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@@ -346,6 +346,7 @@ ShaderLib.physical = {
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specularIntensityMapTransform: { value: /*@__PURE__*/ new Matrix3() },
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anisotropyVector: { value: /*@__PURE__*/ new Vector2() },
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anisotropyMap: { value: null },
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+ anisotropyMapTransform: { value: /*@__PURE__*/ new Matrix3() },
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}
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] ),
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