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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js canvas - effects - stereo</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background:#fff;
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+ padding:0;
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+ margin:0;
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+ font-weight: bold;
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+ overflow:hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.min.js"></script>
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+ <script src="js/effects/StereoEffect.js"></script>
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+
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var geometry, group;
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+
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+ var effect;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 500;
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+
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+ scene = new THREE.Scene();
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+
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+ var geometry = new THREE.BoxGeometry( 100, 100, 100 );
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+ var material = new THREE.MeshNormalMaterial( { overdraw: 0.5 } );
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+
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+ group = new THREE.Object3D();
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+
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+ for ( var i = 0; i < 200; i ++ ) {
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+
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = Math.random() * 2000 - 1000;
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+ mesh.position.y = Math.random() * 2000 - 1000;
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+ mesh.position.z = Math.random() * 2000 - 1000;
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+ mesh.rotation.x = Math.random() * 2 * Math.PI;
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+ mesh.rotation.y = Math.random() * 2 * Math.PI;
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+ mesh.matrixAutoUpdate = false;
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+ mesh.updateMatrix();
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+ group.add( mesh );
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+
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+ }
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+
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+ scene.add( group );
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setClearColor( 0xffffff );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ effect = new THREE.StereoEffect( renderer );
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+ effect.setSize( window.innerWidth, window.innerHeight );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ windowHalfX = window.innerWidth / 2;
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+ windowHalfY = window.innerHeight / 2;
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ effect.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function onDocumentMouseMove(event) {
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+
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+ mouseX = ( event.clientX - windowHalfX ) * 10;
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+ mouseY = ( event.clientY - windowHalfY ) * 10;
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
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+ camera.lookAt( scene.position );
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+
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+ var currentSeconds = Date.now();
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+ group.rotation.x = Math.sin( currentSeconds * 0.0007 ) * 0.5;
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+ group.rotation.y = Math.sin( currentSeconds * 0.0003 ) * 0.5;
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+ group.rotation.z = Math.sin( currentSeconds * 0.0002 ) * 0.5;
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+
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+ effect.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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