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@@ -15,149 +15,150 @@ if ( THREE.LoaderSupport === undefined ) console.error( '"THREE.LoaderSupport" i
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*
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* @param {THREE.DefaultLoadingManager} [manager] The loadingManager for the loader to use. Default is {@link THREE.DefaultLoadingManager}
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*/
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-THREE.OBJLoader2 = (function () {
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- var OBJLOADER2_VERSION = '2.4.2';
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- var Validator = THREE.LoaderSupport.Validator;
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+THREE.OBJLoader2 = function ( manager ) {
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+ console.info( 'Using THREE.OBJLoader2 version: ' + THREE.OBJLoader2.OBJLOADER2_VERSION );
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- function OBJLoader2( manager ) {
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- console.info( 'Using THREE.OBJLoader2 version: ' + OBJLOADER2_VERSION );
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+ this.manager = THREE.LoaderSupport.Validator.verifyInput( manager, THREE.DefaultLoadingManager );
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+ this.logging = {
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+ enabled: true,
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+ debug: false
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+ };
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- this.manager = Validator.verifyInput( manager, THREE.DefaultLoadingManager );
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- this.logging = {
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- enabled: true,
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- debug: false
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- };
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+ this.modelName = '';
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+ this.instanceNo = 0;
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+ this.path;
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+ this.resourcePath;
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+ this.useIndices = false;
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+ this.disregardNormals = false;
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+ this.materialPerSmoothingGroup = false;
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+ this.useOAsMesh = false;
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+ this.loaderRootNode = new THREE.Group();
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- this.modelName = '';
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- this.instanceNo = 0;
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- this.path = '';
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- this.useIndices = false;
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- this.disregardNormals = false;
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- this.materialPerSmoothingGroup = false;
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- this.useOAsMesh = false;
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- this.loaderRootNode = new THREE.Group();
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-
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- this.meshBuilder = new THREE.LoaderSupport.MeshBuilder();
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- this.callbacks = new THREE.LoaderSupport.Callbacks();
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- this.workerSupport = new THREE.LoaderSupport.WorkerSupport();
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- this.terminateWorkerOnLoad = true;
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- }
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+ this.meshBuilder = new THREE.LoaderSupport.MeshBuilder();
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+ this.callbacks = new THREE.LoaderSupport.Callbacks();
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+ this.workerSupport = new THREE.LoaderSupport.WorkerSupport();
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+ this.terminateWorkerOnLoad = true;
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+};
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+
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+THREE.OBJLoader2.OBJLOADER2_VERSION = '2.5.0';
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+
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+THREE.OBJLoader2.prototype = {
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+
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+ constructor: THREE.OBJLoader2,
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/**
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* Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {boolean} enabled True or false.
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* @param {boolean} debug True or false.
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*/
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- OBJLoader2.prototype.setLogging = function ( enabled, debug ) {
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+ setLogging: function ( enabled, debug ) {
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this.logging.enabled = enabled === true;
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this.logging.debug = debug === true;
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this.meshBuilder.setLogging( this.logging.enabled, this.logging.debug );
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- };
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+ },
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/**
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* Set the name of the model.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {string} modelName
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*/
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- OBJLoader2.prototype.setModelName = function ( modelName ) {
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- this.modelName = Validator.verifyInput( modelName, this.modelName );
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- };
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+ setModelName: function ( modelName ) {
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+ this.modelName = THREE.LoaderSupport.Validator.verifyInput( modelName, this.modelName );
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+ },
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/**
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* The URL of the base path.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {string} path URL
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*/
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- OBJLoader2.prototype.setPath = function ( path ) {
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- this.path = Validator.verifyInput( path, this.path );
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- };
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+ setPath: function ( path ) {
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+ this.path = THREE.LoaderSupport.Validator.verifyInput( path, this.path );
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+ },
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+
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+ /**
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+ * Allow to specify resourcePath for dependencies of specified resource.
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+ * @param {string} resourcePath
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+ */
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+ setResourcePath: function ( resourcePath ) {
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+ this.resourcePath = THREE.LoaderSupport.Validator.verifyInput( resourcePath, this.resourcePath );
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+ },
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/**
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* Set the node where the loaded objects will be attached directly.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {THREE.Object3D} streamMeshesTo Object already attached to scenegraph where new meshes will be attached to
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*/
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- OBJLoader2.prototype.setStreamMeshesTo = function ( streamMeshesTo ) {
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- this.loaderRootNode = Validator.verifyInput( streamMeshesTo, this.loaderRootNode );
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- };
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+ setStreamMeshesTo: function ( streamMeshesTo ) {
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+ this.loaderRootNode = THREE.LoaderSupport.Validator.verifyInput( streamMeshesTo, this.loaderRootNode );
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+ },
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/**
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* Set materials loaded by MTLLoader or any other supplier of an Array of {@link THREE.Material}.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {THREE.Material[]} materials Array of {@link THREE.Material}
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*/
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- OBJLoader2.prototype.setMaterials = function ( materials ) {
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+ setMaterials: function ( materials ) {
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this.meshBuilder.setMaterials( materials );
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- };
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+ },
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/**
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* Instructs loaders to create indexed {@link THREE.BufferGeometry}.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {boolean} useIndices=false
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*/
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- OBJLoader2.prototype.setUseIndices = function ( useIndices ) {
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+ setUseIndices: function ( useIndices ) {
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this.useIndices = useIndices === true;
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- };
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+ },
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/**
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* Tells whether normals should be completely disregarded and regenerated.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {boolean} disregardNormals=false
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*/
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- OBJLoader2.prototype.setDisregardNormals = function ( disregardNormals ) {
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+ setDisregardNormals: function ( disregardNormals ) {
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this.disregardNormals = disregardNormals === true;
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- };
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+ },
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/**
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* Tells whether a material shall be created per smoothing group.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {boolean} materialPerSmoothingGroup=false
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*/
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- OBJLoader2.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
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+ setMaterialPerSmoothingGroup: function ( materialPerSmoothingGroup ) {
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this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
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- };
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+ },
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/**
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* Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {boolean} useOAsMesh=false
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*/
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- OBJLoader2.prototype.setUseOAsMesh = function ( useOAsMesh ) {
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+ setUseOAsMesh: function ( useOAsMesh ) {
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this.useOAsMesh = useOAsMesh === true;
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- };
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+ },
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- OBJLoader2.prototype._setCallbacks = function ( callbacks ) {
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- if ( Validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress );
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- if ( Validator.isValid( callbacks.onReportError ) ) this.callbacks.setCallbackOnReportError( callbacks.onReportError );
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- if ( Validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter );
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- if ( Validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad );
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- if ( Validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials );
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+ _setCallbacks: function ( callbacks ) {
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+ if ( THREE.LoaderSupport.Validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress );
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+ if ( THREE.LoaderSupport.Validator.isValid( callbacks.onReportError ) ) this.callbacks.setCallbackOnReportError( callbacks.onReportError );
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+ if ( THREE.LoaderSupport.Validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter );
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+ if ( THREE.LoaderSupport.Validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad );
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+ if ( THREE.LoaderSupport.Validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials );
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this.meshBuilder._setCallbacks( this.callbacks );
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- };
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+ },
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/**
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* Announce feedback which is give to the registered callbacks.
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- * @memberOf THREE.OBJLoader2
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* @private
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*
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* @param {string} type The type of event
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* @param {string} text Textual description of the event
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* @param {number} numericalValue Numerical value describing the progress
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*/
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- OBJLoader2.prototype.onProgress = function ( type, text, numericalValue ) {
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- var content = Validator.isValid( text ) ? text: '';
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+ onProgress: function ( type, text, numericalValue ) {
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+ var content = THREE.LoaderSupport.Validator.isValid( text ) ? text: '';
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var event = {
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detail: {
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type: type,
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@@ -168,12 +169,12 @@ THREE.OBJLoader2 = (function () {
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}
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};
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- if ( Validator.isValid( this.callbacks.onProgress ) ) this.callbacks.onProgress( event );
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+ if ( THREE.LoaderSupport.Validator.isValid( this.callbacks.onProgress ) ) this.callbacks.onProgress( event );
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if ( this.logging.enabled && this.logging.debug ) console.debug( content );
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- };
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+ },
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- OBJLoader2.prototype._onError = function ( event ) {
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+ _onError: function ( event ) {
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var output = 'Error occurred while downloading!';
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if ( event.currentTarget && event.currentTarget.statusText !== null ) {
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@@ -183,10 +184,10 @@ THREE.OBJLoader2 = (function () {
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}
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this.onProgress( 'error', output, -1 );
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this._throwError( output );
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- };
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+ },
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- OBJLoader2.prototype._throwError = function ( errorMessage ) {
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- if ( Validator.isValid( this.callbacks.onReportError ) ) {
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+ _throwError: function ( errorMessage ) {
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+ if ( THREE.LoaderSupport.Validator.isValid( this.callbacks.onReportError ) ) {
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this.callbacks.onReportError( errorMessage );
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@@ -195,34 +196,33 @@ THREE.OBJLoader2 = (function () {
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throw errorMessage;
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}
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- };
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+ },
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/**
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* Use this convenient method to load a file at the given URL. By default the fileLoader uses an ArrayBuffer.
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- * @memberOf THREE.OBJLoader2
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*
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- * @param {string} url A string containing the path/URL of the file to be loaded.
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+ * @param {string} url A string containing the path/URL of the file to be loaded.
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* @param {callback} onLoad A function to be called after loading is successfully completed. The function receives loaded Object3D as an argument.
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* @param {callback} [onProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
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* @param {callback} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
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* @param {callback} [onMeshAlter] A function to be called after a new mesh raw data becomes available for alteration.
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* @param {boolean} [useAsync] If true, uses async loading with worker, if false loads data synchronously.
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*/
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- OBJLoader2.prototype.load = function ( url, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
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+ load: function ( url, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
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var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'OBJ' );
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this._loadObj( resource, onLoad, onProgress, onError, onMeshAlter, useAsync );
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- };
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+ },
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- OBJLoader2.prototype._loadObj = function ( resource, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
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+ _loadObj: function ( resource, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
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var scope = this;
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- if ( ! Validator.isValid( onError ) ) {
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+ if ( ! THREE.LoaderSupport.Validator.isValid( onError ) ) {
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onError = function ( event ) {
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scope._onError( event );
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- };
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+ }
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}
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// fast-fail
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- if ( ! Validator.isValid( resource ) ) onError( 'An invalid ResourceDescriptor was provided. Unable to continue!' );
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+ if ( ! THREE.LoaderSupport.Validator.isValid( resource ) ) onError( 'An invalid ResourceDescriptor was provided. Unable to continue!' );
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var fileLoaderOnLoad = function ( content ) {
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resource.content = content;
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@@ -247,15 +247,17 @@ THREE.OBJLoader2 = (function () {
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}
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};
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+ this.setPath( resource.path );
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+ this.setResourcePath( resource.resourcePath );
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// fast-fail
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- if ( ! Validator.isValid( resource.url ) || Validator.isValid( resource.content ) ) {
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+ if ( ! THREE.LoaderSupport.Validator.isValid( resource.url ) || THREE.LoaderSupport.Validator.isValid( resource.content ) ) {
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- fileLoaderOnLoad( Validator.isValid( resource.content ) ? resource.content : null );
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+ fileLoaderOnLoad( THREE.LoaderSupport.Validator.isValid( resource.content ) ? resource.content : null );
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} else {
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- if ( ! Validator.isValid( onProgress ) ) {
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+ if ( ! THREE.LoaderSupport.Validator.isValid( onProgress ) ) {
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var numericalValueRef = 0;
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var numericalValue = 0;
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onProgress = function ( event ) {
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@@ -274,22 +276,20 @@ THREE.OBJLoader2 = (function () {
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var fileLoader = new THREE.FileLoader( this.manager );
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- fileLoader.setPath( this.path );
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+ fileLoader.setPath( this.path || this.resourcePath );
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fileLoader.setResponseType( 'arraybuffer' );
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- fileLoader.load( resource.url, fileLoaderOnLoad, onProgress, onError );
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+ fileLoader.load( resource.name, fileLoaderOnLoad, onProgress, onError );
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}
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- };
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-
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+ },
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/**
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* Run the loader according the provided instructions.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {THREE.LoaderSupport.PrepData} prepData All parameters and resources required for execution
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* @param {THREE.LoaderSupport.WorkerSupport} [workerSupportExternal] Use pre-existing WorkerSupport
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*/
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- OBJLoader2.prototype.run = function ( prepData, workerSupportExternal ) {
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+ run: function ( prepData, workerSupportExternal ) {
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this._applyPrepData( prepData );
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var available = prepData.checkResourceDescriptorFiles( prepData.resources,
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[
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@@ -298,7 +298,7 @@ THREE.OBJLoader2 = (function () {
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{ ext: "zip", type: "String", ignore: true }
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]
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);
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- if ( Validator.isValid( workerSupportExternal ) ) {
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+ if ( THREE.LoaderSupport.Validator.isValid( workerSupportExternal ) ) {
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this.terminateWorkerOnLoad = false;
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this.workerSupport = workerSupportExternal;
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@@ -313,10 +313,10 @@ THREE.OBJLoader2 = (function () {
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};
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this._loadMtl( available.mtl, onMaterialsLoaded, null, null, prepData.crossOrigin, prepData.materialOptions );
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- };
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+ },
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- OBJLoader2.prototype._applyPrepData = function ( prepData ) {
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- if ( Validator.isValid( prepData ) ) {
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+ _applyPrepData: function ( prepData ) {
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+ if ( THREE.LoaderSupport.Validator.isValid( prepData ) ) {
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this.setLogging( prepData.logging.enabled, prepData.logging.debug );
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this.setModelName( prepData.modelName );
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@@ -330,17 +330,16 @@ THREE.OBJLoader2 = (function () {
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this._setCallbacks( prepData.getCallbacks() );
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}
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- };
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+ },
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/**
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* Parses OBJ data synchronously from arraybuffer or string.
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- * @memberOf THREE.OBJLoader2
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*
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* @param {arraybuffer|string} content OBJ data as Uint8Array or String
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*/
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- OBJLoader2.prototype.parse = function ( content ) {
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+ parse: function ( content ) {
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// fast-fail in case of illegal data
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- if ( ! Validator.isValid( content ) ) {
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+ if ( ! THREE.LoaderSupport.Validator.isValid( content ) ) {
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console.warn( 'Provided content is not a valid ArrayBuffer or String.' );
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return this.loaderRootNode;
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@@ -349,7 +348,7 @@ THREE.OBJLoader2 = (function () {
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if ( this.logging.enabled ) console.time( 'OBJLoader2 parse: ' + this.modelName );
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this.meshBuilder.init();
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- var parser = new Parser();
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+ var parser = new THREE.OBJLoader2.Parser();
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parser.setLogging( this.logging.enabled, this.logging.debug );
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parser.setMaterialPerSmoothingGroup( this.materialPerSmoothingGroup );
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|
parser.setUseOAsMesh( this.useOAsMesh );
|
|
@@ -391,16 +390,15 @@ THREE.OBJLoader2 = (function () {
|
|
|
if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2 parse: ' + this.modelName );
|
|
|
|
|
|
return this.loaderRootNode;
|
|
|
- };
|
|
|
+ },
|
|
|
|
|
|
/**
|
|
|
* Parses OBJ content asynchronously from arraybuffer.
|
|
|
- * @memberOf THREE.OBJLoader2
|
|
|
*
|
|
|
* @param {arraybuffer} content OBJ data as Uint8Array
|
|
|
* @param {callback} onLoad Called after worker successfully completed loading
|
|
|
*/
|
|
|
- OBJLoader2.prototype.parseAsync = function ( content, onLoad ) {
|
|
|
+ parseAsync: function ( content, onLoad ) {
|
|
|
var scope = this;
|
|
|
var measureTime = false;
|
|
|
var scopedOnLoad = function () {
|
|
@@ -416,10 +414,10 @@ THREE.OBJLoader2 = (function () {
|
|
|
if ( measureTime && scope.logging.enabled ) console.timeEnd( 'OBJLoader2 parseAsync: ' + scope.modelName );
|
|
|
};
|
|
|
// fast-fail in case of illegal data
|
|
|
- if ( ! Validator.isValid( content ) ) {
|
|
|
+ if ( ! THREE.LoaderSupport.Validator.isValid( content ) ) {
|
|
|
|
|
|
console.warn( 'Provided content is not a valid ArrayBuffer.' );
|
|
|
- scopedOnLoad();
|
|
|
+ scopedOnLoad()
|
|
|
|
|
|
} else {
|
|
|
|
|
@@ -437,18 +435,18 @@ THREE.OBJLoader2 = (function () {
|
|
|
scope.loaderRootNode.add( mesh );
|
|
|
}
|
|
|
};
|
|
|
- var buildCode = function ( funcBuildObject, funcBuildSingleton ) {
|
|
|
+ var buildCode = function ( codeSerializer ) {
|
|
|
var workerCode = '';
|
|
|
workerCode += '/**\n';
|
|
|
workerCode += ' * This code was constructed by OBJLoader2 buildCode.\n';
|
|
|
workerCode += ' */\n\n';
|
|
|
- workerCode += 'THREE = { LoaderSupport: {} };\n\n';
|
|
|
- workerCode += funcBuildObject( 'THREE.LoaderSupport.Validator', Validator );
|
|
|
- workerCode += funcBuildSingleton( 'Parser', Parser );
|
|
|
+ workerCode += 'THREE = { LoaderSupport: {}, OBJLoader2: {} };\n\n';
|
|
|
+ workerCode += codeSerializer.serializeObject( 'THREE.LoaderSupport.Validator', THREE.LoaderSupport.Validator );
|
|
|
+ workerCode += codeSerializer.serializeClass( 'THREE.OBJLoader2.Parser', THREE.OBJLoader2.Parser );
|
|
|
|
|
|
return workerCode;
|
|
|
};
|
|
|
- this.workerSupport.validate( buildCode, 'Parser' );
|
|
|
+ this.workerSupport.validate( buildCode, 'THREE.OBJLoader2.Parser' );
|
|
|
this.workerSupport.setCallbacks( scopedOnMeshLoaded, scopedOnLoad );
|
|
|
if ( scope.terminateWorkerOnLoad ) this.workerSupport.setTerminateRequested( true );
|
|
|
|
|
@@ -482,975 +480,970 @@ THREE.OBJLoader2 = (function () {
|
|
|
}
|
|
|
}
|
|
|
);
|
|
|
- };
|
|
|
-
|
|
|
+ },
|
|
|
|
|
|
/**
|
|
|
- * Parse OBJ data either from ArrayBuffer or string
|
|
|
- * @class
|
|
|
+ * Utility method for loading an mtl file according resource description. Provide url or content.
|
|
|
+ *
|
|
|
+ * @param {string} url URL to the file
|
|
|
+ * @param {Object} content The file content as arraybuffer or text
|
|
|
+ * @param {function} onLoad Callback to be called after successful load
|
|
|
+ * @param {callback} [onProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
|
|
|
+ * @param {callback} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
|
|
|
+ * @param {string} [crossOrigin] CORS value
|
|
|
+ * @param {Object} [materialOptions] Set material loading options for MTLLoader
|
|
|
*/
|
|
|
- var Parser = (function () {
|
|
|
-
|
|
|
- function Parser() {
|
|
|
- this.callbackProgress = null;
|
|
|
- this.callbackMeshBuilder = null;
|
|
|
- this.contentRef = null;
|
|
|
- this.legacyMode = false;
|
|
|
-
|
|
|
- this.materials = {};
|
|
|
- this.useAsync = false;
|
|
|
- this.materialPerSmoothingGroup = false;
|
|
|
- this.useOAsMesh = false;
|
|
|
- this.useIndices = false;
|
|
|
- this.disregardNormals = false;
|
|
|
-
|
|
|
- this.vertices = [];
|
|
|
- this.colors = [];
|
|
|
- this.normals = [];
|
|
|
- this.uvs = [];
|
|
|
-
|
|
|
- this.rawMesh = {
|
|
|
- objectName: '',
|
|
|
- groupName: '',
|
|
|
- activeMtlName: '',
|
|
|
- mtllibName: '',
|
|
|
-
|
|
|
- // reset with new mesh
|
|
|
- faceType: -1,
|
|
|
- subGroups: [],
|
|
|
- subGroupInUse: null,
|
|
|
- smoothingGroup: {
|
|
|
- splitMaterials: false,
|
|
|
- normalized: -1,
|
|
|
- real: -1
|
|
|
- },
|
|
|
- counts: {
|
|
|
- doubleIndicesCount: 0,
|
|
|
- faceCount: 0,
|
|
|
- mtlCount: 0,
|
|
|
- smoothingGroupCount: 0
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- this.inputObjectCount = 1;
|
|
|
- this.outputObjectCount = 1;
|
|
|
- this.globalCounts = {
|
|
|
- vertices: 0,
|
|
|
- faces: 0,
|
|
|
- doubleIndicesCount: 0,
|
|
|
- lineByte: 0,
|
|
|
- currentByte: 0,
|
|
|
- totalBytes: 0
|
|
|
- };
|
|
|
-
|
|
|
- this.logging = {
|
|
|
- enabled: true,
|
|
|
- debug: false
|
|
|
- };
|
|
|
- }
|
|
|
-
|
|
|
- Parser.prototype.resetRawMesh = function () {
|
|
|
- // faces are stored according combined index of group, material and smoothingGroup (0 or not)
|
|
|
- this.rawMesh.subGroups = [];
|
|
|
- this.rawMesh.subGroupInUse = null;
|
|
|
- this.rawMesh.smoothingGroup.normalized = -1;
|
|
|
- this.rawMesh.smoothingGroup.real = -1;
|
|
|
-
|
|
|
- // this default index is required as it is possible to define faces without 'g' or 'usemtl'
|
|
|
- this.pushSmoothingGroup( 1 );
|
|
|
-
|
|
|
- this.rawMesh.counts.doubleIndicesCount = 0;
|
|
|
- this.rawMesh.counts.faceCount = 0;
|
|
|
- this.rawMesh.counts.mtlCount = 0;
|
|
|
- this.rawMesh.counts.smoothingGroupCount = 0;
|
|
|
- };
|
|
|
-
|
|
|
- Parser.prototype.setUseAsync = function ( useAsync ) {
|
|
|
- this.useAsync = useAsync;
|
|
|
- };
|
|
|
-
|
|
|
- Parser.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
|
|
|
- this.materialPerSmoothingGroup = materialPerSmoothingGroup;
|
|
|
- };
|
|
|
-
|
|
|
- Parser.prototype.setUseOAsMesh = function ( useOAsMesh ) {
|
|
|
- this.useOAsMesh = useOAsMesh;
|
|
|
- };
|
|
|
+ loadMtl: function ( url, content, onLoad, onProgress, onError, crossOrigin, materialOptions ) {
|
|
|
+ var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'MTL' );
|
|
|
+ resource.setContent( content );
|
|
|
+ this._loadMtl( resource, onLoad, onProgress, onError, crossOrigin, materialOptions );
|
|
|
+ },
|
|
|
|
|
|
- Parser.prototype.setUseIndices = function ( useIndices ) {
|
|
|
- this.useIndices = useIndices;
|
|
|
- };
|
|
|
+ _loadMtl: function ( resource, onLoad, onProgress, onError, crossOrigin, materialOptions ) {
|
|
|
+ if ( THREE.MTLLoader === undefined ) console.error( '"THREE.MTLLoader" is not available. "THREE.OBJLoader2" requires it for loading MTL files.' );
|
|
|
+ if ( THREE.LoaderSupport.Validator.isValid( resource ) && this.logging.enabled ) console.time( 'Loading MTL: ' + resource.name );
|
|
|
|
|
|
- Parser.prototype.setDisregardNormals = function ( disregardNormals ) {
|
|
|
- this.disregardNormals = disregardNormals;
|
|
|
- };
|
|
|
+ var materials = [];
|
|
|
+ var scope = this;
|
|
|
+ var processMaterials = function ( materialCreator ) {
|
|
|
+ var materialCreatorMaterials = [];
|
|
|
+ if ( THREE.LoaderSupport.Validator.isValid( materialCreator ) ) {
|
|
|
|
|
|
- Parser.prototype.setMaterials = function ( materials ) {
|
|
|
- this.materials = THREE.LoaderSupport.Validator.verifyInput( materials, this.materials );
|
|
|
- this.materials = THREE.LoaderSupport.Validator.verifyInput( this.materials, {} );
|
|
|
- };
|
|
|
+ materialCreator.preload();
|
|
|
+ materialCreatorMaterials = materialCreator.materials;
|
|
|
+ for ( var materialName in materialCreatorMaterials ) {
|
|
|
|
|
|
- Parser.prototype.setCallbackMeshBuilder = function ( callbackMeshBuilder ) {
|
|
|
- if ( ! THREE.LoaderSupport.Validator.isValid( callbackMeshBuilder ) ) {
|
|
|
+ if ( materialCreatorMaterials.hasOwnProperty( materialName ) ) {
|
|
|
|
|
|
- this._throwError( 'Unable to run as no "MeshBuilder" callback is set.' );
|
|
|
+ materials[ materialName ] = materialCreatorMaterials[ materialName ];
|
|
|
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- this.callbackMeshBuilder = callbackMeshBuilder;
|
|
|
- };
|
|
|
-
|
|
|
- Parser.prototype.setCallbackProgress = function ( callbackProgress ) {
|
|
|
- this.callbackProgress = callbackProgress;
|
|
|
- };
|
|
|
|
|
|
- Parser.prototype.setLogging = function ( enabled, debug ) {
|
|
|
- this.logging.enabled = enabled === true;
|
|
|
- this.logging.debug = debug === true;
|
|
|
+ if ( THREE.LoaderSupport.Validator.isValid( resource ) && scope.logging.enabled ) console.timeEnd( 'Loading MTL: ' + resource.name );
|
|
|
+ onLoad( materials, materialCreator );
|
|
|
};
|
|
|
|
|
|
- Parser.prototype.configure = function () {
|
|
|
- this.pushSmoothingGroup( 1 );
|
|
|
-
|
|
|
- if ( this.logging.enabled ) {
|
|
|
-
|
|
|
- var matKeys = Object.keys( this.materials );
|
|
|
- var matNames = ( matKeys.length > 0 ) ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join( '\n\t\t- ' ) : '\n\tmaterialNames: None';
|
|
|
- var printedConfig = 'OBJLoader2.Parser configuration:'
|
|
|
- + matNames
|
|
|
- + '\n\tuseAsync: ' + this.useAsync
|
|
|
- + '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup
|
|
|
- + '\n\tuseOAsMesh: ' + this.useOAsMesh
|
|
|
- + '\n\tuseIndices: ' + this.useIndices
|
|
|
- + '\n\tdisregardNormals: ' + this.disregardNormals
|
|
|
- + '\n\tcallbackMeshBuilderName: ' + this.callbackMeshBuilder.name
|
|
|
- + '\n\tcallbackProgressName: ' + this.callbackProgress.name;
|
|
|
- console.info( printedConfig );
|
|
|
- }
|
|
|
- };
|
|
|
+ // fast-fail
|
|
|
+ if ( ! THREE.LoaderSupport.Validator.isValid( resource ) || ( ! THREE.LoaderSupport.Validator.isValid( resource.content ) && ! THREE.LoaderSupport.Validator.isValid( resource.url ) ) ) {
|
|
|
|
|
|
- /**
|
|
|
- * Parse the provided arraybuffer
|
|
|
- * @memberOf Parser
|
|
|
- *
|
|
|
- * @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
|
|
|
- */
|
|
|
- Parser.prototype.parse = function ( arrayBuffer ) {
|
|
|
- if ( this.logging.enabled ) console.time( 'OBJLoader2.Parser.parse' );
|
|
|
- this.configure();
|
|
|
-
|
|
|
- var arrayBufferView = new Uint8Array( arrayBuffer );
|
|
|
- this.contentRef = arrayBufferView;
|
|
|
- var length = arrayBufferView.byteLength;
|
|
|
- this.globalCounts.totalBytes = length;
|
|
|
- var buffer = new Array( 128 );
|
|
|
-
|
|
|
- for ( var code, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i++ ) {
|
|
|
-
|
|
|
- code = arrayBufferView[ i ];
|
|
|
- switch ( code ) {
|
|
|
- // space
|
|
|
- case 32:
|
|
|
- if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
- word = '';
|
|
|
- break;
|
|
|
- // slash
|
|
|
- case 47:
|
|
|
- if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
- slashesCount++;
|
|
|
- word = '';
|
|
|
- break;
|
|
|
-
|
|
|
- // LF
|
|
|
- case 10:
|
|
|
- if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
- word = '';
|
|
|
- this.globalCounts.lineByte = this.globalCounts.currentByte;
|
|
|
- this.globalCounts.currentByte = i;
|
|
|
- this.processLine( buffer, bufferPointer, slashesCount );
|
|
|
- bufferPointer = 0;
|
|
|
- slashesCount = 0;
|
|
|
- break;
|
|
|
-
|
|
|
- // CR
|
|
|
- case 13:
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- word += String.fromCharCode( code );
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- this.finalizeParsing();
|
|
|
- if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2.Parser.parse' );
|
|
|
- };
|
|
|
+ processMaterials();
|
|
|
|
|
|
- /**
|
|
|
- * Parse the provided text
|
|
|
- * @memberOf Parser
|
|
|
- *
|
|
|
- * @param {string} text OBJ data as string
|
|
|
- */
|
|
|
- Parser.prototype.parseText = function ( text ) {
|
|
|
- if ( this.logging.enabled ) console.time( 'OBJLoader2.Parser.parseText' );
|
|
|
- this.configure();
|
|
|
- this.legacyMode = true;
|
|
|
- this.contentRef = text;
|
|
|
- var length = text.length;
|
|
|
- this.globalCounts.totalBytes = length;
|
|
|
- var buffer = new Array( 128 );
|
|
|
-
|
|
|
- for ( var char, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i++ ) {
|
|
|
-
|
|
|
- char = text[ i ];
|
|
|
- switch ( char ) {
|
|
|
- case ' ':
|
|
|
- if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
- word = '';
|
|
|
- break;
|
|
|
-
|
|
|
- case '/':
|
|
|
- if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
- slashesCount++;
|
|
|
- word = '';
|
|
|
- break;
|
|
|
-
|
|
|
- case '\n':
|
|
|
- if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
- word = '';
|
|
|
- this.globalCounts.lineByte = this.globalCounts.currentByte;
|
|
|
- this.globalCounts.currentByte = i;
|
|
|
- this.processLine( buffer, bufferPointer, slashesCount );
|
|
|
- bufferPointer = 0;
|
|
|
- slashesCount = 0;
|
|
|
- break;
|
|
|
-
|
|
|
- case '\r':
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- word += char;
|
|
|
- }
|
|
|
- }
|
|
|
- this.finalizeParsing();
|
|
|
- if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2.Parser.parseText' );
|
|
|
- };
|
|
|
+ } else {
|
|
|
|
|
|
- Parser.prototype.processLine = function ( buffer, bufferPointer, slashesCount ) {
|
|
|
- if ( bufferPointer < 1 ) return;
|
|
|
+ var mtlLoader = new THREE.MTLLoader( this.manager );
|
|
|
+ crossOrigin = THREE.LoaderSupport.Validator.verifyInput( crossOrigin, 'anonymous' );
|
|
|
+ mtlLoader.setCrossOrigin( crossOrigin );
|
|
|
+ mtlLoader.setResourcePath( resource.resourcePath || resource.path );
|
|
|
+ if ( THREE.LoaderSupport.Validator.isValid( materialOptions ) ) mtlLoader.setMaterialOptions( materialOptions );
|
|
|
|
|
|
- var reconstructString = function ( content, legacyMode, start, stop ) {
|
|
|
- var line = '';
|
|
|
- if ( stop > start ) {
|
|
|
+ var parseTextWithMtlLoader = function ( content ) {
|
|
|
+ var contentAsText = content;
|
|
|
+ if ( typeof( content ) !== 'string' && ! ( content instanceof String ) ) {
|
|
|
|
|
|
- var i;
|
|
|
- if ( legacyMode ) {
|
|
|
+ if ( content.length > 0 || content.byteLength > 0 ) {
|
|
|
|
|
|
- for ( i = start; i < stop; i++ ) line += content[ i ];
|
|
|
+ contentAsText = THREE.LoaderUtils.decodeText( content );
|
|
|
|
|
|
} else {
|
|
|
|
|
|
-
|
|
|
- for ( i = start; i < stop; i++ ) line += String.fromCharCode( content[ i ] );
|
|
|
-
|
|
|
+ this._throwError( 'Unable to parse mtl as it it seems to be neither a String, an Array or an ArrayBuffer!' );
|
|
|
}
|
|
|
- line = line.trim();
|
|
|
|
|
|
}
|
|
|
- return line;
|
|
|
+ processMaterials( mtlLoader.parse( contentAsText ) );
|
|
|
};
|
|
|
|
|
|
- var bufferLength, length, i, lineDesignation;
|
|
|
- lineDesignation = buffer [ 0 ];
|
|
|
- switch ( lineDesignation ) {
|
|
|
- case 'v':
|
|
|
- this.vertices.push( parseFloat( buffer[ 1 ] ) );
|
|
|
- this.vertices.push( parseFloat( buffer[ 2 ] ) );
|
|
|
- this.vertices.push( parseFloat( buffer[ 3 ] ) );
|
|
|
- if ( bufferPointer > 4 ) {
|
|
|
+ if ( THREE.LoaderSupport.Validator.isValid( resource.content ) ) {
|
|
|
|
|
|
- this.colors.push( parseFloat( buffer[ 4 ] ) );
|
|
|
- this.colors.push( parseFloat( buffer[ 5 ] ) );
|
|
|
- this.colors.push( parseFloat( buffer[ 6 ] ) );
|
|
|
+ parseTextWithMtlLoader( resource.content );
|
|
|
+
|
|
|
+ } else if ( THREE.LoaderSupport.Validator.isValid( resource.url ) ) {
|
|
|
|
|
|
+ var fileLoader = new THREE.FileLoader( this.manager );
|
|
|
+ if ( ! THREE.LoaderSupport.Validator.isValid( onError ) ) {
|
|
|
+ onError = function ( event ) {
|
|
|
+ scope._onError( event );
|
|
|
}
|
|
|
- break;
|
|
|
+ }
|
|
|
+ if ( ! THREE.LoaderSupport.Validator.isValid( onProgress ) ) {
|
|
|
+ var numericalValueRef = 0;
|
|
|
+ var numericalValue = 0;
|
|
|
+ onProgress = function ( event ) {
|
|
|
+ if ( ! event.lengthComputable ) return;
|
|
|
|
|
|
- case 'vt':
|
|
|
- this.uvs.push( parseFloat( buffer[ 1 ] ) );
|
|
|
- this.uvs.push( parseFloat( buffer[ 2 ] ) );
|
|
|
- break;
|
|
|
+ numericalValue = event.loaded / event.total;
|
|
|
+ if ( numericalValue > numericalValueRef ) {
|
|
|
|
|
|
- case 'vn':
|
|
|
- this.normals.push( parseFloat( buffer[ 1 ] ) );
|
|
|
- this.normals.push( parseFloat( buffer[ 2 ] ) );
|
|
|
- this.normals.push( parseFloat( buffer[ 3 ] ) );
|
|
|
- break;
|
|
|
+ numericalValueRef = numericalValue;
|
|
|
+ var output = 'Download of "' + resource.url + '": ' + ( numericalValue * 100 ).toFixed( 2 ) + '%';
|
|
|
+ scope.onProgress( 'progressLoad', output, numericalValue );
|
|
|
|
|
|
- case 'f':
|
|
|
- bufferLength = bufferPointer - 1;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ }
|
|
|
|
|
|
- // "f vertex ..."
|
|
|
- if ( slashesCount === 0 ) {
|
|
|
+ fileLoader.load( resource.url, parseTextWithMtlLoader, onProgress, onError );
|
|
|
|
|
|
- this.checkFaceType( 0 );
|
|
|
- for ( i = 2, length = bufferLength; i < length; i ++ ) {
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+};
|
|
|
|
|
|
- this.buildFace( buffer[ 1 ] );
|
|
|
- this.buildFace( buffer[ i ] );
|
|
|
- this.buildFace( buffer[ i + 1 ] );
|
|
|
|
|
|
- }
|
|
|
+/**
|
|
|
+ * Parse OBJ data either from ArrayBuffer or string
|
|
|
+ * @class
|
|
|
+ */
|
|
|
+THREE.OBJLoader2.Parser = function () {
|
|
|
+ this.callbackProgress = null;
|
|
|
+ this.callbackMeshBuilder = null;
|
|
|
+ this.contentRef = null;
|
|
|
+ this.legacyMode = false;
|
|
|
+
|
|
|
+ this.materials = {};
|
|
|
+ this.useAsync = false;
|
|
|
+ this.materialPerSmoothingGroup = false;
|
|
|
+ this.useOAsMesh = false;
|
|
|
+ this.useIndices = false;
|
|
|
+ this.disregardNormals = false;
|
|
|
+
|
|
|
+ this.vertices = [];
|
|
|
+ this.colors = [];
|
|
|
+ this.normals = [];
|
|
|
+ this.uvs = [];
|
|
|
+
|
|
|
+ this.rawMesh = {
|
|
|
+ objectName: '',
|
|
|
+ groupName: '',
|
|
|
+ activeMtlName: '',
|
|
|
+ mtllibName: '',
|
|
|
+
|
|
|
+ // reset with new mesh
|
|
|
+ faceType: -1,
|
|
|
+ subGroups: [],
|
|
|
+ subGroupInUse: null,
|
|
|
+ smoothingGroup: {
|
|
|
+ splitMaterials: false,
|
|
|
+ normalized: -1,
|
|
|
+ real: -1
|
|
|
+ },
|
|
|
+ counts: {
|
|
|
+ doubleIndicesCount: 0,
|
|
|
+ faceCount: 0,
|
|
|
+ mtlCount: 0,
|
|
|
+ smoothingGroupCount: 0
|
|
|
+ }
|
|
|
+ };
|
|
|
|
|
|
- // "f vertex/uv ..."
|
|
|
- } else if ( bufferLength === slashesCount * 2 ) {
|
|
|
+ this.inputObjectCount = 1;
|
|
|
+ this.outputObjectCount = 1;
|
|
|
+ this.globalCounts = {
|
|
|
+ vertices: 0,
|
|
|
+ faces: 0,
|
|
|
+ doubleIndicesCount: 0,
|
|
|
+ lineByte: 0,
|
|
|
+ currentByte: 0,
|
|
|
+ totalBytes: 0
|
|
|
+ };
|
|
|
|
|
|
- this.checkFaceType( 1 );
|
|
|
- for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
|
|
|
+ this.logging = {
|
|
|
+ enabled: true,
|
|
|
+ debug: false
|
|
|
+ };
|
|
|
+};
|
|
|
|
|
|
- this.buildFace( buffer[ 1 ], buffer[ 2 ] );
|
|
|
- this.buildFace( buffer[ i ], buffer[ i + 1 ] );
|
|
|
- this.buildFace( buffer[ i + 2 ], buffer[ i + 3 ] );
|
|
|
|
|
|
- }
|
|
|
+THREE.OBJLoader2.Parser.prototype = {
|
|
|
|
|
|
- // "f vertex/uv/normal ..."
|
|
|
- } else if ( bufferLength * 2 === slashesCount * 3 ) {
|
|
|
+ constructor: THREE.OBJLoader2.Parser,
|
|
|
|
|
|
- this.checkFaceType( 2 );
|
|
|
- for ( i = 4, length = bufferLength - 3; i < length; i += 3 ) {
|
|
|
+ resetRawMesh: function () {
|
|
|
+ // faces are stored according combined index of group, material and smoothingGroup (0 or not)
|
|
|
+ this.rawMesh.subGroups = [];
|
|
|
+ this.rawMesh.subGroupInUse = null;
|
|
|
+ this.rawMesh.smoothingGroup.normalized = -1;
|
|
|
+ this.rawMesh.smoothingGroup.real = -1;
|
|
|
|
|
|
- this.buildFace( buffer[ 1 ], buffer[ 2 ], buffer[ 3 ] );
|
|
|
- this.buildFace( buffer[ i ], buffer[ i + 1 ], buffer[ i + 2 ] );
|
|
|
- this.buildFace( buffer[ i + 3 ], buffer[ i + 4 ], buffer[ i + 5 ] );
|
|
|
+ // this default index is required as it is possible to define faces without 'g' or 'usemtl'
|
|
|
+ this.pushSmoothingGroup( 1 );
|
|
|
|
|
|
- }
|
|
|
+ this.rawMesh.counts.doubleIndicesCount = 0;
|
|
|
+ this.rawMesh.counts.faceCount = 0;
|
|
|
+ this.rawMesh.counts.mtlCount = 0;
|
|
|
+ this.rawMesh.counts.smoothingGroupCount = 0;
|
|
|
+ },
|
|
|
|
|
|
- // "f vertex//normal ..."
|
|
|
- } else {
|
|
|
+ setUseAsync: function ( useAsync ) {
|
|
|
+ this.useAsync = useAsync;
|
|
|
+ },
|
|
|
|
|
|
- this.checkFaceType( 3 );
|
|
|
- for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
|
|
|
+ setMaterialPerSmoothingGroup: function ( materialPerSmoothingGroup ) {
|
|
|
+ this.materialPerSmoothingGroup = materialPerSmoothingGroup;
|
|
|
+ },
|
|
|
|
|
|
- this.buildFace( buffer[ 1 ], undefined, buffer[ 2 ] );
|
|
|
- this.buildFace( buffer[ i ], undefined, buffer[ i + 1 ] );
|
|
|
- this.buildFace( buffer[ i + 2 ], undefined, buffer[ i + 3 ] );
|
|
|
+ setUseOAsMesh: function ( useOAsMesh ) {
|
|
|
+ this.useOAsMesh = useOAsMesh;
|
|
|
+ },
|
|
|
|
|
|
- }
|
|
|
+ setUseIndices: function ( useIndices ) {
|
|
|
+ this.useIndices = useIndices;
|
|
|
+ },
|
|
|
|
|
|
- }
|
|
|
- break;
|
|
|
+ setDisregardNormals: function ( disregardNormals ) {
|
|
|
+ this.disregardNormals = disregardNormals;
|
|
|
+ },
|
|
|
|
|
|
- case 'l':
|
|
|
- case 'p':
|
|
|
- bufferLength = bufferPointer - 1;
|
|
|
- if ( bufferLength === slashesCount * 2 ) {
|
|
|
+ setMaterials: function ( materials ) {
|
|
|
+ this.materials = THREE.LoaderSupport.Validator.verifyInput( materials, this.materials );
|
|
|
+ this.materials = THREE.LoaderSupport.Validator.verifyInput( this.materials, {} );
|
|
|
+ },
|
|
|
|
|
|
- this.checkFaceType( 4 );
|
|
|
- for ( i = 1, length = bufferLength + 1; i < length; i += 2 ) this.buildFace( buffer[ i ], buffer[ i + 1 ] );
|
|
|
+ setCallbackMeshBuilder: function ( callbackMeshBuilder ) {
|
|
|
+ if ( ! THREE.LoaderSupport.Validator.isValid( callbackMeshBuilder ) ) {
|
|
|
|
|
|
- } else {
|
|
|
+ this._throwError( 'Unable to run as no "MeshBuilder" callback is set.' );
|
|
|
|
|
|
- this.checkFaceType( ( lineDesignation === 'l' ) ? 5 : 6 );
|
|
|
- for ( i = 1, length = bufferLength + 1; i < length; i ++ ) this.buildFace( buffer[ i ] );
|
|
|
+ }
|
|
|
+ this.callbackMeshBuilder = callbackMeshBuilder;
|
|
|
+ },
|
|
|
|
|
|
- }
|
|
|
- break;
|
|
|
+ setCallbackProgress: function ( callbackProgress ) {
|
|
|
+ this.callbackProgress = callbackProgress;
|
|
|
+ },
|
|
|
+
|
|
|
+ setLogging: function ( enabled, debug ) {
|
|
|
+ this.logging.enabled = enabled === true;
|
|
|
+ this.logging.debug = debug === true;
|
|
|
+ },
|
|
|
+
|
|
|
+ configure: function () {
|
|
|
+ this.pushSmoothingGroup( 1 );
|
|
|
+
|
|
|
+ if ( this.logging.enabled ) {
|
|
|
+
|
|
|
+ var matKeys = Object.keys( this.materials );
|
|
|
+ var matNames = ( matKeys.length > 0 ) ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join( '\n\t\t- ' ) : '\n\tmaterialNames: None';
|
|
|
+ var printedConfig = 'OBJLoader2.Parser configuration:'
|
|
|
+ + matNames
|
|
|
+ + '\n\tuseAsync: ' + this.useAsync
|
|
|
+ + '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup
|
|
|
+ + '\n\tuseOAsMesh: ' + this.useOAsMesh
|
|
|
+ + '\n\tuseIndices: ' + this.useIndices
|
|
|
+ + '\n\tdisregardNormals: ' + this.disregardNormals
|
|
|
+ + '\n\tcallbackMeshBuilderName: ' + this.callbackMeshBuilder.name
|
|
|
+ + '\n\tcallbackProgressName: ' + this.callbackProgress.name;
|
|
|
+ console.info( printedConfig );
|
|
|
+ }
|
|
|
+ },
|
|
|
|
|
|
- case 's':
|
|
|
- this.pushSmoothingGroup( buffer[ 1 ] );
|
|
|
+ /**
|
|
|
+ * Parse the provided arraybuffer
|
|
|
+ *
|
|
|
+ * @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
|
|
|
+ */
|
|
|
+ parse: function ( arrayBuffer ) {
|
|
|
+ if ( this.logging.enabled ) console.time( 'OBJLoader2.Parser.parse' );
|
|
|
+ this.configure();
|
|
|
+
|
|
|
+ var arrayBufferView = new Uint8Array( arrayBuffer );
|
|
|
+ this.contentRef = arrayBufferView;
|
|
|
+ var length = arrayBufferView.byteLength;
|
|
|
+ this.globalCounts.totalBytes = length;
|
|
|
+ var buffer = new Array( 128 );
|
|
|
+
|
|
|
+ for ( var code, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i++ ) {
|
|
|
+
|
|
|
+ code = arrayBufferView[ i ];
|
|
|
+ switch ( code ) {
|
|
|
+ // space
|
|
|
+ case 32:
|
|
|
+ if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
+ word = '';
|
|
|
+ break;
|
|
|
+ // slash
|
|
|
+ case 47:
|
|
|
+ if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
+ slashesCount++;
|
|
|
+ word = '';
|
|
|
break;
|
|
|
|
|
|
- case 'g':
|
|
|
- // 'g' leads to creation of mesh if valid data (faces declaration was done before), otherwise only groupName gets set
|
|
|
- this.processCompletedMesh();
|
|
|
- this.rawMesh.groupName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
|
|
|
+ // LF
|
|
|
+ case 10:
|
|
|
+ if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
+ word = '';
|
|
|
+ this.globalCounts.lineByte = this.globalCounts.currentByte;
|
|
|
+ this.globalCounts.currentByte = i;
|
|
|
+ this.processLine( buffer, bufferPointer, slashesCount );
|
|
|
+ bufferPointer = 0;
|
|
|
+ slashesCount = 0;
|
|
|
break;
|
|
|
|
|
|
- case 'o':
|
|
|
- // 'o' is meta-information and usually does not result in creation of new meshes, but can be enforced with "useOAsMesh"
|
|
|
- if ( this.useOAsMesh ) this.processCompletedMesh();
|
|
|
- this.rawMesh.objectName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
|
|
|
+ // CR
|
|
|
+ case 13:
|
|
|
break;
|
|
|
|
|
|
- case 'mtllib':
|
|
|
- this.rawMesh.mtllibName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
|
|
|
+ default:
|
|
|
+ word += String.fromCharCode( code );
|
|
|
break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.finalizeParsing();
|
|
|
+ if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2.Parser.parse' );
|
|
|
+ },
|
|
|
|
|
|
- case 'usemtl':
|
|
|
- var mtlName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
|
|
|
- if ( mtlName !== '' && this.rawMesh.activeMtlName !== mtlName ) {
|
|
|
+ /**
|
|
|
+ * Parse the provided text
|
|
|
+ *
|
|
|
+ * @param {string} text OBJ data as string
|
|
|
+ */
|
|
|
+ parseText: function ( text ) {
|
|
|
+ if ( this.logging.enabled ) console.time( 'OBJLoader2.Parser.parseText' );
|
|
|
+ this.configure();
|
|
|
+ this.legacyMode = true;
|
|
|
+ this.contentRef = text;
|
|
|
+ var length = text.length;
|
|
|
+ this.globalCounts.totalBytes = length;
|
|
|
+ var buffer = new Array( 128 );
|
|
|
+
|
|
|
+ for ( var char, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i++ ) {
|
|
|
+
|
|
|
+ char = text[ i ];
|
|
|
+ switch ( char ) {
|
|
|
+ case ' ':
|
|
|
+ if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
+ word = '';
|
|
|
+ break;
|
|
|
|
|
|
- this.rawMesh.activeMtlName = mtlName;
|
|
|
- this.rawMesh.counts.mtlCount++;
|
|
|
- this.checkSubGroup();
|
|
|
+ case '/':
|
|
|
+ if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
+ slashesCount++;
|
|
|
+ word = '';
|
|
|
+ break;
|
|
|
|
|
|
- }
|
|
|
+ case '\n':
|
|
|
+ if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
|
|
|
+ word = '';
|
|
|
+ this.globalCounts.lineByte = this.globalCounts.currentByte;
|
|
|
+ this.globalCounts.currentByte = i;
|
|
|
+ this.processLine( buffer, bufferPointer, slashesCount );
|
|
|
+ bufferPointer = 0;
|
|
|
+ slashesCount = 0;
|
|
|
break;
|
|
|
|
|
|
- default:
|
|
|
+ case '\r':
|
|
|
break;
|
|
|
- }
|
|
|
- };
|
|
|
|
|
|
- Parser.prototype.pushSmoothingGroup = function ( smoothingGroup ) {
|
|
|
- var smoothingGroupInt = parseInt( smoothingGroup );
|
|
|
- if ( isNaN( smoothingGroupInt ) ) {
|
|
|
- smoothingGroupInt = smoothingGroup === "off" ? 0 : 1;
|
|
|
+ default:
|
|
|
+ word += char;
|
|
|
}
|
|
|
+ }
|
|
|
+ this.finalizeParsing();
|
|
|
+ if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2.Parser.parseText' );
|
|
|
+ },
|
|
|
|
|
|
- var smoothCheck = this.rawMesh.smoothingGroup.normalized;
|
|
|
- this.rawMesh.smoothingGroup.normalized = this.rawMesh.smoothingGroup.splitMaterials ? smoothingGroupInt : ( smoothingGroupInt === 0 ) ? 0 : 1;
|
|
|
- this.rawMesh.smoothingGroup.real = smoothingGroupInt;
|
|
|
+ processLine: function ( buffer, bufferPointer, slashesCount ) {
|
|
|
+ if ( bufferPointer < 1 ) return;
|
|
|
|
|
|
- if ( smoothCheck !== smoothingGroupInt ) {
|
|
|
+ var reconstructString = function ( content, legacyMode, start, stop ) {
|
|
|
+ var line = '';
|
|
|
+ if ( stop > start ) {
|
|
|
|
|
|
- this.rawMesh.counts.smoothingGroupCount++;
|
|
|
- this.checkSubGroup();
|
|
|
+ var i;
|
|
|
+ if ( legacyMode ) {
|
|
|
|
|
|
- }
|
|
|
- };
|
|
|
+ for ( i = start; i < stop; i++ ) line += content[ i ];
|
|
|
|
|
|
- /**
|
|
|
- * Expanded faceTypes include all four face types, both line types and the point type
|
|
|
- * faceType = 0: "f vertex ..."
|
|
|
- * faceType = 1: "f vertex/uv ..."
|
|
|
- * faceType = 2: "f vertex/uv/normal ..."
|
|
|
- * faceType = 3: "f vertex//normal ..."
|
|
|
- * faceType = 4: "l vertex/uv ..." or "l vertex ..."
|
|
|
- * faceType = 5: "l vertex ..."
|
|
|
- * faceType = 6: "p vertex ..."
|
|
|
- */
|
|
|
- Parser.prototype.checkFaceType = function ( faceType ) {
|
|
|
- if ( this.rawMesh.faceType !== faceType ) {
|
|
|
+ } else {
|
|
|
|
|
|
- this.processCompletedMesh();
|
|
|
- this.rawMesh.faceType = faceType;
|
|
|
- this.checkSubGroup();
|
|
|
|
|
|
- }
|
|
|
- };
|
|
|
+ for ( i = start; i < stop; i++ ) line += String.fromCharCode( content[ i ] );
|
|
|
|
|
|
- Parser.prototype.checkSubGroup = function () {
|
|
|
- var index = this.rawMesh.activeMtlName + '|' + this.rawMesh.smoothingGroup.normalized;
|
|
|
- this.rawMesh.subGroupInUse = this.rawMesh.subGroups[ index ];
|
|
|
-
|
|
|
- if ( ! THREE.LoaderSupport.Validator.isValid( this.rawMesh.subGroupInUse ) ) {
|
|
|
-
|
|
|
- this.rawMesh.subGroupInUse = {
|
|
|
- index: index,
|
|
|
- objectName: this.rawMesh.objectName,
|
|
|
- groupName: this.rawMesh.groupName,
|
|
|
- materialName: this.rawMesh.activeMtlName,
|
|
|
- smoothingGroup: this.rawMesh.smoothingGroup.normalized,
|
|
|
- vertices: [],
|
|
|
- indexMappingsCount: 0,
|
|
|
- indexMappings: [],
|
|
|
- indices: [],
|
|
|
- colors: [],
|
|
|
- uvs: [],
|
|
|
- normals: []
|
|
|
- };
|
|
|
- this.rawMesh.subGroups[ index ] = this.rawMesh.subGroupInUse;
|
|
|
+ }
|
|
|
+ line = line.trim();
|
|
|
|
|
|
}
|
|
|
+ return line;
|
|
|
};
|
|
|
|
|
|
- Parser.prototype.buildFace = function ( faceIndexV, faceIndexU, faceIndexN ) {
|
|
|
- if ( this.disregardNormals ) faceIndexN = undefined;
|
|
|
- var scope = this;
|
|
|
- var updateSubGroupInUse = function () {
|
|
|
+ var bufferLength, length, i, lineDesignation;
|
|
|
+ lineDesignation = buffer [ 0 ];
|
|
|
+ switch ( lineDesignation ) {
|
|
|
+ case 'v':
|
|
|
+ this.vertices.push( parseFloat( buffer[ 1 ] ) );
|
|
|
+ this.vertices.push( parseFloat( buffer[ 2 ] ) );
|
|
|
+ this.vertices.push( parseFloat( buffer[ 3 ] ) );
|
|
|
+ if ( bufferPointer > 4 ) {
|
|
|
|
|
|
- var faceIndexVi = parseInt( faceIndexV );
|
|
|
- var indexPointerV = 3 * ( faceIndexVi > 0 ? faceIndexVi - 1 : faceIndexVi + scope.vertices.length / 3 );
|
|
|
+ this.colors.push( parseFloat( buffer[ 4 ] ) );
|
|
|
+ this.colors.push( parseFloat( buffer[ 5 ] ) );
|
|
|
+ this.colors.push( parseFloat( buffer[ 6 ] ) );
|
|
|
|
|
|
- var vertices = scope.rawMesh.subGroupInUse.vertices;
|
|
|
- vertices.push( scope.vertices[ indexPointerV++ ] );
|
|
|
- vertices.push( scope.vertices[ indexPointerV++ ] );
|
|
|
- vertices.push( scope.vertices[ indexPointerV ] );
|
|
|
+ }
|
|
|
+ break;
|
|
|
|
|
|
- var indexPointerC = scope.colors.length > 0 ? indexPointerV + 1 : null;
|
|
|
- if ( indexPointerC !== null ) {
|
|
|
+ case 'vt':
|
|
|
+ this.uvs.push( parseFloat( buffer[ 1 ] ) );
|
|
|
+ this.uvs.push( parseFloat( buffer[ 2 ] ) );
|
|
|
+ break;
|
|
|
|
|
|
- var colors = scope.rawMesh.subGroupInUse.colors;
|
|
|
- colors.push( scope.colors[ indexPointerC++ ] );
|
|
|
- colors.push( scope.colors[ indexPointerC++ ] );
|
|
|
- colors.push( scope.colors[ indexPointerC ] );
|
|
|
+ case 'vn':
|
|
|
+ this.normals.push( parseFloat( buffer[ 1 ] ) );
|
|
|
+ this.normals.push( parseFloat( buffer[ 2 ] ) );
|
|
|
+ this.normals.push( parseFloat( buffer[ 3 ] ) );
|
|
|
+ break;
|
|
|
|
|
|
- }
|
|
|
- if ( faceIndexU ) {
|
|
|
+ case 'f':
|
|
|
+ bufferLength = bufferPointer - 1;
|
|
|
|
|
|
- var faceIndexUi = parseInt( faceIndexU );
|
|
|
- var indexPointerU = 2 * ( faceIndexUi > 0 ? faceIndexUi - 1 : faceIndexUi + scope.uvs.length / 2 );
|
|
|
- var uvs = scope.rawMesh.subGroupInUse.uvs;
|
|
|
- uvs.push( scope.uvs[ indexPointerU++ ] );
|
|
|
- uvs.push( scope.uvs[ indexPointerU ] );
|
|
|
+ // "f vertex ..."
|
|
|
+ if ( slashesCount === 0 ) {
|
|
|
|
|
|
- }
|
|
|
- if ( faceIndexN ) {
|
|
|
+ this.checkFaceType( 0 );
|
|
|
+ for ( i = 2, length = bufferLength; i < length; i ++ ) {
|
|
|
|
|
|
- var faceIndexNi = parseInt( faceIndexN );
|
|
|
- var indexPointerN = 3 * ( faceIndexNi > 0 ? faceIndexNi - 1 : faceIndexNi + scope.normals.length / 3 );
|
|
|
- var normals = scope.rawMesh.subGroupInUse.normals;
|
|
|
- normals.push( scope.normals[ indexPointerN++ ] );
|
|
|
- normals.push( scope.normals[ indexPointerN++ ] );
|
|
|
- normals.push( scope.normals[ indexPointerN ] );
|
|
|
+ this.buildFace( buffer[ 1 ] );
|
|
|
+ this.buildFace( buffer[ i ] );
|
|
|
+ this.buildFace( buffer[ i + 1 ] );
|
|
|
|
|
|
- }
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- if ( this.useIndices ) {
|
|
|
+ // "f vertex/uv ..."
|
|
|
+ } else if ( bufferLength === slashesCount * 2 ) {
|
|
|
|
|
|
- var mappingName = faceIndexV + ( faceIndexU ? '_' + faceIndexU : '_n' ) + ( faceIndexN ? '_' + faceIndexN : '_n' );
|
|
|
- var indicesPointer = this.rawMesh.subGroupInUse.indexMappings[ mappingName ];
|
|
|
- if ( THREE.LoaderSupport.Validator.isValid( indicesPointer ) ) {
|
|
|
+ this.checkFaceType( 1 );
|
|
|
+ for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
|
|
|
|
|
|
- this.rawMesh.counts.doubleIndicesCount++;
|
|
|
+ this.buildFace( buffer[ 1 ], buffer[ 2 ] );
|
|
|
+ this.buildFace( buffer[ i ], buffer[ i + 1 ] );
|
|
|
+ this.buildFace( buffer[ i + 2 ], buffer[ i + 3 ] );
|
|
|
|
|
|
- } else {
|
|
|
+ }
|
|
|
|
|
|
- indicesPointer = this.rawMesh.subGroupInUse.vertices.length / 3;
|
|
|
- updateSubGroupInUse();
|
|
|
- this.rawMesh.subGroupInUse.indexMappings[ mappingName ] = indicesPointer;
|
|
|
- this.rawMesh.subGroupInUse.indexMappingsCount++;
|
|
|
+ // "f vertex/uv/normal ..."
|
|
|
+ } else if ( bufferLength * 2 === slashesCount * 3 ) {
|
|
|
|
|
|
- }
|
|
|
- this.rawMesh.subGroupInUse.indices.push( indicesPointer );
|
|
|
+ this.checkFaceType( 2 );
|
|
|
+ for ( i = 4, length = bufferLength - 3; i < length; i += 3 ) {
|
|
|
|
|
|
- } else {
|
|
|
+ this.buildFace( buffer[ 1 ], buffer[ 2 ], buffer[ 3 ] );
|
|
|
+ this.buildFace( buffer[ i ], buffer[ i + 1 ], buffer[ i + 2 ] );
|
|
|
+ this.buildFace( buffer[ i + 3 ], buffer[ i + 4 ], buffer[ i + 5 ] );
|
|
|
|
|
|
- updateSubGroupInUse();
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
- this.rawMesh.counts.faceCount++;
|
|
|
- };
|
|
|
+ // "f vertex//normal ..."
|
|
|
+ } else {
|
|
|
|
|
|
- Parser.prototype.createRawMeshReport = function ( inputObjectCount ) {
|
|
|
- return 'Input Object number: ' + inputObjectCount +
|
|
|
- '\n\tObject name: ' + this.rawMesh.objectName +
|
|
|
- '\n\tGroup name: ' + this.rawMesh.groupName +
|
|
|
- '\n\tMtllib name: ' + this.rawMesh.mtllibName +
|
|
|
- '\n\tVertex count: ' + this.vertices.length / 3 +
|
|
|
- '\n\tNormal count: ' + this.normals.length / 3 +
|
|
|
- '\n\tUV count: ' + this.uvs.length / 2 +
|
|
|
- '\n\tSmoothingGroup count: ' + this.rawMesh.counts.smoothingGroupCount +
|
|
|
- '\n\tMaterial count: ' + this.rawMesh.counts.mtlCount +
|
|
|
- '\n\tReal MeshOutputGroup count: ' + this.rawMesh.subGroups.length;
|
|
|
- };
|
|
|
+ this.checkFaceType( 3 );
|
|
|
+ for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
|
|
|
|
|
|
- /**
|
|
|
- * Clear any empty subGroup and calculate absolute vertex, normal and uv counts
|
|
|
- */
|
|
|
- Parser.prototype.finalizeRawMesh = function () {
|
|
|
- var meshOutputGroupTemp = [];
|
|
|
- var meshOutputGroup;
|
|
|
- var absoluteVertexCount = 0;
|
|
|
- var absoluteIndexMappingsCount = 0;
|
|
|
- var absoluteIndexCount = 0;
|
|
|
- var absoluteColorCount = 0;
|
|
|
- var absoluteNormalCount = 0;
|
|
|
- var absoluteUvCount = 0;
|
|
|
- var indices;
|
|
|
- for ( var name in this.rawMesh.subGroups ) {
|
|
|
-
|
|
|
- meshOutputGroup = this.rawMesh.subGroups[ name ];
|
|
|
- if ( meshOutputGroup.vertices.length > 0 ) {
|
|
|
-
|
|
|
- indices = meshOutputGroup.indices;
|
|
|
- if ( indices.length > 0 && absoluteIndexMappingsCount > 0 ) {
|
|
|
-
|
|
|
- for ( var i in indices ) indices[ i ] = indices[ i ] + absoluteIndexMappingsCount;
|
|
|
+ this.buildFace( buffer[ 1 ], undefined, buffer[ 2 ] );
|
|
|
+ this.buildFace( buffer[ i ], undefined, buffer[ i + 1 ] );
|
|
|
+ this.buildFace( buffer[ i + 2 ], undefined, buffer[ i + 3 ] );
|
|
|
|
|
|
}
|
|
|
- meshOutputGroupTemp.push( meshOutputGroup );
|
|
|
- absoluteVertexCount += meshOutputGroup.vertices.length;
|
|
|
- absoluteIndexMappingsCount += meshOutputGroup.indexMappingsCount;
|
|
|
- absoluteIndexCount += meshOutputGroup.indices.length;
|
|
|
- absoluteColorCount += meshOutputGroup.colors.length;
|
|
|
- absoluteUvCount += meshOutputGroup.uvs.length;
|
|
|
- absoluteNormalCount += meshOutputGroup.normals.length;
|
|
|
|
|
|
}
|
|
|
- }
|
|
|
+ break;
|
|
|
|
|
|
- // do not continue if no result
|
|
|
- var result = null;
|
|
|
- if ( meshOutputGroupTemp.length > 0 ) {
|
|
|
-
|
|
|
- result = {
|
|
|
- name: this.rawMesh.groupName !== '' ? this.rawMesh.groupName : this.rawMesh.objectName,
|
|
|
- subGroups: meshOutputGroupTemp,
|
|
|
- absoluteVertexCount: absoluteVertexCount,
|
|
|
- absoluteIndexCount: absoluteIndexCount,
|
|
|
- absoluteColorCount: absoluteColorCount,
|
|
|
- absoluteNormalCount: absoluteNormalCount,
|
|
|
- absoluteUvCount: absoluteUvCount,
|
|
|
- faceCount: this.rawMesh.counts.faceCount,
|
|
|
- doubleIndicesCount: this.rawMesh.counts.doubleIndicesCount
|
|
|
- };
|
|
|
+ case 'l':
|
|
|
+ case 'p':
|
|
|
+ bufferLength = bufferPointer - 1;
|
|
|
+ if ( bufferLength === slashesCount * 2 ) {
|
|
|
|
|
|
- }
|
|
|
- return result;
|
|
|
- };
|
|
|
+ this.checkFaceType( 4 );
|
|
|
+ for ( i = 1, length = bufferLength + 1; i < length; i += 2 ) this.buildFace( buffer[ i ], buffer[ i + 1 ] );
|
|
|
|
|
|
- Parser.prototype.processCompletedMesh = function () {
|
|
|
- var result = this.finalizeRawMesh();
|
|
|
- if ( THREE.LoaderSupport.Validator.isValid( result ) ) {
|
|
|
-
|
|
|
- if ( this.colors.length > 0 && this.colors.length !== this.vertices.length ) {
|
|
|
+ } else {
|
|
|
|
|
|
- this._throwError( 'Vertex Colors were detected, but vertex count and color count do not match!' );
|
|
|
+ this.checkFaceType( ( lineDesignation === 'l' ) ? 5 : 6 );
|
|
|
+ for ( i = 1, length = bufferLength + 1; i < length; i ++ ) this.buildFace( buffer[ i ] );
|
|
|
|
|
|
}
|
|
|
- if ( this.logging.enabled && this.logging.debug ) console.debug( this.createRawMeshReport( this.inputObjectCount ) );
|
|
|
- this.inputObjectCount++;
|
|
|
+ break;
|
|
|
|
|
|
- this.buildMesh( result );
|
|
|
- var progressBytesPercent = this.globalCounts.currentByte / this.globalCounts.totalBytes;
|
|
|
- this.callbackProgress( 'Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '] Total progress: ' + ( progressBytesPercent * 100 ).toFixed( 2 ) + '%', progressBytesPercent );
|
|
|
- this.resetRawMesh();
|
|
|
- return true;
|
|
|
+ case 's':
|
|
|
+ this.pushSmoothingGroup( buffer[ 1 ] );
|
|
|
+ break;
|
|
|
|
|
|
- } else {
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
- };
|
|
|
+ case 'g':
|
|
|
+ // 'g' leads to creation of mesh if valid data (faces declaration was done before), otherwise only groupName gets set
|
|
|
+ this.processCompletedMesh();
|
|
|
+ this.rawMesh.groupName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
|
|
|
+ break;
|
|
|
|
|
|
- /**
|
|
|
- * SubGroups are transformed to too intermediate format that is forwarded to the MeshBuilder.
|
|
|
- * It is ensured that SubGroups only contain objects with vertices (no need to check).
|
|
|
- *
|
|
|
- * @param result
|
|
|
- */
|
|
|
- Parser.prototype.buildMesh = function ( result ) {
|
|
|
- var meshOutputGroups = result.subGroups;
|
|
|
-
|
|
|
- var vertexFA = new Float32Array( result.absoluteVertexCount );
|
|
|
- this.globalCounts.vertices += result.absoluteVertexCount / 3;
|
|
|
- this.globalCounts.faces += result.faceCount;
|
|
|
- this.globalCounts.doubleIndicesCount += result.doubleIndicesCount;
|
|
|
- var indexUA = ( result.absoluteIndexCount > 0 ) ? new Uint32Array( result.absoluteIndexCount ) : null;
|
|
|
- var colorFA = ( result.absoluteColorCount > 0 ) ? new Float32Array( result.absoluteColorCount ) : null;
|
|
|
- var normalFA = ( result.absoluteNormalCount > 0 ) ? new Float32Array( result.absoluteNormalCount ) : null;
|
|
|
- var uvFA = ( result.absoluteUvCount > 0 ) ? new Float32Array( result.absoluteUvCount ) : null;
|
|
|
- var haveVertexColors = THREE.LoaderSupport.Validator.isValid( colorFA );
|
|
|
-
|
|
|
- var meshOutputGroup;
|
|
|
- var materialNames = [];
|
|
|
-
|
|
|
- var createMultiMaterial = ( meshOutputGroups.length > 1 );
|
|
|
- var materialIndex = 0;
|
|
|
- var materialIndexMapping = [];
|
|
|
- var selectedMaterialIndex;
|
|
|
- var materialGroup;
|
|
|
- var materialGroups = [];
|
|
|
-
|
|
|
- var vertexFAOffset = 0;
|
|
|
- var indexUAOffset = 0;
|
|
|
- var colorFAOffset = 0;
|
|
|
- var normalFAOffset = 0;
|
|
|
- var uvFAOffset = 0;
|
|
|
- var materialGroupOffset = 0;
|
|
|
- var materialGroupLength = 0;
|
|
|
-
|
|
|
- var materialOrg, material, materialName, materialNameOrg;
|
|
|
- // only one specific face type
|
|
|
- for ( var oodIndex in meshOutputGroups ) {
|
|
|
-
|
|
|
- if ( ! meshOutputGroups.hasOwnProperty( oodIndex ) ) continue;
|
|
|
- meshOutputGroup = meshOutputGroups[ oodIndex ];
|
|
|
-
|
|
|
- materialNameOrg = meshOutputGroup.materialName;
|
|
|
- if ( this.rawMesh.faceType < 4 ) {
|
|
|
-
|
|
|
- materialName = materialNameOrg + ( haveVertexColors ? '_vertexColor' : '' ) + ( meshOutputGroup.smoothingGroup === 0 ? '_flat' : '' );
|
|
|
+ case 'o':
|
|
|
+ // 'o' is meta-information and usually does not result in creation of new meshes, but can be enforced with "useOAsMesh"
|
|
|
+ if ( this.useOAsMesh ) this.processCompletedMesh();
|
|
|
+ this.rawMesh.objectName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
|
|
|
+ break;
|
|
|
|
|
|
+ case 'mtllib':
|
|
|
+ this.rawMesh.mtllibName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
|
|
|
+ break;
|
|
|
|
|
|
- } else {
|
|
|
+ case 'usemtl':
|
|
|
+ var mtlName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
|
|
|
+ if ( mtlName !== '' && this.rawMesh.activeMtlName !== mtlName ) {
|
|
|
|
|
|
- materialName = this.rawMesh.faceType === 6 ? 'defaultPointMaterial' : 'defaultLineMaterial';
|
|
|
+ this.rawMesh.activeMtlName = mtlName;
|
|
|
+ this.rawMesh.counts.mtlCount++;
|
|
|
+ this.checkSubGroup();
|
|
|
|
|
|
}
|
|
|
- materialOrg = this.materials[ materialNameOrg ];
|
|
|
- material = this.materials[ materialName ];
|
|
|
+ break;
|
|
|
|
|
|
- // both original and derived names do not lead to an existing material => need to use a default material
|
|
|
- if ( ! THREE.LoaderSupport.Validator.isValid( materialOrg ) && ! THREE.LoaderSupport.Validator.isValid( material ) ) {
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ },
|
|
|
|
|
|
- var defaultMaterialName = haveVertexColors ? 'defaultVertexColorMaterial' : 'defaultMaterial';
|
|
|
- materialOrg = this.materials[ defaultMaterialName ];
|
|
|
- if ( this.logging.enabled ) console.warn( 'object_group "' + meshOutputGroup.objectName + '_' +
|
|
|
- meshOutputGroup.groupName + '" was defined with unresolvable material "' +
|
|
|
- materialNameOrg + '"! Assigning "' + defaultMaterialName + '".' );
|
|
|
- materialNameOrg = defaultMaterialName;
|
|
|
+ pushSmoothingGroup: function ( smoothingGroup ) {
|
|
|
+ var smoothingGroupInt = parseInt( smoothingGroup );
|
|
|
+ if ( isNaN( smoothingGroupInt ) ) {
|
|
|
+ smoothingGroupInt = smoothingGroup === "off" ? 0 : 1;
|
|
|
+ }
|
|
|
|
|
|
- // if names are identical then there is no need for later manipulation
|
|
|
- if ( materialNameOrg === materialName ) {
|
|
|
+ var smoothCheck = this.rawMesh.smoothingGroup.normalized;
|
|
|
+ this.rawMesh.smoothingGroup.normalized = this.rawMesh.smoothingGroup.splitMaterials ? smoothingGroupInt : ( smoothingGroupInt === 0 ) ? 0 : 1;
|
|
|
+ this.rawMesh.smoothingGroup.real = smoothingGroupInt;
|
|
|
|
|
|
- material = materialOrg;
|
|
|
- materialName = defaultMaterialName;
|
|
|
+ if ( smoothCheck !== smoothingGroupInt ) {
|
|
|
|
|
|
- }
|
|
|
+ this.rawMesh.counts.smoothingGroupCount++;
|
|
|
+ this.checkSubGroup();
|
|
|
|
|
|
- }
|
|
|
- if ( ! THREE.LoaderSupport.Validator.isValid( material ) ) {
|
|
|
-
|
|
|
- var materialCloneInstructions = {
|
|
|
- materialNameOrg: materialNameOrg,
|
|
|
- materialName: materialName,
|
|
|
- materialProperties: {
|
|
|
- vertexColors: haveVertexColors ? 2 : 0,
|
|
|
- flatShading: meshOutputGroup.smoothingGroup === 0
|
|
|
- }
|
|
|
- };
|
|
|
- var payload = {
|
|
|
- cmd: 'materialData',
|
|
|
- materials: {
|
|
|
- materialCloneInstructions: materialCloneInstructions
|
|
|
- }
|
|
|
- };
|
|
|
- this.callbackMeshBuilder( payload );
|
|
|
+ }
|
|
|
+ },
|
|
|
|
|
|
- // fake entry for async; sync Parser always works on material references (Builder update directly visible here)
|
|
|
- if ( this.useAsync ) this.materials[ materialName ] = materialCloneInstructions;
|
|
|
+ /**
|
|
|
+ * Expanded faceTypes include all four face types, both line types and the point type
|
|
|
+ * faceType = 0: "f vertex ..."
|
|
|
+ * faceType = 1: "f vertex/uv ..."
|
|
|
+ * faceType = 2: "f vertex/uv/normal ..."
|
|
|
+ * faceType = 3: "f vertex//normal ..."
|
|
|
+ * faceType = 4: "l vertex/uv ..." or "l vertex ..."
|
|
|
+ * faceType = 5: "l vertex ..."
|
|
|
+ * faceType = 6: "p vertex ..."
|
|
|
+ */
|
|
|
+ checkFaceType: function ( faceType ) {
|
|
|
+ if ( this.rawMesh.faceType !== faceType ) {
|
|
|
|
|
|
- }
|
|
|
+ this.processCompletedMesh();
|
|
|
+ this.rawMesh.faceType = faceType;
|
|
|
+ this.checkSubGroup();
|
|
|
+
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ checkSubGroup: function () {
|
|
|
+ var index = this.rawMesh.activeMtlName + '|' + this.rawMesh.smoothingGroup.normalized;
|
|
|
+ this.rawMesh.subGroupInUse = this.rawMesh.subGroups[ index ];
|
|
|
+
|
|
|
+ if ( ! THREE.LoaderSupport.Validator.isValid( this.rawMesh.subGroupInUse ) ) {
|
|
|
+
|
|
|
+ this.rawMesh.subGroupInUse = {
|
|
|
+ index: index,
|
|
|
+ objectName: this.rawMesh.objectName,
|
|
|
+ groupName: this.rawMesh.groupName,
|
|
|
+ materialName: this.rawMesh.activeMtlName,
|
|
|
+ smoothingGroup: this.rawMesh.smoothingGroup.normalized,
|
|
|
+ vertices: [],
|
|
|
+ indexMappingsCount: 0,
|
|
|
+ indexMappings: [],
|
|
|
+ indices: [],
|
|
|
+ colors: [],
|
|
|
+ uvs: [],
|
|
|
+ normals: []
|
|
|
+ };
|
|
|
+ this.rawMesh.subGroups[ index ] = this.rawMesh.subGroupInUse;
|
|
|
+
|
|
|
+ }
|
|
|
+ },
|
|
|
|
|
|
- if ( createMultiMaterial ) {
|
|
|
+ buildFace: function ( faceIndexV, faceIndexU, faceIndexN ) {
|
|
|
+ if ( this.disregardNormals ) faceIndexN = undefined;
|
|
|
+ var scope = this;
|
|
|
+ var updateSubGroupInUse = function () {
|
|
|
|
|
|
- // re-use material if already used before. Reduces materials array size and eliminates duplicates
|
|
|
- selectedMaterialIndex = materialIndexMapping[ materialName ];
|
|
|
- if ( ! selectedMaterialIndex ) {
|
|
|
+ var faceIndexVi = parseInt( faceIndexV );
|
|
|
+ var indexPointerV = 3 * ( faceIndexVi > 0 ? faceIndexVi - 1 : faceIndexVi + scope.vertices.length / 3 );
|
|
|
+ var indexPointerC = scope.colors.length > 0 ? indexPointerV : null;
|
|
|
|
|
|
- selectedMaterialIndex = materialIndex;
|
|
|
- materialIndexMapping[ materialName ] = materialIndex;
|
|
|
- materialNames.push( materialName );
|
|
|
- materialIndex++;
|
|
|
+ var vertices = scope.rawMesh.subGroupInUse.vertices;
|
|
|
+ vertices.push( scope.vertices[ indexPointerV++ ] );
|
|
|
+ vertices.push( scope.vertices[ indexPointerV++ ] );
|
|
|
+ vertices.push( scope.vertices[ indexPointerV ] );
|
|
|
|
|
|
- }
|
|
|
- materialGroupLength = this.useIndices ? meshOutputGroup.indices.length : meshOutputGroup.vertices.length / 3;
|
|
|
- materialGroup = {
|
|
|
- start: materialGroupOffset,
|
|
|
- count: materialGroupLength,
|
|
|
- index: selectedMaterialIndex
|
|
|
- };
|
|
|
- materialGroups.push( materialGroup );
|
|
|
- materialGroupOffset += materialGroupLength;
|
|
|
+ if ( indexPointerC !== null ) {
|
|
|
|
|
|
- } else {
|
|
|
+ var colors = scope.rawMesh.subGroupInUse.colors;
|
|
|
+ colors.push( scope.colors[ indexPointerC++ ] );
|
|
|
+ colors.push( scope.colors[ indexPointerC++ ] );
|
|
|
+ colors.push( scope.colors[ indexPointerC ] );
|
|
|
|
|
|
- materialNames.push( materialName );
|
|
|
+ }
|
|
|
+ if ( faceIndexU ) {
|
|
|
|
|
|
- }
|
|
|
+ var faceIndexUi = parseInt( faceIndexU );
|
|
|
+ var indexPointerU = 2 * ( faceIndexUi > 0 ? faceIndexUi - 1 : faceIndexUi + scope.uvs.length / 2 );
|
|
|
+ var uvs = scope.rawMesh.subGroupInUse.uvs;
|
|
|
+ uvs.push( scope.uvs[ indexPointerU++ ] );
|
|
|
+ uvs.push( scope.uvs[ indexPointerU ] );
|
|
|
|
|
|
- vertexFA.set( meshOutputGroup.vertices, vertexFAOffset );
|
|
|
- vertexFAOffset += meshOutputGroup.vertices.length;
|
|
|
+ }
|
|
|
+ if ( faceIndexN ) {
|
|
|
|
|
|
- if ( indexUA ) {
|
|
|
+ var faceIndexNi = parseInt( faceIndexN );
|
|
|
+ var indexPointerN = 3 * ( faceIndexNi > 0 ? faceIndexNi - 1 : faceIndexNi + scope.normals.length / 3 );
|
|
|
+ var normals = scope.rawMesh.subGroupInUse.normals;
|
|
|
+ normals.push( scope.normals[ indexPointerN++ ] );
|
|
|
+ normals.push( scope.normals[ indexPointerN++ ] );
|
|
|
+ normals.push( scope.normals[ indexPointerN ] );
|
|
|
|
|
|
- indexUA.set( meshOutputGroup.indices, indexUAOffset );
|
|
|
- indexUAOffset += meshOutputGroup.indices.length;
|
|
|
+ }
|
|
|
+ };
|
|
|
|
|
|
- }
|
|
|
+ if ( this.useIndices ) {
|
|
|
|
|
|
- if ( colorFA ) {
|
|
|
+ var mappingName = faceIndexV + ( faceIndexU ? '_' + faceIndexU : '_n' ) + ( faceIndexN ? '_' + faceIndexN : '_n' );
|
|
|
+ var indicesPointer = this.rawMesh.subGroupInUse.indexMappings[ mappingName ];
|
|
|
+ if ( THREE.LoaderSupport.Validator.isValid( indicesPointer ) ) {
|
|
|
|
|
|
- colorFA.set( meshOutputGroup.colors, colorFAOffset );
|
|
|
- colorFAOffset += meshOutputGroup.colors.length;
|
|
|
+ this.rawMesh.counts.doubleIndicesCount++;
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
|
|
|
- if ( normalFA ) {
|
|
|
+ indicesPointer = this.rawMesh.subGroupInUse.vertices.length / 3;
|
|
|
+ updateSubGroupInUse();
|
|
|
+ this.rawMesh.subGroupInUse.indexMappings[ mappingName ] = indicesPointer;
|
|
|
+ this.rawMesh.subGroupInUse.indexMappingsCount++;
|
|
|
|
|
|
- normalFA.set( meshOutputGroup.normals, normalFAOffset );
|
|
|
- normalFAOffset += meshOutputGroup.normals.length;
|
|
|
+ }
|
|
|
+ this.rawMesh.subGroupInUse.indices.push( indicesPointer );
|
|
|
|
|
|
- }
|
|
|
- if ( uvFA ) {
|
|
|
+ } else {
|
|
|
|
|
|
- uvFA.set( meshOutputGroup.uvs, uvFAOffset );
|
|
|
- uvFAOffset += meshOutputGroup.uvs.length;
|
|
|
+ updateSubGroupInUse();
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
+ this.rawMesh.counts.faceCount++;
|
|
|
+ },
|
|
|
+
|
|
|
+ createRawMeshReport: function ( inputObjectCount ) {
|
|
|
+ return 'Input Object number: ' + inputObjectCount +
|
|
|
+ '\n\tObject name: ' + this.rawMesh.objectName +
|
|
|
+ '\n\tGroup name: ' + this.rawMesh.groupName +
|
|
|
+ '\n\tMtllib name: ' + this.rawMesh.mtllibName +
|
|
|
+ '\n\tVertex count: ' + this.vertices.length / 3 +
|
|
|
+ '\n\tNormal count: ' + this.normals.length / 3 +
|
|
|
+ '\n\tUV count: ' + this.uvs.length / 2 +
|
|
|
+ '\n\tSmoothingGroup count: ' + this.rawMesh.counts.smoothingGroupCount +
|
|
|
+ '\n\tMaterial count: ' + this.rawMesh.counts.mtlCount +
|
|
|
+ '\n\tReal MeshOutputGroup count: ' + this.rawMesh.subGroups.length;
|
|
|
+ },
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Clear any empty subGroup and calculate absolute vertex, normal and uv counts
|
|
|
+ */
|
|
|
+ finalizeRawMesh: function () {
|
|
|
+ var meshOutputGroupTemp = [];
|
|
|
+ var meshOutputGroup;
|
|
|
+ var absoluteVertexCount = 0;
|
|
|
+ var absoluteIndexMappingsCount = 0;
|
|
|
+ var absoluteIndexCount = 0;
|
|
|
+ var absoluteColorCount = 0;
|
|
|
+ var absoluteNormalCount = 0;
|
|
|
+ var absoluteUvCount = 0;
|
|
|
+ var indices;
|
|
|
+ for ( var name in this.rawMesh.subGroups ) {
|
|
|
+
|
|
|
+ meshOutputGroup = this.rawMesh.subGroups[ name ];
|
|
|
+ if ( meshOutputGroup.vertices.length > 0 ) {
|
|
|
+
|
|
|
+ indices = meshOutputGroup.indices;
|
|
|
+ if ( indices.length > 0 && absoluteIndexMappingsCount > 0 ) {
|
|
|
+
|
|
|
+ for ( var i in indices ) indices[ i ] = indices[ i ] + absoluteIndexMappingsCount;
|
|
|
|
|
|
- if ( this.logging.enabled && this.logging.debug ) {
|
|
|
- var materialIndexLine = THREE.LoaderSupport.Validator.isValid( selectedMaterialIndex ) ? '\n\t\tmaterialIndex: ' + selectedMaterialIndex : '';
|
|
|
- var createdReport = '\tOutput Object no.: ' + this.outputObjectCount +
|
|
|
- '\n\t\tgroupName: ' + meshOutputGroup.groupName +
|
|
|
- '\n\t\tIndex: ' + meshOutputGroup.index +
|
|
|
- '\n\t\tfaceType: ' + this.rawMesh.faceType +
|
|
|
- '\n\t\tmaterialName: ' + meshOutputGroup.materialName +
|
|
|
- '\n\t\tsmoothingGroup: ' + meshOutputGroup.smoothingGroup +
|
|
|
- materialIndexLine +
|
|
|
- '\n\t\tobjectName: ' + meshOutputGroup.objectName +
|
|
|
- '\n\t\t#vertices: ' + meshOutputGroup.vertices.length / 3 +
|
|
|
- '\n\t\t#indices: ' + meshOutputGroup.indices.length +
|
|
|
- '\n\t\t#colors: ' + meshOutputGroup.colors.length / 3 +
|
|
|
- '\n\t\t#uvs: ' + meshOutputGroup.uvs.length / 2 +
|
|
|
- '\n\t\t#normals: ' + meshOutputGroup.normals.length / 3;
|
|
|
- console.debug( createdReport );
|
|
|
}
|
|
|
+ meshOutputGroupTemp.push( meshOutputGroup );
|
|
|
+ absoluteVertexCount += meshOutputGroup.vertices.length;
|
|
|
+ absoluteIndexMappingsCount += meshOutputGroup.indexMappingsCount;
|
|
|
+ absoluteIndexCount += meshOutputGroup.indices.length;
|
|
|
+ absoluteColorCount += meshOutputGroup.colors.length;
|
|
|
+ absoluteUvCount += meshOutputGroup.uvs.length;
|
|
|
+ absoluteNormalCount += meshOutputGroup.normals.length;
|
|
|
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- this.outputObjectCount++;
|
|
|
- this.callbackMeshBuilder(
|
|
|
- {
|
|
|
- cmd: 'meshData',
|
|
|
- progress: {
|
|
|
- numericalValue: this.globalCounts.currentByte / this.globalCounts.totalBytes
|
|
|
- },
|
|
|
- params: {
|
|
|
- meshName: result.name
|
|
|
- },
|
|
|
- materials: {
|
|
|
- multiMaterial: createMultiMaterial,
|
|
|
- materialNames: materialNames,
|
|
|
- materialGroups: materialGroups
|
|
|
- },
|
|
|
- buffers: {
|
|
|
- vertices: vertexFA,
|
|
|
- indices: indexUA,
|
|
|
- colors: colorFA,
|
|
|
- normals: normalFA,
|
|
|
- uvs: uvFA
|
|
|
- },
|
|
|
- // 0: mesh, 1: line, 2: point
|
|
|
- geometryType: this.rawMesh.faceType < 4 ? 0 : ( this.rawMesh.faceType === 6 ) ? 2 : 1
|
|
|
- },
|
|
|
- [ vertexFA.buffer ],
|
|
|
- THREE.LoaderSupport.Validator.isValid( indexUA ) ? [ indexUA.buffer ] : null,
|
|
|
- THREE.LoaderSupport.Validator.isValid( colorFA ) ? [ colorFA.buffer ] : null,
|
|
|
- THREE.LoaderSupport.Validator.isValid( normalFA ) ? [ normalFA.buffer ] : null,
|
|
|
- THREE.LoaderSupport.Validator.isValid( uvFA ) ? [ uvFA.buffer ] : null
|
|
|
- );
|
|
|
- };
|
|
|
+ // do not continue if no result
|
|
|
+ var result = null;
|
|
|
+ if ( meshOutputGroupTemp.length > 0 ) {
|
|
|
+
|
|
|
+ result = {
|
|
|
+ name: this.rawMesh.groupName !== '' ? this.rawMesh.groupName : this.rawMesh.objectName,
|
|
|
+ subGroups: meshOutputGroupTemp,
|
|
|
+ absoluteVertexCount: absoluteVertexCount,
|
|
|
+ absoluteIndexCount: absoluteIndexCount,
|
|
|
+ absoluteColorCount: absoluteColorCount,
|
|
|
+ absoluteNormalCount: absoluteNormalCount,
|
|
|
+ absoluteUvCount: absoluteUvCount,
|
|
|
+ faceCount: this.rawMesh.counts.faceCount,
|
|
|
+ doubleIndicesCount: this.rawMesh.counts.doubleIndicesCount
|
|
|
+ };
|
|
|
+
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ },
|
|
|
|
|
|
- Parser.prototype.finalizeParsing = function () {
|
|
|
- if ( this.logging.enabled ) console.info( 'Global output object count: ' + this.outputObjectCount );
|
|
|
- if ( this.processCompletedMesh() && this.logging.enabled ) {
|
|
|
+ processCompletedMesh: function () {
|
|
|
+ var result = this.finalizeRawMesh();
|
|
|
+ if ( THREE.LoaderSupport.Validator.isValid( result ) ) {
|
|
|
|
|
|
- var parserFinalReport = 'Overall counts: ' +
|
|
|
- '\n\tVertices: ' + this.globalCounts.vertices +
|
|
|
- '\n\tFaces: ' + this.globalCounts.faces +
|
|
|
- '\n\tMultiple definitions: ' + this.globalCounts.doubleIndicesCount;
|
|
|
- console.info( parserFinalReport );
|
|
|
+ if ( this.colors.length > 0 && this.colors.length !== this.vertices.length ) {
|
|
|
+
|
|
|
+ this._throwError( 'Vertex Colors were detected, but vertex count and color count do not match!' );
|
|
|
|
|
|
}
|
|
|
- };
|
|
|
+ if ( this.logging.enabled && this.logging.debug ) console.debug( this.createRawMeshReport( this.inputObjectCount ) );
|
|
|
+ this.inputObjectCount++;
|
|
|
|
|
|
- return Parser;
|
|
|
- })();
|
|
|
+ this.buildMesh( result );
|
|
|
+ var progressBytesPercent = this.globalCounts.currentByte / this.globalCounts.totalBytes;
|
|
|
+ this.callbackProgress( 'Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '] Total progress: ' + ( progressBytesPercent * 100 ).toFixed( 2 ) + '%', progressBytesPercent );
|
|
|
+ this.resetRawMesh();
|
|
|
+ return true;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ },
|
|
|
|
|
|
/**
|
|
|
- * Utility method for loading an mtl file according resource description. Provide url or content.
|
|
|
- * @memberOf THREE.OBJLoader2
|
|
|
+ * SubGroups are transformed to too intermediate format that is forwarded to the MeshBuilder.
|
|
|
+ * It is ensured that SubGroups only contain objects with vertices (no need to check).
|
|
|
*
|
|
|
- * @param {string} url URL to the file
|
|
|
- * @param {Object} content The file content as arraybuffer or text
|
|
|
- * @param {function} onLoad Callback to be called after successful load
|
|
|
- * @param {callback} [onProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
|
|
|
- * @param {callback} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
|
|
|
- * @param {string} [crossOrigin] CORS value
|
|
|
- * @param {Object} [materialOptions] Set material loading options for MTLLoader
|
|
|
+ * @param result
|
|
|
*/
|
|
|
- OBJLoader2.prototype.loadMtl = function ( url, content, onLoad, onProgress, onError, crossOrigin, materialOptions ) {
|
|
|
- var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'MTL' );
|
|
|
- resource.setContent( content );
|
|
|
- this._loadMtl( resource, onLoad, onProgress, onError, crossOrigin, materialOptions );
|
|
|
- };
|
|
|
+ buildMesh: function ( result ) {
|
|
|
+ var meshOutputGroups = result.subGroups;
|
|
|
+
|
|
|
+ var vertexFA = new Float32Array( result.absoluteVertexCount );
|
|
|
+ this.globalCounts.vertices += result.absoluteVertexCount / 3;
|
|
|
+ this.globalCounts.faces += result.faceCount;
|
|
|
+ this.globalCounts.doubleIndicesCount += result.doubleIndicesCount;
|
|
|
+ var indexUA = ( result.absoluteIndexCount > 0 ) ? new Uint32Array( result.absoluteIndexCount ) : null;
|
|
|
+ var colorFA = ( result.absoluteColorCount > 0 ) ? new Float32Array( result.absoluteColorCount ) : null;
|
|
|
+ var normalFA = ( result.absoluteNormalCount > 0 ) ? new Float32Array( result.absoluteNormalCount ) : null;
|
|
|
+ var uvFA = ( result.absoluteUvCount > 0 ) ? new Float32Array( result.absoluteUvCount ) : null;
|
|
|
+ var haveVertexColors = THREE.LoaderSupport.Validator.isValid( colorFA );
|
|
|
+
|
|
|
+ var meshOutputGroup;
|
|
|
+ var materialNames = [];
|
|
|
+
|
|
|
+ var createMultiMaterial = ( meshOutputGroups.length > 1 );
|
|
|
+ var materialIndex = 0;
|
|
|
+ var materialIndexMapping = [];
|
|
|
+ var selectedMaterialIndex;
|
|
|
+ var materialGroup;
|
|
|
+ var materialGroups = [];
|
|
|
+
|
|
|
+ var vertexFAOffset = 0;
|
|
|
+ var indexUAOffset = 0;
|
|
|
+ var colorFAOffset = 0;
|
|
|
+ var normalFAOffset = 0;
|
|
|
+ var uvFAOffset = 0;
|
|
|
+ var materialGroupOffset = 0;
|
|
|
+ var materialGroupLength = 0;
|
|
|
+
|
|
|
+ var materialOrg, material, materialName, materialNameOrg;
|
|
|
+ // only one specific face type
|
|
|
+ for ( var oodIndex in meshOutputGroups ) {
|
|
|
+
|
|
|
+ if ( ! meshOutputGroups.hasOwnProperty( oodIndex ) ) continue;
|
|
|
+ meshOutputGroup = meshOutputGroups[ oodIndex ];
|
|
|
+
|
|
|
+ materialNameOrg = meshOutputGroup.materialName;
|
|
|
+ if ( this.rawMesh.faceType < 4 ) {
|
|
|
+
|
|
|
+ materialName = materialNameOrg + ( haveVertexColors ? '_vertexColor' : '' ) + ( meshOutputGroup.smoothingGroup === 0 ? '_flat' : '' );
|
|
|
|
|
|
|
|
|
- OBJLoader2.prototype._loadMtl = function ( resource, onLoad, onProgress, onError, crossOrigin, materialOptions ) {
|
|
|
- if ( THREE.MTLLoader === undefined ) console.error( '"THREE.MTLLoader" is not available. "THREE.OBJLoader2" requires it for loading MTL files.' );
|
|
|
- if ( Validator.isValid( resource ) && this.logging.enabled ) console.time( 'Loading MTL: ' + resource.name );
|
|
|
+ } else {
|
|
|
|
|
|
- var materials = [];
|
|
|
- var scope = this;
|
|
|
- var processMaterials = function ( materialCreator ) {
|
|
|
- var materialCreatorMaterials = [];
|
|
|
- if ( Validator.isValid( materialCreator ) ) {
|
|
|
+ materialName = this.rawMesh.faceType === 6 ? 'defaultPointMaterial' : 'defaultLineMaterial';
|
|
|
|
|
|
- materialCreator.preload();
|
|
|
- materialCreatorMaterials = materialCreator.materials;
|
|
|
- for ( var materialName in materialCreatorMaterials ) {
|
|
|
+ }
|
|
|
+ materialOrg = this.materials[ materialNameOrg ];
|
|
|
+ material = this.materials[ materialName ];
|
|
|
|
|
|
- if ( materialCreatorMaterials.hasOwnProperty( materialName ) ) {
|
|
|
+ // both original and derived names do not lead to an existing material => need to use a default material
|
|
|
+ if ( ! THREE.LoaderSupport.Validator.isValid( materialOrg ) && ! THREE.LoaderSupport.Validator.isValid( material ) ) {
|
|
|
|
|
|
- materials[ materialName ] = materialCreatorMaterials[ materialName ];
|
|
|
+ var defaultMaterialName = haveVertexColors ? 'defaultVertexColorMaterial' : 'defaultMaterial';
|
|
|
+ materialOrg = this.materials[ defaultMaterialName ];
|
|
|
+ if ( this.logging.enabled ) console.warn( 'object_group "' + meshOutputGroup.objectName + '_' +
|
|
|
+ meshOutputGroup.groupName + '" was defined with unresolvable material "' +
|
|
|
+ materialNameOrg + '"! Assigning "' + defaultMaterialName + '".' );
|
|
|
+ materialNameOrg = defaultMaterialName;
|
|
|
+
|
|
|
+ // if names are identical then there is no need for later manipulation
|
|
|
+ if ( materialNameOrg === materialName ) {
|
|
|
+
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|
|
+ material = materialOrg;
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|
|
+ materialName = defaultMaterialName;
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|
|
|
|
|
- }
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
+ if ( ! THREE.LoaderSupport.Validator.isValid( material ) ) {
|
|
|
+
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|
|
+ var materialCloneInstructions = {
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|
|
+ materialNameOrg: materialNameOrg,
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|
|
+ materialName: materialName,
|
|
|
+ materialProperties: {
|
|
|
+ vertexColors: haveVertexColors ? 2 : 0,
|
|
|
+ flatShading: meshOutputGroup.smoothingGroup === 0
|
|
|
+ }
|
|
|
+ };
|
|
|
+ var payload = {
|
|
|
+ cmd: 'materialData',
|
|
|
+ materials: {
|
|
|
+ materialCloneInstructions: materialCloneInstructions
|
|
|
+ }
|
|
|
+ };
|
|
|
+ this.callbackMeshBuilder( payload );
|
|
|
|
|
|
- if ( Validator.isValid( resource ) && scope.logging.enabled ) console.timeEnd( 'Loading MTL: ' + resource.name );
|
|
|
- onLoad( materials, materialCreator );
|
|
|
- };
|
|
|
+ // fake entry for async; sync Parser always works on material references (Builder update directly visible here)
|
|
|
+ if ( this.useAsync ) this.materials[ materialName ] = materialCloneInstructions;
|
|
|
|
|
|
- // fast-fail
|
|
|
- if ( ! Validator.isValid( resource ) || ( ! Validator.isValid( resource.content ) && ! Validator.isValid( resource.url ) ) ) {
|
|
|
+ }
|
|
|
|
|
|
- processMaterials();
|
|
|
+ if ( createMultiMaterial ) {
|
|
|
|
|
|
- } else {
|
|
|
+ // re-use material if already used before. Reduces materials array size and eliminates duplicates
|
|
|
+ selectedMaterialIndex = materialIndexMapping[ materialName ];
|
|
|
+ if ( ! selectedMaterialIndex ) {
|
|
|
|
|
|
- var mtlLoader = new THREE.MTLLoader( this.manager );
|
|
|
- crossOrigin = Validator.verifyInput( crossOrigin, 'anonymous' );
|
|
|
- mtlLoader.setCrossOrigin( crossOrigin );
|
|
|
- mtlLoader.setResourcePath( resource.path );
|
|
|
- if ( Validator.isValid( materialOptions ) ) mtlLoader.setMaterialOptions( materialOptions );
|
|
|
+ selectedMaterialIndex = materialIndex;
|
|
|
+ materialIndexMapping[ materialName ] = materialIndex;
|
|
|
+ materialNames.push( materialName );
|
|
|
+ materialIndex++;
|
|
|
|
|
|
- var parseTextWithMtlLoader = function ( content ) {
|
|
|
- var contentAsText = content;
|
|
|
- if ( typeof( content ) !== 'string' && ! ( content instanceof String ) ) {
|
|
|
+ }
|
|
|
+ materialGroupLength = this.useIndices ? meshOutputGroup.indices.length : meshOutputGroup.vertices.length / 3;
|
|
|
+ materialGroup = {
|
|
|
+ start: materialGroupOffset,
|
|
|
+ count: materialGroupLength,
|
|
|
+ index: selectedMaterialIndex
|
|
|
+ };
|
|
|
+ materialGroups.push( materialGroup );
|
|
|
+ materialGroupOffset += materialGroupLength;
|
|
|
|
|
|
- if ( content.length > 0 || content.byteLength > 0 ) {
|
|
|
+ } else {
|
|
|
|
|
|
- contentAsText = THREE.LoaderUtils.decodeText( content );
|
|
|
+ materialNames.push( materialName );
|
|
|
|
|
|
- } else {
|
|
|
+ }
|
|
|
|
|
|
- this._throwError( 'Unable to parse mtl as it it seems to be neither a String, an Array or an ArrayBuffer!' );
|
|
|
- }
|
|
|
+ vertexFA.set( meshOutputGroup.vertices, vertexFAOffset );
|
|
|
+ vertexFAOffset += meshOutputGroup.vertices.length;
|
|
|
|
|
|
- }
|
|
|
- processMaterials( mtlLoader.parse( contentAsText ) );
|
|
|
- };
|
|
|
+ if ( indexUA ) {
|
|
|
|
|
|
- if ( Validator.isValid( resource.content ) ) {
|
|
|
+ indexUA.set( meshOutputGroup.indices, indexUAOffset );
|
|
|
+ indexUAOffset += meshOutputGroup.indices.length;
|
|
|
|
|
|
- parseTextWithMtlLoader( resource.content );
|
|
|
+ }
|
|
|
|
|
|
- } else if ( Validator.isValid( resource.url ) ) {
|
|
|
+ if ( colorFA ) {
|
|
|
|
|
|
- var fileLoader = new THREE.FileLoader( this.manager );
|
|
|
- if ( ! Validator.isValid( onError ) ) {
|
|
|
- onError = function ( event ) {
|
|
|
- scope._onError( event );
|
|
|
- };
|
|
|
- }
|
|
|
- if ( ! Validator.isValid( onProgress ) ) {
|
|
|
- var numericalValueRef = 0;
|
|
|
- var numericalValue = 0;
|
|
|
- onProgress = function ( event ) {
|
|
|
- if ( ! event.lengthComputable ) return;
|
|
|
+ colorFA.set( meshOutputGroup.colors, colorFAOffset );
|
|
|
+ colorFAOffset += meshOutputGroup.colors.length;
|
|
|
|
|
|
- numericalValue = event.loaded / event.total;
|
|
|
- if ( numericalValue > numericalValueRef ) {
|
|
|
+ }
|
|
|
|
|
|
- numericalValueRef = numericalValue;
|
|
|
- var output = 'Download of "' + resource.url + '": ' + ( numericalValue * 100 ).toFixed( 2 ) + '%';
|
|
|
- scope.onProgress( 'progressLoad', output, numericalValue );
|
|
|
+ if ( normalFA ) {
|
|
|
|
|
|
- }
|
|
|
- };
|
|
|
- }
|
|
|
+ normalFA.set( meshOutputGroup.normals, normalFAOffset );
|
|
|
+ normalFAOffset += meshOutputGroup.normals.length;
|
|
|
|
|
|
- fileLoader.load( resource.url, parseTextWithMtlLoader, onProgress, onError );
|
|
|
+ }
|
|
|
+ if ( uvFA ) {
|
|
|
+
|
|
|
+ uvFA.set( meshOutputGroup.uvs, uvFAOffset );
|
|
|
+ uvFAOffset += meshOutputGroup.uvs.length;
|
|
|
|
|
|
}
|
|
|
+
|
|
|
+ if ( this.logging.enabled && this.logging.debug ) {
|
|
|
+ var materialIndexLine = THREE.LoaderSupport.Validator.isValid( selectedMaterialIndex ) ? '\n\t\tmaterialIndex: ' + selectedMaterialIndex : '';
|
|
|
+ var createdReport = '\tOutput Object no.: ' + this.outputObjectCount +
|
|
|
+ '\n\t\tgroupName: ' + meshOutputGroup.groupName +
|
|
|
+ '\n\t\tIndex: ' + meshOutputGroup.index +
|
|
|
+ '\n\t\tfaceType: ' + this.rawMesh.faceType +
|
|
|
+ '\n\t\tmaterialName: ' + meshOutputGroup.materialName +
|
|
|
+ '\n\t\tsmoothingGroup: ' + meshOutputGroup.smoothingGroup +
|
|
|
+ materialIndexLine +
|
|
|
+ '\n\t\tobjectName: ' + meshOutputGroup.objectName +
|
|
|
+ '\n\t\t#vertices: ' + meshOutputGroup.vertices.length / 3 +
|
|
|
+ '\n\t\t#indices: ' + meshOutputGroup.indices.length +
|
|
|
+ '\n\t\t#colors: ' + meshOutputGroup.colors.length / 3 +
|
|
|
+ '\n\t\t#uvs: ' + meshOutputGroup.uvs.length / 2 +
|
|
|
+ '\n\t\t#normals: ' + meshOutputGroup.normals.length / 3;
|
|
|
+ console.debug( createdReport );
|
|
|
+ }
|
|
|
+
|
|
|
}
|
|
|
- };
|
|
|
|
|
|
- return OBJLoader2;
|
|
|
-})();
|
|
|
+ this.outputObjectCount++;
|
|
|
+ this.callbackMeshBuilder(
|
|
|
+ {
|
|
|
+ cmd: 'meshData',
|
|
|
+ progress: {
|
|
|
+ numericalValue: this.globalCounts.currentByte / this.globalCounts.totalBytes
|
|
|
+ },
|
|
|
+ params: {
|
|
|
+ meshName: result.name
|
|
|
+ },
|
|
|
+ materials: {
|
|
|
+ multiMaterial: createMultiMaterial,
|
|
|
+ materialNames: materialNames,
|
|
|
+ materialGroups: materialGroups
|
|
|
+ },
|
|
|
+ buffers: {
|
|
|
+ vertices: vertexFA,
|
|
|
+ indices: indexUA,
|
|
|
+ colors: colorFA,
|
|
|
+ normals: normalFA,
|
|
|
+ uvs: uvFA
|
|
|
+ },
|
|
|
+ // 0: mesh, 1: line, 2: point
|
|
|
+ geometryType: this.rawMesh.faceType < 4 ? 0 : ( this.rawMesh.faceType === 6 ) ? 2 : 1
|
|
|
+ },
|
|
|
+ [ vertexFA.buffer ],
|
|
|
+ THREE.LoaderSupport.Validator.isValid( indexUA ) ? [ indexUA.buffer ] : null,
|
|
|
+ THREE.LoaderSupport.Validator.isValid( colorFA ) ? [ colorFA.buffer ] : null,
|
|
|
+ THREE.LoaderSupport.Validator.isValid( normalFA ) ? [ normalFA.buffer ] : null,
|
|
|
+ THREE.LoaderSupport.Validator.isValid( uvFA ) ? [ uvFA.buffer ] : null
|
|
|
+ );
|
|
|
+ },
|
|
|
+
|
|
|
+ finalizeParsing: function () {
|
|
|
+ if ( this.logging.enabled ) console.info( 'Global output object count: ' + this.outputObjectCount );
|
|
|
+ if ( this.processCompletedMesh() && this.logging.enabled ) {
|
|
|
+
|
|
|
+ var parserFinalReport = 'Overall counts: ' +
|
|
|
+ '\n\tVertices: ' + this.globalCounts.vertices +
|
|
|
+ '\n\tFaces: ' + this.globalCounts.faces +
|
|
|
+ '\n\tMultiple definitions: ' + this.globalCounts.doubleIndicesCount;
|
|
|
+ console.info( parserFinalReport );
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+};
|