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@@ -50,7 +50,7 @@ THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;thi
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b.y*g;this.z=b.z*g;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},
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multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,q=b.z;b=b.w;this.x=d*b+h*o+e*q-g*n;this.y=e*b+h*n+g*o-d*q;this.z=g*b+h*q+d*n-e*o;this.w=h*b-d*o-e*n-g*q;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,q=this.z,r=this.w,v=r*e+n*h-q*g,E=
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r*g+q*e-o*h,F=r*h+o*g-n*e;e=-o*e-n*g-q*h;d.x=v*r+e*-o+E*-q-F*-n;d.y=E*r+e*-n+F*-o-v*-q;d.z=F*r+e*-q+v*-n-E*-o;return d}};
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-THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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+THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
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THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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@@ -171,52 +171,52 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
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"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
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THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(b){function d(f,p,j){var k,m,w,x=f.vertices,u=x.length,A=f.colors,t=A.length,y=f.__vertexArray,z=f.__colorArray,D=f.__sortArray,B=f.__dirtyVertices,O=f.__dirtyColors;if(j.sortParticles){Pa.multiplySelf(j.matrixWorld);for(k=0;k<u;k++){m=x[k].position;Ua.copy(m);Pa.multiplyVector3(Ua);D[k]=[Ua.z,k]}D.sort(function(W,P){return P[0]-W[0]});for(k=0;k<u;k++){m=x[D[k][1]].position;w=k*3;y[w]=m.x;y[w+1]=m.y;y[w+2]=m.z}for(k=0;k<t;k++){w=k*3;color=A[D[k][1]];z[w]=color.r;z[w+1]=
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-color.g;z[w+2]=color.b}}else{if(B)for(k=0;k<u;k++){m=x[k].position;w=k*3;y[w]=m.x;y[w+1]=m.y;y[w+2]=m.z}if(O)for(k=0;k<t;k++){color=A[k];w=k*3;z[w]=color.r;z[w+1]=color.g;z[w+2]=color.b}}if(B||j.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,p)}if(O||j.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,z,p)}}function e(f,p,j,k,m){k.program||V.initMaterial(k,p,j,m);var w=k.program,x=w.uniforms,u=k.uniforms;if(w!=
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-sa){c.useProgram(w);sa=w}c.uniformMatrix4fv(x.projectionMatrix,!1,Ta);if(j&&(k instanceof THREE.MeshBasicMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshPhongMaterial||k instanceof THREE.LineBasicMaterial||k instanceof THREE.ParticleBasicMaterial||k.fog)){u.fogColor.value=j.color;if(j instanceof THREE.Fog){u.fogNear.value=j.near;u.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)u.fogDensity.value=j.density}if(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial||
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-k.lights){var A,t,y=0,z=0,D=0,B,O,W,P,X=Sa,Ga=X.directional.colors,S=X.directional.positions,Q=X.point.colors,T=X.point.positions,ta=X.point.distances,s=0,G=0;j=t=P=0;for(A=p.length;j<A;j++){t=p[j];B=t.color;O=t.position;W=t.intensity;P=t.distance;if(t instanceof THREE.AmbientLight){y+=B.r;z+=B.g;D+=B.b}else if(t instanceof THREE.DirectionalLight){P=s*3;Ga[P]=B.r*W;Ga[P+1]=B.g*W;Ga[P+2]=B.b*W;S[P]=O.x;S[P+1]=O.y;S[P+2]=O.z;s+=1}else if(t instanceof THREE.PointLight){t=G*3;Q[t]=B.r*W;Q[t+1]=B.g*W;
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-Q[t+2]=B.b*W;T[t]=O.x;T[t+1]=O.y;T[t+2]=O.z;ta[G]=P;G+=1}}for(j=s*3;j<Ga.length;j++)Ga[j]=0;for(j=G*3;j<Q.length;j++)Q[j]=0;X.point.length=G;X.directional.length=s;X.ambient[0]=y;X.ambient[1]=z;X.ambient[2]=D;j=Sa;u.enableLighting.value=j.directional.length+j.point.length;u.ambientLightColor.value=j.ambient;u.directionalLightColor.value=j.directional.colors;u.directionalLightDirection.value=j.directional.positions;u.pointLightColor.value=j.point.colors;u.pointLightPosition.value=j.point.positions;
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+THREE.WebGLRenderer=function(b){function d(f,p,j){var k,m,x,y=f.vertices,u=y.length,A=f.colors,t=A.length,w=f.__vertexArray,z=f.__colorArray,D=f.__sortArray,B=f.__dirtyVertices,O=f.__dirtyColors;if(j.sortParticles){Pa.multiplySelf(j.matrixWorld);for(k=0;k<u;k++){m=y[k].position;Ua.copy(m);Pa.multiplyVector3(Ua);D[k]=[Ua.z,k]}D.sort(function(W,P){return P[0]-W[0]});for(k=0;k<u;k++){m=y[D[k][1]].position;x=k*3;w[x]=m.x;w[x+1]=m.y;w[x+2]=m.z}for(k=0;k<t;k++){x=k*3;color=A[D[k][1]];z[x]=color.r;z[x+1]=
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+color.g;z[x+2]=color.b}}else{if(B)for(k=0;k<u;k++){m=y[k].position;x=k*3;w[x]=m.x;w[x+1]=m.y;w[x+2]=m.z}if(O)for(k=0;k<t;k++){color=A[k];x=k*3;z[x]=color.r;z[x+1]=color.g;z[x+2]=color.b}}if(B||j.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,w,p)}if(O||j.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,z,p)}}function e(f,p,j,k,m){k.program||V.initMaterial(k,p,j,m);var x=k.program,y=x.uniforms,u=k.uniforms;if(x!=
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+sa){c.useProgram(x);sa=x}c.uniformMatrix4fv(y.projectionMatrix,!1,Ta);if(j&&(k instanceof THREE.MeshBasicMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshPhongMaterial||k instanceof THREE.LineBasicMaterial||k instanceof THREE.ParticleBasicMaterial||k.fog)){u.fogColor.value=j.color;if(j instanceof THREE.Fog){u.fogNear.value=j.near;u.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)u.fogDensity.value=j.density}if(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial||
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+k.lights){var A,t,w=0,z=0,D=0,B,O,W,P,X=Sa,Ga=X.directional.colors,S=X.directional.positions,Q=X.point.colors,T=X.point.positions,ta=X.point.distances,s=0,G=0;j=t=P=0;for(A=p.length;j<A;j++){t=p[j];B=t.color;O=t.position;W=t.intensity;P=t.distance;if(t instanceof THREE.AmbientLight){w+=B.r;z+=B.g;D+=B.b}else if(t instanceof THREE.DirectionalLight){P=s*3;Ga[P]=B.r*W;Ga[P+1]=B.g*W;Ga[P+2]=B.b*W;S[P]=O.x;S[P+1]=O.y;S[P+2]=O.z;s+=1}else if(t instanceof THREE.PointLight){t=G*3;Q[t]=B.r*W;Q[t+1]=B.g*W;
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+Q[t+2]=B.b*W;T[t]=O.x;T[t+1]=O.y;T[t+2]=O.z;ta[G]=P;G+=1}}for(j=s*3;j<Ga.length;j++)Ga[j]=0;for(j=G*3;j<Q.length;j++)Q[j]=0;X.point.length=G;X.directional.length=s;X.ambient[0]=w;X.ambient[1]=z;X.ambient[2]=D;j=Sa;u.enableLighting.value=j.directional.length+j.point.length;u.ambientLightColor.value=j.ambient;u.directionalLightColor.value=j.directional.colors;u.directionalLightDirection.value=j.directional.positions;u.pointLightColor.value=j.point.colors;u.pointLightPosition.value=j.point.positions;
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u.pointLightDistance.value=j.point.distances}if(k instanceof THREE.MeshBasicMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshPhongMaterial){u.diffuse.value=k.color;u.opacity.value=k.opacity;u.map.texture=k.map;u.lightMap.texture=k.lightMap;u.envMap.texture=k.envMap;u.reflectivity.value=k.reflectivity;u.refractionRatio.value=k.refractionRatio;u.combine.value=k.combine;u.useRefract.value=k.envMap&&k.envMap.mapping instanceof THREE.CubeRefractionMapping}if(k instanceof THREE.LineBasicMaterial){u.diffuse.value=
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k.color;u.opacity.value=k.opacity}else if(k instanceof THREE.ParticleBasicMaterial){u.psColor.value=k.color;u.opacity.value=k.opacity;u.size.value=k.size;u.scale.value=ga.height/2;u.map.texture=k.map}else if(k instanceof THREE.MeshPhongMaterial){u.ambient.value=k.ambient;u.specular.value=k.specular;u.shininess.value=k.shininess}else if(k instanceof THREE.MeshDepthMaterial){u.mNear.value=f.near;u.mFar.value=f.far;u.opacity.value=k.opacity}else if(k instanceof THREE.MeshNormalMaterial)u.opacity.value=
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-k.opacity;for(var i in u)if(z=w.uniforms[i]){A=u[i];y=A.type;j=A.value;if(y=="i")c.uniform1i(z,j);else if(y=="f")c.uniform1f(z,j);else if(y=="fv1")c.uniform1fv(z,j);else if(y=="fv")c.uniform3fv(z,j);else if(y=="v2")c.uniform2f(z,j.x,j.y);else if(y=="v3")c.uniform3f(z,j.x,j.y,j.z);else if(y=="v4")c.uniform4f(z,j.x,j.y,j.z,j.w);else if(y=="c")c.uniform3f(z,j.r,j.g,j.b);else if(y=="t"){c.uniform1i(z,j);if(A=A.texture)if(A.image instanceof Array&&A.image.length==6){if(A.image.length==6){if(A.needsUpdate){if(A.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,
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-A.image.__webglTextureCube);for(y=0;y<6;++y)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+y,0,0,0,c.RGBA,c.UNSIGNED_BYTE,A.image[y])}else{A.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,A.image.__webglTextureCube);for(y=0;y<6;++y)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+y,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,A.image[y]);A.__webglInit=!0}$(c.TEXTURE_CUBE_MAP,A,A.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);A.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_CUBE_MAP,
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-A.image.__webglTextureCube)}}else K(A,j)}}c.uniformMatrix4fv(x.modelViewMatrix,!1,m._modelViewMatrixArray);c.uniformMatrix3fv(x.normalMatrix,!1,m._normalMatrixArray);(k instanceof THREE.MeshShaderMaterial||k instanceof THREE.MeshPhongMaterial||k.envMap)&&x.cameraPosition!==null&&c.uniform3f(x.cameraPosition,f.position.x,f.position.y,f.position.z);(k instanceof THREE.MeshShaderMaterial||k.envMap||k.skinning)&&x.objectMatrix!==null&&c.uniformMatrix4fv(x.objectMatrix,!1,m._objectMatrixArray);(k instanceof
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-THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshShaderMaterial||k.skinning)&&x.viewMatrix!==null&&c.uniformMatrix4fv(x.viewMatrix,!1,Xa);if(k instanceof THREE.ShadowVolumeDynamicMaterial){f=u.directionalLightDirection.value;f[0]=-p[1].position.x;f[1]=-p[1].position.y;f[2]=-p[1].position.z;c.uniform3fv(x.directionalLightDirection,f);c.uniformMatrix4fv(x.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(x.viewMatrix,!1,Xa)}if(k.skinning){c.uniformMatrix4fv(x.cameraInverseMatrix,
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-!1,Xa);c.uniformMatrix4fv(x.boneGlobalMatrices,!1,m.boneMatrices)}return w}function g(f,p,j,k,m,w){if(k.opacity!=0){var x;f=e(f,p,j,k,w).attributes;if(!k.morphTargets&&f.position>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}else{p=k.program.attributes;if(w.morphTargetBase!==-1){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[w.morphTargetBase]);c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0)}else if(p.position>=0){c.bindBuffer(c.ARRAY_BUFFER,
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-m.__webglVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0)}if(w.morphTargetForcedOrder.length){j=0;for(var u=w.morphTargetForcedOrder,A=w.morphTargetInfluences;j<k.numSupportedMorphTargets&&j<u.length;){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[u[j]]);c.vertexAttribPointer(p["morphTarget"+j],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[j]=A[u[j]];j++}}else{u=[];var t=-1,y=0;A=w.morphTargetInfluences;var z,D=A.length;j=0;for(w.morphTargetBase!==-1&&(u[w.morphTargetBase]=
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-!0);j<k.numSupportedMorphTargets;){for(z=0;z<D;z++)if(!u[z]&&A[z]>t){y=z;t=A[y]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[y]);c.vertexAttribPointer(p["morphTarget"+j],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[j]=t;u[y]=1;t=-1;j++}}k.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(k.program.uniforms.morphTargetInfluences,w.__webglMorphTargetInfluences)}if(m.__webglCustomAttributes)for(x in m.__webglCustomAttributes)if(f[x]>=0){p=m.__webglCustomAttributes[x];c.bindBuffer(c.ARRAY_BUFFER,
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-p.buffer);c.vertexAttribPointer(f[x],p.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(m.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUVBuffer);c.vertexAttribPointer(f.uv,
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-2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(m.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(k.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,
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-m.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(w instanceof THREE.Mesh){if(k.wireframe){c.lineWidth(k.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
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-m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,m.__webglFaceCount,c.UNSIGNED_SHORT,0)}V.data.vertices+=m.__webglFaceCount;V.data.faces+=m.__webglFaceCount/3}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(k.linewidth);c.drawArrays(w,0,m.__webglLineCount)}else if(w instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,m.__webglParticleCount);else w instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,m.__webglVertexCount)}}function h(f,p,j){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=
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-c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(p.attributes.position);c.vertexAttribPointer(p.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(j==THREE.FlatShading){var k,m,w,x,u,A,t,y,z,D,B=f.count*3;for(D=0;D<B;D+=9){j=f.normalArray;k=j[D];m=j[D+1];w=j[D+
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-2];x=j[D+3];A=j[D+4];y=j[D+5];u=j[D+6];t=j[D+7];z=j[D+8];k=(k+x+u)/3;m=(m+A+t)/3;w=(w+y+z)/3;j[D]=k;j[D+1]=m;j[D+2]=w;j[D+3]=k;j[D+4]=m;j[D+5]=w;j[D+6]=k;j[D+7]=m;j[D+8]=w}}c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(p.attributes.normal);c.vertexAttribPointer(p.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function o(f){if(na!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);na=f.doubleSided}if(oa!=
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|
|
-f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);oa=f.flipSided}}function n(f){if(Z!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Z=f}}function q(f){aa[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);aa[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);aa[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);aa[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);aa[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);aa[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+
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|
|
-f.n33,f.n44+f.n34);var p;for(f=0;f<6;f++){p=aa[f];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}}function r(f){for(var p=f.matrixWorld,j=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),k=0;k<6;k++){f=aa[k].x*p.n14+aa[k].y*p.n24+aa[k].z*p.n34+aa[k].w;if(f<=j)return!1}return!0}function v(f,p){f.list[f.count]=p;f.count+=1}function E(f){var p,j,k=f.object,m=f.opaque,w=f.transparent;w.count=0;f=m.count=0;for(p=k.materials.length;f<p;f++){j=k.materials[f];j.transparent?
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|
-v(w,j):v(m,j)}}function F(f){var p,j,k,m,w=f.object,x=f.buffer,u=f.opaque,A=f.transparent;A.count=0;f=u.count=0;for(k=w.materials.length;f<k;f++){p=w.materials[f];if(p instanceof THREE.MeshFaceMaterial){p=0;for(j=x.materials.length;p<j;p++)(m=x.materials[p])&&(m.transparent?v(A,m):v(u,m))}else(m=p)&&(m.transparent?v(A,m):v(u,m))}}function H(f,p){return p.z-f.z}function I(f){c.enable(c.POLYGON_OFFSET_FILL);c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(!1);c.colorMask(!1,
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|
|
-!1,!1,!1);c.stencilFunc(c.ALWAYS,1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var p,j=f.lights.length,k,m=f.lights,w=[],x,u,A,t,y,z=f.__webglShadowVolumes.length;for(p=0;p<j;p++){k=f.lights[p];if(k instanceof THREE.DirectionalLight&&k.castShadow){w[0]=-k.position.x;w[1]=-k.position.y;w[2]=-k.position.z;for(y=0;y<z;y++){k=f.__webglShadowVolumes[y].object;x=f.__webglShadowVolumes[y].buffer;u=k.materials[0];u.program||V.initMaterial(u,m,undefined,
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|
|
-k);u=u.program;A=u.uniforms;t=u.attributes;if(sa!==u){c.useProgram(u);sa=u;c.uniformMatrix4fv(A.projectionMatrix,!1,Ta);c.uniformMatrix4fv(A.viewMatrix,!1,Xa);c.uniform3fv(A.directionalLightDirection,w)}k.matrixWorld.flattenToArray(k._objectMatrixArray);c.uniformMatrix4fv(A.objectMatrix,!1,k._objectMatrixArray);c.bindBuffer(c.ARRAY_BUFFER,x.__webglVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,x.__webglNormalBuffer);c.vertexAttribPointer(t.normal,3,c.FLOAT,
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|
|
-!1,0,0);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);c.cullFace(c.FRONT);c.drawElements(c.TRIANGLES,x.__webglFaceCount,c.UNSIGNED_SHORT,0);c.cullFace(c.BACK);c.drawElements(c.TRIANGLES,x.__webglFaceCount,c.UNSIGNED_SHORT,0)}}}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);ha="";sa=R.program;c.useProgram(R.program);c.uniformMatrix4fv(R.projectionLocation,!1,Ta);c.uniform1f(R.darknessLocation,
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|
|
-R.darkness);c.bindBuffer(c.ARRAY_BUFFER,R.vertexBuffer);c.vertexAttribPointer(R.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(R.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function M(f,p){var j,k,m;j=_sprite.attributes;var w=_sprite.uniforms,x=Aa/za,u,A=[],t=za*0.5,y=Aa*0.5,z=!0;c.useProgram(_sprite.program);
|
|
|
-sa=_sprite.program;ha="";if(!ob){c.enableVertexAttribArray(_sprite.attributes.position);c.enableVertexAttribArray(_sprite.attributes.uv);ob=!0}c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(j.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(w.projectionMatrix,!1,Ta);c.activeTexture(c.TEXTURE0);c.uniform1i(w.map,0);
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|
|
-j=0;for(k=f.__webglSprites.length;j<k;j++){m=f.__webglSprites[j];if(m.useScreenCoordinates)m.z=-m.position.z;else{m._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);m.z=-m._modelViewMatrix.n34}}f.__webglSprites.sort(H);j=0;for(k=f.__webglSprites.length;j<k;j++){m=f.__webglSprites[j];if(m.material===undefined&&m.map&&m.map.image&&m.map.image.width){if(m.useScreenCoordinates){c.uniform1i(w.useScreenCoordinates,1);c.uniform3f(w.screenPosition,(m.position.x-
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|
-t)/t,(y-m.position.y)/y,Math.max(0,Math.min(1,m.position.z)))}else{c.uniform1i(w.useScreenCoordinates,0);c.uniform1i(w.affectedByDistance,m.affectedByDistance?1:0);c.uniformMatrix4fv(w.modelViewMatrix,!1,m._modelViewMatrixArray)}u=m.map.image.width/(m.affectedByDistance?1:Aa);A[0]=u*x*m.scale.x;A[1]=u*m.scale.y;c.uniform2f(w.uvScale,m.uvScale.x,m.uvScale.y);c.uniform2f(w.uvOffset,m.uvOffset.x,m.uvOffset.y);c.uniform2f(w.alignment,m.alignment.x,m.alignment.y);c.uniform1f(w.opacity,m.opacity);c.uniform1f(w.rotation,
|
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|
-m.rotation);c.uniform2fv(w.scale,A);if(m.mergeWith3D&&!z){c.enable(c.DEPTH_TEST);z=!0}else if(!m.mergeWith3D&&z){c.disable(c.DEPTH_TEST);z=!1}pa(m.blending);K(m.map,0);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function N(f,p){var j,k,m=f.__webglLensFlares.length,w,x,u,A=new THREE.Vector3,t=Aa/za,y=za*0.5,z=Aa*0.5,D=16/Aa,B=[D*t,D],O=[1,1,0],W=[1,1],P=J.uniforms;j=J.attributes;c.useProgram(J.program);sa=J.program;ha="";if(!pb){c.enableVertexAttribArray(J.attributes.vertex);
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|
|
+k.opacity;for(var i in u)if(z=x.uniforms[i]){A=u[i];w=A.type;j=A.value;if(w=="i")c.uniform1i(z,j);else if(w=="f")c.uniform1f(z,j);else if(w=="fv1")c.uniform1fv(z,j);else if(w=="fv")c.uniform3fv(z,j);else if(w=="v2")c.uniform2f(z,j.x,j.y);else if(w=="v3")c.uniform3f(z,j.x,j.y,j.z);else if(w=="v4")c.uniform4f(z,j.x,j.y,j.z,j.w);else if(w=="c")c.uniform3f(z,j.r,j.g,j.b);else if(w=="t"){c.uniform1i(z,j);if(A=A.texture)if(A.image instanceof Array&&A.image.length==6){if(A.image.length==6){if(A.needsUpdate){if(A.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,
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|
|
+A.image.__webglTextureCube);for(w=0;w<6;++w)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+w,0,0,0,c.RGBA,c.UNSIGNED_BYTE,A.image[w])}else{A.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,A.image.__webglTextureCube);for(w=0;w<6;++w)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+w,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,A.image[w]);A.__webglInit=!0}$(c.TEXTURE_CUBE_MAP,A,A.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);A.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_CUBE_MAP,
|
|
|
+A.image.__webglTextureCube)}}else K(A,j)}}c.uniformMatrix4fv(y.modelViewMatrix,!1,m._modelViewMatrixArray);c.uniformMatrix3fv(y.normalMatrix,!1,m._normalMatrixArray);(k instanceof THREE.MeshShaderMaterial||k instanceof THREE.MeshPhongMaterial||k.envMap)&&y.cameraPosition!==null&&c.uniform3f(y.cameraPosition,f.position.x,f.position.y,f.position.z);(k instanceof THREE.MeshShaderMaterial||k.envMap||k.skinning)&&y.objectMatrix!==null&&c.uniformMatrix4fv(y.objectMatrix,!1,m._objectMatrixArray);(k instanceof
|
|
|
+THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshShaderMaterial||k.skinning)&&y.viewMatrix!==null&&c.uniformMatrix4fv(y.viewMatrix,!1,Xa);if(k instanceof THREE.ShadowVolumeDynamicMaterial){f=u.directionalLightDirection.value;f[0]=-p[1].position.x;f[1]=-p[1].position.y;f[2]=-p[1].position.z;c.uniform3fv(y.directionalLightDirection,f);c.uniformMatrix4fv(y.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(y.viewMatrix,!1,Xa)}if(k.skinning){c.uniformMatrix4fv(y.cameraInverseMatrix,
|
|
|
+!1,Xa);c.uniformMatrix4fv(y.boneGlobalMatrices,!1,m.boneMatrices)}return x}function g(f,p,j,k,m,x){if(k.opacity!=0){var y;f=e(f,p,j,k,x).attributes;if(!k.morphTargets&&f.position>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}else{p=k.program.attributes;if(x.morphTargetBase!==-1){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[x.morphTargetBase]);c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0)}else if(p.position>=0){c.bindBuffer(c.ARRAY_BUFFER,
|
|
|
+m.__webglVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0)}if(x.morphTargetForcedOrder.length){j=0;for(var u=x.morphTargetForcedOrder,A=x.morphTargetInfluences;j<k.numSupportedMorphTargets&&j<u.length;){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[u[j]]);c.vertexAttribPointer(p["morphTarget"+j],3,c.FLOAT,!1,0,0);x.__webglMorphTargetInfluences[j]=A[u[j]];j++}}else{u=[];var t=-1,w=0;A=x.morphTargetInfluences;var z,D=A.length;j=0;for(x.morphTargetBase!==-1&&(u[x.morphTargetBase]=
|
|
|
+!0);j<k.numSupportedMorphTargets;){for(z=0;z<D;z++)if(!u[z]&&A[z]>t){w=z;t=A[w]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[w]);c.vertexAttribPointer(p["morphTarget"+j],3,c.FLOAT,!1,0,0);x.__webglMorphTargetInfluences[j]=t;u[w]=1;t=-1;j++}}k.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(k.program.uniforms.morphTargetInfluences,x.__webglMorphTargetInfluences)}if(k.attributes)for(y in k.attributes)if(f[y]>=0){p=k.attributes[y];c.bindBuffer(c.ARRAY_BUFFER,p.buffer);c.vertexAttribPointer(f[y],
|
|
|
+p.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(m.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);
|
|
|
+if(f.uv2>=0)if(m.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(k.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,
|
|
|
+0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(x instanceof THREE.Mesh){if(k.wireframe){c.lineWidth(k.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,
|
|
|
+m.__webglFaceCount,c.UNSIGNED_SHORT,0)}V.data.vertices+=m.__webglFaceCount;V.data.faces+=m.__webglFaceCount/3}else if(x instanceof THREE.Line){x=x.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(k.linewidth);c.drawArrays(x,0,m.__webglLineCount)}else if(x instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,m.__webglParticleCount);else x instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,m.__webglVertexCount)}}function h(f,p,j){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();
|
|
|
+if(!f.__webglNormalBuffer)f.__webglNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(p.attributes.position);c.vertexAttribPointer(p.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(j==THREE.FlatShading){var k,m,x,y,u,A,t,w,z,D,B=f.count*3;for(D=0;D<B;D+=9){j=f.normalArray;k=j[D];m=j[D+1];x=j[D+2];y=j[D+3];A=j[D+
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|
|
+4];w=j[D+5];u=j[D+6];t=j[D+7];z=j[D+8];k=(k+y+u)/3;m=(m+A+t)/3;x=(x+w+z)/3;j[D]=k;j[D+1]=m;j[D+2]=x;j[D+3]=k;j[D+4]=m;j[D+5]=x;j[D+6]=k;j[D+7]=m;j[D+8]=x}}c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(p.attributes.normal);c.vertexAttribPointer(p.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function o(f){if(na!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);na=f.doubleSided}if(oa!=f.flipSided){f.flipSided?
|
|
|
+c.frontFace(c.CW):c.frontFace(c.CCW);oa=f.flipSided}}function n(f){if(Z!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Z=f}}function q(f){aa[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);aa[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);aa[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);aa[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);aa[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);aa[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var p;
|
|
|
+for(f=0;f<6;f++){p=aa[f];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}}function r(f){for(var p=f.matrixWorld,j=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),k=0;k<6;k++){f=aa[k].x*p.n14+aa[k].y*p.n24+aa[k].z*p.n34+aa[k].w;if(f<=j)return!1}return!0}function v(f,p){f.list[f.count]=p;f.count+=1}function E(f){var p,j,k=f.object,m=f.opaque,x=f.transparent;x.count=0;f=m.count=0;for(p=k.materials.length;f<p;f++){j=k.materials[f];j.transparent?v(x,j):v(m,j)}}function F(f){var p,
|
|
|
+j,k,m,x=f.object,y=f.buffer,u=f.opaque,A=f.transparent;A.count=0;f=u.count=0;for(k=x.materials.length;f<k;f++){p=x.materials[f];if(p instanceof THREE.MeshFaceMaterial){p=0;for(j=y.materials.length;p<j;p++)(m=y.materials[p])&&(m.transparent?v(A,m):v(u,m))}else(m=p)&&(m.transparent?v(A,m):v(u,m))}}function H(f,p){return p.z-f.z}function I(f){c.enable(c.POLYGON_OFFSET_FILL);c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(!1);c.colorMask(!1,!1,!1,!1);c.stencilFunc(c.ALWAYS,
|
|
|
+1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var p,j=f.lights.length,k,m=f.lights,x=[],y,u,A,t,w,z=f.__webglShadowVolumes.length;for(p=0;p<j;p++){k=f.lights[p];if(k instanceof THREE.DirectionalLight&&k.castShadow){x[0]=-k.position.x;x[1]=-k.position.y;x[2]=-k.position.z;for(w=0;w<z;w++){k=f.__webglShadowVolumes[w].object;y=f.__webglShadowVolumes[w].buffer;u=k.materials[0];u.program||V.initMaterial(u,m,undefined,k);u=u.program;A=u.uniforms;
|
|
|
+t=u.attributes;if(sa!==u){c.useProgram(u);sa=u;c.uniformMatrix4fv(A.projectionMatrix,!1,Ta);c.uniformMatrix4fv(A.viewMatrix,!1,Xa);c.uniform3fv(A.directionalLightDirection,x)}k.matrixWorld.flattenToArray(k._objectMatrixArray);c.uniformMatrix4fv(A.objectMatrix,!1,k._objectMatrixArray);c.bindBuffer(c.ARRAY_BUFFER,y.__webglVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,y.__webglNormalBuffer);c.vertexAttribPointer(t.normal,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
|
|
|
+y.__webglFaceBuffer);c.cullFace(c.FRONT);c.drawElements(c.TRIANGLES,y.__webglFaceCount,c.UNSIGNED_SHORT,0);c.cullFace(c.BACK);c.drawElements(c.TRIANGLES,y.__webglFaceCount,c.UNSIGNED_SHORT,0)}}}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);ha="";sa=R.program;c.useProgram(R.program);c.uniformMatrix4fv(R.projectionLocation,!1,Ta);c.uniform1f(R.darknessLocation,R.darkness);c.bindBuffer(c.ARRAY_BUFFER,
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|
|
+R.vertexBuffer);c.vertexAttribPointer(R.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(R.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function M(f,p){var j,k,m;j=_sprite.attributes;var x=_sprite.uniforms,y=Aa/za,u,A=[],t=za*0.5,w=Aa*0.5,z=!0;c.useProgram(_sprite.program);sa=_sprite.program;
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|
|
+ha="";if(!ob){c.enableVertexAttribArray(_sprite.attributes.position);c.enableVertexAttribArray(_sprite.attributes.uv);ob=!0}c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(j.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(x.projectionMatrix,!1,Ta);c.activeTexture(c.TEXTURE0);c.uniform1i(x.map,0);j=0;for(k=f.__webglSprites.length;j<
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|
+k;j++){m=f.__webglSprites[j];if(m.useScreenCoordinates)m.z=-m.position.z;else{m._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);m.z=-m._modelViewMatrix.n34}}f.__webglSprites.sort(H);j=0;for(k=f.__webglSprites.length;j<k;j++){m=f.__webglSprites[j];if(m.material===undefined&&m.map&&m.map.image&&m.map.image.width){if(m.useScreenCoordinates){c.uniform1i(x.useScreenCoordinates,1);c.uniform3f(x.screenPosition,(m.position.x-t)/t,(w-m.position.y)/w,Math.max(0,
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|
+Math.min(1,m.position.z)))}else{c.uniform1i(x.useScreenCoordinates,0);c.uniform1i(x.affectedByDistance,m.affectedByDistance?1:0);c.uniformMatrix4fv(x.modelViewMatrix,!1,m._modelViewMatrixArray)}u=m.map.image.width/(m.affectedByDistance?1:Aa);A[0]=u*y*m.scale.x;A[1]=u*m.scale.y;c.uniform2f(x.uvScale,m.uvScale.x,m.uvScale.y);c.uniform2f(x.uvOffset,m.uvOffset.x,m.uvOffset.y);c.uniform2f(x.alignment,m.alignment.x,m.alignment.y);c.uniform1f(x.opacity,m.opacity);c.uniform1f(x.rotation,m.rotation);c.uniform2fv(x.scale,
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|
+A);if(m.mergeWith3D&&!z){c.enable(c.DEPTH_TEST);z=!0}else if(!m.mergeWith3D&&z){c.disable(c.DEPTH_TEST);z=!1}pa(m.blending);K(m.map,0);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function N(f,p){var j,k,m=f.__webglLensFlares.length,x,y,u,A=new THREE.Vector3,t=Aa/za,w=za*0.5,z=Aa*0.5,D=16/Aa,B=[D*t,D],O=[1,1,0],W=[1,1],P=J.uniforms;j=J.attributes;c.useProgram(J.program);sa=J.program;ha="";if(!pb){c.enableVertexAttribArray(J.attributes.vertex);
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|
c.enableVertexAttribArray(J.attributes.uv);pb=!0}c.uniform1i(P.occlusionMap,0);c.uniform1i(P.map,1);c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.vertexAttribPointer(j.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.activeTexture(c.TEXTURE1);for(k=0;k<m;k++){j=f.__webglLensFlares[k].object;A.set(j.matrixWorld.n14,
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|
-j.matrixWorld.n24,j.matrixWorld.n34);p.matrixWorldInverse.multiplyVector3(A);p.projectionMatrix.multiplyVector3(A);O[0]=A.x;O[1]=A.y;O[2]=A.z;W[0]=O[0]*y+y;W[1]=O[1]*z+z;if(J.hasVertexTexture||W[0]>0&&W[0]<za&&W[1]>0&&W[1]<Aa){c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,0);c.uniform2fv(P.scale,B);c.uniform3fv(P.screenPosition,O);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,
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|
|
-0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);j.positionScreen.x=O[0];j.positionScreen.y=O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);w=0;for(x=j.lensFlares.length;w<x;w++){u=j.lensFlares[w];if(u.opacity>
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|
|
-0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function U(f,p){f._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
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|
|
-function L(f){var p,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(p in j.geometryGroups){k=j.geometryGroups[p];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices||j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,
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|
|
-S=void 0,Q=void 0,T=void 0,ta=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,ua=0,Ba=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,wa=0,C=0,Ca=0;G=s=0;var Da=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ia=k.__tangentArray,Ea=k.__colorArray,
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|
|
+j.matrixWorld.n24,j.matrixWorld.n34);p.matrixWorldInverse.multiplyVector3(A);p.projectionMatrix.multiplyVector3(A);O[0]=A.x;O[1]=A.y;O[2]=A.z;W[0]=O[0]*w+w;W[1]=O[1]*z+z;if(J.hasVertexTexture||W[0]>0&&W[0]<za&&W[1]>0&&W[1]<Aa){c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,0);c.uniform2fv(P.scale,B);c.uniform3fv(P.screenPosition,O);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,
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|
|
+0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);j.positionScreen.x=O[0];j.positionScreen.y=O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);x=0;for(y=j.lensFlares.length;x<y;x++){u=j.lensFlares[x];if(u.opacity>
|
|
|
+0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function U(f,p){f._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
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|
|
+function L(f){var p,j,k,m,x;if(f instanceof THREE.Mesh){j=f.geometry;for(p in j.geometryGroups){k=j.geometryGroups[p];x=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){x=!0;break}if(j.__dirtyVertices||j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||x){x=c.DYNAMIC_DRAW;var y=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var w=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,
|
|
|
+S=void 0,Q=void 0,T=void 0,ta=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;t=void 0;B=void 0;w=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,ua=0,Ba=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,wa=0,C=0,Ca=0;G=s=0;var Da=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ia=k.__tangentArray,Ea=k.__colorArray,
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|
|
ja=k.__skinVertexAArray,ka=k.__skinVertexBArray,la=k.__skinIndexArray,ma=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType;O=k.__uvType;P=k.__normalType;var Ha=f.geometry,ib=Ha.__dirtyVertices,jb=Ha.__dirtyElements,eb=Ha.__dirtyUvs,kb=Ha.__dirtyNormals,lb=Ha.__dirtyTangents,mb=Ha.__dirtyColors,nb=Ha.__dirtyMorphTargets,ab=Ha.vertices,rb=k.faces,ub=Ha.faces,sb=Ha.faceVertexUvs[0],
|
|
|
-tb=Ha.faceVertexUvs[1],bb=Ha.skinVerticesA,cb=Ha.skinVerticesB,db=Ha.skinIndices,Wa=Ha.skinWeights,Ya=f instanceof THREE.ShadowVolume?Ha.edgeFaces:undefined;morphTargets=Ha.morphTargets;if(Ra)for(Va in Ra){Ra[Va].offset=0;Ra[Va].offsetSrc=0}x=0;for(u=rb.length;x<u;x++){A=rb[x];t=ub[A];sb&&(X=sb[A]);tb&&(Ga=tb[A]);A=t.vertexNormals;y=t.normal;z=t.vertexColors;D=t.color;B=t.vertexTangents;if(t instanceof THREE.Face3){if(ib){S=ab[t.a].position;Q=ab[t.b].position;T=ab[t.c].position;Da[Ba]=S.x;Da[Ba+1]=
|
|
|
+tb=Ha.faceVertexUvs[1],bb=Ha.skinVerticesA,cb=Ha.skinVerticesB,db=Ha.skinIndices,Wa=Ha.skinWeights,Ya=f instanceof THREE.ShadowVolume?Ha.edgeFaces:undefined;morphTargets=Ha.morphTargets;if(Ra)for(Va in Ra){Ra[Va].offset=0;Ra[Va].offsetSrc=0}y=0;for(u=rb.length;y<u;y++){A=rb[y];t=ub[A];sb&&(X=sb[A]);tb&&(Ga=tb[A]);A=t.vertexNormals;w=t.normal;z=t.vertexColors;D=t.color;B=t.vertexTangents;if(t instanceof THREE.Face3){if(ib){S=ab[t.a].position;Q=ab[t.b].position;T=ab[t.c].position;Da[Ba]=S.x;Da[Ba+1]=
|
|
|
S.y;Da[Ba+2]=S.z;Da[Ba+3]=Q.x;Da[Ba+4]=Q.y;Da[Ba+5]=Q.z;Da[Ba+6]=T.x;Da[Ba+7]=T.y;Da[Ba+8]=T.z;Ba+=9}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){s=i.offset;G=i.offsetSrc;if(i.size===1){if(i.boundTo===undefined||i.boundTo==="vertices"){i.array[s+0]=i.value[t.a];i.array[s+1]=i.value[t.b];i.array[s+2]=i.value[t.c]}else if(i.boundTo==="faces"){i.array[s+0]=i.value[G];i.array[s+1]=i.value[G];i.array[s+2]=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){i.array[s+0]=i.value[G+0];i.array[s+
|
|
|
1]=i.value[G+1];i.array[s+2]=i.value[G+2];i.offsetSrc+=3}i.offset+=3}else{if(i.boundTo===undefined||i.boundTo==="vertices"){S=i.value[t.a];Q=i.value[t.b];T=i.value[t.c]}else if(i.boundTo==="faces"){S=i.value[G];Q=i.value[G];T=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){S=i.value[G+0];Q=i.value[G+1];T=i.value[G+2];i.offsetSrc+=3}if(i.size===2){i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=Q.x;i.array[s+3]=Q.y;i.array[s+4]=T.x;i.array[s+5]=T.y;i.offset+=6}else if(i.size===3){if(i.type===
|
|
|
"c"){i.array[s+0]=S.r;i.array[s+1]=S.g;i.array[s+2]=S.b;i.array[s+3]=Q.r;i.array[s+4]=Q.g;i.array[s+5]=Q.b;i.array[s+6]=T.r;i.array[s+7]=T.g;i.array[s+8]=T.b}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=Q.x;i.array[s+4]=Q.y;i.array[s+5]=Q.z;i.array[s+6]=T.x;i.array[s+7]=T.y;i.array[s+8]=T.z}i.offset+=9}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=S.w;i.array[s+4]=Q.x;i.array[s+5]=Q.y;i.array[s+6]=Q.z;i.array[s+7]=Q.w;i.array[s+8]=T.x;i.array[s+9]=T.y;
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|
|
i.array[s+10]=T.z;i.array[s+11]=T.w;i.offset+=12}}}}if(nb){s=0;for(G=morphTargets.length;s<G;s++){S=morphTargets[s].vertices[t.a].position;Q=morphTargets[s].vertices[t.b].position;T=morphTargets[s].vertices[t.c].position;i=hb[s];i[Ca+0]=S.x;i[Ca+1]=S.y;i[Ca+2]=S.z;i[Ca+3]=Q.x;i[Ca+4]=Q.y;i[Ca+5]=Q.z;i[Ca+6]=T.x;i[Ca+7]=T.y;i[Ca+8]=T.z}Ca+=9}if(Wa.length){s=Wa[t.a];G=Wa[t.b];i=Wa[t.c];ma[C]=s.x;ma[C+1]=s.y;ma[C+2]=s.z;ma[C+3]=s.w;ma[C+4]=G.x;ma[C+5]=G.y;ma[C+6]=G.z;ma[C+7]=G.w;ma[C+8]=i.x;ma[C+9]=
|
|
|
i.y;ma[C+10]=i.z;ma[C+11]=i.w;s=db[t.a];G=db[t.b];i=db[t.c];la[C]=s.x;la[C+1]=s.y;la[C+2]=s.z;la[C+3]=s.w;la[C+4]=G.x;la[C+5]=G.y;la[C+6]=G.z;la[C+7]=G.w;la[C+8]=i.x;la[C+9]=i.y;la[C+10]=i.z;la[C+11]=i.w;s=bb[t.a];G=bb[t.b];i=bb[t.c];ja[C]=s.x;ja[C+1]=s.y;ja[C+2]=s.z;ja[C+3]=1;ja[C+4]=G.x;ja[C+5]=G.y;ja[C+6]=G.z;ja[C+7]=1;ja[C+8]=i.x;ja[C+9]=i.y;ja[C+10]=i.z;ja[C+11]=1;s=cb[t.a];G=cb[t.b];i=cb[t.c];ka[C]=s.x;ka[C+1]=s.y;ka[C+2]=s.z;ka[C+3]=1;ka[C+4]=G.x;ka[C+5]=G.y;ka[C+6]=G.z;ka[C+7]=1;ka[C+8]=i.x;
|
|
|
-ka[C+9]=i.y;ka[C+10]=i.z;ka[C+11]=1;C+=12}if(mb&&W){if(z.length==3&&W==THREE.VertexColors){t=z[0];s=z[1];G=z[2]}else G=s=t=D;Ea[wa]=t.r;Ea[wa+1]=t.g;Ea[wa+2]=t.b;Ea[wa+3]=s.r;Ea[wa+4]=s.g;Ea[wa+5]=s.b;Ea[wa+6]=G.r;Ea[wa+7]=G.g;Ea[wa+8]=G.b;wa+=9}if(lb&&Ha.hasTangents){z=B[0];D=B[1];t=B[2];ia[ea]=z.x;ia[ea+1]=z.y;ia[ea+2]=z.z;ia[ea+3]=z.w;ia[ea+4]=D.x;ia[ea+5]=D.y;ia[ea+6]=D.z;ia[ea+7]=D.w;ia[ea+8]=t.x;ia[ea+9]=t.y;ia[ea+10]=t.z;ia[ea+11]=t.w;ea+=12}if(kb&&P)if(A.length==3&&qb)for(B=0;B<3;B++){y=A[B];
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|
|
-Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}else for(B=0;B<3;B++){Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}if(eb&&X!==undefined&&O)for(B=0;B<3;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<3;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=ua;Na[Ja+1]=ua+1;Na[Ja+2]=ua+2;Ja+=3;Oa[Ma]=ua;Oa[Ma+1]=ua+1;Oa[Ma+2]=ua;Oa[Ma+3]=ua+2;Oa[Ma+4]=ua+1;Oa[Ma+5]=ua+2;Ma+=6;ua+=3}}else if(t instanceof THREE.Face4){if(ib){S=ab[t.a].position;Q=ab[t.b].position;T=ab[t.c].position;
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|
|
+ka[C+9]=i.y;ka[C+10]=i.z;ka[C+11]=1;C+=12}if(mb&&W){if(z.length==3&&W==THREE.VertexColors){t=z[0];s=z[1];G=z[2]}else G=s=t=D;Ea[wa]=t.r;Ea[wa+1]=t.g;Ea[wa+2]=t.b;Ea[wa+3]=s.r;Ea[wa+4]=s.g;Ea[wa+5]=s.b;Ea[wa+6]=G.r;Ea[wa+7]=G.g;Ea[wa+8]=G.b;wa+=9}if(lb&&Ha.hasTangents){z=B[0];D=B[1];t=B[2];ia[ea]=z.x;ia[ea+1]=z.y;ia[ea+2]=z.z;ia[ea+3]=z.w;ia[ea+4]=D.x;ia[ea+5]=D.y;ia[ea+6]=D.z;ia[ea+7]=D.w;ia[ea+8]=t.x;ia[ea+9]=t.y;ia[ea+10]=t.z;ia[ea+11]=t.w;ea+=12}if(kb&&P)if(A.length==3&&qb)for(B=0;B<3;B++){w=A[B];
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|
|
+Qa[La]=w.x;Qa[La+1]=w.y;Qa[La+2]=w.z;La+=3}else for(B=0;B<3;B++){Qa[La]=w.x;Qa[La+1]=w.y;Qa[La+2]=w.z;La+=3}if(eb&&X!==undefined&&O)for(B=0;B<3;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<3;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=ua;Na[Ja+1]=ua+1;Na[Ja+2]=ua+2;Ja+=3;Oa[Ma]=ua;Oa[Ma+1]=ua+1;Oa[Ma+2]=ua;Oa[Ma+3]=ua+2;Oa[Ma+4]=ua+1;Oa[Ma+5]=ua+2;Ma+=6;ua+=3}}else if(t instanceof THREE.Face4){if(ib){S=ab[t.a].position;Q=ab[t.b].position;T=ab[t.c].position;
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|
ta=ab[t.d].position;Da[Ba]=S.x;Da[Ba+1]=S.y;Da[Ba+2]=S.z;Da[Ba+3]=Q.x;Da[Ba+4]=Q.y;Da[Ba+5]=Q.z;Da[Ba+6]=T.x;Da[Ba+7]=T.y;Da[Ba+8]=T.z;Da[Ba+9]=ta.x;Da[Ba+10]=ta.y;Da[Ba+11]=ta.z;Ba+=12}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){s=i.offset;G=i.offsetSrc;if(i.size===1){if(i.boundTo===undefined||i.boundTo==="vertices"){i.array[s+0]=i.value[t.a];i.array[s+1]=i.value[t.b];i.array[s+2]=i.value[t.c];i.array[s+2]=i.value[t.d]}else if(i.boundTo==="faces"){i.array[s+0]=i.value[G];i.array[s+1]=i.value[G];
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|
i.array[s+2]=i.value[G];i.array[s+2]=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){i.array[s+0]=i.value[G+0];i.array[s+1]=i.value[G+1];i.array[s+2]=i.value[G+2];i.array[s+2]=i.value[G+3];i.offsetSrc+=4}i.offset+=4}else{if(i.boundTo===undefined||i.boundTo==="vertices"){S=i.value[t.a];Q=i.value[t.b];T=i.value[t.c];ta=i.value[t.d]}else if(i.boundTo==="faces"){S=i.value[G];Q=i.value[G];T=i.value[G];ta=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){S=i.value[G+0];Q=i.value[G+
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|
1];T=i.value[G+2];ta=i.value[G+3];i.offsetSrc+=4}if(i.size===2){i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=Q.x;i.array[s+3]=Q.y;i.array[s+4]=T.x;i.array[s+5]=T.y;i.array[s+6]=ta.x;i.array[s+7]=ta.y;i.offset+=8}else if(i.size===3){if(i.type==="c"){i.array[s+0]=S.r;i.array[s+1]=S.g;i.array[s+2]=S.b;i.array[s+3]=Q.r;i.array[s+4]=Q.g;i.array[s+5]=Q.b;i.array[s+6]=T.r;i.array[s+7]=T.g;i.array[s+8]=T.b;i.array[s+9]=ta.r;i.array[s+10]=ta.g;i.array[s+11]=ta.b}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+
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|
@@ -224,16 +224,16 @@ i.array[s+2]=i.value[G];i.array[s+2]=i.value[G];i.offsetSrc++}else if(i.boundTo=
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|
G;s++){S=morphTargets[s].vertices[t.a].position;Q=morphTargets[s].vertices[t.b].position;T=morphTargets[s].vertices[t.c].position;ta=morphTargets[s].vertices[t.d].position;i=hb[s];i[Ca+0]=S.x;i[Ca+1]=S.y;i[Ca+2]=S.z;i[Ca+3]=Q.x;i[Ca+4]=Q.y;i[Ca+5]=Q.z;i[Ca+6]=T.x;i[Ca+7]=T.y;i[Ca+8]=T.z;i[Ca+9]=ta.x;i[Ca+10]=ta.y;i[Ca+11]=ta.z}Ca+=12}if(Wa.length){s=Wa[t.a];G=Wa[t.b];i=Wa[t.c];Ka=Wa[t.d];ma[C]=s.x;ma[C+1]=s.y;ma[C+2]=s.z;ma[C+3]=s.w;ma[C+4]=G.x;ma[C+5]=G.y;ma[C+6]=G.z;ma[C+7]=G.w;ma[C+8]=i.x;ma[C+
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9]=i.y;ma[C+10]=i.z;ma[C+11]=i.w;ma[C+12]=Ka.x;ma[C+13]=Ka.y;ma[C+14]=Ka.z;ma[C+15]=Ka.w;s=db[t.a];G=db[t.b];i=db[t.c];Ka=db[t.d];la[C]=s.x;la[C+1]=s.y;la[C+2]=s.z;la[C+3]=s.w;la[C+4]=G.x;la[C+5]=G.y;la[C+6]=G.z;la[C+7]=G.w;la[C+8]=i.x;la[C+9]=i.y;la[C+10]=i.z;la[C+11]=i.w;la[C+12]=Ka.x;la[C+13]=Ka.y;la[C+14]=Ka.z;la[C+15]=Ka.w;s=bb[t.a];G=bb[t.b];i=bb[t.c];Ka=bb[t.d];ja[C]=s.x;ja[C+1]=s.y;ja[C+2]=s.z;ja[C+3]=1;ja[C+4]=G.x;ja[C+5]=G.y;ja[C+6]=G.z;ja[C+7]=1;ja[C+8]=i.x;ja[C+9]=i.y;ja[C+10]=i.z;ja[C+
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|
11]=1;ja[C+12]=Ka.x;ja[C+13]=Ka.y;ja[C+14]=Ka.z;ja[C+15]=1;s=cb[t.a];G=cb[t.b];i=cb[t.c];t=cb[t.d];ka[C]=s.x;ka[C+1]=s.y;ka[C+2]=s.z;ka[C+3]=1;ka[C+4]=G.x;ka[C+5]=G.y;ka[C+6]=G.z;ka[C+7]=1;ka[C+8]=i.x;ka[C+9]=i.y;ka[C+10]=i.z;ka[C+11]=1;ka[C+12]=t.x;ka[C+13]=t.y;ka[C+14]=t.z;ka[C+15]=1;C+=16}if(mb&&W){if(z.length==4&&W==THREE.VertexColors){t=z[0];s=z[1];G=z[2];z=z[3]}else z=G=s=t=D;Ea[wa]=t.r;Ea[wa+1]=t.g;Ea[wa+2]=t.b;Ea[wa+3]=s.r;Ea[wa+4]=s.g;Ea[wa+5]=s.b;Ea[wa+6]=G.r;Ea[wa+7]=G.g;Ea[wa+8]=G.b;Ea[wa+
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-9]=z.r;Ea[wa+10]=z.g;Ea[wa+11]=z.b;wa+=12}if(lb&&Ha.hasTangents){z=B[0];D=B[1];t=B[2];B=B[3];ia[ea]=z.x;ia[ea+1]=z.y;ia[ea+2]=z.z;ia[ea+3]=z.w;ia[ea+4]=D.x;ia[ea+5]=D.y;ia[ea+6]=D.z;ia[ea+7]=D.w;ia[ea+8]=t.x;ia[ea+9]=t.y;ia[ea+10]=t.z;ia[ea+11]=t.w;ia[ea+12]=B.x;ia[ea+13]=B.y;ia[ea+14]=B.z;ia[ea+15]=B.w;ea+=16}if(kb&&P)if(A.length==4&&qb)for(B=0;B<4;B++){y=A[B];Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}else for(B=0;B<4;B++){Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}if(eb&&X!==undefined&&O)for(B=
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|
-0;B<4;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<4;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=ua;Na[Ja+1]=ua+1;Na[Ja+2]=ua+3;Na[Ja+3]=ua+1;Na[Ja+4]=ua+2;Na[Ja+5]=ua+3;Ja+=6;Oa[Ma]=ua;Oa[Ma+1]=ua+1;Oa[Ma+2]=ua;Oa[Ma+3]=ua+3;Oa[Ma+4]=ua+1;Oa[Ma+5]=ua+2;Oa[Ma+6]=ua+2;Oa[Ma+7]=ua+3;Ma+=8;ua+=4}}}if(Ya){x=0;for(u=Ya.length;x<u;x++){Na[Ja]=Ya[x].a;Na[Ja+1]=Ya[x].b;Na[Ja+2]=Ya[x].c;Na[Ja+3]=Ya[x].a;Na[Ja+4]=Ya[x].c;Na[Ja+5]=Ya[x].d;Ja+=6}}if(ib){c.bindBuffer(c.ARRAY_BUFFER,
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|
-k.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){c.bindBuffer(c.ARRAY_BUFFER,i.buffer);c.bufferData(c.ARRAY_BUFFER,i.array,w);i.needsUpdate=!1}}if(nb){s=0;for(G=morphTargets.length;s<G;s++){c.bindBuffer(c.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[s]);c.bufferData(c.ARRAY_BUFFER,hb[s],w)}}if(mb&&wa>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Ea,w)}if(kb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,
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|
-Qa,w)}if(lb&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ia,w)}if(eb&&Za>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,fb,w)}if(eb&&$a>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,gb,w)}if(jb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
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|
-Oa,w)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ja,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ka,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,la,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,ma,w)}}}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=
|
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|
-!1}else if(f instanceof THREE.Ribbon){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;p=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<P;u++){O=W[u].position;m=u*3;X[m]=O.x;X[m+1]=O.y;X[m+2]=O.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,X,p)}if(Ga){for(u=0;u<w;u++){color=k[u];m=u*3;x[m]=color.r;x[m+1]=color.g;x[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);
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|
-c.bufferData(c.ARRAY_BUFFER,x,p)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(f instanceof THREE.Line){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;p=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<P;u++){O=W[u].position;m=u*3;X[m]=O.x;X[m+1]=O.y;X[m+2]=O.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,X,p)}if(Ga){for(u=0;u<w;u++){color=k[u];m=u*3;x[m]=
|
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|
-color.r;x[m+1]=color.g;x[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,p)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(f instanceof THREE.ParticleSystem){j=f.geometry;(j.__dirtyVertices||j.__dirtyColors||f.sortParticles)&&d(j,c.DYNAMIC_DRAW,f);j.__dirtyVertices=!1;j.__dirtyColors=!1}}function ra(f){function p(D){var B=[];j=0;for(k=D.length;j<k;j++)D[j]==undefined?B.push("undefined"):B.push(D[j].id);return B.join("_")}var j,k,m,w,x,u,A,t,y={},z=f.morphTargets!==
|
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|
-undefined?f.morphTargets.length:0;f.geometryGroups={};m=0;for(w=f.faces.length;m<w;m++){x=f.faces[m];u=x.materials;A=p(u);y[A]==undefined&&(y[A]={hash:A,counter:0});t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z});x=x instanceof THREE.Face3?3:4;if(f.geometryGroups[t].vertices+x>65535){y[A].counter+=1;t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,
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|
-numMorphTargets:z})}f.geometryGroups[t].faces.push(m);f.geometryGroups[t].vertices+=x}}function da(f,p,j){f.push({buffer:p,object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function pa(f){if(f!=ha){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);
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|
+9]=z.r;Ea[wa+10]=z.g;Ea[wa+11]=z.b;wa+=12}if(lb&&Ha.hasTangents){z=B[0];D=B[1];t=B[2];B=B[3];ia[ea]=z.x;ia[ea+1]=z.y;ia[ea+2]=z.z;ia[ea+3]=z.w;ia[ea+4]=D.x;ia[ea+5]=D.y;ia[ea+6]=D.z;ia[ea+7]=D.w;ia[ea+8]=t.x;ia[ea+9]=t.y;ia[ea+10]=t.z;ia[ea+11]=t.w;ia[ea+12]=B.x;ia[ea+13]=B.y;ia[ea+14]=B.z;ia[ea+15]=B.w;ea+=16}if(kb&&P)if(A.length==4&&qb)for(B=0;B<4;B++){w=A[B];Qa[La]=w.x;Qa[La+1]=w.y;Qa[La+2]=w.z;La+=3}else for(B=0;B<4;B++){Qa[La]=w.x;Qa[La+1]=w.y;Qa[La+2]=w.z;La+=3}if(eb&&X!==undefined&&O)for(B=
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|
+0;B<4;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<4;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=ua;Na[Ja+1]=ua+1;Na[Ja+2]=ua+3;Na[Ja+3]=ua+1;Na[Ja+4]=ua+2;Na[Ja+5]=ua+3;Ja+=6;Oa[Ma]=ua;Oa[Ma+1]=ua+1;Oa[Ma+2]=ua;Oa[Ma+3]=ua+3;Oa[Ma+4]=ua+1;Oa[Ma+5]=ua+2;Oa[Ma+6]=ua+2;Oa[Ma+7]=ua+3;Ma+=8;ua+=4}}}if(Ya){y=0;for(u=Ya.length;y<u;y++){Na[Ja]=Ya[y].a;Na[Ja+1]=Ya[y].b;Na[Ja+2]=Ya[y].c;Na[Ja+3]=Ya[y].a;Na[Ja+4]=Ya[y].c;Na[Ja+5]=Ya[y].d;Ja+=6}}if(ib){c.bindBuffer(c.ARRAY_BUFFER,
|
|
|
+k.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Da,x)}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){c.bindBuffer(c.ARRAY_BUFFER,i.buffer);c.bufferData(c.ARRAY_BUFFER,i.array,x);i.needsUpdate=!1}}if(nb){s=0;for(G=morphTargets.length;s<G;s++){c.bindBuffer(c.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[s]);c.bufferData(c.ARRAY_BUFFER,hb[s],x)}}if(mb&&wa>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Ea,x)}if(kb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,
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|
+Qa,x)}if(lb&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ia,x)}if(eb&&Za>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,fb,x)}if(eb&&$a>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,gb,x)}if(jb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,x);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
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|
+Oa,x)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ja,x);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ka,x);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,la,x);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,ma,x)}}}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=
|
|
|
+!1}else if(f instanceof THREE.Ribbon){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;p=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;x=k.length;X=f.__vertexArray;y=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<P;u++){O=W[u].position;m=u*3;X[m]=O.x;X[m+1]=O.y;X[m+2]=O.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,X,p)}if(Ga){for(u=0;u<x;u++){color=k[u];m=u*3;y[m]=color.r;y[m+1]=color.g;y[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);
|
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|
+c.bufferData(c.ARRAY_BUFFER,y,p)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(f instanceof THREE.Line){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;p=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;x=k.length;X=f.__vertexArray;y=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<P;u++){O=W[u].position;m=u*3;X[m]=O.x;X[m+1]=O.y;X[m+2]=O.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,X,p)}if(Ga){for(u=0;u<x;u++){color=k[u];m=u*3;y[m]=
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|
|
+color.r;y[m+1]=color.g;y[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,y,p)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(f instanceof THREE.ParticleSystem){j=f.geometry;(j.__dirtyVertices||j.__dirtyColors||f.sortParticles)&&d(j,c.DYNAMIC_DRAW,f);j.__dirtyVertices=!1;j.__dirtyColors=!1}}function ra(f){function p(D){var B=[];j=0;for(k=D.length;j<k;j++)D[j]==undefined?B.push("undefined"):B.push(D[j].id);return B.join("_")}var j,k,m,x,y,u,A,t,w={},z=f.morphTargets!==
|
|
|
+undefined?f.morphTargets.length:0;f.geometryGroups={};m=0;for(x=f.faces.length;m<x;m++){y=f.faces[m];u=y.materials;A=p(u);w[A]==undefined&&(w[A]={hash:A,counter:0});t=w[A].hash+"_"+w[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z});y=y instanceof THREE.Face3?3:4;if(f.geometryGroups[t].vertices+y>65535){w[A].counter+=1;t=w[A].hash+"_"+w[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,
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|
+numMorphTargets:z})}f.geometryGroups[t].faces.push(m);f.geometryGroups[t].vertices+=y}}function da(f,p,j){f.push({buffer:p,object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function pa(f){if(f!=ha){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);
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|
|
break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}ha=f}}function $(f,p,j){if((j.width&j.width-1)==0&&(j.height&j.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,fa(p.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,fa(p.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,fa(p.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,fa(p.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);
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c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Fa(p.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Fa(p.minFilter))}}function K(f,p){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}$(c.TEXTURE_2D,
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f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+p);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer===undefined)f.stencilBuffer=!0;f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,fa(f.wrapS));
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@@ -258,33 +258,33 @@ c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEME
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"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,
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"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,
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"projectionMatrix");var ob=!1;this.setSize=function(f,p){ga.width=f;ga.height=p;this.setViewport(0,0,ga.width,ga.height)};this.setViewport=function(f,p,j,k){va=f;qa=p;za=j;Aa=k;c.viewport(va,qa,za,Aa)};this.setScissor=function(f,p,j,k){c.scissor(f,p,j,k)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){Y=f;c.depthMask(f)};this.setClearColorHex=function(f,p){var j=new THREE.Color(f);c.clearColor(j.r,j.g,j.b,p)};this.setClearColor=
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-function(f,p){c.clearColor(f.r,f.g,f.b,p)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.getContext=function(){return c};this.initMaterial=function(f,p,j,k){var m,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x=
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-"basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=THREE.UniformsUtils.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=p.length;A<t;A++){w=p[A];w instanceof THREE.DirectionalLight&&y++;w instanceof THREE.PointLight&&
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-u++}if(u+y<=4)p=y;else{p=Math.ceil(4*y/(u+y));u=4-p}w={directional:p,point:u};y=50;if(k!==undefined&&k instanceof THREE.SkinnedMesh)y=k.bones.length;var z;a:{A=f.fragmentShader;t=f.vertexShader;u=f.uniforms;p=f.attributes;j={map:!!f.map,envMap:!!f.envMap,lightMap:!!f.lightMap,vertexColors:f.vertexColors,fog:j,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:w.directional,maxPointLights:w.point,maxBones:y};var D;w=[];
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-if(x)w.push(x);else{w.push(A);w.push(t)}for(D in j){w.push(D);w.push(j[D])}x=w.join();D=0;for(w=xa.length;D<w;D++)if(xa[D].code==x){z=xa[D].program;break a}D=c.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.fog?"#define USE_FOG":"",j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",
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+function(f,p){c.clearColor(f.r,f.g,f.b,p)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.getContext=function(){return c};this.initMaterial=function(f,p,j,k){var m,x,y;if(f instanceof THREE.MeshDepthMaterial)y="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)y="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)y="normal";else if(f instanceof THREE.MeshBasicMaterial)y=
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+"basic";else if(f instanceof THREE.MeshLambertMaterial)y="lambert";else if(f instanceof THREE.MeshPhongMaterial)y="phong";else if(f instanceof THREE.LineBasicMaterial)y="basic";else f instanceof THREE.ParticleBasicMaterial&&(y="particle_basic");if(y){var u=THREE.ShaderLib[y];f.uniforms=THREE.UniformsUtils.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,w;A=w=u=0;for(t=p.length;A<t;A++){x=p[A];x instanceof THREE.DirectionalLight&&w++;x instanceof THREE.PointLight&&
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+u++}if(u+w<=4)p=w;else{p=Math.ceil(4*w/(u+w));u=4-p}x={directional:p,point:u};w=50;if(k!==undefined&&k instanceof THREE.SkinnedMesh)w=k.bones.length;var z;a:{A=f.fragmentShader;t=f.vertexShader;u=f.uniforms;p=f.attributes;j={map:!!f.map,envMap:!!f.envMap,lightMap:!!f.lightMap,vertexColors:f.vertexColors,fog:j,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:x.directional,maxPointLights:x.point,maxBones:w};var D;x=[];
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+if(y)x.push(y);else{x.push(A);x.push(t)}for(D in j){x.push(D);x.push(j[D])}y=x.join();D=0;for(x=xa.length;D<x;D++)if(xa[D].code==y){z=xa[D].program;break a}D=c.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.fog?"#define USE_FOG":"",j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",
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j.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,"#define MAX_BONES "+j.maxBones,j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors?"#define USE_COLOR":"",j.skinning?"#define USE_SKINNING":"",j.morphTargets?
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"#define USE_MORPHTARGETS":"",j.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B);
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-B=A;u=0;for(A=B.length;u<A;u++){t=B[u];D.uniforms[t]=c.getUniformLocation(D,t)}A=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<j.maxMorphTargets;B++)A.push("morphTarget"+B);for(z in p)A.push(z);z=A;B=0;for(p=z.length;B<p;B++){j=z[B];D.attributes[j]=c.getAttribLocation(D,j)}xa.push({program:D,code:x});z=D}f.program=z;z=f.program.attributes;c.enableVertexAttribArray(z.position);z.color>=0&&c.enableVertexAttribArray(z.color);z.normal>=
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+B=A;u=0;for(A=B.length;u<A;u++){t=B[u];D.uniforms[t]=c.getUniformLocation(D,t)}A=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<j.maxMorphTargets;B++)A.push("morphTarget"+B);for(z in p)A.push(z);z=A;B=0;for(p=z.length;B<p;B++){j=z[B];D.attributes[j]=c.getAttribLocation(D,j)}xa.push({program:D,code:y});z=D}f.program=z;z=f.program.attributes;c.enableVertexAttribArray(z.position);z.color>=0&&c.enableVertexAttribArray(z.color);z.normal>=
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0&&c.enableVertexAttribArray(z.normal);z.tangent>=0&&c.enableVertexAttribArray(z.tangent);if(f.skinning&&z.skinVertexA>=0&&z.skinVertexB>=0&&z.skinIndex>=0&&z.skinWeight>=0){c.enableVertexAttribArray(z.skinVertexA);c.enableVertexAttribArray(z.skinVertexB);c.enableVertexAttribArray(z.skinIndex);c.enableVertexAttribArray(z.skinWeight)}for(m in f.attributes)z[m]>=0&&c.enableVertexAttribArray(z[m]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(z.morphTarget0>=0){c.enableVertexAttribArray(z.morphTarget0);
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f.numSupportedMorphTargets++}if(z.morphTarget1>=0){c.enableVertexAttribArray(z.morphTarget1);f.numSupportedMorphTargets++}if(z.morphTarget2>=0){c.enableVertexAttribArray(z.morphTarget2);f.numSupportedMorphTargets++}if(z.morphTarget3>=0){c.enableVertexAttribArray(z.morphTarget3);f.numSupportedMorphTargets++}if(z.morphTarget4>=0){c.enableVertexAttribArray(z.morphTarget4);f.numSupportedMorphTargets++}if(z.morphTarget5>=0){c.enableVertexAttribArray(z.morphTarget5);f.numSupportedMorphTargets++}if(z.morphTarget6>=
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-0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f<m;f++)k.__webglMorphTargetInfluences[f]=0}};this.render=function(f,p,j,k){var m,w,x,u,A,t,y,z,D=f.lights,B=f.fog;V.data.vertices=0;V.data.faces=0;p.matrixAutoUpdate&&p.update(undefined,!0);f.update(undefined,!1,p);p.matrixWorldInverse.flattenToArray(Xa);
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-p.projectionMatrix.flattenToArray(Ta);Pa.multiply(p.projectionMatrix,p.matrixWorldInverse);q(Pa);this.initWebGLObjects(f);Ia(j);(this.autoClear||k)&&this.clear();A=f.__webglObjects.length;for(k=0;k<A;k++){m=f.__webglObjects[k];y=m.object;if(y.visible)if(!(y instanceof THREE.Mesh)||r(y)){y.matrixWorld.flattenToArray(y._objectMatrixArray);U(y,p);F(m);m.render=!0;if(this.sortObjects){Ua.copy(y.position);Pa.multiplyVector3(Ua);m.z=Ua.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(H);
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-t=f.__webglObjectsImmediate.length;for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){y.matrixAutoUpdate&&y.matrixWorld.flattenToArray(y._objectMatrixArray);U(y,p);E(m)}}pa(THREE.NormalBlending);for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){y=m.object;z=m.buffer;x=m.opaque;o(y);for(m=0;m<x.count;m++){u=x.list[m];n(u.depthTest);g(p,D,B,u,z,y)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){x=m.opaque;o(y);for(m=0;m<x.count;m++){u=x.list[m];n(u.depthTest);
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-w=e(p,D,B,u,y);y.render(function(O){h(O,w,u.shading)})}}}for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){y=m.object;z=m.buffer;x=m.transparent;o(y);for(m=0;m<x.count;m++){u=x.list[m];pa(u.blending);n(u.depthTest);g(p,D,B,u,z,y)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){x=m.transparent;o(y);for(m=0;m<x.count;m++){u=x.list[m];pa(u.blending);n(u.depthTest);w=e(p,D,B,u,y);y.render(function(O){h(O,w,u.shading)})}}}f.__webglSprites.length&&M(f,p);stencil&&f.__webglShadowVolumes.length&&
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-f.lights.length&&I(f);f.__webglLensFlares.length&&N(f,p);if(j&&j.minFilter!==THREE.NearestFilter&&j.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,j.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[];f.__webglSprites=[]}for(;f.__objectsAdded.length;){var p=f.__objectsAdded[0],j=f,k=void 0,m=void 0,w=void 0;
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-if(p._modelViewMatrix==undefined){p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);p._objectMatrixArray=new Float32Array(16);p.matrixWorld.flattenToArray(p._objectMatrixArray)}if(p instanceof THREE.Mesh){m=p.geometry;m.geometryGroups==undefined&&ra(m);for(k in m.geometryGroups){w=m.geometryGroups[k];if(!w.__webglVertexBuffer){var x=w;x.__webglVertexBuffer=c.createBuffer();x.__webglNormalBuffer=c.createBuffer();x.__webglTangentBuffer=
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-c.createBuffer();x.__webglColorBuffer=c.createBuffer();x.__webglUVBuffer=c.createBuffer();x.__webglUV2Buffer=c.createBuffer();x.__webglSkinVertexABuffer=c.createBuffer();x.__webglSkinVertexBBuffer=c.createBuffer();x.__webglSkinIndicesBuffer=c.createBuffer();x.__webglSkinWeightsBuffer=c.createBuffer();x.__webglFaceBuffer=c.createBuffer();x.__webglLineBuffer=c.createBuffer();if(x.numMorphTargets){var u=void 0,A=void 0;x.__webglMorphTargetsBuffers=[];u=0;for(A=x.numMorphTargets;u<A;u++)x.__webglMorphTargetsBuffers.push(c.createBuffer())}x=
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-w;u=p;var t=void 0,y=void 0,z=void 0;z=void 0;var D=void 0,B=void 0,O=void 0,W=O=A=0;y=void 0;z=void 0;var P=void 0;t=void 0;y=void 0;D=u.geometry;P=D.faces;B=x.faces;t=0;for(y=B.length;t<y;t++){z=B[t];z=P[z];if(z instanceof THREE.Face3){A+=3;O+=1;W+=3}else if(z instanceof THREE.Face4){A+=4;O+=2;W+=4}}t=x;y=u;P=void 0;B=void 0;var X=void 0,Ga=void 0;X=void 0;z=[];P=0;for(B=y.materials.length;P<B;P++){X=y.materials[P];if(X instanceof THREE.MeshFaceMaterial){X=0;for(l=t.materials.length;X<l;X++)(Ga=
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-t.materials[X])&&z.push(Ga)}else(Ga=X)&&z.push(Ga)}t=z;a:{y=void 0;P=void 0;B=t.length;for(y=0;y<B;y++){P=t[y];if(P.map||P.lightMap||P instanceof THREE.MeshShaderMaterial){y=!0;break a}}y=!1}a:{P=void 0;B=void 0;z=t.length;for(P=0;P<z;P++){B=t[P];if(!(B instanceof THREE.MeshBasicMaterial&&!B.envMap||B instanceof THREE.MeshDepthMaterial)){P=B&&B.shading!=undefined&&B.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}P=!1}a:{B=void 0;z=void 0;X=t.length;for(B=0;B<X;B++){z=
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-t[B];if(z.vertexColors){z=z.vertexColors;break a}}z=!1}x.__vertexArray=new Float32Array(A*3);if(P)x.__normalArray=new Float32Array(A*3);if(D.hasTangents)x.__tangentArray=new Float32Array(A*4);if(z)x.__colorArray=new Float32Array(A*3);if(y){if(D.faceUvs.length>0||D.faceVertexUvs.length>0)x.__uvArray=new Float32Array(A*2);if(D.faceUvs.length>1||D.faceVertexUvs.length>1)x.__uv2Array=new Float32Array(A*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){x.__skinVertexAArray=new Float32Array(A*
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-4);x.__skinVertexBArray=new Float32Array(A*4);x.__skinIndexArray=new Float32Array(A*4);x.__skinWeightArray=new Float32Array(A*4)}x.__faceArray=new Uint16Array(O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));x.__lineArray=new Uint16Array(W*2);if(x.numMorphTargets){x.__morphTargetsArrays=[];D=0;for(B=x.numMorphTargets;D<B;D++)x.__morphTargetsArrays.push(new Float32Array(A*3))}x.__needsSmoothNormals=P==THREE.SmoothShading;x.__uvType=y;x.__vertexColorType=z;x.__normalType=P;x.__webglFaceCount=
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|
-O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0);x.__webglLineCount=W*2;D=0;for(B=t.length;D<B;D++)if(t[D].attributes){x.__webglCustomAttributes={};for(a in t[D].attributes){y=t[D].attributes[a];if(!y.__webglInitialized||y.createUniqueBuffers){y.__webglInitialized=!0;O=1;if(y.type==="v2")O=2;else if(y.type==="v3")O=3;else if(y.type==="v4")O=4;else y.type==="c"&&(O=3);y.size=O;y.needsUpdate=!0;y.array=new Float32Array(A*O);y.buffer=c.createBuffer()}x.__webglCustomAttributes[a]=y}}m.__dirtyVertices=
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|
-!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}p instanceof THREE.ShadowVolume?da(j.__webglShadowVolumes,w,p):da(j.__webglObjects,w,p)}}else if(p instanceof THREE.LensFlare)da(j.__webglLensFlares,undefined,p);else if(p instanceof THREE.Ribbon){m=p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*
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|
-3);k.__colorArray=new Float32Array(w*3);k.__webglVertexCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(p instanceof THREE.Line){m=p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__webglLineCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(p instanceof THREE.ParticleSystem){m=
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|
-p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__sortArray=[];k.__webglParticleCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes)j.__webglObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});else p instanceof
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|
-THREE.Sprite&&j.__webglSprites.push(p);f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){p=f.__objectsRemoved[0];j=f;m=void 0;k=void 0;if(p instanceof THREE.Mesh)for(m=j.__webglObjects.length-1;m>=0;m--){k=j.__webglObjects[m].object;if(p==k){j.__webglObjects.splice(m,1);break}}else if(p instanceof THREE.Sprite)for(m=j.__webglSprites.length-1;m>=0;m--){k=j.__webglSprites[m];if(p==k){j.__webglSprites.splice(m,1);break}}f.__objectsRemoved.splice(0,1)}p=0;for(j=f.__webglObjects.length;p<j;p++)L(f.__webglObjects[p].object,
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|
-f);p=0;for(j=f.__webglShadowVolumes.length;p<j;p++)L(f.__webglShadowVolumes[p].object,f);p=0;for(j=f.__webglLensFlares.length;p<j;p++)L(f.__webglLensFlares[p].object,f)};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
+0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f<m;f++)k.__webglMorphTargetInfluences[f]=0}};this.render=function(f,p,j,k){var m,x,y,u,A,t,w,z,D=f.lights,B=f.fog;V.data.vertices=0;V.data.faces=0;p.matrixAutoUpdate&&p.update(undefined,!0);f.update(undefined,!1,p);p.matrixWorldInverse.flattenToArray(Xa);
|
|
|
+p.projectionMatrix.flattenToArray(Ta);Pa.multiply(p.projectionMatrix,p.matrixWorldInverse);q(Pa);this.initWebGLObjects(f);Ia(j);(this.autoClear||k)&&this.clear();A=f.__webglObjects.length;for(k=0;k<A;k++){m=f.__webglObjects[k];w=m.object;if(w.visible)if(!(w instanceof THREE.Mesh)||r(w)){w.matrixWorld.flattenToArray(w._objectMatrixArray);U(w,p);F(m);m.render=!0;if(this.sortObjects){Ua.copy(w.position);Pa.multiplyVector3(Ua);m.z=Ua.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(H);
|
|
|
+t=f.__webglObjectsImmediate.length;for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];w=m.object;if(w.visible){w.matrixAutoUpdate&&w.matrixWorld.flattenToArray(w._objectMatrixArray);U(w,p);E(m)}}pa(THREE.NormalBlending);for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){w=m.object;z=m.buffer;y=m.opaque;o(w);for(m=0;m<y.count;m++){u=y.list[m];n(u.depthTest);g(p,D,B,u,z,w)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];w=m.object;if(w.visible){y=m.opaque;o(w);for(m=0;m<y.count;m++){u=y.list[m];n(u.depthTest);
|
|
|
+x=e(p,D,B,u,w);w.render(function(O){h(O,x,u.shading)})}}}for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){w=m.object;z=m.buffer;y=m.transparent;o(w);for(m=0;m<y.count;m++){u=y.list[m];pa(u.blending);n(u.depthTest);g(p,D,B,u,z,w)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];w=m.object;if(w.visible){y=m.transparent;o(w);for(m=0;m<y.count;m++){u=y.list[m];pa(u.blending);n(u.depthTest);x=e(p,D,B,u,w);w.render(function(O){h(O,x,u.shading)})}}}f.__webglSprites.length&&M(f,p);stencil&&f.__webglShadowVolumes.length&&
|
|
|
+f.lights.length&&I(f);f.__webglLensFlares.length&&N(f,p);if(j&&j.minFilter!==THREE.NearestFilter&&j.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,j.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[];f.__webglSprites=[]}for(;f.__objectsAdded.length;){var p=f.__objectsAdded[0],j=f,k=void 0,m=void 0,x=void 0;
|
|
|
+if(p._modelViewMatrix==undefined){p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);p._objectMatrixArray=new Float32Array(16);p.matrixWorld.flattenToArray(p._objectMatrixArray)}if(p instanceof THREE.Mesh){m=p.geometry;m.geometryGroups==undefined&&ra(m);for(k in m.geometryGroups){x=m.geometryGroups[k];if(!x.__webglVertexBuffer){var y=x;y.__webglVertexBuffer=c.createBuffer();y.__webglNormalBuffer=c.createBuffer();y.__webglTangentBuffer=
|
|
|
+c.createBuffer();y.__webglColorBuffer=c.createBuffer();y.__webglUVBuffer=c.createBuffer();y.__webglUV2Buffer=c.createBuffer();y.__webglSkinVertexABuffer=c.createBuffer();y.__webglSkinVertexBBuffer=c.createBuffer();y.__webglSkinIndicesBuffer=c.createBuffer();y.__webglSkinWeightsBuffer=c.createBuffer();y.__webglFaceBuffer=c.createBuffer();y.__webglLineBuffer=c.createBuffer();if(y.numMorphTargets){var u=void 0,A=void 0;y.__webglMorphTargetsBuffers=[];u=0;for(A=y.numMorphTargets;u<A;u++)y.__webglMorphTargetsBuffers.push(c.createBuffer())}y=
|
|
|
+x;u=p;var t=void 0,w=void 0,z=void 0;z=void 0;var D=void 0,B=void 0,O=void 0,W=O=A=0;w=void 0;z=void 0;var P=void 0;t=void 0;w=void 0;D=u.geometry;P=D.faces;B=y.faces;t=0;for(w=B.length;t<w;t++){z=B[t];z=P[z];if(z instanceof THREE.Face3){A+=3;O+=1;W+=3}else if(z instanceof THREE.Face4){A+=4;O+=2;W+=4}}t=y;w=u;P=void 0;B=void 0;var X=void 0,Ga=void 0;X=void 0;z=[];P=0;for(B=w.materials.length;P<B;P++){X=w.materials[P];if(X instanceof THREE.MeshFaceMaterial){X=0;for(l=t.materials.length;X<l;X++)(Ga=
|
|
|
+t.materials[X])&&z.push(Ga)}else(Ga=X)&&z.push(Ga)}t=z;a:{w=void 0;P=void 0;B=t.length;for(w=0;w<B;w++){P=t[w];if(P.map||P.lightMap||P instanceof THREE.MeshShaderMaterial){w=!0;break a}}w=!1}a:{P=void 0;B=void 0;z=t.length;for(P=0;P<z;P++){B=t[P];if(!(B instanceof THREE.MeshBasicMaterial&&!B.envMap||B instanceof THREE.MeshDepthMaterial)){P=B&&B.shading!=undefined&&B.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}P=!1}a:{B=void 0;z=void 0;X=t.length;for(B=0;B<X;B++){z=
|
|
|
+t[B];if(z.vertexColors){z=z.vertexColors;break a}}z=!1}y.__vertexArray=new Float32Array(A*3);if(P)y.__normalArray=new Float32Array(A*3);if(D.hasTangents)y.__tangentArray=new Float32Array(A*4);if(z)y.__colorArray=new Float32Array(A*3);if(w){if(D.faceUvs.length>0||D.faceVertexUvs.length>0)y.__uvArray=new Float32Array(A*2);if(D.faceUvs.length>1||D.faceVertexUvs.length>1)y.__uv2Array=new Float32Array(A*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){y.__skinVertexAArray=new Float32Array(A*
|
|
|
+4);y.__skinVertexBArray=new Float32Array(A*4);y.__skinIndexArray=new Float32Array(A*4);y.__skinWeightArray=new Float32Array(A*4)}y.__faceArray=new Uint16Array(O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));y.__lineArray=new Uint16Array(W*2);if(y.numMorphTargets){y.__morphTargetsArrays=[];D=0;for(B=y.numMorphTargets;D<B;D++)y.__morphTargetsArrays.push(new Float32Array(A*3))}y.__needsSmoothNormals=P==THREE.SmoothShading;y.__uvType=w;y.__vertexColorType=z;y.__normalType=P;y.__webglFaceCount=
|
|
|
+O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0);y.__webglLineCount=W*2;D=0;for(B=t.length;D<B;D++)if(t[D].attributes){y.__webglCustomAttributes={};for(a in t[D].attributes){w=t[D].attributes[a];if(!w.__webglInitialized||w.createUniqueBuffers){w.__webglInitialized=!0;O=1;if(w.type==="v2")O=2;else if(w.type==="v3")O=3;else if(w.type==="v4")O=4;else w.type==="c"&&(O=3);w.size=O;w.needsUpdate=!0;w.array=new Float32Array(A*O);w.buffer=c.createBuffer();w.buffer.belongsToAttribute=a}y.__webglCustomAttributes[a]=
|
|
|
+w}}m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}p instanceof THREE.ShadowVolume?da(j.__webglShadowVolumes,x,p):da(j.__webglObjects,x,p)}}else if(p instanceof THREE.LensFlare)da(j.__webglLensFlares,undefined,p);else if(p instanceof THREE.Ribbon){m=p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;x=k.vertices.length;k.__vertexArray=
|
|
|
+new Float32Array(x*3);k.__colorArray=new Float32Array(x*3);k.__webglVertexCount=x;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(p instanceof THREE.Line){m=p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;x=k.vertices.length;k.__vertexArray=new Float32Array(x*3);k.__colorArray=new Float32Array(x*3);k.__webglLineCount=x;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(p instanceof
|
|
|
+THREE.ParticleSystem){m=p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;x=k.vertices.length;k.__vertexArray=new Float32Array(x*3);k.__colorArray=new Float32Array(x*3);k.__sortArray=[];k.__webglParticleCount=x;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes)j.__webglObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],
|
|
|
+count:0}});else p instanceof THREE.Sprite&&j.__webglSprites.push(p);f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){p=f.__objectsRemoved[0];j=f;m=void 0;k=void 0;if(p instanceof THREE.Mesh)for(m=j.__webglObjects.length-1;m>=0;m--){k=j.__webglObjects[m].object;if(p==k){j.__webglObjects.splice(m,1);break}}else if(p instanceof THREE.Sprite)for(m=j.__webglSprites.length-1;m>=0;m--){k=j.__webglSprites[m];if(p==k){j.__webglSprites.splice(m,1);break}}f.__objectsRemoved.splice(0,1)}p=0;for(j=
|
|
|
+f.__webglObjects.length;p<j;p++)L(f.__webglObjects[p].object,f);p=0;for(j=f.__webglShadowVolumes.length;p<j;p++)L(f.__webglShadowVolumes[p].object,f);p=0;for(j=f.__webglLensFlares.length;p<j;p++)L(f.__webglLensFlares[p].object,f)};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
0}};
|
|
|
THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBAFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==undefined?
|
|
|
e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==undefined?e.stencilBuffer:!0};
|