vertex.positionScreen );
-
-}
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableFace3 = function () {
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-	this.v3 = new THREE.RenderableVertex();
-
-	this.centroidWorld = new THREE.Vector3();
-	this.centroidScreen = new THREE.Vector3();
-
-	this.normalWorld = new THREE.Vector3();
-	this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-	this.material = null;
-	this.faceMaterial = null;
-	this.uvs = [[]];
-
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableFace4 = function () {
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-	this.v3 = new THREE.RenderableVertex();
-	this.v4 = new THREE.RenderableVertex();
-
-	this.centroidWorld = new THREE.Vector3();
-	this.centroidScreen = new THREE.Vector3();
-
-	this.normalWorld = new THREE.Vector3();
-	this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-	this.material = null;
-	this.faceMaterial = null;
-	this.uvs = [[]];
-
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableObject = function () {
-
-	this.object = null;
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableParticle = function () {
-
-	this.x = null;
-	this.y = null;
-	this.z = null;
-
-	this.rotation = null;
-	this.scale = new THREE.Vector2();
-
-	this.material = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableLine = function () {
-
-	this.z = null;
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-
-	this.material = null;
-
-};
+// ThreeCanvas.js - http://github.com/mrdoob/three.js
+'use strict';var THREE=THREE||{REVISION:"49dev"};self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
+(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
+function(a){clearTimeout(a)}})();THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
+this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));switch(d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
+Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
+this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
+lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
+a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
+this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34;return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,e=b?b.z:1,f=a.n11/c,g=a.n12/d,c=a.n21/c,d=a.n22/d,i=a.n23/e,j=a.n33/e;this.y=Math.asin(a.n13/e);e=Math.cos(this.y);if(Math.abs(e)>1.0E-5){this.x=Math.atan2(-i/e,j/e);this.z=Math.atan2(-g/e,f/e)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=this.set(a.n11,a.n21,a.n31).length(),c=this.set(a.n12,a.n22,
+a.n32).length(),a=this.set(a.n13,a.n23,a.n33).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
+this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
+normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;e<6;e++){a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w;if(a<=d)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
+THREE.Ray=function(a,b){function c(a,b,c){p.sub(c,a);H=p.dot(b);D=k.add(a,u.copy(b).multiplyScalar(H));return L=c.distanceTo(D)}function d(a,b,c,d){p.sub(d,b);k.sub(c,b);u.sub(a,b);G=p.dot(p);t=p.dot(k);E=p.dot(u);A=k.dot(k);F=k.dot(u);r=1/(G*A-t*t);v=(A*E-t*F)*r;y=(G*F-t*E)*r;return v>=0&&y>=0&&v+y<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,
+h=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3;this.intersectObject=function(a){var b,k=[];if(a instanceof THREE.Particle){var p=c(this.origin,this.direction,a.matrixWorld.getPosition());if(p>a.scale.x)return[];b={distance:p,point:a.position,face:null,object:a};k.push(b)}else if(a instanceof THREE.Mesh){var p=c(this.origin,this.direction,a.matrixWorld.getPosition()),I=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
+a.matrixWorld.getColumnZ().length());if(p>a.geometry.boundingSphere.radius*Math.max(I.x,Math.max(I.y,I.z)))return k;var r,u,v=a.geometry,C=v.vertices,t;a.matrixRotationWorld.extractRotation(a.matrixWorld);p=0;for(I=v.faces.length;p<I;p++){b=v.faces[p];h.copy(this.origin);l.copy(this.direction);t=a.matrixWorld;o=t.multiplyVector3(o.copy(b.centroid)).subSelf(h);m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal));r=l.dot(m);if(!(Math.abs(r)<e)){u=m.dot(o)/r;if(!(u<0)&&(a.doubleSided||(a.flipSided?
+r>0:r<0))){n.add(h,l.multiplyScalar(u));if(b instanceof THREE.Face3){f=t.multiplyVector3(f.copy(C[b.a]));g=t.multiplyVector3(g.copy(C[b.b]));i=t.multiplyVector3(i.copy(C[b.c]));if(d(n,f,g,i)){b={distance:h.distanceTo(n),point:n.clone(),face:b,object:a};k.push(b)}}else if(b instanceof THREE.Face4){f=t.multiplyVector3(f.copy(C[b.a]));g=t.multiplyVector3(g.copy(C[b.b]));i=t.multiplyVector3(i.copy(C[b.c]));j=t.multiplyVector3(j.copy(C[b.d]));if(d(n,f,g,j)||d(n,g,i,j)){b={distance:h.distanceTo(n),point:n.clone(),
+face:b,object:a};k.push(b)}}}}}}return k};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var p=new THREE.Vector3,k=new THREE.Vector3,u=new THREE.Vector3,H,D,L,G,t,E,A,F,r,v,y};
+THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,i=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,h,g,o){i=false;b=f;c=h;d=g;e=o;a()};this.addPoint=function(f,h){if(i){i=false;b=f;c=h;d=f;e=h}else{b=b<f?b:f;c=c<h?c:h;d=d>f?d:f;e=e>h?
+e:h}a()};this.add3Points=function(f,h,g,o,m,n){if(i){i=false;b=f<g?f<m?f:m:g<m?g:m;c=h<o?h<n?h:n:o<n?o:n;d=f>g?f>m?f:m:g>m?g:m;e=h>o?h>n?h:n:o>n?o:n}else{b=f<g?f<m?f<b?f:b:m<b?m:b:g<m?g<b?g:b:m<b?m:b;c=h<o?h<n?h<c?h:c:n<c?n:c:o<n?o<c?o:c:n<c?n:c;d=f>g?f>m?f>d?f:d:m>d?m:d:g>m?g>d?g:d:m>d?m:d;e=h>o?h>n?h>e?h:e:n>e?n:e:o>n?o>e?o:e:n>e?n:e}a()};this.addRectangle=function(f){if(i){i=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
+d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){i=true;e=d=c=b=0;a()};this.isEmpty=function(){return i}};
+THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.m=[]};
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.n33*a.n22-a.n32*a.n23,c=-a.n33*a.n21+a.n31*a.n23,d=a.n32*a.n21-a.n31*a.n22,e=-a.n33*a.n12+a.n32*a.n13,f=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,h=a.n22*a.n11-a.n21*a.n12,a=a.n11*b+a.n21*e+a.n31*i;a===0&&console.warn("Matrix3.getInverse(): determinant == 0");var a=1/a,l=this.m;l[0]=a*b;l[1]=a*c;l[2]=a*d;l[3]=a*e;l[4]=a*f;l[5]=a*g;l[6]=a*i;l[7]=a*j;l[8]=a*
+h;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,i,j,h,l,o,m,n,p,k){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,i||0,j||0,h||0,l!==void 0?l:1,o||0,m||0,n||0,p||0,k!==void 0?k:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,i,j,h,l,o,m,n,p,k){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=j;this.n32=h;this.n33=l;this.n34=o;this.n41=m;this.n42=n;this.n43=p;this.n44=k;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x=f.x+1.0E-4;d.cross(c,f).normalize()}e.cross(f,d);this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,j=a.n23,h=a.n24,l=a.n31,o=a.n32,m=a.n33,n=a.n34,p=a.n41,k=a.n42,u=a.n43,H=a.n44,
+D=b.n11,L=b.n12,G=b.n13,t=b.n14,E=b.n21,A=b.n22,F=b.n23,r=b.n24,v=b.n31,y=b.n32,K=b.n33,$=b.n34,da=b.n41,O=b.n42,I=b.n43,T=b.n44;this.n11=c*D+d*E+e*v+f*da;this.n12=c*L+d*A+e*y+f*O;this.n13=c*G+d*F+e*K+f*I;this.n14=c*t+d*r+e*$+f*T;this.n21=g*D+i*E+j*v+h*da;this.n22=g*L+i*A+j*y+h*O;this.n23=g*G+i*F+j*K+h*I;this.n24=g*t+i*r+j*$+h*T;this.n31=l*D+o*E+m*v+n*da;this.n32=l*L+o*A+m*y+n*O;this.n33=l*G+o*F+m*K+n*I;this.n34=l*t+o*r+m*$+n*T;this.n41=p*D+k*E+u*v+H*da;this.n42=p*L+k*A+u*y+H*O;this.n43=p*G+k*F+u*
+K+H*I;this.n44=p*t+k*r+u*$+H*T;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11=this.n11*a;this.n12=this.n12*a;this.n13=this.n13*a;this.n14=this.n14*a;this.n21=
+this.n21*a;this.n22=this.n22*a;this.n23=this.n23*a;this.n24=this.n24*a;this.n31=this.n31*a;this.n32=this.n32*a;this.n33=this.n33*a;this.n34=this.n34*a;this.n41=this.n41*a;this.n42=this.n42*a;this.n43=this.n43*a;this.n44=this.n44*a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
+multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,i=this.n24,j=this.n31,h=this.n32,l=this.n33,o=this.n34,m=this.n41,n=this.n42,p=this.n43,k=this.n44;return d*g*h*m-c*i*h*m-d*f*l*m+b*i*l*m+c*f*o*m-b*g*o*m-d*g*j*n+c*i*j*n+d*e*
+l*n-a*i*l*n-c*e*o*n+a*g*o*n+d*f*j*p-b*i*j*p-d*e*h*p+a*i*h*p+b*e*o*p-a*f*o*p-c*f*j*k+b*g*j*k+c*e*h*k-a*g*h*k-b*e*l*k+a*f*l*k},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;
+a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,
+this.n24,this.n34)},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,f=a.n21,g=a.n22,i=a.n23,j=a.n24,h=a.n31,l=a.n32,o=a.n33,m=a.n34,n=a.n41,p=a.n42,k=a.n43,u=a.n44;this.n11=
+i*m*p-j*o*p+j*l*k-g*m*k-i*l*u+g*o*u;this.n12=e*o*p-d*m*p-e*l*k+c*m*k+d*l*u-c*o*u;this.n13=d*j*p-e*i*p+e*g*k-c*j*k-d*g*u+c*i*u;this.n14=e*i*l-d*j*l-e*g*o+c*j*o+d*g*m-c*i*m;this.n21=j*o*n-i*m*n-j*h*k+f*m*k+i*h*u-f*o*u;this.n22=d*m*n-e*o*n+e*h*k-b*m*k-d*h*u+b*o*u;this.n23=e*i*n-d*j*n-e*f*k+b*j*k+d*f*u-b*i*u;this.n24=d*j*h-e*i*h+e*f*o-b*j*o-d*f*m+b*i*m;this.n31=g*m*n-j*l*n+j*h*p-f*m*p-g*h*u+f*l*u;this.n32=e*l*n-c*m*n-e*h*p+b*m*p+c*h*u-b*l*u;this.n33=c*j*n-e*g*n+e*f*p-b*j*p-c*f*u+b*g*u;this.n34=e*g*h-
+c*j*h-e*f*l+b*j*l+c*f*m-b*g*m;this.n41=i*l*n-g*o*n-i*h*p+f*o*p+g*h*k-f*l*k;this.n42=c*o*n-d*l*n+d*h*p-b*o*p-c*h*k+b*l*k;this.n43=d*g*n-c*i*n-d*f*p+b*i*p+c*f*k-b*g*k;this.n44=c*i*h-d*g*h+d*f*l-b*i*l-c*f*o+b*g*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),i=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var j=g*i,h=g*e,l=d*i,o=d*e;this.n11=j+o*c;this.n12=l*c-h;this.n13=f*d;this.n21=
+f*e;this.n22=f*i;this.n23=-c;this.n31=h*c-l;this.n32=o+j*c;this.n33=f*g;break;case "ZXY":j=g*i;h=g*e;l=d*i;o=d*e;this.n11=j-o*c;this.n12=-f*e;this.n13=l+h*c;this.n21=h+l*c;this.n22=f*i;this.n23=o-j*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":j=f*i;h=f*e;l=c*i;o=c*e;this.n11=g*i;this.n12=l*d-h;this.n13=j*d+o;this.n21=g*e;this.n22=o*d+j;this.n23=h*d-l;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":j=f*g;h=f*d;l=c*g;o=c*d;this.n11=g*i;this.n12=o-j*e;this.n13=l*e+h;this.n21=e;this.n22=
+f*i;this.n23=-c*i;this.n31=-d*i;this.n32=h*e+l;this.n33=j-o*e;break;case "XZY":j=f*g;h=f*d;l=c*g;o=c*d;this.n11=g*i;this.n12=-e;this.n13=d*i;this.n21=j*e+o;this.n22=f*i;this.n23=h*e-l;this.n31=l*e-h;this.n32=c*i;this.n33=o*e+j;break;default:j=f*i;h=f*e;l=c*i;o=c*e;this.n11=g*i;this.n12=-g*e;this.n13=d;this.n21=h+l*d;this.n22=j-o*d;this.n23=-c*g;this.n31=o-j*d;this.n32=l+h*d;this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d,a=b*f,j=b*g,b=
+b*i,h=c*g,c=c*i,d=d*i,f=e*f,g=e*g,e=e*i;this.n11=1-(h+d);this.n12=j-e;this.n13=b+g;this.n21=j+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+h);return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,
+this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11=d.n11/c.x;d.n21=d.n21/c.x;d.n31=d.n31/c.x;d.n12=d.n12/c.y;d.n22=d.n22/c.y;d.n32=d.n32/c.y;d.n13=d.n13/c.z;d.n23=d.n23/c.z;d.n33=d.n33/c.z;b.setFromRotationMatrix(d);
+return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*
+c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,i=this.n33,j=this.n43,h=Math.cos(a),a=Math.sin(a);this.n12=h*b+a*f;this.n22=h*c+a*g;this.n32=h*d+a*i;this.n42=h*e+a*j;this.n13=h*f-a*b;this.n23=h*g-a*c;this.n33=h*i-a*d;this.n43=h*j-a*e;return this},rotateY:function(a){var b=
+this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n13,g=this.n23,i=this.n33,j=this.n43,h=Math.cos(a),a=Math.sin(a);this.n11=h*b-a*f;this.n21=h*c-a*g;this.n31=h*d-a*i;this.n41=h*e-a*j;this.n13=h*f+a*b;this.n23=h*g+a*c;this.n33=h*i+a*d;this.n43=h*j+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n12,g=this.n22,i=this.n32,j=this.n42,h=Math.cos(a),a=Math.sin(a);this.n11=h*b+a*f;this.n21=h*c+a*g;this.n31=h*d+a*i;this.n41=h*e+a*j;this.n12=h*f-a*b;this.n22=h*g-
+a*c;this.n32=h*i-a*d;this.n42=h*j-a*e;return this},rotateByAxis:function(a,b){if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,i=e*e,j=Math.cos(b),h=Math.sin(b),l=1-j,o=c*d*l,m=c*e*l,l=d*e*l,c=c*h,n=d*h,h=e*h,e=f+(1-f)*j,f=o+h,d=m-n,o=o-h,g=g+(1-g)*j,h=l+c,m=m+n,l=l-c,i=i+(1-i)*j,j=this.n11,c=this.n21,n=this.n31,p=this.n41,
+k=this.n12,u=this.n22,H=this.n32,D=this.n42,L=this.n13,G=this.n23,t=this.n33,E=this.n43;this.n11=e*j+f*k+d*L;this.n21=e*c+f*u+d*G;this.n31=e*n+f*H+d*t;this.n41=e*p+f*D+d*E;this.n12=o*j+g*k+h*L;this.n22=o*c+g*u+h*G;this.n32=o*n+g*H+h*t;this.n42=o*p+g*D+h*E;this.n13=m*j+l*k+i*L;this.n23=m*c+l*u+i*G;this.n33=m*n+l*H+i*t;this.n43=m*p+l*D+i*E;return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11=this.n11*b;this.n12=this.n12*c;this.n13=this.n13*a;this.n21=this.n21*b;this.n22=this.n22*c;this.n23=
+this.n23*a;this.n31=this.n31*b;this.n32=this.n32*c;this.n33=this.n33*a;this.n41=this.n41*b;this.n42=this.n42*c;this.n43=this.n43*a;return this},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),
+a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,j=e*f,h=e*g;this.set(j*f+c,j*g-d*i,j*i+d*g,0,j*g+d*i,h*g+c,h*i-d*f,0,j*i-d*g,h*i+d*f,e*i*i+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){this.n11=2*e/(b-a);this.n12=0;this.n13=(b+a)/(b-a);this.n21=this.n14=0;this.n22=2*e/(d-c);this.n23=(d+c)/(d-c);this.n32=
+this.n31=this.n24=0;this.n33=-(f+e)/(f-e);this.n34=-2*f*e/(f-e);this.n42=this.n41=0;this.n43=-1;this.n44=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=b-a,i=c-d,j=f-e;this.n11=2/g;this.n13=this.n12=0;this.n14=-((b+a)/g);this.n21=0;this.n22=2/i;this.n23=0;this.n24=-((c+d)/i);this.n32=this.n31=0;this.n33=-2/j;this.n34=-((f+e)/j);this.n43=this.n42=this.n41=0;this.n44=1;return this},
+clone:function(){return new THREE.Matrix4(this.n11,this.n12,this.n13,this.n14,this.n21,this.n22,this.n23,this.n24,this.n31,this.n32,this.n33,this.n34,this.n41,this.n42,this.n43,this.n44)}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
+true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
+THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.getRotationFromMatrix(this.matrix,this.scale);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,
+this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=
+this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
+this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
+c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
+THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=h[j]=h[j]||new THREE.RenderableVertex;j++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
+d);return true}var e,f,g=[],i,j,h=[],l,o,m=[],n,p=[],k,u,H=[],D,L,G=[],t={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,A=new THREE.Vector4,F=new THREE.Matrix4,r=new THREE.Matrix4,v=new THREE.Frustum,y=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);F.multiply(b.projectionMatrix,b.matrixWorldInverse);F.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+F.multiply(b.matrixWorld,b.projectionMatrixInverse);F.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;t.objects.length=0;t.sprites.length=0;t.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||v.contains(b))){E.copy(b.matrixWorld.getPosition());
+F.multiplyVector3(E);e=a();e.object=b;e.z=E.z;t.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){E.copy(b.matrixWorld.getPosition());F.multiplyVector3(E);e=a();e.object=b;e.z=E.z;t.sprites.push(e)}else b instanceof THREE.Light&&t.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&t.objects.sort(c);return t};this.projectScene=function(a,e,f){var g=e.near,E=e.far,Q=false,U,C,J,R,B,P,N,V,s,x,w,z,M,la,fa;L=u=n=o=0;t.elements.length=0;if(e.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);F.multiply(e.projectionMatrix,e.matrixWorldInverse);v.setFromMatrix(F);t=this.projectGraph(a,false);a=0;for(U=t.objects.length;a<U;a++){s=t.objects[a].object;x=s.matrixWorld;j=0;if(s instanceof THREE.Mesh){w=s.geometry;z=s.geometry.materials;R=w.vertices;M=w.faces;la=w.faceVertexUvs;w=s.matrixRotationWorld.extractRotation(x);C=0;for(J=
+R.length;C<J;C++){i=b();i.positionWorld.copy(R[C]);x.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);F.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>g&&i.positionScreen.z<E}R=0;for(C=M.length;R<C;R++){J=M[R];if(J instanceof THREE.Face3){B=h[J.a];P=h[J.b];N=h[J.c];if(B.visible&&P.visible&&N.visible){Q=(N.positionScreen.x-B.positionScreen.x)*(P.positionScreen.y-
+B.positionScreen.y)-(N.positionScreen.y-B.positionScreen.y)*(P.positionScreen.x-B.positionScreen.x)<0;if(s.doubleSided||Q!=s.flipSided){V=m[o]=m[o]||new THREE.RenderableFace3;o++;l=V;l.v1.copy(B);l.v2.copy(P);l.v3.copy(N)}else continue}else continue}else if(J instanceof THREE.Face4){B=h[J.a];P=h[J.b];N=h[J.c];V=h[J.d];if(B.visible&&P.visible&&N.visible&&V.visible){Q=(V.positionScreen.x-B.positionScreen.x)*(P.positionScreen.y-B.positionScreen.y)-(V.positionScreen.y-B.positionScreen.y)*(P.positionScreen.x-
+B.positionScreen.x)<0||(P.positionScreen.x-N.positionScreen.x)*(V.positionScreen.y-N.positionScreen.y)-(P.positionScreen.y-N.positionScreen.y)*(V.positionScreen.x-N.positionScreen.x)<0;if(s.doubleSided||Q!=s.flipSided){fa=p[n]=p[n]||new THREE.RenderableFace4;n++;l=fa;l.v1.copy(B);l.v2.copy(P);l.v3.copy(N);l.v4.copy(V)}else continue}else continue}l.normalWorld.copy(J.normal);!Q&&(s.flipSided||s.doubleSided)&&l.normalWorld.negate();w.multiplyVector3(l.normalWorld);l.centroidWorld.copy(J.centroid);x.multiplyVector3(l.centroidWorld);
+l.centroidScreen.copy(l.centroidWorld);F.multiplyVector3(l.centroidScreen);N=J.vertexNormals;B=0;for(P=N.length;B<P;B++){V=l.vertexNormalsWorld[B];V.copy(N[B]);!Q&&(s.flipSided||s.doubleSided)&&V.negate();w.multiplyVector3(V)}B=0;for(P=la.length;B<P;B++)if(fa=la[B][R]){N=0;for(V=fa.length;N<V;N++)l.uvs[B][N]=fa[N]}l.material=s.material;l.faceMaterial=J.materialIndex!==null?z[J.materialIndex]:null;l.z=l.centroidScreen.z;t.elements.push(l)}}else if(s instanceof THREE.Line){r.multiply(F,x);R=s.geometry.vertices;
+B=b();B.positionScreen.copy(R[0]);r.multiplyVector4(B.positionScreen);x=s.type===THREE.LinePieces?2:1;C=1;for(J=R.length;C<J;C++){B=b();B.positionScreen.copy(R[C]);r.multiplyVector4(B.positionScreen);if(!((C+1)%x>0)){P=h[j-2];y.copy(B.positionScreen);K.copy(P.positionScreen);if(d(y,K)){y.multiplyScalar(1/y.w);K.multiplyScalar(1/K.w);z=H[u]=H[u]||new THREE.RenderableLine;u++;k=z;k.v1.positionScreen.copy(y);k.v2.positionScreen.copy(K);k.z=Math.max(y.z,K.z);k.material=s.material;t.elements.push(k)}}}}}a=
+0;for(U=t.sprites.length;a<U;a++){s=t.sprites[a].object;x=s.matrixWorld;if(s instanceof THREE.Particle){A.set(x.n14,x.n24,x.n34,1);F.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){g=G[L]=G[L]||new THREE.RenderableParticle;L++;D=g;D.x=A.x/A.w;D.y=A.y/A.w;D.z=A.z;D.rotation=s.rotation.z;D.scale.x=s.scale.x*Math.abs(D.x-(A.x+e.projectionMatrix.n11)/(A.w+e.projectionMatrix.n14));D.scale.y=s.scale.y*Math.abs(D.y-(A.y+e.projectionMatrix.n22)/(A.w+e.projectionMatrix.n24));D.material=s.material;t.elements.push(D)}}}f&&
+t.elements.sort(c);return t}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
+this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*
+a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z,a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,
+j=this.w,h=j*c+g*e-i*d,l=j*d+i*c-f*e,o=j*e+f*d-g*c,c=-f*c-g*d-i*e;b.x=h*j+c*-f+l*-i-o*-g;b.y=l*j+c*-g+o*-f-h*-i;b.z=o*j+c*-i+h*-g-l*-f;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=THREE.Vector3;
+THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
+THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
+return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
+THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
+return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
+THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=false};
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
+0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,i=new THREE.Vector3;a=0;for(b=this.faces.length;a<
+b;a++){c=this.faces[a];d=this.vertices[c.a];e=this.vertices[c.b];f=this.vertices[c.c];g.sub(f,e);i.sub(d,e);g.crossSelf(i);g.isZero()||g.normalize();c.normal.copy(g)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
+else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
+for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
+e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
+[];var g=this.morphNormals[a].faceNormals,i=this.morphNormals[a].vertexNormals,j,h;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];j=new THREE.Vector3;h=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(j);i.push(h)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
+j=g.faceNormals[c];h=g.vertexNormals[c];j.copy(e.normal);if(e instanceof THREE.Face3){h.a.copy(e.vertexNormals[0]);h.b.copy(e.vertexNormals[1]);h.c.copy(e.vertexNormals[2])}else{h.a.copy(e.vertexNormals[0]);h.b.copy(e.vertexNormals[1]);h.c.copy(e.vertexNormals[2]);h.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,B){i=a.vertices[b];j=a.vertices[c];
+h=a.vertices[d];l=g[e];o=g[f];m=g[B];n=j.x-i.x;p=h.x-i.x;k=j.y-i.y;u=h.y-i.y;H=j.z-i.z;D=h.z-i.z;L=o.u-l.u;G=m.u-l.u;t=o.v-l.v;E=m.v-l.v;A=1/(L*E-G*t);y.set((E*n-t*p)*A,(E*k-t*u)*A,(E*H-t*D)*A);K.set((L*p-G*n)*A,(L*u-G*k)*A,(L*D-G*H)*A);r[b].addSelf(y);r[c].addSelf(y);r[d].addSelf(y);v[b].addSelf(K);v[c].addSelf(K);v[d].addSelf(K)}var b,c,d,e,f,g,i,j,h,l,o,m,n,p,k,u,H,D,L,G,t,E,A,F,r=[],v=[],y=new THREE.Vector3,K=new THREE.Vector3,$=new THREE.Vector3,da=new THREE.Vector3,O=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){r[b]=new THREE.Vector3;v[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){O.copy(f.vertexNormals[d]);e=f[I[d]];F=r[e];$.copy(F);$.subSelf(O.multiplyScalar(O.dot(F))).normalize();
+da.cross(f.vertexNormals[d],F);e=da.dot(v[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4($.x,$.y,$.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
+e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d]}}this.vertices=b}};THREE.GeometryCount=0;
+THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
+THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
+THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;
+this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
+THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
+a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
+THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
+THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
+true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
+void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=
+a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?
+a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:false;this.perPixel=
+a.perPixel!==void 0?a.perPixel:false;this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=
+a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?
+a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};
+THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;
+THREE.MeshFaceMaterial=function(){};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:true;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.ParticleBasicMaterial.prototype=new THREE.Material;
+THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
+THREE.Texture=function(a,b,c,d,e,f,g,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=i!==void 0?i:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
+true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
+THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
+THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,e,f,g,i,j,h){THREE.Texture.call(this,null,f,g,i,j,h,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
+this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
+THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
+THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
+THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:new THREE.Texture;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=a.useScreenCoordinates!==
+void 0?a.useScreenCoordinates:true;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
+new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=true};THREE.SpriteAlignment={};
+THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);
+THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
+THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
+THREE.CanvasRenderer=function(a){function b(a){if(D!=a)k.globalAlpha=D=a}function c(a){if(L!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}L=a}}function d(a){if(G!=a)k.strokeStyle=G=a}function e(a){if(t!=a)k.fillStyle=t=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,i,j,h=new THREE.Projector,l=a.canvas!==
+void 0?a.canvas:document.createElement("canvas"),o,m,n,p,k=l.getContext("2d"),u=new THREE.Color(0),H=0,D=1,L=0,G=null,t=null,E=null,A=null,F=null,r,v,y,K,$=new THREE.RenderableVertex,da=new THREE.RenderableVertex,O,I,T,Q,U,C,J,R,B,P,N,V,s=new THREE.Color,x=new THREE.Color,w=new THREE.Color,z=new THREE.Color,M=new THREE.Color,la=[],fa=[],ga,ha,ea,aa,Ba,Ca,Da,Ea,Fa,Ga,ma=new THREE.Rectangle,Z=new THREE.Rectangle,Y=new THREE.Rectangle,ya=false,X=new THREE.Color,na=new THREE.Color,oa=new THREE.Color,
+S=new THREE.Vector3,sa,ta,za,ba,ua,va,a=16;sa=document.createElement("canvas");sa.width=sa.height=2;ta=sa.getContext("2d");ta.fillStyle="rgba(0,0,0,1)";ta.fillRect(0,0,2,2);za=ta.getImageData(0,0,2,2);ba=za.data;ua=document.createElement("canvas");ua.width=ua.height=a;va=ua.getContext("2d");va.translate(-a/2,-a/2);va.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;n=Math.floor(o/2);p=
+Math.floor(m/2);l.width=o;l.height=m;ma.set(-n,-p,n,p);Z.set(-n,-p,n,p);D=1;L=0;F=A=E=t=G=null};this.setClearColor=function(a,b){u.copy(a);H=b!==void 0?b:1;Z.set(-n,-p,n,p)};this.setClearColorHex=function(a,b){u.setHex(a);H=b!==void 0?b:1;Z.set(-n,-p,n,p)};this.clear=function(){k.setTransform(1,0,0,-1,n,p);if(!Z.isEmpty()){Z.minSelf(ma);Z.inflate(2);H<1&&k.clearRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()));if(H>0){c(THREE.NormalBlending);b(1);e("rgba("+
+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+H+")");k.fillRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))}Z.empty()}};this.render=function(a,l){function o(a){var b,c,d,e;X.setRGB(0,0,0);na.setRGB(0,0,0);oa.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){X.r=X.r+e.r;X.g=X.g+e.g;X.b=X.b+e.b}else if(d instanceof THREE.DirectionalLight){na.r=na.r+e.r;na.g=na.g+e.g;na.b=na.b+e.b}else if(d instanceof
+THREE.PointLight){oa.r=oa.r+e.r;oa.g=oa.g+e.g;oa.b=oa.b+e.b}}}function m(a,b,c,d){var e,f,g,h,i,j;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){i=g.matrixWorld.getPosition();j=c.dot(i);if(!(j<=0)){j=j*g.intensity;d.r=d.r+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}else if(g instanceof THREE.PointLight){i=g.matrixWorld.getPosition();j=c.dot(S.sub(i,b).normalize());if(!(j<=0)){j=j*(g.distance==0?1:1-Math.min(b.distanceTo(i)/g.distance,1));if(j!=0){j=j*g.intensity;d.r=d.r+
+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}}}}function t(a,f,g){b(g.opacity);c(g.blending);var h,i,j,l,q,o;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){l=g.map.image;q=l.width>>1;o=l.height>>1;g=f.scale.x*n;j=f.scale.y*p;h=g*q;i=j*o;Y.set(a.x-h,a.y-i,a.x+h,a.y+i);if(ma.intersects(Y)){k.save();k.translate(a.x,a.y);k.rotate(-f.rotation);k.scale(g,-j);k.translate(-q,-o);k.drawImage(l,0,0);k.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*n;i=f.scale.y*p;Y.set(a.x-h,a.y-i,
+a.x+h,a.y+i);if(ma.intersects(Y)){d(g.color.getContextStyle());e(g.color.getContextStyle());k.save();k.translate(a.x,a.y);k.rotate(-f.rotation);k.scale(h,i);g.program(k);k.restore()}}}function u(a,e,f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(E!=a)k.lineWidth=E=a;a=g.linecap;if(A!=a)k.lineCap=A=a;a=g.linejoin;if(F!=a)k.lineJoin=F=
+a;d(g.color.getContextStyle());k.stroke();Y.inflate(g.linewidth*2)}}function D(a,d,e,g,h,i,k,q){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(q.opacity);c(q.blending);O=a.positionScreen.x;I=a.positionScreen.y;T=d.positionScreen.x;Q=d.positionScreen.y;U=e.positionScreen.x;C=e.positionScreen.y;G(O,I,T,Q,U,C);if(q instanceof THREE.MeshBasicMaterial)if(q.map){if(q.map.mapping instanceof THREE.UVMapping){aa=k.uvs[0];Aa(O,I,T,Q,U,C,aa[g].u,aa[g].v,aa[h].u,aa[h].v,aa[i].u,aa[i].v,
+q.map)}}else if(q.envMap){if(q.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;S.copy(k.vertexNormalsWorld[g]);Ba=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5;Ca=-(S.x*a.n21+S.y*a.n22+S.z*a.n23)*0.5+0.5;S.copy(k.vertexNormalsWorld[h]);Da=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5;Ea=-(S.x*a.n21+S.y*a.n22+S.z*a.n23)*0.5+0.5;S.copy(k.vertexNormalsWorld[i]);Fa=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5;Ga=-(S.x*a.n21+S.y*a.n22+S.z*a.n23)*0.5+0.5;Aa(O,I,T,Q,U,C,Ba,Ca,Da,Ea,Fa,
+Ga,q.envMap)}}else q.wireframe?ja(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial){if(q.map&&!q.wireframe){if(q.map.mapping instanceof THREE.UVMapping){aa=k.uvs[0];Aa(O,I,T,Q,U,C,aa[g].u,aa[g].v,aa[h].u,aa[h].v,aa[i].u,aa[i].v,q.map)}c(THREE.SubtractiveBlending)}if(ya)if(!q.wireframe&&q.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==3){x.r=w.r=z.r=X.r;x.g=w.g=z.g=X.g;x.b=w.b=z.b=X.b;m(j,k.v1.positionWorld,
+k.vertexNormalsWorld[0],x);m(j,k.v2.positionWorld,k.vertexNormalsWorld[1],w);m(j,k.v3.positionWorld,k.vertexNormalsWorld[2],z);x.r=Math.max(0,Math.min(q.color.r*x.r,1));x.g=Math.max(0,Math.min(q.color.g*x.g,1));x.b=Math.max(0,Math.min(q.color.b*x.b,1));w.r=Math.max(0,Math.min(q.color.r*w.r,1));w.g=Math.max(0,Math.min(q.color.g*w.g,1));w.b=Math.max(0,Math.min(q.color.b*w.b,1));z.r=Math.max(0,Math.min(q.color.r*z.r,1));z.g=Math.max(0,Math.min(q.color.g*z.g,1));z.b=Math.max(0,Math.min(q.color.b*z.b,
+1));M.r=(w.r+z.r)*0.5;M.g=(w.g+z.g)*0.5;M.b=(w.b+z.b)*0.5;ea=wa(x,w,z,M);qa(O,I,T,Q,U,C,0,0,1,0,0,1,ea)}else{s.r=X.r;s.g=X.g;s.b=X.b;m(j,k.centroidWorld,k.normalWorld,s);s.r=Math.max(0,Math.min(q.color.r*s.r,1));s.g=Math.max(0,Math.min(q.color.g*s.g,1));s.b=Math.max(0,Math.min(q.color.b*s.b,1));q.wireframe?ja(s,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(s)}else q.wireframe?ja(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color)}else if(q instanceof
+THREE.MeshDepthMaterial){ga=l.near;ha=l.far;x.r=x.g=x.b=1-pa(a.positionScreen.z,ga,ha);w.r=w.g=w.b=1-pa(d.positionScreen.z,ga,ha);z.r=z.g=z.b=1-pa(e.positionScreen.z,ga,ha);M.r=(w.r+z.r)*0.5;M.g=(w.g+z.g)*0.5;M.b=(w.b+z.b)*0.5;ea=wa(x,w,z,M);qa(O,I,T,Q,U,C,0,0,1,0,0,1,ea)}else if(q instanceof THREE.MeshNormalMaterial){s.r=ra(k.normalWorld.x);s.g=ra(k.normalWorld.y);s.b=ra(k.normalWorld.z);q.wireframe?ja(s,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(s)}}function L(a,d,e,g,h,i,k,
+q,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(q.opacity);c(q.blending);if(q.map||q.envMap){D(a,d,g,0,1,3,k,q,o);D(h,e,i,1,2,3,k,q,o)}else{O=a.positionScreen.x;I=a.positionScreen.y;T=d.positionScreen.x;Q=d.positionScreen.y;U=e.positionScreen.x;C=e.positionScreen.y;J=g.positionScreen.x;R=g.positionScreen.y;B=h.positionScreen.x;P=h.positionScreen.y;N=i.positionScreen.x;V=i.positionScreen.y;if(q instanceof THREE.MeshBasicMaterial){H(O,I,T,Q,U,C,J,R);q.wireframe?ja(q.color,
+q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color)}else if(q instanceof THREE.MeshLambertMaterial)if(ya)if(!q.wireframe&&q.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==4){x.r=w.r=z.r=M.r=X.r;x.g=w.g=z.g=M.g=X.g;x.b=w.b=z.b=M.b=X.b;m(j,k.v1.positionWorld,k.vertexNormalsWorld[0],x);m(j,k.v2.positionWorld,k.vertexNormalsWorld[1],w);m(j,k.v4.positionWorld,k.vertexNormalsWorld[3],z);m(j,k.v3.positionWorld,k.vertexNormalsWorld[2],M);x.r=Math.max(0,Math.min(q.color.r*
+x.r,1));x.g=Math.max(0,Math.min(q.color.g*x.g,1));x.b=Math.max(0,Math.min(q.color.b*x.b,1));w.r=Math.max(0,Math.min(q.color.r*w.r,1));w.g=Math.max(0,Math.min(q.color.g*w.g,1));w.b=Math.max(0,Math.min(q.color.b*w.b,1));z.r=Math.max(0,Math.min(q.color.r*z.r,1));z.g=Math.max(0,Math.min(q.color.g*z.g,1));z.b=Math.max(0,Math.min(q.color.b*z.b,1));M.r=Math.max(0,Math.min(q.color.r*M.r,1));M.g=Math.max(0,Math.min(q.color.g*M.g,1));M.b=Math.max(0,Math.min(q.color.b*M.b,1));ea=wa(x,w,z,M);G(O,I,T,Q,J,R);qa(O,
+I,T,Q,J,R,0,0,1,0,0,1,ea);G(B,P,U,C,N,V);qa(B,P,U,C,N,V,1,0,1,1,0,1,ea)}else{s.r=X.r;s.g=X.g;s.b=X.b;m(j,k.centroidWorld,k.normalWorld,s);s.r=Math.max(0,Math.min(q.color.r*s.r,1));s.g=Math.max(0,Math.min(q.color.g*s.g,1));s.b=Math.max(0,Math.min(q.color.b*s.b,1));H(O,I,T,Q,U,C,J,R);q.wireframe?ja(s,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(s)}else{H(O,I,T,Q,U,C,J,R);q.wireframe?ja(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color)}else if(q instanceof
+THREE.MeshNormalMaterial){s.r=ra(k.normalWorld.x);s.g=ra(k.normalWorld.y);s.b=ra(k.normalWorld.z);H(O,I,T,Q,U,C,J,R);q.wireframe?ja(s,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(s)}else if(q instanceof THREE.MeshDepthMaterial){ga=l.near;ha=l.far;x.r=x.g=x.b=1-pa(a.positionScreen.z,ga,ha);w.r=w.g=w.b=1-pa(d.positionScreen.z,ga,ha);z.r=z.g=z.b=1-pa(g.positionScreen.z,ga,ha);M.r=M.g=M.b=1-pa(e.positionScreen.z,ga,ha);ea=wa(x,w,z,M);G(O,I,T,Q,J,R);qa(O,I,T,Q,J,R,0,0,1,0,0,1,ea);G(B,
+P,U,C,N,V);qa(B,P,U,C,N,V,1,0,1,1,0,1,ea)}}}function G(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function H(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ja(a,b,c,e){if(E!=b)k.lineWidth=E=b;if(A!=c)k.lineCap=A=c;if(F!=e)k.lineJoin=F=e;d(a.getContextStyle());k.stroke();Y.inflate(b*2)}function ia(a){e(a.getContextStyle());k.fill()}function Aa(a,b,c,d,f,g,h,i,j,l,o,n,m){if(m.image.width!=
+0){if(m.needsUpdate==true||la[m.id]==void 0){var p=m.wrapS==THREE.RepeatWrapping,r=m.wrapT==THREE.RepeatWrapping;la[m.id]=k.createPattern(m.image,p&&r?"repeat":p&&!r?"repeat-x":!p&&r?"repeat-y":"no-repeat");m.needsUpdate=false}e(la[m.id]);var p=m.offset.x/m.repeat.x,r=m.offset.y/m.repeat.y,t=m.image.width*m.repeat.x,u=m.image.height*m.repeat.y,h=(h+p)*t,i=(i+r)*u,c=c-a,d=d-b,f=f-a,g=g-b,j=(j+p)*t-h,l=(l+r)*u-i,o=(o+p)*t-h,n=(n+r)*u-i,p=j*n-o*l;if(p==0){if(fa[m.id]===void 0){b=document.createElement("canvas");
+b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);fa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=fa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;s.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ia(s)}else{p=1/p;m=(n*c-l*f)*p;l=(n*d-l*g)*p;c=(j*f-o*c)*p;d=(j*g-o*d)*p;a=a-m*h-c*i;h=b-l*h-d*i;k.save();k.transform(m,l,c,d,a,h);k.fill();k.restore()}}}function qa(a,b,c,d,e,f,g,h,i,j,l,m,o){var n,p;n=o.width-1;p=o.height-1;g=g*n;h=h*p;c=c-a;d=
+d-b;e=e-a;f=f-b;i=i*n-g;j=j*p-h;l=l*n-g;m=m*p-h;p=1/(i*m-l*j);n=(m*c-j*e)*p;j=(m*d-j*f)*p;c=(i*e-l*c)*p;d=(i*f-l*d)*p;a=a-n*g-c*h;b=b-j*g-d*h;k.save();k.transform(n,j,c,d,a,b);k.clip();k.drawImage(o,0,0);k.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ba[0]=e<0?0:e>255?255:e;ba[1]=f<0?0:f>255?255:f;ba[2]=a<0?0:a>255?255:a;ba[4]=g<0?0:g>255?255:
+g;ba[5]=h<0?0:h>255?255:h;ba[6]=b<0?0:b>255?255:b;ba[8]=i<0?0:i>255?255:i;ba[9]=j<0?0:j>255?255:j;ba[10]=c<0?0:c>255?255:c;ba[12]=k<0?0:k>255?255:k;ba[13]=l<0?0:l>255?255:l;ba[14]=d<0?0:d>255?255:d;ta.putImageData(za,0,0);va.drawImage(sa,0,0);return ua}function pa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ra(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ka(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!=0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var xa,Ha,W,ca;this.autoClear?
+this.clear():k.setTransform(1,0,0,-1,n,p);f.info.render.vertices=0;f.info.render.faces=0;g=h.projectScene(a,l,this.sortElements);i=g.elements;j=g.lights;(ya=j.length>0)&&o(j);xa=0;for(Ha=i.length;xa<Ha;xa++){W=i[xa];ca=W.material;ca=ca instanceof THREE.MeshFaceMaterial?W.faceMaterial:ca;if(!(ca==null||ca.opacity==0)){Y.empty();if(W instanceof THREE.RenderableParticle){r=W;r.x=r.x*n;r.y=r.y*p;t(r,W,ca,a)}else if(W instanceof THREE.RenderableLine){r=W.v1;v=W.v2;r.positionScreen.x=r.positionScreen.x*
+n;r.positionScreen.y=r.positionScreen.y*p;v.positionScreen.x=v.positionScreen.x*n;v.positionScreen.y=v.positionScreen.y*p;Y.addPoint(r.positionScreen.x,r.positionScreen.y);Y.addPoint(v.positionScreen.x,v.positionScreen.y);ma.intersects(Y)&&u(r,v,W,ca,a)}else if(W instanceof THREE.RenderableFace3){r=W.v1;v=W.v2;y=W.v3;r.positionScreen.x=r.positionScreen.x*n;r.positionScreen.y=r.positionScreen.y*p;v.positionScreen.x=v.positionScreen.x*n;v.positionScreen.y=v.positionScreen.y*p;y.positionScreen.x=y.positionScreen.x*
+n;y.positionScreen.y=y.positionScreen.y*p;if(ca.overdraw){ka(r.positionScreen,v.positionScreen);ka(v.positionScreen,y.positionScreen);ka(y.positionScreen,r.positionScreen)}Y.add3Points(r.positionScreen.x,r.positionScreen.y,v.positionScreen.x,v.positionScreen.y,y.positionScreen.x,y.positionScreen.y);ma.intersects(Y)&&D(r,v,y,0,1,2,W,ca,a)}else if(W instanceof THREE.RenderableFace4){r=W.v1;v=W.v2;y=W.v3;K=W.v4;r.positionScreen.x=r.positionScreen.x*n;r.positionScreen.y=r.positionScreen.y*p;v.positionScreen.x=
+v.positionScreen.x*n;v.positionScreen.y=v.positionScreen.y*p;y.positionScreen.x=y.positionScreen.x*n;y.positionScreen.y=y.positionScreen.y*p;K.positionScreen.x=K.positionScreen.x*n;K.positionScreen.y=K.positionScreen.y*p;$.positionScreen.copy(v.positionScreen);da.positionScreen.copy(K.positionScreen);if(ca.overdraw){ka(r.positionScreen,v.positionScreen);ka(v.positionScreen,K.positionScreen);ka(K.positionScreen,r.positionScreen);ka(y.positionScreen,$.positionScreen);ka(y.positionScreen,da.positionScreen)}Y.addPoint(r.positionScreen.x,
+r.positionScreen.y);Y.addPoint(v.positionScreen.x,v.positionScreen.y);Y.addPoint(y.positionScreen.x,y.positionScreen.y);Y.addPoint(K.positionScreen.x,K.positionScreen.y);ma.intersects(Y)&&L(r,v,y,K,$,da,W,ca,a)}Z.addRectangle(Y)}}k.setTransform(1,0,0,1,0,0)}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
+THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
+THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};

+ 126 - 4917
build/custom/ThreeDOM.js

@@ -1,4917 +1,126 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-var THREE = THREE || { REVISION: '49dev' };
-
-if ( ! self.Int32Array ) {
-
-	self.Int32Array = Array;
-	self.Float32Array = Array;
-
-}
-
-// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
-// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
-
-// requestAnimationFrame polyfill by Erik Möller
-// fixes from Paul Irish and Tino Zijdel
-
-( function () {
-
-	var lastTime = 0;
-	var vendors = [ 'ms', 'moz', 'webkit', 'o' ];
-
-	for ( var x = 0; x < vendors.length && !window.requestAnimationFrame; ++ x ) {
-
-		window.requestAnimationFrame = window[ vendors[ x ] + 'RequestAnimationFrame' ];
-		window.cancelAnimationFrame = window[ vendors[ x ] + 'CancelAnimationFrame' ] || window[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
-
-	}
-
-	if ( !window.requestAnimationFrame ) {
-
-		window.requestAnimationFrame = function ( callback, element ) {
-
-			var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) );
-			var id = window.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
-			lastTime = currTime + timeToCall;
-			return id;
-
-		};
-
-	}
-
-
-	if ( !window.cancelAnimationFrame ) {
-
-		window.cancelAnimationFrame = function ( id ) { clearTimeout( id ); };
-
-	}
-
-}() );
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Color = function ( hex ) {
-
-	if ( hex !== undefined ) this.setHex( hex );
-	return this;
-
-};
-
-THREE.Color.prototype = {
-
-	constructor: THREE.Color,
-
-	r: 1, g: 1, b: 1,
-
-	copy: function ( color ) {
-
-		this.r = color.r;
-		this.g = color.g;
-		this.b = color.b;
-
-		return this;
-
-	},
-
-	copyGammaToLinear: function ( color ) {
-
-		this.r = color.r * color.r;
-		this.g = color.g * color.g;
-		this.b = color.b * color.b;
-
-		return this;
-
-	},
-
-	copyLinearToGamma: function ( color ) {
-
-		this.r = Math.sqrt( color.r );
-		this.g = Math.sqrt( color.g );
-		this.b = Math.sqrt( color.b );
-
-		return this;
-
-	},
-
-	convertGammaToLinear: function () {
-
-		var r = this.r, g = this.g, b = this.b;
-
-		this.r = r * r;
-		this.g = g * g;
-		this.b = b * b;
-
-		return this;
-
-	},
-
-	convertLinearToGamma: function () {
-
-		this.r = Math.sqrt( this.r );
-		this.g = Math.sqrt( this.g );
-		this.b = Math.sqrt( this.b );
-
-		return this;
-
-	},
-
-	setRGB: function ( r, g, b ) {
-
-		this.r = r;
-		this.g = g;
-		this.b = b;
-
-		return this;
-
-	},
-
-	setHSV: function ( h, s, v ) {
-
-		// based on MochiKit implementation by Bob Ippolito
-		// h,s,v ranges are < 0.0 - 1.0 >
-
-		var i, f, p, q, t;
-
-		if ( v === 0 ) {
-
-			this.r = this.g = this.b = 0;
-
-		} else {
-
-			i = Math.floor( h * 6 );
-			f = ( h * 6 ) - i;
-			p = v * ( 1 - s );
-			q = v * ( 1 - ( s * f ) );
-			t = v * ( 1 - ( s * ( 1 - f ) ) );
-
-			switch ( i ) {
-
-				case 1: this.r = q; this.g = v; this.b = p; break;
-				case 2: this.r = p; this.g = v; this.b = t; break;
-				case 3: this.r = p; this.g = q; this.b = v; break;
-				case 4: this.r = t; this.g = p; this.b = v; break;
-				case 5: this.r = v; this.g = p; this.b = q; break;
-				case 6: // fall through
-				case 0: this.r = v; this.g = t; this.b = p; break;
-
-			}
-
-		}
-
-		return this;
-
-	},
-
-	setHex: function ( hex ) {
-
-		hex = Math.floor( hex );
-
-		this.r = ( hex >> 16 & 255 ) / 255;
-		this.g = ( hex >> 8 & 255 ) / 255;
-		this.b = ( hex & 255 ) / 255;
-
-		return this;
-
-	},
-
-	lerpSelf: function ( color, alpha ) {
-
-		this.r += ( color.r - this.r ) * alpha;
-		this.g += ( color.g - this.g ) * alpha;
-		this.b += ( color.b - this.b ) * alpha;
-
-		return this;
-
-	},
-
-	getHex: function () {
-
-		return Math.floor( this.r * 255 ) << 16 ^ Math.floor( this.g * 255 ) << 8 ^ Math.floor( this.b * 255 );
-
-	},
-
-	getContextStyle: function () {
-
-		return 'rgb(' + Math.floor( this.r * 255 ) + ',' + Math.floor( this.g * 255 ) + ',' + Math.floor( this.b * 255 ) + ')';
-
-	},
-
-	clone: function () {
-
-		return new THREE.Color().setRGB( this.r, this.g, this.b );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author philogb / http://blog.thejit.org/
- * @author egraether / http://egraether.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.Vector2 = function ( x, y ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-
-};
-
-THREE.Vector2.prototype = {
-
-	constructor: THREE.Vector2,
-
-	set: function ( x, y ) {
-
-		this.x = x;
-		this.y = y;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-
-		} else {
-
-			this.set( 0, 0 );
-
-		}
-
-		return this;
-
-	},
-
-	negate: function() {
-
-		return this.multiplyScalar( - 1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y;
-
-	},
-
-	lengthSq: function () {
-
-		return this.x * this.x + this.y * this.y;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	distanceTo: function ( v ) {
-
-		return Math.sqrt( this.distanceToSquared( v ) );
-
-	},
-
-	distanceToSquared: function ( v ) {
-
-		var dx = this.x - v.x, dy = this.y - v.y;
-		return dx * dx + dy * dy;
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-
-		return this;
-
-	},
-
-	equals: function( v ) {
-
-		return ( ( v.x === this.x ) && ( v.y === this.y ) );
-
-	},
-
-	isZero: function () {
-
-		return ( this.lengthSq() < 0.0001 /* almostZero */ );
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector2( this.x, this.y );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
-
-THREE.Vector3 = function ( x, y, z ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-
-};
-
-
-THREE.Vector3.prototype = {
-
-	constructor: THREE.Vector3,
-
-	set: function ( x, y, z ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-
-		return this;
-
-	},
-
-	setX: function ( x ) {
-
-		this.x = x;
-
-		return this;
-
-	},
-
-	setY: function ( y ) {
-
-		this.y = y;
-
-		return this;
-
-	},
-
-	setZ: function ( z ) {
-
-		this.z = z;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-		this.z = v.z;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-		this.z = a.z + b.z;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-		this.z += v.z;
-
-		return this;
-
-	},
-
-	addScalar: function ( s ) {
-
-		this.x += s;
-		this.y += s;
-		this.z += s;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-		this.z = a.z - b.z;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-		this.z -= v.z;
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		this.x = a.x * b.x;
-		this.y = a.y * b.y;
-		this.z = a.z * b.z;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( v ) {
-
-		this.x *= v.x;
-		this.y *= v.y;
-		this.z *= v.z;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-		this.z *= s;
-
-		return this;
-
-	},
-
-	divideSelf: function ( v ) {
-
-		this.x /= v.x;
-		this.y /= v.y;
-		this.z /= v.z;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-			this.z /= s;
-
-		} else {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-
-		}
-
-		return this;
-
-	},
-
-
-	negate: function() {
-
-		return this.multiplyScalar( - 1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y + this.z * v.z;
-
-	},
-
-	lengthSq: function () {
-
-		return this.x * this.x + this.y * this.y + this.z * this.z;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	lengthManhattan: function () {
-
-		return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-		this.z += ( v.z - this.z ) * alpha;
-
-		return this;
-
-	},
-
-	cross: function ( a, b ) {
-
-		this.x = a.y * b.z - a.z * b.y;
-		this.y = a.z * b.x - a.x * b.z;
-		this.z = a.x * b.y - a.y * b.x;
-
-		return this;
-
-	},
-
-	crossSelf: function ( v ) {
-
-		var x = this.x, y = this.y, z = this.z;
-
-		this.x = y * v.z - z * v.y;
-		this.y = z * v.x - x * v.z;
-		this.z = x * v.y - y * v.x;
-
-		return this;
-
-	},
-
-	distanceTo: function ( v ) {
-
-		return Math.sqrt( this.distanceToSquared( v ) );
-
-	},
-
-	distanceToSquared: function ( v ) {
-
-		return new THREE.Vector3().sub( this, v ).lengthSq();
-
-	},
-
-	getPositionFromMatrix: function ( m ) {
-
-		this.x = m.n14;
-		this.y = m.n24;
-		this.z = m.n34;
-
-		return this;
-
-	},
-
-	getRotationFromMatrix: function ( m, scale ) {
-
-		var sx = scale ? scale.x : 1;
-		var sy = scale ? scale.y : 1;
-		var sz = scale ? scale.z : 1;
-
-		var m11 = m.n11 / sx, m12 = m.n12 / sy, m13 = m.n13 / sz;
-		var m21 = m.n21 / sx, m22 = m.n22 / sy, m23 = m.n23 / sz;
-		var m33 = m.n33 / sz;
-
-		this.y = Math.asin( m13 );
-
-		var cosY = Math.cos( this.y );
-
-		if ( Math.abs( cosY ) > 0.00001 ) {
-
-			this.x = Math.atan2( - m23 / cosY, m33 / cosY );
-			this.z = Math.atan2( - m12 / cosY, m11 / cosY );
-
-		} else {
-
-			this.x = 0;
-			this.z = Math.atan2( m21, m22 );
-
-		}
-
-		return this;
-
-	},
-
-	/*
-
-	// from http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m
-	// order XYZ
-
-	getEulerXYZFromQuaternion: function ( q ) {
-
-		this.x = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z ) );
-		this.y = Math.asin( 2 *  ( q.x * q.z + q.y * q.w ) );
-		this.z = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z ) );
-
-	},
-
-	// from http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm
-	// order YZX (assuming heading == y, attitude == z, bank == x)
-
-	getEulerYZXFromQuaternion: function ( q ) {
-
-		var sqw = q.w * q.w;
-		var sqx = q.x * q.x;
-		var sqy = q.y * q.y;
-		var sqz = q.z * q.z;
-		var unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
-		var test = q.x * q.y + q.z * q.w;
-
-		if ( test > 0.499 * unit ) { // singularity at north pole
-
-			this.y = 2 * Math.atan2( q.x, q.w );
-			this.z = Math.PI / 2;
-			this.x = 0;
-
-			return;
-
-		}
-
-		if ( test < -0.499 * unit ) { // singularity at south pole
-
-			this.y = -2 * Math.atan2( q.x, q.w );
-			this.z = -Math.PI / 2;
-			this.x = 0;
-
-			return;
-
-		}
-
-		this.y = Math.atan2( 2 * q.y * q.w - 2 * q.x * q.z, sqx - sqy - sqz + sqw );
-		this.z = Math.asin( 2 * test / unit );
-		this.x = Math.atan2( 2 * q.x * q.w - 2 * q.y * q.z, -sqx + sqy - sqz + sqw );
-
-	},
-
-	*/
-
-	getScaleFromMatrix: function ( m ) {
-
-		var sx = this.set( m.n11, m.n21, m.n31 ).length();
-		var sy = this.set( m.n12, m.n22, m.n32 ).length();
-		var sz = this.set( m.n13, m.n23, m.n33 ).length();
-
-		this.x = sx;
-		this.y = sy;
-		this.z = sz;
-
-	},
-
-	equals: function ( v ) {
-
-		return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
-
-	},
-
-	isZero: function () {
-
-		return ( this.lengthSq() < 0.0001 /* almostZero */ );
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector3( this.x, this.y, this.z );
-
-	}
-
-};
-
-/**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
-
-THREE.Vector4 = function ( x, y, z, w ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-	this.w = ( w !== undefined ) ? w : 1;
-
-};
-
-THREE.Vector4.prototype = {
-
-	constructor: THREE.Vector4,
-
-	set: function ( x, y, z, w ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-		this.w = w;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-		this.z = v.z;
-		this.w = ( v.w !== undefined ) ? v.w : 1;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-		this.z = a.z + b.z;
-		this.w = a.w + b.w;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-		this.z += v.z;
-		this.w += v.w;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-		this.z = a.z - b.z;
-		this.w = a.w - b.w;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-		this.z -= v.z;
-		this.w -= v.w;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-		this.z *= s;
-		this.w *= s;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-			this.z /= s;
-			this.w /= s;
-
-		} else {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-			this.w = 1;
-
-		}
-
-		return this;
-
-	},
-
-
-	negate: function() {
-
-		return this.multiplyScalar( -1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
-
-	},
-
-	lengthSq: function () {
-
-		return this.dot( this );
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-		this.z += ( v.z - this.z ) * alpha;
-		this.w += ( v.w - this.w ) * alpha;
-
-		return this;
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector4( this.x, this.y, this.z, this.w );
-
-	}
-
-};
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Frustum = function ( ) {
-
-	this.planes = [
-
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4()
-
-	];
-
-};
-
-THREE.Frustum.prototype.setFromMatrix = function ( m ) {
-
-	var i, plane,
-	planes = this.planes;
-
-	planes[ 0 ].set( m.n41 - m.n11, m.n42 - m.n12, m.n43 - m.n13, m.n44 - m.n14 );
-	planes[ 1 ].set( m.n41 + m.n11, m.n42 + m.n12, m.n43 + m.n13, m.n44 + m.n14 );
-	planes[ 2 ].set( m.n41 + m.n21, m.n42 + m.n22, m.n43 + m.n23, m.n44 + m.n24 );
-	planes[ 3 ].set( m.n41 - m.n21, m.n42 - m.n22, m.n43 - m.n23, m.n44 - m.n24 );
-	planes[ 4 ].set( m.n41 - m.n31, m.n42 - m.n32, m.n43 - m.n33, m.n44 - m.n34 );
-	planes[ 5 ].set( m.n41 + m.n31, m.n42 + m.n32, m.n43 + m.n33, m.n44 + m.n34 );
-
-	for ( i = 0; i < 6; i ++ ) {
-
-		plane = planes[ i ];
-		plane.divideScalar( Math.sqrt( plane.x * plane.x + plane.y * plane.y + plane.z * plane.z ) );
-
-	}
-
-};
-
-THREE.Frustum.prototype.contains = function ( object ) {
-
-	var distance,
-	planes = this.planes,
-	matrix = object.matrixWorld,
-	radius = - object.geometry.boundingSphere.radius * matrix.getMaxScaleOnAxis();
-
-	for ( var i = 0; i < 6; i ++ ) {
-
-		distance = planes[ i ].x * matrix.n14 + planes[ i ].y * matrix.n24 + planes[ i ].z * matrix.n34 + planes[ i ].w;
-		if ( distance <= radius ) return false;
-
-	}
-
-	return true;
-
-};
-
-THREE.Frustum.__v1 = new THREE.Vector3();
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Ray = function ( origin, direction ) {
-
-	this.origin = origin || new THREE.Vector3();
-	this.direction = direction || new THREE.Vector3();
-
-	var precision = 0.0001;
-
-	this.setPrecision = function ( value ) {
-
-		precision = value;
-
-	};
-
-	var a = new THREE.Vector3();
-	var b = new THREE.Vector3();
-	var c = new THREE.Vector3();
-	var d = new THREE.Vector3();
-
-	var originCopy = new THREE.Vector3();
-	var directionCopy = new THREE.Vector3();
-
-	var vector = new THREE.Vector3();
-	var normal = new THREE.Vector3();
-	var intersectPoint = new THREE.Vector3()
-
-	this.intersectObject = function ( object ) {
-
-		var intersect, intersects = [];
-
-		if ( object instanceof THREE.Particle ) {
-
-			var distance = distanceFromIntersection( this.origin, this.direction, object.matrixWorld.getPosition() );
-
-			if ( distance > object.scale.x ) {
-
-				return [];
-
-			}
-
-			intersect = {
-
-				distance: distance,
-				point: object.position,
-				face: null,
-				object: object
-
-			};
-
-			intersects.push( intersect );
-
-		} else if ( object instanceof THREE.Mesh ) {
-
-			// Checking boundingSphere
-
-			var distance = distanceFromIntersection( this.origin, this.direction, object.matrixWorld.getPosition() );
-			var scale = THREE.Frustum.__v1.set( object.matrixWorld.getColumnX().length(), object.matrixWorld.getColumnY().length(), object.matrixWorld.getColumnZ().length() );
-
-			if ( distance > object.geometry.boundingSphere.radius * Math.max( scale.x, Math.max( scale.y, scale.z ) ) ) {
-
-				return intersects;
-
-			}
-
-			// Checking faces
-
-			var f, fl, face, dot, scalar,
-			geometry = object.geometry,
-			vertices = geometry.vertices,
-			objMatrix;
-
-			object.matrixRotationWorld.extractRotation( object.matrixWorld );
-
-			for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
-
-				face = geometry.faces[ f ];
-
-				originCopy.copy( this.origin );
-				directionCopy.copy( this.direction );
-
-				objMatrix = object.matrixWorld;
-
-				// determine if ray intersects the plane of the face
-				// note: this works regardless of the direction of the face normal
-
-				vector = objMatrix.multiplyVector3( vector.copy( face.centroid ) ).subSelf( originCopy );
-				normal = object.matrixRotationWorld.multiplyVector3( normal.copy( face.normal ) );
-				dot = directionCopy.dot( normal );
-
-				// bail if ray and plane are parallel
-
-				if ( Math.abs( dot ) < precision ) continue;
-
-				// calc distance to plane
-
-				scalar = normal.dot( vector ) / dot;
-
-				// if negative distance, then plane is behind ray
-
-				if ( scalar < 0 ) continue;
-
-				if ( object.doubleSided || ( object.flipSided ? dot > 0 : dot < 0 ) ) {
-
-					intersectPoint.add( originCopy, directionCopy.multiplyScalar( scalar ) );
-
-					if ( face instanceof THREE.Face3 ) {
-
-						a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ] ) );
-						b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ] ) );
-						c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ] ) );
-
-						if ( pointInFace3( intersectPoint, a, b, c ) ) {
-
-							intersect = {
-
-								distance: originCopy.distanceTo( intersectPoint ),
-								point: intersectPoint.clone(),
-								face: face,
-								object: object
-
-							};
-
-							intersects.push( intersect );
-
-						}
-
-					} else if ( face instanceof THREE.Face4 ) {
-
-						a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ] ) );
-						b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ] ) );
-						c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ] ) );
-						d = objMatrix.multiplyVector3( d.copy( vertices[ face.d ] ) );
-
-						if ( pointInFace3( intersectPoint, a, b, d ) || pointInFace3( intersectPoint, b, c, d ) ) {
-
-							intersect = {
-
-								distance: originCopy.distanceTo( intersectPoint ),
-								point: intersectPoint.clone(),
-								face: face,
-								object: object
-
-							};
-
-							intersects.push( intersect );
-
-						}
-
-					}
-
-				}
-
-			}
-
-		}
-
-		return intersects;
-
-	}
-
-	this.intersectObjects = function ( objects ) {
-
-		var intersects = [];
-
-		for ( var i = 0, l = objects.length; i < l; i ++ ) {
-
-			Array.prototype.push.apply( intersects, this.intersectObject( objects[ i ] ) );
-
-		}
-
-		intersects.sort( function ( a, b ) { return a.distance - b.distance; } );
-
-		return intersects;
-
-	};
-
-	var v0 = new THREE.Vector3(), v1 = new THREE.Vector3(), v2 = new THREE.Vector3();
-	var dot, intersect, distance;
-
-	function distanceFromIntersection( origin, direction, position ) {
-
-		v0.sub( position, origin );
-		dot = v0.dot( direction );
-
-		intersect = v1.add( origin, v2.copy( direction ).multiplyScalar( dot ) );
-		distance = position.distanceTo( intersect );
-
-		return distance;
-
-	}
-
-	// http://www.blackpawn.com/texts/pointinpoly/default.html
-
-	var dot00, dot01, dot02, dot11, dot12, invDenom, u, v;
-
-	function pointInFace3( p, a, b, c ) {
-
-		v0.sub( c, a );
-		v1.sub( b, a );
-		v2.sub( p, a );
-
-		dot00 = v0.dot( v0 );
-		dot01 = v0.dot( v1 );
-		dot02 = v0.dot( v2 );
-		dot11 = v1.dot( v1 );
-		dot12 = v1.dot( v2 );
-
-		invDenom = 1 / ( dot00 * dot11 - dot01 * dot01 );
-		u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
-		v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
-
-		return ( u >= 0 ) && ( v >= 0 ) && ( u + v < 1 );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Rectangle = function () {
-
-	var _left, _top, _right, _bottom,
-	_width, _height, _isEmpty = true;
-
-	function resize() {
-
-		_width = _right - _left;
-		_height = _bottom - _top;
-
-	}
-
-	this.getX = function () {
-
-		return _left;
-
-	};
-
-	this.getY = function () {
-
-		return _top;
-
-	};
-
-	this.getWidth = function () {
-
-		return _width;
-
-	};
-
-	this.getHeight = function () {
-
-		return _height;
-
-	};
-
-	this.getLeft = function() {
-
-		return _left;
-
-	};
-
-	this.getTop = function() {
-
-		return _top;
-
-	};
-
-	this.getRight = function() {
-
-		return _right;
-
-	};
-
-	this.getBottom = function() {
-
-		return _bottom;
-
-	};
-
-	this.set = function ( left, top, right, bottom ) {
-
-		_isEmpty = false;
-
-		_left = left; _top = top;
-		_right = right; _bottom = bottom;
-
-		resize();
-
-	};
-
-	this.addPoint = function ( x, y ) {
-
-		if ( _isEmpty ) {
-
-			_isEmpty = false;
-			_left = x; _top = y;
-			_right = x; _bottom = y;
-
-			resize();
-
-		} else {
-
-			_left = _left < x ? _left : x; // Math.min( _left, x );
-			_top = _top < y ? _top : y; // Math.min( _top, y );
-			_right = _right > x ? _right : x; // Math.max( _right, x );
-			_bottom = _bottom > y ? _bottom : y; // Math.max( _bottom, y );
-
-			resize();
-		}
-
-	};
-
-	this.add3Points = function ( x1, y1, x2, y2, x3, y3 ) {
-
-		if (_isEmpty) {
-
-			_isEmpty = false;
-			_left = x1 < x2 ? ( x1 < x3 ? x1 : x3 ) : ( x2 < x3 ? x2 : x3 );
-			_top = y1 < y2 ? ( y1 < y3 ? y1 : y3 ) : ( y2 < y3 ? y2 : y3 );
-			_right = x1 > x2 ? ( x1 > x3 ? x1 : x3 ) : ( x2 > x3 ? x2 : x3 );
-			_bottom = y1 > y2 ? ( y1 > y3 ? y1 : y3 ) : ( y2 > y3 ? y2 : y3 );
-
-			resize();
-
-		} else {
-
-			_left = x1 < x2 ? ( x1 < x3 ? ( x1 < _left ? x1 : _left ) : ( x3 < _left ? x3 : _left ) ) : ( x2 < x3 ? ( x2 < _left ? x2 : _left ) : ( x3 < _left ? x3 : _left ) );
-			_top = y1 < y2 ? ( y1 < y3 ? ( y1 < _top ? y1 : _top ) : ( y3 < _top ? y3 : _top ) ) : ( y2 < y3 ? ( y2 < _top ? y2 : _top ) : ( y3 < _top ? y3 : _top ) );
-			_right = x1 > x2 ? ( x1 > x3 ? ( x1 > _right ? x1 : _right ) : ( x3 > _right ? x3 : _right ) ) : ( x2 > x3 ? ( x2 > _right ? x2 : _right ) : ( x3 > _right ? x3 : _right ) );
-			_bottom = y1 > y2 ? ( y1 > y3 ? ( y1 > _bottom ? y1 : _bottom ) : ( y3 > _bottom ? y3 : _bottom ) ) : ( y2 > y3 ? ( y2 > _bottom ? y2 : _bottom ) : ( y3 > _bottom ? y3 : _bottom ) );
-
-			resize();
-
-		};
-
-	};
-
-	this.addRectangle = function ( r ) {
-
-		if ( _isEmpty ) {
-
-			_isEmpty = false;
-			_left = r.getLeft(); _top = r.getTop();
-			_right = r.getRight(); _bottom = r.getBottom();
-
-			resize();
-
-		} else {
-
-			_left = _left < r.getLeft() ? _left : r.getLeft(); // Math.min(_left, r.getLeft() );
-			_top = _top < r.getTop() ? _top : r.getTop(); // Math.min(_top, r.getTop() );
-			_right = _right > r.getRight() ? _right : r.getRight(); // Math.max(_right, r.getRight() );
-			_bottom = _bottom > r.getBottom() ? _bottom : r.getBottom(); // Math.max(_bottom, r.getBottom() );
-
-			resize();
-
-		}
-
-	};
-
-	this.inflate = function ( v ) {
-
-		_left -= v; _top -= v;
-		_right += v; _bottom += v;
-
-		resize();
-
-	};
-
-	this.minSelf = function ( r ) {
-
-		_left = _left > r.getLeft() ? _left : r.getLeft(); // Math.max( _left, r.getLeft() );
-		_top = _top > r.getTop() ? _top : r.getTop(); // Math.max( _top, r.getTop() );
-		_right = _right < r.getRight() ? _right : r.getRight(); // Math.min( _right, r.getRight() );
-		_bottom = _bottom < r.getBottom() ? _bottom : r.getBottom(); // Math.min( _bottom, r.getBottom() );
-
-		resize();
-
-	};
-
-	this.intersects = function ( r ) {
-
-		// http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/
-
-		if ( _right < r.getLeft() ) return false;
-		if ( _left > r.getRight() ) return false;
-		if ( _bottom < r.getTop() ) return false;
-		if ( _top > r.getBottom() ) return false;
-
-		return true;
-
-	};
-
-	this.empty = function () {
-
-		_isEmpty = true;
-
-		_left = 0; _top = 0;
-		_right = 0; _bottom = 0;
-
-		resize();
-
-	};
-
-	this.isEmpty = function () {
-
-		return _isEmpty;
-
-	};
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Math = {
-
-	// Clamp value to range <a, b>
-
-	clamp: function ( x, a, b ) {
-
-		return ( x < a ) ? a : ( ( x > b ) ? b : x );
-
-	},
-
-	// Clamp value to range <a, inf)
-
-	clampBottom: function ( x, a ) {
-
-		return x < a ? a : x;
-
-	},
-
-	// Linear mapping from range <a1, a2> to range <b1, b2>
-
-	mapLinear: function ( x, a1, a2, b1, b2 ) {
-
-		return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
-
-	},
-
-	// Random float from <0, 1> with 16 bits of randomness
-	// (standard Math.random() creates repetitive patterns when applied over larger space)
-
-	random16: function () {
-
-		return ( 65280 * Math.random() + 255 * Math.random() ) / 65535;
-
-	},
-
-	// Random integer from <low, high> interval
-
-	randInt: function ( low, high ) {
-
-		return low + Math.floor( Math.random() * ( high - low + 1 ) );
-
-	},
-
-	// Random float from <low, high> interval
-
-	randFloat: function ( low, high ) {
-
-		return low + Math.random() * ( high - low );
-
-	},
-
-	// Random float from <-range/2, range/2> interval
-
-	randFloatSpread: function ( range ) {
-
-		return range * ( 0.5 - Math.random() );
-
-	},
-
-	sign: function ( x ) {
-
-		return ( x < 0 ) ? -1 : ( ( x > 0 ) ? 1 : 0 );
-
-	}
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Matrix3 = function () {
-
-	this.m = [];
-
-};
-
-THREE.Matrix3.prototype = {
-
-	constructor: THREE.Matrix3,
-
-	getInverse: function ( matrix ) {
-
-		// input: THREE.Matrix4
-		// ( based on http://code.google.com/p/webgl-mjs/ )
-
-		var a11 =   matrix.n33 * matrix.n22 - matrix.n32 * matrix.n23;
-		var a21 = - matrix.n33 * matrix.n21 + matrix.n31 * matrix.n23;
-		var a31 =   matrix.n32 * matrix.n21 - matrix.n31 * matrix.n22;
-		var a12 = - matrix.n33 * matrix.n12 + matrix.n32 * matrix.n13;
-		var a22 =   matrix.n33 * matrix.n11 - matrix.n31 * matrix.n13;
-		var a32 = - matrix.n32 * matrix.n11 + matrix.n31 * matrix.n12;
-		var a13 =   matrix.n23 * matrix.n12 - matrix.n22 * matrix.n13;
-		var a23 = - matrix.n23 * matrix.n11 + matrix.n21 * matrix.n13;
-		var a33 =   matrix.n22 * matrix.n11 - matrix.n21 * matrix.n12;
-
-		var det = matrix.n11 * a11 + matrix.n21 * a12 + matrix.n31 * a13;
-
-		// no inverse
-
-		if ( det === 0 ) {
-
-			console.warn( "Matrix3.getInverse(): determinant == 0" );
-
-		}
-
-		var idet = 1.0 / det;
-
-		var m = this.m;
-
-		m[ 0 ] = idet * a11; m[ 1 ] = idet * a21; m[ 2 ] = idet * a31;
-		m[ 3 ] = idet * a12; m[ 4 ] = idet * a22; m[ 5 ] = idet * a32;
-		m[ 6 ] = idet * a13; m[ 7 ] = idet * a23; m[ 8 ] = idet * a33;
-
-		return this;
-
-	},
-
-	/*
-	transpose: function () {
-
-		var tmp, m = this.m;
-
-		tmp = m[1]; m[1] = m[3]; m[3] = tmp;
-		tmp = m[2]; m[2] = m[6]; m[6] = tmp;
-		tmp = m[5]; m[5] = m[7]; m[7] = tmp;
-
-		return this;
-
-	},
-	*/
-
-	transposeIntoArray: function ( r ) {
-
-		var m = this.m;
-
-		r[ 0 ] = m[ 0 ];
-		r[ 1 ] = m[ 3 ];
-		r[ 2 ] = m[ 6 ];
-		r[ 3 ] = m[ 1 ];
-		r[ 4 ] = m[ 4 ];
-		r[ 5 ] = m[ 7 ];
-		r[ 6 ] = m[ 2 ];
-		r[ 7 ] = m[ 5 ];
-		r[ 8 ] = m[ 8 ];
-
-		return this;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author jordi_ros / http://plattsoft.com
- * @author D1plo1d / http://github.com/D1plo1d
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author timknip / http://www.floorplanner.com/
- */
-
-THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
-	this.set(
-
-		( n11 !== undefined ) ? n11 : 1, n12 || 0, n13 || 0, n14 || 0,
-		n21 || 0, ( n22 !== undefined ) ? n22 : 1, n23 || 0, n24 || 0,
-		n31 || 0, n32 || 0, ( n33 !== undefined ) ? n33 : 1, n34 || 0,
-		n41 || 0, n42 || 0, n43 || 0, ( n44 !== undefined ) ? n44 : 1
-
-	);
-
-};
-
-THREE.Matrix4.prototype = {
-
-	constructor: THREE.Matrix4,
-
-	set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
-		this.n11 = n11; this.n12 = n12; this.n13 = n13; this.n14 = n14;
-		this.n21 = n21; this.n22 = n22; this.n23 = n23; this.n24 = n24;
-		this.n31 = n31; this.n32 = n32; this.n33 = n33; this.n34 = n34;
-		this.n41 = n41; this.n42 = n42; this.n43 = n43; this.n44 = n44;
-
-		return this;
-
-	},
-
-	identity: function () {
-
-		this.set(
-
-			1, 0, 0, 0,
-			0, 1, 0, 0,
-			0, 0, 1, 0,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	copy: function ( m ) {
-
-		this.set(
-
-			m.n11, m.n12, m.n13, m.n14,
-			m.n21, m.n22, m.n23, m.n24,
-			m.n31, m.n32, m.n33, m.n34,
-			m.n41, m.n42, m.n43, m.n44
-
-		);
-
-		return this;
-
-	},
-
-	lookAt: function ( eye, target, up ) {
-
-		var x = THREE.Matrix4.__v1;
-		var y = THREE.Matrix4.__v2;
-		var z = THREE.Matrix4.__v3;
-
-		z.sub( eye, target ).normalize();
-
-		if ( z.length() === 0 ) {
-
-			z.z = 1;
-
-		}
-
-		x.cross( up, z ).normalize();
-
-		if ( x.length() === 0 ) {
-
-			z.x += 0.0001;
-			x.cross( up, z ).normalize();
-
-		}
-
-		y.cross( z, x );
-
-
-		this.n11 = x.x; this.n12 = y.x; this.n13 = z.x;
-		this.n21 = x.y; this.n22 = y.y; this.n23 = z.y;
-		this.n31 = x.z; this.n32 = y.z; this.n33 = z.z;
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		var a11 = a.n11, a12 = a.n12, a13 = a.n13, a14 = a.n14;
-		var a21 = a.n21, a22 = a.n22, a23 = a.n23, a24 = a.n24;
-		var a31 = a.n31, a32 = a.n32, a33 = a.n33, a34 = a.n34;
-		var a41 = a.n41, a42 = a.n42, a43 = a.n43, a44 = a.n44;
-
-		var b11 = b.n11, b12 = b.n12, b13 = b.n13, b14 = b.n14;
-		var b21 = b.n21, b22 = b.n22, b23 = b.n23, b24 = b.n24;
-		var b31 = b.n31, b32 = b.n32, b33 = b.n33, b34 = b.n34;
-		var b41 = b.n41, b42 = b.n42, b43 = b.n43, b44 = b.n44;
-
-		this.n11 = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
-		this.n12 = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
-		this.n13 = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
-		this.n14 = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
-
-		this.n21 = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
-		this.n22 = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
-		this.n23 = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
-		this.n24 = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
-
-		this.n31 = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
-		this.n32 = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
-		this.n33 = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
-		this.n34 = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
-
-		this.n41 = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
-		this.n42 = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
-		this.n43 = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
-		this.n44 = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( m ) {
-
-		return this.multiply( this, m );
-
-	},
-
-	multiplyToArray: function ( a, b, r ) {
-
-		this.multiply( a, b );
-
-		r[ 0 ] = this.n11; r[ 1 ] = this.n21; r[ 2 ] = this.n31; r[ 3 ] = this.n41;
-		r[ 4 ] = this.n12; r[ 5 ] = this.n22; r[ 6 ] = this.n32; r[ 7 ] = this.n42;
-		r[ 8 ]  = this.n13; r[ 9 ]  = this.n23; r[ 10 ] = this.n33; r[ 11 ] = this.n43;
-		r[ 12 ] = this.n14; r[ 13 ] = this.n24; r[ 14 ] = this.n34; r[ 15 ] = this.n44;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.n11 *= s; this.n12 *= s; this.n13 *= s; this.n14 *= s;
-		this.n21 *= s; this.n22 *= s; this.n23 *= s; this.n24 *= s;
-		this.n31 *= s; this.n32 *= s; this.n33 *= s; this.n34 *= s;
-		this.n41 *= s; this.n42 *= s; this.n43 *= s; this.n44 *= s;
-
-		return this;
-
-	},
-
-	multiplyVector3: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z;
-		var d = 1 / ( this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 );
-
-		v.x = ( this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 ) * d;
-		v.y = ( this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 ) * d;
-		v.z = ( this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 ) * d;
-
-		return v;
-
-	},
-
-	multiplyVector4: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z, vw = v.w;
-
-		v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 * vw;
-		v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 * vw;
-		v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 * vw;
-		v.w = this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 * vw;
-
-		return v;
-
-	},
-
-	rotateAxis: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z;
-
-		v.x = vx * this.n11 + vy * this.n12 + vz * this.n13;
-		v.y = vx * this.n21 + vy * this.n22 + vz * this.n23;
-		v.z = vx * this.n31 + vy * this.n32 + vz * this.n33;
-
-		v.normalize();
-
-		return v;
-
-	},
-
-	crossVector: function ( a ) {
-
-		var v = new THREE.Vector4();
-
-		v.x = this.n11 * a.x + this.n12 * a.y + this.n13 * a.z + this.n14 * a.w;
-		v.y = this.n21 * a.x + this.n22 * a.y + this.n23 * a.z + this.n24 * a.w;
-		v.z = this.n31 * a.x + this.n32 * a.y + this.n33 * a.z + this.n34 * a.w;
-
-		v.w = ( a.w ) ? this.n41 * a.x + this.n42 * a.y + this.n43 * a.z + this.n44 * a.w : 1;
-
-		return v;
-
-	},
-
-	determinant: function () {
-
-		var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14;
-		var n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24;
-		var n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34;
-		var n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44;
-
-		//TODO: make this more efficient
-		//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
-
-		return (
-			n14 * n23 * n32 * n41-
-			n13 * n24 * n32 * n41-
-			n14 * n22 * n33 * n41+
-			n12 * n24 * n33 * n41+
-
-			n13 * n22 * n34 * n41-
-			n12 * n23 * n34 * n41-
-			n14 * n23 * n31 * n42+
-			n13 * n24 * n31 * n42+
-
-			n14 * n21 * n33 * n42-
-			n11 * n24 * n33 * n42-
-			n13 * n21 * n34 * n42+
-			n11 * n23 * n34 * n42+
-
-			n14 * n22 * n31 * n43-
-			n12 * n24 * n31 * n43-
-			n14 * n21 * n32 * n43+
-			n11 * n24 * n32 * n43+
-
-			n12 * n21 * n34 * n43-
-			n11 * n22 * n34 * n43-
-			n13 * n22 * n31 * n44+
-			n12 * n23 * n31 * n44+
-
-			n13 * n21 * n32 * n44-
-			n11 * n23 * n32 * n44-
-			n12 * n21 * n33 * n44+
-			n11 * n22 * n33 * n44
-		);
-
-	},
-
-	transpose: function () {
-
-		var tmp;
-
-		tmp = this.n21; this.n21 = this.n12; this.n12 = tmp;
-		tmp = this.n31; this.n31 = this.n13; this.n13 = tmp;
-		tmp = this.n32; this.n32 = this.n23; this.n23 = tmp;
-
-		tmp = this.n41; this.n41 = this.n14; this.n14 = tmp;
-		tmp = this.n42; this.n42 = this.n24; this.n24 = tmp;
-		tmp = this.n43; this.n43 = this.n34; this.n34 = tmp;
-
-		return this;
-
-	},
-
-	flattenToArray: function ( flat ) {
-
-		flat[ 0 ] = this.n11; flat[ 1 ] = this.n21; flat[ 2 ] = this.n31; flat[ 3 ] = this.n41;
-		flat[ 4 ] = this.n12; flat[ 5 ] = this.n22; flat[ 6 ] = this.n32; flat[ 7 ] = this.n42;
-		flat[ 8 ]  = this.n13; flat[ 9 ]  = this.n23; flat[ 10 ] = this.n33; flat[ 11 ] = this.n43;
-		flat[ 12 ] = this.n14; flat[ 13 ] = this.n24; flat[ 14 ] = this.n34; flat[ 15 ] = this.n44;
-
-		return flat;
-
-	},
-
-	flattenToArrayOffset: function( flat, offset ) {
-
-		flat[ offset ] = this.n11;
-		flat[ offset + 1 ] = this.n21;
-		flat[ offset + 2 ] = this.n31;
-		flat[ offset + 3 ] = this.n41;
-
-		flat[ offset + 4 ] = this.n12;
-		flat[ offset + 5 ] = this.n22;
-		flat[ offset + 6 ] = this.n32;
-		flat[ offset + 7 ] = this.n42;
-
-		flat[ offset + 8 ]  = this.n13;
-		flat[ offset + 9 ]  = this.n23;
-		flat[ offset + 10 ] = this.n33;
-		flat[ offset + 11 ] = this.n43;
-
-		flat[ offset + 12 ] = this.n14;
-		flat[ offset + 13 ] = this.n24;
-		flat[ offset + 14 ] = this.n34;
-		flat[ offset + 15 ] = this.n44;
-
-		return flat;
-
-	},
-
-	getPosition: function () {
-
-		return THREE.Matrix4.__v1.set( this.n14, this.n24, this.n34 );
-
-	},
-
-	setPosition: function ( v ) {
-
-		this.n14 = v.x;
-		this.n24 = v.y;
-		this.n34 = v.z;
-
-		return this;
-
-	},
-
-	getColumnX: function () {
-
-		return THREE.Matrix4.__v1.set( this.n11, this.n21, this.n31 );
-
-	},
-
-	getColumnY: function () {
-
-		return THREE.Matrix4.__v1.set( this.n12, this.n22, this.n32 );
-
-	},
-
-	getColumnZ: function() {
-
-		return THREE.Matrix4.__v1.set( this.n13, this.n23, this.n33 );
-
-	},
-
-	getInverse: function ( m ) {
-
-		// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
-
-		var n11 = m.n11, n12 = m.n12, n13 = m.n13, n14 = m.n14;
-		var n21 = m.n21, n22 = m.n22, n23 = m.n23, n24 = m.n24;
-		var n31 = m.n31, n32 = m.n32, n33 = m.n33, n34 = m.n34;
-		var n41 = m.n41, n42 = m.n42, n43 = m.n43, n44 = m.n44;
-
-		this.n11 = n23*n34*n42 - n24*n33*n42 + n24*n32*n43 - n22*n34*n43 - n23*n32*n44 + n22*n33*n44;
-		this.n12 = n14*n33*n42 - n13*n34*n42 - n14*n32*n43 + n12*n34*n43 + n13*n32*n44 - n12*n33*n44;
-		this.n13 = n13*n24*n42 - n14*n23*n42 + n14*n22*n43 - n12*n24*n43 - n13*n22*n44 + n12*n23*n44;
-		this.n14 = n14*n23*n32 - n13*n24*n32 - n14*n22*n33 + n12*n24*n33 + n13*n22*n34 - n12*n23*n34;
-		this.n21 = n24*n33*n41 - n23*n34*n41 - n24*n31*n43 + n21*n34*n43 + n23*n31*n44 - n21*n33*n44;
-		this.n22 = n13*n34*n41 - n14*n33*n41 + n14*n31*n43 - n11*n34*n43 - n13*n31*n44 + n11*n33*n44;
-		this.n23 = n14*n23*n41 - n13*n24*n41 - n14*n21*n43 + n11*n24*n43 + n13*n21*n44 - n11*n23*n44;
-		this.n24 = n13*n24*n31 - n14*n23*n31 + n14*n21*n33 - n11*n24*n33 - n13*n21*n34 + n11*n23*n34;
-		this.n31 = n22*n34*n41 - n24*n32*n41 + n24*n31*n42 - n21*n34*n42 - n22*n31*n44 + n21*n32*n44;
-		this.n32 = n14*n32*n41 - n12*n34*n41 - n14*n31*n42 + n11*n34*n42 + n12*n31*n44 - n11*n32*n44;
-		this.n33 = n12*n24*n41 - n14*n22*n41 + n14*n21*n42 - n11*n24*n42 - n12*n21*n44 + n11*n22*n44;
-		this.n34 = n14*n22*n31 - n12*n24*n31 - n14*n21*n32 + n11*n24*n32 + n12*n21*n34 - n11*n22*n34;
-		this.n41 = n23*n32*n41 - n22*n33*n41 - n23*n31*n42 + n21*n33*n42 + n22*n31*n43 - n21*n32*n43;
-		this.n42 = n12*n33*n41 - n13*n32*n41 + n13*n31*n42 - n11*n33*n42 - n12*n31*n43 + n11*n32*n43;
-		this.n43 = n13*n22*n41 - n12*n23*n41 - n13*n21*n42 + n11*n23*n42 + n12*n21*n43 - n11*n22*n43;
-		this.n44 = n12*n23*n31 - n13*n22*n31 + n13*n21*n32 - n11*n23*n32 - n12*n21*n33 + n11*n22*n33;
-		this.multiplyScalar( 1 / m.determinant() );
-
-		return this;
-
-	},
-
-	setRotationFromEuler: function( v, order ) {
-
-		var x = v.x, y = v.y, z = v.z;
-		var a = Math.cos( x ), b = Math.sin( x );
-		var c = Math.cos( y ), d = Math.sin( y );
-		var e = Math.cos( z ), f = Math.sin( z );
-
-		switch ( order ) {
-
-			case 'YXZ':
-
-				var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
-				this.n11 = ce + df * b;
-				this.n12 = de * b - cf;
-				this.n13 = a * d;
-
-				this.n21 = a * f;
-				this.n22 = a * e;
-				this.n23 = - b;
-
-				this.n31 = cf * b - de;
-				this.n32 = df + ce * b;
-				this.n33 = a * c;
-				break;
-
-			case 'ZXY':
-
-				var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
-				this.n11 = ce - df * b;
-				this.n12 = - a * f;
-				this.n13 = de + cf * b;
-
-				this.n21 = cf + de * b;
-				this.n22 = a * e;
-				this.n23 = df - ce * b;
-
-				this.n31 = - a * d;
-				this.n32 = b;
-				this.n33 = a * c;
-				break;
-
-			case 'ZYX':
-
-				var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
-				this.n11 = c * e;
-				this.n12 = be * d - af;
-				this.n13 = ae * d + bf;
-
-				this.n21 = c * f;
-				this.n22 = bf * d + ae;
-				this.n23 = af * d - be;
-
-				this.n31 = - d;
-				this.n32 = b * c;
-				this.n33 = a * c;
-				break;
-
-			case 'YZX':
-
-				var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
-				this.n11 = c * e;
-				this.n12 = bd - ac * f;
-				this.n13 = bc * f + ad;
-
-				this.n21 = f;
-				this.n22 = a * e;
-				this.n23 = - b * e;
-
-				this.n31 = - d * e;
-				this.n32 = ad * f + bc;
-				this.n33 = ac - bd * f;
-				break;
-
-			case 'XZY':
-
-				var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
-				this.n11 = c * e;
-				this.n12 = - f;
-				this.n13 = d * e;
-
-				this.n21 = ac * f + bd;
-				this.n22 = a * e;
-				this.n23 = ad * f - bc;
-
-				this.n31 = bc * f - ad;
-				this.n32 = b * e;
-				this.n33 = bd * f + ac;
-				break;
-
-			default: // 'XYZ'
-
-				var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
-				this.n11 = c * e;
-				this.n12 = - c * f;
-				this.n13 = d;
-
-				this.n21 = af + be * d;
-				this.n22 = ae - bf * d;
-				this.n23 = - b * c;
-
-				this.n31 = bf - ae * d;
-				this.n32 = be + af * d;
-				this.n33 = a * c;
-				break;
-
-		}
-
-		return this;
-
-	},
-
-
-	setRotationFromQuaternion: function( q ) {
-
-		var x = q.x, y = q.y, z = q.z, w = q.w;
-		var x2 = x + x, y2 = y + y, z2 = z + z;
-		var xx = x * x2, xy = x * y2, xz = x * z2;
-		var yy = y * y2, yz = y * z2, zz = z * z2;
-		var wx = w * x2, wy = w * y2, wz = w * z2;
-
-		this.n11 = 1 - ( yy + zz );
-		this.n12 = xy - wz;
-		this.n13 = xz + wy;
-
-		this.n21 = xy + wz;
-		this.n22 = 1 - ( xx + zz );
-		this.n23 = yz - wx;
-
-		this.n31 = xz - wy;
-		this.n32 = yz + wx;
-		this.n33 = 1 - ( xx + yy );
-
-		return this;
-
-	},
-
-	compose: function ( translation, rotation, scale ) {
-
-		var mRotation = THREE.Matrix4.__m1;
-		var mScale = THREE.Matrix4.__m2;
-
-		mRotation.identity();
-		mRotation.setRotationFromQuaternion( rotation );
-
-		mScale.makeScale( scale.x, scale.y, scale.z );
-
-		this.multiply( mRotation, mScale );
-
-		this.n14 = translation.x;
-		this.n24 = translation.y;
-		this.n34 = translation.z;
-
-		return this;
-
-	},
-
-	decompose: function ( translation, rotation, scale ) {
-
-		// grab the axis vectors
-
-		var x = THREE.Matrix4.__v1;
-		var y = THREE.Matrix4.__v2;
-		var z = THREE.Matrix4.__v3;
-
-		x.set( this.n11, this.n21, this.n31 );
-		y.set( this.n12, this.n22, this.n32 );
-		z.set( this.n13, this.n23, this.n33 );
-
-		translation = ( translation instanceof THREE.Vector3 ) ? translation : new THREE.Vector3();
-		rotation = ( rotation instanceof THREE.Quaternion ) ? rotation : new THREE.Quaternion();
-		scale = ( scale instanceof THREE.Vector3 ) ? scale : new THREE.Vector3();
-
-		scale.x = x.length();
-		scale.y = y.length();
-		scale.z = z.length();
-
-		translation.x = this.n14;
-		translation.y = this.n24;
-		translation.z = this.n34;
-
-		// scale the rotation part
-
-		var matrix = THREE.Matrix4.__m1;
-
-		matrix.copy( this );
-
-		matrix.n11 /= scale.x;
-		matrix.n21 /= scale.x;
-		matrix.n31 /= scale.x;
-
-		matrix.n12 /= scale.y;
-		matrix.n22 /= scale.y;
-		matrix.n32 /= scale.y;
-
-		matrix.n13 /= scale.z;
-		matrix.n23 /= scale.z;
-		matrix.n33 /= scale.z;
-
-		rotation.setFromRotationMatrix( matrix );
-
-		return [ translation, rotation, scale ];
-
-	},
-
-	extractPosition: function ( m ) {
-
-		this.n14 = m.n14;
-		this.n24 = m.n24;
-		this.n34 = m.n34;
-
-		return this;
-
-	},
-
-	extractRotation: function ( m ) {
-
-		var vector = THREE.Matrix4.__v1;
-
-		var scaleX = 1 / vector.set( m.n11, m.n21, m.n31 ).length();
-		var scaleY = 1 / vector.set( m.n12, m.n22, m.n32 ).length();
-		var scaleZ = 1 / vector.set( m.n13, m.n23, m.n33 ).length();
-
-		this.n11 = m.n11 * scaleX;
-		this.n21 = m.n21 * scaleX;
-		this.n31 = m.n31 * scaleX;
-
-		this.n12 = m.n12 * scaleY;
-		this.n22 = m.n22 * scaleY;
-		this.n32 = m.n32 * scaleY;
-
-		this.n13 = m.n13 * scaleZ;
-		this.n23 = m.n23 * scaleZ;
-		this.n33 = m.n33 * scaleZ;
-
-		return this;
-
-	},
-
-	//
-
-	translate: function ( v ) {
-
-		var x = v.x, y = v.y, z = v.z;
-
-		this.n14 = this.n11 * x + this.n12 * y + this.n13 * z + this.n14;
-		this.n24 = this.n21 * x + this.n22 * y + this.n23 * z + this.n24;
-		this.n34 = this.n31 * x + this.n32 * y + this.n33 * z + this.n34;
-		this.n44 = this.n41 * x + this.n42 * y + this.n43 * z + this.n44;
-
-		return this;
-
-	},
-
-	rotateX: function ( angle ) {
-
-		var m12 = this.n12;
-		var m22 = this.n22;
-		var m32 = this.n32;
-		var m42 = this.n42;
-		var m13 = this.n13;
-		var m23 = this.n23;
-		var m33 = this.n33;
-		var m43 = this.n43;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n12 = c * m12 + s * m13;
-		this.n22 = c * m22 + s * m23;
-		this.n32 = c * m32 + s * m33;
-		this.n42 = c * m42 + s * m43;
-
-		this.n13 = c * m13 - s * m12;
-		this.n23 = c * m23 - s * m22;
-		this.n33 = c * m33 - s * m32;
-		this.n43 = c * m43 - s * m42;
-
-		return this;
-
-  	},
-
-	rotateY: function ( angle ) {
-
-		var m11 = this.n11;
-		var m21 = this.n21;
-		var m31 = this.n31;
-		var m41 = this.n41;
-		var m13 = this.n13;
-		var m23 = this.n23;
-		var m33 = this.n33;
-		var m43 = this.n43;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n11 = c * m11 - s * m13;
-		this.n21 = c * m21 - s * m23;
-		this.n31 = c * m31 - s * m33;
-		this.n41 = c * m41 - s * m43;
-
-		this.n13 = c * m13 + s * m11;
-		this.n23 = c * m23 + s * m21;
-		this.n33 = c * m33 + s * m31;
-		this.n43 = c * m43 + s * m41;
-
-		return this;
-
-	},
-
-	rotateZ: function ( angle ) {
-
-		var m11 = this.n11;
-		var m21 = this.n21;
-		var m31 = this.n31;
-		var m41 = this.n41;
-		var m12 = this.n12;
-		var m22 = this.n22;
-		var m32 = this.n32;
-		var m42 = this.n42;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n11 = c * m11 + s * m12;
-		this.n21 = c * m21 + s * m22;
-		this.n31 = c * m31 + s * m32;
-		this.n41 = c * m41 + s * m42;
-
-		this.n12 = c * m12 - s * m11;
-		this.n22 = c * m22 - s * m21;
-		this.n32 = c * m32 - s * m31;
-		this.n42 = c * m42 - s * m41;
-
-		return this;
-
-	},
-
-	rotateByAxis: function ( axis, angle ) {
-
-		// optimize by checking axis
-
-		if ( axis.x === 1 && axis.y === 0 && axis.z === 0 ) {
-
-			return this.rotateX( angle );
-
-		} else if ( axis.x === 0 && axis.y === 1 && axis.z === 0 ) {
-
-			return this.rotateY( angle );
-
-		} else if ( axis.x === 0 && axis.y === 0 && axis.z === 1 ) {
-
-			return this.rotateZ( angle );
-
-		}
-
-		var x = axis.x, y = axis.y, z = axis.z;
-		var n = Math.sqrt(x * x + y * y + z * z);
-
-		x /= n;
-		y /= n;
-		z /= n;
-
-		var xx = x * x, yy = y * y, zz = z * z;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-		var oneMinusCosine = 1 - c;
-		var xy = x * y * oneMinusCosine;
-		var xz = x * z * oneMinusCosine;
-		var yz = y * z * oneMinusCosine;
-		var xs = x * s;
-		var ys = y * s;
-		var zs = z * s;
-
-		var r11 = xx + (1 - xx) * c;
-		var r21 = xy + zs;
-		var r31 = xz - ys;
-		var r12 = xy - zs;
-		var r22 = yy + (1 - yy) * c;
-		var r32 = yz + xs;
-		var r13 = xz + ys;
-		var r23 = yz - xs;
-		var r33 = zz + (1 - zz) * c;
-
-		var m11 = this.n11, m21 = this.n21, m31 = this.n31, m41 = this.n41;
-		var m12 = this.n12, m22 = this.n22, m32 = this.n32, m42 = this.n42;
-		var m13 = this.n13, m23 = this.n23, m33 = this.n33, m43 = this.n43;
-		var m14 = this.n14, m24 = this.n24, m34 = this.n34, m44 = this.n44;
-
-		this.n11 = r11 * m11 + r21 * m12 + r31 * m13;
-		this.n21 = r11 * m21 + r21 * m22 + r31 * m23;
-		this.n31 = r11 * m31 + r21 * m32 + r31 * m33;
-		this.n41 = r11 * m41 + r21 * m42 + r31 * m43;
-
-		this.n12 = r12 * m11 + r22 * m12 + r32 * m13;
-		this.n22 = r12 * m21 + r22 * m22 + r32 * m23;
-		this.n32 = r12 * m31 + r22 * m32 + r32 * m33;
-		this.n42 = r12 * m41 + r22 * m42 + r32 * m43;
-
-		this.n13 = r13 * m11 + r23 * m12 + r33 * m13;
-		this.n23 = r13 * m21 + r23 * m22 + r33 * m23;
-		this.n33 = r13 * m31 + r23 * m32 + r33 * m33;
-		this.n43 = r13 * m41 + r23 * m42 + r33 * m43;
-
-		return this;
-
-	},
-
-	scale: function ( v ) {
-
-		var x = v.x, y = v.y, z = v.z;
-
-		this.n11 *= x; this.n12 *= y; this.n13 *= z;
-		this.n21 *= x; this.n22 *= y; this.n23 *= z;
-		this.n31 *= x; this.n32 *= y; this.n33 *= z;
-		this.n41 *= x; this.n42 *= y; this.n43 *= z;
-
-		return this;
-
-	},
-    
-    getMaxScaleOnAxis : function () {
-
-        var scaleXSq =  this.n11 * this.n11 + this.n21 * this.n21 + this.n31 * this.n31;
-        var scaleYSq =  this.n12 * this.n12 + this.n22 * this.n22 + this.n32 * this.n32;
-        var scaleZSq =  this.n13 * this.n13 + this.n23 * this.n23 + this.n33 * this.n33;
-        
-        return Math.sqrt(Math.max( scaleXSq , Math.max( scaleYSq , scaleZSq )));
-
-    },
-
-	//
-
-	makeTranslation: function ( x, y, z ) {
-
-		this.set(
-
-			1, 0, 0, x,
-			0, 1, 0, y,
-			0, 0, 1, z,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationX: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			1, 0,  0, 0,
-			0, c, -s, 0,
-			0, s,  c, 0,
-			0, 0,  0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationY: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			 c, 0, s, 0,
-			 0, 1, 0, 0,
-			-s, 0, c, 0,
-			 0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationZ: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			c, -s, 0, 0,
-			s,  c, 0, 0,
-			0,  0, 1, 0,
-			0,  0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationAxis: function ( axis, angle ) {
-
-		// Based on http://www.gamedev.net/reference/articles/article1199.asp
-
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-		var t = 1 - c;
-		var x = axis.x, y = axis.y, z = axis.z;
-		var tx = t * x, ty = t * y;
-
-		this.set(
-
-		 	tx * x + c, tx * y - s * z, tx * z + s * y, 0,
-			tx * y + s * z, ty * y + c, ty * z - s * x, 0,
-			tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
-			0, 0, 0, 1
-
-		);
-
-		 return this;
-
-	},
-
-	makeScale: function ( x, y, z ) {
-
-		this.set(
-
-			x, 0, 0, 0,
-			0, y, 0, 0,
-			0, 0, z, 0,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeFrustum: function ( left, right, bottom, top, near, far ) {
-
-		var x = 2 * near / ( right - left );
-		var y = 2 * near / ( top - bottom );
-
-		var a = ( right + left ) / ( right - left );
-		var b = ( top + bottom ) / ( top - bottom );
-		var c = - ( far + near ) / ( far - near );
-		var d = - 2 * far * near / ( far - near );
-
-		this.n11 = x;  this.n12 = 0;  this.n13 = a;   this.n14 = 0;
-		this.n21 = 0;  this.n22 = y;  this.n23 = b;   this.n24 = 0;
-		this.n31 = 0;  this.n32 = 0;  this.n33 = c;   this.n34 = d;
-		this.n41 = 0;  this.n42 = 0;  this.n43 = - 1; this.n44 = 0;
-
-		return this;
-
-	},
-
-	makePerspective: function ( fov, aspect, near, far ) {
-
-		var ymax = near * Math.tan( fov * Math.PI / 360 );
-		var ymin = - ymax;
-		var xmin = ymin * aspect;
-		var xmax = ymax * aspect;
-
-		return this.makeFrustum( xmin, xmax, ymin, ymax, near, far );
-
-	},
-
-	makeOrthographic: function ( left, right, top, bottom, near, far ) {
-
-		var w = right - left;
-		var h = top - bottom;
-		var p = far - near;
-
-		var x = ( right + left ) / w;
-		var y = ( top + bottom ) / h;
-		var z = ( far + near ) / p;
-
-		this.n11 = 2 / w; this.n12 = 0;     this.n13 = 0;      this.n14 = -x;
-		this.n21 = 0;     this.n22 = 2 / h; this.n23 = 0;      this.n24 = -y;
-		this.n31 = 0;     this.n32 = 0;     this.n33 = -2 / p; this.n34 = -z;
-		this.n41 = 0;     this.n42 = 0;     this.n43 = 0;      this.n44 = 1;
-
-		return this;
-
-	},
-
-
-	clone: function () {
-
-		return new THREE.Matrix4(
-
-			this.n11, this.n12, this.n13, this.n14,
-			this.n21, this.n22, this.n23, this.n24,
-			this.n31, this.n32, this.n33, this.n34,
-			this.n41, this.n42, this.n43, this.n44
-
-		);
-
-	}
-
-};
-
-THREE.Matrix4.__v1 = new THREE.Vector3();
-THREE.Matrix4.__v2 = new THREE.Vector3();
-THREE.Matrix4.__v3 = new THREE.Vector3();
-
-THREE.Matrix4.__m1 = new THREE.Matrix4();
-THREE.Matrix4.__m2 = new THREE.Matrix4();
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Object3D = function () {
-
-	this.id = THREE.Object3DCount ++;
-
-	this.name = '';
-
-	this.parent = undefined;
-	this.children = [];
-
-	this.up = new THREE.Vector3( 0, 1, 0 );
-
-	this.position = new THREE.Vector3();
-	this.rotation = new THREE.Vector3();
-	this.eulerOrder = 'XYZ';
-	this.scale = new THREE.Vector3( 1, 1, 1 );
-
-	this.doubleSided = false;
-	this.flipSided = false;
-
-	this.renderDepth = null;
-
-	this.rotationAutoUpdate = true;
-
-	this.matrix = new THREE.Matrix4();
-	this.matrixWorld = new THREE.Matrix4();
-	this.matrixRotationWorld = new THREE.Matrix4();
-
-	this.matrixAutoUpdate = true;
-	this.matrixWorldNeedsUpdate = true;
-
-	this.quaternion = new THREE.Quaternion();
-	this.useQuaternion = false;
-
-	this.boundRadius = 0.0;
-	this.boundRadiusScale = 1.0;
-
-	this.visible = true;
-
-	this.castShadow = false;
-	this.receiveShadow = false;
-
-	this.frustumCulled = true;
-
-	this._vector = new THREE.Vector3();
-
-};
-
-
-THREE.Object3D.prototype = {
-
-	constructor: THREE.Object3D,
-
-	applyMatrix: function ( matrix ) {
-
-		this.matrix.multiply( matrix, this.matrix );
-
-		this.scale.getScaleFromMatrix( this.matrix );
-		this.rotation.getRotationFromMatrix( this.matrix, this.scale );
-		this.position.getPositionFromMatrix( this.matrix );
-
-	},
-
-	translate: function ( distance, axis ) {
-
-		this.matrix.rotateAxis( axis );
-		this.position.addSelf( axis.multiplyScalar( distance ) );
-
-	},
-
-	translateX: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 1, 0, 0 ) );
-
-	},
-
-	translateY: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 0, 1, 0 ) );
-
-	},
-
-	translateZ: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 0, 0, 1 ) );
-
-	},
-
-	lookAt: function ( vector ) {
-
-		// TODO: Add hierarchy support.
-
-		this.matrix.lookAt( vector, this.position, this.up );
-
-		if ( this.rotationAutoUpdate ) {
-
-			this.rotation.getRotationFromMatrix( this.matrix );
-
-		}
-
-	},
-
-	add: function ( object ) {
-
-		if ( object === this ) {
-
-			console.warn( 'THREE.Object3D.add: An object can\'t be added as a child of itself.' );
-			return;
-
-		}
-
-		if ( object instanceof THREE.Object3D ) { // && this.children.indexOf( object ) === - 1
-
-			if ( object.parent !== undefined ) {
-
-				object.parent.remove( object );
-
-			}
-
-			object.parent = this;
-			this.children.push( object );
-
-			// add to scene
-
-			var scene = this;
-
-			while ( scene.parent !== undefined ) {
-
-				scene = scene.parent;
-
-			}
-
-			if ( scene !== undefined && scene instanceof THREE.Scene )  {
-
-				scene.__addObject( object );
-
-			}
-
-		}
-
-	},
-
-	remove: function ( object ) {
-
-		var index = this.children.indexOf( object );
-
-		if ( index !== - 1 ) {
-
-			object.parent = undefined;
-			this.children.splice( index, 1 );
-
-			// remove from scene
-
-			var scene = this;
-
-			while ( scene.parent !== undefined ) {
-
-				scene = scene.parent;
-
-			}
-
-			if ( scene !== undefined && scene instanceof THREE.Scene ) {
-
-				scene.__removeObject( object );
-
-			}
-
-		}
-
-	},
-
-	getChildByName: function ( name, recursive ) {
-
-		var c, cl, child;
-
-		for ( c = 0, cl = this.children.length; c < cl; c ++ ) {
-
-			child = this.children[ c ];
-
-			if ( child.name === name ) {
-
-				return child;
-
-			}
-
-			if ( recursive ) {
-
-				child = child.getChildByName( name, recursive );
-
-				if ( child !== undefined ) {
-
-					return child;
-
-				}
-
-			}
-
-		}
-
-		return undefined;
-
-	},
-
-	updateMatrix: function () {
-
-		this.matrix.setPosition( this.position );
-
-		if ( this.useQuaternion )  {
-
-			this.matrix.setRotationFromQuaternion( this.quaternion );
-
-		} else {
-
-			this.matrix.setRotationFromEuler( this.rotation, this.eulerOrder );
-
-		}
-
-		if ( this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1 ) {
-
-			this.matrix.scale( this.scale );
-			this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ) );
-
-		}
-
-		this.matrixWorldNeedsUpdate = true;
-
-	},
-
-	updateMatrixWorld: function ( force ) {
-
-		this.matrixAutoUpdate && this.updateMatrix();
-
-		// update matrixWorld
-
-		if ( this.matrixWorldNeedsUpdate || force ) {
-
-			if ( this.parent ) {
-
-				this.matrixWorld.multiply( this.parent.matrixWorld, this.matrix );
-
-			} else {
-
-				this.matrixWorld.copy( this.matrix );
-
-			}
-
-			this.matrixWorldNeedsUpdate = false;
-
-			force = true;
-
-		}
-
-		// update children
-
-		for ( var i = 0, l = this.children.length; i < l; i ++ ) {
-
-			this.children[ i ].updateMatrixWorld( force );
-
-		}
-
-	}
-
-};
-
-THREE.Object3DCount = 0;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author julianwa / https://github.com/julianwa
- */
-
-THREE.Projector = function() {
-
-	var _object, _objectCount, _objectPool = [],
-	_vertex, _vertexCount, _vertexPool = [],
-	_face, _face3Count, _face3Pool = [], _face4Count, _face4Pool = [],
-	_line, _lineCount, _linePool = [],
-	_particle, _particleCount, _particlePool = [],
-
-	_renderData = { objects: [], sprites: [], lights: [], elements: [] },
-
-	_vector3 = new THREE.Vector3(),
-	_vector4 = new THREE.Vector4(),
-
-	_projScreenMatrix = new THREE.Matrix4(),
-	_projScreenobjectMatrixWorld = new THREE.Matrix4(),
-
-	_frustum = new THREE.Frustum(),
-
-	_clippedVertex1PositionScreen = new THREE.Vector4(),
-	_clippedVertex2PositionScreen = new THREE.Vector4(),
-
-	_face3VertexNormals;
-
-	this.projectVector = function ( vector, camera ) {
-
-		camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
-		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
-		_projScreenMatrix.multiplyVector3( vector );
-
-		return vector;
-
-	};
-
-	this.unprojectVector = function ( vector, camera ) {
-
-		camera.projectionMatrixInverse.getInverse( camera.projectionMatrix );
-
-		_projScreenMatrix.multiply( camera.matrixWorld, camera.projectionMatrixInverse );
-		_projScreenMatrix.multiplyVector3( vector );
-
-		return vector;
-
-	};
-
-	this.pickingRay = function ( vector, camera ) {
-
-		var end, ray, t;
-
-		// set two vectors with opposing z values
-		vector.z = -1.0;
-		end = new THREE.Vector3( vector.x, vector.y, 1.0 );
-
-		this.unprojectVector( vector, camera );
-		this.unprojectVector( end, camera );
-
-		// find direction from vector to end
-		end.subSelf( vector ).normalize();
-
-		return new THREE.Ray( vector, end );
-
-	};
-
-	this.projectGraph = function ( root, sort ) {
-
-		_objectCount = 0;
-
-		_renderData.objects.length = 0;
-		_renderData.sprites.length = 0;
-		_renderData.lights.length = 0;
-
-		var projectObject = function ( object ) {
-
-			if ( object.visible === false ) return;
-
-			if ( ( object instanceof THREE.Mesh || object instanceof THREE.Line ) &&
-			( object.frustumCulled === false || _frustum.contains( object ) ) ) {
-
-				_vector3.copy( object.matrixWorld.getPosition() );
-				_projScreenMatrix.multiplyVector3( _vector3 );
-
-				_object = getNextObjectInPool();
-				_object.object = object;
-				_object.z = _vector3.z;
-
-				_renderData.objects.push( _object );
-
-			} else if ( object instanceof THREE.Sprite || object instanceof THREE.Particle ) {
-
-				_vector3.copy( object.matrixWorld.getPosition() );
-				_projScreenMatrix.multiplyVector3( _vector3 );
-
-				_object = getNextObjectInPool();
-				_object.object = object;
-				_object.z = _vector3.z;
-
-				_renderData.sprites.push( _object );
-
-			} else if ( object instanceof THREE.Light ) {
-
-				_renderData.lights.push( object );
-
-			}
-
-			for ( var c = 0, cl = object.children.length; c < cl; c ++ ) {
-
-				projectObject( object.children[ c ] );
-
-			}
-
-		};
-
-		projectObject( root );
-
-		sort && _renderData.objects.sort( painterSort );
-
-		return _renderData;
-
-	};
-
-	this.projectScene = function ( scene, camera, sort ) {
-
-		var near = camera.near, far = camera.far, visible = false,
-		o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object,
-		objectMatrixWorld, objectMatrixWorldRotation,
-		geometry, geometryMaterials, vertices, vertex, vertexPositionScreen,
-		faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
-		v1, v2, v3, v4;
-
-		_face3Count = 0;
-		_face4Count = 0;
-		_lineCount = 0;
-		_particleCount = 0;
-
-		_renderData.elements.length = 0;
-
-		if ( camera.parent === undefined ) {
-
-			console.warn( 'DEPRECATED: Camera hasn\'t been added to a Scene. Adding it...' );
-			scene.add( camera );
-
-		}
-
-		scene.updateMatrixWorld();
-
-		camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
-		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
-
-		_frustum.setFromMatrix( _projScreenMatrix );
-
-		_renderData = this.projectGraph( scene, false );
-
-		for ( o = 0, ol = _renderData.objects.length; o < ol; o++ ) {
-
-			object = _renderData.objects[ o ].object;
-
-			objectMatrixWorld = object.matrixWorld;
-
-			_vertexCount = 0;
-
-			if ( object instanceof THREE.Mesh ) {
-
-				geometry = object.geometry;
-				geometryMaterials = object.geometry.materials;
-				vertices = geometry.vertices;
-				faces = geometry.faces;
-				faceVertexUvs = geometry.faceVertexUvs;
-
-				objectMatrixWorldRotation = object.matrixRotationWorld.extractRotation( objectMatrixWorld );
-
-				for ( v = 0, vl = vertices.length; v < vl; v ++ ) {
-
-					_vertex = getNextVertexInPool();
-					_vertex.positionWorld.copy( vertices[ v ] );
-
-					objectMatrixWorld.multiplyVector3( _vertex.positionWorld );
-
-					_vertex.positionScreen.copy( _vertex.positionWorld );
-					_projScreenMatrix.multiplyVector4( _vertex.positionScreen );
-
-					_vertex.positionScreen.x /= _vertex.positionScreen.w;
-					_vertex.positionScreen.y /= _vertex.positionScreen.w;
-
-					_vertex.visible = _vertex.positionScreen.z > near && _vertex.positionScreen.z < far;
-
-				}
-
-				for ( f = 0, fl = faces.length; f < fl; f ++ ) {
-
-					face = faces[ f ];
-
-					if ( face instanceof THREE.Face3 ) {
-
-						v1 = _vertexPool[ face.a ];
-						v2 = _vertexPool[ face.b ];
-						v3 = _vertexPool[ face.c ];
-
-						if ( v1.visible && v2.visible && v3.visible ) {
-
-							visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
-								( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
-
-							if ( object.doubleSided || visible != object.flipSided ) {
-
-								_face = getNextFace3InPool();
-
-								_face.v1.copy( v1 );
-								_face.v2.copy( v2 );
-								_face.v3.copy( v3 );
-
-							} else {
-
-								continue;
-
-							}
-
-						} else {
-
-							continue;
-
-						}
-
-					} else if ( face instanceof THREE.Face4 ) {
-
-						v1 = _vertexPool[ face.a ];
-						v2 = _vertexPool[ face.b ];
-						v3 = _vertexPool[ face.c ];
-						v4 = _vertexPool[ face.d ];
-
-						if ( v1.visible && v2.visible && v3.visible && v4.visible ) {
-
-							visible = ( v4.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
-								( v4.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ||
-								( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) -
-								( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0;
-
-
-							if ( object.doubleSided || visible != object.flipSided ) {
-
-								_face = getNextFace4InPool();
-
-								_face.v1.copy( v1 );
-								_face.v2.copy( v2 );
-								_face.v3.copy( v3 );
-								_face.v4.copy( v4 );
-
-							} else {
-
-								continue;
-
-							}
-
-						} else {
-
-							continue;
-
-						}
-
-					}
-
-					_face.normalWorld.copy( face.normal );
-					if ( !visible && ( object.flipSided || object.doubleSided ) ) _face.normalWorld.negate();
-					objectMatrixWorldRotation.multiplyVector3( _face.normalWorld );
-
-					_face.centroidWorld.copy( face.centroid );
-					objectMatrixWorld.multiplyVector3( _face.centroidWorld );
-
-					_face.centroidScreen.copy( _face.centroidWorld );
-					_projScreenMatrix.multiplyVector3( _face.centroidScreen );
-
-					faceVertexNormals = face.vertexNormals;
-
-					for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) {
-
-						normal = _face.vertexNormalsWorld[ n ];
-						normal.copy( faceVertexNormals[ n ] );
-						if ( !visible && ( object.flipSided || object.doubleSided ) ) normal.negate();
-						objectMatrixWorldRotation.multiplyVector3( normal );
-
-					}
-
-					for ( c = 0, cl = faceVertexUvs.length; c < cl; c ++ ) {
-
-						uvs = faceVertexUvs[ c ][ f ];
-
-						if ( !uvs ) continue;
-
-						for ( u = 0, ul = uvs.length; u < ul; u ++ ) {
-
-							_face.uvs[ c ][ u ] = uvs[ u ];
-
-						}
-
-					}
-
-					_face.material = object.material;
-					_face.faceMaterial = face.materialIndex !== null ? geometryMaterials[ face.materialIndex ] : null;
-
-					_face.z = _face.centroidScreen.z;
-
-					_renderData.elements.push( _face );
-
-				}
-
-			} else if ( object instanceof THREE.Line ) {
-
-				_projScreenobjectMatrixWorld.multiply( _projScreenMatrix, objectMatrixWorld );
-
-				vertices = object.geometry.vertices;
-				
-				v1 = getNextVertexInPool();
-				v1.positionScreen.copy( vertices[ 0 ] );
-				_projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
-
-				// Handle LineStrip and LinePieces
-				var step = object.type === THREE.LinePieces ? 2 : 1;
-
-				for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
-
-					v1 = getNextVertexInPool();
-					v1.positionScreen.copy( vertices[ v ] );
-					_projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
-
-					if ( ( v + 1 ) % step > 0 ) continue;
-
-					v2 = _vertexPool[ _vertexCount - 2 ];
-
-					_clippedVertex1PositionScreen.copy( v1.positionScreen );
-					_clippedVertex2PositionScreen.copy( v2.positionScreen );
-
-					if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) ) {
-
-						// Perform the perspective divide
-						_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
-						_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
-
-						_line = getNextLineInPool();
-						_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
-						_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
-
-						_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
-
-						_line.material = object.material;
-
-						_renderData.elements.push( _line );
-
-					}
-
-				}
-
-			}
-
-		}
-
-		for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
-
-			object = _renderData.sprites[ o ].object;
-
-			objectMatrixWorld = object.matrixWorld;
-
-			if ( object instanceof THREE.Particle ) {
-
-				_vector4.set( objectMatrixWorld.n14, objectMatrixWorld.n24, objectMatrixWorld.n34, 1 );
-				_projScreenMatrix.multiplyVector4( _vector4 );
-
-				_vector4.z /= _vector4.w;
-
-				if ( _vector4.z > 0 && _vector4.z < 1 ) {
-
-					_particle = getNextParticleInPool();
-					_particle.x = _vector4.x / _vector4.w;
-					_particle.y = _vector4.y / _vector4.w;
-					_particle.z = _vector4.z;
-
-					_particle.rotation = object.rotation.z;
-
-					_particle.scale.x = object.scale.x * Math.abs( _particle.x - ( _vector4.x + camera.projectionMatrix.n11 ) / ( _vector4.w + camera.projectionMatrix.n14 ) );
-					_particle.scale.y = object.scale.y * Math.abs( _particle.y - ( _vector4.y + camera.projectionMatrix.n22 ) / ( _vector4.w + camera.projectionMatrix.n24 ) );
-
-					_particle.material = object.material;
-
-					_renderData.elements.push( _particle );
-
-				}
-
-			}
-
-		}
-
-		sort && _renderData.elements.sort( painterSort );
-
-		return _renderData;
-
-	};
-
-	// Pools
-
-	function getNextObjectInPool() {
-
-		var object = _objectPool[ _objectCount ] = _objectPool[ _objectCount ] || new THREE.RenderableObject();
-
-		_objectCount ++;
-
-		return object;
-
-	}
-
-	function getNextVertexInPool() {
-
-		var vertex = _vertexPool[ _vertexCount ] = _vertexPool[ _vertexCount ] || new THREE.RenderableVertex();
-
-		_vertexCount ++;
-
-		return vertex;
-
-	}
-
-	function getNextFace3InPool() {
-
-		var face = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
-
-		_face3Count ++;
-
-		return face;
-
-	}
-
-	function getNextFace4InPool() {
-
-		var face = _face4Pool[ _face4Count ] = _face4Pool[ _face4Count ] || new THREE.RenderableFace4();
-
-		_face4Count ++;
-
-		return face;
-
-	}
-
-	function getNextLineInPool() {
-
-		var line = _linePool[ _lineCount ] = _linePool[ _lineCount ] || new THREE.RenderableLine();
-
-		_lineCount ++;
-
-		return line;
-
-	}
-
-	function getNextParticleInPool() {
-
-		var particle = _particlePool[ _particleCount ] = _particlePool[ _particleCount ] || new THREE.RenderableParticle();
-		_particleCount ++;
-		return particle;
-
-	}
-
-	//
-
-	function painterSort( a, b ) {
-
-		return b.z - a.z;
-
-	}
-
-	function clipLine( s1, s2 ) {
-
-		var alpha1 = 0, alpha2 = 1,
-
-		// Calculate the boundary coordinate of each vertex for the near and far clip planes,
-		// Z = -1 and Z = +1, respectively.
-		bc1near =  s1.z + s1.w,
-		bc2near =  s2.z + s2.w,
-		bc1far =  - s1.z + s1.w,
-		bc2far =  - s2.z + s2.w;
-
-		if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
-
-			// Both vertices lie entirely within all clip planes.
-			return true;
-
-		} else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
-
-			// Both vertices lie entirely outside one of the clip planes.
-			return false;
-
-		} else {
-
-			// The line segment spans at least one clip plane.
-
-			if ( bc1near < 0 ) {
-
-				// v1 lies outside the near plane, v2 inside
-				alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
-
-			} else if ( bc2near < 0 ) {
-
-				// v2 lies outside the near plane, v1 inside
-				alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
-
-			}
-
-			if ( bc1far < 0 ) {
-
-				// v1 lies outside the far plane, v2 inside
-				alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
-
-			} else if ( bc2far < 0 ) {
-
-				// v2 lies outside the far plane, v2 inside
-				alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
-
-			}
-
-			if ( alpha2 < alpha1 ) {
-
-				// The line segment spans two boundaries, but is outside both of them.
-				// (This can't happen when we're only clipping against just near/far but good
-				//  to leave the check here for future usage if other clip planes are added.)
-				return false;
-
-			} else {
-
-				// Update the s1 and s2 vertices to match the clipped line segment.
-				s1.lerpSelf( s2, alpha1 );
-				s2.lerpSelf( s1, 1 - alpha2 );
-
-				return true;
-
-			}
-
-		}
-
-	}
-
-};
-/**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Quaternion = function( x, y, z, w ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-	this.w = ( w !== undefined ) ? w : 1;
-
-};
-
-THREE.Quaternion.prototype = {
-
-	constructor: THREE.Quaternion,
-
-	set: function ( x, y, z, w ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-		this.w = w;
-
-		return this;
-
-	},
-
-	copy: function ( q ) {
-
-		this.x = q.x;
-		this.y = q.y;
-		this.z = q.z;
-		this.w = q.w;
-
-		return this;
-
-	},
-
-	setFromEuler: function ( vector ) {
-
-		var c = Math.PI / 360, // 0.5 * Math.PI / 360, // 0.5 is an optimization
-		x = vector.x * c,
-		y = vector.y * c,
-		z = vector.z * c,
-
-		c1 = Math.cos( y  ),
-		s1 = Math.sin( y  ),
-		c2 = Math.cos( -z ),
-		s2 = Math.sin( -z ),
-		c3 = Math.cos( x  ),
-		s3 = Math.sin( x  ),
-
-		c1c2 = c1 * c2,
-		s1s2 = s1 * s2;
-
-		this.w = c1c2 * c3  - s1s2 * s3;
-	  	this.x = c1c2 * s3  + s1s2 * c3;
-		this.y = s1 * c2 * c3 + c1 * s2 * s3;
-		this.z = c1 * s2 * c3 - s1 * c2 * s3;
-
-		return this;
-
-	},
-
-	setFromAxisAngle: function ( axis, angle ) {
-
-		// from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
-		// axis have to be normalized
-
-		var halfAngle = angle / 2,
-			s = Math.sin( halfAngle );
-
-		this.x = axis.x * s;
-		this.y = axis.y * s;
-		this.z = axis.z * s;
-		this.w = Math.cos( halfAngle );
-
-		return this;
-
-	},
-
-	setFromRotationMatrix: function ( m ) {
-
-		// Adapted from: http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
-
-		function copySign( a, b ) {
-
-			return b < 0 ? -Math.abs( a ) : Math.abs( a );
-
-		}
-
-		var absQ = Math.pow( m.determinant(), 1.0 / 3.0 );
-		this.w = Math.sqrt( Math.max( 0, absQ + m.n11 + m.n22 + m.n33 ) ) / 2;
-		this.x = Math.sqrt( Math.max( 0, absQ + m.n11 - m.n22 - m.n33 ) ) / 2;
-		this.y = Math.sqrt( Math.max( 0, absQ - m.n11 + m.n22 - m.n33 ) ) / 2;
-		this.z = Math.sqrt( Math.max( 0, absQ - m.n11 - m.n22 + m.n33 ) ) / 2;
-		this.x = copySign( this.x, ( m.n32 - m.n23 ) );
-		this.y = copySign( this.y, ( m.n13 - m.n31 ) );
-		this.z = copySign( this.z, ( m.n21 - m.n12 ) );
-		this.normalize();
-
-		return this;
-
-	},
-
-	calculateW : function () {
-
-		this.w = - Math.sqrt( Math.abs( 1.0 - this.x * this.x - this.y * this.y - this.z * this.z ) );
-
-		return this;
-
-	},
-
-	inverse: function () {
-
-		this.x *= -1;
-		this.y *= -1;
-		this.z *= -1;
-
-		return this;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
-	},
-
-	normalize: function () {
-
-		var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
-		if ( l === 0 ) {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-			this.w = 0;
-
-		} else {
-
-			l = 1 / l;
-
-			this.x = this.x * l;
-			this.y = this.y * l;
-			this.z = this.z * l;
-			this.w = this.w * l;
-
-		}
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
-
-		this.x =  a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;
-		this.y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;
-		this.z =  a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;
-		this.w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( b ) {
-
-		var qax = this.x, qay = this.y, qaz = this.z, qaw = this.w,
-		qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w;
-
-		this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
-		this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
-		this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
-		this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
-
-		return this;
-
-	},
-
-	multiplyVector3: function ( vector, dest ) {
-
-		if ( !dest ) { dest = vector; }
-
-		var x    = vector.x,  y  = vector.y,  z  = vector.z,
-			qx   = this.x, qy = this.y, qz = this.z, qw = this.w;
-
-		// calculate quat * vector
-
-		var ix =  qw * x + qy * z - qz * y,
-			iy =  qw * y + qz * x - qx * z,
-			iz =  qw * z + qx * y - qy * x,
-			iw = -qx * x - qy * y - qz * z;
-
-		// calculate result * inverse quat
-
-		dest.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
-		dest.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
-		dest.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
-
-		return dest;
-
-	},
-
-	clone: function () {
-
-		return new THREE.Quaternion( this.x, this.y, this.z, this.w );
-
-	}
-
-}
-
-THREE.Quaternion.slerp = function ( qa, qb, qm, t ) {
-
-	// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
-
-	var cosHalfTheta = qa.w * qb.w + qa.x * qb.x + qa.y * qb.y + qa.z * qb.z;
-
-	if (cosHalfTheta < 0) {
-		qm.w = -qb.w; qm.x = -qb.x; qm.y = -qb.y; qm.z = -qb.z;
-		cosHalfTheta = -cosHalfTheta;
-	} else {
-		qm.copy(qb);
-	}
-
-	if ( Math.abs( cosHalfTheta ) >= 1.0 ) {
-
-		qm.w = qa.w; qm.x = qa.x; qm.y = qa.y; qm.z = qa.z;
-		return qm;
-
-	}
-
-	var halfTheta = Math.acos( cosHalfTheta ),
-	sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
-
-	if ( Math.abs( sinHalfTheta ) < 0.001 ) {
-
-		qm.w = 0.5 * ( qa.w + qb.w );
-		qm.x = 0.5 * ( qa.x + qb.x );
-		qm.y = 0.5 * ( qa.y + qb.y );
-		qm.z = 0.5 * ( qa.z + qb.z );
-
-		return qm;
-
-	}
-
-	var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
-	ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
-
-	qm.w = ( qa.w * ratioA + qm.w * ratioB );
-	qm.x = ( qa.x * ratioA + qm.x * ratioB );
-	qm.y = ( qa.y * ratioA + qm.y * ratioB );
-	qm.z = ( qa.z * ratioA + qm.z * ratioB );
-
-	return qm;
-
-}
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Vertex = THREE.Vector3;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) {
-
-	this.a = a;
-	this.b = b;
-	this.c = c;
-
-	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals = normal instanceof Array ? normal : [ ];
-
-	this.color = color instanceof THREE.Color ? color : new THREE.Color();
-	this.vertexColors = color instanceof Array ? color : [];
-
-	this.vertexTangents = [];
-
-	this.materialIndex = materialIndex;
-
-	this.centroid = new THREE.Vector3();
-
-};
-
-THREE.Face3.prototype = {
-
-	constructor: THREE.Face3,
-
-	clone: function () {
-
-		var face = new THREE.Face3( this.a, this.b, this.c );
-
-		face.normal.copy( this.normal );
-		face.color.copy( this.color );
-		face.centroid.copy( this.centroid );
-
-		face.materialIndex = this.materialIndex;
-
-		var i, il;
-		for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
-		for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
-		for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
-
-		return face;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) {
-
-	this.a = a;
-	this.b = b;
-	this.c = c;
-	this.d = d;
-
-	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals = normal instanceof Array ? normal : [ ];
-
-	this.color = color instanceof THREE.Color ? color : new THREE.Color();
-	this.vertexColors = color instanceof Array ? color : [];
-
-	this.vertexTangents = [];
-
-	this.materialIndex = materialIndex;
-
-	this.centroid = new THREE.Vector3();
-
-};
-
-THREE.Face4.prototype = {
-
-	constructor: THREE.Face4,
-
-	clone: function () {
-
-		var face = new THREE.Face4( this.a, this.b, this.c, this.d );
-
-		face.normal.copy( this.normal );
-		face.color.copy( this.color );
-		face.centroid.copy( this.centroid );
-
-		face.materialIndex = this.materialIndex;
-
-		var i, il;
-		for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
-		for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
-		for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
-
-		return face;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.UV = function ( u, v ) {
-
-	this.u = u || 0;
-	this.v = v || 0;
-
-};
-
-THREE.UV.prototype = {
-
-	constructor: THREE.UV,
-
-	set: function ( u, v ) {
-
-		this.u = u;
-		this.v = v;
-
-		return this;
-
-	},
-
-	copy: function ( uv ) {
-
-		this.u = uv.u;
-		this.v = uv.v;
-
-		return this;
-
-	},
-
-	lerpSelf: function ( uv, alpha ) {
-
-		this.u += ( uv.u - this.u ) * alpha;
-		this.v += ( uv.v - this.v ) * alpha;
-
-		return this;
-
-	},
-
-	clone: function () {
-
-		return new THREE.UV( this.u, this.v );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Camera = function () {
-
-	THREE.Object3D.call( this );
-
-	this.matrixWorldInverse = new THREE.Matrix4();
-
-	this.projectionMatrix = new THREE.Matrix4();
-	this.projectionMatrixInverse = new THREE.Matrix4();
-
-};
-
-THREE.Camera.prototype = new THREE.Object3D();
-THREE.Camera.prototype.constructor = THREE.Camera;
-
-THREE.Camera.prototype.lookAt = function ( vector ) {
-
-	// TODO: Add hierarchy support.
-
-	this.matrix.lookAt( this.position, vector, this.up );
-
-	if ( this.rotationAutoUpdate ) {
-
-		this.rotation.getRotationFromMatrix( this.matrix );
-
-	}
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) {
-
-	THREE.Camera.call( this );
-
-	this.left = left;
-	this.right = right;
-	this.top = top;
-	this.bottom = bottom;
-
-	this.near = ( near !== undefined ) ? near : 0.1;
-	this.far = ( far !== undefined ) ? far : 2000;
-
-	this.updateProjectionMatrix();
-
-};
-
-THREE.OrthographicCamera.prototype = new THREE.Camera();
-THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera;
-
-THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () {
-
-	this.projectionMatrix.makeOrthographic( this.left, this.right, this.top, this.bottom, this.near, this.far );
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author greggman / http://games.greggman.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.PerspectiveCamera = function ( fov, aspect, near, far ) {
-
-	THREE.Camera.call( this );
-
-	this.fov = fov !== undefined ? fov : 50;
-	this.aspect = aspect !== undefined ? aspect : 1;
-	this.near = near !== undefined ? near : 0.1;
-	this.far = far !== undefined ? far : 2000;
-
-	this.updateProjectionMatrix();
-
-};
-
-THREE.PerspectiveCamera.prototype = new THREE.Camera();
-THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera;
-
-
-/**
- * Uses Focal Length (in mm) to estimate and set FOV
- * 35mm (fullframe) camera is used if frame size is not specified;
- * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html
- */
-
-THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight ) {
-
-	frameHeight = frameHeight !== undefined ? frameHeight : 24;
-
-	this.fov = 2 * Math.atan( frameHeight / ( focalLength * 2 ) ) * ( 180 / Math.PI );
-	this.updateProjectionMatrix();
-
-}
-
-
-/**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- *   +---+---+---+
- *   | A | B | C |
- *   +---+---+---+
- *   | D | E | F |
- *   +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- *   var w = 1920;
- *   var h = 1080;
- *   var fullWidth = w * 3;
- *   var fullHeight = h * 2;
- *
- *   --A--
- *   camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- *   --B--
- *   camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- *   --C--
- *   camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- *   --D--
- *   camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- *   --E--
- *   camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- *   --F--
- *   camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- *   Note there is no reason monitors have to be the same size or in a grid.
- */
-
-THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) {
-
-	this.fullWidth = fullWidth;
-	this.fullHeight = fullHeight;
-	this.x = x;
-	this.y = y;
-	this.width = width;
-	this.height = height;
-
-	this.updateProjectionMatrix();
-
-};
-
-
-THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () {
-
-	if ( this.fullWidth ) {
-
-		var aspect = this.fullWidth / this.fullHeight;
-		var top = Math.tan( this.fov * Math.PI / 360 ) * this.near;
-		var bottom = -top;
-		var left = aspect * bottom;
-		var right = aspect * top;
-		var width = Math.abs( right - left );
-		var height = Math.abs( top - bottom );
-
-		this.projectionMatrix.makeFrustum(
-			left + this.x * width / this.fullWidth,
-			left + ( this.x + this.width ) * width / this.fullWidth,
-			top - ( this.y + this.height ) * height / this.fullHeight,
-			top - this.y * height / this.fullHeight,
-			this.near,
-			this.far
-		);
-
-	} else {
-
-		this.projectionMatrix.makePerspective( this.fov, this.aspect, this.near, this.far );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- 
-THREE.Light = function ( hex ) {
-
-	THREE.Object3D.call( this );
-
-	this.color = new THREE.Color( hex );
-
-};
-
-THREE.Light.prototype = new THREE.Object3D();
-THREE.Light.prototype.constructor = THREE.Light;
-THREE.Light.prototype.supr = THREE.Object3D.prototype;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Material = function ( parameters ) {
-
-	parameters = parameters || {};
-
-	this.id = THREE.MaterialCount ++;
-
-	this.name = '';
-
-	this.opacity = parameters.opacity !== undefined ? parameters.opacity : 1;
-	this.transparent = parameters.transparent !== undefined ? parameters.transparent : false;
-
-	this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending;
-
-	this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
-	this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
-	this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
-
-	this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true;
-	this.depthWrite = parameters.depthWrite !== undefined ? parameters.depthWrite : true;
-
-	this.polygonOffset = parameters.polygonOffset !== undefined ? parameters.polygonOffset : false;
-	this.polygonOffsetFactor = parameters.polygonOffsetFactor !== undefined ? parameters.polygonOffsetFactor : 0;
-	this.polygonOffsetUnits = parameters.polygonOffsetUnits !== undefined ? parameters.polygonOffsetUnits : 0;
-
-	this.alphaTest = parameters.alphaTest !== undefined ? parameters.alphaTest : 0;
-
-	this.overdraw = parameters.overdraw !== undefined ? parameters.overdraw : false; // Boolean for fixing antialiasing gaps in CanvasRenderer
-
-	this.needsUpdate = true;
-
-}
-
-THREE.MaterialCount = 0;
-
-// shading
-
-THREE.NoShading = 0;
-THREE.FlatShading = 1;
-THREE.SmoothShading = 2;
-
-// colors
-
-THREE.NoColors = 0;
-THREE.FaceColors = 1;
-THREE.VertexColors = 2;
-
-// blending modes
-
-THREE.NoBlending = 0;
-THREE.NormalBlending = 1;
-THREE.AdditiveBlending = 2;
-THREE.SubtractiveBlending = 3;
-THREE.MultiplyBlending = 4;
-THREE.AdditiveAlphaBlending = 5;
-THREE.CustomBlending = 6;
-
-// custom blending equations
-// (numbers start from 100 not to clash with other
-//  mappings to OpenGL constants defined in Texture.js)
-
-THREE.AddEquation = 100;
-THREE.SubtractEquation = 101;
-THREE.ReverseSubtractEquation = 102;
-
-// custom blending destination factors
-
-THREE.ZeroFactor = 200;
-THREE.OneFactor = 201;
-THREE.SrcColorFactor = 202;
-THREE.OneMinusSrcColorFactor = 203;
-THREE.SrcAlphaFactor = 204;
-THREE.OneMinusSrcAlphaFactor = 205;
-THREE.DstAlphaFactor = 206;
-THREE.OneMinusDstAlphaFactor = 207;
-
-// custom blending source factors
-
-//THREE.ZeroFactor = 200;
-//THREE.OneFactor = 201;
-//THREE.SrcAlphaFactor = 204;
-//THREE.OneMinusSrcAlphaFactor = 205;
-//THREE.DstAlphaFactor = 206;
-//THREE.OneMinusDstAlphaFactor = 207;
-THREE.DstColorFactor = 208;
-THREE.OneMinusDstColorFactor = 209;
-THREE.SrcAlphaSaturateFactor = 210;
-
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  linewidth: <float>,
- *  linecap: "round",
- *  linejoin: "round",
- *
- *  vertexColors: <bool>
- *
- *  fog: <bool>
- * }
- */
-
-THREE.LineBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.linewidth = parameters.linewidth !== undefined ? parameters.linewidth : 1;
-	this.linecap = parameters.linecap !== undefined ? parameters.linecap : 'round';
-	this.linejoin = parameters.linejoin !== undefined ? parameters.linejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors ? parameters.vertexColors : false;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-};
-
-THREE.LineBasicMaterial.prototype = new THREE.Material();
-THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *  map: new THREE.Texture( <Image> ),
- *
- *  lightMap: new THREE.Texture( <Image> ),
- *
- *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  combine: THREE.Multiply,
- *  reflectivity: <float>,
- *  refractionRatio: <float>,
- *
- *  shading: THREE.SmoothShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>,
- *
- *  vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- *  skinning: <bool>,
- *  morphTargets: <bool>,
- *
- *	fog: <bool>
- * }
- */
-
-THREE.MeshBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	// color property represents emissive for MeshBasicMaterial
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
-
-	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
-	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
-	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
-	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
-	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
-
-	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
-	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
-
-};
-
-THREE.MeshBasicMaterial.prototype = new THREE.Material();
-THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *  map: new THREE.Texture( <Image> ),
- *
- *  size: <float>,
- *
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  vertexColors: <bool>,
- *
- *  fog: <bool>
- * }
- */
-
-THREE.ParticleBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.size = parameters.size !== undefined ? parameters.size : 1;
-	this.sizeAttenuation = parameters.sizeAttenuation !== undefined ? parameters.sizeAttenuation : true;
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-};
-
-THREE.ParticleBasicMaterial.prototype = new THREE.Material();
-THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.ParticleDOMMaterial = function ( domElement ) {
-
-	THREE.Material.call( this );
-
-	this.domElement = domElement;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
-
-THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type ) {
-
-	this.id = THREE.TextureCount ++;
-
-	this.image = image;
-
-	this.mapping = mapping !== undefined ? mapping : new THREE.UVMapping();
-
-	this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping;
-	this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping;
-
-	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
-	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
-
-	this.format = format !== undefined ? format : THREE.RGBAFormat;
-	this.type = type !== undefined ? type : THREE.UnsignedByteType;
-
-	this.offset = new THREE.Vector2( 0, 0 );
-	this.repeat = new THREE.Vector2( 1, 1 );
-
-	this.generateMipmaps = true;
-	this.premultiplyAlpha = false;
-
-	this.needsUpdate = false;
-	this.onUpdate = null;
-
-};
-
-THREE.Texture.prototype = {
-
-	constructor: THREE.Texture,
-
-	clone: function () {
-
-		var clonedTexture = new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter, this.format, this.type );
-
-		clonedTexture.offset.copy( this.offset );
-		clonedTexture.repeat.copy( this.repeat );
-
-		return clonedTexture;
-
-	}
-
-};
-
-THREE.TextureCount = 0;
-
-THREE.MultiplyOperation = 0;
-THREE.MixOperation = 1;
-
-// Mapping modes
-
-THREE.UVMapping = function () {};
-
-THREE.CubeReflectionMapping = function () {};
-THREE.CubeRefractionMapping = function () {};
-
-THREE.SphericalReflectionMapping = function () {};
-THREE.SphericalRefractionMapping = function () {};
-
-// Wrapping modes
-
-THREE.RepeatWrapping = 0;
-THREE.ClampToEdgeWrapping = 1;
-THREE.MirroredRepeatWrapping = 2;
-
-// Filters
-
-THREE.NearestFilter = 3;
-THREE.NearestMipMapNearestFilter = 4;
-THREE.NearestMipMapLinearFilter = 5;
-THREE.LinearFilter = 6;
-THREE.LinearMipMapNearestFilter = 7;
-THREE.LinearMipMapLinearFilter = 8;
-
-// Types
-
-THREE.ByteType = 9;
-THREE.UnsignedByteType = 10;
-THREE.ShortType = 11;
-THREE.UnsignedShortType = 12;
-THREE.IntType = 13;
-THREE.UnsignedIntType = 14;
-THREE.FloatType = 15;
-
-// Formats
-
-THREE.AlphaFormat = 16;
-THREE.RGBFormat = 17;
-THREE.RGBAFormat = 18;
-THREE.LuminanceFormat = 19;
-THREE.LuminanceAlphaFormat = 20;
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter ) {
-
-	THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type );
-
-	this.image = { data: data, width: width, height: height };
-
-};
-
-THREE.DataTexture.prototype = new THREE.Texture();
-THREE.DataTexture.prototype.constructor = THREE.DataTexture;
-
-THREE.DataTexture.prototype.clone = function () {
-
-	var clonedTexture = new THREE.DataTexture( this.image.data,  this.image.width, this.image.height, this.format, this.type, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
-
-	clonedTexture.offset.copy( this.offset );
-	clonedTexture.repeat.copy( this.repeat );
-
-	return clonedTexture;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Particle = function ( material ) {
-
-	THREE.Object3D.call( this );
-
-	this.material = material;
-
-};
-
-THREE.Particle.prototype = new THREE.Object3D();
-THREE.Particle.prototype.constructor = THREE.Particle;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Mesh = function ( geometry, material ) {
-
-	THREE.Object3D.call( this );
-
-	this.geometry = geometry;
-	this.material = ( material !== undefined ) ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: true } );
-
-	if ( this.geometry ) {
-
-		// calc bound radius
-
-		if( ! this.geometry.boundingSphere ) {
-
-			this.geometry.computeBoundingSphere();
-
-		}
-
-		this.boundRadius = geometry.boundingSphere.radius;
-
-
-		// setup morph targets
-
-		if( this.geometry.morphTargets.length ) {
-
-			this.morphTargetBase = -1;
-			this.morphTargetForcedOrder = [];
-			this.morphTargetInfluences = [];
-			this.morphTargetDictionary = {};
-
-			for( var m = 0; m < this.geometry.morphTargets.length; m ++ ) {
-
-				this.morphTargetInfluences.push( 0 );
-				this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m;
-
-			}
-
-		}
-
-	}
-
-}
-
-THREE.Mesh.prototype = new THREE.Object3D();
-THREE.Mesh.prototype.constructor = THREE.Mesh;
-THREE.Mesh.prototype.supr = THREE.Object3D.prototype;
-
-
-/*
- * Get Morph Target Index by Name
- */
-
-THREE.Mesh.prototype.getMorphTargetIndexByName = function( name ) {
-
-	if ( this.morphTargetDictionary[ name ] !== undefined ) {
-
-		return this.morphTargetDictionary[ name ];
-	}
-
-	console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." );
-	return 0;
-
-}
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Line = function ( geometry, material, type ) {
-
-	THREE.Object3D.call( this );
-
-	this.geometry = geometry;
-	this.material = ( material !== undefined ) ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
-	this.type = ( type !== undefined ) ? type : THREE.LineStrip;
-
-	if ( this.geometry ) {
-
-		if ( ! this.geometry.boundingSphere ) {
-
-			this.geometry.computeBoundingSphere();
-
-		}
-
-	}
-
-};
-
-THREE.LineStrip = 0;
-THREE.LinePieces = 1;
-
-THREE.Line.prototype = new THREE.Object3D();
-THREE.Line.prototype.constructor = THREE.Line;
-/**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Bone = function( belongsToSkin ) {
-
-	THREE.Object3D.call( this );
-
-	this.skin = belongsToSkin;
-	this.skinMatrix = new THREE.Matrix4();
-
-};
-
-THREE.Bone.prototype = new THREE.Object3D();
-THREE.Bone.prototype.constructor = THREE.Bone;
-THREE.Bone.prototype.supr = THREE.Object3D.prototype;
-
-
-THREE.Bone.prototype.update = function( parentSkinMatrix, forceUpdate ) {
-
-	// update local
-
-	if ( this.matrixAutoUpdate ) {
-
-		forceUpdate |= this.updateMatrix();
-
-	}
-
-	// update skin matrix
-
-	if ( forceUpdate || this.matrixWorldNeedsUpdate ) {
-
-		if( parentSkinMatrix ) {
-
-			this.skinMatrix.multiply( parentSkinMatrix, this.matrix );
-
-		} else {
-
-			this.skinMatrix.copy( this.matrix );
-
-		}
-
-		this.matrixWorldNeedsUpdate = false;
-		forceUpdate = true;
-
-	}
-
-	// update children
-
-	var child, i, l = this.children.length;
-
-	for ( i = 0; i < l; i ++ ) {
-
-		this.children[ i ].update( this.skinMatrix, forceUpdate );
-
-	}
-
-};
-
-/**
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Sprite = function ( parameters ) {
-
-	THREE.Object3D.call( this );
-
-	this.color = ( parameters.color !== undefined ) ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-	this.map = ( parameters.map !== undefined ) ? parameters.map : new THREE.Texture();
-
-	this.blending = ( parameters.blending !== undefined ) ? parameters.blending : THREE.NormalBlending;
-
-	this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
-	this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
-	this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
-
-	this.useScreenCoordinates = ( parameters.useScreenCoordinates !== undefined ) ? parameters.useScreenCoordinates : true;
-	this.mergeWith3D = ( parameters.mergeWith3D !== undefined ) ? parameters.mergeWith3D : !this.useScreenCoordinates;
-	this.affectedByDistance = ( parameters.affectedByDistance !== undefined ) ? parameters.affectedByDistance : !this.useScreenCoordinates;
-	this.scaleByViewport = ( parameters.scaleByViewport !== undefined ) ? parameters.scaleByViewport : !this.affectedByDistance;
-	this.alignment = ( parameters.alignment instanceof THREE.Vector2 ) ? parameters.alignment : THREE.SpriteAlignment.center;
-
-	this.rotation3d = this.rotation;
-	this.rotation = 0;
-	this.opacity = 1;
-
-	this.uvOffset = new THREE.Vector2( 0, 0 );
-	this.uvScale  = new THREE.Vector2( 1, 1 );
-
-};
-
-THREE.Sprite.prototype = new THREE.Object3D();
-THREE.Sprite.prototype.constructor = THREE.Sprite;
-
-
-/*
- * Custom update matrix
- */
-
-THREE.Sprite.prototype.updateMatrix = function () {
-
-	this.matrix.setPosition( this.position );
-
-	this.rotation3d.set( 0, 0, this.rotation );
-	this.matrix.setRotationFromEuler( this.rotation3d );
-
-	if ( this.scale.x !== 1 || this.scale.y !== 1 ) {
-
-		this.matrix.scale( this.scale );
-		this.boundRadiusScale = Math.max( this.scale.x, this.scale.y );
-
-	}
-
-	this.matrixWorldNeedsUpdate = true;
-
-};
-
-/*
- * Alignment
- */
-
-THREE.SpriteAlignment = {};
-THREE.SpriteAlignment.topLeft = new THREE.Vector2( 1, -1 );
-THREE.SpriteAlignment.topCenter = new THREE.Vector2( 0, -1 );
-THREE.SpriteAlignment.topRight = new THREE.Vector2( -1, -1 );
-THREE.SpriteAlignment.centerLeft = new THREE.Vector2( 1, 0 );
-THREE.SpriteAlignment.center = new THREE.Vector2( 0, 0 );
-THREE.SpriteAlignment.centerRight = new THREE.Vector2( -1, 0 );
-THREE.SpriteAlignment.bottomLeft = new THREE.Vector2( 1, 1 );
-THREE.SpriteAlignment.bottomCenter = new THREE.Vector2( 0, 1 );
-THREE.SpriteAlignment.bottomRight = new THREE.Vector2( -1, 1 );
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Scene = function () {
-
-	THREE.Object3D.call( this );
-
-	this.fog = null;
-	this.overrideMaterial = null;
-
-	this.matrixAutoUpdate = false;
-
-	this.__objects = [];
-	this.__lights = [];
-
-	this.__objectsAdded = [];
-	this.__objectsRemoved = [];
-
-};
-
-THREE.Scene.prototype = new THREE.Object3D();
-THREE.Scene.prototype.constructor = THREE.Scene;
-
-THREE.Scene.prototype.__addObject = function ( object ) {
-
-	if ( object instanceof THREE.Light ) {
-
-		if ( this.__lights.indexOf( object ) === - 1 ) {
-
-			this.__lights.push( object );
-
-		}
-
-	} else if ( !( object instanceof THREE.Camera || object instanceof THREE.Bone ) ) {
-
-		if ( this.__objects.indexOf( object ) === - 1 ) {
-
-			this.__objects.push( object );
-			this.__objectsAdded.push( object );
-
-			// check if previously removed
-
-			var i = this.__objectsRemoved.indexOf( object );
-
-			if ( i !== -1 ) {
-
-				this.__objectsRemoved.splice( i, 1 );
-
-			}
-
-		}
-
-	}
-
-	for ( var c = 0; c < object.children.length; c ++ ) {
-
-		this.__addObject( object.children[ c ] );
-
-	}
-
-};
-
-THREE.Scene.prototype.__removeObject = function ( object ) {
-
-	if ( object instanceof THREE.Light ) {
-
-		var i = this.__lights.indexOf( object );
-
-		if ( i !== -1 ) {
-
-			this.__lights.splice( i, 1 );
-
-		}
-
-	} else if ( !( object instanceof THREE.Camera ) ) {
-
-		var i = this.__objects.indexOf( object );
-
-		if( i !== -1 ) {
-
-			this.__objects.splice( i, 1 );
-			this.__objectsRemoved.push( object );
-
-			// check if previously added
-
-			var ai = this.__objectsAdded.indexOf( object );
-
-			if ( ai !== -1 ) {
-
-				this.__objectsAdded.splice( ai, 1 );
-
-			}
-
-		}
-
-	}
-
-	for ( var c = 0; c < object.children.length; c ++ ) {
-
-		this.__removeObject( object.children[ c ] );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.DOMRenderer = function () {
-
-	console.log( 'THREE.DOMRenderer', THREE.REVISION );
-
-	var _renderData, _elements,
-	_width, _height, _widthHalf, _heightHalf, _transformProp,
-	_projector = new THREE.Projector();
-
-	var getSupportedProp = function ( proparray ) {
-
-		var root = document.documentElement
-
-		for ( var i = 0; i < proparray.length; i ++ ) {
-
-			if ( typeof root.style[ proparray[ i ] ] === "string" ) {
-
-				return proparray[i];
-
-			}
-
-		}
-
-		return null;
-
-	};
-
-	_transformProp = getSupportedProp( [ 'transform', 'MozTransform', 'WebkitTransform', 'msTransform', 'OTransform' ] );
-
-	this.domElement = document.createElement( 'div' );
-
-	this.setSize = function ( width, height ) {
-
-		_width = width;
-		_height = height;
-
-		_widthHalf = _width / 2;
-		_heightHalf = _height / 2;
-
-	};
-
-	this.render = function ( scene, camera ) {
-
-		var e, el, m, ml, element, material, dom, v1x, v1y;
-
-		_renderData = _projector.projectScene( scene, camera );
-		_elements = _renderData.elements;
-
-		for ( e = 0, el = _elements.length; e < el; e ++ ) {
-
-			element = _elements[ e ];
-
-			if ( element instanceof THREE.RenderableParticle && element.material instanceof THREE.ParticleDOMMaterial ) {
-
-				dom = element.material.domElement;
-
-				v1x = element.x * _widthHalf + _widthHalf - ( dom.offsetWidth >> 1 );
-				v1y = element.y * _heightHalf + _heightHalf - ( dom.offsetHeight >> 1 );
-
-				dom.style.left = v1x + 'px';
-				dom.style.top = v1y + 'px';
-				dom.style.zIndex = Math.abs( Math.floor( ( 1 - element.z ) * camera.far / camera.near ) )
-
-				if ( _transformProp ) {
-
-					var scaleX = element.scale.x * _widthHalf;
-					var scaleY = element.scale.y * _heightHalf;
-					var scaleVal = "scale(" + scaleX + "," + scaleY + ")";
-
-					dom.style[ _transformProp ] = scaleVal;
-
-				}
-
-			}
-
-		}
-
-	};
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableParticle = function () {
-
-	this.x = null;
-	this.y = null;
-	this.z = null;
-
-	this.rotation = null;
-	this.scale = new THREE.Vector2();
-
-	this.material = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableVertex = function () {
-
-	this.positionWorld = new THREE.Vector3();
-	this.positionScreen = new THREE.Vector4();
-
-	this.visible = true;
-
-};
-
-THREE.RenderableVertex.prototype.copy = function ( vertex ) {
-
-	this.positionWorld.copy( vertex.positionWorld );
-	this.positionScreen.copy( vertex.positionScreen );
-
-}
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableFace3 = function () {
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-	this.v3 = new THREE.RenderableVertex();
-
-	this.centroidWorld = new THREE.Vector3();
-	this.centroidScreen = new THREE.Vector3();
-
-	this.normalWorld = new THREE.Vector3();
-	this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-	this.material = null;
-	this.faceMaterial = null;
-	this.uvs = [[]];
-
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableFace4 = function () {
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-	this.v3 = new THREE.RenderableVertex();
-	this.v4 = new THREE.RenderableVertex();
-
-	this.centroidWorld = new THREE.Vector3();
-	this.centroidScreen = new THREE.Vector3();
-
-	this.normalWorld = new THREE.Vector3();
-	this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-	this.material = null;
-	this.faceMaterial = null;
-	this.uvs = [[]];
-
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableObject = function () {
-
-	this.object = null;
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableParticle = function () {
-
-	this.x = null;
-	this.y = null;
-	this.z = null;
-
-	this.rotation = null;
-	this.scale = new THREE.Vector2();
-
-	this.material = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableLine = function () {
-
-	this.z = null;
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-
-	this.material = null;
-
-};
+// ThreeDOM.js - http://github.com/mrdoob/three.js
+'use strict';var THREE=THREE||{REVISION:"49dev"};self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
+(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
+function(a){clearTimeout(a)}})();THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
+this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));switch(d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
+Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
+this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
+lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
+a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
+this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34;return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,e=b?b.z:1,f=a.n11/c,g=a.n12/d,c=a.n21/c,d=a.n22/d,i=a.n23/e,k=a.n33/e;this.y=Math.asin(a.n13/e);e=Math.cos(this.y);if(Math.abs(e)>1.0E-5){this.x=Math.atan2(-i/e,k/e);this.z=Math.atan2(-g/e,f/e)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=this.set(a.n11,a.n21,a.n31).length(),c=this.set(a.n12,a.n22,
+a.n32).length(),a=this.set(a.n13,a.n23,a.n33).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
+this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
+normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;e<6;e++){a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w;if(a<=d)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
+THREE.Ray=function(a,b){function c(a,b,c){p.sub(c,a);G=p.dot(b);w=o.add(a,q.copy(b).multiplyScalar(G));return C=c.distanceTo(w)}function d(a,b,c,d){p.sub(d,b);o.sub(c,b);q.sub(a,b);D=p.dot(p);r=p.dot(o);x=p.dot(q);t=o.dot(o);y=o.dot(q);H=1/(D*t-r*r);K=(t*x-r*y)*H;E=(D*y-r*x)*H;return K>=0&&E>=0&&K+E<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,
+h=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3;this.intersectObject=function(a){var b,o=[];if(a instanceof THREE.Particle){var p=c(this.origin,this.direction,a.matrixWorld.getPosition());if(p>a.scale.x)return[];b={distance:p,point:a.position,face:null,object:a};o.push(b)}else if(a instanceof THREE.Mesh){var p=c(this.origin,this.direction,a.matrixWorld.getPosition()),M=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
+a.matrixWorld.getColumnZ().length());if(p>a.geometry.boundingSphere.radius*Math.max(M.x,Math.max(M.y,M.z)))return o;var q,r,t=a.geometry,A=t.vertices,u;a.matrixRotationWorld.extractRotation(a.matrixWorld);p=0;for(M=t.faces.length;p<M;p++){b=t.faces[p];h.copy(this.origin);j.copy(this.direction);u=a.matrixWorld;l=u.multiplyVector3(l.copy(b.centroid)).subSelf(h);n=a.matrixRotationWorld.multiplyVector3(n.copy(b.normal));q=j.dot(n);if(!(Math.abs(q)<e)){r=n.dot(l)/q;if(!(r<0)&&(a.doubleSided||(a.flipSided?
+q>0:q<0))){m.add(h,j.multiplyScalar(r));if(b instanceof THREE.Face3){f=u.multiplyVector3(f.copy(A[b.a]));g=u.multiplyVector3(g.copy(A[b.b]));i=u.multiplyVector3(i.copy(A[b.c]));if(d(m,f,g,i)){b={distance:h.distanceTo(m),point:m.clone(),face:b,object:a};o.push(b)}}else if(b instanceof THREE.Face4){f=u.multiplyVector3(f.copy(A[b.a]));g=u.multiplyVector3(g.copy(A[b.b]));i=u.multiplyVector3(i.copy(A[b.c]));k=u.multiplyVector3(k.copy(A[b.d]));if(d(m,f,g,k)||d(m,g,i,k)){b={distance:h.distanceTo(m),point:m.clone(),
+face:b,object:a};o.push(b)}}}}}}return o};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var p=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,G,w,C,D,r,x,t,y,H,K,E};
+THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,i=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,h,g,l){i=false;b=f;c=h;d=g;e=l;a()};this.addPoint=function(f,h){if(i){i=false;b=f;c=h;d=f;e=h}else{b=b<f?b:f;c=c<h?c:h;d=d>f?d:f;e=e>h?
+e:h}a()};this.add3Points=function(f,h,g,l,n,m){if(i){i=false;b=f<g?f<n?f:n:g<n?g:n;c=h<l?h<m?h:m:l<m?l:m;d=f>g?f>n?f:n:g>n?g:n;e=h>l?h>m?h:m:l>m?l:m}else{b=f<g?f<n?f<b?f:b:n<b?n:b:g<n?g<b?g:b:n<b?n:b;c=h<l?h<m?h<c?h:c:m<c?m:c:l<m?l<c?l:c:m<c?m:c;d=f>g?f>n?f>d?f:d:n>d?n:d:g>n?g>d?g:d:n>d?n:d;e=h>l?h>m?h>e?h:e:m>e?m:e:l>m?l>e?l:e:m>e?m:e}a()};this.addRectangle=function(f){if(i){i=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
+d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){i=true;e=d=c=b=0;a()};this.isEmpty=function(){return i}};
+THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.m=[]};
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.n33*a.n22-a.n32*a.n23,c=-a.n33*a.n21+a.n31*a.n23,d=a.n32*a.n21-a.n31*a.n22,e=-a.n33*a.n12+a.n32*a.n13,f=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,h=a.n22*a.n11-a.n21*a.n12,a=a.n11*b+a.n21*e+a.n31*i;a===0&&console.warn("Matrix3.getInverse(): determinant == 0");var a=1/a,j=this.m;j[0]=a*b;j[1]=a*c;j[2]=a*d;j[3]=a*e;j[4]=a*f;j[5]=a*g;j[6]=a*i;j[7]=a*k;j[8]=a*
+h;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,i,k,h,j,l,n,m,p,o){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,i||0,k||0,h||0,j!==void 0?j:1,l||0,n||0,m||0,p||0,o!==void 0?o:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,i,k,h,j,l,n,m,p,o){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=k;this.n32=h;this.n33=j;this.n34=l;this.n41=n;this.n42=m;this.n43=p;this.n44=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x=f.x+1.0E-4;d.cross(c,f).normalize()}e.cross(f,d);this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,k=a.n23,h=a.n24,j=a.n31,l=a.n32,n=a.n33,m=a.n34,p=a.n41,o=a.n42,q=a.n43,G=a.n44,
+w=b.n11,C=b.n12,D=b.n13,r=b.n14,x=b.n21,t=b.n22,y=b.n23,H=b.n24,K=b.n31,E=b.n32,J=b.n33,Q=b.n34,R=b.n41,S=b.n42,M=b.n43,T=b.n44;this.n11=c*w+d*x+e*K+f*R;this.n12=c*C+d*t+e*E+f*S;this.n13=c*D+d*y+e*J+f*M;this.n14=c*r+d*H+e*Q+f*T;this.n21=g*w+i*x+k*K+h*R;this.n22=g*C+i*t+k*E+h*S;this.n23=g*D+i*y+k*J+h*M;this.n24=g*r+i*H+k*Q+h*T;this.n31=j*w+l*x+n*K+m*R;this.n32=j*C+l*t+n*E+m*S;this.n33=j*D+l*y+n*J+m*M;this.n34=j*r+l*H+n*Q+m*T;this.n41=p*w+o*x+q*K+G*R;this.n42=p*C+o*t+q*E+G*S;this.n43=p*D+o*y+q*J+G*
+M;this.n44=p*r+o*H+q*Q+G*T;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11=this.n11*a;this.n12=this.n12*a;this.n13=this.n13*a;this.n14=this.n14*a;this.n21=
+this.n21*a;this.n22=this.n22*a;this.n23=this.n23*a;this.n24=this.n24*a;this.n31=this.n31*a;this.n32=this.n32*a;this.n33=this.n33*a;this.n34=this.n34*a;this.n41=this.n41*a;this.n42=this.n42*a;this.n43=this.n43*a;this.n44=this.n44*a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
+multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,i=this.n24,k=this.n31,h=this.n32,j=this.n33,l=this.n34,n=this.n41,m=this.n42,p=this.n43,o=this.n44;return d*g*h*n-c*i*h*n-d*f*j*n+b*i*j*n+c*f*l*n-b*g*l*n-d*g*k*m+c*i*k*m+d*e*
+j*m-a*i*j*m-c*e*l*m+a*g*l*m+d*f*k*p-b*i*k*p-d*e*h*p+a*i*h*p+b*e*l*p-a*f*l*p-c*f*k*o+b*g*k*o+c*e*h*o-a*g*h*o-b*e*j*o+a*f*j*o},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;
+a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,
+this.n24,this.n34)},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,f=a.n21,g=a.n22,i=a.n23,k=a.n24,h=a.n31,j=a.n32,l=a.n33,n=a.n34,m=a.n41,p=a.n42,o=a.n43,q=a.n44;this.n11=
+i*n*p-k*l*p+k*j*o-g*n*o-i*j*q+g*l*q;this.n12=e*l*p-d*n*p-e*j*o+c*n*o+d*j*q-c*l*q;this.n13=d*k*p-e*i*p+e*g*o-c*k*o-d*g*q+c*i*q;this.n14=e*i*j-d*k*j-e*g*l+c*k*l+d*g*n-c*i*n;this.n21=k*l*m-i*n*m-k*h*o+f*n*o+i*h*q-f*l*q;this.n22=d*n*m-e*l*m+e*h*o-b*n*o-d*h*q+b*l*q;this.n23=e*i*m-d*k*m-e*f*o+b*k*o+d*f*q-b*i*q;this.n24=d*k*h-e*i*h+e*f*l-b*k*l-d*f*n+b*i*n;this.n31=g*n*m-k*j*m+k*h*p-f*n*p-g*h*q+f*j*q;this.n32=e*j*m-c*n*m-e*h*p+b*n*p+c*h*q-b*j*q;this.n33=c*k*m-e*g*m+e*f*p-b*k*p-c*f*q+b*g*q;this.n34=e*g*h-
+c*k*h-e*f*j+b*k*j+c*f*n-b*g*n;this.n41=i*j*m-g*l*m-i*h*p+f*l*p+g*h*o-f*j*o;this.n42=c*l*m-d*j*m+d*h*p-b*l*p-c*h*o+b*j*o;this.n43=d*g*m-c*i*m-d*f*p+b*i*p+c*f*o-b*g*o;this.n44=c*i*h-d*g*h+d*f*j-b*i*j-c*f*l+b*g*l;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),i=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var k=g*i,h=g*e,j=d*i,l=d*e;this.n11=k+l*c;this.n12=j*c-h;this.n13=f*d;this.n21=
+f*e;this.n22=f*i;this.n23=-c;this.n31=h*c-j;this.n32=l+k*c;this.n33=f*g;break;case "ZXY":k=g*i;h=g*e;j=d*i;l=d*e;this.n11=k-l*c;this.n12=-f*e;this.n13=j+h*c;this.n21=h+j*c;this.n22=f*i;this.n23=l-k*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":k=f*i;h=f*e;j=c*i;l=c*e;this.n11=g*i;this.n12=j*d-h;this.n13=k*d+l;this.n21=g*e;this.n22=l*d+k;this.n23=h*d-j;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":k=f*g;h=f*d;j=c*g;l=c*d;this.n11=g*i;this.n12=l-k*e;this.n13=j*e+h;this.n21=e;this.n22=
+f*i;this.n23=-c*i;this.n31=-d*i;this.n32=h*e+j;this.n33=k-l*e;break;case "XZY":k=f*g;h=f*d;j=c*g;l=c*d;this.n11=g*i;this.n12=-e;this.n13=d*i;this.n21=k*e+l;this.n22=f*i;this.n23=h*e-j;this.n31=j*e-h;this.n32=c*i;this.n33=l*e+k;break;default:k=f*i;h=f*e;j=c*i;l=c*e;this.n11=g*i;this.n12=-g*e;this.n13=d;this.n21=h+j*d;this.n22=k-l*d;this.n23=-c*g;this.n31=l-k*d;this.n32=j+h*d;this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d,a=b*f,k=b*g,b=
+b*i,h=c*g,c=c*i,d=d*i,f=e*f,g=e*g,e=e*i;this.n11=1-(h+d);this.n12=k-e;this.n13=b+g;this.n21=k+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+h);return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,
+this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11=d.n11/c.x;d.n21=d.n21/c.x;d.n31=d.n31/c.x;d.n12=d.n12/c.y;d.n22=d.n22/c.y;d.n32=d.n32/c.y;d.n13=d.n13/c.z;d.n23=d.n23/c.z;d.n33=d.n33/c.z;b.setFromRotationMatrix(d);
+return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*
+c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,i=this.n33,k=this.n43,h=Math.cos(a),a=Math.sin(a);this.n12=h*b+a*f;this.n22=h*c+a*g;this.n32=h*d+a*i;this.n42=h*e+a*k;this.n13=h*f-a*b;this.n23=h*g-a*c;this.n33=h*i-a*d;this.n43=h*k-a*e;return this},rotateY:function(a){var b=
+this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n13,g=this.n23,i=this.n33,k=this.n43,h=Math.cos(a),a=Math.sin(a);this.n11=h*b-a*f;this.n21=h*c-a*g;this.n31=h*d-a*i;this.n41=h*e-a*k;this.n13=h*f+a*b;this.n23=h*g+a*c;this.n33=h*i+a*d;this.n43=h*k+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n12,g=this.n22,i=this.n32,k=this.n42,h=Math.cos(a),a=Math.sin(a);this.n11=h*b+a*f;this.n21=h*c+a*g;this.n31=h*d+a*i;this.n41=h*e+a*k;this.n12=h*f-a*b;this.n22=h*g-
+a*c;this.n32=h*i-a*d;this.n42=h*k-a*e;return this},rotateByAxis:function(a,b){if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,i=e*e,k=Math.cos(b),h=Math.sin(b),j=1-k,l=c*d*j,n=c*e*j,j=d*e*j,c=c*h,m=d*h,h=e*h,e=f+(1-f)*k,f=l+h,d=n-m,l=l-h,g=g+(1-g)*k,h=j+c,n=n+m,j=j-c,i=i+(1-i)*k,k=this.n11,c=this.n21,m=this.n31,p=this.n41,
+o=this.n12,q=this.n22,G=this.n32,w=this.n42,C=this.n13,D=this.n23,r=this.n33,x=this.n43;this.n11=e*k+f*o+d*C;this.n21=e*c+f*q+d*D;this.n31=e*m+f*G+d*r;this.n41=e*p+f*w+d*x;this.n12=l*k+g*o+h*C;this.n22=l*c+g*q+h*D;this.n32=l*m+g*G+h*r;this.n42=l*p+g*w+h*x;this.n13=n*k+j*o+i*C;this.n23=n*c+j*q+i*D;this.n33=n*m+j*G+i*r;this.n43=n*p+j*w+i*x;return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11=this.n11*b;this.n12=this.n12*c;this.n13=this.n13*a;this.n21=this.n21*b;this.n22=this.n22*c;this.n23=
+this.n23*a;this.n31=this.n31*b;this.n32=this.n32*c;this.n33=this.n33*a;this.n41=this.n41*b;this.n42=this.n42*c;this.n43=this.n43*a;return this},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),
+a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,k=e*f,h=e*g;this.set(k*f+c,k*g-d*i,k*i+d*g,0,k*g+d*i,h*g+c,h*i-d*f,0,k*i-d*g,h*i+d*f,e*i*i+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){this.n11=2*e/(b-a);this.n12=0;this.n13=(b+a)/(b-a);this.n21=this.n14=0;this.n22=2*e/(d-c);this.n23=(d+c)/(d-c);this.n32=
+this.n31=this.n24=0;this.n33=-(f+e)/(f-e);this.n34=-2*f*e/(f-e);this.n42=this.n41=0;this.n43=-1;this.n44=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=b-a,i=c-d,k=f-e;this.n11=2/g;this.n13=this.n12=0;this.n14=-((b+a)/g);this.n21=0;this.n22=2/i;this.n23=0;this.n24=-((c+d)/i);this.n32=this.n31=0;this.n33=-2/k;this.n34=-((f+e)/k);this.n43=this.n42=this.n41=0;this.n44=1;return this},
+clone:function(){return new THREE.Matrix4(this.n11,this.n12,this.n13,this.n14,this.n21,this.n22,this.n23,this.n24,this.n31,this.n32,this.n33,this.n34,this.n41,this.n42,this.n43,this.n44)}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
+true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
+THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.getRotationFromMatrix(this.matrix,this.scale);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,
+this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=
+this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
+this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
+c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
+THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=h[k]=h[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(e>=0&&f>=0&&h>=0&&g>=0)return true;if(e<0&&f<0||h<0&&g<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));h<0?c=Math.max(c,h/(h-g)):g<0&&(d=Math.min(d,h/(h-g)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
+d);return true}var e,f,g=[],i,k,h=[],j,l,n=[],m,p=[],o,q,G=[],w,C,D=[],r={objects:[],sprites:[],lights:[],elements:[]},x=new THREE.Vector3,t=new THREE.Vector4,y=new THREE.Matrix4,H=new THREE.Matrix4,K=new THREE.Frustum,E=new THREE.Vector4,J=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);y.multiply(b.projectionMatrix,b.matrixWorldInverse);y.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+y.multiply(b.matrixWorld,b.projectionMatrixInverse);y.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;r.objects.length=0;r.sprites.length=0;r.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||K.contains(b))){x.copy(b.matrixWorld.getPosition());
+y.multiplyVector3(x);e=a();e.object=b;e.z=x.z;r.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){x.copy(b.matrixWorld.getPosition());y.multiplyVector3(x);e=a();e.object=b;e.z=x.z;r.sprites.push(e)}else b instanceof THREE.Light&&r.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d&&r.objects.sort(c);return r};this.projectScene=function(a,e,f){var g=e.near,x=e.far,O=false,U,A,u,I,s,B,z,F,v,L,N,V,W,X,P;C=q=m=l=0;r.elements.length=0;if(e.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);y.multiply(e.projectionMatrix,e.matrixWorldInverse);K.setFromMatrix(y);r=this.projectGraph(a,false);a=0;for(U=r.objects.length;a<U;a++){v=r.objects[a].object;L=v.matrixWorld;k=0;if(v instanceof THREE.Mesh){N=v.geometry;V=v.geometry.materials;I=N.vertices;W=N.faces;X=N.faceVertexUvs;N=v.matrixRotationWorld.extractRotation(L);A=0;for(u=I.length;A<
+u;A++){i=b();i.positionWorld.copy(I[A]);L.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);y.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>g&&i.positionScreen.z<x}I=0;for(A=W.length;I<A;I++){u=W[I];if(u instanceof THREE.Face3){s=h[u.a];B=h[u.b];z=h[u.c];if(s.visible&&B.visible&&z.visible){O=(z.positionScreen.x-s.positionScreen.x)*(B.positionScreen.y-
+s.positionScreen.y)-(z.positionScreen.y-s.positionScreen.y)*(B.positionScreen.x-s.positionScreen.x)<0;if(v.doubleSided||O!=v.flipSided){F=n[l]=n[l]||new THREE.RenderableFace3;l++;j=F;j.v1.copy(s);j.v2.copy(B);j.v3.copy(z)}else continue}else continue}else if(u instanceof THREE.Face4){s=h[u.a];B=h[u.b];z=h[u.c];F=h[u.d];if(s.visible&&B.visible&&z.visible&&F.visible){O=(F.positionScreen.x-s.positionScreen.x)*(B.positionScreen.y-s.positionScreen.y)-(F.positionScreen.y-s.positionScreen.y)*(B.positionScreen.x-
+s.positionScreen.x)<0||(B.positionScreen.x-z.positionScreen.x)*(F.positionScreen.y-z.positionScreen.y)-(B.positionScreen.y-z.positionScreen.y)*(F.positionScreen.x-z.positionScreen.x)<0;if(v.doubleSided||O!=v.flipSided){P=p[m]=p[m]||new THREE.RenderableFace4;m++;j=P;j.v1.copy(s);j.v2.copy(B);j.v3.copy(z);j.v4.copy(F)}else continue}else continue}j.normalWorld.copy(u.normal);!O&&(v.flipSided||v.doubleSided)&&j.normalWorld.negate();N.multiplyVector3(j.normalWorld);j.centroidWorld.copy(u.centroid);L.multiplyVector3(j.centroidWorld);
+j.centroidScreen.copy(j.centroidWorld);y.multiplyVector3(j.centroidScreen);z=u.vertexNormals;s=0;for(B=z.length;s<B;s++){F=j.vertexNormalsWorld[s];F.copy(z[s]);!O&&(v.flipSided||v.doubleSided)&&F.negate();N.multiplyVector3(F)}s=0;for(B=X.length;s<B;s++)if(P=X[s][I]){z=0;for(F=P.length;z<F;z++)j.uvs[s][z]=P[z]}j.material=v.material;j.faceMaterial=u.materialIndex!==null?V[u.materialIndex]:null;j.z=j.centroidScreen.z;r.elements.push(j)}}else if(v instanceof THREE.Line){H.multiply(y,L);I=v.geometry.vertices;
+s=b();s.positionScreen.copy(I[0]);H.multiplyVector4(s.positionScreen);L=v.type===THREE.LinePieces?2:1;A=1;for(u=I.length;A<u;A++){s=b();s.positionScreen.copy(I[A]);H.multiplyVector4(s.positionScreen);if(!((A+1)%L>0)){B=h[k-2];E.copy(s.positionScreen);J.copy(B.positionScreen);if(d(E,J)){E.multiplyScalar(1/E.w);J.multiplyScalar(1/J.w);V=G[q]=G[q]||new THREE.RenderableLine;q++;o=V;o.v1.positionScreen.copy(E);o.v2.positionScreen.copy(J);o.z=Math.max(E.z,J.z);o.material=v.material;r.elements.push(o)}}}}}a=
+0;for(U=r.sprites.length;a<U;a++){v=r.sprites[a].object;L=v.matrixWorld;if(v instanceof THREE.Particle){t.set(L.n14,L.n24,L.n34,1);y.multiplyVector4(t);t.z=t.z/t.w;if(t.z>0&&t.z<1){g=D[C]=D[C]||new THREE.RenderableParticle;C++;w=g;w.x=t.x/t.w;w.y=t.y/t.w;w.z=t.z;w.rotation=v.rotation.z;w.scale.x=v.scale.x*Math.abs(w.x-(t.x+e.projectionMatrix.n11)/(t.w+e.projectionMatrix.n14));w.scale.y=v.scale.y*Math.abs(w.y-(t.y+e.projectionMatrix.n22)/(t.w+e.projectionMatrix.n24));w.material=v.material;r.elements.push(w)}}}f&&
+r.elements.sort(c);return r}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
+this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*
+a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z,a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,
+k=this.w,h=k*c+g*e-i*d,j=k*d+i*c-f*e,l=k*e+f*d-g*c,c=-f*c-g*d-i*e;b.x=h*k+c*-f+j*-i-l*-g;b.y=j*k+c*-g+l*-f-h*-i;b.z=l*k+c*-i+h*-g-j*-f;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=THREE.Vector3;
+THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
+THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
+return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
+THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
+return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
+THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
+THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
+THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;
+THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
+a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
+THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
+THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
+true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
+void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:true;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.ParticleBasicMaterial.prototype=new THREE.Material;
+THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
+THREE.Texture=function(a,b,c,d,e,f,g,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=i!==void 0?i:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
+true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
+THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
+THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,e,f,g,i,k,h){THREE.Texture.call(this,null,f,g,i,k,h,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
+this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
+THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};
+THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
+THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:new THREE.Texture;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=a.useScreenCoordinates!==
+void 0?a.useScreenCoordinates:true;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
+new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=true};THREE.SpriteAlignment={};
+THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);
+THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
+THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
+THREE.DOMRenderer=function(){console.log("THREE.DOMRenderer",THREE.REVISION);var a,b,c,d,e,f,g,i=new THREE.Projector;g=function(a){for(var b=document.documentElement,c=0;c<a.length;c++)if(typeof b.style[a[c]]==="string")return a[c];return null}(["transform","MozTransform","WebkitTransform","msTransform","OTransform"]);this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;f=d/2};this.render=function(c,d){var j,l,n,m,p,o;a=i.projectScene(c,d);b=a.elements;j=0;for(l=
+b.length;j<l;j++){n=b[j];if(n instanceof THREE.RenderableParticle&&n.material instanceof THREE.ParticleDOMMaterial){m=n.material.domElement;p=n.x*e+e-(m.offsetWidth>>1);o=n.y*f+f-(m.offsetHeight>>1);m.style.left=p+"px";m.style.top=o+"px";m.style.zIndex=Math.abs(Math.floor((1-n.z)*d.far/d.near));g&&(m.style[g]="scale("+n.scale.x*e+","+n.scale.y*f+")")}}}};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
+THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
+THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
+THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};

文件差异内容过多而无法显示
+ 38 - 20027
build/custom/ThreeExtras.js


+ 163 - 6279
build/custom/ThreeSVG.js

@@ -1,6279 +1,163 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-var THREE = THREE || { REVISION: '49dev' };
-
-if ( ! self.Int32Array ) {
-
-	self.Int32Array = Array;
-	self.Float32Array = Array;
-
-}
-
-// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
-// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
-
-// requestAnimationFrame polyfill by Erik Möller
-// fixes from Paul Irish and Tino Zijdel
-
-( function () {
-
-	var lastTime = 0;
-	var vendors = [ 'ms', 'moz', 'webkit', 'o' ];
-
-	for ( var x = 0; x < vendors.length && !window.requestAnimationFrame; ++ x ) {
-
-		window.requestAnimationFrame = window[ vendors[ x ] + 'RequestAnimationFrame' ];
-		window.cancelAnimationFrame = window[ vendors[ x ] + 'CancelAnimationFrame' ] || window[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
-
-	}
-
-	if ( !window.requestAnimationFrame ) {
-
-		window.requestAnimationFrame = function ( callback, element ) {
-
-			var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) );
-			var id = window.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
-			lastTime = currTime + timeToCall;
-			return id;
-
-		};
-
-	}
-
-
-	if ( !window.cancelAnimationFrame ) {
-
-		window.cancelAnimationFrame = function ( id ) { clearTimeout( id ); };
-
-	}
-
-}() );
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Color = function ( hex ) {
-
-	if ( hex !== undefined ) this.setHex( hex );
-	return this;
-
-};
-
-THREE.Color.prototype = {
-
-	constructor: THREE.Color,
-
-	r: 1, g: 1, b: 1,
-
-	copy: function ( color ) {
-
-		this.r = color.r;
-		this.g = color.g;
-		this.b = color.b;
-
-		return this;
-
-	},
-
-	copyGammaToLinear: function ( color ) {
-
-		this.r = color.r * color.r;
-		this.g = color.g * color.g;
-		this.b = color.b * color.b;
-
-		return this;
-
-	},
-
-	copyLinearToGamma: function ( color ) {
-
-		this.r = Math.sqrt( color.r );
-		this.g = Math.sqrt( color.g );
-		this.b = Math.sqrt( color.b );
-
-		return this;
-
-	},
-
-	convertGammaToLinear: function () {
-
-		var r = this.r, g = this.g, b = this.b;
-
-		this.r = r * r;
-		this.g = g * g;
-		this.b = b * b;
-
-		return this;
-
-	},
-
-	convertLinearToGamma: function () {
-
-		this.r = Math.sqrt( this.r );
-		this.g = Math.sqrt( this.g );
-		this.b = Math.sqrt( this.b );
-
-		return this;
-
-	},
-
-	setRGB: function ( r, g, b ) {
-
-		this.r = r;
-		this.g = g;
-		this.b = b;
-
-		return this;
-
-	},
-
-	setHSV: function ( h, s, v ) {
-
-		// based on MochiKit implementation by Bob Ippolito
-		// h,s,v ranges are < 0.0 - 1.0 >
-
-		var i, f, p, q, t;
-
-		if ( v === 0 ) {
-
-			this.r = this.g = this.b = 0;
-
-		} else {
-
-			i = Math.floor( h * 6 );
-			f = ( h * 6 ) - i;
-			p = v * ( 1 - s );
-			q = v * ( 1 - ( s * f ) );
-			t = v * ( 1 - ( s * ( 1 - f ) ) );
-
-			switch ( i ) {
-
-				case 1: this.r = q; this.g = v; this.b = p; break;
-				case 2: this.r = p; this.g = v; this.b = t; break;
-				case 3: this.r = p; this.g = q; this.b = v; break;
-				case 4: this.r = t; this.g = p; this.b = v; break;
-				case 5: this.r = v; this.g = p; this.b = q; break;
-				case 6: // fall through
-				case 0: this.r = v; this.g = t; this.b = p; break;
-
-			}
-
-		}
-
-		return this;
-
-	},
-
-	setHex: function ( hex ) {
-
-		hex = Math.floor( hex );
-
-		this.r = ( hex >> 16 & 255 ) / 255;
-		this.g = ( hex >> 8 & 255 ) / 255;
-		this.b = ( hex & 255 ) / 255;
-
-		return this;
-
-	},
-
-	lerpSelf: function ( color, alpha ) {
-
-		this.r += ( color.r - this.r ) * alpha;
-		this.g += ( color.g - this.g ) * alpha;
-		this.b += ( color.b - this.b ) * alpha;
-
-		return this;
-
-	},
-
-	getHex: function () {
-
-		return Math.floor( this.r * 255 ) << 16 ^ Math.floor( this.g * 255 ) << 8 ^ Math.floor( this.b * 255 );
-
-	},
-
-	getContextStyle: function () {
-
-		return 'rgb(' + Math.floor( this.r * 255 ) + ',' + Math.floor( this.g * 255 ) + ',' + Math.floor( this.b * 255 ) + ')';
-
-	},
-
-	clone: function () {
-
-		return new THREE.Color().setRGB( this.r, this.g, this.b );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author philogb / http://blog.thejit.org/
- * @author egraether / http://egraether.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.Vector2 = function ( x, y ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-
-};
-
-THREE.Vector2.prototype = {
-
-	constructor: THREE.Vector2,
-
-	set: function ( x, y ) {
-
-		this.x = x;
-		this.y = y;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-
-		} else {
-
-			this.set( 0, 0 );
-
-		}
-
-		return this;
-
-	},
-
-	negate: function() {
-
-		return this.multiplyScalar( - 1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y;
-
-	},
-
-	lengthSq: function () {
-
-		return this.x * this.x + this.y * this.y;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	distanceTo: function ( v ) {
-
-		return Math.sqrt( this.distanceToSquared( v ) );
-
-	},
-
-	distanceToSquared: function ( v ) {
-
-		var dx = this.x - v.x, dy = this.y - v.y;
-		return dx * dx + dy * dy;
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-
-		return this;
-
-	},
-
-	equals: function( v ) {
-
-		return ( ( v.x === this.x ) && ( v.y === this.y ) );
-
-	},
-
-	isZero: function () {
-
-		return ( this.lengthSq() < 0.0001 /* almostZero */ );
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector2( this.x, this.y );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
-
-THREE.Vector3 = function ( x, y, z ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-
-};
-
-
-THREE.Vector3.prototype = {
-
-	constructor: THREE.Vector3,
-
-	set: function ( x, y, z ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-
-		return this;
-
-	},
-
-	setX: function ( x ) {
-
-		this.x = x;
-
-		return this;
-
-	},
-
-	setY: function ( y ) {
-
-		this.y = y;
-
-		return this;
-
-	},
-
-	setZ: function ( z ) {
-
-		this.z = z;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-		this.z = v.z;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-		this.z = a.z + b.z;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-		this.z += v.z;
-
-		return this;
-
-	},
-
-	addScalar: function ( s ) {
-
-		this.x += s;
-		this.y += s;
-		this.z += s;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-		this.z = a.z - b.z;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-		this.z -= v.z;
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		this.x = a.x * b.x;
-		this.y = a.y * b.y;
-		this.z = a.z * b.z;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( v ) {
-
-		this.x *= v.x;
-		this.y *= v.y;
-		this.z *= v.z;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-		this.z *= s;
-
-		return this;
-
-	},
-
-	divideSelf: function ( v ) {
-
-		this.x /= v.x;
-		this.y /= v.y;
-		this.z /= v.z;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-			this.z /= s;
-
-		} else {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-
-		}
-
-		return this;
-
-	},
-
-
-	negate: function() {
-
-		return this.multiplyScalar( - 1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y + this.z * v.z;
-
-	},
-
-	lengthSq: function () {
-
-		return this.x * this.x + this.y * this.y + this.z * this.z;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	lengthManhattan: function () {
-
-		return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-		this.z += ( v.z - this.z ) * alpha;
-
-		return this;
-
-	},
-
-	cross: function ( a, b ) {
-
-		this.x = a.y * b.z - a.z * b.y;
-		this.y = a.z * b.x - a.x * b.z;
-		this.z = a.x * b.y - a.y * b.x;
-
-		return this;
-
-	},
-
-	crossSelf: function ( v ) {
-
-		var x = this.x, y = this.y, z = this.z;
-
-		this.x = y * v.z - z * v.y;
-		this.y = z * v.x - x * v.z;
-		this.z = x * v.y - y * v.x;
-
-		return this;
-
-	},
-
-	distanceTo: function ( v ) {
-
-		return Math.sqrt( this.distanceToSquared( v ) );
-
-	},
-
-	distanceToSquared: function ( v ) {
-
-		return new THREE.Vector3().sub( this, v ).lengthSq();
-
-	},
-
-	getPositionFromMatrix: function ( m ) {
-
-		this.x = m.n14;
-		this.y = m.n24;
-		this.z = m.n34;
-
-		return this;
-
-	},
-
-	getRotationFromMatrix: function ( m, scale ) {
-
-		var sx = scale ? scale.x : 1;
-		var sy = scale ? scale.y : 1;
-		var sz = scale ? scale.z : 1;
-
-		var m11 = m.n11 / sx, m12 = m.n12 / sy, m13 = m.n13 / sz;
-		var m21 = m.n21 / sx, m22 = m.n22 / sy, m23 = m.n23 / sz;
-		var m33 = m.n33 / sz;
-
-		this.y = Math.asin( m13 );
-
-		var cosY = Math.cos( this.y );
-
-		if ( Math.abs( cosY ) > 0.00001 ) {
-
-			this.x = Math.atan2( - m23 / cosY, m33 / cosY );
-			this.z = Math.atan2( - m12 / cosY, m11 / cosY );
-
-		} else {
-
-			this.x = 0;
-			this.z = Math.atan2( m21, m22 );
-
-		}
-
-		return this;
-
-	},
-
-	/*
-
-	// from http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m
-	// order XYZ
-
-	getEulerXYZFromQuaternion: function ( q ) {
-
-		this.x = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z ) );
-		this.y = Math.asin( 2 *  ( q.x * q.z + q.y * q.w ) );
-		this.z = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z ) );
-
-	},
-
-	// from http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm
-	// order YZX (assuming heading == y, attitude == z, bank == x)
-
-	getEulerYZXFromQuaternion: function ( q ) {
-
-		var sqw = q.w * q.w;
-		var sqx = q.x * q.x;
-		var sqy = q.y * q.y;
-		var sqz = q.z * q.z;
-		var unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
-		var test = q.x * q.y + q.z * q.w;
-
-		if ( test > 0.499 * unit ) { // singularity at north pole
-
-			this.y = 2 * Math.atan2( q.x, q.w );
-			this.z = Math.PI / 2;
-			this.x = 0;
-
-			return;
-
-		}
-
-		if ( test < -0.499 * unit ) { // singularity at south pole
-
-			this.y = -2 * Math.atan2( q.x, q.w );
-			this.z = -Math.PI / 2;
-			this.x = 0;
-
-			return;
-
-		}
-
-		this.y = Math.atan2( 2 * q.y * q.w - 2 * q.x * q.z, sqx - sqy - sqz + sqw );
-		this.z = Math.asin( 2 * test / unit );
-		this.x = Math.atan2( 2 * q.x * q.w - 2 * q.y * q.z, -sqx + sqy - sqz + sqw );
-
-	},
-
-	*/
-
-	getScaleFromMatrix: function ( m ) {
-
-		var sx = this.set( m.n11, m.n21, m.n31 ).length();
-		var sy = this.set( m.n12, m.n22, m.n32 ).length();
-		var sz = this.set( m.n13, m.n23, m.n33 ).length();
-
-		this.x = sx;
-		this.y = sy;
-		this.z = sz;
-
-	},
-
-	equals: function ( v ) {
-
-		return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
-
-	},
-
-	isZero: function () {
-
-		return ( this.lengthSq() < 0.0001 /* almostZero */ );
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector3( this.x, this.y, this.z );
-
-	}
-
-};
-
-/**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
-
-THREE.Vector4 = function ( x, y, z, w ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-	this.w = ( w !== undefined ) ? w : 1;
-
-};
-
-THREE.Vector4.prototype = {
-
-	constructor: THREE.Vector4,
-
-	set: function ( x, y, z, w ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-		this.w = w;
-
-		return this;
-
-	},
-
-	copy: function ( v ) {
-
-		this.x = v.x;
-		this.y = v.y;
-		this.z = v.z;
-		this.w = ( v.w !== undefined ) ? v.w : 1;
-
-		return this;
-
-	},
-
-	add: function ( a, b ) {
-
-		this.x = a.x + b.x;
-		this.y = a.y + b.y;
-		this.z = a.z + b.z;
-		this.w = a.w + b.w;
-
-		return this;
-
-	},
-
-	addSelf: function ( v ) {
-
-		this.x += v.x;
-		this.y += v.y;
-		this.z += v.z;
-		this.w += v.w;
-
-		return this;
-
-	},
-
-	sub: function ( a, b ) {
-
-		this.x = a.x - b.x;
-		this.y = a.y - b.y;
-		this.z = a.z - b.z;
-		this.w = a.w - b.w;
-
-		return this;
-
-	},
-
-	subSelf: function ( v ) {
-
-		this.x -= v.x;
-		this.y -= v.y;
-		this.z -= v.z;
-		this.w -= v.w;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.x *= s;
-		this.y *= s;
-		this.z *= s;
-		this.w *= s;
-
-		return this;
-
-	},
-
-	divideScalar: function ( s ) {
-
-		if ( s ) {
-
-			this.x /= s;
-			this.y /= s;
-			this.z /= s;
-			this.w /= s;
-
-		} else {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-			this.w = 1;
-
-		}
-
-		return this;
-
-	},
-
-
-	negate: function() {
-
-		return this.multiplyScalar( -1 );
-
-	},
-
-	dot: function ( v ) {
-
-		return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
-
-	},
-
-	lengthSq: function () {
-
-		return this.dot( this );
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.lengthSq() );
-
-	},
-
-	normalize: function () {
-
-		return this.divideScalar( this.length() );
-
-	},
-
-	setLength: function ( l ) {
-
-		return this.normalize().multiplyScalar( l );
-
-	},
-
-	lerpSelf: function ( v, alpha ) {
-
-		this.x += ( v.x - this.x ) * alpha;
-		this.y += ( v.y - this.y ) * alpha;
-		this.z += ( v.z - this.z ) * alpha;
-		this.w += ( v.w - this.w ) * alpha;
-
-		return this;
-
-	},
-
-	clone: function () {
-
-		return new THREE.Vector4( this.x, this.y, this.z, this.w );
-
-	}
-
-};
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Frustum = function ( ) {
-
-	this.planes = [
-
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4(),
-		new THREE.Vector4()
-
-	];
-
-};
-
-THREE.Frustum.prototype.setFromMatrix = function ( m ) {
-
-	var i, plane,
-	planes = this.planes;
-
-	planes[ 0 ].set( m.n41 - m.n11, m.n42 - m.n12, m.n43 - m.n13, m.n44 - m.n14 );
-	planes[ 1 ].set( m.n41 + m.n11, m.n42 + m.n12, m.n43 + m.n13, m.n44 + m.n14 );
-	planes[ 2 ].set( m.n41 + m.n21, m.n42 + m.n22, m.n43 + m.n23, m.n44 + m.n24 );
-	planes[ 3 ].set( m.n41 - m.n21, m.n42 - m.n22, m.n43 - m.n23, m.n44 - m.n24 );
-	planes[ 4 ].set( m.n41 - m.n31, m.n42 - m.n32, m.n43 - m.n33, m.n44 - m.n34 );
-	planes[ 5 ].set( m.n41 + m.n31, m.n42 + m.n32, m.n43 + m.n33, m.n44 + m.n34 );
-
-	for ( i = 0; i < 6; i ++ ) {
-
-		plane = planes[ i ];
-		plane.divideScalar( Math.sqrt( plane.x * plane.x + plane.y * plane.y + plane.z * plane.z ) );
-
-	}
-
-};
-
-THREE.Frustum.prototype.contains = function ( object ) {
-
-	var distance,
-	planes = this.planes,
-	matrix = object.matrixWorld,
-	radius = - object.geometry.boundingSphere.radius * matrix.getMaxScaleOnAxis();
-
-	for ( var i = 0; i < 6; i ++ ) {
-
-		distance = planes[ i ].x * matrix.n14 + planes[ i ].y * matrix.n24 + planes[ i ].z * matrix.n34 + planes[ i ].w;
-		if ( distance <= radius ) return false;
-
-	}
-
-	return true;
-
-};
-
-THREE.Frustum.__v1 = new THREE.Vector3();
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Ray = function ( origin, direction ) {
-
-	this.origin = origin || new THREE.Vector3();
-	this.direction = direction || new THREE.Vector3();
-
-	var precision = 0.0001;
-
-	this.setPrecision = function ( value ) {
-
-		precision = value;
-
-	};
-
-	var a = new THREE.Vector3();
-	var b = new THREE.Vector3();
-	var c = new THREE.Vector3();
-	var d = new THREE.Vector3();
-
-	var originCopy = new THREE.Vector3();
-	var directionCopy = new THREE.Vector3();
-
-	var vector = new THREE.Vector3();
-	var normal = new THREE.Vector3();
-	var intersectPoint = new THREE.Vector3()
-
-	this.intersectObject = function ( object ) {
-
-		var intersect, intersects = [];
-
-		if ( object instanceof THREE.Particle ) {
-
-			var distance = distanceFromIntersection( this.origin, this.direction, object.matrixWorld.getPosition() );
-
-			if ( distance > object.scale.x ) {
-
-				return [];
-
-			}
-
-			intersect = {
-
-				distance: distance,
-				point: object.position,
-				face: null,
-				object: object
-
-			};
-
-			intersects.push( intersect );
-
-		} else if ( object instanceof THREE.Mesh ) {
-
-			// Checking boundingSphere
-
-			var distance = distanceFromIntersection( this.origin, this.direction, object.matrixWorld.getPosition() );
-			var scale = THREE.Frustum.__v1.set( object.matrixWorld.getColumnX().length(), object.matrixWorld.getColumnY().length(), object.matrixWorld.getColumnZ().length() );
-
-			if ( distance > object.geometry.boundingSphere.radius * Math.max( scale.x, Math.max( scale.y, scale.z ) ) ) {
-
-				return intersects;
-
-			}
-
-			// Checking faces
-
-			var f, fl, face, dot, scalar,
-			geometry = object.geometry,
-			vertices = geometry.vertices,
-			objMatrix;
-
-			object.matrixRotationWorld.extractRotation( object.matrixWorld );
-
-			for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
-
-				face = geometry.faces[ f ];
-
-				originCopy.copy( this.origin );
-				directionCopy.copy( this.direction );
-
-				objMatrix = object.matrixWorld;
-
-				// determine if ray intersects the plane of the face
-				// note: this works regardless of the direction of the face normal
-
-				vector = objMatrix.multiplyVector3( vector.copy( face.centroid ) ).subSelf( originCopy );
-				normal = object.matrixRotationWorld.multiplyVector3( normal.copy( face.normal ) );
-				dot = directionCopy.dot( normal );
-
-				// bail if ray and plane are parallel
-
-				if ( Math.abs( dot ) < precision ) continue;
-
-				// calc distance to plane
-
-				scalar = normal.dot( vector ) / dot;
-
-				// if negative distance, then plane is behind ray
-
-				if ( scalar < 0 ) continue;
-
-				if ( object.doubleSided || ( object.flipSided ? dot > 0 : dot < 0 ) ) {
-
-					intersectPoint.add( originCopy, directionCopy.multiplyScalar( scalar ) );
-
-					if ( face instanceof THREE.Face3 ) {
-
-						a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ] ) );
-						b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ] ) );
-						c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ] ) );
-
-						if ( pointInFace3( intersectPoint, a, b, c ) ) {
-
-							intersect = {
-
-								distance: originCopy.distanceTo( intersectPoint ),
-								point: intersectPoint.clone(),
-								face: face,
-								object: object
-
-							};
-
-							intersects.push( intersect );
-
-						}
-
-					} else if ( face instanceof THREE.Face4 ) {
-
-						a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ] ) );
-						b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ] ) );
-						c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ] ) );
-						d = objMatrix.multiplyVector3( d.copy( vertices[ face.d ] ) );
-
-						if ( pointInFace3( intersectPoint, a, b, d ) || pointInFace3( intersectPoint, b, c, d ) ) {
-
-							intersect = {
-
-								distance: originCopy.distanceTo( intersectPoint ),
-								point: intersectPoint.clone(),
-								face: face,
-								object: object
-
-							};
-
-							intersects.push( intersect );
-
-						}
-
-					}
-
-				}
-
-			}
-
-		}
-
-		return intersects;
-
-	}
-
-	this.intersectObjects = function ( objects ) {
-
-		var intersects = [];
-
-		for ( var i = 0, l = objects.length; i < l; i ++ ) {
-
-			Array.prototype.push.apply( intersects, this.intersectObject( objects[ i ] ) );
-
-		}
-
-		intersects.sort( function ( a, b ) { return a.distance - b.distance; } );
-
-		return intersects;
-
-	};
-
-	var v0 = new THREE.Vector3(), v1 = new THREE.Vector3(), v2 = new THREE.Vector3();
-	var dot, intersect, distance;
-
-	function distanceFromIntersection( origin, direction, position ) {
-
-		v0.sub( position, origin );
-		dot = v0.dot( direction );
-
-		intersect = v1.add( origin, v2.copy( direction ).multiplyScalar( dot ) );
-		distance = position.distanceTo( intersect );
-
-		return distance;
-
-	}
-
-	// http://www.blackpawn.com/texts/pointinpoly/default.html
-
-	var dot00, dot01, dot02, dot11, dot12, invDenom, u, v;
-
-	function pointInFace3( p, a, b, c ) {
-
-		v0.sub( c, a );
-		v1.sub( b, a );
-		v2.sub( p, a );
-
-		dot00 = v0.dot( v0 );
-		dot01 = v0.dot( v1 );
-		dot02 = v0.dot( v2 );
-		dot11 = v1.dot( v1 );
-		dot12 = v1.dot( v2 );
-
-		invDenom = 1 / ( dot00 * dot11 - dot01 * dot01 );
-		u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
-		v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
-
-		return ( u >= 0 ) && ( v >= 0 ) && ( u + v < 1 );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Rectangle = function () {
-
-	var _left, _top, _right, _bottom,
-	_width, _height, _isEmpty = true;
-
-	function resize() {
-
-		_width = _right - _left;
-		_height = _bottom - _top;
-
-	}
-
-	this.getX = function () {
-
-		return _left;
-
-	};
-
-	this.getY = function () {
-
-		return _top;
-
-	};
-
-	this.getWidth = function () {
-
-		return _width;
-
-	};
-
-	this.getHeight = function () {
-
-		return _height;
-
-	};
-
-	this.getLeft = function() {
-
-		return _left;
-
-	};
-
-	this.getTop = function() {
-
-		return _top;
-
-	};
-
-	this.getRight = function() {
-
-		return _right;
-
-	};
-
-	this.getBottom = function() {
-
-		return _bottom;
-
-	};
-
-	this.set = function ( left, top, right, bottom ) {
-
-		_isEmpty = false;
-
-		_left = left; _top = top;
-		_right = right; _bottom = bottom;
-
-		resize();
-
-	};
-
-	this.addPoint = function ( x, y ) {
-
-		if ( _isEmpty ) {
-
-			_isEmpty = false;
-			_left = x; _top = y;
-			_right = x; _bottom = y;
-
-			resize();
-
-		} else {
-
-			_left = _left < x ? _left : x; // Math.min( _left, x );
-			_top = _top < y ? _top : y; // Math.min( _top, y );
-			_right = _right > x ? _right : x; // Math.max( _right, x );
-			_bottom = _bottom > y ? _bottom : y; // Math.max( _bottom, y );
-
-			resize();
-		}
-
-	};
-
-	this.add3Points = function ( x1, y1, x2, y2, x3, y3 ) {
-
-		if (_isEmpty) {
-
-			_isEmpty = false;
-			_left = x1 < x2 ? ( x1 < x3 ? x1 : x3 ) : ( x2 < x3 ? x2 : x3 );
-			_top = y1 < y2 ? ( y1 < y3 ? y1 : y3 ) : ( y2 < y3 ? y2 : y3 );
-			_right = x1 > x2 ? ( x1 > x3 ? x1 : x3 ) : ( x2 > x3 ? x2 : x3 );
-			_bottom = y1 > y2 ? ( y1 > y3 ? y1 : y3 ) : ( y2 > y3 ? y2 : y3 );
-
-			resize();
-
-		} else {
-
-			_left = x1 < x2 ? ( x1 < x3 ? ( x1 < _left ? x1 : _left ) : ( x3 < _left ? x3 : _left ) ) : ( x2 < x3 ? ( x2 < _left ? x2 : _left ) : ( x3 < _left ? x3 : _left ) );
-			_top = y1 < y2 ? ( y1 < y3 ? ( y1 < _top ? y1 : _top ) : ( y3 < _top ? y3 : _top ) ) : ( y2 < y3 ? ( y2 < _top ? y2 : _top ) : ( y3 < _top ? y3 : _top ) );
-			_right = x1 > x2 ? ( x1 > x3 ? ( x1 > _right ? x1 : _right ) : ( x3 > _right ? x3 : _right ) ) : ( x2 > x3 ? ( x2 > _right ? x2 : _right ) : ( x3 > _right ? x3 : _right ) );
-			_bottom = y1 > y2 ? ( y1 > y3 ? ( y1 > _bottom ? y1 : _bottom ) : ( y3 > _bottom ? y3 : _bottom ) ) : ( y2 > y3 ? ( y2 > _bottom ? y2 : _bottom ) : ( y3 > _bottom ? y3 : _bottom ) );
-
-			resize();
-
-		};
-
-	};
-
-	this.addRectangle = function ( r ) {
-
-		if ( _isEmpty ) {
-
-			_isEmpty = false;
-			_left = r.getLeft(); _top = r.getTop();
-			_right = r.getRight(); _bottom = r.getBottom();
-
-			resize();
-
-		} else {
-
-			_left = _left < r.getLeft() ? _left : r.getLeft(); // Math.min(_left, r.getLeft() );
-			_top = _top < r.getTop() ? _top : r.getTop(); // Math.min(_top, r.getTop() );
-			_right = _right > r.getRight() ? _right : r.getRight(); // Math.max(_right, r.getRight() );
-			_bottom = _bottom > r.getBottom() ? _bottom : r.getBottom(); // Math.max(_bottom, r.getBottom() );
-
-			resize();
-
-		}
-
-	};
-
-	this.inflate = function ( v ) {
-
-		_left -= v; _top -= v;
-		_right += v; _bottom += v;
-
-		resize();
-
-	};
-
-	this.minSelf = function ( r ) {
-
-		_left = _left > r.getLeft() ? _left : r.getLeft(); // Math.max( _left, r.getLeft() );
-		_top = _top > r.getTop() ? _top : r.getTop(); // Math.max( _top, r.getTop() );
-		_right = _right < r.getRight() ? _right : r.getRight(); // Math.min( _right, r.getRight() );
-		_bottom = _bottom < r.getBottom() ? _bottom : r.getBottom(); // Math.min( _bottom, r.getBottom() );
-
-		resize();
-
-	};
-
-	this.intersects = function ( r ) {
-
-		// http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/
-
-		if ( _right < r.getLeft() ) return false;
-		if ( _left > r.getRight() ) return false;
-		if ( _bottom < r.getTop() ) return false;
-		if ( _top > r.getBottom() ) return false;
-
-		return true;
-
-	};
-
-	this.empty = function () {
-
-		_isEmpty = true;
-
-		_left = 0; _top = 0;
-		_right = 0; _bottom = 0;
-
-		resize();
-
-	};
-
-	this.isEmpty = function () {
-
-		return _isEmpty;
-
-	};
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Math = {
-
-	// Clamp value to range <a, b>
-
-	clamp: function ( x, a, b ) {
-
-		return ( x < a ) ? a : ( ( x > b ) ? b : x );
-
-	},
-
-	// Clamp value to range <a, inf)
-
-	clampBottom: function ( x, a ) {
-
-		return x < a ? a : x;
-
-	},
-
-	// Linear mapping from range <a1, a2> to range <b1, b2>
-
-	mapLinear: function ( x, a1, a2, b1, b2 ) {
-
-		return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
-
-	},
-
-	// Random float from <0, 1> with 16 bits of randomness
-	// (standard Math.random() creates repetitive patterns when applied over larger space)
-
-	random16: function () {
-
-		return ( 65280 * Math.random() + 255 * Math.random() ) / 65535;
-
-	},
-
-	// Random integer from <low, high> interval
-
-	randInt: function ( low, high ) {
-
-		return low + Math.floor( Math.random() * ( high - low + 1 ) );
-
-	},
-
-	// Random float from <low, high> interval
-
-	randFloat: function ( low, high ) {
-
-		return low + Math.random() * ( high - low );
-
-	},
-
-	// Random float from <-range/2, range/2> interval
-
-	randFloatSpread: function ( range ) {
-
-		return range * ( 0.5 - Math.random() );
-
-	},
-
-	sign: function ( x ) {
-
-		return ( x < 0 ) ? -1 : ( ( x > 0 ) ? 1 : 0 );
-
-	}
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Matrix3 = function () {
-
-	this.m = [];
-
-};
-
-THREE.Matrix3.prototype = {
-
-	constructor: THREE.Matrix3,
-
-	getInverse: function ( matrix ) {
-
-		// input: THREE.Matrix4
-		// ( based on http://code.google.com/p/webgl-mjs/ )
-
-		var a11 =   matrix.n33 * matrix.n22 - matrix.n32 * matrix.n23;
-		var a21 = - matrix.n33 * matrix.n21 + matrix.n31 * matrix.n23;
-		var a31 =   matrix.n32 * matrix.n21 - matrix.n31 * matrix.n22;
-		var a12 = - matrix.n33 * matrix.n12 + matrix.n32 * matrix.n13;
-		var a22 =   matrix.n33 * matrix.n11 - matrix.n31 * matrix.n13;
-		var a32 = - matrix.n32 * matrix.n11 + matrix.n31 * matrix.n12;
-		var a13 =   matrix.n23 * matrix.n12 - matrix.n22 * matrix.n13;
-		var a23 = - matrix.n23 * matrix.n11 + matrix.n21 * matrix.n13;
-		var a33 =   matrix.n22 * matrix.n11 - matrix.n21 * matrix.n12;
-
-		var det = matrix.n11 * a11 + matrix.n21 * a12 + matrix.n31 * a13;
-
-		// no inverse
-
-		if ( det === 0 ) {
-
-			console.warn( "Matrix3.getInverse(): determinant == 0" );
-
-		}
-
-		var idet = 1.0 / det;
-
-		var m = this.m;
-
-		m[ 0 ] = idet * a11; m[ 1 ] = idet * a21; m[ 2 ] = idet * a31;
-		m[ 3 ] = idet * a12; m[ 4 ] = idet * a22; m[ 5 ] = idet * a32;
-		m[ 6 ] = idet * a13; m[ 7 ] = idet * a23; m[ 8 ] = idet * a33;
-
-		return this;
-
-	},
-
-	/*
-	transpose: function () {
-
-		var tmp, m = this.m;
-
-		tmp = m[1]; m[1] = m[3]; m[3] = tmp;
-		tmp = m[2]; m[2] = m[6]; m[6] = tmp;
-		tmp = m[5]; m[5] = m[7]; m[7] = tmp;
-
-		return this;
-
-	},
-	*/
-
-	transposeIntoArray: function ( r ) {
-
-		var m = this.m;
-
-		r[ 0 ] = m[ 0 ];
-		r[ 1 ] = m[ 3 ];
-		r[ 2 ] = m[ 6 ];
-		r[ 3 ] = m[ 1 ];
-		r[ 4 ] = m[ 4 ];
-		r[ 5 ] = m[ 7 ];
-		r[ 6 ] = m[ 2 ];
-		r[ 7 ] = m[ 5 ];
-		r[ 8 ] = m[ 8 ];
-
-		return this;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author jordi_ros / http://plattsoft.com
- * @author D1plo1d / http://github.com/D1plo1d
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author timknip / http://www.floorplanner.com/
- */
-
-THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
-	this.set(
-
-		( n11 !== undefined ) ? n11 : 1, n12 || 0, n13 || 0, n14 || 0,
-		n21 || 0, ( n22 !== undefined ) ? n22 : 1, n23 || 0, n24 || 0,
-		n31 || 0, n32 || 0, ( n33 !== undefined ) ? n33 : 1, n34 || 0,
-		n41 || 0, n42 || 0, n43 || 0, ( n44 !== undefined ) ? n44 : 1
-
-	);
-
-};
-
-THREE.Matrix4.prototype = {
-
-	constructor: THREE.Matrix4,
-
-	set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
-		this.n11 = n11; this.n12 = n12; this.n13 = n13; this.n14 = n14;
-		this.n21 = n21; this.n22 = n22; this.n23 = n23; this.n24 = n24;
-		this.n31 = n31; this.n32 = n32; this.n33 = n33; this.n34 = n34;
-		this.n41 = n41; this.n42 = n42; this.n43 = n43; this.n44 = n44;
-
-		return this;
-
-	},
-
-	identity: function () {
-
-		this.set(
-
-			1, 0, 0, 0,
-			0, 1, 0, 0,
-			0, 0, 1, 0,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	copy: function ( m ) {
-
-		this.set(
-
-			m.n11, m.n12, m.n13, m.n14,
-			m.n21, m.n22, m.n23, m.n24,
-			m.n31, m.n32, m.n33, m.n34,
-			m.n41, m.n42, m.n43, m.n44
-
-		);
-
-		return this;
-
-	},
-
-	lookAt: function ( eye, target, up ) {
-
-		var x = THREE.Matrix4.__v1;
-		var y = THREE.Matrix4.__v2;
-		var z = THREE.Matrix4.__v3;
-
-		z.sub( eye, target ).normalize();
-
-		if ( z.length() === 0 ) {
-
-			z.z = 1;
-
-		}
-
-		x.cross( up, z ).normalize();
-
-		if ( x.length() === 0 ) {
-
-			z.x += 0.0001;
-			x.cross( up, z ).normalize();
-
-		}
-
-		y.cross( z, x );
-
-
-		this.n11 = x.x; this.n12 = y.x; this.n13 = z.x;
-		this.n21 = x.y; this.n22 = y.y; this.n23 = z.y;
-		this.n31 = x.z; this.n32 = y.z; this.n33 = z.z;
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		var a11 = a.n11, a12 = a.n12, a13 = a.n13, a14 = a.n14;
-		var a21 = a.n21, a22 = a.n22, a23 = a.n23, a24 = a.n24;
-		var a31 = a.n31, a32 = a.n32, a33 = a.n33, a34 = a.n34;
-		var a41 = a.n41, a42 = a.n42, a43 = a.n43, a44 = a.n44;
-
-		var b11 = b.n11, b12 = b.n12, b13 = b.n13, b14 = b.n14;
-		var b21 = b.n21, b22 = b.n22, b23 = b.n23, b24 = b.n24;
-		var b31 = b.n31, b32 = b.n32, b33 = b.n33, b34 = b.n34;
-		var b41 = b.n41, b42 = b.n42, b43 = b.n43, b44 = b.n44;
-
-		this.n11 = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
-		this.n12 = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
-		this.n13 = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
-		this.n14 = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
-
-		this.n21 = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
-		this.n22 = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
-		this.n23 = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
-		this.n24 = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
-
-		this.n31 = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
-		this.n32 = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
-		this.n33 = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
-		this.n34 = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
-
-		this.n41 = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
-		this.n42 = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
-		this.n43 = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
-		this.n44 = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( m ) {
-
-		return this.multiply( this, m );
-
-	},
-
-	multiplyToArray: function ( a, b, r ) {
-
-		this.multiply( a, b );
-
-		r[ 0 ] = this.n11; r[ 1 ] = this.n21; r[ 2 ] = this.n31; r[ 3 ] = this.n41;
-		r[ 4 ] = this.n12; r[ 5 ] = this.n22; r[ 6 ] = this.n32; r[ 7 ] = this.n42;
-		r[ 8 ]  = this.n13; r[ 9 ]  = this.n23; r[ 10 ] = this.n33; r[ 11 ] = this.n43;
-		r[ 12 ] = this.n14; r[ 13 ] = this.n24; r[ 14 ] = this.n34; r[ 15 ] = this.n44;
-
-		return this;
-
-	},
-
-	multiplyScalar: function ( s ) {
-
-		this.n11 *= s; this.n12 *= s; this.n13 *= s; this.n14 *= s;
-		this.n21 *= s; this.n22 *= s; this.n23 *= s; this.n24 *= s;
-		this.n31 *= s; this.n32 *= s; this.n33 *= s; this.n34 *= s;
-		this.n41 *= s; this.n42 *= s; this.n43 *= s; this.n44 *= s;
-
-		return this;
-
-	},
-
-	multiplyVector3: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z;
-		var d = 1 / ( this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 );
-
-		v.x = ( this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 ) * d;
-		v.y = ( this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 ) * d;
-		v.z = ( this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 ) * d;
-
-		return v;
-
-	},
-
-	multiplyVector4: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z, vw = v.w;
-
-		v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 * vw;
-		v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 * vw;
-		v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 * vw;
-		v.w = this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 * vw;
-
-		return v;
-
-	},
-
-	rotateAxis: function ( v ) {
-
-		var vx = v.x, vy = v.y, vz = v.z;
-
-		v.x = vx * this.n11 + vy * this.n12 + vz * this.n13;
-		v.y = vx * this.n21 + vy * this.n22 + vz * this.n23;
-		v.z = vx * this.n31 + vy * this.n32 + vz * this.n33;
-
-		v.normalize();
-
-		return v;
-
-	},
-
-	crossVector: function ( a ) {
-
-		var v = new THREE.Vector4();
-
-		v.x = this.n11 * a.x + this.n12 * a.y + this.n13 * a.z + this.n14 * a.w;
-		v.y = this.n21 * a.x + this.n22 * a.y + this.n23 * a.z + this.n24 * a.w;
-		v.z = this.n31 * a.x + this.n32 * a.y + this.n33 * a.z + this.n34 * a.w;
-
-		v.w = ( a.w ) ? this.n41 * a.x + this.n42 * a.y + this.n43 * a.z + this.n44 * a.w : 1;
-
-		return v;
-
-	},
-
-	determinant: function () {
-
-		var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14;
-		var n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24;
-		var n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34;
-		var n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44;
-
-		//TODO: make this more efficient
-		//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
-
-		return (
-			n14 * n23 * n32 * n41-
-			n13 * n24 * n32 * n41-
-			n14 * n22 * n33 * n41+
-			n12 * n24 * n33 * n41+
-
-			n13 * n22 * n34 * n41-
-			n12 * n23 * n34 * n41-
-			n14 * n23 * n31 * n42+
-			n13 * n24 * n31 * n42+
-
-			n14 * n21 * n33 * n42-
-			n11 * n24 * n33 * n42-
-			n13 * n21 * n34 * n42+
-			n11 * n23 * n34 * n42+
-
-			n14 * n22 * n31 * n43-
-			n12 * n24 * n31 * n43-
-			n14 * n21 * n32 * n43+
-			n11 * n24 * n32 * n43+
-
-			n12 * n21 * n34 * n43-
-			n11 * n22 * n34 * n43-
-			n13 * n22 * n31 * n44+
-			n12 * n23 * n31 * n44+
-
-			n13 * n21 * n32 * n44-
-			n11 * n23 * n32 * n44-
-			n12 * n21 * n33 * n44+
-			n11 * n22 * n33 * n44
-		);
-
-	},
-
-	transpose: function () {
-
-		var tmp;
-
-		tmp = this.n21; this.n21 = this.n12; this.n12 = tmp;
-		tmp = this.n31; this.n31 = this.n13; this.n13 = tmp;
-		tmp = this.n32; this.n32 = this.n23; this.n23 = tmp;
-
-		tmp = this.n41; this.n41 = this.n14; this.n14 = tmp;
-		tmp = this.n42; this.n42 = this.n24; this.n24 = tmp;
-		tmp = this.n43; this.n43 = this.n34; this.n34 = tmp;
-
-		return this;
-
-	},
-
-	flattenToArray: function ( flat ) {
-
-		flat[ 0 ] = this.n11; flat[ 1 ] = this.n21; flat[ 2 ] = this.n31; flat[ 3 ] = this.n41;
-		flat[ 4 ] = this.n12; flat[ 5 ] = this.n22; flat[ 6 ] = this.n32; flat[ 7 ] = this.n42;
-		flat[ 8 ]  = this.n13; flat[ 9 ]  = this.n23; flat[ 10 ] = this.n33; flat[ 11 ] = this.n43;
-		flat[ 12 ] = this.n14; flat[ 13 ] = this.n24; flat[ 14 ] = this.n34; flat[ 15 ] = this.n44;
-
-		return flat;
-
-	},
-
-	flattenToArrayOffset: function( flat, offset ) {
-
-		flat[ offset ] = this.n11;
-		flat[ offset + 1 ] = this.n21;
-		flat[ offset + 2 ] = this.n31;
-		flat[ offset + 3 ] = this.n41;
-
-		flat[ offset + 4 ] = this.n12;
-		flat[ offset + 5 ] = this.n22;
-		flat[ offset + 6 ] = this.n32;
-		flat[ offset + 7 ] = this.n42;
-
-		flat[ offset + 8 ]  = this.n13;
-		flat[ offset + 9 ]  = this.n23;
-		flat[ offset + 10 ] = this.n33;
-		flat[ offset + 11 ] = this.n43;
-
-		flat[ offset + 12 ] = this.n14;
-		flat[ offset + 13 ] = this.n24;
-		flat[ offset + 14 ] = this.n34;
-		flat[ offset + 15 ] = this.n44;
-
-		return flat;
-
-	},
-
-	getPosition: function () {
-
-		return THREE.Matrix4.__v1.set( this.n14, this.n24, this.n34 );
-
-	},
-
-	setPosition: function ( v ) {
-
-		this.n14 = v.x;
-		this.n24 = v.y;
-		this.n34 = v.z;
-
-		return this;
-
-	},
-
-	getColumnX: function () {
-
-		return THREE.Matrix4.__v1.set( this.n11, this.n21, this.n31 );
-
-	},
-
-	getColumnY: function () {
-
-		return THREE.Matrix4.__v1.set( this.n12, this.n22, this.n32 );
-
-	},
-
-	getColumnZ: function() {
-
-		return THREE.Matrix4.__v1.set( this.n13, this.n23, this.n33 );
-
-	},
-
-	getInverse: function ( m ) {
-
-		// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
-
-		var n11 = m.n11, n12 = m.n12, n13 = m.n13, n14 = m.n14;
-		var n21 = m.n21, n22 = m.n22, n23 = m.n23, n24 = m.n24;
-		var n31 = m.n31, n32 = m.n32, n33 = m.n33, n34 = m.n34;
-		var n41 = m.n41, n42 = m.n42, n43 = m.n43, n44 = m.n44;
-
-		this.n11 = n23*n34*n42 - n24*n33*n42 + n24*n32*n43 - n22*n34*n43 - n23*n32*n44 + n22*n33*n44;
-		this.n12 = n14*n33*n42 - n13*n34*n42 - n14*n32*n43 + n12*n34*n43 + n13*n32*n44 - n12*n33*n44;
-		this.n13 = n13*n24*n42 - n14*n23*n42 + n14*n22*n43 - n12*n24*n43 - n13*n22*n44 + n12*n23*n44;
-		this.n14 = n14*n23*n32 - n13*n24*n32 - n14*n22*n33 + n12*n24*n33 + n13*n22*n34 - n12*n23*n34;
-		this.n21 = n24*n33*n41 - n23*n34*n41 - n24*n31*n43 + n21*n34*n43 + n23*n31*n44 - n21*n33*n44;
-		this.n22 = n13*n34*n41 - n14*n33*n41 + n14*n31*n43 - n11*n34*n43 - n13*n31*n44 + n11*n33*n44;
-		this.n23 = n14*n23*n41 - n13*n24*n41 - n14*n21*n43 + n11*n24*n43 + n13*n21*n44 - n11*n23*n44;
-		this.n24 = n13*n24*n31 - n14*n23*n31 + n14*n21*n33 - n11*n24*n33 - n13*n21*n34 + n11*n23*n34;
-		this.n31 = n22*n34*n41 - n24*n32*n41 + n24*n31*n42 - n21*n34*n42 - n22*n31*n44 + n21*n32*n44;
-		this.n32 = n14*n32*n41 - n12*n34*n41 - n14*n31*n42 + n11*n34*n42 + n12*n31*n44 - n11*n32*n44;
-		this.n33 = n12*n24*n41 - n14*n22*n41 + n14*n21*n42 - n11*n24*n42 - n12*n21*n44 + n11*n22*n44;
-		this.n34 = n14*n22*n31 - n12*n24*n31 - n14*n21*n32 + n11*n24*n32 + n12*n21*n34 - n11*n22*n34;
-		this.n41 = n23*n32*n41 - n22*n33*n41 - n23*n31*n42 + n21*n33*n42 + n22*n31*n43 - n21*n32*n43;
-		this.n42 = n12*n33*n41 - n13*n32*n41 + n13*n31*n42 - n11*n33*n42 - n12*n31*n43 + n11*n32*n43;
-		this.n43 = n13*n22*n41 - n12*n23*n41 - n13*n21*n42 + n11*n23*n42 + n12*n21*n43 - n11*n22*n43;
-		this.n44 = n12*n23*n31 - n13*n22*n31 + n13*n21*n32 - n11*n23*n32 - n12*n21*n33 + n11*n22*n33;
-		this.multiplyScalar( 1 / m.determinant() );
-
-		return this;
-
-	},
-
-	setRotationFromEuler: function( v, order ) {
-
-		var x = v.x, y = v.y, z = v.z;
-		var a = Math.cos( x ), b = Math.sin( x );
-		var c = Math.cos( y ), d = Math.sin( y );
-		var e = Math.cos( z ), f = Math.sin( z );
-
-		switch ( order ) {
-
-			case 'YXZ':
-
-				var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
-				this.n11 = ce + df * b;
-				this.n12 = de * b - cf;
-				this.n13 = a * d;
-
-				this.n21 = a * f;
-				this.n22 = a * e;
-				this.n23 = - b;
-
-				this.n31 = cf * b - de;
-				this.n32 = df + ce * b;
-				this.n33 = a * c;
-				break;
-
-			case 'ZXY':
-
-				var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
-				this.n11 = ce - df * b;
-				this.n12 = - a * f;
-				this.n13 = de + cf * b;
-
-				this.n21 = cf + de * b;
-				this.n22 = a * e;
-				this.n23 = df - ce * b;
-
-				this.n31 = - a * d;
-				this.n32 = b;
-				this.n33 = a * c;
-				break;
-
-			case 'ZYX':
-
-				var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
-				this.n11 = c * e;
-				this.n12 = be * d - af;
-				this.n13 = ae * d + bf;
-
-				this.n21 = c * f;
-				this.n22 = bf * d + ae;
-				this.n23 = af * d - be;
-
-				this.n31 = - d;
-				this.n32 = b * c;
-				this.n33 = a * c;
-				break;
-
-			case 'YZX':
-
-				var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
-				this.n11 = c * e;
-				this.n12 = bd - ac * f;
-				this.n13 = bc * f + ad;
-
-				this.n21 = f;
-				this.n22 = a * e;
-				this.n23 = - b * e;
-
-				this.n31 = - d * e;
-				this.n32 = ad * f + bc;
-				this.n33 = ac - bd * f;
-				break;
-
-			case 'XZY':
-
-				var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
-				this.n11 = c * e;
-				this.n12 = - f;
-				this.n13 = d * e;
-
-				this.n21 = ac * f + bd;
-				this.n22 = a * e;
-				this.n23 = ad * f - bc;
-
-				this.n31 = bc * f - ad;
-				this.n32 = b * e;
-				this.n33 = bd * f + ac;
-				break;
-
-			default: // 'XYZ'
-
-				var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
-				this.n11 = c * e;
-				this.n12 = - c * f;
-				this.n13 = d;
-
-				this.n21 = af + be * d;
-				this.n22 = ae - bf * d;
-				this.n23 = - b * c;
-
-				this.n31 = bf - ae * d;
-				this.n32 = be + af * d;
-				this.n33 = a * c;
-				break;
-
-		}
-
-		return this;
-
-	},
-
-
-	setRotationFromQuaternion: function( q ) {
-
-		var x = q.x, y = q.y, z = q.z, w = q.w;
-		var x2 = x + x, y2 = y + y, z2 = z + z;
-		var xx = x * x2, xy = x * y2, xz = x * z2;
-		var yy = y * y2, yz = y * z2, zz = z * z2;
-		var wx = w * x2, wy = w * y2, wz = w * z2;
-
-		this.n11 = 1 - ( yy + zz );
-		this.n12 = xy - wz;
-		this.n13 = xz + wy;
-
-		this.n21 = xy + wz;
-		this.n22 = 1 - ( xx + zz );
-		this.n23 = yz - wx;
-
-		this.n31 = xz - wy;
-		this.n32 = yz + wx;
-		this.n33 = 1 - ( xx + yy );
-
-		return this;
-
-	},
-
-	compose: function ( translation, rotation, scale ) {
-
-		var mRotation = THREE.Matrix4.__m1;
-		var mScale = THREE.Matrix4.__m2;
-
-		mRotation.identity();
-		mRotation.setRotationFromQuaternion( rotation );
-
-		mScale.makeScale( scale.x, scale.y, scale.z );
-
-		this.multiply( mRotation, mScale );
-
-		this.n14 = translation.x;
-		this.n24 = translation.y;
-		this.n34 = translation.z;
-
-		return this;
-
-	},
-
-	decompose: function ( translation, rotation, scale ) {
-
-		// grab the axis vectors
-
-		var x = THREE.Matrix4.__v1;
-		var y = THREE.Matrix4.__v2;
-		var z = THREE.Matrix4.__v3;
-
-		x.set( this.n11, this.n21, this.n31 );
-		y.set( this.n12, this.n22, this.n32 );
-		z.set( this.n13, this.n23, this.n33 );
-
-		translation = ( translation instanceof THREE.Vector3 ) ? translation : new THREE.Vector3();
-		rotation = ( rotation instanceof THREE.Quaternion ) ? rotation : new THREE.Quaternion();
-		scale = ( scale instanceof THREE.Vector3 ) ? scale : new THREE.Vector3();
-
-		scale.x = x.length();
-		scale.y = y.length();
-		scale.z = z.length();
-
-		translation.x = this.n14;
-		translation.y = this.n24;
-		translation.z = this.n34;
-
-		// scale the rotation part
-
-		var matrix = THREE.Matrix4.__m1;
-
-		matrix.copy( this );
-
-		matrix.n11 /= scale.x;
-		matrix.n21 /= scale.x;
-		matrix.n31 /= scale.x;
-
-		matrix.n12 /= scale.y;
-		matrix.n22 /= scale.y;
-		matrix.n32 /= scale.y;
-
-		matrix.n13 /= scale.z;
-		matrix.n23 /= scale.z;
-		matrix.n33 /= scale.z;
-
-		rotation.setFromRotationMatrix( matrix );
-
-		return [ translation, rotation, scale ];
-
-	},
-
-	extractPosition: function ( m ) {
-
-		this.n14 = m.n14;
-		this.n24 = m.n24;
-		this.n34 = m.n34;
-
-		return this;
-
-	},
-
-	extractRotation: function ( m ) {
-
-		var vector = THREE.Matrix4.__v1;
-
-		var scaleX = 1 / vector.set( m.n11, m.n21, m.n31 ).length();
-		var scaleY = 1 / vector.set( m.n12, m.n22, m.n32 ).length();
-		var scaleZ = 1 / vector.set( m.n13, m.n23, m.n33 ).length();
-
-		this.n11 = m.n11 * scaleX;
-		this.n21 = m.n21 * scaleX;
-		this.n31 = m.n31 * scaleX;
-
-		this.n12 = m.n12 * scaleY;
-		this.n22 = m.n22 * scaleY;
-		this.n32 = m.n32 * scaleY;
-
-		this.n13 = m.n13 * scaleZ;
-		this.n23 = m.n23 * scaleZ;
-		this.n33 = m.n33 * scaleZ;
-
-		return this;
-
-	},
-
-	//
-
-	translate: function ( v ) {
-
-		var x = v.x, y = v.y, z = v.z;
-
-		this.n14 = this.n11 * x + this.n12 * y + this.n13 * z + this.n14;
-		this.n24 = this.n21 * x + this.n22 * y + this.n23 * z + this.n24;
-		this.n34 = this.n31 * x + this.n32 * y + this.n33 * z + this.n34;
-		this.n44 = this.n41 * x + this.n42 * y + this.n43 * z + this.n44;
-
-		return this;
-
-	},
-
-	rotateX: function ( angle ) {
-
-		var m12 = this.n12;
-		var m22 = this.n22;
-		var m32 = this.n32;
-		var m42 = this.n42;
-		var m13 = this.n13;
-		var m23 = this.n23;
-		var m33 = this.n33;
-		var m43 = this.n43;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n12 = c * m12 + s * m13;
-		this.n22 = c * m22 + s * m23;
-		this.n32 = c * m32 + s * m33;
-		this.n42 = c * m42 + s * m43;
-
-		this.n13 = c * m13 - s * m12;
-		this.n23 = c * m23 - s * m22;
-		this.n33 = c * m33 - s * m32;
-		this.n43 = c * m43 - s * m42;
-
-		return this;
-
-  	},
-
-	rotateY: function ( angle ) {
-
-		var m11 = this.n11;
-		var m21 = this.n21;
-		var m31 = this.n31;
-		var m41 = this.n41;
-		var m13 = this.n13;
-		var m23 = this.n23;
-		var m33 = this.n33;
-		var m43 = this.n43;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n11 = c * m11 - s * m13;
-		this.n21 = c * m21 - s * m23;
-		this.n31 = c * m31 - s * m33;
-		this.n41 = c * m41 - s * m43;
-
-		this.n13 = c * m13 + s * m11;
-		this.n23 = c * m23 + s * m21;
-		this.n33 = c * m33 + s * m31;
-		this.n43 = c * m43 + s * m41;
-
-		return this;
-
-	},
-
-	rotateZ: function ( angle ) {
-
-		var m11 = this.n11;
-		var m21 = this.n21;
-		var m31 = this.n31;
-		var m41 = this.n41;
-		var m12 = this.n12;
-		var m22 = this.n22;
-		var m32 = this.n32;
-		var m42 = this.n42;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-
-		this.n11 = c * m11 + s * m12;
-		this.n21 = c * m21 + s * m22;
-		this.n31 = c * m31 + s * m32;
-		this.n41 = c * m41 + s * m42;
-
-		this.n12 = c * m12 - s * m11;
-		this.n22 = c * m22 - s * m21;
-		this.n32 = c * m32 - s * m31;
-		this.n42 = c * m42 - s * m41;
-
-		return this;
-
-	},
-
-	rotateByAxis: function ( axis, angle ) {
-
-		// optimize by checking axis
-
-		if ( axis.x === 1 && axis.y === 0 && axis.z === 0 ) {
-
-			return this.rotateX( angle );
-
-		} else if ( axis.x === 0 && axis.y === 1 && axis.z === 0 ) {
-
-			return this.rotateY( angle );
-
-		} else if ( axis.x === 0 && axis.y === 0 && axis.z === 1 ) {
-
-			return this.rotateZ( angle );
-
-		}
-
-		var x = axis.x, y = axis.y, z = axis.z;
-		var n = Math.sqrt(x * x + y * y + z * z);
-
-		x /= n;
-		y /= n;
-		z /= n;
-
-		var xx = x * x, yy = y * y, zz = z * z;
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-		var oneMinusCosine = 1 - c;
-		var xy = x * y * oneMinusCosine;
-		var xz = x * z * oneMinusCosine;
-		var yz = y * z * oneMinusCosine;
-		var xs = x * s;
-		var ys = y * s;
-		var zs = z * s;
-
-		var r11 = xx + (1 - xx) * c;
-		var r21 = xy + zs;
-		var r31 = xz - ys;
-		var r12 = xy - zs;
-		var r22 = yy + (1 - yy) * c;
-		var r32 = yz + xs;
-		var r13 = xz + ys;
-		var r23 = yz - xs;
-		var r33 = zz + (1 - zz) * c;
-
-		var m11 = this.n11, m21 = this.n21, m31 = this.n31, m41 = this.n41;
-		var m12 = this.n12, m22 = this.n22, m32 = this.n32, m42 = this.n42;
-		var m13 = this.n13, m23 = this.n23, m33 = this.n33, m43 = this.n43;
-		var m14 = this.n14, m24 = this.n24, m34 = this.n34, m44 = this.n44;
-
-		this.n11 = r11 * m11 + r21 * m12 + r31 * m13;
-		this.n21 = r11 * m21 + r21 * m22 + r31 * m23;
-		this.n31 = r11 * m31 + r21 * m32 + r31 * m33;
-		this.n41 = r11 * m41 + r21 * m42 + r31 * m43;
-
-		this.n12 = r12 * m11 + r22 * m12 + r32 * m13;
-		this.n22 = r12 * m21 + r22 * m22 + r32 * m23;
-		this.n32 = r12 * m31 + r22 * m32 + r32 * m33;
-		this.n42 = r12 * m41 + r22 * m42 + r32 * m43;
-
-		this.n13 = r13 * m11 + r23 * m12 + r33 * m13;
-		this.n23 = r13 * m21 + r23 * m22 + r33 * m23;
-		this.n33 = r13 * m31 + r23 * m32 + r33 * m33;
-		this.n43 = r13 * m41 + r23 * m42 + r33 * m43;
-
-		return this;
-
-	},
-
-	scale: function ( v ) {
-
-		var x = v.x, y = v.y, z = v.z;
-
-		this.n11 *= x; this.n12 *= y; this.n13 *= z;
-		this.n21 *= x; this.n22 *= y; this.n23 *= z;
-		this.n31 *= x; this.n32 *= y; this.n33 *= z;
-		this.n41 *= x; this.n42 *= y; this.n43 *= z;
-
-		return this;
-
-	},
-    
-    getMaxScaleOnAxis : function () {
-
-        var scaleXSq =  this.n11 * this.n11 + this.n21 * this.n21 + this.n31 * this.n31;
-        var scaleYSq =  this.n12 * this.n12 + this.n22 * this.n22 + this.n32 * this.n32;
-        var scaleZSq =  this.n13 * this.n13 + this.n23 * this.n23 + this.n33 * this.n33;
-        
-        return Math.sqrt(Math.max( scaleXSq , Math.max( scaleYSq , scaleZSq )));
-
-    },
-
-	//
-
-	makeTranslation: function ( x, y, z ) {
-
-		this.set(
-
-			1, 0, 0, x,
-			0, 1, 0, y,
-			0, 0, 1, z,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationX: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			1, 0,  0, 0,
-			0, c, -s, 0,
-			0, s,  c, 0,
-			0, 0,  0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationY: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			 c, 0, s, 0,
-			 0, 1, 0, 0,
-			-s, 0, c, 0,
-			 0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationZ: function ( theta ) {
-
-		var c = Math.cos( theta ), s = Math.sin( theta );
-
-		this.set(
-
-			c, -s, 0, 0,
-			s,  c, 0, 0,
-			0,  0, 1, 0,
-			0,  0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeRotationAxis: function ( axis, angle ) {
-
-		// Based on http://www.gamedev.net/reference/articles/article1199.asp
-
-		var c = Math.cos( angle );
-		var s = Math.sin( angle );
-		var t = 1 - c;
-		var x = axis.x, y = axis.y, z = axis.z;
-		var tx = t * x, ty = t * y;
-
-		this.set(
-
-		 	tx * x + c, tx * y - s * z, tx * z + s * y, 0,
-			tx * y + s * z, ty * y + c, ty * z - s * x, 0,
-			tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
-			0, 0, 0, 1
-
-		);
-
-		 return this;
-
-	},
-
-	makeScale: function ( x, y, z ) {
-
-		this.set(
-
-			x, 0, 0, 0,
-			0, y, 0, 0,
-			0, 0, z, 0,
-			0, 0, 0, 1
-
-		);
-
-		return this;
-
-	},
-
-	makeFrustum: function ( left, right, bottom, top, near, far ) {
-
-		var x = 2 * near / ( right - left );
-		var y = 2 * near / ( top - bottom );
-
-		var a = ( right + left ) / ( right - left );
-		var b = ( top + bottom ) / ( top - bottom );
-		var c = - ( far + near ) / ( far - near );
-		var d = - 2 * far * near / ( far - near );
-
-		this.n11 = x;  this.n12 = 0;  this.n13 = a;   this.n14 = 0;
-		this.n21 = 0;  this.n22 = y;  this.n23 = b;   this.n24 = 0;
-		this.n31 = 0;  this.n32 = 0;  this.n33 = c;   this.n34 = d;
-		this.n41 = 0;  this.n42 = 0;  this.n43 = - 1; this.n44 = 0;
-
-		return this;
-
-	},
-
-	makePerspective: function ( fov, aspect, near, far ) {
-
-		var ymax = near * Math.tan( fov * Math.PI / 360 );
-		var ymin = - ymax;
-		var xmin = ymin * aspect;
-		var xmax = ymax * aspect;
-
-		return this.makeFrustum( xmin, xmax, ymin, ymax, near, far );
-
-	},
-
-	makeOrthographic: function ( left, right, top, bottom, near, far ) {
-
-		var w = right - left;
-		var h = top - bottom;
-		var p = far - near;
-
-		var x = ( right + left ) / w;
-		var y = ( top + bottom ) / h;
-		var z = ( far + near ) / p;
-
-		this.n11 = 2 / w; this.n12 = 0;     this.n13 = 0;      this.n14 = -x;
-		this.n21 = 0;     this.n22 = 2 / h; this.n23 = 0;      this.n24 = -y;
-		this.n31 = 0;     this.n32 = 0;     this.n33 = -2 / p; this.n34 = -z;
-		this.n41 = 0;     this.n42 = 0;     this.n43 = 0;      this.n44 = 1;
-
-		return this;
-
-	},
-
-
-	clone: function () {
-
-		return new THREE.Matrix4(
-
-			this.n11, this.n12, this.n13, this.n14,
-			this.n21, this.n22, this.n23, this.n24,
-			this.n31, this.n32, this.n33, this.n34,
-			this.n41, this.n42, this.n43, this.n44
-
-		);
-
-	}
-
-};
-
-THREE.Matrix4.__v1 = new THREE.Vector3();
-THREE.Matrix4.__v2 = new THREE.Vector3();
-THREE.Matrix4.__v3 = new THREE.Vector3();
-
-THREE.Matrix4.__m1 = new THREE.Matrix4();
-THREE.Matrix4.__m2 = new THREE.Matrix4();
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Object3D = function () {
-
-	this.id = THREE.Object3DCount ++;
-
-	this.name = '';
-
-	this.parent = undefined;
-	this.children = [];
-
-	this.up = new THREE.Vector3( 0, 1, 0 );
-
-	this.position = new THREE.Vector3();
-	this.rotation = new THREE.Vector3();
-	this.eulerOrder = 'XYZ';
-	this.scale = new THREE.Vector3( 1, 1, 1 );
-
-	this.doubleSided = false;
-	this.flipSided = false;
-
-	this.renderDepth = null;
-
-	this.rotationAutoUpdate = true;
-
-	this.matrix = new THREE.Matrix4();
-	this.matrixWorld = new THREE.Matrix4();
-	this.matrixRotationWorld = new THREE.Matrix4();
-
-	this.matrixAutoUpdate = true;
-	this.matrixWorldNeedsUpdate = true;
-
-	this.quaternion = new THREE.Quaternion();
-	this.useQuaternion = false;
-
-	this.boundRadius = 0.0;
-	this.boundRadiusScale = 1.0;
-
-	this.visible = true;
-
-	this.castShadow = false;
-	this.receiveShadow = false;
-
-	this.frustumCulled = true;
-
-	this._vector = new THREE.Vector3();
-
-};
-
-
-THREE.Object3D.prototype = {
-
-	constructor: THREE.Object3D,
-
-	applyMatrix: function ( matrix ) {
-
-		this.matrix.multiply( matrix, this.matrix );
-
-		this.scale.getScaleFromMatrix( this.matrix );
-		this.rotation.getRotationFromMatrix( this.matrix, this.scale );
-		this.position.getPositionFromMatrix( this.matrix );
-
-	},
-
-	translate: function ( distance, axis ) {
-
-		this.matrix.rotateAxis( axis );
-		this.position.addSelf( axis.multiplyScalar( distance ) );
-
-	},
-
-	translateX: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 1, 0, 0 ) );
-
-	},
-
-	translateY: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 0, 1, 0 ) );
-
-	},
-
-	translateZ: function ( distance ) {
-
-		this.translate( distance, this._vector.set( 0, 0, 1 ) );
-
-	},
-
-	lookAt: function ( vector ) {
-
-		// TODO: Add hierarchy support.
-
-		this.matrix.lookAt( vector, this.position, this.up );
-
-		if ( this.rotationAutoUpdate ) {
-
-			this.rotation.getRotationFromMatrix( this.matrix );
-
-		}
-
-	},
-
-	add: function ( object ) {
-
-		if ( object === this ) {
-
-			console.warn( 'THREE.Object3D.add: An object can\'t be added as a child of itself.' );
-			return;
-
-		}
-
-		if ( object instanceof THREE.Object3D ) { // && this.children.indexOf( object ) === - 1
-
-			if ( object.parent !== undefined ) {
-
-				object.parent.remove( object );
-
-			}
-
-			object.parent = this;
-			this.children.push( object );
-
-			// add to scene
-
-			var scene = this;
-
-			while ( scene.parent !== undefined ) {
-
-				scene = scene.parent;
-
-			}
-
-			if ( scene !== undefined && scene instanceof THREE.Scene )  {
-
-				scene.__addObject( object );
-
-			}
-
-		}
-
-	},
-
-	remove: function ( object ) {
-
-		var index = this.children.indexOf( object );
-
-		if ( index !== - 1 ) {
-
-			object.parent = undefined;
-			this.children.splice( index, 1 );
-
-			// remove from scene
-
-			var scene = this;
-
-			while ( scene.parent !== undefined ) {
-
-				scene = scene.parent;
-
-			}
-
-			if ( scene !== undefined && scene instanceof THREE.Scene ) {
-
-				scene.__removeObject( object );
-
-			}
-
-		}
-
-	},
-
-	getChildByName: function ( name, recursive ) {
-
-		var c, cl, child;
-
-		for ( c = 0, cl = this.children.length; c < cl; c ++ ) {
-
-			child = this.children[ c ];
-
-			if ( child.name === name ) {
-
-				return child;
-
-			}
-
-			if ( recursive ) {
-
-				child = child.getChildByName( name, recursive );
-
-				if ( child !== undefined ) {
-
-					return child;
-
-				}
-
-			}
-
-		}
-
-		return undefined;
-
-	},
-
-	updateMatrix: function () {
-
-		this.matrix.setPosition( this.position );
-
-		if ( this.useQuaternion )  {
-
-			this.matrix.setRotationFromQuaternion( this.quaternion );
-
-		} else {
-
-			this.matrix.setRotationFromEuler( this.rotation, this.eulerOrder );
-
-		}
-
-		if ( this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1 ) {
-
-			this.matrix.scale( this.scale );
-			this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ) );
-
-		}
-
-		this.matrixWorldNeedsUpdate = true;
-
-	},
-
-	updateMatrixWorld: function ( force ) {
-
-		this.matrixAutoUpdate && this.updateMatrix();
-
-		// update matrixWorld
-
-		if ( this.matrixWorldNeedsUpdate || force ) {
-
-			if ( this.parent ) {
-
-				this.matrixWorld.multiply( this.parent.matrixWorld, this.matrix );
-
-			} else {
-
-				this.matrixWorld.copy( this.matrix );
-
-			}
-
-			this.matrixWorldNeedsUpdate = false;
-
-			force = true;
-
-		}
-
-		// update children
-
-		for ( var i = 0, l = this.children.length; i < l; i ++ ) {
-
-			this.children[ i ].updateMatrixWorld( force );
-
-		}
-
-	}
-
-};
-
-THREE.Object3DCount = 0;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author julianwa / https://github.com/julianwa
- */
-
-THREE.Projector = function() {
-
-	var _object, _objectCount, _objectPool = [],
-	_vertex, _vertexCount, _vertexPool = [],
-	_face, _face3Count, _face3Pool = [], _face4Count, _face4Pool = [],
-	_line, _lineCount, _linePool = [],
-	_particle, _particleCount, _particlePool = [],
-
-	_renderData = { objects: [], sprites: [], lights: [], elements: [] },
-
-	_vector3 = new THREE.Vector3(),
-	_vector4 = new THREE.Vector4(),
-
-	_projScreenMatrix = new THREE.Matrix4(),
-	_projScreenobjectMatrixWorld = new THREE.Matrix4(),
-
-	_frustum = new THREE.Frustum(),
-
-	_clippedVertex1PositionScreen = new THREE.Vector4(),
-	_clippedVertex2PositionScreen = new THREE.Vector4(),
-
-	_face3VertexNormals;
-
-	this.projectVector = function ( vector, camera ) {
-
-		camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
-		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
-		_projScreenMatrix.multiplyVector3( vector );
-
-		return vector;
-
-	};
-
-	this.unprojectVector = function ( vector, camera ) {
-
-		camera.projectionMatrixInverse.getInverse( camera.projectionMatrix );
-
-		_projScreenMatrix.multiply( camera.matrixWorld, camera.projectionMatrixInverse );
-		_projScreenMatrix.multiplyVector3( vector );
-
-		return vector;
-
-	};
-
-	this.pickingRay = function ( vector, camera ) {
-
-		var end, ray, t;
-
-		// set two vectors with opposing z values
-		vector.z = -1.0;
-		end = new THREE.Vector3( vector.x, vector.y, 1.0 );
-
-		this.unprojectVector( vector, camera );
-		this.unprojectVector( end, camera );
-
-		// find direction from vector to end
-		end.subSelf( vector ).normalize();
-
-		return new THREE.Ray( vector, end );
-
-	};
-
-	this.projectGraph = function ( root, sort ) {
-
-		_objectCount = 0;
-
-		_renderData.objects.length = 0;
-		_renderData.sprites.length = 0;
-		_renderData.lights.length = 0;
-
-		var projectObject = function ( object ) {
-
-			if ( object.visible === false ) return;
-
-			if ( ( object instanceof THREE.Mesh || object instanceof THREE.Line ) &&
-			( object.frustumCulled === false || _frustum.contains( object ) ) ) {
-
-				_vector3.copy( object.matrixWorld.getPosition() );
-				_projScreenMatrix.multiplyVector3( _vector3 );
-
-				_object = getNextObjectInPool();
-				_object.object = object;
-				_object.z = _vector3.z;
-
-				_renderData.objects.push( _object );
-
-			} else if ( object instanceof THREE.Sprite || object instanceof THREE.Particle ) {
-
-				_vector3.copy( object.matrixWorld.getPosition() );
-				_projScreenMatrix.multiplyVector3( _vector3 );
-
-				_object = getNextObjectInPool();
-				_object.object = object;
-				_object.z = _vector3.z;
-
-				_renderData.sprites.push( _object );
-
-			} else if ( object instanceof THREE.Light ) {
-
-				_renderData.lights.push( object );
-
-			}
-
-			for ( var c = 0, cl = object.children.length; c < cl; c ++ ) {
-
-				projectObject( object.children[ c ] );
-
-			}
-
-		};
-
-		projectObject( root );
-
-		sort && _renderData.objects.sort( painterSort );
-
-		return _renderData;
-
-	};
-
-	this.projectScene = function ( scene, camera, sort ) {
-
-		var near = camera.near, far = camera.far, visible = false,
-		o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object,
-		objectMatrixWorld, objectMatrixWorldRotation,
-		geometry, geometryMaterials, vertices, vertex, vertexPositionScreen,
-		faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
-		v1, v2, v3, v4;
-
-		_face3Count = 0;
-		_face4Count = 0;
-		_lineCount = 0;
-		_particleCount = 0;
-
-		_renderData.elements.length = 0;
-
-		if ( camera.parent === undefined ) {
-
-			console.warn( 'DEPRECATED: Camera hasn\'t been added to a Scene. Adding it...' );
-			scene.add( camera );
-
-		}
-
-		scene.updateMatrixWorld();
-
-		camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
-		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
-
-		_frustum.setFromMatrix( _projScreenMatrix );
-
-		_renderData = this.projectGraph( scene, false );
-
-		for ( o = 0, ol = _renderData.objects.length; o < ol; o++ ) {
-
-			object = _renderData.objects[ o ].object;
-
-			objectMatrixWorld = object.matrixWorld;
-
-			_vertexCount = 0;
-
-			if ( object instanceof THREE.Mesh ) {
-
-				geometry = object.geometry;
-				geometryMaterials = object.geometry.materials;
-				vertices = geometry.vertices;
-				faces = geometry.faces;
-				faceVertexUvs = geometry.faceVertexUvs;
-
-				objectMatrixWorldRotation = object.matrixRotationWorld.extractRotation( objectMatrixWorld );
-
-				for ( v = 0, vl = vertices.length; v < vl; v ++ ) {
-
-					_vertex = getNextVertexInPool();
-					_vertex.positionWorld.copy( vertices[ v ] );
-
-					objectMatrixWorld.multiplyVector3( _vertex.positionWorld );
-
-					_vertex.positionScreen.copy( _vertex.positionWorld );
-					_projScreenMatrix.multiplyVector4( _vertex.positionScreen );
-
-					_vertex.positionScreen.x /= _vertex.positionScreen.w;
-					_vertex.positionScreen.y /= _vertex.positionScreen.w;
-
-					_vertex.visible = _vertex.positionScreen.z > near && _vertex.positionScreen.z < far;
-
-				}
-
-				for ( f = 0, fl = faces.length; f < fl; f ++ ) {
-
-					face = faces[ f ];
-
-					if ( face instanceof THREE.Face3 ) {
-
-						v1 = _vertexPool[ face.a ];
-						v2 = _vertexPool[ face.b ];
-						v3 = _vertexPool[ face.c ];
-
-						if ( v1.visible && v2.visible && v3.visible ) {
-
-							visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
-								( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
-
-							if ( object.doubleSided || visible != object.flipSided ) {
-
-								_face = getNextFace3InPool();
-
-								_face.v1.copy( v1 );
-								_face.v2.copy( v2 );
-								_face.v3.copy( v3 );
-
-							} else {
-
-								continue;
-
-							}
-
-						} else {
-
-							continue;
-
-						}
-
-					} else if ( face instanceof THREE.Face4 ) {
-
-						v1 = _vertexPool[ face.a ];
-						v2 = _vertexPool[ face.b ];
-						v3 = _vertexPool[ face.c ];
-						v4 = _vertexPool[ face.d ];
-
-						if ( v1.visible && v2.visible && v3.visible && v4.visible ) {
-
-							visible = ( v4.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
-								( v4.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ||
-								( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) -
-								( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0;
-
-
-							if ( object.doubleSided || visible != object.flipSided ) {
-
-								_face = getNextFace4InPool();
-
-								_face.v1.copy( v1 );
-								_face.v2.copy( v2 );
-								_face.v3.copy( v3 );
-								_face.v4.copy( v4 );
-
-							} else {
-
-								continue;
-
-							}
-
-						} else {
-
-							continue;
-
-						}
-
-					}
-
-					_face.normalWorld.copy( face.normal );
-					if ( !visible && ( object.flipSided || object.doubleSided ) ) _face.normalWorld.negate();
-					objectMatrixWorldRotation.multiplyVector3( _face.normalWorld );
-
-					_face.centroidWorld.copy( face.centroid );
-					objectMatrixWorld.multiplyVector3( _face.centroidWorld );
-
-					_face.centroidScreen.copy( _face.centroidWorld );
-					_projScreenMatrix.multiplyVector3( _face.centroidScreen );
-
-					faceVertexNormals = face.vertexNormals;
-
-					for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) {
-
-						normal = _face.vertexNormalsWorld[ n ];
-						normal.copy( faceVertexNormals[ n ] );
-						if ( !visible && ( object.flipSided || object.doubleSided ) ) normal.negate();
-						objectMatrixWorldRotation.multiplyVector3( normal );
-
-					}
-
-					for ( c = 0, cl = faceVertexUvs.length; c < cl; c ++ ) {
-
-						uvs = faceVertexUvs[ c ][ f ];
-
-						if ( !uvs ) continue;
-
-						for ( u = 0, ul = uvs.length; u < ul; u ++ ) {
-
-							_face.uvs[ c ][ u ] = uvs[ u ];
-
-						}
-
-					}
-
-					_face.material = object.material;
-					_face.faceMaterial = face.materialIndex !== null ? geometryMaterials[ face.materialIndex ] : null;
-
-					_face.z = _face.centroidScreen.z;
-
-					_renderData.elements.push( _face );
-
-				}
-
-			} else if ( object instanceof THREE.Line ) {
-
-				_projScreenobjectMatrixWorld.multiply( _projScreenMatrix, objectMatrixWorld );
-
-				vertices = object.geometry.vertices;
-				
-				v1 = getNextVertexInPool();
-				v1.positionScreen.copy( vertices[ 0 ] );
-				_projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
-
-				// Handle LineStrip and LinePieces
-				var step = object.type === THREE.LinePieces ? 2 : 1;
-
-				for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
-
-					v1 = getNextVertexInPool();
-					v1.positionScreen.copy( vertices[ v ] );
-					_projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
-
-					if ( ( v + 1 ) % step > 0 ) continue;
-
-					v2 = _vertexPool[ _vertexCount - 2 ];
-
-					_clippedVertex1PositionScreen.copy( v1.positionScreen );
-					_clippedVertex2PositionScreen.copy( v2.positionScreen );
-
-					if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) ) {
-
-						// Perform the perspective divide
-						_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
-						_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
-
-						_line = getNextLineInPool();
-						_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
-						_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
-
-						_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
-
-						_line.material = object.material;
-
-						_renderData.elements.push( _line );
-
-					}
-
-				}
-
-			}
-
-		}
-
-		for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
-
-			object = _renderData.sprites[ o ].object;
-
-			objectMatrixWorld = object.matrixWorld;
-
-			if ( object instanceof THREE.Particle ) {
-
-				_vector4.set( objectMatrixWorld.n14, objectMatrixWorld.n24, objectMatrixWorld.n34, 1 );
-				_projScreenMatrix.multiplyVector4( _vector4 );
-
-				_vector4.z /= _vector4.w;
-
-				if ( _vector4.z > 0 && _vector4.z < 1 ) {
-
-					_particle = getNextParticleInPool();
-					_particle.x = _vector4.x / _vector4.w;
-					_particle.y = _vector4.y / _vector4.w;
-					_particle.z = _vector4.z;
-
-					_particle.rotation = object.rotation.z;
-
-					_particle.scale.x = object.scale.x * Math.abs( _particle.x - ( _vector4.x + camera.projectionMatrix.n11 ) / ( _vector4.w + camera.projectionMatrix.n14 ) );
-					_particle.scale.y = object.scale.y * Math.abs( _particle.y - ( _vector4.y + camera.projectionMatrix.n22 ) / ( _vector4.w + camera.projectionMatrix.n24 ) );
-
-					_particle.material = object.material;
-
-					_renderData.elements.push( _particle );
-
-				}
-
-			}
-
-		}
-
-		sort && _renderData.elements.sort( painterSort );
-
-		return _renderData;
-
-	};
-
-	// Pools
-
-	function getNextObjectInPool() {
-
-		var object = _objectPool[ _objectCount ] = _objectPool[ _objectCount ] || new THREE.RenderableObject();
-
-		_objectCount ++;
-
-		return object;
-
-	}
-
-	function getNextVertexInPool() {
-
-		var vertex = _vertexPool[ _vertexCount ] = _vertexPool[ _vertexCount ] || new THREE.RenderableVertex();
-
-		_vertexCount ++;
-
-		return vertex;
-
-	}
-
-	function getNextFace3InPool() {
-
-		var face = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
-
-		_face3Count ++;
-
-		return face;
-
-	}
-
-	function getNextFace4InPool() {
-
-		var face = _face4Pool[ _face4Count ] = _face4Pool[ _face4Count ] || new THREE.RenderableFace4();
-
-		_face4Count ++;
-
-		return face;
-
-	}
-
-	function getNextLineInPool() {
-
-		var line = _linePool[ _lineCount ] = _linePool[ _lineCount ] || new THREE.RenderableLine();
-
-		_lineCount ++;
-
-		return line;
-
-	}
-
-	function getNextParticleInPool() {
-
-		var particle = _particlePool[ _particleCount ] = _particlePool[ _particleCount ] || new THREE.RenderableParticle();
-		_particleCount ++;
-		return particle;
-
-	}
-
-	//
-
-	function painterSort( a, b ) {
-
-		return b.z - a.z;
-
-	}
-
-	function clipLine( s1, s2 ) {
-
-		var alpha1 = 0, alpha2 = 1,
-
-		// Calculate the boundary coordinate of each vertex for the near and far clip planes,
-		// Z = -1 and Z = +1, respectively.
-		bc1near =  s1.z + s1.w,
-		bc2near =  s2.z + s2.w,
-		bc1far =  - s1.z + s1.w,
-		bc2far =  - s2.z + s2.w;
-
-		if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
-
-			// Both vertices lie entirely within all clip planes.
-			return true;
-
-		} else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
-
-			// Both vertices lie entirely outside one of the clip planes.
-			return false;
-
-		} else {
-
-			// The line segment spans at least one clip plane.
-
-			if ( bc1near < 0 ) {
-
-				// v1 lies outside the near plane, v2 inside
-				alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
-
-			} else if ( bc2near < 0 ) {
-
-				// v2 lies outside the near plane, v1 inside
-				alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
-
-			}
-
-			if ( bc1far < 0 ) {
-
-				// v1 lies outside the far plane, v2 inside
-				alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
-
-			} else if ( bc2far < 0 ) {
-
-				// v2 lies outside the far plane, v2 inside
-				alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
-
-			}
-
-			if ( alpha2 < alpha1 ) {
-
-				// The line segment spans two boundaries, but is outside both of them.
-				// (This can't happen when we're only clipping against just near/far but good
-				//  to leave the check here for future usage if other clip planes are added.)
-				return false;
-
-			} else {
-
-				// Update the s1 and s2 vertices to match the clipped line segment.
-				s1.lerpSelf( s2, alpha1 );
-				s2.lerpSelf( s1, 1 - alpha2 );
-
-				return true;
-
-			}
-
-		}
-
-	}
-
-};
-/**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Quaternion = function( x, y, z, w ) {
-
-	this.x = x || 0;
-	this.y = y || 0;
-	this.z = z || 0;
-	this.w = ( w !== undefined ) ? w : 1;
-
-};
-
-THREE.Quaternion.prototype = {
-
-	constructor: THREE.Quaternion,
-
-	set: function ( x, y, z, w ) {
-
-		this.x = x;
-		this.y = y;
-		this.z = z;
-		this.w = w;
-
-		return this;
-
-	},
-
-	copy: function ( q ) {
-
-		this.x = q.x;
-		this.y = q.y;
-		this.z = q.z;
-		this.w = q.w;
-
-		return this;
-
-	},
-
-	setFromEuler: function ( vector ) {
-
-		var c = Math.PI / 360, // 0.5 * Math.PI / 360, // 0.5 is an optimization
-		x = vector.x * c,
-		y = vector.y * c,
-		z = vector.z * c,
-
-		c1 = Math.cos( y  ),
-		s1 = Math.sin( y  ),
-		c2 = Math.cos( -z ),
-		s2 = Math.sin( -z ),
-		c3 = Math.cos( x  ),
-		s3 = Math.sin( x  ),
-
-		c1c2 = c1 * c2,
-		s1s2 = s1 * s2;
-
-		this.w = c1c2 * c3  - s1s2 * s3;
-	  	this.x = c1c2 * s3  + s1s2 * c3;
-		this.y = s1 * c2 * c3 + c1 * s2 * s3;
-		this.z = c1 * s2 * c3 - s1 * c2 * s3;
-
-		return this;
-
-	},
-
-	setFromAxisAngle: function ( axis, angle ) {
-
-		// from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
-		// axis have to be normalized
-
-		var halfAngle = angle / 2,
-			s = Math.sin( halfAngle );
-
-		this.x = axis.x * s;
-		this.y = axis.y * s;
-		this.z = axis.z * s;
-		this.w = Math.cos( halfAngle );
-
-		return this;
-
-	},
-
-	setFromRotationMatrix: function ( m ) {
-
-		// Adapted from: http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
-
-		function copySign( a, b ) {
-
-			return b < 0 ? -Math.abs( a ) : Math.abs( a );
-
-		}
-
-		var absQ = Math.pow( m.determinant(), 1.0 / 3.0 );
-		this.w = Math.sqrt( Math.max( 0, absQ + m.n11 + m.n22 + m.n33 ) ) / 2;
-		this.x = Math.sqrt( Math.max( 0, absQ + m.n11 - m.n22 - m.n33 ) ) / 2;
-		this.y = Math.sqrt( Math.max( 0, absQ - m.n11 + m.n22 - m.n33 ) ) / 2;
-		this.z = Math.sqrt( Math.max( 0, absQ - m.n11 - m.n22 + m.n33 ) ) / 2;
-		this.x = copySign( this.x, ( m.n32 - m.n23 ) );
-		this.y = copySign( this.y, ( m.n13 - m.n31 ) );
-		this.z = copySign( this.z, ( m.n21 - m.n12 ) );
-		this.normalize();
-
-		return this;
-
-	},
-
-	calculateW : function () {
-
-		this.w = - Math.sqrt( Math.abs( 1.0 - this.x * this.x - this.y * this.y - this.z * this.z ) );
-
-		return this;
-
-	},
-
-	inverse: function () {
-
-		this.x *= -1;
-		this.y *= -1;
-		this.z *= -1;
-
-		return this;
-
-	},
-
-	length: function () {
-
-		return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
-	},
-
-	normalize: function () {
-
-		var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
-		if ( l === 0 ) {
-
-			this.x = 0;
-			this.y = 0;
-			this.z = 0;
-			this.w = 0;
-
-		} else {
-
-			l = 1 / l;
-
-			this.x = this.x * l;
-			this.y = this.y * l;
-			this.z = this.z * l;
-			this.w = this.w * l;
-
-		}
-
-		return this;
-
-	},
-
-	multiply: function ( a, b ) {
-
-		// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
-
-		this.x =  a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;
-		this.y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;
-		this.z =  a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;
-		this.w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;
-
-		return this;
-
-	},
-
-	multiplySelf: function ( b ) {
-
-		var qax = this.x, qay = this.y, qaz = this.z, qaw = this.w,
-		qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w;
-
-		this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
-		this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
-		this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
-		this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
-
-		return this;
-
-	},
-
-	multiplyVector3: function ( vector, dest ) {
-
-		if ( !dest ) { dest = vector; }
-
-		var x    = vector.x,  y  = vector.y,  z  = vector.z,
-			qx   = this.x, qy = this.y, qz = this.z, qw = this.w;
-
-		// calculate quat * vector
-
-		var ix =  qw * x + qy * z - qz * y,
-			iy =  qw * y + qz * x - qx * z,
-			iz =  qw * z + qx * y - qy * x,
-			iw = -qx * x - qy * y - qz * z;
-
-		// calculate result * inverse quat
-
-		dest.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
-		dest.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
-		dest.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
-
-		return dest;
-
-	},
-
-	clone: function () {
-
-		return new THREE.Quaternion( this.x, this.y, this.z, this.w );
-
-	}
-
-}
-
-THREE.Quaternion.slerp = function ( qa, qb, qm, t ) {
-
-	// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
-
-	var cosHalfTheta = qa.w * qb.w + qa.x * qb.x + qa.y * qb.y + qa.z * qb.z;
-
-	if (cosHalfTheta < 0) {
-		qm.w = -qb.w; qm.x = -qb.x; qm.y = -qb.y; qm.z = -qb.z;
-		cosHalfTheta = -cosHalfTheta;
-	} else {
-		qm.copy(qb);
-	}
-
-	if ( Math.abs( cosHalfTheta ) >= 1.0 ) {
-
-		qm.w = qa.w; qm.x = qa.x; qm.y = qa.y; qm.z = qa.z;
-		return qm;
-
-	}
-
-	var halfTheta = Math.acos( cosHalfTheta ),
-	sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
-
-	if ( Math.abs( sinHalfTheta ) < 0.001 ) {
-
-		qm.w = 0.5 * ( qa.w + qb.w );
-		qm.x = 0.5 * ( qa.x + qb.x );
-		qm.y = 0.5 * ( qa.y + qb.y );
-		qm.z = 0.5 * ( qa.z + qb.z );
-
-		return qm;
-
-	}
-
-	var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
-	ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
-
-	qm.w = ( qa.w * ratioA + qm.w * ratioB );
-	qm.x = ( qa.x * ratioA + qm.x * ratioB );
-	qm.y = ( qa.y * ratioA + qm.y * ratioB );
-	qm.z = ( qa.z * ratioA + qm.z * ratioB );
-
-	return qm;
-
-}
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Vertex = THREE.Vector3;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) {
-
-	this.a = a;
-	this.b = b;
-	this.c = c;
-
-	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals = normal instanceof Array ? normal : [ ];
-
-	this.color = color instanceof THREE.Color ? color : new THREE.Color();
-	this.vertexColors = color instanceof Array ? color : [];
-
-	this.vertexTangents = [];
-
-	this.materialIndex = materialIndex;
-
-	this.centroid = new THREE.Vector3();
-
-};
-
-THREE.Face3.prototype = {
-
-	constructor: THREE.Face3,
-
-	clone: function () {
-
-		var face = new THREE.Face3( this.a, this.b, this.c );
-
-		face.normal.copy( this.normal );
-		face.color.copy( this.color );
-		face.centroid.copy( this.centroid );
-
-		face.materialIndex = this.materialIndex;
-
-		var i, il;
-		for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
-		for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
-		for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
-
-		return face;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) {
-
-	this.a = a;
-	this.b = b;
-	this.c = c;
-	this.d = d;
-
-	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals = normal instanceof Array ? normal : [ ];
-
-	this.color = color instanceof THREE.Color ? color : new THREE.Color();
-	this.vertexColors = color instanceof Array ? color : [];
-
-	this.vertexTangents = [];
-
-	this.materialIndex = materialIndex;
-
-	this.centroid = new THREE.Vector3();
-
-};
-
-THREE.Face4.prototype = {
-
-	constructor: THREE.Face4,
-
-	clone: function () {
-
-		var face = new THREE.Face4( this.a, this.b, this.c, this.d );
-
-		face.normal.copy( this.normal );
-		face.color.copy( this.color );
-		face.centroid.copy( this.centroid );
-
-		face.materialIndex = this.materialIndex;
-
-		var i, il;
-		for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
-		for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
-		for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
-
-		return face;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.UV = function ( u, v ) {
-
-	this.u = u || 0;
-	this.v = v || 0;
-
-};
-
-THREE.UV.prototype = {
-
-	constructor: THREE.UV,
-
-	set: function ( u, v ) {
-
-		this.u = u;
-		this.v = v;
-
-		return this;
-
-	},
-
-	copy: function ( uv ) {
-
-		this.u = uv.u;
-		this.v = uv.v;
-
-		return this;
-
-	},
-
-	lerpSelf: function ( uv, alpha ) {
-
-		this.u += ( uv.u - this.u ) * alpha;
-		this.v += ( uv.v - this.v ) * alpha;
-
-		return this;
-
-	},
-
-	clone: function () {
-
-		return new THREE.UV( this.u, this.v );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.Geometry = function () {
-
-	this.id = THREE.GeometryCount ++;
-
-	this.vertices = [];
-	this.colors = []; // one-to-one vertex colors, used in ParticleSystem, Line and Ribbon
-
-	this.materials = [];
-
-	this.faces = [];
-
-	this.faceUvs = [[]];
-	this.faceVertexUvs = [[]];
-
-	this.morphTargets = [];
-	this.morphColors = [];
-	this.morphNormals = [];
-
-	this.skinWeights = [];
-	this.skinIndices = [];
-
-	this.boundingBox = null;
-	this.boundingSphere = null;
-
-	this.hasTangents = false;
-
-	this.dynamic = false; // unless set to true the *Arrays will be deleted once sent to a buffer.
-
-};
-
-THREE.Geometry.prototype = {
-
-	constructor : THREE.Geometry,
-
-	applyMatrix: function ( matrix ) {
-
-		var matrixRotation = new THREE.Matrix4();
-		matrixRotation.extractRotation( matrix );
-
-		for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
-
-			var vertex = this.vertices[ i ];
-
-			matrix.multiplyVector3( vertex );
-
-		}
-
-		for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
-
-			var face = this.faces[ i ];
-
-			matrixRotation.multiplyVector3( face.normal );
-
-			for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
-
-				matrixRotation.multiplyVector3( face.vertexNormals[ j ] );
-
-			}
-
-			matrix.multiplyVector3( face.centroid );
-
-		}
-
-	},
-
-	computeCentroids: function () {
-
-		var f, fl, face;
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-			face.centroid.set( 0, 0, 0 );
-
-			if ( face instanceof THREE.Face3 ) {
-
-				face.centroid.addSelf( this.vertices[ face.a ] );
-				face.centroid.addSelf( this.vertices[ face.b ] );
-				face.centroid.addSelf( this.vertices[ face.c ] );
-				face.centroid.divideScalar( 3 );
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				face.centroid.addSelf( this.vertices[ face.a ] );
-				face.centroid.addSelf( this.vertices[ face.b ] );
-				face.centroid.addSelf( this.vertices[ face.c ] );
-				face.centroid.addSelf( this.vertices[ face.d ] );
-				face.centroid.divideScalar( 4 );
-
-			}
-
-		}
-
-	},
-
-	computeFaceNormals: function () {
-
-		var n, nl, v, vl, vertex, f, fl, face, vA, vB, vC,
-		cb = new THREE.Vector3(), ab = new THREE.Vector3();
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			vA = this.vertices[ face.a ];
-			vB = this.vertices[ face.b ];
-			vC = this.vertices[ face.c ];
-
-			cb.sub( vC, vB );
-			ab.sub( vA, vB );
-			cb.crossSelf( ab );
-
-			if ( !cb.isZero() ) {
-
-				cb.normalize();
-
-			}
-
-			face.normal.copy( cb );
-
-		}
-
-	},
-
-	computeVertexNormals: function () {
-
-		var v, vl, f, fl, face, vertices;
-
-		// create internal buffers for reuse when calling this method repeatedly
-		// (otherwise memory allocation / deallocation every frame is big resource hog)
-
-		if ( this.__tmpVertices === undefined ) {
-
-			this.__tmpVertices = new Array( this.vertices.length );
-			vertices = this.__tmpVertices;
-
-			for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-				vertices[ v ] = new THREE.Vector3();
-
-			}
-
-			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-				face = this.faces[ f ];
-
-				if ( face instanceof THREE.Face3 ) {
-
-					face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-				} else if ( face instanceof THREE.Face4 ) {
-
-					face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-				}
-
-			}
-
-		} else {
-
-			vertices = this.__tmpVertices;
-
-			for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-				vertices[ v ].set( 0, 0, 0 );
-
-			}
-
-		}
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			if ( face instanceof THREE.Face3 ) {
-
-				vertices[ face.a ].addSelf( face.normal );
-				vertices[ face.b ].addSelf( face.normal );
-				vertices[ face.c ].addSelf( face.normal );
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				vertices[ face.a ].addSelf( face.normal );
-				vertices[ face.b ].addSelf( face.normal );
-				vertices[ face.c ].addSelf( face.normal );
-				vertices[ face.d ].addSelf( face.normal );
-
-			}
-
-		}
-
-		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-			vertices[ v ].normalize();
-
-		}
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			if ( face instanceof THREE.Face3 ) {
-
-				face.vertexNormals[ 0 ].copy( vertices[ face.a ] );
-				face.vertexNormals[ 1 ].copy( vertices[ face.b ] );
-				face.vertexNormals[ 2 ].copy( vertices[ face.c ] );
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				face.vertexNormals[ 0 ].copy( vertices[ face.a ] );
-				face.vertexNormals[ 1 ].copy( vertices[ face.b ] );
-				face.vertexNormals[ 2 ].copy( vertices[ face.c ] );
-				face.vertexNormals[ 3 ].copy( vertices[ face.d ] );
-
-			}
-
-		}
-
-	},
-
-	computeMorphNormals: function () {
-
-		var i, il, f, fl, face;
-
-		// save original normals
-		// - create temp variables on first access
-		//   otherwise just copy (for faster repeated calls)
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			if ( ! face.__originalFaceNormal ) {
-
-				face.__originalFaceNormal = face.normal.clone();
-
-			} else {
-
-				face.__originalFaceNormal.copy( face.normal );
-
-			}
-
-			if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
-
-			for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
-
-				if ( ! face.__originalVertexNormals[ i ] ) {
-
-					face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
-
-				} else {
-
-					face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
-
-				}
-
-			}
-
-		}
-
-		// use temp geometry to compute face and vertex normals for each morph
-
-		var tmpGeo = new THREE.Geometry();
-		tmpGeo.faces = this.faces;
-
-		for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
-
-			// create on first access
-
-			if ( ! this.morphNormals[ i ] ) {
-
-				this.morphNormals[ i ] = {};
-				this.morphNormals[ i ].faceNormals = [];
-				this.morphNormals[ i ].vertexNormals = [];
-
-				var dstNormalsFace = this.morphNormals[ i ].faceNormals;
-				var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
-
-				var faceNormal, vertexNormals;
-
-				for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-					face = this.faces[ f ];
-
-					faceNormal = new THREE.Vector3();
-
-					if ( face instanceof THREE.Face3 ) {
-
-						vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };
-
-					} else {
-
-						vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3(), d: new THREE.Vector3() };
-
-					}
-
-					dstNormalsFace.push( faceNormal );
-					dstNormalsVertex.push( vertexNormals );
-
-				}
-
-			}
-
-			var morphNormals = this.morphNormals[ i ];
-
-			// set vertices to morph target
-
-			tmpGeo.vertices = this.morphTargets[ i ].vertices;
-
-			// compute morph normals
-
-			tmpGeo.computeFaceNormals();
-			tmpGeo.computeVertexNormals();
-
-			// store morph normals
-
-			var faceNormal, vertexNormals;
-
-			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-				face = this.faces[ f ];
-
-				faceNormal = morphNormals.faceNormals[ f ];
-				vertexNormals = morphNormals.vertexNormals[ f ];
-
-				faceNormal.copy( face.normal );
-
-				if ( face instanceof THREE.Face3 ) {
-
-					vertexNormals.a.copy( face.vertexNormals[ 0 ] );
-					vertexNormals.b.copy( face.vertexNormals[ 1 ] );
-					vertexNormals.c.copy( face.vertexNormals[ 2 ] );
-
-				} else {
-
-					vertexNormals.a.copy( face.vertexNormals[ 0 ] );
-					vertexNormals.b.copy( face.vertexNormals[ 1 ] );
-					vertexNormals.c.copy( face.vertexNormals[ 2 ] );
-					vertexNormals.d.copy( face.vertexNormals[ 3 ] );
-
-				}
-
-			}
-
-		}
-
-		// restore original normals
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			face.normal = face.__originalFaceNormal;
-			face.vertexNormals = face.__originalVertexNormals;
-
-		}
-
-	},
-
-	computeTangents: function () {
-
-		// based on http://www.terathon.com/code/tangent.html
-		// tangents go to vertices
-
-		var f, fl, v, vl, i, il, vertexIndex,
-			face, uv, vA, vB, vC, uvA, uvB, uvC,
-			x1, x2, y1, y2, z1, z2,
-			s1, s2, t1, t2, r, t, test,
-			tan1 = [], tan2 = [],
-			sdir = new THREE.Vector3(), tdir = new THREE.Vector3(),
-			tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(),
-			n = new THREE.Vector3(), w;
-
-		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-			tan1[ v ] = new THREE.Vector3();
-			tan2[ v ] = new THREE.Vector3();
-
-		}
-
-		function handleTriangle( context, a, b, c, ua, ub, uc ) {
-
-			vA = context.vertices[ a ];
-			vB = context.vertices[ b ];
-			vC = context.vertices[ c ];
-
-			uvA = uv[ ua ];
-			uvB = uv[ ub ];
-			uvC = uv[ uc ];
-
-			x1 = vB.x - vA.x;
-			x2 = vC.x - vA.x;
-			y1 = vB.y - vA.y;
-			y2 = vC.y - vA.y;
-			z1 = vB.z - vA.z;
-			z2 = vC.z - vA.z;
-
-			s1 = uvB.u - uvA.u;
-			s2 = uvC.u - uvA.u;
-			t1 = uvB.v - uvA.v;
-			t2 = uvC.v - uvA.v;
-
-			r = 1.0 / ( s1 * t2 - s2 * t1 );
-			sdir.set( ( t2 * x1 - t1 * x2 ) * r,
-					  ( t2 * y1 - t1 * y2 ) * r,
-					  ( t2 * z1 - t1 * z2 ) * r );
-			tdir.set( ( s1 * x2 - s2 * x1 ) * r,
-					  ( s1 * y2 - s2 * y1 ) * r,
-					  ( s1 * z2 - s2 * z1 ) * r );
-
-			tan1[ a ].addSelf( sdir );
-			tan1[ b ].addSelf( sdir );
-			tan1[ c ].addSelf( sdir );
-
-			tan2[ a ].addSelf( tdir );
-			tan2[ b ].addSelf( tdir );
-			tan2[ c ].addSelf( tdir );
-
-		}
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-			uv = this.faceVertexUvs[ 0 ][ f ]; // use UV layer 0 for tangents
-
-			if ( face instanceof THREE.Face3 ) {
-
-				handleTriangle( this, face.a, face.b, face.c, 0, 1, 2 );
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				handleTriangle( this, face.a, face.b, face.d, 0, 1, 3 );
-				handleTriangle( this, face.b, face.c, face.d, 1, 2, 3 );
-
-			}
-
-		}
-
-		var faceIndex = [ 'a', 'b', 'c', 'd' ];
-
-		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
-			face = this.faces[ f ];
-
-			for ( i = 0; i < face.vertexNormals.length; i++ ) {
-
-				n.copy( face.vertexNormals[ i ] );
-
-				vertexIndex = face[ faceIndex[ i ] ];
-
-				t = tan1[ vertexIndex ];
-
-				// Gram-Schmidt orthogonalize
-
-				tmp.copy( t );
-				tmp.subSelf( n.multiplyScalar( n.dot( t ) ) ).normalize();
-
-				// Calculate handedness
-
-				tmp2.cross( face.vertexNormals[ i ], t );
-				test = tmp2.dot( tan2[ vertexIndex ] );
-				w = (test < 0.0) ? -1.0 : 1.0;
-
-				face.vertexTangents[ i ] = new THREE.Vector4( tmp.x, tmp.y, tmp.z, w );
-
-			}
-
-		}
-
-		this.hasTangents = true;
-
-	},
-
-	computeBoundingBox: function () {
-
-		if ( ! this.boundingBox ) {
-
-			this.boundingBox = { min: new THREE.Vector3(), max: new THREE.Vector3() };
-
-		}
-
-		if ( this.vertices.length > 0 ) {
-
-			var position, firstPosition = this.vertices[ 0 ];
-
-			this.boundingBox.min.copy( firstPosition );
-			this.boundingBox.max.copy( firstPosition );
-
-			var min = this.boundingBox.min,
-				max = this.boundingBox.max;
-
-			for ( var v = 1, vl = this.vertices.length; v < vl; v ++ ) {
-
-				position = this.vertices[ v ];
-
-				if ( position.x < min.x ) {
-
-					min.x = position.x;
-
-				} else if ( position.x > max.x ) {
-
-					max.x = position.x;
-
-				}
-
-				if ( position.y < min.y ) {
-
-					min.y = position.y;
-
-				} else if ( position.y > max.y ) {
-
-					max.y = position.y;
-
-				}
-
-				if ( position.z < min.z ) {
-
-					min.z = position.z;
-
-				} else if ( position.z > max.z ) {
-
-					max.z = position.z;
-
-				}
-
-			}
-
-		} else {
-
-			this.boundingBox.min.set( 0, 0, 0 );
-			this.boundingBox.max.set( 0, 0, 0 );
-
-		}
-
-	},
-
-	computeBoundingSphere: function () {
-
-		if ( ! this.boundingSphere ) this.boundingSphere = { radius: 0 };
-
-		var radius, maxRadius = 0;
-
-		for ( var v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
-			radius = this.vertices[ v ].length();
-			if ( radius > maxRadius ) maxRadius = radius;
-
-		}
-
-		this.boundingSphere.radius = maxRadius;
-
-	},
-
-	/*
-	 * Checks for duplicate vertices with hashmap.
-	 * Duplicated vertices are removed
-	 * and faces' vertices are updated.
-	 */
-
-	mergeVertices: function() {
-
-		var verticesMap = {}; // Hashmap for looking up vertice by position coordinates (and making sure they are unique)
-		var unique = [], changes = [];
-
-		var v, key;
-		var precisionPoints = 4; // number of decimal points, eg. 4 for epsilon of 0.0001
-		var precision = Math.pow( 10, precisionPoints );
-		var i,il, face;
-
-		for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
-
-			v = this.vertices[ i ];
-			key = [ Math.round( v.x * precision ), Math.round( v.y * precision ), Math.round( v.z * precision ) ].join( '_' );
-
-			if ( verticesMap[ key ] === undefined ) {
-
-				verticesMap[ key ] = i;
-				unique.push( this.vertices[ i ] );
-				changes[ i ] = unique.length - 1;
-
-			} else {
-
-				//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
-				changes[ i ] = changes[ verticesMap[ key ] ];
-
-			}
-
-		};
-
-
-		// Start to patch face indices
-
-		for( i = 0, il = this.faces.length; i < il; i ++ ) {
-
-			face = this.faces[ i ];
-
-			if ( face instanceof THREE.Face3 ) {
-
-				face.a = changes[ face.a ];
-				face.b = changes[ face.b ];
-				face.c = changes[ face.c ];
-
-			} else if ( face instanceof THREE.Face4 ) {
-
-				face.a = changes[ face.a ];
-				face.b = changes[ face.b ];
-				face.c = changes[ face.c ];
-				face.d = changes[ face.d ];
-
-			}
-
-		}
-
-		// Use unique set of vertices
-
-		this.vertices = unique;
-
-	}
-
-};
-
-THREE.GeometryCount = 0;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Camera = function () {
-
-	THREE.Object3D.call( this );
-
-	this.matrixWorldInverse = new THREE.Matrix4();
-
-	this.projectionMatrix = new THREE.Matrix4();
-	this.projectionMatrixInverse = new THREE.Matrix4();
-
-};
-
-THREE.Camera.prototype = new THREE.Object3D();
-THREE.Camera.prototype.constructor = THREE.Camera;
-
-THREE.Camera.prototype.lookAt = function ( vector ) {
-
-	// TODO: Add hierarchy support.
-
-	this.matrix.lookAt( this.position, vector, this.up );
-
-	if ( this.rotationAutoUpdate ) {
-
-		this.rotation.getRotationFromMatrix( this.matrix );
-
-	}
-
-};
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) {
-
-	THREE.Camera.call( this );
-
-	this.left = left;
-	this.right = right;
-	this.top = top;
-	this.bottom = bottom;
-
-	this.near = ( near !== undefined ) ? near : 0.1;
-	this.far = ( far !== undefined ) ? far : 2000;
-
-	this.updateProjectionMatrix();
-
-};
-
-THREE.OrthographicCamera.prototype = new THREE.Camera();
-THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera;
-
-THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () {
-
-	this.projectionMatrix.makeOrthographic( this.left, this.right, this.top, this.bottom, this.near, this.far );
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author greggman / http://games.greggman.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.PerspectiveCamera = function ( fov, aspect, near, far ) {
-
-	THREE.Camera.call( this );
-
-	this.fov = fov !== undefined ? fov : 50;
-	this.aspect = aspect !== undefined ? aspect : 1;
-	this.near = near !== undefined ? near : 0.1;
-	this.far = far !== undefined ? far : 2000;
-
-	this.updateProjectionMatrix();
-
-};
-
-THREE.PerspectiveCamera.prototype = new THREE.Camera();
-THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera;
-
-
-/**
- * Uses Focal Length (in mm) to estimate and set FOV
- * 35mm (fullframe) camera is used if frame size is not specified;
- * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html
- */
-
-THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight ) {
-
-	frameHeight = frameHeight !== undefined ? frameHeight : 24;
-
-	this.fov = 2 * Math.atan( frameHeight / ( focalLength * 2 ) ) * ( 180 / Math.PI );
-	this.updateProjectionMatrix();
-
-}
-
-
-/**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- *   +---+---+---+
- *   | A | B | C |
- *   +---+---+---+
- *   | D | E | F |
- *   +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- *   var w = 1920;
- *   var h = 1080;
- *   var fullWidth = w * 3;
- *   var fullHeight = h * 2;
- *
- *   --A--
- *   camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- *   --B--
- *   camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- *   --C--
- *   camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- *   --D--
- *   camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- *   --E--
- *   camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- *   --F--
- *   camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- *   Note there is no reason monitors have to be the same size or in a grid.
- */
-
-THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) {
-
-	this.fullWidth = fullWidth;
-	this.fullHeight = fullHeight;
-	this.x = x;
-	this.y = y;
-	this.width = width;
-	this.height = height;
-
-	this.updateProjectionMatrix();
-
-};
-
-
-THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () {
-
-	if ( this.fullWidth ) {
-
-		var aspect = this.fullWidth / this.fullHeight;
-		var top = Math.tan( this.fov * Math.PI / 360 ) * this.near;
-		var bottom = -top;
-		var left = aspect * bottom;
-		var right = aspect * top;
-		var width = Math.abs( right - left );
-		var height = Math.abs( top - bottom );
-
-		this.projectionMatrix.makeFrustum(
-			left + this.x * width / this.fullWidth,
-			left + ( this.x + this.width ) * width / this.fullWidth,
-			top - ( this.y + this.height ) * height / this.fullHeight,
-			top - this.y * height / this.fullHeight,
-			this.near,
-			this.far
-		);
-
-	} else {
-
-		this.projectionMatrix.makePerspective( this.fov, this.aspect, this.near, this.far );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- 
-THREE.Light = function ( hex ) {
-
-	THREE.Object3D.call( this );
-
-	this.color = new THREE.Color( hex );
-
-};
-
-THREE.Light.prototype = new THREE.Object3D();
-THREE.Light.prototype.constructor = THREE.Light;
-THREE.Light.prototype.supr = THREE.Object3D.prototype;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.AmbientLight = function ( hex ) {
-
-	THREE.Light.call( this, hex );
-
-};
-
-THREE.AmbientLight.prototype = new THREE.Light();
-THREE.AmbientLight.prototype.constructor = THREE.AmbientLight; 
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.DirectionalLight = function ( hex, intensity, distance ) {
-
-	THREE.Light.call( this, hex );
-
-	this.position = new THREE.Vector3( 0, 1, 0 );
-	this.target = new THREE.Object3D();
-
-	this.intensity = ( intensity !== undefined ) ? intensity : 1;
-	this.distance = ( distance !== undefined ) ? distance : 0;
-
-	this.castShadow = false;
-	this.onlyShadow = false;
-
-	//
-
-	this.shadowCameraNear = 50;
-	this.shadowCameraFar = 5000;
-
-	this.shadowCameraLeft = -500;
-	this.shadowCameraRight = 500;
-	this.shadowCameraTop = 500;
-	this.shadowCameraBottom = -500;
-
-	this.shadowCameraVisible = false;
-
-	this.shadowBias = 0;
-	this.shadowDarkness = 0.5;
-
-	this.shadowMapWidth = 512;
-	this.shadowMapHeight = 512;
-
-	//
-
-	this.shadowCascade = false;
-
-	this.shadowCascadeOffset = new THREE.Vector3( 0, 0, -1000 );
-	this.shadowCascadeCount = 2;
-
-	this.shadowCascadeBias = [ 0, 0, 0 ];
-	this.shadowCascadeWidth = [ 512, 512, 512 ];
-	this.shadowCascadeHeight = [ 512, 512, 512 ];
-
-	this.shadowCascadeNearZ = [ -1.000, 0.990, 0.998 ];
-	this.shadowCascadeFarZ  = [  0.990, 0.998, 1.000 ];
-
-	this.shadowCascadeArray = [];
-
-	//
-
-	this.shadowMap = null;
-	this.shadowMapSize = null;
-	this.shadowCamera = null;
-	this.shadowMatrix = null;
-
-};
-
-THREE.DirectionalLight.prototype = new THREE.Light();
-THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.PointLight = function ( hex, intensity, distance ) {
-
-	THREE.Light.call( this, hex );
-
-	this.position = new THREE.Vector3( 0, 0, 0 );
-	this.intensity = ( intensity !== undefined ) ? intensity : 1;
-	this.distance = ( distance !== undefined ) ? distance : 0;
-
-};
-
-THREE.PointLight.prototype = new THREE.Light();
-THREE.PointLight.prototype.constructor = THREE.PointLight;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Material = function ( parameters ) {
-
-	parameters = parameters || {};
-
-	this.id = THREE.MaterialCount ++;
-
-	this.name = '';
-
-	this.opacity = parameters.opacity !== undefined ? parameters.opacity : 1;
-	this.transparent = parameters.transparent !== undefined ? parameters.transparent : false;
-
-	this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending;
-
-	this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
-	this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
-	this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
-
-	this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true;
-	this.depthWrite = parameters.depthWrite !== undefined ? parameters.depthWrite : true;
-
-	this.polygonOffset = parameters.polygonOffset !== undefined ? parameters.polygonOffset : false;
-	this.polygonOffsetFactor = parameters.polygonOffsetFactor !== undefined ? parameters.polygonOffsetFactor : 0;
-	this.polygonOffsetUnits = parameters.polygonOffsetUnits !== undefined ? parameters.polygonOffsetUnits : 0;
-
-	this.alphaTest = parameters.alphaTest !== undefined ? parameters.alphaTest : 0;
-
-	this.overdraw = parameters.overdraw !== undefined ? parameters.overdraw : false; // Boolean for fixing antialiasing gaps in CanvasRenderer
-
-	this.needsUpdate = true;
-
-}
-
-THREE.MaterialCount = 0;
-
-// shading
-
-THREE.NoShading = 0;
-THREE.FlatShading = 1;
-THREE.SmoothShading = 2;
-
-// colors
-
-THREE.NoColors = 0;
-THREE.FaceColors = 1;
-THREE.VertexColors = 2;
-
-// blending modes
-
-THREE.NoBlending = 0;
-THREE.NormalBlending = 1;
-THREE.AdditiveBlending = 2;
-THREE.SubtractiveBlending = 3;
-THREE.MultiplyBlending = 4;
-THREE.AdditiveAlphaBlending = 5;
-THREE.CustomBlending = 6;
-
-// custom blending equations
-// (numbers start from 100 not to clash with other
-//  mappings to OpenGL constants defined in Texture.js)
-
-THREE.AddEquation = 100;
-THREE.SubtractEquation = 101;
-THREE.ReverseSubtractEquation = 102;
-
-// custom blending destination factors
-
-THREE.ZeroFactor = 200;
-THREE.OneFactor = 201;
-THREE.SrcColorFactor = 202;
-THREE.OneMinusSrcColorFactor = 203;
-THREE.SrcAlphaFactor = 204;
-THREE.OneMinusSrcAlphaFactor = 205;
-THREE.DstAlphaFactor = 206;
-THREE.OneMinusDstAlphaFactor = 207;
-
-// custom blending source factors
-
-//THREE.ZeroFactor = 200;
-//THREE.OneFactor = 201;
-//THREE.SrcAlphaFactor = 204;
-//THREE.OneMinusSrcAlphaFactor = 205;
-//THREE.DstAlphaFactor = 206;
-//THREE.OneMinusDstAlphaFactor = 207;
-THREE.DstColorFactor = 208;
-THREE.OneMinusDstColorFactor = 209;
-THREE.SrcAlphaSaturateFactor = 210;
-
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  linewidth: <float>,
- *  linecap: "round",
- *  linejoin: "round",
- *
- *  vertexColors: <bool>
- *
- *  fog: <bool>
- * }
- */
-
-THREE.LineBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.linewidth = parameters.linewidth !== undefined ? parameters.linewidth : 1;
-	this.linecap = parameters.linecap !== undefined ? parameters.linecap : 'round';
-	this.linejoin = parameters.linejoin !== undefined ? parameters.linejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors ? parameters.vertexColors : false;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-};
-
-THREE.LineBasicMaterial.prototype = new THREE.Material();
-THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *  map: new THREE.Texture( <Image> ),
- *
- *  lightMap: new THREE.Texture( <Image> ),
- *
- *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  combine: THREE.Multiply,
- *  reflectivity: <float>,
- *  refractionRatio: <float>,
- *
- *  shading: THREE.SmoothShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>,
- *
- *  vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- *  skinning: <bool>,
- *  morphTargets: <bool>,
- *
- *	fog: <bool>
- * }
- */
-
-THREE.MeshBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	// color property represents emissive for MeshBasicMaterial
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
-
-	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
-	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
-	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
-	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
-	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
-
-	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
-	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
-
-};
-
-THREE.MeshBasicMaterial.prototype = new THREE.Material();
-THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  ambient: <hex>,
- *  emissive: <hex>,
- *  opacity: <float>,
- *
- *  map: new THREE.Texture( <Image> ),
- *
- *  lightMap: new THREE.Texture( <Image> ),
- *
- *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  combine: THREE.Multiply,
- *  reflectivity: <float>,
- *  refractionRatio: <float>,
- *
- *  shading: THREE.SmoothShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>,
- *
- *  vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- *  skinning: <bool>,
- *  morphTargets: <bool>,
- *  morphNormals: <bool>,
- *
- *	fog: <bool>
- * }
- */
-
-THREE.MeshLambertMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	// color property represents diffuse for MeshLambertMaterial
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-	this.ambient = parameters.ambient !== undefined ? new THREE.Color( parameters.ambient ) : new THREE.Color( 0xffffff );
-	this.emissive = parameters.emissive !== undefined ? new THREE.Color( parameters.emissive ) : new THREE.Color( 0x000000 );
-
-	this.wrapAround = parameters.wrapAround !== undefined ? parameters.wrapAround: false;
-	this.wrapRGB = new THREE.Vector3( 1, 1, 1 );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
-
-	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
-	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
-	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
-	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
-	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
-
-	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
-	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
-	this.morphNormals = parameters.morphNormals !== undefined ? parameters.morphNormals : false;
-
-};
-
-THREE.MeshLambertMaterial.prototype = new THREE.Material();
-THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  ambient: <hex>,
- *  emissive: <hex>,
- *  specular: <hex>,
- *  shininess: <float>,
- *  opacity: <float>,
- *
- *  map: new THREE.Texture( <Image> ),
- *
- *  lightMap: new THREE.Texture( <Image> ),
- *
- *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  combine: THREE.Multiply,
- *  reflectivity: <float>,
- *  refractionRatio: <float>,
- *
- *  shading: THREE.SmoothShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>,
- *
- *  vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- *  skinning: <bool>,
- *  morphTargets: <bool>,
- *  morphNormals: <bool>,
- *
- *	fog: <bool>
- * }
- */
-
-THREE.MeshPhongMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	// color property represents diffuse for MeshPhongMaterial
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-	this.ambient = parameters.ambient !== undefined ? new THREE.Color( parameters.ambient ) : new THREE.Color( 0xffffff );
-	this.emissive = parameters.emissive !== undefined ? new THREE.Color( parameters.emissive ) : new THREE.Color( 0x000000 );
-	this.specular = parameters.specular !== undefined ? new THREE.Color( parameters.specular ) : new THREE.Color( 0x111111 );
-	this.shininess = parameters.shininess !== undefined ? parameters.shininess : 30;
-
-	this.metal = parameters.metal !== undefined ? parameters.metal : false;
-	this.perPixel = parameters.perPixel !== undefined ? parameters.perPixel : false;
-
-	this.wrapAround = parameters.wrapAround !== undefined ? parameters.wrapAround: false;
-	this.wrapRGB = new THREE.Vector3( 1, 1, 1 );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
-
-	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
-	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
-	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
-	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
-	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
-
-	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
-	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
-	this.morphNormals = parameters.morphNormals !== undefined ? parameters.morphNormals : false;
-
-};
-
-THREE.MeshPhongMaterial.prototype = new THREE.Material();
-THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  opacity: <float>,
- 
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- 
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>
- * } 
- */
-
-THREE.MeshDepthMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; // doesn't really apply here, normals are not used
-
-	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
-
-};
-
-THREE.MeshDepthMaterial.prototype = new THREE.Material();
-THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- *
- * parameters = {
- *  opacity: <float>,
- 
- *  shading: THREE.FlatShading,
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- 
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>
- * }
- */
-
-THREE.MeshNormalMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.shading = parameters.shading ? parameters.shading : THREE.FlatShading;
-
-	this.wireframe = parameters.wireframe ? parameters.wireframe : false;
-	this.wireframeLinewidth = parameters.wireframeLinewidth ? parameters.wireframeLinewidth : 1;
-
-};
-
-THREE.MeshNormalMaterial.prototype = new THREE.Material();
-THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.MeshFaceMaterial = function () {
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- *  color: <hex>,
- *  opacity: <float>,
- *  map: new THREE.Texture( <Image> ),
- *
- *  size: <float>,
- *
- *  blending: THREE.NormalBlending,
- *  depthTest: <bool>,
- *
- *  vertexColors: <bool>,
- *
- *  fog: <bool>
- * }
- */
-
-THREE.ParticleBasicMaterial = function ( parameters ) {
-
-	THREE.Material.call( this, parameters );
-
-	parameters = parameters || {};
-
-	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-
-	this.map = parameters.map !== undefined ? parameters.map : null;
-
-	this.size = parameters.size !== undefined ? parameters.size : 1;
-	this.sizeAttenuation = parameters.sizeAttenuation !== undefined ? parameters.sizeAttenuation : true;
-
-	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
-
-	this.fog = parameters.fog !== undefined ? parameters.fog : true;
-
-};
-
-THREE.ParticleBasicMaterial.prototype = new THREE.Material();
-THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
-
-THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type ) {
-
-	this.id = THREE.TextureCount ++;
-
-	this.image = image;
-
-	this.mapping = mapping !== undefined ? mapping : new THREE.UVMapping();
-
-	this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping;
-	this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping;
-
-	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
-	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
-
-	this.format = format !== undefined ? format : THREE.RGBAFormat;
-	this.type = type !== undefined ? type : THREE.UnsignedByteType;
-
-	this.offset = new THREE.Vector2( 0, 0 );
-	this.repeat = new THREE.Vector2( 1, 1 );
-
-	this.generateMipmaps = true;
-	this.premultiplyAlpha = false;
-
-	this.needsUpdate = false;
-	this.onUpdate = null;
-
-};
-
-THREE.Texture.prototype = {
-
-	constructor: THREE.Texture,
-
-	clone: function () {
-
-		var clonedTexture = new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter, this.format, this.type );
-
-		clonedTexture.offset.copy( this.offset );
-		clonedTexture.repeat.copy( this.repeat );
-
-		return clonedTexture;
-
-	}
-
-};
-
-THREE.TextureCount = 0;
-
-THREE.MultiplyOperation = 0;
-THREE.MixOperation = 1;
-
-// Mapping modes
-
-THREE.UVMapping = function () {};
-
-THREE.CubeReflectionMapping = function () {};
-THREE.CubeRefractionMapping = function () {};
-
-THREE.SphericalReflectionMapping = function () {};
-THREE.SphericalRefractionMapping = function () {};
-
-// Wrapping modes
-
-THREE.RepeatWrapping = 0;
-THREE.ClampToEdgeWrapping = 1;
-THREE.MirroredRepeatWrapping = 2;
-
-// Filters
-
-THREE.NearestFilter = 3;
-THREE.NearestMipMapNearestFilter = 4;
-THREE.NearestMipMapLinearFilter = 5;
-THREE.LinearFilter = 6;
-THREE.LinearMipMapNearestFilter = 7;
-THREE.LinearMipMapLinearFilter = 8;
-
-// Types
-
-THREE.ByteType = 9;
-THREE.UnsignedByteType = 10;
-THREE.ShortType = 11;
-THREE.UnsignedShortType = 12;
-THREE.IntType = 13;
-THREE.UnsignedIntType = 14;
-THREE.FloatType = 15;
-
-// Formats
-
-THREE.AlphaFormat = 16;
-THREE.RGBFormat = 17;
-THREE.RGBAFormat = 18;
-THREE.LuminanceFormat = 19;
-THREE.LuminanceAlphaFormat = 20;
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter ) {
-
-	THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type );
-
-	this.image = { data: data, width: width, height: height };
-
-};
-
-THREE.DataTexture.prototype = new THREE.Texture();
-THREE.DataTexture.prototype.constructor = THREE.DataTexture;
-
-THREE.DataTexture.prototype.clone = function () {
-
-	var clonedTexture = new THREE.DataTexture( this.image.data,  this.image.width, this.image.height, this.format, this.type, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
-
-	clonedTexture.offset.copy( this.offset );
-	clonedTexture.repeat.copy( this.repeat );
-
-	return clonedTexture;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Particle = function ( material ) {
-
-	THREE.Object3D.call( this );
-
-	this.material = material;
-
-};
-
-THREE.Particle.prototype = new THREE.Object3D();
-THREE.Particle.prototype.constructor = THREE.Particle;
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Line = function ( geometry, material, type ) {
-
-	THREE.Object3D.call( this );
-
-	this.geometry = geometry;
-	this.material = ( material !== undefined ) ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
-	this.type = ( type !== undefined ) ? type : THREE.LineStrip;
-
-	if ( this.geometry ) {
-
-		if ( ! this.geometry.boundingSphere ) {
-
-			this.geometry.computeBoundingSphere();
-
-		}
-
-	}
-
-};
-
-THREE.LineStrip = 0;
-THREE.LinePieces = 1;
-
-THREE.Line.prototype = new THREE.Object3D();
-THREE.Line.prototype.constructor = THREE.Line;
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Mesh = function ( geometry, material ) {
-
-	THREE.Object3D.call( this );
-
-	this.geometry = geometry;
-	this.material = ( material !== undefined ) ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: true } );
-
-	if ( this.geometry ) {
-
-		// calc bound radius
-
-		if( ! this.geometry.boundingSphere ) {
-
-			this.geometry.computeBoundingSphere();
-
-		}
-
-		this.boundRadius = geometry.boundingSphere.radius;
-
-
-		// setup morph targets
-
-		if( this.geometry.morphTargets.length ) {
-
-			this.morphTargetBase = -1;
-			this.morphTargetForcedOrder = [];
-			this.morphTargetInfluences = [];
-			this.morphTargetDictionary = {};
-
-			for( var m = 0; m < this.geometry.morphTargets.length; m ++ ) {
-
-				this.morphTargetInfluences.push( 0 );
-				this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m;
-
-			}
-
-		}
-
-	}
-
-}
-
-THREE.Mesh.prototype = new THREE.Object3D();
-THREE.Mesh.prototype.constructor = THREE.Mesh;
-THREE.Mesh.prototype.supr = THREE.Object3D.prototype;
-
-
-/*
- * Get Morph Target Index by Name
- */
-
-THREE.Mesh.prototype.getMorphTargetIndexByName = function( name ) {
-
-	if ( this.morphTargetDictionary[ name ] !== undefined ) {
-
-		return this.morphTargetDictionary[ name ];
-	}
-
-	console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." );
-	return 0;
-
-}
-/**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.Bone = function( belongsToSkin ) {
-
-	THREE.Object3D.call( this );
-
-	this.skin = belongsToSkin;
-	this.skinMatrix = new THREE.Matrix4();
-
-};
-
-THREE.Bone.prototype = new THREE.Object3D();
-THREE.Bone.prototype.constructor = THREE.Bone;
-THREE.Bone.prototype.supr = THREE.Object3D.prototype;
-
-
-THREE.Bone.prototype.update = function( parentSkinMatrix, forceUpdate ) {
-
-	// update local
-
-	if ( this.matrixAutoUpdate ) {
-
-		forceUpdate |= this.updateMatrix();
-
-	}
-
-	// update skin matrix
-
-	if ( forceUpdate || this.matrixWorldNeedsUpdate ) {
-
-		if( parentSkinMatrix ) {
-
-			this.skinMatrix.multiply( parentSkinMatrix, this.matrix );
-
-		} else {
-
-			this.skinMatrix.copy( this.matrix );
-
-		}
-
-		this.matrixWorldNeedsUpdate = false;
-		forceUpdate = true;
-
-	}
-
-	// update children
-
-	var child, i, l = this.children.length;
-
-	for ( i = 0; i < l; i ++ ) {
-
-		this.children[ i ].update( this.skinMatrix, forceUpdate );
-
-	}
-
-};
-
-/**
- * @author mikael emtinger / http://gomo.se/
- */
-
-THREE.Sprite = function ( parameters ) {
-
-	THREE.Object3D.call( this );
-
-	this.color = ( parameters.color !== undefined ) ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
-	this.map = ( parameters.map !== undefined ) ? parameters.map : new THREE.Texture();
-
-	this.blending = ( parameters.blending !== undefined ) ? parameters.blending : THREE.NormalBlending;
-
-	this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
-	this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
-	this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
-
-	this.useScreenCoordinates = ( parameters.useScreenCoordinates !== undefined ) ? parameters.useScreenCoordinates : true;
-	this.mergeWith3D = ( parameters.mergeWith3D !== undefined ) ? parameters.mergeWith3D : !this.useScreenCoordinates;
-	this.affectedByDistance = ( parameters.affectedByDistance !== undefined ) ? parameters.affectedByDistance : !this.useScreenCoordinates;
-	this.scaleByViewport = ( parameters.scaleByViewport !== undefined ) ? parameters.scaleByViewport : !this.affectedByDistance;
-	this.alignment = ( parameters.alignment instanceof THREE.Vector2 ) ? parameters.alignment : THREE.SpriteAlignment.center;
-
-	this.rotation3d = this.rotation;
-	this.rotation = 0;
-	this.opacity = 1;
-
-	this.uvOffset = new THREE.Vector2( 0, 0 );
-	this.uvScale  = new THREE.Vector2( 1, 1 );
-
-};
-
-THREE.Sprite.prototype = new THREE.Object3D();
-THREE.Sprite.prototype.constructor = THREE.Sprite;
-
-
-/*
- * Custom update matrix
- */
-
-THREE.Sprite.prototype.updateMatrix = function () {
-
-	this.matrix.setPosition( this.position );
-
-	this.rotation3d.set( 0, 0, this.rotation );
-	this.matrix.setRotationFromEuler( this.rotation3d );
-
-	if ( this.scale.x !== 1 || this.scale.y !== 1 ) {
-
-		this.matrix.scale( this.scale );
-		this.boundRadiusScale = Math.max( this.scale.x, this.scale.y );
-
-	}
-
-	this.matrixWorldNeedsUpdate = true;
-
-};
-
-/*
- * Alignment
- */
-
-THREE.SpriteAlignment = {};
-THREE.SpriteAlignment.topLeft = new THREE.Vector2( 1, -1 );
-THREE.SpriteAlignment.topCenter = new THREE.Vector2( 0, -1 );
-THREE.SpriteAlignment.topRight = new THREE.Vector2( -1, -1 );
-THREE.SpriteAlignment.centerLeft = new THREE.Vector2( 1, 0 );
-THREE.SpriteAlignment.center = new THREE.Vector2( 0, 0 );
-THREE.SpriteAlignment.centerRight = new THREE.Vector2( -1, 0 );
-THREE.SpriteAlignment.bottomLeft = new THREE.Vector2( 1, 1 );
-THREE.SpriteAlignment.bottomCenter = new THREE.Vector2( 0, 1 );
-THREE.SpriteAlignment.bottomRight = new THREE.Vector2( -1, 1 );
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.Scene = function () {
-
-	THREE.Object3D.call( this );
-
-	this.fog = null;
-	this.overrideMaterial = null;
-
-	this.matrixAutoUpdate = false;
-
-	this.__objects = [];
-	this.__lights = [];
-
-	this.__objectsAdded = [];
-	this.__objectsRemoved = [];
-
-};
-
-THREE.Scene.prototype = new THREE.Object3D();
-THREE.Scene.prototype.constructor = THREE.Scene;
-
-THREE.Scene.prototype.__addObject = function ( object ) {
-
-	if ( object instanceof THREE.Light ) {
-
-		if ( this.__lights.indexOf( object ) === - 1 ) {
-
-			this.__lights.push( object );
-
-		}
-
-	} else if ( !( object instanceof THREE.Camera || object instanceof THREE.Bone ) ) {
-
-		if ( this.__objects.indexOf( object ) === - 1 ) {
-
-			this.__objects.push( object );
-			this.__objectsAdded.push( object );
-
-			// check if previously removed
-
-			var i = this.__objectsRemoved.indexOf( object );
-
-			if ( i !== -1 ) {
-
-				this.__objectsRemoved.splice( i, 1 );
-
-			}
-
-		}
-
-	}
-
-	for ( var c = 0; c < object.children.length; c ++ ) {
-
-		this.__addObject( object.children[ c ] );
-
-	}
-
-};
-
-THREE.Scene.prototype.__removeObject = function ( object ) {
-
-	if ( object instanceof THREE.Light ) {
-
-		var i = this.__lights.indexOf( object );
-
-		if ( i !== -1 ) {
-
-			this.__lights.splice( i, 1 );
-
-		}
-
-	} else if ( !( object instanceof THREE.Camera ) ) {
-
-		var i = this.__objects.indexOf( object );
-
-		if( i !== -1 ) {
-
-			this.__objects.splice( i, 1 );
-			this.__objectsRemoved.push( object );
-
-			// check if previously added
-
-			var ai = this.__objectsAdded.indexOf( object );
-
-			if ( ai !== -1 ) {
-
-				this.__objectsAdded.splice( ai, 1 );
-
-			}
-
-		}
-
-	}
-
-	for ( var c = 0; c < object.children.length; c ++ ) {
-
-		this.__removeObject( object.children[ c ] );
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.SVGRenderer = function () {
-
-	console.log( 'THREE.SVGRenderer', THREE.REVISION );
-
-	var _this = this,
-	_renderData, _elements, _lights,
-	_projector = new THREE.Projector(),
-	_svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
-	_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
-
-	_v1, _v2, _v3, _v4,
-
-	_clipRect = new THREE.Rectangle(),
-	_bboxRect = new THREE.Rectangle(),
-
-	_enableLighting = false,
-	_color = new THREE.Color(),
-	_ambientLight = new THREE.Color(),
-	_directionalLights = new THREE.Color(),
-	_pointLights = new THREE.Color(),
-
-	_w, // z-buffer to w-buffer
-	_vector3 = new THREE.Vector3(), // Needed for PointLight
-
-	_svgPathPool = [], _svgCirclePool = [], _svgLinePool = [],
-	_svgNode, _pathCount, _circleCount, _lineCount,
-	_quality = 1;
-
-	this.domElement = _svg;
-
-	this.autoClear = true;
-	this.sortObjects = true;
-	this.sortElements = true;
-
-	this.info = {
-
-		render: {
-
-			vertices: 0,
-			faces: 0
-
-		}
-
-	}
-
-	this.setQuality = function( quality ) {
-
-		switch(quality) {
-
-			case "high": _quality = 1; break;
-			case "low": _quality = 0; break;
-
-		}
-
-	};
-
-	this.setSize = function( width, height ) {
-
-		_svgWidth = width; _svgHeight = height;
-		_svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
-
-		_svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
-		_svg.setAttribute( 'width', _svgWidth );
-		_svg.setAttribute( 'height', _svgHeight );
-
-		_clipRect.set( - _svgWidthHalf, - _svgHeightHalf, _svgWidthHalf, _svgHeightHalf );
-
-	};
-
-	this.clear = function () {
-
-		while ( _svg.childNodes.length > 0 ) {
-
-			_svg.removeChild( _svg.childNodes[ 0 ] );
-
-		}
-
-	};
-
-	this.render = function ( scene, camera ) {
-
-		var e, el, element, material;
-
-		this.autoClear && this.clear();
-
-		_this.info.render.vertices = 0;
-		_this.info.render.faces = 0;
-
-		_renderData = _projector.projectScene( scene, camera, this.sortElements );
-		_elements = _renderData.elements;
-		_lights = _renderData.lights;
-
-		_pathCount = 0; _circleCount = 0; _lineCount = 0;
-
-		_enableLighting = _lights.length > 0;
-
-		if ( _enableLighting ) {
-
-			 calculateLights( _lights );
-
-		}
-
-		for ( e = 0, el = _elements.length; e < el; e ++ ) {
-
-			element = _elements[ e ];
-
-			material = element.material;
-			material = material instanceof THREE.MeshFaceMaterial ? element.faceMaterial : material;
-
-			if ( material == null || material.opacity == 0 ) continue;
-
-			_bboxRect.empty();
-
-			if ( element instanceof THREE.RenderableParticle ) {
-
-				_v1 = element;
-				_v1.x *= _svgWidthHalf; _v1.y *= -_svgHeightHalf;
-
-				renderParticle( _v1, element, material, scene );
-
-			} else if ( element instanceof THREE.RenderableLine ) {
-
-				_v1 = element.v1; _v2 = element.v2;
-
-				_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
-				_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
-
-				_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
-				_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
-
-				if ( !_clipRect.intersects( _bboxRect ) ) {
-
-					continue;
-
-				}
-
-				renderLine( _v1, _v2, element, material, scene );
-
-			} else if ( element instanceof THREE.RenderableFace3 ) {
-
-				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
-
-				_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
-				_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
-				_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
-
-				_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
-				_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
-				_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
-
-				if ( !_clipRect.intersects( _bboxRect ) ) {
-
-					continue;
-
-				}
-
-				renderFace3( _v1, _v2, _v3, element, material, scene );
-
-			} else if ( element instanceof THREE.RenderableFace4 ) {
-
-				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
-
-				_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= -_svgHeightHalf;
-				_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= -_svgHeightHalf;
-				_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= -_svgHeightHalf;
-				_v4.positionScreen.x *= _svgWidthHalf; _v4.positionScreen.y *= -_svgHeightHalf;
-
-				_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
-				_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
-				_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
-				_bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
-
-				if ( !_clipRect.intersects( _bboxRect) ) {
-
-					continue;
-
-				}
-
-				renderFace4( _v1, _v2, _v3, _v4, element, material, scene );
-
-			}
-
-		}
-
-	};
-
-	function calculateLights( lights ) {
-
-		var l, ll, light, lightColor;
-
-		_ambientLight.setRGB( 0, 0, 0 );
-		_directionalLights.setRGB( 0, 0, 0 );
-		_pointLights.setRGB( 0, 0, 0 );
-
-		for ( l = 0, ll = lights.length; l < ll; l++ ) {
-
-			light = lights[ l ];
-			lightColor = light.color;
-
-			if ( light instanceof THREE.AmbientLight ) {
-
-				_ambientLight.r += lightColor.r;
-				_ambientLight.g += lightColor.g;
-				_ambientLight.b += lightColor.b;
-
-			} else if ( light instanceof THREE.DirectionalLight ) {
-
-				_directionalLights.r += lightColor.r;
-				_directionalLights.g += lightColor.g;
-				_directionalLights.b += lightColor.b;
-
-			} else if ( light instanceof THREE.PointLight ) {
-
-				_pointLights.r += lightColor.r;
-				_pointLights.g += lightColor.g;
-				_pointLights.b += lightColor.b;
-
-			}
-
-		}
-
-	}
-
-	function calculateLight( lights, position, normal, color ) {
-
-		var l, ll, light, lightColor, lightPosition, amount;
-
-		for ( l = 0, ll = lights.length; l < ll; l ++ ) {
-
-			light = lights[ l ];
-			lightColor = light.color;
-
-			if ( light instanceof THREE.DirectionalLight ) {
-
-				lightPosition = light.matrixWorld.getPosition();
-
-				amount = normal.dot( lightPosition );
-
-				if ( amount <= 0 ) continue;
-
-				amount *= light.intensity;
-
-				color.r += lightColor.r * amount;
-				color.g += lightColor.g * amount;
-				color.b += lightColor.b * amount;
-
-			} else if ( light instanceof THREE.PointLight ) {
-
-				lightPosition = light.matrixWorld.getPosition();
-
-				amount = normal.dot( _vector3.sub( lightPosition, position ).normalize() );
-
-				if ( amount <= 0 ) continue;
-
-				amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
-
-				if ( amount == 0 ) continue;
-
-				amount *= light.intensity;
-
-				color.r += lightColor.r * amount;
-				color.g += lightColor.g * amount;
-				color.b += lightColor.b * amount;
-
-			}
-
-		}
-
-	}
-
-	function renderParticle( v1, element, material, scene ) {
-
-		/*
-		_svgNode = getCircleNode( _circleCount++ );
-		_svgNode.setAttribute( 'cx', v1.x );
-		_svgNode.setAttribute( 'cy', v1.y );
-		_svgNode.setAttribute( 'r', element.scale.x * _svgWidthHalf );
-
-		if ( material instanceof THREE.ParticleCircleMaterial ) {
-
-			if ( _enableLighting ) {
-
-				_color.r = _ambientLight.r + _directionalLights.r + _pointLights.r;
-				_color.g = _ambientLight.g + _directionalLights.g + _pointLights.g;
-				_color.b = _ambientLight.b + _directionalLights.b + _pointLights.b;
-
-				_color.r = material.color.r * _color.r;
-				_color.g = material.color.g * _color.g;
-				_color.b = material.color.b * _color.b;
-
-				_color.updateStyleString();
-
-			} else {
-
-				_color = material.color;
-
-			}
-
-			_svgNode.setAttribute( 'style', 'fill: ' + _color.__styleString );
-
-		}
-
-		_svg.appendChild( _svgNode );
-		*/
-
-	}
-
-	function renderLine ( v1, v2, element, material, scene ) {
-
-		_svgNode = getLineNode( _lineCount ++ );
-
-		_svgNode.setAttribute( 'x1', v1.positionScreen.x );
-		_svgNode.setAttribute( 'y1', v1.positionScreen.y );
-		_svgNode.setAttribute( 'x2', v2.positionScreen.x );
-		_svgNode.setAttribute( 'y2', v2.positionScreen.y );
-
-		if ( material instanceof THREE.LineBasicMaterial ) {
-
-			_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getContextStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
-
-			_svg.appendChild( _svgNode );
-
-		}
-
-	}
-
-	function renderFace3( v1, v2, v3, element, material, scene ) {
-
-		_this.info.render.vertices += 3;
-		_this.info.render.faces ++;
-
-		_svgNode = getPathNode( _pathCount ++ );
-		_svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' );
-
-		if ( material instanceof THREE.MeshBasicMaterial ) {
-
-			_color.copy( material.color );
-
-		} else if ( material instanceof THREE.MeshLambertMaterial ) {
-
-			if ( _enableLighting ) {
-
-				_color.r = _ambientLight.r;
-				_color.g = _ambientLight.g;
-				_color.b = _ambientLight.b;
-
-				calculateLight( _lights, element.centroidWorld, element.normalWorld, _color );
-
-				_color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) );
-				_color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) );
-				_color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) );
-
-			} else {
-
-				_color.copy( material.color );
-
-			}
-
-		} else if ( material instanceof THREE.MeshDepthMaterial ) {
-
-			_w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
-			_color.setRGB( _w, _w, _w );
-
-		} else if ( material instanceof THREE.MeshNormalMaterial ) {
-
-			_color.setRGB( normalToComponent( element.normalWorld.x ), normalToComponent( element.normalWorld.y ), normalToComponent( element.normalWorld.z ) );
-
-		}
-
-		if ( material.wireframe ) {
-
-			_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getContextStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
-
-		} else {
-
-			_svgNode.setAttribute( 'style', 'fill: ' + _color.getContextStyle() + '; fill-opacity: ' + material.opacity );
-
-		}
-
-		_svg.appendChild( _svgNode );
-
-	}
-
-	function renderFace4( v1, v2, v3, v4, element, material, scene ) {
-
-		_this.info.render.vertices += 4;
-		_this.info.render.faces ++;
-
-		_svgNode = getPathNode( _pathCount ++ );
-		_svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + ' L ' + v4.positionScreen.x + ',' + v4.positionScreen.y + 'z' );
-
-		if ( material instanceof THREE.MeshBasicMaterial ) {
-
-			_color.copy( material.color );
-
-		} else if ( material instanceof THREE.MeshLambertMaterial ) {
-
-			if ( _enableLighting ) {
-
-				_color.r = _ambientLight.r;
-				_color.g = _ambientLight.g;
-				_color.b = _ambientLight.b;
-
-				calculateLight( _lights, element.centroidWorld, element.normalWorld, _color );
-
-				_color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) );
-				_color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) );
-				_color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) );
-
-			} else {
-
-				_color.copy( material.color );
-
-			}
-
-		} else if ( material instanceof THREE.MeshDepthMaterial ) {
-
-			_w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
-			_color.setRGB( _w, _w, _w );
-
-		} else if ( material instanceof THREE.MeshNormalMaterial ) {
-
-			_color.setRGB( normalToComponent( element.normalWorld.x ), normalToComponent( element.normalWorld.y ), normalToComponent( element.normalWorld.z ) );
-
-		}
-
-		if ( material.wireframe ) {
-
-			_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getContextStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
-
-		} else {
-
-			_svgNode.setAttribute( 'style', 'fill: ' + _color.getContextStyle() + '; fill-opacity: ' + material.opacity );
-
-		}
-
-		_svg.appendChild( _svgNode );
-
-	}
-
-	function getLineNode( id ) {
-
-		if ( _svgLinePool[ id ] == null ) {
-
-			_svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' );
-
-			if ( _quality == 0 ) {
-
-				_svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
-
-			}
-
-			return _svgLinePool[ id ];
-
-		}
-
-		return _svgLinePool[ id ];
-
-	}
-
-	function getPathNode( id ) {
-
-		if ( _svgPathPool[ id ] == null ) {
-
-			_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
-
-			if ( _quality == 0 ) {
-
-				_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
-
-			}
-
-			return _svgPathPool[ id ];
-
-		}
-
-		return _svgPathPool[ id ];
-
-	}
-
-	function getCircleNode( id ) {
-
-		if ( _svgCirclePool[id] == null ) {
-
-			_svgCirclePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
-
-			if ( _quality == 0 ) {
-
-				_svgCirclePool[id].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
-
-			}
-
-			return _svgCirclePool[ id ];
-
-		}
-
-		return _svgCirclePool[ id ];
-
-	}
-
-	function normalToComponent( normal ) {
-
-		var component = ( normal + 1 ) * 0.5;
-		return component < 0 ? 0 : ( component > 1 ? 1 : component );
-
-	}
-
-	function pad( str ) {
-
-		while ( str.length < 6 ) str = '0' + str;
-		return str;
-
-	}
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableVertex = function () {
-
-	this.positionWorld = new THREE.Vector3();
-	this.positionScreen = new THREE.Vector4();
-
-	this.visible = true;
-
-};
-
-THREE.RenderableVertex.prototype.copy = function ( vertex ) {
-
-	this.positionWorld.copy( vertex.positionWorld );
-	this.positionScreen.copy( vertex.positionScreen );
-
-}
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableFace3 = function () {
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-	this.v3 = new THREE.RenderableVertex();
-
-	this.centroidWorld = new THREE.Vector3();
-	this.centroidScreen = new THREE.Vector3();
-
-	this.normalWorld = new THREE.Vector3();
-	this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-	this.material = null;
-	this.faceMaterial = null;
-	this.uvs = [[]];
-
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableFace4 = function () {
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-	this.v3 = new THREE.RenderableVertex();
-	this.v4 = new THREE.RenderableVertex();
-
-	this.centroidWorld = new THREE.Vector3();
-	this.centroidScreen = new THREE.Vector3();
-
-	this.normalWorld = new THREE.Vector3();
-	this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-	this.material = null;
-	this.faceMaterial = null;
-	this.uvs = [[]];
-
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableObject = function () {
-
-	this.object = null;
-	this.z = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableParticle = function () {
-
-	this.x = null;
-	this.y = null;
-	this.z = null;
-
-	this.rotation = null;
-	this.scale = new THREE.Vector2();
-
-	this.material = null;
-
-};
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableLine = function () {
-
-	this.z = null;
-
-	this.v1 = new THREE.RenderableVertex();
-	this.v2 = new THREE.RenderableVertex();
-
-	this.material = null;
-
-};
+// ThreeSVG.js - http://github.com/mrdoob/three.js
+'use strict';var THREE=THREE||{REVISION:"49dev"};self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
+(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
+function(a){clearTimeout(a)}})();THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
+this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));switch(d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
+Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
+this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
+lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
+a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
+this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34;return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,e=b?b.z:1,f=a.n11/c,g=a.n12/d,c=a.n21/c,d=a.n22/d,i=a.n23/e,j=a.n33/e;this.y=Math.asin(a.n13/e);e=Math.cos(this.y);if(Math.abs(e)>1.0E-5){this.x=Math.atan2(-i/e,j/e);this.z=Math.atan2(-g/e,f/e)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=this.set(a.n11,a.n21,a.n31).length(),c=this.set(a.n12,a.n22,
+a.n32).length(),a=this.set(a.n13,a.n23,a.n33).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
+this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
+normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;e<6;e++){a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w;if(a<=d)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
+THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);H=o.dot(b);w=p.add(a,u.copy(b).multiplyScalar(H));return D=c.distanceTo(w)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);u.sub(a,b);s=o.dot(o);t=o.dot(p);y=o.dot(u);x=p.dot(p);z=p.dot(u);E=1/(s*x-t*t);B=(x*y-t*z)*E;F=(s*z-t*y)*E;return B>=0&&F>=0&&B+F<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,
+h=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,l=new THREE.Vector3;this.intersectObject=function(a){var b,o=[];if(a instanceof THREE.Particle){var p=c(this.origin,this.direction,a.matrixWorld.getPosition());if(p>a.scale.x)return[];b={distance:p,point:a.position,face:null,object:a};o.push(b)}else if(a instanceof THREE.Mesh){var p=c(this.origin,this.direction,a.matrixWorld.getPosition()),N=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
+a.matrixWorld.getColumnZ().length());if(p>a.geometry.boundingSphere.radius*Math.max(N.x,Math.max(N.y,N.z)))return o;var s,t,u=a.geometry,r=u.vertices,q;a.matrixRotationWorld.extractRotation(a.matrixWorld);p=0;for(N=u.faces.length;p<N;p++){b=u.faces[p];h.copy(this.origin);k.copy(this.direction);q=a.matrixWorld;m=q.multiplyVector3(m.copy(b.centroid)).subSelf(h);n=a.matrixRotationWorld.multiplyVector3(n.copy(b.normal));s=k.dot(n);if(!(Math.abs(s)<e)){t=n.dot(m)/s;if(!(t<0)&&(a.doubleSided||(a.flipSided?
+s>0:s<0))){l.add(h,k.multiplyScalar(t));if(b instanceof THREE.Face3){f=q.multiplyVector3(f.copy(r[b.a]));g=q.multiplyVector3(g.copy(r[b.b]));i=q.multiplyVector3(i.copy(r[b.c]));if(d(l,f,g,i)){b={distance:h.distanceTo(l),point:l.clone(),face:b,object:a};o.push(b)}}else if(b instanceof THREE.Face4){f=q.multiplyVector3(f.copy(r[b.a]));g=q.multiplyVector3(g.copy(r[b.b]));i=q.multiplyVector3(i.copy(r[b.c]));j=q.multiplyVector3(j.copy(r[b.d]));if(d(l,f,g,j)||d(l,g,i,j)){b={distance:h.distanceTo(l),point:l.clone(),
+face:b,object:a};o.push(b)}}}}}}return o};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var o=new THREE.Vector3,p=new THREE.Vector3,u=new THREE.Vector3,H,w,D,s,t,y,x,z,E,B,F};
+THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,i=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,h,g,m){i=false;b=f;c=h;d=g;e=m;a()};this.addPoint=function(f,h){if(i){i=false;b=f;c=h;d=f;e=h}else{b=b<f?b:f;c=c<h?c:h;d=d>f?d:f;e=e>h?
+e:h}a()};this.add3Points=function(f,h,g,m,n,l){if(i){i=false;b=f<g?f<n?f:n:g<n?g:n;c=h<m?h<l?h:l:m<l?m:l;d=f>g?f>n?f:n:g>n?g:n;e=h>m?h>l?h:l:m>l?m:l}else{b=f<g?f<n?f<b?f:b:n<b?n:b:g<n?g<b?g:b:n<b?n:b;c=h<m?h<l?h<c?h:c:l<c?l:c:m<l?m<c?m:c:l<c?l:c;d=f>g?f>n?f>d?f:d:n>d?n:d:g>n?g>d?g:d:n>d?n:d;e=h>m?h>l?h>e?h:e:l>e?l:e:m>l?m>e?m:e:l>e?l:e}a()};this.addRectangle=function(f){if(i){i=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
+d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){i=true;e=d=c=b=0;a()};this.isEmpty=function(){return i}};
+THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.m=[]};
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.n33*a.n22-a.n32*a.n23,c=-a.n33*a.n21+a.n31*a.n23,d=a.n32*a.n21-a.n31*a.n22,e=-a.n33*a.n12+a.n32*a.n13,f=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,h=a.n22*a.n11-a.n21*a.n12,a=a.n11*b+a.n21*e+a.n31*i;a===0&&console.warn("Matrix3.getInverse(): determinant == 0");var a=1/a,k=this.m;k[0]=a*b;k[1]=a*c;k[2]=a*d;k[3]=a*e;k[4]=a*f;k[5]=a*g;k[6]=a*i;k[7]=a*j;k[8]=a*
+h;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,i,j,h,k,m,n,l,o,p){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,i||0,j||0,h||0,k!==void 0?k:1,m||0,n||0,l||0,o||0,p!==void 0?p:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,i,j,h,k,m,n,l,o,p){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=j;this.n32=h;this.n33=k;this.n34=m;this.n41=n;this.n42=l;this.n43=o;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x=f.x+1.0E-4;d.cross(c,f).normalize()}e.cross(f,d);this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,j=a.n23,h=a.n24,k=a.n31,m=a.n32,n=a.n33,l=a.n34,o=a.n41,p=a.n42,u=a.n43,H=a.n44,
+w=b.n11,D=b.n12,s=b.n13,t=b.n14,y=b.n21,x=b.n22,z=b.n23,E=b.n24,B=b.n31,F=b.n32,A=b.n33,L=b.n34,P=b.n41,M=b.n42,N=b.n43,T=b.n44;this.n11=c*w+d*y+e*B+f*P;this.n12=c*D+d*x+e*F+f*M;this.n13=c*s+d*z+e*A+f*N;this.n14=c*t+d*E+e*L+f*T;this.n21=g*w+i*y+j*B+h*P;this.n22=g*D+i*x+j*F+h*M;this.n23=g*s+i*z+j*A+h*N;this.n24=g*t+i*E+j*L+h*T;this.n31=k*w+m*y+n*B+l*P;this.n32=k*D+m*x+n*F+l*M;this.n33=k*s+m*z+n*A+l*N;this.n34=k*t+m*E+n*L+l*T;this.n41=o*w+p*y+u*B+H*P;this.n42=o*D+p*x+u*F+H*M;this.n43=o*s+p*z+u*A+H*
+N;this.n44=o*t+p*E+u*L+H*T;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11=this.n11*a;this.n12=this.n12*a;this.n13=this.n13*a;this.n14=this.n14*a;this.n21=
+this.n21*a;this.n22=this.n22*a;this.n23=this.n23*a;this.n24=this.n24*a;this.n31=this.n31*a;this.n32=this.n32*a;this.n33=this.n33*a;this.n34=this.n34*a;this.n41=this.n41*a;this.n42=this.n42*a;this.n43=this.n43*a;this.n44=this.n44*a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
+multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,i=this.n24,j=this.n31,h=this.n32,k=this.n33,m=this.n34,n=this.n41,l=this.n42,o=this.n43,p=this.n44;return d*g*h*n-c*i*h*n-d*f*k*n+b*i*k*n+c*f*m*n-b*g*m*n-d*g*j*l+c*i*j*l+d*e*
+k*l-a*i*k*l-c*e*m*l+a*g*m*l+d*f*j*o-b*i*j*o-d*e*h*o+a*i*h*o+b*e*m*o-a*f*m*o-c*f*j*p+b*g*j*p+c*e*h*p-a*g*h*p-b*e*k*p+a*f*k*p},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;
+a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,
+this.n24,this.n34)},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,f=a.n21,g=a.n22,i=a.n23,j=a.n24,h=a.n31,k=a.n32,m=a.n33,n=a.n34,l=a.n41,o=a.n42,p=a.n43,u=a.n44;this.n11=
+i*n*o-j*m*o+j*k*p-g*n*p-i*k*u+g*m*u;this.n12=e*m*o-d*n*o-e*k*p+c*n*p+d*k*u-c*m*u;this.n13=d*j*o-e*i*o+e*g*p-c*j*p-d*g*u+c*i*u;this.n14=e*i*k-d*j*k-e*g*m+c*j*m+d*g*n-c*i*n;this.n21=j*m*l-i*n*l-j*h*p+f*n*p+i*h*u-f*m*u;this.n22=d*n*l-e*m*l+e*h*p-b*n*p-d*h*u+b*m*u;this.n23=e*i*l-d*j*l-e*f*p+b*j*p+d*f*u-b*i*u;this.n24=d*j*h-e*i*h+e*f*m-b*j*m-d*f*n+b*i*n;this.n31=g*n*l-j*k*l+j*h*o-f*n*o-g*h*u+f*k*u;this.n32=e*k*l-c*n*l-e*h*o+b*n*o+c*h*u-b*k*u;this.n33=c*j*l-e*g*l+e*f*o-b*j*o-c*f*u+b*g*u;this.n34=e*g*h-
+c*j*h-e*f*k+b*j*k+c*f*n-b*g*n;this.n41=i*k*l-g*m*l-i*h*o+f*m*o+g*h*p-f*k*p;this.n42=c*m*l-d*k*l+d*h*o-b*m*o-c*h*p+b*k*p;this.n43=d*g*l-c*i*l-d*f*o+b*i*o+c*f*p-b*g*p;this.n44=c*i*h-d*g*h+d*f*k-b*i*k-c*f*m+b*g*m;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),i=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var j=g*i,h=g*e,k=d*i,m=d*e;this.n11=j+m*c;this.n12=k*c-h;this.n13=f*d;this.n21=
+f*e;this.n22=f*i;this.n23=-c;this.n31=h*c-k;this.n32=m+j*c;this.n33=f*g;break;case "ZXY":j=g*i;h=g*e;k=d*i;m=d*e;this.n11=j-m*c;this.n12=-f*e;this.n13=k+h*c;this.n21=h+k*c;this.n22=f*i;this.n23=m-j*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":j=f*i;h=f*e;k=c*i;m=c*e;this.n11=g*i;this.n12=k*d-h;this.n13=j*d+m;this.n21=g*e;this.n22=m*d+j;this.n23=h*d-k;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":j=f*g;h=f*d;k=c*g;m=c*d;this.n11=g*i;this.n12=m-j*e;this.n13=k*e+h;this.n21=e;this.n22=
+f*i;this.n23=-c*i;this.n31=-d*i;this.n32=h*e+k;this.n33=j-m*e;break;case "XZY":j=f*g;h=f*d;k=c*g;m=c*d;this.n11=g*i;this.n12=-e;this.n13=d*i;this.n21=j*e+m;this.n22=f*i;this.n23=h*e-k;this.n31=k*e-h;this.n32=c*i;this.n33=m*e+j;break;default:j=f*i;h=f*e;k=c*i;m=c*e;this.n11=g*i;this.n12=-g*e;this.n13=d;this.n21=h+k*d;this.n22=j-m*d;this.n23=-c*g;this.n31=m-j*d;this.n32=k+h*d;this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d,a=b*f,j=b*g,b=
+b*i,h=c*g,c=c*i,d=d*i,f=e*f,g=e*g,e=e*i;this.n11=1-(h+d);this.n12=j-e;this.n13=b+g;this.n21=j+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+h);return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,
+this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11=d.n11/c.x;d.n21=d.n21/c.x;d.n31=d.n31/c.x;d.n12=d.n12/c.y;d.n22=d.n22/c.y;d.n32=d.n32/c.y;d.n13=d.n13/c.z;d.n23=d.n23/c.z;d.n33=d.n33/c.z;b.setFromRotationMatrix(d);
+return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*
+c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,i=this.n33,j=this.n43,h=Math.cos(a),a=Math.sin(a);this.n12=h*b+a*f;this.n22=h*c+a*g;this.n32=h*d+a*i;this.n42=h*e+a*j;this.n13=h*f-a*b;this.n23=h*g-a*c;this.n33=h*i-a*d;this.n43=h*j-a*e;return this},rotateY:function(a){var b=
+this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n13,g=this.n23,i=this.n33,j=this.n43,h=Math.cos(a),a=Math.sin(a);this.n11=h*b-a*f;this.n21=h*c-a*g;this.n31=h*d-a*i;this.n41=h*e-a*j;this.n13=h*f+a*b;this.n23=h*g+a*c;this.n33=h*i+a*d;this.n43=h*j+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n12,g=this.n22,i=this.n32,j=this.n42,h=Math.cos(a),a=Math.sin(a);this.n11=h*b+a*f;this.n21=h*c+a*g;this.n31=h*d+a*i;this.n41=h*e+a*j;this.n12=h*f-a*b;this.n22=h*g-
+a*c;this.n32=h*i-a*d;this.n42=h*j-a*e;return this},rotateByAxis:function(a,b){if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,i=e*e,j=Math.cos(b),h=Math.sin(b),k=1-j,m=c*d*k,n=c*e*k,k=d*e*k,c=c*h,l=d*h,h=e*h,e=f+(1-f)*j,f=m+h,d=n-l,m=m-h,g=g+(1-g)*j,h=k+c,n=n+l,k=k-c,i=i+(1-i)*j,j=this.n11,c=this.n21,l=this.n31,o=this.n41,
+p=this.n12,u=this.n22,H=this.n32,w=this.n42,D=this.n13,s=this.n23,t=this.n33,y=this.n43;this.n11=e*j+f*p+d*D;this.n21=e*c+f*u+d*s;this.n31=e*l+f*H+d*t;this.n41=e*o+f*w+d*y;this.n12=m*j+g*p+h*D;this.n22=m*c+g*u+h*s;this.n32=m*l+g*H+h*t;this.n42=m*o+g*w+h*y;this.n13=n*j+k*p+i*D;this.n23=n*c+k*u+i*s;this.n33=n*l+k*H+i*t;this.n43=n*o+k*w+i*y;return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11=this.n11*b;this.n12=this.n12*c;this.n13=this.n13*a;this.n21=this.n21*b;this.n22=this.n22*c;this.n23=
+this.n23*a;this.n31=this.n31*b;this.n32=this.n32*c;this.n33=this.n33*a;this.n41=this.n41*b;this.n42=this.n42*c;this.n43=this.n43*a;return this},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),
+a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,j=e*f,h=e*g;this.set(j*f+c,j*g-d*i,j*i+d*g,0,j*g+d*i,h*g+c,h*i-d*f,0,j*i-d*g,h*i+d*f,e*i*i+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){this.n11=2*e/(b-a);this.n12=0;this.n13=(b+a)/(b-a);this.n21=this.n14=0;this.n22=2*e/(d-c);this.n23=(d+c)/(d-c);this.n32=
+this.n31=this.n24=0;this.n33=-(f+e)/(f-e);this.n34=-2*f*e/(f-e);this.n42=this.n41=0;this.n43=-1;this.n44=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=b-a,i=c-d,j=f-e;this.n11=2/g;this.n13=this.n12=0;this.n14=-((b+a)/g);this.n21=0;this.n22=2/i;this.n23=0;this.n24=-((c+d)/i);this.n32=this.n31=0;this.n33=-2/j;this.n34=-((f+e)/j);this.n43=this.n42=this.n41=0;this.n44=1;return this},
+clone:function(){return new THREE.Matrix4(this.n11,this.n12,this.n13,this.n14,this.n21,this.n22,this.n23,this.n24,this.n31,this.n32,this.n33,this.n34,this.n41,this.n42,this.n43,this.n44)}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
+true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
+THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.getRotationFromMatrix(this.matrix,this.scale);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,
+this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=
+this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
+this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
+c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
+THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=h[j]=h[j]||new THREE.RenderableVertex;j++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
+d);return true}var e,f,g=[],i,j,h=[],k,m,n=[],l,o=[],p,u,H=[],w,D,s=[],t={objects:[],sprites:[],lights:[],elements:[]},y=new THREE.Vector3,x=new THREE.Vector4,z=new THREE.Matrix4,E=new THREE.Matrix4,B=new THREE.Frustum,F=new THREE.Vector4,A=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;t.objects.length=0;t.sprites.length=0;t.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||B.contains(b))){y.copy(b.matrixWorld.getPosition());
+z.multiplyVector3(y);e=a();e.object=b;e.z=y.z;t.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){y.copy(b.matrixWorld.getPosition());z.multiplyVector3(y);e=a();e.object=b;e.z=y.z;t.sprites.push(e)}else b instanceof THREE.Light&&t.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&t.objects.sort(c);return t};this.projectScene=function(a,e,f){var g=e.near,y=e.far,R=false,U,r,q,J,v,G,I,K,C,O,Q,V,W,X,S;D=u=l=m=0;t.elements.length=0;if(e.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);B.setFromMatrix(z);t=this.projectGraph(a,false);a=0;for(U=t.objects.length;a<U;a++){C=t.objects[a].object;O=C.matrixWorld;j=0;if(C instanceof THREE.Mesh){Q=C.geometry;V=C.geometry.materials;J=Q.vertices;W=Q.faces;X=Q.faceVertexUvs;Q=C.matrixRotationWorld.extractRotation(O);r=0;for(q=J.length;r<
+q;r++){i=b();i.positionWorld.copy(J[r]);O.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);z.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>g&&i.positionScreen.z<y}J=0;for(r=W.length;J<r;J++){q=W[J];if(q instanceof THREE.Face3){v=h[q.a];G=h[q.b];I=h[q.c];if(v.visible&&G.visible&&I.visible){R=(I.positionScreen.x-v.positionScreen.x)*(G.positionScreen.y-
+v.positionScreen.y)-(I.positionScreen.y-v.positionScreen.y)*(G.positionScreen.x-v.positionScreen.x)<0;if(C.doubleSided||R!=C.flipSided){K=n[m]=n[m]||new THREE.RenderableFace3;m++;k=K;k.v1.copy(v);k.v2.copy(G);k.v3.copy(I)}else continue}else continue}else if(q instanceof THREE.Face4){v=h[q.a];G=h[q.b];I=h[q.c];K=h[q.d];if(v.visible&&G.visible&&I.visible&&K.visible){R=(K.positionScreen.x-v.positionScreen.x)*(G.positionScreen.y-v.positionScreen.y)-(K.positionScreen.y-v.positionScreen.y)*(G.positionScreen.x-
+v.positionScreen.x)<0||(G.positionScreen.x-I.positionScreen.x)*(K.positionScreen.y-I.positionScreen.y)-(G.positionScreen.y-I.positionScreen.y)*(K.positionScreen.x-I.positionScreen.x)<0;if(C.doubleSided||R!=C.flipSided){S=o[l]=o[l]||new THREE.RenderableFace4;l++;k=S;k.v1.copy(v);k.v2.copy(G);k.v3.copy(I);k.v4.copy(K)}else continue}else continue}k.normalWorld.copy(q.normal);!R&&(C.flipSided||C.doubleSided)&&k.normalWorld.negate();Q.multiplyVector3(k.normalWorld);k.centroidWorld.copy(q.centroid);O.multiplyVector3(k.centroidWorld);
+k.centroidScreen.copy(k.centroidWorld);z.multiplyVector3(k.centroidScreen);I=q.vertexNormals;v=0;for(G=I.length;v<G;v++){K=k.vertexNormalsWorld[v];K.copy(I[v]);!R&&(C.flipSided||C.doubleSided)&&K.negate();Q.multiplyVector3(K)}v=0;for(G=X.length;v<G;v++)if(S=X[v][J]){I=0;for(K=S.length;I<K;I++)k.uvs[v][I]=S[I]}k.material=C.material;k.faceMaterial=q.materialIndex!==null?V[q.materialIndex]:null;k.z=k.centroidScreen.z;t.elements.push(k)}}else if(C instanceof THREE.Line){E.multiply(z,O);J=C.geometry.vertices;
+v=b();v.positionScreen.copy(J[0]);E.multiplyVector4(v.positionScreen);O=C.type===THREE.LinePieces?2:1;r=1;for(q=J.length;r<q;r++){v=b();v.positionScreen.copy(J[r]);E.multiplyVector4(v.positionScreen);if(!((r+1)%O>0)){G=h[j-2];F.copy(v.positionScreen);A.copy(G.positionScreen);if(d(F,A)){F.multiplyScalar(1/F.w);A.multiplyScalar(1/A.w);V=H[u]=H[u]||new THREE.RenderableLine;u++;p=V;p.v1.positionScreen.copy(F);p.v2.positionScreen.copy(A);p.z=Math.max(F.z,A.z);p.material=C.material;t.elements.push(p)}}}}}a=
+0;for(U=t.sprites.length;a<U;a++){C=t.sprites[a].object;O=C.matrixWorld;if(C instanceof THREE.Particle){x.set(O.n14,O.n24,O.n34,1);z.multiplyVector4(x);x.z=x.z/x.w;if(x.z>0&&x.z<1){g=s[D]=s[D]||new THREE.RenderableParticle;D++;w=g;w.x=x.x/x.w;w.y=x.y/x.w;w.z=x.z;w.rotation=C.rotation.z;w.scale.x=C.scale.x*Math.abs(w.x-(x.x+e.projectionMatrix.n11)/(x.w+e.projectionMatrix.n14));w.scale.y=C.scale.y*Math.abs(w.y-(x.y+e.projectionMatrix.n22)/(x.w+e.projectionMatrix.n24));w.material=C.material;t.elements.push(w)}}}f&&
+t.elements.sort(c);return t}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
+this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*
+a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z,a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,
+j=this.w,h=j*c+g*e-i*d,k=j*d+i*c-f*e,m=j*e+f*d-g*c,c=-f*c-g*d-i*e;b.x=h*j+c*-f+k*-i-m*-g;b.y=k*j+c*-g+m*-f-h*-i;b.z=m*j+c*-i+h*-g-k*-f;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=THREE.Vector3;
+THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
+THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
+return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
+THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
+return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
+THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=false};
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
+0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,i=new THREE.Vector3;a=0;for(b=this.faces.length;a<
+b;a++){c=this.faces[a];d=this.vertices[c.a];e=this.vertices[c.b];f=this.vertices[c.c];g.sub(f,e);i.sub(d,e);g.crossSelf(i);g.isZero()||g.normalize();c.normal.copy(g)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
+else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
+for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
+e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
+[];var g=this.morphNormals[a].faceNormals,i=this.morphNormals[a].vertexNormals,j,h;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];j=new THREE.Vector3;h=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(j);i.push(h)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
+j=g.faceNormals[c];h=g.vertexNormals[c];j.copy(e.normal);if(e instanceof THREE.Face3){h.a.copy(e.vertexNormals[0]);h.b.copy(e.vertexNormals[1]);h.c.copy(e.vertexNormals[2])}else{h.a.copy(e.vertexNormals[0]);h.b.copy(e.vertexNormals[1]);h.c.copy(e.vertexNormals[2]);h.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,v){i=a.vertices[b];j=a.vertices[c];
+h=a.vertices[d];k=g[e];m=g[f];n=g[v];l=j.x-i.x;o=h.x-i.x;p=j.y-i.y;u=h.y-i.y;H=j.z-i.z;w=h.z-i.z;D=m.u-k.u;s=n.u-k.u;t=m.v-k.v;y=n.v-k.v;x=1/(D*y-s*t);F.set((y*l-t*o)*x,(y*p-t*u)*x,(y*H-t*w)*x);A.set((D*o-s*l)*x,(D*u-s*p)*x,(D*w-s*H)*x);E[b].addSelf(F);E[c].addSelf(F);E[d].addSelf(F);B[b].addSelf(A);B[c].addSelf(A);B[d].addSelf(A)}var b,c,d,e,f,g,i,j,h,k,m,n,l,o,p,u,H,w,D,s,t,y,x,z,E=[],B=[],F=new THREE.Vector3,A=new THREE.Vector3,L=new THREE.Vector3,P=new THREE.Vector3,M=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){E[b]=new THREE.Vector3;B[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var N=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){M.copy(f.vertexNormals[d]);e=f[N[d]];z=E[e];L.copy(z);L.subSelf(M.multiplyScalar(M.dot(z))).normalize();
+P.cross(f.vertexNormals[d],z);e=P.dot(B[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(L.x,L.y,L.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
+e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d]}}this.vertices=b}};THREE.GeometryCount=0;
+THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
+THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
+THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;
+this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
+THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
+a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
+THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
+THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
+true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
+void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=
+a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?
+a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:false;this.perPixel=
+a.perPixel!==void 0?a.perPixel:false;this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=
+a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?
+a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};
+THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;
+THREE.MeshFaceMaterial=function(){};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:true;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.ParticleBasicMaterial.prototype=new THREE.Material;
+THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.Texture=function(a,b,c,d,e,f,g,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=i!==void 0?i:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
+true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
+THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
+THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,e,f,g,i,j,h){THREE.Texture.call(this,null,f,g,i,j,h,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
+this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
+THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
+THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
+THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:new THREE.Texture;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=a.useScreenCoordinates!==
+void 0?a.useScreenCoordinates:true;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
+new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=true};THREE.SpriteAlignment={};
+THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);
+THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
+THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
+THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,i,j;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){i=g.matrixWorld.getPosition();j=c.dot(i);if(!(j<=0)){j=j*g.intensity;d.r=d.r+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}else if(g instanceof THREE.PointLight){i=g.matrixWorld.getPosition();j=c.dot(E.sub(i,b).normalize());if(!(j<=0)){j=j*(g.distance==0?1:1-Math.min(b.distanceTo(i)/g.distance,1));if(j!=0){j=j*g.intensity;d.r=d.r+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*
+j}}}}}function b(a){if(B[a]==null){B[a]=document.createElementNS("http://www.w3.org/2000/svg","path");M==0&&B[a].setAttribute("shape-rendering","crispEdges")}return B[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}console.log("THREE.SVGRenderer",THREE.REVISION);var d=this,e,f,g,i=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,k,m,n,l,o,p,u,H=new THREE.Rectangle,w=new THREE.Rectangle,D=false,s=new THREE.Color,t=new THREE.Color,y=new THREE.Color,x=new THREE.Color,
+z,E=new THREE.Vector3,B=[],F=[],A,L,P,M=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":M=1;break;case "low":M=0}};this.setSize=function(a,b){h=a;k=b;m=h/2;n=k/2;j.setAttribute("viewBox",-m+" "+-n+" "+h+" "+k);j.setAttribute("width",h);j.setAttribute("height",k);H.set(-m,-n,m,n)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(h,
+k){var B,E,r,q;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=i.projectScene(h,k,this.sortElements);f=e.elements;g=e.lights;P=L=0;if(D=g.length>0){t.setRGB(0,0,0);y.setRGB(0,0,0);x.setRGB(0,0,0);B=0;for(E=g.length;B<E;B++){q=g[B];r=q.color;if(q instanceof THREE.AmbientLight){t.r=t.r+r.r;t.g=t.g+r.g;t.b=t.b+r.b}else if(q instanceof THREE.DirectionalLight){y.r=y.r+r.r;y.g=y.g+r.g;y.b=y.b+r.b}else if(q instanceof THREE.PointLight){x.r=x.r+r.r;x.g=x.g+r.g;x.b=x.b+r.b}}}B=
+0;for(E=f.length;B<E;B++){r=f[B];q=r.material;q=q instanceof THREE.MeshFaceMaterial?r.faceMaterial:q;if(!(q==null||q.opacity==0)){w.empty();if(r instanceof THREE.RenderableParticle){l=r;l.x=l.x*m;l.y=l.y*-n}else if(r instanceof THREE.RenderableLine){l=r.v1;o=r.v2;l.positionScreen.x=l.positionScreen.x*m;l.positionScreen.y=l.positionScreen.y*-n;o.positionScreen.x=o.positionScreen.x*m;o.positionScreen.y=o.positionScreen.y*-n;w.addPoint(l.positionScreen.x,l.positionScreen.y);w.addPoint(o.positionScreen.x,
+o.positionScreen.y);if(H.intersects(w)){r=l;var J=o,v=P++;if(F[v]==null){F[v]=document.createElementNS("http://www.w3.org/2000/svg","line");M==0&&F[v].setAttribute("shape-rendering","crispEdges")}A=F[v];A.setAttribute("x1",r.positionScreen.x);A.setAttribute("y1",r.positionScreen.y);A.setAttribute("x2",J.positionScreen.x);A.setAttribute("y2",J.positionScreen.y);if(q instanceof THREE.LineBasicMaterial){A.setAttribute("style","fill: none; stroke: "+q.color.getContextStyle()+"; stroke-width: "+q.linewidth+
+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.linecap+"; stroke-linejoin: "+q.linejoin);j.appendChild(A)}}}else if(r instanceof THREE.RenderableFace3){l=r.v1;o=r.v2;p=r.v3;l.positionScreen.x=l.positionScreen.x*m;l.positionScreen.y=l.positionScreen.y*-n;o.positionScreen.x=o.positionScreen.x*m;o.positionScreen.y=o.positionScreen.y*-n;p.positionScreen.x=p.positionScreen.x*m;p.positionScreen.y=p.positionScreen.y*-n;w.addPoint(l.positionScreen.x,l.positionScreen.y);w.addPoint(o.positionScreen.x,
+o.positionScreen.y);w.addPoint(p.positionScreen.x,p.positionScreen.y);if(H.intersects(w)){var J=l,v=o,G=p;d.info.render.vertices=d.info.render.vertices+3;d.info.render.faces++;A=b(L++);A.setAttribute("d","M "+J.positionScreen.x+" "+J.positionScreen.y+" L "+v.positionScreen.x+" "+v.positionScreen.y+" L "+G.positionScreen.x+","+G.positionScreen.y+"z");if(q instanceof THREE.MeshBasicMaterial)s.copy(q.color);else if(q instanceof THREE.MeshLambertMaterial)if(D){s.r=t.r;s.g=t.g;s.b=t.b;a(g,r.centroidWorld,
+r.normalWorld,s);s.r=Math.max(0,Math.min(q.color.r*s.r,1));s.g=Math.max(0,Math.min(q.color.g*s.g,1));s.b=Math.max(0,Math.min(q.color.b*s.b,1))}else s.copy(q.color);else if(q instanceof THREE.MeshDepthMaterial){z=1-q.__2near/(q.__farPlusNear-r.z*q.__farMinusNear);s.setRGB(z,z,z)}else q instanceof THREE.MeshNormalMaterial&&s.setRGB(c(r.normalWorld.x),c(r.normalWorld.y),c(r.normalWorld.z));q.wireframe?A.setAttribute("style","fill: none; stroke: "+s.getContextStyle()+"; stroke-width: "+q.wireframeLinewidth+
+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.wireframeLinecap+"; stroke-linejoin: "+q.wireframeLinejoin):A.setAttribute("style","fill: "+s.getContextStyle()+"; fill-opacity: "+q.opacity);j.appendChild(A)}}else if(r instanceof THREE.RenderableFace4){l=r.v1;o=r.v2;p=r.v3;u=r.v4;l.positionScreen.x=l.positionScreen.x*m;l.positionScreen.y=l.positionScreen.y*-n;o.positionScreen.x=o.positionScreen.x*m;o.positionScreen.y=o.positionScreen.y*-n;p.positionScreen.x=p.positionScreen.x*m;p.positionScreen.y=
+p.positionScreen.y*-n;u.positionScreen.x=u.positionScreen.x*m;u.positionScreen.y=u.positionScreen.y*-n;w.addPoint(l.positionScreen.x,l.positionScreen.y);w.addPoint(o.positionScreen.x,o.positionScreen.y);w.addPoint(p.positionScreen.x,p.positionScreen.y);w.addPoint(u.positionScreen.x,u.positionScreen.y);if(H.intersects(w)){var J=l,v=o,G=p,I=u;d.info.render.vertices=d.info.render.vertices+4;d.info.render.faces++;A=b(L++);A.setAttribute("d","M "+J.positionScreen.x+" "+J.positionScreen.y+" L "+v.positionScreen.x+
+" "+v.positionScreen.y+" L "+G.positionScreen.x+","+G.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(q instanceof THREE.MeshBasicMaterial)s.copy(q.color);else if(q instanceof THREE.MeshLambertMaterial)if(D){s.r=t.r;s.g=t.g;s.b=t.b;a(g,r.centroidWorld,r.normalWorld,s);s.r=Math.max(0,Math.min(q.color.r*s.r,1));s.g=Math.max(0,Math.min(q.color.g*s.g,1));s.b=Math.max(0,Math.min(q.color.b*s.b,1))}else s.copy(q.color);else if(q instanceof THREE.MeshDepthMaterial){z=1-q.__2near/
+(q.__farPlusNear-r.z*q.__farMinusNear);s.setRGB(z,z,z)}else q instanceof THREE.MeshNormalMaterial&&s.setRGB(c(r.normalWorld.x),c(r.normalWorld.y),c(r.normalWorld.z));q.wireframe?A.setAttribute("style","fill: none; stroke: "+s.getContextStyle()+"; stroke-width: "+q.wireframeLinewidth+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.wireframeLinecap+"; stroke-linejoin: "+q.wireframeLinejoin):A.setAttribute("style","fill: "+s.getContextStyle()+"; fill-opacity: "+q.opacity);j.appendChild(A)}}}}}};
+THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
+THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
+THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};

文件差异内容过多而无法显示
+ 169 - 16017
build/custom/ThreeWebGL.js


+ 2 - 1
src/core/Frustum.js

@@ -44,7 +44,8 @@ THREE.Frustum.prototype.contains = function ( object ) {
 	var distance,
 	planes = this.planes,
 	matrix = object.matrixWorld,
-	radius = - object.geometry.boundingSphere.radius * matrix.getMaxScaleOnAxis();
+	scale = THREE.Frustum.__v1.set( matrix.getColumnX().length(), matrix.getColumnY().length(), matrix.getColumnZ().length() ),
+	radius = - object.geometry.boundingSphere.radius * Math.max( scale.x, Math.max( scale.y, scale.z ) );
 
 	for ( var i = 0; i < 6; i ++ ) {
 

+ 0 - 10
src/core/Matrix4.js

@@ -805,16 +805,6 @@ THREE.Matrix4.prototype = {
 		return this;
 
 	},
-    
-    getMaxScaleOnAxis : function () {
-
-        var scaleXSq =  this.n11 * this.n11 + this.n21 * this.n21 + this.n31 * this.n31;
-        var scaleYSq =  this.n12 * this.n12 + this.n22 * this.n22 + this.n32 * this.n32;
-        var scaleZSq =  this.n13 * this.n13 + this.n23 * this.n23 + this.n33 * this.n33;
-        
-        return Math.sqrt(Math.max( scaleXSq , Math.max( scaleYSq , scaleZSq )));
-
-    },
 
 	//
 

部分文件因为文件数量过多而无法显示