Browse Source

* Fixed examples that were still using scene.add()

Mr.doob 14 years ago
parent
commit
c0d14df4a8

+ 2 - 2
examples/camera_free.html

@@ -123,7 +123,7 @@
 				plane = new THREE.Mesh( new Plane( 1000, 1000, 10, 10 ), new THREE.MeshColorStrokeMaterial( 0x000000, 0.5, 1 ) );
 				plane.rotation.x = - 90 * ( Math.PI / 180 );
 				plane.doubleSided = true;
-				scene.add( plane );
+				scene.addObject( plane );
 
 				// Spheres
 
@@ -144,7 +144,7 @@
 
 					cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5;
 
-					scene.add(cube);
+					scene.addObject(cube);
 
 				}
 

+ 3 - 3
examples/lights_test.html

@@ -154,7 +154,7 @@
                     mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
                     mesh.overdraw = true;
                     mesh.updateMatrix();
-                    scene.add(mesh);
+                    scene.addObject(mesh);
                 }
                 
 
@@ -182,7 +182,7 @@
                 lightMesh.position = pointLight.position;
                 lightMesh.overdraw = true;
                 lightMesh.updateMatrix();
-                scene.add(lightMesh);
+                scene.addObject(lightMesh);
 
 
                 if( render_canvas ) {
@@ -223,7 +223,7 @@
                     zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
                     zmesh.overdraw = true;
                     zmesh.updateMatrix();
-                    scene.add(zmesh);
+                    scene.addObject(zmesh);
                     
                 }
 

+ 5 - 5
examples/materials_test.html

@@ -160,7 +160,7 @@
                     //mesh.doubleSided = true;
                     mesh.overdraw = true;
                     mesh.updateMatrix();
-                    scene.add(mesh);
+                    scene.addObject(mesh);
                 }
                 
 
@@ -186,7 +186,7 @@
                 mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
                 mesh.position = pointLight.position;
                 mesh.updateMatrix();
-                scene.add(mesh);
+                scene.addObject(mesh);
 
 
                 if( render_canvas ) {
@@ -276,7 +276,7 @@
                     zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
                     zmesh.overdraw = true;
                     zmesh.updateMatrix();
-                    scene.add(zmesh);
+                    scene.addObject(zmesh);
 
                     // PLANES with all materials from the model
                     
@@ -309,7 +309,7 @@
                     mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
                     mesh.doubleSided = true;
                     mesh.updateMatrix();
-                    scene.add(mesh);
+                    scene.addObject(mesh);
                     
                     // number
                     var x = document.createElement( "canvas" );
@@ -331,7 +331,7 @@
                     mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
                     mesh.doubleSided = true;
                     mesh.updateMatrix();
-                    scene.add(mesh);
+                    scene.addObject(mesh);
                 }
                 
             }

+ 6 - 6
examples/obj_convert_test.html

@@ -181,7 +181,7 @@
                 mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
                 mesh.doubleSided = true;
                 mesh.updateMatrix();
-                scene.add(mesh);
+                scene.addObject(mesh);
                 
                 // SPHERES
                 
@@ -195,7 +195,7 @@
                     //mesh.doubleSided = true;
                     mesh.overdraw = true;
                     mesh.updateMatrix();
-                    scene.add(mesh);
+                    scene.addObject(mesh);
                 }
                 
 
@@ -252,7 +252,7 @@
                     zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
                     zmesh.overdraw = true;
                     zmesh.updateMatrix();
-                    scene.add(zmesh);
+                    scene.addObject(zmesh);
 
                     // PLANES with all materials from the model
                     
@@ -271,7 +271,7 @@
                     zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
                     zmesh.overdraw = true;
                     zmesh.updateMatrix();
-                    scene.add(zmesh);
+                    scene.addObject(zmesh);
 
                     // PLANES with all materials from the model
                     
@@ -305,7 +305,7 @@
                     mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
                     mesh.doubleSided = true;
                     mesh.updateMatrix();
-                    scene.add(mesh);
+                    scene.addObject(mesh);
                     
                     // number
                     var x = document.createElement( "canvas" );
@@ -327,7 +327,7 @@
                     mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
                     mesh.doubleSided = true;
                     mesh.updateMatrix();
-                    scene.add(mesh);
+                    scene.addObject(mesh);
                 }
                 
             }

+ 2 - 2
examples/shader_test.html

@@ -144,7 +144,7 @@
                 mesh.rotation.z = rz;
                 mesh.overdraw = true;
                 mesh.updateMatrix();
-                scene.add(mesh);
+                scene.addObject(mesh);
                 
             }
             
@@ -185,7 +185,7 @@
                 lightMesh.position = pointLight.position;
                 lightMesh.overdraw = true;
                 lightMesh.updateMatrix();
-                scene.add(lightMesh);
+                scene.addObject(lightMesh);
 
                 // material samples
                 sphere = new Sphere( 100, 32, 32, 1 );

+ 7 - 7
examples/test.html

@@ -108,7 +108,7 @@
 				qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				mesh.updateMatrix();
-				scene.add(mesh);
+				scene.addObject(mesh);
 
 				// CUBES
 
@@ -120,7 +120,7 @@
 				mesh.rotation.y = Math.random();
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				mesh.updateMatrix();
-				scene.add(mesh);
+				scene.addObject(mesh);
 
 				mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
 				mesh.position.x = 500;
@@ -129,7 +129,7 @@
 				mesh.rotation.y = Math.random();
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				mesh.updateMatrix();
-				scene.add(mesh);
+				scene.addObject(mesh);
 
 				// PLANE
 
@@ -138,7 +138,7 @@
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				mesh.doubleSided = true;
 				mesh.updateMatrix();
-				scene.add(mesh);
+				scene.addObject(mesh);
 
 				// CYLINDER
 
@@ -146,7 +146,7 @@
 				mesh.position.x = -500;
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				mesh.updateMatrix();
-				scene.add(mesh);
+				scene.addObject(mesh);
 
 				// POLYFIELD
 
@@ -174,7 +174,7 @@
 				mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshColorStrokeMaterial( 0xff0000, 0.5, 10 ) ] );
 				mesh.doubleSided = true;
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
-				scene.add(mesh);
+				scene.addObject(mesh);
 
 				// PARTICLES
 
@@ -185,7 +185,7 @@
 					particle.position.y = Math.random() * 1000 - 500;
 					particle.position.z = Math.random() * 1000 - 500;
 					particle.scale.x = particle.scale.y = 10;
-					scene.add(particle);
+					scene.addObject(particle);
 
 				}