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Эх сурвалжийг харах

Added CanvasRenderer StereoEffect example.
CanvasRenderer still needs some sort of masking...

Mr.doob 11 жил өмнө
parent
commit
c0aaebaa22

+ 144 - 0
examples/canvas_effects_stereo.html

@@ -0,0 +1,144 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js canvas - effects - stereo</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background:#fff;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+		</style>
+	</head>
+	<body>
+
+		<script src="../build/three.min.js"></script>
+		<script src="js/effects/StereoEffect.js"></script>
+
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			var geometry, group;
+
+			var effect;
+
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 500;
+
+				scene = new THREE.Scene();
+
+				var geometry = new THREE.BoxGeometry( 100, 100, 100 );
+				var material = new THREE.MeshNormalMaterial( { overdraw: 0.5 } );
+
+				group = new THREE.Object3D();
+
+				for ( var i = 0; i < 200; i ++ ) {
+
+					var mesh = new THREE.Mesh( geometry, material );
+					mesh.position.x = Math.random() * 2000 - 1000;
+					mesh.position.y = Math.random() * 2000 - 1000;
+					mesh.position.z = Math.random() * 2000 - 1000;
+					mesh.rotation.x = Math.random() * 2 * Math.PI;
+					mesh.rotation.y = Math.random() * 2 * Math.PI;
+					mesh.matrixAutoUpdate = false;
+					mesh.updateMatrix();
+					group.add( mesh );
+
+				}
+
+				scene.add( group );
+
+				renderer = new THREE.CanvasRenderer();
+				renderer.setClearColor( 0xffffff );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
+
+				effect = new THREE.StereoEffect( renderer );
+				effect.setSize( window.innerWidth, window.innerHeight );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				effect.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = ( event.clientX - windowHalfX ) * 10;
+				mouseY = ( event.clientY - windowHalfY ) * 10;
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+				camera.lookAt( scene.position );
+
+				var currentSeconds = Date.now();
+				group.rotation.x = Math.sin( currentSeconds * 0.0007 ) * 0.5;
+				group.rotation.y = Math.sin( currentSeconds * 0.0003 ) * 0.5;
+				group.rotation.z = Math.sin( currentSeconds * 0.0002 ) * 0.5;
+
+				effect.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 1
examples/canvas_geometry_hierarchy.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js canvas - geometry hierarchy 2</title>
+		<title>three.js canvas - geometry - hierarchy</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>

+ 1 - 0
examples/index.html

@@ -304,6 +304,7 @@
 				"canvas_ascii_effect",
 				"canvas_camera_orthographic",
 				"canvas_camera_orthographic2",
+				"canvas_effects_stereo",
 				"canvas_geometry_birds",
 				"canvas_geometry_cube",
 				"canvas_geometry_earth",