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PVRTC support in examples
- Split DDSParser, put common parsing process in abstract CompressedTextureLoader
- added PVRLoader based on CompressedTextureLoader
- added feature detection and PVRTC related gl contants in Three / WebglRenderer
- added a sample page

Pierre Lepers 11 年之前
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c0fdc31d1e

+ 29 - 5
build/three.js

@@ -163,20 +163,21 @@ THREE.RGBAFormat = 1021;
 THREE.LuminanceFormat = 1022;
 THREE.LuminanceAlphaFormat = 1023;
 
-// Compressed texture formats
+// DDS / ST3C Compressed texture formats
 
 THREE.RGB_S3TC_DXT1_Format = 2001;
 THREE.RGBA_S3TC_DXT1_Format = 2002;
 THREE.RGBA_S3TC_DXT3_Format = 2003;
 THREE.RGBA_S3TC_DXT5_Format = 2004;
 
-/*
-// Potential future PVRTC compressed texture formats
+
+// PVRTC compressed texture formats
+
 THREE.RGB_PVRTC_4BPPV1_Format = 2100;
 THREE.RGB_PVRTC_2BPPV1_Format = 2101;
 THREE.RGBA_PVRTC_4BPPV1_Format = 2102;
 THREE.RGBA_PVRTC_2BPPV1_Format = 2103;
-*/
+
 
 // File:src/math/Color.js
 
@@ -17581,6 +17582,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	var _glExtensionStandardDerivatives;
 	var _glExtensionTextureFilterAnisotropic;
 	var _glExtensionCompressedTextureS3TC;
+	var _glExtensionCompressedTexturePVRTC;
 	var _glExtensionElementIndexUint;
 	var _glExtensionFragDepth;
 
@@ -17603,7 +17605,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	var _supportsVertexTextures = ( _maxVertexTextures > 0 );
 	var _supportsBoneTextures = _supportsVertexTextures && _glExtensionTextureFloat;
 
-	var _compressedTextureFormats = _glExtensionCompressedTextureS3TC ? _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS ) : [];
+	var _compressedTextureFormats = ( _glExtensionCompressedTexturePVRTC || _glExtensionCompressedTextureS3TC ) ? _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS ) : [];
 
 	//
 
@@ -17675,6 +17677,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	this.supportsCompressedTexturePVRTC = function () {
+
+		return _glExtensionCompressedTexturePVRTC;
+
+	};
+
 	this.getMaxAnisotropy  = function () {
 
 		return _maxAnisotropy;
@@ -23432,6 +23440,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		if ( _glExtensionCompressedTexturePVRTC !== undefined ) {
+
+			if ( p === THREE.RGB_PVRTC_4BPPV1_Format  ) return _glExtensionCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_4BPPV1_IMG  ;
+			if ( p === THREE.RGB_PVRTC_2BPPV1_Format  ) return _glExtensionCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_2BPPV1_IMG  ;
+			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return _glExtensionCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG ;
+			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return _glExtensionCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG ;
+
+		}
+
 		return 0;
 
 	};
@@ -23556,6 +23573,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_glExtensionTextureFilterAnisotropic = _gl.getExtension( 'EXT_texture_filter_anisotropic' ) || _gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || _gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
 
 		_glExtensionCompressedTextureS3TC = _gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || _gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || _gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
+		_glExtensionCompressedTexturePVRTC = _gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || _gl.getExtension( 'MOZ_WEBGL_compressed_texture_pvrtc' ) || _gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
 
 		_glExtensionElementIndexUint = _gl.getExtension( 'OES_element_index_uint' );
 
@@ -23584,6 +23602,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		if ( _glExtensionCompressedTexturePVRTC === null ) {
+
+			console.log( 'THREE.WebGLRenderer: PVRTC compressed textures not supported.' );
+
+		}
+
 		if ( _glExtensionElementIndexUint === null ) {
 
 			console.log( 'THREE.WebGLRenderer: elementindex as unsigned integer not supported.' );

+ 76 - 74
build/three.min.js

@@ -3,7 +3,8 @@
 THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
 THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;
 THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;
-THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
+THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.RGB_PVRTC_4BPPV1_Format=2100;THREE.RGB_PVRTC_2BPPV1_Format=2101;THREE.RGBA_PVRTC_4BPPV1_Format=2102;THREE.RGBA_PVRTC_2BPPV1_Format=2103;
+THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
 c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a};b=0.5>=c?c*(1+b):c+b-c*b;c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
 Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
@@ -187,10 +188,10 @@ if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3
 this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k,m,n,q=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,p=new THREE.Vector3;if(a.index)for(var v=a.index.array,w=0<this.offsets.length?this.offsets:[{start:0,count:v.length,index:0}],u=0,A=w.length;u<A;++u){e=w[u].start;g=w[u].count;
 for(var x=w[u].index,d=e,e=e+g;d<e;d+=3)g=x+v[d],f=x+v[d+1],h=x+v[d+2],k=b[3*g],m=b[3*g+1],n=b[3*g+2],q.set(k,m,n),k=b[3*f],m=b[3*f+1],n=b[3*f+2],r.set(k,m,n),k=b[3*h],m=b[3*h+1],n=b[3*h+2],t.set(k,m,n),s.subVectors(t,r),p.subVectors(q,r),s.cross(p),c[3*g]+=s.x,c[3*g+1]+=s.y,c[3*g+2]+=s.z,c[3*f]+=s.x,c[3*f+1]+=s.y,c[3*f+2]+=s.z,c[3*h]+=s.x,c[3*h+1]+=s.y,c[3*h+2]+=s.z}else for(d=0,e=b.length;d<e;d+=9)k=b[d],m=b[d+1],n=b[d+2],q.set(k,m,n),k=b[d+3],m=b[d+4],n=b[d+5],r.set(k,m,n),k=b[d+6],m=b[d+7],n=
 b[d+8],t.set(k,m,n),s.subVectors(t,r),p.subVectors(q,r),s.cross(p),c[d]=s.x,c[d+1]=s.y,c[d+2]=s.z,c[d+3]=s.x,c[d+4]=s.y,c[d+5]=s.z,c[d+6]=s.x,c[d+7]=s.y,c[d+8]=s.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q=d[3*a];r=d[3*a+1];t=d[3*a+2];s=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];A=d[3*c+2];x=g[2*a];G=g[2*a+1];C=g[2*b];B=g[2*b+1];y=g[2*c];D=g[2*c+1];J=s-q;N=w-q;Q=p-r;E=u-r;da=v-t;V=A-t;R=C-x;S=y-x;L=B-G;wa=D-G;P=1/(R*wa-S*L);xa.set((wa*J-
-L*N)*P,(wa*Q-L*E)*P,(wa*da-L*V)*P);la.set((R*N-S*J)*P,(R*E-S*Q)*P,(R*V-S*da)*P);k[a].add(xa);k[b].add(xa);k[c].add(xa);m[a].add(la);m[b].add(la);m[c].add(la)}function b(a){Ca.x=e[3*a];Ca.y=e[3*a+1];Ca.z=e[3*a+2];eb.copy(Ca);I=k[a];Fa.copy(I);Fa.sub(Ca.multiplyScalar(Ca.dot(I))).normalize();Ta.crossVectors(eb,I);Na=Ta.dot(m[a]);Ra=0>Na?-1:1;h[4*a]=Fa.x;h[4*a+1]=Fa.y;h[4*a+2]=Fa.z;h[4*a+3]=Ra}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===
+L*N)*P,(wa*Q-L*E)*P,(wa*da-L*V)*P);la.set((R*N-S*J)*P,(R*E-S*Q)*P,(R*V-S*da)*P);k[a].add(xa);k[b].add(xa);k[c].add(xa);m[a].add(la);m[b].add(la);m[c].add(la)}function b(a){Ca.x=e[3*a];Ca.y=e[3*a+1];Ca.z=e[3*a+2];fb.copy(Ca);I=k[a];Ga.copy(I);Ga.sub(Ca.multiplyScalar(Ca.dot(I))).normalize();Ta.crossVectors(fb,I);Na=Ta.dot(m[a]);Ra=0>Na?-1:1;h[4*a]=Ga.x;h[4*a+1]=Ga.y;h[4*a+2]=Ga.z;h[4*a+3]=Ra}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===
 this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],m=[],n=0;n<f;n++)k[n]=new THREE.Vector3,m[n]=new THREE.Vector3;var q,
-r,t,s,p,v,w,u,A,x,G,C,B,y,D,J,N,Q,E,da,V,R,S,L,wa,P,xa=new THREE.Vector3,la=new THREE.Vector3,sa,K,ha,ra,Ha;0===this.drawcalls.length&&this.addDrawCall(0,c.length,0);var ta=this.drawcalls,n=0;for(K=ta.length;n<K;++n){sa=ta[n].start;ha=ta[n].count;var Ia=ta[n].index,f=sa;for(sa+=ha;f<sa;f+=3)ha=Ia+c[f],ra=Ia+c[f+1],Ha=Ia+c[f+2],a(ha,ra,Ha)}var Fa=new THREE.Vector3,Ta=new THREE.Vector3,Ca=new THREE.Vector3,eb=new THREE.Vector3,Ra,I,Na,n=0;for(K=ta.length;n<K;++n)for(sa=ta[n].start,ha=ta[n].count,Ia=
-ta[n].index,f=sa,sa+=ha;f<sa;f+=3)ha=Ia+c[f],ra=Ia+c[f+1],Ha=Ia+c[f+2],b(ha),b(ra),b(Ha)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],m=0,n=0,q=new Int32Array(6),r=new Int32Array(c.length),t=new Int32Array(c.length),s=0;s<c.length;s++)r[s]=-1,t[s]=-1;for(c=0;c<d;c++){for(var p=n=0;3>p;p++)s=a[3*c+p],-1==r[s]?(q[2*p]=s,
+r,t,s,p,v,w,u,A,x,G,C,B,y,D,J,N,Q,E,da,V,R,S,L,wa,P,xa=new THREE.Vector3,la=new THREE.Vector3,sa,K,ha,ra,Ia;0===this.drawcalls.length&&this.addDrawCall(0,c.length,0);var ta=this.drawcalls,n=0;for(K=ta.length;n<K;++n){sa=ta[n].start;ha=ta[n].count;var Ja=ta[n].index,f=sa;for(sa+=ha;f<sa;f+=3)ha=Ja+c[f],ra=Ja+c[f+1],Ia=Ja+c[f+2],a(ha,ra,Ia)}var Ga=new THREE.Vector3,Ta=new THREE.Vector3,Ca=new THREE.Vector3,fb=new THREE.Vector3,Ra,I,Na,n=0;for(K=ta.length;n<K;++n)for(sa=ta[n].start,ha=ta[n].count,Ja=
+ta[n].index,f=sa,sa+=ha;f<sa;f+=3)ha=Ja+c[f],ra=Ja+c[f+1],Ia=Ja+c[f+2],b(ha),b(ra),b(Ia)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],m=0,n=0,q=new Int32Array(6),r=new Int32Array(c.length),t=new Int32Array(c.length),s=0;s<c.length;s++)r[s]=-1,t[s]=-1;for(c=0;c<d;c++){for(var p=n=0;3>p;p++)s=a[3*c+p],-1==r[s]?(q[2*p]=s,
 q[2*p+1]=-1,n++):r[s]<k.index?(q[2*p]=s,q[2*p+1]=-1,m++):(q[2*p]=s,q[2*p+1]=r[s]);if(f+n>k.index+b)for(k={start:g,count:0,index:f},h.push(k),n=0;6>n;n+=2)p=q[n+1],-1<p&&p<k.index&&(q[n+1]=-1);for(n=0;6>n;n+=2)s=q[n],p=q[n+1],-1===p&&(p=f++),r[s]=p,t[p]=s,e[g++]=p-k.index,k.count++}this.reorderBuffers(e,t,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+
 1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,m=d[e],n=0;n<k;n++)m[g*k+n]=h[f*k+n]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=
 this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type,data:{attributes:{}}},b=this.attributes,c=this.offsets,d=this.boundingSphere,e;for(e in b){for(var g=b[e],f=[],h=g.array,k=0,m=h.length;k<m;k++)f[k]=h[k];a.data.attributes[e]={itemSize:g.itemSize,type:g.array.constructor.name,array:f}}0<c.length&&(a.data.offsets=JSON.parse(JSON.stringify(c)));null!==d&&(a.data.boundingSphere={center:d.center.toArray(),
@@ -429,38 +430,38 @@ function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.leng
 f));c=null!==Fb&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=
 []);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:
 a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var g=0,k=b.length;g<k;g++){var m=b[g],n=e[m];if(0<=n){var r=c[m];void 0!==r?(m=r.itemSize,l.bindBuffer(l.ARRAY_BUFFER,r.buffer),f(n),l.vertexAttribPointer(n,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(n,a.defaultAttributeValues[m]):3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}function g(){for(var a=
-0,b=pb.length;a<b;a++)pb[a]=0}function f(a){pb[a]=1;0===Gb[a]&&(l.enableVertexAttribArray(a),Gb[a]=1)}function h(){for(var a=0,b=Gb.length;a<b;a++)Gb[a]!==pb[a]&&(l.disableVertexAttribArray(a),Gb[a]=0)}function k(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function q(a,e,f){if(!1!==e.visible){e instanceof THREE.Light&&Fa.push(e);if(!(e instanceof THREE.Scene)){void 0===
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-z.array[F+6]=Z[ba[0]],z.array[F+7]=Z[ba[1]],z.array[F+8]=Z[ba[2]],F+=9;else if("faceVertices"===z.boundTo)for(M=0,P=H.length;M<P;M++)Ka=z.value[H[M]],X=Ka[0],Y=Ka[1],Z=Ka[2],z.array[F]=X[ba[0]],z.array[F+1]=X[ba[1]],z.array[F+2]=X[ba[2]],z.array[F+3]=Y[ba[0]],z.array[F+4]=Y[ba[1]],z.array[F+5]=Y[ba[2]],z.array[F+6]=Z[ba[0]],z.array[F+7]=Z[ba[1]],z.array[F+8]=Z[ba[2]],F+=9}else if(4===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],X=z.value[W.a],Y=z.value[W.b],
-Z=z.value[W.c],z.array[F]=X.x,z.array[F+1]=X.y,z.array[F+2]=X.z,z.array[F+3]=X.w,z.array[F+4]=Y.x,z.array[F+5]=Y.y,z.array[F+6]=Y.z,z.array[F+7]=Y.w,z.array[F+8]=Z.x,z.array[F+9]=Z.y,z.array[F+10]=Z.z,z.array[F+11]=Z.w,F+=12;else if("faces"===z.boundTo)for(M=0,P=H.length;M<P;M++)Z=Y=X=Ka=z.value[H[M]],z.array[F]=X.x,z.array[F+1]=X.y,z.array[F+2]=X.z,z.array[F+3]=X.w,z.array[F+4]=Y.x,z.array[F+5]=Y.y,z.array[F+6]=Y.z,z.array[F+7]=Y.w,z.array[F+8]=Z.x,z.array[F+9]=Z.y,z.array[F+10]=Z.z,z.array[F+11]=
-Z.w,F+=12;else if("faceVertices"===z.boundTo)for(M=0,P=H.length;M<P;M++)Ka=z.value[H[M]],X=Ka[0],Y=Ka[1],Z=Ka[2],z.array[F]=X.x,z.array[F+1]=X.y,z.array[F+2]=X.z,z.array[F+3]=X.w,z.array[F+4]=Y.x,z.array[F+5]=Y.y,z.array[F+6]=Y.z,z.array[F+7]=Y.w,z.array[F+8]=Z.x,z.array[F+9]=Z.y,z.array[F+10]=Z.z,z.array[F+11]=Z.w,F+=12;l.bindBuffer(l.ARRAY_BUFFER,z.buffer);l.bufferData(l.ARRAY_BUFFER,z.array,K)}ta&&(delete E.__inittedArrays,delete E.__colorArray,delete E.__normalArray,delete E.__tangentArray,delete E.__uvArray,
+THREE.SmoothShading,M=void 0,P=void 0,Ja=void 0,W=void 0,da=void 0,wa=void 0,Na=void 0,la=void 0,va=void 0,sa=void 0,xa=void 0,X=void 0,Y=void 0,Z=void 0,ra=void 0,ha=void 0,Ia=void 0,oa=void 0,O=void 0,tb=void 0,ma=void 0,nc=void 0,ka=void 0,oc=void 0,pc=void 0,qc=void 0,Aa=void 0,Ea=void 0,Fa=void 0,ga=void 0,Xa=void 0,qb=void 0,ua=void 0,Bc=void 0,Oa=void 0,Tb=void 0,$a=void 0,mb=void 0,Hb=void 0,Mb=void 0,gb=0,Ya=0,rc=0,sc=0,vb=0,Za=0,Pa=0,ab=0,Ka=0,fa=0,qa=0,F=0,La=void 0,bb=E.__vertexArray,
+Nb=E.__uvArray,wb=E.__uv2Array,cb=E.__normalArray,ya=E.__tangentArray,Ma=E.__colorArray,pa=E.__skinIndexArray,Ba=E.__skinWeightArray,ec=E.__morphTargetsArrays,hb=E.__morphNormalsArrays,xb=E.__webglCustomAttributesList,z=void 0,uc=E.__faceArray,Sa=E.__lineArray,Ha=e.geometry,db=Ha.elementsNeedUpdate,yb=Ha.uvsNeedUpdate,eb=Ha.normalsNeedUpdate,Rc=Ha.tangentsNeedUpdate,Gb=Ha.colorsNeedUpdate,ea=Ha.morphTargetsNeedUpdate,Cc=Ha.vertices,H=E.faces3,$=Ha.faces,aa=Ha.faceVertexUvs[0],Ua=Ha.faceVertexUvs[1],
+za=Ha.skinIndices,Yb=Ha.skinWeights,Zb=Ha.morphTargets,$b=Ha.morphNormals;if(Ha.verticesNeedUpdate){M=0;for(P=H.length;M<P;M++)W=$[H[M]],X=Cc[W.a],Y=Cc[W.b],Z=Cc[W.c],bb[Ya]=X.x,bb[Ya+1]=X.y,bb[Ya+2]=X.z,bb[Ya+3]=Y.x,bb[Ya+4]=Y.y,bb[Ya+5]=Y.z,bb[Ya+6]=Z.x,bb[Ya+7]=Z.y,bb[Ya+8]=Z.z,Ya+=9;l.bindBuffer(l.ARRAY_BUFFER,E.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,bb,K)}if(ea)for(Oa=0,Tb=Zb.length;Oa<Tb;Oa++){M=qa=0;for(P=H.length;M<P;M++)Hb=H[M],W=$[Hb],X=Zb[Oa].vertices[W.a],Y=Zb[Oa].vertices[W.b],
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+(l.bindBuffer(l.ARRAY_BUFFER,E.__webglMorphNormalsBuffers[Oa]),l.bufferData(l.ARRAY_BUFFER,hb[Oa],K))}if(Yb.length){M=0;for(P=H.length;M<P;M++)W=$[H[M]],oc=Yb[W.a],pc=Yb[W.b],qc=Yb[W.c],Ba[fa]=oc.x,Ba[fa+1]=oc.y,Ba[fa+2]=oc.z,Ba[fa+3]=oc.w,Ba[fa+4]=pc.x,Ba[fa+5]=pc.y,Ba[fa+6]=pc.z,Ba[fa+7]=pc.w,Ba[fa+8]=qc.x,Ba[fa+9]=qc.y,Ba[fa+10]=qc.z,Ba[fa+11]=qc.w,Aa=za[W.a],Ea=za[W.b],Fa=za[W.c],pa[fa]=Aa.x,pa[fa+1]=Aa.y,pa[fa+2]=Aa.z,pa[fa+3]=Aa.w,pa[fa+4]=Ea.x,pa[fa+5]=Ea.y,pa[fa+6]=Ea.z,pa[fa+7]=Ea.w,pa[fa+
+8]=Fa.x,pa[fa+9]=Fa.y,pa[fa+10]=Fa.z,pa[fa+11]=Fa.w,fa+=12;0<fa&&(l.bindBuffer(l.ARRAY_BUFFER,E.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,pa,K),l.bindBuffer(l.ARRAY_BUFFER,E.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,Ba,K))}if(Gb){M=0;for(P=H.length;M<P;M++)W=$[H[M]],Na=W.vertexColors,la=W.color,3===Na.length&&R.vertexColors===THREE.VertexColors?(ma=Na[0],nc=Na[1],ka=Na[2]):ka=nc=ma=la,Ma[Ka]=ma.r,Ma[Ka+1]=ma.g,Ma[Ka+2]=ma.b,Ma[Ka+3]=nc.r,Ma[Ka+4]=nc.g,Ma[Ka+5]=nc.b,Ma[Ka+6]=
+ka.r,Ma[Ka+7]=ka.g,Ma[Ka+8]=ka.b,Ka+=9;0<Ka&&(l.bindBuffer(l.ARRAY_BUFFER,E.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Ma,K))}if(Rc&&Ha.hasTangents){M=0;for(P=H.length;M<P;M++)W=$[H[M]],va=W.vertexTangents,ra=va[0],ha=va[1],Ia=va[2],ya[Pa]=ra.x,ya[Pa+1]=ra.y,ya[Pa+2]=ra.z,ya[Pa+3]=ra.w,ya[Pa+4]=ha.x,ya[Pa+5]=ha.y,ya[Pa+6]=ha.z,ya[Pa+7]=ha.w,ya[Pa+8]=Ia.x,ya[Pa+9]=Ia.y,ya[Pa+10]=Ia.z,ya[Pa+11]=Ia.w,Pa+=12;l.bindBuffer(l.ARRAY_BUFFER,E.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,ya,K)}if(eb){M=
+0;for(P=H.length;M<P;M++)if(W=$[H[M]],da=W.vertexNormals,wa=W.normal,3===da.length&&V)for(ga=0;3>ga;ga++)qb=da[ga],cb[Za]=qb.x,cb[Za+1]=qb.y,cb[Za+2]=qb.z,Za+=3;else for(ga=0;3>ga;ga++)cb[Za]=wa.x,cb[Za+1]=wa.y,cb[Za+2]=wa.z,Za+=3;l.bindBuffer(l.ARRAY_BUFFER,E.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,cb,K)}if(yb&&aa){M=0;for(P=H.length;M<P;M++)if(Ja=H[M],sa=aa[Ja],void 0!==sa)for(ga=0;3>ga;ga++)ua=sa[ga],Nb[rc]=ua.x,Nb[rc+1]=ua.y,rc+=2;0<rc&&(l.bindBuffer(l.ARRAY_BUFFER,E.__webglUVBuffer),
+l.bufferData(l.ARRAY_BUFFER,Nb,K))}if(yb&&Ua){M=0;for(P=H.length;M<P;M++)if(Ja=H[M],xa=Ua[Ja],void 0!==xa)for(ga=0;3>ga;ga++)Bc=xa[ga],wb[sc]=Bc.x,wb[sc+1]=Bc.y,sc+=2;0<sc&&(l.bindBuffer(l.ARRAY_BUFFER,E.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,wb,K))}if(db){M=0;for(P=H.length;M<P;M++)uc[vb]=gb,uc[vb+1]=gb+1,uc[vb+2]=gb+2,vb+=3,Sa[ab]=gb,Sa[ab+1]=gb+1,Sa[ab+2]=gb,Sa[ab+3]=gb+2,Sa[ab+4]=gb+1,Sa[ab+5]=gb+2,ab+=6,gb+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,E.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,
+uc,K);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,E.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Sa,K)}if(xb)for(ga=0,Xa=xb.length;ga<Xa;ga++)if(z=xb[ga],z.__original.needsUpdate){F=0;if(1===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],z.array[F]=z.value[W.a],z.array[F+1]=z.value[W.b],z.array[F+2]=z.value[W.c],F+=3;else{if("faces"===z.boundTo)for(M=0,P=H.length;M<P;M++)La=z.value[H[M]],z.array[F]=La,z.array[F+1]=La,z.array[F+2]=La,F+=3}else if(2===z.size)if(void 0===
+z.boundTo||"vertices"===z.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],X=z.value[W.a],Y=z.value[W.b],Z=z.value[W.c],z.array[F]=X.x,z.array[F+1]=X.y,z.array[F+2]=Y.x,z.array[F+3]=Y.y,z.array[F+4]=Z.x,z.array[F+5]=Z.y,F+=6;else{if("faces"===z.boundTo)for(M=0,P=H.length;M<P;M++)Z=Y=X=La=z.value[H[M]],z.array[F]=X.x,z.array[F+1]=X.y,z.array[F+2]=Y.x,z.array[F+3]=Y.y,z.array[F+4]=Z.x,z.array[F+5]=Z.y,F+=6}else if(3===z.size){var ba;ba="c"===z.type?["r","g","b"]:["x","y","z"];if(void 0===z.boundTo||"vertices"===
+z.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],X=z.value[W.a],Y=z.value[W.b],Z=z.value[W.c],z.array[F]=X[ba[0]],z.array[F+1]=X[ba[1]],z.array[F+2]=X[ba[2]],z.array[F+3]=Y[ba[0]],z.array[F+4]=Y[ba[1]],z.array[F+5]=Y[ba[2]],z.array[F+6]=Z[ba[0]],z.array[F+7]=Z[ba[1]],z.array[F+8]=Z[ba[2]],F+=9;else if("faces"===z.boundTo)for(M=0,P=H.length;M<P;M++)Z=Y=X=La=z.value[H[M]],z.array[F]=X[ba[0]],z.array[F+1]=X[ba[1]],z.array[F+2]=X[ba[2]],z.array[F+3]=Y[ba[0]],z.array[F+4]=Y[ba[1]],z.array[F+5]=Y[ba[2]],
+z.array[F+6]=Z[ba[0]],z.array[F+7]=Z[ba[1]],z.array[F+8]=Z[ba[2]],F+=9;else if("faceVertices"===z.boundTo)for(M=0,P=H.length;M<P;M++)La=z.value[H[M]],X=La[0],Y=La[1],Z=La[2],z.array[F]=X[ba[0]],z.array[F+1]=X[ba[1]],z.array[F+2]=X[ba[2]],z.array[F+3]=Y[ba[0]],z.array[F+4]=Y[ba[1]],z.array[F+5]=Y[ba[2]],z.array[F+6]=Z[ba[0]],z.array[F+7]=Z[ba[1]],z.array[F+8]=Z[ba[2]],F+=9}else if(4===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],X=z.value[W.a],Y=z.value[W.b],
+Z=z.value[W.c],z.array[F]=X.x,z.array[F+1]=X.y,z.array[F+2]=X.z,z.array[F+3]=X.w,z.array[F+4]=Y.x,z.array[F+5]=Y.y,z.array[F+6]=Y.z,z.array[F+7]=Y.w,z.array[F+8]=Z.x,z.array[F+9]=Z.y,z.array[F+10]=Z.z,z.array[F+11]=Z.w,F+=12;else if("faces"===z.boundTo)for(M=0,P=H.length;M<P;M++)Z=Y=X=La=z.value[H[M]],z.array[F]=X.x,z.array[F+1]=X.y,z.array[F+2]=X.z,z.array[F+3]=X.w,z.array[F+4]=Y.x,z.array[F+5]=Y.y,z.array[F+6]=Y.z,z.array[F+7]=Y.w,z.array[F+8]=Z.x,z.array[F+9]=Z.y,z.array[F+10]=Z.z,z.array[F+11]=
+Z.w,F+=12;else if("faceVertices"===z.boundTo)for(M=0,P=H.length;M<P;M++)La=z.value[H[M]],X=La[0],Y=La[1],Z=La[2],z.array[F]=X.x,z.array[F+1]=X.y,z.array[F+2]=X.z,z.array[F+3]=X.w,z.array[F+4]=Y.x,z.array[F+5]=Y.y,z.array[F+6]=Y.z,z.array[F+7]=Y.w,z.array[F+8]=Z.x,z.array[F+9]=Z.y,z.array[F+10]=Z.z,z.array[F+11]=Z.w,F+=12;l.bindBuffer(l.ARRAY_BUFFER,z.buffer);l.bufferData(l.ARRAY_BUFFER,z.array,K)}ta&&(delete E.__inittedArrays,delete E.__colorArray,delete E.__normalArray,delete E.__tangentArray,delete E.__uvArray,
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-Ob,rb,Pb,mb,ia,yb,Ub=p.vertices,tb=p.colors,Fb=p.lineDistances,pb=Ub.length,Vb=tb.length,Kb=Fb.length,hb=p.__vertexArray,ib=p.__colorArray,Cb=p.__lineDistanceArray,lc=p.colorsNeedUpdate,mc=p.lineDistancesNeedUpdate,jb=p.__webglCustomAttributesList,kb,Db,Da,ic,Va,na;if(p.verticesNeedUpdate){for(Ob=0;Ob<pb;Ob++)mb=Ub[Ob],ia=3*Ob,hb[ia]=mb.x,hb[ia+1]=mb.y,hb[ia+2]=mb.z;l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,hb,ac)}if(lc){for(rb=0;rb<Vb;rb++)yb=tb[rb],ia=3*rb,ib[ia]=
-yb.r,ib[ia+1]=yb.g,ib[ia+2]=yb.b;l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,ib,ac)}if(mc){for(Pb=0;Pb<Kb;Pb++)Cb[Pb]=Fb[Pb];l.bindBuffer(l.ARRAY_BUFFER,p.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,Cb,ac)}if(jb)for(kb=0,Db=jb.length;kb<Db;kb++)if(na=jb[kb],na.needsUpdate&&(void 0===na.boundTo||"vertices"===na.boundTo)){ia=0;ic=na.value.length;if(1===na.size)for(Da=0;Da<ic;Da++)na.array[Da]=na.value[Da];else if(2===na.size)for(Da=0;Da<ic;Da++)Va=na.value[Da],
+Ob,sb,Pb,nb,ia,zb,Ub=p.vertices,ub=p.colors,Fb=p.lineDistances,rb=Ub.length,Vb=ub.length,Kb=Fb.length,ib=p.__vertexArray,jb=p.__colorArray,Db=p.__lineDistanceArray,lc=p.colorsNeedUpdate,mc=p.lineDistancesNeedUpdate,kb=p.__webglCustomAttributesList,lb,Eb,Da,ic,Va,na;if(p.verticesNeedUpdate){for(Ob=0;Ob<rb;Ob++)nb=Ub[Ob],ia=3*Ob,ib[ia]=nb.x,ib[ia+1]=nb.y,ib[ia+2]=nb.z;l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,ib,ac)}if(lc){for(sb=0;sb<Vb;sb++)zb=ub[sb],ia=3*sb,jb[ia]=
+zb.r,jb[ia+1]=zb.g,jb[ia+2]=zb.b;l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,jb,ac)}if(mc){for(Pb=0;Pb<Kb;Pb++)Db[Pb]=Fb[Pb];l.bindBuffer(l.ARRAY_BUFFER,p.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,Db,ac)}if(kb)for(lb=0,Eb=kb.length;lb<Eb;lb++)if(na=kb[lb],na.needsUpdate&&(void 0===na.boundTo||"vertices"===na.boundTo)){ia=0;ic=na.value.length;if(1===na.size)for(Da=0;Da<ic;Da++)na.array[Da]=na.value[Da];else if(2===na.size)for(Da=0;Da<ic;Da++)Va=na.value[Da],
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-ac)}}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;p.lineDistancesNeedUpdate=!1;y.attributes&&A(y)}else if(e instanceof THREE.PointCloud){y=d(e,p);x=y.attributes&&u(y);if(p.verticesNeedUpdate||p.colorsNeedUpdate||e.sortParticles||x){var fc=l.DYNAMIC_DRAW,Wa,zb,Ab,U,Bb,Qb,vc=p.vertices,gc=vc.length,hc=p.colors,Wb=hc.length,bc=p.__vertexArray,cc=p.__colorArray,Ib=p.__sortArray,Xb=p.verticesNeedUpdate,kc=p.colorsNeedUpdate,Jb=p.__webglCustomAttributesList,nb,jc,ca,ob,ja,T;if(e.sortParticles){Dc.copy(wc);
-Dc.multiply(e.matrixWorld);for(Wa=0;Wa<gc;Wa++)Ab=vc[Wa],Qa.copy(Ab),Qa.applyProjection(Dc),Ib[Wa]=[Qa.z,Wa];Ib.sort(n);for(Wa=0;Wa<gc;Wa++)Ab=vc[Ib[Wa][1]],U=3*Wa,bc[U]=Ab.x,bc[U+1]=Ab.y,bc[U+2]=Ab.z;for(zb=0;zb<Wb;zb++)U=3*zb,Qb=hc[Ib[zb][1]],cc[U]=Qb.r,cc[U+1]=Qb.g,cc[U+2]=Qb.b;if(Jb)for(nb=0,jc=Jb.length;nb<jc;nb++)if(T=Jb[nb],void 0===T.boundTo||"vertices"===T.boundTo)if(U=0,ob=T.value.length,1===T.size)for(ca=0;ca<ob;ca++)Bb=Ib[ca][1],T.array[ca]=T.value[Bb];else if(2===T.size)for(ca=0;ca<ob;ca++)Bb=
-Ib[ca][1],ja=T.value[Bb],T.array[U]=ja.x,T.array[U+1]=ja.y,U+=2;else if(3===T.size)if("c"===T.type)for(ca=0;ca<ob;ca++)Bb=Ib[ca][1],ja=T.value[Bb],T.array[U]=ja.r,T.array[U+1]=ja.g,T.array[U+2]=ja.b,U+=3;else for(ca=0;ca<ob;ca++)Bb=Ib[ca][1],ja=T.value[Bb],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,U+=3;else if(4===T.size)for(ca=0;ca<ob;ca++)Bb=Ib[ca][1],ja=T.value[Bb],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,T.array[U+3]=ja.w,U+=4}else{if(Xb)for(Wa=0;Wa<gc;Wa++)Ab=vc[Wa],U=3*
-Wa,bc[U]=Ab.x,bc[U+1]=Ab.y,bc[U+2]=Ab.z;if(kc)for(zb=0;zb<Wb;zb++)Qb=hc[zb],U=3*zb,cc[U]=Qb.r,cc[U+1]=Qb.g,cc[U+2]=Qb.b;if(Jb)for(nb=0,jc=Jb.length;nb<jc;nb++)if(T=Jb[nb],T.needsUpdate&&(void 0===T.boundTo||"vertices"===T.boundTo))if(ob=T.value.length,U=0,1===T.size)for(ca=0;ca<ob;ca++)T.array[ca]=T.value[ca];else if(2===T.size)for(ca=0;ca<ob;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,U+=2;else if(3===T.size)if("c"===T.type)for(ca=0;ca<ob;ca++)ja=T.value[ca],T.array[U]=ja.r,T.array[U+1]=
-ja.g,T.array[U+2]=ja.b,U+=3;else for(ca=0;ca<ob;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,U+=3;else if(4===T.size)for(ca=0;ca<ob;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,T.array[U+3]=ja.w,U+=4}if(Xb||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,bc,fc);if(kc||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,cc,fc);if(Jb)for(nb=0,jc=Jb.length;nb<
-jc;nb++)if(T=Jb[nb],T.needsUpdate||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,T.buffer),l.bufferData(l.ARRAY_BUFFER,T.array,fc)}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;y.attributes&&A(y)}for(var dc=0,Lb=s.length;dc<Lb;dc++){var xc=s[dc],Rb=xc,sc=Rb.object,yc=Rb.buffer,zc=sc.geometry,Sb=sc.material;Sb instanceof THREE.MeshFaceMaterial?(Sb=Sb.materials[zc instanceof THREE.BufferGeometry?0:yc.materialIndex],Rb.material=Sb,Sb.transparent?Ra.push(Rb):eb.push(Rb)):Sb&&(Rb.material=Sb,Sb.transparent?
-Ra.push(Rb):eb.push(Rb));xc.render=!0;!0===I.sortObjects&&(null!==e.renderDepth?xc.z=e.renderDepth:(Qa.setFromMatrixPosition(e.matrixWorld),Qa.applyProjection(wc),xc.z=Qa.z))}}}dc=0;for(Lb=e.children.length;dc<Lb;dc++)q(a,e.children[dc],f)}}function r(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)a[d].render(b,c,sc,yc)}function t(a,b,c,d,e,g){for(var f,h,k,l=a.length-1;-1!==l;l--){f=a[l];h=f.object;k=f.buffer;B(h,b);if(g)f=g;else{f=f.material;if(!f)continue;e&&I.setBlending(f.blending,f.blendEquation,
+ac)}}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;p.lineDistancesNeedUpdate=!1;y.attributes&&A(y)}else if(e instanceof THREE.PointCloud){y=d(e,p);x=y.attributes&&u(y);if(p.verticesNeedUpdate||p.colorsNeedUpdate||e.sortParticles||x){var fc=l.DYNAMIC_DRAW,Wa,Ab,Bb,U,Cb,Qb,vc=p.vertices,gc=vc.length,hc=p.colors,Wb=hc.length,bc=p.__vertexArray,cc=p.__colorArray,Ib=p.__sortArray,Xb=p.verticesNeedUpdate,kc=p.colorsNeedUpdate,Jb=p.__webglCustomAttributesList,ob,jc,ca,pb,ja,T;if(e.sortParticles){Dc.copy(wc);
+Dc.multiply(e.matrixWorld);for(Wa=0;Wa<gc;Wa++)Bb=vc[Wa],Qa.copy(Bb),Qa.applyProjection(Dc),Ib[Wa]=[Qa.z,Wa];Ib.sort(n);for(Wa=0;Wa<gc;Wa++)Bb=vc[Ib[Wa][1]],U=3*Wa,bc[U]=Bb.x,bc[U+1]=Bb.y,bc[U+2]=Bb.z;for(Ab=0;Ab<Wb;Ab++)U=3*Ab,Qb=hc[Ib[Ab][1]],cc[U]=Qb.r,cc[U+1]=Qb.g,cc[U+2]=Qb.b;if(Jb)for(ob=0,jc=Jb.length;ob<jc;ob++)if(T=Jb[ob],void 0===T.boundTo||"vertices"===T.boundTo)if(U=0,pb=T.value.length,1===T.size)for(ca=0;ca<pb;ca++)Cb=Ib[ca][1],T.array[ca]=T.value[Cb];else if(2===T.size)for(ca=0;ca<pb;ca++)Cb=
+Ib[ca][1],ja=T.value[Cb],T.array[U]=ja.x,T.array[U+1]=ja.y,U+=2;else if(3===T.size)if("c"===T.type)for(ca=0;ca<pb;ca++)Cb=Ib[ca][1],ja=T.value[Cb],T.array[U]=ja.r,T.array[U+1]=ja.g,T.array[U+2]=ja.b,U+=3;else for(ca=0;ca<pb;ca++)Cb=Ib[ca][1],ja=T.value[Cb],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,U+=3;else if(4===T.size)for(ca=0;ca<pb;ca++)Cb=Ib[ca][1],ja=T.value[Cb],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,T.array[U+3]=ja.w,U+=4}else{if(Xb)for(Wa=0;Wa<gc;Wa++)Bb=vc[Wa],U=3*
+Wa,bc[U]=Bb.x,bc[U+1]=Bb.y,bc[U+2]=Bb.z;if(kc)for(Ab=0;Ab<Wb;Ab++)Qb=hc[Ab],U=3*Ab,cc[U]=Qb.r,cc[U+1]=Qb.g,cc[U+2]=Qb.b;if(Jb)for(ob=0,jc=Jb.length;ob<jc;ob++)if(T=Jb[ob],T.needsUpdate&&(void 0===T.boundTo||"vertices"===T.boundTo))if(pb=T.value.length,U=0,1===T.size)for(ca=0;ca<pb;ca++)T.array[ca]=T.value[ca];else if(2===T.size)for(ca=0;ca<pb;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,U+=2;else if(3===T.size)if("c"===T.type)for(ca=0;ca<pb;ca++)ja=T.value[ca],T.array[U]=ja.r,T.array[U+1]=
+ja.g,T.array[U+2]=ja.b,U+=3;else for(ca=0;ca<pb;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,U+=3;else if(4===T.size)for(ca=0;ca<pb;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,T.array[U+3]=ja.w,U+=4}if(Xb||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,bc,fc);if(kc||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,cc,fc);if(Jb)for(ob=0,jc=Jb.length;ob<
+jc;ob++)if(T=Jb[ob],T.needsUpdate||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,T.buffer),l.bufferData(l.ARRAY_BUFFER,T.array,fc)}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;y.attributes&&A(y)}for(var dc=0,Lb=s.length;dc<Lb;dc++){var xc=s[dc],Rb=xc,tc=Rb.object,yc=Rb.buffer,zc=tc.geometry,Sb=tc.material;Sb instanceof THREE.MeshFaceMaterial?(Sb=Sb.materials[zc instanceof THREE.BufferGeometry?0:yc.materialIndex],Rb.material=Sb,Sb.transparent?Ra.push(Rb):fb.push(Rb)):Sb&&(Rb.material=Sb,Sb.transparent?
+Ra.push(Rb):fb.push(Rb));xc.render=!0;!0===I.sortObjects&&(null!==e.renderDepth?xc.z=e.renderDepth:(Qa.setFromMatrixPosition(e.matrixWorld),Qa.applyProjection(wc),xc.z=Qa.z))}}}dc=0;for(Lb=e.children.length;dc<Lb;dc++)q(a,e.children[dc],f)}}function r(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)a[d].render(b,c,tc,yc)}function t(a,b,c,d,e,g){for(var f,h,k,l=a.length-1;-1!==l;l--){f=a[l];h=f.object;k=f.buffer;B(h,b);if(g)f=g;else{f=f.material;if(!f)continue;e&&I.setBlending(f.blending,f.blendEquation,
 f.blendSrc,f.blendDst);I.setDepthTest(f.depthTest);I.setDepthWrite(f.depthWrite);N(f.polygonOffset,f.polygonOffsetFactor,f.polygonOffsetUnits)}I.setMaterialFaces(f);k instanceof THREE.BufferGeometry?I.renderBufferDirect(b,c,d,f,k,h):I.renderBuffer(b,c,d,f,k,h)}}function s(a,b,c,d,e,f,g){for(var h,k,l=0,m=a.length;l<m;l++)if(h=a[l],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&I.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);I.setDepthTest(h.depthTest);I.setDepthWrite(h.depthWrite);
 N(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}I.renderImmediateObject(c,d,e,h,k)}}function p(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function v(a,b,d){var e=!1;a=b.material;if(void 0===d.geometryGroups||d.groupsNeedUpdate)delete Ta[b.id],d.makeGroups(a instanceof THREE.MeshFaceMaterial,Fb?4294967296:65535),d.groupsNeedUpdate=!1;for(var f=0,g=d.geometryGroupsList.length;f<g;f++){a=d.geometryGroupsList[f];if(a.__webglVertexBuffer)e=
 !1;else{e=a;e.__webglVertexBuffer=l.createBuffer();e.__webglNormalBuffer=l.createBuffer();e.__webglTangentBuffer=l.createBuffer();e.__webglColorBuffer=l.createBuffer();e.__webglUVBuffer=l.createBuffer();e.__webglUV2Buffer=l.createBuffer();e.__webglSkinIndicesBuffer=l.createBuffer();e.__webglSkinWeightsBuffer=l.createBuffer();e.__webglFaceBuffer=l.createBuffer();e.__webglLineBuffer=l.createBuffer();var h=void 0,k=void 0;if(e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],h=0,k=e.numMorphTargets;h<
@@ -469,57 +470,58 @@ a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function u(a){for(var b in
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 u=b.length;q<u;q++){var v=b[q];v.onlyShadow||!1===v.visible||(v instanceof THREE.DirectionalLight&&p++,v instanceof THREE.PointLight&&r++,v instanceof THREE.SpotLight&&s++,v instanceof THREE.HemisphereLight&&t++)}f=p;g=r;h=s;k=t;for(var w,x=0,A=0,B=b.length;A<B;A++){var N=b[A];N.castShadow&&(N instanceof THREE.SpotLight&&x++,N instanceof THREE.DirectionalLight&&!N.shadowCascade&&x++)}w=x;var J;if(fc&&e&&e.skeleton&&e.skeleton.useVertexTexture)J=1024;else{var K=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),
 ta=Math.floor((K-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(ta=Math.min(e.skeleton.bones.length,ta),ta<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+ta+" (try OpenGL instead of ANGLE)"));J=ta}var R={precision:P,supportsVertexTextures:gc,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,
-useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Ha,skinning:d.skinning,maxBones:J,useVertexTexture:fc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:I.maxMorphTargets,maxMorphNormals:I.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:w,shadowMapEnabled:I.shadowMapEnabled&&e.receiveShadow&&0<w,shadowMapType:I.shadowMapType,shadowMapDebug:I.shadowMapDebug,
-shadowMapCascade:I.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},M=[];m?M.push(m):(M.push(d.fragmentShader),M.push(d.vertexShader));if(void 0!==d.defines)for(var V in d.defines)M.push(V),M.push(d.defines[V]);for(V in R)M.push(V),M.push(R[V]);for(var Fa=M.join(),W,Ta=0,Ia=Na.length;Ta<Ia;Ta++){var da=Na[Ta];if(da.code===Fa){W=da;W.usedTimes++;break}}void 0===W&&(W=new THREE.WebGLProgram(I,Fa,d,R),
+useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Ia,skinning:d.skinning,maxBones:J,useVertexTexture:fc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:I.maxMorphTargets,maxMorphNormals:I.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:w,shadowMapEnabled:I.shadowMapEnabled&&e.receiveShadow&&0<w,shadowMapType:I.shadowMapType,shadowMapDebug:I.shadowMapDebug,
+shadowMapCascade:I.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},M=[];m?M.push(m):(M.push(d.fragmentShader),M.push(d.vertexShader));if(void 0!==d.defines)for(var V in d.defines)M.push(V),M.push(d.defines[V]);for(V in R)M.push(V),M.push(R[V]);for(var Ga=M.join(),W,Ta=0,Ja=Na.length;Ta<Ja;Ta++){var da=Na[Ta];if(da.code===Ga){W=da;W.usedTimes++;break}}void 0===W&&(W=new THREE.WebGLProgram(I,Ga,d,R),
 Na.push(W),I.info.memory.programs=Na.length);d.program=W;var wa=W.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var Ca,la="morphTarget",Ra=0;Ra<I.maxMorphTargets;Ra++)Ca=la+Ra,0<=wa[Ca]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,la="morphNormal",Ra=0;Ra<I.maxMorphNormals;Ra++)Ca=la+Ra,0<=wa[Ca]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var X in d.__webglShader.uniforms){var Y=d.program.uniforms[X];Y&&d.uniformsList.push([d.__webglShader.uniforms[X],
-Y])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets));var Z=!1,eb=!1,sa=!1,ra=d.program,oa=ra.uniforms,O=d.__webglShader.uniforms;ra.id!==sb&&(l.useProgram(ra.program),sb=ra.id,sa=eb=Z=!0);d.id!==Eb&&(-1===Eb&&(sa=!0),Eb=d.id,eb=!0);if(Z||a!==Tb)l.uniformMatrix4fv(oa.projectionMatrix,!1,a.projectionMatrix.elements),Ha&&l.uniform1f(oa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Tb&&(Tb=a),(d instanceof THREE.ShaderMaterial||
+Y])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets));var Z=!1,fb=!1,sa=!1,ra=d.program,oa=ra.uniforms,O=d.__webglShader.uniforms;ra.id!==tb&&(l.useProgram(ra.program),tb=ra.id,sa=fb=Z=!0);d.id!==qb&&(-1===qb&&(sa=!0),qb=d.id,fb=!0);if(Z||a!==Tb)l.uniformMatrix4fv(oa.projectionMatrix,!1,a.projectionMatrix.elements),Ia&&l.uniform1f(oa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Tb&&(Tb=a),(d instanceof THREE.ShaderMaterial||
 d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==oa.cameraPosition&&(Qa.setFromMatrixPosition(a.matrixWorld),l.uniform3f(oa.cameraPosition,Qa.x,Qa.y,Qa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==oa.viewMatrix&&l.uniformMatrix4fv(oa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==oa.bindMatrix&&l.uniformMatrix4fv(oa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&
 null!==oa.bindMatrixInverse&&l.uniformMatrix4fv(oa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),fc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==oa.boneTexture){var xa=C();l.uniform1i(oa.boneTexture,xa);I.setTexture(e.skeleton.boneTexture,xa)}null!==oa.boneTextureWidth&&l.uniform1i(oa.boneTextureWidth,e.skeleton.boneTextureWidth);null!==oa.boneTextureHeight&&l.uniform1i(oa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==oa.boneGlobalMatrices&&
-l.uniformMatrix4fv(oa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(eb){c&&d.fog&&(O.fogColor.value=c.color,c instanceof THREE.Fog?(O.fogNear.value=c.near,O.fogFar.value=c.far):c instanceof THREE.FogExp2&&(O.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ub){var sa=!0,ma,ha,ka,Ea=0,Ma=0,qb=0,Aa,gb,hb,ga,ib,kb,ua=Hc,jb=ua.directional.colors,Oa=ua.directional.positions,tb=ua.point.colors,Za=ua.point.positions,lb=ua.point.distances,
-Hb=ua.spot.colors,Mb=ua.spot.positions,fb=ua.spot.distances,Xa=ua.spot.directions,Fb=ua.spot.anglesCos,Gb=ua.spot.exponents,ub=ua.hemi.skyColors,Ya=ua.hemi.groundColors,Pa=ua.hemi.positions,$a=0,Ja=0,fa=0,qa=0,F=0,Ka=0,ab=0,Nb=0,vb=0,bb=0,ya=0,La=0;ma=0;for(ha=b.length;ma<ha;ma++)ka=b[ma],ka.onlyShadow||(Aa=ka.color,ga=ka.intensity,kb=ka.distance,ka instanceof THREE.AmbientLight?ka.visible&&(I.gammaInput?(Ea+=Aa.r*Aa.r,Ma+=Aa.g*Aa.g,qb+=Aa.b*Aa.b):(Ea+=Aa.r,Ma+=Aa.g,qb+=Aa.b)):ka instanceof THREE.DirectionalLight?
-(F+=1,ka.visible&&(va.setFromMatrixPosition(ka.matrixWorld),Qa.setFromMatrixPosition(ka.target.matrixWorld),va.sub(Qa),va.normalize(),vb=3*$a,Oa[vb]=va.x,Oa[vb+1]=va.y,Oa[vb+2]=va.z,I.gammaInput?y(jb,vb,Aa,ga*ga):D(jb,vb,Aa,ga),$a+=1)):ka instanceof THREE.PointLight?(Ka+=1,ka.visible&&(bb=3*Ja,I.gammaInput?y(tb,bb,Aa,ga*ga):D(tb,bb,Aa,ga),Qa.setFromMatrixPosition(ka.matrixWorld),Za[bb]=Qa.x,Za[bb+1]=Qa.y,Za[bb+2]=Qa.z,lb[Ja]=kb,Ja+=1)):ka instanceof THREE.SpotLight?(ab+=1,ka.visible&&(ya=3*fa,I.gammaInput?
-y(Hb,ya,Aa,ga*ga):D(Hb,ya,Aa,ga),va.setFromMatrixPosition(ka.matrixWorld),Mb[ya]=va.x,Mb[ya+1]=va.y,Mb[ya+2]=va.z,fb[fa]=kb,Qa.setFromMatrixPosition(ka.target.matrixWorld),va.sub(Qa),va.normalize(),Xa[ya]=va.x,Xa[ya+1]=va.y,Xa[ya+2]=va.z,Fb[fa]=Math.cos(ka.angle),Gb[fa]=ka.exponent,fa+=1)):ka instanceof THREE.HemisphereLight&&(Nb+=1,ka.visible&&(va.setFromMatrixPosition(ka.matrixWorld),va.normalize(),La=3*qa,Pa[La]=va.x,Pa[La+1]=va.y,Pa[La+2]=va.z,gb=ka.color,hb=ka.groundColor,I.gammaInput?(ib=ga*
-ga,y(ub,La,gb,ib),y(Ya,La,hb,ib)):(D(ub,La,gb,ga),D(Ya,La,hb,ga)),qa+=1)));ma=3*$a;for(ha=Math.max(jb.length,3*F);ma<ha;ma++)jb[ma]=0;ma=3*Ja;for(ha=Math.max(tb.length,3*Ka);ma<ha;ma++)tb[ma]=0;ma=3*fa;for(ha=Math.max(Hb.length,3*ab);ma<ha;ma++)Hb[ma]=0;ma=3*qa;for(ha=Math.max(ub.length,3*Nb);ma<ha;ma++)ub[ma]=0;ma=3*qa;for(ha=Math.max(Ya.length,3*Nb);ma<ha;ma++)Ya[ma]=0;ua.directional.length=$a;ua.point.length=Ja;ua.spot.length=fa;ua.hemi.length=qa;ua.ambient[0]=Ea;ua.ambient[1]=Ma;ua.ambient[2]=
-qb;Ub=!1}if(sa){var pa=Hc;O.ambientLightColor.value=pa.ambient;O.directionalLightColor.value=pa.directional.colors;O.directionalLightDirection.value=pa.directional.positions;O.pointLightColor.value=pa.point.colors;O.pointLightPosition.value=pa.point.positions;O.pointLightDistance.value=pa.point.distances;O.spotLightColor.value=pa.spot.colors;O.spotLightPosition.value=pa.spot.positions;O.spotLightDistance.value=pa.spot.distances;O.spotLightDirection.value=pa.spot.directions;O.spotLightAngleCos.value=
+l.uniformMatrix4fv(oa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(fb){c&&d.fog&&(O.fogColor.value=c.color,c instanceof THREE.Fog?(O.fogNear.value=c.near,O.fogFar.value=c.far):c instanceof THREE.FogExp2&&(O.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ub){var sa=!0,ma,ha,ka,Ea=0,Fa=0,Xa=0,Aa,hb,ib,ga,jb,lb,ua=Hc,kb=ua.directional.colors,Oa=ua.directional.positions,ub=ua.point.colors,$a=ua.point.positions,mb=ua.point.distances,
+Hb=ua.spot.colors,Mb=ua.spot.positions,gb=ua.spot.distances,Ya=ua.spot.directions,Fb=ua.spot.anglesCos,Gb=ua.spot.exponents,vb=ua.hemi.skyColors,Za=ua.hemi.groundColors,Pa=ua.hemi.positions,ab=0,Ka=0,fa=0,qa=0,F=0,La=0,bb=0,Nb=0,wb=0,cb=0,ya=0,Ma=0;ma=0;for(ha=b.length;ma<ha;ma++)ka=b[ma],ka.onlyShadow||(Aa=ka.color,ga=ka.intensity,lb=ka.distance,ka instanceof THREE.AmbientLight?ka.visible&&(I.gammaInput?(Ea+=Aa.r*Aa.r,Fa+=Aa.g*Aa.g,Xa+=Aa.b*Aa.b):(Ea+=Aa.r,Fa+=Aa.g,Xa+=Aa.b)):ka instanceof THREE.DirectionalLight?
+(F+=1,ka.visible&&(va.setFromMatrixPosition(ka.matrixWorld),Qa.setFromMatrixPosition(ka.target.matrixWorld),va.sub(Qa),va.normalize(),wb=3*ab,Oa[wb]=va.x,Oa[wb+1]=va.y,Oa[wb+2]=va.z,I.gammaInput?y(kb,wb,Aa,ga*ga):D(kb,wb,Aa,ga),ab+=1)):ka instanceof THREE.PointLight?(La+=1,ka.visible&&(cb=3*Ka,I.gammaInput?y(ub,cb,Aa,ga*ga):D(ub,cb,Aa,ga),Qa.setFromMatrixPosition(ka.matrixWorld),$a[cb]=Qa.x,$a[cb+1]=Qa.y,$a[cb+2]=Qa.z,mb[Ka]=lb,Ka+=1)):ka instanceof THREE.SpotLight?(bb+=1,ka.visible&&(ya=3*fa,I.gammaInput?
+y(Hb,ya,Aa,ga*ga):D(Hb,ya,Aa,ga),va.setFromMatrixPosition(ka.matrixWorld),Mb[ya]=va.x,Mb[ya+1]=va.y,Mb[ya+2]=va.z,gb[fa]=lb,Qa.setFromMatrixPosition(ka.target.matrixWorld),va.sub(Qa),va.normalize(),Ya[ya]=va.x,Ya[ya+1]=va.y,Ya[ya+2]=va.z,Fb[fa]=Math.cos(ka.angle),Gb[fa]=ka.exponent,fa+=1)):ka instanceof THREE.HemisphereLight&&(Nb+=1,ka.visible&&(va.setFromMatrixPosition(ka.matrixWorld),va.normalize(),Ma=3*qa,Pa[Ma]=va.x,Pa[Ma+1]=va.y,Pa[Ma+2]=va.z,hb=ka.color,ib=ka.groundColor,I.gammaInput?(jb=ga*
+ga,y(vb,Ma,hb,jb),y(Za,Ma,ib,jb)):(D(vb,Ma,hb,ga),D(Za,Ma,ib,ga)),qa+=1)));ma=3*ab;for(ha=Math.max(kb.length,3*F);ma<ha;ma++)kb[ma]=0;ma=3*Ka;for(ha=Math.max(ub.length,3*La);ma<ha;ma++)ub[ma]=0;ma=3*fa;for(ha=Math.max(Hb.length,3*bb);ma<ha;ma++)Hb[ma]=0;ma=3*qa;for(ha=Math.max(vb.length,3*Nb);ma<ha;ma++)vb[ma]=0;ma=3*qa;for(ha=Math.max(Za.length,3*Nb);ma<ha;ma++)Za[ma]=0;ua.directional.length=ab;ua.point.length=Ka;ua.spot.length=fa;ua.hemi.length=qa;ua.ambient[0]=Ea;ua.ambient[1]=Fa;ua.ambient[2]=
+Xa;Ub=!1}if(sa){var pa=Hc;O.ambientLightColor.value=pa.ambient;O.directionalLightColor.value=pa.directional.colors;O.directionalLightDirection.value=pa.directional.positions;O.pointLightColor.value=pa.point.colors;O.pointLightPosition.value=pa.point.positions;O.pointLightDistance.value=pa.point.distances;O.spotLightColor.value=pa.spot.colors;O.spotLightPosition.value=pa.spot.positions;O.spotLightDistance.value=pa.spot.distances;O.spotLightDirection.value=pa.spot.directions;O.spotLightAngleCos.value=
 pa.spot.anglesCos;O.spotLightExponent.value=pa.spot.exponents;O.hemisphereLightSkyColor.value=pa.hemi.skyColors;O.hemisphereLightGroundColor.value=pa.hemi.groundColors;O.hemisphereLightDirection.value=pa.hemi.positions;G(O,!0)}else G(O,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){O.opacity.value=d.opacity;I.gammaInput?O.diffuse.value.copyGammaToLinear(d.color):O.diffuse.value=d.color;O.map.value=d.map;O.lightMap.value=d.lightMap;
-O.specularMap.value=d.specularMap;O.alphaMap.value=d.alphaMap;d.bumpMap&&(O.bumpMap.value=d.bumpMap,O.bumpScale.value=d.bumpScale);d.normalMap&&(O.normalMap.value=d.normalMap,O.normalScale.value.copy(d.normalScale));var Ba;d.map?Ba=d.map:d.specularMap?Ba=d.specularMap:d.normalMap?Ba=d.normalMap:d.bumpMap?Ba=d.bumpMap:d.alphaMap&&(Ba=d.alphaMap);if(void 0!==Ba){var Cb=Ba.offset,Db=Ba.repeat;O.offsetRepeat.value.set(Cb.x,Cb.y,Db.x,Db.y)}O.envMap.value=d.envMap;O.flipEnvMap.value=d.envMap instanceof
+O.specularMap.value=d.specularMap;O.alphaMap.value=d.alphaMap;d.bumpMap&&(O.bumpMap.value=d.bumpMap,O.bumpScale.value=d.bumpScale);d.normalMap&&(O.normalMap.value=d.normalMap,O.normalScale.value.copy(d.normalScale));var Ba;d.map?Ba=d.map:d.specularMap?Ba=d.specularMap:d.normalMap?Ba=d.normalMap:d.bumpMap?Ba=d.bumpMap:d.alphaMap&&(Ba=d.alphaMap);if(void 0!==Ba){var Db=Ba.offset,Eb=Ba.repeat;O.offsetRepeat.value.set(Db.x,Db.y,Eb.x,Eb.y)}O.envMap.value=d.envMap;O.flipEnvMap.value=d.envMap instanceof
 THREE.WebGLRenderTargetCube?1:-1;O.reflectivity.value=d.reflectivity;O.refractionRatio.value=d.refractionRatio;O.combine.value=d.combine;O.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(O.diffuse.value=d.color,O.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(O.diffuse.value=d.color,O.opacity.value=d.opacity,O.dashSize.value=d.dashSize,O.totalSize.value=d.dashSize+d.gapSize,O.scale.value=d.scale):d instanceof
 THREE.PointCloudMaterial?(O.psColor.value=d.color,O.opacity.value=d.opacity,O.size.value=d.size,O.scale.value=L.height/2,O.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(O.shininess.value=d.shininess,I.gammaInput?(O.ambient.value.copyGammaToLinear(d.ambient),O.emissive.value.copyGammaToLinear(d.emissive),O.specular.value.copyGammaToLinear(d.specular)):(O.ambient.value=d.ambient,O.emissive.value=d.emissive,O.specular.value=d.specular),d.wrapAround&&O.wrapRGB.value.copy(d.wrapRGB)):d instanceof
-THREE.MeshLambertMaterial?(I.gammaInput?(O.ambient.value.copyGammaToLinear(d.ambient),O.emissive.value.copyGammaToLinear(d.emissive)):(O.ambient.value=d.ambient,O.emissive.value=d.emissive),d.wrapAround&&O.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(O.mNear.value=a.near,O.mFar.value=a.far,O.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(O.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&O.shadowMatrix)for(var wb=0,z=0,Lb=b.length;z<Lb;z++){var Sa=
-b[z];Sa.castShadow&&(Sa instanceof THREE.SpotLight||Sa instanceof THREE.DirectionalLight&&!Sa.shadowCascade)&&(O.shadowMap.value[wb]=Sa.shadowMap,O.shadowMapSize.value[wb]=Sa.shadowMapSize,O.shadowMatrix.value[wb]=Sa.shadowMatrix,O.shadowDarkness.value[wb]=Sa.shadowDarkness,O.shadowBias.value[wb]=Sa.shadowBias,wb++)}for(var Ga=d.uniformsList,cb,xb,db,pb=0,Vb=Ga.length;pb<Vb;pb++){var ea=Ga[pb][0];if(!1!==ea.needsUpdate){var Kb=ea.type,H=ea.value,$=Ga[pb][1];switch(Kb){case "1i":l.uniform1i($,H);break;
+THREE.MeshLambertMaterial?(I.gammaInput?(O.ambient.value.copyGammaToLinear(d.ambient),O.emissive.value.copyGammaToLinear(d.emissive)):(O.ambient.value=d.ambient,O.emissive.value=d.emissive),d.wrapAround&&O.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(O.mNear.value=a.near,O.mFar.value=a.far,O.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(O.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&O.shadowMatrix)for(var xb=0,z=0,Lb=b.length;z<Lb;z++){var Sa=
+b[z];Sa.castShadow&&(Sa instanceof THREE.SpotLight||Sa instanceof THREE.DirectionalLight&&!Sa.shadowCascade)&&(O.shadowMap.value[xb]=Sa.shadowMap,O.shadowMapSize.value[xb]=Sa.shadowMapSize,O.shadowMatrix.value[xb]=Sa.shadowMatrix,O.shadowDarkness.value[xb]=Sa.shadowDarkness,O.shadowBias.value[xb]=Sa.shadowBias,xb++)}for(var Ha=d.uniformsList,db,yb,eb,rb=0,Vb=Ha.length;rb<Vb;rb++){var ea=Ha[rb][0];if(!1!==ea.needsUpdate){var Kb=ea.type,H=ea.value,$=Ha[rb][1];switch(Kb){case "1i":l.uniform1i($,H);break;
 case "1f":l.uniform1f($,H);break;case "2f":l.uniform2f($,H[0],H[1]);break;case "3f":l.uniform3f($,H[0],H[1],H[2]);break;case "4f":l.uniform4f($,H[0],H[1],H[2],H[3]);break;case "1iv":l.uniform1iv($,H);break;case "3iv":l.uniform3iv($,H);break;case "1fv":l.uniform1fv($,H);break;case "2fv":l.uniform2fv($,H);break;case "3fv":l.uniform3fv($,H);break;case "4fv":l.uniform4fv($,H);break;case "Matrix3fv":l.uniformMatrix3fv($,!1,H);break;case "Matrix4fv":l.uniformMatrix4fv($,!1,H);break;case "i":l.uniform1i($,
-H);break;case "f":l.uniform1f($,H);break;case "v2":l.uniform2f($,H.x,H.y);break;case "v3":l.uniform3f($,H.x,H.y,H.z);break;case "v4":l.uniform4f($,H.x,H.y,H.z,H.w);break;case "c":l.uniform3f($,H.r,H.g,H.b);break;case "iv1":l.uniform1iv($,H);break;case "iv":l.uniform3iv($,H);break;case "fv1":l.uniform1fv($,H);break;case "fv":l.uniform3fv($,H);break;case "v2v":void 0===ea._array&&(ea._array=new Float32Array(2*H.length));for(var aa=0,Ua=H.length;aa<Ua;aa++)db=2*aa,ea._array[db]=H[aa].x,ea._array[db+
-1]=H[aa].y;l.uniform2fv($,ea._array);break;case "v3v":void 0===ea._array&&(ea._array=new Float32Array(3*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)db=3*aa,ea._array[db]=H[aa].x,ea._array[db+1]=H[aa].y,ea._array[db+2]=H[aa].z;l.uniform3fv($,ea._array);break;case "v4v":void 0===ea._array&&(ea._array=new Float32Array(4*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)db=4*aa,ea._array[db]=H[aa].x,ea._array[db+1]=H[aa].y,ea._array[db+2]=H[aa].z,ea._array[db+3]=H[aa].w;l.uniform4fv($,ea._array);break;case "m3":l.uniformMatrix3fv($,
-!1,H.elements);break;case "m3v":void 0===ea._array&&(ea._array=new Float32Array(9*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)H[aa].flattenToArrayOffset(ea._array,9*aa);l.uniformMatrix3fv($,!1,ea._array);break;case "m4":l.uniformMatrix4fv($,!1,H.elements);break;case "m4v":void 0===ea._array&&(ea._array=new Float32Array(16*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)H[aa].flattenToArrayOffset(ea._array,16*aa);l.uniformMatrix4fv($,!1,ea._array);break;case "t":cb=H;xb=C();l.uniform1i($,xb);if(!cb)continue;
-if(cb instanceof THREE.CubeTexture||cb.image instanceof Array&&6===cb.image.length){var za=cb,Yb=xb;if(6===za.image.length)if(za.needsUpdate){za.image.__webglTextureCube||(za.addEventListener("dispose",hc),za.image.__webglTextureCube=l.createTexture(),I.info.memory.textures++);l.activeTexture(l.TEXTURE0+Yb);l.bindTexture(l.TEXTURE_CUBE_MAP,za.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,za.flipY);for(var Zb=za instanceof THREE.CompressedTexture,$b=[],ba=0;6>ba;ba++)$b[ba]=I.autoScaleCubemaps&&
-!Zb?E(za.image[ba],Sc):za.image[ba];var ac=$b[0],Ob=THREE.Math.isPowerOfTwo(ac.width)&&THREE.Math.isPowerOfTwo(ac.height),rb=S(za.format),Pb=S(za.type);Q(l.TEXTURE_CUBE_MAP,za,Ob);for(ba=0;6>ba;ba++)if(Zb)for(var mb,ia=$b[ba].mipmaps,yb=0,Wb=ia.length;yb<Wb;yb++)mb=ia[yb],za.format!==THREE.RGBAFormat?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ba,yb,rb,mb.width,mb.height,0,mb.data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ba,yb,rb,mb.width,mb.height,0,rb,Pb,mb.data);else l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
-ba,0,rb,rb,Pb,$b[ba]);za.generateMipmaps&&Ob&&l.generateMipmap(l.TEXTURE_CUBE_MAP);za.needsUpdate=!1;if(za.onUpdate)za.onUpdate()}else l.activeTexture(l.TEXTURE0+Yb),l.bindTexture(l.TEXTURE_CUBE_MAP,za.image.__webglTextureCube)}else if(cb instanceof THREE.WebGLRenderTargetCube){var Xb=cb;l.activeTexture(l.TEXTURE0+xb);l.bindTexture(l.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else I.setTexture(cb,xb);break;case "tv":void 0===ea._array&&(ea._array=[]);aa=0;for(Ua=ea.value.length;aa<Ua;aa++)ea._array[aa]=
-C();l.uniform1iv($,ea._array);aa=0;for(Ua=ea.value.length;aa<Ua;aa++)cb=ea.value[aa],xb=ea._array[aa],cb&&I.setTexture(cb,xb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Kb)}}}}l.uniformMatrix4fv(oa.modelViewMatrix,!1,e._modelViewMatrix.elements);oa.normalMatrix&&l.uniformMatrix3fv(oa.normalMatrix,!1,e._normalMatrix.elements);null!==oa.modelMatrix&&l.uniformMatrix4fv(oa.modelMatrix,!1,e.matrixWorld.elements);return ra}function G(a,b){a.ambientLightColor.needsUpdate=b;
+H);break;case "f":l.uniform1f($,H);break;case "v2":l.uniform2f($,H.x,H.y);break;case "v3":l.uniform3f($,H.x,H.y,H.z);break;case "v4":l.uniform4f($,H.x,H.y,H.z,H.w);break;case "c":l.uniform3f($,H.r,H.g,H.b);break;case "iv1":l.uniform1iv($,H);break;case "iv":l.uniform3iv($,H);break;case "fv1":l.uniform1fv($,H);break;case "fv":l.uniform3fv($,H);break;case "v2v":void 0===ea._array&&(ea._array=new Float32Array(2*H.length));for(var aa=0,Ua=H.length;aa<Ua;aa++)eb=2*aa,ea._array[eb]=H[aa].x,ea._array[eb+
+1]=H[aa].y;l.uniform2fv($,ea._array);break;case "v3v":void 0===ea._array&&(ea._array=new Float32Array(3*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)eb=3*aa,ea._array[eb]=H[aa].x,ea._array[eb+1]=H[aa].y,ea._array[eb+2]=H[aa].z;l.uniform3fv($,ea._array);break;case "v4v":void 0===ea._array&&(ea._array=new Float32Array(4*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)eb=4*aa,ea._array[eb]=H[aa].x,ea._array[eb+1]=H[aa].y,ea._array[eb+2]=H[aa].z,ea._array[eb+3]=H[aa].w;l.uniform4fv($,ea._array);break;case "m3":l.uniformMatrix3fv($,
+!1,H.elements);break;case "m3v":void 0===ea._array&&(ea._array=new Float32Array(9*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)H[aa].flattenToArrayOffset(ea._array,9*aa);l.uniformMatrix3fv($,!1,ea._array);break;case "m4":l.uniformMatrix4fv($,!1,H.elements);break;case "m4v":void 0===ea._array&&(ea._array=new Float32Array(16*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)H[aa].flattenToArrayOffset(ea._array,16*aa);l.uniformMatrix4fv($,!1,ea._array);break;case "t":db=H;yb=C();l.uniform1i($,yb);if(!db)continue;
+if(db instanceof THREE.CubeTexture||db.image instanceof Array&&6===db.image.length){var za=db,Yb=yb;if(6===za.image.length)if(za.needsUpdate){za.image.__webglTextureCube||(za.addEventListener("dispose",hc),za.image.__webglTextureCube=l.createTexture(),I.info.memory.textures++);l.activeTexture(l.TEXTURE0+Yb);l.bindTexture(l.TEXTURE_CUBE_MAP,za.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,za.flipY);for(var Zb=za instanceof THREE.CompressedTexture,$b=[],ba=0;6>ba;ba++)$b[ba]=I.autoScaleCubemaps&&
+!Zb?E(za.image[ba],Sc):za.image[ba];var ac=$b[0],Ob=THREE.Math.isPowerOfTwo(ac.width)&&THREE.Math.isPowerOfTwo(ac.height),sb=S(za.format),Pb=S(za.type);Q(l.TEXTURE_CUBE_MAP,za,Ob);for(ba=0;6>ba;ba++)if(Zb)for(var nb,ia=$b[ba].mipmaps,zb=0,Wb=ia.length;zb<Wb;zb++)nb=ia[zb],za.format!==THREE.RGBAFormat?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ba,zb,sb,nb.width,nb.height,0,nb.data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ba,zb,sb,nb.width,nb.height,0,sb,Pb,nb.data);else l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
+ba,0,sb,sb,Pb,$b[ba]);za.generateMipmaps&&Ob&&l.generateMipmap(l.TEXTURE_CUBE_MAP);za.needsUpdate=!1;if(za.onUpdate)za.onUpdate()}else l.activeTexture(l.TEXTURE0+Yb),l.bindTexture(l.TEXTURE_CUBE_MAP,za.image.__webglTextureCube)}else if(db instanceof THREE.WebGLRenderTargetCube){var Xb=db;l.activeTexture(l.TEXTURE0+yb);l.bindTexture(l.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else I.setTexture(db,yb);break;case "tv":void 0===ea._array&&(ea._array=[]);aa=0;for(Ua=ea.value.length;aa<Ua;aa++)ea._array[aa]=
+C();l.uniform1iv($,ea._array);aa=0;for(Ua=ea.value.length;aa<Ua;aa++)db=ea.value[aa],yb=ea._array[aa],db&&I.setTexture(db,yb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Kb)}}}}l.uniformMatrix4fv(oa.modelViewMatrix,!1,e._modelViewMatrix.elements);oa.normalMatrix&&l.uniformMatrix3fv(oa.normalMatrix,!1,e._normalMatrix.elements);null!==oa.modelMatrix&&l.uniformMatrix4fv(oa.modelMatrix,!1,e.matrixWorld.elements);return ra}function G(a,b){a.ambientLightColor.needsUpdate=b;
 a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=
 b}function C(){var a=ec;a>=Ic&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Ic);ec+=1;return a}function B(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function D(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function J(a){a!==Jc&&(l.lineWidth(a),Jc=a)}function N(a,b,c){Kc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):
 l.disable(l.POLYGON_OFFSET_FILL),Kc=a);!a||Lc===b&&Mc===c||(l.polygonOffset(b,c),Lc=b,Mc=c)}function Q(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,S(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,S(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,S(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,S(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,R(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,
-R(b.minFilter)));gb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,gb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Nc)),b.__oldAnisotropy=b.anisotropy)}function E(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+
+R(b.minFilter)));hb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,hb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Nc)),b.__oldAnisotropy=b.anisotropy)}function E(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+
 a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function da(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,
 l.RGBA4,b.width,b.height)}function V(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function R(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function S(a){if(a===THREE.RepeatWrapping)return l.REPEAT;
 if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;
 if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;
 if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===
 THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;if(void 0!==Ea){if(a===THREE.RGB_S3TC_DXT1_Format)return Ea.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT1_EXT;
-if(a===THREE.RGBA_S3TC_DXT3_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),wa=void 0!==a.context?a.context:null,P=void 0!==a.precision?a.precision:"highp",xa=void 0!==a.alpha?a.alpha:!1,la=void 0!==a.depth?a.depth:!0,sa=void 0!==a.stencil?a.stencil:!0,K=void 0!==a.antialias?a.antialias:!1,ha=
-void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ra=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ha=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,ta=new THREE.Color(0),Ia=0,Fa=[],Ta={},Ca=[],eb=[],Ra=[];this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=
-this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,Na=[],sb=null,tb=null,Eb=-1,Ma=null,Tb=null,ec=0,Vb=-1,Kb=-1,hb=-1,Wb=-1,Xb=
--1,kc=-1,ib=-1,Cb=-1,Kc=null,Lc=null,Mc=null,Jc=null,lc=0,mc=0,jb=L.width,kb=L.height,sc=0,yc=0,pb=new Uint8Array(16),Gb=new Uint8Array(16),Ac=new THREE.Frustum,wc=new THREE.Matrix4,Dc=new THREE.Matrix4,Qa=new THREE.Vector3,va=new THREE.Vector3,Ub=!0,Hc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],
-positions:[]}},l,Db,Lb,gb,Ea,Fb;(function(){try{var a={alpha:xa,depth:la,stencil:sa,antialias:K,premultipliedAlpha:ha,preserveDrawingBuffer:ra};l=wa||L.getContext("webgl",a)||L.getContext("experimental-webgl",a);if(null===l)throw"Error creating WebGL context.";}catch(b){console.error(b)}Db=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");Lb=l.getExtension("OES_standard_derivatives");gb=l.getExtension("EXT_texture_filter_anisotropic")||l.getExtension("MOZ_EXT_texture_filter_anisotropic")||
-l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ea=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Fb=l.getExtension("OES_element_index_uint");null===Db&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===Lb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===gb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");
-null===Ea&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Fb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ha&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);
-l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(lc,mc,jb,kb);l.clearColor(ta.r,ta.g,ta.b,Ia);this.context=l;var Ic=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Tc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Uc=l.getParameter(l.MAX_TEXTURE_SIZE),Sc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Nc=gb?l.getParameter(gb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<Tc,fc=gc&&Db;Ea&&l.getParameter(l.COMPRESSED_TEXTURE_FORMATS);var Vc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,
+if(a===THREE.RGBA_S3TC_DXT3_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(void 0!==Fa){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return Fa.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return Fa.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return Fa.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return Fa.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}return 0}console.log("THREE.WebGLRenderer",
+THREE.REVISION);a=a||{};var L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),wa=void 0!==a.context?a.context:null,P=void 0!==a.precision?a.precision:"highp",xa=void 0!==a.alpha?a.alpha:!1,la=void 0!==a.depth?a.depth:!0,sa=void 0!==a.stencil?a.stencil:!0,K=void 0!==a.antialias?a.antialias:!1,ha=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ra=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ia=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,ta=new THREE.Color(0),
+Ja=0,Ga=[],Ta={},Ca=[],fb=[],Ra=[];this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,Na=[],tb=null,ub=null,qb=-1,Xa=null,Tb=null,ec=0,Vb=-1,Kb=-1,ib=-1,Wb=-1,Xb=-1,kc=-1,jb=-1,Db=-1,Kc=null,Lc=null,Mc=null,Jc=null,lc=0,mc=0,kb=L.width,lb=L.height,tc=0,yc=0,rb=new Uint8Array(16),Gb=new Uint8Array(16),Ac=new THREE.Frustum,wc=new THREE.Matrix4,Dc=new THREE.Matrix4,
+Qa=new THREE.Vector3,va=new THREE.Vector3,Ub=!0,Hc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,Eb,Lb,hb,Ea,Fa,Fb;(function(){try{var a={alpha:xa,depth:la,stencil:sa,antialias:K,premultipliedAlpha:ha,preserveDrawingBuffer:ra};l=wa||L.getContext("webgl",a)||L.getContext("experimental-webgl",
+a);if(null===l)throw"Error creating WebGL context.";}catch(b){console.error(b)}Eb=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");Lb=l.getExtension("OES_standard_derivatives");hb=l.getExtension("EXT_texture_filter_anisotropic")||l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ea=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
+Fa=l.getExtension("WEBGL_compressed_texture_pvrtc")||l.getExtension("MOZ_WEBGL_compressed_texture_pvrtc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");Fb=l.getExtension("OES_element_index_uint");null===Eb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===Lb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===hb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Ea&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
+null===Fa&&console.log("THREE.WebGLRenderer: PVRTC compressed textures not supported.");null===Fb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ia&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);
+l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(lc,mc,kb,lb);l.clearColor(ta.r,ta.g,ta.b,Ja);this.context=l;var Ic=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Tc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Uc=l.getParameter(l.MAX_TEXTURE_SIZE),Sc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Nc=hb?l.getParameter(hb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<Tc,fc=gc&&Eb;(Fa||Ea)&&l.getParameter(l.COMPRESSED_TEXTURE_FORMATS);var Vc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,
 l.HIGH_FLOAT),Wc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);var Xc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),Yc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var Zc=0<Vc.precision&&0<Xc.precision,Oc=0<Wc.precision&&0<Yc.precision;"highp"!==P||Zc||(Oc?(P="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(P=
-"lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==P||Oc||(P="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));this.getContext=function(){return l};this.supportsVertexTextures=function(){return gc};this.supportsFloatTextures=function(){return Db};this.supportsStandardDerivatives=function(){return Lb};this.supportsCompressedTextureS3TC=function(){return Ea};this.getMaxAnisotropy=function(){return Nc};this.getPrecision=
-function(){return P};this.setSize=function(a,b,c){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;!1!==c&&(L.style.width=a+"px",L.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){lc=a*this.devicePixelRatio;mc=b*this.devicePixelRatio;jb=c*this.devicePixelRatio;kb=d*this.devicePixelRatio;l.viewport(lc,mc,jb,kb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};
-this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){ta.set(a);Ia=void 0!==b?b:1;l.clearColor(ta.r,ta.g,ta.b,Ia)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ta};this.getClearAlpha=function(){return Ia};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;
-if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Fa,Ta,Ca);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Fa,Ta,Ca);this.renderPluginsPre.push(a)};
-this.updateShadowMap=function(a,b){sb=null;Eb=Ma=Cb=ib=hb=-1;Ub=!0;Kb=Vb=-1;this.shadowMapPlugin.update(a,b)};var Ec=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Ec);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete Ta[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=Ca,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;
-delete a.__webglActive})},Fc=function(a){a=a.target;a.removeEventListener("dispose",Fc);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes)void 0!==a.attributes[b].buffer&&l.deleteBuffer(a.attributes[b].buffer);I.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);
+"lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==P||Oc||(P="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));this.getContext=function(){return l};this.supportsVertexTextures=function(){return gc};this.supportsFloatTextures=function(){return Eb};this.supportsStandardDerivatives=function(){return Lb};this.supportsCompressedTextureS3TC=function(){return Ea};this.supportsCompressedTexturePVRTC=function(){return Fa};this.getMaxAnisotropy=
+function(){return Nc};this.getPrecision=function(){return P};this.setSize=function(a,b,c){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;!1!==c&&(L.style.width=a+"px",L.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){lc=a*this.devicePixelRatio;mc=b*this.devicePixelRatio;kb=c*this.devicePixelRatio;lb=d*this.devicePixelRatio;l.viewport(lc,mc,kb,lb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,
+d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){ta.set(a);Ja=void 0!==b?b:1;l.clearColor(ta.r,ta.g,ta.b,Ja)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ta};this.getClearAlpha=function(){return Ja};this.clear=function(a,b,c){var d=0;if(void 0===
+a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Ga,Ta,Ca);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Ga,Ta,
+Ca);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){tb=null;qb=Xa=Db=jb=ib=-1;Ub=!0;Kb=Vb=-1;this.shadowMapPlugin.update(a,b)};var Ec=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Ec);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete Ta[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=Ca,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;
+delete a._normalMatrix;delete a.__webglActive})},Fc=function(a){a=a.target;a.removeEventListener("dispose",Fc);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes)void 0!==a.attributes[b].buffer&&l.deleteBuffer(a.attributes[b].buffer);I.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);
 if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)l.deleteBuffer(d.__webglMorphNormalsBuffers[e]);Pc(d)}}else Pc(a)},hc=function(a){a=a.target;a.removeEventListener("dispose",hc);a.image&&a.image.__webglTextureCube?l.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,l.deleteTexture(a.__webglTexture));I.info.memory.textures--},Qc=function(a){a=a.target;a.removeEventListener("dispose",Qc);if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof
 THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);I.info.memory.textures--},Gc=function(a){a=a.target;a.removeEventListener("dispose",Gc);zc(a)},Pc=function(a){void 0!==a.__webglVertexBuffer&&l.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&l.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&
 l.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&l.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&l.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&l.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&l.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&l.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&l.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&l.deleteBuffer(a.__webglLineBuffer);
@@ -527,11 +529,11 @@ void 0!==a.__webglLineDistanceBuffer&&l.deleteBuffer(a.__webglLineDistanceBuffer
 Na=e;l.deleteProgram(b);I.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,
 l.DYNAMIC_DRAW),f(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,n,p,r,s,t,q,u,v=3*a.count;for(u=0;u<v;u+=9)q=a.normalArray,d=q[u],e=q[u+1],k=q[u+2],m=q[u+3],p=q[u+4],s=q[u+5],n=q[u+6],r=q[u+7],t=q[u+8],d=(d+m+n)/3,e=(e+p+r)/3,k=(k+s+t)/3,q[u]=d,q[u+1]=e,q[u+2]=k,q[u+3]=d,q[u+4]=e,q[u+5]=k,q[u+6]=d,q[u+7]=e,q[u+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,
 l.DYNAMIC_DRAW);f(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),f(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,
-3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=x(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?1:0),c!==Ma&&(Ma=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,
+3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=x(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?1:0),c!==Xa&&(Xa=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,
 c.array.length,k,0),I.info.render.calls++,I.info.render.vertices+=c.array.length,I.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,r=n.length;p<r;p++){var s=n[p].index;b&&(e(d,a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);I.info.render.calls++;I.info.render.vertices+=n[p].count;I.info.render.faces+=n[p].count/3}}}else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),I.info.render.calls++,I.info.render.vertices+=
 d.array.length/3,I.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),I.info.render.calls++,I.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,J(d.linewidth),c=f.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
 c.buffer)),l.drawElements(h,c.array.length,k,0),I.info.render.calls++,I.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)s=n[p].index,b&&(e(d,a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),I.info.render.calls++,I.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),I.info.render.calls++,I.info.render.points+=d.array.length/3};this.renderBuffer=function(a,
-b,c,d,e,k){if(!1!==d.visible){var m,p;c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Ma&&(Ma=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,
+b,c,d,e,k){if(!1!==d.visible){var m,p;c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Xa&&(Xa=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,
 3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length){var r=0;p=k.morphTargetForcedOrder;for(m=k.morphTargetInfluences;r<d.numSupportedMorphTargets&&r<p.length;)0<=c["morphTarget"+r]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[r]]),f(c["morphTarget"+r]),l.vertexAttribPointer(c["morphTarget"+r],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&
 (l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[r]]),f(c["morphNormal"+r]),l.vertexAttribPointer(c["morphNormal"+r],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[r]=m[p[r]],r++}else{p=[];m=k.morphTargetInfluences;var s,q=m.length;for(s=0;s<q;s++)r=m[s],0<r&&p.push([r,s]);p.length>d.numSupportedMorphTargets?(p.sort(n),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(n):0===p.length&&p.push([0,0]);for(r=0;r<d.numSupportedMorphTargets;)p[r]?(s=p[r][1],0<=
 c["morphTarget"+r]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[s]),f(c["morphTarget"+r]),l.vertexAttribPointer(c["morphTarget"+r],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[s]),f(c["morphNormal"+r]),l.vertexAttribPointer(c["morphNormal"+r],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[r]=m[s]):k.__webglMorphTargetInfluences[r]=0,r++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,
@@ -540,20 +542,20 @@ k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(m=0,p
 !1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,
 e.__webglSkinWeightsBuffer),f(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(J(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
 e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),I.info.render.calls++,I.info.render.vertices+=e.__webglFaceCount,I.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,J(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),I.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),I.info.render.calls++,I.info.render.points+=e.__webglParticleCount)}};this.render=function(a,
-b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;Eb=-1;Tb=null;Ub=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);wc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ac.setFromMatrix(wc);Fa.length=0;eb.length=0;Ra.length=0;q(a,a,
-b);!0===I.sortObjects&&(eb.sort(k),Ra.sort(m));r(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(e=Ca.length;d<e;d++)f=Ca[d],g=f.object,g.visible&&(B(g,b),p(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),
-N(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t(eb,b,Fa,h,!0,d),t(Ra,b,Fa,h,!0,d),s(Ca,"",b,Fa,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t(eb,b,Fa,h,!1,d),s(Ca,"opaque",b,Fa,h,!1,d),t(Ra,b,Fa,h,!0,d),s(Ca,"transparent",b,Fa,h,!0,d));r(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&V(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Ma=
+b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;qb=-1;Tb=null;Ub=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);wc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ac.setFromMatrix(wc);Ga.length=0;fb.length=0;Ra.length=0;q(a,a,
+b);!0===I.sortObjects&&(fb.sort(k),Ra.sort(m));r(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(e=Ca.length;d<e;d++)f=Ca[d],g=f.object,g.visible&&(B(g,b),p(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),
+N(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t(fb,b,Ga,h,!0,d),t(Ra,b,Ga,h,!0,d),s(Ca,"",b,Ga,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t(fb,b,Ga,h,!1,d),s(Ca,"opaque",b,Ga,h,!1,d),t(Ra,b,Ga,h,!0,d),s(Ca,"transparent",b,Ga,h,!0,d));r(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&V(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Xa=
 -1;I.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ac):e.render(function(a){I.renderBufferImmediate(a,f,d)})};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),
-l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Vb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Vb=b);Kb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Kb=a)};this.setDepthTest=function(a){ib!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),ib=a)};this.setDepthWrite=function(a){Cb!==a&&(l.depthMask(a),Cb=a)};this.setBlending=function(a,b,c,d){a!==hb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?
-(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),hb=
+l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Vb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Vb=b);Kb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Kb=a)};this.setDepthTest=function(a){jb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),jb=a)};this.setDepthWrite=function(a){Db!==a&&(l.depthMask(a),Db=a)};this.setBlending=function(a,b,c,d){a!==ib&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?
+(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),ib=
 a);if(a===THREE.CustomBlending){if(b!==Wb&&(l.blendEquation(S(b)),Wb=b),c!==Xb||d!==kc)l.blendFunc(S(c),S(d)),Xb=c,kc=d}else kc=Xb=Wb=null};this.uploadTexture=function(a){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",hc),a.__webglTexture=l.createTexture(),I.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);
 a.image=E(a.image,Uc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=S(a.format),e=S(a.type);Q(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat?
 l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?I.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,
 a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Qc);a.__webglTexture=l.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=S(a.format),e=S(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);
 Q(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);da(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),
 a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),Q(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):
-a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):da(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=jb,a=kb,d=lc,e=mc);b!==tb&&(l.bindFramebuffer(l.FRAMEBUFFER,
-b),l.viewport(d,e,c,a),tb=b);sc=c;yc=a};this.resetGLState=function(){Tb=sb=null;Eb=Ma=Kb=Vb=Cb=ib=hb=-1;Ub=!0};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):da(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=kb,a=lb,d=lc,e=mc);b!==ub&&(l.bindFramebuffer(l.FRAMEBUFFER,
+b),l.viewport(d,e,c,a),ub=b);tc=c;yc=a};this.resetGLState=function(){Tb=tb=null;qb=Xa=Kb=Vb=Db=jb=ib=-1;Ub=!0};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
@@ -676,8 +678,8 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
 Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(c,d){var e,f;for(K=c.length;0<=--K;){e=K;f=K-1;0>f&&(f=c.length-1);for(var g=0,h=t+2*n,g=0;g<h;g++){var k=xa*g,m=xa*(g+1),p=d+e+k,k=d+f+k,q=d+f+m,m=d+e+m,r=c,s=g,v=h,w=e,x=f,p=p+Q,k=k+Q,q=q+Q,m=m+Q;N.faces.push(new THREE.Face3(p,k,m,null,null,u));N.faces.push(new THREE.Face3(k,q,m,null,null,u));p=A.generateSideWallUV(N,a,r,b,p,k,q,m,s,v,w,x);N.faceVertexUvs[0].push([p[0],p[1],p[3]]);
 N.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function g(a,b,c){N.vertices.push(new THREE.Vector3(a,b,c))}function f(c,d,e,f){c+=Q;d+=Q;e+=Q;N.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?A.generateBottomUV(N,a,b,c,d,e):A.generateTopUV(N,a,b,c,d,e);N.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=void 0!==
 b.curveSegments?b.curveSegments:12,t=void 0!==b.steps?b.steps:1,s=b.extrudePath,p,v=!1,w=b.material,u=b.extrudeMaterial,A=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,G,C,B;s&&(p=s.getSpacedPoints(t),v=!0,q=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,t,!1),G=new THREE.Vector3,C=new THREE.Vector3,B=new THREE.Vector3);q||(m=k=n=0);var y,D,J,N=this,Q=this.vertices.length,s=a.extractPoints(r),r=s.shape,E=s.holes;if(s=!THREE.Shape.Utils.isClockWise(r)){r=
-r.reverse();D=0;for(J=E.length;D<J;D++)y=E[D],THREE.Shape.Utils.isClockWise(y)&&(E[D]=y.reverse());s=!1}var da=THREE.Shape.Utils.triangulateShape(r,E),V=r;D=0;for(J=E.length;D<J;D++)y=E[D],r=r.concat(y);var R,S,L,wa,P,xa=r.length,la,sa=da.length,s=[],K=0;L=V.length;R=L-1;for(S=K+1;K<L;K++,R++,S++)R===L&&(R=0),S===L&&(S=0),s[K]=d(V[K],V[R],V[S]);var ha=[],ra,Ha=s.concat();D=0;for(J=E.length;D<J;D++){y=E[D];ra=[];K=0;L=y.length;R=L-1;for(S=K+1;K<L;K++,R++,S++)R===L&&(R=0),S===L&&(S=0),ra[K]=d(y[K],
-y[R],y[S]);ha.push(ra);Ha=Ha.concat(ra)}for(R=0;R<n;R++){L=R/n;wa=k*(1-L);S=m*Math.sin(L*Math.PI/2);K=0;for(L=V.length;K<L;K++)P=c(V[K],s[K],S),g(P.x,P.y,-wa);D=0;for(J=E.length;D<J;D++)for(y=E[D],ra=ha[D],K=0,L=y.length;K<L;K++)P=c(y[K],ra[K],S),g(P.x,P.y,-wa)}S=m;for(K=0;K<xa;K++)P=q?c(r[K],Ha[K],S):r[K],v?(C.copy(x.normals[0]).multiplyScalar(P.x),G.copy(x.binormals[0]).multiplyScalar(P.y),B.copy(p[0]).add(C).add(G),g(B.x,B.y,B.z)):g(P.x,P.y,0);for(L=1;L<=t;L++)for(K=0;K<xa;K++)P=q?c(r[K],Ha[K],
+r.reverse();D=0;for(J=E.length;D<J;D++)y=E[D],THREE.Shape.Utils.isClockWise(y)&&(E[D]=y.reverse());s=!1}var da=THREE.Shape.Utils.triangulateShape(r,E),V=r;D=0;for(J=E.length;D<J;D++)y=E[D],r=r.concat(y);var R,S,L,wa,P,xa=r.length,la,sa=da.length,s=[],K=0;L=V.length;R=L-1;for(S=K+1;K<L;K++,R++,S++)R===L&&(R=0),S===L&&(S=0),s[K]=d(V[K],V[R],V[S]);var ha=[],ra,Ia=s.concat();D=0;for(J=E.length;D<J;D++){y=E[D];ra=[];K=0;L=y.length;R=L-1;for(S=K+1;K<L;K++,R++,S++)R===L&&(R=0),S===L&&(S=0),ra[K]=d(y[K],
+y[R],y[S]);ha.push(ra);Ia=Ia.concat(ra)}for(R=0;R<n;R++){L=R/n;wa=k*(1-L);S=m*Math.sin(L*Math.PI/2);K=0;for(L=V.length;K<L;K++)P=c(V[K],s[K],S),g(P.x,P.y,-wa);D=0;for(J=E.length;D<J;D++)for(y=E[D],ra=ha[D],K=0,L=y.length;K<L;K++)P=c(y[K],ra[K],S),g(P.x,P.y,-wa)}S=m;for(K=0;K<xa;K++)P=q?c(r[K],Ia[K],S):r[K],v?(C.copy(x.normals[0]).multiplyScalar(P.x),G.copy(x.binormals[0]).multiplyScalar(P.y),B.copy(p[0]).add(C).add(G),g(B.x,B.y,B.z)):g(P.x,P.y,0);for(L=1;L<=t;L++)for(K=0;K<xa;K++)P=q?c(r[K],Ia[K],
 S):r[K],v?(C.copy(x.normals[L]).multiplyScalar(P.x),G.copy(x.binormals[L]).multiplyScalar(P.y),B.copy(p[L]).add(C).add(G),g(B.x,B.y,B.z)):g(P.x,P.y,h/t*L);for(R=n-1;0<=R;R--){L=R/n;wa=k*(1-L);S=m*Math.sin(L*Math.PI/2);K=0;for(L=V.length;K<L;K++)P=c(V[K],s[K],S),g(P.x,P.y,h+wa);D=0;for(J=E.length;D<J;D++)for(y=E[D],ra=ha[D],K=0,L=y.length;K<L;K++)P=c(y[K],ra[K],S),v?g(P.x,P.y+p[t-1].y,p[t-1].x+wa):g(P.x,P.y,h+wa)}(function(){if(q){var a;a=0*xa;for(K=0;K<sa;K++)la=da[K],f(la[2]+a,la[1]+a,la[0]+a,!0);
 a=t+2*n;a*=xa;for(K=0;K<sa;K++)la=da[K],f(la[0]+a,la[1]+a,la[2]+a,!1)}else{for(K=0;K<sa;K++)la=da[K],f(la[2],la[1],la[0],!0);for(K=0;K<sa;K++)la=da[K],f(la[0]+xa*t,la[1]+xa*t,la[2]+xa*t,!1)}})();(function(){var a=0;e(V,a);a+=V.length;D=0;for(J=E.length;D<J;D++)y=E[D],e(y,a),a+=y.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,g){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[g].x;g=a.vertices[g].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,g)]},generateBottomUV:function(a,b,c,d,e,g){return this.generateTopUV(a,b,c,d,e,g)},generateSideWallUV:function(a,b,c,d,e,g,f,h,k,m,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[g].x;k=a.vertices[g].y;g=a.vertices[g].z;m=a.vertices[f].x;

+ 127 - 0
examples/js/loaders/CompressedTextureLoader.js

@@ -0,0 +1,127 @@
+/*
+ * @author mrdoob / http://mrdoob.com/
+ *
+ * Abstract Base class to block based textures loader (dds, pvr, ...) 
+ */
+
+THREE.CompressedTextureLoader = function () {
+	// override in sub classes
+	this._parser = null;
+};
+
+
+THREE.CompressedTextureLoader.prototype = {
+
+	constructor: THREE.CompressedTextureLoader,
+
+	load: function ( url, onLoad, onError ) {
+
+		var scope = this;
+
+		var images = [];
+
+		var texture = new THREE.CompressedTexture();
+		texture.image = images;
+
+		// no flipping for cube textures
+		// (also flipping doesn't work for compressed textures )
+
+		texture.flipY = false;
+
+		// can't generate mipmaps for compressed textures
+		// mips must be embedded in DDS files
+
+		texture.generateMipmaps = false;
+
+		if ( url instanceof Array ) {
+
+			var loaded = 0;
+
+			var loader = new THREE.XHRLoader();
+			loader.setResponseType( 'arraybuffer' );
+
+			var loadTexture = function ( i ) {
+		
+				loader.load( url[ i ], function ( buffer ) {
+
+					var texDatas = scope._parser( buffer, true );
+
+					images[ i ] = {
+						width: texDatas.width,
+						height: texDatas.height,
+						format: texDatas.format,
+						mipmaps: texDatas.mipmaps
+					}
+
+					loaded += 1;
+
+					if ( loaded === 6 ) {
+
+						texture.format = texDatas.format;
+						texture.needsUpdate = true;
+
+						if ( onLoad ) onLoad( texture );
+
+					}
+
+				} );
+
+			}
+
+			for ( var i = 0, il = url.length; i < il; ++ i ) {
+
+				loadTexture( i );
+
+			}
+
+		} else {
+
+			// compressed cubemap texture stored in a single DDS file
+
+			var loader = new THREE.XHRLoader();
+			loader.setResponseType( 'arraybuffer' );
+			loader.load( url, function ( buffer ) {
+
+				var texDatas = scope._parser( buffer, true );
+
+				if ( texDatas.isCubemap ) {
+
+					var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
+
+					for ( var f = 0; f < faces; f ++ ) {
+
+						images[ f ] = { mipmaps : [] };
+
+						for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
+
+							images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
+							images[ f ].format = texDatas.format;
+							images[ f ].width = texDatas.width;
+							images[ f ].height = texDatas.height;
+
+						}
+
+					}
+
+				} else {
+
+					texture.image.width = texDatas.width;
+					texture.image.height = texDatas.height;
+					texture.mipmaps = texDatas.mipmaps;
+
+				}
+
+				texture.format = texDatas.format;
+				texture.needsUpdate = true;
+
+				if ( onLoad ) onLoad( texture );
+
+			} );
+
+		}
+
+		return texture;
+
+	}
+	
+};

+ 163 - 274
examples/js/loaders/DDSLoader.js

@@ -2,346 +2,235 @@
  * @author mrdoob / http://mrdoob.com/
  */
 
-THREE.DDSLoader = function () {};
-
-THREE.DDSLoader.prototype = {
-
-	constructor: THREE.DDSLoader,
-
-	load: function ( url, onLoad, onError ) {
-
-		var scope = this;
-
-		var images = [];
-
-		var texture = new THREE.CompressedTexture();
-		texture.image = images;
-
-		// no flipping for cube textures
-		// (also flipping doesn't work for compressed textures )
-
-		texture.flipY = false;
-
-		// can't generate mipmaps for compressed textures
-		// mips must be embedded in DDS files
-
-		texture.generateMipmaps = false;
-
-		if ( url instanceof Array ) {
-
-			var loaded = 0;
-
-			var loader = new THREE.XHRLoader();
-			loader.setResponseType( 'arraybuffer' );
-
-			var loadTexture = function ( i ) {
-		
-				loader.load( url[ i ], function ( buffer ) {
-
-					var dds = scope.parse( buffer, true );
-
-					images[ i ] = {
-						width: dds.width,
-						height: dds.height,
-						format: dds.format,
-						mipmaps: dds.mipmaps
-					}
-
-					loaded += 1;
-
-					if ( loaded === 6 ) {
-
-						texture.format = dds.format;
-						texture.needsUpdate = true;
-
-						if ( onLoad ) onLoad( texture );
-
-					}
-
-				} );
-
-			}
-
-			for ( var i = 0, il = url.length; i < il; ++ i ) {
-
-				loadTexture( i );
-
-			}
-
-		} else {
-
-			// compressed cubemap texture stored in a single DDS file
-
-			var loader = new THREE.XHRLoader();
-			loader.setResponseType( 'arraybuffer' );
-			loader.load( url, function ( buffer ) {
-
-				var dds = scope.parse( buffer, true );
-
-				if ( dds.isCubemap ) {
-
-					var faces = dds.mipmaps.length / dds.mipmapCount;
-
-					for ( var f = 0; f < faces; f ++ ) {
-
-						images[ f ] = { mipmaps : [] };
-
-						for ( var i = 0; i < dds.mipmapCount; i ++ ) {
-
-							images[ f ].mipmaps.push( dds.mipmaps[ f * dds.mipmapCount + i ] );
-							images[ f ].format = dds.format;
-							images[ f ].width = dds.width;
-							images[ f ].height = dds.height;
-
-						}
-
-					}
-
-				} else {
-
-					texture.image.width = dds.width;
-					texture.image.height = dds.height;
-					texture.mipmaps = dds.mipmaps;
-
-				}
-
-				texture.format = dds.format;
-				texture.needsUpdate = true;
-
-				if ( onLoad ) onLoad( texture );
-
-			} );
-
-		}
-
-		return texture;
+THREE.DDSLoader = function () {
+	this._parser = THREE.DDSLoader.parse;
+};
 
-	},
+THREE.DDSLoader.prototype = Object.create( THREE.CompressedTextureLoader.prototype );
 
-	parse: function ( buffer, loadMipmaps ) {
+THREE.DDSLoader.parse = function ( buffer, loadMipmaps ) {
 
-		var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
+	var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
 
-		// Adapted from @toji's DDS utils
-		//	https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
+	// Adapted from @toji's DDS utils
+	//	https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
 
-		// All values and structures referenced from:
-		// http://msdn.microsoft.com/en-us/library/bb943991.aspx/
+	// All values and structures referenced from:
+	// http://msdn.microsoft.com/en-us/library/bb943991.aspx/
 
-		var DDS_MAGIC = 0x20534444;
+	var DDS_MAGIC = 0x20534444;
 
-		var DDSD_CAPS = 0x1,
-			DDSD_HEIGHT = 0x2,
-			DDSD_WIDTH = 0x4,
-			DDSD_PITCH = 0x8,
-			DDSD_PIXELFORMAT = 0x1000,
-			DDSD_MIPMAPCOUNT = 0x20000,
-			DDSD_LINEARSIZE = 0x80000,
-			DDSD_DEPTH = 0x800000;
+	var DDSD_CAPS = 0x1,
+		DDSD_HEIGHT = 0x2,
+		DDSD_WIDTH = 0x4,
+		DDSD_PITCH = 0x8,
+		DDSD_PIXELFORMAT = 0x1000,
+		DDSD_MIPMAPCOUNT = 0x20000,
+		DDSD_LINEARSIZE = 0x80000,
+		DDSD_DEPTH = 0x800000;
 
-		var DDSCAPS_COMPLEX = 0x8,
-			DDSCAPS_MIPMAP = 0x400000,
-			DDSCAPS_TEXTURE = 0x1000;
+	var DDSCAPS_COMPLEX = 0x8,
+		DDSCAPS_MIPMAP = 0x400000,
+		DDSCAPS_TEXTURE = 0x1000;
 
-		var DDSCAPS2_CUBEMAP = 0x200,
-			DDSCAPS2_CUBEMAP_POSITIVEX = 0x400,
-			DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800,
-			DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000,
-			DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000,
-			DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000,
-			DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000,
-			DDSCAPS2_VOLUME = 0x200000;
+	var DDSCAPS2_CUBEMAP = 0x200,
+		DDSCAPS2_CUBEMAP_POSITIVEX = 0x400,
+		DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800,
+		DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000,
+		DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000,
+		DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000,
+		DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000,
+		DDSCAPS2_VOLUME = 0x200000;
 
-		var DDPF_ALPHAPIXELS = 0x1,
-			DDPF_ALPHA = 0x2,
-			DDPF_FOURCC = 0x4,
-			DDPF_RGB = 0x40,
-			DDPF_YUV = 0x200,
-			DDPF_LUMINANCE = 0x20000;
+	var DDPF_ALPHAPIXELS = 0x1,
+		DDPF_ALPHA = 0x2,
+		DDPF_FOURCC = 0x4,
+		DDPF_RGB = 0x40,
+		DDPF_YUV = 0x200,
+		DDPF_LUMINANCE = 0x20000;
 
-		function fourCCToInt32( value ) {
+	function fourCCToInt32( value ) {
 
-			return value.charCodeAt(0) +
-				(value.charCodeAt(1) << 8) +
-				(value.charCodeAt(2) << 16) +
-				(value.charCodeAt(3) << 24);
+		return value.charCodeAt(0) +
+			(value.charCodeAt(1) << 8) +
+			(value.charCodeAt(2) << 16) +
+			(value.charCodeAt(3) << 24);
 
-		}
+	}
 
-		function int32ToFourCC( value ) {
+	function int32ToFourCC( value ) {
 
-			return String.fromCharCode(
-				value & 0xff,
-				(value >> 8) & 0xff,
-				(value >> 16) & 0xff,
-				(value >> 24) & 0xff
-			);
-		}
+		return String.fromCharCode(
+			value & 0xff,
+			(value >> 8) & 0xff,
+			(value >> 16) & 0xff,
+			(value >> 24) & 0xff
+		);
+	}
 
-		function loadARGBMip( buffer, dataOffset, width, height ) {
-			var dataLength = width*height*4;
-			var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
-			var byteArray = new Uint8Array( dataLength );
-			var dst = 0;
-			var src = 0;
-			for ( var y = 0; y < height; y++ ) {
-				for ( var x = 0; x < width; x++ ) {
-					var b = srcBuffer[src]; src++;
-					var g = srcBuffer[src]; src++;
-					var r = srcBuffer[src]; src++;
-					var a = srcBuffer[src]; src++;
-					byteArray[dst] = r; dst++;	//r
-					byteArray[dst] = g; dst++;	//g
-					byteArray[dst] = b; dst++;	//b
-					byteArray[dst] = a; dst++;	//a
-				}
+	function loadARGBMip( buffer, dataOffset, width, height ) {
+		var dataLength = width*height*4;
+		var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
+		var byteArray = new Uint8Array( dataLength );
+		var dst = 0;
+		var src = 0;
+		for ( var y = 0; y < height; y++ ) {
+			for ( var x = 0; x < width; x++ ) {
+				var b = srcBuffer[src]; src++;
+				var g = srcBuffer[src]; src++;
+				var r = srcBuffer[src]; src++;
+				var a = srcBuffer[src]; src++;
+				byteArray[dst] = r; dst++;	//r
+				byteArray[dst] = g; dst++;	//g
+				byteArray[dst] = b; dst++;	//b
+				byteArray[dst] = a; dst++;	//a
 			}
-			return byteArray;
 		}
+		return byteArray;
+	}
 
-		var FOURCC_DXT1 = fourCCToInt32("DXT1");
-		var FOURCC_DXT3 = fourCCToInt32("DXT3");
-		var FOURCC_DXT5 = fourCCToInt32("DXT5");
-
-		var headerLengthInt = 31; // The header length in 32 bit ints
-
-		// Offsets into the header array
+	var FOURCC_DXT1 = fourCCToInt32("DXT1");
+	var FOURCC_DXT3 = fourCCToInt32("DXT3");
+	var FOURCC_DXT5 = fourCCToInt32("DXT5");
 
-		var off_magic = 0;
+	var headerLengthInt = 31; // The header length in 32 bit ints
 
-		var off_size = 1;
-		var off_flags = 2;
-		var off_height = 3;
-		var off_width = 4;
+	// Offsets into the header array
 
-		var off_mipmapCount = 7;
+	var off_magic = 0;
 
-		var off_pfFlags = 20;
-		var off_pfFourCC = 21;
-		var off_RGBBitCount = 22;
-		var off_RBitMask = 23;
-		var off_GBitMask = 24;
-		var off_BBitMask = 25;
-		var off_ABitMask = 26;
+	var off_size = 1;
+	var off_flags = 2;
+	var off_height = 3;
+	var off_width = 4;
 
-		var off_caps = 27;
-		var off_caps2 = 28;
-		var off_caps3 = 29;
-		var off_caps4 = 30;
+	var off_mipmapCount = 7;
 
-		// Parse header
+	var off_pfFlags = 20;
+	var off_pfFourCC = 21;
+	var off_RGBBitCount = 22;
+	var off_RBitMask = 23;
+	var off_GBitMask = 24;
+	var off_BBitMask = 25;
+	var off_ABitMask = 26;
 
-		var header = new Int32Array( buffer, 0, headerLengthInt );
+	var off_caps = 27;
+	var off_caps2 = 28;
+	var off_caps3 = 29;
+	var off_caps4 = 30;
 
-		if ( header[ off_magic ] !== DDS_MAGIC ) {
+	// Parse header
 
-			console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' );
-			return dds;
+	var header = new Int32Array( buffer, 0, headerLengthInt );
 
-		}
+	if ( header[ off_magic ] !== DDS_MAGIC ) {
 
-		if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
-
-			console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
-			return dds;
+		console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' );
+		return dds;
 
-		}
+	}
 
-		var blockBytes;
+	if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
 
-		var fourCC = header[ off_pfFourCC ];
+		console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
+		return dds;
 
-		var isRGBAUncompressed = false;
+	}
 
-		switch ( fourCC ) {
+	var blockBytes;
 
-			case FOURCC_DXT1:
+	var fourCC = header[ off_pfFourCC ];
 
-				blockBytes = 8;
-				dds.format = THREE.RGB_S3TC_DXT1_Format;
-				break;
+	var isRGBAUncompressed = false;
 
-			case FOURCC_DXT3:
+	switch ( fourCC ) {
 
-				blockBytes = 16;
-				dds.format = THREE.RGBA_S3TC_DXT3_Format;
-				break;
+		case FOURCC_DXT1:
 
-			case FOURCC_DXT5:
+			blockBytes = 8;
+			dds.format = THREE.RGB_S3TC_DXT1_Format;
+			break;
 
-				blockBytes = 16;
-				dds.format = THREE.RGBA_S3TC_DXT5_Format;
-				break;
+		case FOURCC_DXT3:
 
-			default:
+			blockBytes = 16;
+			dds.format = THREE.RGBA_S3TC_DXT3_Format;
+			break;
 
-				if( header[off_RGBBitCount] ==32 
-					&& header[off_RBitMask]&0xff0000
-					&& header[off_GBitMask]&0xff00 
-					&& header[off_BBitMask]&0xff
-					&& header[off_ABitMask]&0xff000000  ) {
-					isRGBAUncompressed = true;
-					blockBytes = 64;
-					dds.format = THREE.RGBAFormat;
-				} else {
-					console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) );
-					return dds;
-				}
-		}
+		case FOURCC_DXT5:
 
-		dds.mipmapCount = 1;
+			blockBytes = 16;
+			dds.format = THREE.RGBA_S3TC_DXT5_Format;
+			break;
 
-		if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
+		default:
 
-			dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
+			if( header[off_RGBBitCount] ==32 
+				&& header[off_RBitMask]&0xff0000
+				&& header[off_GBitMask]&0xff00 
+				&& header[off_BBitMask]&0xff
+				&& header[off_ABitMask]&0xff000000  ) {
+				isRGBAUncompressed = true;
+				blockBytes = 64;
+				dds.format = THREE.RGBAFormat;
+			} else {
+				console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) );
+				return dds;
+			}
+	}
 
-		}
+	dds.mipmapCount = 1;
 
-		//TODO: Verify that all faces of the cubemap are present with DDSCAPS2_CUBEMAP_POSITIVEX, etc.
+	if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
 
-		dds.isCubemap = header[ off_caps2 ] & DDSCAPS2_CUBEMAP ? true : false;
+		dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
 
-		dds.width = header[ off_width ];
-		dds.height = header[ off_height ];
+	}
 
-		var dataOffset = header[ off_size ] + 4;
+	//TODO: Verify that all faces of the cubemap are present with DDSCAPS2_CUBEMAP_POSITIVEX, etc.
 
-		// Extract mipmaps buffers
+	dds.isCubemap = header[ off_caps2 ] & DDSCAPS2_CUBEMAP ? true : false;
 
-		var width = dds.width;
-		var height = dds.height;
+	dds.width = header[ off_width ];
+	dds.height = header[ off_height ];
 
-		var faces = dds.isCubemap ? 6 : 1;
+	var dataOffset = header[ off_size ] + 4;
 
-		for ( var face = 0; face < faces; face ++ ) {
+	// Extract mipmaps buffers
 
-			for ( var i = 0; i < dds.mipmapCount; i ++ ) {
+	var width = dds.width;
+	var height = dds.height;
 
-				if( isRGBAUncompressed ) {
-					var byteArray = loadARGBMip( buffer, dataOffset, width, height );
-					var dataLength = byteArray.length;
-				} else {
-					var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
-					var byteArray = new Uint8Array( buffer, dataOffset, dataLength );
-				}
-				
-				var mipmap = { "data": byteArray, "width": width, "height": height };
-				dds.mipmaps.push( mipmap );
+	var faces = dds.isCubemap ? 6 : 1;
 
-				dataOffset += dataLength;
+	for ( var face = 0; face < faces; face ++ ) {
 
-				width = Math.max( width * 0.5, 1 );
-				height = Math.max( height * 0.5, 1 );
+		for ( var i = 0; i < dds.mipmapCount; i ++ ) {
 
+			if( isRGBAUncompressed ) {
+				var byteArray = loadARGBMip( buffer, dataOffset, width, height );
+				var dataLength = byteArray.length;
+			} else {
+				var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
+				var byteArray = new Uint8Array( buffer, dataOffset, dataLength );
 			}
+			
+			var mipmap = { "data": byteArray, "width": width, "height": height };
+			dds.mipmaps.push( mipmap );
 
-			width = dds.width;
-			height = dds.height;
+			dataOffset += dataLength;
+
+			width = Math.max( width * 0.5, 1 );
+			height = Math.max( height * 0.5, 1 );
 
 		}
 
-		return dds;
+		width = dds.width;
+		height = dds.height;
 
 	}
 
+	return dds;
+
 };
+

+ 153 - 0
examples/js/loaders/PVRLoader.js

@@ -0,0 +1,153 @@
+/*    
+ *	 PVRLoader
+ *   Author: pierre lepers
+ *   Date: 17/09/2014 11:09
+ *
+ *	 PVR v2 (legacy) parser
+ *   TODO : Add Support for PVR v3 format
+ */
+
+
+THREE.PVRLoader = function () {
+	this._parser = THREE.PVRLoader.parse;
+};
+
+THREE.PVRLoader.prototype = Object.create( THREE.CompressedTextureLoader.prototype );
+
+
+THREE.PVRLoader.parse = function ( buffer, loadMipmaps ) {
+	
+	var pvr = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1, isCubemap : false };
+
+
+	var headerLengthInt = 13;
+
+	var header = new Uint32Array( buffer, 0, headerLengthInt );
+
+
+	// texturetool format
+	var headerLength  =  header[0],
+		height        =  header[1],
+		width         =  header[2],
+		numMipmaps    =  header[3],
+		flags         =  header[4],
+		dataLength    =  header[5],
+		bpp           =  header[6],
+		bitmaskRed    =  header[7],
+		bitmaskGreen  =  header[8],
+		bitmaskBlue   =  header[9],
+		bitmaskAlpha  =  header[10],
+		pvrTag        =  header[11],
+		numSurfs      =  header[12]
+
+
+
+	var PVR_TEXTURE_FLAG_TYPE_MASK = 0xff
+	var PVRTextureFlagTypePVRTC_2 = 24,
+		PVRTextureFlagTypePVRTC_4 = 25
+
+	var formatFlags = flags & PVR_TEXTURE_FLAG_TYPE_MASK;
+
+	// console.log( "--------------------------" );
+
+	// console.log( "headerLength ", headerLength);
+	// console.log( "height       ", height      );
+	// console.log( "width        ", width       );
+	// console.log( "numMipmaps   ", numMipmaps  );
+	// console.log( "flags        ", flags       );
+	// console.log( "dataLength   ", dataLength  );
+	// console.log( "bpp          ", bpp         );
+	// console.log( "bitmaskRed   ", bitmaskRed  );
+	// console.log( "bitmaskGreen ", bitmaskGreen);
+	// console.log( "bitmaskBlue  ", bitmaskBlue );
+	// console.log( "bitmaskAlpha ", bitmaskAlpha);
+	// console.log( "pvrTag       ", pvrTag      );
+	// console.log( "numSurfs     ", numSurfs    );
+
+
+	if (formatFlags == PVRTextureFlagTypePVRTC_4 || formatFlags == PVRTextureFlagTypePVRTC_2)
+	{
+
+	  var _hasAlpha = bitmaskAlpha > 0;
+	  // has alpha???
+
+	  if (formatFlags == PVRTextureFlagTypePVRTC_4)
+		pvr.format = _hasAlpha ? THREE.RGBA_PVRTC_4BPPV1_Format : THREE.RGB_PVRTC_4BPPV1_Format;
+	  else if (formatFlags == PVRTextureFlagTypePVRTC_2)
+		pvr.format = _hasAlpha ? THREE.RGBA_PVRTC_2BPPV1_Format : THREE.RGB_PVRTC_2BPPV1_Format;
+	  else
+		throw new Error( "pvrtc - unknown format "+formatFlags);
+
+	  pvr.width  = width;
+	  pvr.height = height;
+	  pvr.isCubemap = (numSurfs === 6);
+
+
+	  var dataOffset = headerLength,
+		  dataSize = 0,
+		  blockSize = 0,
+		  widthBlocks = 0,
+		  heightBlocks = 0,
+		  bpp = 4;
+
+	  dataLength += headerLength;
+
+	  for ( var surfIndex = 0; surfIndex < numSurfs; surfIndex ++ ) {
+
+		  var sWidth = width,
+			  sHeight = height;
+
+		  var mipLevel = 0;
+
+		  while (mipLevel < numMipmaps + 1 ) {
+
+
+
+			if (formatFlags == PVRTextureFlagTypePVRTC_4)
+			{
+			  blockSize = 4 * 4; // Pixel by pixel block size for 4bpp
+			  widthBlocks = sWidth / 4;
+			  heightBlocks = sHeight / 4;
+			  bpp = 4;
+			}
+			else
+			{
+			  blockSize = 8 * 4; // Pixel by pixel block size for 2bpp
+			  widthBlocks = sWidth / 8;
+			  heightBlocks = sHeight / 4;
+			  bpp = 2;
+			}
+
+			// Clamp to minimum number of blocks
+			if (widthBlocks < 2)
+			  widthBlocks = 2;
+			if (heightBlocks < 2)
+			  heightBlocks = 2;
+
+
+			dataSize = widthBlocks * heightBlocks * ((blockSize  * bpp) / 8);
+
+			var byteArray = new Uint8Array( buffer, dataOffset, dataSize );
+
+			var mipmap = { "data": byteArray, "width": sWidth, "height": sHeight };
+			pvr.mipmaps.push( mipmap );
+
+			dataOffset += dataSize;
+
+			sWidth = Math.max(sWidth >> 1, 1);
+			sHeight = Math.max(sHeight >> 1, 1);
+
+			mipLevel++;
+
+		  }
+
+	  }
+
+	}
+
+	// Assert file is fully parsed?
+	//console.log( "data left : ", dataOffset - dataLength );
+	//assert( dataOffset === dataLength );
+
+	return pvr;
+}

二进制
examples/textures/compressed/disturb_2bpp_rgb.pvr


二进制
examples/textures/compressed/disturb_4bpp_rgb.pvr


二进制
examples/textures/compressed/disturb_4bpp_rgb_mips.pvr


二进制
examples/textures/compressed/flare_2bpp_rgba.pvr


二进制
examples/textures/compressed/flare_4bpp_rgba.pvr


二进制
examples/textures/compressed/park3_cube_nomip_4bpp_rgb.pvr


+ 1 - 0
examples/webgl_materials_texture_compressed.html

@@ -38,6 +38,7 @@
 		</div>
 
 		<script src="../build/three.min.js"></script>
+		<script src="js/loaders/CompressedTextureLoader.js"></script>
 		<script src="js/loaders/DDSLoader.js"></script>
 
 		<script src="js/Detector.js"></script>

+ 189 - 0
examples/webgl_materials_texture_pvrtc.html

@@ -0,0 +1,189 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - compressed textures</title>
+		<meta charset="utf-8">
+		<style>
+			body {
+				margin: 0px;
+				background-color: #050505;
+				color: #fff;
+				overflow: hidden;
+			}
+
+			a { color: #e00 }
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000;
+			}
+
+			#stats { position: absolute; top:0; left: 0 }
+			#stats #fps { background: transparent !important }
+			#stats #fps #fpsText { color: #aaa !important }
+			#stats #fps #fpsGraph { display: none }
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="http://threejs.org" target="_blank">three.js</a> - webgl - PVR compressed textures
+		</div>
+
+		<script src="../build/three.min.js"></script>
+		<script src="js/loaders/CompressedTextureLoader.js"></script>
+		<script src="js/loaders/PVRLoader.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var camera, scene, renderer;
+			var meshes = [];
+
+			init();
+			animate();
+
+			function init() {
+
+				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.position.z = 1000;
+
+				scene = new THREE.Scene();
+
+				geometry = new THREE.BoxGeometry( 200, 200, 200 );
+
+
+     
+          
+
+				/*
+
+				*/
+              
+    			var onCubeLoaded = function(texture){
+					texture.magFilter = THREE.LinearFilter
+					texture.minFilter = THREE.LinearFilter;
+					texture.mapping = new THREE.CubeReflectionMapping();
+					material6.needsUpdate = true;
+    			};
+     
+    
+				var loader = new THREE.PVRLoader();
+
+				var disturb_4bpp_rgb            = loader.load( 'textures/compressed/disturb_4bpp_rgb.pvr');
+				var disturb_4bpp_rgb_mips       = loader.load( 'textures/compressed/disturb_4bpp_rgb_mips.pvr');
+				var disturb_2bpp_rgb            = loader.load( 'textures/compressed/disturb_2bpp_rgb.pvr');
+				var flare_4bpp_rgba             = loader.load( 'textures/compressed/flare_4bpp_rgba.pvr');
+				var flare_2bpp_rgba             = loader.load( 'textures/compressed/flare_2bpp_rgba.pvr');
+				var park3_cube_nomip_4bpp_rgb   = loader.load( 'textures/compressed/park3_cube_nomip_4bpp_rgb.pvr', onCubeLoaded );
+
+
+				disturb_2bpp_rgb.minFilter = 
+				disturb_2bpp_rgb.magFilter = 
+				flare_4bpp_rgba.minFilter  =
+				flare_4bpp_rgba.magFilter  =
+				disturb_4bpp_rgb.minFilter =
+				disturb_4bpp_rgb.magFilter =
+				flare_2bpp_rgba.minFilter  =
+				flare_2bpp_rgba.magFilter  = THREE.LinearFilter;
+
+				var material1 = new THREE.MeshBasicMaterial( { map: disturb_4bpp_rgb       } );
+				var material2 = new THREE.MeshBasicMaterial( { map: disturb_4bpp_rgb_mips  } );
+				var material3 = new THREE.MeshBasicMaterial( { map: disturb_2bpp_rgb       } );
+				var material4 = new THREE.MeshBasicMaterial( { map: flare_4bpp_rgba       , side: THREE.DoubleSide, depthTest: false, transparent: true } );
+				var material5 = new THREE.MeshBasicMaterial( { map: flare_2bpp_rgba       , side: THREE.DoubleSide, depthTest: false, transparent: true } );
+				var material6 = new THREE.MeshBasicMaterial( { envMap: park3_cube_nomip_4bpp_rgb } );
+
+			
+
+				var mesh = new THREE.Mesh( geometry, material1 );
+				mesh.position.x = -400;
+				mesh.position.y = 200;
+				scene.add( mesh );
+				meshes.push( mesh );
+
+				mesh = new THREE.Mesh( geometry, material2 );
+				mesh.position.x = 0;
+				mesh.position.y = 200;
+				scene.add( mesh );
+				meshes.push( mesh );
+
+				mesh = new THREE.Mesh( geometry, material3 );
+				mesh.position.x = 400;
+				mesh.position.y = 200;
+				scene.add( mesh );
+				meshes.push( mesh );
+
+				mesh = new THREE.Mesh( geometry, material4 );
+				mesh.position.x = -400;
+				mesh.position.y = -200;
+				scene.add( mesh );
+				meshes.push( mesh );
+
+				mesh = new THREE.Mesh( geometry, material5 );
+				mesh.position.x = 0;
+				mesh.position.y = -200;
+				scene.add( mesh );
+				meshes.push( mesh );
+
+				mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 50, 32, 16 ), material6 );
+				mesh.position.x = 400;
+				mesh.position.y = -200;
+				scene.add( mesh );
+				meshes.push( mesh );
+
+
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				document.body.appendChild( stats.domElement );
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				var time = Date.now() * 0.001;
+
+				for ( var i = 0; i < meshes.length; i ++ ) {
+
+					var mesh = meshes[ i ];
+					mesh.rotation.x = time;
+					mesh.rotation.y = time;
+
+				}
+
+				renderer.render( scene, camera );
+				stats.update();
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 5 - 4
src/Three.js

@@ -161,17 +161,18 @@ THREE.RGBAFormat = 1021;
 THREE.LuminanceFormat = 1022;
 THREE.LuminanceAlphaFormat = 1023;
 
-// Compressed texture formats
+// DDS / ST3C Compressed texture formats
 
 THREE.RGB_S3TC_DXT1_Format = 2001;
 THREE.RGBA_S3TC_DXT1_Format = 2002;
 THREE.RGBA_S3TC_DXT3_Format = 2003;
 THREE.RGBA_S3TC_DXT5_Format = 2004;
 
-/*
-// Potential future PVRTC compressed texture formats
+
+// PVRTC compressed texture formats
+
 THREE.RGB_PVRTC_4BPPV1_Format = 2100;
 THREE.RGB_PVRTC_2BPPV1_Format = 2101;
 THREE.RGBA_PVRTC_4BPPV1_Format = 2102;
 THREE.RGBA_PVRTC_2BPPV1_Format = 2103;
-*/
+

+ 24 - 1
src/renderers/WebGLRenderer.js

@@ -189,6 +189,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	var _glExtensionStandardDerivatives;
 	var _glExtensionTextureFilterAnisotropic;
 	var _glExtensionCompressedTextureS3TC;
+	var _glExtensionCompressedTexturePVRTC;
 	var _glExtensionElementIndexUint;
 	var _glExtensionFragDepth;
 
@@ -211,7 +212,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	var _supportsVertexTextures = ( _maxVertexTextures > 0 );
 	var _supportsBoneTextures = _supportsVertexTextures && _glExtensionTextureFloat;
 
-	var _compressedTextureFormats = _glExtensionCompressedTextureS3TC ? _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS ) : [];
+	var _compressedTextureFormats = ( _glExtensionCompressedTexturePVRTC || _glExtensionCompressedTextureS3TC ) ? _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS ) : [];
 
 	//
 
@@ -283,6 +284,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	this.supportsCompressedTexturePVRTC = function () {
+
+		return _glExtensionCompressedTexturePVRTC;
+
+	};
+
 	this.getMaxAnisotropy  = function () {
 
 		return _maxAnisotropy;
@@ -6040,6 +6047,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		if ( _glExtensionCompressedTexturePVRTC !== undefined ) {
+
+			if ( p === THREE.RGB_PVRTC_4BPPV1_Format  ) return _glExtensionCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_4BPPV1_IMG  ;
+			if ( p === THREE.RGB_PVRTC_2BPPV1_Format  ) return _glExtensionCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_2BPPV1_IMG  ;
+			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return _glExtensionCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG ;
+			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return _glExtensionCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG ;
+
+		}
+
 		return 0;
 
 	};
@@ -6164,6 +6180,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_glExtensionTextureFilterAnisotropic = _gl.getExtension( 'EXT_texture_filter_anisotropic' ) || _gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || _gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
 
 		_glExtensionCompressedTextureS3TC = _gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || _gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || _gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
+		_glExtensionCompressedTexturePVRTC = _gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || _gl.getExtension( 'MOZ_WEBGL_compressed_texture_pvrtc' ) || _gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
 
 		_glExtensionElementIndexUint = _gl.getExtension( 'OES_element_index_uint' );
 
@@ -6192,6 +6209,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		if ( _glExtensionCompressedTexturePVRTC === null ) {
+
+			console.log( 'THREE.WebGLRenderer: PVRTC compressed textures not supported.' );
+
+		}
+
 		if ( _glExtensionElementIndexUint === null ) {
 
 			console.log( 'THREE.WebGLRenderer: elementindex as unsigned integer not supported.' );